#math-and-meta

1 messages Β· Page 187 of 1

oblique hollow
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remember to also evaluate them yourself
At some point it becomes too vague to really say "you should pick this one vs that one"

sand furnace
oblique hollow
#

if a recipe looks like it could help you in some of your factories, dont feel afraid to pick it

ashen girder
#

Yeah, that's definitely the one I was thinking of. Thanks!

prisma kraken
#

the amt of time people spend discussing this all...

sand furnace
#

I'm gonna have to try it on my set up.

ashen girder
#

And I sincerely doubt any one dev could explain the entire system front to back.

prisma kraken
#

i think you are probably correct

#

which is why it probably isn't worth it once you converge on a working design

sand furnace
#

Also, you made the pipeline guide, McG?

ashen girder
oblique hollow
ashen girder
#

The guide itself even likes to claim that. πŸ˜›

uncut kraken
#

i input my alt receipes and then worked back to see how many uraniam fuel rods I can make.
https://www.satisfactorytools.com/1.0/production?share=WI6tzATEDmDt372I1B7f
Whys it wanting me to waste so many extra things?

I have cast screw recipe, but it still wants me to use the Alt Steel rod I have- and then waste those rods on making screws? πŸ˜’

oblique hollow
#

hmm yup name still printed on that

ashen girder
sand furnace
oblique hollow
ashen girder
oblique hollow
#

I do plan to sort of rewrite it eventually

ashen girder
#

Authored by "the Genuine McGalleon", no doubt.

oblique hollow
#

Push back the pop quizzes and offer more actual insight

prisma kraken
#

no vip, no buffer, nothing fancy, it just works:

ashen girder
#

Stillll want your thoughts from those reddit posts though.

oblique hollow
#

i might just turn the quizzes into actual quizz pages and then an answer sheet at the end

oblique hollow
ashen girder
oblique hollow
ashen girder
#

I have no idea if they did that or not. Is that a good way to test these?

oblique hollow
#

yes thats the main reason systems fail

ashen girder
#

Sounds like I have more science to do tonight.

oblique hollow
#

stability and resistance vs interruptions

#

thats one of the main benefits of the "mergeless" solution too

prisma kraken
#

well, i mean, my design doesn't work if you cut the power to it

ashen girder
#

Most things don't, funny enough.

oblique hollow
#

honestly, if you sub-comparmentalize your aluminum processing into just pairs of scrap and alumina refineries with a single junction, it can work too

#

anyone remember the fun "input priority" behaviour of mergers?

prisma kraken
#

a lot of problems with aluminum can be alleviated with realizing that the refineries should never, ever stop

oblique hollow
#

theres a certain rule to merging belts of different speeds

#

which describes how exactly the mergers act

#

that rule also transfers over to pipe junctions, partially

prisma kraken
#

iirc, lower speed belts take priority?

oblique hollow
#

ye

prisma kraken
#

well, effectively so

oblique hollow
#

can anyone think of some cases in pipes where
"Lower belt pipe throughput takes priority" might cause issues?

ashen girder
#

So, that reddit post suppositions that it's not the flow so much as just, each junction assigns priority basically?

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So if you draw a line through two junctions to get to something, that thing has higher priority than something that goes through three or four junctions.

#

If I'm understanding it right.

ashen girder
#

I have one that produces 220 recycled and needs 80 fresh IIRC.

gleaming shuttle
#

if lower pipe throughput takes priority in merges, is it possible to create a pseudo-VIP in certain situations with strategic intermixing of mk1 and mk2 pipes?

oblique hollow
oblique hollow
#

havent done too many tests on that

#

but if you think "300/min in mk 1" vs "150/min in mk 2"
then the mk 2 pipe wins here
because it has the lower throughput

gleaming shuttle
#

ah

#

hrmm

prisma kraken
#

the one thing that i'd like to know is whether an input to a pipe network with highest headlift takes priority

oblique hollow
#

no

#

headlift is treated equal

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try a mk 1 vs a mk 2 pump

#

both will have equal priority

#

if you merge them into a junction

ashen girder
#

Hm. The one that needed 80 fresh was getting 120 fresh, which is higher than the recycled.

#

I'll have to look at how they're piped.

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Like, if it takes lowest first, then you should be able to send a full pipe across and get recycled fine right?

#

It should just make the extractors stutter.

oblique hollow
#

If you slap together an aluminum setup of like... 2 refineries
and then add one water extractor
and you dont add anything else at all
it should work fine and the water extractor backs up

trail lion
#

just realized at tier 4 i can run aproximately 75.6 coal generators off 1 normal coal node and 1 normal sulphur node. Can anyone verify my math and/or come up with a way to push that further and maybe make the rations nicer?

ashen girder
#

You eventually just give up on ratios.

oblique hollow
prisma kraken
#

so 600/min should be 12*7 generators = 84

trail lion
ashen girder
#

I would suggest not slooping CC production.

oblique hollow
#

unless you get better belts theres nothing to improve honestly

ashen girder
#

If you want to sloop power before Nuclear, I would just build APAs.

oblique hollow
#

the numbers will stay weird because its 50 to 7 after all

#

if you get mk 4 belts you could mine 300/min for a neat 42 generators

prisma kraken
#

you'll want the sloops for other stuff later, and having to rip them out of your power infrastructure sounds like a 'later' problem you'll be cursing yourself for creating

ashen girder
prisma kraken
#

using compacted coal for coal power kind of is that way to begin with

trail lion
#

by the point that becomes a problem, won't i have higher tier belts that can pull more resources from the miner, allowing me to run more assemblers to compensate for the removed loops?

ashen girder
#

Slooping 5 Compacted Coal assemblers nets you about 1000 MW of power in total.

prisma kraken
#

when you find that you want to use the sulfur for things that make more power and convert your coal plant back to normal coal, you end up with generators grouped by 7 instead of 8 which is horrible to fix unless you've allocated the extra space for it

proud totem
#

I mean, I'd just suggest going for the turbo fuel setup. I did 50 fuel powered gens using 300 CC

ashen girder
#

If you already have 5 GW of power, a single APA for the same number of sloops nets you 1050 MW of power.

#

And the APA provides more power as you build out larger power generation.

trail lion
#

well to get apas im gonna need to go hunting for computers

#

like i said, im at tier 4

proud totem
#

Lol sorry, I keep getting tiers and phases mixed up

ashen girder
#

I definitely wouldn't be touching CCoal that early.

prisma kraken
livid meteor
#

rip, my world is fucked 😦

snow maple
#

do gaseous fluids obey the same priority splits/mergers that liquids do? i know gases don't have headlift

oblique hollow
#

gasses cannot use most methods you are used to

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like overflow builds

ashen girder
#

Are there methods they can use?

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I thought gasses and nongasses were basically "pray. really hard."

oblique hollow
#

and neither can you use buffers to sustain flow rate at max

prisma kraken
#

i've not really noticed any big differences, but builds for gases tend to be a lot more straightforward

#

like it is usually nitrogen into a bunch of blenders w/o any byproduct

ashen girder
#

Yeah, it's nongasses where it gets dumb.

proud totem
prisma kraken
#

i haven't gotten to the t9 stuff yet, but i suppose that's going to be some learning experience

livid meteor
#

Is there a way to fix a save file?

snow maple
#

i'm trying to make an overflow setup for rocket fuel, i have a shard encoder for personal use, but i want to use the shards for ion fuel when my storage overflows, but i don't know if i can do overflow with rocketfuel

oblique hollow
#

its not feasible to transport rocket fuel, ionized fuel unpackaged
and for dark matter residue and photonic matter its just....
no

feral breach
#

Is it better to build alclad sheets in my aluminium factory or ship ingots and build it where its needed?

oblique hollow
#

No long distance transport for those 2 quantum matters

oblique hollow
snow maple
oblique hollow
#

Dark matter and photonic matter cannot be packaged btw

livid meteor
prisma kraken
proud totem
ashen girder
#

DMCs are basically fancy packaged DMR.

livid meteor
#

I tried to dismantle my blueprint. I thought it's too much at once and tryed to dismantle piece by piece. But even then my server dies

oblique hollow
proud totem
oblique hollow
#

just dont transport these 2 long distances

prisma kraken
#

ehh, just afk for a night as the pipes fill πŸ˜›

ashen girder
#

There's no reason to move EPM anywhere.

feral breach
ashen girder
#

Honestly. You could just build 1:1 for those if you want. πŸ˜‚ Probably most efficient solution.

prisma kraken
#

casings aren't nearly as bad, you use some for RCU's and nuclear, but most casings you make will go into making heatsinks

ashen girder
#

If you use that recipe. πŸ‘€ πŸ˜‚

prisma kraken
#

those can be made alongside the rest of aluminum if you import copper or rubber

ashen girder
#

My casings entirely go to FMFs.

prisma kraken
#

ahhh, i forgot the default fmf recipe takes them too, yeah

feral breach
#

Well... Ill start by picking which nodes I want to exploit πŸ˜„ which will dictate my location I guess πŸ˜„

ashen girder
#

Default Heatsinks use Alclad and Copper sheets.

#

I just have a whole copper node for my aluminum factory.

prisma kraken
#

well at least you don't need it to make wire for batteries anymore

ashen girder
#

So many copper sheets though.

feral breach
#

is the spot above golden coast decent?... not sure I found any other bauxite yet πŸ˜„

ashen girder
#

Also fused wire/fused quickwire/copper alloy. You can make copper reeeeally stretch really easily.

livid meteor
#

rip, server dead again

prisma kraken
#

electro scrap. use the resin byproduct from the coke to make rubber 🀷

ashen girder
#

Yeah, if I were building on the golden coast, I'd be using all the oil alts instead of the non-oil alts.

prisma kraken
#

tempered & leached too for copper, they're pretty good ℒ️

oblique hollow
#

leached has like 5.555% less efficiency than pure

#

which is funny as hell

prisma kraken
#

yeh, 2.4x vs 2.5x

feral breach
#

Only con about building above gold coast is... that I have to get my trains up the mountain πŸ˜„

oblique hollow
ashen girder
#

Use lifts to bring the solid goods down to the shore.

oblique hollow
#

2.4 is for tempered

livid meteor
ashen girder
#

I also just realized you can make circuit boards entirely out of oil, heh.

prisma kraken
#

both are bonkers

livid meteor
#

Sulfur seems way to valuable

oblique hollow
#

which is why you could, technically, turn leached into "Iron alloy Mk 2" by just transmuting iron to sulfur

#

25/min acid really isnt a whole lot

ashen girder
#

Honestly, I feel like the transmutation recipes are just CSS fucking with us.

prisma kraken
#

that's kind of the idea behind he leached recipes

feral breach
#

Guess Ill start with HDD hunt so I have more time to think about what I want to do πŸ˜„

oblique hollow
#

62.5/min Iron to run one Leached Copper Refinery

livid meteor
#

uranium?

oblique hollow
ashen girder
#

3.75 copper ingot per water for pure, 4.4 ingots per water+sulfur for leached.

oblique hollow
#

aaaaaand im not about to run out of uranium of all things

livid meteor
#

I just don't see the reason to use leeched recipes if stuff like iron is so abundant

oblique hollow
#

SAM is pretty much "use wherever you want"

ashen girder
oblique hollow
#

but leached caterium and copper are

livid meteor
#

I mean what would you leech then?

#

pure ingots seem good enough

ashen girder
#

2.5 iron ore into 1 sulfur..

livid meteor
#

leeched is x2 and pure is x1.85 or so

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Per ore

oblique hollow
#

leached is less space so i'll take that

ashen girder
#

Means leached is 7.5 iron ore per 10 ingots.

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Also produces 100/min which is nuts.

oblique hollow
#

All Hail Leached Caterium. 66.66% efficiency
vs the 50% of pure and tempered

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on that note.... Pure caterium is dead

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Tempered took its place, rightfully so

livid meteor
#

Whut. I still use pure

plain rivet
#

is there a reason why the tools calculator is using diluted packaged fuel when i have diluted fuel

livid meteor
#

I can't imagine leeched recipes are efficient if you wanna max out sink points

oblique hollow
#

disable diluted packaged

livid meteor
#

I stick to pure, not wasting resources.

ashen girder
#

Yeah, but why does it think DPF is better?

oblique hollow
#

it just stumbled over it first i think?

plain rivet
#

it didn't used to. and I didn't know if there was a setting i clicked and forgot about

oblique hollow
#

ask greeny if you want

plain rivet
#

i've been unchecking packaged, just curious

oblique hollow
ashen girder
#

Mine defaulted to DF with 10 supercomputers.

livid meteor
#

Hmmm, but then again getting acid is so much harder than water

oblique hollow
#

its just water + sulfur

livid meteor
#

I dunno, leeched seems overly complicated for such a small gain

#

yea but pure is just water

oblique hollow
#

if i want sulfur i can just use a drone

ashen girder
oblique hollow
#

I dont wanna use pure recipes because im tired of them

livid meteor
oblique hollow
#

They can go die for all i care

ashen girder
#

"Maxing out my points" is still meaningfully different criteria.

plain rivet
#

i was just seeing how much rocket fuel would spit out

livid meteor
#

I mean ficsonium also seems cool but not worth it

#

the rods

ashen girder
livid meteor
#

that's why I will use all my plutonium to fuel drones. I might run into radiation issues tho xD

verbal lake
#

that's what the suit is for

ashen girder
#

...not.. not that not doing maximize makes much more sense.... why's it making computers? πŸ˜‚

oblique hollow
#

never ask why maximize does something

ashen girder
#

This isn't maximize.

oblique hollow
#

Apparently making computers was just the best use of byproducts

ashen girder
#

I think it's actually that weird error where it just shows a bunch of recipes at 0% usage.

oblique hollow
#

i think yours just errored out yea

#

mine isnt making computers

plain rivet
#

to be fair, that setup does produce the expected 0 computers

ashen girder
#

Oh wow. The resource difference between 2400 RF and Maximize RF is weird.

livid meteor
#

I'm curious if this lift is crashing my server

#

seems suspicious when aiming with the gun at it

ashen girder
#

Right side is Maximize, left side is 2400. Both produce 2400RF, 400 CCoal and 400 Resin.

inner portal
#

can the new building fit in a 6x6 areaa?

oblique hollow
#

yes

#

but not normally

ashen girder
#

It's converting bauxite into nitrogen. How evil.

oblique hollow
#

let me find the pic jace_smile

inner portal
#

time to do impure only 6x6 challenge

plain rivet
#

i turn off sam

ashen girder
#

Oh, AND converting coal into sulfur. 🀣

plain rivet
#

usually

livid meteor
#

was done dismantling half of my blueprint, RIP

inner portal
ashen girder
#

Greeny's tools having too much fun over here.

oblique hollow
#

you bet

inner portal
#

thanks :D

oblique hollow
#

you can even fit 2 in there

livid meteor
#

Oh no

oblique hollow
#

if you stack em

livid meteor
#

I don't like that

oblique hollow
#

Rise of the diagonal blueprints

livid meteor
#

Even putting them diagonally already hurts my feelings

oblique hollow
ashen girder
#

What is you just don't put it on foundations at all?

oblique hollow
#

you need foundations

ashen girder
#

You might.

oblique hollow
#

else you cant put it diagonally

livid meteor
ashen girder
#

Ah. Fair enough.

oblique hollow
livid meteor
#

next up you tell me you build power plants in a blueprint

oblique hollow
#

look at the bounding box

livid meteor
#

Oh no, I see it

#

OH NO

magic island
#

put diagonal foundations, place the encoder, delete foundations and replace with perpendicular foundations

ashen girder
#

I've got a 6 fuel gen blueprint I use.

oblique hollow
#

also, since you can fit Accelerators in the Mk 2 Designer...
I had to upgrade my Accelerators with some sick new quickwire coils

magic island
#

I also gave the encoder beam a sunroof. can't block the beam, that wouldn't be aesthetic

upbeat tide
#

Im suffering the wrath of rocket fuel! I either build 480 fuel gens or just 200... with 3 shards each at 240%

oblique hollow
#

second option doesnt sound so bad

livid meteor
#

Yo what the fuck is that

oblique hollow
upbeat tide
ashen girder
livid meteor
#

For a sec I thought those where the traveling pipes

brisk canyon
#

hello guys, don't know if this is the right channel but i currently have a problem. i have 2 foundries making 45 steel ingots/min each and wanna supply their outputs to 2 constructors where one is making steel beams at 60 steel ingots/min and the other one is making steel pipes at 45/min, how can i balance that out?

ashen girder
brisk canyon
#

(apologies in case of bad english, it's not my first language)

oblique hollow
upbeat tide
ashen girder
brisk canyon
upbeat tide
#

Ooh? Goes to play

brisk canyon
#

its just that its quite hard to find good ratios with only mk 1 miners

oblique hollow
ashen girder
#

Si senor!

oblique hollow
#

i assume 2 layers?

ashen girder
#

I don't think you can do 7.

#

Yep! The uprights are just far enough apart to nestle two more on a platform between them.

oblique hollow
#

or is this all on the ground floor

ashen girder
#

All fed from a pipe on the floor and a wire connector on the platform, so I can place, wire, pipe, move on.

oblique hollow
#

oh if only we had the mk 3 designer in tier 3 for coal generators...
jacelul

ashen girder
#

I wonder how many coal gens you could fit in the Mk3.

oblique hollow
#

gotta be at least... 2

ashen girder
#

Maybe even 3.50.

ashen girder
oblique hollow
#

if you try hard maybe even 2Ο€ generators

upbeat tide
ashen girder
#

The Mk2 and Mk3 open a lot of options.

oblique hollow
#

you can cut out a lot of work if you make yourself some modules

ashen girder
#

I have each basic producer with a power pole pre-attached.

oblique hollow
#

see above with my beautiful diagonal Encoder

ashen girder
#

Foundry and Assembler with lifts.

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A smelter house that can eat 1200 ore/min.

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A pair of blenders that make enough rocket fuel to feed 36 fuel gens out of HOR.

upbeat tide
#

My smelter houses tend to evolve into refineries πŸ™‚

trail lion
#

for the dimensions of a water extractor, is it 19.5 from front (where the output is) to back?

oblique hollow
#

i think so...?

ashen girder
#

S'what Wiki says.

trail lion
#

well wiki just says "length"

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is "length" front to back or side to side?

ashen girder
#

I think "Length" is generally assumed to be "Front to back".

oblique hollow
#

find the longest side
20 m vs 19.5 m jacelul

trail lion
#

kk

ashen girder
#

Width being side to side normally.

prisma kraken
ashen girder
#

But who knows. Those wiki guys are crazy.

oblique hollow
#

you could just treat it as 20 x 20 you know

#

half meters arent exactly something you can easily do

ashen girder
#

We got beams baby.

prisma kraken
#

you usually need a little clearance for the ouput pipe anyway

muted tide
#

does fuel type also impact drone speed

trail lion
#

just trying to approximate math

ashen girder
#

(Picture not mine) @oblique hollow given the assumption that junctions favor lower throughput pipes, if I ran the extractors here at full blast would you expect this to work?

oblique hollow
#

kinda

ashen girder
#

Allegedly this works perfectly normally (assuming not full throttle? But I dunno. That's a lot of water extractors.). I haven't tested it myself.

sterile tangle
#

has anyone figured out a realy good production for ||ballistic warp drives|| that uses as few resource variants as possible?

oblique hollow
#

those are hell
the ||pasta|| for it is the worst part

ashen girder
#

So much copper.

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Now that's a building worth slooping. 🀣

sterile tangle
#

i need ||200 for the elevator|| and ||they yield the most points in the sink|| so i thought why not make it into a factory...

ashen girder
#

Now you know why not. βœ…

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I sure as shit didn't.

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I've got a small factory chain by my base that I hand feed most of the ingredients to, to produce elevator parts with sloops.

sterile tangle
#

honetly i dont plan to make that much, only 5 per minute with the manufacturer actually being somerslooped 2.5 overclock.

ashen girder
#

I've been slowly replacing my hand feeding with train/drone drops.

sterile tangle
#

i mean i need them regardless.

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and i have all the alts

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(soon)

ashen girder
#

I know. I just got my golden nut yesterday with probably the smallest power grid of anyone in this channel that's gotten a golden nut. 🀣

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Only tapped into my batteries for a little bit!

sterile tangle
ashen girder
#

5 BWDs/min. 🀣 And going on hunting expeditions and slooping remains and DNA.

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I spent the last 3 hours of my game just massacring things.

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I also overproduced singularity cells, superposition oscillators, and TPRs and routinely sank those manually.

sterile tangle
#

well i already have 4.46666 pasta per minute...

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it was a setup for the ||1000 pasta|| nened for ||phase 5||

frigid plover
#

Is this optimized?

sterile tangle
#

im honestly so paranoid about what is a spoiler and what not,.

ashen girder
#

In here, none of it's a spoiler IMO. 🀣

sterile tangle
# frigid plover

it looks aweful but if you need 5 per min and ur getting 5 per min its fine.

ashen girder
sterile tangle
#

the duality of satisfactory players

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lmao

ashen girder
#

And yeah, we pretty openly talk about all the phase 5 stuff in here. It'd be frustrating trying to spoiler it.

urban kite
#

i wonder if its possible to make 240/min of every building material

ashen girder
#

It is not.

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Oh, building material. Sorry.

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....maybe. πŸ˜‚

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Last time someone said 240 of every item. PTSD moment.

urban kite
#

if it possible i might make it my goal

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and once ive automated everything to build with... ill have no reason to build thinking_helmet

prisma ocean
#

How do i get in this cave?
I've looked around the area and couldn't find the entrance to the cave and this quartz node

vivid escarp
#

Can i mark something as "Finished building in this Blueprint website?

sterile tangle
#

BRO MY URANIUM SETUP IS SO BAD IT CONSTANTLY NEEDS ME TO DUMP THE SULFURIC ACID EVEN THO IT'S LIKE SPOT ON NUMBERS WTF

versed violet
#

did yu properly build the recycling loop?

livid meteor
#

Meh, those 2 pieces make my server crash. I am not allowed to remove them

sterile tangle
#

I have 165/m sulfuric acid going into 2 blenders for uranium pelets, which returns 20+20/m acid, which is combined with the leftover 5/m acid to be 45/m acid for plutonium.

#

i have a VIP junction to prioritise the uranium output.

versed violet
#

you do realize that any hiccup in plutonium lines will throw the balance out of whack?

sterile tangle
#

even better.
I'm experiencing it.

vivid escarp
#

Why dont you use the Uran setup that dont needs the yellow stuff

sterile tangle
#

i think its cuz i didnt have the recipe unlocked before..

versed violet
#

suggestion: split your plutonium manufacturing into one set of machines using 40 acid and rest

sterile tangle
#

dang that would have been so much better...

livid meteor
#

Ok damn, seems like my blueprints are corrupted

sterile tangle
#

honestly i've spent 3 days at uranium i am so done with it i'll just finnish my current game and start over.

livid meteor
#

Guess no more satisfactory until they fix it 😦

vivid escarp
#

fix what?

#

why not remove it with this online tool i used to reset this pink balls

sterile tangle
livid meteor
#

It seems like when you place a blueprint there is a chance the items of the blueprint aren't actually placed, therefore causing a server crash if you try to dismantle them

#

Or well if you interact with them at all

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for example touching that foundry or the lift kills my server as you can see

livid meteor
#

Okay, there is no way to fix this issue 😦

#

Tried many different things now.

sterile tangle
#

I the fertile uranium alt any good?

amber jacinth
#

It's useful for making more plutonium from less uranium, alongside the instant cell alternate recipe.

wind spade
sterile tangle
#

idk

#

i thought someone had the numbers ready

plush bloom
#

my math is not mathing anymore, supercomputers are the hell

sterile tangle
wind spade
#

that depends on other recipes in the chain, also what you're burning or sinking or whatever. You need to calculate it completely, not just one recipe

vivid escarp
#

why not put both above?

grand jasper
#

wat is happening

urban kite
#

uh oh the irradiated water got you

grand jasper
#

i just wanted water for my batteries man

vivid escarp
#

Works like normal water, you maybe used Atomic Bob

grand jasper
#

im in the red middle forrest close to radiation protected HD

vivid escarp
sterile tangle
#

Converters destroyed Satisfactory Tools.

urban kite
#

disable them then

sterile tangle
#

Ah yes search every converter recipe in the tool. Why can't they have a button like "Disable ore conversion"

urban kite
#

you can disable buildings

sterile tangle
ashen girder
#

"Buildings" tab. πŸ˜‚

sterile tangle
ashen girder
#

You can also search ( to get only the conversion recipes.

#

Greeny refuses to make it any simpler. πŸ˜‚

sterile tangle
urban kite
verbal lake
#

πŸ˜† you'll spend hours and hours making the build, feels like spending a minute or two to adjust the settings isn't too much of an inconvenience

ashen girder
#

It lumps in the biomass and power shard recipes, but frankly, you probably don't want those either.

amber jacinth
sterile tangle
amber jacinth
#

Tweaking the calculator should be done a decent amount- I love disabling certain alts / main recipes just to make things "easier" for me to build

urban kite
#

computers are insanely dumb, theyre just incredibly fast at doing little dumb things πŸ™‚

verbal lake
urban kite
#

i, on the other hand, am dumb AND slow

wind spade
proud totem
tired glen
#

Wtf is radiated water

verbal lake
rain canyon
#

i am having a real issue where with Aluminum scrap building up water and staling the system.

I have 5 Sloppy Alumina: 185Bau/185Water IN >>> 222 Alumina Solution Out
I have 5 Aluminum Scrap: 222 Alumina Solution IN/111 Coal IN >>> 333 Aluminum Scrap OUT and 111 Water OUT.

I have a pipe from the 5 Aluminum Scrap to a junction that heads to the 5 Sloppy Alumina.
1115=555 Water OUT
5 Sloppy Alumina: 185
5=925

so thats 925-555=370

I have a 2 pumps pushing 370.

The issue I have is that my 5 Aluminum Scrap water backs up to FULL and stalls the system

ashen girder
verbal lake
ashen girder
#

Honestly, I use excel. πŸ€·β€β™‚οΈ

#

You just gotta work backwards and iteratively.

verbal lake
#

There's something about physical pen and paper that I prefer, even if I have 2 monitors and could type it in a blank notepad window.

proud totem
ashen girder
#

"more context" takes a very complex problem and makes it a very simple one, as it turns out.

rain canyon
ashen girder
#

(Which, I mean, is more or less a truism.)

proud totem
verbal lake
proud totem
#

The problem is probably still the same difficulty, since often the matrix is relatively sparse

ashen girder
proud totem
proven spire
#

how wouldu fix these pipes? they are manafolded out of the refinerys here and manafolded in a hundred meters further back into blenders, but they seem to not do the 600
rather change it to 300-500 per pipeline, depending on the ration of the different destinations (of different 600s pipelines) or is there any better way to fix this?

ashen girder
silent patrol
#

these can all be on one manifold right?

#

mk5 conveyor does 780/min

vivid escarp
#

Has this AWESOM sink a max Input ?

ashen girder
#

It does not, nope.

proven spire
ashen girder
proud totem
#

Imagine if you had to upgrade the awesome sink speed in the MAM

silent patrol
proven spire
ashen girder
#

I would merge all of the ingots to one line, put a splitter down, run one line to the pipes, one line to the plates, and one line to the screws.

ashen girder
silent patrol
ashen girder
#

Ayup. That way each branch is filling with 250 until it backs up.

silent patrol
#

i can do logistics easier that way aswell

vivid escarp
#

Is it worth to autmate Miners?

wind spade
#

I mean you don't have to deal with them for the rest of the game

#

whether that's worth to you is a question we can't answer

vivid escarp
#

for my atom fabric

lean apex
#

Well to start I would try and fix that first

#

Miners are fairly simple to automate considering it's only steel pipes and iron plates

ashen girder
#

I will say, the fact that when you upgrade miners it returns the miners from the old miner is a little bit annoying.

#

If you've automated them, you can't put them back in your DD.

lean apex
#

Yeah it is a slight annoyance

#

But it's not to bad

ashen girder
#

I just made like 60 in one go and shoved them in there. 🀣

#

But yeah, it could be worth doing.

lean apex
#

Tbh I've probably canned like 10k plates and other super basic rss at this point

ashen girder
#

I never delete anything. D:

lean apex
#

I throw away stuff that is super easy to make

ashen girder
#

If I can't carry it home, I put down a container with my overflow. πŸ˜‚

#

I assume you mean, like, trashcan throwaway, not sink?

lean apex
#

Yeah

ashen girder
#

Yeah, nope, not doin' that.

lean apex
#

If I'm out and about I will can stuff to keep my inventory clean

plain rivet
lean apex
#

If I'm next to a sink I make a little offshoot and do that

plain rivet
#

and get it all saturated faster

ashen girder
#

Yeah, true.

wind spade
sterile tangle
#

Just found what i think might be the best recipe combo for EMC rods.

#

I'm open to judgement

thorn bane
#

wouldnt fused wire and def. stator be better

wind spade
thorn bane
#

also plastic ai limiters and def. EMC. are good aswell but then you need oil

sterile tangle
ashen girder
# sterile tangle

Take it farther. Turbo Electric Motors and OC Supercomputers. It's glorious.

sterile tangle
#

honestly, rn im just experimenting with alts cuz i realised - i suck at them.

thorn bane
sterile tangle
thorn bane
#

i guess the extra pipes kinda hurt

quick solar
sterile tangle
sterile tangle
#

but it's worth the over/underclock.

unborn ermine
#

Quickwire I can live with being funky, namely to overflow into storage/depot/sink.

sterile tangle
#

btw does anyone else when making space elevator parts just slap the machines for the parts down and the feed them parts from the main storage trough storage containers?

fringe pawn
#

Yes

#

Sloops make this easier than ever

#

If you're in a position to let the game run overnight (or at work, or whatever), you can do one and done batches of space elevator parts as you go.

sly dagger
#

Is there a considered best recipe for diamonds?

fringe pawn
#

That's a local resources question

wind spade
#

there's never a "best" recipe for anything

for diamonds it's mostly just "what do you have and can use to make diamonds"

fringe pawn
#

In the context of a planetary build, you're going to end up using crude oil diamonds, turbo diamonds, and pink diamonds.

#

Cloudy diamonds and default diamonds are nice for casual play.

plain rivet
fringe pawn
#

A second table on the wiki with an all sloop everything approach would be interesting

#

So you only really need to execute all those recipes half the listed number.

#

So if you can muster 24 stacks of RIPs and rotors you can just be done with smart plating forever.

#

Though you'll want to keep the warp drive related production going for sink points if you want a nut.

#

So I would say you can safely batch and delete any production for framework, adaptive control, assembly directors, automated wiring, magnetic field gens, and so forth.

ashen girder
fringe pawn
#

True

#

It looks like I batched 1468 assembly directors on this playthrough, a stupid amount of overkill.

astral warren
#

Starter factories solely for mk6 belt materials or the like are fine to be made with the default recipe, but I’m working on a 170/min power shard factory rn which needs a fair bit of diamonds

fringe pawn
#

For ionized fuel? Dark matter farm?

astral warren
#

Yeah for ionized fuel

#

150 goes towards that and the rest is pocketed for overclocking

fringe pawn
#

Assuming 20,000 buildings, you'll have enough shards in under 8 hours I think? So you might plan to just use all of it for ionized fuel eventually. Even fairly quickly.

#

Yep, 8 hours of production is enough for 9600 buildings to get 3 shards each.

astral warren
#

Actually I probably could use a bit more, I’ve just realized that I forgot to check if there were any oil resource wells next to the nodes I was planning on using

#

Not uncommon for there to be some

fringe pawn
#

The additional oil well on the west coast is awesome.

#

The nerf to the western part of the northern forest hurt the rocky desert, but other buffs have more than made up for it.

unborn ermine
#

So i finished with my water moment with that cave I mentioned earlier beside the quartz nodes/water well jacelul
I managed to properly squeeze in 7 extractors in the cave and 8 outside snuttstare
thats like 9000 water when I get mk2 pipes, and 11,100 when you include the well.

#

Will I need it? probably not

ashen girder
#

Man, this junction priority thing is wild.

obtuse depot
#

does anyone know why my refinerys are not intaking enough heavy oil residue if my output from other refinery is the same as their input. I have 160 going out and into refinery to be refind into fuel. but the intake aprreantly is not enough.

rain canyon
#

I got launched... But i didnt know there was so much additional land

#

i have spent hours walking around the game area to be shown its super small.

fringe pawn
#

Honestly, the death border and land bridges to the horizon landmasses is sort of an attractive nuisance. Because that's exactly the sort of place where other video games hide cool stuff.

ashen girder
#

Are you talking about the skybox stuff? Only the middle portion there's actually places you can go.

rain canyon
#

i took a few shots of the additional land.

ashen girder
#

Yeah.. the whole top half of that is skybox.

rain canyon
ashen girder
#

Yeah, that one's mostly right.

#

It's still 2.5km square

rain canyon
#

I was suprised about it, never got launched like that

ashen girder
#

Fun fact, that's how SCIM has satellite maps IIRC.

rain canyon
#

seems so big until....

ashen girder
#

@oblique hollow Spot the difference. One of these backs up. One of these don't. They're otherwise identical. Bottom pipe is 120. Output of the right side is 120. Input on left side is 200.

#

I sacrificed extra goats today it seems. 😏

patent lily
#

whats the deal with iron pipe?

#

is it good or nah?

ashen girder
#

You can trade 2-3 iron ore for 1.5 or so coal.

#

Depends how you feel about that trade.

wind spade
#

depends if you like spending tons of iron for saving a bit of coal

fringe pawn
#

Well, there's lots of iron on the map. So at any particular base, if finding more iron is easier than find more (or any) coal, use it

ashen girder
#

Bearing in mind that where you might only use one pure node for a factory, iron pipes will need two.

patent lily
#

i do have a lot of coal available

fringe pawn
#

If you really want, you can make HMFs and motors using only iron, in combination with other iron alts.

unborn ermine
#

Iron Pipe is defo an "isolated factory" situation imho, where you already dedicated all the nearby coal and dont want/need to send in more.

versed violet
fringe pawn
#

The numbers on iron pipe look monstrous, but iron is one of the most abundant resources on the map.

patent lily
#

im trying to make over 1k pipes

vapid gorge
#

molded steel pipe my beloved ❀️

patent lily
patent lily
fringe pawn
#

The question of whether to use iron pipes, molded pipes, or default pipes, is best determined by the location of the factory. If you're going to pass lots of iron nodes before you get to any coal, by all means use iron pipe.

vapid gorge
patent lily
vapid gorge
#

yeah, saves you a TON of refineries while still having a huge output

patent lily
#

yeah

vapid gorge
#

and depending on the location you could jsut use reg qw if you have enough cat

fringe pawn
#

Copper alloy remains my favorite copper alt due to the aforementioned abundance of iron on the map.

vapid gorge
#

I tend to view adding iron to something as zero cost yeah xD

fringe pawn
#

I've only used pure copper on my original mega factory that I built back in update 4. Until you get to a point of planetary builds, copper alloy is what you want IMO.

magic island
#

2x yield is PLENTY for such a compact and high-volume recipe tbh

vapid gorge
patent lily
#

different factory

#

where i made those for personal use

#

and for the phase 3 factory

vapid gorge
#

ah was thinking you oculd make them on location pretty easily

#

do coke steel with oil, and make the rubber/plastic as well

#

depending how far away it is

patent lily
#

ima build part of it here, where i have the old phase 2 factory

#

tear the old one down and make all the phase 2 items

past reef
#

What are the best recipe (and consideration) in terms of space for crystal oscillator

patent lily
past reef
#

Insulated + plastic limiter and import rubber plastic via train?

swift portal
#

Are any of the nuclear alternative recipes worth considering?

remote ice
#

the thin barrier means you still get pushed back but you don't take damage

#

and there's not really a practical limit to how many you can stack in that spot, you can fly so fast you go through the death barrier and reach Project Assembly

amber jacinth
swift portal
#

Mainly looking at the uranium ones

fringe pawn
#

Every nuclear alt has a use case. Fertile uranium is the most borderline one, where you're sacrificing some of them map's limited uranium to dispose of urnaium waste in a different way.

old tree
#

When making recycled rubber & plastic, is there any upside to using diluted packaged fuel over regular diluted fuel from blenders? I just did some quick math and the energy requirements are almost the same.

fringe pawn
#

But tapping another uranium node to use fertile uranium is probably going to be more work than using default recipes.

ashen girder
#

The one possible upside is having a ready supply of packaged fuel, but that's.. not really an upside. 🀣

old tree
#

I remember there used to be some advantage to using DPF, but they've probably patched it since.

ashen girder
#

Lotsa weird shit lodged in there. If it makes you feel better, those are the only two energy-per-item values I have memorized.

ashen girder
old tree
#

ah, because of the blender

ashen girder
#

Blenders are T7, Packager's T5/6.

amber jacinth
# swift portal Mainly looking at the uranium ones

Regular cells are decent with relatively easy components, but with the drawbacks of liquid logistics and byproduct management.
Infused cells require less uranium per cell, but with more complex components needed (and an absolute metric ton of quickwire), but also zero liquids/byproducts.
Default fuel rods are less complex, but produce less parts for the same uranium amount.
fuel units give more uranium power, but with more complicated parts needed.

swift portal
#

I’m looking at the wiki. What does late game power generation look like? Do you need to have nuke gens burning uranium or can you just swap to plutonium? And the same for ficsonium?

#

It looks like you can reprocess any uranium waste and then swap to plutonium but it doesn’t look like you can do that for ficsonium

vapid gorge
#

well you need to burn urarium to make plutonium

#

but you don't have to do plutonium or ficsonium

#

honestly if you don't go huge, or like making fuel gens you could skip nuclear alltogether

fringe pawn
#

200 fuel generators (80 if you run them at 250%) is more than enough to finish the game and get a golden nut.

#

Plutonium isn't necessary at all, but you can do if you want. You can safely tuck the waste in a map corner and forget about it. Just blueprint a ton of storage containers for it. Ficsonium is a pointless novelty.

minor hawk
#

brain is not braining, I can't think how to calculate the downclocking for load balancing instead of manifold

prisma kraken
#

7x100+11.1111 = 700+11.11111 = 711.1111111111111; 711.11/800 = 8 x 88.8888%

fringe pawn
#

To enter that as a clockspeed, you'd put 8/9*100 into the box.

fringe pawn
#

That will set the clocks to 88.8~%

#

That'll get you to the limit of the game's precision for an irrational number.

prisma kraken
#

it lets the program round the number for you which may or may not end up in a better internal number representation of what you want

minor hawk
#

No I mean, the logic behind that, where did you get the 9? Can you explain the math to me so I can use it for future stuff too?

prisma kraken
#

after a while, you just know that 8/9 = .88888888

fringe pawn
#

Yep

minor hawk
#

oh wait

#

you mean like, the game accepts formulas in the clock speed text box?

prisma kraken
#

he just added a couple of zeros to move the decimal place for a percentage

#

yep

minor hawk
#

damn

fringe pawn
#

Also in the product target box

minor hawk
#

lol well that's good to know

prisma kraken
#

protip: you can do math in the game's search box too

minor hawk
#

yeah i use that

#

i didn't know those other places would accept it too, that's interesting

prisma kraken
fringe pawn
#

800/9 is another way to get there, but 8/9*100 works better in my head, as someone with basically no math background.

prisma kraken
#

i like 100*8/9 to avoid ambiguity about order of operator precedence

obtuse depot
#

im so confused. If I get a oil extrarter on a pure node with 240 a min and setup 8 refines taking in 30 a min each. how is my last 2 refines not getting any crude oil

prisma kraken
#

takes a while for pipes to fill or you mathed wrong

obtuse depot
#

I waited for pipes to fill and then started them. its been runnning for 30 min and my last 3 refines arent getting enough

fringe pawn
#

Does your system contain a loop? Pipes work better if you loop the final refinery back to the extractor as well.

obtuse depot
#

oh wait im so stupid that pipe is on the wrong extracter

prisma kraken
#

or the problem exists between keyboard and chair πŸ™‚

obtuse depot
#

Yea sounds about right

#

I was wonder why all my other ones worked but not this line

prisma kraken
#

error code ID10T

#

happens to the best of us, lol

obtuse depot
#

Ive been setting this up for the last hour

prisma kraken
#

i actually caught much the same error in my stuff earlier

obtuse depot
#

At least it was caught lol

prisma kraken
#

not before i had 96 generators running off of it πŸ˜›

obtuse depot
#

oh nah

#

I just turned them off and waiting for pipes to refill again

#

hopefully I can get my 8 gens runnning

prisma kraken
#

being fair, i'm not even halfway done with what i'm building, so it just was par for the course

obtuse depot
#

what phase are you on

prisma kraken
#

in phase 4

obtuse depot
#

ooh

prisma kraken
#

building out power

obtuse depot
#

I see

#

im half done with phase 3 sort of. I wanna get my first nice looking factory with all the oil stuff

#

everythiong else is rlly messu

prisma kraken
#

yeah, my stuff is a mess too, it isn't really messy, but it is a mess

obtuse depot
#

Yea its like neat but messy

prisma kraken
#

very little so far that i've build isn't in need of being rebuilt

obtuse depot
#

lol

#

this is my thrid play through but the other ones all have less then 100 hours. im trying to neaten stuff up before phase 3

prisma kraken
#

always good

#

if you don't do that as you go, i've found it becomes very difficult to do

obtuse depot
#

Yea

#

Finally stable power

viral patio
#

do i build my first coal plant at yellow or purple(my base is green)

past temple
#

Quick question whats the most efficent turbofuel recipie? I have diluted fuel and everything unlocked but the math is a headache

hollow egret
#

I don't know if it's the most efficient ever, but right now I'm gunning for HOR -> Diluted Fuel -> Turbo Blend

past reef
#

Turbo blend uses least sulfur which is rarest in all combinations

#

Does use most oil/fuel but you can diluted fuel variants to mitigate that

tiny leaf
#

whats the best recipe for heavy modular frames?

past reef
#

Encased least iron/resources but flexible is more compact

tiny leaf
#

alr ill go with encased even though the numbers are wonky

past reef
#

Rubber is pretty junk later on with the recycled loop

tiny leaf
#

oh

#

i got recycled recipes too

#

so would that be better?

past reef
#

Yeah I dont like encased because bad number = bad layout but can make it work

#

You need a drone or a train for the rubber so I'd set that up for a 2nd frame factory not first one

tiny leaf
#

my only problem with flexible is it needs more screws

#

and my best belt is only 480/min

past reef
#

Cause you can do steel/aluminum screw pretty much so it's super compact

#

Yeah belt is a problem for flexible, tier 8 flexible frame is more viable

tiny leaf
#

yeah this is a phase 3 factory

#

so i have no clue

past reef
#

Encased then, iron + coal/coke + concrete shouldn't need a transport system

unborn ermine
tiny leaf
#

yeah oil changes everything

#

i finally got diluted so now i can make a mega fuel powerplant

unborn ermine
#

I settled for the bare minimum encased frames recipe and went harder on motor production (namely because I almost have a basic storage full of Heavy Frames already)

#

and that was before I set it up jacelul

tiny leaf
#

i made a basic motor factory when i was still on phase 2 lol

unborn ermine
#

I took a while to rehash my setup jace_smile
along the basic stuff, making 25/min motors with basic recipe.

viral patio
#

how much cal per minute does the 8 genrator setup require?

viral patio
#

yeah

tiny leaf
#

120/min

viral patio
tiny leaf
#

np

pseudo cedar
#

I'm working on making an aluminum factory where I have the excess water fed into its own set of alumina refineries, and because I've been having feedback problems I changed the clock speeds very slightly so that I'm making sliiiightly less alumina than I need, and I have the water on a VIP junction so that the worst case scenario is that my water extractors for another section of the factory go down for a bit. Still, somehow, the entire system is getting backed up within an hour of starting it. any tips?

pastel obsidian
#

You need the water input to come from the top like the yellow pipe

#

Orange pipe sorry

pseudo cedar
#

oh ffs

#

that will do it

pseudo cedar
fringe pawn
#

Always include a sink as part of initial setup.

#

Otherwise I do pairs of 75% clocked sloppy and 100% electrode, never problems

pseudo cedar
#

I mean I thought I had aluminum ingots sinked, but apparently the smelters were backing up

#

need to diagnose that but it shouldn't be too big a deal

#

solids are far easier

rotund summit
#

trying to start a HMF factory producing 10/min, would flexible be better than encased if i have access to mk5 belts?

ashen girder
#

Do you want rubber in the factory? That's the more important question.

rotund summit
#

i currently have rubber sinking so i could include it

ashen girder
#

Then it's worth doing, for sure.

rotund summit
#

i just want the factory to look compact and a smaller footprint

fringe pawn
#

If rubber is easy to route then you could do adhered iron plate and heavy flexible as part of it. Style choice.

ashen girder
#

I have no idea which one has a better footprint.

ashen girder
#

Depending on how you feel about plastic. πŸ˜‚

rotund summit
#

that would be a lot of rubbers haha

ashen girder
#

Saves a lot of iron and coal.

past reef
#

Plastic/rubber into iron is nice for space especially HMF

summer mauve
#

does anyonw know a good 2:5 or 4:10 balancer? im using the one from the wiki but it seems to limit flow severely on half of the outputs

prisma kraken
#

as such, heavy encased frame always wins on density b/c it reduces the number of mf's you need to make

pastel obsidian
summer mauve
pastel obsidian
#

so you have 1200 in?

summer mauve
#

2400

#

but mk 4 belts so 1920

rotund summit
prisma kraken
#

if you are going for max density, the recipes you want down the chain are: heavy encased frame, steel frame, bolted iron plate (this one is a nightmare), and coated iron plate

#

those recipes get you the highest yield/lowest cycle time of any

#

and it really isn't a very efficient way of making the sub-components

vapid gorge
prisma kraken
#

first, chuck pure iron ingot in the bin, the recipe stinks for density and power

summer mauve
rotund summit
prisma kraken
#

if you insist on going the iron pipe route, which also stinks for density, you want iron alloy

pastel obsidian
#

something like this

#

but it would reduce your output

prisma kraken
pastel obsidian
#

until you got better belts

rotund summit
summer mauve
#

but I found a workaround using smart splitters

#

tysm tho

prisma kraken
# quaint pawn

whenever you are looking at a 5 or 10 way split, consider OC'ing machines to 125% or 250% to make the 5 disappear

rotund summit
prisma kraken
#

there's plenty of coal around there

#

moving coke from the islands may be easier

#

but take a look at this recipe chain

#

except for the concrete, everything should fit on mk4 belts

main shuttle
#

ok, what are the rules on where mob respawns occur

rotund summit
prisma kraken
#

each (powered) buildable has a supression factor, different buildings are weigthed differently. when the additive supression factor is greater than some unpublished threshold, mobs don't respawn

#

usually a powered smelter is enough to suppress them

main shuttle
#

ah so just plain foundations aren't enough anymore?

prisma kraken
#

and for the rubber

#

you can substitute in coated iron plate to use some plastic and reduce the steel, that's up to you

rotund summit
#

yeah i was thinking 90 oil -> 120 HOR -> 360 coke with 60 resin -> residual rubber

fringe pawn
#

I believe I have nullified spawn in a place using only one conveyor line, one pipe line, and one power line.

tender orchid
#

Do you think a Planning Tool with Advanced editing capabilities and realtime feedback could be of value to someone? It is meant to be a detailing tool, after starting with an optimized setup (like from SCIM…)

I am gonna upload a demo until Monday for you to check out.

prisma kraken
#

yep, works out

rotund summit
prisma kraken
#

what i'm using now is the tool at sp.runesun.com and it doesn't have any conception of belting or routing

tender orchid
prisma kraken
#

really it is a glorified domain-specific spreadsheet for hashing out how many machines of each recipe you want

prisma kraken
#

i find it very useful, i know more or less what i want to build, so it just tallies the numbers for me and allows me to keep track of what a factory build looks like. I find tools like sftools & scim's factory planner try to 'help' by min/maxing and i often have to fight them to use the recipes i want vs what they think is best

quiet breach
#

also side note.... I havent built many balancers that are tightly packed its either the stacking of splitters and mergers that look like an octopus or its so spread out

#

what do you advanced genuises use? like for example that 3x 3 balancer posted from JPD

prisma kraken
#

i enjoy building compact balancers for the belting challenge

#

really balancers aren't very useful in satisfactory

quiet breach
#

right I agree but its kinda fun

prisma kraken
#

because you control the input rates to pretty much every system, you really don't need them

quiet breach
#

lets pretend we did lol

prisma kraken
#

balancers are more for when your inputs are variable and you wish to evenly consume from each

quiet breach
#

yeah I typically try using them when I didnt have proper belts to carry the input on full belts and had to use 3 etc or something weird situation

prisma kraken
#

in games like factorio or DSP, they find more use to mine and deplete resources evenly, but in SF, you just don't have that problem

quiet breach
#

but say we needed to build a 3x3, is the stacking of the splitters and mergers pretty much the best/most compact way?

prisma kraken
#

about the only problem in SF where balancers actually do make sense is when you have x train cars full of the same item, and you want several production lines to eat what was delivered at exactly the same rate

quiet breach
#

not mine ^^^ something like that

prisma kraken
#

that can actually be solved with just storage contaners

#

i

#

i've built better

pastel obsidian
#

We never build anything to the scale of factorio in satisfactory

quiet breach
#

I see a diagram like this and go......uhhhh where do I even start lol

prisma kraken
quiet breach
#

I have no idea just grabbed a photo for reference

pastel obsidian
#

find another input and call and have 2:1 mergers

quiet breach
#

yeah

amber jacinth
#

Manifolding W

prisma kraken
#

i've built stuff like that before, but when i do it, it spans an entire factorie's subfloor

quiet breach
#

even smart splitter and just overflow the other side... fill up one side then the other

#

yeah its madness

#

its kind of fun trying to figure out and its gratifying though but its a lot of work for no real difference with other workarounds that are easier

prisma kraken
#

before i got wise about overclocking to eliminate 5 way splits, i used to build nuclear that way

quiet breach
#

never got that far

#

im almost caught up to where I was before

prisma kraken
#

OC'ing to 250 turns 10 into 4 and 5 into 2

quiet breach
#

can see that

#

I just built 120 plastic and rubber... and some smokeless powder... thinking of trying to turn next door factory into a little ammo depot and then electronics

prisma kraken
#

yeah, i have a date with electronics soon

pastel obsidian
#

i am an idiot

quiet breach
#

not 120 smoke, 120plastic/rubber... smoke I think might be 60

pastel obsidian
#

allg

#

I thought there might have been an alt that it was used for

quiet breach
#

I need to also do modular engines

#

ohh no, just thinking of using for ammo factory.. think it would be cool to kinda make an ammo factory

astral warren
#

Yeah I have a pretty large bullet farm making me homing ammo and explosive rebars all the way out northeast

quiet breach
#

mine is south east

#

water area eith the geyser in the middle

#

i want that homing ammo just unlocked it

prisma kraken
#

this is my starter oil build. the 3 refineries in the middle make smokeless powder, dpf and heavy tf for weapons, they just steal hor that would be turned into coke otherwise

amber jacinth
quiet breach
#

no idea map names / locations lol

amber jacinth
#

Probably that lol

prisma kraken
#

the camel hump in the pipe keeps the hor from going to make coke if it is needed for any of the consumables

quiet breach
#

ive seen that before... whats the purpose? something to do with flow / headlift or something?

prisma kraken
#

it's a build i didn't put time into, it was phase 3, lets unlock a bunch of stuff bang-bang

quiet breach
#

fluids drive me mad

amber jacinth
prisma kraken
#

the hor won't go to making coke if black powder or packaged fuel need it

quiet breach
#

oh got it

prisma kraken
#

it can't rise over the hump

quiet breach
#

so its when theres a huge reserve to make it to the other side

astral warren
#

Pipeline Manual my beloved

quiet breach
#

almost like a dam

amber jacinth
#

Something like that

prisma kraken
#

the black powder & fuel refineries just run until a crate is full

quiet breach
#

im special lol

prisma kraken
#

it just prioritizes that they get the hor first to run at 100% until they stop

quiet breach
#

makes sense kinda like the idea

prisma kraken
#

the hor is oversubscribed

quiet breach
#

the issue for me is the damn headlift... even when using pumps or w/e right it can still screw up...

astral warren
#

It’s super helpful for dealing with byproducts that are being mixed with external inputs

quiet breach
#

also, why do some lines run better when you loop a pipe back around?

#

or am I imagining that it helps

prisma kraken
#

complicated answer, but you are essentially doubling the pipe's capacity with it

#

why pipe sloshing happens is that pipes can't transfer more than their capacity in & out of a segment. if the game simulator picks the wrong direction for a pipe segment to transfer its contents, sometimes things just can't ever catch up

quiet breach
#

would deleting a pipe and replacing it "trick" it back?

prisma kraken
#

its kind of like when you output from machines on a 780 belt exactly 780, the machine buffers never can empty out

quiet breach
#

got it

prisma kraken
#

when you loop the pipe around, suddenly you have 2x the capacity

quiet breach
#

because that needs to also fill up

#

BUT what if you dont have the 2x coming in? then it can drain it, no?

prisma kraken
#

and that allows things to move at half speed in both directions, so you never have a 'full pipe'

quiet breach
#

ahh so that explains why the side i had with plenty of water was fine, but then the one with just enough seemed to work but was struggling

#

to fill up that is

prisma kraken
#

at some point deep down in the code, there's probably a loop 'for each pipe segment, check if neighbor (1, 2, 3, 4...8) has more than me

#

the order it looks at its neighbors most likely is indeterminate, and it just picks whichever one is less full that it sees first

#

that's my theory, no way of actually verifying it w/o looking at the code

quiet breach
#

solid theory thanks for the dig in on the fluid. getting back up to speed with it before doing the fuel facility

#

semi dreading it... remember it was a pain with package this, unpackage, loop back around, fuell into turbofuel, 132 fuel generators, excess TF used for packaged

#

proooojjjject

prisma kraken
#

i'm almost functionally complete with my tf plant

quiet breach
#

damn that looks sweet. so you just bring the TF up to the generators then? everything else down below? and is that geothermal?

#

ive never used that

prisma kraken
#

i'm pumping crude, water and belting sulfer up to the platform

pastel obsidian
#

Think of pipes like give way signs

prisma kraken
#

the fuel making part is actually quite reasonable

pastel obsidian
prisma kraken
#

well, its a big octagon

quiet breach
#

light saber battle

pastel obsidian
quiet breach
#

never used blenders either, thought I had them unlocked, was going to go down that route but nvm lol

#

pretty sick

pastel obsidian
quiet breach
#

i still need to make blueprint of the full circle

prisma kraken
#

4-input blender recipes are a pita

quiet breach
#

what you mean pita, I do like pita

prisma kraken
#

pain in the a**

quiet breach
#

gotcha - so better to do the packaged water/HOR into packaged fuel to unpackage, loop back cannisters, unpackaged fuel into fuel to send to tf? lol

prisma kraken
#

blended tf isn't very easy to build because you have so many blenders doing different things with a refinery hanging around to make the coke as well

quiet breach
#

might just stick to the cannister loop

prisma kraken
#

ehh, building fuel power with the blenders saves a lot of headache

amber jacinth
#

Saves a lot of buildings

prisma kraken
#

yeah, i mean, this blender right here makes 50/min fuel

quiet breach
#

i will need to look... diluted fuel as in alt recipe you're referring to?

amber jacinth
#

There’s two diluted fuel alt recipes

quiet breach
#

i dont recall what the other ways produce to compare

amber jacinth
#

Ones an oil/refinery unlock, ones a blender unlock

quiet breach
#

i just remember packaging it and then unpackaging gives more than you would originally have

#

gotcha

#

or something in those lines, cant remember it was years ago around update 7?

prisma kraken
#

the ingredients are the same, its just the refinery recipe takes packaged water and outputs packaged fuel, the blender recipe does it all with 2 input pipes & one output pipe

#

same ration of water to hor, but the batch amts are different, as is the cycle times

quiet breach
#

interesting

#

so more pipes but smoother and better batch

astral warren
#

I’d probably prefer the blender recipe just to skip the whole packaging step

prisma kraken
#

i try to hang out on coal power until i get the blenders unlocked since fuel power is so much nicer to build with the blender recipe

quiet breach
#

i might do that, trying to avoid doing similar building than last time which was years ago

prisma kraken
#

the APA's have made that a lot easier to do

amber jacinth
astral warren
#

I had a pretty decent basic fuel power thing set up in early game, made like 20 GW which is a nice amount to have that early

quiet breach
#

yeah thats solid

prisma kraken
#

the tf plant i'm building is designed to be an easy upgrade to rocket fuel which will triple it's generation, but i'm not sure when i'll be actually needing that:

quiet breach
#

mine produced I think around 32

#

120 /130 generators cant recall

#

wonderful - youll be runnning awhile

prisma kraken
#

yeah, well, 5 APA's on the grid right now

astral warren
#

I straight up skipped all the fuel upgrades lol

quiet breach
#

APA?

astral warren
#

I’m gonna be upgrading my regular fuel factory straight to ionized fuel soon

prisma kraken
#

Alien power augmenter

astral warren
#

Powerful building

quiet breach
#

ohhh the new one gotcha

#

things pretty cool

rigid fox
#

What should I do for these two?

prisma kraken
#

they're a little fricking imba, imho

#

grab iron alloy, it got way buffed & is super-good now

quiet breach
#

id probs rarely use steel rod, molded steel pipe or quartz one lol iron alloy I have used

astral warren
quiet breach
#

they seems really really good

astral warren
#

Since water is functionally infinite

quiet breach
#

yeah

prisma kraken
#

i'd probably reroll the 2nd one unless you are about to build oscillators or want molded pipe for HMF's

quiet breach
#

need to build HMF factory too sheeet

summer mauve
#

My (almost) fully functional 10HMF/min factory

quiet breach
#

OHHH AND trains unlocked soon, never built those yet... break and path lanes or w/e WAY OVER my head, need to watch a vid

#

dig the look broski

fringe pawn
# rigid fox What should I do for these two?

If you've already rescanned a hard drive, and aren't going to use either recipe, don't pick. Just leave them. It takes both recipes out of the pool for future HDDs. And if you ever change your mind about using one of those recipes, you can just pick it.

astral warren
#

As someone who likes making miners/etc produce exactly how much I need for a factory, trains are pretty annoying to work with

prisma kraken
#

idk why people have such a hard time with train signalling, it's like 'didn't you ever learn how to drive a car'?

astral warren
#

Can’t really determine if their throughput is enough without manually timing round trip times or letting it make a whole bunch of trips to see it in action

rigid fox
#

E.g., for the first, should I leave it or pick a recipe

#

For the second, should I pick one of those or rescan?

quiet breach
#

ive never done trains just have heard/ read people complain about all of that

#

intimidated maybe... who knows never built them

prisma kraken
#

sometimes signals are a bit finicky, but its like putting stoplights at car intersections

quiet breach
#

I feel that way with tractors like how do you "know" how much you're getting type of thing? @astral warren

fringe pawn
#

Leave the first HDD IMO. Molded pipe is okay, you do need lots of steel pipes. Fused quartz crystal is probably not useful, stick to default crystal (and silica).

#

I'd probably rescan the second depending on what you don't have, though.

quiet breach
#

i like the iron alloy one but theres so much iron... do we need it?

fringe pawn
#

I don't do any iron alts, I stick to default ingot.

prisma kraken
#

it lets you make more iron than a belt out of a miner can mine. very useful

quiet breach
#

true

#

im using it in one of my factories right now

prisma kraken
#

it was also rebalanced to work very well with copper alloy for early/mid game builds

astral warren
quiet breach
#

for copper ingots too

fringe pawn
#

I can't remember the last playthrough where I used anything besides default iron ingot. Not that alts are bad, but there's just so much iron.

quiet breach
prisma kraken
#

this is the early mod frame factory i built:

quiet breach
#

im probs wasting so much coal in one of my builds from tractors as no idea how long it would take to get there to maintain x amount lol

#

1500 per min

#

this is beastly lol

prisma kraken
#

there's a lot of locations on the map with 3 iron nodes and a copper right next to it

astral warren
quiet breach
#

ohhh thats nice

#

so you basically know you're getting 700/min

feral breach
#

When it comes to bauxite do you guys build one big factory and bring in as much as possible or do it the same way as all of the previous items and do few smaller separate productions where it's needed?

astral warren
#

Yeah

astral warren
prisma kraken
#

i've not started using drones yet, but the UI in previous game versions sometimes was a little misleading

astral warren
#

Yeah it might be, but still better than having none at all like the other vehicles

#

Sadly there don’t even seem to be any mods that add these stats for trains

quiet breach
#

would be wonderful

prisma kraken
#

ehh, vehicles have a UI at the stations that sometimes isn't misleading, lol

lime mesa
quiet breach
#

I just have 3 mk 2 miners on coal nodes, briing each to a station, trators go to base. unload at 3 different stations, belt each one in

#

no freakin idea if good bad or ugly lol

#

sometimes its empty and my tractors are just stopped.... sometimes they are in the air spinning in 360's

prisma kraken
#

until you get to bauxite processing, where you really are wrangling resources from several places, it is probably better to remain decentralized

feral breach
astral warren
#

I personally would since it’s all gonna get torn down later anyway