#math-and-meta

1 messages · Page 180 of 1

naive ingot
#

The point of fertile is that it uses much less water.

thorn bane
#

i mean storing plutonium waste is still INSANE for power
but ye they just need to reduce ficsonium rod costs

vast jungle
#

I think the Ficsonium Fuel Rod is only good if you add the Energy you get from the Plutonium Fuel Rod

grim crane
#

k k

#

so whats the max plutonium waste you can produce?

#

did anyone runn the numbers

tight crag
vast jungle
#

think about it as the equivalent of "burning trash for heat energy"

grim crane
thorn bane
vast jungle
thorn bane
#

the 2.5 ficsonium rods is the ficsonium NPPs part

#

but why is sinking plut. rods just cheaper

#

maybe they need to disable sinking plutonium rods xD
wasnt that made by mistake anyway?

naive ingot
# thorn bane wait what?

With a Somersloop overclock, the Fertile Uranium recipe produces exactly as much water byproduct as the acids in the recipe consume.

thorn bane
naive ingot
#

I'm not, but I noticed the math.

thorn bane
#

and even then default uses exactly the same water as sulfuric aswell? both are 15m³/min

tight crag
#

the thing that irks me about ficsonium is the following:

  • realistically, plutonium energy is only needed if you want to use every resource on the map
  • people who do that have in most cases a goal like 'most sink points / min'
  • SAM ore is way too valuable to be trashing it into ficsonium
    I really don't see a current use case for it other than 'I want all the available production chains'
cursive heron
#

fertile is used when you want to maximize plutonium output for x amount of waste

vast jungle
thorn bane
vast jungle
thorn bane
glad vigil
naive ingot
#

Yep.

cursive heron
#

using only fertile cleanly outputs 2:1 ratios uranium/plutonium

thorn bane
tight crag
glad vigil
#

However, my favourite part of slooping is boosting assembler alt recipes like oc supercomputer

grim crane
#

wait i can only produce 50 uranim fuel rods a min?

naive ingot
#

Also, sloop the Pressure Conversion Cubes too, that's a no-brainer.

grim crane
#

oh slooping

thorn bane
grim crane
#

does it just boost output for same input?

glad vigil
grim crane
tight crag
cursive heron
glad vigil
thorn bane
vast jungle
naive ingot
vast jungle
grim crane
#

just alt recepies

thorn bane
glad vigil
grim crane
thorn bane
grim crane
#

also the planer is giving me 10k sam ore for 256 rods

vast jungle
grim crane
#

k

tight crag
glad vigil
thorn bane
fervent notch
#

Think i overdid it a bit...

tight crag
thorn bane
grim crane
#

thats about
all i need for 1.0

tight crag
#

have you guys already slooped and 250% a nucler pasta accelerator? Fun stuff xD

grim crane
#

freeing up oil from fuel

cursive heron
sharp verge
#

when can we expect a patch? atleast fixing the uranium waste water bug?

tight crag
grim crane
thorn bane
grim crane
#

also bauxit feeld very dry

#

i meant max out of the 2.1k uranium available

#

with all the same shit and etc

#

basically with all 1.0 stuff but no converter

#

my autistic ass not gonna touch 1 converter

cursive heron
#

if you really want to cap out the 2.1k uranium available while maximizing power, if you're willing to make a landfill in the void. Maximize recipes so you get the most plutonium rods with the plutonium fuel unit alt then sloop it. Plutonium unit is an assembler.

grim crane
#

ok ok hear me ot
modded recepie that just convers plutonoim back to uranium ore in a manufacturer

#

💀

#

so you get like 50% of the uranium out you would put in without alt recepies

#

so you can SCALE

#

that shit would be hilarious

#

so you can go from 2.1k to another 1.05k

then half that again
and again
and again

tight crag
grim crane
#

Until you get to exactly 0

grim crane
#

Then you can convert the unranium into like coal or smt

grim crane
#

slooping is just overpowerd ngl

tight crag
#

no need to discuss math and meta about mods though...since possibilities are endless there

grim crane
#

They balanced the late game sooo shitty that you need sloops

vapid gorge
#

Nah, late game is fine

tight crag
#

the only imbalanced thing about lategame are those low elevator numbers required

cursive heron
grim crane
#

Ok ok

let me say it diffrently

lategame is balanced well on the suffering of midgame

vapid gorge
#

Suffering?

grim crane
#

fused frames gonna kill me

vapid gorge
#

Make a big bauxite set up :p

grim crane
#

thats not the problem

#

bauxit is fun

I love bauxit lol

cursive heron
#

what is

grim crane
#

screws

edgy leaf
#

u dont need screws for fused frames

grim crane
#

heavy frames

cursive heron
#

you can have alts that remove screws entirely

edgy leaf
#

u dont need screws for heavy frames :)

thorn bane
#

speaking of bauxite
are you guys using the bauxite ficsite recipe? i was using caterium but it honestly seems better

tight crag
grim crane
#

i swear on flexibgle heavy frames

edgy leaf
unborn ermine
#

If its the ratios? MAKE MORE and its not a problem jace_smile

edgy leaf
#

use cast screws and just plop iron in and u get HMFs

#

transporting screws is usually not fun, at least for me

wind spade
grim crane
tight crag
#

sf_screw 🤢

cursive heron
crystal charm
#

god damn water balancing with aluminium can be frustrating sometimes

edgy leaf
#

uh, just one belt, straight from the constructor into the manufacturer.

#

thats not difficult beltwork

grim crane
thorn bane
wind spade
cursive heron
#

no you transport steal beam instead of screws

#

then turn it into screws at the site

edgy leaf
#

view steel beams as packaged screws and a consrtuctor as an unpackager :foreheadtap.gif:

grim crane
thorn bane
#

i only use screws for rotors and 1200 screws is more than enough than i would ever need

cursive heron
#

1 beam is 52 screws

tight crag
#

I might use screws again with mk.6 belts

cursive heron
edgy leaf
wind spade
crystal charm
grim crane
wind spade
edgy leaf
#

satisfactorytools optimizes for WP, do u consider using hte least amount of WP to be the most efficient?

unborn ermine
#

HMM I got curious about how many screws you can "transport" as beams in the mid game

thorn bane
grim crane
#

and i looked at multiple ways, and the one i have rn with my current recepies was the best

edgy leaf
wind spade
cursive heron
#

best resource to end product only matters if you plan on actually using every resource in the game

edgy leaf
#

objective best resource to end product doesnt exist

grim crane
#

subjective best use
sry

#

considering i made all the factories in phase2
with limited recepie variaty

thorn bane
#

idk reducing the number of miners you need to build is still nice

vapid gorge
edgy leaf
#

optimizing for WP doesnt necessarily reduce the number of miner u need

grim crane
#

WP?

thorn bane
#

true

cursive heron
#

besides, before every plan is whether or not it's not so complicated that you're not overwhelmed when building it
and right now you're looking pretty overwhelmed

edgy leaf
#

yes, thats what satisfactorytools does

grim crane
#

whats WP

unborn ermine
wind spade
#

well, not really, as WP is wiki stuff

edgy leaf
thorn bane
wind spade
#

but it does do weighted resources

grim crane
#

whats WP?

edgy leaf
#

weighted points

grim crane
#

and whats weighted points?

#

just the worth per resource?

wind spade
#

meaning WP from wiki is calculated differently from weights in Tools. But it leads to similar/same result

tight crag
edgy leaf
#

also like, satisfactorytools doesnt consider the other things that you want to do in your world. it might give you a chain thats is incredibly inefficient for our goals.

unborn ermine
edgy leaf
thorn bane
grim crane
#

If it would just also explain to me how it thinkgs i should belt all those items together would be fire

edgy leaf
grim crane
#

Win win

tight crag
#

you shouldn't view this game as suffering 😄

grim crane
#

like who actually need 225 quartzs oscilators a min?
why did i do it? cus i like suffering myself

edgy leaf
#

well satisfactory tools doesnt optimize for that : )

grim crane
#

same with early game mega projects

grim crane
thorn bane
grim crane
#

The rest… im not sure

#

cus i already produce 70 of them elsewhere

#

it was just more for the sake of more

thorn bane
#

dude i miss beacons

edgy leaf
#

btw, is harddrive scanning fixed?

tight crag
edgy leaf
#

like, scanning for hard drives with the object scanner, not the stuff in the mam

grim crane
#

do you all label your belts?

edgy leaf
#

no, but i color them

grim crane
#

or do you all go i will remember what is going where?

tight crag
grim crane
#

i found a random unconected belt in my iron foundry… 75 iron going nowhere…
missing somewhere else

#

atleast that one was more easy to find out cus there was a merger with no belt input the floor above

unborn ermine
vast jungle
grim crane
#

yeah

cerulean stratus
#

so between the rips recipes, which is more iron efficient

grim crane
#

or i just made a common use steal plant for motors that also produces 50 pipes for heavy frames…

Guess who is gonna forget what that random belt leading into nowhere is for

tight crag
#

I normally use overflow setups with connecting from source. No need for labeling this way

thorn bane
cerulean stratus
#

with rubber?

thorn bane
#

yep

#

its so good

grim crane
#

i thought about taht

making a overflow circle system for my big ingot productions

So i can supply all belts to the max in theory, so i can just exactly place the amount of usage i need, and not worry about beltig

but idk how to load balance that all without it being fugly

#

basically like a modular system that can drain as much as the belt can supply from a supply
but omg balancing that gonna be a nightmare

tight crag
grim crane
#

Nah i wanna make a rercursive overflow for everything at this point

#

i am done with balancing .1.5k ingots into 18.3333 manufacturers

tight crag
#

manifolding into 18@100% and 1@33.34%? (enter round item/min instead of %)

past reef
#

unless you plan resource usage all the way back from beginning you can never have all machine nice number later on

unborn ermine
cerulean stratus
unborn ermine
tight crag
grim crane
#

now the whole line needs a extra 333 at the end

extra 33 coal

33 iron
0.33333 foundry
0.3333 manufacturer

unborn ermine
#

I cant remember the cast screws, but I remember steel screws, everything is a multiple of 13 for that snuttstare

tight crag
grim crane
#

i have 14 250% foundries, and then one underclocked one hidden in the basement next to all my logistical resource belt work

past reef
#

man that sucks, a sink works in those case but they're bulky af

tight crag
#

For my fancy builds, I care about flowing belts, not about % numbers on my machines

#

it's a lovely sight when everything is working non-stop and every belt is flowing items constantly

grim crane
#

i want to just say i have 100% efficenty

while every belt overflows

#

for somer reason the base resources still back up, even if i sing the end resouce

unborn ermine
thorn bane
grim crane
#

and it all should be a 100% use

grim crane
tight crag
thorn bane
grim crane
#

my ass even gets preassure cubes to overflow
i use in plutonium

unborn ermine
thorn bane
grim crane
#

lol

#

even with 15/m i get overflow

unborn ermine
#

Ive been immediately splitting off my ore before I start and sinking it, its a good feeling when everything works 100% and the sink stops being needed simon_smile

wintry marlin
#

Does a tool exist that gives me a good location for factories, if i give it a list of different inputs i need?

grim crane
#

i also include style and coolness factor

#

and bias

worn trout
#

Northeast corner

wintry marlin
#

nah, i want an acutal automated tool

thorn bane
#

dont think that exists

grim crane
#

northeast corner is kinda bad

worn trout
#

There's a hole in the map so you can build underneath it

wintry marlin
grim crane
#

what you need

wintry marlin
worn trout
#

Wdym ew

grim crane
#

trains in satis are not like db

wintry marlin
#

i dont like vehicles

worn trout
#

Trains are cool and give me a reason to build stuff that isn't for a factory

grim crane
#

they good

vast jungle
#

trains are really nice...

grim crane
#

i hate trucks

vast jungle
#

Trucks? Not so much 😉

worn trout
#
  • they transport tons of materials
wintry marlin
#

i know they are good and nice, but i dont like using them. i dont see the benefit over belts.

worn trout
#

Trucks are alright but the factory cart is better

grim crane
#

i actually build a track again

grim crane
#

but i could have used belts

wintry marlin
worn trout
#

Bitches love a man with a proper rail network spanning the map.

wintry marlin
#

skybridges with belts >>>

grim crane
grim crane
worn trout
unborn ermine
hasty nacelle
#

Trains really start becoming better than belts when you have multiple factory's hooked up to 1 station.

grim crane
worn trout
vast jungle
grim crane
cerulean stratus
worn trout
wintry marlin
worn trout
wintry marlin
#

also, trains dont deliver ressources with the same perfect consistency/timing

grim crane
wintry marlin
cerulean stratus
#

thing is, I don't see why use trucks, when you can use tractors or trains

grim crane
#

2 trains are easier to setup for that
to go from cold coaster to desert

#

and transport all that

vast jungle
#

trains also don't jump of the street in random moments

wintry marlin
hasty nacelle
worn trout
#

I also run pipes through my train bridges so I don't have to run liquid cars

vast jungle
grim crane
wintry marlin
vast jungle
wintry marlin
#

but 1 belt is enough for that

worn trout
# grim crane ohh no

I also run hypertubes through the support structure for people travel, and the top has hand rails and is wide enough to fit a tractor and/or people walking

wintry marlin
#

only benefit trains have over belts for items is that its easier to increase throughput

worn trout
cerulean stratus
worn trout
#

I'll get a screenshot from my friend, we designed it together (he's still building while I sleep lmao)

wintry marlin
grim crane
#

thats the only thing i need ngl

vast jungle
grim crane
#

29 trainss, up to 5 cars long

#

also holy liquid trains in the desert

cerulean stratus
#

is there even a benefit to a map wide train network?
You can do most things locally, and if they're far away you can use drones

grim crane
#

drones are meh

wintry marlin
vast jungle
cerulean stratus
worn trout
edgy leaf
#

opinions on oc supercomputer?

vast jungle
wintry marlin
vast jungle
#

trains have autopilot... hypercannons do not

worn trout
edgy leaf
thorn bane
edgy leaf
grim crane
#

drones are just, i mean i have a full map drone network transporting nitrogen, in a closed loop not wasting any containers for it to be packaged again…

but like, trains are so much better for MASS

like 50 a min drones sure

500 a min?
TRAINSS!!!

grim crane
#

sure

vast jungle
#

(or going splat)

worn trout
#

Style > function any day imo

edgy leaf
cerulean stratus
grim crane
#

gonna do a belt from the gold coast to the dunes then split off half to the other desert

wintry marlin
thorn bane
vast jungle
edgy leaf
#

hypertube with multiple entrances and exits that can autopilot.

cerulean stratus
#

I only use hypertubes to go up

hasty nacelle
edgy leaf
#

i have the hypertube supports built into my rail blueprints so i just connect one rail, the other, and the tube. and its done

cerulean stratus
#

other than that, hypertube cannon

wintry marlin
grim crane
#

Ruber

cerulean stratus
hasty nacelle
vast jungle
#

and hypertube "track switching" is always a bit hit and miss

wintry marlin
cerulean stratus
#

is stitched plates more efficient than normal rips?

#

I don't mind screws

cerulean stratus
#

huh

#

isn't there a downside to it?

#

with iron wire

unborn ermine
#

ratios

cerulean stratus
#

fair

vast jungle
grim crane
cerulean stratus
vast jungle
unborn ermine
#

just working it in takes more work, but you can at least go above and beyond to match.

grim crane
#

smt its more comfortale to make a huge central water plant and transport it into the dune factory by train

thorn bane
grim crane
#

or another place where water is scarce

#

also cooler

thorn bane
#

also making a blueprint for iron -> iron wire -> RIPs is insane

cerulean stratus
unborn ermine
#

I need to do more BP work

grim crane
cerulean stratus
#

I myself made a bp for copper ore into cable

#

it fit nicely but it was hard to cleanly stack up

wintry marlin
vast jungle
#

hmm... one thing I don't get about transmutation... wasn't it about trading up (making things more valuable)? Why do you make Copper Ore from Sulfur or Quartz?

wintry marlin
cerulean stratus
wintry marlin
#

!wikisearch converter

brisk shoreBOT
#
Official Satisfactory Wiki

The Converter is a late-game building which is black and octahedral in appearance. It is used to convert ores into each other at the cost of  Reanimated SAM, as well as produce  Ficsite Ingots,  Excited Photonic Matter and  Dark Matter Residue.

cerulean stratus
#

and for mixing for iron alloy

#

people talk about iron, that it's a trash resource. Hard disagree. Yes, it is everywhere, but it's used everywhere too

vast jungle
#

yeah, but still... pay SAM to convert something scarce into something less scarce?

wintry marlin
#

@vast jungle i assume copper is considered a tier higher than iron, bc they didnt want a copper<>iron loop?

cerulean stratus
vast jungle
grim crane
wintry marlin
unborn ermine
cerulean stratus
grim crane
#

wow

vast jungle
wintry marlin
#

they should prob swap copper with sulfur, and then make copper>caterium

cerulean stratus
grim crane
#

caterium is weird
the way one node escalates is unreal

wind spade
wintry marlin
#

maybe bc copper, caterium, and quartz are all considered electronic type items?

wintry marlin
thorn bane
#

well weird ratios but ye

wind spade
cerulean stratus
#

uses less machines, less power and less throughput

wind spade
#

e.g. just using RIPs actually is more resource expensive (assuming WIP weighting)

wintry marlin
vast jungle
#

if you go for just Iron as Input, Stiched RIP is just superior in any way.... less machines, less power consumption, less resource input for same output

wintry marlin
#

(working under the assumption that iron wire is unlocked)

wind spade
# thorn bane wait what?

tools don't use stitched if only stitched are enabled, meaning it costs more weighted resources
(120 iron -> 10 RIP vs 50 iron + 33.33 copper -> 10 RIP)

grim crane
#

did anyone calculate how much iron ore there is with mk2 miners in the grass fields?

like 5k?

vast jungle
#

yeah, stiched is only better together with Iron Wire... otherwise it introduces Copper demand

wind spade
thorn bane
glad vigil
unborn ermine
thorn bane
vast jungle
grim crane
wind spade
thorn bane
wintry marlin
wind spade
#

I don't assume anything unless specified, because otherwise I could mislead people same as the old recipe analysis from fandom

thorn bane
cerulean stratus
#

ok it seems normal one is actually more efficient, if you're going steel rods into screws

wind spade
wind spade
#

(it could be worth even without iron wire, what if person has excess copper and not enough iron?)

thorn bane
#

wait i didnt read the "just" part
but ye this is just semantics at this point xD

cerulean stratus
#

a lot of these conversations just devolve into semantics

#

You have to write a legal document to be able to communicate sometimes

wintry marlin
wind spade
#

tbh I'm not really trying to go to semantics, I just want to show people that their opinion is what matters and numbers aren't always as clear as they seem.

classic example being the misleading "cast screws always better"

cerulean stratus
hasty nacelle
#

Well you always need to specify what kind of resources you have available when you want to discuss what alt recipe's you should use.

wind spade
thorn bane
magic island
hasty nacelle
wind spade
#

every recipe must be considered in context of all other recipes and location limitations, because considering it in vacuum is usually pointless

thorn bane
wind spade
unborn ermine
thorn bane
wind spade
#

I think we're long past answering the original question tbh and was speaking in general

thorn bane
#

well my point i guess is that if someone says their situation that something depends on that then saying "depends" isnt an answer

unborn ermine
#

I always love a good hijacked question sometimes, gets some good back and forth to read jacelul

wind spade
sharp verge
#

using trains. do you want one train cart per item transporting or can you mix?

wind spade
#

you can mix but generally not recommended

#

my personal recommendation would be "one car per belt"

sharp verge
#

aight. will do

wind spade
thorn bane
#

nah man +6 all the way

wind spade
thorn bane
#

hm actually true

wintry marlin
vast jungle
#

Mixed (or Sushi) Trains have their very special place, but most times its not worth to consider

wind spade
wintry marlin
wind spade
verbal lake
vast jungle
#

you could also drive with an explorer, it has additional inventory slots

#

or with a truck

wintry marlin
#

and now i am working on HMF

vast jungle
#

(driving over a few critters on the way is always a fun distraction)

wintry marlin
cerulean stratus
#

has anyone ever tried doing a recycled rubber plastic loop?

wind spade
#

most people use that, yeah

thorn bane
cerulean stratus
wind spade
#

or have residual rubber go into set of refineries that eat that

thorn bane
#

ye but then you need to math and it isnt expandable
compared to just plopping down a blueprint

wind spade
#

well that's not really a priority merger, rather 1:100000 merger

urban kite
#

does limestone ever become a super important resources? im thinking of just using a ton of limestone nodes in the rocky desert to make basic iron... but its soooo much limestone

cerulean stratus
thorn bane
cerulean stratus
#

coal is pretty important though

thorn bane
#

perfect priority mergers are very rarely used
only stuff like prefilling canisters

main thicket
#

is there any way to make a train unload something but not load in a different cart at the same station?

wind spade
#

for sure, just saying that proper priority mergers are not possible

cerulean stratus
#

people talk about copper, but you need coal for coal generators, coal for steel, coal for diamonds, coal for turbofuel

wind spade
thorn bane
wind spade
wind spade
thorn bane
#

well then you dont need a perfect priority merger
so checkmate

urban kite
#

im not using very much coal yet. The resource im consuming the most of is sulfur lol

#

nitro rocket fuel my beloved

wind spade
thorn bane
cerulean stratus
#

it does use a lot of oil though

thorn bane
#

sure but TF is capped by sulfur not oil

cerulean stratus
#

but things tend to be a lot more local

urban kite
#

im using ~70% of the maps sulfur for RF 🙂

cerulean stratus
urban kite
#

well

cerulean stratus
#

2gw?

urban kite
#

i have not built all the generators 😭

cerulean stratus
urban kite
#

no i havent done ionized yet or aluminum so im just using TF jetpack lmao

#

i wanted to have enough power to not worry about anything for a long time... before i did actual factories

cerulean stratus
urban kite
#

nooooo must save the tickets

cerulean stratus
#

it's so worth it

urban kite
#

eh ive been doing fine with tf and hoverpacks

cerulean stratus
urban kite
#

i want golden nut

thorn bane
urban kite
#

yeah i had to build a massive train loop just to use a little patch of oil

vast jungle
wintry marlin
wind spade
#

essentially converting fuel to plastic or rubber (or mix of both)

vast jungle
#

it doesn't even need to be a loop...

vast jungle
#

its 30 Plastic + 30 Fuel into 60 Rubber... and 30 Rubber + 30 Fuel into 60 Rubber... (per minute)
Its one of the parts of the most efficient Raw Oil to Plastic/Rubber path

deep citrus
wintry marlin
deep citrus
vast jungle
#

plastic/rubber factories are primarily "Fuel factories"... you then start with a bit of Rubber (made from the Fuel byproduct) and convert the produced Fuel step by Step with Rubber/Plastic

#

lets say you have 30 Rubber to start with...
you add 30 Fuel and get 60 Plastic...
then you add 60 Fuel and get 120 Rubber...
then you add 120 Fuel and get 240 Plastic...

#

its a combination of "efficient Fuel creation", get a bit of rubber and the two recycling recipes to trade away the Fuel

shadow sinew
#

can anyone recommend a train route to get from spire coast to mid map?

#

I need to climb that insane cliff

vast jungle
#

you could build a train spiral 😉

#

but there should be a few ramps close to the Dune Desert to the top... maybe some of them work?

ashen girder
wind spade
#

train spirals are meh, ramp ftw

shadow sinew
ashen girder
#

I mean, there's very straightforward natural paths to both the titan forest and the swamp from the canyon's east end.

vast jungle
#

hmm... at the South end of the swamp there is a ramp going West (and then Turning North)... is this too steep for a train?

shadow sinew
#

there are a lot of radioactive hogs there right?

ashen girder
#

Titan Forest and the Swamp are the most dangerous part of the map, yeah.

#

But if you're already in the swamp.. 🙃

vast jungle
ashen girder
#

Yeah, there's a very clear natural road here over the waterfall.

hybrid dove
#

Are different colored lines different conveyor types or is it just so the user can see distinguish them better?

wind spade
#

I wouldn't recommend following that graph tbh

hybrid dove
#

Why not?

wind spade
#

it's just horrible

hybrid dove
#

Whats bad about it?

urban kite
#

thoughts on steamed copper sheets? (maybe late to ask after i built 22 refineries)

wind spade
hybrid dove
#

the area I picked out has all the materials needed

wind spade
hybrid dove
#

oh im not worried about that

tiny leaf
#

i have access to 480 crude/min rn for my first crude factory no alts for oil stuff yet how should i split my rubber and plastic?

urban kite
ashen girder
#

Make that copper reeeeally stretch.

urban kite
#

yep

#

uploading 240/min sheets yay

#

im turning the entire rocky desert into depot uploaders muwhahahahaha

shadow sinew
# vast jungle

That´s pretty far away though, I´ll look to see if any of the caves go up, otherwise I might wait for tier 4 and do an airbridge

vast jungle
vast jungle
ashen girder
#

I'm still confused where you're trying to get to.

#

Are you just trying to get up and over the canyon wall?

shadow sinew
hybrid dove
shadow sinew
vast jungle
hybrid dove
#

I used the satisfactory tools site but I preferred the one I'm using now because it DOES design a factory for it lol

wintry marlin
#

i just saw how 1.0 basically quintuples the max reachable awesome points, fucking crazy...

hybrid dove
#

I already had an idea on how to do it but because theres no way to split specific amounts I didnt feel like doing all the math myself

ashen girder
#

I mean, BWDs do use TPRs in them. 😛

vast jungle
urban kite
ashen girder
#

See, there you go. BWDs double TPRs, and sloops double BWDs.

wind spade
hybrid dove
#

When I need to make more project parts I'll just combine this with whatever other things I need to make

light juniper
#

i need to bring in over 5k screws/min with trains but i only have mk4 belts, how would you do this? I need multiple train stations right?

urban kite
#

umm. Hihgly suggest not doing that

#

I would recommend making the screws locally. If you can produce them from resources locally that would be nice, but you can also use the train to bring over rods, iron ingots, or steel beams (depending on the recipe) and then make the screws from those.

light juniper
#

im committed already :(

vast jungle
urban kite
gusty edge
past reef
#

you can bring over steel beam or aluminum ingot (into rod/beam into screw) depends on space

vast jungle
wind spade
light juniper
#

guess i go with the multiple cars option

vast jungle
#

Suddenly it's much easier to train the material because the number of items per minute is lower

light juniper
#

yeah i realize that, just wanted to build a screw factory

vast jungle
#

Then make sure you can deliver two full belts to the train station to keep loading times small 😉

urban kite
#

and remember you wont get two full belts of throughput if you do

gusty edge
light juniper
#

so if i need 5.6k/min i need a 6 car train?

gusty edge
wind spade
#

for train I'd recommend one car per belt

light juniper
#

wouldnt 2 belts be double the throughput?

wind spade
gusty edge
light juniper
gusty edge
urban kite
#

Because load and unloads lock out the station, you will get slightly less than whatever you are putting in

light juniper
#

first time building with trains tbh

wind spade
light juniper
#

yeah thats why im accounting more ppm than i need

wind spade
#

but if you have 2 full belts, you won't get 2 full belts on the other side

gusty edge
#

Yup, so a 480 input would be reduced to like 440

gusty edge
#

It also depends how much time is between each stock

gusty summit
#

Is using just 1 belt to 1 platform resolves the problem? Creating a buffer for other one input/output

light juniper
#

okay can someone help me with the math then? atm this screw factory can make 6.5k/min (7.2k when i unlock mk5) and i need 5.53k on the other factory

verbal lake
#

lol

gusty edge
light juniper
#

i built 4 different stations with 2 cars each in the screw factory to help with consistent throughput

gusty edge
vapid gorge
light juniper
vapid gorge
#

you should be more concerned why you hate yourself

gusty edge
#

Lol

light juniper
light juniper
#

otherwise i wouldnt be playing this game lol

gusty edge
#

It s a sandbox game let him have fun lol

light juniper
#

someone who gets it, i know its not meta but i wanna do it this way

gusty edge
light juniper
#

if it was meta i would be using encased HMF alt instead of this shitty one but screws seems fun

#

atm i have 14 full mk4 belts

amber umbra
#

Flexing your logistic throughput is always appropriate. Transport the screws as desired.

gusty edge
amber umbra
#

Although this thread/chat will definitely comment on it not being ideal, which is fair.

light juniper
vapid gorge
#

way more energy and space efficient

light juniper
#

with 3 stations of 4 carts each the max output would be 5.7k right?

#

considering 1 belt per cart

wintry marlin
vapid gorge
#

you can generally accept 1 belt for car though

wild lark
#

How can i snap it to input?

gusty edge
light juniper
#

so if i were to use a container buffer to offset the load/unload times i could account for 2 belts per cart?

gusty edge
vapid gorge
wild lark
gusty edge
#

I m not saying they are useless, but there are better alternatives

light juniper
# gusty edge 1 belt

how does that work exactly though, whats the point of having 2 belt inputs then?

vapid gorge
#

should you? you can get away with fuel pretty easily as fuel, don't need to set up long high ways. no signals. easy peasy

vapid gorge
gusty edge
light juniper
#

okay but with a buffer wouldnt you be able to fix that?

#

or minimize it at least

gusty edge
cursive heron
#

whats the hotkey to show fps, I remember there being one

heavy gust
#

if you are on steam, youcan make steam show FPS for you

#

ortherwise both nvidia and AMD also have an option for it in their drivers

gusty edge
light juniper
#

of course not yeah

#

so whats the plan then?

gusty edge
copper hound
#

i've adopted the alternate recipes for steel beams (via aluminum) and steel, um, cylinders (via iron). still worth having a coal input for the aluminum process i would guess but anything else?

light juniper
#

so using multiple trains is definitely a must to have a better throughput right?

light juniper
#

how so?

kind cairn
#

does this look meta-y?

wind spade
light juniper
#

different train stations

#

does unloading make the output belts not work?

worn heath
#

any good guides for simple centralized storage without smart filters unlocked?

reef turtle
gusty edge
#

@light juniper You need a buffer both for input and output

fickle coral
worn heath
gusty edge
#

I got it just after my coal generators

reef turtle
worn heath
light juniper
gusty edge
gusty edge
light juniper
#

kinda unfair how easy to find the crater lake one is

reef turtle
#

I just used the same SAM node I first stumbled across in early access, heh.

light juniper
#

so if i have 14 belts i need 14 train cars total?

kind cairn
light juniper
#

then is it fine to instead of 4 car trains, to add a 5th one despite the train being a bit slower?

reef turtle
#

Longer trains will generally give you higher throughput.

thorn bane
#

also Quartz Purification but thats lategame

#

other stuff seems good 👍

gusty edge
light juniper
#

i cant fit that in the factory sadly

fickle coral
ashen girder
#

13 cars if you stick to 1m ramps.

kind cairn
urban kite
#

is there a list of building materials (by tier hopefully) anywhere? i wanna know what i want to upload

light juniper
#

can you do 2 locomotive like in factorio?

urban kite
#

thanks

ashen girder
vapid gorge
#

I odn't know how you'd tier it

urban kite
#

huh wtf do you build with biomass

ashen girder
light juniper
#

ok so plan is to make 3 stations of 6 cars each with 2 locomotives

urban kite
#

ohhhh the jelly thing weird

urban kite
worn heath
#

Not nearly as complex as many of the builds I see y'all are up to, but I'm pretty proud of the 64 coal generators setup I just finished. 😎

vapid gorge
#

you could just look at yoru hub then, the milestones would give you 'tiers'

worn heath
#

When assesing raw material inputs like steel how do you decide how much of each output y'all want to design the factory to make?

I'm looking at ~300 steel ingots per minute and having a hard time deciding how many pipes versus beams versus encased beams.

ashen girder
#

I generally plan factories around one or two machines outputting 100%.

#

Then I just make enough intermediates to get that.

vapid gorge
past reef
#

you don't really need more than 20 pipe/beam for buildables and that's including long rail lines later on

wind spade
urban kite
#

stitched plate with iron wire just flat uses less iron and buildings??

past reef
#

iron wire uses more space compared to normal copper or caterium

urban kite
#

sure i was thinking compared to screws for base plate though

past reef
#

but if you're on iron only it does use less iron compared to normal

thorn bane
past reef
#

iron wire is super nice for simplifying factories but I don't like placing 20s of iron wire constructor even with a blueprint

#

usually those iron wire group doesn't fit nicely with the rest of the factory

urban kite
#

currently fighting the part of me that wants numbers to match exactly.

#

I should make 240 reinforced plates a minute for upload .... surely....

ashen girder
#

Definitely.

urban kite
#

its only 2100 iron

ashen girder
#

What's a biome's worth of iron between friends?

urban kite
#

i have 2400 right here...

gusty edge
urban kite
#

its only one pure node 🤷‍♂️

ashen girder
#

You have 2400 iron from one pure node? 🙃

past reef
#

just put down 2 maxed mk3 miner

urban kite
#

and like 4 normal nodes of limestone

sand furnace
#

@wicked cosmos

urban kite
fierce ruin
#

A channel to get help with math homework?

ashen girder
#

Oh, iron ingots.

urban kite
wicked cosmos
sand furnace
wicked cosmos
#

ty

urban kite
#

tools says i only need 112 constructors and 43 assemblers for 240 min. Seems fine 🙂

sand furnace
#

Would two drones carrying compacted coal be enough to reliably fill a turbo fuel power gen factory?

urban kite
kind cairn
ashen girder
#

"I don't know how this works." Great news, noone else does either, and it probably doesn't. 🤣

urban kite
#

yeah i watched that too lol

#

i think i just dont wanna worry about it so if i do have fluid byproducts ill just choose the "split them off into a separate chain annd just dont merge things ever" route

sand furnace
#

The VIP junction has always worked for me.

ashen girder
#

Well, that's good. I have to wonder if a simpler solution would also have worked for you.

edgy leaf
ashen girder
#

Halfway in he literally says he still doesn't understand fluid dynamics in Satisfactory. 😂

sand furnace
#

It's the one where I don't have anything to sink it where im making my aluminum

edgy leaf
#

theres an RNG and that generates a number between 0 and 100, if the number is above 90 it works, else it doesnt work

ashen girder
#

Pretty sure it's weighted towards how many buildings you like to build, too.

#

And the average outdoor air temperature in your area.

edgy leaf
#

yes, and the phase of the moon

#

and how many goats u sacrificed to mcgalleon in the last month

#

(it has to be at least 3 or it wont work at all)

sand furnace
#

Divided by the radius solar flares of the sun

ashen girder
#

I thought he gave up his post?

#

Pretty sure we declared Spaghetto the new wizard of fluid dynamics.

edgy leaf
#

btw tug, i gave up on manifold bottomfeeding the water to my blenders

kind cairn
# edgy leaf i really dont like this video because it seems the person that made it doesnt un...

I thought this would be a quick one, but it turned into production hell.

ANYWAY... Let's talk about your comments on my Fluid Byproducts video: https://www.youtube.com/watch?v=ZwO-F82sYE4

00:00 Introduction
00:31 More designs for fluid byproducts
03:51 VIP Junction
05:37 Head Lift Reset
06:24 Just a Valve and Mergeless
09:48 My playstyle
11:41...

▶ Play video
edgy leaf
#

now its just 1 extractor to 1 blender directly

ashen girder
toxic dove
#

i am so confused with building with blueprints
how can i get those platforms lining with the built platforms

edgy leaf
#

maybei didnt add enough but even with a pump it didnt work. couldnt be botthered to fix it so i jsut added two more extractors

edgy leaf
#

also use nudge

ashen girder
sand furnace
ashen girder
#

I may or may not have an industrial buffer I empty every so often for my Aluminum factory.

edgy leaf
#

lmao

#

btw, how do APMs compare to building more nuclear?

kind cairn
# toxic dove i am so confused with building with blueprints how can i get those platforms lin...

default build mode on blueprints will use the blueprint anchor point unless aiming at foundation edges (in which case it uses bluerint object edges). when building a blueprint in designer, anchor point will always be the centerpoint between outer-most object edges horizontally, but will be the bottom of the designer floor (not objects).

sometimes, youll need to build scaffolding to use the default centerpoint, most cases because you have blueprints of different heights.

edgy leaf
ashen girder
#

I saw someone else did some math and said it's better to run 4 APAs at full tilt and pour the rest of the SAM into nuclear?

#

But yeah, it's a rough problem IMO.

kind cairn
ashen girder
#

(I'm pretty sure that was a joke.)

#

(I hope it was, I'd feel like kind of an ass if it wasn't.)

edgy leaf
ashen girder
#

mcgalleon Spaghetto. 😛

orchid pond
edgy leaf
ashen girder
#

Your god is an absent god!

kind cairn
ashen girder
#

He forsakes his own divinity!

orchid pond
edgy leaf
ashen girder
#

Meanwhile, me, "throw a pump on the recycled water and a valve on the fresh water, it's good enough."

kind cairn
#

and they actually work as one way valves

ashen girder
#

Lunch time!

edgy leaf
#

goobie

orchid pond
edgy leaf
#

every time i open my power graph im terrified of seeing it dip

#

because it means id have to check every facotry to see which one is the problem and then spend hours fixing it

#

ive unironically considered writing down all the power consumpitons of all the machines in all the factories so i can track down problems easier if they arise

#

opinions on turbo pressure motor?

thorn bane
edgy leaf
#

insanely bad or insanely good?

thorn bane
#

good

#

it uses a bunch of nitrogen but ive never run into a shortage of it

livid meteor
#

yo gusy why is the pipe past the foundation empty?

#

below the foundation the pipe is basically full of water

edgy leaf
#

i heard that the bug is fixed but.. its worth a try

livid meteor
#

that worked

edgy leaf
#

🎉

livid meteor
#

Also is that bad pipe design?

edgy leaf
# livid meteor yo gusy why is the pipe past the foundation empty?

also, look at the outline of the pipe. it extends all the way into the pump. its generally recommended that when placing things directly on pipes/belts that u remove both ends of the pipe/belt and re place them. not sure why but everyone says to do it so i do it too

livid meteor
#

bascially looks like this .

#

I feel like the blenders on the very end fill too slow

thorn bane
livid meteor
#

yea

#

Total 1200 water

thorn bane
#

ye that doesnt work due to water simulation stuff

livid meteor
#

to feed 12 blenders

thorn bane
#

loop it or use <600

wind spade
livid meteor
thorn bane
edgy leaf
livid meteor
#

Man, I hate pipes

thorn bane
#

just treat them as 500/min max and they are fine

dusky zenith
#

Am i the only one who hasnt had issues with 600/m?

thorn bane
edgy leaf
# edgy leaf hmm

oh wow, the turbo pressure motor uses less resources of all the expensive ones except nitrogen, but because it takes so much nitrogen it prefers the electric one.

thorn bane
edgy leaf
#

i was confused why satistools choose electric as default, it seems to be purely because of nitrogen

livid meteor
#

would this work? The water comes through the floor hole

prisma kraken
livid meteor
#

other end looks like this

thorn bane
urban kite
worn heath
#

Is Solid Steel all around better than normal steel ingots?

Makes more steel per minute using less and uses less energy.

edgy leaf
urban kite
#

yeah it's two machines instead of one

edgy leaf
#

i always go with solid steel because i love complexity (as long as that complexity isnt due to logistics, i hate logistics)

worn heath
#

That's a good point tho

urban kite
#

also does it actually use less power?

worn heath
#

🤷‍♂️ The wiki says 16 MJ/item although it is making more than the normal recipe? I you could always underclock and it would be using total less energy.

edgy leaf
#

i hate this 😭

urban kite
#

well the foundry uses 16mw but you have to smelt the iron first. I havent done the actual math but yeah

#

have to count the smelter power too

worn heath
edgy leaf
deft lichen
worn heath
#

the spreadsheet is just showing how much the action of making that specific piece. That makes sene.

brisk shoreBOT
#

This is the totally awesome community driven wiki for Satisfactory!! Come on in and check it out!
<3 @deft lichen

worn heath
#

ty

thorn bane
edgy leaf
#

wdym?

cerulean stratus
#

Here's how you guys make a priority merger
The green is the one with priority

#

just pin it at this point please

edgy leaf
#

spaghetto, the king of VIP junctions

thorn bane
cerulean stratus
#

every time I come here people are still asking for this

livid meteor
#

@wind spade you are a pipe specialist right? Is it possible to syphon the full 1200 fuel/min from this setup? currently output is allways on the top pipe. Bottom pipe is for backup. So I would probably need to connect the upper to lower pipe somehow

edgy leaf
#

which is 33.333

wind spade
#

not really pipe specialist, but generally I'd recommend separating setups so that none goes above 600

livid meteor
#

they are basically just blueprints aattached to each other, still not connected

#

They would hit exactly 600

thorn bane
#

no i mean make 3x as many of what ever your making
PCC?

livid meteor
#

well 1200* sorry

#

but I got 2 pipes

edgy leaf
#

i want to make 50 fused modular frames, 50 pressure conversion cubes and 50 turbo motors per minute

livid meteor
#

I just feel bad for making more pipes since 2 pipes should be able to support 2x600m³/min

cerulean stratus
livid meteor
#

What if I put 600m³ in each pipe. Or use pumps after every cross junktion?

edgy leaf
#

oh fuck i think im going to run out of bauxite...?

urban kite
livid meteor
leaden depot
#

Is there a good chain to make a small amount packaged fuel from oil? I'm struggling to make the ratios work without jamming with (fuel+residual plastic) or (plastic+residual fuel)

livid meteor
#

I know I will suffer in the end and mess up my rocket fuel production

leaden depot
#

with default, I have more fuel than plastic I need to package it. Can't sink extra fuel. I guess with plastic / residual fuel I can sink extra plastic

#

but the fuel yield is way too low there

deft lichen
#

default fuel, residual plastic, default plastic, coke to the sink

#

that's probably the "easiest" but not the most resource efficient

leaden depot
#

😦 I'm just trying to set up a basic fuel supply for one drone port that is instumental in delivering canisters for the main rocket fuel plant.

#

I was hoping for a 1or2 refinery solution.

urban kite
#

if it delivers caniseters to the RF plant, why not refuel from that plant?

leaden depot
#

bootstrapping

livid meteor
#

would it help if I put pumps on the outgoing pipes?

urban kite
leaden depot
#

not an awful idea. I can prioritize fueling that station. If it breaks I'll have to manually load more canisters. Not end of world I guess

edgy leaf
#

whats the most resource efficeint way of making uranium waste to plutonium rods?

thorn bane
#

does coal work with drones? it should since the change right?

edgy leaf
#

nope it doesnt

thorn bane
edgy leaf
#

ill sink the rods.

thorn bane
#

then yes default so its less plutonium rods
so no instant cells and no plut. unit

edgy leaf
#

oof

leaden depot
#

plutonium fuel unit is much cheaper to add sloops to though.

thorn bane
leaden depot
#

or drone fuel 🙂

edgy leaf
#

ooof my plan doesnt work at all, i added like 4 items of the 33 i want to produce and satistools already has bauxite maxed out

livid meteor
#

this is wird. The pod is empty

ashen girder
#

Yeah, there's one or two like that IIRC.

edgy leaf
#

aHHh im going insane lmao. my plan of making a stack per minute of all buildables is now officially dead

#

the neural quantum processor has a stack limit of 100 and needs 1 super computer and a bunch of other stuff

#

so thatd already be 150 super computers per minute id need to make anddd yea i dont think theres enough resources on the map

#

what should i set my goal to instead?

ashen girder
#

I would start at the max points build and go lower than those numbers. 😛

edgy leaf
#

well the isuse with that is, i still need HMFs for building

#

or super computers. how many of those should i automate?

#

i dont really like the idea of a max points build

thorn bane
ashen girder
#

I'm not saying from the perspective of maxing points. I'm saying because that factory is likely near the limits of the map anyway.

#

So if that factory can produce like 25 SupComs/minute, I wouldn't aim for above that. Ya ken?

edgy leaf
#

the max points build is all in on warp drives and u dont need super computers for those..

#

yknow

ashen girder
#

Well, then what's the issue? Those builds produce more than 200 supcoms/min. 😂

rigid fox
#

Which is better

ashen girder
#

Charcoal is the single largest energy density increase in any recipe in the game.

#

Biocoal lets you turn your enemies into diamonds.

rigid fox
#

I'm still on steel

edgy leaf
ashen girder
#

Then don't pick either and keep them out of your pool.

winged fulcrum
#

Idk if i can send these here but i though of a Way to have 100% effeciency In my factory

winged fulcrum
urban kite
#

i wonder how long it will take until someone makes a depot unloader mod thinking_helmet

wicked cosmos
#

how could I make it so once the recycled water is full (aluminium scrap) it gets put in other machines ?
because i'd like to have some wet concrete if the water to the alumina is full

ashen girder
#

Digital storage already existed before 1.0. 🤔 What would the mod you're thinking of do?

urban kite
ashen girder
wicked cosmos
wicked cosmos
thorn bane
edgy leaf
#

yes. the pipes fill the lowest parts first so if u make a bump whatever is behind it gets filled last

urban kite
#

hehehe once the manifold fills up ill have 240/min reinforced

wicked cosmos
#

so this should work I assume?

thorn bane
#

yep

wicked cosmos
#

alr, ty

near yarrow
#

What is better?
Oil flows on top. I have a factory on the bottom. Which pipes are best? The possibility is that all fit. 300 oil per minute, and the pipes are tier 1

fierce ruin
#

Quick question is the input for the oil actually 8.4375 or is the 8.438 the (rounded input)

fierce ruin
#

28.125

ashen girder
#

8.4375.

fierce ruin
#

so im guessing the 8.438 is just visual then

ashen girder
#

Yeah, all values get rounded except for clock speed.

fierce ruin
#

got ya just making sure cause it was bugging me lol

ashen girder
#

Yeah, totally fair.

dusk hull
#

hello im new to trains I wanted to transport 1000items/m across 1000-1200m and wanted to know if I would need multiple trains or could just do it with one

urban kite
#

well you can do it with one. Might need more than one car though, that i dont know

ashen girder
#

If you have Mk5 or better belts, one car can do it.

#

Mk4 I'd do two cars.

velvet venture
#

alright in phase 4. First time dealing with nitrogen and fused modular frames. I am thinking of making a mall for it. Would prolly use fused modular frames and heavy modular frames. Since its gonna be a complex project and all, I had 2 questions.

  1. Are fused frames important enought to have a mall for?
  2. Besides heavy frames, what other item can I have an output for in the same mall?
thorn bane
hasty nacelle
#

Fused frames are also needed in project parts, directly in the thermal rockets, and indirectly in nuclear pasta.

lone yacht
bleak veldt
#

ok lads, fused modular or kms with heat-fused frames?

velvet venture
prisma kraken
thorn bane
prisma kraken
#

they're all parts you'll need to finish phase 4 and build the phase 5 stuff

#

out of aluminum, the mall items are: sheets, casings, fmf's, cooling devices, rcu's and then kinda sorta turbomotors

#

oh, and batteries, but they're an oddball and i'm on the fence as to whether they're even worth making anymore

thorn bane
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wait why batteries

prisma kraken
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pre-1.0, i liked having a mall container for them so i could bootstrap a remote drone port

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and also just to stick a stack in a vehicle to drive

ashen girder
thorn bane
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well and encoders

prisma kraken
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one thing i'd suggest at your current progression level is to take a look at the supercomputer and turbomotor alts and figure out which ones you want to use, the ingredient lists for the various recipes vary quite significantly and it may make sense to do supercomputers with cooling devices & rcu's for instance

prisma kraken
thorn bane
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oh nononono

ashen girder
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And particle accelerators.

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You need a lot of them, actually. 🤣

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And TPRs for your BWDs..

prisma kraken
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and TPS for your ADA