#math-and-meta
1 messages · Page 180 of 1
i mean storing plutonium waste is still INSANE for power
but ye they just need to reduce ficsonium rod costs
I think the Ficsonium Fuel Rod is only good if you add the Energy you get from the Plutonium Fuel Rod
yes, that's the only reason you would want to make ficsonium
wait what?
think about it as the equivalent of "burning trash for heat energy"
enough for me
yes thats what i did in that planner
ficsonium: 2/0.2+0.5/0.1+2.5/1 = 17.5 NPPs
uranium: 3.5/0.2 = 17.5 NPPs + 0.875 Plutonium sink
it still uses WAY more resources
its the price for eating your plutonium cake and keep it (waste free)
the 2.5 ficsonium rods is the ficsonium NPPs part
but why is sinking plut. rods just cheaper
maybe they need to disable sinking plutonium rods xD
wasnt that made by mistake anyway?
With a Somersloop overclock, the Fertile Uranium recipe produces exactly as much water byproduct as the acids in the recipe consume.
wait youre slooping power production?
I'm not, but I noticed the math.
and even then default uses exactly the same water as sulfuric aswell? both are 15m³/min
the thing that irks me about ficsonium is the following:
- realistically, plutonium energy is only needed if you want to use every resource on the map
- people who do that have in most cases a goal like 'most sink points / min'
- SAM ore is way too valuable to be trashing it into ficsonium
I really don't see a current use case for it other than 'I want all the available production chains'
fertile is used when you want to maximize plutonium output for x amount of waste
I don't think so... they just gave us another option
but why is the easier solution better than the complicated one
it easier solution gives less energy for a certain input of Uranium
ey man i just like building the most difficult item in the game xD
With some overclock management you can get a waterless bauxite refinement 
Yep.
using only fertile cleanly outputs 2:1 ratios uranium/plutonium
with converters uranium is really not an issue anymore
its all the other stuff thats the problem
like why do i need 600 copper for pasta just to use ficsonium rods
yes, as I wrote, that's currently the only incentive for it, because the numbers don't add up to its favour
However, my favourite part of slooping is boosting assembler alt recipes like oc supercomputer
wait i can only produce 50 uranim fuel rods a min?
Also, sloop the Pressure Conversion Cubes too, that's a no-brainer.
oh slooping
you can make 256/min without slooping
does it just boost output for same input?
Yes
then the planer is being stupid rn
for the cost of a shitload of energy
50.4
https://www.satisfactorytools.com/1.0/production?share=EelsQThIIAztCVX7Sr13
thats pre converter numbers
unfortunately there are not enough Loops to double this 😉
without converted
4x the energy if I'm remembering right?
for manufacturers, yes
just alt recepies
but we do live in 1.0
You can sloop the plutonium production though
i wanna use exactly all uranium nodes
not get more uranium
thats horrible since it increased ficsonium need
also the planer is giving me 10k sam ore for 256 rods
then its ~ 50/min
k
if the output is doubled, yes
But it doesn’t require that much sam
its the other stuff like copper for pasta
Think i overdid it a bit...
...for now
fine as long as you have batteries
that takes 55mw omg 💀
and produces 625500 mw
thats about
all i need for 1.0
have you guys already slooped and 250% a nucler pasta accelerator? Fun stuff xD
freeing up oil from fuel
you made it sound like you can make 256 without converters. When people ask whats the max amount of fuel rods I can make I don't think anyone is thinking 'turn 12k bauxite into uranium'
250% yes
when can we expect a patch? atleast fixing the uranium waste water bug?
if you sloop it the max power draw is something around 24GW 😄
at some point you run out of nodes for no waste
you turn caterium into bauxite
i think its really viable
theres bunch of nodes around and uranium is quite capped
also bauxit feeld very dry
i meant max out of the 2.1k uranium available
with all the same shit and etc
basically with all 1.0 stuff but no converter
my autistic ass not gonna touch 1 converter
if you really want to cap out the 2.1k uranium available while maximizing power, if you're willing to make a landfill in the void. Maximize recipes so you get the most plutonium rods with the plutonium fuel unit alt then sloop it. Plutonium unit is an assembler.
ok ok hear me ot
modded recepie that just convers plutonoim back to uranium ore in a manufacturer
💀
so you get like 50% of the uranium out you would put in without alt recepies
so you can SCALE
that shit would be hilarious
so you can go from 2.1k to another 1.05k
then half that again
and again
and again
if you sloop it, it would be self-sufficient 4Head
Until you get to exactly 0
Oh yeah
Then you can convert the unranium into like coal or smt
ok i need to do this 💀
slooping is just overpowerd ngl
no need to discuss math and meta about mods though...since possibilities are endless there
Nah, late game is fine
the only imbalanced thing about lategame are those low elevator numbers required
not really, it speed things up but you don't need need it
Ok ok
let me say it diffrently
lategame is balanced well on the suffering of midgame
Suffering?
fused frames gonna kill me
Make a big bauxite set up :p
what is
screws
u dont need screws for fused frames
heavy frames
you can have alts that remove screws entirely
u dont need screws for heavy frames :)
speaking of bauxite
are you guys using the bauxite ficsite recipe? i was using caterium but it honestly seems better
may I introduce you to our lord and saviour 'alternate recipes'?
i swear on flexibgle heavy frames
also, id recommend just putting the screws inline with the manufacturer, thats how i do it
If its the ratios? MAKE MORE and its not a problem 
use cast screws and just plop iron in and u get HMFs
transporting screws is usually not fun, at least for me
you don't need to do that though
removing screws is so U2
i mean sure, thats a way, but can we get like compacted screws??
cus omg the beltwork for them before you have alternatie recepies is ungodly
🤢
I think thats called steal beams
god damn water balancing with aluminium can be frustrating sometimes
uh, just one belt, straight from the constructor into the manufacturer.
thats not difficult beltwork
wait is there a steal beam recepie?
idk 1200 screws per minute gets you quite far

no you transport steal beam instead of screws
then turn it into screws at the site
view steel beams as packaged screws and a consrtuctor as an unpackager :foreheadtap.gif:
thats not always a good way personally
I rn have the issue where i need to balance about 13 manufacturers onto 5 belts
i only use screws for rotors and 1200 screws is more than enough than i would ever need
1 beam is 52 screws
I might use screws again with mk.6 belts
basically this, if you're bent on using screws
if u like ur way better then do ur way, but uve been complaining about how ur way sucks so i thought id recommend a different way
it's pretty much recommended to build screws in front of machines that need them
did someone say screws?
thats so 0.8
i just plopped in the most efficent satisfactory tools gave me with the stuff i have unlocked lol
what lol
thats not necessarily always the best choice
satisfactorytools optimizes for WP, do u consider using hte least amount of WP to be the most efficient?
HMM I got curious about how many screws you can "transport" as beams in the mid game
mk6 belts exist
I mean sure, but i wanna go for the best resource to en product
and i looked at multiple ways, and the one i have rn with my current recepies was the best
satisfactorytools doesnt always show u the best resource to end product.
yeah and? most recipes are still 1:1 or 1:2 or close to that
best resource to end product only matters if you plan on actually using every resource in the game
objective best resource to end product doesnt exist
subjective best use
sry
considering i made all the factories in phase2
with limited recepie variaty
idk reducing the number of miners you need to build is still nice
Or you don’t want to love more resources
optimizing for WP doesnt necessarily reduce the number of miner u need
WP?
true
besides, before every plan is whether or not it's not so complicated that you're not overwhelmed when building it
and right now you're looking pretty overwhelmed
yes, thats what satisfactorytools does
whats WP
Ironically it kind of does for the messed up people that bring ALL the resources into one location 
well, not really, as WP is wiki stuff
what does satisfactorytools do then?
default calculation is reducing wp in tools?
but it does do weighted resources
whats WP?
weighted points
meaning WP from wiki is calculated differently from weights in Tools. But it leads to similar/same result
everything gets points. If something is more important, it gets more points
ahh k k
also like, satisfactorytools doesnt consider the other things that you want to do in your world. it might give you a chain thats is incredibly inefficient for our goals.
think of it like scarcity value
depending on what u want to do it could give you the most resource inefficient recipe possible
doesnt it reduce radius of miners though?
like if you use 10% of the map then you only need to setup mines for 10% of the map
i guess different biomes are different but its kinda close to average?
like if im building a mega base then minimizing WP reduced the max distance i need to go to build a miner
ye smt its bit inefficent with stuff, thats why i kinda missmatch a bit around
but its a nice way to ay out a plan atleast
If it would just also explain to me how it thinkgs i should belt all those items together would be fire
its perfectly efficient with what it optimizes for afaik. but what satisfacotrytools optimizes for and what u optimize for isnt necessarily the same...
i optimise for my own suffering the most efficently
satisfactory tools does the same
Win win
you shouldn't view this game as suffering 😄
like who actually need 225 quartzs oscilators a min?
why did i do it? cus i like suffering myself
well satisfactory tools doesnt optimize for that : )
same with early game mega projects
it does help with it
if you use them for motors and computers then thats not too much
i used them for beacons for nuclear
The rest… im not sure
cus i already produce 70 of them elsewhere
it was just more for the sake of more
dude i miss beacons
btw, is harddrive scanning fixed?
from what I experienced, yes
like, scanning for hard drives with the object scanner, not the stuff in the mam
do you all label your belts?
no, but i color them
or do you all go i will remember what is going where?
no, I look at what's on them
i found a random unconected belt in my iron foundry… 75 iron going nowhere…
missing somewhere else
atleast that one was more easy to find out cus there was a merger with no belt input the floor above
Ive got a few like that, but they are waiting for the next production line to be made 
I especially like this together with Floor holes... "where does this thing go? Oh, I did not continue it on the other floor"
yeah
so between the rips recipes, which is more iron efficient
or i just made a common use steal plant for motors that also produces 50 pipes for heavy frames…
Guess who is gonna forget what that random belt leading into nowhere is for
I normally use overflow setups with connecting from source. No need for labeling this way
oh
adhered
my beloved
with rubber?
i thought about taht
making a overflow circle system for my big ingot productions
So i can supply all belts to the max in theory, so i can just exactly place the amount of usage i need, and not worry about beltig
but idk how to load balance that all without it being fugly
basically like a modular system that can drain as much as the belt can supply from a supply
but omg balancing that gonna be a nightmare
Not talking about a recursive overflow. Just a manifold system with starting up every chain element as soon as it's done. That way I can make sure everything connected and working and already filled by the time I turn on the final production step. The numbers are usually perfectly balanced
Ohh i see
Nah i wanna make a rercursive overflow for everything at this point
i am done with balancing .1.5k ingots into 18.3333 manufacturers
manifolding into 18@100% and 1@33.34%? (enter round item/min instead of %)
unless you plan resource usage all the way back from beginning you can never have all machine nice number later on
The SINK:
"Am I a joke to you?" 
there's no real priority merger though
But honestly its great having some garbage recursive number being in a line that overflows, then another thats ALSO recursive later that takes the rest.
yeah, I miss that feature, for my rocket fuel coal into turbo fuel plant I am using the binary splitter/merger line
this whole thing was actually planend from the beginning to work nicely together
But then trough some shitty cast screws now i need 49.333 steal beams somewhere…
I rounded to 50 so i can get maybe a round number before… NOPE!
now the whole line needs a extra 333 at the end
extra 33 coal
33 iron
0.33333 foundry
0.3333 manufacturer
I cant remember the cast screws, but I remember steel screws, everything is a multiple of 13 for that 
if you underclock your last machine it will work at 100% efficiency 😉
i have 14 250% foundries, and then one underclocked one hidden in the basement next to all my logistical resource belt work
man that sucks, a sink works in those case but they're bulky af
For my fancy builds, I care about flowing belts, not about % numbers on my machines
it's a lovely sight when everything is working non-stop and every belt is flowing items constantly
i want to just say i have 100% efficenty
while every belt overflows
for somer reason the base resources still back up, even if i sing the end resouce
I recently had a moment, ironically with screws, that I managed to EXACTLY have enough beams to do a workaround.
flowing belts indicate a problem in my view
a backed up belt means theres enough resources on it
and it all should be a 100% use
backed up belts scare me…
because it feels like i did smt wrong
only if machines are pausing 😉
that do be da way
my ass even gets preassure cubes to overflow
i use in plutonium
Theres a difference, backed up or stuttering?
when you overflow properly you have stable lines and flow.
i actually balance fmfs for pressure cubes
since it takes fucking forever to fill
Ive been immediately splitting off my ore before I start and sinking it, its a good feeling when everything works 100% and the sink stops being needed 
Does a tool exist that gives me a good location for factories, if i give it a list of different inputs i need?
i can help
i also include style and coolness factor
and bias
Northeast corner
nah, i want an acutal automated tool
dont think that exists
northeast corner is kinda bad
There's a hole in the map so you can build underneath it
i kinda wanted to optimize for low ressource transport lenghts
what you need
ew
Wdym ew
trains in satis are not like db
i dont like vehicles
Trains are cool and give me a reason to build stuff that isn't for a factory
they good
trains are really nice...
i hate trucks
Trucks? Not so much 😉
- they transport tons of materials
i know they are good and nice, but i dont like using them. i dont see the benefit over belts.
Trucks are alright but the factory cart is better
i actually build a track again
Coolness factor
but i could have used belts
meh, i like belts
Bitches love a man with a proper rail network spanning the map.
skybridges with belts >>>
coolness, showing of,,
higher troughput trugh km placed
where my bitches 💀
On the train
Under The MAP belt system >>>>>>>>>>>>>>>>>>>>>>>>>>>>> that
Trains really start becoming better than belts when you have multiple factory's hooked up to 1 station.
im in germany, they never gonna arive
My trains also go under the map
quantum trains... you don't know if they come until you are at the train station
eww
honestly I prefer tractors over belts. Once I was going to transport some quartz with belts and I was thinking I should really do a tractor for this but na. Then I saw Coal right in front of me
they took a wrong turn into poland
meh, i like how my belt skybridges look,
1 belt can get everything from 1 ressource anyways, so i dont need higher throughpu
Wdym ew I got some cool ass tunnels
also, trains dont deliver ressources with the same perfect consistency/timing
i have a lot of routes into the same direction, and smt i needa transport like 800 rubber
never ran into a problem like that.
thing is, I don't see why use trucks, when you can use tractors or trains
2 trains are easier to setup for that
to go from cold coaster to desert
and transport all that
trains also don't jump of the street in random moments
then your network is ba
i mean, neither do belts
Where are you building that has every resource in sufficient quantities?
I also run pipes through my train bridges so I don't have to run liquid cars
ohh
no
thats kinda cool
yeah, but long range train connections are easier to build than belt highways, especially because you can use the same train track for multiple trains
i have tunels under my factory on the in/exit from the stations
i dont, i have a belt with 240 compact coal going from NW corer down to the SW Oil, over half the map
whats wrong with liquid cars?
but 1 belt is enough for that
I also run hypertubes through the support structure for people travel, and the top has hand rails and is wide enough to fit a tractor and/or people walking
only benefit trains have over belts for items is that its easier to increase throughput
Ugly
oh wow I wanna see how that's working
I'll get a screenshot from my friend, we designed it together (he's still building while I sleep lmao)
yeah, the multiple trains thing is the only benefit i see...
thats the only thing i need ngl
I just build a train engine every times I need to travel along a track...
is there even a benefit to a map wide train network?
You can do most things locally, and if they're far away you can use drones
drones are meh
wdym u dont have ur 1 hypercannon set up to shoot any direction u wanna go in? (i play with full keepinventory, so i respawn to get back)
thats the main benefit I think... you can build the infrastructure (rail network) once and use it for the rest of the game
wym, drones are not meh
I'm gonna pump all my oil up into the bridge so that I get it at my mega factory
opinions on oc supercomputer?
never got the hang on hypercannons... I just use trains
but then i would need 1 network spanning the whole map... seems annoying af to build
trains have autopilot... hypercannons do not
- Style points for trains
- Hypertube cannons are fun but very plain
- Funny
hypertubes >>> trains >>> hypercannons
fucking bait
it uses soooo many resources
super/def. all the way
u can make hypertubes have autopilot
drones are just, i mean i have a full map drone network transporting nitrogen, in a closed loop not wasting any containers for it to be packaged again…
but like, trains are so much better for MASS
like 50 a min drones sure
500 a min?
TRAINSS!!!
belts
sure
not without mods... landing with a hypercannon require player activity
(or going splat)
Style > function any day imo
without mods. im talking about hypertubes, not cannons
thing is, what are you transporting that you need 500 a min
gonna do a belt from the gold coast to the dunes then split off half to the other desert
meh, u can build sth to catch you
hyper tube with multiple entrances not cannon
I normally end to use hypertubes when I get trains... except to connect my factories with a rail-station closeby 😉
hypertube with multiple entrances and exits that can autopilot.
I only use hypertubes to go up
So if you needed to bring a new resource over that bridge, you build an entire new belt line stretching half the map?
i have the hypertube supports built into my rail blueprints so i just connect one rail, the other, and the tube. and its done
other than that, hypertube cannon
what other ressource would need to go there?
Ruber
why not build near water
Maybe you want to upgrade to rocket fuel, in that case you either need iron for nitric acid, or coal+sulphur on their own for nitro rocket fuel.
yeah, but still point to point... which means the number of tubes you need grows quite a bit when your factories spread out
and hypertube "track switching" is always a bit hit and miss
then i bring the iron to the turbofuel plant, and iron is probably somewhere closer. but yes, otherwise i upgrade/add another belt if i need more throughput
ratios
fair
consider use Iron Wire together with Iron Alloy 😄
from the coast to the middle of the dunes
easier then pipe setups
i will
I was really surprised how well this goes together
just working it in takes more work, but you can at least go above and beyond to match.
smt its more comfortale to make a huge central water plant and transport it into the dune factory by train
nope
also making a blueprint for iron -> iron wire -> RIPs is insane
im interested
I need to do more BP work
Fr fr, love trais
I myself made a bp for copper ore into cable
it fit nicely but it was hard to cleanly stack up
damn, i think my only building actually making that have been in my first hour of play, and never touched again. everything after that is using iron wire
hmm... one thing I don't get about transmutation... wasn't it about trading up (making things more valuable)? Why do you make Copper Ore from Sulfur or Quartz?
there is 2 circles in there
yeah, I only use copper for sheets now
!wikisearch converter
and for mixing for iron alloy
people talk about iron, that it's a trash resource. Hard disagree. Yes, it is everywhere, but it's used everywhere too
yeah, but still... pay SAM to convert something scarce into something less scarce?
@vast jungle i assume copper is considered a tier higher than iron, bc they didnt want a copper<>iron loop?
sam is the scarce thing here lol
there is more copper on the map than Sulfur and Quartz together... why is Copper not higher in this diagramm?
Copper should be a lower tier, littelery the most abundant feeling.
like the way you consume iron vs copper is unreal
mhm, maybe they wanted copper into caterium, and had to make it the same tier for that?
Just a few more arrows and that becomes a biblical reference. 
copper is demanded a bit with copper sheets and copper powder
wow
still, this conversion doesn't make any sense...
they should prob swap copper with sulfur, and then make copper>caterium
you're right. Use and abuse it
caterium is weird
the way one node escalates is unreal
depends what do you mean by "efficient"
maybe bc copper, caterium, and quartz are all considered electronic type items?
does it? it seems better in basically every way
well weird ratios but ye
yes, it very much depends on what you prefer
mhh
maybe
uses less machines, less power and less throughput
e.g. just using RIPs actually is more resource expensive (assuming WIP weighting)
mhm? if we assume only iron as input nothing changes? the only option to change that would be steel screws ig, but idk
wait what?
if you go for just Iron as Input, Stiched RIP is just superior in any way.... less machines, less power consumption, less resource input for same output
(working under the assumption that iron wire is unlocked)
tools don't use stitched if only stitched are enabled, meaning it costs more weighted resources
(120 iron -> 10 RIP vs 50 iron + 33.33 copper -> 10 RIP)
hes saying with iron wire
87 iron with iron wire
did anyone calculate how much iron ore there is with mk2 miners in the grass fields?
like 5k?
yeah, stiched is only better together with Iron Wire... otherwise it introduces Copper demand
that's no longer RIP vs SIP
stiched with fused wire is actually goated if you have good logistics xD
Enough to get you to mk3 miners
this is what happens when greeny pops in 
"Spaghetto — Today at 2:00 PM
huh
isn't there a downside to it?
with iron wire"
if you have enough Caterium... but yes, Caterium is one of those "do not process from Ingot until close to destination" cases
my idea is to take all my remanining, make it to frames, and sink it
if you look above, I was replying to a different message
i guess i just (correctly) assumed with iron wire
because 99.9% of people assume that
yes, but the person who originally asked also had iron wire, so the assumption was reasonable for that
I don't assume anything unless specified, because otherwise I could mislead people same as the old recipe analysis from fandom
so whats wrong with saying
"yes with iron wire
no without"
ok it seems normal one is actually more efficient, if you're going steel rods into screws
what's wrong with saying "depends"?
(it could be worth even without iron wire, what if person has excess copper and not enough iron?)
wait i didnt read the "just" part
but ye this is just semantics at this point xD
a lot of these conversations just devolve into semantics
You have to write a legal document to be able to communicate sometimes
especcially if u use the word "depends" u can argue anything
tbh I'm not really trying to go to semantics, I just want to show people that their opinion is what matters and numbers aren't always as clear as they seem.
classic example being the misleading "cast screws always better"
"Hey, I'm new, is iron wire a good recipe"
"DEpeNDs"
Well you always need to specify what kind of resources you have available when you want to discuss what alt recipe's you should use.
if you use the word "good", you can argue anything
but stiched + iron wire is better regardless of that
screw recipes need to be considered in tandem with rod/beam recipes, otherwise saying a particular screw recipe is "more efficient" isn't giving the whole picture
ie, cast screw is a flat space/power upgrade over default rod->screw, but is beaten out resource-wise by alt rod->screw options
Better if you only have iron available, what if you have copper? Or coal? You can even use rubber.
every recipe must be considered in context of all other recipes and location limitations, because considering it in vacuum is usually pointless
but both only use iron
thats the point
what if you also have copper that you want to use? then stitched without iron wire is best
This, and was the crux of the convo start iirc
sure but that wasnt the question
i also dont use stiched since i have rubber
I think we're long past answering the original question tbh and was speaking in general
well my point i guess is that if someone says their situation that something depends on that then saying "depends" isnt an answer
I always love a good hijacked question sometimes, gets some good back and forth to read 
I was replying to "is stitched always better", without context
context was added later (messages that I either didn't see because long wall of text or were sent later)
with context my reply would be different
using trains. do you want one train cart per item transporting or can you mix?
you can mix but generally not recommended
my personal recommendation would be "one car per belt"
aight. will do
@mental ruin see #math-and-meta message
nah man +6 all the way
inventory space is overrated with depots being a thing 😛
hm actually true
nah, i need that shit to transport 2.5k vers wiring to the spave elevator...i had to take 3 trips with cannon for that shit
Mixed (or Sushi) Trains have their very special place, but most times its not worth to consider
or put it in depot and pull it out by hand
takes forever with 60/min upload
get more upload speed (or more depots) 😛
at that point you could have just moved the elevator
you could also drive with an explorer, it has additional inventory slots
or with a truck
yeah, last time i went on mercer tour, i ended up automating nobelisks, and getting started on rifles, bc i already had the setup started, so i got interrupted
and now i am working on HMF
(driving over a few critters on the way is always a fun distraction)
Thanks man
probably, yeah
has anyone ever tried doing a recycled rubber plastic loop?
most people use that, yeah
im actually still not sure about the best setup
the one i have right now has issues with prioritizing the residual rubber
there's no priority merger in this game, so I'm guessing the answer is just use a smart splitter and prioritize the recycling
there is?
#math-and-meta message
or have residual rubber go into set of refineries that eat that
ye but then you need to math and it isnt expandable
compared to just plopping down a blueprint
well that's not really a priority merger, rather 1:100000 merger
does limestone ever become a super important resources? im thinking of just using a ton of limestone nodes in the rocky desert to make basic iron... but its soooo much limestone
nope, go ahead, use it for other things
but thats good enough for the situation since you dont have 100000x the residual rubber than you have recycled rubber
coal is pretty important though
perfect priority mergers are very rarely used
only stuff like prefilling canisters
is there any way to make a train unload something but not load in a different cart at the same station?
for sure, just saying that proper priority mergers are not possible
people talk about copper, but you need coal for coal generators, coal for steel, coal for diamonds, coal for turbofuel
wdym by that?
DPF should be a 1:1:1 loop anyway
empty platform
if you dont direct insert
many of those can be replaced with coke
then you've failed in the eyes of ficsit
well then you dont need a perfect priority merger
so checkmate
im not using very much coal yet. The resource im consuming the most of is sulfur lol
nitro rocket fuel my beloved
well my stance is that you never need one
so yeah, checkmate, but from my side 😛
nuclear/fuel
coke steel
oil diamonds
turboblend
oh wow I only now realized turboblend uses coke and not coal
it does use a lot of oil though
sure but TF is capped by sulfur not oil
if you're using everything on the map, I guess
but things tend to be a lot more local
im using ~70% of the maps sulfur for RF 🙂
oh wow how much power do you have
well
2gw?
i have not built all the generators 😭
Also, you're using ionized on your jetpack right
no i havent done ionized yet or aluminum so im just using TF jetpack lmao
i wanted to have enough power to not worry about anything for a long time... before i did actual factories
funny thing is, when you can get rocket fuel for yourself, you can also get the ionized fuel with tickets
nooooo must save the tickets
it's so worth it
eh ive been doing fine with tf and hoverpacks
Here's a comparison between turbo, rocket and ionized
i want golden nut
no my point is most oil fields are huge and you dont even need mk3 miners for them
like spire cost has >3000/min oil but 900/min sulfur assuming mk2s
but TBF ratio is 1350 oil to 900 sulfur so youre capped by sulfur
yeah i had to build a massive train loop just to use a little patch of oil
you are a bit nuts... or you will be!
whats that?
there is a recipe for 6 rubber+fuel to 12 plastic, and same in reverse
essentially converting fuel to plastic or rubber (or mix of both)
it doesn't even need to be a loop...
ty
its 30 Plastic + 30 Fuel into 60 Rubber... and 30 Rubber + 30 Fuel into 60 Rubber... (per minute)
Its one of the parts of the most efficient Raw Oil to Plastic/Rubber path
Using the recycled recipes, you can get the most efficient oil to plastic or rubber conversion of 1:3
its basically 1 fuel = 1 rubber/plastic right?
yes
I don't understand
plastic/rubber factories are primarily "Fuel factories"... you then start with a bit of Rubber (made from the Fuel byproduct) and convert the produced Fuel step by Step with Rubber/Plastic
lets say you have 30 Rubber to start with...
you add 30 Fuel and get 60 Plastic...
then you add 60 Fuel and get 120 Rubber...
then you add 120 Fuel and get 240 Plastic...
its a combination of "efficient Fuel creation", get a bit of rubber and the two recycling recipes to trade away the Fuel
can anyone recommend a train route to get from spire coast to mid map?
I need to climb that insane cliff
you could build a train spiral 😉
but there should be a few ramps close to the Dune Desert to the top... maybe some of them work?
What part of mid map?
train spirals are meh, ramp ftw
the swamp oil is the closest thing I have rail for
I mean, there's very straightforward natural paths to both the titan forest and the swamp from the canyon's east end.
hmm... at the South end of the swamp there is a ramp going West (and then Turning North)... is this too steep for a train?
there are a lot of radioactive hogs there right?
Titan Forest and the Swamp are the most dangerous part of the map, yeah.
But if you're already in the swamp.. 🙃
Yeah, there's a very clear natural road here over the waterfall.
Are different colored lines different conveyor types or is it just so the user can see distinguish them better?
I wouldn't recommend following that graph tbh
Why not?
it's just horrible
Whats bad about it?
thoughts on steamed copper sheets? (maybe late to ask after i built 22 refineries)
basically pure variant for copper sheets
the area I picked out has all the materials needed
the weird splitter/merger configurations
oh im not worried about that
i have access to 480 crude/min rn for my first crude factory no alts for oil stuff yet how should i split my rubber and plastic?
i did copper alloy ingot -> steamed sheets hehe
Make that copper reeeeally stretch.
yep
uploading 240/min sheets yay
im turning the entire rocky desert into depot uploaders muwhahahahaha
That´s pretty far away though, I´ll look to see if any of the caves go up, otherwise I might wait for tier 4 and do an airbridge
or just built a sloped ramp along the wall that is in your way
but if you ignore the merger/splitter combinations, the graph is already overcomplicated
I'm still confused where you're trying to get to.
Are you just trying to get up and over the canyon wall?
I could, but I wanna do something somewhat realistic xd
Well do you have a better tool?
I´m trying to connect it to my train network, and the cliff is in the direct path
I always use SatisfactoryTools... it gives me the essentials without trying to design a factory for it
I used the satisfactory tools site but I preferred the one I'm using now because it DOES design a factory for it lol
i just saw how 1.0 basically quintuples the max reachable awesome points, fucking crazy...
I already had an idea on how to do it but because theres no way to split specific amounts I didnt feel like doing all the math myself
I mean, BWDs do use TPRs in them. 😛
thats a fair choice... if you like this, go for it... but if not I find if overcrowded
i mean surely sloops alone almost doubles it. Im not surprised
See, there you go. BWDs double TPRs, and sloops double BWDs.
not very well, but it does 🤷
oh its def crowded but I dont plan on needing to interact with it when I finih it
When I need to make more project parts I'll just combine this with whatever other things I need to make
i need to bring in over 5k screws/min with trains but i only have mk4 belts, how would you do this? I need multiple train stations right?
umm. Hihgly suggest not doing that
I would recommend making the screws locally. If you can produce them from resources locally that would be nice, but you can also use the train to bring over rods, iron ingots, or steel beams (depending on the recipe) and then make the screws from those.
im committed already :(
Just bring over the source material and produce the screws locally... Similar to wire and quick wire
uncommit yourself 
You can just make a 4-5 freight train and with it all being screws
But that would be better
you can bring over steel beam or aluminum ingot (into rod/beam into screw) depends on space
Just look how many screws you can make out of a single steel beam
make screws in front of machines that need them
guess i go with the multiple cars option
Suddenly it's much easier to train the material because the number of items per minute is lower
yeah i realize that, just wanted to build a screw factory
Then make sure you can deliver two full belts to the train station to keep loading times small 😉
and remember you wont get two full belts of throughput if you do
Yeah I know, that s why I said It s better
so if i need 5.6k/min i need a 6 car train?
With Mk4 belts way more
for train I'd recommend one car per belt
why is that?
wouldnt 2 belts be double the throughput?
train platform can't handle 2 full belts
You need to make a buffer before inputing the resources into the train if the belt is full
wait i built the other factory under the assumption that i can use 2 full belts
Which mean you place down a big container with 1 input and 2 outputs in the train
Because load and unloads lock out the station, you will get slightly less than whatever you are putting in
first time building with trains tbh
when train loads/unloads, the platforms get locked for ~27 seconds
yeah thats why im accounting more ppm than i need
but if you have 2 full belts, you won't get 2 full belts on the other side
Yup, so a 480 input would be reduced to like 440
less
I m just guessing
It also depends how much time is between each stock
Is using just 1 belt to 1 platform resolves the problem? Creating a buffer for other one input/output
okay can someone help me with the math then? atm this screw factory can make 6.5k/min (7.2k when i unlock mk5) and i need 5.53k on the other factory
lol
Yes, just place the big container with 2 outputs to the train
i built 4 different stations with 2 cars each in the screw factory to help with consistent throughput
jfc, don't train screws
First thing, make each station 4 cars, that s the limit a train can carry without losing speed
move the ingots or beams to where you need screws, build screws there
but i want to
you should be more concerned why you hate yourself
Lol
i can fit in 3 stations with 4 carts i think
we are well past that
otherwise i wouldnt be playing this game lol
It s a sandbox game let him have fun lol
someone who gets it, i know its not meta but i wanna do it this way
The number of carts just need to be the number of belts you have as output
if it was meta i would be using encased HMF alt instead of this shitty one but screws seems fun
atm i have 14 full mk4 belts
Flexing your logistic throughput is always appropriate. Transport the screws as desired.
It s like using trucks, there is no point on using them but some people like it
Although this thread/chat will definitely comment on it not being ideal, which is fair.
only issue about this might be the stations might not fit in the screw box
?? there's lots of reasons to using trucks. They have great throughput for little infrastructure. And can use plutonium rods
way more energy and space efficient
with 3 stations of 4 carts each the max output would be 5.7k right?
considering 1 belt per cart
for trains it always depends on travel distance
you can generally accept 1 belt for car though
How can i snap it to input?
Yeah but not really when trains exist, plus you need to fill it with fuel
so if i were to use a container buffer to offset the load/unload times i could account for 2 belts per cart?
Get the pipe from the machine, place down the junction and then the other pipes
1 belt
plutornium rods as fuel , much less infrastructure and power 😛 1 truck can move more than 1 platform
I can't place junction vertically
Well at that point you should have a train infrastructure anyways and energy not being a problem anymore
I m not saying they are useless, but there are better alternatives
how does that work exactly though, whats the point of having 2 belt inputs then?
should you? you can get away with fuel pretty easily as fuel, don't need to set up long high ways. no signals. easy peasy
because the platforms pause loading/unloading, you can never move 2 belts per platform
What I mean is for you to place a normal pipe from the machine up to that point you want to place the junction, snap it to the end of it and then connect the other pipes
Well at least the majority of players, and you need to make a logistics just for the fuel, while trains just need to be connected to power
whats the hotkey to show fps, I remember there being one
if you are on steam, youcan make steam show FPS for you
ortherwise both nvidia and AMD also have an option for it in their drivers
While the package is being loaded the platform doesn t receive any inputs until it s done, so if you have a full belt going in, it can t compensate that time not loading
I m almost home, I will show you an image
i've adopted the alternate recipes for steel beams (via aluminum) and steel, um, cylinders (via iron). still worth having a coal input for the aluminum process i would guess but anything else?
so using multiple trains is definitely a must to have a better throughput right?
not always
how so?
does this look meta-y?
more trains means that the station will lock more often
any good guides for simple centralized storage without smart filters unlocked?
In 1.0? The simplest thing is to just use dimensional uploaders.
@light juniper You need a buffer both for input and output
Can I ask you, what tool produces these diagrams? Doesn't look like anyone I know of 🙂
I don't even have those unlocked. Maybe I shouldn't be considering them yet. 😆
The best guide is for you to unlock dimensional depo as soon as possible
I got it just after my coal generators
They're in the Mercer Sphere tree in the MAM. You can unlock them reasonably early, as long as you find a few spheres.
I'll take a look. Currently finishing coal generators with ~64 of them.
yeah, but that halves the calculations i initially made for this since that buffer only has 1 input belt
Tbh the hardest part was to find a SAM node, but that s because I didn t want to see it online instead I explored the world
Well it s that or your input not being consistent
kinda unfair how easy to find the crater lake one is
I just used the same SAM node I first stumbled across in early access, heh.
so if i have 14 belts i need 14 train cars total?
Yeah
satisfactory-planner.vercel.app
then is it fine to instead of 4 car trains, to add a 5th one despite the train being a bit slower?
Longer trains will generally give you higher throughput.
fused quickwire
also Quartz Purification but thats lategame
other stuff seems good 👍
You can also just make an extra large train like this one
i cant fit that in the factory sadly
Thank you!
One locomotive can handle up to 5 loaded cars on a 2m ramp. If you're not using ramps to begin with, it can support a fair bit more.
13 cars if you stick to 1m ramps.
an extremely awkward one
you no like?
is there a list of building materials (by tier hopefully) anywhere? i wanna know what i want to upload
can you do 2 locomotive like in factorio?
thanks
You can, yup. And doubles the number of cars.
I odn't know how you'd tier it
huh wtf do you build with biomass
Plants and animals.
ok so plan is to make 3 stations of 6 cars each with 2 locomotives
ohhhh the jelly thing weird
i would do it by the tier the first building is unlocked in that requires it
Not nearly as complex as many of the builds I see y'all are up to, but I'm pretty proud of the 64 coal generators setup I just finished. 😎
you could just look at yoru hub then, the milestones would give you 'tiers'
When assesing raw material inputs like steel how do you decide how much of each output y'all want to design the factory to make?
I'm looking at ~300 steel ingots per minute and having a hard time deciding how many pipes versus beams versus encased beams.
I generally plan factories around one or two machines outputting 100%.
Then I just make enough intermediates to get that.
wing it. You can't future proof and even if you try it probably won't fit your future goals
you don't really need more than 20 pipe/beam for buildables and that's including long rail lines later on
make only what you need now, not what you may need in the future
stitched plate with iron wire just flat uses less iron and buildings??
iron wire uses more space compared to normal copper or caterium
sure i was thinking compared to screws for base plate though
but if you're on iron only it does use less iron compared to normal
build both and let it balance/overflow
iron wire is super nice for simplifying factories but I don't like placing 20s of iron wire constructor even with a blueprint
usually those iron wire group doesn't fit nicely with the rest of the factory
currently fighting the part of me that wants numbers to match exactly.
I should make 240 reinforced plates a minute for upload .... surely....
Definitely.
its only 2100 iron
What's a biome's worth of iron between friends?
i have 2400 right here...
You sure will need all of that
its only one pure node 🤷♂️
You have 2400 iron from one pure node? 🙃
just put down 2 maxed mk3 miner
and like 4 normal nodes of limestone
@wicked cosmos
yep. I am using all the limestone though
A channel to get help with math homework?
Oh, iron ingots.
yeah
what in the unholy hell is that
VIP recycling water back into the system
ty
tools says i only need 112 constructors and 43 assemblers for 240 min. Seems fine 🙂
Would two drones carrying compacted coal be enough to reliably fill a turbo fuel power gen factory?
that depends on the distance the drones have to go and how much TF you want to make
From trivial to sophisticated, here are four different methods for recycling byproduct water in Satisfactory.
For completeness sake, I will say that there is a fifth method: Send the byproduct water to a different production building (e.g. a refinery on Wet Concrete or a coal generator). I did not include this in the video because I wanted a so...
"I don't know how this works." Great news, noone else does either, and it probably doesn't. 🤣
yeah i watched that too lol
i think i just dont wanna worry about it so if i do have fluid byproducts ill just choose the "split them off into a separate chain annd just dont merge things ever" route
The VIP junction has always worked for me.
Well, that's good. I have to wonder if a simpler solution would also have worked for you.
i really dont like this video because it seems the person that made it doesnt understand valves iirc
Halfway in he literally says he still doesn't understand fluid dynamics in Satisfactory. 😂
It's the one where I don't have anything to sink it where im making my aluminum
i understand it
theres an RNG and that generates a number between 0 and 100, if the number is above 90 it works, else it doesnt work
Pretty sure it's weighted towards how many buildings you like to build, too.
And the average outdoor air temperature in your area.
yes, and the phase of the moon
and how many goats u sacrificed to mcgalleon in the last month
(it has to be at least 3 or it wont work at all)
Divided by the radius solar flares of the sun
I thought he gave up his post?
Pretty sure we declared Spaghetto the new wizard of fluid dynamics.
btw tug, i gave up on manifold bottomfeeding the water to my blenders
I thought this would be a quick one, but it turned into production hell.
ANYWAY... Let's talk about your comments on my Fluid Byproducts video: https://www.youtube.com/watch?v=ZwO-F82sYE4
00:00 Introduction
00:31 More designs for fluid byproducts
03:51 VIP Junction
05:37 Head Lift Reset
06:24 Just a Valve and Mergeless
09:48 My playstyle
11:41...
now its just 1 extractor to 1 blender directly
Pumps weren't helping anymore?
i am so confused with building with blueprints
how can i get those platforms lining with the built platforms
maybei didnt add enough but even with a pump it didnt work. couldnt be botthered to fix it so i jsut added two more extractors
Hit R.
also use nudge
Ah, yeah, that's my life. "Why doesn't this work? slaps on janky ass fix Does now!"
It only works for me when I have 1 refinery feeding one pipe versus 2 refineries feeding into 1 pipe to the vip.
I may or may not have an industrial buffer I empty every so often for my Aluminum factory.
default build mode on blueprints will use the blueprint anchor point unless aiming at foundation edges (in which case it uses bluerint object edges). when building a blueprint in designer, anchor point will always be the centerpoint between outer-most object edges horizontally, but will be the bottom of the designer floor (not objects).
sometimes, youll need to build scaffolding to use the default centerpoint, most cases because you have blueprints of different heights.
hm, i guess thats difficult to quantify generally..
I saw someone else did some math and said it's better to run 4 APAs at full tilt and pour the rest of the SAM into nuclear?
But yeah, it's a rough problem IMO.
is this something you deduced yourself or is there a source for it? i would like to understand fluids better
(I'm pretty sure that was a joke.)
(I hope it was, I'd feel like kind of an ass if it wasn't.)
after this message i talked about how u also need to sacrifice 3 goats to mcgalleon, it was a joke
mcgalleon Spaghetto. 😛
TLDW: just use valves or dont merge
u will not take away my god
Your god is an absent god!
unpowered pumps > valves
He forsakes his own divinity!
true actually no configuration required
HERESY. my god is just and all powerful, do not slander his name!
Meanwhile, me, "throw a pump on the recycled water and a valve on the fresh water, it's good enough."
and they actually work as one way valves
Lunch time!
goobie
this is valid and has worked so far for me in nuclear and aluminum setups
every time i open my power graph im terrified of seeing it dip
because it means id have to check every facotry to see which one is the problem and then spend hours fixing it
ive unironically considered writing down all the power consumpitons of all the machines in all the factories so i can track down problems easier if they arise
opinions on turbo pressure motor?
insane
insanely bad or insanely good?
yo gusy why is the pipe past the foundation empty?
below the foundation the pipe is basically full of water
there used to be a bug with floor holes, try reocnnecting both sides to the floor hole or skipping the floor hole entirely and leaving it just as decoration
i heard that the bug is fixed but.. its worth a try
that worked
🎉
Also is that bad pipe design?
also, look at the outline of the pipe. it extends all the way into the pump. its generally recommended that when placing things directly on pipes/belts that u remove both ends of the pipe/belt and re place them. not sure why but everyone says to do it so i do it too
is that 600/min in 1 pipe?
ye that doesnt work due to water simulation stuff
to feed 12 blenders
loop it or use <600
@granite bane @oak cobalt see #math-and-meta message for alt recipe choices
if lopping works I go with looping
yo greeny when are you making one for 600/min pipes
hmm
Man, I hate pipes
just treat them as 500/min max and they are fine
Am i the only one who hasnt had issues with 600/m?
it only shows in specific situations
oh wow, the turbo pressure motor uses less resources of all the expensive ones except nitrogen, but because it takes so much nitrogen it prefers the electric one.
yep
but imo nitrogen is kinda free
i was confused why satistools choose electric as default, it seems to be purely because of nitrogen
would this work? The water comes through the floor hole
it depends on how many consumers are on a pipe network and what their cycle times are, sometimes things just work, other times they slosh and there's no way for the pipes to transfer more per second to end up stabilizing
other end looks like this
ye its less wp since thers not too much nitrogen but other stuff doesnt really use that much
maybe now with rocket fuel but even then i wouldnt think so
lol
Is Solid Steel all around better than normal steel ingots?
Makes more steel per minute using less and uses less energy.
more complexity
yea and i dont want to use rocket fuel at all, i think
yeah it's two machines instead of one
i always go with solid steel because i love complexity (as long as that complexity isnt due to logistics, i hate logistics)
Gotcha, but the complexity of iron smelting is pretty straighforward considering 1:1 input/output.
That's a good point tho
also does it actually use less power?
🤷♂️ The wiki says 16 MJ/item although it is making more than the normal recipe? I you could always underclock and it would be using total less energy.
i hate this 😭
well the foundry uses 16mw but you have to smelt the iron first. I havent done the actual math but yeah
have to count the smelter power too
ahhh, I would have though it'd considering the cost of smelting when making it.
why do they not give us more precision on the clock speed...
you're looking at the old, unmaintained Fandom wiki
the spreadsheet is just showing how much the action of making that specific piece. That makes sene.
ty
just build 3x as much
wdym?
Here's how you guys make a priority merger
The green is the one with priority
just pin it at this point please
spaghetto, the king of VIP junctions
then its 125.0
ez
im kidding
every time I come here people are still asking for this
@wind spade you are a pipe specialist right? Is it possible to syphon the full 1200 fuel/min from this setup? currently output is allways on the top pipe. Bottom pipe is for backup. So I would probably need to connect the upper to lower pipe somehow
right but they'd all have to be clocked at a third of the clock speed...
which is 33.333
not really pipe specialist, but generally I'd recommend separating setups so that none goes above 600
they are basically just blueprints aattached to each other, still not connected
They would hit exactly 600
no i mean make 3x as many of what ever your making
PCC?
i want to make 50 fused modular frames, 50 pressure conversion cubes and 50 turbo motors per minute
I just feel bad for making more pipes since 2 pipes should be able to support 2x600m³/min
I had a guy recently try to do the manifolds with the output going up, and it was lowering his throughput
What if I put 600m³ in each pipe. Or use pumps after every cross junktion?
oh fuck i think im going to run out of bauxite...?
converter has entered the chat

Is there a good chain to make a small amount packaged fuel from oil? I'm struggling to make the ratios work without jamming with (fuel+residual plastic) or (plastic+residual fuel)
I know I will suffer in the end and mess up my rocket fuel production
default, sink byproduct
with default, I have more fuel than plastic I need to package it. Can't sink extra fuel. I guess with plastic / residual fuel I can sink extra plastic
but the fuel yield is way too low there
default fuel, residual plastic, default plastic, coke to the sink
that's probably the "easiest" but not the most resource efficient
😦 I'm just trying to set up a basic fuel supply for one drone port that is instumental in delivering canisters for the main rocket fuel plant.
I was hoping for a 1or2 refinery solution.
if it delivers caniseters to the RF plant, why not refuel from that plant?
bootstrapping
would it help if I put pumps on the outgoing pipes?
manually load some fuel?
not an awful idea. I can prioritize fueling that station. If it breaks I'll have to manually load more canisters. Not end of world I guess
whats the most resource efficeint way of making uranium waste to plutonium rods?
does coal work with drones? it should since the change right?
nope it doesnt
hard to say
imo default recipes since you want less ficsonium but not sure
more uranium vs more other stuff
ill sink the rods.
then yes default so its less plutonium rods
so no instant cells and no plut. unit
oof
plutonium fuel unit is much cheaper to add sloops to though.
that just means more ficsonium rods though with are just wayyyy to expensive
or drone fuel 🙂
ooof my plan doesnt work at all, i added like 4 items of the 33 i want to produce and satistools already has bauxite maxed out
this is wird. The pod is empty
Yeah, there's one or two like that IIRC.
aHHh im going insane lmao. my plan of making a stack per minute of all buildables is now officially dead
the neural quantum processor has a stack limit of 100 and needs 1 super computer and a bunch of other stuff
so thatd already be 150 super computers per minute id need to make anddd yea i dont think theres enough resources on the map
what should i set my goal to instead?
I would start at the max points build and go lower than those numbers. 😛
well the isuse with that is, i still need HMFs for building
or super computers. how many of those should i automate?
i dont really like the idea of a max points build
bunch of coupons
as in as many Ballistic Warp Drive as you can
I'm not saying from the perspective of maxing points. I'm saying because that factory is likely near the limits of the map anyway.
So if that factory can produce like 25 SupComs/minute, I wouldn't aim for above that. Ya ken?
the max points build is all in on warp drives and u dont need super computers for those..
yknow
Well, then what's the issue? Those builds produce more than 200 supcoms/min. 😂
Which is better
Charcoal is the single largest energy density increase in any recipe in the game.
Biocoal lets you turn your enemies into diamonds.
I'm still on steel
the best choice is to leave it htere forever so they dont ever show up again imo
Then don't pick either and keep them out of your pool.
Idk if i can send these here but i though of a Way to have 100% effeciency In my factory
What do you think about this
i wonder how long it will take until someone makes a depot unloader mod 
how could I make it so once the recycled water is full (aluminium scrap) it gets put in other machines ?
because i'd like to have some wet concrete if the water to the alumina is full
What do you mean?
Digital storage already existed before 1.0. 🤔 What would the mod you're thinking of do?
depot uploader building but in reverse
VOP junction
PowerSuit had an experimental logistics chain that let you use stuff from nearby. And I think the Digital storage mod had something similar?
in what FICSIT approved planet is a VOP junction
is this supposed to be it?
yep
yes. the pipes fill the lowest parts first so if u make a bump whatever is behind it gets filled last
hehehe once the manifold fills up ill have 240/min reinforced
so this should work I assume?
yep
alr, ty
What is better?
Oil flows on top. I have a factory on the bottom. Which pipes are best? The possibility is that all fit. 300 oil per minute, and the pipes are tier 1
Quick question is the input for the oil actually 8.4375 or is the 8.438 the (rounded input)
What's the clockspeed?
28.125
8.4375.
so im guessing the 8.438 is just visual then
Yeah, all values get rounded except for clock speed.
got ya just making sure cause it was bugging me lol
Yeah, totally fair.
hello im new to trains I wanted to transport 1000items/m across 1000-1200m and wanted to know if I would need multiple trains or could just do it with one
well you can do it with one. Might need more than one car though, that i dont know
alright in phase 4. First time dealing with nitrogen and fused modular frames. I am thinking of making a mall for it. Would prolly use fused modular frames and heavy modular frames. Since its gonna be a complex project and all, I had 2 questions.
- Are fused frames important enought to have a mall for?
- Besides heavy frames, what other item can I have an output for in the same mall?
yes for miners mk3, particle accelerators and converters
dont know if youre making them there as well but cooling systems
Fused frames are also needed in project parts, directly in the thermal rockets, and indirectly in nuclear pasta.
one train one cargo should be enough, 1000-1200m is pretty much short distance
ok lads, fused modular or kms with heat-fused frames?
Thanks I am actually looking for answers to what else I can integrate an output for in that same mall.
Currently I have only 4 malls
1>Iron Rods, Iron Plates, Reinforced Plates, Screws, Rotors, Stators, Motors, Modular Frames,
2> Steel Beam, Steel Pipe, Encased Beam, Concrete
3> Wire, Cables, Copper Sheet
4> Alclad Sheets, Alu Casings
Alr Thank you
heat fused is a pita to build but saves quite a bit of aluminum
Thanks very much
ye heat fused is insane
as i said, cooling systems
they're all parts you'll need to finish phase 4 and build the phase 5 stuff
out of aluminum, the mall items are: sheets, casings, fmf's, cooling devices, rcu's and then kinda sorta turbomotors
oh, and batteries, but they're an oddball and i'm on the fence as to whether they're even worth making anymore
wait why batteries
pre-1.0, i liked having a mall container for them so i could bootstrap a remote drone port
and also just to stick a stack in a vehicle to drive
Don't forget turbo motors are used in Mk3 miners. Deeeefinitely want some of those.
well and encoders
one thing i'd suggest at your current progression level is to take a look at the supercomputer and turbomotor alts and figure out which ones you want to use, the ingredient lists for the various recipes vary quite significantly and it may make sense to do supercomputers with cooling devices & rcu's for instance
'and kinda sorta turbomotors'
oh nononono
And particle accelerators.
You need a lot of them, actually. 🤣
And TPRs for your BWDs..
and TPS for your ADA
