#math-and-meta

1 messages · Page 142 of 1

indigo bloom
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that's my last resort, I have 8 of these rows so building that would be a pain in the ass

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this entire thing is a pain in the ass

noble timber
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You don't need to, you would just have to redo the belts and perhaps have some lifts

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Welcome to oil 🙂

weary flower
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don't have oil yet

noble timber
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Try rebuilding all your pipe connections. There might be a dodgy one somewhere

weary flower
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i just have comical amounts of solid biofuel

noble timber
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If that doesn't fix it then I have no idea what else could be wrong 😂

indigo bloom
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so so so many times

noble timber
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Hmm

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Have you looped the pipe?

weary flower
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i have an entire storage container filled to the brim with solid biofuel so i should be good for the next year or so

indigo bloom
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but like it cleans out for 30 seconds, then it builds up to 30, then cleans, then 48, then drops, then 10, then drops????????

weary flower
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lemme do some math how long it'd take before i ran out of solid biofuel

indigo bloom
noble timber
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Very strange

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You aren't using fluid buffers anywhere are you?

indigo bloom
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aint no way

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no fucking way what

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but it's still clogged

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ah okay no lmao

noble timber
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How many do you have?

indigo bloom
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30 fuel gens in this set

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I planned this out specifically to get 600 into 30, but NOOOOOOOO

noble timber
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I wouldn't waste any more time on it tbh if it's only 3/4 buffering. It may just sort itself out over time.

indigo bloom
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it's emptying out the last 2 every 5-6 cycles

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it's consistently inconsistent

carmine iron
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Hey am I the only one that can’t open the satisfactory planner tools to see the map and the new resources node ?

noble timber
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Turn off the last fuel gen in every row and see if it stabilises and then slowly turn one on every 10 minutes or so.

weary flower
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As of current, with 200 solid biofuel it takes about 50 minutes for one to run out, times 4

indigo bloom
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I mean it's not a problem because it's 60GW in total for the entire plant, but ffs I built it to be perfect

noble timber
carmine iron
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Oh ok

indigo bloom
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the drop is 500MW out of 7.5 GW but REEEEEEE

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not ficsit approved

noble timber
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The only other thing I would recommend is to get rid of mk2 pipes and just use mk1's but it is a pain

indigo bloom
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1800 oil => 2400 HOR + 1200 resin (60 refinery)

2400 HOR + 4800 packaged water => 4800 packaged fuel (80 refinery, 16 water extractor, 80 packager)

4800 packaged fuel => 60 GW (240 fuel generator, 80 packager)
```The math checks out
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I'm going to reddit maybe someone can help

noble timber
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Good luck

indigo bloom
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thanks

wind spade
loud yarrow
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anyone having major issues with pipes

indigo bloom
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scroll up lol

dark depot
#

how much does a max power shard nuclear plant take for uranium rods per min?

noble timber
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I must be lucky with my pipes, since they were added i've only had about 3 issues, ever. 😇

dark depot
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plant doesn't really stay until "after" you use it once

indigo bloom
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wait a second the front refinery is also stalled

loud yarrow
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they keep getting bugged connections and sometimes some very weird physics

ancient oriole
noble timber
ancient oriole
indigo bloom
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definitely filled from above

noble timber
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Do the same for the fuel gens

loud yarrow
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trying to do a starter aluminum but the pipes bugging out are a nightmare

weary flower
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With 3940 Solid Biofuel as of current, and 15 seconds to burn one, that nets me with approx. 16 and a half hours of fuel, or about 4 hours per biomass burner
Is my math anywhere within the ballpark of accurate or am I wrong somewhere?

indigo bloom
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OH OH OH it's fuel canister hold on maybe that's it

loud yarrow
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oil and water pipes keep breaking for no reason

ancient oriole
noble timber
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Actually yeah that will probably fix it

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What is probably happening is when your gens fill and stop accepting fuel there's a bit of backflow back into the main pipe

indigo bloom
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but the backflow should move to the next generators since pressure is higher behind

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each pipe is successively more empty so it should run along

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I mean I can try but I doubt that's an issue

noble timber
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Yeah but the backflow prevents fuel from the pipe behind from flowing in so the flowrate is effectively less

indigo bloom
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true dat, lemme try

weary flower
analog frigate
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wait what.... dismatle crate where I've never been?

noble timber
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Seems to be a common bug right now

analog frigate
noble timber
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🤷‍♂️

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Go and have a look

indigo bloom
analog frigate
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what the hell

weary flower
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5 bucks says it's at 0,0

urban kite
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yeah i tihnk i have one crate at 0,0,0 too 😦

analog frigate
urban kite
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are there updated map editors for 1.0? like does calculator work?

weary flower
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yeah my guess is that the game bugged out and threw something at the 0,0 coordinate

analog frigate
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yeah it's 00

weary flower
indigo bloom
urban kite
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cool i just wanna delete this stupid crate on my hud

indigo bloom
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be sure to backup your save

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arguably also looks cooler

weary flower
main thicket
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whats the new recipe for the supercomputer?

wind spade
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!wikisearch supercomputer

brisk shoreBOT
weary flower
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Why the hell did my power consumption spike here?

noble timber
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Your max consumption is higher than your capacity

weary flower
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Yes

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I know that
But why did it spike beyond my max capacity?

wind spade
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because you were using too much power?

weary flower
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Yeah, I'm asking what spiked it
I didn't do anything that could've caused it to spike like that

wind spade
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machines that started at the same time or whatever

noble timber
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Because some machines came online

weary flower
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Oh wait I think I know why it spiked

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Eh I think it's fine for now

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No need to mess with it now, it works just fine

ancient oriole
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Get more power, surpass that max consumption

noble timber
weary flower
noble timber
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Build abother bio burner and it will be fine

weary flower
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MOTHERFUCKER

noble timber
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It will happen again if you run everything

wind spade
weary flower
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Okay perhaps I should look into that

indigo bloom
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you can temporarily disconnect a part of your grid if you have enough items stored

weary flower
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This seems better

noble timber
weary flower
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Yeah I have 6

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But I usually have 4 at work for efficiency reasons

indigo bloom
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get a lot more and automate them, they're 100% efficient actually

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biomass burners will drop consumption when not needed

weary flower
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Anyways, I put one of the biomass burners at 50% capacity

noble timber
indigo bloom
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^

weary flower
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I find it quite...

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satisfactory

indigo bloom
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I find it quite satisfactory being able to build a machine without tripping the fuse

warm wren
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Well now I'm just perplexed thinking_helmet I actually didn't need to do the loop back for water on aluminum because I actually needed concrete, so I sunk the water into concrete creation... so this is just a straight set of 525 water going into some refineries... but the water is backing up and not getting there... there's no elevation changes... there's plenty of pipe space... I dunno...

indigo bloom
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AMEN (the dips are from the othe set of generators, dw bout this one it works) thanks for the help guys

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now to rebuild the pipes.. 7 times, WOOOOOOOO

stone shadow
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After the fuel generator changes does anyone know what the new burn rate for turbo fuel is in generators?

indigo bloom
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7.5 I think?

river night
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20 for fuel, 7.5 for turbo

stone shadow
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Thanks

white bloom
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@deft lichen alright, it was harder than I thought but I got results now on Production Amplifier optimization:
You'd always want to spread out your somersloops across all buildings running a certain recipe that you want to boost. Yes, that means you have to overclock more buildings for the maximum yield increase, but that's still cheaper in power cost at the end of the day for the same yield.
The only reason why you would start stacking up multiple in the same machines is input scarcity, and then too an even distribution is best, so that's covered by the spreading out mantra.
@wind spade that suggests we may account for production amplification in our solvers by pseudo recipes that cover the difference in power cost and yield from adding one somersloop, and have a fixed number of somersloops as an additional constraint input. Balancing against Power Augmentation probably comes down to brute forcing any possible number of Power Augmenters and booster Power Augmenters, which isn't so bad because it will be at most 10.

EDIT: not quite always: #math-and-meta message

hushed oriole
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is generating about 7000 MW with fuel generators good enough or should i make the switch to turbofuel

hushed oriole
wind spade
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it's good enough to power a factory that needs 6900 MW
it's not good enough to power a factory that needs 7100 MW

white bloom
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actually, some of the finishing recipes are so condensed that even with global resources you have a lot fewer machines than there are somersloops, so the input scarcity aspect might become a very real thing, not just for alien dna capsules etc

near sedge
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how does copper alloy ingot take less resources when its the same amount of ores, just split between iron.copper

deft lichen
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Weighted cost

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Also there ranked lists are often very opinionated

wind spade
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they are very often opinionated based on OP's preferences

near sedge
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only looking at those when I get 2 things out of hardrive that both seem not super great

edgy leaf
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then leave them be to block out both for future hard drives

river night
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of course the idea there is that iron is more plentiful then copper, which i suppose is true, but if you want to use it would still depend on the resources you have at hand when building a particular factory

hollow wave
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A method by which to efficiently "maximize" and "mess-ify" the length of a belt instead of minimizing it --- i.e., LGIO-mode.
This is here because I can't send pictures in my response in #satisfactory and this is where it best fits as an "algorithm"

royal yacht
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hmmmm yeah that's true I guess

hollow wave
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picking a different seed for random directions with each belt placement would mean consistency in sizing for each leg, but randomness overall

leaden depot
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Holy cow, rocket fuel alt seems super efficient for power. If my calcs are right I can get 1200 fuel (72GW) from only 300 crude, 800 sulfur, 600 n2 and some coal.

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And it’s a way simpler layout than turbo

silver aurora
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how effecient would it be if you tried to run all your power from the same splot like does distance break pipes and such with loading issues ect?

leaden depot
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I’ve not had issues with long pipes really. It’s junctions and machines that cause issues with sloshing usually.

silver aurora
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and is it better to not over clock production seems to be common concensus here so far that i have read.

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I know last time i set up I had to overclock water pumps especially adding more just really didnt work

leaden depot
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Overclocking gives you the same result for fewer machines at the cost of exponentially increased power. I do it a lot because I over produce power, and don’t like wasting space

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Miners are the only thing you really need to overclock strictly speaking. Any constructor you can just build more of

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Especially when doing nuclear, you need a lot of water. I always overclock those so 2 water extractors feed one 250% nuke plant

hollow wave
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technically you can use exponentially less power by underclocking as well

2 constructors clocked at 50% use less power than one clocked at 100%, correct?

leaden depot
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I think so, but eww

river night
leaden depot
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I can get 4 gens in a 5x5 blueprint now though 🙂

silver aurora
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did they fix the snaping together issue or we still need a mod to get them to snap well

river night
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pipes belts or rails dont snap over blueprints

hollow wave
analog frigate
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when using satisfactory tools, you guys round up or down? 16.54 or 16.53?

muted crypt
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you can set the machine to an exact number

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your partial wire constructor is making 16, in this case

analog frigate
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53.34 I guess

manic nexus
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Anyone know how to make a load balancer that can take 150 out of 240?

analog frigate
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damn now I'm making too much ahaha

wind spade
wind spade
hollow wave
hollow geyser
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how many smelters can i use for a single miner mk 1?

silver aurora
hollow wave
wind spade
hollow geyser
wind spade
hollow geyser
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1 iron ore for 1 iron ingot, wondering how many smelters would make it the most efficient for a single miner

wind spade
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the machine also tells you per minute rates

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which you can use to calculate that

hollow geyser
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would you calculate 60/30?

wind spade
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yeah

silver aurora
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oh hey so I know you can hit a button to lock in buildings to the grid squires is it better to do that or just free place things

hollow geyser
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based off that?

dark lava
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is 6/min hmfs enough for building? ik building costs got reworked in 1.0 a bit so idk if its enough or not

hidden moth
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whats a good ratio of water extractors to coal gens

dark lava
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3:8

hidden moth
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ok thanks

magic lotus
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I have been 2 hours looking onto why the heck my fuses went down everytime just to see that coal needed water, to pump water, electricity, and to produce electricity, coal

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I really hope I can leave behind coal soon

gusty edge
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Is there a way to make it stop flickering?

sand epoch
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Coal is basic

magic lotus
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Not that is hard, just annoying because if a fuse goes down I need to break the cycle somehow till I restore the water

muted marlin
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Pretty sure you hit or hold e to cycle

near sedge
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also wrong channel sry

gusty edge
sand epoch
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Also batteries

magic lotus
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I dont have them unlocked yet and didnt know they existed, must try them as soon as I unlock them

shadow kite
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random thought: if you absolutely had to use "wet concrete", would you prefer transporting water or limestone by train? (assume no other factors exist)

silver aurora
teal monolith
shadow kite
silver aurora
shadow kite
muted marlin
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Debating if I should allow some trains — so I was wondering if trucks are good at transporting from very long distances — building the highway wouldn’t be an issue just the travel time I worry about — thinking about using trucks for all the nearby transport and using trains to bus in the large quantities of raw materials— basically wondering if that’ll work out how I plan it

magic lotus
wide lava
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How do you guys deal with the new Dimensional Depots? So for example, I want to make Iron Rods to use in Rotors, but I also want to put Iron Rods in the depot itself. How do I deal with this?

heady shale
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iron pipes, copper rotor or reroll
fine concrete, charcoal or reroll

muted marlin
proven spire
elfin bridge
proven spire
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waiting for that atm to set up my steel production in bigger scale

heady shale
wind spade
hidden moth
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so im following the mk 2 pure and i have my 16 coal gens and 6 water extractors, does anyone have any advice on where i should put splitters on both the pipeline and coal conveyors

wind spade
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belts (M = miner, S = splitter)

   |  |  |  |
M--S--S--S--S
   |  |  |  |

pipes (G = gen, E = extractor)

  G  G  G  G
E-+--+--+--+
E-+
E-+--+--+--+
  G  G  G  G

there's obviously more ways to do so, you can do anything really

hidden moth
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thanks

worthy karma
heady shale
wind spade
sweet blade
#

Ok, pre Phase 3, what is the best item to sink to earn tickets?

wind spade
orchid oriole
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if i make 5 modular engines a min what's the equation to find out when its done ?

hidden moth
heavy gust
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hehe spent 10 hours to do factory for phase 3 part with some extra computers, heavy modular frames and such.
If i had better blueprints it would have taken half that time...

edgy leaf
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make better blueprints!

heavy gust
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I used like 10 different alt recepies since it saves on ressources, but thst only made the time investment worse

vapid gorge
indigo lily
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how do i add a blueprint to a specific category im losing my mind

wide lava
feral estuary
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not so much about if this is super duper efficient but like, will having a line of stops like this work? or will it just dump everything at the first one every single time?

idle drum
#

what website can I get this view from?

clever bay
idle drum
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thx

idle drum
clever bay
wet palm
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Hi all! Question - whats like the best way to use satisfactorytools.com .. like how should i know how to setup splitters/mergers based on the info on the diagrams? I seem to lack proper usage of splitters and mergers. Anyone know of good YT vids on this with satisfactorytools?

unborn ermine
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From what I remember, just cutting anything you want to do into smaller bits and having multiple "factory chains" or production lines as its called.

wet palm
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thanks but is it better to do manifold lines over 10 contstructors or balancing all 10?

desert oxide
# wet palm Hi all! Question - whats like the best way to use satisfactorytools.com .. like ...

Utilize manifolds wherever possible, load balance is just for pretty doesnt add functionality.

For the logistics.. take the number of items to move, divide by maximum belt speed available and split outputs/inputs accordingly. To move 2100 with Mk5 belt (2100/780=2.7) means you need at least 3 belts. You can split and merge for non-linear inputs by spilling from belt 1 into belt 2 after some machines have used from either belt consolidating longer bus lines knowing that with 3 belts there is a capacity of 2340. To keep it small use smallest conveyor lift via stacking a splitter and merger top and attach via lift directly. Essentially - just believe in the manifold and ignore individual machine inputs and think of it as a continuous string of inputs.

unborn ermine
wet palm
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when it comes to manifolds, usally there is only 1 input and then splits over 10 machines example, so the input has to be like a big tier belt otherwise it would get clogged, right?

unborn ermine
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I cant remember if its the "right way" but I like using one belt thats slightly faster than needed, then splitting off with the proper belt speed.

wet palm
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i see

wet palm
desert oxide
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Input of 432, means you must use Mk4 belts - correct. As long as the previous step output equals or beats the next step input, the manifold will always fill given the belt speed and capacity is not oversaturated

wet palm
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ok so how would i handle this step for example of i only have up to tier two belts

calm mauve
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Mk2 belts is 120

wet palm
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oh gotcha, so that would suffice for 97.5/min

grim fog
#

Hi does anyone know if the new molded recipe for steel beams and pipes worth doing?

calm mauve
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yup

round nacelle
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Hello I was wondering if the Pipes have the same behavior like the Belts when splitting them witch a pipe junction? Im new to the game

unborn ermine
calm mauve
round nacelle
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so if i use mk1 pipes and split them into 4 pipes they still flow with 300 m^3/min ?

calm mauve
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that would be the max but the supply would also be limited to 300. so that 300 would split up when it gets the the junction

round nacelle
#

so that means 300/4

wind spade
ancient plinth
desert oxide
desert oxide
#

Also, clock the final smelter and constructor to make it run at 100% including the ore input

ancient plinth
calm mauve
# round nacelle so that means 300/4

at that point you would need to check the demand down each branch. if the demand is over 300 the pipe will drain and nothing will work very well

wet palm
#

would it not get clogged right here?

wind spade
wind spade
round nacelle
wet palm
#

it calls for 5.875 smelters to 6.5 constructors . thats not 1:1 is it??

wind spade
#

you can clock machines

wet palm
#

assuming no clock..

wind spade
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also the 5.875 smelters is for 6.5 constructors and something else, there's another arrow

calm mauve
wet palm
round nacelle
wind spade
#

well ingot smelter makes 30
rod constructor needs 15
you can do 1:2

wet palm
#

ok so not 1:1

calm mauve
wet palm
#

thank you greeny and gunter for the help. i think im starting to get my head around this now.. know any good YT vids that expands on this more?

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about to start Phase 2 so im trying to rebuild my factory more efficiently for it

round nacelle
wind spade
#

but then looked at the plan before and saw that you actually need more

wet palm
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its 6 and 7 tho

round nacelle
calm mauve
desert oxide
round nacelle
calm mauve
#

you get 10m by default out of a fluid machine. then the pump adds 20m

wet palm
deep geyser
#

is there a ratio of water extractors to coal generators that's optimal

wet palm
#

kinda like a second layer, i see

calm mauve
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you get an animation when placing a pump on a pipe to see how far the headlift is

calm mauve
desert oxide
wet palm
#

thank you so much

deep geyser
calm mauve
deep geyser
ashen girder
#

Huh. I just got the same recipe in two different hard drives in the MAM.

calm mauve
#

that does sound like the system isnt working as intended

ashen girder
#

I wonder if my pool's running low.

calm mauve
#

was the first HDD still unselected when you opened the second?

ashen girder
#

Ayup. I didn't even register it was the same recipe until I went back and picked from that one.

calm mauve
#

maybe if its down to less then two new options it will start showing duplicates

ashen girder
#

That's what I'm guessing. First time I've seen that.

clever bay
#

what's the max uranium into plutonium fuel rods that you can make?

amber jacinth
#

Definitely worth it, trust

clever bay
#

Uranium 50.4, then it says plutonium is 22.4 but according to satisfactory tools it doens't use all the waste

amber jacinth
#

Notable tweaks include a limit of 4k SAM (to allow for production in other factories) and lack of a few alternate recipes to gobble up all the produced waste

#

Superpositions are solely produced for the high DMR conversion ratio- could definitely be swapped out for other endgame items, however. Just note more SAM would be needed.

clever bay
amber jacinth
#

Make sure you follow that to a T- don't want to miss the -0x refineries!

versed violet
#

Check my math moment.
We have 30 crude oil nodes, providing 9900 oil and using 30x134.31 (=4029.3) MW of power
There are two oil wells providing total 2700 oil, and using 2x503.66 (=1007,32) MW of power
max OC assumed.
This means that oil nodes cost 0,407 MW per unit of oil, and oil wells cost ~0,373 MW per unit of oil, making them cheaper.
Did CSS change the oil wells to be more economical in 1.0?

desert oxide
amber jacinth
#

welp... I missed that one!

clever bay
desert oxide
#

No, it makes 3000

amber jacinth
#

60 rods / 0.2 /min is 300 reactors, which at 10 waste / min is 3000

desert oxide
#

Just realized... the ||power matrix|| is missing from the calculator?

cedar glen
#

Can someone help me understand coal generators, I see 3 water to 8 generators but piles only allow 300m of water wouldnt 8 gen need 360?

calm mauve
#

spread the extrators out along the gens

cedar glen
#

So if I am piping I should only use 6 gen to 3 extractors?

cinder silo
cedar glen
#

Like if I am not at the water source for the generators

boreal summit
#

pipes can be any length, but it's highly recommended to belt your coal over to a water source rather than run super long pipes.

cedar glen
#

so any of those 3 setups will work from wubbits?

boreal summit
#

yes

calm mauve
wet palm
dim nova
#

Input of 54/m wire from one side and 16/m from another, reconfigured into 40/m and 30/m

cinder silo
#

The clip I posted shows a pair of 8:3 coal plants that use the first example of layout posted by @calm mauve

wet palm
wind spade
wet palm
wind spade
wet palm
#

6 smelters to 10 constructors .. 1 splitter?

amber jacinth
#

1 belt gets saturated, the other gets the overflow

wet palm
#

can you draw a picture? not sure i follow

tame harbor
wet palm
#

oh yeah i have that..

wind spade
#

are you asking how to split between 97.5 and 78.75?

wet palm
#

but out of 6 smelters i cant get the numbers to work. also i only have MK2 belts.

Greeny, yes

wet palm
calm mauve
#

i would set up the correct number of smelters for the Iron rod group and a second lot for the iron plates

wind spade
wet palm
#

sure, i need 97.5 for 1 group and 78.75 for the other. 97.5/30 = 3.25 (or 4) smelters
78.75/30 = 2.625 (or 3) smelters

Thats 7 smelters, but the screenshot shows 6 smelters.

wind spade
#

you can overclock

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(and building more smelters isn't always bad)

wet palm
#

id like to figure this out without the use of overclocking

#

i understand

#

can the screenshot be done without overclocking?

#

using the same smelters and constructors?

wind spade
#

yes, just separate them in two groups

wet palm
#

i did that but it would then call for 7 smelters like i math'd above

wind spade
#

no, one group would make more than it needs and one smelter will have a splitter in front of it to other group

wet palm
#

yeah so thats what im trying to figure out .. exactlty what youre saying. how to make the splitters make sense with the screenshot.

wind spade
#

the way I said

wet palm
#

lets say group 1 is the 97.5 .. is that 4 smelters?

wind spade
#

how much one smelter makes?

wet palm
#

30/min

wind spade
#

and min needed for 97.5 is then?

wet palm
#

3.25 smelters (aka 4 smelters)

wind spade
#

indeed, so yeah, the group would be 4

wet palm
#

ok now lets do group 2 .. 78.75/min / 30/min = 2.625 smelters(aka 3 smelters)

in total thats 7

#

screenshot calls for 6

tame harbor
#

so what's the consensus on the Converters, well, conversion capabilities?

wind spade
#

and one from the bigger group has a splitter in front of it

vapid gorge
wet palm
vapid gorge
wet palm
#

negative

vapid gorge
#

mk2 I hope/

wet palm
#

yes mk2

vapid gorge
vapid gorge
#

have a group making 97.5 and a group making 78.75 pm

#

that also works

wet palm
#

thank youuu i see now

wind spade
wet palm
#

the splitter one is making up the difference on the two groups.. ok now i gotcha

wind spade
vapid gorge
wet palm
#

oh underclock no .. how would that help

vapid gorge
#

the 97.5 could be done with 4, one under clocked

wet palm
#

thats 7 smelters tho, no?

vapid gorge
#

Yes.
why are you fixated on 6?

wet palm
#

thats what the satisfactorytools tells me

wind spade
#

it tells you that's what you need at 100% clock speed

wet palm
#

yes

#

i get that

wind spade
#

but you can change clock speed

vapid gorge
# wet palm i get that

5.875 smelters isn't just 5.875 smelters

it's 587.5% processing power distributed however you like

#

that means you could have 587 smelters at 1% and 1x smelter at 0.5% if you wanted

worthy karma
#

is this a good setup for coal gens?

wet palm
#

i understand

vapid gorge
vapid gorge
#

seems fine? if it does the job and you're happy with it it's 'good'

#

if you're not happy with it then it's 'not good'

calm mauve
worthy karma
calm mauve
#

good good

vapid gorge
# wet palm i understand

under and over clocking is the core mechanic in how to distribute parts in the game - it gets exponentially more complex the more steps you have in a process. You really really need to get comfy with it

wet palm
vapid gorge
vapid gorge
#

also technically infinite but you have to work for them

wind spade
wet palm
#

from dogges? how?

vapid gorge
#

doggos are a grind, t9 is far away and coupons get pricey very fast. t9 is the least grindy option but far

wind spade
#

also, you don't lose the shard

#

and there's a few thousand of them

wet palm
#

im only startiong phase 2 so im very much new to all this. thank you for the help people

sand epoch
wet palm
#

ohhhh

wind spade
#

and yeah, underclocking costs nothing

sand epoch
#

Also build in a slooped constructor..doubled

young prairie
#

I'm just starting to get into trains, and i'm trying to figure out how to correctly calculate the train and depot sizes I'll need to ensure a constant transfer of material long distance. My goal is to be able to maintain 100% uptime on all my machines, especially regarding the time between the train picking up the materials, travelling to its destination, and then depostiing them. Does anyone know how to accurately calculate this ahead of time without needing to build and experiment to confirm the transfer rate?

sand epoch
#

The calculations are listed on the wiki

hollow egret
#

Here's the latest factory I'm building. I always kept to the same idea for laying out a factory - lines of machines that are followed by manifolds, which transport the result to another line of manifolds feeding the next machines. Is this efficient? Can I keep using this design or is there a better and more consistent way to laying out factories? Using this principle is getting more complex with bigger factories

calm mauve
#

dont forget verticality too

vapid gorge
hollow egret
# calm mauve dont forget verticality too

How can I use more of it here? The input raw materials are already shipped in from below, and this is just floor 1 of several. Is there a more efficient way to moving items from output manifold to input manifold, etc?

vapid gorge
calm mauve
#

i meant that if you going to repeat that basic design over and over you could run out of horizontal space. going up will help with that

#

there is 2km of up available

young prairie
#

In other cases, I might be taking 1k/m of items out of an area, but need to split that unevenly across 4 different stops

#

Which is something else i've not figured out. If I need to take multiple inputs, combine them (which would put me above the max belt limit), and then unevenly distribute them back out into multipe outputs, how does one do that? For example, taking in 2 inputs at 360/m each, (i only have mk4 belt atm), then split them into 2 outputs, one which is 1/3 of all items, another which is the remaining 2/3

hollow egret
calm mauve
calm mauve
vapid gorge
hollow egret
#

I have already hit that, the big factory at the first screenshot is using all that "cutting-edge" tech lol

#

specifically that factory floor should make 10 versatile frameworks/m

hollow egret
# calm mauve

So, compartmentalization? Every blueprint block produces just something of its own, has defined inputs and output locations, and then you have giant buses that link them up together?

calm mauve
#

thats how i do it. you could use trains/trucks/drones instead of a bus

fierce ruin
#

i do not know where to build my base at '

#

im using this interactive map but its not making sense

calm mauve
#

which biome did u start in?

fierce ruin
#

most of these places dont have any coal nearby

calm mauve
hollow egret
#

Makes sense, thanks!

wet palm
# wind spade

im not sure this works out .. im getting 75 not at least 78.75

wind spade
wet palm
#

oh it has to fill up to over flow to other ok

wind spade
#

yeah it's basically a manifold

wet palm
#

now i wait for it to all fillup 😭

sand epoch
#

Or manually prefill

wet palm
#

yeah, dont have all the resources to prefill tho. sadness

surreal dune
#

How many fuel-powered generators will 2604 Turbofuel/min fuel?

calm mauve
#

2604/7.5

#

then / 2.5 if you have the power shards

surreal dune
#

ah the burn rate, thank you. ooof i did my math way wrong i think

#

did they ever change what overclocking does to power?

calm mauve
#

its linear now so the only limit is how many power shards u have

surreal dune
#

oof i massively undershot the power generated i was going for lol

wind spade
vast flame
#

alr thx

vapid gorge
true cliff
#

does blueprint have a function to be flipped like mirrored?

wind spade
sonic coyote
#

the Dimensional Depot Uploader. Is there any way to have a storage container feed into the depot, but not clog if one item is full?

#

for example, say i have pipes, bars, and plates. the depot is full of pipes. is there any way to have all 3 in the storage container and have the bars and pipes keep flowing in?

vapid gorge
sonic coyote
#

yeah but i dont have enough mercer spheres for that many depots

#

no way around it? damn

#

thank you tho

vapid gorge
#

so you're trying this ?

proud merlin
#

i only have mark 2 belt so i cant just merg all 4 smelters

#

im stupid

vapid gorge
proud merlin
#

yes I can

#

thanks

vapid gorge
proud merlin
#

yes

vapid gorge
# proud merlin yes

cool, for when you get into situations that you don't have a fast enough belt you can clock the smelters and constructors into groups that you can manage individually 🙂

#

clocking is the single most powerful tool in the game

proud merlin
#

wdym?

vapid gorge
#

one sec

#

ok so the numbers on this one aren't so clean right?

#

there's as bunch of ways to solve it though, but you'll need at least 2 mk2 belts to deal with it

#

for the iron ingots to wire - 46.647 , you could clock 1 or 2 smelters to make just that amount and then merge them into a manifold for wire

proud merlin
#

k

vapid gorge
#

and then do a manifold for hte iron plates and rods since thats under your 120

proud merlin
#

yeah thats what i do

#

oh i get it yeah do all that

vapid gorge
#

cool 🙂 Remember you have full control over what goes onto your belts and it's often far far easier to put on the right amounts then to try to manage it after

proud merlin
#

i was just overthinking it and forgot that i could merge my 4 smelters into one belt

vapid gorge
#

it happens 🙂

topaz hedge
crimson fox
#

Im am having trouble splitting off the necessary resources i need from a 270 belt
Idk if im being too specific with my numbers but I need to split a 270 belt into a 45, 120, and a 30 with the rest going to another belt

topaz hedge
#

it also wants to burn sam-ore right off the bat.

topaz hedge
calm mauve
crimson fox
topaz hedge
#

it's not weighing resource value, mostly.

#

On the top one with the 35 ballistic units, it didn't bother with the nuclear chain at all.

#

other than the uranium fuel rods.

vapid gorge
topaz hedge
#

Alright, so when I check pure iron, I would expect it to use pure iron, but there's no change at all until I deselect iron ingot.

#

It used to.

pallid spoke
#

738.7 💀

vapid gorge
topaz hedge
vapid gorge
#

I never liked how tools chose recipes and wanted to design factories based on locations with specific resources

#

so I've always turned on only 1 recipe type at once

topaz hedge
#

It used to, and I get there's so many more recipies now, I would just expect sam to be higher value than say concrete.. but here it is using sam to make limestone lol

#

I go about it and tweak it to how I want too. but for some things, like 35 ballistic rockets + nuclear I just want to see if it's even a sane choice lol

vapid gorge
#

xD well I guess it was convenient that you used to match the systems weighing system I guess

topaz hedge
#

...it's not sane.. I'll be building that factory for the next 1000 hours.

#

I haven't been on here in awhile. I suppose it'll just take some time to get used to everything changing.

vapid gorge
#

sounds fun xD my plan is to make about 2000 hmf pm

#

though I'll be modding steel coated plates

wheat widget
#

So I remember in earlier releases, it was ideal to save your Hard Drives for the higher tiers, as turning them in would give you alt recipes based on the tier you're at when you turn it in. Is the meta still to horde HDs, or when's the best time to start turning in HDs?

proud merlin
#

because i cant underclock to the exact production rate need, should i have them produce a tiny bit more or a tiny bit less?

unborn ermine
#

at least thats how I see it.

inner portal
#

i heard someone say that turbofuel is not worth it once.
is that true and why?
(i think it was regarding power generation)

unborn ermine
#

I think you can also stockpile them for later, then reroll a less than ideal result.

topaz hedge
#

did they remove steel coated plates? steel ingot + plastic = iron plate?

unborn ermine
#

You get 1 reroll of your hard drive research.

random creek
wheat widget
wheat widget
random creek
#

That being said oftentimes it bring in alot of complexity though like packaging and diluted fuel

unborn ermine
#

Yep

inner portal
wheat widget
topaz hedge
inner portal
#

i mean isnt coated iron better?

unborn ermine
topaz hedge
#

steel coated plates was ❤️ :/

random creek
#

I'd argue with how common iron is both are weak regardless

topaz hedge
#

It was fast.

#

that's just it, it was fast and used very little steel and plastic for what you got.

inner portal
#

idk should i bother doing turbofuel plants? i'm at the end of phase 3(waiting for elevator parts to craft)

topaz hedge
#

Anyway, I don't personally care for turbofuel anymore due to the added complexity vs just diluted fuel in a blender and burn it.

random creek
#

I personally don't bother with turbo fuel till I get blenders

unborn ermine
random creek
#

Like I just got a fuel plant setup with 1200 oil feeding 40 fuel generators

#

It'll last me awhile

topaz hedge
#

it honestly just depends on how you want to play. to me personally I don't really see the appeal of the extra complexity of turbofuel, using your sulphur for the gain you get now.

random creek
#

It also.gives me 120 rubber and plastic too

#

I could make it even more efficient if i went ridiculously large with hor alternate and diluted fuel. Do you need it? Nah but you can if you want. I plan on making a munitions factory. Do I need it? No. But I want it. And that's sufficient justification for me lol

topaz hedge
#

your factory, have it your way.

#

what kind of turned me away from turbofuel, and I guess other people to is they did an update where they dropped fuel gen consumption from like 18 with fuel to 12 and left turbofuel at 4.5 so the amount of power you gained by going that route was reduced, and then they added blenders which made fuel really easy to produce.

random creek
#

Also gotta remember there are 2 more fuel options now to play around with

topaz hedge
#

I like nuclear. :3

#

I'm trying to see if I can balance it out in the calculator to make 100 million worth of a end game part plus ~1.4TW of nuclear power to power the beast

wheat widget
#

So is it ok to drop huge pieces of game advice in here? Like, meta generating pieces that could constitute as spoilers for those not far in?

topaz hedge
#

I wouldn't make it obvious, if it's that clear put it in the spoilers channel.

wheat widget
#

Hmm, how about this. ||Meta uses for the D-Depot||

#

The kinds of thing that'll become a standard for every save file and people will wish they knew beforehand, like knowing about the global grid, zooping, etc.
Like, the spoilers channel seems to be about the story, but this is about creative uses for new mechanics.

#

If that makes sense?

inner portal
#

i think saving 10 somersloops for that machine to take around when exploring for hard drives is really handy, you should keep that in mind if you still need some hard drives

wheat widget
#

Yah, that's one of those things. Using the DDepot to never have to worry about losing a hard drive, Ssloop, sphere, etc by immediately dumping everything you find into it while still in the field.

#

Also, saving up your power shards for use once another certain mechanic is unlocked so you can double your shard gain in the early game...👀 and so on.

inner portal
#

and slugs are very abundant

#

oh wait i get what you mean

wheat widget
#

Yah, you get it lol

inner portal
#

xD it didn't even cross my mind

#

i'll get that set up now that you mentioned it <3

wheat widget
#

Now what about quadrupling your DNA for the sink? :)

inner portal
#

eh i already have everything unlocked by hour 50

wheat widget
#

See what I mean now about "the new meta" lol

inner portal
#

i think just keeping your factories on and sinking extras with overflow splitters is more useful

wheat widget
#

People talk about "buying resources" from the shop being a waste, but if you can quadruple a large chunk of your sink input, even that becomes trivial.

inner portal
#

automate enough coupons to be able to buy resources and not have to touch their automation xD

#

cough heavy modular frames cough

wheat widget
#

take one remains, turn it into two proteins, take those two proteins and turn em into four DNA's. So less about just buying "all" the resources, and more about buying your way past the more obnoxious things, like unlocking the rifle earlier for example.

inner portal
#

i wish i knew that earlier

wheat widget
#

or getting what you need to build that early explorer

#

See what i mean? lol. "Things I wish I knew before playing 1.0" haha

inner portal
#

I never tried the explorer is it actually good?

wheat widget
#

Oh man, I love it. When it claims that the thing can traverse nearly vertical surfaces, it ain't lying haha.

sand epoch
#

No

wheat widget
#

Takes a little learning though.

crimson fox
#

wtf is the explorer?

wheat widget
#

Yes, yes it is absolutely good. Low inventory space in it, but with the DDepot, that's moot.

#

And you can keep all your fuel for it also in the DDepot

wheat widget
crimson fox
#

ive never used the thing

vast jungle
wheat widget
#

I'm nowhere near unlocking the train yet, have had the explorer for ages, it's super easy to unlock since it's in the MAM.

vast jungle
#

when you have no train, the explorrer is great for going everywhere fast 😄

upper arrow
#

im a bit lost now
i recently unlocked mk3 belts and mk2 miners
i finished phase 2 of space elevator and only automated wiring is setup with those two upgrades in mind (steel etc isnt yet)
should i tear down most productions down and rebuild?
for some reason i still lack some base recipe factories like motor or frame

i tried setting up a factory with satisfactorytools but (i guess im just blind) but i dont really see an option to set up plans with X amount of input of resources anywhere

i tried adjusting the values of their input page and it disregarded that completely (it wrote 120 iron [as an example]but the end output wa still the same)

I dont mind rebuilding stuff im just lost on how i can use tools efficiently to make a nice factory

wheat widget
#

Also, the train only takes you where you've not only been, but have been long enough to set up a rail line for. Explorer by contrast is for exactly as its name implies, exploring places you haven't been to yet.

inner portal
#

i was thiking of making a blueprint with a hypertube cannon and self sufficient power
you could just get in the tube and start dismantling it as soon as you leave so you get the momentum and don't lose out on anything.
you also get to put it down in one click

vast jungle
#

@upper arrow consider just starting a new factory at a different cluster of nodes instead of tearing everything down

river night
#

a factory that produces stuff is a good factory, just let it be and make new factory lines for the products you still lack

vast jungle
#

at least if you have enough resources to build somewhere else far away

inner portal
upper arrow
#

makes sense
i have these two near my base where on the 3 left i produce the better iron plates and one the right screws + iron plates + rod but they are so bad i feel i could easily combine those

old plover
#

guys, can you make log2(2,5) on windows' calculator ?

vast jungle
calm mauve
#

untick the sam ore

inner portal
upper arrow
inner portal
#

you can jsut turn off the nodes you aren't using

#

so untick the sam and limestone

upper arrow
#

only issues was the sam ore since we can use that to transform items it seems

inner portal
#

and you can also progressively turn on recipies so that it doesn't make you use stuff you don't know yet

upper arrow
#

yeah i did that already i just didnt realise that the game automatically does the new sam ore thing

#

*the calculator

amber jacinth
#

Greeny, the pioneer who made that calculator, recommends switching from “maximize” to “parts/min” once that is known, as it optimizes the inputs rather than the outputs.

hollow knot
#

How high do y’all make factory floors? like 1m, 2m?

upper arrow
#

yeah overall it makes sense but i have 5 nodes near my base i have to make use of

upper arrow
wheat widget
amber jacinth
#

I find as long as you limit the inputs (and turn off the converter recipes, unless being used) then it’s really good for production lines.

wheat widget
#

And then I add skirting around it to fill the gaps.

#

Will snap a screenshot here in a min.

muted crypt
wheat widget
#

is there a way to hide the ui without photo mode?

upper arrow
#

i sometimes wish you could select a lot of things together and then move it and rebuild it there

#

not copy and paste but only moving
sometimes when i take too much space etc for belts it looks meh and having to redo several lines of a facatory is just aint it

wheat widget
#

Here's first screenshots of how I start a node, with the foundations snapped to the world grid.
Will do a screenshot of interior in a sec, as I'm still building this one.
#screenshots message

#

And here's the interior. Super simple, but it works for converting a node into the beginning of a new production line.
#screenshots message

hollow knot
#

I like how you do the underside, might do it like this as well :D

wheat widget
#

And here's it on the map. None of the nodes are pure, but since it's making just those two things, I should be able to still min / max it quite decently via shards.
#screenshots message

inner portal
#

im planning for my aluminum factory and was wondering on the needs i would want to cater for
should i go for 300/300 sheet/casing or should i priorotize one more than the other?

vapid gorge
#

if you don't have a plan for either make an arbitrary choice

#

you'll need more of one or the other in the future in all likelyhood no matter what you choose

inner portal
#

i haven't played past phase 3 in early access so it's kinda hard to judge what they're used for

#

i see sheets are for belts but what are casings for?

vapid gorge
#

at least half a dozen recipes use them

#

a good way to approach things is to assume everything you build before you unlock everything won't be what you need, just push through

latent swallow
#

anybody have a modular recycled plastic setup schematic?

valid venture
#

Im currently playing with a satisfactory calculator around, but if i use diluted packaged fuel i am able to recycle the canisters and only need to produce once?

river night
#

right, canisters are not eaten

#

you need a bunch for each cycle

#

but just once

vapid gorge
valid venture
vapid gorge
#

I think both do but tools is better

river night
#

i'll usually just dump 100 into each refinery -> pack -> unpack loop, you can probably do with less even, but eh

vapid gorge
#

just loop a belt back to the refinery from the unpackager

valid venture
#

Ok thanks for the quick help

river night
#

yeah best tip for DPF, dont try to make it one huge thing, just make packaged water -> refinery -> unpackage fuel loops with just one machine each, and setup a bunch of those in parallel. The canister loop does not need to share with the others

valid venture
#

Oh also, i did not find all recipes for now, but i can when i unlock refineries?

river night
#

oh yeah you wont find many of those before you have refineries

#

it does try to limit it to recipes you can actually use

#

sometimes its not very good at it, but alas 😄

valid venture
#

Ok for starting, should i do 300 Oil, 600 or 1200? I dont know what i can expect from that 😂 Always used the base recipe to make a huge amount of fuel and it always was enough

dire dew
#

this look okay?

vapid gorge
dire dew
# valid venture Ok for starting, should i do 300 Oil, 600 or 1200? I dont know what i can expect...

PERFECT Starter Oil Setup!! 100 Plastic/Rubber + 1200MW! | Satisfactory Update 7
Satisfactory Update 7 Oil Beginners Guide!

In this Satisfactory Guide for beginners, I'll show you how to build the Perfect Starter Oil Setup using no Alternate Recipes that will be creating 100 Plastic & Rubber per minute and give you an extra 1200 MW of power.
...

▶ Play video
#

i used that to learn (bare in mind fuel gens dont use 12 pm now its 20 pm, but it all should function the same, just make sure you are 100% consuming the fuel at the end of the production)

teal urchin
#

So im using the satisfactory calculator website or whatever to prep for a factory. Im wanting to make one to do phase 2 of the space electaor.
So 1K smart plating, 1K frameworks, 100 wiring.
What are some REASONABLE numbers to try and produce for each one? Im more-so wanting to trickle craft them as I work my way through the tiers, and build up other facotries. Maybe like 5 plates, 5 frameworks, 1 wiring? Something like that?

#

Im not trying to make a mega factory for them, more-so something to slowly have them crafted as I do other stuff

#

Satisfacotyr tools website* not the map calculator website or whatever

dire dew
#

go for two if you want it "quicker"

wet palm
#

That’s the setup I’m currently doing for phase 2. 5 plates/min, 5 framework/min, 1 wiring/min.

But note: 1000 plates at 5/min will take 3.33 hrs to complete

unborn ermine
wet palm
#

How do you guys deal with phase transition. Like once I’m done with phase 2, do you guys keep your setups or tear down and prepare for phase 3?

dire dew
wet palm
#

What are some recommended blueprints for smaller starter factories

dire dew
potent isle
#

120 coming into 4 smelters, is it equally divided?

teal urchin
#

Should be

vast jungle
#

I built a "barely controlled spaghetti" base for Tier 1/2... and then redid it a bit more carefully for Tier 3-4... and its again "not updatable"... so I have to do a new factory very soon, still thinking about how to do it

dire dew
potent isle
#

after being splitted

dire dew
#

just takes a bit of time to reach peak efficiency in a manafold but once it does, its forever

potent isle
dire dew
#

so as long as u have m2 belts itl work perfectly

#

technically you just need the 1 mark 2 belt pulling to the side like you showed in the picture

#

because past that 2nd splitter u only need 60 pm to feed the last 2 30 each

wet palm
#

Chrismate, do the in between splitters need to be mk1 or mk2?

sonic coyote
#

What's the most efficient strategy to transport liquids long distances? I imagine trains right?

wet palm
#

I’m learning about this as well. I thought the belts in between splitters also need to be mk2

dire dew
sonic coyote
potent isle
sonic coyote
#

Assuming the higher tier is expensive enough you can't just make all your belts the highest tier

sonic coyote
dire dew
dire dew
#

trains is a good bet, but for things like your "fuel power" it can be a bad idea if something goes wrong with the train

sonic coyote
#

Nah for plastics

dire dew
sonic coyote
dire dew
#

i highly reccomend just building your fuel power / plastic + rubber plant near the oil nodes, then use trains ect to transport your plastic and rubber

vast jungle
#

as soon as you have trains, making satellite factories everywhere becomes fun

sonic coyote
#

But in general trains are the most effective/efficient long distance transportation right

#

There's drones but I'm still several tiers aways from them

wet palm
deft lichen
#

It's not that one is more efficient than the other

#

You have to define how you measure the efficiency

#

Both have a place and serve a different purpose

sonic coyote
#

Ignore drones for a sec please cause it'll be a while till I get em

sonic coyote
#

Trains vs trucks, I'll want trains probably right, for a permanent route

wet palm
deft lichen
#

With dimensional depots, personally my use case for drones is significantly smaller

dire dew
#

plastic and rubber plant built at the oil ^ and the train comes to take it to the factories 🙂

#

u can use trucks as an alternate if you wish both viable

vast jungle
#

I tried Trucks multiple times, but was never happy about them... main issue with trucks is that they need "item fuel" while trains just need electricity (and train tracks double as power lines!)

sonic coyote
#

Ooo tracks do transmit power? I had wondered about that

vast jungle
#

(I also dislike recording truck tracks)

deft lichen
sonic coyote
#

Nice

vast jungle
#

if you attach power to one train stations, you can get power at every connected train station!

sonic coyote
#

Now I just gotta figure out how to most easily string power to the other end of my hyperloop cannon lmao

dire dew
# wet palm What do you mean easier

120/2 = 60 = mk 1 after first splitter, but just use mark 2 only and dont have to think about it 🙂 nothing is going to go "wrong" a manifold is set to be 100% efficient given enough time to flow, itl all work itself out, you dont need to worry

vast jungle
#

or just travel by train 😉

sonic coyote
#

A few thousand blocks away from the nearest power source

vast jungle
deft lichen
#

They can't do that

#

At that point, just a biomass burner setup that you feed before use

dire dew
deft lichen
#

Skybridges are ugly 😭😭

dire dew
sonic coyote
sonic coyote
#

I just gotta suck it up and string power lines across the map

dire dew
#

straight bridge of platforms

sonic coyote
#

Ah

dire dew
#

thats my rail but same concept lol

sonic coyote
#

Yeah I just do zip lines to traverse stuff

#

Might not be the absolute fastest but it's the most fun imo which is the most important thing

deft lichen
# dire dew

This is still a skytrain, I personally prefer to build tracks low to the ground and follow natural paths. But that's just preference

deft cape
#

Guys, can someone help me? My lizzard doggo keep teleporting below the ground.
First image: Z coord when I change it in the Satisfactory Calculator
Second Image: Z coord as soon as I load the save

dire dew
sonic coyote
#

What's the best thing to light up a cave? I tried streetlights but they were terrible, floodlights weren't much better

dire dew
wintry marlin
#

zipline >hypercannons bc i am too lazy to upgrade power networ

ember pike
#

Can anyone point me towards a tutorial on how to do math for overclocking and underclocking please?

vapid gorge
ember pike
#

In a long factory run, sometimes you need to underclock one constructor or something to something like 70%. I want to know how to do the math to work out it needs to be 70% easily and not do it by trial and error by guessing

dire dew
#

any idea what could be wrong, 2nd time this happened ? lol

cloud comet
#

So if you need 150 per minute and have 100 per minute, you'll need 150% overclocking and vice versa, 67% underclocking (rounded)

vapid gorge
sleek mantle
#

Has anyone put together a list of the 1.0 alternates and done the math on which are the most efficient?

vapid gorge
dire dew
#

:S my trains are jamming here

#

how can i prevent this lol

vapid gorge
ember pike
dire dew
vapid gorge
dire dew
ember pike
vapid gorge
dire dew
vapid gorge
teal urchin
#

How much coal does a coal generator consume a minute? I only see a number listing the water

vast jungle
#

120 Coal for 8 Generators for 600 MW

teal urchin
#

That sounds about right, from what i remember- thank you

vast jungle
#

8 generators is a typical "package" to build/extend a coal powerplant

teal urchin
#

So im remembering now that its 8 generators for a 120 belt, and it requires like.. what was it.. 4 water extractors or something?

vast jungle
cloud comet
#

360 water per minute, and water extractors give 120 each

vast jungle
#

I like the 1 extractor for 2 generators approach... its nearly fool-proof

teal urchin
#

Thanks for the answers ^^

dire dew
vast jungle
silver aurora
#

which one of these would be better to grab was thinking the wire since it cuts down on the ores that i would need to consider.

#

but the bolted plates is 10 more per minute for production

river night
#

I tend to build in blocks of 16, 6 extractors go on 3 pipes of 240 water each, one pipe to each block of 8 extractors, and one pipe on the opposite side of the block that connects to both

cloud comet
#

At least that's what I need more of usually

river night
#

bolted plates are a bit of a trap

dire dew
#

@vapid gorge i added another block signal each side of the track between the two screenshots and it fixed

deft gust
#

Go wires. You want to limit how many screws you use because they clog up your factories and are a pain to balance

river night
#

i would pick iron wire, just because it goes well with stitched plates when you get those

#

thats always my early aim for a RIP factory, iron wire and stitched plates, usually works out by collecting a few drives early

vast jungle
#

Cast Screws and Bolted Plate are nice together because you don't need to manifold them... just one Constructor per Assembler with a direct belt

silver aurora
silver aurora
#

could always get lucky later and get the copper again

vast jungle
#

manifolding anything that stacks to 500 is a PAIN

silver aurora
#

i think my fav thing is to look for those hard drives

#

the system they have now is much better than the one i used before

dire dew
#

when a manifold involves screws i tend to just throw a stack in each machine to get it instantly balanced

#

another trick is you can turn your "end product" machine off and wait till everything backs up then boom 100% efficient lol

vast jungle
#

"wait until first machine is full, then turn it off" also works

cloud comet
#

That only works if you're making enough of that stuff already

#

Otherwise it's only temporarily 100% efficient

river night
#

obviously you need to be making enough, or no strategy works 😄

dire dew
river night
#

manifolds might take a while sometimes, but when your input is at least equal to the requirement, they'll work at 100%

dire dew
#

yea, either turn end machine off and wait, or let it flow + wait, either way manifold = wait lol

silver aurora
#

what does manifold mean?

river night
#

personally i just dont worry about it, move on to the next project, then visit later again to see if i made any belting mistakes 😛

dire dew
silver aurora
#

ah yeah which is what i would do with ingots and the wire aswell.

#

just run straight ingots then i have the screws havnt unlocked smart splitters yet though so its a little bit of a pain

wind spade
dire dew
#

@wind spade are u good with trains

wind spade
dire dew
#

i get trains occasionally jam this intersection, is it because the exit has a block signal?

#

am i supposed to path signal intersection exits?

river night
#

exits should always be block signals, if anything entrances would be path, but this kind of intersection with unidirectional rails should work fine with just blocks

dire dew
wind spade
#

Make it into a 3d junction then

vast jungle
# wind spade Smart splitter don't help in any way

you can make a manifold from smart splitters, giving each machine 100% and send the overflow along the manifold, which changes the behaviour how the machines get to 100%... but the total "wait until everything works" will be the same anyways

dire dew
wind spade
#

In fact, will make fill time longer

unborn ermine
vast jungle
#

think "highway intersection", not "street crossing"

dire dew
#

does a path signal = cannot stop in that section?

wind spade
#

Yes

river night
#

technically yes, it wont stop in path sections because it also reserves the exit block

dire dew
#

so i need path signals on every entry point of this junction and itl stop a train stalling in the middle and bricking my traffic then

river night
#

but even with just blocks, why does the exit block never empty on its own, i guess if its pretty short and there is lots of trains trying to go there?

dire dew
#

yea its taking like 6 items to a location nearby

#

on a few trains

#

but my oil transfer goes through here too

#
  • nitrogen gas
vast jungle
cloud comet
#

Is there a more reasonable way to transport many ores? I have 420 iron ores per minute and this kinda feels ridiculous

#

And there's enough mines nearby to make that 540 ores per minute, so 9 mk 1 conveyors

outer vale
#

use better belts

south forge
#

trucks, takes a while to set up though

unborn ermine
#

Condense the ores and make better belts

outer vale
#

and don't transport so far, why do you need to bring all that?

cloud comet
#

I'll use better belts when I upgrade the miners into mk2s

cloud comet
outer vale
#

this smells of central factory

unborn ermine
#

If its for steel, send something halfway and make that your foundry

outer vale
#

lol figured

south forge
#

also use blueprints with the power tower

outer vale
#

do the production on-site and you'll have much more manageable numbers if you feel the need to route the products back to base

cloud comet
#

So I would have to transport even more steel back

pseudo gust
#

is it better to setup coal gen near coal or move coal to another place?

cloud comet
#

I'd also need a line to transport the coal anyway

unborn ermine
cloud comet
#

I don't know how many of each part I'll need at the moment

#

Having the starting point of the recipe chains somewhere near me would be much more convenient and versatile

sleek mantle
deft lichen
#

!wikisearch independency

brisk shoreBOT
#
Official Satisfactory Wiki

Independency is a gameplay strategy where factories do not depend on each other, removing the need to manage connections between them and when one factory breaks, others are not affected. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become...

deft lichen
#

👆 significantly better approach to the game IMO

cloud comet
#

I did one run like that, but it got tiresome after a while

sleek mantle
cloud comet
#

Since I'd be producing the same things on multiple places

deft lichen
willow geyser
#

What is the longest train you can feasibly run uphill? Does anyone know?

deft lichen
#

you can just keep adding locomotives

#

so infinite

latent swallow
#

anybody got a link to a modular plastic factory? need 400 something and cant bring myself to math it out right now

cedar compass
#

Does anyone know where I could learn more about the fluid mechanics in Satisfactory? I am reading up on some docs from 2020 and not sure if the same mechanics apply now?

cloud comet
cedar compass
#

thank you, and nothing has change in the 1.0 release?

deft lichen
river night
#

the fundamental mechanics of fluids didnt really change over time, no

cloud comet
cedar compass
latent swallow
deft lichen
#

disable recipes you don't want

#

so you want 400 plastic with the recycled loop?

#

do you have blenders yet?

latent swallow
deft lichen
#

ok, so diluted packaged fuel

latent swallow
#

correct

deft lichen
latent swallow
#

i dont think im misreading it but its possible

unborn ermine
#

I remember needing to separate different product lines for a few recipes before 1.0

Might be worth just making a new production line with that output you "cant do anything with"

deft lichen
#

these are the loops

#

alternatively

latent swallow
deft lichen
#

you can make it simpler by disabling the residual rubber and residual plastic recipes

latent swallow
#

i was only adding those to use as minimal oil as possible but thank you

potent isle
#

Is running tractors from a coal node to the coal gen factory a good idea?

muted tide
potent isle
muted tide
#

Also something like a coal factory is important to have a steady flow

potent isle
deft lichen
#

there's no such thing as a road

#

you only get foundations

river night
#

asphalt customization = roads

deft lichen
#

and building a foundation road defeats any advantages trucks have over belts or trains

#

only natural roads are worth it

potent isle
#

can be done but would be a hassle to travel

muted tide
#

I mean a coal plant only requires the setup

#

I got a hypertube to mine and only go there if it needs an upgrade/change

#

If its setup it basicly doesnt require visits

unborn ermine
muted tide
#

Its tbh more of a hassle porting the resources than it is setting up that plant 1000m away

deft lichen
#

pick a location with both coal and water nearby, and build the power plant there

tame harbor
#

Yeah the best idea most of the time is to make satellite factories making finished goods

In this case the finished goods is electricity

potent isle
#

so this is a big jump

#

but i do understand the logistics so thanks will go that route

deft lichen
#

power lines just cost cables and whatever little cost power poles have

tame harbor
#

Have you done the quarts research in the MAM? It gives you exoskeleton legs which really helps with mobility early game

tame harbor
#

Then, once you can build big power poles, you can use the Caterium research for the Zipline

tame harbor
#

With the right equipment

#

Though doing so with regular power poles is, difficult

deep citrus
#

But yeah

vast jungle
deep citrus
#

You can fall off regular poles easily

#

I love power towers and using them with the zipline

vast jungle
#

Power Towers might be a good reason to give the Zipline a second chance

potent isle
#

alright 1000m away it is are tractors even much useful then? looked pretty cool tbh

tame harbor
#

Never used vehicles

vast jungle
#

still, as soon trains are there I don't see me using both of them anymore 😉

ancient oriole
#

Trains are just built different

vast jungle
#

trains have autopilot

deep citrus
#

We got like 2 doomguys in this convo

ancient oriole
tame harbor
#

Zipline+jetpack is good enough for personal mobility

And once you decide to build megabases trains are just so much better than tracks

vast jungle
tame harbor
#

I use power towers for exploration

vast jungle
ancient oriole
ancient oriole
#

Using Liquid Biofuel ?

#

You go zooming

vast jungle
ancient oriole
vast jungle
#

climbing cliffs has never been eaiser

ancient oriole
unborn ermine
tame harbor