#math-and-meta

1 messages · Page 138 of 1

deft lichen
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it is in Docs

ashen girder
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So why does nobody have it? 😦

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Was it aliens?

deft lichen
#

seems like it mercersphere

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I'll patch it into the wiki manually

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"ClassName": "Desc_AlienPowerFuel_C",
"mBoostPercentage": "0.200000",
"mBoostDuration": "12.000000",
"mDisplayName": "Alien Power Matrix",
"mDescription": "This intricate condensed-matter matrix is used to enhance the output of the Alien Power Augmenter. \r\n\r\nInitially developed in efforts to create a human-made Somersloop, the Alien Power Matrix cannot sustain the extra-dimensional energy connection on its own. However, it can effectively stabilize the energy stream of the Somersloop.",
ashen girder
#

That's not the recipe. 👀

deft lichen
#

looks like the boost rate can be changed, and that it adds to the base 10%

#

yeah I have to patch in both

solemn maple
#

OH greeny is the satisfactorytools maintainer. that just clicked for me.

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who else here is satisfactory famous, i gotta know

ashen girder
#

Ondar's one of the Wiki Gods. McGalleon wrote the literal book on pipes and fluids.

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What do you think of something like this?

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I guess "total generated" isn't a great name.

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Oh, SignpostMarv is the one that runs the Satisfactory Clips Archive and trims all of the streams into tasty, bite-sized clips.

solemn maple
#

this community is so dedicated and cool

wind spade
ashen girder
#

someone telllll hiiiiim

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👻

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👆

wind spade
ashen girder
#

Good enough fer me. 😄

tropic hawk
#

they are aware.

ashen girder
#

Well, yes, I see that now. I can see his messages, he just can't see mine.

oak moss
#

in a new world with only a handful of machines, there is a decimal in the power consumption such as 60.7. does anyone know where the extra power draw is coming from? nothing is overclocked

ashen girder
#

7 machines doin' nothin.

analog frigate
ashen girder
muted tide
#

Any1 know if the SAM stuff can be sinked and what their sink value is

zenith tangle
#

What do you guys think, is it better to use somersloops on item multiplication or power augmentation? Or both?

muted tide
#

id say use a couple on power rest on items

ashen girder
#

You can always undo the power augmenters, too.

white bloom
ashen girder
#

There's no permanent consumption of either artifact outside of the research trees themselves.

wind spade
tame harbor
zenith tangle
tropic hawk
tropic hawk
zenith tangle
#

I think I might just do half for augment half for item multiplication

tropic hawk
zenith tangle
tropic hawk
#

fair

zenith tangle
#

and singularity cells

ashen girder
#

Multiply APMs. 😁

zenith tangle
tame harbor
#

(only just automated phase 2 in 1.0 lmao)

zenith tangle
analog frigate
#

can I do such split?

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like, I only want X amount of beams to not go to the asembler

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oh fug

tame harbor
analog frigate
#

a spltter calculation

deft barn
#

wtf? It's telling me Iron ore is mined from limestone?!

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Any better tool that isnt broken?

true cliff
analog frigate
#

ok I have a harder one ahahahç

tame harbor
ashen girder
#

There's no converter building in there though.

wind spade
analog frigate
solemn maple
analog frigate
#

that would be 50%

wind spade
deft barn
analog frigate
wind spade
solemn maple
#

underclocked

wind spade
wind spade
wind spade
analog frigate
#

when do I unlock the underclock option?

wind spade
#

MAM

solemn maple
#

implementing the diagrams from the production planners is very difficult without over/underclocking researched.

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for non standard recipe outputs amounts

analog frigate
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this doesn't feel right

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but not sure if it worth fixing it

unique tree
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any idea how to remove this rock for my coal plant?

fierce ruin
#

question if i use this how can i split the perfectly the numbers? or should i use manifolds rather than balancers?

analog plover
#

can any pipe enthusiasts tell me if i can do this

analog plover
analog frigate
#

and underclocking the machine you'll lower the flow

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not on the splitter, on the machine

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for example, on your case you need to set the iron pipe maker at 0.876 power

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I wonder how people play this game without calculator, I tried and I ended just using one ore node for each material pretty much

fierce ruin
#

ok understood so no need to perfectly balance them and use manifolds and it will balance itself?

analog frigate
#

yep, being underclocked, the belt will fill and the machine will only consume that amount

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the numbers on the belts for calculators are more for information than for something you need to apply

fierce ruin
#

ok thank you

analog frigate
#

you can use that info to know which belt to use

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mk1 60
mk2 120
etc

solemn maple
# analog frigate this doesn't feel right

I prefer a manifold. I'll do a ground level manifold for one, and a lifted manifold for the other. But your picture will work. Might benefit from letting belts and internal stacks fill up first.

toxic basalt
#

So I feel pretty confident someone has already figured this out, but what's the most important alt recipes to get early game and what should I avoid unlocking to maximize the chance to get them?

versed violet
#

epic question - is there any reason to keep the experimental branch installed if both experimental and early access got updated to 1.0?

versed violet
west saddle
#

Hey greeny (I don't want to tag), is there any planned date to release an update for the web satisfactorytools?

I don't want to rush, you will be enjoying the game right now and not thinking about the web (and I completely understand that), just asking

Because right now I'm looking at an alternate recipe that's not in the web, I guess it's new from the 1.0

Thank you for all your hard work to make the web possible!!

unique tree
river night
versed violet
west saddle
analog plover
wintry totem
#

for dimensional storage I cant quite work it out, am I missing something or is it not actually possible to have it so you automate the loading of items into it? Like you cant manage any overflow so once you hit the limit of an item you would have to manually remove the stack to let the rest of the stuff upload so you would NEED one for each resource? Was really hoping I could just bung basic stuff in at once as overflow to top up then rest in the sink but it seems not possible, I hope i am just being a tool!

versed violet
ashen girder
#

They're meant to be heavily restricted.

wintry totem
#

yeah thats a shame but its the conclusion i came to as well

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yeah im fine with it being a reduction for not having to carry a full inventory, it will save many trips when im caught short but was hoping to be able to just slowly feed in excess but guess i gotta priortise and do some manual interventions!

ashen girder
#

It's super useful. And there's enough spheres on the map that you can build one for everything.

wintry totem
#

ok thats good

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thanks

versed violet
#

So we basically can swap our item mall boxes with dimensional depo and call it a day, right?

analog frigate
#

water pumps limit water throughput? I have 4 (120m3 each 480 total) water extractors, feeding 8 (45m3 360 total), with a pump to raise the water

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ignore the 4 last coal generators, it's unfinished

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wait the tubes are max 300

versed violet
#

@wind spade Is this the correct file to grab all the recipes ingame, or should I be using some default one?
Just going to build an excel table with all recipes to do some MATH on it.

wind spade
#

yeah (though you can use whatever language you want)

versed violet
#

would you happen to know which one of them is the pirate language option?

wind spade
#

no idea (if it's even there)

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probably one of the en-XX, but no idea

craggy karma
#

Just for me, this achievement is bugged?

white bloom
craggy karma
#

is the conquest of the 4 biomes

static socket
#

any tips on how to plan factories out in a more efficient way? hehe

main thicket
#

why do some packagers keep the fluid and some do not when they are connected in the same network?

analog frigate
#

@wind spade the reason I use calculator instead of yours is I can add the ore inputs, I use that for deciding how much of each material I want depending on the near resources, the moment I exceed some material, it adds a miner

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do you have something like that?

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I could just watch the numbers too

wind spade
analog frigate
#

ah with the left box, right

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thanks

indigo lily
wind spade
indigo lily
#

any1 have a good how to video on oil dont know where to start theres so many recipes

wind spade
indigo lily
wind spade
#

can be if you use oil for power

vapid gorge
versed violet
#

or when you want to make something purely out of iron node

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and with new iron pipe alt... we can basically make motors from iron alone

vapid gorge
#

@bronze canopy started in grassy fields?

bronze canopy
#

No, started in the spawn location NW of the Grassy fields

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Rocky desert to be more precise

vapid gorge
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plus a few other scattered around

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solid place to start

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do you know you can hold CTRL while building machines and things to have them snap more precisely next to each other? eases things a lot

bronze canopy
#

No I didn't know that...hmmm...I have just over a 100 hours in the game (yeah, I know, still a serious noob 🙂 ). I love this genre of game...but logisitics just is not my forte 🙂

vapid gorge
#

hold E for a radial menu means you don't need every obj on hot bar, just one from each 'category'

bronze canopy
#

I tried to talk my son in to playing with me (he's a wiz at these types of games) but he's not into satisfactory (factorio though...he loves that game).

vapid gorge
#

they are very different games.

Tell him that SF production possibilities are much more complex if you try it, you can understand why he doesn't want to go for it 😛

#

they are fairly different games though

bronze canopy
#

Yeah I agree different games overall, but there are some similarities. Plus there are mods for factorio that can increase difficulty quite a bit. I've tried to get him onto satisfactory, but he's just not interested, unfortunately.

bronze canopy
vapid gorge
bronze canopy
#

Yeah...hopefully, if not I'll just have to keep beating his butt at Madden and College Football (My son will be 20 in October BTW). 🙂

indigo lily
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why would i want this xD

violet marsh
#

feed it into a dimension storage so you never need to build a miner again

elfin bridge
indigo lily
tame harbor
#

oh god

a 250%+LOOP Assembler costs 201.5 MW

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and now said assembler is in, well, i can only describe it as "duress"

fierce berry
#

Upgrades, people, upgrades

elfin bridge
#

Found a great location that you can get to very early from the rocky desert it has 2 Pure and 1 Normal Quartz node as well as 1 Normal SAM node. I've marked all of the entrances because it is in a cave and the highlighted marker is the easiest to get to just be prepared for a lot of stringers my current location is the location of the nodes

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the home marker is right near the rocky desert spawn

cerulean stratus
#

Alright so the sommersloop gave me an idea
We can use it to duplicate the out so, if we use something that has as an input its own byproduct, we can get an ever expanding loop

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I tried with packagers, it didn't work

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But what about oil

tame harbor
#

presumably the devs were smart enough to avoid such things

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but i like where your head is at

elfin bridge
#

even if you can the power consumption becomes an issue very quickly

cerulean stratus
vapid gorge
#

that doesn't work because it'll hit throughput limit of the pipe

elfin bridge
#

Mk.3 pipe when

delicate chasm
#

Ooh, can't wait to try this stuff out...

ashen girder
#

Might be able to do an infinite loop with recycled rubber/plastic.

true junco
versed violet
ashen girder
#

Packagers can't duplicate.

versed violet
#

and you could burn some of said fuel to power whole thing, so if this is power positive... yikes

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they can't? somebody checked?

ashen girder
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I checked, yeah.

versed violet
#

aww, "devs think of everything" ™️

ashen girder
#

Yeah, that one makes sense. 🤣 Hence you might be able to get creative with the oil cycles that exist.

versed violet
#

so we're left with duplicating uranium rods and elevator parts

elfin bridge
#

has anyone solved how to deal with a mk.3 miner fully overclocked with sommersloop on a pure node or is it still limited by belts?

calm mauve
#

Mk6 belts do 1200

ashen girder
#

And shards until T9.

ashen girder
versed violet
shy kindle
#

For some reason the 1.0 Update has fixed my Fuel Power plantsnuttsGood

strong loom
#

Guys did any of your lizard doggos ever give you a summer sloop? 🙂

elfin bridge
ashen girder
#

Can't sloop miners.

elfin bridge
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oh damn

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what a shame

ashen girder
versed violet
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you freaked me out here. If we could sloop miners, all my sloops would end up in uranium, then bauxite, then probably sulfur or caterium, whatever has higher point value

ashen girder
#

I wonder if Converters can be slooped. 🤔

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Lemme switch saves.

tame harbor
#

how are y'all feeding your DDs?

this is what i'm doing

ashen girder
#

Converters can!

versed violet
elfin bridge
#

I got SAM ore but don't have steel pipes so I still can't use it smh

versed violet
#

infinite uranium loop when? you still need sam tho

ashen girder
#

Might be worth using sloops up the entire SAM chain.

ashen girder
#

Also Encoder can be slooped with 4 sloops.

versed violet
#

if sloops are limited resource, does it make sense to use them for power augmenter at all?

warm bough
#

hey

elfin bridge
analog loom
#

Alrighty math boys. I need some help. I have 286.451 screws/min on 3 belts (2 full mk2 belts and one mk1 belt with the rest). I need to feed 4 assemblers whose requirements are as follows: 92.903 screws split between 2 assemblers, and another 193.548 screws split between the next two assemblers. How can i balance this? I do not think I have the proper belts for a manifold, but maybe one of yall helpful folks could design some sort've injection manifold

warm bough
#

i think i have a spaghetti issue

ashen girder
versed violet
ashen girder
#

Lasagna, tho..

warm bough
#

minecraft spagetti

versed violet
#

not enough layers for lasagne either. ravioli?

warm bough
#

lemme zoom in

amber jacinth
ashen girder
#

24 SAM per Fluctuator.

amber jacinth
#

The early SAM conversions are really what’s annoying me for Ficsite fuel productions

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Clean plutonium! But a byproduct of 112 oscillators!

tame harbor
#

okay, getting 2x the power shards out of slugs from suing sloops is great

warm bough
#

my SAM to Reanimated SAM System

modern tundra
#

Man, everyone is getting deep in their games. I'm having to limit my game playing since I am having elbow issues with my main mouse hand 😭

tame harbor
#

i have work

tough pasture
#

Anybody want to do some quick( not quick) math for me on a google doc

modern tundra
#

I work as well so I have that going at the same time

fervent vortex
#

Hey, I just wanted to check if we have an updated tier list of alt recipes now that 1.0 is out, since the old tier list resource seems to be outdated.

tame harbor
open wolf
tame harbor
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you are making 75% of the screws you need

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i think

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what are you making the screws with and for?

open wolf
#

nah hes got enough screws

tame harbor
#

oh missed the 92.903 was split

open wolf
tame harbor
#

yeah alternating in mergers with splitters is the play

open wolf
#

but if youre using mk2 belts im guessing you dont

fierce ruin
#

isn't it 1 water extractor for every 8 coal gens?

tame harbor
#

neg

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3 waters per 4 coal

fierce ruin
#

bruh when did that change

tame harbor
#

dodgammnit the wiki is breaking for me

calm mauve
#

gotta spread the 3 extractors out along the 8 gens

tame harbor
#

because lmao mk1 pipes

fierce ruin
#

mk1 pipes are so annoying

wind sandal
#

Is stitched iron plate recipe just terrible now? I mean it gets rid of screws but.... it seems a lot worse for efficiency or am I missing something?

inner crypt
#

Im just aboutta start tier 4 and plan on tearing everything down, what should i be making? Whats important to make lots of

tame harbor
#

really just "no loner needing to use screws" is good enough for most people

wind sandal
#

heh

analog loom
hybrid granite
#

I'm having such a great time
Turns out it's entirely possible to get the alien power augmenter without actually using any power for automation

tame harbor
analog loom
tame harbor
hybrid granite
wind sandal
#

ooh lol

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I'm still trying to figure out what I'm going to do.....

hybrid granite
#

And technically I could've done it without any power usage

tame harbor
wind sandal
#

I'm stuck on that research cause I need steel pipes

tame harbor
#

can "acquire" those as well

hybrid granite
#

The thing you need the most of is steel pipes, which takes a while when you haven't unlocked steel
Luckily there's a decent amount with drop pods and in the doggo cave

tame harbor
#

alos by GOD the best addition is that "make steel pipes from iron ingots" recipe

hybrid granite
#

That too, though I haven't unlocked it

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I don't know if it's available until you actually unlock steel

tame harbor
#

(shamlessly stolen from the subreddit but still funni)

minor tartan
open wolf
#

@analog loom why didnt you say you had smart splitters haha, makes it so much easier. got a diagram give us a sec to upload

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A2 is the 92.903 total assemblers
A1 is the other 2 assemblers
0–> is overflow setting
SS is smart splitter
M is merger

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Give me a break, I have bad pencils

calm mauve
#

issues Priceline some crayons

open wolf
#

no

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also @analog loom it goes without saying but both the belts leading into the a1 assemblers need to be mk2

simple oracle
#

how are lots of coal plants usually set up if water extractors aren't in front of them? do you just build over water and forget about that?

calm mauve
#

top one is most common solution

simple oracle
#

yeah that's what i have right now but i'm not sure what way to expand it

calm mauve
#

just make more 8:3 setups

analog loom
#

plenty of room to expand

analog loom
open wolf
#

well they are good asf

flint patrol
#

Is maths and Excel spreadsheets necessary in Satisfactory?

open wolf
#

no but pen and paper is good

flint patrol
#

To understand what each base is for and what resources are there?

open wolf
#

unless you going for maximum efficiency and simplicity its not necessary

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everything is just simple maths if you break it down into steps

flint patrol
#

Ok I'll just use paper or something for what each base holds and what resources it has

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Or is there signs for that or smth

open wolf
#

its good for keeping track of whats going on in late game

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or middle game now that 1.0 is out

flint patrol
#

Are there signs in the game?

flint patrol
open wolf
#

there are led signs you can unlock

flint patrol
open wolf
#

with images and/or text

flint patrol
#

That would be really good for people just wanting to have fun but wanting to keep some sort of efficiency

open wolf
flint patrol
#

I like yoloing it, helps learning and helps seeing what works with what and what doesn't

open wolf
#

yeah well if you are doing your first run planning on paper probably isnt wise until lateish game

flint patrol
#

Yeah well I'm doing my first proper playthrough

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I have two friends that would slap me if they saw my first world's save

fierce ruin
#

so if i doubled the size of it would it still work like feed 6 extractors into 6 different places on 16 gens?

calm mauve
#

yes

fierce ruin
#

that makes my problem so much easier

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just gotta feed new piping between the extractors and existing pipe

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thats on the gens

calm mauve
#

you would need mk3 belts for that

fierce ruin
#

i have mk3

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idk if there would be a issue but im running this off of 2 overclocked mk2 miners

calm mauve
#

240 coal is whats needed

fierce ruin
#

i have 60 gens

calm mauve
#

240 for 16

fierce ruin
#

okay

#

has the math for this stuff changed?

calm mauve
#

nope

fierce ruin
#

probably just me getting mixed up then since the last time i played

#

been 2 or 3 years

analog loom
#

will this balance out how I think? Top feeds down till it runs out, topped off by splitter. bottom feeds up till runs out, topped off by splitter. middle two fully fed by splitter. this is all rods and plates

open wolf
#

if you only have 4 smelters why not just use a single mk2 belt line

analog loom
#

and i have limited access to RIP's until this factory is fully functioning

open wolf
#

as long as you have enough iron ingots yeah it'll work. will take a while to get up to speed though

quaint pawn
#

120 items/minute, each smelter 30 ores/minute => 6 smelters/node

fierce ruin
#

idk where to ask this

#

encased industrial pipe or bolted frame? or reroll

fierce ruin
open wolf
# analog loom

im guessing the leftmost merger isnt connected to the splitter right next to it

calm mauve
fierce ruin
fierce ruin
analog loom
calm mauve
#

if you do you can just not chose either so they both get removed from the pool

fierce ruin
#

oh i didn't know that

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nice to know

calm mauve
#

its a new 1.0 thing

fierce ruin
#

got copper rotors and basic iron ingot

#

ah

open wolf
#

yeah then you should be chillin. you can manually put max iron ingots into the constructor's input slot if you want it to run at full steam right away, or just wait

calm mauve
#

alloy ingot?

fierce ruin
#

no basic iron ingot, limestone and iron

#

idk why i'd use limestone for that

calm mauve
#

you dont have to decide now. keep it unselected

fierce ruin
#

yeah

analog loom
calm mauve
#

think of all the smart plating you can make with that!

old plaza
#

is the "diluted packaged fuel" recipe still in the game? or have I been rolling all my hard drives for nothing?

calm mauve
#

its still in the game, not sure of the exact prereqs for it now

analog loom
calm mauve
#

is it in the mam near turbo fuel?

fierce ruin
calm mauve
#

i havnt looked yet as im not that far in

old plaza
#

I have unlocked fuel, packagers and fuelgenerators

fierce ruin
#

the building is fr from finished, our architect needs to get on

analog loom
# fierce ruin

yea i told myself the same thing when i hooked up my assemblers... im in a singleplayer world

fierce ruin
#

server with like 9 people, 2 or 3 have no idea how to play, 2 haven't been able to get on due to work and 1 like hasn't been on since his gamke crashed once

#

i have been up an extremely long time building everything mostly alone

#

they decided to move the factory and decontructed our starter area compelteloy before even starting the new main factory

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so that was a pain

analog loom
#

i usually have trouble with building factories that have large numbers of assemblers or small to large amounts of manufacturers. anymore than 1 or 2 inputs burns me out

calm mauve
#

blueprints can help a lot with that

#

you can have a set of machines pre done with lifts and spliters and power already connected

analog loom
#

how so?

fierce ruin
#

our rotors and reinforced iron plates

calm mauve
#

even a basic BP with just 1 manufacterer with 4 lifts set to different levels and a spliter on each can save you a bunch of time

analog loom
#

do you have one on hand to show off?

calm mauve
#

alas im at work

fierce ruin
#

isn't there a blueprint thing you can look at or does that only show blueprints you make

calm mauve
#

the BP machine will only show you ones you have made in the save. you can copy paste other peeps bp's into the correct folder. but you have to stop start the game for it to update

fierce ruin
#

ah i wish there was steam workshop for bps

calm mauve
#

imagine the red lines are lifts snapped direct into the manufacturer

#

you can then snap a spliter onto each lift end

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do that as a BP will save you a bunch of fiddling around

fierce ruin
#

nice

indigo lily
#

truck depot worth using for like motor factory bringing stuff over or should i just build it all onsite

calm mauve
#

trucks are deffinately an acquired taste

indigo lily
fierce ruin
#

i like my trucks when i need to transport stuff myself

indigo lily
#

feels like if i can build it all onsite thats the best but using those transports seem cool lol

fierce ruin
#

trains>>

indigo lily
#

not there yet but im excited

fierce ruin
#

i love trains, i built like a 9 car train one time

#

10 with engine

indigo lily
#

i still need to make stator motor factory but im struggling lol

fierce ruin
indigo lily
#

ive been runnin around like a chicken gettin drives but i keep getting screwed

fierce ruin
#

explorer

indigo lily
fierce ruin
#

i ran around the map got 8 of em and scouted a ton of area

#

the vehicle

#

the explorer

analog loom
#

How many total alt recipes and hard drives are there as of 1.0?

calm mauve
random creek
uncut grail
#

97 hard drives and acording to google 130 recipes

calm mauve
uncut grail
#

if im counting right 122 so google was close

random creek
#

Makes no sense sence the devs have said there are more drives than recipes 🧐

indigo lily
fierce ruin
#

there are def roads

#

satisfactory caculator shows more then 100 atleast

#

i think it was like 130

uncut grail
#

yeah and there's 97 in the world but i assume there's a way to get 3 in a different way perhaps but there for sure isn't more drives than recopies unless some recipes were removed.

fierce ruin
#

satisfactory caculators shows over a 100 drives

uncut grail
#

huh. well im not sure then

fierce ruin
#

118 to be specific

random creek
#

That's alot of drives O.O

crimson fox
#

Im having issues with water not reaching the end of these tubes
How fix?

analog loom
#

Do drives show up with a checkmark after you gather them? Like nodes do when you put down a miner

outer cradle
#

they get greyed out

outer cradle
amber jacinth
crimson fox
#

oh alr thanks

amber jacinth
#

Trying to push 360/m water through 300/m pipes is not recommended 😛

analog loom
wind sandal
#

Is there any reason I wouldn't turn slugs into powershards (once the research is done)

deep citrus
wind sandal
#

yeah but.... I haven't been able to complete that research yet 😦

oblique hollow
#

Takes oil to do that

deep citrus
wind sandal
#

yeah, I've been doing that. I can't find enough steel pipes

oblique hollow
#

Too much effort id rather just get to oil myself xd

arctic shell
#

how can I improve my designs I in the early game

calm mauve
#

i would build them in the BP machine, so you can add more capacity easily

arctic shell
#

Thx

vapid gorge
crimson fox
oblique hollow
crimson fox
#

a couple of them idle every now and then

oblique hollow
#

it might be head lift.
the nearest pump can at best be near the top of the extractor's round housing

#

any higher and the pump doesnt work at all

#

lower down it works

crimson fox
#

i have a headlift right where the pipes start to go up

oblique hollow
#

right.
have you checked flow rate on that pump?

crimson fox
#

i have 18 coal gens and 7 water pumps so it should be more than enough water

oblique hollow
#

that is 810/min water

#

how many pipes are you using here?

#

and is it mk 1 or mk. 2?

crimson fox
#

mk2

oblique hollow
#

mk 2 can only do 600
are you pushing it all into a single mk 2?

crimson fox
#

yeah...

oblique hollow
#

that wont work either then

rose coral
#

hi guys whats the 1.0 math and meta thing that was not in update 8 or before

oblique hollow
#

I dunno what you mean sorry

rose coral
#

whats the meta, new way of doing thing, idk

#

new preferred recipe etc

oblique hollow
#

Meta too fresh to say

#

But the new steel recipes are pretty dope

#

Steel pipes and beams had 0 alts before this

rose coral
#

wait they have alt

oblique hollow
#

Yep

rose coral
#

ooooo i am just about to get to steel

oblique hollow
#

The ones to mention are the molded beam and molded pipe
as well as iron pipe

rose coral
#

okkk, am gonna hunt some hard drives then, was thinking of not doing any alt recipe stuff before tier 8/9

oblique hollow
#

Alt recipes are very neat at ever tier

#

Their effects cascade up the recipe chain

rose coral
#

i just dont wanna rebuild factory every tier and stuff, but if the recipe is good enough for it then fine

oblique hollow
#

You dont have to rebuild

vapid gorge
oblique hollow
#

Just encorporate new recipee in new factories

rose coral
#

feels complicated am gonna stick to default recipe

upper arrow
#

i have this setup rn and im wondering why its not smoothly
each has an output of 30 iron ingots so it should get up to 120
i put each belt which needs to handle above 60 as mk2 but i still have idle stuff beacuse of this

#

i know those one spliter/merger after another take some time to balance out but idk i feel i fucked up somewhere (into 8 constructor)

#

i put 100 iron ingots into the first constructor to see if it fills up the belt and starts stocking up the other belt but no

chrome orchid
#

hmm

#

it just seems like only the last merger is actually doing something, don't want to sound rude but are you sure the middle one is connected / turned in the right way?

mental spruce
#

You'll need at least MK2 after the second merger.

chrome orchid
#

the speed should be ok, just seems like a saturated belt, mk1 just behind smelter, mk2 after merger idd

upper arrow
chrome orchid
#

still in the screenshot it seems only 1 smelter is actually outputting, hence the delay between ingots

mental spruce
#

You do have Mk1 belt after the last merger mate.

#

Right in the corner

upper arrow
#

cause of the backlog

upper arrow
mental spruce
#

no

#

thats mk1. you can see the same belt next to smelter and constructor

chrome orchid
#

can you try removing the mergers and replacing them? not sure if you placed mergers first and then belts but in the past you could clip mergers by accident, making it seem like they are working on foundations

mental spruce
mental spruce
#

hmm. ok.

upper arrow
#

both belts look the same because i made one belt mk2 to see if it does smth

mental spruce
#

kk

#

In that case i agree with djscorpio. youre probably best of rebuilding the mergers.

chrome orchid
#

foundations can do weird things 😄

#

but same goes with conveyor lifts

rose coral
#

i dont understand if you have correct stuff

upper arrow
#

i tried to redo the corner from above and idk why but even tho shit comes from smelter into constructor

#

no wait

rose coral
#

maybe if i could join i will fix

chrome orchid
#

i could go in a voice call so you can share screen, i'm only waiting for hard drives to finish 😄

upper arrow
#

gimme a sec

chrome orchid
#

i tried to recreate it but the angle shouldn't be possible

mental spruce
#

yeah maybe you didnt connect that merger. sometimes it happens that you can place a belt foundation just right under it

chrome orchid
#

idd as i said before

mental spruce
#

But that wouldnt explain why the first fewconstructoir have iron ingots on the belt

#

few constructor*

upper arrow
#

okay quickly rebuilding this line but what wouldnt make sense to me then is how is every line moving

#

like its n ot perma stuck its slowly moving, nothing stays permanently as if it had an end

mental spruce
#

Did you place the belt before placing the merger?

#

So merger snap onto the belt?

chrome orchid
rose coral
#

smelter 1 + smelter 2 = 60 2x mk1 belt

  • smelter 3 = 90 1x mk1 belt | 1x mk2 belt
  • smelter 4 = 120 1x mk1 belt | 1x mk2 belt
  • split 60cons/60next = 2x mk1 belt
  • split 30cons/30next = 2x mk1 belt
  • split ....... = 2x mk1 belt
chrome orchid
#

this is the closest angle you can do to a merger

#

as you see, no clipping as there was in yours

upper arrow
upper arrow
# chrome orchid

i did it the other way around
i placed a straight belt, placed the merger, removed access b elt so i can have a clean entrance

mental spruce
chrome orchid
#

also after the smelters, do you see every single line "lose" 1 of their ingot? they should alternate between line

rose coral
#

just put all merger and splitter first, then connect them all with appropriate belts

upper arrow
mental spruce
#

Maybe you have a lil bit of a mk1 belt left insinde that merger

upper arrow
#

i redid everything the same way i did before, same layout etc but i started the mainbelt with mk2

mental spruce
#

That did happen to me a few times

#

Thats the reason why i start building merger and splitter before doing belts now 😄

rose coral
#

bro doing manifolds, nobody goes conveyor merger/splitter conveyor merger/splitter... everyone just goes all merger/splitter then conveyors

mental spruce
rose coral
#

noooooo thats bad

#

and slow way to build....

chrome orchid
#

did you get it resolved? i am available to check things out

mental spruce
#

yeah it is bad 😄

#

Everybody started slow. Dont forget that.

upper arrow
#

seems that was the issue yeah

chrome orchid
#

i still do the belt and then merger splitters sometimes, holding control while placing works fine

rose coral
upper arrow
#

i mean in itself it isnt that slow i can just move my mouse along the belt and just use the snap feature to place the splitter/merger

chrome orchid
#

mostly for belts running off the ground through 🙂

mental spruce
#

Dont forget that you dont know how long hes playing... 😄

chrome orchid
#

but glad it is resolved Zod, enjoy the game 😉

upper arrow
#

i played like on and off since epic release but i never really had that issue, idk if it was luck or i just always did balancer builds

mental spruce
upper arrow
#

i think i just always did balancer setups which was a reason why i never played the game for too long when i played due to burning out for trying to balance everything perfectly while making it look tidy/neat

mental spruce
#

When i did supercomputer in my old savefile i had prob 20 merger and splitter connected

#

all was working for a few minutes

#

and then it always stopped

chrome orchid
#

haha 😄 turbofuel setups or nuclear tends to do that too but mostly was the mk2 pipe issue

mental spruce
#

Took me 3 hours to find out that i connected one merger with copper ingots into a belt that was supposed to have cable

#

Since this problem is fixed ill continue to build my plastic and rubber refinery. Have a good day everyone 🙂

upper arrow
#

another i question i have is about alternate recipe, outside of the screw one are there other must have recipes?

chrome orchid
#

cast screw and iron wire are really good

#

stitched iron plate in combination with iron wire ❤️

wind spade
nova steppe
#

Yo Im doing modular factories on 1.0, This may just be a dumb question (Like most of mine in this channel). But I'm making 40 computers/min. For Adaptive Control Units, I want to transfer over 6/min to a separate factory for Space elevator parts. For such small amounts, is it worth to use a train?

chrome orchid
#

i also enjoy the steel rotor one so that with the standard stator one makes it easy to use the same materials to start on engines, same ratio for output, so 2 rotor and 2 stator assemblers will go into 1 assember for motors

chrome orchid
wind spade
nova steppe
chrome orchid
#

its not really expensive and i'd try copper rotor if i had it haha 😄 but i dislike using copper too much seeing iron is more available in the game, iron wire does the trick for me 🙂

chrome orchid
wind spade
#

And you won't run out of resources, there's like no chance

chrome orchid
#

that is what my mates keep saying but i have before 😄 maybe with converter it'll be better 🙂

chrome orchid
#

idd

ancient oriole
wind spade
ancient oriole
#

Screws, my beloved

wind spade
outer vale
ebon pilot
#

The pure copper nerf is real XD

hot hare
main atlas
wind spade
main atlas
#

hasnt been for me

#

most people gave actual answers

wind spade
main atlas
#

well... tf do i do with steamed copper when i didnt even have steam unlocked lol

wind spade
#

it's like asking "what is the best car" and some guy saying "toyota yaris"
doesn't mean that the car is best or that everyone should go buy it. It just means that person prefers that car over others

main atlas
#

oh i see

wind spade
#

unfortunately most people think that popular = good, which just isn't true

main atlas
#

well my usual questions were related to if its actually useful for small factories and rate/min logic, most just either say yes or no

#

true

wind spade
main atlas
#

well im in rocky desert and most building places are a pain to build on

river night
#

most people honestly overthink recipe selection, when it comes to what harddrive result to pick... pick getting more harddrives and get both :D, then later if you need to find out which recipe to actually use in your factory, you'll have much more of an idea what you need and what resources you have

wind spade
#

if you want to follow a random guy's opinionated reply, you're free to do so. But I don't recommend that, because then you're playing their game, not your game

#

for all the others, I try to show them that alt recipe selection is situational

main atlas
#

i see..

#

yeah i have no math skills

wind spade
#

may be a wrong game to play then 😛

vast jungle
#

you can use "satisfactory tools" to compensate

sterile harbor
#

if i were to put the space elevator on foundations, how big of a square would it need to be to fit it

wind spade
#

!wikisearch space_elevator

brisk shoreBOT
#
Official Satisfactory Wiki

The Space Elevator is a special building used to complete phases of Project Assembly by supplying it with Project Assembly Parts. The first three deliveries unlock two higher Tiers of Milestones, while the fourth one unlocks the 'Employee of the Planet' Cup in the AWESOME Shop.

sterile harbor
#

so 7

#

or 8 just cuz

analog frigate
#

I cannot use truck stations to transport multiple materials without risking clogging the truck inventory right? can't configure it to "keep X amount of material 1, Y amount of material 2...." on truck storage when loading, right?

#

what about trains? can do that?

cloud pollen
#

no, trains also cant do it. its one station per item if you want to send only one item

analog frigate
#

and one wagon per item

#

otherwise it might be full if I try to use the same vagon for multiple items, right?

ashen zealot
#

Yeah might get problems if you produce more than one round trip can transport

#

It can be okay if it's something low volume, let's say you are exporting both heavy frames and motors from steel plant

analog frigate
#

still, for the sake of escalability, I should keep it to one wagon per material, one station per material

#

I can choose which wagon to unload to, right?

#

and which train is just passing or loading/unloading, right?

main atlas
#

how come capacity is 840MW, but power dies as soon as the yellow line hits the black one?

oblique hollow
#

Good question

#

doesnt this mean you have a ton of biomass burners

main atlas
#

i dont have any power cells so how in the hell is capacity more

analog frigate
main atlas
#

so idk whats up

oblique hollow
#

Restart the game, see what happens

main atlas
#

t was like this yesterday too.. and i just started the game up lol

wind spade
wintry totem
#

Guys silly question, it's been awhile since I played and my memory failing, I remember being able to quickly copy and paste buildings, like say a splitter + floating one for two inputs in one line I would copy paste this to the other assemblers instead of manually making splitter then deleting so it floats.

Am I remembering using blueprints or was there a smaller shortcut that did this? I was going to sort out blueprints later but had a feeling there was something like a build mode.

wintry totem
#

Ok cool must have been my past self setting those up as blueprints! Thanks 👍

golden sonnet
#

how do i split 50 per perminute into 5 10 per minutes with only spliiters and mergers

wind spade
#
--S--S--S--S--S
  |  |  |  |  |
royal yacht
golden sonnet
#

what if i realllly wanted it to be 1:5

#

how difficult would that be?

royal yacht
#

I’ll grab the pic

wind spade
royal yacht
#

The maths is simple but as you can see it’s a bit chunkier and more awkward

brazen prawn
#

ohh you guys are way too good at this

royal yacht
#

Don’t thank me lol I only actually learned the maths for them a week ago

wind spade
golden sonnet
cloud pollen
golden sonnet
#

but i thought i should extend muself

brazen prawn
#

you're saving the remainder basically I never thought of that

royal yacht
#

It looks recursive, but due to the way satisfactory does stuff it just kinda works easily

#

For 1:7 you do a 1:8 and loop back, 1:11 you can do a 1:12 and loop back…

tame harbor
#

finally got fuel power setup before work.

2,500 MW babyyyy

royal yacht
#

Yoooo

tame harbor
#

DDs are so goddamned nice btw

main thicket
#

i have a fuel plant with 70 overclocked generators and i use 2 600 pipes and one 300 to distribute the fuel. What i noticed is that the last generators dont have fuel after some time of running even tho i filled up the entire netork before turning them on. What could be the issue? I tried splitting the 600s into 300s because i thought that it was too many pipes in one

royal yacht
main thicket
tame harbor
royal yacht
main thicket
royal yacht
#

Ideally don’t use buffers either

main thicket
#

straight from the turbofuel plant to the gens?

royal yacht
#

That’s the ideal setup yeah

#

Buffers are basically big pipes that cause bigger issues

main thicket
#

alright i will try that too

tame harbor
#

Yeah my buffer is only for for startup

#

Once said buffer is drained, or all the generators are on 100% uptime, it goes away

main thicket
#

also i noticed that some packagers that unpack fuel keep it inside of them and the others at the same network are empty and struggling to keep up and i tried to fix it by adding a buffer there too

royal yacht
#

Try checking this out if you get a moment too

oblique hollow
#

Buffers are for capacity mostly

main thicket
#

alright

#

i will shut it down and try to fix everything again

oblique hollow
#

Make sure that the fluid isnt being piped higher than 10m and that your pipes can actually move whats needed

#

If it still struggles it may be better to split the pipe network up to reduce the load

main thicket
#

yeah i will use 300 pipes

#

and probably loop them too

#

no buffers and valves

wind spade
#

oh, a reasonable person using pipes the "right" way 😮

#

(tho 600 pipes are fine)

hard locust
#

most optimal recipe for uranium fuel unit with the new recipes

wind spade
#

activate your windows

hard locust
#

its very very few materials for nuclear tbh

#

you could probably delete 3-4 materials with the converter but i think the energy use is not worth

spice depot
#

idk why I got myself thinking this way but if I have 8 generators that need 360 water/min, 1 row of mk1 pipes aren't gonna do it cause they only supply 300/min

#

right?

hard locust
#

yea they arent gonna do it

#

you can use a setup like

brisk shoreBOT
vapid gorge
#

Bleh, use two pipes

royal yacht
deft lichen
hard locust
#

idk if it make sense the way i worded it

#

it would make 2 pipes carry 180 water

royal yacht
#

Or the third in the middle or at either end

hard locust
#

also true

wind spade
spice depot
#

ah thank you

hard locust
#

exactly

eager solar
#

Also works if you attach 2 at the end of the pipe and the last one on the other end

zealous lark
cloud tree
#

How usefull is this recipe considering it only unlocks ||after steel production ||

ashen girder
gloomy drift
#

so how do you guys deal with mid game? I'm in between trucks and trains, and want to create some factories for computers and whatnot. do you just bring raw items to the location or do you make smaller factories and ship out the parts, like sending out circuit boards for computers rather than making them on site

deft lichen
#

every factory is ore in, result out to storage (*dimensional depot)

cloud tree
ashen girder
#

Or are you shipping ore places?

wind spade
random creek
tiny fog
#

well im conetplating, but i think i wiil go witch copper rotor too get rid of more screw cause screw them

random creek
#

Screw screws - satisfsctory motto

tiny fog
#

wait stitched will get rid of more screws, (wanna make modular frames)

wind spade
random creek
#

No

#

I have a vendetta against screws 😛

tiny fog
#

dont have cast screws, dont want to build so many coinstrucors.....

wind spade
#

cast screws are meh

gloomy drift
wind spade
#

steel screws on the other hand

tiny fog
#

i havent unlocked steel yet lol

wind spade
#

also, you're gonna build "so many machines" anyway. better get used to it

random creek
#

My turn for a question. Turbo fuel. Diluted packaged fuel for it or not?

wind spade
#

screws are not bad in any way despite people telling you so - that's just them parroting screwscrews from U2 era

tiny fog
#

i have a super computer tho, i have over 100 coupons from doggos and crash sites xD

wind spade
deft lichen
ashen girder
#

Not what I meant. 😅

random creek
ashen girder
wind spade
#

the problem is that when you ask that way, people turn it into popularity contest and you won't get anything other than "I like" "I don't"

so, better question is - what are you looking for? simplicity? oil efficiency? machine count?

random creek
#

Community opinion. I'm aware that I'll get I like I don't like 🙂

deft lichen
ashen girder
#

Wild.

tame harbor
deft lichen
#

especially now with depots

wind spade
# deft lichen by far the simplest logistics though

I know that there's tons of things to do, but may be worth updating Independency (and also - alt recipe tutorial) on wiki

don't have much time now, otherwise I'd do that (yes, Dota's international is being played, but that counts as "having no time")

ashen girder
#

Hm. Maybe I'll try that.

ashen girder
cloud tree
tame harbor
#

It's amazing

cloud tree
deft lichen
wind spade
wind spade
ashen girder
tame harbor
deft lichen
#

the goal isn't to follow the strategy as strictly as if it was a ruleset

ashen girder
#

Yeah, that makes sense.

cloud tree
wind spade
#

check which buildings need pipes and estimate how many you'll build and how often. Produce some small amount, you can always add more if needed

cloud tree
tiny fog
#

I decided thats how my next factory is gonna be

tame harbor
#

Anyway the logistical simplification of iron pipes is still nice

ashen girder
#

Removing an entire resource from a production chain always has some value.

pseudo moth
#

if i have access to nitrogen and blenders, is it better to go for a turbofuel or rocket fuel setup?

tame harbor
#

My gut tells me going for rocket fuel would be worth it (only just entered phase 2 last night), but it depends on where there's a good spot between Oil, Sulfur, and Nitrogen

pseudo moth
tame harbor
#

Yeah the fact that the Turbofuel upgrades five back compacted coal is pretty snuttpog

#

But not enough to fully balance it, though it gets closer if you add lööp

plucky niche
#

does anyone know how many mercer spheres and somersloop are available with 1.0 ?

deft lichen
#

298 spheres 106 sloops

cloud tree
#

and how about this one

tame harbor
deft lichen
ashen girder
maiden arch
#

did 1.0 add any new alternate recipes to the game? i'm planning out my factory and using sf wiki to find alternate recipes that i might need, but the wiki is not fully up to date yet

deft lichen
#

recipes are up to date

tame harbor
maiden arch
#

great

deft lichen
# maiden arch great
Official Satisfactory Wiki

Recipes are conversions from a set of resources (ingredients) to another set of resources (products). There are three types of recipes:

Crafting recipes – Used to craft items and fluids in factory buildings, the Craft Bench, or Equipment Workshop. They are non-reversible; once a resource is crafted, it cannot be deconstructed back. However, pac...

Official Satisfactory Wiki

Hard Drives are special items obtained from Crash Sites used to unlock alternate recipes (see below). Crash Sites can be located using Object Scanner after Radio Signal Scanning has been researched in the MAM.

pseudo moth
wind spade
pseudo moth
#

but i have burn rate already

tame harbor
#

Holy moly

A full 600 m^3 pipe of rocket fuel powers 144 fuel generators.

36 GW of power

wind spade
#

then just [amount of fuel per minute] / 60 * [fuel energy] = [power produced]

pseudo moth
#

ty

cloud tree
#

how to use dimensional depot the best way? because early it has slow upload dont i flood it with one resource if i connect everything to mergers?

#

because if there is smth on the incoming belt that already has max capacity it will block the rest from going in

cloud tree
#

so the trick is to build multiple depots for every product

wind spade
cloud tree
#

ahh yeh thx!

pseudo moth
#

okay, so if turn 300 oil to turbofuel, i get 22.222,23 MW

and if i turn that into rocket fuel, i get 66.666,65 MW, besides cutting down on coal and sulfur

i think i'm gonna do it 😈

vast jungle
#

Three times as much energy? Nice

#

What's the catch?

pseudo moth
#

lmao sorry for sending that screenshot

vast jungle
pseudo moth
quick gorge
#

Lore master taking a break from lore.
How's the meta coming along?
I haven't actually built much factory yet in this silly factory game 🙃

#

Y'all figured out how worth Ficsonium Fuel Rod actually is or should we just flush plut waste? :p

ashen girder
#

They definitely don't produce a lot of energy. I haven't seen how much energy they take to produce in net though.

quick gorge
#

I looked over the recipes while taking my microbreak from lore... just from skimming over I feel like it takes more power to assemble them

pseudo moth
#

how do call it when you dont use manifolds? like when you just use a single line of mergers/splitters

ashen girder
pseudo moth
#

isnt a manifold the one where you evenly distribute resources? (sorry english isnt my first language)

ashen girder
#

Ah, no, that's a balancer.

pseudo moth
#

ohhhhh

wind spade
wind spade
quick gorge
ashen girder
#

I don't see a reason to include manual tasks in the math of the game.

quick gorge
#

🤷‍♂️ sounds right to me tbh

#

Really depends on if it is negative net, it is an interesting choice but it does have the rule of cool I suppose

ashen girder
#

I think it's negative net by itself.

#

So you have 3 choices: reprocess to ficsonium, store waste or sink plut rods.

#

So you're basically paying energy to not have waste stacking up over time.

quick gorge
#

I might take the chaos option and make Ficsonium, not the rods, the ikea lamp and just have those around the factory going all pulsating and terrifying.

#

It is the coolest looking item and having them just travel around the base menacingly, likely just have a mk1 go around and eventually turn into rods when I get back to the factory part of this game.

wind spade
pseudo moth
ashen girder
#

At least those aren't one of the most radioactive items in the game. 😂

quick gorge
ashen girder
#

Nope.

amber jacinth
quick gorge
#

Using all the uranium on the map (oc) what is the max ikea lamps/m can we make?
if I can get a mk1 belt I will totally make a belt of chaos before going to be processed into rods to be consumed

amber jacinth
true cliff
#

how far does mk6 go

ashen girder
#

Presumably 56m, same as the others.

true cliff
#

ic ty

tame harbor
ashen girder
#

Define waste?

tawny chasm
#

don't you want to use them for power? 😛

ashen girder
#

Plutonium rods are the highest density fuel in the game, so sinking them is literally throwing that in the bin.

still blade
#

how do I split 48 items/min like this?

wind spade
tawny chasm
#

manifold

ashen girder
#

manifold

amber jacinth
ashen girder
#

I'm pretty sure it's net negative to do that.

#

If you're okay just storing it, it's more efficient to do that.

pseudo moth
ashen girder
still blade
#

everything can be a canvas

#

anyways, thanks!

pseudo moth
#

lmao sorry, i drew that for my friend the other day

ashen girder
#

No worries, just seemed like a weird choice of canvas. 🤣

amber jacinth
#

Would love to get some opinions on this...
https://www.satisfactorytools.com/1.0/production?share=SjDhOK0hstNusUJc7nuy
A few glaring design choices include a limit of 4k SAM (to allow for use in other production lines), and a 2500 uranium limit (the converter is not included in this line).
Do note that I mainly focused on the removal of waste, and used the recipes with the most uranium waste possible.

slim sorrel
#

whats the conversion of plutonium waste to fixonium fuel rods

amber jacinth
#

2 plut waste -> 1 ficsonium rod

dark lava
#

60/min beams and 80/min pipe sound fine just for building?

slim sorrel
wind spade
ancient oriole
tame harbor
#

The way I see the ficsonium debate is "by the time I reach tier 9 smarter people than me will have figured it out

ashen girder
#

I'm waiting for someone to come along and calculate the energy costs. 😂

pseudo moth
wind spade
#

"big storage" is rarely needed (even if you do central storage, one ISC per item is enough in most cases)

cloud tree
#

litteral cheatcode, ||i saved every slug KEK||

#

same goes for|| alien making protein and capsules||

dark lava
wind spade
quick gorge
tame harbor
#

Bonus points if you have fauna set to passive

ashen girder
tame harbor
#

Yeah at the end of the game

quick gorge
median void
#

Heyo, how much of my Factorio experience with building trains carries over to Satisfactory?

ashen girder
#

Path signals accomplish the same goals as chain signals but in a different way.

median void
#

I see, cool

tame harbor
#

Saying "you can make X at tier 9" is like saying "why are you belting that steel to your Hub in phase 1 ~1km when you can use drones?"

ashen girder
#

waits to be corrected

oblique hollow
#

transport tycoon trains experience is much more accurate

#

because that game has path signals

ashen girder
wind spade
rose coral
#

Having water tower for input into coal plant is such a underrated meta

tame harbor
ashen girder
#

Because it's taking advantage of a glitch. 😦

oblique hollow
lone yacht
#

hello, can anyone tell me, what does this percentage mean?

wind spade
tame harbor
#

How much time it spends running

wind spade
lone yacht
#

oh, i get it

devout sky
#

Planned to build a 20 motors / min factory here, but i think i'm too mush in early games for this, it consume almost 1GW and i only produce 2.4GW with coal

lone yacht
#

thanks

oblique hollow
#

what is sort of a bug is when it manages to add headlift to input and output
that ones a bit wonky and honestly i do not trust it

wind spade
ashen girder
#

Are they actually pumping fluid up to it? Or using the glitch that lets you do that without that part?

oblique hollow
#

if that buffer ever drains you lose your head lift so its playing with fire

rose coral
wind spade
#

yeah but it's imo a bug, not a feature

tame harbor
cloud tree
#

Let me be happy ;3

rose coral
tame harbor
#

Don't forget to make some smort splitters to sink the rubber and plastic if your buffers fill up

rose coral
#

Its not a bug

wind spade
#

how is that not a bug

rose coral
#

No, you still have to pump water to tower, but for efficiency tower to coal plant is better than pump to coal plant. Because tower to coal will always have max flow rate

oblique hollow
#

there is a way for no pumps at all

oblique hollow
#

which is the tower greeny means

oblique hollow
wind spade
#

yes

oblique hollow
#

and the main pipe is the one far below

wind spade
#

yes

oblique hollow
#

thats not free head lift then
you have the top pressurizing the pipe below
you have flow rates mixing

rose coral
#

How do you have extractor high up than buffer

oblique hollow
north monolith
#

How does it differ from irl water towers? Afaik it works the exact same way

wind spade
oblique hollow
#

in satisfactory you dont have that

rose coral
#

Yeah if same hight than understandable the extractor has a pump inbuilt too so you can even have tower a bit higher, does not matter how low the pipe goes then

wind spade
#

found it

oblique hollow
oblique hollow
wind spade
#

was mostly posting for the left part

oblique hollow
#

You can use a single pump to raise like 50 lines vertically

#

and we all know thats intended cause the system doesnt divide head lift when it passes through a junction

#

The only difference here is that you pay 20 MW for a "super pump" sitting up high on a mountain

wind spade
oblique hollow
#

its the same as using a single pump for bottom feeding manifolds

wind spade
#

oh, 50 lines = 50 pipes, not 50 meters

oblique hollow
#

yes

wind spade
#

for some reason my mind went for meters lol

oblique hollow
#

Pump set the head lift on the output side to a fixed value
and no matter if you have machines that apply 10m connect to the same network
the highest head lift wins

#

and it sets it to this max value for all connected pipes

#

We know this is nonsense, it seems broken, but thats just how the system is set up to work

#

Anything else would mean tracking head lift differences

quick gorge
# oblique hollow

I don't know why, I tabbed back in here to be greeted with just this on my screen and I just giggled. Thanks for that

oblique hollow
#

lots of rambling just to say this here in a convoluted way:

rose coral
#

You are just redirecting input's flow direction by sending it in already max flow pipe+max headlift pipei dont see how that is bug, thats just smart way.

The pipe is not gonna output 300+ water at output, irl the pressure inside pipe by adding the input part would increase the flow rate beyond its limit (overclocked pipe) and if pipe is not strong it explodes.

But in game you only gonna get a max of 300

quartz loom
#

should I make turbofuel instead of regular fuel for fuel power plant?

wind spade
oblique hollow
quartz loom
oblique hollow
#

its not a bug

wind spade
#

should not

oblique hollow
#

its just a design flaw/feature that we'll have to accept
Everything the system does makes that part perfectly logical

rose coral
wind spade
#

it will that's not what I'm talking about

tame harbor
quartz loom
oblique hollow
#

None of it seems worth it but it guess its just one way to keep stretching oil for power

#

at some point you might wanna consider nuclear

quartz loom
#

i also need to get wayyyyyyyy better at infrastructure to be able to handle that. I suck at making connections between factories right now lmao

oblique hollow
tame harbor
quartz loom
quartz loom
ashen girder
oblique hollow
#

We got head lift and thats it

tame harbor
rose coral
#

Theres no pressure system, just headlift.

woven crater
#

is S.A.M. bugged? I have a mk2 miner on a normal node but it is saturating a mk3 belt

oblique hollow
#

check the miner menu for output rate

woven crater
#

120/min

oblique hollow
#

cant really confirm they are bugged

#

mine works like expected