#math-and-meta
1 messages · Page 138 of 1
seems like it 
I'll patch it into the wiki manually
"ClassName": "Desc_AlienPowerFuel_C",
"mBoostPercentage": "0.200000",
"mBoostDuration": "12.000000",
"mDisplayName": "Alien Power Matrix",
"mDescription": "This intricate condensed-matter matrix is used to enhance the output of the Alien Power Augmenter. \r\n\r\nInitially developed in efforts to create a human-made Somersloop, the Alien Power Matrix cannot sustain the extra-dimensional energy connection on its own. However, it can effectively stabilize the energy stream of the Somersloop.",
That's not the recipe. 👀
looks like the boost rate can be changed, and that it adds to the base 10%
yeah I have to patch in both
OH greeny is the satisfactorytools maintainer. that just clicked for me.
who else here is satisfactory famous, i gotta know
Ondar's one of the Wiki Gods. McGalleon wrote the literal book on pipes and fluids.
What do you think of something like this?
I guess "total generated" isn't a great name.
Oh, SignpostMarv is the one that runs the Satisfactory Clips Archive and trims all of the streams into tasty, bite-sized clips.
this community is so dedicated and cool
@ruby kelp see #math-and-meta message for alt recipe choices
yes I know, busy work, sorry. Will look at it asap
Good enough fer me. 😄
they are aware.
Well, yes, I see that now. I can see his messages, he just can't see mine.
in a new world with only a handful of machines, there is a decimal in the power consumption such as 60.7. does anyone know where the extra power draw is coming from? nothing is overclocked
7 machines doin' nothin.
what's the best calculator? I'm using https://satisfactory-calculator.com/ because it imports my savegame recipes, and has this view where every building is shown
There isn't a best. Whichever one works best with your brain and your workflow is the best.
Any1 know if the SAM stuff can be sinked and what their sink value is
What do you guys think, is it better to use somersloops on item multiplication or power augmentation? Or both?
if you use them on item multiplication you can always take them out
id say use a couple on power rest on items
You can always undo the power augmenters, too.
that's the juicy question. I don't think anyone can give a qualified answer yet
There's no permanent consumption of either artifact outside of the research trees themselves.
you can check all in #welcome and see which works best
My gut instinct is duplication, you'd need (iirc) 100 somersloops to double your power output. If you need less than that to double your power production lines (AKA, the uranium processing) or similar then power augmenters use is limited
I prefer Greeny's satisfactorytools.com
100 somerloops + alien power matrixes would be a 300% power boost I think
that depends. what is your goal?
thats depending if you can make 50 matrices/minute
I think I might just do half for augment half for item multiplication
what items you multiplying?
probably ballistic warp drives mainly
fair
and singularity cells
Multiply APMs. 😁
maybe? idk too much math lol
Ooooh didn't see those are a thang
(only just automated phase 2 in 1.0 lmao)
Nice, I kept progressing on my previous save but had to fix a lot from update
can I do such split?
like, I only want X amount of beams to not go to the asembler
oh fug
combine 2 outputs into 1 belt
split into 3 belts
combine 2 of the belts
a spltter calculation
wtf? It's telling me Iron ore is mined from limestone?!
Any better tool that isnt broken?
does this like work ifyou just use 1 splitter would it just manifold itself or like nah i sometimes get numbers that are so wacky
ok I have a harder one ahahahç
looks like it's using the SAM+Limestone -> Iron Ore conversion
There's no converter building in there though.
one splitter
?
slap a splitter in front of each constructor, leave them all at 1%, wait for the machines and belts to become full, and then set desired clock speeds. one belt from combined foundry output.
that would be 50%
and what happens if you send more materials to side that needs less?
how do i limit it to what stuff i have available to me?
it will do more steel pipes to be stored on a box
1% what?
well no, because the constructor can only eat the 7.5/min
the pipe constructor will fill up, then the remaining items will overflow to the other side
that would take too long
usually just a few minutes
other option is to build two sets of foundries, one set making 7.5 for pipes, one set making 120 for beams
when do I unlock the underclock option?
MAM
implementing the diagrams from the production planners is very difficult without over/underclocking researched.
for non standard recipe outputs amounts
any idea how to remove this rock for my coal plant?
question if i use this how can i split the perfectly the numbers? or should i use manifolds rather than balancers?
can any pipe enthusiasts tell me if i can do this
nobelisk, research in MAM
I just asked this, you need to unlock underclocking
and underclocking the machine you'll lower the flow
not on the splitter, on the machine
for example, on your case you need to set the iron pipe maker at 0.876 power
I wonder how people play this game without calculator, I tried and I ended just using one ore node for each material pretty much
ok understood so no need to perfectly balance them and use manifolds and it will balance itself?
yep, being underclocked, the belt will fill and the machine will only consume that amount
the numbers on the belts for calculators are more for information than for something you need to apply
ok thank you
I prefer a manifold. I'll do a ground level manifold for one, and a lifted manifold for the other. But your picture will work. Might benefit from letting belts and internal stacks fill up first.
So I feel pretty confident someone has already figured this out, but what's the most important alt recipes to get early game and what should I avoid unlocking to maximize the chance to get them?
epic question - is there any reason to keep the experimental branch installed if both experimental and early access got updated to 1.0?
press n to call up NumberCruncher (calculator)
Hey greeny (I don't want to tag), is there any planned date to release an update for the web satisfactorytools?
I don't want to rush, you will be enjoying the game right now and not thinking about the web (and I completely understand that), just asking
Because right now I'm looking at an alternate recipe that's not in the web, I guess it's new from the 1.0
Thank you for all your hard work to make the web possible!!
but i cant unlock this yet
its the only way, use other coal for now, unlock boom-booms later
have you switched to the 1.0 version in top right corner? it seems to have the new recipes. if you cant find one, specifying exactly what is missing would be helpful.
oh fuck, i didn't refresh the page and only had the .8 and .7/6 versions hahahha
thank you! I'll take a look into it and if something misses i'll say
can't clear it without it
for dimensional storage I cant quite work it out, am I missing something or is it not actually possible to have it so you automate the loading of items into it? Like you cant manage any overflow so once you hit the limit of an item you would have to manually remove the stack to let the rest of the stuff upload so you would NEED one for each resource? Was really hoping I could just bung basic stuff in at once as overflow to top up then rest in the sink but it seems not possible, I hope i am just being a tool!
It seems you need a separate one for each kind of resource.
Tip: you can intercat with the box to manually remove item, dont need to dismantle the belt
They're meant to be heavily restricted.
yeah thats a shame but its the conclusion i came to as well
yeah im fine with it being a reduction for not having to carry a full inventory, it will save many trips when im caught short but was hoping to be able to just slowly feed in excess but guess i gotta priortise and do some manual interventions!
It's super useful. And there's enough spheres on the map that you can build one for everything.
So we basically can swap our item mall boxes with dimensional depo and call it a day, right?
water pumps limit water throughput? I have 4 (120m3 each 480 total) water extractors, feeding 8 (45m3 360 total), with a pump to raise the water
ignore the 4 last coal generators, it's unfinished
wait the tubes are max 300
@wind spade Is this the correct file to grab all the recipes ingame, or should I be using some default one?
Just going to build an excel table with all recipes to do some MATH on it.
yeah (though you can use whatever language you want)
would you happen to know which one of them is the pirate language option?
Just for me, this achievement is bugged?
no hablo espanol
It's not Spanish, it's Portuguese
is the conquest of the 4 biomes
any tips on how to plan factories out in a more efficient way? 
why do some packagers keep the fluid and some do not when they are connected in the same network?
@wind spade the reason I use calculator instead of yours is I can add the ore inputs, I use that for deciding how much of each material I want depending on the near resources, the moment I exceed some material, it adds a miner
do you have something like that?
I could just watch the numbers too
you can literally set how much ore you have
what website is this
ty sir
any1 have a good how to video on oil dont know where to start theres so many recipes
pick one item, check recipes for that item, pick some, build, repeat 🙂
is oil a new power phase?
can be if you use oil for power
recipes shine in specific situations. Use them then.
For example Iron Wire - reduces your use of copper.
great someplace where you need the copper for something else or copper doesn't exist
or when you want to make something purely out of iron node
and with new iron pipe alt... we can basically make motors from iron alone
@bronze canopy started in grassy fields?
No, started in the spawn location NW of the Grassy fields
Rocky desert to be more precise
yeah I was never a fan of that area SE of that zone there's a cliff with coal and at the bottom ther's iron copper and limestone
plus a few other scattered around
solid place to start
do you know you can hold CTRL while building machines and things to have them snap more precisely next to each other? eases things a lot
No I didn't know that...hmmm...I have just over a 100 hours in the game (yeah, I know, still a serious noob 🙂 ). I love this genre of game...but logisitics just is not my forte 🙂
that + mmb to select obj helps a lot
hold E for a radial menu means you don't need every obj on hot bar, just one from each 'category'
You get there 🙂
I tried to talk my son in to playing with me (he's a wiz at these types of games) but he's not into satisfactory (factorio though...he loves that game).
they are very different games.
Tell him that SF production possibilities are much more complex if you try it, you can understand why he doesn't want to go for it 😛
they are fairly different games though
Yeah I agree different games overall, but there are some similarities. Plus there are mods for factorio that can increase difficulty quite a bit. I've tried to get him onto satisfactory, but he's just not interested, unfortunately.
lol I just figured this out yesterday lol 🙂
well, it's less about difficulty and more that it allows you to have completely different approaches to things depending on your style location and alt recipes available 🙂 ah well, maybe if your'e having fun with it that'll change his mind
Yeah...hopefully, if not I'll just have to keep beating his butt at Madden and College Football (My son will be 20 in October BTW). 🙂
why would i want this xD
feed it into a dimension storage so you never need to build a miner again
I belive they are used for a late game component now
reaaaaally
oh god
a 250%+LOOP Assembler costs 201.5 MW
and now said assembler is in, well, i can only describe it as "duress"
Upgrades, people, upgrades
Found a great location that you can get to very early from the rocky desert it has 2 Pure and 1 Normal Quartz node as well as 1 Normal SAM node. I've marked all of the entrances because it is in a cave and the highlighted marker is the easiest to get to just be prepared for a lot of stringers my current location is the location of the nodes
the home marker is right near the rocky desert spawn
Alright so the sommersloop gave me an idea
We can use it to duplicate the out so, if we use something that has as an input its own byproduct, we can get an ever expanding loop
I tried with packagers, it didn't work
But what about oil
presumably the devs were smart enough to avoid such things
but i like where your head is at
even if you can the power consumption becomes an issue very quickly
Not really
Because you'll only have 1 machine powering the infinite loop
that doesn't work because it'll hit throughput limit of the pipe
Mk.3 pipe when
Ooh, can't wait to try this stuff out...
Might be able to do an infinite loop with recycled rubber/plastic.
Thats going on the list of things im absolutely doing ASAP
OH YES!
fuel is not a byproduct tho. but you could use packagers to duplicate fuel, so potentially, yes
Packagers can't duplicate.
and you could burn some of said fuel to power whole thing, so if this is power positive... yikes
they can't? somebody checked?
aww, "devs think of everything" ™️
Yeah, that one makes sense. 🤣 Hence you might be able to get creative with the oil cycles that exist.
so we're left with duplicating uranium rods and elevator parts
has anyone solved how to deal with a mk.3 miner fully overclocked with sommersloop on a pure node or is it still limited by belts?
Mk6 belts do 1200
And DNA and protein.
And shards until T9.
Snutt point blank said they lied about that ever being a thing they didn't know how to solve. 🤣
wait, you can put sloops in miners?
For some reason the 1.0 Update has fixed my Fuel Power plant
Guys did any of your lizard doggos ever give you a summer sloop? 🙂
but isnt a fully overclocked mk3 with powershards and sommersloop more than 1200?
Can't sloop miners.
you freaked me out here. If we could sloop miners, all my sloops would end up in uranium, then bauxite, then probably sulfur or caterium, whatever has higher point value
how are y'all feeding your DDs?
this is what i'm doing
Converters can!
well, they can
I got SAM ore but don't have steel pipes so I still can't use it smh
infinite uranium loop when? you still need sam tho
skrill issue
Might be worth using sloops up the entire SAM chain.
You can find pipes around crash sites if you look hard enough.
Also Encoder can be slooped with 4 sloops.
if sloops are limited resource, does it make sense to use them for power augmenter at all?
hey
i've found 6 so far and they all had rotors steel beams and stators
Honestly, not really IMO.
Alrighty math boys. I need some help. I have 286.451 screws/min on 3 belts (2 full mk2 belts and one mk1 belt with the rest). I need to feed 4 assemblers whose requirements are as follows: 92.903 screws split between 2 assemblers, and another 193.548 screws split between the next two assemblers. How can i balance this? I do not think I have the proper belts for a manifold, but maybe one of yall helpful folks could design some sort've injection manifold
i think i have a spaghetti issue
Those lines are far too straight to be spaghetti, friend.
belts square, not spaghetti
Lasagna, tho..
minecraft spagetti
not enough layers for lasagne either. ravioli?
Fr, SAM to reanimated SAM is an awful conversion…
24 SAM per Fluctuator.
The early SAM conversions are really what’s annoying me for Ficsite fuel productions
Clean plutonium! But a byproduct of 112 oscillators!
okay, getting 2x the power shards out of slugs from suing sloops is great
my SAM to Reanimated SAM System
Man, everyone is getting deep in their games. I'm having to limit my game playing since I am having elbow issues with my main mouse hand 😭
i have work
Anybody want to do some quick( not quick) math for me on a google doc
I work as well so I have that going at the same time
Hey, I just wanted to check if we have an updated tier list of alt recipes now that 1.0 is out, since the old tier list resource seems to be outdated.
Any ideas for this?
best bet is probably just alternating splitters with mergers
if u trial and error enough splitters and mergers it will work
you are making 75% of the screws you need
i think
what are you making the screws with and for?
nah hes got enough screws
oh missed the 92.903 was split
if you have smart splitters itll be easy asf
yeah alternating in mergers with splitters is the play
but if youre using mk2 belts im guessing you dont
isn't it 1 water extractor for every 8 coal gens?
bruh when did that change
dodgammnit the wiki is breaking for me
3 extractors for 8 gens and 120 coal
gotta spread the 3 extractors out along the 8 gens
because lmao mk1 pipes
mk1 pipes are so annoying
Is stitched iron plate recipe just terrible now? I mean it gets rid of screws but.... it seems a lot worse for efficiency or am I missing something?
Im just aboutta start tier 4 and plan on tearing everything down, what should i be making? Whats important to make lots of
it's faster and you need less belts to feed it
that's the main advantage
really just "no loner needing to use screws" is good enough for most people
heh
i have smart splitters but i'd still need to use mk3 belts unless i find the proper points to inject
I'm having such a great time
Turns out it's entirely possible to get the alien power augmenter without actually using any power for automation
well if you have mk3 belts then use those
i dont
uh what does that mean?
misread what you meant sorry
It means I'm gonna get free power, I'm still on biomass XD
And technically I could've done it without any power usage
yeah being able to use "freely acquired" computers to make augmenters is kinda nice
I'm stuck on that research cause I need steel pipes
can "acquire" those as well
The thing you need the most of is steel pipes, which takes a while when you haven't unlocked steel
Luckily there's a decent amount with drop pods and in the doggo cave
alos by GOD the best addition is that "make steel pipes from iron ingots" recipe
That too, though I haven't unlocked it
I don't know if it's available until you actually unlock steel
(shamlessly stolen from the subreddit but still funni)
regular can’t figure out 90 degree angle
straight let’s do this in the worst way
@analog loom why didnt you say you had smart splitters haha, makes it so much easier. got a diagram give us a sec to upload
A2 is the 92.903 total assemblers
A1 is the other 2 assemblers
0–> is overflow setting
SS is smart splitter
M is merger
Give me a break, I have bad pencils
issues Priceline some crayons
no
also @analog loom it goes without saying but both the belts leading into the a1 assemblers need to be mk2
how are lots of coal plants usually set up if water extractors aren't in front of them? do you just build over water and forget about that?
yeah that's what i have right now but i'm not sure what way to expand it
just make more 8:3 setups
I usually build coal and nuclear plants, or really anything requiring significant quantities of water over the biggest lake and belt/truck/train the other resources to it
plenty of room to expand
tbh i unlocked them after I asked the question lol, and i haven't used them in quite awhile
well they are good asf
Is maths and Excel spreadsheets necessary in Satisfactory?
no but pen and paper is good
To understand what each base is for and what resources are there?
unless you going for maximum efficiency and simplicity its not necessary
everything is just simple maths if you break it down into steps
Ok I'll just use paper or something for what each base holds and what resources it has
Or is there signs for that or smth
its good for keeping track of whats going on in late game
or middle game now that 1.0 is out
Are there signs in the game?
Like can you give me an example of what I need to note down?
there are led signs you can unlock
Oh interesting
with images and/or text
That would be really good for people just wanting to have fun but wanting to keep some sort of efficiency
I just plan on paper when making a new factory (big or small) so theres less trial and error when actually building it in game. Its not necessary though it just depends on how you want to play the game
like this
I like yoloing it, helps learning and helps seeing what works with what and what doesn't
yeah well if you are doing your first run planning on paper probably isnt wise until lateish game
Yeah well I'm doing my first proper playthrough
I have two friends that would slap me if they saw my first world's save
so if i doubled the size of it would it still work like feed 6 extractors into 6 different places on 16 gens?
yes
that makes my problem so much easier
just gotta feed new piping between the extractors and existing pipe
thats on the gens
you would need mk3 belts for that
i have mk3
idk if there would be a issue but im running this off of 2 overclocked mk2 miners
240 coal is whats needed
i have 60 gens
240 for 16
nope
probably just me getting mixed up then since the last time i played
been 2 or 3 years
will this balance out how I think? Top feeds down till it runs out, topped off by splitter. bottom feeds up till runs out, topped off by splitter. middle two fully fed by splitter. this is all rods and plates
if you only have 4 smelters why not just use a single mk2 belt line
6 smelters
and i have limited access to RIP's until this factory is fully functioning
as long as you have enough iron ingots yeah it'll work. will take a while to get up to speed though
120 items/minute, each smelter 30 ores/minute => 6 smelters/node
what? lol
thats some wishful math
im guessing the leftmost merger isnt connected to the splitter right next to it
i'd reroll if you dont plan on using either of those
i love how this looks and idk why
lets hope it dont get charcoal or biocoal
if you mean the merger on the smelter, then you're correct
if you do you can just not chose either so they both get removed from the pool
its a new 1.0 thing
yeah then you should be chillin. you can manually put max iron ingots into the constructor's input slot if you want it to run at full steam right away, or just wait
alloy ingot?
you dont have to decide now. keep it unselected
yeah
perty
think of all the smart plating you can make with that!
is the "diluted packaged fuel" recipe still in the game? or have I been rolling all my hard drives for nothing?
its still in the game, not sure of the exact prereqs for it now
its still there but if you cant craft it yet, you wont get the recipe
is it in the mam near turbo fuel?
lemem grab a picture of mine
i havnt looked yet as im not that far in
I have unlocked fuel, packagers and fuelgenerators
yea i told myself the same thing when i hooked up my assemblers... im in a singleplayer world
server with like 9 people, 2 or 3 have no idea how to play, 2 haven't been able to get on due to work and 1 like hasn't been on since his gamke crashed once
i have been up an extremely long time building everything mostly alone
they decided to move the factory and decontructed our starter area compelteloy before even starting the new main factory
so that was a pain
i usually have trouble with building factories that have large numbers of assemblers or small to large amounts of manufacturers. anymore than 1 or 2 inputs burns me out
blueprints can help a lot with that
you can have a set of machines pre done with lifts and spliters and power already connected
how so?
our rotors and reinforced iron plates
even a basic BP with just 1 manufacterer with 4 lifts set to different levels and a spliter on each can save you a bunch of time
do you have one on hand to show off?
alas im at work
isn't there a blueprint thing you can look at or does that only show blueprints you make
the BP machine will only show you ones you have made in the save. you can copy paste other peeps bp's into the correct folder. but you have to stop start the game for it to update
ah i wish there was steam workshop for bps
imagine the red lines are lifts snapped direct into the manufacturer
you can then snap a spliter onto each lift end
do that as a BP will save you a bunch of fiddling around
nice
truck depot worth using for like motor factory bringing stuff over or should i just build it all onsite
trucks are deffinately an acquired taste
like for instance to make stators u need wire and steel pipes are you just building them all on site?
i like my trucks when i need to transport stuff myself
yeah first playthrough for me in years i dont understand when i should use trains and trucks and such
feels like if i can build it all onsite thats the best but using those transports seem cool lol
trains>>
not there yet but im excited
i still need to make stator motor factory but im struggling lol
iron wire makes you not need copper
i want that one and i also saw one that uses straight iron for steel pipes
ive been runnin around like a chicken gettin drives but i keep getting screwed
explorer
?
i ran around the map got 8 of em and scouted a ton of area
the vehicle
the explorer
How many total alt recipes and hard drives are there as of 1.0?
I'd make all that in the one spot
Not sure. But there is more drives than recipes
97 hard drives and acording to google 130 recipes
you could count the alts here https://www.satisfactorytools.com/1.0/production
if im counting right 122 so google was close
Makes no sense sence the devs have said there are more drives than recipes 🧐
is there like certain paths you can drive that i can learn or something lol i feeel like most terrain is so undrivable
there are def roads
satisfactory caculator shows more then 100 atleast
i think it was like 130
yeah and there's 97 in the world but i assume there's a way to get 3 in a different way perhaps but there for sure isn't more drives than recopies unless some recipes were removed.
satisfactory caculators shows over a 100 drives
huh. well im not sure then
That's alot of drives O.O
Im having issues with water not reaching the end of these tubes
How fix?
Do drives show up with a checkmark after you gather them? Like nodes do when you put down a miner
they get greyed out
on this map atleast
Assuming the ratio you're using is 3 pumps to 8 coals... the pipes cannot physically handle the water being moved through.
oh alr thanks
Trying to push 360/m water through 300/m pipes is not recommended 😛
Gotta use that bonus space ya know
Some alts are done in the mam
Is there any reason I wouldn't turn slugs into powershards (once the research is done)
No reason at all
You can use somersloops in constructors to get more shards before you can make them
yeah but.... I haven't been able to complete that research yet 😦
Takes oil to do that
You can look around for stuff at drop pods
yeah, I've been doing that. I can't find enough steel pipes
Too much effort id rather just get to oil myself xd
how can I improve my designs I in the early game
i would build them in the BP machine, so you can add more capacity easily
Thx
seems fine? jsut manifold it all and it's easy and quick
I upgraded my pipes and im having the same problem?
have you checked the water extractors?
Are they idling?
a couple of them idle every now and then
it might be head lift.
the nearest pump can at best be near the top of the extractor's round housing
any higher and the pump doesnt work at all
lower down it works
i have a headlift right where the pipes start to go up
right.
have you checked flow rate on that pump?
i have 18 coal gens and 7 water pumps so it should be more than enough water
that is 810/min water
how many pipes are you using here?
and is it mk 1 or mk. 2?
mk2
mk 2 can only do 600
are you pushing it all into a single mk 2?
that wont work either then
hi guys whats the 1.0 math and meta thing that was not in update 8 or before
I dunno what you mean sorry
Meta too fresh to say
But the new steel recipes are pretty dope
Steel pipes and beams had 0 alts before this
wait they have alt
Yep
ooooo i am just about to get to steel
The ones to mention are the molded beam and molded pipe
as well as iron pipe
okkk, am gonna hunt some hard drives then, was thinking of not doing any alt recipe stuff before tier 8/9
i just dont wanna rebuild factory every tier and stuff, but if the recipe is good enough for it then fine
You dont have to rebuild
recipes are largely situational, they give you options to build new factories in different ways and resources
Just encorporate new recipee in new factories
i have this setup rn and im wondering why its not smoothly
each has an output of 30 iron ingots so it should get up to 120
i put each belt which needs to handle above 60 as mk2 but i still have idle stuff beacuse of this
i know those one spliter/merger after another take some time to balance out but idk i feel i fucked up somewhere (into 8 constructor)
i put 100 iron ingots into the first constructor to see if it fills up the belt and starts stocking up the other belt but no
hmm
it just seems like only the last merger is actually doing something, don't want to sound rude but are you sure the middle one is connected / turned in the right way?
You're belt right after the smelters need to be adjusted. Seems like youre smelters are running full cause belts are to slow
You'll need at least MK2 after the second merger.
the speed should be ok, just seems like a saturated belt, mk1 just behind smelter, mk2 after merger idd
dw
the belts are moving stuff so i know everything goes to the same direction
regarding speed i have mk2 belts after the second merger because its 90 items
still in the screenshot it seems only 1 smelter is actually outputting, hence the delay between ingots
they are full
cause of the backlog
? thats mk2
can you try removing the mergers and replacing them? not sure if you placed mergers first and then belts but in the past you could clip mergers by accident, making it seem like they are working on foundations
im telling you its mk2
hmm. ok.
both belts look the same because i made one belt mk2 to see if it does smth
kk
In that case i agree with djscorpio. youre probably best of rebuilding the mergers.
i dont understand if you have correct stuff
i tried to redo the corner from above and idk why but even tho shit comes from smelter into constructor
no wait
maybe if i could join i will fix
i could go in a voice call so you can share screen, i'm only waiting for hard drives to finish 😄
gimme a sec
that seems off btw
i tried to recreate it but the angle shouldn't be possible
yeah maybe you didnt connect that merger. sometimes it happens that you can place a belt foundation just right under it
idd as i said before
But that wouldnt explain why the first fewconstructoir have iron ingots on the belt
few constructor*
okay quickly rebuilding this line but what wouldnt make sense to me then is how is every line moving
like its n ot perma stuck its slowly moving, nothing stays permanently as if it had an end
smelter 1 + smelter 2 = 60 2x mk1 belt
- smelter 3 = 90 1x mk1 belt | 1x mk2 belt
- smelter 4 = 120 1x mk1 belt | 1x mk2 belt
- split 60cons/60next = 2x mk1 belt
- split 30cons/30next = 2x mk1 belt
- split ....... = 2x mk1 belt
this is the closest angle you can do to a merger
as you see, no clipping as there was in yours
yes and yes
i did it the other way around
i placed a straight belt, placed the merger, removed access b elt so i can have a clean entrance
Was it an mk1 belt at first?
also after the smelters, do you see every single line "lose" 1 of their ingot? they should alternate between line
just put all merger and splitter first, then connect them all with appropriate belts
oh you think that could have been the issue?
Maybe you have a lil bit of a mk1 belt left insinde that merger
i redid everything the same way i did before, same layout etc but i started the mainbelt with mk2
That did happen to me a few times
Thats the reason why i start building merger and splitter before doing belts now 😄
bro doing manifolds, nobody goes conveyor merger/splitter conveyor merger/splitter... everyone just goes all merger/splitter then conveyors
naaaahh he placed the belt first and then started to snap merger and splitter onto the belt
did you get it resolved? i am available to check things out
seems that was the issue yeah
i still do the belt and then merger splitters sometimes, holding control while placing works fine
ok ok, but people figure out putting merger / splitter first then connecting conveyor very early
i mean in itself it isnt that slow i can just move my mouse along the belt and just use the snap feature to place the splitter/merger
mostly for belts running off the ground through 🙂
Well now he figured it out.
Dont forget that you dont know how long hes playing... 😄
but glad it is resolved Zod, enjoy the game 😉
i played like on and off since epic release but i never really had that issue, idk if it was luck or i just always did balancer builds
it was just unlucky that one lil bit of mk1 belt was left
i think i just always did balancer setups which was a reason why i never played the game for too long when i played due to burning out for trying to balance everything perfectly while making it look tidy/neat
When i did supercomputer in my old savefile i had prob 20 merger and splitter connected
all was working for a few minutes
and then it always stopped
haha 😄 turbofuel setups or nuclear tends to do that too but mostly was the mk2 pipe issue
Took me 3 hours to find out that i connected one merger with copper ingots into a belt that was supposed to have cable
Since this problem is fixed ill continue to build my plastic and rubber refinery. Have a good day everyone 🙂
another i question i have is about alternate recipe, outside of the screw one are there other must have recipes?
cast screw and iron wire are really good
stitched iron plate in combination with iron wire ❤️
None are must have, not even the screw one
Yo Im doing modular factories on 1.0, This may just be a dumb question (Like most of mine in this channel). But I'm making 40 computers/min. For Adaptive Control Units, I want to transfer over 6/min to a separate factory for Space elevator parts. For such small amounts, is it worth to use a train?
i also enjoy the steel rotor one so that with the standard stator one makes it easy to use the same materials to start on engines, same ratio for output, so 2 rotor and 2 stator assemblers will go into 1 assember for motors
depends, is the distance far? is the train built already? to me 6/min ain't really worth it unless you have more goods that need to go to the same location
Super expensive recipe 😦 try copper rotor
The Distance will be far, and it will be a factory that will make All Space elevator parts
its not really expensive and i'd try copper rotor if i had it haha 😄 but i dislike using copper too much seeing iron is more available in the game, iron wire does the trick for me 🙂
then i assume more parts will go there and the number will increase /min, making it a viable option
With copper rotor and steamed sheets it's 8 copper ore -> 10 rotors
And you won't run out of resources, there's like no chance
that is what my mates keep saying but i have before 😄 maybe with converter it'll be better 🙂
Before we didn't have mk6s
idd
Thats wild. Turning less into more. You can have more rotors p/min than you could have copper ore p/min, I take it?
Yeah. You need to add a few screws tho, but it's also not much
Screws, my beloved

Lesson learned: If you ask what alt recipes to use you'll get the "they're all situational, follow your heart", but if you just say which one you're using you'll get actual recommendations 😉
I want that emoji
lol in my case they did both, one guy said whatever floats the boat but the other guy said just reroll 💀
it's always "follow your heart" tho
"actual answers" are their personal opinions which may not align with your preferences
well... tf do i do with steamed copper when i didnt even have steam unlocked lol
it's like asking "what is the best car" and some guy saying "toyota yaris"
doesn't mean that the car is best or that everyone should go buy it. It just means that person prefers that car over others
oh i see
unfortunately most people think that popular = good, which just isn't true
well my usual questions were related to if its actually useful for small factories and rate/min logic, most just either say yes or no
true
if you specify exactly your situation, preferences and goals, then the yes/no could actually be useful. But so far I haven't seen anyone specify all of that when asking (because that'd be a lot of text to go through)
well im in rocky desert and most building places are a pain to build on
most people honestly overthink recipe selection, when it comes to what harddrive result to pick... pick getting more harddrives and get both :D, then later if you need to find out which recipe to actually use in your factory, you'll have much more of an idea what you need and what resources you have
if you want to follow a random guy's opinionated reply, you're free to do so. But I don't recommend that, because then you're playing their game, not your game
for all the others, I try to show them that alt recipe selection is situational
may be a wrong game to play then 😛
you can use "satisfactory tools" to compensate
if i were to put the space elevator on foundations, how big of a square would it need to be to fit it
!wikisearch space_elevator
The Space Elevator is a special building used to complete phases of Project Assembly by supplying it with Project Assembly Parts. The first three deliveries unlock two higher Tiers of Milestones, while the fourth one unlocks the 'Employee of the Planet' Cup in the AWESOME Shop.
I cannot use truck stations to transport multiple materials without risking clogging the truck inventory right? can't configure it to "keep X amount of material 1, Y amount of material 2...." on truck storage when loading, right?
what about trains? can do that?
no, trains also cant do it. its one station per item if you want to send only one item
and one wagon per item
otherwise it might be full if I try to use the same vagon for multiple items, right?
Yeah might get problems if you produce more than one round trip can transport
It can be okay if it's something low volume, let's say you are exporting both heavy frames and motors from steel plant
still, for the sake of escalability, I should keep it to one wagon per material, one station per material
I can choose which wagon to unload to, right?
and which train is just passing or loading/unloading, right?
how come capacity is 840MW, but power dies as soon as the yellow line hits the black one?
i dont have any power cells so how in the hell is capacity more
dk, are those extra backup power unfueled biomass burners?
Yes, But all of them are still filled up
so idk whats up
Restart the game, see what happens
t was like this yesterday too.. and i just started the game up lol
@haughty minnow see #math-and-meta message for alt recipe choices
Guys silly question, it's been awhile since I played and my memory failing, I remember being able to quickly copy and paste buildings, like say a splitter + floating one for two inputs in one line I would copy paste this to the other assemblers instead of manually making splitter then deleting so it floats.
Am I remembering using blueprints or was there a smaller shortcut that did this? I was going to sort out blueprints later but had a feeling there was something like a build mode.
need blueprints for that
Ok cool must have been my past self setting those up as blueprints! Thanks 👍
how do i split 50 per perminute into 5 10 per minutes with only spliiters and mergers
manifold
--S--S--S--S--S
| | | | |
You can either use a 1:5 balancer which I can send if you really want, or as greeny will probably let explain a manifold is easier
I’ll grab the pic
split into 6, loop back one to start
ohh you guys are way too good at this
Don’t thank me lol I only actually learned the maths for them a week ago
in genral though, manifolds solve anything and are easier to build in most cases, so I'd recommend that
thank you so much
i did consider it
whenever you want to go with load balancer, if you got prime number of outputs just use prime splitter arrays
but i thought i should extend muself
you're saving the remainder basically I never thought of that
Yeah it’s incredibly simple when you think about it
It looks recursive, but due to the way satisfactory does stuff it just kinda works easily
For 1:7 you do a 1:8 and loop back, 1:11 you can do a 1:12 and loop back…
finally got fuel power setup before work.
2,500 MW babyyyy
Yoooo
DDs are so goddamned nice btw
i have a fuel plant with 70 overclocked generators and i use 2 600 pipes and one 300 to distribute the fuel. What i noticed is that the last generators dont have fuel after some time of running even tho i filled up the entire netork before turning them on. What could be the issue? I tried splitting the 600s into 300s because i thought that it was too many pipes in one
Sometimes 600/min has issues, but are you doing a loop around?
no i havent tried that
The buffers for the front ones aren't full yet, drained what fuel that was in the pipe real quick.
One thing I do when setting up is placing a large buffer tank at the end of the pipe and wait for it to fill before hooking generators up to power
#math-and-meta message try this, if it still doesn’t work ask again :3
i have 3 buffers 1 for each pipe just before they start entering the gens and a valve too because i noticed that buffers sometimes drain at like 602per m does that work?
Don’t use a valve
Ideally don’t use buffers either
straight from the turbofuel plant to the gens?
That’s the ideal setup yeah
Buffers are basically big pipes that cause bigger issues
alright i will try that too
Yeah my buffer is only for for startup
Once said buffer is drained, or all the generators are on 100% uptime, it goes away
also i noticed that some packagers that unpack fuel keep it inside of them and the others at the same network are empty and struggling to keep up and i tried to fix it by adding a buffer there too
Try checking this out if you get a moment too
alright
if they cant empty its usually more of a throughput problem and not a capacity problem
Buffers are for capacity mostly
Make sure that the fluid isnt being piped higher than 10m and that your pipes can actually move whats needed
If it still struggles it may be better to split the pipe network up to reduce the load
activate your windows
IGNORE
its very very few materials for nuclear tbh
you could probably delete 3-4 materials with the converter but i think the energy use is not worth
idk why I got myself thinking this way but if I have 8 generators that need 360 water/min, 1 row of mk1 pipes aren't gonna do it cause they only supply 300/min
right?
!wikisearch CG
Bleh, use two pipes
After I told them to :3
my bad, fixing the redirect right now
3 water extractor, one left one right, the middle one splits into the left and right one, the you feed one pipe from the end and one from the start of the water mainfold in front of the coal generator
idk if it make sense the way i worded it
it would make 2 pipes carry 180 water
Or the third in the middle or at either end
also true
G G G G
E-+--+--+--+
E-+
E-+--+--+--+
G G G G
ah thank you
exactly
Also works if you attach 2 at the end of the pipe and the last one on the other end
How usefull is this recipe considering it only unlocks ||after steel production ||
You can use it as part of a chain of alts to make HMFs with only iron.
so how do you guys deal with mid game? I'm in between trucks and trains, and want to create some factories for computers and whatnot. do you just bring raw items to the location or do you make smaller factories and ship out the parts, like sending out circuit boards for computers rather than making them on site
every factory is ore in, result out to storage (*dimensional depot)
ahh interesting, might be good with the one with the alt recipe water+iron ore = iron
This stops working at some point, doesn't it?
Or are you shipping ore places?
@tiny fog see #math-and-meta message for alt recipe choices
To start off what I do is just do a manufacturer with some boxes and just drop the mats off to it. As I actually get what I need to make trains and what not that's when I can start improving infrastructure and fully automating it since computers requires long distance travel otherwise
well im conetplating, but i think i wiil go witch copper rotor too get rid of more screw cause screw them
Screw screws - satisfsctory motto
wait stitched will get rid of more screws, (wanna make modular frames)
that was in U2. Since then, screws are completely fine 
dont have cast screws, dont want to build so many coinstrucors.....
cast screws are meh
yeah that's where im hurting right now, putting it all together. might try trucks / tractors
steel screws on the other hand
i havent unlocked steel yet lol
also, you're gonna build "so many machines" anyway. better get used to it
My turn for a question. Turbo fuel. Diluted packaged fuel for it or not?
screws are not bad in any way despite people telling you so - that's just them parroting
from U2 era
i have a super computer tho, i have over 100 coupons from doggos and crash sites xD
well, up to you (and what your preferences are)
you can build like 3 or 4 dimensional storages per every item type worth storing
Not what I meant. 😅
Seeing as how I've never done it I have no preference lol. Just wanting to see what people think is the upside and downside
I mean when you're building factories that require raw materials that are nowhere near one another. Are you shipping raw materials?
the problem is that when you ask that way, people turn it into popularity contest and you won't get anything other than "I like" "I don't"
so, better question is - what are you looking for? simplicity? oil efficiency? machine count?
Community opinion. I'm aware that I'll get I like I don't like 🙂
yep, via train
pick location to be near as much stuff as possible, ship the rest
Wild.
With solid steel ingot it's 3 iron+3 coal per pipe using regular recipe
With that it's 4 iron per pipe+more pipes every miniute per constructor
I know that there's tons of things to do, but may be worth updating Independency (and also - alt recipe tutorial) on wiki
don't have much time now, otherwise I'd do that (yes, Dota's international is being played, but that counts as "having no time")
Hm. Maybe I'll try that.
So, like, even oil?
so ur saying this is a HUGE recipe?
It's amazing
how many p minute would you advice if i make a dedicated pipe factory right now pretty early
there's a ton of things to go over, it's somewhere "in the queue" but no idea when I'll get to it 😄
how many pipes you need for building?
yeah, just making sure it's there. It's not really something important anyway, but those are like the only two wiki pages I regularly link to 😄
With solid steel it's 1 ore and 1 coal to a pipe.
I just used up a nearby iron patch worth and called it a day
I made exceptions, plastic+rubber was centralized or made offsite
the goal isn't to follow the strategy as strictly as if it was a ruleset
Yeah, that makes sense.
yeh doign that rn
check which buildings need pipes and estimate how many you'll build and how often. Produce some small amount, you can always add more if needed
was just thinking about hypertubes and have them produced already for future things like stators etc, i can just load and transport them right?
I decided thats how my next factory is gonna be
shit
Anyway the logistical simplification of iron pipes is still nice
Removing an entire resource from a production chain always has some value.
if i have access to nitrogen and blenders, is it better to go for a turbofuel or rocket fuel setup?
My gut tells me going for rocket fuel would be worth it (only just entered phase 2 last night), but it depends on where there's a good spot between Oil, Sulfur, and Nitrogen
to me it seems like turning the 300 oil to 666 turbufuel setup into rocket fuel at the end seems like a good deal, and you could reuse compacted coal, saving coal and sulfur
Yeah the fact that the Turbofuel upgrades five back compacted coal is pretty 
But not enough to fully balance it, though it gets closer if you add lööp
does anyone know how many mercer spheres and somersloop are available with 1.0 ?
298 spheres 106 sloops
it would look like this
and how about this one
It takes 4 compacted coal to make 5 turbo fuel, and every 6 turbo fuel into rocket gives 1 compacted coal back.
I'm afraid it's too soon to answer whether rocket fuel is worth producing, so it's up to you to decide
I've been thinking about this one. They added some new interesting ones.
did 1.0 add any new alternate recipes to the game? i'm planning out my factory and using sf wiki to find alternate recipes that i might need, but the wiki is not fully up to date yet
recipes are up to date
If you add a sloop to the rocket fuel output you get 1 compacted coal per 3 rocket fuel input
great
https://satisfactory.wiki.gg/wiki/Recipes all recipes, with alt recipes at the bottom
https://satisfactory.wiki.gg/wiki/Hard_Drive#Alternate_recipes alt recipes only
Recipes are conversions from a set of resources (ingredients) to another set of resources (products). There are three types of recipes:
Crafting recipes – Used to craft items and fluids in factory buildings, the Craft Bench, or Equipment Workshop. They are non-reversible; once a resource is crafted, it cannot be deconstructed back. However, pac...
Hard Drives are special items obtained from Crash Sites used to unlock alternate recipes (see below). Crash Sites can be located using Object Scanner after Radio Signal Scanning has been researched in the MAM.
whats the calculation to get MW of power by x fuel/min?
do i divide the amount of fuel by its burn rate?
you divide fuel's energy by gen production to get burn rate
but i have burn rate already
Holy moly
A full 600 m^3 pipe of rocket fuel powers 144 fuel generators.
36 GW of power
then just [amount of fuel per minute] / 60 * [fuel energy] = [power produced]
ty
how to use dimensional depot the best way? because early it has slow upload dont i flood it with one resource if i connect everything to mergers?
because if there is smth on the incoming belt that already has max capacity it will block the rest from going in
If you lack industrial storages then make a splitter off the output line
so the trick is to build multiple depots for every product
one or more depots per resource
ahh yeh thx!
okay, so if turn 300 oil to turbofuel, i get 22.222,23 MW
and if i turn that into rocket fuel, i get 66.666,65 MW, besides cutting down on coal and sulfur
i think i'm gonna do it 😈
lmao sorry for sending that screenshot
Send it into #screenshots
i've sent the production chain a few messages above, apparently its just that
Lore master taking a break from lore.
How's the meta coming along?
I haven't actually built much factory yet in this silly factory game 🙃
Y'all figured out how worth Ficsonium Fuel Rod actually is or should we just flush plut waste? :p
They definitely don't produce a lot of energy. I haven't seen how much energy they take to produce in net though.
I looked over the recipes while taking my microbreak from lore... just from skimming over I feel like it takes more power to assemble them
how do call it when you dont use manifolds? like when you just use a single line of mergers/splitters
...sounds like a manifold.
Possibly, but at the same time, you should include the power generation from the plutonium burning too right? Because the alternative is just sinking the fuel rods.
isnt a manifold the one where you evenly distribute resources? (sorry english isnt my first language)
Ah, no, that's a balancer.
ohhhhh
I've heard power negative a few times, but haven't looked at it myself
no, it's the opposite of that 🙂
I mean sure but there's other less ethical ways of plut waste removal, sure you have to manually do it but you'd only need to do it every couple of days
I don't see a reason to include manual tasks in the math of the game.
🤷♂️ sounds right to me tbh
Really depends on if it is negative net, it is an interesting choice but it does have the rule of cool I suppose
I think it's negative net by itself.
So you have 3 choices: reprocess to ficsonium, store waste or sink plut rods.
So you're basically paying energy to not have waste stacking up over time.
I might take the chaos option and make Ficsonium, not the rods, the ikea lamp and just have those around the factory going all pulsating and terrifying.
It is the coolest looking item and having them just travel around the base menacingly, likely just have a mk1 go around and eventually turn into rods when I get back to the factory part of this game.
@lilac dagger see #math-and-meta message for alt recipe choices
on one of my older saves i had a mk1 conveyor circle which was just a train of purple power slugs
At least those aren't one of the most radioactive items in the game. 😂
A train of IKEA lamps :D
I think that would look pretty damn cool!
Have y'all figured out max production of that stuff yet?
Nope.
I created a waste-free nuclear setup with 112.5 superposition oscillators as byproduct (all they are used for is the dark energy
)
alright, my bad.
Using all the uranium on the map (oc) what is the max ikea lamps/m can we make?
if I can get a mk1 belt I will totally make a belt of chaos before going to be processed into rods to be consumed
Conversion rate of SAM is terrible, and it's a 1:2 ratio for plut waste deletion.
The SAM conversion si what gets ya, though. The amount of dark energy needed for the fuel rods is insane.
how far does mk6 go
Presumably 56m, same as the others.
ic ty
Does sinking plutonium rods "waste" more energy?
Define waste?
don't you want to use them for power? 😛
Plutonium rods are the highest density fuel in the game, so sinking them is literally throwing that in the bin.
but the coupons 😭
how do I split 48 items/min like this?
manifold
manifold
manifold
The question most will have now is whether or not it's worth it to convert the plutonium waste into ficsonium, as the recipes are that much more complicated and require a crazy amount of power to pull off... e.g. "is the power produced by ficsonium & plutonium a net positive?"
I'm pretty sure it's net negative to do that.
If you're okay just storing it, it's more efficient to do that.
as long as they dont exceed belt limit, items dont need to be evenly distributed, you can do something like this most of the times
..why is this on the steam page? 😂
lmao sorry, i drew that for my friend the other day
No worries, just seemed like a weird choice of canvas. 🤣
Would love to get some opinions on this...
https://www.satisfactorytools.com/1.0/production?share=SjDhOK0hstNusUJc7nuy
A few glaring design choices include a limit of 4k SAM (to allow for use in other production lines), and a 2500 uranium limit (the converter is not included in this line).
Do note that I mainly focused on the removal of waste, and used the recipes with the most uranium waste possible.
whats the conversion of plutonium waste to fixonium fuel rods
2 plut waste -> 1 ficsonium rod
60/min beams and 80/min pipe sound fine just for building?
thank you
probably more than needed
Make big storage, then just accumulate it there. Its more than needed in most situations.
The way I see the ficsonium debate is "by the time I reach tier 9 smarter people than me will have figured it out
I'm waiting for someone to come along and calculate the energy costs. 😂
holy sh*t if you make exactly 1200 rocket fuel you get some really smooth numbers
one container + depot is more than enough for most items
"big storage" is rarely needed (even if you do central storage, one ISC per item is enough in most cases)
litteral cheatcode, ||i saved every slug KEK||
same goes for|| alien making protein and capsules||
maybe half that then? ig it'd give me extra stuff to use later for encased beams
I mean build whatever 😛 if you have more than you need, you get extra sink points 🙂 if you have less than you need, you build more 🙂
This is indeed the correct way :]
Protein/DNA is just a murder economy and I love it
Bonus points if you have fauna set to passive
You know you can just make shards later on right? 👀
Yeah at the end of the game
Early game tho
Heyo, how much of my Factorio experience with building trains carries over to Satisfactory?
Signals are similarish, Trains however don't reroute, always taking the shortest route.
Path signals accomplish the same goals as chain signals but in a different way.
I see, cool
Saying "you can make X at tier 9" is like saying "why are you belting that steel to your Hub in phase 1 ~1km when you can use drones?"
waits to be corrected
transport tycoon trains experience is much more accurate
because that game has path signals
Good question for a lot of reasons.
signals can be copy-pasted 1:1
won't result in best signal combination, but will work
Having water tower for input into coal plant is such a underrated meta
Biggest thing to keep in mind is you need a lot less trains per line, even mk6 belts is barely faster than factorio yellow belts. So imagine only feeding ~1 red belt off of a wagon max with double the slots per wagon and you have an idea of how many trains you'll need per production line
Because it's taking advantage of a glitch. 😦
a feature
hello, can anyone tell me, what does this percentage mean?
% of time the machine is running
How much time it spends running
I don't think it's a feature to get free headlift 🤔
oh, i get it
Planned to build a 20 motors / min factory here, but i think i'm too mush in early games for this, it consume almost 1GW and i only produce 2.4GW with coal
thanks
its not free tho
you pump up to it and then you can use head lift on the other side for any number of lines
what is sort of a bug is when it manages to add headlift to input and output
that ones a bit wonky and honestly i do not trust it
extractor -> buffer -> long pipe down -> connect to main pipe -> long pipe up - doesn't need headlift
Are they actually pumping fluid up to it? Or using the glitch that lets you do that without that part?
if that buffer ever drains you lose your head lift so its playing with fire
This is
|| The best way to make super fast coupons ||
yeah but it's imo a bug, not a feature
If your making motors you're almost at fuel generators
And even with the basic rubber and plastic recipes you can get 1.25 GW off of 300 crude oil/minute
YESSS but not so early hahahaha now id ont have to hunt, just those few slugs and got 150 shards
Let me be happy ;3
okay, I'll make oil first
Water going down always has max flow rate untill it reaches back up to same level.
Pipes have gravity assist in flow rate
Don't forget to make some smort splitters to sink the rubber and plastic if your buffers fill up
Its not a bug
point is you move your pipe from bottom to top without having to use any pump for it
how is that not a bug
No, you still have to pump water to tower, but for efficiency tower to coal plant is better than pump to coal plant. Because tower to coal will always have max flow rate
there is a way for no pumps at all
I dont' have any pump here
which is the tower greeny means
i dont get this one.
is the extractor and buffer somewhere up high
yes
and the main pipe is the one far below
yes
thats not free head lift then
you have the top pressurizing the pipe below
you have flow rates mixing
How do you have extractor high up than buffer
both are on a mountain, on the same height
everything ELSE is below
How does it differ from irl water towers? Afaik it works the exact same way
real water towers need pumps to pump uphill
IRL the watertower would overpower any source at the bottom
in satisfactory you dont have that
Yeah if same hight than understandable the extractor has a pump inbuilt too so you can even have tower a bit higher, does not matter how low the pipe goes then
the point is that the main pipe you want to go up isn't the pipe from the extractor
found it
that valve trick is dead
eh, still works without the valve (and keeping the priming source)
was mostly posting for the left part
yes but the difference is that you spend energy on the top water extractor, and that part alone is equivalent to to many applications with parallel pipes rising
You can use a single pump to raise like 50 lines vertically
and we all know thats intended cause the system doesnt divide head lift when it passes through a junction
The only difference here is that you pay 20 MW for a "super pump" sitting up high on a mountain
afaik you could connect it to multiple pipes to use the single source for multiple pipes headlift
thats what i just said
its the same as using a single pump for bottom feeding manifolds
oh, 50 lines = 50 pipes, not 50 meters
yes
for some reason my mind went for meters lol
Pump set the head lift on the output side to a fixed value
and no matter if you have machines that apply 10m connect to the same network
the highest head lift wins
and it sets it to this max value for all connected pipes
We know this is nonsense, it seems broken, but thats just how the system is set up to work
Anything else would mean tracking head lift differences
I don't know why, I tabbed back in here to be greeted with just this on my screen and I just giggled. Thanks for that
lots of rambling just to say this here in a convoluted way:
You are just redirecting input's flow direction by sending it in already max flow pipe+max headlift pipei dont see how that is bug, thats just smart way.
The pipe is not gonna output 300+ water at output, irl the pressure inside pipe by adding the input part would increase the flow rate beyond its limit (overclocked pipe) and if pipe is not strong it explodes.
But in game you only gonna get a max of 300
should I make turbofuel instead of regular fuel for fuel power plant?
one pump should not be able to provide headlift to 50 pipes
diluted fuel is usually enough
havent unlocked it yet
the system is set up for this so it does
its not a bug
should not
its just a design flaw/feature that we'll have to accept
Everything the system does makes that part perfectly logical
Put the output 30m above watertank, then show me if the output fills up or not
it will that's not what I'm talking about
Setup turbo fuel then when you get Diluted fuel you can double your turbo output
Or by then you'll have nitrogen so you can jump straight to rocket fuel
is rocket fuel worth over double turbo? havent gotten there yet so cant do maths myself. just wondering since turbo fuel is over half of rocket fuel energy
None of it seems worth it but it guess its just one way to keep stretching oil for power
at some point you might wanna consider nuclear
i just unlocked oil thats a bit far away lol
i also need to get wayyyyyyyy better at infrastructure to be able to handle that. I suck at making connections between factories right now lmao
then so is rocket fuel
600 turbo fuel turns into 1,000 rocket fuel
That let's you go from 80 fuel generators, to 240
i know, wasnt planning on making it, thats why i said "i havent unlocked it so cant do the maths"
oh so its made FROM turbo fuel, gotcha. thought it was a completely other recipe
thanks
This is largely because it doesn't meaningfully simulate pressure right? Most real life pumps would just stop working because the pressure from that much liquid.
ye
We got head lift and thats it
Just add nitric acid.
In this case 100/minute
Theres no pressure system, just headlift.
is S.A.M. bugged? I have a mk2 miner on a normal node but it is saturating a mk3 belt
check the miner menu for output rate
120/min