#math-and-meta
1 messages · Page 120 of 1
if not at least 3 of the things
to both maths and the meta
where I also cannot share screenshots
sounds like someone has never used that channel
I did try
buuut, tried again now, so, hah, silly me
buuut, I was having a nice chat about this massive points project with some guy
How would one sink the most points exactly?
who did the calculations for that? since its on the wiki ?
What does that mean? I just wondered what method they used to get as much as possible? Are there more than one method to get the same amount, I thought the resources were limited?
It means "how much excess power you want to make" 🙂
Because obviously you're gonna need some for things like trains, hypertubes, pumps, etc.
What excess power could not turn into points?
Eh?
Let's say you only used geothermal for that stuff
It's still excess power
Yes so all the excess power would come from all the geothermal nodes in the game
Is there a calculator for this?
Yeah, I'm more interested in the methods for maximal efficiency, say it would be more point efficient to make alle the oil into turbo rifle ammo or something instead of thermal propulsion rockets or something silly like a million iron ore
That is a stupid amount of plutonium waste
130/min?
Are you supposed to build like 1 new container per hour
That's small
-Wants maximum.
-Wants maximum with efficiency.
-Gets answer.
-Calls answer stupid.
👍
Given the setup is fictional
And it's three hours and you can spam containers easily with blueprints
But that is not automation
It's not meat to be
And it's not feasible
It's waste that can't be removed.
But I'm interested in the actual maximum in a feasible.. Automated way
So figure it out.
Not a computer crash, maybe build a 1/100 part of it for fun
It's not like the info is hidden. If you really want to know, do the work
I mean, I don't understand why the plutonium fuel rods have to be used and not sunk in the equation
Umm, I did try to look into it, but I thought maybe math and meta would have someone whom already had the knowledge
My bad
it's not feasible because your PC won't be able to handle it
because it gives more points the way I sent
Hence it's not the actual maximum, just a fictional one
Also it's not efficient
Because of waste
it's most efficient
it's literally the most points you can get given those conditions
waste is fine to be stored
Yeah, but that is like getting the maximum out of biofuel, not actually automated
actual maximum is "whatever your PC can handle", so you can't calculate that
it is automated, given enough storage
Its automate given enough biofuel and slugs and alien DNA
what do slugs have to do with it?
It's all something you have to continue gathering as a player like building more storage
it's completely valid approach. "Expected lifespan of my save is 500 hours at most, so I'm gonna build 500 hours worth of storage, at which point it can be considered automated"
That is like a while new perspective to me
Whole
I didn't even finish the space stuff before 600 hours and I'm still doing stuff
Making my save ready for 1.0
well it's 500 hours after you start the final factory
save ready for 1.0 = abandon and delete it, start over at 1.0 😛
it's heavily recommended to start over with 1.0, even by devs
Nikola, milo and big doggo?
I might have to
If everything is ruined, but if not I can't see myself having to grind all that again
500 hours is a long time
there's gonna be a story, some recipes will be changed (if not all), new things added (probably), ... better to experience it again
Ouf, tried to keep myself to like just 3 main areas with my shit
Haven't even been to the desert
it's also recommended to expand all over the map rather than centralise production to a single place 🙂
Well, 3 different biomes
Isn't that enough? I'm really curious about everyones building ideas and stuff.
But it's like everyone one youtube is building I'm kibitz massive stuff and clean stuff
I looked thought all the tips and tricks videos, most that the same things
I have looked at few and found them very lacking in some aspects
I don't really watch much youtube about Satisfactory, as many of the videos are misleading at best, if not misinformed or straight up wrong
Well, I mean I did learn alot of useful stuff as a new player, like nudging and scroll for alternate Hotkeybars
that I do not count as tips and tricks, that's just reading the keybinds 🤷♂️
Well, i never new how useful that nudge function was untill I saw it being used
And finding that factory calculator tool. But yeah, I'm not sure what I was expecting exactly when I came to this discord
Maybe a better version of tips and tricks
well calculators are listed in #welcome
and in general the suggestion is to play the game yourself and learn it yourself, instead of asking other people to feed you answers
unless you're trully stuck ofc
Well, it's not that I want any particular answer, it's more that I did experience the game and now I wanna see what other people found out or made, you know cool things, theory crafting a nuclear clean maximize efficiency point maker for every home! Together.. For fun
well you asked for "max sink points", not "max sink points without waste" 🤷♂️
I did, I guess that was my mistake, I mean, I would love to look at the entire thing, and see if there are some sections I could scale down and sink those uranium rods
Plutonium rods*
I mean, I'm saving them in hope of plutonium pasta or something
I don't think plutonium waste is getting processing
that would defeat it's entire point
☝️
Well that's what snutt said about the other waste previously no?
no?
No.
This way you can use the nuclear chain and the power plant buildings w/o permanent waste.
that was the point
Ok then, I guess I'll just sink the plutonium rods tomorrow then
Thank you BTW, very nice person you are
I mean nothing stops you from keeping them 🤷♂️
but in general the recommendation is to start over at 1.0 anyway 🙂
Maybe I'll start over with friends and get back to that save aftwards
If I could just transfer bigger building s
That would be boring, imo.
I just finished building a literal skyscraper
And haven't even decorated it into a rocket
Full description above
I mean, in not just gonna leave that just became 1.0 came unless I reaaallly have to and I'm never gonna rebuild that monster
Ohh, sleepy time to tired to type
I'll be back
you can also just build a new save with new things in mind 🤷♂️
you don't "lose" the old save, you can always go back to it if you want to check your build
My torbo tower is perfection
Jk, yeah I know, I'm just weired I guess
Just bit obsessed
How many saves have you had?
And you already know your save lifetime estimate?
no, my save is at ~30 hours, and last played in May 2019
Just too some many questions arise, untill next time my friends
@strong glen see #math-and-meta message for alt recipe choices
Can I make this design larger? And if so, how would I go about doing so?
wdym larger?
!wikisearch manifold
Weird that they didnt include Aluminum in their list.
aluminum is made with a fluid iirc
nope nvm it's made with foundries not smelters
Why isn't it making shit
You can make aluminum with a smelter
alt recipe?
Yes. "Pure Aluminum Ingot"
Now with 100% less Water needed!
how in GODS name do you make power not look like a cluster fuck!?
Place your poles on foundations and use more of them
also place them next to the machines instead of making a spider web
buy Power Sockets from the awesome shop when you have some coupons
remember what I said about when something isn't working the way you like take a step back and rethink? in this image you're not liking the spider web of cables everywhere but you've placed the power poles all away from their machines some distance.
The wall/ceiling power sockets make a HUGE difference for me.
That helps a lot too
I tend to do one power pole for every machine(or every other machine) to keep it neat
Why tf cant I connect this middle pipe split, but the one on end works?
youll see one at end works, why wont middle one lemme connect it?
what does it look like when you try to connect it?
have you tried different pipe modes?
says pipe has invalid shape???
well I'm going to guess the junction isn't facing it directily?
gonna guess you also put the junctions ON the pipes instead of building the junctions first?
I tried both.
well you can change the mode but if it has a problem with the shape I'm gonna guess it's not lined up properly. Try a different pipe mode
or rebuild the junction on the foundation in a more lined up way
which is weird, how can It not be lined up its on an even foundation with the posts
would this work? or would the arrow with the question mark happen, the tube at the bottom is flowing from 2 water extractors
its like the pipes aren staying perfectly even... wtf
theyre like slightly lowering causing offsets, how to fix.
what are you trying to do?
take an image from above
the water is flowing from the right refinery back into the system
its offsetting by a centimeter caused by geometry clipping through foundation
I would need an image
you can look at the pipe manual pinned in this channel for a VIP but I find the link I shared to you before more stable and easier to set up
what you've got currently will almost certainly clog up\
i just need a little bit for batteries, not a ton
you can still do the image - just a smaller scale. These are ratios
okay
tiny millimeter geometry change fucks up entire pipe setup
I fixed it, just demolished it and raised it by a meter, all better
If you're doing a VIP, you need to use the double-junction configuration.
Is that setup at "sea level" in terms of map height?
There was a tiny millimeter of ground clipping through foundation that through off the entire power plant
I raised it and now everything is perfect, god I'm getting obsessive over my factory, tomorrow I'm gonna get my factory reset up and geared for more efficient output on my old ones
I currently have copper plate factory doing 40 per minute, smart plate factory, and reinforced plate factort
Although, I'm only able to do one manufacturer at a time for the smart plates 😦
Idk the best way to feed rotors+reinforced plates in when they come from two separate factories, any clues?
entirely depends on how you like to do things and where those factiories are and how you like to move things
if you're doing smart plating why not just put a couple containers with the parts you need to feed the machine? you dont' need infinite of them
in this example I'd probably find a few alts to help you.
if you use Iron Wire and Steel Rotor you could make them on the same spot
Yeah... I'm honestly using the two rotor machines to feed into it and I'm just dropping reinforced plates into it manually lol uhm.. idk how to use or get alt recipes though
Currently my plant is iron rods and screws > rotors
smart plates
find crash sites for hard drives 🙂 once you've gotten a gun, the blade runners and some healing inhalers you're set for exploring
this looks like complete chaos
how so? fresh water goes into one section waste water goes into it's own. Much tidier
define your 'best' ?
of water? it has the most waste water so you have to supply the least fresh yes
So most resources per input?
i am just tyring to math here ^ and y es correct
what about power wise
these are just ratios - most scrap per bauxite is either Instant Scrap or Sloppy + Electrode
Can't recall about power but I doubt it's significant. And if you're building with power in mind you're building wrong. Always more power on the map
The bottom right is probably the most used combo after people have unlocked the alts though
I like sloppy alumina and default scrap because of the clean ratios.
anything is a nice ratio with clocking
also you get more scrap from electrode + it's easier to move small amounts of oil than large volumes of coal
Am I stupid? I was trying to do a manifold design off a load bearing design so I didnt have to rebuild my factory, and it was.. semi working, until I realized, I didn't build symmetrically, which started leading to LOTS of issues. So to resolve the issue. I did this, where one belt goes one way. merges all of the smelters then loops back around and diverts into the constructors, is this a stupid design? I felt fucking stupid but now I feel like a genius
This is what it looks like
this is what OI WANTED it to look like, but I didnt build it with space in mind. Am I on the right track?
Is there a more efficient way to do that first image?
don't loop belts back into itself
also didn't we talk about you copying designs from other places you didn't understand already?
Noob here, do I need to build another concrete line or it will be fine for a time being?
or should I stop the drill
you'll always be building more, build it when you need it
No need to store ore.
All nodes are infinite.
Machines will shut down if there is no room for their output.
Nothing ever "needs" to stop.
You are probably still using bio burners, it gets a lot better once you get past them.
It's my own design, the issue is you cannot manifold it as you cant split + merge to get the belts directly across. The issue is there's that main line going all the way across, because parts of the ingots are being used for other things, and you can't just split merge them. So you have to have the belt split at end to divvy up the ingots, then turn around to go into the manufacturers
I don't see any other possible way to accomplish this in such a tight space.
back i na bit walkign dogs
And as you can see on the second image the split at the end feeds into the manifold I've created,and so far it is creating smart plates exceedingly well. It all goes to one reinforced plate machine and 2 rotor machines and a smart plate and it's quite efficient,I could actually probably afford even more assemblers for smart plates as I have an over abundance of parts
The assemblers are on top level, everything is working fantastic, it's just.. how to make it better. I'm about to make a steel factory so I wanna be efficient
so I haven't read everythign yet but - you can always use a manifold
well you can build up
what exactly are you trying to make? with numbers
and do yo uhave a minute to jsut hash this out? I don't want ot have this conversation go over 5 hours
Well it's because of how tight I made the factory I think and the fact I made it using the load balancing method, versus all my other factories being manifolds, so I got this weird setup going on where it's all half and half in this one factory, where it's 99% iron rods and ingots which makes screws that go into a rotor machine, which is working Extremely well. Then I have on the side that the ingots feed into, a belt that the ingots feed into that turns into a ingot manifold for plates, which goes into a machine that is also receiving screws from above to create reinforced plates, then above where the screws are coming from, I split it to have screws going to the plates, then they go to rotors. Then I made it so the reinforced plates down below, go along the ceiling to an elevator that feeds into the smart plates machine. Currently, it's working stupendously and really to expand it further into more assemblers, all I need is to just further split the belts and feed it into a new machine. Because all the needed parts are coming from storage, so while I'm not constantly making more, the storage is constantly full and I'm only limited by how fast the assemblers can go. I can use this as passive income towards elevator while I go and start my steel mill
That's currently where I'm at
Ok one of hte issues here is you're giving me a giant block of text with information I don't need
what are you trying to build - how many parts per min from Point A to Point B
PPM..? I don't really do that at all. I do 4-4-4-2-1
4 smelters, 4 constructers, 4 constructers, 2 assemblers, 1 assembler
Its a massive operation even though it doesnt sound like a lot
thats not helpful and if you DONT do that this game is going to be hell for you
S:
It's not a massive operation you're just making it hell
I don't really understand. It looks pretty complicated to me
it sounds like you're doing a single step of processing? It's hard to tell because you just send a block of information without hard numbers
All my new factories basically are following this pattern, one manifold of resource, feeds into machine, feeds into another line, which feeds into another manifold and so on
I cant really expand it much more across three factories, or I run into power issues, so it's limited scale ATM, just built 2 new power plants as you see in distance
I have it rather organized outside of power lines
Im about to start building steel plant
Which I mentioned to you before you can just put a pole next to every machine to keep it tidy
Yeah, I started doing that on last factory, gonna slowly start improving versus tearing everything down
But without numbers of what you're tryign to move and make I can't help you and you're going ot hate the game if you don't start planning it properly
gl with it
Well, Im on phase 2, so I guess im gonna need to get some steel thingies
Like not even a LOT of planning, just very minimal
https://www.satisfactorytools.com/production?share=RiDcZbNZb2CB1egZv4yE click the link, maybe something like this will halpe you
My brain says.. well I guess if I just do steel manifolds, I can't see how I wouldn't be able to just scale it up. I keep doing that with power plant. Add new plant, extend pipes, add splitter for coal.
the power consumption is the biggest thing, Idk how to even know how many machines I can support, it's.. math
don't mix items and power together imo - your'e asking for trouble
did you click the link?
Yes, and power manifolds work identically to any other manifold, so rules apply
that's not the problem - if you change anything in yoru production side of things while it's entangled with power you could seriously fuck up your power and crash things
it's to save you future problems you don't mesh them
... did you look at the link?
Oh yeah. That's why I'm making power lines cleaner in my new factories. The power plants power all 4 though. I always put one singular pylon on edge that connects the entire grid together, and yes
Shows me how many constructors needed, so.. what the fuck is 1.333 constructors? Lol, at that point, might as well go to 30 steel beams a minute which is 2 entire constructors, and I assume 60 would be 4 constructors
you can clock a machine to 133%
Its just.. how much do I even need, cuz time isn't too much of a giant issue once a plant is running I guess
Oh true. The scale is what's evading me RN, time versus quantity made etc
anyway, it's good to do the half planning with numbers and machines you're having a hard time with, gl with the game
Hope its not a dumb question either, why do my my coal plants keep running out of water, I have 2 water pumps and 5 plants.
Unless I need one water pump per plant?
Something wrong with the pipes. Can't say without picture.
3/8 satisfies the requirements.
do the math - how much are your water extractors putting out - how much are you generators needing?
doesnt look bad to me?
it's just addition - you really need to be doing this especially with power
oh...
45 a minute...
and the power plant needs 45 a minute.
So I guess you need one pump per power plant
...
err 120*
!wikisearch coal_generator
what is 45 x 5?
sure. The diagram linked to you shows a 3:8 because the numbers work nicely. Pay attention to the layout of hte pipes
So 5 water pumps should handle 13 plants
Ah I see
the bottom diagram works best for me I think.,
no idea. What do the numbers say?
Seems to be the layout I'm going for, and Im saying thats the math
5 extractors to 13 gens at 100% is too much water
120 x 5 is 600
All three of those are the same ratio in different footprints
so therefore 5 pumps gets me 600 water, divide by 45, and I get 13. something
so 5 pumps supports 13 plants
Look, you do you, but you coming back and forth eyeballing things and having problems is extremely frustrating. have a good day
It's not eyeballing, it's literally math
At least, I'm doing everything you've told me to do so far and it's helped
Set one water extractor to 105 m³/min for consistency then
isnt more better?
No.
Also, cuz game literally doesnt explain it, can I have one singular pipe and have water coming in from multiple junctions and all plants still get adequate water?
It must makes your wafer extractors start and stop. No benefit at all from overcapacity.
Idk if it needs even distribution. Lol
As long as no pipe segment demand ever exceeds its max flow.
Pipe UI
Max 300 m³/min Mk1 pipe
Which is why the tutorial diagram shows how NOT to connect 360 m³/min to any one pipe.
Geez. Confusing. well, this is working so far and everything has 50 water in it, so im good for the moment. 🙂
guess I underestimated the values of water pumps.. lol
How much aluminum ingots should one fully over clocked MK2 miner on a pure node make
one should make however much they need, rather than however many can they pull out of a miner
Also use numbers not node and miner
gonna put 12 refineries down
should that work with 600 bauxite a minute
for the love of automation pleas work out the numbers. What is it with people jsut slapping crap down lately
also your question depends on recipes and stuff
this is what the production planner says (i have the sloppy alumina recipe)
wait i forgot about the smelter aluminum recipe
Enough for 540 aluminum ingots a minute
Wild
I don't know what you mean, pretty sure I just linked you an exmaple plan for 1 ingot pm
How many ingots per min do you recon I will ever need for each of them in a single save? tryna build a megafactory and I'd like to have my mind set on this goal.
I should prabably calculate that myself actually because it's a kinda objective question
my recommendation:
- don't build megafactory
- don't start at ores, start at final product
It actually makes sense, I would have a lot more ores than final products thus making it easier to start at final products
decide your goals first, that defines how much ore you need
Why do I overwhelm my mind ahah
I seriously need to take one thing at a time : )
going fast is how you burn out right?
My smooth brain didn't know how it worked
Nah, lack of variaty and clarity burns you out. Try to chop a big big goal in pieces, and tackle each piece separately.
Me when people talk about getting burnt out on Satisfactory:
Is there an optimal factory planning style for the purposes of minimizing both CPU/GPU load and save/load times?
Or does that just boil down to "MEGA BAD"?
outposting is better for performance because not everything is rendered at once
So render distance is the dominant factor there?
What is it, anyway? Dependent on video settings?
yeah view distance probably has the biggest impact, if I understand it correctly
but on low view distance you get to see LODs directly in front of you
Quality ⬇️
Performance ⬆️
So, outposts positioned in such a way that only one is inside view distance at any given time...
when I turn towards dune desert my frames drop from 70 to 40
even in rocky desert lol
I'm guessing you built a lot in DD
That would imply that render distance is not actually affecting performance that much....
And there are just ways the game needs to be further optimized relative to that data.
is there a more efficient way to get two belts on top of each other without it looking ugly? I tried to get everything be a perfect 90 degree turn and clean but.. idk. Cuz obv I gotta merge to seperate sources for coal/iron to make steel, and end up with this idea. is this an ok looking setup for the foundry?
Ima use splitters and what not on top and bottom to feed into foundry, is that the right idea?
Conveyor lift floor holes (and temporary foundations) are your friends
you can pretty easily get perfect 90 degree turns? Is that the issue?
I'm not sure what you think is 'wrong' about it
You can make holes and not have to clip through floor? Haha
Im just being ocd trying to make everything pretty, I have limited experience doing belts on top of each other, so I had one belt coming from one direction, then the other coming from another, so you can see how I loop it around so they both go on top, just dont know if thats how most people do it -_-
Im just tryna stay neat and organized throughout so I dont give myself too much trouble and go by numbers going forward of course
I guess everything doesnt need to be completely perfect -_-
Uhm, why do so many builds use this lil loop thing in middle of manifolds? I dont know wtf this is but Ive seen so many builds use it.
How would I even know to use that?
its to split a line 66/33
god Im so confused... Especially the fact that I gotta now somehow get modular frames that coincide with my steel factory, my head hurts. But hey, at least I got my steel factory all done now
im not much further in the game then you then i just got done with heavy modular frames
This is what happens when you look at youtube things - we've mentioned this before a number of times
many people do weird things for not great reasons
Well it works lol
Just don't understand the why
in this instance it just looks like a u bend in the manifold. I don't think it changes anything
didn't you say before you weren't copying youtube stuff though?
i haven't looked anything up on youtube yet which led to me rebuilding my entire factory like 3 times but its fun to keep finding different ways to improve
i feel like i got a decent understanding of the logistics tho but i havent tried using trains or trucks yet
I wasn't, but to get my steel factory going I wanted something to base it off of to start clean, it's working wonderfully, These individual factories are extremely easy, it's the big ones to make all the space elevator parts that hurt my head... almost done with phase 2, just need to get the steel assembled parts now, it's slow going, but I don't think speed is important. Just got all my smart plates
bout 17 hours in almost done with phase 2
well again - you can make manifolds twist and turn however you like, which this just looks like a bent manifold. So it's not special in any way
I'm more worried you don't see it as a normal manifold
Im still learning the manifold thing. :/ still new concept to me, most of my factories are using it to a extent. I only struggle with assembler setups.
so far i have just build separate factories completely independent from my main for the space elevator idk if thats the way to go for phase 3 tho
Thats what I been doing
Just the.. combining everything is what's boggling my mind. So far I've only been able to achieve one assembler for each space elevator part, it's slow and idk how the hell to scale it up
make use of the conveyer lifts and build more vertical is what ive been doing
for example with assemblers you can do a lower manifold for the left port and a higher manifold for the right port
just two manifolds next to eaach other 🙂 didnt we create some side by side images you were doing?
how many blenders making encased uranium cells do i need for 6 nuclear plants
depends on recipes and clocking
what have you done to sort out building needs before this?
i think im gonna just make 75 encased uranium cells/min then make 1.5 fuel rods /min for 6 plants
also wym by building needs
well by now you should have gotten the hang of figureing out parts per minute with various recipes and work with numbers not 'how many buildings' as that just does not work with so many recipe combination
I find that i always need like a 0.587 or something weired for buildings needed for production
make parts in multiples or fractions of 45 and it should work nicely
(some oil recipes use 81 instead)
Yeah i usally under clock the last machines to make the numbers for oil needed nice
even if there is a repeating decimal, the rounding error will take tens if not hundreds of hours to have any impact
any single power trip will do more damage than all the machines running too fast by 0,0001%
Its better a tiny bit too fast cause it will never have an issue and only impede the uptime by a very tiny percentage
yep exactly
if it's slightly too slow, it will slightly decrease the production of the final result
The bottom belt goes into the splitter and comes out 3 ways. Uses a Mk1 belt so it is 60pm. Comes out of the splitter 20pm three ways.
So what they did was send 20pm up to the merger 2 ways, results in 40pm. The 3rd split goes to the left, which sends 20pm down the line.
TLDR; 40pm up, 20pm left.
Hope that helps better understand it. Its referred to as a "balancer".
The number part of this game terrifies me, I've hit my goal for smart plates (500) but I'm on my 17th hour and I'm about to be knee deep in steel. Am I going to slow? I'm having fun, I'm just slow. 😭
No such thing as slow. There is only the pace you go. Take it in, enjoy it, perfect it. I have 2,000 hours in and have never built nuclear because I enjoy diluted fuel builds to much lol.
"slow" is a matter of perspective.
What you're doing now is fine, and you shouldn't consider it slow at all until you look back from your OWN subsequent playthroughs and see how much progress you made in those in 17 hours compared to what you have done currently.
How "fast" OTHER PEOPLE are is irrelevant to you and should have absolutely NO bearing on your opinion of yourself.
🙂 am glad. I'm just trying to figure out how the fuck to mix in a steel plant with modular frames which I'm not even producing at my steel plant. I'll have to find another source of iron and tie it all together. It's about to get insane
if you started in the green fields, as most do, up the west coast not far up on the first big wooded hill are 3 iron pur enodes and a pure copper.
this is really a great start for metal works
Nothing is insane in this game.
Everything is very basic and simple, just done multiple times. Any "massive" project you can think of can be broken down to its very simple, very basic, very easy components. And you should break it down that way. Because then you are never overwhelmed.
usually to make it easier I recommend an approach where you produce things out of raw resources separately
so for each new product, you build completely separate factory. See also https://satisfactory.wiki.gg/wiki/Tutorial:Independency
this imo helps a lot, especially for beginners
if you dont want to relocate, just keep tying belts together and keep track of your math
I'm in rocky fields
Desert*
I migrated across the map to where all that coal and water is
Got a steel mill, power and a shit ton of iron
There is coal and water everywhere.
I agree with greeny. it self organizes this way. you can use trains later to move resulting products, but for now long belts are fine
coal plant should be your first objective if you havent gotten one up yet
feeding biofuel to keep the lights on is a legit pita
(pita) pain in the as-
why have lights at biomass stage?
lol just phrasing, not actual
Already done. Got a 5 plant setup that's running 4 factories, although my max consumption is higher than the total, yet the lights have never gone out. Might need to add several plants to expand
well on your way to your new addiction, i mean.. entertaining pc gaming
Bruh it's been almost 20 hours in 3 days. I'm scared.
Come back after its been 20hrs in 1 day. Lmfao
When the sun breaks through the shade and reminds you that you have 15 mins to get ready for work, better save and shut it off.
I hate mondays
any1 tryna play multiplayer with me? im bored
thanks
Thank you guys for the design ideas for the power plant, this shit looks FIRE.
if 5 power plants support one gigantic 4 factory setup, another 5 should also support it too! 🙂
i tryed to have a good design but i think there's something happed wrong hahah
using foundations generally help a lot
What's a good computers/min factory?
I have the Silicon circuit board, crystal computer and cheap silica alternate recipes. I checked satisfactory tools a couple days back and I believe I can do 28/min right now with MK2 Miners but when I upgrade to MK3(780 items/m), I believe I can do 46/min.
I have highlighted the location of the ores. 2 pure quartz nodes, 4 pure iron nodes, 2 pure copper nodes and one pure limestone node in the area I plan to build the computer factory. I plan to run a train line through here and a nearby steel factory to bring everything back to my main base over at rocky desert to a supercomputer factory.
If 28/min is good enough, then I will go with a fixed design with 28 Manufacturers. If I need to scale to 46/min after unlocking mk3 miner and mk5 belts, I need to plan for 46 Manufacturers(for the crystal oscillators).
It's my first save, I got about 100 hours on it.
If you don’t have a good use for them 5 pm is more than enough for various building
What's a good computers/min factory?
I settled on 15/min but that is good by my standards
Most of it will be going into the sink for now. I guess I will settle for 20/m as I want it to be a large factory for aesthetics' sake(found a nice location for it). I need to stockpile a bunch for my first train network and turbofuel array.
If you're going for "arbitrarily large and impressive" I would stick with numbers that lead to easy machine clocking in most cases. 18 or 22.5/min will probably give you fewer decimal places there.
Got it, I'll check it out on the calculator before I decide on the final output. Thanks!
One consideration - instead of deciding with an end number of computers in mind - I like to figure out the smallest "set" of machines needed to make ~1 machines worth of the end item (so 1 machines worth of crystal computers is 2.8125 or less). Figure out all of the machines needed leading up to that, and see how you can modularize the set up. I'm playing heavily with blueprints, so I see if I can make a blueprint where I can feed it ingots/crystals/silica and it spits out the end product. Crystal Computer is a great recipe to modularize
Always solve backwards.
Use Tools. It is better.
To my point, that same set at 90% capacity is much tidyer to math out.
~35 is enough to make Assembly Director Systems at 10/min (depending on recipes) which is plenty if your goal is just to finish the game in a reasonable amount of time
This is vaguely how ive been doing things lately. Except its a 250% machine.
Hmm.. why the heck is my Power shutting down? I look to be staying well below my thresholds.
unless im stupid..
Don't even know what that is, so ima say no
Your power is shutting down because your power is reaching 0 production, which is not a threshold you can stay below.
I'm going to assume Coal, and also assume "badly supplied water" as those are the top 2 reasons people have this issue.
I see 3 coal gens going on and off line in tandem. And 4 coal stacks to the right.
Coal ain't coaling.
I bet water.
You need 45/min per coal gen. Or 3/8 of one water extractor, per coal gen.
Or 3 extractors per 8 coal gens.
!wikisearch Coal_Generator
Im using bottom method. 4 water pumps with 5 generators
What clock speed for water and for generators?
Screenshot, plz.
Because you only need 1.875 extractors if generators are at 100%.
I think one of the splitters broke TBH. I just saw and coal wasnt going through one of them, it got stuck there for some reason even though it worked before, something changed and it got bugged.. I think everyone is working now. Uhm lemme show you my setup.
Have you upgraded any belts after the splitters were placed?
☝️
And did you place the splitters directly onto the belts?
That can bug them or more commonly leave a tiny chunk of low mark belt inside.
I think so yeah
theyre not perfectly even due to geometry on left clipping, so I had to offset them a tiny smidge
everything is currently on and working, but im a bit concerned about capacity 435 and max cons. 464, does this mean I need even MORE power???
Not consistent..
Either your water pipes are not full or your coal belts are under capacity.
this feels like overkill
I think it's the pipes tbh, but I dont know how to fix them
I start normally with 48 generators.
This is nowhere near overkill.
Holy shit, how the hell do I keep all the water without over filling all the pipes?
No such thing as overfilling
Thats my biggest headache, also it seems like my coal isnt reaching the generators fast enough, so I think I might need faster belts
You want them to be 100% full, 100% of the time.
One Mk2 belt can feed 8 generators running at 100%
but Isnt there such thing as too much per segment? Thats what I mean
Nope
There's a flow limit is all
Not a volume limit
Im using mostly mark 1s on the left side, so I should probably upgrade them then, cause there's barely enouh coal reaching them haha
The 3:8 configs all show how to avoid pushing >300 m³/min though any part of the pipe
Is what im doing with my pipes bad?
I just keep extending the length and it seems to be working fine
then adding pipe segments when it splits to a generator
Manually mine some coal speed up filling all the generators. It will stabilize at saturation when everything is full but the last one in line.
Hang on, I'll hop on my save and show an example for reference with feeding
well good news, I stabilized the power for now, so at the very least everything is on, but im like, still at capacity even with 10 generators! I guess I need more before I can expand my factories to finish steel modular frames 😦
your belt looks just like mine, and layout, but I cant figure out what your pipes are doing
mine looks so ugly! Also damn power just turned off AGAIN somehow 😠
need more generators
Mines much... uglier.
ALWAYS keep capacity greater than maximum load
I upgraded the belt and got a bit more stability
Make sure all but the last generator in line has 99 or 100 coal.
yeah, seems like it prioritizes fueling them in order.
It's because of porportional splitting.
The first one gets 1/2, then the second gets 1/4, the third gets 1/8, etc. Until they get full and overflow.
is that what makes capacity keep going down and up? Last one not having enough?
Correct. Each 75MW jump is one generator going off/on.
Neatness comes with practice. And blueprints, optionally.
Im assuming ones always gonna jump on and off, cuz I have all of the coal coming to this with my mk 2 belt, and it still cant prevent it from happening
if I hadd another generator, it'll just be worse
...more coal? o_O
Ah, didnt think of using elevators to avoid clipping, well, my design works. I think I just need to add another coal source TBH
gotta keep that line chock full of coal so its constantly fueled
I do the same thing except started running the pipes under the floor. Makes it very clean
Floor holes through temporary foundations allow that configuration.
just added another coal source and split it between my two belts, I think that should help with capacity 😄
I might be able to add more coal plants now. Is my plant design awful???
my design is so screwed ive given up fixing it
Be sure to do the math
There should be no guesswork here. 60/min = 4 gens. Multiply from there.
splitting it adds another 30 per minute to each line
Scrap it for a better one then.
eh good idea
Which is equal to 2 gens per side.
All green lights. All the time. That's what happens when you follow the math.
christ. We're gonna need a LOT more coal
or miners Mk II!
Ive officially stabilized where Im at
Mk2 Miners are recommended. With Mk3 belts to take the output.
8 gens. 120/min coal. Nice. Learn from the process, refine your approach, and repeat.
with almost 200 MW to spare, I think I can actually start building a lot more, unless you think I should just keep building up my power 🙂
that depends what "more" needs 🙂
if it needs more than 200 MW, then build power first
Up to you. But figure the power needs of "more" before attempting it. Make sure you will still be within a margin of safety.
TBH No fuckin clue lol
I wanna build a mill for steel parts for phase 2
Alternatively, take the opportunity to develop more coal power while these ideas are fresh. Do 8 more, or 16 more generators. Then you'll have a lot more freedom to build other things.
Which is this, and sucks that it doesnt tell me power cons. Also @primal flicker , How in the hell can I support that if one additional coal source only offers a measely 2 more generators per side?
I would need a LOT of coal sources to expand, and bringing them across the globe to hear seems, unrealistic?
don't bring them, build where they are
You mean build more generators there and not at my giant generator hub?
it's almost always better to build things near nodes
Power shards. I recommend clocking each miner at 200% because it tracks well with the 3:8 ratio.
1 normal node at 200% Mk2 gives 240/min coal.
Ah! Forgot about those. I gotta go find me some slugs I guess. I also dont have MK IIs, so thats on the to do list
Im so stuck in phase 2 because of steel, what a massive hurdle between that and power..
im future proofing my shit
Don't overdo that. But make sure there's physical space to double your water extractors and generators.
imo best future proofing is no future proofing
since you never know what future needs, there's no reason to do things for future
Unless you do know that you'll exactly double the capacity when you unlock the next miner. And do know that you'll use it.
yippie i used good design bc mine looks exactly the same xD
first thing i made properly then i think
then just put a splitter after miner and build new things elsewhere
Someone was paying attention when ADA said, "Be effective."
In this giant open basin of water, im good.
Enormous amount of space
building this has taken so so many hours... -_-
That's a good spot for them. The one I showed you is on the east coast by Dune Desert.
It should be pretty quick, once you figure out the layout. Don't forget to zoop foundations, and use Ctrl+click to align machines. And blueprint when you can.
Blueprint... Oh! Yeah! How do I do that?
I saw youtubers doing that
not sure how to, I have all these machines, you're telling me I can duplicate this shit?
It's a milestone unlock. You'll want a relatively flat space 5x5 foundations to place the design frame.
I think it's in T3?
Needs steel.
and you can't duplicate things that you've built
because they need to specifically be built in the blueprint designer
Ah... well, my power has officially stabilized and I think I can start actually factorying again. 😄 Ive bene making a BUNCH of steel pipes and steel beams while doing all this
ye i got 80 of them split in rows of 20 like that
No idea what that was about but at least the spam is gone.
For duplicating things that are already built en masse, there was a mod doing that - Area Actions or something? Not sure if it still works nor if there's an alternative.
Also you can duplicate stuff in the save editor
Can SCIM or something set geothermal generators so that their cycles align? Trying to time building them precisely enough to match the cycles sounds not quite possible.
Dont know, but what you can do is put all geothermals on a priority power switch, and then don't turn any on until you have them all on the same switch name. Then turn them all on simultaneously
That's brilliant
Would it work, though? I'm not sure if being disconnected from power consumers would really mean the geothermal doesn't go through its cycle
you want them all to cycle at the same time right? That means you need them to all start on the same second in game. Use a priority switch to keep them all off until they are all connected, then flip the switch to turn them all on at the same time
is this what you want to see? I just hooked them all up without switches on 1 grid. 5 Geos so far.
Afaik this doesn't work anymore and they have random cycle?
Why do you want that in the first place?
From the wiki it says: The fluctuation cycle takes one minute, and depends on the time at which the generator was built.
So built, not enabled with power switch
yeah, I wonder if thats correct though - does the Geothermal start if not connected to a wire?
Easy to test
true
the geothermals start when built.
Yep, just checked. That's too bad
why would you want them all the same anyway?
Power graph aesthetics I'd think?
I want to do the thing where half of them are the same, and half of them are the reverse phase, so that the total generated power is constant
It's mentioned on the wiki page
Odd but ok
I wouldn’t want to run my power so close to the limit for that to make a dif personally but you do you
a steady power graph makes it easy to troubleshoot any new power plants you're constructing/bringing online. Geothermals add complexity to that
especially if you build geothermals before any fuel power - since fuel power is where most people need to troubleshoot their set ups
I've seen someone manage to get them all in sync on Reddit, but they used some software to help them placing the generators at the exact moment needed.
Building them via SCIM might have a similar result as they're technically being built (and later loaded when the save is loaded) at the same time... 
BTW, funfact: if energy production matches consumption (exactly) the fuse doesn't break. I thought it would, as soon as consumption is not strictly "less than" the production
have geothermal on separate power network
This is the easier method. But you could time the placements so that your wave levels out evenly. Difficult to pull off, but not impossible.
honestly, no reason to rely on a few extra MW, if you're that close to power limit, then you should build more power, not optimise geothermal offset
I don’t think it’s the level that is the question…. But the evenness of the power graph.
which again you solve by having them on separate network 😄
That’s why I agreed, putting it on its own network is the best option.
I wonder if putting that variable power system coupled with some power storage would work for powering the transportation network? Trains mainly.
Thats what I would do if I was aiming for even and steady power graphs
Trouble shooting power plants is easy. You just isolate them from the grid until you know they work properly. What other power plants are doing shouldnt cause any confusion.
~~Wanna challenge that statement in my Sushi Fuel Rods powerplant?
~~
It's what I had to do with about 18-22GW grid and a modded train going up to 12GW. From breaking fuses to 17GWh storage being almost all the time on 100%.
Yeah, the power storage should help balance out variable power. And possible make a pack of biofuel burners to supplement the low points.
This is fully my motivation, with the rationalization that it makes it easier to tell at a glance if something is going wrong with other power plants.
Having them on a separate power grid is wasteful
just fyi the unit is "GWh", not "GW/h"
To have a supply of automated miners. Duh
Was a streamer who fully automated 200pm I think. Everyone was confused on why anyone would bother. His logical response was, why max production on anything? Its no different than turbomotors.
For convenience, just like being able to automate biofuel
Thanks
If the power storage stopped being stable and started going down, I'd focus on more infinite resources power plants. I somehow feel uncomfortable using biomass burners if I can use anything else. I mean it's a finite resource (automation-wise, as you can't automate hunting for animals for biomass) vs infinite.
I find it useful for all the biologicals I generate as I clear factory locations.
lads i have a problem.
i got five 650 belts and one 535.93 belt
i want to feed these into ten 375 belts and one 35.93 belt
ideas?
these dont share any neat numbers so a balancer is out of the question. Would be too big and bulky.
only thing would be using overflow
but then you dont get 375 on a belt, but just a full belt and you have to wait for it to back up
so there's no feasable way to do it?
how feasible are we talking here
because the only thing i could think of is splitting the 650 belts into 26 belts with 25/min each
Feed things, collect overflow.
Merge overflow (on appriapriate amount of belts), feed more things with that, collect overflow if present and reiterate
otherwise, you kinda have to just use the belts as you get them
can i stream it in VC?
There are none
i dont really need to see it
right
you stated the problem clearly
I was trying to explain to them just using the belts as is and merge the outputs in a way that is desirable but they don't want that
lemme explain
each of the 375 belts goes into a unit of 12 constructors, 31.25 each
outputting 56.25
each
which comes out at a total of 675 output per unit
is that clearer?
yeah, doesnt help however
we get what you want to do
my solution would be to not have the belts weird like this and instead route each belt to set of machines that need that much
do you not understrand you can process the lines as is and merge selected machines?
if it was 16 constructors, you would need an input of 500 only and would get 900/min output.
that could be 2 x 450/min belts on output
honestly i just wanna turn 3785.93 iron into 6814.67 wire
sure.
so you are using pure iron ingot then, right?
lemme see if that's doable
yes
does this help explain ?
5 refineries to 26 constructors would be the ratio
the black lines are the belts as is and the red lines are merging machines as needed for hte outputs
everything is fully overclocked
refineries and constructors
You may have to change some of that yes
still applies
5 refineris at 250% to 26 constructors at 250%
except for one of the refineries which is at 74.5077%
or accept having different numbers left on the output belts
that one is treated individually then
problem is one belt can only handle 4 refineries at once
or 2.5
split the output from one refinery in half and merge with 2 others
feed that to 13 constructors
I cant really see any other more reasonable way
with the limits youve told us
wait lemme process this, i got 23 refineries plus the underclocked one
i need to process those 23 into how many belts?
about 9 ish?
Ah ok. I use the animals for biofuel for jetpacks and plants I avoid destroying. I replant most of them using a mod if I have to destroy them. I love plants
i see
so in total more like 9 belts at 406.25/min and then another one with... whatever is left over
mk5 right?
which i process individually, right
you can do mk5 but its only 406.25/min
so you could use mk 4
each one of those then feeds 13 constructors
making 731.25/min wire
which fits onto a mk5 belt
wheew alright
the last problem is then using all that wire 😂
yeah routing that is gonna be painful
As someone with a lot of experience with this sort of set up I highly recommend you break up that plan into multiple sections rather than have one factory for each item type having to be routed all over the place. In this instance have a section that produces wire for each major section that needs it
too late for that
it's never too late
probably "too painful to do that now"
it's like the first stop in the processing chain and you haven't even completed it
which is also fair
less painful than what will be coming up like this
that sure is some beltwork
It's already turning to spaghetti and you want everything going all over the place?
Y E S
yeah I never want to see anything you make sorry
thats a bit rood init
the 9+1 belts are done
time to make some constructors!
tomorrow!
just fyi, experimental matches stable right now, so you can opt out and not have to see the red experimental banner
(ideally back up your saves before doing that)
🖇️
😭
thanks, knew that, i don't mind the banner :)
Stagger the starts and ends of adjacent belts by 1 or 2 meters each belt if you wish for them not to clip
i don't mind
😭
i am releasing all my clipping needs here so i'll have a clean factory in 1.0
i'm planning to make the entire save into one megastructure
Do note that in some instances, clipping cuts relatively a lot of corners... In some cases a clipping design can't be "converted" to a non-clipping one, thus making part of your experience non-portable to the "1.0 clean plan"
This one or the 1.0 one?
HERESY
the 1.0 one
Eg: the prior belt example can be easily converted to non-clipping. Others scenarios are much harder or flat out impossible
how would i go about splitting 2 belts into 11 foundries
Manifold.
@livid meteor here's all the relevant assistance for picking an alt recipe #math-and-meta message
Thanks, that really helps me
feed 5 using 1 belt, feed other 5 using the other belt and merge in the middle
i already solved it
Does running cables inside foundations count as clipping? Will this also break?
"Break"? What are you referring to?
I mean when 1.0 is released. Will they stop working(clipped cables).
I do count it as clipping, but of the minor/harmless kind. In other words: it can make things look better while not making the clipping obvious or visible
No, they won't. My comment was about transitioning from a clipping designing habit to a non-clipping one (in a new playthrough at 1.0) and how experience in one field can't be completely converted to the other
I’m okay with soft clipping in my builds.
My bad, I had read that without any context and thought the 1.0 clean plan was the developer’s plan 💀
would something like this work? i wanna transport coal and sulfur from far away but they are in different spots
kinda bad drawings but gets the point 🙃
I mean sure? it might not be the simplest option but I don't see why it wouldn't work as long as it was built right
for turbo fuel?
yeah and a few other things from the sulfur mam line
coooool, yeah should work fine 🙂 you know how to set up train buffers right?
no idea 🙃
Ah ok. So no experience with managing train throughput?
only things i have experience is basic transport
ok so trains are a little dif
do you know that when trains are loading/unloading the platforms don't allow belts to move items on/off?
yes i noticed that
ok so even though platforms have 2 in/outputs what do you think that does to throughput having that pause?
limit items/m ?
as in it reduces throughput you mean?
sure
bingo, if you haven't messed with logistic games before you've got some natural brain mechanics for it. You'd be surprised how many people don't click to that
So with throughput then you can't move 2 full belts per platform. There's equations on the wiki to help you calc exactly how much you can move on a platform based on some info - but in general if you don't want to mess with it you can safely move 1 belt per platform
i see, hope its not to complicated got like 2 sulfur nodes and 2 coal nodes, i might have to move some oil aswell but we will see
trains alot more complicated then i expected
nah it's fairly simple.
It's like pipes, once you know the basics if you don't try anything fancy it's easy
so knowing you can generally move 1 belt per platform and I mentioned buffers, whad do you think a buffer system for a platform might look like?
if im thinking the right buffer just a storage container
That's certainly part of it.
but if a platform pauses transfer for 27 seconds what does a buffer have to be able to do once it's unlocked?
keep loading ?
kiiiinda? it has to be able to catch up 🙂
yeah kinda what i meant
so i should add buffers to each station so i can keep up production right?
at each platform so that throughput can catch up after platforms lock out
both for loading and unloading
yes i see
While it wouldn't be impossible to do it w/o buffers you'd have to have significantly less than max belt speed
You'd essentially be relying on the internal buffers of the production machines
i have a train transporting coal across the desert but i havent noticed any gaps in production, so didnt think i would need buffers but glad i learned
Well if you were using less than you were trying to transport it might not show up? depends on a lot of things
The main thing to be wary of is having multiple trains dropping off items at a station
a single drop off station will reduce it's max throughput for each train stopping because it causes multiple lock outs. Plus unless each car is dropping off much less than a full belt you'll be clogging up your system fairly quick
is it possible to have multiple stations if u have multiple trains transporting the same product? or to inefficient
depends what you mean specifically.
Do you mean if you have Point A to Point B
and Point A has more than 1 station?
well then you have 2 point As right?
so It'd be more like Point 1 and Point 2 going somewhere
if 1 and 2 are going to Point B though you have to make sure point B has enough throughput to handle what is being delivered with multiple lock outs
but I guess it really don't make sense to have 2 stations at the same spot if 1 station/platforms can handle the throughput. It'd only really make sense if the 2 stations had 2 different destinations
Can someone help me with a small automation build? I need some help with the math/splitting belts
Thank you.
@mystic moon how does the manifold work if I have one machine that is underclocked? And would load balancing work better here? (yes I have the space and know how to set it up for the most part)
- the same
- no, they'll work exactly the same once the manifold is spun up as long as you have sufficient input to the system and aren't exceeding any belt throughput limits
so once the manifold ahs leveled out it won't fall back behind?
Prefeed it so you don't have to wait for it to "level out".
Correct, as long as you're supply is sufficient
Yes, this is preferable
Your other option is to just turn on the machines preceeding it in the production line as soon as the manifold is on and let it fill that way, your choice really 🤷
Does anyone have a non 2d picture of the injection manifold? I can't wrap my head around the double splitter
Ignore the fact it is sushi.
Configuration is the same in terms of row of splitters with belt running above before dropping down to merger followed by rest of the splitters.
okay
I think I get it
nah, I'm lost
I need to get items from where I'm standing into the line you see
You're going to need to ask someone else.
Personally I am just refusing to help until you start using Foundations. 😄
lol, fair enough
I'm barely at steel so I figure until I get trains I'll red-neck it lol
Trains are not an upgrade from Trucks.
why do an injection manifold then if you're having issues? injection manifolds are just 2 or more manifold linked up
besides you probably don't have smart splitters unlocked yet anyway
I think I figured it out. I need to split the rods I'm making in half (some go the assembler some go the screws) but If I just split them and add them in where the manifold starts I think it will work
Kinda just thinking out loud lol
you don't even need to do that, you can have the assemblers and screws on the same manifold if you have the throughput
it'll split itself
but the screws need to make it into the assembler
that's fine? you then make a manifold of THEIR output along the assemblers
or if it's convenient direct feed the screws into the assemblers. Not sure what the numbers you're playing with are like
something like this?
or like this if the numbers are convenient or you change teh clocking
if you haven't unlocked clocking do it now
there should be another line/belt from the small black square going up but I'm sure you get it
let me know if you need me to break down the diagrams btw
This is what I have envisioned now, it's three lines and half of the first line is going to the assemblers and the other half is being made into screws
yes please, sorry lol
ok in both images the lower black lines are belts of rods
the smaller squares are constructors making screws, the bigger squares are assemblers
in the top one the constructors and assemblers are fed off teh same rod manifold , and the screws from the constructors go on another manifold to feed the assemblers
the lower one is a a manifold of rods feeding the smaller constructor and assember, and the screws are directly feeding teh assembler
I can't recall the numbers pm of the recipes so you might need to change the speed of the machines through 'clocking'
clocking is the single most powerful tool to manage your logistics in the game. I highly recommend you unlock it asap. Cram glowing slugs into your MAM
I have already lol
good. the nthe lower diagram I shared should work easy peasy for you
I'm not entirely sure what's going on on here though
the lower row of boxes are 8 constructors making rods
the second row are 7 constructors making screws (being fed by the three left most constructors on the bottom)
and the third row are three assemblers making rotors
the lines are belts
that would also work
would it be better to overclock and use less machines?
it depends on the numbers you're working with. If your total rods pm don't go over your belt speed you don't actually need to make it into 2 manifolds though
overclocking largely is there to save you space. Bout it. Just whatever is convenient for you. You can underclock too w/o slugs to make numbers fit more neatly
I have on one of the machines in both rows
but I'm working with 120 iron pm, which is just over what I need for 10 rotors pm
totally up to you.
For example I'm looking at the rotor and screw recipes you're using on the wiki now
you could feed 2 screw machines into 1 rotor machine and underclock the rotors to only need 80 screws pm
you can accomplish this in literally a million ways. The only things you need to keep in mind is that
- what youre sending is at least enough for what is being consumed
- the belts have enough throughput.
but those are core requirements for anything to work really
okay
Biggest advice? don't stress about it. Try different ways, see what works for you
alrighty
if you build something and think you could have done 10 things betteR? that's normal. Just learn for next time
thanks! I'm gonna get back to it, and probably head to bed soon
no prob! gn 🙂
gn!
hey @median heath , you've thought about trains and used them far more than I - is there a reason the train logic couldn't allow trains to move onto sections of signaled track shorter than the actual train? let it occupy more than 1 chunk? Would something break or be really weird if that was an option?
It does allow it though?
That's why I constantly tell people to NOT have blocks shorter than your longest train. Because the ass end WILL stick out and you will get a collision.
I was under the impression it just wouldn't allow trains into a block if it was shorter at all?
You were under the wrong impression 🤷♂️
hmm then it would make sense if a train was longer than the section it was on it should jsut mark both sections as occupied
Or
And hear me out
People could just make sure their blocks are not shorter than their longest train 😉
would it be a problem though? wouldn't it just make design more flexible/
Wouldn't not having train collision at all make design more flexible?
I literally just woke up.
And my stance that trains, as they currently stand, are perfect and need only bug fixing remains.
fair enough, was just curious if it'd cause problems doing so
how do you get a collision? shouldn't both blocks be counted as occupied?
It is too early in the morning for me to politely answer that again when you're replying to the message that contains the answer already...
my question isn't about if, but about why
Because... they aren't counted...
Which is the whole point of what Cobalt is asking for...
is that a bug? or intended? 🤔
Probably too much work to code vs other CSS priorities. I guess the game checks the location of the driving engine only, and what you're asking for would have to check the location of all the freight cars and a tail engine as well (as applicable).
I know of 2 bugs that can cause collisions, which are non-level path blocks wrongly subdividing, and block signals turning green on multiple entrances simultaneously
avoidable by having level track intersections and not merging tracks in true blocks, respectively
@vapid gorge regarding Mk 2 stuff: ran some expanded tests on mk 2 pipes a while back. Bottom Feeding can SORTA work ok but it seems like extra head lift is needed.
Especially if not looped
I asked the same thing yesterday but im gonna ask again just to see different opinions
do I make hmf or computers first? (yesterday people said it doesnt matter)
and 10/min of each is a good quantity?
I chose HMF (and all upstream steel parts).
Then computers (as well as supercomputers and all upstream parts).
5/min is good if you spend any time exploring/building. More if you have big projects planned.
idk i was thinking of 10 because it seems to have a significant amount of crafting using it
thanks, i was thinking of doing hmf first too
I'm making 13.5/min HMF and 4.5/min computer.
hmm
maybe i ll go with these numbers too
wich tier are you in?
Just finished my computer/super computer factory. Phase 3 parts is next.
I keep stalling somewhere along the way to phase 4/nuclear power and restarting 😅
man
i stopped playing for a long time
now i have no idea where I stopped but i dont feel like starting again
at least it was a sign to put write down everything in my factories
@cerulean stratus here's one potential solution. Simpler than usual ratios. Scalable. More plutonium.
How did you make it?
Plutonium fuel rod didn't work when I tried it
See the waste there? Manual input tab. That's what I was trying to say, it's 50× the uranium rods production.
must it always be exactly 50x?
I'm trying to do it, I inserted the plutonium rod to production and added the waste to input, and it's still not calculating anything
care to share the link?
you need to maximize
50/min waste makes 0.25/min rods
so if you want to make 1/min, of course the calculator says "Not possible"
50 waste = 1 rod.
but the calculate only accepts items/minute
All recipes available?
and the actual production speed for rods is very slow
yeah that did it, thanks
I don't even have a nuclear setup going on, I just wanted to see what the graph looks like
There's options. Most popular is max uranium, consume waste as plutonium rods and sink.
Plutonium heavy mix that I shared is for more power (if you burn them), or more sink points.
For trucks how do i equate how much fuel p/m i need for a trip?
The station tells you
tbf it didn't always do that
True. But back then you just put 100 in the truck, drove the route, and then saw how much it used.
oooh so you tested my shape?
what shape specifically?
oh, just the example image of the pipe set up I shared
Shocked bottom-feeder face
Guys I have great news
Most of the math in this channel will be voided with the 1.0 release
why so?
Because SFTools' updates won't be ready for 1.0 
well that's most likely true
SFTools relies on the data source, we on the wiki have to write stuff on top of that 
What’s 2+2
22
No 🐟
This is the math section
read the channel description before trying humor
no, this is the "math in Satisfactory" section
Ye
so your question goes to offtopic
I need 2 rods and 2 iron plates
good for you
What’s 2+2
5
that's not how it works, either you're trying to make a joke, then go to #off-topic-general , or you're trolling in which case please stop
Bro stop taking it so serious it’s just a joke damn you one boring person
this is the serious channel
Lmfao so serious
and the "joke" is what is boring, given we see one at least every week
Underscore and Numbers in the username, what do you expect?
Dude it’s not that serious holy
it is. I read pretty much everything in this channel and the amount of people that come here with "1+1 haha funny, comedy achieved" is alarming

Okay bud I’m sorry for trying to have fun you must be one boring person I feel bad
have fun in proper channels 🤷♂️
@wind spade odd someone mentioned this would all be obsolelte.
Given logistics math isn't changing at all.
And the conclusion that "best is subjective" isn't changing at all.
Which are the 2 primary things this channel has solved.
unless they make actually "almost objectively" better recipe 😛
They have been very good about not, so I wouldn't expect that to change.
Oh forgot to mute, one sec.
Just... "Read the room" before making a joke 😅
That's how one makes sure a joke will land on its face or feet (I hope the metaphor is understandable)
Much better.
Put foot in mouth -> Then you can land on face and foot at the same time 😉
💀
congratulations for making it on the List
at some point Sev's discord will change into just him speaking there and it will be glorious
@frosty owl figure of speech (foot in mouth) that just happens to dismantle your metaphor perfectly.
Hey, my list is smaller than other people's apparently.
Only at 117.
That's one I never understood. I only encountered it once so far
that's like 117 more than I have
a major change to how alt recipes are unlocked isn't out of the question, from my understanding
How they are unlocked being changed doesn't affect "best is subjective."
plot twist, you start with alts and have to unlock base recipes
that'd be funny because of the current bias that alt recipes are in general superior to defaults
I heard nothing on that. Care to elaborate? 
People are bad at reading 🤷♂️
Ben, I think, dropped around and expressed how he doesn't like how it works currently
that was months? ago
I would welcome the randomness being removed.
yeah, as much as factory planning is calculated, alt recipes are an outlier
and it's especially annoying on repeated playthroughs, I mean it motivates exploration, so removing it entirely with AGS doesn't feel fulfilling
Tree in the MAM with some alts locked behind other alts, so you can see you path has always been my recommendation.
That way exploration is encouraged because you know "I need X number of drives to get Y recipes" compared to the current "Well, I can get drives and hope that maybe I possibly roll the ones I want."
oh yeah, that wouldn't be too cheaty if unlocking some of the later game alts would mean chewing through the early game
the last time bolted recipes see themselves in the codex
Y’all acting like someone just died and someone made a joke it’s a game math section it’s not that serious lmfao
you'd act similarly if you had to read those messages almost daily for several years
Ironically, ignoring the joke would derail the channel significantly less than spending 30 minutes arguing about it
we must teach people to use proper channels
I wouldn’t care why make my life hard by taking everything seriously when I can have fun with it and if your on here daily that’s your problem need to fix that and who care just ignore them instead of making crap to deal with this whole thing could’ve been avoided if you just ignore
Bor you sound like a discord mod you should just get off the app if you take it this freaking serious
you should get off the app if you don't take server/channel rules seriously 🤷♂️
Lmfao
I can’t with this I’m dying
Snutt confirming on stream that mk2 pipe isn't bugged. That 600 is fully possible, and that any time you're getting less it's a configuration issue because of actual fluid simulation and fluid hammer is the best TED Talk I've heard in a long time.
Got a link?
I heard that low enough FPS can bring weird fluid dynamics (hard to dismiss with just "badly built)