#math-and-meta

1 messages · Page 120 of 1

arctic gyro
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well, I thinks some of the things I shared could be relevant

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if not at least 3 of the things

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to both maths and the meta

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where I also cannot share screenshots

vapid gorge
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sounds like someone has never used that channel

arctic gyro
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I did try

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buuut, tried again now, so, hah, silly me

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buuut, I was having a nice chat about this massive points project with some guy

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How would one sink the most points exactly?

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who did the calculations for that? since its on the wiki ?

wind spade
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Many people

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Also the calculation depends on how much extra power you want to make

arctic gyro
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What does that mean? I just wondered what method they used to get as much as possible? Are there more than one method to get the same amount, I thought the resources were limited?

wind spade
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It means "how much excess power you want to make" 🙂

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Because obviously you're gonna need some for things like trains, hypertubes, pumps, etc.

arctic gyro
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What excess power could not turn into points?

wind spade
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Eh?

arctic gyro
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Let's say you only used geothermal for that stuff

wind spade
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It's still excess power

arctic gyro
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Yes so all the excess power would come from all the geothermal nodes in the game

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Is there a calculator for this?

wind spade
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Some yeah

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However it's impossible to build anyway

arctic gyro
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Yeah, I'm more interested in the methods for maximal efficiency, say it would be more point efficient to make alle the oil into turbo rifle ammo or something instead of thermal propulsion rockets or something silly like a million iron ore

wind spade
arctic gyro
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That is a stupid amount of plutonium waste

wind spade
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130/min?

arctic gyro
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Are you supposed to build like 1 new container per hour

wind spade
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That's small

median heath
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-Wants maximum.
-Wants maximum with efficiency.
-Gets answer.
-Calls answer stupid.

👍

wind spade
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Given the setup is fictional

wind spade
arctic gyro
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But that is not automation

sand epoch
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It's not meat to be

arctic gyro
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And it's not feasible

sand epoch
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It's waste that can't be removed.

arctic gyro
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But I'm interested in the actual maximum in a feasible.. Automated way

sand epoch
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So figure it out.

arctic gyro
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Not a computer crash, maybe build a 1/100 part of it for fun

sand epoch
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It's not like the info is hidden. If you really want to know, do the work

arctic gyro
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I mean, I don't understand why the plutonium fuel rods have to be used and not sunk in the equation

arctic gyro
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My bad

wind spade
wind spade
arctic gyro
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Hence it's not the actual maximum, just a fictional one

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Also it's not efficient

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Because of waste

wind spade
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it's most efficient

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it's literally the most points you can get given those conditions

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waste is fine to be stored

arctic gyro
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Yeah, but that is like getting the maximum out of biofuel, not actually automated

wind spade
wind spade
arctic gyro
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Its automate given enough biofuel and slugs and alien DNA

wind spade
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what do slugs have to do with it?

arctic gyro
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It's all something you have to continue gathering as a player like building more storage

wind spade
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it's completely valid approach. "Expected lifespan of my save is 500 hours at most, so I'm gonna build 500 hours worth of storage, at which point it can be considered automated"

arctic gyro
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That is like a while new perspective to me

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Whole

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I didn't even finish the space stuff before 600 hours and I'm still doing stuff

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Making my save ready for 1.0

wind spade
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well it's 500 hours after you start the final factory

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save ready for 1.0 = abandon and delete it, start over at 1.0 😛

arctic gyro
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You monster

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What about your lizard doggos

wind spade
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it's heavily recommended to start over with 1.0, even by devs

arctic gyro
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Nikola, milo and big doggo?

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I might have to

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If everything is ruined, but if not I can't see myself having to grind all that again

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500 hours is a long time

wind spade
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there's gonna be a story, some recipes will be changed (if not all), new things added (probably), ... better to experience it again

arctic gyro
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Ouf, tried to keep myself to like just 3 main areas with my shit

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Haven't even been to the desert

wind spade
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it's also recommended to expand all over the map rather than centralise production to a single place 🙂

arctic gyro
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Well, 3 different biomes

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Isn't that enough? I'm really curious about everyones building ideas and stuff.

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But it's like everyone one youtube is building I'm kibitz massive stuff and clean stuff

wind spade
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yeah don't follow youtubers

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they build for content, not because it's good that way

arctic gyro
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I looked thought all the tips and tricks videos, most that the same things

wind spade
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I have looked at few and found them very lacking in some aspects

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I don't really watch much youtube about Satisfactory, as many of the videos are misleading at best, if not misinformed or straight up wrong

arctic gyro
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Well, I mean I did learn alot of useful stuff as a new player, like nudging and scroll for alternate Hotkeybars

wind spade
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that I do not count as tips and tricks, that's just reading the keybinds 🤷‍♂️

arctic gyro
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Well, i never new how useful that nudge function was untill I saw it being used

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And finding that factory calculator tool. But yeah, I'm not sure what I was expecting exactly when I came to this discord

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Maybe a better version of tips and tricks

wind spade
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and in general the suggestion is to play the game yourself and learn it yourself, instead of asking other people to feed you answers

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unless you're trully stuck ofc

arctic gyro
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Well, it's not that I want any particular answer, it's more that I did experience the game and now I wanna see what other people found out or made, you know cool things, theory crafting a nuclear clean maximize efficiency point maker for every home! Together.. For fun

wind spade
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well you asked for "max sink points", not "max sink points without waste" 🤷‍♂️

arctic gyro
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I did, I guess that was my mistake, I mean, I would love to look at the entire thing, and see if there are some sections I could scale down and sink those uranium rods

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Plutonium rods*

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I mean, I'm saving them in hope of plutonium pasta or something

wind spade
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I don't think plutonium waste is getting processing

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that would defeat it's entire point

median heath
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☝️

arctic gyro
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Well that's what snutt said about the other waste previously no?

wind spade
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no?

median heath
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No.

vapid gorge
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This way you can use the nuclear chain and the power plant buildings w/o permanent waste.

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that was the point

arctic gyro
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Ok then, I guess I'll just sink the plutonium rods tomorrow then

arctic gyro
wind spade
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I mean nothing stops you from keeping them 🤷‍♂️

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but in general the recommendation is to start over at 1.0 anyway 🙂

arctic gyro
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Maybe I'll start over with friends and get back to that save aftwards

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If I could just transfer bigger building s

median heath
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That would be boring, imo.

arctic gyro
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I just finished building a literal skyscraper

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And haven't even decorated it into a rocket

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Full description above

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I mean, in not just gonna leave that just became 1.0 came unless I reaaallly have to and I'm never gonna rebuild that monster

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Ohh, sleepy time to tired to type

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I'll be backCheckit

wind spade
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you can also just build a new save with new things in mind 🤷‍♂️

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you don't "lose" the old save, you can always go back to it if you want to check your build

arctic gyro
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My torbo tower is perfection

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Jk, yeah I know, I'm just weired I guess

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Just bit obsessed

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How many saves have you had?

wind spade
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1

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if not counting pre-alpha weekend

arctic gyro
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And you already know your save lifetime estimate?

wind spade
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no, my save is at ~30 hours, and last played in May 2019

arctic gyro
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Just too some many questions arise, untill next time my friends

wind spade
harsh tusk
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Can I make this design larger? And if so, how would I go about doing so?

wind spade
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wdym larger?

brisk shoreBOT
true junco
harsh tusk
harsh tusk
harsh tusk
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Why isn't it making shit

true junco
harsh tusk
true junco
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Yes. "Pure Aluminum Ingot"

frosty owl
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Now with 100% less Water needed!

unborn heron
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how in GODS name do you make power not look like a cluster fuck!?

mystic moon
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Place your poles on foundations and use more of them

vapid gorge
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buy Power Sockets from the awesome shop when you have some coupons

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remember what I said about when something isn't working the way you like take a step back and rethink? in this image you're not liking the spider web of cables everywhere but you've placed the power poles all away from their machines some distance.

true junco
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The wall/ceiling power sockets make a HUGE difference for me.

mystic moon
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That helps a lot too

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I tend to do one power pole for every machine(or every other machine) to keep it neat

unborn heron
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Why tf cant I connect this middle pipe split, but the one on end works?

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youll see one at end works, why wont middle one lemme connect it?

vapid gorge
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what does it look like when you try to connect it?

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have you tried different pipe modes?

unborn heron
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says pipe has invalid shape???

vapid gorge
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well I'm going to guess the junction isn't facing it directily?

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gonna guess you also put the junctions ON the pipes instead of building the junctions first?

unborn heron
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I tried both.

vapid gorge
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well you can change the mode but if it has a problem with the shape I'm gonna guess it's not lined up properly. Try a different pipe mode

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or rebuild the junction on the foundation in a more lined up way

unborn heron
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which is weird, how can It not be lined up its on an even foundation with the posts

pure plume
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would this work? or would the arrow with the question mark happen, the tube at the bottom is flowing from 2 water extractors

unborn heron
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its like the pipes aren staying perfectly even... wtf

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theyre like slightly lowering causing offsets, how to fix.

vapid gorge
pure plume
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the water is flowing from the right refinery back into the system

unborn heron
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its offsetting by a centimeter caused by geometry clipping through foundation

vapid gorge
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what you've got currently will almost certainly clog up\

pure plume
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i just need a little bit for batteries, not a ton

vapid gorge
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you can still do the image - just a smaller scale. These are ratios

pure plume
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okay

vapid gorge
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or use a VIP junction form the pipe manual

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I don't like them personally

unborn heron
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tiny millimeter geometry change fucks up entire pipe setup

vapid gorge
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it looks way more off than that in your image

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but gl

unborn heron
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I fixed it, just demolished it and raised it by a meter, all better

median heath
median heath
unborn heron
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There was a tiny millimeter of ground clipping through foundation that through off the entire power plant

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I raised it and now everything is perfect, god I'm getting obsessive over my factory, tomorrow I'm gonna get my factory reset up and geared for more efficient output on my old ones

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I currently have copper plate factory doing 40 per minute, smart plate factory, and reinforced plate factort

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Although, I'm only able to do one manufacturer at a time for the smart plates 😦

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Idk the best way to feed rotors+reinforced plates in when they come from two separate factories, any clues?

vapid gorge
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entirely depends on how you like to do things and where those factiories are and how you like to move things

vapid gorge
vapid gorge
unborn heron
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Currently my plant is iron rods and screws > rotors

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smart plates

vapid gorge
ivory wedge
vapid gorge
ivory wedge
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looks liek sloppy solution is the best one on the bottom right?

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?

vapid gorge
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define your 'best' ?

ivory wedge
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lowest input best output

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or is the 2 to 3 ratio best

vapid gorge
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of water? it has the most waste water so you have to supply the least fresh yes

wind spade
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So most resources per input?

ivory wedge
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i am just tyring to math here ^ and y es correct

vapid gorge
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these are just ratios - most scrap per bauxite is either Instant Scrap or Sloppy + Electrode

vapid gorge
# ivory wedge what about power wise

Can't recall about power but I doubt it's significant. And if you're building with power in mind you're building wrong. Always more power on the map

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The bottom right is probably the most used combo after people have unlocked the alts though

fringe pawn
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I like sloppy alumina and default scrap because of the clean ratios.

vapid gorge
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also you get more scrap from electrode + it's easier to move small amounts of oil than large volumes of coal

unborn heron
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Am I stupid? I was trying to do a manifold design off a load bearing design so I didnt have to rebuild my factory, and it was.. semi working, until I realized, I didn't build symmetrically, which started leading to LOTS of issues. So to resolve the issue. I did this, where one belt goes one way. merges all of the smelters then loops back around and diverts into the constructors, is this a stupid design? I felt fucking stupid but now I feel like a genius

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This is what it looks like

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this is what OI WANTED it to look like, but I didnt build it with space in mind. Am I on the right track?

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Is there a more efficient way to do that first image?

wind spade
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what do you mean by efficient?

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also manifolds work fine once they are all filled

vapid gorge
fierce ruin
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Noob here, do I need to build another concrete line or it will be fine for a time being?

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or should I stop the drill

vapid gorge
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you'll always be building more, build it when you need it

true junco
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No need to store ore.
All nodes are infinite.
Machines will shut down if there is no room for their output.
Nothing ever "needs" to stop.
You are probably still using bio burners, it gets a lot better once you get past them.

unborn heron
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I don't see any other possible way to accomplish this in such a tight space.

unborn heron
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And as you can see on the second image the split at the end feeds into the manifold I've created,and so far it is creating smart plates exceedingly well. It all goes to one reinforced plate machine and 2 rotor machines and a smart plate and it's quite efficient,I could actually probably afford even more assemblers for smart plates as I have an over abundance of parts

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The assemblers are on top level, everything is working fantastic, it's just.. how to make it better. I'm about to make a steel factory so I wanna be efficient

vapid gorge
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well you can build up

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what exactly are you trying to make? with numbers

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and do yo uhave a minute to jsut hash this out? I don't want ot have this conversation go over 5 hours

unborn heron
# vapid gorge so I haven't read everythign yet but - you can *always* use a manifold

Well it's because of how tight I made the factory I think and the fact I made it using the load balancing method, versus all my other factories being manifolds, so I got this weird setup going on where it's all half and half in this one factory, where it's 99% iron rods and ingots which makes screws that go into a rotor machine, which is working Extremely well. Then I have on the side that the ingots feed into, a belt that the ingots feed into that turns into a ingot manifold for plates, which goes into a machine that is also receiving screws from above to create reinforced plates, then above where the screws are coming from, I split it to have screws going to the plates, then they go to rotors. Then I made it so the reinforced plates down below, go along the ceiling to an elevator that feeds into the smart plates machine. Currently, it's working stupendously and really to expand it further into more assemblers, all I need is to just further split the belts and feed it into a new machine. Because all the needed parts are coming from storage, so while I'm not constantly making more, the storage is constantly full and I'm only limited by how fast the assemblers can go. I can use this as passive income towards elevator while I go and start my steel mill

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That's currently where I'm at

vapid gorge
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what are you trying to build - how many parts per min from Point A to Point B

unborn heron
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4 smelters, 4 constructers, 4 constructers, 2 assemblers, 1 assembler

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Its a massive operation even though it doesnt sound like a lot

vapid gorge
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thats not helpful and if you DONT do that this game is going to be hell for you

unborn heron
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S:

vapid gorge
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It's not a massive operation you're just making it hell

unborn heron
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I don't really understand. It looks pretty complicated to me

vapid gorge
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it sounds like you're doing a single step of processing? It's hard to tell because you just send a block of information without hard numbers

unborn heron
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All my new factories basically are following this pattern, one manifold of resource, feeds into machine, feeds into another line, which feeds into another manifold and so on

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I cant really expand it much more across three factories, or I run into power issues, so it's limited scale ATM, just built 2 new power plants as you see in distance

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I have it rather organized outside of power lines

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Im about to start building steel plant

vapid gorge
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Which I mentioned to you before you can just put a pole next to every machine to keep it tidy

unborn heron
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Yeah, I started doing that on last factory, gonna slowly start improving versus tearing everything down

vapid gorge
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But without numbers of what you're tryign to move and make I can't help you and you're going ot hate the game if you don't start planning it properly

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gl with it

unborn heron
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Well, Im on phase 2, so I guess im gonna need to get some steel thingies

vapid gorge
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Like not even a LOT of planning, just very minimal

vapid gorge
unborn heron
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My brain says.. well I guess if I just do steel manifolds, I can't see how I wouldn't be able to just scale it up. I keep doing that with power plant. Add new plant, extend pipes, add splitter for coal.

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the power consumption is the biggest thing, Idk how to even know how many machines I can support, it's.. math

vapid gorge
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did you click the link?

unborn heron
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Yes, and power manifolds work identically to any other manifold, so rules apply

vapid gorge
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it's to save you future problems you don't mesh them

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... did you look at the link?

unborn heron
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Oh yeah. That's why I'm making power lines cleaner in my new factories. The power plants power all 4 though. I always put one singular pylon on edge that connects the entire grid together, and yes

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Shows me how many constructors needed, so.. what the fuck is 1.333 constructors? Lol, at that point, might as well go to 30 steel beams a minute which is 2 entire constructors, and I assume 60 would be 4 constructors

vapid gorge
unborn heron
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Its just.. how much do I even need, cuz time isn't too much of a giant issue once a plant is running I guess

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Oh true. The scale is what's evading me RN, time versus quantity made etc

vapid gorge
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anyway, it's good to do the half planning with numbers and machines you're having a hard time with, gl with the game

unborn heron
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Hope its not a dumb question either, why do my my coal plants keep running out of water, I have 2 water pumps and 5 plants.

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Unless I need one water pump per plant?

primal flicker
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3/8 satisfies the requirements.

vapid gorge
unborn heron
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doesnt look bad to me?

vapid gorge
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it's just addition - you really need to be doing this especially with power

unborn heron
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oh...

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45 a minute...

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and the power plant needs 45 a minute.

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So I guess you need one pump per power plant

vapid gorge
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...

unborn heron
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err 120*

primal flicker
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!wikisearch coal_generator

brisk shoreBOT
vapid gorge
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what is 45 x 5?

unborn heron
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sorry misread

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so 2.66 fplants for each water pump

vapid gorge
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sure. The diagram linked to you shows a 3:8 because the numbers work nicely. Pay attention to the layout of hte pipes

unborn heron
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So 5 water pumps should handle 13 plants

unborn heron
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the bottom diagram works best for me I think.,

vapid gorge
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no idea. What do the numbers say?

unborn heron
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Seems to be the layout I'm going for, and Im saying thats the math

vapid gorge
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5 extractors to 13 gens at 100% is too much water

unborn heron
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120 x 5 is 600

primal flicker
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All three of those are the same ratio in different footprints

unborn heron
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so therefore 5 pumps gets me 600 water, divide by 45, and I get 13. something

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so 5 pumps supports 13 plants

vapid gorge
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Look, you do you, but you coming back and forth eyeballing things and having problems is extremely frustrating. have a good day

unborn heron
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It's not eyeballing, it's literally math

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At least, I'm doing everything you've told me to do so far and it's helped

primal flicker
unborn heron
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isnt more better?

primal flicker
unborn heron
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Also, cuz game literally doesnt explain it, can I have one singular pipe and have water coming in from multiple junctions and all plants still get adequate water?

primal flicker
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It must makes your wafer extractors start and stop. No benefit at all from overcapacity.

unborn heron
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Idk if it needs even distribution. Lol

primal flicker
unborn heron
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..Where the hell can I see that xD

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OH

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I can click on pipes, just noticed

primal flicker
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Which is why the tutorial diagram shows how NOT to connect 360 m³/min to any one pipe.

unborn heron
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Geez. Confusing. well, this is working so far and everything has 50 water in it, so im good for the moment. 🙂

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guess I underestimated the values of water pumps.. lol

harsh tusk
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How much aluminum ingots should one fully over clocked MK2 miner on a pure node make

wind spade
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one should make however much they need, rather than however many can they pull out of a miner

vapid gorge
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Also use numbers not node and miner

harsh tusk
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gonna put 12 refineries down
should that work with 600 bauxite a minute

vapid gorge
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for the love of automation pleas work out the numbers. What is it with people jsut slapping crap down lately

wind spade
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also your question depends on recipes and stuff

harsh tusk
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this is what the production planner says (i have the sloppy alumina recipe)

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wait i forgot about the smelter aluminum recipe

vapid gorge
harsh tusk
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Wild

vapid gorge
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I don't know what you mean, pretty sure I just linked you an exmaple plan for 1 ingot pm

feral vine
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How many ingots per min do you recon I will ever need for each of them in a single save? tryna build a megafactory and I'd like to have my mind set on this goal.

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I should prabably calculate that myself actually because it's a kinda objective question

wind spade
feral vine
wind spade
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decide your goals first, that defines how much ore you need

feral vine
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Why do I overwhelm my mind ahah

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I seriously need to take one thing at a time : )

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going fast is how you burn out right?

harsh tusk
next pewter
median heath
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Me when people talk about getting burnt out on Satisfactory:

primal flicker
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Is there an optimal factory planning style for the purposes of minimizing both CPU/GPU load and save/load times?
Or does that just boil down to "MEGA BAD"?

deft lichen
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outposting is better for performance because not everything is rendered at once

primal flicker
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What is it, anyway? Dependent on video settings?

deft lichen
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yeah view distance probably has the biggest impact, if I understand it correctly

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but on low view distance you get to see LODs directly in front of you

primal flicker
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So, outposts positioned in such a way that only one is inside view distance at any given time...

deft lichen
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when I turn towards dune desert my frames drop from 70 to 40

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even in rocky desert lol

primal flicker
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That would imply that render distance is not actually affecting performance that much....

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And there are just ways the game needs to be further optimized relative to that data.

unborn heron
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is there a more efficient way to get two belts on top of each other without it looking ugly? I tried to get everything be a perfect 90 degree turn and clean but.. idk. Cuz obv I gotta merge to seperate sources for coal/iron to make steel, and end up with this idea. is this an ok looking setup for the foundry?

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Ima use splitters and what not on top and bottom to feed into foundry, is that the right idea?

primal flicker
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Conveyor lift floor holes (and temporary foundations) are your friends

vapid gorge
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you can pretty easily get perfect 90 degree turns? Is that the issue?

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I'm not sure what you think is 'wrong' about it

unborn heron
unborn heron
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Im just tryna stay neat and organized throughout so I dont give myself too much trouble and go by numbers going forward of course

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I guess everything doesnt need to be completely perfect -_-

unborn heron
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Uhm, why do so many builds use this lil loop thing in middle of manifolds? I dont know wtf this is but Ive seen so many builds use it.

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How would I even know to use that?

unborn heron
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god Im so confused... Especially the fact that I gotta now somehow get modular frames that coincide with my steel factory, my head hurts. But hey, at least I got my steel factory all done now

unborn schooner
vapid gorge
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many people do weird things for not great reasons

unborn heron
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Just don't understand the why

vapid gorge
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didn't you say before you weren't copying youtube stuff though?

unborn schooner
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i haven't looked anything up on youtube yet which led to me rebuilding my entire factory like 3 times but its fun to keep finding different ways to improve

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i feel like i got a decent understanding of the logistics tho but i havent tried using trains or trucks yet

unborn heron
# vapid gorge didn't you say before you weren't copying youtube stuff though?

I wasn't, but to get my steel factory going I wanted something to base it off of to start clean, it's working wonderfully, These individual factories are extremely easy, it's the big ones to make all the space elevator parts that hurt my head... almost done with phase 2, just need to get the steel assembled parts now, it's slow going, but I don't think speed is important. Just got all my smart plates

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bout 17 hours in almost done with phase 2

vapid gorge
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I'm more worried you don't see it as a normal manifold

unborn heron
unborn schooner
unborn heron
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Just the.. combining everything is what's boggling my mind. So far I've only been able to achieve one assembler for each space elevator part, it's slow and idk how the hell to scale it up

unborn schooner
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for example with assemblers you can do a lower manifold for the left port and a higher manifold for the right port

vapid gorge
silk coral
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how many blenders making encased uranium cells do i need for 6 nuclear plants

vapid gorge
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what have you done to sort out building needs before this?

silk coral
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also wym by building needs

vapid gorge
# silk coral also wym by building needs

well by now you should have gotten the hang of figureing out parts per minute with various recipes and work with numbers not 'how many buildings' as that just does not work with so many recipe combination

slim sorrel
#

I find that i always need like a 0.587 or something weired for buildings needed for production

deft lichen
#

(some oil recipes use 81 instead)

slim sorrel
#

Yeah i usally under clock the last machines to make the numbers for oil needed nice

deft lichen
#

even if there is a repeating decimal, the rounding error will take tens if not hundreds of hours to have any impact

#

any single power trip will do more damage than all the machines running too fast by 0,0001%

slim sorrel
#

Its better a tiny bit too fast cause it will never have an issue and only impede the uptime by a very tiny percentage

deft lichen
#

yep exactly

#

if it's slightly too slow, it will slightly decrease the production of the final result

median heath
#

Or just... don't have production that involves repeating decimals.

#

45-81 rule ftw.

bright vale
unborn heron
bright vale
#

No such thing as slow. There is only the pace you go. Take it in, enjoy it, perfect it. I have 2,000 hours in and have never built nuclear because I enjoy diluted fuel builds to much lol.

median heath
unborn heron
#

🙂 am glad. I'm just trying to figure out how the fuck to mix in a steel plant with modular frames which I'm not even producing at my steel plant. I'll have to find another source of iron and tie it all together. It's about to get insane

bright vale
#

if you started in the green fields, as most do, up the west coast not far up on the first big wooded hill are 3 iron pur enodes and a pure copper.

#

this is really a great start for metal works

median heath
wind spade
bright vale
#

if you dont want to relocate, just keep tying belts together and keep track of your math

unborn heron
#

I'm in rocky fields

median heath
#

Desert*

unborn heron
#

I migrated across the map to where all that coal and water is

#

Got a steel mill, power and a shit ton of iron

median heath
#

There is coal and water everywhere.

bright vale
#

I agree with greeny. it self organizes this way. you can use trains later to move resulting products, but for now long belts are fine

unborn heron
#

So I'm starting to consolidate yeah

#

Main factory is at spawn for iron and plates

bright vale
#

coal plant should be your first objective if you havent gotten one up yet

#

feeding biofuel to keep the lights on is a legit pita

#

(pita) pain in the as-

wind spade
#

why have lights at biomass stage?

bright vale
#

lol just phrasing, not actual

unborn heron
bright vale
#

well on your way to your new addiction, i mean.. entertaining pc gaming

unborn heron
#

Bruh it's been almost 20 hours in 3 days. I'm scared.

true junco
bright vale
#

I hate mondays

austere depot
#

any1 tryna play multiplayer with me? im bored

austere depot
#

thanks

unborn heron
#

Thank you guys for the design ideas for the power plant, this shit looks FIRE.

#

if 5 power plants support one gigantic 4 factory setup, another 5 should also support it too! 🙂

rustic salmon
#

i tryed to have a good design but i think there's something happed wrong hahah

fierce cypress
glad gulch
#

What's a good computers/min factory?
I have the Silicon circuit board, crystal computer and cheap silica alternate recipes. I checked satisfactory tools a couple days back and I believe I can do 28/min right now with MK2 Miners but when I upgrade to MK3(780 items/m), I believe I can do 46/min.
I have highlighted the location of the ores. 2 pure quartz nodes, 4 pure iron nodes, 2 pure copper nodes and one pure limestone node in the area I plan to build the computer factory. I plan to run a train line through here and a nearby steel factory to bring everything back to my main base over at rocky desert to a supercomputer factory.
If 28/min is good enough, then I will go with a fixed design with 28 Manufacturers. If I need to scale to 46/min after unlocking mk3 miner and mk5 belts, I need to plan for 46 Manufacturers(for the crystal oscillators).
It's my first save, I got about 100 hours on it.

vapid gorge
#

If you don’t have a good use for them 5 pm is more than enough for various building

median heath
oblique hollow
#

I settled on 15/min but that is good by my standards

glad gulch
primal flicker
glad gulch
idle stirrup
#

One consideration - instead of deciding with an end number of computers in mind - I like to figure out the smallest "set" of machines needed to make ~1 machines worth of the end item (so 1 machines worth of crystal computers is 2.8125 or less). Figure out all of the machines needed leading up to that, and see how you can modularize the set up. I'm playing heavily with blueprints, so I see if I can make a blueprint where I can feed it ingots/crystals/silica and it spits out the end product. Crystal Computer is a great recipe to modularize

median heath
#

Always solve backwards.

primal flicker
burnt wraith
true junco
unborn heron
#

Hmm.. why the heck is my Power shutting down? I look to be staying well below my thresholds.

#

unless im stupid..

#

Don't even know what that is, so ima say no

median heath
#

Your power is shutting down because your power is reaching 0 production, which is not a threshold you can stay below.

#

I'm going to assume Coal, and also assume "badly supplied water" as those are the top 2 reasons people have this issue.

primal flicker
#

I bet water.

#

You need 45/min per coal gen. Or 3/8 of one water extractor, per coal gen.
Or 3 extractors per 8 coal gens.

#

!wikisearch Coal_Generator

brisk shoreBOT
unborn heron
#

Im using bottom method. 4 water pumps with 5 generators

primal flicker
median heath
primal flicker
#

Because you only need 1.875 extractors if generators are at 100%.

unborn heron
#

I think one of the splitters broke TBH. I just saw and coal wasnt going through one of them, it got stuck there for some reason even though it worked before, something changed and it got bugged.. I think everyone is working now. Uhm lemme show you my setup.

primal flicker
#

Have you upgraded any belts after the splitters were placed?

median heath
#

☝️
And did you place the splitters directly onto the belts?

primal flicker
#

That can bug them or more commonly leave a tiny chunk of low mark belt inside.

unborn heron
#

theyre not perfectly even due to geometry on left clipping, so I had to offset them a tiny smidge

#

everything is currently on and working, but im a bit concerned about capacity 435 and max cons. 464, does this mean I need even MORE power???

primal flicker
#

Not consistent..
Either your water pipes are not full or your coal belts are under capacity.

unborn heron
#

this feels like overkill

#

I think it's the pipes tbh, but I dont know how to fix them

primal flicker
unborn heron
#

Holy shit, how the hell do I keep all the water without over filling all the pipes?

primal flicker
#

No such thing as overfilling

unborn heron
#

Thats my biggest headache, also it seems like my coal isnt reaching the generators fast enough, so I think I might need faster belts

primal flicker
#

You want them to be 100% full, 100% of the time.

#

One Mk2 belt can feed 8 generators running at 100%

unborn heron
#

but Isnt there such thing as too much per segment? Thats what I mean

primal flicker
#

There's a flow limit is all

#

Not a volume limit

unborn heron
#

Im using mostly mark 1s on the left side, so I should probably upgrade them then, cause there's barely enouh coal reaching them haha

primal flicker
#

The 3:8 configs all show how to avoid pushing >300 m³/min though any part of the pipe

unborn heron
#

Is what im doing with my pipes bad?

#

I just keep extending the length and it seems to be working fine

#

then adding pipe segments when it splits to a generator

primal flicker
#

Manually mine some coal speed up filling all the generators. It will stabilize at saturation when everything is full but the last one in line.

#

Hang on, I'll hop on my save and show an example for reference with feeding

unborn heron
#

well good news, I stabilized the power for now, so at the very least everything is on, but im like, still at capacity even with 10 generators! I guess I need more before I can expand my factories to finish steel modular frames 😦

primal flicker
#

@unborn heron

#

It's the same 3:8 setup, 6 times.

unborn heron
#

your belt looks just like mine, and layout, but I cant figure out what your pipes are doing

#

mine looks so ugly! Also damn power just turned off AGAIN somehow 😠

#

need more generators

primal flicker
unborn heron
#

Mines much... uglier.

primal flicker
#

ALWAYS keep capacity greater than maximum load

unborn heron
#

I upgraded the belt and got a bit more stability

primal flicker
#

Make sure all but the last generator in line has 99 or 100 coal.

unborn heron
#

yeah, seems like it prioritizes fueling them in order.

primal flicker
#

It's because of porportional splitting.

#

The first one gets 1/2, then the second gets 1/4, the third gets 1/8, etc. Until they get full and overflow.

unborn heron
#

is that what makes capacity keep going down and up? Last one not having enough?

primal flicker
#

Correct. Each 75MW jump is one generator going off/on.

#

Neatness comes with practice. And blueprints, optionally.

unborn heron
#

Im assuming ones always gonna jump on and off, cuz I have all of the coal coming to this with my mk 2 belt, and it still cant prevent it from happening

#

if I hadd another generator, it'll just be worse

#

...more coal? o_O

primal flicker
#

Not always. My line is perfectly flat because I used good design.

unborn heron
#

Ah, didnt think of using elevators to avoid clipping, well, my design works. I think I just need to add another coal source TBH

#

gotta keep that line chock full of coal so its constantly fueled

dense cave
#

I do the same thing except started running the pipes under the floor. Makes it very clean

primal flicker
#

Floor holes through temporary foundations allow that configuration.

unborn heron
#

just added another coal source and split it between my two belts, I think that should help with capacity 😄

#

I might be able to add more coal plants now. Is my plant design awful???

iron harness
#

my design is so screwed ive given up fixing it

primal flicker
#

There should be no guesswork here. 60/min = 4 gens. Multiply from there.

unborn heron
#

splitting it adds another 30 per minute to each line

primal flicker
iron harness
#

eh good idea

primal flicker
#

All green lights. All the time. That's what happens when you follow the math.

unborn heron
#

christ. We're gonna need a LOT more coal

#

or miners Mk II!

#

Ive officially stabilized where Im at

primal flicker
#

Mk2 Miners are recommended. With Mk3 belts to take the output.

#

8 gens. 120/min coal. Nice. Learn from the process, refine your approach, and repeat.

unborn heron
#

with almost 200 MW to spare, I think I can actually start building a lot more, unless you think I should just keep building up my power 🙂

wind spade
#

that depends what "more" needs 🙂

#

if it needs more than 200 MW, then build power first

primal flicker
unborn heron
#

I wanna build a mill for steel parts for phase 2

primal flicker
#

Alternatively, take the opportunity to develop more coal power while these ideas are fresh. Do 8 more, or 16 more generators. Then you'll have a lot more freedom to build other things.

unborn heron
#

Which is this, and sucks that it doesnt tell me power cons. Also @primal flicker , How in the hell can I support that if one additional coal source only offers a measely 2 more generators per side?

#

I would need a LOT of coal sources to expand, and bringing them across the globe to hear seems, unrealistic?

wind spade
#

don't bring them, build where they are

unborn heron
#

You mean build more generators there and not at my giant generator hub?

wind spade
#

it's almost always better to build things near nodes

primal flicker
#

1 normal node at 200% Mk2 gives 240/min coal.

unborn heron
#

Im so stuck in phase 2 because of steel, what a massive hurdle between that and power..

#

im future proofing my shit

primal flicker
wind spade
#

imo best future proofing is no future proofing

#

since you never know what future needs, there's no reason to do things for future

primal flicker
unborn schooner
#

first thing i made properly then i think

wind spade
primal flicker
unborn heron
#

In this giant open basin of water, im good.

#

Enormous amount of space

#

building this has taken so so many hours... -_-

primal flicker
#

That's a good spot for them. The one I showed you is on the east coast by Dune Desert.

primal flicker
unborn heron
#

Blueprint... Oh! Yeah! How do I do that?

#

I saw youtubers doing that

#

not sure how to, I have all these machines, you're telling me I can duplicate this shit?

primal flicker
#

It's a milestone unlock. You'll want a relatively flat space 5x5 foundations to place the design frame.

#

I think it's in T3?

#

Needs steel.

wind spade
#

and you can't duplicate things that you've built

#

because they need to specifically be built in the blueprint designer

unborn heron
#

Ah... well, my power has officially stabilized and I think I can start actually factorying again. 😄 Ive bene making a BUNCH of steel pipes and steel beams while doing all this

unborn schooner
cinder silo
#

No idea what that was about but at least the spam is gone.

north monolith
ashen stirrup
#

Can SCIM or something set geothermal generators so that their cycles align? Trying to time building them precisely enough to match the cycles sounds not quite possible.

idle stirrup
ashen stirrup
#

That's brilliant

#

Would it work, though? I'm not sure if being disconnected from power consumers would really mean the geothermal doesn't go through its cycle

idle stirrup
#

you want them all to cycle at the same time right? That means you need them to all start on the same second in game. Use a priority switch to keep them all off until they are all connected, then flip the switch to turn them all on at the same time

delicate pivot
wind spade
wind spade
idle stirrup
#

From the wiki it says: The fluctuation cycle takes one minute, and depends on the time at which the generator was built.

wind spade
idle stirrup
#

yeah, I wonder if thats correct though - does the Geothermal start if not connected to a wire?

wind spade
#

Easy to test

idle stirrup
#

true

delicate pivot
#

the geothermals start when built.

idle stirrup
#

Yep, just checked. That's too bad

wind spade
#

why would you want them all the same anyway?

idle stirrup
#

Power graph aesthetics I'd think?

ashen stirrup
#

I want to do the thing where half of them are the same, and half of them are the reverse phase, so that the total generated power is constant

#

It's mentioned on the wiki page

vapid gorge
#

Odd but ok

#

I wouldn’t want to run my power so close to the limit for that to make a dif personally but you do you

idle stirrup
#

a steady power graph makes it easy to troubleshoot any new power plants you're constructing/bringing online. Geothermals add complexity to that

#

especially if you build geothermals before any fuel power - since fuel power is where most people need to troubleshoot their set ups

frosty owl
#

BTW, funfact: if energy production matches consumption (exactly) the fuse doesn't break. I thought it would, as soon as consumption is not strictly "less than" the production

wind spade
wary tulip
wind spade
wary tulip
wind spade
#

which again you solve by having them on separate network 😄

wary tulip
wary tulip
#

I wonder if putting that variable power system coupled with some power storage would work for powering the transportation network? Trains mainly.

hard meadow
#

Thats what I would do if I was aiming for even and steady power graphs

true junco
#

Trouble shooting power plants is easy. You just isolate them from the grid until you know they work properly. What other power plants are doing shouldnt cause any confusion.

frosty owl
north monolith
wary tulip
ashen stirrup
#

Having them on a separate power grid is wasteful

wind spade
teal tiger
#

lmao why is this even a thing

vapid gorge
#

To have a supply of automated miners. Duh

bright vale
# teal tiger

Was a streamer who fully automated 200pm I think. Everyone was confused on why anyone would bother. His logical response was, why max production on anything? Its no different than turbomotors.

austere quest
#

For convenience, just like being able to automate biofuel

north monolith
north monolith
wary tulip
arctic vine
#

lads i have a problem.
i got five 650 belts and one 535.93 belt
i want to feed these into ten 375 belts and one 35.93 belt

ideas?

oblique hollow
#

these dont share any neat numbers so a balancer is out of the question. Would be too big and bulky.
only thing would be using overflow

#

but then you dont get 375 on a belt, but just a full belt and you have to wait for it to back up

arctic vine
#

so there's no feasable way to do it?

oblique hollow
#

how feasible are we talking here

#

because the only thing i could think of is splitting the 650 belts into 26 belts with 25/min each

frosty owl
#

Feed things, collect overflow.
Merge overflow (on appriapriate amount of belts), feed more things with that, collect overflow if present and reiterate

oblique hollow
#

otherwise, you kinda have to just use the belts as you get them

arctic vine
#

can i stream it in VC?

frosty owl
#

There are none

oblique hollow
#

i dont really need to see it

arctic vine
#

right

oblique hollow
#

you stated the problem clearly

vapid gorge
#

I was trying to explain to them just using the belts as is and merge the outputs in a way that is desirable but they don't want that

arctic vine
#

lemme explain

#

each of the 375 belts goes into a unit of 12 constructors, 31.25 each

#

outputting 56.25

#

each

#

which comes out at a total of 675 output per unit

#

is that clearer?

oblique hollow
#

yeah, doesnt help however

vapid gorge
#

we get what you want to do

wind spade
vapid gorge
oblique hollow
#

if it was 16 constructors, you would need an input of 500 only and would get 900/min output.
that could be 2 x 450/min belts on output

arctic vine
#

honestly i just wanna turn 3785.93 iron into 6814.67 wire

oblique hollow
#

so you are using pure iron ingot then, right?

vapid gorge
oblique hollow
#

5 refineries to 26 constructors would be the ratio

vapid gorge
#

the black lines are the belts as is and the red lines are merging machines as needed for hte outputs

arctic vine
#

refineries and constructors

vapid gorge
#

You may have to change some of that yes

oblique hollow
#

5 refineris at 250% to 26 constructors at 250%

arctic vine
vapid gorge
oblique hollow
#

that one is treated individually then

arctic vine
oblique hollow
#

feed that to 13 constructors

#

I cant really see any other more reasonable way

#

with the limits youve told us

arctic vine
#

wait lemme process this, i got 23 refineries plus the underclocked one

#

i need to process those 23 into how many belts?

oblique hollow
#

about 9 ish?

north monolith
oblique hollow
#

2 and a half refineries get merged onto one mk 4 belt

#

23 / 2.5 is 9.2

arctic vine
#

i see

oblique hollow
#

so in total more like 9 belts at 406.25/min and then another one with... whatever is left over

arctic vine
oblique hollow
#

you can do mk5 but its only 406.25/min

#

so you could use mk 4

#

each one of those then feeds 13 constructors

#

making 731.25/min wire

#

which fits onto a mk5 belt

arctic vine
#

wheew alright

oblique hollow
#

the last problem is then using all that wire 😂

arctic vine
oblique hollow
#

yeah routing that is gonna be painful

vapid gorge
vapid gorge
#

it's never too late

oblique hollow
#

probably "too painful to do that now"

vapid gorge
#

it's like the first stop in the processing chain and you haven't even completed it

oblique hollow
#

which is also fair

vapid gorge
#

less painful than what will be coming up like this

arctic vine
#

factory so far

#

got the oil-based stuff started and working on the iron

oblique hollow
#

that sure is some beltwork

vapid gorge
#

It's already turning to spaghetti and you want everything going all over the place?

vapid gorge
#

yeah I never want to see anything you make sorry

oblique hollow
#

thats a bit rood init

arctic vine
#

time to make some constructors!

arctic vine
deft lichen
# arctic vine factory so far

just fyi, experimental matches stable right now, so you can opt out and not have to see the red experimental banner
(ideally back up your saves before doing that)

median heath
arctic vine
frosty owl
frosty owl
#

😭

arctic vine
#

i am releasing all my clipping needs here so i'll have a clean factory in 1.0

#

i'm planning to make the entire save into one megastructure

frosty owl
#

Do note that in some instances, clipping cuts relatively a lot of corners... In some cases a clipping design can't be "converted" to a non-clipping one, thus making part of your experience non-portable to the "1.0 clean plan"

frosty owl
median heath
arctic vine
frosty owl
harsh tusk
#

how would i go about splitting 2 belts into 11 foundries

median heath
#

Manifold.

harsh tusk
#

good idea

wind spade
livid meteor
#

Thanks, that really helps me

nocturne seal
glad gulch
frosty owl
#

"Break"? What are you referring to?

glad gulch
#

I mean when 1.0 is released. Will they stop working(clipped cables).

wind spade
#

clipping is practically fine

#

only matters if you like it or not

frosty owl
frosty owl
glad gulch
glad gulch
inland rapids
#

would something like this work? i wanna transport coal and sulfur from far away but they are in different spots

#

kinda bad drawings but gets the point 🙃

vapid gorge
inland rapids
#

yeah and a few other things from the sulfur mam line

vapid gorge
#

coooool, yeah should work fine 🙂 you know how to set up train buffers right?

inland rapids
#

no idea 🙃

vapid gorge
#

Ah ok. So no experience with managing train throughput?

inland rapids
#

only things i have experience is basic transport

vapid gorge
#

ok so trains are a little dif

#

do you know that when trains are loading/unloading the platforms don't allow belts to move items on/off?

inland rapids
#

yes i noticed that

vapid gorge
#

ok so even though platforms have 2 in/outputs what do you think that does to throughput having that pause?

inland rapids
#

limit items/m ?

vapid gorge
#

as in it reduces throughput you mean?

inland rapids
#

sure

vapid gorge
#

bingo, if you haven't messed with logistic games before you've got some natural brain mechanics for it. You'd be surprised how many people don't click to that

#

So with throughput then you can't move 2 full belts per platform. There's equations on the wiki to help you calc exactly how much you can move on a platform based on some info - but in general if you don't want to mess with it you can safely move 1 belt per platform

inland rapids
#

i see, hope its not to complicated got like 2 sulfur nodes and 2 coal nodes, i might have to move some oil aswell but we will see

#

trains alot more complicated then i expected

vapid gorge
#

nah it's fairly simple.
It's like pipes, once you know the basics if you don't try anything fancy it's easy

#

so knowing you can generally move 1 belt per platform and I mentioned buffers, whad do you think a buffer system for a platform might look like?

inland rapids
#

if im thinking the right buffer just a storage container

vapid gorge
#

That's certainly part of it.

#

but if a platform pauses transfer for 27 seconds what does a buffer have to be able to do once it's unlocked?

inland rapids
#

keep loading ?

vapid gorge
#

kiiiinda? it has to be able to catch up 🙂

inland rapids
#

yeah kinda what i meant

vapid gorge
#

kidna like this

inland rapids
#

so i should add buffers to each station so i can keep up production right?

vapid gorge
#

at each platform so that throughput can catch up after platforms lock out

#

both for loading and unloading

inland rapids
#

yes i see

vapid gorge
#

While it wouldn't be impossible to do it w/o buffers you'd have to have significantly less than max belt speed

#

You'd essentially be relying on the internal buffers of the production machines

inland rapids
#

i have a train transporting coal across the desert but i havent noticed any gaps in production, so didnt think i would need buffers but glad i learned

vapid gorge
#

Well if you were using less than you were trying to transport it might not show up? depends on a lot of things

#

The main thing to be wary of is having multiple trains dropping off items at a station

#

a single drop off station will reduce it's max throughput for each train stopping because it causes multiple lock outs. Plus unless each car is dropping off much less than a full belt you'll be clogging up your system fairly quick

inland rapids
#

is it possible to have multiple stations if u have multiple trains transporting the same product? or to inefficient

vapid gorge
inland rapids
#

yea

#

with multiple trains

vapid gorge
#

if 1 and 2 are going to Point B though you have to make sure point B has enough throughput to handle what is being delivered with multiple lock outs

#

but I guess it really don't make sense to have 2 stations at the same spot if 1 station/platforms can handle the throughput. It'd only really make sense if the 2 stations had 2 different destinations

eager smelt
#

Can someone help me with a small automation build? I need some help with the math/splitting belts

mystic moon
#

Just use overflow

#

!wikisearch manifold

brisk shoreBOT
eager smelt
eager smelt
#

@mystic moon how does the manifold work if I have one machine that is underclocked? And would load balancing work better here? (yes I have the space and know how to set it up for the most part)

mystic moon
#
  1. the same
  2. no, they'll work exactly the same once the manifold is spun up as long as you have sufficient input to the system and aren't exceeding any belt throughput limits
eager smelt
#

so once the manifold ahs leveled out it won't fall back behind?

median heath
#

Prefeed it so you don't have to wait for it to "level out".

mystic moon
#

Correct, as long as you're supply is sufficient

mystic moon
eager smelt
#

got it

#

thanks for the help!

eager smelt
#

Does anyone have a non 2d picture of the injection manifold? I can't wrap my head around the double splitter

median heath
#

Ignore the fact it is sushi.
Configuration is the same in terms of row of splitters with belt running above before dropping down to merger followed by rest of the splitters.

eager smelt
#

okay

#

I think I get it

#

nah, I'm lost

#

I need to get items from where I'm standing into the line you see

median heath
#

You're going to need to ask someone else.

#

Personally I am just refusing to help until you start using Foundations. 😄

eager smelt
#

lol, fair enough

#

I'm barely at steel so I figure until I get trains I'll red-neck it lol

median heath
#

Trains are not an upgrade from Trucks.

eager smelt
#

intersting

#

dont quite have those yet either lol

vapid gorge
#

besides you probably don't have smart splitters unlocked yet anyway

eager smelt
#

I think I figured it out. I need to split the rods I'm making in half (some go the assembler some go the screws) but If I just split them and add them in where the manifold starts I think it will work

#

Kinda just thinking out loud lol

vapid gorge
#

it'll split itself

eager smelt
#

but the screws need to make it into the assembler

vapid gorge
#

that's fine? you then make a manifold of THEIR output along the assemblers

#

or if it's convenient direct feed the screws into the assemblers. Not sure what the numbers you're playing with are like

vapid gorge
#

or like this if the numbers are convenient or you change teh clocking

#

if you haven't unlocked clocking do it now

#

there should be another line/belt from the small black square going up but I'm sure you get it

#

let me know if you need me to break down the diagrams btw

eager smelt
#

This is what I have envisioned now, it's three lines and half of the first line is going to the assemblers and the other half is being made into screws

eager smelt
vapid gorge
# eager smelt yes please, sorry lol

ok in both images the lower black lines are belts of rods
the smaller squares are constructors making screws, the bigger squares are assemblers

#

in the top one the constructors and assemblers are fed off teh same rod manifold , and the screws from the constructors go on another manifold to feed the assemblers

#

the lower one is a a manifold of rods feeding the smaller constructor and assember, and the screws are directly feeding teh assembler

#

I can't recall the numbers pm of the recipes so you might need to change the speed of the machines through 'clocking'

#

clocking is the single most powerful tool to manage your logistics in the game. I highly recommend you unlock it asap. Cram glowing slugs into your MAM

eager smelt
#

I have already lol

vapid gorge
#

good. the nthe lower diagram I shared should work easy peasy for you

vapid gorge
eager smelt
#

the lower row of boxes are 8 constructors making rods
the second row are 7 constructors making screws (being fed by the three left most constructors on the bottom)
and the third row are three assemblers making rotors

#

the lines are belts

vapid gorge
#

that would also work

eager smelt
#

would it be better to overclock and use less machines?

vapid gorge
#

it depends on the numbers you're working with. If your total rods pm don't go over your belt speed you don't actually need to make it into 2 manifolds though

vapid gorge
eager smelt
#

I have on one of the machines in both rows

#

but I'm working with 120 iron pm, which is just over what I need for 10 rotors pm

vapid gorge
#

you can accomplish this in literally a million ways. The only things you need to keep in mind is that

  1. what youre sending is at least enough for what is being consumed
  2. the belts have enough throughput.

but those are core requirements for anything to work really

eager smelt
#

okay

vapid gorge
#

Biggest advice? don't stress about it. Try different ways, see what works for you

eager smelt
#

alrighty

vapid gorge
#

if you build something and think you could have done 10 things betteR? that's normal. Just learn for next time

eager smelt
#

thanks! I'm gonna get back to it, and probably head to bed soon

vapid gorge
#

no prob! gn 🙂

eager smelt
#

gn!

vapid gorge
#

hey @median heath , you've thought about trains and used them far more than I - is there a reason the train logic couldn't allow trains to move onto sections of signaled track shorter than the actual train? let it occupy more than 1 chunk? Would something break or be really weird if that was an option?

median heath
vapid gorge
#

I was under the impression it just wouldn't allow trains into a block if it was shorter at all?

median heath
#

You were under the wrong impression 🤷‍♂️

vapid gorge
#

hmm then it would make sense if a train was longer than the section it was on it should jsut mark both sections as occupied

median heath
#

Or

#

And hear me out

#

People could just make sure their blocks are not shorter than their longest train 😉

vapid gorge
#

would it be a problem though? wouldn't it just make design more flexible/

median heath
#

Wouldn't not having train collision at all make design more flexible?

vapid gorge
#

Yes - but these are two different things.

#

and a poor argument '

median heath
#

I literally just woke up.

And my stance that trains, as they currently stand, are perfect and need only bug fixing remains.

vapid gorge
#

fair enough, was just curious if it'd cause problems doing so

wind spade
median heath
#

It is too early in the morning for me to politely answer that again when you're replying to the message that contains the answer already...

wind spade
#

my question isn't about if, but about why

median heath
#

Because... they aren't counted...

Which is the whole point of what Cobalt is asking for...

wind spade
#

is that a bug? or intended? 🤔

primal flicker
deft lichen
#

I know of 2 bugs that can cause collisions, which are non-level path blocks wrongly subdividing, and block signals turning green on multiple entrances simultaneously

#

avoidable by having level track intersections and not merging tracks in true blocks, respectively

oblique hollow
#

@vapid gorge regarding Mk 2 stuff: ran some expanded tests on mk 2 pipes a while back. Bottom Feeding can SORTA work ok but it seems like extra head lift is needed.
Especially if not looped

stoic gorge
#

I asked the same thing yesterday but im gonna ask again just to see different opinions

#

do I make hmf or computers first? (yesterday people said it doesnt matter)
and 10/min of each is a good quantity?

primal flicker
#

I chose HMF (and all upstream steel parts).
Then computers (as well as supercomputers and all upstream parts).

primal flicker
stoic gorge
stoic gorge
primal flicker
#

9 gets you easier clock % numbers

#

And you probably need more HMF than computers.

primal flicker
stoic gorge
#

maybe i ll go with these numbers too

#

wich tier are you in?

primal flicker
#

I keep stalling somewhere along the way to phase 4/nuclear power and restarting 😅

stoic gorge
#

i stopped playing for a long time

#

now i have no idea where I stopped but i dont feel like starting again

#

at least it was a sign to put write down everything in my factories

primal flicker
#

@cerulean stratus here's one potential solution. Simpler than usual ratios. Scalable. More plutonium.

cerulean stratus
oblique hollow
#

you need to manually add uranium waste input

#

on the input tab

primal flicker
#

See the waste there? Manual input tab. That's what I was trying to say, it's 50× the uranium rods production.

cerulean stratus
oblique hollow
#

its just a general guide

#

50 waste = 1 rod

cerulean stratus
oblique hollow
#

care to share the link?

cerulean stratus
oblique hollow
#

you need to maximize

#

50/min waste makes 0.25/min rods

#

so if you want to make 1/min, of course the calculator says "Not possible"

#

50 waste = 1 rod.
but the calculate only accepts items/minute

oblique hollow
#

and the actual production speed for rods is very slow

cerulean stratus
#

I don't even have a nuclear setup going on, I just wanted to see what the graph looks like

primal flicker
#

There's options. Most popular is max uranium, consume waste as plutonium rods and sink.

Plutonium heavy mix that I shared is for more power (if you burn them), or more sink points.

tulip egret
#

For trucks how do i equate how much fuel p/m i need for a trip?

hard meadow
#

The station tells you

tulip egret
#

omfg im blind

muted crypt
#

tbf it didn't always do that

median heath
#

True. But back then you just put 100 in the truck, drove the route, and then saw how much it used.

oblique hollow
#

what shape specifically?

vapid gorge
#

oh, just the example image of the pipe set up I shared

turbid cedar
#

Guys I have great news

#

Most of the math in this channel will be voided with the 1.0 release

wind spade
#

why so?

frosty owl
#

Because SFTools' updates won't be ready for 1.0 hehe

wind spade
#

well that's most likely true

deft lichen
#

SFTools relies on the data source, we on the wiki have to write stuff on top of that jace_happy

feral burrow
#

What’s 2+2

deft lichen
#

22

wind spade
feral burrow
feral burrow
deft lichen
#

read the channel description before trying humor

wind spade
wind spade
#

so your question goes to offtopic

feral burrow
#

I need 2 rods and 2 iron plates

wind spade
#

good for you

feral burrow
#

What’s 2+2

acoustic nymph
#

5

wind spade
#

that's not how it works, either you're trying to make a joke, then go to #off-topic-general , or you're trolling in which case please stop

feral burrow
wind spade
#

this is the serious channel

feral burrow
#

Lmfao so serious

wind spade
#

and the "joke" is what is boring, given we see one at least every week

median heath
feral burrow
wind spade
#

it is. I read pretty much everything in this channel and the amount of people that come here with "1+1 haha funny, comedy achieved" is alarming

frosty owl
feral burrow
wind spade
#

have fun in proper channels 🤷‍♂️

median heath
#

@wind spade odd someone mentioned this would all be obsolelte.

Given logistics math isn't changing at all.
And the conclusion that "best is subjective" isn't changing at all.

Which are the 2 primary things this channel has solved.

feral burrow
#

Bro sounds like a discord mod

#

🤓

wind spade
median heath
#

They have been very good about not, so I wouldn't expect that to change.

#

Oh forgot to mute, one sec.

frosty owl
median heath
#

Much better.

median heath
deft lichen
#

congratulations for making it on the List

wind spade
#

at some point Sev's discord will change into just him speaking there and it will be glorious

median heath
#

@frosty owl figure of speech (foot in mouth) that just happens to dismantle your metaphor perfectly.

median heath
frosty owl
wind spade
#

that's like 117 more than I have

deft lichen
#

a major change to how alt recipes are unlocked isn't out of the question, from my understanding

median heath
#

How they are unlocked being changed doesn't affect "best is subjective."

wind spade
deft lichen
#

that'd be funny because of the current bias that alt recipes are in general superior to defaults

frosty owl
median heath
deft lichen
#

that was months? ago

median heath
#

I would welcome the randomness being removed.

deft lichen
#

yeah, as much as factory planning is calculated, alt recipes are an outlier

#

and it's especially annoying on repeated playthroughs, I mean it motivates exploration, so removing it entirely with AGS doesn't feel fulfilling

median heath
#

Tree in the MAM with some alts locked behind other alts, so you can see you path has always been my recommendation.

That way exploration is encouraged because you know "I need X number of drives to get Y recipes" compared to the current "Well, I can get drives and hope that maybe I possibly roll the ones I want."

deft lichen
#

oh yeah, that wouldn't be too cheaty if unlocking some of the later game alts would mean chewing through the early game

#

the last time bolted recipes see themselves in the codex

median heath
#

You shut your wiki mouth.

#

Bolted is life.

feral burrow
frosty owl
#

Tbf, the #rules are "clear" about bad puns

feral burrow
#

What pun

#

I said 2+2

wind spade
hard meadow
#

Ironically, ignoring the joke would derail the channel significantly less than spending 30 minutes arguing about it

wind spade
#

we must teach people to use proper channels

feral burrow
feral burrow
wind spade
#

you should get off the app if you don't take server/channel rules seriously 🤷‍♂️

median heath
#

Snutt confirming on stream that mk2 pipe isn't bugged. That 600 is fully possible, and that any time you're getting less it's a configuration issue because of actual fluid simulation and fluid hammer is the best TED Talk I've heard in a long time.

frosty owl
#

Got a link?
I heard that low enough FPS can bring weird fluid dynamics (hard to dismiss with just "badly built)