#math-and-meta
1 messages · Page 96 of 1
it sounds like you might not even need underclocking though, if your goal is to use 400/min total and one constructor uses 40/min
well the problem is not the amount the constructor can make but the amount a belt can carry, splitting it to fit properly is harder than just making more machines and overclock
yeah, so split your 400 input into 120/120/80/80
so you have 400 coming in on 3 belts, right
well no kinda
what are you actually trying to set up a factory for
each machine makes 40 so i can use 1 belt for 3 machines, i have 10 machines
i wanna make 400 screws because assemblers will use 100 each
so i have 10 constructors making 400 screws
so i either make 10 machines splitting them into weird belt amounts or i just make 12 machines and underclock, thats a lot eaiser
then you save the space of 2 more constructors
np
Alternative: add a splitter in front of the constructor in the middle, sending 20/min to the top and bottom mergers instead of 40/min to the top merger
or spend a few minutes gathering hard drives to unlock the cast screw recipe which makes 50/min
i somewhat missed the convo but doesnt this need a smart splitter so its 80/20 not 50/50
Nah, because the bottom Assembler can only take 100, and so the 20 line will back up rather than let more than 20 go through.
Oh... but maybe that then backs up the screw constructors
Darn
Yeah that was stupid of me
the merger will just take 40/40
is there a way to note this things any specific softwares I can use to make this easier
Exel
I think we should make a management software just for satisfactory just like how we have fandom satisfactory calculators etc
that would be awesome right
Just to do this things
..
fandom is outdated btw
I know right
I personally think we could have a software like how we have for mods seperate we could do the same with this
like all the special values would already be in the software so we dont have to
write the things on our own
BTW satisfactory calculator is good but not that customizable
i mean
How much coal should I allocate to my trucks?
try other tools 🤷♂️
what are the tools IDK
just have one station for filling up the trucks
something like a fueling station
have it have good flow of fuel thouigh
I have 240 coal per minute input currently and I'm going to allocate 120 per minute to power
I'm wondering how much of that 120 per minute spare I should use for trucks and how much for steel
Well I'll probably overclock my coal miners once I have tier 3 belts
So that's reasonable
There's also a group of coal nodes I can access that provides like 180 per minute base
Yeah I mean I would dedicate all current coal to power then do steel at the other coal nodes
Oh
Idk I don’t use trucks I think trains are better and I did pre-steel without trucks
So can’t help you with that sorry
If you drive the route and save it, it will tell you the amount it needs per trip.
No need to guess.
i have one lane giving 120 and the other giving 15, how can i efficently split that into getting one lane wich gives 80
3-way split of the 120 into 3 40's and merge 2 of them back together
thankies, how im not seeing this is beyond me
Is there a way to tell how long the route will take so I can calculate the amount of coal per minute?
Ahead of time? Not really.
Just filling the truck tank up with your desired fuel type and driving it once gives you all the information.
Tells you fuel cost in addition to other trip stats.
Okay I'm using the iron alloy ingot and copper alloy ingot alternate recipes and my input bottleneck is 960 copper per minute, I want a one-to-one output of iron and copper
How many foundries do I need for each recipe
I'm just making as many ingots as possible
start with your product goal and work backwards
that's usually not recommended approach
99% of cases you make either too much (wasted time) or too little (have to add more anyway). Very rarely you hit the exact amount you need for future project (unless you've planned everything from the beginning, which pretty much noone does)
well that's... your final product
any product is just for storage for building things, or for sink
imo if you're working your way up the tiers it's fine to build just a bunch of basic stuff with the idea you'll need lots later.
just throw shit together
so few? cool
If I produce 1000 of each I could use the full 30 rather than wasting 1.2 of them on underclocking
But then it wouldn't be a clean 16 belts
Well there is a bit of a difference between making things while getting thru the tiers vs making things after unlocking everything. Especially the first time thru.
There is definitely merit in not overdoing things before unlocking everything tho... (i mean... i hit the object limit before building a single of the last phase of elevator project parts... oops)
do you only have mk1 belts??
Currently I am running two smelters that supply all of my automation for iron
It's a co-op world with a friend who's new to the game
ah fair, I'd probably do slap dash set ups until mk3 belts
scuffed fuel line bruh
yeah it's not looped.
Loop the manifold and flood it before turning all of them on and see what happens
i just turned off two generators if it starts working then il turn them back on
Did it work?
think so
il have to see how it holds up long therm but it seems to have worked somewhat

If you let the system back up to where the blenders have a little fuel in them they aren't getting rid of, that'll take care of all but 1 fuel gen.
For a flat setup or bottom feeding setup, that loop Cobalt prescribes is the solution to the final blip in the graph.
Just use buffers 
You can inject or top feed with a saturated pipe and be fine, but lateral or bottom feed systems will fail without a loop nearly always.
@gloomy quartz for the future, here's a nice-to-read thing about picking alt recipes - #math-and-meta message
Cast screw seems to be a straight-up upgrade to screw production, retaining the rate and cost while removing the intermediate step. Are there other alts like that (i.e.,pretry much just upgrades) that I'm missing?
Cast Screw upgrades base, but gets outclassed by both Steel options.
Many alt recipes could be considered an upgrade from base, even though none specifically are "best".
Though now after reading the wiki article, it makes the point as well that alts can eliminate the need for screws entirely.
Correct, but just because you can, does not mean you should.
Many people do though.
Copper Rotor is an example of a great application for Screws, as it is the cheapest Rotor recipe in terms of resource cost.
Where Steel Rotor removes Screws, but at horrible resource-efficiency.
Some people prefer that trade over dealing with Screws.
Entirely up to you.
I am a huge fan of Bolted Frame.
it's not upgrade because it skips step which means you can't use alts for that step
Pre-steel it is an upgrade.
I think that context is relevant. 🤷♂️
Which is why I always clarify it gets outclassed once you get to the Steel alts.
Like, Cast is very good if it is the first drive you unlock and if the MAM was your first or second milestone.
Because you will get really good use out of it through T1-2 under those 2 conditions.
unless you pick stitched plates 😄
I would take Cast over Stitched on my first drive tbh, because Rotors.
and I would not waste drive on cast if their sole purpose is rotors for half a tier 😄
If drives were limited I would agree.
well early on I'd rather spend them on things I want to get and will be useful later as well
but depends a lot on what I actually roll
all of this goes back to "all recipes are subjective" and "you can pick any recipe if you like it" 🤷♂️
Again, I have 2 very specific conditionals set.
If I have more than 2 milestones unlocked already and it isn't my first roll, I will skip it.
i read
Im kinda new to the game and trying to figure out stuff myself not just blindly watching guides. Could someone tell me if this kind of design is functional or i just wacked something? I see the last generators in rows sometimes lacking coal and im thinking if that's just for some time and they will fill up or i will have problems with like 1-2 gen not working 100% time :/ yeah from far away it looks kinda nice but its a mess with the splitters. But i want to make sure if that kind of "design" will suffice. Its half a pure node of coal (Mk2 miner) divided to 2, each row have 8 gens with fully 48 gens powered
It's functional.
If you hand-put like 10 in each of the last ones it counteracts the belt travel tiem that can sometimes be an issue.
(Provided you completely let the PIPES fill so that Water is not the issue)
Well, the problem is i've let coal and water for some time and turned those on standby so they can fill... well they stopped working rn due to coal missing
Can also just turn off the very first generator in each row until the last one is completely full, then switch it back on and you'll be fine.
Gotta try that. 1 node of coal is 16 gens in 1 row and two others are 1 node - divide 2 rows of 8 gens. And the first 8-8 i've built like 3 hours ago function properly. Now i have finished the row i've sent screen with splitters and the last 3 generators are not working. Ty for tip, gotta turn it off for like 5mins and see if they will manage themselves
question for people... I think i may be seeing an issue where mk5 belts are 'losing' items when fully saturated, has anyone else been seeing similar? It may be related to the fact that the line is coming in via train, so being fed by a mk5 belt coming out of an ISC if that helps narrow down the chatter
i don't know quite what i'm seeing yet and still eliminating the 'am i doing something dumb somewhere?' sorta things, but it sure looks to me like i'm not getting 780 from a 780 belt
Wasnt there an issue with mk5s dropping a couple items before when saturated? If not losing items, they could stutter when trying to jam too many items thru multiple staggered splitters and mergers.... maybe possible with other connections.
i'm wondering if it has something to do with the ISC
but i don't know what i'm seeing yet
ISCs always did I/O funny.
i drained the line and slept off some turkey dinner, now i'm back at running more experiments
it isn't making too much sense to me, honestly
i have 20 foundries on a manifold for solid steel, its 18 foundries at 100% and 2 at 75%
and they're being fed directly miner->train->manifold
the only thing i'm doing off a standard long manifold pattern is splitting the 780 into 2 390 lines for belting simplification
one train car should be enough to supply the 780 for the short RTT, but i added a 2nd train to make sure that wasn't a problem
i'm just seeing the last 2 machines on each side starve 🤷
Used to be. Ben fixed it.

Well. They might have "unfixed" it somewhere with the U8 transition to UE5.1 then UE5.2
not like old code ever ends up back in the game (cough color gun cough)
Apparently some folks in the wilderness of reddit think the hitbox issues with coal generators is that it reverted to an old hitbox from U3 or pre U3 or something. But 🤷♂️
so i'm watching things after restarting the game tonight, and they're behaving better, but i didn't change anything, lol
watching buffer levels is like grass growing
i think though that i have a solution for mitigating the problem if i find it persists
yeah, i'm still loosing a few items every so often
its not like this is a particularly complicated build
what i think my next test is going to be is to take the coal line and instead make it two coming out of the train station ISC, which should avoid the belt speed limit instead of splitting the line down by the end of the smelters
nice thing about this is i have 3 duplicate lines here so i can keep a control group untouched
(we'll see if that's still the case after some adhoc belting 🤣 )
i need some help i cant figure out why these aren't running at 100% efficency, from right to left they are running at 90, 70, 70, 70. (fluxating a little of course) i am using this exact same set up with 8 other coal generators (4 and 4) and i mean exactly the same other then maybe some distances on some belts, but all those ones are running at 100%?
well i turned them off and back on again and that seems to have fixed it? at least temporarily? idk yet ill have to check back in on it
Water pumps are optimal I’m assuming @pliant bobcat
it is, the coal is providing the exact amount too
300?! no its 60, each one needs 15 and i have 4 coal gens per coal miner i shoudl have said i guess
you're feeding coal into them using a manifold?
a what?
a manifold is where you arange the splitters for the generator inputs like```
S-S-S-S
| | | |
G G G G
rather than spliting the input into 2 and splitting each of those into 4
my ascii art sucks
!wikisearch manifold
Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion.
ok, input is the lhs?
... the what?
left hand side
yes it is
so you have 60 coming in, and that's splitting into 30 and 30
the 30 is going to a generator
which is more than it needs, but that should back up and direct stuff in the other direction
but that will take some time to come up to speed
yeah which is usually what happens but it didnt seem to be working for that specific one
your first generator should be at 100%
but it wasn't it was at 90
check the water on it
water is fine, i turned it off and back on earlier and it went to 100% and hasnt gone back down.. so maybe it was just a visual glitch? ive been getting a lot of those
things sometimes take a while to forget they were in non-good state, so lets say generator 1 is fine
its just going to take some time for the splitting apparatus to stabilize
according to the game the others are at 100% now after i turned them off and back on again
well, problem solved then 🙂
sometimes jiggling the handle helps, lol
you are a pretty new player, correct?
i ask because it kinda looks like your first coal build ever 🙂
yes and yes
just as a little advice about building power plants, it really helps for you to find a design pattern for them that you like and can reproducibly build
thats the plan, just the area im building it in is super.... uneven
you have the basics down, i think, but yeah, its your first plant and your figuring it out
that's the north forest bay?
or down by the twin lakes?
that looks like the crater north of grassy fields, i think?
if i'm just using the standard recipes for iron/copper/lime and smelting/constructing at the node, how do you guys like to transport back to home base? just run long mk3 belts? trucks all over the place? run a big ol' train loop?
for consideration: i have trains unlocked but don't have the materials automated. I'm in the process of redoing my primary base, as the spaghet encroached while i was just pushing the milestones as quick as possible. (all t6 milestones done, 1 phase 3 part completed)
I platform all my builds now. Only resource extractors on the ground. Everything else 40m up.
for reference,
coal plant on the coast
oil plant, 8 fuel gen in the very SW
caterium ingot plant in the SW (240/min)
raw quartz in the N (240/min)
hub that needs refactoring in the "middle"
various nodes dotted around the the W, NW, NE, S, SW of hub comprise ~2640 iron, 960 lime, 720 copper
dune desert is sort of tricky with it all as a starting spot, things are so spread out, i find sort of spotting your factories around and using some vehicles to aggregate factory output is kind of the way to go out there, another thing i've used is a bidirectional bus train with a bunch of cars, but that takes some thought to get right
the industrial strength solution is to just build a train loop around for everything
what i've found challenging if you go with vehicles is that items like wire & concrete if you mix the loads really can create a lot of latency at your aggregation points on the belts
also, i think in the late game, at some point you just have to resort to pushing things around on some sort of belt highway... there's so many resource out there and you do want to bring stuff like a lot of copper and caterium together
anyway you cut it, the name of the game is to always boil products down to a net volume that is less than inputs on belts before moving stuff
We might need a new thread... 
That ancient thread
@wind spade which python package should i use to optimize over recipes? I am first trying out pulp package to recreate what you did in satisfactory tools.
ummm, no idea, I've used python like once and that was just copy-pasting things from documentation of the package I used 😄
tools use linear programming (linear solver) to do math above the recipe matrix
whether or not some python things can do that I do not know
oh ok, what linear solver and language do you use"?
thanks, im not trying to up stage you or anything, i just need additional calculations done on some recipe data for parallel sushi line factories
Python has extensive libraries for math, as it's used in science, such as numpy or pandas
basic
python has become a go-to for that stuff, yeah, what's a bit unfortunate is that people gravitated to a language that is pretty darn slow
i've always wondered about how it took off for big data applications
good thing rust exists :)
nice layout
thanks! it's not feeling like it right now as i try to redo said main base. i'm not sure where to even begin
I haven't played with rust too much, esp for things that require speed... c++ is my go-to for that all just because I know it well and well, you're not going to beat its speed except with very carefully crafted assembly
so O/T for the room and if you want to discuss it, lets move
ive never messed with gass in this game before, so i'll have to ask if the gass pipes also need pipe pumps just like the liquids?
no, nitrogen doesn't need pumps
works just like a liquid, but ignores the headlift rules
what's funny is that you rarely ever even think about that, because the good way of moving nitrogen is by packaging it for transport
thanks, just had to make sure since this is an game and sometimes gravity in games are strange
np
Real math knowers, what's the mathematical concept to describe the actual probability of an outlier result occurring within a given sample size?
i.e. 85% chance of A, 15% chance of B, what is the probability that you get B 3 times in 30? <-- What is the name of this statistic or how is a calculation like this one described?
That's the one!
Thank you very much!
My search-fu was incredibly weak this morning, I don't know why.
its not exactly the outliers, just the probability of x successes in n attempts
This is a case of me not understanding the concept well enough to ask the question correctly.
Now I can read up on it though. 😁 👍
I knew what I WANTED to know and that I didn't know it. Ever have that happen?
I just read this, and um, my first thought was 'probability' 😛
but 'expected outcome' is often used to
Yeah, if you just take another step back you're just looking at probability again. But it IS a specific state since you're analyzing results after the fact rather than calculating some raw statistic predictively. I wasn't sure what the actual distinction for that set of numbers is when isolated away from everything else.
-nomial is what I was needing. 👍
(because that was the only fingertip grasp I had on the concept to then start researching the actual question that I have, that I can't yet formulate into words. Still working on it)
I hated math in grade school, dropped out and tested for a GED (home study of Algebra 1 and Geometry got me there), and then years later realized I actually like mathematics, but just hated repetition because I was an obnoxious smart kid who understood the method from reading the instructions on performing it... Very disruptive. Wish I could go back and tell him to shut up and how much he's going to <3 coding later if he doesn't have to stop and learn stuff he could easily pick up en passant with that gift.
So anyway, long story short, turns out the answer is Three.
50/50
It either happens, or it doesn't.

a bernoulli trial?
aka binomial probability
i use the calc on stattrek but can't link it
What do you guys do with the exess water from the aluminum manufacturing?
Recycled it back into the system.
Unless using Instant Scrap -- in which case there is no excess.
using the aluminum solution to get the aluminum scrap but there's alot of exess water that it creates, trying to figure out what to do whit it, the long way i can do is to package it and send it to the awesome sink or do as you said, recycle it back into the water pump.
if only there was an game mechanic that would just dump it back to the ground
Too easy.
Also highly recommend you invest time in getting the Aluminium alt recipes.
i have the alt recepies but i'm brand new to the aluminum crafting
If recycling back, be sure to use a VIP:
(Bottom pipe is recycled water, top is fresh from Extractors)
you don't need a VIP, but you can't let the scrap production pause or the water deadlocks the factory
The 2 best ways to make Scrap (it is a perfect tie) are:
Sloppy Alumina + Electrode Scrap
vs.
Instant Scrap
You choice comes down to "which black rock do you want to use?"
If Coal - Instant
If Coke - Sloppy + Electrode
this is my set up currently
Instant doesn't need a VIP because the byproduct water is 1:1 perfectly with what the Sulfuric Acid needs.
Sloppy + Electrode does.
I can't exactly tell what is going on, but it looks clean.
the vip helps if the alum production ever backs up, but it isn't needed
i'm going with the normal aluminum scrap since it uses up 100% of the incoming sloppy alumina
That is a fair choice, but make it knowing you are losing resource efficiency.
i don't have an petrol coke yet so i'll have to go with coal
Fair.
the deadlocking is the issue, it will stop working if the water has nowhere to go, thus i'm trying to figure out what to do with it
everything else works completely fine it's the water that's the issue since i'm not 100% sure what to do with it
i build the aluminum like this, the wastewater loops back and is supplemented with water from an extractor; the setup works for the various non-instant combos of recipes. no vip, just making sure things are balanced and that the scrap can overflow to a sink
VIP makes this an impossibility by always giving priority to the output water.
i se
what i've realized is that fluids are prioritize by height
just like in real world 🙂
Like you don't even have to downclock the Extractors to match.
The priority system will not allow them to override the byproduct water. So the Extractors just stop outputting every so often.
since the extractor is below the refinery outputs, it always has priority
(But you can go back and downclock if you want to)
so i have 6 machines, if i overclock them all to 50% that should equal out to 9 correct? (im very bad at math and used a calc but wanna be sure)
50% would be an underclock, do you mean 150%?
i meant 150% yes, i meant to type if i increase them by 50% though
6 x 1.5 = 9
... yeah that makes sense even to me, i just wanted to be sure before i had to rebuild anything
one itsy bitsy tiny little problem, greeny doesn’t run satisfactory calculator
It's weird because SCIM is the tools and Tools is the far better calculator.
who should i message then?
Anthor
@ anthornet
He has a discord specifically for scim, I'd ask there first
I think there is some confusion here. I meant the satisfactory tool, not the satisfactory calculator. My bad.
And what with it?
you know, i've just been playing with the numbers a bit, and i gotta say, one of the things that could use some rebalancing is the combo of iron alloy + iron wire
but there's no free lunch, oh well, another blind alley in saving some copper
Hello, I have a problem. I produce plastic in 20 refineries.
I convert the 200m³ heavy oil into fuel in 5 refineries (300m³ heavy oil). Nevertheless, the pipes are full
I burn the fuel in generators.
is the recipe broken?
How much are you extracting to begin with
600m³ oil to 200 plastic and 200 Heavy oil
Also don't post in multiple channels
How are you converting 200m3 heavy oil in to 5 refineries that require 300m3 heavy oil you are missing a whole 100m3 my suggestion is have dedicated oil factories for each type so the refineries dont fight or get clogged. sorters and trains are super nice when transporting things long distance
they could underclock one of them
I saw a Reddit post of someone talking about their coal power plant, and I think what they did was run a single water pipe (the "water tower") super high with a bunch of pumps to get head lift, then run it back down and connect it with junctions to the rest of the system, giving everything head lift up to the highest point on the "water tower". Am I understanding that right?
it can work, however it's kinda unnecessary, since you can just build the plants at water level
I want to build them higher to get a certain look
eh I'd rather have simple setup without water towers and have it work reliably
Ok. I'll need like 10 mk1 pipes full of water, so I just wanted to check if there was a way to do head lift without having to think much about it
I mean just placing pumps onto each pipe is "without having to think too much about it"
water tower needs tons of thinking and complicated pipe setup which can break
Fair enough, thanks
Current project.
Trying to minimize power consumed by pumping (for shits and giggles) has got me building this very differently than I have done in the past...
Basically the water packagers are level with the water extractors, and all the non-fuel refineries are on the floor above that. Logistics are proving challenging, when it comes to avoiding ceiling spaghetti.
Smart splitter with 120 input set to any/overflow/overflow, with all output belts mk 1, should output 60/30/30, right?
I sent my message to your satisfactory tool discord. Its in the satisfactory tools -> tools-chat.
I believe so.
That's how I build coal.. no pumps
Don't mind the 1:1 water extractor to coal gen. My 8 gens produce 1500MW
@soft knot see #math-and-meta message for alt recipe choices
Everyone plans their factories differently and thus has different conditions for choosing recipes.
Spoiler warning: There will be mentions of certain production lines which you might not have unlocked yet.
Oh. Hadnt realized the new "alt" article was up on the actual wiki. I was curious how it was coming along...
Are you taking PMs/DMs relevant to the wiki articles etc?
i do but only if it really needs to be DM
i have 4 machines splitting up 120 steel ingots between them, all 4 machines need 120 exactly, but one of them is running at a loss in ignots going through them faster then it can get them despite the fact it should be even? this is the set up does that have anything to do with it? (the belts marked with red go to the one circled red and that is the one running at a very small loss of eff) im just confused as it should be running perfectly
Lol. I was going to DM it to be less embarrassing. But then I didnt think it qualified as "really needing a DM" so... you are welcome⸮ 
Which is your input line? If I’m looking at the picture correctly you aren’t actually splitting into 4 even lines because you have one splitter placed after another splitter. So the first splitter will make 3 even lines, but you’re splitting one of those in half to get a fourth.
Sorry - just trying to better understand what I’m looking at
But wouldn’t that just work line a manifold anyways as long as there were enough inputs
little unsure of your question, 120 ingots input, and each of four machines is taking 120 (for a total of 480), or...
Same
from the looks of the photo, i'm guessing that its one machine making steel beams and 2 making pipes
It should work as long as inputs are at least equal to what the machines require and all belts are mk2 if you need 120 on each
and um, if it is 2 machines making steel beams instead.... 60+60+30+30 = 180 > 120
for some reason, i remember in my first playthrough, that math really tripping me up at a point too
lotta bouncing back and forth between 3's and 4's
(pun wasn't intended in the typo)
NO sorry sorry, the four machines are SHARING a total of 120
the one that has negative amount should be getting the most is the thing as its first on the line which is what i wanted. i think thats how it works
other wise idk how else to split up the lines
it looks like you have 4 constructors there, are 2 on beams and 2 on pipes?
okay so doing the math the first splitter is feeding 60 and 60 to the left and right, left is beams and right is pipes, both the left and right attached to the first one required 30 each which as i said is being provided, the front ones are also feeding 60 each but the machines only require 23.272 (second steel beam) and 2.727 (second steel pipe)
So assuming it’s 120 coming in, the closer 2 on both sides should be getting 40, with 40 going forward to the next splitter and splitting 20/20 to the further 2 machines
so they are mega backed up on the second ones meaning extra should be getting to the 30's which is working for the pipe 30, but the steel beams it isnt
are they all at default clock rate?
beam constructors take 60 ingots by default, pipe ones take 30
no the 27 one is 45.4551 and the 2 is 9.0911
:/
i meant to say 60 and 60 above not 30 30
So you have the beams set to 45 ingots and the pipes to 9, roughly?
very confused by what you are doing right now
Same sorry 😂
Have you tried just re-placing that constructor? Just in case it’s some bug where it appears underclocked but isn’t?
the beams are roughly 87 total together a second and the pipes are 32 (not typing out the .'s this time) despite the fact everything shuld be running with the totaly 120 im inputting the steel beams running at 60 a second only has 95 eff
i can try
i mean, you have 4 constructors being fed by 120 ingots (i think)... beams take 60 and pipes take 30, minimum i could see you messing with the clock speed is to set the beam constructurs to 50% so that they take 30 each
wait actually it wasnt even running underclocked as a it litterally wasnt getting enough ingots, like i watched it go from 4,6,7,3,4,5,6,7,3 and so on so it had to wait for the next ingot
manifolds take a while to warm up
^
it had been running for hours
It takes several minutes because the machine inventories have to get full as well. Nvm then
the math was run by the satisfactoy tools website, i doulble checked it and it adds up
this is 120 ingots a min going into the main feed, that is a level 2 lift so it can take it, is that merger possibly slowing it down at all due to directly feeding in?
I would just make sure your input belt is mk2 but it doesn’t seem like it’s off enough to be that, make sure your smelters are outputting 120 exactly and nothing got underclocked, and make sure that all 4 of your machines here are underclocked requiring less than 120. Sounds like you have done all that
its all i can think of as the ingots are constnatly stopping like its backed up
they are running 120 exactly
Do you have any random spare ingots to deposit into the constructors and make sure they are all full?
i have one of the machines underclocked as it runs exactly at the amount of ore and coal i have on hand atm so its teh only one not full
The lift shouldn’t hurt. It’s a mk2 belt from the lift to the first splitter yes? Again I’m sure it’s not this your problem isn’t big enough
its not its just.. confusing
and i plan to majorly expand this soon so i want to be sure this doesnt happen again
Is there a reason it’s laid out in this way? Could be a lot cleaner with manifolds down the center instead of splitting them off way back here
I find it’s easier to locate issues if things are laid out in repeated clean patterns especially if you’re going to expand
well expanding means im going to tear stuff down, this was just to get the steel going as i needed it online
so honostly sorry for wasting your time this really isnt important, just something i wanted to figure out as it doesnt make any sense
check tthe top side of the lift is mk2
(imho, i really think they should make the lift heads visually distinguishable from one another)
if it wasnt mk2 then wouldnt everything be running with the 60 a minute thus everything would be running slowly? ill check though
the ingot belt would back up probably
it is a bit backed up actually but not horribly so?
that lift if it is moving 120 should always be full
the lift is alwasy full
but the ingots shouldn't be backing up into machines
I think if it was running 60 there would be a huge supply issue at the top. It isn’t that bad.
yeah thats what i meant
actually that begs the question why ARE the ingots backing up into the machine? im making 120 exactly which is the exact amount needed
all the lines can take 120 also
Maybe try taking the ingots out of the smelters and make sure the constructors are full
the lift is 120
they're bursting out of the foundries in batches and ending up at the merger in a chunk moving at 60/min, then have to slow down to the 40/min rate
essentially they're slowing down to merge onto the highway
but this highway can accomidate 120 a minute and its making exactly 120 a minute shouldnt it be able to take that
yeah, they just need to take their turn to get a slot on that lift
sure its in batches but thats still 120 a minute batches
what's actually happening is the gap behind them needs to catch up
It seems to me like there’s a problem with the machine you’re having trouble with because the right is making pipes yes? That closer pipe machine should be getting 40, as soon as it’s full the machine you’re having trouble with should be getting more than 50
i tried the lift and the belt the lift feeds into level 3 see if it fixes it
if they were actually moving on a belt that pushed 40/min, they'd be moving at a constant rate
and you wouldn't have any gaps
You’re splitting into 40’s, but as soon as the pipe machine to the right is full it’s taking roughly 16, meaning there are 24 leftover to split between the left and center lines, so that machine should be getting fed 52 ingots
but instead they're bursting and needing to slow down
upgrading the lift and the belt it directly feeds into fixed the issue then i guess
all the gaps are gone
You made them mk3?
yeah
smells kind of funny that that solved it
no its running at exact, this belt isnt made to fill up its at the exact amount
120 ingots feeds into 120 ingots worth or beams and pipes
Right but it should fill up the way you’re set up
Because it’s basically a manifold it relies on backup to evenly distribute because you aren’t direct belting each machine it’s required inputs
funnily enough the smelter belts feeding into the lift is still backed up although a lot less so
Like I said you’re splitting 120 ingots into 3 lines of 40, but the first pipe machine only needs 16. So once it’s full there are 24 p/m being redistributed to the problem constructor and the center line which feeds the other 2 machines
i fixed it by upgrading all the upper lines to level 2, the problem constructor is now filling up
So the problem constructor should be getting at first 40, then 52 ingots per minute until it’s full, then its excess will feed into the last 2 machines as well
the other 3 machines are already 100% full
Yeah it just doesn’t make sense lol. Those are just normal splitters on the top level correct?
yeah just normal splitters
Something just doesn’t sound like it’s working correctly
i have no clue what would be wrong
I mean everything sounds like it was set up correctly so I just meant like a bug of some kind
the smelter ingots are backing up again?! i mean very little now but why at all the lift was actually empty at times a minute ago
If total inputs on the machines when they were underclocked truly is 120, and you had a mk2 belt between the merger and first splitter, and the smelters really are producing 120, there’s no reason that shouldn’t have been working
yes everything is running at exactly 120 ingots i have triple checked but i can check again
Can you check the inventories of the constructors and see which are filling with bars?
You don’t have to check again if you don’t want to lol. I know you’ve checked multiple times
the three that werent problems already were 100% before i even mentioned this issue here, only the problem one wasnt and it is now
i just did the math and it came out diffrent? it came out to 116 despite the fact i did this earlier and got 120, but this also means im running UNDER 120
no 120 ingots a minute
I wish there was a feature in this game like a monitor that you could stick on a belt and actually measure the pace of items crossing it 😂
i redid the math partially in my head and already got over 116 google is wrong???
Honestly I find it easier to just underclock one machine if each type because the belts will distribute as needed.
i am underclocking 2 of them
Ah one of each?
one is running at 9.0911% (the underclocked pipe) and the steel beam one is running at 45.4551%
Which beam machine is under clocked
anyway i redid the math and it seems the .273 abd what ever the other . is of the under clocked was messing up the math, its 120
Oh, so it was actually just using too much?
the beam machine behind the red one here, the red one was the problem one and the problem one is running at 100%
no not too much its running exactly, google was just getting wonky on the math giving me too low numbers
Oh okay, so actually I think your problem could be the smelters
30, 45, 45. that equals 120
(my smelters are producing those)
i could run them all at 40 idk
Because the problem machine is 100% it will be the last to get what it needs. It needs 60, and I mentioned the pipe will fill up and give it 52… both of the back 2 machines then will fill up, and finally when that happens the excess will run to the problem machine. That would explain why it’s running close to efficiently but not quite. If there aren’t actually 120 p/m getting there it’s going to be the one to suffer
Are all smelters running at 100% efficiency?
If it was only producing say 117 per minute instead of 120 then your problem machine would be at 95%
the smelters are running at 100%, and the screen shot shows that the red line is what feeds into the red circle machine, that splitter feeds into the right into the other 100% machine so both machines are fed by the same splitter and fed before the under clocked ones
Yes but it splits evenly so they only get 40 at first
The left needs 60 and the right needs 30
Splitters always split their inputs evenly, even overflow
but wouldnt that be rectified once the machines backed up then more would go into the problems line
but.. it didn't, all the fine machines filled to 100% but the problem machine didnt
If it’s shorted by 2-3 it would cause your dip
im gonna guess the issue was just the MK.2 lifter couldn't grab all the ingots needed
Correct. Maybe they were producing like 5-7 excess but your problem actually needs 8-10 of it
(even though it should)
Could be. Just keep an eye on the smelters and see if now you’re draining them. If they’re at 100% I truly have no idea. Keep an eye on it and come back to us if it keeps up lol
after i upgraded all the belts it fixed it... but however it wasn't fixed when i upgraded the lift and the belt it feeds into to mk.3, i had to upgrade every other belt to mk.2
It could just be pulling excess stored up supply out of the smelters and pushing it through for now so let us know if the problem returns
correction, i didnt upgrade the smelter belts they are still mk.1
anwyay it seems to all be fine now, i need to get modular frames set up so i can get more tractors so i can import coal so i can increase the steel production
(its going to be a while)
.... wait i have overclocks and mk.3 belts i can just overclock the coal here, i have the iron
Right. I’m still somewhat skeptical it’s going to last perfectly unless it was just a bug in a belt so ping me if it comes back 😂
so, curious question. who here thinks the Blue Hole north of the grasslands with coal, Iron, Limestone, and Copper would be a good spot for a standalone Steel Mill? producing its own power.
you mean blue crater?
not the biome to the far east.
built my first one there
I made a massive steel mill there once. Filled the entire hole in. So the hole basically became a basement. 😆
there's a fair amount of iron there if you feel like belting all the impure nodes from up on the cliff
also if you don't care about copper usage, that pure iron & copper node together scream pure iron ingot
err, iron alloy i mean
i think those are both pure, right?
i mean, use the copper to make stators, the iron to make rotors and steel, and you've got a motor factory
i really like that location better for power than anything, but there's a lot of everything there
the copper is normal
and some nice resources out on the beach too
3x pure iron, pure copper & pure cat
its a weird spot to build though, getting a train or truck like in and out of that depression isn't too easy
totally solvable by having the logistics stuff on the clifftop
also quite a nice flat space over the companion lake there
that would actually be my choice of building spots in the area
fair. i only didnt build power there because i was already neck deep in Fuel Gens by the time i went there.
in my current save which is an NF start, i built my plant there to keep the NF bay coal free 🙂
plus i just wanted to change it up a bit
Does anyone have a good flow diagram for how to use valves when feeding liquids back into production?
sure, here:
to sum up: never use valves
if you want to feed fluids back (e.g. aluminum), then use a VIP junction (see pipeline manual in pins)
thanks, will check that guide out and reach back out if I have further questions!
You know, I totally forgot about straight packaging and sinking liquids...
Dont do that, that is a major waste of plastic
I mean plastic is super common, but you can also make packages out of something else
I supose, but still a major waste of resources. You may as well make the water useful
Agreed on both points. This VIP set up is intriguing. There are some cases, where there is benefit to using the byproduct to fully support an extra production line too.
some people use it in recipes that require water like wet concrete instead of looping it back
but yeah if you want to sink it, just use it for whatever else needs water (e.g. coal gens, pure recipes, wet concrete, ...)
wish they would make a l3 pipe!
given that people complain about mk2 pipes already, I doubt it will happen
Probably a TLDR situation, but what are people complaining about mk2 pipes about?
MK 2 pipes can have problems getting the full 600/min flow rate but ever since the fluid loss bug was resolved, I have had no issues with them
same, I haven't had a lot of issues myself
When I played quite a while ago (over a year) pipes were so buggy it was a crapshoot whether it would work or not
the problem is that game engine is at its limits regarding mk2 pipes
but I did do some nitrogen packaging/unpackaging set up this time and I actually prefer it over running pipes to be honest.
and yes, mk2 pipes can work flawlessly if built correcly, but many people don't build correctly 🤷♂️
Just confirming that pipeline pumps can generate ~20 meters of total head lift, which is spread out among the network? If I have a horizontal pipe with 20 1m T’s it will work correctly, but 25 will not?
A mk 1 pump provides 20 metres of head lift correct. Techincally you can get 22 metres but personally I wouldn't take the risk.
If you need to go up 25 metres then put another pump halfway up
Or use a mk 2 pump if you can get it
Right I did know about the 22 meters... I just meant the lift is in total, not for each segment correct?
mhm
Cool thanks. Was feeding coal plants from underneath to keep the top clean and didn't want to messs with raising the pipe up above them somewhere so I threw a pump in and wanted to confirm why I needed a second
Just remember that headlift resets when you go into a machine or new pump (machines provide 10 m of headlift)
An arbitrary number of 1m Ts will work, because the head lift is how high the highest point in the system can be. See this graphic from the pinned guide
Gotcha. I think my problem was probably something about using MK2 pipes then. I have 3 water extractors and 8 coal plants, but was trying to keep the piping as clean as possible in that build so I used MK2 and connected it only at one end instead of using MK1 and feeding both ends. I pumped it up about 15 meters into a horizontal pipe, but there are small T's upward because the generators are connected through floor holes above. I let the pipes fill before I turned the system on, but the last 1-2 generators in the line were not getting enough water to operate constantly. I added a second random pump in the horizontal pipe underneath and it works fine, which is why I figured head lift was cumulative. Could there be some sloshing that was causing problems? I thought letting things fill would stop that
Could be water hammer, which would get worse toward the end of your pipe header.
Sorry - what is water hammer?
water reaching end of pipe, turning back and crushing into flow from other side
Oh right.
Most people I know refer to it as "knock".
water hammer is the official name I guess
Sounds like it.
But what if it isn't water in the pipe? 👀
See, I just like the aesthetics and functionality of routing coal gen water from above 😆 If a second random pump works fine, though, then it works fine. If it was me I'd probably also try deleting and reinstalling the floor holes on any offending coal gens, because floor holes
fluid hammer is apparently a term
Arm & Hammer TM 😉
just call it "arm" for short
I have worked in industrial applications since 2002 and can attest that "water hammer" and "fluid hammer" are real world things that affect real world systems.
anyone have a list of all the recipes in the game added up, with all the input/min of all the resources?
what? you can find all recipes on the wiki
Sounds like you need to spend an hour or a few with SFTOOLS
what's that?
i have worked in no real industrial application with pipes ever, i just nerded out over them ever since update 3 
the rest of it is just me reading up on real life articles and drawing comparisons
^ This man believes in pickled Steel.

(Yes I know it is a real thing, but it implies the existence of Cucumbered Steel and I want to see tha god damnit..)
(Maybe it implies the existence of carrot, cauliflower, watermelon rind, egg, and pigs feet steel, since those can all also be found in pickle form... 🤔)
"Vegan" Steel 😉
Vegan pickled pigs feet...
Rofl
Meanwhile ive been wondering why i cant make pipes out of steel pipes still... lol
There should be high pressure lines or something, using that. Oh well.
Been contemplating that exactly. Pressure pipe. Add in compression for gases. Add more gases. Not allow gases in pipe other than pressure pipe... melt everyones computer by calculating equations of state at every connection every tick.
@spice egret so i very much upgraded my steel factory... and its having major issues again and its much worse this time in terms of efficency
What’s going on now?
so i rebuilt the whole thing and added in more, the smelters are only running at 90% at the max, 70 roughly % at the lowest, they are clearly getting back logged and i cant figure out why as they should have more then enough to not get back logged as they are producing 270 worth of ingots and im running double MK.3 belts and lifters
hoping it would solve the issue
... wait it might just me being an idiot this time, i didnt hook up 2 of my constructers to the storage containers thus they filled up with nowhere to go so they stopped accepting thus slowing the system down
and never mind despite that fix its still dropping in efficency
Well that sounds like it would fix a lot
Are the smelters full on the output side? Like each holding a stack of ingots inside?
factory pic for #satisfactory
they are full of ores, not ingots
but ingots are also slowing down and not fully getting onto the lines
Ew, swamp 🤢
Honestly I just hate the color-leeching filter.
So if they aren’t full of ingots that seems like all of the ingots they produce are being shipped away efficiently so all of your ingot supply is getting through
How many smelters do you have now? How many resource nodes are you mining? What is each one producing?
unfortunately thats where all the recources I needed were
but they are also slowing down its not a constant go go go theres short pauses, its 6 smelters taking 270 coal/iron ore total, i am producing 270 iron ore and coal total
they are producing 270 steel ingots total
Yeah.
Abyss cliffs could be cool to build in, except water. Fluid trains?
Otherwise you could build across Titan Flats or something.
If all smelters are full of ore and empty of ingots I would think they should be running constantly
Send me server code?
dm'd
id be down for fluid trains tbh I have the power. for me i just need to figure out how to bring so many materials to one general offloading station(it will be split up into multiple small factories
i should say the yare running at 99%-98% now actually but it still isnt 100%
@hollow lake few simple lay out rules
Send fluid from Point A to Point B, don't split/merge pipe systems
Don't have manifolds split across different floors - if there are multiple floors that need fluid? have independent manifolds for each.
Pre fill systems - turn on one machine to like 50% so everything is filled up then when that's done turn it full on
Manifold loops like this so that backflow is managed .
This isn't the only way to properly set up pipes - but it works in every condition
there's also things to be cautious about like feeding from below but that's something that can be worked around if you really want
Yeah it deliver 600 when the machine consumes it right. But it still not fully 600. Probably 580 or 590.
I have a fuel setup that consume 600 total. I put 2 ways to fill it. Prime it to full pipe and full on the fuel gen (50) then run it normally.
The middle 2 still not receiving fuel
if you've pre filled and looped it it should work. If it hasn't there's a build or math error somewhere
The manifold loop is needed in most set ups I see people build
I have any number of stable systems running at 600
These are mostly 600 for example
( I think the top one might be less )
is that water / gas ?
if its from resource it's sure will goes to 600. Like I said, its the liquid from the production machine that broken. (fuel/ HOR / sulfuric acid / allumina solution)
water but this has several fluid steps most of which also ran at 600
can I have your save if its possible? just want to check it how to layout the pipe
That’s looooong deleted and gone sorry - but the layout is essentially the steps I gave you with the manifold.
okay thanks, basically treat mk2 like mk1 pipe?
And I don’t think I have any non extractor set ups on my current save
As long as you keep to the steps including the loop? Yes.
got it
But 600 flow isn’t complicated if you know the details 🙂
i still always am a bit wary of pushing 600 through an mk2
by and large it works, but sometimes i've seen problems
tbh, i'm starting to feel the same about mk5 belts
i'm just playing around a bit with some off-meta recipe numbers, and this actually isn't too bad:
so i have to set up some motor building, and i'm not sure if i should set up a temporary one or just go to town and make a big one
Seems like a lot of oil used for cable...
Might be a good idea to set up maybe 1 or 2 production lines for motors
You aren't gonna be running thru em like reinforced plates but they are still gonna be used quite a bit towards midgame(phase 2, oil, computers, etc)
i've just got to the point of unlocking tier 5-6
so, yeah, need some motors to unlock oil research, and then probably a bunch more for other stuff
Which one is that again?
oil is the first part of tier 5
Ah k
If you have the resources nearby, copper rotors (with steel screws) and quickwire stators makes a good production matchup with a relatively small footprint.
For now you might wanna put 1 or 2 batteries(power shards, I call em batteries) in your rotor production just cause I'm pretty sure you still need em midgame
And a battery or 2 in motors if you want
i should go drive exploring, i've only done like 3 so far so i have bugger all alt recipes
or just place another machine to produce rotors or motors
Start of T5/6 is ideal for drive hunting imo
Eh
I have I think 2 batteries in my motor production and its doin fine
functionally identical to just having a second machine
Facts
The only reason to use shards in production is to build fewer machines. Which only matters when you are trying to use less space, or when the build materials are expensive for you.
Which equates to using less time to get those
Since space and time are (effectively) infinite resources,....
Counterpoint: I'm fuckin lazy + advanced game settings
i mean neither of those contradict what i said but you do you
I ain't finna put in time to making another production line when I could be having a mental snap over power capacity being 300 over max consumption because my brain is a fuck
I mean, be careful, because there are actually things called batteries in this game
Yea I know
Why I included the (note)
Plus it pissed my friends off(one of which has like 400 hours or sumthin) so I ain't finna be stopping : ]
So you just need to build MOAR POWAH 
Or you could build 4 times as many machines and clock them all down to 25%
Trust me
My 6 coal gens, at least 17 bio gens and 18 power storages can attest I'm trying
Oil power here I come
64 is a good starting number of coal gens
2.4gw ain't shit yet
64?
Yes.
Yea, if I had every node on the map maybe
Or I can just put 4 batteries in every coal gen
1 node = 240 coal/minute = 16 coal gens
...
Head to the crater lake with 4 coal nodes directly nearby.
Fuckin what
I already have 4 nodes being mined rn, and power still be fluctuating
4 coal literally within sight of the lake so you’ll have plenty. If that still isn’t enough immediately rush MK2 miners
37.5 overclocked to 250% but that the same power/coal and only less space being used.
Mk2 miners with Mk3 belts is plenty
How much power does a fuel gen make on 3 batteries?
75
Ok but-i could have more
75mw?
Yes
On 3 batteries?
One makes 75 MW without being overclocked
fuel gen makes 150mw without being overclocked
Batteries DON'T INCREASE POWER PRODUCTION
at max overclock it makes 2.5*150
Don't they?
they for some reason call power shards batteries
But maybe you're thinking of power shards.
They’re talking about power shards lol
Yes, quite.
Because it pisses people off
batteries, and power storages both get called batteries
: ]
we don’t need to make it three
What’s your max power consumption at the moment?
Like
2.1k
How much coal can you get from one coal node?
I gtg, I'll be back soon tho
How is that 4 coal nodes
He doesn't have his coal split to supply as many generators as he could. Only explanation I can theorize.
My very first coal node I got 12 generators on and then as soon as I found crater lake I can have like 64 on it
Granted that is with MK2 miners but they’re quick to get to
I keep running into people who think overclocking generators will let them produce more power 🤦
ig they assume overclocking doesn’t consume more?
even though the ui literally says it does
idk, people just refuse to read what the game gives them
Make batteries batteries, let storages be Duracels, and shards can be Energizers.
Lol
VERY ACCURATE
literally every time someone asks for “general advice” for a new player, i just tell them to read everything the game gives them
Shards are batteries : ]
like 98% of the issues people encounter could be solved by just reading
be not afraid of the spaghetti, it is inevitable, but you will eventually learn
Good luck communicating...
Ok I'm back
And doesnt it?
More batteries=more coal consumed=more power produced?
My power capacity got boosted when I put batteries into my coal gens so I'm assuming they do in fact work as intended
people think that it produces more power using the same input quantities
Oops ignore me then
Batteries power drones and vehicles. You can't do anything with batteries and generators.
that was previously true
Oh okay… so how does it actually work now 😅
It's straight linear
200% means 1 generator functions exactly like 2 generators
I know
I call power shards batteries
X fuel or coal per minute will always generate Y MW, regardless of how many generators it's split to (and their clock%)
And I am aware that more batteries=more coal consumption
Gotcha … so it is no less more or less efficient.
My miners also have batteries and I'm using both mk3 and a few mk4 belts
I've yet to upgrade to mk2 miners tho
It is only more efficient use of space. And building materials.
Right. Had no idea. Thanks for the correction lol
I’m still a noob but I’m someone who likes to understand the mechanics
Same
You’re using MK2 miners on 4 nodes and somehow only have 16 power plants?
Oh wait no. Read that wrong
One end of 48 generators from one pure and one normal node. 720 coal per minute.
More or less
Granted I'm not using every little bit of coal but the main problem isn't production, it's transportation
I have the means to power everything but I try to cut down on costs by using mergers, and well, you know how that goes
That’s why the crater lake area with 4 coal nodes is good
They’re literally within sight of the water
And I'm pretty sure I have 2 normal nodes and 2 impure nodes
Or just 4 normal nodes, been a bit since I checked
Can u send a pic of crater lake?
This does not make any sense to me.
The cost of a Mk3 belt is negligible once steel is automated.
Yea
Welcome to my factory
Yeah, I don’t see why belts are so expensive 😅. I call it crater lake, I have heard others say crater lake and idk if there are multiple as I have explored a small chunk of the map. But there is PLENTY of water and 4 coal nodes in a crater looking beach. Will send it on the map
I'll probably split everything up into their own belts tho
It is also called Twin Lakes.
Right. Twin lakes. That’s the other one I’ve heard
Yeah, the distance is so short just use multiple belts and stack them. Or combine 2 instead of all 4 or something
Is it the lake near a forest with mycelium trees and close-ish to the grassy fields spawn?
One Mk3 belt from each extractor is plenty.
No fungal things in that location
Then I'm at a different one
There's Blue Crater, which is surrounded by giant mushrooms and fungus, and also has oil...
Idk where your starting area is but for grassy fields that’s the best area for a power plant at least early on it seems
Yeah grassy fields is my starting area
Then it’s pretty close by. Not hard to just run power from there if you’re not already close by
Ok so I might be there
I already got a system set up, maximized and "organized" I just need to optimize it and stop fluctuations
Yeah just run one belt from each line whatever MK is necessary to transport however much you’re mining with the power shards. If two can be combined then do that
I was just confused because you said you were only getting 16 generators out of it. But the MK2 miners will help
Oh no I have about... I'd say 7-8 coal gens at that spot?
Granted all with maxed batteries
I have 8 there at the moment and I was just running one node with no power shards
I got all 4 nodes with maxed batteries but again, transportation is the main issue
What is your extraction rate from one coal miner?
I'll just upgrade everything to mk4 prolly and split lines
Look at a miner and see what it's efficiency % is
MK3 should be plenty I would think. If things are linear then 8 overclocked generators at 200% is just 16 normal generators right?
I've not a fuckin clue
I'll say I'm pretty sure they're all mk1s on normal nodes with (I'm pretty sure) 3 batteries each
That will tell you if it's bottlenecked
K
You shouldn’t have any issues transporting 4 MK1 miners so something seems to be bottlenecked
If you overclock a normal Mk1 to 250% it should give you 150/minute
Better imo to leave them at 200% and merge 240/minute onto a single Mk3 belt from two miners.
I think it's the batteries, at first all of the 4 miners converage into one line then split into the gens to even out distribution but now 3 gens get coal from one miner while the other 3 are still merged into one line
Then upgrade later to Mk2 miners, each with their own Mk3 belt (Mk4 belts are not worth using more than absolutely necessary.)
I'll try giving each miner their own set of gens then
With me, this is absolutely necessary
Separate them, and manifold them.
^
Don't try to do a balanced splitter. Just use a line of splitters. It's called a manifold.
Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion.
It is the opposite fill method to the balancer.
Essentially you feed through a line of splitters and as long as the coal coming into the line equals what the generators need they will balance out after a period of time and everything will run efficiently
Ill... try it
How are you feeding your coal plants right now?
If you are hellbent on overclocking generators, make sure there's enough coal on each manifold to supply 37.5/minute for each generator. And that means having high enough belt speeds (and short enough manifolds) that the last generator in line is not starving.
One Mk1 miner on a normal node will be able to feed 4 generators at 250%.
3-4 gens are getting coal from a splitter connected to a miner while the rest are getting coal from a splitter(s) connected to a merger with the other 3 miners
I'll take pics when I get home
You merged 3 x 150 onto a Mk4 belt then? Should work.
I think it's a mk4
Yeah it’s a simpler layout to use a manifold and then have only 1-2 miners on a belt depending on what your extraction rates are. But MK2 miners would help and if you upgrade to MK2 your belts may not be able to handle it
And I've automated encased production so I should be able to just up everything to mk4s
If it's Mk3 then you're only moving 270/minute and wasting 220/minute mining capacity.
That’s why to me it’s easier to just have one belt coming from each miner because it only needs to be MK2-MK3
Ok what I'm getting from this is instead of having a standardized system for every gen, just give each miner for a set of gens
This is also good because when you are ready to upgrade miners, you can also upgrade the belts to keep up.
What's a mk2 miner cost again?
Yes. Make it modular, not centralized.
The pic I shared earlier, is one end of a linear plant. The normal node supplies 16 generators and the pure node feeds 32.
Yeah, the resources required to run several extra MK2/MK3 belts that short distance should be pretty negligible. Especially because you can just put a stackable belt support up over what is already there and stack them up, very little pathing requiring
K
A mk2 with no batteries can supply 16?
If you need help with math just pick a random miner and let us know what it’s current output is
K
A Mk2 overclocked at 200%
Multiples of 8 are good for the water extractor ratio. Keeps it simple.
And no, I don't have any battery production.
I'm gonna level with ya
I'm not even gonna fuck with my water supply
Hold on
#screenshots message
This is the shit I make
👀
How does it work?
Not a fucking clue
But it does
Somehow
If I ever say battery
Just know it's a power shard
Das rough
Sorry, does not compute.
Skill is-
Jkjk
Ok
How many gens will a normal node mk1 miner with 3 power shards power?
^
Or 4 at 250%
It would produce 150 coal so
15 per minute is the base for a generator with no overclocking
So...
I can power 16 gens...
How many water extractors am I gonna need?
Or don't use power shards in generators, because you have entry of room and materials to build more.
3 extractors for 8 generators
Ok but
Is building more gens more efficient than putting in batteries?
No shards?
Yeah I mean you CAN but if you have resources and space and your world isn’t massive it isn’t really necessary. Could overclock something else instead
Like this
Space is not a limited resource. Neither are building materials.
Power shards are limited.
The only benefit from overclocking the generators is just to save space and some small amount of materials basically
Counterpoint: advanced game settings
Power shards are not an issue
They could've called that sub menu "Cheats" and no lies would be told.
There’s nothing wrong with overclocking the coal generators it just isn’t necessary
Yea
Since apparently it is linear you’re not LOSING anything. If you don’t want the power shards for anything else then go for it
I want energy
That's all I want
Material cost isn't an issue
What isn't automated can be hand crafted
I just need optimization
Then yeah 4 generators at 250% overclock from your mk1 normal node 250% miners
Which now I have
So it's time to completely redo my entire coal power
Fucking yippee
I "optimize" by building 20-30 biomass burners and rushing Mk2 miners and Mk3 belts before I make my first coal power.
You just need to have a MK3 belt running from the node to the start of your manifold
The other good thing about manifolds in practice is that they’re easier to reconfigure than spaghetti 😂
Secondary question: is there a way to turn off everything?
Dismantle a power line… lol
Once he gets Mk2 miners he will need Mk4 belts on all of them to handle 300 tho
Right
Done
Nevermind then MK2 it is
Encased is already automated
(or leave them at 200% and still get 80% of the potential power generation)
So yeah mk4 belts lol
All I need is a mk2 and I'm set
Any other way?
There are switches people use so they can easily turn off an entire building but I assume you aren’t using them
No...
Why do you need everything turned off
Coal power alone is probably just over half my power production
So you’re just trying to not use your biomass burners
And max consumption is close to my current capacity
With normal consumption being about a 5th
Honestly I would just go cut the power line from the biomass if you don’t want things running
Or as soon as you start turning off coal the fuse will probably blow and it won’t matter
Just reset when done
I don't want shit to shutdown while I'm working and I don't have the priority power consol thingy yet so
Yea...
My brain is a fucking twit
Thanks anyway
Right. Well, I guess that’s always a trade off for me … I just know it’s going to turn off if I am doing some major change at my power factory
Here I go giving myself a fuckin aneurysm again
Always, ALWAYS build more power than you can use.
^
Why do you think I'm doing this
My current capacity is like 2.4gw while consumption is .6-1.3gw
I'm set for a while
If the pipelines are in the way and you don’t want to bother just remember you could always raise the coal up as high as needed and get it with a lift
Mw? Not gw
But max consumption is about 18gw so I'm trying to optimize
Oh and power fluctuations are goin on
Isn't 1 gw 100 mw?
1000 sorry. You’re right I guess lol
You should be getting 3.0 GW from those 4 coal miners and 16 generators.
I recommend troubleshooting until that's efficient and stable, then doubling it when you upgrade miners.
Eh well I have 2400mw capacity so
1GW = 1000 MW
Yeah idk why I was thinking that was a much bigger number lol
I have 600 MW at that location myself at the moment with no overclocking and I’m only using one miner. But I’m about to have to add 2 more
how would you do this ? scratching my head over how i could do this with splitters
This is why the calculator is bad for new players
Either clock them so it's 1:1 or just manifold on both ends
Manifold.
1:1 clocking would be my reccomendation if it were to take more than 1 belt
And either way, it's actually less space to do it that way
Manifold Schematics.png
Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion.
It is the opposite fill method to the balancer.
easy way : manifold
hard way : 2 constructor from iron rod split to 3 constructor for screw
Do this, twice.
Was going to look for slugs but I like complicated schematics too lmao
Thanks for the help
Or underclock the rods to match the screw constructors. That way you can feed 1:1
Clock speed 66.6667%
I'm trying to make everything 100% efficient but it look like it's gonna be way harder very fast
My recommendation is basically always manifold because it’s simpler and more compact
The only downside is for people who want to see nice smooth perfect constant moving belts
What I sketched is the simplest and most compact method without overclocking. Subdividing into modules.
Manifolds also keep the overclocking simple because you can just feed everything into one belt and if things don’t exactly equal you only need to underclock or overclock one machine
And you don't actually need it to underclock. Unless having a machine running 77.777% of the time bothers you.
Right. Not required. But i thought they wanted 100% efficiency
Does underclocking save some power? I know machines aren’t linear. But I assume a 100% machine running 77% of the time uses more power than a 77% machine?
with something like this
^ Yep. That is a good illustration of the manifold
Slightly more, yes.
But when it's one machine out of 10 or 20, the cumulative cost is negligible imo.
It is yes. Some people just don’t like the yellow machine indicators 😂
Facts!
My starter iron factory has about 20 constructors in a line using stacked manifolds and I slightly cringe inside because I know I have 5 extra ingots being smelted that I haven’t actually added a machine onto the end for 😅
That would be me lmao
Then yeah, that manifold design is the simple solution and you can just make one constructor the “plug” that makes things line up to 100%
the second easiest solution is to turn the first splitter after the ingot manifold into a smartsplitter and set one "extra" output to "overflow" and just send the spare ingots to a Sink. the easiest solution is to ignore the yellow lights. lol
Right. I use smart splitters down the line because final outputs are merging into a sushi belt and going to storage/sink. Just ignored that. I could literally add one constructor at the end making screws (alternate recipe) and call it a day 😂
Hello. I have a tough challenge for anyone who would like to help me.
I have 4 conveyers with 275 iron ore/min. I need these 4 lines to go into:
1 line with 360/min
1 line with 450/min
1 line with 290/min
Keep in my mind i dont have mk 5 belts yet.
Is there a reason you can’t use manifolds?
Like transporting each one a long distance or something?
im transporting 1100 iron ore in total with a train. 2 carts with 550/min each. and because i dont have mk 5 yet i cant get 550 into one output so i split them all equally
My greatest achievement is a factory that produces 17hmf/min with 100% uptime on every machine
slowclap.gif
It is truly wonderful to see max consumption = consumption
tih is how it looks like in calculator
idk if i can use manifold
What about doing a manifold for the first three belts then inject the fourth belt and do a second manifold to inject the fourth belt to the other three
Splitting out 360 is easy enough. (Split to 3x Mk2 belts and merge back.) The rest I would make a 2x2 balancer and feed double ended manifolds. The 450 demand will back up and overflow the remaining 290.
several ways of doing that, i suggest injection manifolds as the easiest to build solution
Injected manifold chain is also a good solution 👍
but you can math out 360 as being 3*120, and split off 3 120 belts for that
thanks guys. i will try some of your solutions and see what works best :)
450 is 270+120+60
oooh yea true
and you'll have 20 leftover somewhere from those two, and 290 = 270+20
i'm not doing the hard part for you, but that's how you get to those numbers if you want that sort of splitting
thank you
i will try my best
the other way of doing it is to use a 4:3 balancer and let the lines self-level
yea i tried that but i couldnt get it to look pretty because im limited a little by the amount of space i have xd
well, i'll show you how to make one of those the simple way 🙂
that would be nice :)
you said 480 belts with an input of 275 each, correct?
this contraption should work
just input your 4 lines into the ISC inputs on the back end
this can actually take the place of train station buffers
i would have been cleaner with the belt weave between the containers, but i wanted to build it quickly
wait i dont quite understand... sorry im not experienced at the game xd
how does this work
looks too simple to be true xd
you have 3 lines coming out of 2 containers that will fill at 550 each
the top line is merged from between the 2 containers, the bottom 2 are the 290 and 360 line
you'll end up pulling the 290 needed for one line out of the one container, the 360 for the other out of the other container, and the 450 from both containers unevenly
the buffers behind it just make sure things are able to be pulled from any of the 4 input lines
i'm not 100% sure you really need the 2 isc's in the rear
in fact, i'm pretty sure you don't
wait. "isc" what is that again?
industrial storage container
aaaah
because you are dealing with ore, the lines are never ever going to end up anywhere other than the smelter manifolds that its destined for
so as long as you just ensure that the manifold should have enough ore, things should level out in the buffers
you'll probably see the lines back up in an unpredictable order, but if you prefill the manifolds, it should work pretty well
if you see one container ending up being a lot more full than the other one, that's when you use that container crossover piece
i think i understand it now. not 100% sure but i will try and see how this goes. wish me luck xd
give it a try

i've done similar with 2 way splits, and its worked, adapting it for 3-way may take a bit more thought though
i think i have a better design for it
i mean if you have the time i would love to see it :)
meh, i'm realizing that what i'm doing is actually just recreating a 4:3 balancer
I did a 3-4 balancer with only splitters/mergers and just said "screw it" about the clipping....
I’m confused about how exactly this is working. What’s the purpose of the first 2 ISC’s? Do outputs on ISC’s basically function as a 2 way splitter, so backup causes more to flow from the other hole?
I’m also pretty new so I’ve never seen anything like this