#math-and-meta

1 messages · Page 96 of 1

ashen stirrup
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np

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it sounds like you might not even need underclocking though, if your goal is to use 400/min total and one constructor uses 40/min

ornate echo
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well the problem is not the amount the constructor can make but the amount a belt can carry, splitting it to fit properly is harder than just making more machines and overclock

ashen stirrup
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yeah, so split your 400 input into 120/120/80/80

ornate echo
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what

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no i mean i will just underclock to have 4 belts, each belt is feed 40 40 20

ashen stirrup
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so you have 400 coming in on 3 belts, right

ornate echo
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well no kinda

ashen stirrup
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what are you actually trying to set up a factory for

ornate echo
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each machine makes 40 so i can use 1 belt for 3 machines, i have 10 machines

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i wanna make 400 screws because assemblers will use 100 each

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so i have 10 constructors making 400 screws

ashen stirrup
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that makes more sense

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yeah, screw screws

ornate echo
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so i either make 10 machines splitting them into weird belt amounts or i just make 12 machines and underclock, thats a lot eaiser

ashen stirrup
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nah it's super easy with 10 machines

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one sec

ashen stirrup
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then you save the space of 2 more constructors

ornate echo
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oh my that makes so much sense

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thankies

ashen stirrup
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np

frosty owl
prisma kraken
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or spend a few minutes gathering hard drives to unlock the cast screw recipe which makes 50/min

thorn bane
# ashen stirrup

i somewhat missed the convo but doesnt this need a smart splitter so its 80/20 not 50/50

ashen stirrup
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Oh... but maybe that then backs up the screw constructors

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Darn

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Yeah that was stupid of me

thorn bane
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the merger will just take 40/40

ashen stirrup
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Yeah oof

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That's probably why my smart plate factory is all effed up as well then

cyan hinge
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is there a way to note this things any specific softwares I can use to make this easier

shy lark
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Exel

cyan hinge
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hm

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any other alternate

wind spade
cyan hinge
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I think we should make a management software just for satisfactory just like how we have fandom satisfactory calculators etc

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that would be awesome right

wind spade
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fandom is outdated btw

cyan hinge
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I know right

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I personally think we could have a software like how we have for mods seperate we could do the same with this

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like all the special values would already be in the software so we dont have to

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write the things on our own

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BTW satisfactory calculator is good but not that customizable

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i mean

quasi mountain
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How much coal should I allocate to my trucks?

wind spade
cyan hinge
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what are the tools IDK

wind spade
cyan hinge
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something like a fueling station

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have it have good flow of fuel thouigh

quasi mountain
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I have 240 coal per minute input currently and I'm going to allocate 120 per minute to power

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I'm wondering how much of that 120 per minute spare I should use for trucks and how much for steel

ebon crater
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0 for trucks, three times that for steel

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That’s what I would do personally lmao

quasi mountain
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Well I'll probably overclock my coal miners once I have tier 3 belts

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So that's reasonable

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There's also a group of coal nodes I can access that provides like 180 per minute base

ebon crater
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Yeah I mean I would dedicate all current coal to power then do steel at the other coal nodes

quasi mountain
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Yeah but I'm still getting coal via trucks

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So how would I power that

ebon crater
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Oh

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Idk I don’t use trucks I think trains are better and I did pre-steel without trucks

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So can’t help you with that sorry

median heath
ornate echo
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i have one lane giving 120 and the other giving 15, how can i efficently split that into getting one lane wich gives 80

prisma kraken
ornate echo
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thankies, how im not seeing this is beyond me

quasi mountain
median heath
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Tells you fuel cost in addition to other trip stats.

quasi mountain
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Okay I'm using the iron alloy ingot and copper alloy ingot alternate recipes and my input bottleneck is 960 copper per minute, I want a one-to-one output of iron and copper

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How many foundries do I need for each recipe

wind spade
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how many ingots do you need?

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start with that, don't solve forwards

quasi mountain
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I'm just making as many ingots as possible

wind spade
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start with your product goal and work backwards

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that's usually not recommended approach

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99% of cases you make either too much (wasted time) or too little (have to add more anyway). Very rarely you hit the exact amount you need for future project (unless you've planned everything from the beginning, which pretty much noone does)

quasi mountain
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I don't view making too much as wasted time tho

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I want spares for crafting

wind spade
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well that's... your final product

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any product is just for storage for building things, or for sink

vapid gorge
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imo if you're working your way up the tiers it's fine to build just a bunch of basic stuff with the idea you'll need lots later.

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just throw shit together

quasi mountain
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I've settled on 960 of each

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I need 30 foundries

vapid gorge
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so few? cool

quasi mountain
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If I produce 1000 of each I could use the full 30 rather than wasting 1.2 of them on underclocking

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But then it wouldn't be a clean 16 belts

true junco
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Well there is a bit of a difference between making things while getting thru the tiers vs making things after unlocking everything. Especially the first time thru.

There is definitely merit in not overdoing things before unlocking everything tho... (i mean... i hit the object limit before building a single of the last phase of elevator project parts... oops)

vapid gorge
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do you only have mk1 belts??

quasi mountain
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Currently I am running two smelters that supply all of my automation for iron

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It's a co-op world with a friend who's new to the game

vapid gorge
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ah fair, I'd probably do slap dash set ups until mk3 belts

neon matrix
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scuffed fuel line bruh

vapid gorge
neon matrix
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i just turned off two generators if it starts working then il turn them back on

neon matrix
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think so

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il have to see how it holds up long therm but it seems to have worked somewhat

delicate chasm
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SnuttsGood
If you let the system back up to where the blenders have a little fuel in them they aren't getting rid of, that'll take care of all but 1 fuel gen.
For a flat setup or bottom feeding setup, that loop Cobalt prescribes is the solution to the final blip in the graph.

median heath
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Just use buffers hehe

delicate chasm
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You can inject or top feed with a saturated pipe and be fine, but lateral or bottom feed systems will fail without a loop nearly always.

wind spade
ashen stirrup
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Cast screw seems to be a straight-up upgrade to screw production, retaining the rate and cost while removing the intermediate step. Are there other alts like that (i.e.,pretry much just upgrades) that I'm missing?

median heath
ashen stirrup
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Though now after reading the wiki article, it makes the point as well that alts can eliminate the need for screws entirely.

median heath
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Correct, but just because you can, does not mean you should.

Many people do though.

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Copper Rotor is an example of a great application for Screws, as it is the cheapest Rotor recipe in terms of resource cost.

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Where Steel Rotor removes Screws, but at horrible resource-efficiency.
Some people prefer that trade over dealing with Screws.
Entirely up to you.

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I am a huge fan of Bolted Frame.

wind spade
median heath
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Pre-steel it is an upgrade.
I think that context is relevant. 🤷‍♂️
Which is why I always clarify it gets outclassed once you get to the Steel alts.

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Like, Cast is very good if it is the first drive you unlock and if the MAM was your first or second milestone.
Because you will get really good use out of it through T1-2 under those 2 conditions.

wind spade
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unless you pick stitched plates 😄

median heath
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I would take Cast over Stitched on my first drive tbh, because Rotors.

wind spade
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and I would not waste drive on cast if their sole purpose is rotors for half a tier 😄

median heath
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If drives were limited I would agree.

wind spade
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well early on I'd rather spend them on things I want to get and will be useful later as well

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but depends a lot on what I actually roll

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all of this goes back to "all recipes are subjective" and "you can pick any recipe if you like it" 🤷‍♂️

median heath
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Again, I have 2 very specific conditionals set.
If I have more than 2 milestones unlocked already and it isn't my first roll, I will skip it.

raw mica
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Im kinda new to the game and trying to figure out stuff myself not just blindly watching guides. Could someone tell me if this kind of design is functional or i just wacked something? I see the last generators in rows sometimes lacking coal and im thinking if that's just for some time and they will fill up or i will have problems with like 1-2 gen not working 100% time :/ yeah from far away it looks kinda nice but its a mess with the splitters. But i want to make sure if that kind of "design" will suffice. Its half a pure node of coal (Mk2 miner) divided to 2, each row have 8 gens with fully 48 gens powered

median heath
raw mica
median heath
raw mica
prisma kraken
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question for people... I think i may be seeing an issue where mk5 belts are 'losing' items when fully saturated, has anyone else been seeing similar? It may be related to the fact that the line is coming in via train, so being fed by a mk5 belt coming out of an ISC if that helps narrow down the chatter

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i don't know quite what i'm seeing yet and still eliminating the 'am i doing something dumb somewhere?' sorta things, but it sure looks to me like i'm not getting 780 from a 780 belt

true junco
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Wasnt there an issue with mk5s dropping a couple items before when saturated? If not losing items, they could stutter when trying to jam too many items thru multiple staggered splitters and mergers.... maybe possible with other connections.

prisma kraken
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i'm wondering if it has something to do with the ISC

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but i don't know what i'm seeing yet

true junco
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ISCs always did I/O funny.

prisma kraken
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i drained the line and slept off some turkey dinner, now i'm back at running more experiments

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it isn't making too much sense to me, honestly

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i have 20 foundries on a manifold for solid steel, its 18 foundries at 100% and 2 at 75%

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and they're being fed directly miner->train->manifold

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the only thing i'm doing off a standard long manifold pattern is splitting the 780 into 2 390 lines for belting simplification

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one train car should be enough to supply the 780 for the short RTT, but i added a 2nd train to make sure that wasn't a problem

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i'm just seeing the last 2 machines on each side starve 🤷

true junco
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Well. They might have "unfixed" it somewhere with the U8 transition to UE5.1 then UE5.2

prisma kraken
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not like old code ever ends up back in the game (cough color gun cough)

true junco
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Apparently some folks in the wilderness of reddit think the hitbox issues with coal generators is that it reverted to an old hitbox from U3 or pre U3 or something. But 🤷‍♂️

prisma kraken
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so i'm watching things after restarting the game tonight, and they're behaving better, but i didn't change anything, lol

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watching buffer levels is like grass growing

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i think though that i have a solution for mitigating the problem if i find it persists

prisma kraken
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its not like this is a particularly complicated build

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what i think my next test is going to be is to take the coal line and instead make it two coming out of the train station ISC, which should avoid the belt speed limit instead of splitting the line down by the end of the smelters

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nice thing about this is i have 3 duplicate lines here so i can keep a control group untouched

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(we'll see if that's still the case after some adhoc belting 🤣 )

pliant bobcat
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i need some help i cant figure out why these aren't running at 100% efficency, from right to left they are running at 90, 70, 70, 70. (fluxating a little of course) i am using this exact same set up with 8 other coal generators (4 and 4) and i mean exactly the same other then maybe some distances on some belts, but all those ones are running at 100%?

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well i turned them off and back on again and that seems to have fixed it? at least temporarily? idk yet ill have to check back in on it

fallow robin
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Water pumps are optimal I’m assuming @pliant bobcat

pliant bobcat
fallow robin
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Output is 300?

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Omg wait

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XD

pliant bobcat
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300?! no its 60, each one needs 15 and i have 4 coal gens per coal miner i shoudl have said i guess

fallow robin
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Uhh…

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I need an intellectual, I’m screwing this up

prisma kraken
pliant bobcat
prisma kraken
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a manifold is where you arange the splitters for the generator inputs like```
S-S-S-S
| | | |
G G G G

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rather than spliting the input into 2 and splitting each of those into 4

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my ascii art sucks

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!wikisearch manifold

brisk shoreBOT
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Satisfactory Wiki

Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion.

pliant bobcat
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im doing this

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which has been working just fine up to this point

prisma kraken
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ok, input is the lhs?

pliant bobcat
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... the what?

prisma kraken
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left hand side

pliant bobcat
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yes it is

prisma kraken
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so you have 60 coming in, and that's splitting into 30 and 30

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the 30 is going to a generator

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which is more than it needs, but that should back up and direct stuff in the other direction

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but that will take some time to come up to speed

pliant bobcat
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yeah which is usually what happens but it didnt seem to be working for that specific one

prisma kraken
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your first generator should be at 100%

pliant bobcat
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but it wasn't it was at 90

prisma kraken
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check the water on it

pliant bobcat
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water is fine, i turned it off and back on earlier and it went to 100% and hasnt gone back down.. so maybe it was just a visual glitch? ive been getting a lot of those

prisma kraken
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things sometimes take a while to forget they were in non-good state, so lets say generator 1 is fine

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its just going to take some time for the splitting apparatus to stabilize

pliant bobcat
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according to the game the others are at 100% now after i turned them off and back on again

prisma kraken
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well, problem solved then 🙂

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sometimes jiggling the handle helps, lol

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you are a pretty new player, correct?

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i ask because it kinda looks like your first coal build ever 🙂

pliant bobcat
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yes and yes

prisma kraken
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just as a little advice about building power plants, it really helps for you to find a design pattern for them that you like and can reproducibly build

pliant bobcat
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thats the plan, just the area im building it in is super.... uneven

prisma kraken
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you have the basics down, i think, but yeah, its your first plant and your figuring it out

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that's the north forest bay?

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or down by the twin lakes?

broken kiln
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that looks like the crater north of grassy fields, i think?

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if i'm just using the standard recipes for iron/copper/lime and smelting/constructing at the node, how do you guys like to transport back to home base? just run long mk3 belts? trucks all over the place? run a big ol' train loop?

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for consideration: i have trains unlocked but don't have the materials automated. I'm in the process of redoing my primary base, as the spaghet encroached while i was just pushing the milestones as quick as possible. (all t6 milestones done, 1 phase 3 part completed)

opaque inlet
broken kiln
prisma kraken
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the industrial strength solution is to just build a train loop around for everything

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what i've found challenging if you go with vehicles is that items like wire & concrete if you mix the loads really can create a lot of latency at your aggregation points on the belts

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also, i think in the late game, at some point you just have to resort to pushing things around on some sort of belt highway... there's so many resource out there and you do want to bring stuff like a lot of copper and caterium together

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anyway you cut it, the name of the game is to always boil products down to a net volume that is less than inputs on belts before moving stuff

frosty owl
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We might need a new thread... jace_happy

oblique hollow
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That ancient thread

stone delta
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@wind spade which python package should i use to optimize over recipes? I am first trying out pulp package to recreate what you did in satisfactory tools.

wind spade
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ummm, no idea, I've used python like once and that was just copy-pasting things from documentation of the package I used 😄

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tools use linear programming (linear solver) to do math above the recipe matrix

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whether or not some python things can do that I do not know

stone delta
wind spade
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native executable compiled for linux

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lp_solve

stone delta
deft lichen
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Python has extensive libraries for math, as it's used in science, such as numpy or pandas

median heath
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C++ or riot.

thorny cedar
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basic

prisma kraken
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i've always wondered about how it took off for big data applications

broken kiln
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thanks! it's not feeling like it right now as i try to redo said main base. i'm not sure where to even begin

prisma kraken
# visual bane good thing rust exists :)

I haven't played with rust too much, esp for things that require speed... c++ is my go-to for that all just because I know it well and well, you're not going to beat its speed except with very carefully crafted assembly

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so O/T for the room and if you want to discuss it, lets move

exotic relic
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ive never messed with gass in this game before, so i'll have to ask if the gass pipes also need pipe pumps just like the liquids?

prisma kraken
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no, nitrogen doesn't need pumps

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works just like a liquid, but ignores the headlift rules

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what's funny is that you rarely ever even think about that, because the good way of moving nitrogen is by packaging it for transport

exotic relic
prisma kraken
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np

delicate chasm
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Real math knowers, what's the mathematical concept to describe the actual probability of an outlier result occurring within a given sample size?

i.e. 85% chance of A, 15% chance of B, what is the probability that you get B 3 times in 30? <-- What is the name of this statistic or how is a calculation like this one described?

oblique hollow
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improbability?

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for any 2 outcomes, it should be binomial probability?

delicate chasm
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That's the one!

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Thank you very much!

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My search-fu was incredibly weak this morning, I don't know why.

oblique hollow
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its not exactly the outliers, just the probability of x successes in n attempts

delicate chasm
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This is a case of me not understanding the concept well enough to ask the question correctly.

Now I can read up on it though. 😁 👍

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I knew what I WANTED to know and that I didn't know it. Ever have that happen?

prisma kraken
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but 'expected outcome' is often used to

delicate chasm
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Yeah, if you just take another step back you're just looking at probability again. But it IS a specific state since you're analyzing results after the fact rather than calculating some raw statistic predictively. I wasn't sure what the actual distinction for that set of numbers is when isolated away from everything else.

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-nomial is what I was needing. 👍

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(because that was the only fingertip grasp I had on the concept to then start researching the actual question that I have, that I can't yet formulate into words. Still working on it)

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I hated math in grade school, dropped out and tested for a GED (home study of Algebra 1 and Geometry got me there), and then years later realized I actually like mathematics, but just hated repetition because I was an obnoxious smart kid who understood the method from reading the instructions on performing it... Very disruptive. Wish I could go back and tell him to shut up and how much he's going to <3 coding later if he doesn't have to stop and learn stuff he could easily pick up en passant with that gift.

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So anyway, long story short, turns out the answer is Three.

median heath
broken kiln
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aka binomial probability

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i use the calc on stattrek but can't link it

exotic relic
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What do you guys do with the exess water from the aluminum manufacturing?

median heath
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Recycled it back into the system.

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Unless using Instant Scrap -- in which case there is no excess.

exotic relic
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using the aluminum solution to get the aluminum scrap but there's alot of exess water that it creates, trying to figure out what to do whit it, the long way i can do is to package it and send it to the awesome sink or do as you said, recycle it back into the water pump.

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if only there was an game mechanic that would just dump it back to the ground

median heath
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Also highly recommend you invest time in getting the Aluminium alt recipes.

exotic relic
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i have the alt recepies but i'm brand new to the aluminum crafting

median heath
prisma kraken
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you don't need a VIP, but you can't let the scrap production pause or the water deadlocks the factory

median heath
exotic relic
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this is my set up currently

median heath
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Instant doesn't need a VIP because the byproduct water is 1:1 perfectly with what the Sulfuric Acid needs.

Sloppy + Electrode does.

prisma kraken
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it does not

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that is bad information

median heath
prisma kraken
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the vip helps if the alum production ever backs up, but it isn't needed

exotic relic
median heath
exotic relic
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i don't have an petrol coke yet so i'll have to go with coal

median heath
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Fair.

exotic relic
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everything else works completely fine it's the water that's the issue since i'm not 100% sure what to do with it

prisma kraken
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i build the aluminum like this, the wastewater loops back and is supplemented with water from an extractor; the setup works for the various non-instant combos of recipes. no vip, just making sure things are balanced and that the scrap can overflow to a sink

median heath
prisma kraken
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what i've realized is that fluids are prioritize by height

wind spade
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just like in real world 🙂

median heath
# exotic relic i se

Like you don't even have to downclock the Extractors to match.
The priority system will not allow them to override the byproduct water. So the Extractors just stop outputting every so often.

prisma kraken
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since the extractor is below the refinery outputs, it always has priority

median heath
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(But you can go back and downclock if you want to)

pliant bobcat
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so i have 6 machines, if i overclock them all to 50% that should equal out to 9 correct? (im very bad at math and used a calc but wanna be sure)

prisma kraken
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50% would be an underclock, do you mean 150%?

pliant bobcat
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i meant 150% yes, i meant to type if i increase them by 50% though

prisma kraken
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6 x 1.5 = 9

pliant bobcat
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... yeah that makes sense even to me, i just wanted to be sure before i had to rebuild anything

snow dove
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one itsy bitsy tiny little problem, greeny doesn’t run satisfactory calculator

delicate chasm
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It's weird because SCIM is the tools and Tools is the far better calculator.

stone delta
mystic moon
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@ anthornet

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He has a discord specifically for scim, I'd ask there first

stone delta
eternal anchor
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my gf bought me satisfactory

eternal anchor
eternal anchor
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oh

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im dyslexic as shit, I read Meta as Media.

prisma kraken
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you know, i've just been playing with the numbers a bit, and i gotta say, one of the things that could use some rebalancing is the combo of iron alloy + iron wire

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but there's no free lunch, oh well, another blind alley in saving some copper

vestal citrus
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Hello, I have a problem. I produce plastic in 20 refineries.
I convert the 200m³ heavy oil into fuel in 5 refineries (300m³ heavy oil). Nevertheless, the pipes are full
I burn the fuel in generators.

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is the recipe broken?

balmy coral
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How much are you extracting to begin with

vestal citrus
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600m³ oil to 200 plastic and 200 Heavy oil

balmy coral
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Something isn't mathing

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What are the oil nodes

wind spade
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Also don't post in multiple channels

vestal citrus
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sorry

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pure node

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guys its was my math mistake .i have found the problem

balmy coral
# vestal citrus sorry

How are you converting 200m3 heavy oil in to 5 refineries that require 300m3 heavy oil you are missing a whole 100m3 my suggestion is have dedicated oil factories for each type so the refineries dont fight or get clogged. sorters and trains are super nice when transporting things long distance

viral ravine
ashen stirrup
#

I saw a Reddit post of someone talking about their coal power plant, and I think what they did was run a single water pipe (the "water tower") super high with a bunch of pumps to get head lift, then run it back down and connect it with junctions to the rest of the system, giving everything head lift up to the highest point on the "water tower". Am I understanding that right?

wind spade
ashen stirrup
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I want to build them higher to get a certain look

wind spade
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eh I'd rather have simple setup without water towers and have it work reliably

ashen stirrup
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Ok. I'll need like 10 mk1 pipes full of water, so I just wanted to check if there was a way to do head lift without having to think much about it

wind spade
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I mean just placing pumps onto each pipe is "without having to think too much about it"
water tower needs tons of thinking and complicated pipe setup which can break

ashen stirrup
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Fair enough, thanks

primal flicker
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Current project.
Trying to minimize power consumed by pumping (for shits and giggles) has got me building this very differently than I have done in the past...

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Basically the water packagers are level with the water extractors, and all the non-fuel refineries are on the floor above that. Logistics are proving challenging, when it comes to avoiding ceiling spaghetti.

ashen stirrup
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Smart splitter with 120 input set to any/overflow/overflow, with all output belts mk 1, should output 60/30/30, right?

stone delta
topaz hedge
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That's how I build coal.. no pumps

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Don't mind the 1:1 water extractor to coal gen. My 8 gens produce 1500MW

wind spade
oblique hollow
wind spade
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oh right, I forgot to check the article 🙂

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I'll add the link to my message I guess

true junco
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Oh. Hadnt realized the new "alt" article was up on the actual wiki. I was curious how it was coming along...

true junco
oblique hollow
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i do but only if it really needs to be DM

pliant bobcat
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i have 4 machines splitting up 120 steel ingots between them, all 4 machines need 120 exactly, but one of them is running at a loss in ignots going through them faster then it can get them despite the fact it should be even? this is the set up does that have anything to do with it? (the belts marked with red go to the one circled red and that is the one running at a very small loss of eff) im just confused as it should be running perfectly

oblique hollow
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ah yea, typos

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a classic

true junco
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Lol. I was going to DM it to be less embarrassing. But then I didnt think it qualified as "really needing a DM" so... you are welcome⸮ hehe

spice egret
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Sorry - just trying to better understand what I’m looking at

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But wouldn’t that just work line a manifold anyways as long as there were enough inputs

prisma kraken
prisma kraken
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from the looks of the photo, i'm guessing that its one machine making steel beams and 2 making pipes

spice egret
#

It should work as long as inputs are at least equal to what the machines require and all belts are mk2 if you need 120 on each

prisma kraken
#

and um, if it is 2 machines making steel beams instead.... 60+60+30+30 = 180 > 120

#

for some reason, i remember in my first playthrough, that math really tripping me up at a point too

#

lotta bouncing back and forth between 3's and 4's

#

(pun wasn't intended in the typo)

pliant bobcat
pliant bobcat
#

other wise idk how else to split up the lines

prisma kraken
#

it looks like you have 4 constructors there, are 2 on beams and 2 on pipes?

pliant bobcat
spice egret
#

So assuming it’s 120 coming in, the closer 2 on both sides should be getting 40, with 40 going forward to the next splitter and splitting 20/20 to the further 2 machines

pliant bobcat
#

so they are mega backed up on the second ones meaning extra should be getting to the 30's which is working for the pipe 30, but the steel beams it isnt

prisma kraken
#

are they all at default clock rate?

#

beam constructors take 60 ingots by default, pipe ones take 30

pliant bobcat
#

no the 27 one is 45.4551 and the 2 is 9.0911

prisma kraken
#

:/

pliant bobcat
#

i meant to say 60 and 60 above not 30 30

spice egret
#

So you have the beams set to 45 ingots and the pipes to 9, roughly?

prisma kraken
#

very confused by what you are doing right now

spice egret
#

Same sorry 😂

#

Have you tried just re-placing that constructor? Just in case it’s some bug where it appears underclocked but isn’t?

pliant bobcat
#

the beams are roughly 87 total together a second and the pipes are 32 (not typing out the .'s this time) despite the fact everything shuld be running with the totaly 120 im inputting the steel beams running at 60 a second only has 95 eff

#

i can try

prisma kraken
#

i mean, you have 4 constructors being fed by 120 ingots (i think)... beams take 60 and pipes take 30, minimum i could see you messing with the clock speed is to set the beam constructurs to 50% so that they take 30 each

pliant bobcat
#

wait actually it wasnt even running underclocked as a it litterally wasnt getting enough ingots, like i watched it go from 4,6,7,3,4,5,6,7,3 and so on so it had to wait for the next ingot

prisma kraken
#

manifolds take a while to warm up

spice egret
#

^

pliant bobcat
#

it had been running for hours

spice egret
#

It takes several minutes because the machine inventories have to get full as well. Nvm then

pliant bobcat
#

so i replaced it and its back to 98% eff

#

its going to keep dropping though

prisma kraken
#

check your math

#

that's all i can say

pliant bobcat
#

the math was run by the satisfactoy tools website, i doulble checked it and it adds up

#

this is 120 ingots a min going into the main feed, that is a level 2 lift so it can take it, is that merger possibly slowing it down at all due to directly feeding in?

spice egret
#

I would just make sure your input belt is mk2 but it doesn’t seem like it’s off enough to be that, make sure your smelters are outputting 120 exactly and nothing got underclocked, and make sure that all 4 of your machines here are underclocked requiring less than 120. Sounds like you have done all that

pliant bobcat
#

its all i can think of as the ingots are constnatly stopping like its backed up

#

they are running 120 exactly

spice egret
#

Do you have any random spare ingots to deposit into the constructors and make sure they are all full?

pliant bobcat
#

i have one of the machines underclocked as it runs exactly at the amount of ore and coal i have on hand atm so its teh only one not full

spice egret
#

The lift shouldn’t hurt. It’s a mk2 belt from the lift to the first splitter yes? Again I’m sure it’s not this your problem isn’t big enough

pliant bobcat
#

its not its just.. confusing

#

and i plan to majorly expand this soon so i want to be sure this doesnt happen again

spice egret
#

Is there a reason it’s laid out in this way? Could be a lot cleaner with manifolds down the center instead of splitting them off way back here

#

I find it’s easier to locate issues if things are laid out in repeated clean patterns especially if you’re going to expand

pliant bobcat
#

well expanding means im going to tear stuff down, this was just to get the steel going as i needed it online

#

so honostly sorry for wasting your time this really isnt important, just something i wanted to figure out as it doesnt make any sense

prisma kraken
#

(imho, i really think they should make the lift heads visually distinguishable from one another)

pliant bobcat
prisma kraken
#

the ingot belt would back up probably

pliant bobcat
#

it is a bit backed up actually but not horribly so?

prisma kraken
#

that lift if it is moving 120 should always be full

pliant bobcat
#

the lift is alwasy full

prisma kraken
#

but the ingots shouldn't be backing up into machines

spice egret
#

I think if it was running 60 there would be a huge supply issue at the top. It isn’t that bad.

pliant bobcat
#

yeah thats what i meant

#

actually that begs the question why ARE the ingots backing up into the machine? im making 120 exactly which is the exact amount needed

#

all the lines can take 120 also

spice egret
#

Maybe try taking the ingots out of the smelters and make sure the constructors are full

pliant bobcat
#

the lift is 120

prisma kraken
#

they're bursting out of the foundries in batches and ending up at the merger in a chunk moving at 60/min, then have to slow down to the 40/min rate

#

essentially they're slowing down to merge onto the highway

pliant bobcat
#

but this highway can accomidate 120 a minute and its making exactly 120 a minute shouldnt it be able to take that

prisma kraken
#

yeah, they just need to take their turn to get a slot on that lift

pliant bobcat
#

sure its in batches but thats still 120 a minute batches

prisma kraken
#

what's actually happening is the gap behind them needs to catch up

spice egret
#

It seems to me like there’s a problem with the machine you’re having trouble with because the right is making pipes yes? That closer pipe machine should be getting 40, as soon as it’s full the machine you’re having trouble with should be getting more than 50

pliant bobcat
#

i tried the lift and the belt the lift feeds into level 3 see if it fixes it

prisma kraken
#

if they were actually moving on a belt that pushed 40/min, they'd be moving at a constant rate

#

and you wouldn't have any gaps

spice egret
#

You’re splitting into 40’s, but as soon as the pipe machine to the right is full it’s taking roughly 16, meaning there are 24 leftover to split between the left and center lines, so that machine should be getting fed 52 ingots

prisma kraken
#

but instead they're bursting and needing to slow down

pliant bobcat
#

upgrading the lift and the belt it directly feeds into fixed the issue then i guess

#

all the gaps are gone

spice egret
#

You made them mk3?

pliant bobcat
#

yeah

spice egret
#

Weird

#

Is the problem constructor starting to fill up?

prisma kraken
#

smells kind of funny that that solved it

pliant bobcat
#

no its running at exact, this belt isnt made to fill up its at the exact amount

#

120 ingots feeds into 120 ingots worth or beams and pipes

spice egret
#

Right but it should fill up the way you’re set up

#

Because it’s basically a manifold it relies on backup to evenly distribute because you aren’t direct belting each machine it’s required inputs

pliant bobcat
#

funnily enough the smelter belts feeding into the lift is still backed up although a lot less so

spice egret
#

Like I said you’re splitting 120 ingots into 3 lines of 40, but the first pipe machine only needs 16. So once it’s full there are 24 p/m being redistributed to the problem constructor and the center line which feeds the other 2 machines

pliant bobcat
#

i fixed it by upgrading all the upper lines to level 2, the problem constructor is now filling up

spice egret
#

So the problem constructor should be getting at first 40, then 52 ingots per minute until it’s full, then its excess will feed into the last 2 machines as well

pliant bobcat
#

the other 3 machines are already 100% full

spice egret
#

Yeah it just doesn’t make sense lol. Those are just normal splitters on the top level correct?

pliant bobcat
#

yeah just normal splitters

spice egret
#

Something just doesn’t sound like it’s working correctly

pliant bobcat
#

i have no clue what would be wrong

spice egret
#

I mean everything sounds like it was set up correctly so I just meant like a bug of some kind

pliant bobcat
#

the smelter ingots are backing up again?! i mean very little now but why at all the lift was actually empty at times a minute ago

spice egret
#

If total inputs on the machines when they were underclocked truly is 120, and you had a mk2 belt between the merger and first splitter, and the smelters really are producing 120, there’s no reason that shouldn’t have been working

pliant bobcat
#

yes everything is running at exactly 120 ingots i have triple checked but i can check again

spice egret
#

Can you check the inventories of the constructors and see which are filling with bars?

#

You don’t have to check again if you don’t want to lol. I know you’ve checked multiple times

pliant bobcat
#

the three that werent problems already were 100% before i even mentioned this issue here, only the problem one wasnt and it is now

spice egret
#

So seems good now

#

100% efficiency?

pliant bobcat
#

i just did the math and it came out diffrent? it came out to 116 despite the fact i did this earlier and got 120, but this also means im running UNDER 120

#

no 120 ingots a minute

spice egret
#

I wish there was a feature in this game like a monitor that you could stick on a belt and actually measure the pace of items crossing it 😂

pliant bobcat
#

i redid the math partially in my head and already got over 116 google is wrong???

spice egret
#

Honestly I find it easier to just underclock one machine if each type because the belts will distribute as needed.

pliant bobcat
#

i am underclocking 2 of them

spice egret
#

Ah one of each?

pliant bobcat
#

one is running at 9.0911% (the underclocked pipe) and the steel beam one is running at 45.4551%

spice egret
#

Which beam machine is under clocked

pliant bobcat
#

anyway i redid the math and it seems the .273 abd what ever the other . is of the under clocked was messing up the math, its 120

spice egret
#

Oh, so it was actually just using too much?

pliant bobcat
#

no not too much its running exactly, google was just getting wonky on the math giving me too low numbers

spice egret
#

Oh okay, so actually I think your problem could be the smelters

pliant bobcat
#

30, 45, 45. that equals 120

#

(my smelters are producing those)

#

i could run them all at 40 idk

spice egret
#

Because the problem machine is 100% it will be the last to get what it needs. It needs 60, and I mentioned the pipe will fill up and give it 52… both of the back 2 machines then will fill up, and finally when that happens the excess will run to the problem machine. That would explain why it’s running close to efficiently but not quite. If there aren’t actually 120 p/m getting there it’s going to be the one to suffer

#

Are all smelters running at 100% efficiency?

#

If it was only producing say 117 per minute instead of 120 then your problem machine would be at 95%

pliant bobcat
#

the smelters are running at 100%, and the screen shot shows that the red line is what feeds into the red circle machine, that splitter feeds into the right into the other 100% machine so both machines are fed by the same splitter and fed before the under clocked ones

spice egret
#

Yes but it splits evenly so they only get 40 at first

#

The left needs 60 and the right needs 30

#

Splitters always split their inputs evenly, even overflow

pliant bobcat
#

but wouldnt that be rectified once the machines backed up then more would go into the problems line

spice egret
#

Yes

#

Unless for some reason there’s not actually 120 getting there

pliant bobcat
#

but.. it didn't, all the fine machines filled to 100% but the problem machine didnt

spice egret
#

If it’s shorted by 2-3 it would cause your dip

pliant bobcat
#

im gonna guess the issue was just the MK.2 lifter couldn't grab all the ingots needed

spice egret
#

Correct. Maybe they were producing like 5-7 excess but your problem actually needs 8-10 of it

pliant bobcat
#

(even though it should)

spice egret
#

Could be. Just keep an eye on the smelters and see if now you’re draining them. If they’re at 100% I truly have no idea. Keep an eye on it and come back to us if it keeps up lol

pliant bobcat
#

after i upgraded all the belts it fixed it... but however it wasn't fixed when i upgraded the lift and the belt it feeds into to mk.3, i had to upgrade every other belt to mk.2

spice egret
#

It could just be pulling excess stored up supply out of the smelters and pushing it through for now so let us know if the problem returns

pliant bobcat
#

correction, i didnt upgrade the smelter belts they are still mk.1

spice egret
#

Well that should still be fine since they’re producing 45

#

Er whatever

pliant bobcat
#

anwyay it seems to all be fine now, i need to get modular frames set up so i can get more tractors so i can import coal so i can increase the steel production

#

(its going to be a while)

#

.... wait i have overclocks and mk.3 belts i can just overclock the coal here, i have the iron

spice egret
#

Right. I’m still somewhat skeptical it’s going to last perfectly unless it was just a bug in a belt so ping me if it comes back 😂

sacred orbit
#

so, curious question. who here thinks the Blue Hole north of the grasslands with coal, Iron, Limestone, and Copper would be a good spot for a standalone Steel Mill? producing its own power.

sacred orbit
#

not the biome to the far east.

prisma kraken
#

the big void hole then?

#

not sure where you're talking about

sacred orbit
prisma kraken
#

oh, twin lakes

#

really good spot for a power plant

sacred orbit
#

built my first one there

true junco
#

I made a massive steel mill there once. Filled the entire hole in. So the hole basically became a basement. 😆

prisma kraken
#

there's a fair amount of iron there if you feel like belting all the impure nodes from up on the cliff

sacred orbit
#

oh heck yea.

#

and there's sulfur close by

prisma kraken
#

also if you don't care about copper usage, that pure iron & copper node together scream pure iron ingot

#

err, iron alloy i mean

#

i think those are both pure, right?

sacred orbit
#

i mean, use the copper to make stators, the iron to make rotors and steel, and you've got a motor factory

prisma kraken
#

i really like that location better for power than anything, but there's a lot of everything there

sacred orbit
#

the copper is normal

prisma kraken
#

and some nice resources out on the beach too

#

3x pure iron, pure copper & pure cat

#

its a weird spot to build though, getting a train or truck like in and out of that depression isn't too easy

#

totally solvable by having the logistics stuff on the clifftop

#

also quite a nice flat space over the companion lake there

#

that would actually be my choice of building spots in the area

true junco
prisma kraken
#

in my current save which is an NF start, i built my plant there to keep the NF bay coal free 🙂

#

plus i just wanted to change it up a bit

dreamy warren
#

Does anyone have a good flow diagram for how to use valves when feeding liquids back into production?

wind spade
#

sure, here:

to sum up: never use valves

#

if you want to feed fluids back (e.g. aluminum), then use a VIP junction (see pipeline manual in pins)

dreamy warren
#

thanks, will check that guide out and reach back out if I have further questions!

#

You know, I totally forgot about straight packaging and sinking liquids...

noble timber
#

Dont do that, that is a major waste of plastic

wind spade
#

I mean plastic is super common, but you can also make packages out of something else

noble timber
#

I supose, but still a major waste of resources. You may as well make the water useful

dreamy warren
#

Agreed on both points. This VIP set up is intriguing. There are some cases, where there is benefit to using the byproduct to fully support an extra production line too.

snow dove
#

some people use it in recipes that require water like wet concrete instead of looping it back

wind spade
#

but yeah if you want to sink it, just use it for whatever else needs water (e.g. coal gens, pure recipes, wet concrete, ...)

dreamy warren
#

wish they would make a l3 pipe!

wind spade
dreamy warren
#

Probably a TLDR situation, but what are people complaining about mk2 pipes about?

noble timber
#

MK 2 pipes can have problems getting the full 600/min flow rate but ever since the fluid loss bug was resolved, I have had no issues with them

dreamy warren
#

same, I haven't had a lot of issues myself

#

When I played quite a while ago (over a year) pipes were so buggy it was a crapshoot whether it would work or not

wind spade
#

the problem is that game engine is at its limits regarding mk2 pipes

dreamy warren
#

but I did do some nitrogen packaging/unpackaging set up this time and I actually prefer it over running pipes to be honest.

wind spade
#

and yes, mk2 pipes can work flawlessly if built correcly, but many people don't build correctly 🤷‍♂️

spice egret
#

Just confirming that pipeline pumps can generate ~20 meters of total head lift, which is spread out among the network? If I have a horizontal pipe with 20 1m T’s it will work correctly, but 25 will not?

noble timber
#

If you need to go up 25 metres then put another pump halfway up

#

Or use a mk 2 pump if you can get it

spice egret
#

Right I did know about the 22 meters... I just meant the lift is in total, not for each segment correct?

snow dove
#

mhm

spice egret
#

Cool thanks. Was feeding coal plants from underneath to keep the top clean and didn't want to messs with raising the pipe up above them somewhere so I threw a pump in and wanted to confirm why I needed a second

noble timber
ashen stirrup
spice egret
# ashen stirrup An arbitrary number of 1m Ts will work, because the head lift is how high the hi...

Gotcha. I think my problem was probably something about using MK2 pipes then. I have 3 water extractors and 8 coal plants, but was trying to keep the piping as clean as possible in that build so I used MK2 and connected it only at one end instead of using MK1 and feeding both ends. I pumped it up about 15 meters into a horizontal pipe, but there are small T's upward because the generators are connected through floor holes above. I let the pipes fill before I turned the system on, but the last 1-2 generators in the line were not getting enough water to operate constantly. I added a second random pump in the horizontal pipe underneath and it works fine, which is why I figured head lift was cumulative. Could there be some sloshing that was causing problems? I thought letting things fill would stop that

primal flicker
wind spade
#

water reaching end of pipe, turning back and crushing into flow from other side

spice egret
#

Oh right.

median heath
#

Most people I know refer to it as "knock".

wind spade
#

water hammer is the official name I guess

median heath
ashen stirrup
wind spade
median heath
#

Arm & Hammer TM 😉

ashen stirrup
#

just call it "arm" for short

primal flicker
#

I have worked in industrial applications since 2002 and can attest that "water hammer" and "fluid hammer" are real world things that affect real world systems.

rancid topaz
#

anyone have a list of all the recipes in the game added up, with all the input/min of all the resources?

deft lichen
#

what? you can find all recipes on the wiki

primal flicker
rancid topaz
#

what's that?

primal flicker
#

It's greeny's project

oblique hollow
#

the rest of it is just me reading up on real life articles and drawing comparisons

median heath
#

^ This man believes in pickled Steel.

#

(Yes I know it is a real thing, but it implies the existence of Cucumbered Steel and I want to see tha god damnit..)

primal flicker
primal flicker
true junco
#

Rofl

#

Meanwhile ive been wondering why i cant make pipes out of steel pipes still... lol

primal flicker
true junco
#

Been contemplating that exactly. Pressure pipe. Add in compression for gases. Add more gases. Not allow gases in pipe other than pressure pipe... melt everyones computer by calculating equations of state at every connection every tick.

pliant bobcat
#

@spice egret so i very much upgraded my steel factory... and its having major issues again and its much worse this time in terms of efficency

pliant bobcat
#

so i rebuilt the whole thing and added in more, the smelters are only running at 90% at the max, 70 roughly % at the lowest, they are clearly getting back logged and i cant figure out why as they should have more then enough to not get back logged as they are producing 270 worth of ingots and im running double MK.3 belts and lifters

#

hoping it would solve the issue

#

... wait it might just me being an idiot this time, i didnt hook up 2 of my constructers to the storage containers thus they filled up with nowhere to go so they stopped accepting thus slowing the system down

#

and never mind despite that fix its still dropping in efficency

spice egret
#

Well that sounds like it would fix a lot

#

Are the smelters full on the output side? Like each holding a stack of ingots inside?

ebon crater
pliant bobcat
#

they are full of ores, not ingots

#

but ingots are also slowing down and not fully getting onto the lines

primal flicker
spice egret
#

So if they aren’t full of ingots that seems like all of the ingots they produce are being shipped away efficiently so all of your ingot supply is getting through

#

How many smelters do you have now? How many resource nodes are you mining? What is each one producing?

ebon crater
pliant bobcat
#

but they are also slowing down its not a constant go go go theres short pauses, its 6 smelters taking 270 coal/iron ore total, i am producing 270 iron ore and coal total

#

they are producing 270 steel ingots total

primal flicker
spice egret
#

If all smelters are full of ore and empty of ingots I would think they should be running constantly

#

Send me server code?

pliant bobcat
ebon crater
#

id be down for fluid trains tbh I have the power. for me i just need to figure out how to bring so many materials to one general offloading station(it will be split up into multiple small factories

pliant bobcat
#

i should say the yare running at 99%-98% now actually but it still isnt 100%

vapid gorge
#

@hollow lake few simple lay out rules

Send fluid from Point A to Point B, don't split/merge pipe systems
Don't have manifolds split across different floors - if there are multiple floors that need fluid? have independent manifolds for each.
Pre fill systems - turn on one machine to like 50% so everything is filled up then when that's done turn it full on
Manifold loops like this so that backflow is managed .

#

This isn't the only way to properly set up pipes - but it works in every condition

#

there's also things to be cautious about like feeding from below but that's something that can be worked around if you really want

hollow lake
vapid gorge
#

if you've pre filled and looped it it should work. If it hasn't there's a build or math error somewhere

#

The manifold loop is needed in most set ups I see people build

#

I have any number of stable systems running at 600

#

These are mostly 600 for example

#

( I think the top one might be less )

hollow lake
#

if its from resource it's sure will goes to 600. Like I said, its the liquid from the production machine that broken. (fuel/ HOR / sulfuric acid / allumina solution)

vapid gorge
hollow lake
vapid gorge
hollow lake
vapid gorge
#

And I don’t think I have any non extractor set ups on my current save

vapid gorge
vapid gorge
#

But 600 flow isn’t complicated if you know the details 🙂

prisma kraken
#

i still always am a bit wary of pushing 600 through an mk2

#

by and large it works, but sometimes i've seen problems

#

tbh, i'm starting to feel the same about mk5 belts

prisma kraken
#

i'm just playing around a bit with some off-meta recipe numbers, and this actually isn't too bad:

crystal charm
#

so i have to set up some motor building, and i'm not sure if i should set up a temporary one or just go to town and make a big one

primal flicker
trail obsidian
#

You aren't gonna be running thru em like reinforced plates but they are still gonna be used quite a bit towards midgame(phase 2, oil, computers, etc)

crystal charm
#

i've just got to the point of unlocking tier 5-6

#

so, yeah, need some motors to unlock oil research, and then probably a bunch more for other stuff

trail obsidian
#

Which one is that again?

crystal charm
#

oil is the first part of tier 5

trail obsidian
#

Ah k

primal flicker
#

If you have the resources nearby, copper rotors (with steel screws) and quickwire stators makes a good production matchup with a relatively small footprint.

trail obsidian
#

For now you might wanna put 1 or 2 batteries(power shards, I call em batteries) in your rotor production just cause I'm pretty sure you still need em midgame
And a battery or 2 in motors if you want

crystal charm
#

i should go drive exploring, i've only done like 3 so far so i have bugger all alt recipes

snow dove
primal flicker
trail obsidian
#

Eh
I have I think 2 batteries in my motor production and its doin fine

snow dove
#

functionally identical to just having a second machine

primal flicker
#

The only reason to use shards in production is to build fewer machines. Which only matters when you are trying to use less space, or when the build materials are expensive for you.

#

Which equates to using less time to get those

#

Since space and time are (effectively) infinite resources,....

trail obsidian
snow dove
#

i mean neither of those contradict what i said but you do you

trail obsidian
#

I ain't finna put in time to making another production line when I could be having a mental snap over power capacity being 300 over max consumption because my brain is a fuck

ashen stirrup
trail obsidian
#

Yea I know
Why I included the (note)
Plus it pissed my friends off(one of which has like 400 hours or sumthin) so I ain't finna be stopping : ]

primal flicker
#

Or you could build 4 times as many machines and clock them all down to 25%

trail obsidian
#

Trust me
My 6 coal gens, at least 17 bio gens and 18 power storages can attest I'm trying

#

Oil power here I come

primal flicker
#

64 is a good starting number of coal gens

trail obsidian
#

2.4gw ain't shit yet

trail obsidian
primal flicker
#

Yes.

trail obsidian
#

Yea, if I had every node on the map maybe

primal flicker
#

LOL

#

4 nodes

trail obsidian
#

Or I can just put 4 batteries in every coal gen

primal flicker
#

1 node = 240 coal/minute = 16 coal gens

trail obsidian
#

...

spice egret
trail obsidian
primal flicker
#

The maths be mathin'

#

One generator uses 15 coal/minute

trail obsidian
#

I already have 4 nodes being mined rn, and power still be fluctuating

spice egret
#

4 coal literally within sight of the lake so you’ll have plenty. If that still isn’t enough immediately rush MK2 miners

primal flicker
#

37.5 overclocked to 250% but that the same power/coal and only less space being used.

trail obsidian
#

Eh fuck it I'll just upgrade to m2 miners and m5 belts then build more gens

#

Wait

primal flicker
#

Mk2 miners with Mk3 belts is plenty

trail obsidian
#

How much power does a fuel gen make on 3 batteries?

primal flicker
#

75

trail obsidian
trail obsidian
primal flicker
#

Yes

trail obsidian
#

On 3 batteries?

spice egret
#

One makes 75 MW without being overclocked

snow dove
#

fuel gen makes 150mw without being overclocked

primal flicker
#

Batteries DON'T INCREASE POWER PRODUCTION

snow dove
#

at max overclock it makes 2.5*150

trail obsidian
snow dove
primal flicker
#

But maybe you're thinking of power shards.

spice egret
#

They’re talking about power shards lol

snow dove
#

no idea why, it’s super confusing

#

there’s already two things people call batteries

primal flicker
trail obsidian
snow dove
#

batteries, and power storages both get called batteries

trail obsidian
#

: ]

snow dove
#

we don’t need to make it three

spice egret
#

What’s your max power consumption at the moment?

trail obsidian
#

Like
2.1k

primal flicker
trail obsidian
#

I gtg, I'll be back soon tho

spice egret
#

How is that 4 coal nodes

primal flicker
#

He doesn't have his coal split to supply as many generators as he could. Only explanation I can theorize.

spice egret
#

My very first coal node I got 12 generators on and then as soon as I found crater lake I can have like 64 on it

#

Granted that is with MK2 miners but they’re quick to get to

primal flicker
#

I keep running into people who think overclocking generators will let them produce more power 🤦

snow dove
#

ig they assume overclocking doesn’t consume more?

#

even though the ui literally says it does

#

idk, people just refuse to read what the game gives them

primal flicker
spice egret
#

Lol

primal flicker
snow dove
#

literally every time someone asks for “general advice” for a new player, i just tell them to read everything the game gives them

snow dove
#

like 98% of the issues people encounter could be solved by just reading

crystal charm
primal flicker
trail obsidian
#

My power capacity got boosted when I put batteries into my coal gens so I'm assuming they do in fact work as intended

snow dove
#

people think that it produces more power using the same input quantities

spice egret
#

Edited because I was wrong

#

Edited because I was also wrong

snow dove
#

that’s incorrect

#

generators scale linearly now

spice egret
#

Oops ignore me then

primal flicker
snow dove
#

that was previously true

spice egret
#

Oh okay… so how does it actually work now 😅

primal flicker
snow dove
#

200% means 1 generator functions exactly like 2 generators

trail obsidian
primal flicker
#

X fuel or coal per minute will always generate Y MW, regardless of how many generators it's split to (and their clock%)

trail obsidian
#

And I am aware that more batteries=more coal consumption

spice egret
#

Gotcha … so it is no less more or less efficient.

trail obsidian
#

My miners also have batteries and I'm using both mk3 and a few mk4 belts

#

I've yet to upgrade to mk2 miners tho

primal flicker
spice egret
#

Right. Had no idea. Thanks for the correction lol

#

I’m still a noob but I’m someone who likes to understand the mechanics

trail obsidian
#

Same

spice egret
#

You’re using MK2 miners on 4 nodes and somehow only have 16 power plants?

primal flicker
spice egret
#

Oh wait no. Read that wrong

primal flicker
#

One end of 48 generators from one pure and one normal node. 720 coal per minute.

trail obsidian
#

I have the means to power everything but I try to cut down on costs by using mergers, and well, you know how that goes

spice egret
#

That’s why the crater lake area with 4 coal nodes is good

#

They’re literally within sight of the water

trail obsidian
#

And I'm pretty sure I have 2 normal nodes and 2 impure nodes
Or just 4 normal nodes, been a bit since I checked

trail obsidian
primal flicker
trail obsidian
#

Yea
Welcome to my factory

spice egret
#

Yeah, I don’t see why belts are so expensive 😅. I call it crater lake, I have heard others say crater lake and idk if there are multiple as I have explored a small chunk of the map. But there is PLENTY of water and 4 coal nodes in a crater looking beach. Will send it on the map

trail obsidian
#

I'll probably split everything up into their own belts tho

primal flicker
spice egret
#

Right. Twin lakes. That’s the other one I’ve heard

#

Yeah, the distance is so short just use multiple belts and stack them. Or combine 2 instead of all 4 or something

trail obsidian
primal flicker
#

One Mk3 belt from each extractor is plenty.

primal flicker
trail obsidian
#

Then I'm at a different one

primal flicker
#

There's Blue Crater, which is surrounded by giant mushrooms and fungus, and also has oil...

spice egret
#

Idk where your starting area is but for grassy fields that’s the best area for a power plant at least early on it seems

trail obsidian
#

Yeah grassy fields is my starting area

spice egret
#

Then it’s pretty close by. Not hard to just run power from there if you’re not already close by

trail obsidian
#

Ok so I might be there

trail obsidian
spice egret
#

Yeah just run one belt from each line whatever MK is necessary to transport however much you’re mining with the power shards. If two can be combined then do that

#

I was just confused because you said you were only getting 16 generators out of it. But the MK2 miners will help

trail obsidian
#

Oh no I have about... I'd say 7-8 coal gens at that spot?

#

Granted all with maxed batteries

spice egret
#

I have 8 there at the moment and I was just running one node with no power shards

trail obsidian
#

I got all 4 nodes with maxed batteries but again, transportation is the main issue

primal flicker
trail obsidian
#

I'll just upgrade everything to mk4 prolly and split lines

primal flicker
#

Look at a miner and see what it's efficiency % is

spice egret
#

MK3 should be plenty I would think. If things are linear then 8 overclocked generators at 200% is just 16 normal generators right?

trail obsidian
primal flicker
#

That will tell you if it's bottlenecked

spice egret
#

You shouldn’t have any issues transporting 4 MK1 miners so something seems to be bottlenecked

primal flicker
#

If you overclock a normal Mk1 to 250% it should give you 150/minute

#

Better imo to leave them at 200% and merge 240/minute onto a single Mk3 belt from two miners.

trail obsidian
#

I think it's the batteries, at first all of the 4 miners converage into one line then split into the gens to even out distribution but now 3 gens get coal from one miner while the other 3 are still merged into one line

primal flicker
#

Then upgrade later to Mk2 miners, each with their own Mk3 belt (Mk4 belts are not worth using more than absolutely necessary.)

trail obsidian
#

I'll try giving each miner their own set of gens then

trail obsidian
primal flicker
#

Separate them, and manifold them.

spice egret
#

^

trail obsidian
#

What

#

Manifold?

primal flicker
#

Don't try to do a balanced splitter. Just use a line of splitters. It's called a manifold.

spice egret
#
Satisfactory Wiki

Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion.
It is the opposite fill method to the balancer.

#

Essentially you feed through a line of splitters and as long as the coal coming into the line equals what the generators need they will balance out after a period of time and everything will run efficiently

trail obsidian
#

Ill... try it

spice egret
#

How are you feeding your coal plants right now?

primal flicker
#

If you are hellbent on overclocking generators, make sure there's enough coal on each manifold to supply 37.5/minute for each generator. And that means having high enough belt speeds (and short enough manifolds) that the last generator in line is not starving.

#

One Mk1 miner on a normal node will be able to feed 4 generators at 250%.

trail obsidian
#

I'll take pics when I get home

primal flicker
trail obsidian
#

I think it's a mk4

spice egret
#

Yeah it’s a simpler layout to use a manifold and then have only 1-2 miners on a belt depending on what your extraction rates are. But MK2 miners would help and if you upgrade to MK2 your belts may not be able to handle it

trail obsidian
#

And I've automated encased production so I should be able to just up everything to mk4s

primal flicker
#

If it's Mk3 then you're only moving 270/minute and wasting 220/minute mining capacity.

spice egret
#

That’s why to me it’s easier to just have one belt coming from each miner because it only needs to be MK2-MK3

trail obsidian
#

Ok what I'm getting from this is instead of having a standardized system for every gen, just give each miner for a set of gens

primal flicker
trail obsidian
#

What's a mk2 miner cost again?

primal flicker
#

The pic I shared earlier, is one end of a linear plant. The normal node supplies 16 generators and the pure node feeds 32.

spice egret
#

Yeah, the resources required to run several extra MK2/MK3 belts that short distance should be pretty negligible. Especially because you can just put a stackable belt support up over what is already there and stack them up, very little pathing requiring

trail obsidian
#

K

trail obsidian
spice egret
#

If you need help with math just pick a random miner and let us know what it’s current output is

trail obsidian
#

K

primal flicker
trail obsidian
#

Ah ok

#

How many gens will a 3 battery mk1 on a normal node power?

primal flicker
#

Multiples of 8 are good for the water extractor ratio. Keeps it simple.

#

And no, I don't have any battery production.

trail obsidian
spice egret
#

👀

trail obsidian
#

How does it work?

primal flicker
trail obsidian
#

Not a fucking clue
But it does
Somehow

#

If I ever say battery
Just know it's a power shard

#

Das rough

primal flicker
#

Sorry, does not compute.

trail obsidian
#

Skill is-
Jkjk

#

Ok
How many gens will a normal node mk1 miner with 3 power shards power?

primal flicker
#

10

#

Or 5 at 200%

spice egret
#

^

primal flicker
#

Or 4 at 250%

spice egret
#

It would produce 150 coal so

#

15 per minute is the base for a generator with no overclocking

trail obsidian
#

So...
I can power 16 gens...
How many water extractors am I gonna need?

primal flicker
#

Or don't use power shards in generators, because you have entry of room and materials to build more.

#

3 extractors for 8 generators

trail obsidian
trail obsidian
spice egret
#

Yeah I mean you CAN but if you have resources and space and your world isn’t massive it isn’t really necessary. Could overclock something else instead

primal flicker
#

Like this

#

Space is not a limited resource. Neither are building materials.
Power shards are limited.

spice egret
#

The only benefit from overclocking the generators is just to save space and some small amount of materials basically

trail obsidian
#

Power shards are not an issue

primal flicker
spice egret
#

There’s nothing wrong with overclocking the coal generators it just isn’t necessary

trail obsidian
#

Yea

spice egret
#

Since apparently it is linear you’re not LOSING anything. If you don’t want the power shards for anything else then go for it

trail obsidian
#

I want energy
That's all I want

#

Material cost isn't an issue

#

What isn't automated can be hand crafted
I just need optimization

spice egret
#

Then yeah 4 generators at 250% overclock from your mk1 normal node 250% miners

trail obsidian
#

Which now I have
So it's time to completely redo my entire coal power
Fucking yippee

primal flicker
#

I "optimize" by building 20-30 biomass burners and rushing Mk2 miners and Mk3 belts before I make my first coal power.

spice egret
#

You just need to have a MK3 belt running from the node to the start of your manifold

#

The other good thing about manifolds in practice is that they’re easier to reconfigure than spaghetti 😂

trail obsidian
#

Secondary question: is there a way to turn off everything?

spice egret
#

Dismantle a power line… lol

primal flicker
spice egret
#

Nevermind then MK2 it is

trail obsidian
#

Encased is already automated

primal flicker
#

(or leave them at 200% and still get 80% of the potential power generation)

spice egret
#

So yeah mk4 belts lol

trail obsidian
#

All I need is a mk2 and I'm set

trail obsidian
spice egret
#

There are switches people use so they can easily turn off an entire building but I assume you aren’t using them

trail obsidian
#

No...

spice egret
#

Why do you need everything turned off

trail obsidian
#

Coal power alone is probably just over half my power production

spice egret
#

So you’re just trying to not use your biomass burners

trail obsidian
#

And max consumption is close to my current capacity
With normal consumption being about a 5th

spice egret
#

Honestly I would just go cut the power line from the biomass if you don’t want things running

#

Or as soon as you start turning off coal the fuse will probably blow and it won’t matter

#

Just reset when done

trail obsidian
trail obsidian
spice egret
#

Right. Well, I guess that’s always a trade off for me … I just know it’s going to turn off if I am doing some major change at my power factory

trail obsidian
#

Here I go giving myself a fuckin aneurysm again

primal flicker
#

Always, ALWAYS build more power than you can use.

spice egret
#

^

trail obsidian
#

My current capacity is like 2.4gw while consumption is .6-1.3gw
I'm set for a while

spice egret
#

If the pipelines are in the way and you don’t want to bother just remember you could always raise the coal up as high as needed and get it with a lift

#

Mw? Not gw

trail obsidian
#

But max consumption is about 18gw so I'm trying to optimize
Oh and power fluctuations are goin on

trail obsidian
spice egret
#

1000 sorry. You’re right I guess lol

primal flicker
trail obsidian
#

Eh well I have 2400mw capacity so

primal flicker
spice egret
#

Yeah idk why I was thinking that was a much bigger number lol

#

I have 600 MW at that location myself at the moment with no overclocking and I’m only using one miner. But I’m about to have to add 2 more

spice dock
#

how would you do this ? scratching my head over how i could do this with splitters

mystic moon
#

This is why the calculator is bad for new players

#

Either clock them so it's 1:1 or just manifold on both ends

primal flicker
#

Manifold.

spice egret
#

^

#

Always manifold. lol

mystic moon
#

1:1 clocking would be my reccomendation if it were to take more than 1 belt

#

And either way, it's actually less space to do it that way

spice egret
#
Satisfactory Wiki

Manifold Schematics.png
Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion.
It is the opposite fill method to the balancer.

hollow lake
primal flicker
#

Do this, twice.

spice dock
#

Was going to look for slugs but I like complicated schematics too lmao

#

Thanks for the help

primal flicker
#

Or underclock the rods to match the screw constructors. That way you can feed 1:1

#

Clock speed 66.6667%

spice dock
#

I'm trying to make everything 100% efficient but it look like it's gonna be way harder very fast

spice egret
#

My recommendation is basically always manifold because it’s simpler and more compact

#

The only downside is for people who want to see nice smooth perfect constant moving belts

primal flicker
#

What I sketched is the simplest and most compact method without overclocking. Subdividing into modules.

spice egret
#

Manifolds also keep the overclocking simple because you can just feed everything into one belt and if things don’t exactly equal you only need to underclock or overclock one machine

primal flicker
spice egret
#

Right. Not required. But i thought they wanted 100% efficiency

#

Does underclocking save some power? I know machines aren’t linear. But I assume a 100% machine running 77% of the time uses more power than a 77% machine?

spice egret
#

^ Yep. That is a good illustration of the manifold

primal flicker
#

But when it's one machine out of 10 or 20, the cumulative cost is negligible imo.

spice egret
#

It is yes. Some people just don’t like the yellow machine indicators 😂

spice egret
#

My starter iron factory has about 20 constructors in a line using stacked manifolds and I slightly cringe inside because I know I have 5 extra ingots being smelted that I haven’t actually added a machine onto the end for 😅

spice egret
# spice dock That would be me lmao

Then yeah, that manifold design is the simple solution and you can just make one constructor the “plug” that makes things line up to 100%

true junco
spice egret
#

Right. I use smart splitters down the line because final outputs are merging into a sushi belt and going to storage/sink. Just ignored that. I could literally add one constructor at the end making screws (alternate recipe) and call it a day 😂

woven wharf
#

Hello. I have a tough challenge for anyone who would like to help me.

I have 4 conveyers with 275 iron ore/min. I need these 4 lines to go into:

1 line with 360/min
1 line with 450/min
1 line with 290/min

Keep in my mind i dont have mk 5 belts yet.

spice egret
#

Is there a reason you can’t use manifolds?

#

Like transporting each one a long distance or something?

woven wharf
#

im transporting 1100 iron ore in total with a train. 2 carts with 550/min each. and because i dont have mk 5 yet i cant get 550 into one output so i split them all equally

ebon crater
ebon crater
#

It is truly wonderful to see max consumption = consumption

woven wharf
#

idk if i can use manifold

ebon crater
primal flicker
prisma kraken
primal flicker
#

Injected manifold chain is also a good solution 👍

prisma kraken
#

but you can math out 360 as being 3*120, and split off 3 120 belts for that

woven wharf
#

thanks guys. i will try some of your solutions and see what works best :)

prisma kraken
#

450 is 270+120+60

woven wharf
#

oooh yea true

prisma kraken
#

and you'll have 20 leftover somewhere from those two, and 290 = 270+20

#

i'm not doing the hard part for you, but that's how you get to those numbers if you want that sort of splitting

woven wharf
#

thank you jace_smile i will try my best

prisma kraken
#

the other way of doing it is to use a 4:3 balancer and let the lines self-level

woven wharf
prisma kraken
#

well, i'll show you how to make one of those the simple way 🙂

woven wharf
#

that would be nice :)

prisma kraken
#

you said 480 belts with an input of 275 each, correct?

woven wharf
#

i have 4, 480 belts with 275 on each

#

so each of these belts have 275/min coming out

prisma kraken
#

this contraption should work

#

just input your 4 lines into the ISC inputs on the back end

#

this can actually take the place of train station buffers

#

i would have been cleaner with the belt weave between the containers, but i wanted to build it quickly

woven wharf
#

wait i dont quite understand... sorry im not experienced at the game xd

#

how does this work

#

looks too simple to be true xd

prisma kraken
#

you have 3 lines coming out of 2 containers that will fill at 550 each

#

the top line is merged from between the 2 containers, the bottom 2 are the 290 and 360 line

#

you'll end up pulling the 290 needed for one line out of the one container, the 360 for the other out of the other container, and the 450 from both containers unevenly

#

the buffers behind it just make sure things are able to be pulled from any of the 4 input lines

#

i'm not 100% sure you really need the 2 isc's in the rear

#

in fact, i'm pretty sure you don't

woven wharf
#

wait. "isc" what is that again?

prisma kraken
#

industrial storage container

woven wharf
#

aaaah

prisma kraken
#

because you are dealing with ore, the lines are never ever going to end up anywhere other than the smelter manifolds that its destined for

#

so as long as you just ensure that the manifold should have enough ore, things should level out in the buffers

#

you'll probably see the lines back up in an unpredictable order, but if you prefill the manifolds, it should work pretty well

#

if you see one container ending up being a lot more full than the other one, that's when you use that container crossover piece

woven wharf
#

i think i understand it now. not 100% sure but i will try and see how this goes. wish me luck xd

prisma kraken
#

give it a try

woven wharf
prisma kraken
#

i've done similar with 2 way splits, and its worked, adapting it for 3-way may take a bit more thought though

#

i think i have a better design for it

woven wharf
#

i mean if you have the time i would love to see it :)

prisma kraken
#

meh, i'm realizing that what i'm doing is actually just recreating a 4:3 balancer

primal flicker
#

I did a 3-4 balancer with only splitters/mergers and just said "screw it" about the clipping....

spice egret
# prisma kraken this contraption should work

I’m confused about how exactly this is working. What’s the purpose of the first 2 ISC’s? Do outputs on ISC’s basically function as a 2 way splitter, so backup causes more to flow from the other hole?

#

I’m also pretty new so I’ve never seen anything like this