#math-and-meta

1 messages Β· Page 78 of 1

oblique hollow
raven path
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Ok thanks

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Yoo its sick

hollow anchor
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Any1 knows what a manifold means, the wiki is speaking another language lmao

frosty owl
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What part confuses you?

hollow anchor
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The usage of word since I don't know half of the words

oblique hollow
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a chain of splitters usually

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it relies on overfeeding a machine

cinder silo
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And I'm slow today.

oblique hollow
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and then excess material gets moved to the next machine and so on

hollow anchor
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a

cinder silo
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This is a manifold setup.

swift robin
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just realizing i could have used floating splitters in my blueprints to make them easier to traverse -_-

cinder silo
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They're technically not floating, just mounted atop risers.

mortal viper
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For my 16 coal power plant setup, do I need three main water pipes divided among the power plants? The mk1 water pipe only takes 300 m3/min and 6 power plants consume 270 m3/min.

brittle kayak
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3 water extractors for every 8 coal generators, so unless you're overclocking, you should have 6 extractors.

elfin nebula
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its one of two perfect steel locations
no power plant there

mortal viper
oblique hollow
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yup.
and for 16 gens, its just double of that

elfin nebula
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@fathom wadi #screenshots message
you sure with these numbers?
im doing 4050 turbofuel, that are 900 generators, doing 135 000 MW
so your 4000 turbofuel in 400 generators doing 60 000 MW isnt nearly correct

fathom wadi
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wait yeah i was gonna overclock them to use 10 per min and i forgot to calculate the power increase

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oopsies i guess we are getting more power

elfin nebula
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also, what are your future sulfur plans?

fathom wadi
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idk but i think using like 1/3 of the sulphur would be fine to leave us enough for stuff like batteries and such

cinder silo
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4000 turbofuel got me 133200mw.

elfin nebula
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im doing this

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and the 2025 sulfur are in limit, so we cant build everything else we wanted

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so max nuclear already isnt possible for us anymore

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and you use even more with the inefficient recipe

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what could bring youu problems, depending on future plan

fathom wadi
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well im currently in t6 so i dont have blenders yet but i jsut want a big project cus everyone else is doing small ones

elfin nebula
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would really wait for blenders tbh

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the suulfur usage is just oof

fathom wadi
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i might just use normal fuel and not use turbo

elfin nebula
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diluted, but yeah

fathom wadi
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or if i really do need it i could make a backup of turbofuel like a massive one and switch this off to turn on nuclear

elfin nebula
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you already doing diluted packaged there, right?

fathom wadi
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yup

elfin nebula
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hm. for us the time between getting fuel gens and blenders wasnt really long

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yeah, youre in t6, the first of t7 already are blenders

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and it costs nothing special

fathom wadi
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yeah thats not bad at all

elfin nebula
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though a small aluminum production for the blenders itself

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because you need some casings

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but yeah, wouldnt build a large turbofuel plant before unlocking the full build for it, except you plan to remove it later and use the sulfur for something else

fathom wadi
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yeah i will rush to t7 (well not really rush cus we have most stuff automated

elfin nebula
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we rushed all milestones and then started to build actual factories xD

fathom wadi
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apart from motors for some reason and high speed connectors and circuit boards

fathom wadi
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altho i cant make progress rn cus i have a friend

elfin nebula
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hm

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why no progress?

brittle kayak
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I took my sweet time going through the milestones and phases... and now I'm building real factories.

fathom wadi
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and also the friends that i play with like to make tiny unorganised factories cus they cba making actuall efficient ones

elfin nebula
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cba?

fathom wadi
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cant be arsed

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cant be bothered

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i think its a brittish thing

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i have been wanting to play multiplayer with people for so long but like everyone i find to play with on #looking-for-group-old arent that into it or are really new

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i just want someone to play with who likes making big factories but i get that it takes ages and it gets difficult with multiple people

fathom wadi
true junco
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designing compact modules with multiple processes per BP is revealing just how much of the math in this game is just common fractions (int/16). from where i used to think of machine ratios as matching whole number of machines per manifold for one product output into another product input

example, pure iron ref at 50%(1/2) output matches solid steel foundry at 84.25%(13/16)

which follows from manifold matching them... 8 pure iron refs to 13 SSfoundries.

can scale up from the machine 1 to 1 clocking as needed...

so a pure iron ref at 100% can feed a SSFoundry at 162.5% (1 5/8))

or 150% of a PIRef can feed an SSFndry at 243.75% (2 7/16)

velvet void
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whats the formula for drone throughput and also train throughput?

wind spade
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drone throughput: drone inventory size / travel time

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train throughput is on wiki somewhere

snow dove
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!wikisearch train_throughput

brisk shoreBOT
wind spade
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@ember scaffold power optimised SC production using OC recipe vs normal recipe (second screenshot)

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eh hang on, there's a byproduct...

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OC (first) vs normal (second) - building count optimisation

elfin nebula
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and then super state comps come with their 164 buildings

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least buildings, least resources, least power umu

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btw, is the tools website drunk sometimes? @wind spade

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tf is it doing there

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spamming random unused stuff

wind spade
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mostly just rounding errors, can be safely ignored

elfin nebula
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but even when rounding, why completely separate

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they arent connected to anything

wind spade
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well connections are made by separate algorithm than what makes the math

elfin nebula
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i see

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so second algorithm also wondering tf the first one did there

wind spade
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second algorithm basically gets list of "X buildings making Y recipe"

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and calculates how much that makes/needs and tries to make reasonable connections

vapid gorge
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You stil having issues with your coal @fierce ruin ?

fierce ruin
regal bobcat
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any good Assembly Director Systems setups/tips? this is a lot πŸ₯΄

wind spade
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pretty much just "follow the calculator you use / calculations you made" πŸ€·β€β™‚οΈ πŸ™‚

vapid gorge
elfin nebula
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ima post the sub-factories anti clockwise

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starting from the heavy frames (in full grass fields biome)

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wiring (dune desert)

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boards (western beaches)

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computers (green valley, around the river and above the lake)

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batteries (titan forest / titan flats, aluminum stuff in red bamboo)

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control rods (desert canyons, sheets at lake forest, copper from titan forest pond)

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not covered here: plastic and rubber for the reinforced plates and cables. that is excess of turbofuel etc.
and again plastic from batteries, that is excess from another phase 4 part

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but these are basically the factories and recipes i would build for that yumeStare
(actually in construction atm, would expect the posted stuff to take like 1k hours to build tbh)

regal bobcat
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thank you!

elfin nebula
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also that takes quite some power, so a power plant could be needed as well

elfin nebula
# regal bobcat thank you!

would not build that 1:1, its matched to the other three phase 4 parts and power setup.
but the recipes and grouping could be an inspiration hm

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in general the idea of splitting stuff in many small factories.
dont try to get that in a single flowchart, or even worse, in one factory. except you only want like 1 per minute

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also, as you see, numbers dont match, because quite some factories produce for a second factory as well. they are all so large, that they cant be combined anyway and needs their products shipped, so i can produce for more than one factory

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but im quite proud of my plan, took quite some hours

wind spade
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this is just one of my two operating systems... the other one has like 3 times as much xD

elfin nebula
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well, you have many times the same factory

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that makes it look much

wind spade
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it's not "same factory" though πŸ™‚ it's usually different factories either comparing recipes or showing a bug or something

elfin nebula
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yeah i know, still meaning that they are not all large factories

wind spade
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none of that is built in my save (and I don't have a save anyway, if you don't count the May 2019 one)

elfin nebula
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like i also have a few frame factories, butu they are too small to separate like this

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oh also, most stuff of the plan is also not built yet, so if something feels really odd, pls tell me hm

obsidian creek
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1 to 13 balancer got me thinking about my lifechoices...

vapid gorge
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Have you heard the word of our lord and saviour Overflow Manifold?

elfin nebula
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any overflow balancer works

vapid gorge
obsidian creek
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Im a masochist and have no manifold in my world

vapid gorge
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ah but you HAVE heard of them right?

obsidian creek
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Yeah

vapid gorge
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ok as long as you're at least aware of them you are free to abuse yourself how you see fit

obsidian creek
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Yeah just annoys me that the first one gets more

vapid gorge
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pre fill them. Removes spin up time

obsidian creek
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Maybe its my socialist genes kickin in

vapid gorge
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My slogan is essentially eat the rich - I still use manifolds πŸ˜›

obsidian creek
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But yeah

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1 to 13 WAS a pain

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But eventually i figured it out

elfin nebula
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depending on the numbers you can use smart splitters

obsidian creek
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Actually it was the first time i used a loop in a balancer

obsidian creek
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Caus 720 then divided by 2 is 360 wich is easily divided by 12

vapid gorge
obsidian creek
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Well yes although this one was found on yt

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It divides by 18 an makes 5 go back to the beninging

vapid gorge
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Sounds like a massive pain in the ass

obsidian creek
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Not really

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But i felt the urge to make the floor btwin the 2 i made glass

mental anchor
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Hello guys, how your day's going ? Just want to ask a little question :
Is it possible, on a production line, to manifold only the first smelters after the raw ore, and use some load balance just after for the constructor line ? Thx for the answers, don't paid to much attention to my english ^^ !

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And have a nice day !

deft lichen
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well, what is your final product(s)

mental anchor
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To reduce the manifold's time to feed, and because my belts are still too low

mental anchor
deft lichen
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you can reduce time to feed by pre-filling, but it's not really an issue with these early game factories

mental anchor
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Okay so i should manifold all my lines ?

deft lichen
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it should be doable, except for screws

mental anchor
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I hate screw xD

deft lichen
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you need 2.5 constructors per assembler, so it works if you have 5 constructors and 2 assemblers all at 100%
else just underclock

mental anchor
deft lichen
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just don't ever exceed the belt limits and you should be good

mental anchor
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Fine !

deft lichen
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there was that person asking the oil setup question who just deleted their message as I was typing a reply, too bad

mental anchor
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For the moment, i'm basically setting up some rotor's and RIP factory at 10 per minutes for each, and i will just split five of them to quickly reach the 50 smart plating, then i will send back all the 10 rotors and 10 RIP into storage ^^

deft lichen
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you don't need to set up a permanent setup for the smart plating

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I just send everything from storage, and make smart plating by feeding the assembler from storage containers

mental anchor
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I'm just gonna split my output of rotor's and RIP just to make the first 50 SP then remove the split and send back all the production rate into storage

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But don't really know, is 5 RIP and 5 rotors enough for the early game or should i move out to 10 ?

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Like i was planning

deft lichen
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and every unlock after that

mental anchor
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Yes i know that ^^ But this will be in a long time and want to make a factory for each product, so i'm planning to build some SP with a biggest ratio later. I'm gonna make the first few one's with storage feeding assembler just like you said

deft lichen
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5 rotors/min is fine, I'd maybe up reinforced plates to 10/min, but even the 5 will work

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when you get to automating motors and modular frames, just make them from scratch

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don't use the rotor factory's output to make the motor factory

mental anchor
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Yep of course, and i will wait for the steel rotor's and stator's recipe ^^

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So i'm gonna make 5 rotor's only for storage and 10 RIP's, and make the smart plating from storage to assembler like you said. The biggest rate will come later ^^ thanks !

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Oh and, is it okay if some constructor are at X,3334 for manifold or the ratio will be broken ? ^^

deft lichen
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if it's 33.3333%, set the clock to 33.3334%

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it will probably take months of in game time for it to reach that error anyway

median heath
deft lichen
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Sev, the hoverpack grid change bug does more damage than this ever will πŸ˜›

median heath
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Just don't use Hoverpack, problem solved πŸ˜‰

oblique hollow
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well, theoretically at least

fierce ruin
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if i want to move heavy oil residue from site A to site B (about 1km distance, if that matters) to produce both packaged turbofuel and turbofuel for fuel gen purposes, is it better to produce heavy oil and packages separately at site A before moving, or move packaged heavy oil residue and unpackage it at site B? if it matters im a new player and there's so many options when it comes to oil processing πŸ˜… currently using the 3 crude oil -> 4 heavy oil residue + 2 polymer resin recipe in the refineries at site A (making rubber is no problem with the polymer resin + water recipe)
the pipes are already set up, but i dont mind deleting all of it if just transferring packaged heavy oil residue works better, but i also dont really want to make a lot of packagers if it turns out to not be worth it
could also invest into vehicle transport (sadly not trains, yet), since there's other oil spots in site A
(in terms of what i'd want to optimise in this case, it'd probably be the space requirement mostly, then painfulness to set up, and as for why i'm moving heavy oil, i wanted a small amount to automate rifle ammo)

dim spire
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Transporting packaged will avoid any pipe wonkiness, transporting packaged would be more involved. These other fellows know more about the math as to which would offer the better overall throughput (which will probably come down to how you intend to move the pakcaged fuel).

fierce ruin
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it would only be conveyor mk4s at the current moment, cause not unlocking trains until fully automating computers/heavy modular frames

dim spire
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Do you have mk2 pipes?

fierce ruin
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yes

dim spire
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Mk2 pipes would allow for greather throughput with fewer lines than mk4 conveyors, if that's your goal.

fierce ruin
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would it be worth it to research truck/tractor item transport as a temporary thing?

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research as in 'learn', i have them unlocked already πŸ˜›

dim spire
fierce ruin
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fair enough, ty anyway

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think temporarily i'll just transfer both fluid and packages, deleting the pipes can come later when the setup is more permanent

oblique hollow
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I did packaged heavy oil from the east crater lake all the way to grass fields

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Would do it again

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300/min is faster on a belt than 300 in a pipe for a few reasons

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mk 4 can do 480 so thats already a plus of 180/min

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and belts are one directional and simply move stuff faster over long distance

dim spire
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Ah, I was thinking of the 600 in mk2 pipes

lofty smelt
oblique hollow
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again, good for long distance stuff, but for short distances sticking with pipes is usually the better way

fierce ruin
deft lichen
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so for producing turbofuel, you'd get the sulfur and stuff to the oil, and burn it off there

snow dove
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its usually much easier to move solid to fluid than fluid to solid

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especially if that fluid is a liquid

deft lichen
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nitrogen is an exception imo, those wells are in the middle of nowhere

fierce ruin
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it's a bit late to redo my setups unfortunately for now, also i needed to route copper at the same time since i wanted to make rifle ammo (borrowing copper from a miner that was already in use)
so it was like... move 3 items vs move 1 fluid :/

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save it for next time, i suppose

deft lichen
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no need to rebuild setups, just something to keep in mind for later

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a working factory is a working factory

fierce ruin
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still learning after all, knowing that im doing something wrong now is better

fathom wadi
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#screenshots message are the maths on this all correct i want to know. i had a previuse one without blenders and using diluted packaged fuel and worked it out to make 4000 turbofuel with the 1800 crude and with blenders it seems to be alot less

dusky zenith
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iirc turbo blend fuel is the most sulfur efficient recipe, while the default recipe is the most oil efficient. That would be why you get less turbofuel from blenders if you are measuring based on the oil. The benefit of turbo blend is saving sulfer (which is rarer than oil)

fathom wadi
elfin nebula
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also switch the packeged diluted to normal diluted

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doesnt make more, but us a lot easier to build and more efficient

oblique hollow
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upside of diluted packaged: funny canister loop is funny to look at

wind spade
oblique hollow
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slightly different power/space efficiency but eeeeeh close enough to being equal

elfin nebula
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so when its not already built and you have blenders, not a single reason to build packeged version

wind spade
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not very highly... the difference is pretty small

elfin nebula
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the building complexity is extremely different

oblique hollow
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if you need the packaged fuel directly, such as for long range transport or vehicles, its a good bet

oblique hollow
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if you make a closed loop of refinery and packagers, its just 2 liquid inputs and one liquid output, like with blenders

elfin nebula
# wind spade how so?

a blender with just two pipe inputs and one output is way simpler than a full loop with canisters, packing, unpacking etc

oblique hollow
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blueprints can axe that complexity and make it a one-time puzzle

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after that you basically got a bootleg blender

wind spade
elfin nebula
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still more to do and worse power. also on large scale more performance hungry

oblique hollow
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looks funny tho

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and style points count

ashen mauve
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Does anyone have a spreadsheet for a max nuclear power setup? I have, I think around 2100 uranium/min. And I’m not overly sure what recipes to use for the max efficiency and products.

elfin nebula
ashen mauve
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Ty

elfin nebula
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though we do this, just with 1800 and not 2100

ashen mauve
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Why not 2100?

vapid gorge
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don't need that much power?

last root
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Ive never reached nuclear yet but looking at the plan Im going to say it would needlessly add complexity to the system for the return you would get on power. Most likely the amount power this would generate is more than sufficient for most needs.

frosty owl
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At the moment, even the most extreme production plans hardly need more than half of the power nuclear can provide.

fierce ruin
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challenge accepted πŸ˜‰

frosty owl
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I can already hear your hardware sobbing.

true junco
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Yeah. I dont even plan to build nuclear like that anyways.

Going to break it down into a comfortable minimum. Build that. Run it. Duplicate as needed.

oblique hollow
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i still only have 1 nuke on my main save

ashen mauve
ashen mauve
oblique hollow
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i dont think thats possible

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thats actually beyond the resource limit

ashen mauve
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Oh wait, it’s around like 22 max

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Imma go for like 10 then

oblique hollow
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nvm the max is 60.125

ashen mauve
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Wait 22 without any alt recipes, 60 with all of them

oblique hollow
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120 Accelerators....

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You will produce nothing but pasta

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pasta will be your beginning and your end

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unsurprisingly, copper is the cap

fierce ruin
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is there a rough max optimal distance where trucks can be used before its better to use trains?

marble token
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Not really. A train is always(?) faster, more scalable, and doesn't need fuel.

But trucks are much cheaper to build, you can have them drive fun routes, and are less slope limited.

winter panther
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What point does it come where going by train is better than by conveyor belt?

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I was asked that by someone and the best I could come up with was that at a certain distance of conveyor belt it’s just better to go for train

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But it made me realise that I didn’t know the actual reasoning behind it

agile talon
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1 train line is prolly simpler to build than like 300 parallel conveyors

brittle kayak
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Not entirely sure where to ask a strictly SCIM related question but is there some way to ask SCIM to tell me how much of some specific item I can produce if I have X amount of raw material per minute available? Like, it doesn't matter how much other materials are required but this X is the limiting factor?

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Case in point: I have 1,980 bauxite per minute available at a specific site. How many Aluminum Casings can I manufacture per minute?

snow dove
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not sure about scim, but on satisfactory tools you can go to "items, input" and put how much ore input you have

brittle kayak
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Let's see

snow dove
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you can also input items you're already producing

brittle kayak
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Ah yes, tools works perfectly for just the thing I was looking for.

snow dove
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Glad to hear

brittle kayak
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With the relevant alt recipes the amount of casings produced is 1:1 with the amount of bauxite available. Good to know.

snow dove
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you can also deselect any recipes you don't have

brittle kayak
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Ye, that's not an issue in this case because I have all that matter.

dim spire
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SCIM's planner does the same thing. Set your inputs, tell it what you want to output. Eventually, it's gonna tell you that you need a miner added in.

median heath
median heath
vapid gorge
median heath
ashen mauve
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I’ve already used 10x as much power as my friend and I really don’t wanna worry about power at all

vapid gorge
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Suuuuure, but the amount full max nuclear produces is more than you can realistically use even if you use the whole map and over clock everything

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And your computer will catch on fire before you get to that point

median heath
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Max Nuke is 1.19 TW, for reference.

vapid gorge
marble token
vapid gorge
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just be aware of that if your goal is ot have 'plenty of power' you're going way overboard and wasting a lot of effort. If your goal is 'really big nuke plant' go for it

median heath
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Stack sizes on trains have max throughput limits.
All of which are less than 1560.
Which means regardless of stack size, truck wins in terms of throughput potential.

barren elm
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Yeah trains need some love, it'd be nice if they at least dynamically altered routes based on track signals like every other game with trains does

median heath
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Trains are barely balanced as it is, they do not need love.

barren elm
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I'd kill for "generic" train stops like factorio too, where a train stop can essentially say I need iron, and an iron train will come

median heath
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And we dropping F bombs again 😁

vapid gorge
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I would accept trains having dynamic pathing as long as train accidents just send thousands of items flying in every direction and deletes all previous saves so you have to manually pick up everything on every crash. nuclear waste just creates a permanent zone of death

deft lichen
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Trains don't work like in other game so trains bad

elfin nebula
median heath
barren elm
vapid gorge
elfin nebula
elfin nebula
median heath
vapid gorge
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though tbh I'm VERY tempted to just build a 1800 HMF pm factory instead xD

elfin nebula
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our 135 gw turbofuel is actually quite close until getting to uranium plant.
since we dont isolate it, so we train stuff from other factories in, meaning we have most of the large ones before able to start with uranium

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because its like this

vapid gorge
elfin nebula
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dependent on many factories

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no i mean the needed material

vapid gorge
# elfin nebula

ah see I'm making all that onto their own grid and personal factories

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The plutonium factory even has the dedicated Battery Facility that will fuel all drones

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so drones will continue to be supported as long as the nuclear system is running

elfin nebula
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but yeah, its possible that we run out of power before able to start the uranium factory, so need to battery backup probably

vapid gorge
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I still plan on having a battery facility somewhere to kick start in case of disaster

elfin nebula
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the amount of different stuff the power plant needs was just too much that building a dedicated factory just for nuclear felt good

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so all factories doing that little amount more and we ship it in

elfin nebula
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a bunker entrance at northern nitrogen waterfall

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so all underground

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the left river waterfall leads below the map in vanilla

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and glitchless

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and we want a real underground facility

vapid gorge
# elfin nebula

I'd be a little worried about that area. I'm expecting more terrain changes and underground changes there

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There's a bunch of 'walls' that look half assed around there that are generally pretty good signs of being place holders for stuff

elfin nebula
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well, it will be mostly just batteries, so when they change it, they stay there

vapid gorge
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Fair enough πŸ™‚

elfin nebula
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no need to reach them ever again actually

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also maybe we build that deep anough to be rather save and install an emergency access that clips us there

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should be quite save i think

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at least for the next time

vapid gorge
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don't want catwalks through a dark cavernous enclosure to inpect the system? tsk tsk

elfin nebula
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well, we will do that. but it wouldnt be that much loss if we cant get there anymore.
but i dont think it will happen before 1.0 and thats a full reset anyway

vapid gorge
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by full reset you mean 'use mod to keep old school recipes' right? xD

elfin nebula
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i mean restart from scratch

vapid gorge
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I won't get anywhere near to finishing before 1.0. I'd be surprised if it's much more than a year off

elfin nebula
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hm, we are at 200 hours a month, atm, sounds promising thoughts

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also with two players, so added together its more like 300

vapid gorge
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that's a lot of hours per month xD

elfin nebula
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if we keep that, could be possible to run into unplayable before u9 even hits

vapid gorge
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@glossy timber what's your next project? might impact which recipe you take

vapid gorge
wind spade
elfin nebula
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well, we try but im not sure if we are able to.
though i like the two small factories i designed. the small copper sheets got way more fancy than expected

vapid gorge
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Just depends what you're enjoying about the game right? nothing forces you to make it any sort of pretty

elfin nebula
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well, i want it pretty, but im bad with that

vapid gorge
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Practice and planning.
Often a lot of nice looking stuff means not symetrical structure lay out so some things I find hand is build the floor space I intend to use and make place holder machines to see what I can work with.

Sometimes that'll mean I'll change the floor plan up or change other things.

Keep notes where you want pipes and belts going between sections because that'll be a big impact how you design walls and paths

elfin nebula
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with my copper sheets i learned, that i like wavy ceilings

vapid gorge
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nice πŸ˜„

elfin nebula
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sadly have none from the lower side, but you get the idea

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the right side is rounded with different slopes

#

and left one has an opening because below that are smelters, so natural cooling with open ceiling

#

also what i learned there: colors have quite the impact

#

colored it full copper color, was like this before. i think it was quite worse

#

the copper concrete has quite a charme

#

im unsure how i deal with my turbofuel, i think i let it open actually, irl refineries are quite open as well

#

and i have no idea how my coop will design his factory here

#

its not walkable in any way anyway

#

so i guess just solid blocks

vapid gorge
#

I've got two tower I'm working on right now. One tower has a few different processes that need qw for dif things and has bridges with belting moving things as needed between the two

elfin nebula
#

well, that are two buildings with this bridge.
i want to talk to him to remove that scuffed belt thing on the ground to attach it to the bridge as well

vapid gorge
#

Oh I more meant buildings right next to each other. Creates different lines having structures like that

elfin nebula
#

im still procrastinating our first train network with stardew valley

#

also because its the first part of our later base, so im afraid of doing something bad

#

maybe some advice on that could be good

vapid gorge
#

what are you trying to do?

elfin nebula
#

ima switch to the other channel for that

idle shoal
#

Is the steel screw alt recipe worth it

#

or is it one of the rare use case recipes

elfin nebula
#

its the only screw recipe i use. though just once as well.
screws arent that often anyway

#

really helpful here. small footprint.
getting tons of screws out of nowhere
best to ship

median heath
idle shoal
#

the normal recipe

median heath
#

Normal recipe at 100% is 40 Screw/min.
Steel at 100% is 260.

So what you gain from it is a massive amount of space saved.

elfin nebula
#

the normal is always bad except you have steel rods

median heath
#

If that is worth it to you, then it is worth it.
If not πŸ€·β€β™‚οΈ

Worth is subjective to the individual.

elfin nebula
#

but yeah, the difference is about the size

#

screws can take many buildings quite fast

true junco
#

Im a hugefan of steel screws now. Steel rods into default screws is only a little more resource efficient. But takes too much space imo.

Steel screws out produces any other recipies' consumption of screws which makes them essential to making certain modules imo.

median heath
#

Let me sarcastically proclaim love for Cast just to summon greeny KappaLUL

true junco
#

Cast has its place. Uses less space and power during the phase it is first available when power is actually a bit of an issue.

median heath
#

"If power is a factor..."

frosty owl
#

Steel screws is love. Bolted recipes are life.

elfin nebula
#

cast screws combines rods and screws in one step. so is a direct upgrade when you would do normal rods anyway.
so when you dont use steel screws nor steel rods, its the better recipe

elfin nebula
median heath
elfin nebula
#

nah

#

normal one is most time better

median heath
#

I will take my 3x less Assemblers πŸ€·β€β™‚οΈ

#

Especially with my Bolted Loop BP 😁

wind spade
fair fossil
#

how is turbo fuel better than normal fuel in generators?

elfin nebula
#

burns slower/longer

fair fossil
#

hmmmm... well... i got a ton of compacted coal already >_> lol.... how can i integrate that directly into my current fuel plant? just put the compacted coal refineries in just after the buffer(currently filled) that goes into the train?

elfin nebula
#

the setup discription is way too vague

wind spade
elfin nebula
#

would still do it for the fun

fair fossil
marble token
# median heath Stack sizes on trains have max throughput limits. All of which are less than 15...

A truck has 48 stacks, and is limited to 1560/m at the truck stop, and limited to 1250 meters per minute.

A train car has 32 stacks, and is limited to 1560/m at the train stop, and limited to 2000 meters per minute.

So with a stack size 100, a truck maintains throughput at ~3 minutes, covering 3.8 km at max speed
A train maintains throughput at ~2 minutes, covering 4.1km at max speed.

Lower stack sizes mean more distance, larger stacks mean shorter distance.

median heath
#

A train car has 32 stacks, and is limited to 1560/m at the train stop

This is incorrect.

#

And the entire conclusion is based on 1 truck vs. 1 train.
Whereas the reality of truck routes is:
Use 1 truck, if not getting the full throughput amount, add another truck. Continue until desired throughput is met.

Trains have hard limits on their max throughput at a specific optimal travel time. If you go beyond or below that time, your max throughput per car (which originally was already less than 1560) goes down even further.

#

@marble token

marble token
#

Why can you add more trucks but not more trains?

median heath
#

Because adding more trains when you're inside optimal throughput actually lowers throughput.
For the same reason platforms are incapable of reaching 1560/min throughput.

marble token
#

I'm just really not understanding how it's not possible to reach 1560/min with a platform. Just drop off 1560 items every minute, or in the case of 100 stack size, one wagon load every ~2i minutes

median heath
marble token
#

12.5 seconds. So travel time is limited to 1:35 seconds. This is longer than the truck station delay

median heath
#

I asked "what happens" and your response is a measurement of time?

marble token
#

The crane picks up the goods from the train, for a period of 12.5 seconds

median heath
#
  1. It's 27.08s
  2. What happens to your throughput during that time?
oblique hollow
#

Hint: The station does something while loading or unloading

marble token
#

I don't see why it would change. Something to try out next time I play.

oblique hollow
#

To spell it out: throughput stops

median heath
#

It doesn't change. It is and always has been 27.08s.
And the answer is "nothing moves"
Which is why 1560/min is impossible.

oblique hollow
#

the stations does not accept or output items during stop

median heath
#

Because every trip there is a half-minute period where your throughput is 0, meaning it averages with the time spent at 1560 to make it less than 1560.

oblique hollow
#

thats 27.08 seconds of lost throughput, which you cannot just "make up again"

marble token
#

Ahhhh!!!! I never noticed/looked!

median heath
#

Trucks do not not have this lockout, so they will always beat trains in terms of max throughput per platform.

oblique hollow
#

Trucks have a bigger inventory and also a faster load unload time

#

because they move 120 stacks per min

brittle kayak
#

Also container chains have no lockouts!

median heath
#

Station still limited to 2 belts, but is actually capable of moving that amount.

oblique hollow
#

while a train station moves (however big a freight car is) in 27.08 seconds

brittle kayak
#

πŸ˜‚

marble token
#

Why have you forsaken me trains!!!

median heath
#

They are still good.

#

They just aren't the end-all, be-all of logistics.

oblique hollow
#

for comparison: this is an actual train vs truck situation, at equal throughput of 780/min
#math-and-meta message

#

infrastructure diff is enormous for equal throughput

brittle kayak
marble token
#

So the train to truck balancer I was building for the aesthetics of it will have an actual purpose then.

Tanks failed successfully

brittle kayak
#

I did a long version (300 foundations, or 2.4km) of that, and compared it against the train.

marble token
waxen flame
#

does anyone know whats wrong here, every conveyor is on mk2 and when i swap everything to mk1 sometimes it still doesnt work

#

like its not splitting for some of them

snow dove
#

u8?

waxen flame
#

oh wait nvm im stupid it wasnt actually connected for somer reason

#

nevermind i think i found the other issue, i think its because i have the splitters stacked on top of conveyor poles that its not working

#

i tried doing that to make it look more organized

dim spire
#

You probably snapped to the pole instead of the conveyor. Try pillars instead?

waxen flame
#

yeah i probably did that

dim spire
#

Or you could stack two mergers/splitters, delete the bottom one, connect the top one, THEN put in your conveyor stand.

vague hedge
#

guys how do i split 45 into 20 and 25?

prisma flax
#

It's not an answer but underclocking would work for a situation like this, right?

wet zephyr
vague hedge
#

i want to make a small rotor factory

#

that needs 100 screws and 20 iron rods per min

#

i have a custom recipe that makes it so screws can be made 50 per min from 12.5 iron

#

and 20 rods need 20 iron

wet zephyr
#

the reasonable way is to just split it and let it even out with time, as if you have 45 split into two getting 22.5 each, the one only needing 20 will eventually overflow and can only take in 20 from that point on, and 25 will be given to the other one

#

o

#

ye it should still work

#

the "balancer approach" is a bit more convoluted and more work for a thing that evens out with time

#

you can essentially do a big of splitting and merging to reach the goal you want

#

For example, if you split 45 into tree, getting 15 in each, you then can split one of them into 3 again, which gives 5, and then feed in two of those into one of the 15s, and the other one into the last 15 to get 25 and 20

vague hedge
#

how about i split 45 into 9 and then merge 4 of those for 20 and 5 of those for 25

wet zephyr
#

Well yeah, but you don't need to split all of them into 5s really

#

if you split into 15s, and then split 1 of those furher into 5s, you can use those 5s to get 20 and 25 on the 15s that are left

snow dove
#

assuming the 20 isn’t storage or a sink

vague hedge
#

its all constructors

wet zephyr
#

yeah that was what I explained first

vague hedge
#

well actually i need 20 and 12.5 and 12.5 but idk if that changes anything

wet zephyr
#

they will even out with time so it really won't be an issue

#

but some ppl really like it perfectly balanced

#

not necessarily

wet zephyr
#

no problem!

vague hedge
#

was worth creating that abomination

dim spire
#

Dear god.

waxen flame
#

are you able to get more hub parts to make more hubs

fierce ruin
#

no

fierce ruin
dim spire
fierce ruin
#

lol ya,

dim spire
#

Load balancers are a series of splitters and mergers used to make sure machines are fed the exact amount/min they need.

fierce ruin
#

like that?

dim spire
#

Maybe? I can't tell you if it is or if it isn't without knowing what's going into it, what it's feeding, and such.

fierce ruin
#

balancing for bolted frames on 18 manufacturers, its a weird ratio like 1/18.666 so i figured out how to do it with using a mk1 belt and splitting it with mk5 to give me that yummy .05625 ratio,

dim spire
fierce ruin
#

that balancer make sure use overflows from the three mk5 lines to make sure that all feed at the same speed, and the plates are throttled down like i mentioned for the ratio. sushi manifolding is tricky cuz you have to deal with the overflow

#

i was being sarcastic sorry

waxen flame
#

what is better to put in the tractor, a stack of biofuel or a stack of coal

#

nvm i figured it out

wind spade
waxen flame
wind spade
snow dove
#

cause pipe junctions don't split fluids, they just connect pipes

wind spade
#

pipes are bi-directional and fluids flow wherever they want

snow dove
#

wherever they want and can

waxen flame
#

well i mean its working

snow dove
#

it's not a good habit to get into

#

you can and should just manifold the fluids

waxen flame
#

what is manifolding them mean

snow dove
#

!wikisearch manifold

brisk shoreBOT
#
Satisfactory Wiki

Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion.

snow dove
#

what's the one that shows the picture

#

like this

waxen flame
#

ah i get it i see

snow dove
#

a junction in front of each machine, then you hook them up in a line, feed from each end

waxen flame
#

yeah that would be better, ill prob change that once i get some more copper sheets

wind spade
#

(same thing can be done with belts)

waxen flame
#

well they dont have to be done with belts

#

but it would look a lot neater

wind spade
#

I'm just saying it works for both belts and pipes

dim spire
waxen flame
#

what load balancing

#

or more of what does it look like

wind spade
#

load balancing is what you've done (trying to split exact values)
manifold is what we recommended (row of splitters in front of machines)

both work essentially the same, manifolds are usually easier to build and take less space. Only disadvantage is that belt manifolds take some time to fill up, which can be avoided by pre-filling the machines with items

waxen flame
#

ah ok i get it

dim spire
#

I pre-load them the lazy way and let the machines run while I'm building the next thing. Takes out the manual loading.

wind spade
#

yeah, usually it's done loading by the time you've built next manifold

waxen flame
dim spire
#

How many coal gens are you running? 8?

waxen flame
#

yeah

dim spire
#

Ok, so 3 water extractors?

waxen flame
#

yeah

#

those three long pipes are each water extractor

dim spire
#

That setup should work. Or you can merge the three lines into two and feed from each end. Watch your generators for a bit and see if any of them come up lacking water.

oblique hollow
#

for what its worth, this is good enough, no need to fiddle with the pipes

marble token
#

Life motto. It's not just good, it's good enough.

swift robin
#

yeah next time you need to make a coal plant you will have the experience needed to make it cleaner

#

the first build is always a nightmare of sensless piping and building placement lol

vague hedge
#

how do i split 80 into 30 30 10 10

wind spade
#
--S--S--S--S
  |  |  |  |
vapid gorge
true junco
#

Ive been saying for a while we could do well with a "conveyor" manual equivalent to the pipe one...

elfin nebula
vague hedge
#

i just used manifold and it works

elfin nebula
#

yeah, still was the wrong answer to the question

#

in case someone needs that.
smart splitting is a way when having these or similar numbers that fit on a specific belt

vague hedge
#

guys am i mentally ill?

#

im 100% sure conveyors used to be lvl1 30 lvl2 60 lvl3 120

#

but now its 60 120 270

#

was it always like this or did they change it?

wind spade
#

always like that

vague hedge
#

WHAT

#

omg

#

so ive been living in a delusion for my entire playtime of this game

versed violet
wind spade
grizzled citrus
#

guys i might need some help on my power switches

#

im new to this game and im just trying to make everything nice and accessible

#

is anyone available to help me?

dim spire
#

Just ask, that's the way it works. If someone is around that has an answer, they'll answer.

#

Also, this isn't the channel for general questions. That's #satisfactory

grizzled citrus
#

thank u

prisma kraken
#

well, questions can spur topical discussion

brittle kayak
#

Gnnh, I'm kinda toying with the idea of dismantling most all of this and rebuilding almost from scratch because I've been gradually increasing the amounts of raw materials coming in and now, with the new figures, I could produce quite a bit more ACasings than I'm currently making. That's also partially thanks to the Cheap Silica alt recipe which I didn't have yet when I originally built this.

dim spire
brittle kayak
#

Haven't fully made up my mind yet but, knowing me, it's going to happen anyway because I just can't stand the thought that I'm manufacturing important stuff in a less than optimal way.

#

Also, not to rush into it, I'll need to see what I can spare like, the refineries making the alumina solution + scrap are going to stay, even if I'm going to fine tune the clocks, and probably also most of the water extractors can stay.

wind spade
brittle kayak
#

That's... really not an option. πŸ˜„

wind spade
#

it's my recommended approach πŸ€·β€β™‚οΈ

brittle kayak
#

Unless the new factory is right next to the current one, and utilizes the overflow of each of the raw materials needed. Maybe then.

wind spade
#

no, each factory makes products from ores

brittle kayak
#

But that's just the thing, I can't just leave, say 130 bauxite unused and then just go tap a new node. No no no no no, I have to fully use up all of the resources before moving on to a new node. πŸ™‚

wind spade
#

have want

brittle kayak
#

That's just me.

#

It's a "have to" alright because otherwise it would be constantly nagging at me at the back of my head.

wind spade
#

the whole map is unused, it doesn't matter where it lies unused πŸ™‚

brittle kayak
#

That's a fair point... but these nodes are MINE. πŸ˜„

brittle kayak
#

Had to check. This site is currently getting (per minute):

  • 2,580 bauxite (of which 2,280/min is currently in use)
  • 1,500 coal
  • 2,811 raw quartz (partially delivered by drones - this will change soon so that I'll turn the supplemental quartz into silica already at the node instead of here at the main site)
  • 1,800 copper
  • "infinite" water

...and I'm currently producing 1,706 aluminum casings per minute when I could be making 2,580/min (minus 30/min for battery production for the drones). That's only 66.1% of capacity. Unacceptable. (EDIT: maximum casing production fixed because I hadn't selected all alt recipes in the tool).

prisma kraken
#

switching to classic battery will give you more aluminum too

brittle kayak
#

Umm, how? Standard recipe uses up 1 aluminum casing per battery, where as the classic uses 7 ASheets for 4 batteries... and the casing has a 3:2 ratio (ingots to casings) where as the ASheet has 1:1 ratio.

#

Seems pretty equal to me. EDIT: Well, not really, actually. 100 ingots gives me 66.67 batteries on standard recipe, while with the classic recipe I only get 57.14 - if my math serves.

#

Anyway, it doesn't really matter; I'm fully okay with the 30/min casings "lost" to battery production.

fathom wadi
vapid gorge
# fathom wadi

hmmm that doesn't really show the shape of the pipe system. also needs light xD

fathom wadi
#

no its just there is water below

vapid gorge
#

run it above like in one of the links I shared

fathom wadi
#

kinda cant build in an ocean

#

yeah i will have to

#

i mean it will ruin some of the asthetics but ya know the motto

#

efficiency first, asthetics second

vapid gorge
fathom wadi
#

this is my current setu[

#

setup*

vapid gorge
#

well if you don't mind running pipes in the water it could still work

#

just put some foundations low enough in the water

fathom wadi
#

yeah its just a matter of getting in and building

#

cus u cant build and swim but i could do it

#

or i could run it accross the blue beam

vapid gorge
#

it looks like you'd only need it 2m in the water or something, and yo ucan walk through that

vapid gorge
fathom wadi
#

i will try it in the water and if i cant i will do it above

vapid gorge
fathom wadi
#

like merge it on the roof?

#

i think that would work

#

i just remembered how many cables i routed inside the foundations

vapid gorge
fathom wadi
#

yeah ok i see

vapid gorge
#

or run it all on the roof. Fluids prefer doing down when possible you see

fathom wadi
#

yeah i will do it as you drew if i am gonna do it above but i think i can squeez it below

#

is there no pipeline roof support

vapid gorge
#

Just in general for simple reliable set up too - don't merge and split pipes. If you need X amount of fluid going somewhere? merge the right number of machines at the origin and send it off.

vapid gorge
fathom wadi
#

i dont think so

#

oh no u can nvm

#

u cant build a support on its own upside down

#

it has to be from placing a pipe

vapid gorge
#

that makes sense

#

they'll probably change that in the future

fathom wadi
#

i think it works

#

IMPROVEMENTS!

vapid gorge
#

turn off one of the machines in each system and wait until everything is flooded,then turn it back on, that's another way to deal with back flow

fathom wadi
#

i will do that after

#

i need to build 8 more of these loops...

#

gonna be up till like 3am

vapid gorge
#

I also recommend not merging and splitting your lines

median heath
vapid gorge
#

So quick break down -

Pipe loops: in a single pipe manifold a machine could suck fluid out and the fluid further ahead might see the gap behind it and flow backwards if it's less empty. Thats back flow. A loop lets fluid come from the other direction so the back flow doesn't stutter production

Flooding: if you flood a system before turning it on 100% - full pipes AND full machines - it means there's no empty pockets in the pipes to create back flow.

fathom wadi
#

bro ur like the pipe master how many hours do u have

#

cus like i thought i would know how to do pipes after 700h but clearly i dont

median heath
# vapid gorge colour me curious

Flip the switch that turns on the Extraction section of the factory.
Let pipes fill.
Flip the switch that turns on the Refineries on and off for 5 second intervals 2 times then just leave it on.

fathom wadi
#

thats quit smart

vapid gorge
#

ah yeah that's an option if you want to do a bunch of circuits

#

essentially what I have on my fuel station

fathom wadi
#

thats vert pretty icl

median heath
vapid gorge
fathom wadi
#

i can make good decor but my factories are still just different sized boxes together

#

like this fuel one is just a big box with 2 taller boxed either side for 360 fuel gens

vapid gorge
fathom wadi
#

yeah i need to experiment more with angles

vapid gorge
fathom wadi
#

i did a bit with my aluminium factory i had like a 45 degree lobby going thru the middle cus it had a really weird location (hanging off the arch that a pure bauxite node is in the rocky desert) but it wasnt much

fathom wadi
#

the decor isnt done yet on the outside but i will take some screenshots

vapid gorge
#

even 50+ is probably real hard

fathom wadi
#

yeah well this one is 460 gens

#

360*

#

if only the glass rendered from this far away...

#

would kill my pc tho

#

looks cool with glass renderred

#

im quite proud

#

unfinished roofs and second generator brick

#

i just realised the blenders look like loads of train stations

vapid gorge
#

yeah it's solid. It's just very hard to make interesting shapes with them because of their size and how much negative space they take up

fathom wadi
#

yeah again that is why i always go for big boxes lol

vapid gorge
#

the fuel gen 'problem' is why I used a mod called 'refined power' for my fuel set up. It breaks it down into very modular sub buildings

fathom wadi
#

i tried with a circular base in my single player but i made it too big for somethine with no machines and it got really laggy cus i used a bunch of signs

vapid gorge
#

must have been a LOT of signs to do that :\

fathom wadi
#

yeah i tried that mod a bit but i didnt get past t4 cus the friend i was playing with was annoying and had no clue what a number was

fathom wadi
vapid gorge
#

I've had students like that xD

fathom wadi
#

in my physics class (top set with a bunch of 15-16 year olds) and someone asked what an electron was lol

#

some people just dont get it

vapid gorge
#

I can do mental arithmetic and it took effort to learn how to show maths to people who cant

fathom wadi
#

yeah i have spent countless hours explaining how belt manifolds do work and they dont need to have overflow input to function to this guy on this save im on currently

#

took about 2 weeks for him to go from spagetti to less spagetti and manifolds

vapid gorge
#

ah look, some people pay more or less attention, and if you're not interested in what an electron is you'll forget

fathom wadi
#

yeah fair enough

vapid gorge
#

Yeah its super interesting to see the differences in how people's brains work in this game and in schools

median heath
fathom wadi
#

yeah sorry

#

altho it is still technicaly maths

fathom wadi
prisma flax
#

they say?

fathom wadi
#

yeah the machines

#

are you questioning my word choice or the fact that they say the numbers in the machines

vapid gorge
#

People enjoy different parts of hte game. You don't HAVE to do the maths to get to the end

#

Hell, my starter bases are tidy but I just throw belts at things and don't care about smooth function

fathom wadi
#

yeah its just pretty hard to get to phase 3 without realising that this game involves numbers

#

like its fine to not use them much but like

#

people genuinly dont even know that stuff has timings

vapid gorge
#

Well if you're only moderately paying attention you can probably make stuff 80% efficient? that'll get you there

prisma flax
fathom wadi
#

ah ok

vapid gorge
#

For example my last starter base brought in N gas by train - which is a terrible idea if you want full throughput. But I just wanted some. Got the job done

fathom wadi
#

yeah it works

vapid gorge
#

Now that I'm making permanent factories though Everything is clocked perfectly

prisma flax
#

@vapid gorgeyou're a teacher?

fathom wadi
#

but like its not gonna work having 600 copper /m on a mk4 belt into 1 constructor at 50% underclock like that is what one of my friends did

vapid gorge
prisma flax
#

:00000

dim spire
fathom wadi
#

you can tell lol he knows his shit

prisma flax
#

i love this place

fathom wadi
#

yeah the LFG section is full of idiots and the text chanels are full of super smart and helpful people

vapid gorge
#

year 9s are often a major pain πŸ˜›
But I'm currently mostly working in a school set up for kids who don't function well in the main system

vapid gorge
#

I'm sure you're teachers are too πŸ˜›

dim spire
#

Bruh. You're a teacher. My eye is twitching.

fathom wadi
#

it was hell and my year group still act like they are in y9

fathom wadi
#

i feel bad for my teachers

dim spire
fathom wadi
#

yeah i love teacher irony and jokes

prisma flax
#

YOU'RE A TEACHER TOO???? MAN

vapid gorge
dim spire
#

I've sent letters from school back with red pen all over them before.

fathom wadi
#

real i suck at spelling and english as a whole. my german friends speak it better than i do and im from the uk

#

i get 9s in maths and sciences and i barely scraped a 4 in english

dim spire
#

I blame the English language on the multiple invaders/inhabitants of its land of origin, combined with the pre-existing multiple linguistic structures there, combined with a fair dose of "thank you, we'll be having that" from other languages.

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And then!....America happened.

fathom wadi
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yeah its just you put every language in a blender and make a language soup

median heath
fathom wadi
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like why is it i before e except after c with the exception of most words with i and e

fathom wadi
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its all related

median heath
#

.....................

fathom wadi
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also does anyone here use pack utility mod

median heath
#

Ew.

fathom wadi
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sorry

dim spire
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Oh great, now you're gonna double piss him off.

fathom wadi
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lol

next pewter
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Talking about math:

is there a tool/method/table to see how many extractors you can place on a certain lake/pond ingame?

It seems i can only squeeze in so few, there might be better layouts/angles, but i'm sick of just trial and error.
As the hitboxes are rectangular (seen from above), placing parallel lines of extractors make most sense i guess.

Specifically: how many can you squeeze in at Maze canyon lake?

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Or mybe easier to compare /discuss as its a simpler shape:
at a round lake,for example in titan forest,or crater lake.
Is there a formula for amount of squares as a function of radius/vertex length?

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(Aka Gauss circle problem,appearently). But ideally extended to arbitrary die/container shapes...

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⇛Could maybe use a planner tool to place them outside of the game? Does SCIM know feasible water extractor placement regions?

median heath
vapid gorge
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no tool for it, eye ball it, if there isn't enough space consider over clocking or finding a new lake

next pewter
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Oki,tΔ₯x,then i'll eyeball it.

@median heath i appreciate and accept your standpoint on this,but i do disagree.
Imho it IS a valdid aim (in a sandbox game) to try to maximize output of a limited resource,like the water a small lake. Ofc you (I)can haul in more from far away, but same can be said for most resources. Why utilising 100% of any machine, belt or station then,just put more?πŸ˜‰πŸ˜ˆπŸ˜

Building centrally rather than on the outskirts has some benefits (smaller distances,aestetics). Plus i like the challenge!

median heath
#

Oh you're forcing central building, that explains.

wind spade
median heath
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☝️

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But they are forcing a central location @wind spade, so building near water for the parts that need water isn't in that design.

next pewter
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True. But its not a place w no water,just limited. So wanted to ask what amound would be available,w optimal extractor placement.

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Yet it's ok,i'll figure it out. Just asking bc maybe some of you had experience in this. But appearently not,and water is considered a free/garbage resource.(which it indeed is,on a lake/sea)

median heath
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Water very much is considered a free/unlimited resource.

wind spade
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basically that, people don't bother optimising for something that you can find in infinte quantities if you just move a bit away the location you're at

next pewter
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And my plant has rather limited water needs anyway (building alu casings, so only pure copper and water for baΕ­xite extraction )

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True, or can pipe or roll in by train the surplu i need.

Nvr mind then.

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Just asking if tools /knowhow existed. 😊

oblique hollow
#

overclocking extractors is also a necessity for maximum yield from them

next pewter
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Yes,ofc.300 m3/h each

oblique hollow
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not 300 m3/min?

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300/h would be 5/min xd

dim spire
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Really slow-burning gens.

fathom wadi
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@vapid gorge the pipes are still not working

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im so confused

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the machines arent backing up anymore but the pipes are still only one like 200/m

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its like the HOR is just vanishing

vapid gorge
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can you post some over head shots of the whole thing?

fathom wadi
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uhhhh yeah idk how helpful they will be tho

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should be 400/m and it goes to 500/m for like 3 seconds and then it just drops to 150 for ages

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this is the refineries settings

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there are 9 producing a total of 400/m

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all the resin is sunk

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all pipes go here and all are 400/m

dim spire
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You have 9 pipes at 400 each?

fathom wadi
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6 get merged into 4

fathom wadi
vapid gorge
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well first off remove all valves

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have you ever seen The Incredibles?

fathom wadi
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not in ages dont remember much

vapid gorge
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The costume lady that says 'no capes!' ? that's me but with valves

fathom wadi
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ok

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they are on 600 do they just cause random problems for no reason

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i just put them to prevent backflow

dim spire
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Could this be a "full pipes are happy pipes" situation?

vapid gorge
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that's what loops and pre filling does

fathom wadi
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okie

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that helped now all 4 lines are at 600 mostly but sometimes they just give up and go to 300

frosty owl
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I also strongly suggest to avoid using "short" pipe segments, as they can lead to flow issues.
Example of a short pipe segment: when placing a junction/valve on an existing pipe, if any of the resulting pipe segments is so short that you couldn't rebuild it if you dismantled it, that's likely a "short" segment

fathom wadi
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might be because some blenders are full

fathom wadi
vapid gorge
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turn off 1 of the consumers of fluid until every machine and pipe are completely full, might take a few min

frosty owl
# fathom wadi 6 get merged into 4

"Most" is not good πŸ˜…
A single short segment can choke a whole pipeline, however long that is.
I can see quite a few short segments in the picture I'm replying to

vapid gorge
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by 'short' he means very short though

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like the space between the junctions and the valves πŸ˜›

frosty owl
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So short that if you dismantle it you can't rebuild it (so shape matters too)

dim spire
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There are 9 short segments in that pretty cluster of 9 pipes alone.

fathom wadi
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yeah i removed the valves and lengthened the pipes into one segment

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there are no like 2m pipes tho

vapid gorge
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are those wall holes?

fathom wadi
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yeah but they are just asthetic they arnt connected to them

vapid gorge
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100% sure they are just cliped through then? good

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continue with the flooding

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after the devalving

fathom wadi
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yeah all valves are gone and i will do the flooding

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i will brb tho my dad wants me for smth

frosty owl
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I think adding junctions (or using existing ones) leading to buffers can be a good way to check the flow along the pipeline.
Eg: pipe goes from junction A to D passing through B and C, A is the last merging point for fluid production, D tye last feed point for fluid consumers; you notice machines after D starving; you can pause the consumers and place buffers on the junctions and valves along the feed pipe to check the flow in different sections: block valve after junction B and make sure enough fluid/min is going into the buffer connected to B (the longer you observe, the more precise the measurement); if the flow is as expected, you can repeat that for junction C and so on until you find a place where the flow shows issues

fathom wadi
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found more dumkb problems

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pipe labeled is 600/m

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and is split to 2 300 pipes

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but the 300 pipes have 20 flow rate and 120 flow rate

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and i have checked the 600 pipe is 600

dim spire
fathom wadi
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sorry yeah

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but it stil should work

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it cant just delete like 400/m to nowhere

frosty owl
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Fluids (and items in general) don't disappear or appear randomly.
If something lacks somewhere, it's piling up somewhere else

dim spire
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No, but part of your "split" needs to go vertically upward, yes?

fathom wadi
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uhhh would that be an issue

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do i need a pump

dim spire
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If you don't have enough supporting headlift, it'll definitely be an issue.

fathom wadi
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it should have headlift

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there is a mk2 pump at the bottom of the second floor and it should be fine

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i will add another for precaution

dim spire
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How high are your floors?

frosty owl
fathom wadi
dim spire
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And the issue is located where, vertically in relation to that pump?

fathom wadi
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but every other pipe seems to have enough headlift it might just be that virtical junction

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the issue isnt that the top one isnt getting enough in fact the top is getting more than the bottom

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but its just weird that 600 can go to a junction and the 2 other pipes can have 30 and 140

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where did the other 430/m go

dim spire
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Backward, probably.

frosty owl
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If you had some buffers along the pipeline, you could see where the pipe stops delivering 600/min reliably

dim spire
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Oh, wait. Are you using the junction to go from mk2 to mk1 pipes? Someone mentioned not mixing the two at some point...wonkiness for some reason.

frosty owl
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Though, it's mandatory to mention that trying to use MK2 pipes at max capacity is particularly cumbersome

dim spire
frosty owl
fathom wadi
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oh yeah ok

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can someone just join mmy world and help cus im so confused

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it just makes no sense

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all the pipes should work they all have headlift all the machines are working at 100% eff and none of them are full and its just as if it is vanishing

frosty owl
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Have you tried applying my suggestion?

fathom wadi
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the biffer thingy

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buffer*

frosty owl
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Yes. It is mentioned a few times "up there"

fathom wadi
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i will try it but i dont fully understand it

frosty owl
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Which part is confusing?

fathom wadi
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i will jsut reread it im sure i will understand

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is it just to check flow

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cus surely i can just click on the pipe

frosty owl
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Feel free to ask clarifications. I believe that to be a useful "tool" to use for troubleshooting fluids

fathom wadi
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so i turn off all machines on a row and then put a junction and take it to a buffer

frosty owl
# fathom wadi cus surely i can just click on the pipe

Yes, but the pipe (and the pipework behind it) soon fills up. Adding a buffer (and making sure it's not full already!) you have a lot more time to observe the system at it's maximum "fluid drawing" stage.
Having machines to consume the fluid effectively has the same result, but complicates the observation as you have many junctions + machines to observe rather than a single buffer

fathom wadi
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ok i will try it

frosty owl
fathom wadi
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k this is odd

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it is now saying fill rate is arround 300

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but before i places the buffer it was like 120 and most of the machines where starving

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there must be like a throughput issue within the machine manifold

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wait nvm it was a buffer issue

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there was a lot of back flow

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it was somehow getting like 3000/m and that confused me

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is there a way to check what direction fluid is traveling in

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cus it is now at 0/m down the line but like 400/m closer to the junction

dim spire
fathom wadi
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i think its fine now i might have fixed it

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its just i fix one thing and i find another one and none of them make sense and i jsut rebuild random stuff and it sometimes fixes it

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im going insane i dont think i have hated fluids this much ever before in this game

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im flooding again now hopefully that helps too

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omfh

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omfg

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i genuinly have no clue what is wrong i have done manifold loops with the HOR and it just still fills up

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the pipe is like 20/m and all the refineries are just filling up

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is there like a hire a pipe helper to just join and fix it

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it just makes no sense at all

frosty owl
fathom wadi
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ok

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coolio

frosty owl
fathom wadi
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how does that show direction

frosty owl
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They expand and contract in a "wavy" order following the flow (how much and how fast they expand/contract shows how high the flow is)

oblique hollow
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rings close together: pipe empty
rings far apart (and color is visible): pipe full
rings expand very little: small flow rate
rings expand a lot: BIG flow rate

fathom wadi
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HOW CAN HALF THE MACHINES BE FULL AND THE PIPE DROPS TO 0 FLOW RATE WHY ARE THEY JUST GIVING UP

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aughh

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i hate pipes

wind spade
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because fluids are magical different from belts

fathom wadi
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they are odd

wind spade
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loop the pipe manifold, prefill the pipe manifold, then run it. 99.9% cases no issues

fathom wadi
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the manifold is looped and was prefilled...

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still not working

wind spade
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then issue is either at pipe capacity (you got not enough throughput capacity) or headlift

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(or you built too complex system or did the math wrong)

fathom wadi
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the maths are all correct i belive cus the numbers arnt too complicated and i did alot of planning and double dchecking

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i will preflood the system again just to test if that works

oblique hollow
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oh, 600 in a mk 2 pipe.... πŸ’€

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and it has bottomfeeding

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yeah mk 2 just cant handle that and gives up

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unfixable asides from just not pushing 600 through it there

wind spade
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iirc mk2 with 600 works fine if downhill?

oblique hollow
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yeah, but not in an manifold that feeds up

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it just gets mercilessly interrupted

fathom wadi
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it doesnt go up until it a junction

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it is 600 and then splits into 300 and the 300 goes up

wind spade
frosty owl
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I was surprised by how well the pipes seemed to behave, tbh

oblique hollow
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mk 2 splitting into an upwards pipe

frosty owl
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Yes. That's what we just got working.

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Fixed a headlift issue first (vertical branch didn't have enough), added 2 valves at the pipe segments exiting the junction (fully open) to prevent backflow, and the pipe behind the junction showed a stable 600/min while the refineries were happily full (though there's some uncertanty about how the fluid moves exactly in each of the branches, compared to expectations, anyway not a problem once the system's primed)

oblique hollow
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remember that valves dont fully prevent backflow

frosty owl
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Worked well enough. Without, the pipe behind dropped from 600/min

oblique hollow
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they prevent fluid from moving back, but they dont prevent pressure waves from going back through

frosty owl
oblique hollow
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mixed bag

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can mess things up sometimes and sometimes not

frosty owl
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... I feel like taking this as a win against pipe-flow's cumbersomness...

frosty owl
oblique hollow
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shortness has nothing really to do with that from what i remember

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althrough....

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something about the total height does affect things

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so maybe the valve just cuts it short enough so it can only build up a small pressure collumn

frosty owl
fathom wadi
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how would i make 3 belts from a train station split evenly into 4 belts

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im currently using smart splitters with overflow but it is not super even

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it doesnt really matter tbh it would just be better

dim spire
wind spade
fathom wadi
wind spade
fathom wadi
wind spade
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And build 3 factories that each needs 600, no reason to go to 450

fathom wadi
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cus it works with all the other numbers

wind spade
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Next time build based on available numbers on belts πŸ™‚

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And you can just do 3 manifolds and overflow each and merge them for 4th manifold

fathom wadi
wind spade
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Best way would be 3 sections, not 4 xD

dim spire
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Greeny declared something best. Be afraid.

fathom wadi
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i just need one balancer its not that deep

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if i made it in 3 sections it would have been way worse

wind spade
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And the 4 manifolds way I mentioned works the same (with your already built setup) and you don't need any balancing

fathom wadi
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okie i will just keep it at that

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i thought there was an issue with it cus the overflow merged line wasnt getting enough but mathmaticaly it makes sense

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i think i have a thruput issue

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how many trains should i have to get 1800 suphur each platform has 600 input and i have 3 trains on the network and its not able to handle it

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but if i add a 4th train it is bottle necked cus of the fact that items are not transfered when docking

summer flare
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Who wanted a 3 to 4 way load balance, you can do it with 5 splitters and 4 mergers.

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That's if the 3 inputs are the same rate

wind spade
median heath
fathom wadi
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i mean the distance is pretty far but i fixed it now

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i had one belt going to a buffer per station and that made the buffers useless

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i now have 2 ouputs per platform and it works fine

vapid gorge
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You ever get it working @fathom wadi ?

fathom wadi
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yeah i got some parts of it working but some pipes are still not working but i decided to take a break and finniosh it tomorrow

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vencam (chaotic sushi eater) helped me

vapid gorge
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going to bed?

fathom wadi
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nah im playing some party style games with friends

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playing bopl battle demo rn its funny

vapid gorge
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ahhh right, well if you're using u7 I was going to offer to drop into your save game and go through it. It's almost certainly an easy fix

fathom wadi
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yeah i can send that rn if u want

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it has a few mods i can send u the mod file too if u really want to check it out

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i will send both in dms

vapid gorge
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just list the mods in the dm, I'll sort out if I actually need to install them

fathom wadi
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ok will do

frosty owl
vapid gorge
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oh no πŸ˜›

sleek garden
#

guys I can't get exact 100% efficiency

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is it better to get 99% or 101%?

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asking as machine sometimes tend to turn off for an extra moment if they run out of materials to work with

frosty owl
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"Efficiency" is different from "clock" and cannot go higher than 100%
What level of efficiency is satisfactory to you, is up to you to decide in your own game ^^
If the inefficiency bothers you and you can't figure it out, describe the issue so we can help you solve it.

sleek garden
#

machine prior creates 40ml or fuel per minute

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machine that drinks fuel can either be 40.005 or 39.997 (I think)

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which one is more efficient?

winter panther
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I mean, surely the left one since the machines are constantly on?

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Meaning no startup energy is needed?

sleek garden
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left one meaning 39.997 then

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I didn't even know startup energy was a thing

winter panther
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What? The only left one is 40.005

sleek garden
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why would 40.005 need no startup energy though?

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eventually that 40 runs short, no?

winter panther
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Well, if I remember correctly machines need a jump in power to startup, no?

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Then they calm down on the power grid

sleek garden
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I have absolutely no clue

winter panther
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Hence why I suggested that and not the other option

sleek garden
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wait, no I don't understand

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ok, if the output is 40 and the input is 40.005

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at some point that .005 will be enough for the machine to skip a cycle and require startup again

winter panther
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So you're saying rare startups are worse than frequent startups ... ?

sleek garden
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while with the 39.997 option that shouldn't happen, that's why I was confused about what u said

sleek garden
frosty owl
# sleek garden which one is more efficient?

If you have the machines consume less than aviable, none of them will ever stop (which is inefficient), except the ones making fluid if you don't deal with the excess.
If the machines consume more fluid than you produce, the producer won't ever back up but the consumers will starve every now and then

sleek garden
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so 39.997, right?

winter panther
#

To even begin with?

sleek garden
#

overclocked turbofuel receipe

winter panther
#

Standard recipe?

abstract moss
#

any idea why my MW jumped so high?

frosty owl