#math-and-meta
1 messages Β· Page 76 of 1
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oops, i meant u6 to u7, sorry
The answer is yes but it's complicated
We have the U6 and U7 docs, meaning they can be diffed
But then you have to read them manually
Actually I don't think there were any changes either
but no changes relevant to tools, right?
yea, someone on the german discord claims satisfactorytools is broken and outdated
asking here to confirm my assumption that it is neither broken nor outdated
The power usage listing is outdated
Well and it's outdated by claiming U6 is experimental
i think they mean their u6 website is experimental
at least thats how i interpretied it
if not then thats a weirdly simple thing to not change
is it known why he does that? just to clean stuff up or does he want to add new things that require a rewrite?
yea, but if u knew itd have been simpler to just ask you
oh, didnt even need to ping, he could sense himself being mentoinned lol
Speak of the devil
he was offline like 2 seconds ago too
Future-proofing, supporting multiple game versions, changing tech related things like front-end framework to something more recent and maintained, making code less spaghetti and prepared for future expansions of features (e.g. mod support), etc.
First step being writing docs parser for wiki and tools, which is pretty much done (new wiki runs on data from the parser)
Longer version of this tldr is on Tools discord in announcement channel a few messages back
I hope it's going well π
Not much work done this month given "vacation period" lol
ah, so mostly rewriting to make sure it doesnt die of spaghettiness
makes sense
Coming home at beginning of August, hoping to get some work done after that
Main reason is that it would be very hard to implement new features I wanted to old code
Biggest one being supporting multiple versions
Currently it's just a different website running on a subdomain
Which is pain to maintain and to transfer saved production lines between
say i want to move bauxite to a specific spot to refine it into aluminum. what's the most efficient way to do that? the distance is about 1km, not counting the ~240 meters of vertical separation
im trying to think in terms of more than just the mode of transport itself. im thinking a train is probably the way to go but idk if it should be moved as the raw ore, or refined into alumina solution first, etc
I found one recipe that is outdated, Polyester Fabric. That recipe is incorrect on tools. Didnt notice until the very last refinery i was placing and it screwed up all my numbers π
WAIT THATS WRONG??
on one of my factories i got the numbers wrong because of oil fabric, i thought i made a mistake but it seems it mightve been tools
yeah its off by like x10
funky
it says like 160 resin + 100 water -> 10 fabric with 2 refineries but its like 10 water + 10 resin -> 10 fabric with 1 refinery (all in per minute)
@worthy cobalt ok so how are yo ufor full map spoilers?
its off by a lot
this is in u6 version
Not really worried about spoilers
maybe u used u5
Things to consider:
- Does it compress easily? If you have 1 item going in and 1 item coming out, it doesn't matter where you refine it, per se.
- What are the stack sizes of each refinement stage?
- Does moving it somewhere else require more than just a belt or a some other means of transport (truck, drone etc).
ok so if you've fiddled with the graphic settings and just CANT get the stuttering to stop. and you don't wan tto give up w hat youve worked on you can use SCIM https://satisfactory-calculator.com/en/interactive-map#2;50302;0|gameLayer|bauxiteImpure;bauxitePure;bauxiteNormal;oilImpure;oilNormal;oilPure;ironImpure;copperImpure;copperNormal;ironPure;copperPure;ironNormal;coalImpure;coalNormal;coalPure;quartzPure;quartzNormal
maybe. i am on whatever the default is, is that u5 or u6?
also im wrong its not 10->10 its 30->30
you can load your save file in the top right and select sections to create a 'mega print' file you can download
then you'll want to load a fresh u7 save and paste the mega print there - there's youtube step by step tutorials how to do that yo ucan find easily
I like to move my ore around for this rather than transport liquids around. But consider what resources you have for processing at the location you are mining ore and moving the ore/ solution too.
Alright awesome Iβll give this a try thanks
You'll also need to fiddle with the save settings as to what you've unlocked or not - you can change alt recipes , tiers unlocked all that stuff - though if you have a bunch of items already being automated and saved it might be easier to just re unlock stuff? Up to you π
Yeah we can just unlock it all again no problem there
Is this an okay location to post a recipe pic and ask for peoples opinion?
For which to choose./
Yes, but we're going to explain what each does.
The choice is still yours to make.
Okay, im not new to the game, but im further than ever before and I am trying to progress, thanks.
Drop the pic whenever.
it happens π
I know I said we would just explain, but....
- No contest.
Okay, so that destroys Iron Alloy Ingot.
oh, nevermind, i see my idiocy there
Okay, # 3 it is.
Need to redo the copper production now lol
Gives me something to do.
Got three more to go lol
only if you need more copper in that location - if regular smelting is doing you for now why change it?
Just because you have the recipe doesn't mean you have to use it - use it when you want to build a factory and have spare iron but need more copper
Fair, I really... don't.
There yah go π
You end up needing more copper later in the game when you get to computing stuff
Alt recipes gives you options on build choices in different locations - that's all π
Like Iron Wire lets you build wire products w/o needing copper nearby - often very useful since those items generally already require iron
I literally just unlocked supercomputers about 30 minutes ago
i wish i had that recipe right now.
well with the right alt recipes you can make computers entirely out of caterium and oil π
might make super computers easier
I will hold of on making any drastic decisions until I have these other hard drives done.
The are VERY useful - especially the bauxite ones
I just got done redoing my Iron Alloy plant, should do about 1,000 a minute, I know thats nothing, but im happy
You can do a lot with 1000 ingots per min
heck with the right recipes that's like 20 hmf pm
(and other resources ofc)
Yeah, I need to venture to oil while I wait for other harddrives, need more plastics for the computers/supers
Depending on how much of either you want there's some very good oil combinations that make plastic/rubber more complex but gets you TONS more
Okay, i will setup my train line to oil before setting up production lol
It's mostly useful doing that with very big factories in mind, but can still be v useful
Trains?
the oil alts
ah yes
trains are just cool π
train go wooo wooo
Interesting choices
if you look at the requirements it gives you a pretty good idea of the benefits
With that new copper alloy plus the wire, thats my wire needs taken care of
the wire recipe just can produce a staggering amount from those 2 resources
add a ton of limestone to squeeze some extra silica out - useful in some situations
the Space part one is more niche since most people don't automate them on a permanent basis
well you might also get Iron Wire which is really handy.
You don't have to lock yourself to only using the 1 recipe for an item in your map
silica will make more sense when you get to aluminum, id pick the wire too first
yeah but smart plating is ... eh unless you plan to keep the factory going after the phase is done
i wish i had the wire one right now actually. need more cables, uses much copper. but need copper for circuits.
you don't cut silica out of your alum production?
yep, fused wire best
i do but i dont have that recipse yet
do you like problem solving and design?
Nahhh
do you like planning stuff and building?
do you like exploring, and unlocking new discoveries?
I thought itβs a adventure game
yeah, never thought about the smart platings until we decided to also automatd that. then the recipe was really nice
did they fix cheap silica? it used to be very bad
Thatβs like asking the local pothead convention if you should try MJ.
ah no. It's a building automation/factory game
Ohhhh alright
define adventure
im going fused wire.
nothing has changed as far as I know in many updates
It require tons of limestone but - it's a trash resource so I don't mind grinding it down
problem is it consumes a ton more power, and takes like twice as many machines or something just to save a little bit of crystal
wel like 50% more machines and a reasonable amount of power for 40% more silica - it's not a bad deal. Just have to probably train in a bunch of rocks
yeah, when playing for power efficiency its really bad, same with pure recipes etc. but power isnt a problem and also in abundance, so it doesnt do worse than triggering ocd
as for power? meh, power is easy π I over clock everything
i also hate to use overclocking and power wasting alts, though im sure i will need them
how come?
if you underclock everything you can have even more output. but at some point you run outta frames per second.
well, i also hated manifolds until i needed a really large factory and just wanted to not balance that. also had no place
probably irl comparison. wasting power feels just wrong
yeah fair xD but max overclocking only costs +33% more power overall , not soooo bad
similar to going vegan in minecraft because feeling bad for the animals in typical mc farms xD
lol i am weird and play like that too.
there is always this little part that feels wrong, so ima skip that
and yes, using ethics and actual environmental friendly in games, where this decision has no use is weird, but cant be helped
i usually do not underclock like crazy but this play through i am, and you have to build way more machines, but you can get more efficency and more output. however the only way to logically build so many machines is to use blueprints
since this is math. i need the ratio. as below 100 %
when i speed up something to 115 %
how much is that as below 100 %
i know its not 85, but idk how to calculate
100/115 = 0.8695652173913043
that you mean, sorry dont understand the question fully
seem right.
well i need to speed up audi oand video sperated. the video has a speed value, so 115 % being 15 % faster
but audio has a time stretch ratio, so below 100 % is faster
so it uses two different scales
but they need to perfectly match at the end
and that over 4 hours
ya you take the cross product and multiply
well, it shows bpm. 120 to 138 is + 15 %, seems correct, thanks
i do vinyl djing stuff so do this shit in my head. same principal.
i also use the same algo to balance my clock speeds on machines blocks in the game
you know that stuff?
Third alt coming up.
i need to hd hunt some more, i keep neglecting.
its basically a visual audio drama, so mainly talking with some background music and sounds.
the settings are for audio. video is no problem
i never needed to work with speed stuff, so im unsure about that
sorry meant the audio aspect for video mastering
hm?
i would say the quartz xD
but people could say otherwise .-.
left > middle > right
all are quite good
A proportion is an equation which states that two ratios are equal.
When the terms of a proportion are cross multiplied, the cross products are equal.
Cross multiplication is the multiplication of the numerator of the first ratio by the denominator of the second ratio and the multiplication of the denominator of the first ratio by the numerator of the second ratio.
21 3
-- = --
70 10
21 * 10 = 70 * 3
210 = 210
cat comp for me
ah, remember that
write it down on an index card works for me
so about the values i sent you.
is that okay or should i touch that
the four sliders i mean
@vapid gorge What do you think about the last alt list?
transietnts is like noise on your wave form, gritty ness, pitch is keylock stablity, like wobblying,
noise gen is adding more transients to make less digital sound, can correct hiss, and phase is the left and right channel offset. like for speaker or microphone positioning
so i just keep the defaults?
ah well the first 2 are pretty straight forward
refineries + water + power for more of stuff - Good to extend a resource in a location and not bring it in or for bigger projects
Caterium computer is one of the Alts to make them just with Oil and Caterium and a lot of people like doing that
also about the first two, they are rather rare ores, so it can be valuable when needing much for something
I am in the need for supercomputers now, as I want for safe power of geysers, which I need 50 supers for. and I am about to go for oil, probably promising for this upcoming expansion.
do an AB test, change one value ALOT and see what it sounds like compared to the orginal do for each at different segments, if no noticable change do not change, if you find B better use that as orginal and recursively repeat until your satisfied with the final mix down
have you built a computer factory yet?
I have not made a "factory", I have a temp setup i am hand feeding
making cables for computers sucks, uses a ton of copper.
Copper is not an issue, I just got Copper Alloy Ingot and Fused Wire. I will have so much wire.
well pure caterium is also useful for the computer alt there but not critical. But the computer one probably works best with a combination of other alts so I'd go hunting
hm, im thinking about switching to a worse program to get it done faster xD
damn high end softwares taking so long by doing stuff precisely
Okay, I was steering towards computers. I'm barely using caterium as it is.
Gives it a use.
i use audacity for that its super fast, terrible ui sounds good if you know what your doing, then you can splice the audio track onto the video, i usually work them separately
there's a caterium Circuit board recipe that's good π
ya i like that recipse too
Still have two more HDs in my inventory.
but yeah, since i also need huge amount of ai limiters i run out of caterium if using both, so im doing caterium boards and crystal computers
@elfin nebula how long is the clip your processing?
o thats not a bad time.
- Best way to make Crystal.
- Best way to make Caterium.
- Better than Base Recipe.
actually using quite much cpu.
ten times as much as satisfactory uses xD
1-2 highest output π
fewer refineries can be nice π
*Best
pitch correction is an intensive process, i would actually use pauls time stretch in audacity to do long things, its multi-core, i dont think izotopes stuff is multi threaded like that.
You cannot say fewer Refineries is nice when playing a game literally called Satisfinery. @vapid gorge π
maybe thats a problem as well
ya that time looks right, its about what 10x speed pretty fast.
could have used that RT thing i guess
that will sound best, izotope is great stuff i use it for my audio production and mastering. it takes a long time though on very long clips like doing entire movies etc..
actually, i can just let it run in background
the resampler is wew
ya its just on one of your cores, you should be able to do other things, alot of time i do that while i game let it take longer, depends if your maths is good and you put in the right ratio amounts, if not you have alot of rerendering which i do frequently.
if you have a decent gpu look up flowframes and cupscale, its amazing for video and audio processing
well, i dont touch the video and just change the metadata, because i aint reencode 4 hours now. so ima play with 69 instead of 60 fps
i normally would just set the speed in the videoplayer, but i need that file for playback where i have no pc
flowframes will upscale your fps and reencode on your gpu
you can give it a target ratio and fps and it will reencode and use diffusers to generate and merge frames to fit with your audio
yeah, and look garbage xD
im doing video processing for over ten years, trust me on that xD
just changing metadata should work
might be user error, looks aaa on all the stuff i use it for
its not, harddware encoding looks bad always
not on a user scale, but with a trained eye, you spot it from kilometers
configuring encoders is hard, especially as a non programmer. i understand.
im literally writing parts of them xD
πͺ
what did i just walk into .-.
#4 in a minute
#off-topic-tech message
you can read there, we had that already
thats not what im talking about.
@vapid gorge
then this
#off-topic-tech message
I am in the market of setting up a nice hyper tube network, but that will not be a sustained need.
steamed sheets is just straight up copper saving, double the sheet production
steel rotors are often found convenient because the things that use pipes and wire with rotors are used in other parts further on so it can 'simplify' a factory.
qw cable is pretty nice in my experience but does what it says on the front
there's a couple computer part related alts that use steamed sheets so that might be good in combo
comparison of all ways to make the sheets
Hmm, interesting @elfin nebula I did get the Copper Alloy alt like 20 or 30 mins ago, so i think i might steer from that for now.
alloy and steamed is the best with reasonable power usage
Which is 10 copper 5 iron to make.... 100 per minute
copper alloy is very nice if you don't have to absolutely MAX your copper.
You need a LOT of refineries for Pure copper ingots
yeah, power and size skyrockets with pure copper
steamed sheets also takes a fair number of refs to produce them
Oh shoot, im such a doofus AGAIN. I'm hardly taking into consideration the power need of the different buildings.
which can be obnoxious
And refineries are huge
i wrote the power of each below
in general? don't worry too much
You need to increase your power production as you go anyway
you may need to consider when to upgrade or build power plant, since the production needs some power as well until they run
nice π
Consider getting some oil alts to make a diluted fuel station
Yeah, I'm thinking the other circle lake just east for that.
Compacted coal of course.
go the large turbofuel way and end up running out of sulfur
teh alts you'd be looking for would be Heavy Oil Residue and one of hte Diluted Fuel recipes
Okay, I am holding onto slugs for coal and sulfur OC to keep that thing going. then HOR and water blender... i dont have blender yet
whatever, I can just use pure fuel for the time being
Now would steel rotor be a smart decision considering the coal power dependency i am currently running?
pure fuel? more like steamed fuel
Okay, lol
i dont like steel rotors, i prefer copper rotors with steel screws .-.
Steel Rotor is really only good if you're going for the simplest Motor setup possible imo
btw, what to do with excess rotors?
I need to change two lines of 375 ingots, and a line of 250 ingots.... into two lines of 500 ingots. Anyone have a load balance tool or tips?
we changed one recipe and now the plan has excess of rotors, but math is perfect
cant really change the rotor plan
thanks to whoever said i should go for electric motors
you can do a refinery diluted fuel π
havin 420 rotors per min excess now :v
because usage for motors halfed
and cant go for more motors because no more rods
i said math is perfect xD
smart plating
less rotors mean excess in sheets
for coupons
or the plastic one
already doing the plastic ones, the rotors are for motors and plastic platings.
forget that i also could scale up the platings
need to check how much capacity on the reinforced plates
1οΈβ£
yeah, clearly 1
yeah the HMF recipe is moderately niche and adds complexity in my experience
the RIP alt makes them FASTER for a bit more materials - which, if you want compact it's good I guess?
But both benefit from good screw alts
1 is probably the most flexible
remember - not required to rebuild jsut because you got new recipes. Just keep plugging along π
And maybe save a few HDD before you unlock aluminum
Yeah, ive only gotten the one in the NW corner
depends if there is stuff you want fast now
west of oil in valley and north of oil on shore, so barely got any
then its better to use them before making the pool larger
okay
because like aluminum will increase the pool of possible alts, so when you still need stuff you can get now, it may be good to get that first
true - if you want recipes for diluted fuel to make your life easier it's a good time for it
especially for stuff like uranium, when you dont plan on building a nuclear power plant, wait with unlocking the milestone until you got the recipes for the lower tier stuff, because you would get uranium alts that are useless in that moment
This game is such a squirrel thing, let me do this.... new recipe, bing off somewhere else and never finish a darn thing
my coop and me just rush through all milestones and harddrives, then start actual building
like thats our base with that we made all milestones. (there also is a coal power plant, a small steel factory and a small rubber/plastic one) we ziplined stuff like oil and steel product in
https://i.imgur.com/XhAARxL.jpeg
changes once you've unlocked things a couple times and know what your options are. Easier to develop a style and final goal
on the bottom easy to see turbomotor and heavy frames manufacturing. its just containered
because we needed to carry the stuff by hand in
well, you unlock stuff, then reconnect everything to craft the next thing to unlock
so its expanding naturally without replacing anything
true, im a doofus who did too much KSP so I rebuild everything every time lol
and yes, i submerged the oscillator manufacturer in the pond
is below the water surface
I forgot lol
you see containers everywhere, because i regulary needed to carry in plastic, rubber, steel pipes, crystals
mostly plastic and pipes
works to go through all milestones .-.
never cared about building a factory we need to rebuild later, because getting better possibilities
@fierce ruin sounds worse than setting my player to +15 %
so realtime of the player is better. sounds less robotic/metallic
hm
ah, its mixed.
voice only is worse, with music its way better, the player fucks the music
also i think its impossible to get the difference on loudspeakers. im with really good headphones atm
Which ones?
hm?
Said you got good headphones.
ah, 1770 pro
switched from 770. in comparison they sound like ass cheap garbage.
i know they are quite old and used, but still. quite the upgrade. more than i imagined before
1770 are closed. maybe someday I will try those to be more focused on listening to the audio from the cans.
but for now I'm happy that no one can sneak up on me while playing π
well, do the pro move and heave a condenser mic and use direct monitoring that it sounds like you dont wear any
switched from my old Senn HD570 to AustrianAudio Hi-X65 about 6 months ago, no regrets. using a condenser since ~10 years
could try and borrow some closed cans to try it with direct monitoring
i prefer the sound of closed, also better to not distract anyone
since i often use them when others are asleep
the sound fits more to the stuff i listen to.
need the additional power especially in the lower frequencies. the open ones are a bit weaker
true, closed ones are better in certain situations and environments. I use some anc earbuds when I don't want to bother others and depending on the anc settings it's relatively quiet for me too
Delta heavy in 10 seconds
would it be stupid to add lines to a manifold distributing compacted coal to coal gens, then feed it into a turbofuel factory?
right now it's 20 assemblers running stock 25 comp coal/min each, into 20 coal gens running stock
I want to say yes because you used the words "Turbofuel factory"
whats the easiest way to make a 1:15 or 1:30 load balancer
building my nuclear power plants and dont want to just manifold it :P
For nuclear you can do direct input, 1:2 or 1:3 based on recipe
ive got my power plant and fuel production in two very different locations and was going to move it by train
i reckon i could just do a 1:2, then 1:3 on each of those, then 1:5 on those
the problem isnt the tubofuel here, its the compacted coal
Ah, I usually recommend putting them in same place so that you don't have radiation sources in multiple places and on trains
if you insist on load balancing you just keep splitting it into 3.
and accept having a giant mess of belts
if i have 2 reinforced plate assemblers outputing a total of 10 plates per minute, but i only need 9 per minute, dow do i filter out one plate from the conveyor?
smart splitter, have everything set to go into the production line, then set it to overflow into an awesome sink or storage room
or just clock it to make 9/min so that you don't have excess
but thatll make everything else weird and wobbly
why so?
the everything else in question:
underclock those too
what would be changed? you just clock machines so that they make the amount you need
id rather have the 1 excess go into a storage than have the headache of trying to make everything perfect for this one thing
but the plates can be useful, so would overflow into container and sink
the question is why did you make 10/min in the first place if you only need 9/min
2 of em
that isn't answer of the question I asked
keeping values clean is a normal reason
clocking stuff around can be really scuffed
clocking stuff is completely normal
when everything fits just fine, i overproduce as well
when overclocking goes into .xx values it just breaks everything id rather stick to whole numbers
sometimes i overshoot by few hundred per min kekw
the satisfactory calculator gives you percentages of machines for a reason, you can also over/under-clock by setting a target number rather than a percent
i dont use a calculator because i literally cant comprehend some of the shit it tells me to do
well, they give you the number when saying you want 9.
it will also say everything fits perfectly when doing 10
the calculator page? yeah it's balls. You could try Tools, much better UI
are you using the satisfactory-calculator.com or satisfactorytools.com?
but if you don't like clocking things you're world will be harder later
tools is way better
why would it break everything?
feel free to post image and we can help you
over or underflowing over time
like it seems fine for a while but then it just breaks
you clock it to the amount you need and you build the amount you need. Nothing overflows or underflows
sounds like you just haven't planned the system out shrug
if you need 9/min, you clock it to 9/min and build the intermediates for 9/min
heres the diagram for 9 ppm, nice simple clock values
well when clock to something that has more than 4 decimals, it will break one day
man i just have a neat factory for 10/min set up with no clocking cant i just send 1 excess to a storage π
did you mean *all ass clocks
if by "break" you mean "it will stop for 2 seconds once every 20 hours", then sure
yeah use a smart splitter
Or make one of the assemblers spit out 1 rip
you totally can, but u asked the math channel how to do it so we're presenting other solutions
also you need the plates anyway, so idk why everyone trying to remove any exceds so that no building material is left
you can. We're just trying to teach you how to use underclocking to your advantage so that you'll be able to use it later when it's almost required by the game
Ass clocks?
thicc clocks
β° β
ass as in bad
how is X.Y bad?
Oh. Lol
:v
π€¦ββοΈ
literally one decimal digits out of 4 possible
I know those words but that sentence doesn't make any sense
it can still have 3 more and be viable
when you can have all x, then x. y is bad
is this how i do it so that left and center have 9 total and the right is 1 excess
if you underclock the production line, then you free up the iron ore to send to another factory later
something being ass means its bad.
any for the 9, overflow for the other
that's just plain false
Everything will split 50/50 between left and mid and then go right only when both of those outputs are full.
you also free all your abilities to build something because you have no reinforced plates to do so
much better would be to have a proper production of something you need instead of relying on some overflow from production lines π€·ββοΈ
imagine doing two production lines for the literal same item insteaf of produce both together
if you built a dedicated storage room initially then you already have a few ppm of everything you need for building
much better to separate, you can then rebuild/change/extend each one separately without breaking the other
βοΈ
extend is completely viable
only when you failed your planning initially
and newer players don't usually have the skills to never rebuild
and not everyone plans the whole game at the start
still better to encourage people to plan smart and ahead instead of saying they arent skilled enough anyway
separating factories is literally planning smart as you're open to majority of possibilities that can happen
especially when you don't know your final goal yet
when possibilities can happen you already failed
possibilities include finding a recipe you want to use or running out of resources locally or wanting to rebuild due to wanting a better design or whatever
you're the one telling the players they failed now π
decide first what you do, not do something random without a plan
alright this is scuffed but i think should work
I'm not saying that you want to do random?
you say stuff can happen becaue you are unsure what to do
5 and 5 go into 10 then into 4.5 4.5 and 1 then the 4.5's go into 9 and split to 3 while the 1 out is just stored for future use
majority of players are unsure of what to do
wildly more complicated than it neesd to be - no idea if it'll work
what means you build a factory for no reason, because you didnt decide on any
very small percentage of players have the whole game planned from start
i mean in theory it should
since i just filtered out the 1 excess and split the 9 into 3's neatly
you build a factory for a reason, but you may find out you build too little or want to use different recipe you find later
or any other reason
well, that means you didnt plan that smart
I mean maybe - but a smart splitter or having 1 of the machines producing 1 and sending it to the container is simpler
yes, if you're pro at the game, know all recipes and know your endgame goal, you can build without issues and never end up with the need to change or expand
for majority of other players this doesn't apply and they do make mistakes or at least don't build enough or don't know all recipes
well but you encourage the problem by saying build even less instead of just build as much as feels reasonable
I'm not saying build less
I'm saying build as much as you need
but don't overbuild for no reason
yeah, while i would always take the overhead / maxing the node to have buffer for other stuff
or leave the rest of the node for later for better use
because sinking has nothing negative
dont split use a node. its scuffed
also completely unnecessary
that's your opinion
there are more than enough
and you need enough from everything that it always takes at least one maxed node anyway
there are indeed. But global availability is something different than local availability
well, when you are in a place with a single node and want to build 10 different things with it, you should question yourself quite much xd
if I need X, I don't produce more just because node has extra available just to sink the intermediate
I'd rather sink final products for more coupons
nobody said anything about 10 things
one thing per node, no splits, no nothing
node has 780, I need 250, why not keep the 530 for something else
so no waiting for later
later when I realise I need 500 for something, I can use the excess that I have
because the need 250 is wrong in almost all cases
why would it be wrong?
i have never occurred a case where i needed less than a full node
for literally nothing
I can't imagine making iron plates from 780 iron ore just because I needed a full node instead of part of it. You need like 30/min max
have you ever placed a mk3 miner on a pure node when you need anything less that a mk5 belt full?
meanwhile we using 3 or 4 pure nodes just for plates
why do you need so many plates? main use is mk1 belts and some machines. I doubt you'll be running out if you make 1/5th
well, they are for reinforced ones
reinforced plates make their own plates
maybe theyre automating 500 smart plating pm
I don't count that as "making plates"
centralising production is meh
I'm talking about producing to storage
or have a factory that only makes iron plates and ships them to every other factory that needs plates
ik but maybe its their use case
thats literally decentralizing, by not doing all steps in a single fsctory bit split steps because of their size
megafactories are bad
you centralise production of iron plates to a single place
yeah, because only a single other place needs it
well then the argument moves to reinforced plates, they are centralised and split between multiple outputs
reinforced plates have two uses afaik
megafactories are bad, but I don't talk about megafactories either. I have separate factory/outpost for each product
(sure, some factories can produce more than one product, if they are simple)
what about mid/late game when you also need reinforced iron plates for your HMF factory, and your FMF factory, and your RCU factory, or anything else
impossible in large scale
exception being oil products and bauxite which make sense to centralise
so impossible that there's many players that use this exact playstyle and it works
its not impossible on large scale, you build one factory that takes in raw materials and outputs product
because ots in small scale
thats how the tools calculator is designed for a reason
"small scale" = using majority of the map
when you use the majority of the map its not in one place
I never said in one place?
and yes, buiΓΆding a factory with 6k buildings is near to impossible
so thats the same im saying, whats the point now
ok but by your design, you'd ship iron plates from your one factory to any other factory that needs them
no, you're saying "build factory that makes iron plates and move them to all places that need iron plates"
I'm saying "build factory that makes iron plates and move them to storage. If something needs iron plates, it makes them onsite"
when instead you could put all of these machines in one building to make a product
set oscillators to 300 and try to build that in one place
you will fail that horribly
or even if you did, ImKibitz has a fantastic example of a production line that makes 480 oscillators
yeah, it's completely possible to make big production lines in one place
actually, its 298 and we need them
its a little bit insane and took several weeks, but its certainly doable
you need them for some other production line
which is what you don't do with the approach I'm describing
my approach is that any production line outputs only to storage
centralized storage is bad
and since oscillators are needed for radar towers and signs only, 10/min is probably more than you ever need
nothing changed but the numbers tbh, just build a bigger and better planned factory
centralised storage is ideal, you just come to one place and take everything you need
yeah hang on what
you'd rather have to walk/fly/drive all over the map to pick up items when you need them?
no, you ship the storge parts
ship where?
to your storage. but you dont build a second factory with the same just for storage
to your storage
that's the centralised storage we are talking about
yeah,,,
bit then its literally the same, while you try to say yours superior
and idk what "second factory" are you talking about. I build one factory for one product
and I never said it's superior
so we build one factory for oscillators and ship storage parts away and use the others for further items?
I build one factory for oscillators and ship them to storage
I can use different oscillator recipes for oscillators needed elsewhere for production
so ylu want to ship your crystals to different places instead of shipping less oscillators? also making way more conplex factories because using many steps in it
I'm literally just giving another option which in my opinion is easier to scale up and better for newer players who don't know much about the game yet
actually another great approach to central storage is just to build a horribly inefficient factory with just like one-ish of each machine all in a row, have it make whatever you need at horrible rates because it doesnt matter, it never links to another production line, it just goes into a storage bin. cause you don't constantly need supercomputers or turbo motors
no, I build at the places where the crystals are
no you would just find a quartz node closer to the factory you're making
doesnt exist in needed quantities
your "needed quantities" are too high
because you always consider that it goes to next steps as well
while in my case the needed quantity is low because I need it as part of one item
not part of whole map production
they are just used for two items
and 95 % is for a single one
so the quantity doesnt change
look,
you can build in any way you want
but don't tell me that my way "doesn't work", because I know of many people who use it with great success and it helps them a ton
that's the wrong way to think about it. It's used for RCUs, yeah. But those RCUs are used for different items as well and those items are used for different items as well. So it ends up that oscillators are used for many different end products
and each of them needs only a small amount of oscillators
we dont do rcus at all
replace RCU with anything, it's still valid
its all for computers, and thats again just used in a single item
what item
just supercomputers or not?
computers and supercomputers are already two different items
you need computers for RCUs
we dont do rcu
why not
they are useless
you need them for turbo motors
and for blenders
and blenders
and drones and particle accelerators
which you need for TPRs
dont need for turbo motors
you still need them in storage. So that's already 3-4 different end items that need oscillators
(not to mention oscillators directly to storage, as they are used for building as well)
we have all milestones
that's already 5 different factories that use small amounts of quartz, so completely viable to do
well, you count factories we dont do in as well
because I don't talk about your save, but about general approach
while its just oscillators - > computers - > supercomputers
that's 3 factories
because of the size, obviously
- oscillator factory
- computer factory
- SC factory
each one uses some quartz for some oscillators
Osc -> Comps -> Supers -> AssClocks
Tbh nachtnebel just do what you want, and greeny and rae do it how they want. Weβre talking abt the general approach here, so if you donβt make rcus since you are not far enough into the late game, fine. Donβt go telling others what to do.
im endgame and have unlocked everything? rcus just arent needed at all
building blenders
And Wells iirc
So you just handcrafted them for blenders?
drones and particle accelerators
Also used in Supers depending on recipe?
the few we neede, yes. its not much at all
handcrafting in endgame π€’
not in ours
literally said it depends on recipe
Are you producing the last space elevator items yet?
props for the crafting lol, thats a lot of crafts
reminds me of the pointless hate screws get. People try so hard to get rid of some items and in the end they spend more time getting rid of an item than they would spend automating it π
on paper, yes. atn building other stuff we dont really need, like turbofuel
I donβt exactly know what you mean
people often try to remove screws from their production lines
On paper but have you made the particle accelerators and the blenders needed
which is a relic from Update 2 when screws were super bad and every recipe that removed screws was way better
well, screws are easy to remove and most time the alts without them are better anyway
Oh really. Well i definitely need cast screws before i do anything with them
nowdays screws are completely fine and many screw recipes are very resource efficient
e.g. copper rotor
we end up with just one recipe still using screws, all others just dont want them
yeah, the copper rotor
only one for us
not using a recipe because there's more efficient one = fine
not using screws because wanting to get rid of screws = pointless
true! like the recipe that uses oscillators instead of screws to make computers, which also cuts down on plastic consumption so i use it in my RCU factory
that's my point. If you decide onto recipes and as a byproduct of that you get rid of screws, that's completely valid approach
but if you just decide you don't want screws without any reasoning, then it's weird
crystal computers best computers
I mean in my opinion, oscillators are just the way to go for everything cause almost all the alt recipes using them are amazing
crystal beacons are weird
Go the opposite route, produce screws just for the hell of it
tbh, screws are far less of a problem than wires
producing screws is pointless π
Weelll tbh i donβt produce beacons
neither screws nor wires are a problem
the "problem" is when people try to put them onto one belt
beacons are fun and all until you place markers/stamps on the map
having like 30k wires in a single building is always a problem. even when not putting on one belt xD
Another problem is people try to move them long distances instead of produce near where they're used.
nuclear power needs them
why would you have 30k wires in one building? direct insert wire into machines that need it
Only one specific alt recipe
then it doesn't matter if you have 30k or 100m
well yesh, but the buiΓΆdings take some space, so some distance is to be done
My largest wire mess is 1800 wire produced right next to the battery factory where they get used up.
the op one, yeah
you build the wire constructor directly in front of machine that needs it
Is it tho
iirc that doesnt work in our case
yeah, all uranium alts are op conpared to all others
clocking exists
the amount of shards doesnt
so even more than 1600 buildings?
I don't know what you're trying to do so can't give you the solution
If you're on U7, look up the 007 exploit if you want to spam it out with shards π€£
if you tell me which wire recipe you use and which recipe you have for using the wire, I can give you suggestion on solutions
and no, there is nothing else than iron
1800 wire constructors clocked to 88.8889% result in 3:1 ratio (+200 machines)
Or 2:1 at 133.3334% clock (1200 shards, -400 machines)
One of the reasons why I prefer the way I said, you don't go to these high numbers and don't have to solve issues with it
but i already need shards to get down from the 300 manufacturers of the oscillators
and so many dont exist and take really long to get
not to mention another 432 for nuclear power plants
so cant throw endless shards everywhere
Again, separate productions per product and you end up with more reasonable numbers to build in one place π
Or cheat in shards and call it a day
Or underclock
Or farm doggos
Options are endless
wont change the amount of building just needs to ship ore, because i dont build in place anymore
well, underclocking at cables seems fine, was just about that handling the 36k wires isnt easy, because its just that large
Won't change amount of buildings but would separate them into manageable chunks
Use resources from different places and do stuff for different final item
there is no other place with the amount of resources left xD
also wont change the fact that we need the 900 auto wires
is this for ADS automation?
yeah
how many ppm are you making?
60
Talk about unnecessary π
well, the game has no goal. and the points per minute is the only scoring of the game, so
is 32,617,920 points pm the max? or just a pretty good amount
ive never tried to do max points so idk
whats the number?
thats the points from 60 ads/min
oh, then not.
our full plan has 60 ads, 60 magnetic field, 20 rockets and 10 pasta
if the engine allows us to do that
wow yeah no kidding
resource wise doable
you might have to edit the ini file as well, just to increase the uobject limit
its at 100 million anyway for testing
is everything built in one place? that must do awful for the fps
someone gave a 2400 hour savegame for testing that broke the limit
needs to be quite spreaded. already because of the resources.
like for ads alone.
wiring and the stators for the wiring are both using all of dune desert ore.
heavy modular frames using full grass fields. etc
so on one place you would need ro ship in all ores of the map
and yes, we have quite precise plans, calculations and positions for all factories of the next probably 1500 to 2000 hours
also time for sleep now
fun fact: 1 fuel generator creates about 3 metric tons of CO2 every minute
Good π
if its burning gasoline at the same efficiency as a car its 28 tons
The fuel generators do look like a pair of ship engines built in to one unit.
Imagine the air pollution from this mess.
if its turbofuel it probably produces a lot more pollution
Id have to figure out the math on that
I know the sulfur would kill everything within a 10 mile radius though
turbo blend fuel would be horrible because of the coke
Good thing all the pollution doesn't risk killing the pioneer in game π€£
theres probably a good amount of radioactive crap from the oil that could kill a non-hazmat pioneer even though they have life support built in
I've made up something silly. This isnt for how the pipe system currently works, but for how it COULD work.
Tested it on a few drawn networks and so far i couldnt find any grave errors.
(Large image consider opening original.)
The end result is that any network would have a "directional bias", meaning that fluid would not flow against it unless there was an actual pressure difference thats greater than this bias
bidirectional arrows mean that there is no bias and these parts are handled as usual.
If not, then its still fun to simply draw up a network and then evaluate it by hand. Quite simple puzzle.
I'm not sure if this would make it easier or not in comparison with the current system, but I like the idea
it simplifies many of the current bidirectional cases
and also, if its used like this, then anyone could just draw it and evaluate it by hand to find out "why does it flow like that"
the actual head lift and gravity system would then of course also affect the order in which things fill
but that does not really change the direction of the pressure gradient
would curb backflow in most cases and probably make mk 2 pipes less unstable
manifolds turn into huge one-directional lines similar to belts
and it also deals with loops in a pretty decent manner
you could try this on paper if you want
anyone know if theres a smaller design than this for a 3:4 balancer? spent like an hour trying to get it smaller
there's apparently guides in Reddit?
if you can guarantee your input rates are always the same, you can simplify that to 3 splitters & 2 mergers
i.e. 1+1+1 = (1 + 1/2) + (1/2 +1) = 3/4 + 3/4 + 3/4 + 3/4
doesn't that assume the 3 belts aren't running at max throughput available?
true
really my point was more that if you know the input rates, you don't need to balance
only split
The inputs shouldn't change but I see what you mean
Most of my production has been on manifolds and I've been told nuclear is better on load balancing π€·ββοΈ
it is better to balance it, butyou don't need anything complicated
there's 2 places that you want to do perfect splitting in nuclear, one is for the fuel rods btw the manf's and reactors
and the other is between the reactors and waste processing
ill keep that in mind! havent even started the facility yet but was trying to plan for the future
for the rods going to the reactors, the recipes tend to want you to do a 5-way split
which you can do with a 6 way split where 1/6 loops back around
(those are so low volume, it can be done that simply)
but rather than do a 5-way split, even simpler is to clock the reactors at 125 or 250%
which reduces that to a power-of-two split
on the output side, the default recycling chain requires 3/4's of the waste to go to the particle accelerator, and 1/4 to go to the blender
that's super easy to do with a split, split and merge
if you're using the fert uranium alt, its even easier b/c you just have half the waste going in either direction
@sullen cipher SO! how do?
...suuuure I can spare a few focused minutes. msg me
Sent
do any blueprints exist for all in one malls?
im going to attempt to build one, importing ores with drones and outputting everything to a large storage room
Megafactories will tank your performance
We don't call them malls
And what would be the point if you could just paste a factory for everything into the game
Depends on what you mean by better. You just have less radiation, but you can build it far from base anyway
it can take a very long time to manifold NPPs
and usually you'll want that power quick
One NPP gives you 2500 MW, it's not a big deal imo
what's the theoretical max number of plutonium fuel rods you can make? the calculator i'm looking at uses 28 oil nodes for 10 and there's 30 total?
the maximum rods you can make is dictated by the amount of uranium
since it's the most limiting factor
22.4 is the max according to the wiki π€
if i believe the calculators, it should be 30 items per minute using up 2062.5 uranium per minute
hmm, no, 30.54
yeah. well until they add more uranium nodes or a way to increase the output from same nodes that shoul dbe the theoretical limit
satsifactory calculator still makes that into 88 oil extractors π
with the alt recipes, you need only 1177.1574 oil for 30 rods
that's around 4 extractors?
or a single oil geyser?
A tool for planning factories in Satisfactory
oh, nice, didn't know about that tool, thank you
that being said, the factory is way more complicated with alt recipes
that's fine, i need something to do on my vacation, it just rains here π
well, good luck to you with that endeavor
Okay
Which one of the 2 alternate recipes is more efficient for making encased beams? It's the one with pipes, right?
define efficient
Most amount of beams per steel
then yeah
okay, thanks!
How can I separate iron ingots into 105 and 135 ?
several options:
- don't (merge 105 and 135 separately)
- load balance
- manifold
personaly I wouldn't load balance ever, so I'd recommend first (or third) option
but the chart tells me to separate them into 105 and 135.
and what is manifold
no, the chart tells you "105 ingots need to go to A and 135 need to go to B"
it never tells you that you must merge them together
manifold is:
--S--S--S--S--S
| | | | |
for load balancer
all output 30,
so using the first 3 bring you 90, then 4 bring you 120 for second path.
missing 15 on each side, so split the last remaining 30 to 2x15 for the sides
but again, just merge smelters so that one group makes 105 and other group makes 135
merge 3 smelters (90)
merge 4 smelters (120)
split the last one in halves (15+15)
90+15 makes 105 and 120+15 makes 135
or that
Wouldn't overflow systems make things easier?
because for this chart I can't separate 112.5 into 62.5 and 50
manifolds are literally overflow driven
you can, just really complicated
it's a waste of time
manifolds π
thats why load balancers need the buff
we talked about that recently.
programmable smart splitters being able to set output amount
because they are quite useless atm
devs straight up said that isn't coming because splitting is part of the challenge they want to have
they already have a nerf, they need spin up time
not applicable.
even 2 hours afking is less then building the balancer for 10 hours
people still always use manifolds
because balancers are not accessible at all
if you're building balancer for 10 hours then there's something wrong
it's not that much bigger
and on larger scale you want to direct input anyway
so neither balancer nor manifolds are used
building 600 of weird scuffed splitters that are made of 20 splitters and mergers is just not the way.
manifolds just work
and direct input is not a thing space wise
do you use the word different?
because you literally put machines in front of other machines
ah, yeah.
but that makes 300 machines - > 1600 machines
no?
so needed space skyrockets
why would it increase machine count so much?
or 800 or 400 or 1200 or 3200 or 2400 or any other number that fits nicely into X:Y
so still 100 machines more and then a splitter between each, what again rises the size by a lot
or less
and manifold-merging + manifold-splitting is still two rows of splitters/mergers, so that's still smaller
the two rows will be quite smaller.
than... one row?
so manifolds are always better
false
hey guys, need a hand with some of my math, I have 9 belts that will need to be maifolded into 48 machines, currently planning a multi input manifold. was wondering at which points ill needed to put materials into it
because 400 into 1600 means splitting each 2 times.
that takes space and its not possible to put all machines next to each other, what is possible with manifolds.
and in that scale, the difference is a lot
that takes the same space as if there was a manifold merger and then manifold splitter
and most people don't build 1600 machines in one place anyway
so what is applicable for your save isn't applicable for majority
well, just dont do mechanics that bring problems at larger scales while others work always best
and other people would say that manifolds take ages and direct input/load balancing is better π€·ββοΈ
almost like there's multiple options and everybody will pick their own that they want to use
never heard anyone taking load balancers. while i always see people waiting hours for their manifolds to fill
then you don't look in this discord often because I've seen many π€·ββοΈ
always first answer to all logisticd questions here is, do manifolds, fuck load balancer
literally every single time
no matter how easy it would be to split
recommendation always is to never even think sbout load balancing
and yet there are people that go "I know about manifolds, I want to load balance" π€·ββοΈ
like me, just to find out in planning, that it would double the size of the factory nd there is no way to fit that in the supposed place
so im forced to manifold
because load balancing isnt usable in large scale
(and because you don't want to do changes to your approach so that you could use direct input)
we also calculated all types of direct input. we try to do that in all cases anyway.
that already calculated in.
with just using 100 % machines and dont find good ratios we are more at tripling to quintupling the size
just doubled is already the best case
that's why I mentioned change of approach π€·ββοΈ
your mentioned approach is the best case already and we planned with that.
impossible size
my mentioned approach is "don't centralise by item, but by final product"
we do
with that you won't have 1600 machines making same thing in the same place π€·ββοΈ
they are all just for a single final output that gets shipped
and tbh that many machines call for farming/cheating in slugs to reduce size massively anyway
impossible to farm in reasonable time and no cheats
sounds like a you issue then π€·ββοΈ
well, game design, when it makes stuff like that impossible
you're limiting yourself by space, it's not game design, it's "I want to fit it here"
There is always towers.
Build vertically? Space is not an issue. Skill is.
Is there really any reason to use impure ore nodes if a higher tier is available? Was feeling the urge to take all the iron in grass fields and ship it somewhere to make steel but afaik very few of the nodes there are any good
node is node
its up to you if the power cost is worth it. If you need the material then its definitely worth it
mk3 miner overclocked on an impure node is still 300, which is better than 0
there's never a reason to not use a node
How many water extractors do i need for 16 coal generators if im trying to produce 1.2GW of power?
the coal gen lists how much water it needs π
it's three extractors to eight generators, so doubling up you need six
Thanks dude!
ok so with a balancer, if the input divided by the amount of input conveyors is below my max conveyors limit, i should be able to balance it without any issues, yes?
i have no idea if this thinking is correct
technically yes, practically though - why do you want to balance?
because i need to get a belt with 480, a belt with 480, and a belt with 40, into 5 belts with 200
why tho? why not use the 480 that is on the belt?
because my rotor factory needs 2000 screws per minute, and i need everything equally spread
that doesn't mean it's an issue though?
just put 480 belt into X screw constructors
so that they use all 480 items
its not for the screw constructors, its the outputs of the screws into the assemblers
screws should be made 1:1 (or similar ratio), run a belt from screw constructor directly into the machine that needs it
don't merge screws on belt, it'll become a big logistic issue
how much does one screw machine make and how much does one assembler need?
40 screws per min and the assembler needs 100 per min
5 screw constructors -> merge screws -> split into 2 -> 2 assemblers
that requires so many belts, wouldnt it just be easier with what i was planning to do?
A A
| |
+--M--S--M--+
| | | | |
C C C C C
how is this many belts?
it's much better than trying to balance 2000 screws
(such a balancer would be so many belts)
i need 20 assemblers, and i really only need to balanced 1000 screws
i have all my stuff on different floors
then build the above setup 10 times π€·ββοΈ
and i would need about 20 belts up for that
you don't... you put the screw constructors in front of the assemblers
no
the assemblers are on a different floor
that's the whole point with screws (and wire and quickwire) - you minimise the amount of time they spend on belts
because they are pain to handle
balancing what you want still means you have to split each belt to 5 (which is 3 splitter + 2 mergers), then take one belt from each set and merge them, resulting in gigantic mess of belts
i dont have to split each belt into five, i have the balancer
the balancer needs to include splitting in 5
that doesn't work with full belts
and then each one has 200, which i can then split into half, and give each assembler exactly what i need
Yeah, that very first merge would be a problem.
|
+--S--+
| |
M--S--M
| | |
+--S--+ |
| | +-S-+
| | | | |
this is 1-5 balancer
you need to stick this at the end of all 3 belts you have
then take one belt from each balancer and merge them
WAY easier to just do what I suggested above
ok so then the actual answer to my question was no
It's possible as long as belt capacity does not get exceeded at any point.
Because then it just breaks and is no longer truly balancing.
Is there some specific reason why you couldn't just use a simple manifold?
Screws go on manifold if you put them on manifold. Whether or not that's a good idea is an entirely different question. π
indeed, my message was a heavy recommendation
Actual answer to the question could be yes. SCIM (Satisfactory Calculator) has 3 to 5 load balancer, unequal inputs to equal outputs.
still easier to build the screws where you need them instead of balancing them π€·ββοΈ
Different folk have different ways of doing things
there's a few "no balancers, manifolds only, final destination" people here
Yeah, there seems to be a manifold mafia
Seems like the Spanish Inquisition when someone asks about load balancing in questions-and-help
it's "manifolds and direct input" π
and it's just to save the pain from designing and building a balancer
ofc you can do whatever you want, we're just suggesting the most time efficient method
Yeah, but that's advised EVERY time. Even for early game, simple split to 2 or 3 and the numbers make it easy.
yeah, everyone says you to not balance. even though greeny insists in people doing that here, though ive never seen it
The point is, load balancing is not useless and telling people that is not being helpful.
the problem is the complexity of it.
in large scale its far from viable and makes stuff really complicated
It's very very common for them to be newbies who don't even realise they don't have to manually split things and burn themselves out. So yeah, I'll point out every time that you don't have to load balance and all the negatives that come with it.
I'm going to make a point on the topic without asserting manifold vs balancing... people say that balancing is hard and that it takes so much space, etc. And that is because they don't ever practice doing it and figure out the simple ways of doing it as compactly as possible
things take less time to do if you practice doing them π
I see it as part of the game. You have to deal with the numbers.
and you can easilly deal with 'numbers' and never ever ever load balance. In fact feeling the need to load balance when you're seending 593.75 items pm down a belt is madness
which is why people should know you don't have to load balance and know the pros and cons of each and decide
yeah, there's a time and place for different methods
usually i punt on prime-number-splitting and just decide to manfold that all
Once people know about both and they still want to load balance? they can go hog wild.
sometimes it does make a real difference of hours in bringing a factory up and verifying its correct function, however
pre fill.
You don't have to do that when load balanced π
so? xD takes a fraction of the time and space
yeah, prefill 128 assemblers for crystal computers... no thanks
and that doesn't alter the fact that people should know about both before deciding
still takes way less time and if it's not wire/screws it doesn't take long to wait
i think we're in agreement rather than arguing π
I wouldn't say it is useless.
I would however, say it is pointless in most scenarios π€·ββοΈ
The primary point balancers have is "I felt like doing this instead of manifolding."
Which is a completely valid point.
or because you don't want to wait 100 hours for a reactor manifold to fill
Aesthetics is fine. Do wild things for aesthetics.
Just let people know there are other options too. SO many people I talk to on here don't realise you don't have to manually split thigns
i also think a lot of people poo-poo splitting b/c they think it takes more space than it does or is super-hard
i kinda like those sort of puzzles, so i enjoy working them out in the game as an optional thing for my own enjoyment, but i really disagree with the sentiment that it takes exhorbinant amounts of space or is really hard
Won't deny that it can take up a little more space and there is some calculation involved.
i won't argue that often manifolding things is a more time-efficient and easier way to accomplish many things, just the sentiment that you should always manifold
it doesn't always
like an 8-way split takes the same number of splitters as an 8-way manifold
in the context of a coal power plant, where you're burrying that in a subfloor, its not like you're using that space for anything else, and it's half a foundation's tile worth of width if you want to keep the belts at right angles
(same amount of space if you tolerate curvy belting)
(i'll stop flogging the point)
what is the basic logic flow to create an auto item sorter with a sink at the end?
Smart Splitters.
specifically what is the settings needed on a smart splitter?
just input any, output left or right of an item, and output center overflow and repeat?
Kick specific item to the side, Overflow to center.
oh so center has to be overflow specifically, not set to any right?
If you want storage to fill first, why would you send half of it to the sink off the bat?
right....
i made a small train design, this has a road back and forth, 3 train tracks, 4 belts and a hypertube
anyone with a bit more experience than me any tips for making this better/more efficient?
more rails for multiple trains and diffirent train lines
more efficient as in, is there any improvements i can make to get it to work better and/or faster
are you aware tracks won't connect between blueprints?
yes im aware of that
i'll just remove the middle one in that case
trains always go as fast as they can, same for hypertubes and truck, so not sure how can you make it faster
π thank you, im very new to the game so i dont know anything about what is and isnt good
Oh thatβs sexy.
Iβm just gonnaβ¦
*steals your idea*