#math-and-meta

1 messages Β· Page 76 of 1

rustic patio
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Is there a list where i can see which recipes changed from U7 to U8?

deft lichen
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None

rustic patio
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oops, i meant u6 to u7, sorry

deft lichen
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The answer is yes but it's complicated

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We have the U6 and U7 docs, meaning they can be diffed

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But then you have to read them manually

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Actually I don't think there were any changes either

rustic patio
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but no changes relevant to tools, right?

deft lichen
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None I think

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Both U7 and U8 have new buildings but no recipe changes

rustic patio
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yea, someone on the german discord claims satisfactorytools is broken and outdated

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asking here to confirm my assumption that it is neither broken nor outdated

deft lichen
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The power usage listing is outdated

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Well and it's outdated by claiming U6 is experimental

rustic patio
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i think they mean their u6 website is experimental

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at least thats how i interpretied it

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if not then thats a weirdly simple thing to not change

deft lichen
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Greeny is rewriting the tools from the ground up

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Probably too occupied by that

rustic patio
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ahhh, that makes sense hten

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excited to see what hes building

rustic patio
deft lichen
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You can ping him

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He might've told me but I can't recall the reason

rustic patio
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oh, didnt even need to ping, he could sense himself being mentoinned lol

deft lichen
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Speak of the devil

rustic patio
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he was offline like 2 seconds ago too

wind spade
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Future-proofing, supporting multiple game versions, changing tech related things like front-end framework to something more recent and maintained, making code less spaghetti and prepared for future expansions of features (e.g. mod support), etc.

First step being writing docs parser for wiki and tools, which is pretty much done (new wiki runs on data from the parser)

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Longer version of this tldr is on Tools discord in announcement channel a few messages back

deft lichen
#

I hope it's going well πŸ˜„

wind spade
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Not much work done this month given "vacation period" lol

rustic patio
#

makes sense

wind spade
#

Coming home at beginning of August, hoping to get some work done after that

wind spade
#

Biggest one being supporting multiple versions

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Currently it's just a different website running on a subdomain

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Which is pain to maintain and to transfer saved production lines between

regal bobcat
#

say i want to move bauxite to a specific spot to refine it into aluminum. what's the most efficient way to do that? the distance is about 1km, not counting the ~240 meters of vertical separation

im trying to think in terms of more than just the mode of transport itself. im thinking a train is probably the way to go but idk if it should be moved as the raw ore, or refined into alumina solution first, etc

dusky zenith
rustic patio
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WAIT THATS WRONG??

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on one of my factories i got the numbers wrong because of oil fabric, i thought i made a mistake but it seems it mightve been tools

dusky zenith
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yeah its off by like x10

rustic patio
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funky

dusky zenith
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it says like 160 resin + 100 water -> 10 fabric with 2 refineries but its like 10 water + 10 resin -> 10 fabric with 1 refinery (all in per minute)

vapid gorge
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@worthy cobalt ok so how are yo ufor full map spoilers?

dusky zenith
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its off by a lot

rustic patio
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this is in u6 version

worthy cobalt
rustic patio
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maybe u used u5

brittle kayak
vapid gorge
# worthy cobalt Not really worried about spoilers
dusky zenith
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maybe. i am on whatever the default is, is that u5 or u6?

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also im wrong its not 10->10 its 30->30

vapid gorge
# worthy cobalt Not really worried about spoilers

you can load your save file in the top right and select sections to create a 'mega print' file you can download

then you'll want to load a fresh u7 save and paste the mega print there - there's youtube step by step tutorials how to do that yo ucan find easily

elder cypress
worthy cobalt
vapid gorge
# worthy cobalt Alright awesome I’ll give this a try thanks

You'll also need to fiddle with the save settings as to what you've unlocked or not - you can change alt recipes , tiers unlocked all that stuff - though if you have a bunch of items already being automated and saved it might be easier to just re unlock stuff? Up to you πŸ™‚

worthy cobalt
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Yeah we can just unlock it all again no problem there

twin lantern
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Is this an okay location to post a recipe pic and ask for peoples opinion?

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For which to choose./

median heath
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Yes, but we're going to explain what each does.
The choice is still yours to make.

twin lantern
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Okay, im not new to the game, but im further than ever before and I am trying to progress, thanks.

median heath
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Drop the pic whenever.

twin lantern
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Its scanning, thanks.

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I accidentally rerolled like a doofus.

vapid gorge
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it happens πŸ˜„

twin lantern
median heath
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I know I said we would just explain, but....

  1. No contest.
twin lantern
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Okay, so that destroys Iron Alloy Ingot.

median heath
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No?

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Why would a Copper Ingot recipe have any effect on your Iron Ingot recipes?

twin lantern
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oh, nevermind, i see my idiocy there

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Okay, # 3 it is.

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Need to redo the copper production now lol

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Gives me something to do.

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Got three more to go lol

vapid gorge
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Just because you have the recipe doesn't mean you have to use it - use it when you want to build a factory and have spare iron but need more copper

twin lantern
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Fair, I really... don't.

vapid gorge
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There yah go πŸ˜„

You end up needing more copper later in the game when you get to computing stuff

Alt recipes gives you options on build choices in different locations - that's all πŸ™‚

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Like Iron Wire lets you build wire products w/o needing copper nearby - often very useful since those items generally already require iron

twin lantern
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I literally just unlocked supercomputers about 30 minutes ago

fierce ruin
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i wish i had that recipe right now.

vapid gorge
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might make super computers easier

twin lantern
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I will hold of on making any drastic decisions until I have these other hard drives done.

vapid gorge
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The are VERY useful - especially the bauxite ones

twin lantern
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I just got done redoing my Iron Alloy plant, should do about 1,000 a minute, I know thats nothing, but im happy

vapid gorge
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You can do a lot with 1000 ingots per min

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heck with the right recipes that's like 20 hmf pm

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(and other resources ofc)

twin lantern
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Yeah, I need to venture to oil while I wait for other harddrives, need more plastics for the computers/supers

vapid gorge
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Depending on how much of either you want there's some very good oil combinations that make plastic/rubber more complex but gets you TONS more

twin lantern
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Okay, i will setup my train line to oil before setting up production lol

vapid gorge
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It's mostly useful doing that with very big factories in mind, but can still be v useful

twin lantern
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Trains?

vapid gorge
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the oil alts

twin lantern
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ah yes

vapid gorge
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trains are just cool πŸ˜„

fierce ruin
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train go wooo wooo

twin lantern
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#2 coming up

vapid gorge
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Interesting choices
if you look at the requirements it gives you a pretty good idea of the benefits

twin lantern
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With that new copper alloy plus the wire, thats my wire needs taken care of

vapid gorge
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the wire recipe just can produce a staggering amount from those 2 resources

add a ton of limestone to squeeze some extra silica out - useful in some situations

the Space part one is more niche since most people don't automate them on a permanent basis

vapid gorge
fierce ruin
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silica will make more sense when you get to aluminum, id pick the wire too first

twin lantern
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im still not done with phase 3, keep in mind

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As in, not 5 or 10%

vapid gorge
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yeah but smart plating is ... eh unless you plan to keep the factory going after the phase is done

fierce ruin
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i wish i had the wire one right now actually. need more cables, uses much copper. but need copper for circuits.

vapid gorge
dense cave
fierce ruin
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i do but i dont have that recipse yet

dry oar
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Should I buy this game?

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It it good?

vapid gorge
dry oar
vapid gorge
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do you like planning stuff and building?

fierce ruin
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do you like exploring, and unlocking new discoveries?

dry oar
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I thought it’s a adventure game

elfin nebula
dense cave
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did they fix cheap silica? it used to be very bad

twin salmon
vapid gorge
dry oar
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Ohhhh alright

fierce ruin
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define adventure

twin lantern
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im going fused wire.

vapid gorge
dense cave
vapid gorge
elfin nebula
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yeah, when playing for power efficiency its really bad, same with pure recipes etc. but power isnt a problem and also in abundance, so it doesnt do worse than triggering ocd

vapid gorge
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as for power? meh, power is easy πŸ˜„ I over clock everything

elfin nebula
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i also hate to use overclocking and power wasting alts, though im sure i will need them

fierce ruin
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if you underclock everything you can have even more output. but at some point you run outta frames per second.

elfin nebula
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well, i also hated manifolds until i needed a really large factory and just wanted to not balance that. also had no place

elfin nebula
vapid gorge
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yeah fair xD but max overclocking only costs +33% more power overall , not soooo bad

elfin nebula
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similar to going vegan in minecraft because feeling bad for the animals in typical mc farms xD

fierce ruin
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lol i am weird and play like that too.

elfin nebula
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there is always this little part that feels wrong, so ima skip that

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and yes, using ethics and actual environmental friendly in games, where this decision has no use is weird, but cant be helped

fierce ruin
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i usually do not underclock like crazy but this play through i am, and you have to build way more machines, but you can get more efficency and more output. however the only way to logically build so many machines is to use blueprints

elfin nebula
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since this is math. i need the ratio. as below 100 %
when i speed up something to 115 %
how much is that as below 100 %
i know its not 85, but idk how to calculate

fierce ruin
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100/115 = 0.8695652173913043

that you mean, sorry dont understand the question fully

elfin nebula
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seem right.
well i need to speed up audi oand video sperated. the video has a speed value, so 115 % being 15 % faster
but audio has a time stretch ratio, so below 100 % is faster

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so it uses two different scales

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but they need to perfectly match at the end

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and that over 4 hours

fierce ruin
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ya you take the cross product and multiply

elfin nebula
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well, it shows bpm. 120 to 138 is + 15 %, seems correct, thanks

fierce ruin
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i do vinyl djing stuff so do this shit in my head. same principal.

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i also use the same algo to balance my clock speeds on machines blocks in the game

elfin nebula
fierce ruin
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ya

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thats mastering engineering 101 stuff.

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whats that for video mastering?

twin lantern
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Third alt coming up.

fierce ruin
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i need to hd hunt some more, i keep neglecting.

elfin nebula
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its basically a visual audio drama, so mainly talking with some background music and sounds.
the settings are for audio. video is no problem

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i never needed to work with speed stuff, so im unsure about that

fierce ruin
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sorry meant the audio aspect for video mastering

elfin nebula
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hm?

twin lantern
elfin nebula
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i would say the quartz xD
but people could say otherwise .-.
left > middle > right

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all are quite good

fierce ruin
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A proportion is an equation which states that two ratios are equal.

When the terms of a proportion are cross multiplied, the cross products are equal.

Cross multiplication is the multiplication of the numerator of the first ratio by the denominator of the second ratio and the multiplication of the denominator of the first ratio by the numerator of the second ratio.

    21      3
    --  =  --       
    70     10
        

21 * 10 = 70 * 3


    210 = 210
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cat comp for me

elfin nebula
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ah, remember that

fierce ruin
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write it down on an index card works for me

elfin nebula
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so about the values i sent you.
is that okay or should i touch that

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the four sliders i mean

twin lantern
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@vapid gorge What do you think about the last alt list?

fierce ruin
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transietnts is like noise on your wave form, gritty ness, pitch is keylock stablity, like wobblying,
noise gen is adding more transients to make less digital sound, can correct hiss, and phase is the left and right channel offset. like for speaker or microphone positioning

elfin nebula
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so i just keep the defaults?

vapid gorge
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Caterium computer is one of the Alts to make them just with Oil and Caterium and a lot of people like doing that

elfin nebula
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also about the first two, they are rather rare ores, so it can be valuable when needing much for something

twin lantern
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I am in the need for supercomputers now, as I want for safe power of geysers, which I need 50 supers for. and I am about to go for oil, probably promising for this upcoming expansion.

fierce ruin
# elfin nebula so i just keep the defaults?

do an AB test, change one value ALOT and see what it sounds like compared to the orginal do for each at different segments, if no noticable change do not change, if you find B better use that as orginal and recursively repeat until your satisfied with the final mix down

vapid gorge
twin lantern
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I have not made a "factory", I have a temp setup i am hand feeding

fierce ruin
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making cables for computers sucks, uses a ton of copper.

twin lantern
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Copper is not an issue, I just got Copper Alloy Ingot and Fused Wire. I will have so much wire.

vapid gorge
elfin nebula
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hm, im thinking about switching to a worse program to get it done faster xD
damn high end softwares taking so long by doing stuff precisely

twin lantern
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Okay, I was steering towards computers. I'm barely using caterium as it is.

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Gives it a use.

fierce ruin
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i use audacity for that its super fast, terrible ui sounds good if you know what your doing, then you can splice the audio track onto the video, i usually work them separately

vapid gorge
elfin nebula
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caterium circuit boards

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oh, well

fierce ruin
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ya i like that recipse too

twin lantern
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Still have two more HDs in my inventory.

elfin nebula
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but yeah, since i also need huge amount of ai limiters i run out of caterium if using both, so im doing caterium boards and crystal computers

fierce ruin
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@elfin nebula how long is the clip your processing?

elfin nebula
fierce ruin
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o thats not a bad time.

median heath
# twin lantern
  1. Best way to make Crystal.
  2. Best way to make Caterium.
  3. Better than Base Recipe.
elfin nebula
vapid gorge
fierce ruin
median heath
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You cannot say fewer Refineries is nice when playing a game literally called Satisfinery. @vapid gorge πŸ˜›

elfin nebula
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maybe thats a problem as well

fierce ruin
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ya that time looks right, its about what 10x speed pretty fast.

elfin nebula
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could have used that RT thing i guess

fierce ruin
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that will sound best, izotope is great stuff i use it for my audio production and mastering. it takes a long time though on very long clips like doing entire movies etc..

elfin nebula
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actually, i can just let it run in background

fierce ruin
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ya its just on one of your cores, you should be able to do other things, alot of time i do that while i game let it take longer, depends if your maths is good and you put in the right ratio amounts, if not you have alot of rerendering which i do frequently.

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if you have a decent gpu look up flowframes and cupscale, its amazing for video and audio processing

elfin nebula
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well, i dont touch the video and just change the metadata, because i aint reencode 4 hours now. so ima play with 69 instead of 60 fps

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i normally would just set the speed in the videoplayer, but i need that file for playback where i have no pc

fierce ruin
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flowframes will upscale your fps and reencode on your gpu

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you can give it a target ratio and fps and it will reencode and use diffusers to generate and merge frames to fit with your audio

elfin nebula
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yeah, and look garbage xD
im doing video processing for over ten years, trust me on that xD

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just changing metadata should work

fierce ruin
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might be user error, looks aaa on all the stuff i use it for

elfin nebula
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its not, harddware encoding looks bad always

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not on a user scale, but with a trained eye, you spot it from kilometers

fierce ruin
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configuring encoders is hard, especially as a non programmer. i understand.

elfin nebula
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im literally writing parts of them xD

fierce ruin
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πŸͺ

dusky zenith
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what did i just walk into .-.

twin lantern
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#4 in a minute

elfin nebula
twin lantern
fierce ruin
twin lantern
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@vapid gorge

elfin nebula
twin lantern
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I am in the market of setting up a nice hyper tube network, but that will not be a sustained need.

vapid gorge
# twin lantern <@242963947349606400>

steamed sheets is just straight up copper saving, double the sheet production

steel rotors are often found convenient because the things that use pipes and wire with rotors are used in other parts further on so it can 'simplify' a factory.

qw cable is pretty nice in my experience but does what it says on the front

elfin nebula
vapid gorge
# twin lantern

there's a couple computer part related alts that use steamed sheets so that might be good in combo

elfin nebula
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comparison of all ways to make the sheets

twin lantern
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Hmm, interesting @elfin nebula I did get the Copper Alloy alt like 20 or 30 mins ago, so i think i might steer from that for now.

elfin nebula
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alloy and steamed is the best with reasonable power usage

twin lantern
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Which is 10 copper 5 iron to make.... 100 per minute

vapid gorge
elfin nebula
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yeah, power and size skyrockets with pure copper

vapid gorge
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steamed sheets also takes a fair number of refs to produce them

twin lantern
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Oh shoot, im such a doofus AGAIN. I'm hardly taking into consideration the power need of the different buildings.

vapid gorge
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which can be obnoxious

twin lantern
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And refineries are huge

elfin nebula
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i wrote the power of each below

vapid gorge
elfin nebula
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you may need to consider when to upgrade or build power plant, since the production needs some power as well until they run

twin lantern
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Well, ive got this stupid monstrosity gearing up.

vapid gorge
twin lantern
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Yeah, I'm thinking the other circle lake just east for that.

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Compacted coal of course.

elfin nebula
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go the large turbofuel way and end up running out of sulfur

vapid gorge
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teh alts you'd be looking for would be Heavy Oil Residue and one of hte Diluted Fuel recipes

twin lantern
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Okay, I am holding onto slugs for coal and sulfur OC to keep that thing going. then HOR and water blender... i dont have blender yet

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whatever, I can just use pure fuel for the time being

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Now would steel rotor be a smart decision considering the coal power dependency i am currently running?

rigid turtle
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pure fuel? more like steamed fuel

twin lantern
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Okay, lol

elfin nebula
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i dont like steel rotors, i prefer copper rotors with steel screws .-.

median heath
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Steel Rotor is really only good if you're going for the simplest Motor setup possible imo

elfin nebula
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btw, what to do with excess rotors?

storm totem
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I need to change two lines of 375 ingots, and a line of 250 ingots.... into two lines of 500 ingots. Anyone have a load balance tool or tips?

elfin nebula
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we changed one recipe and now the plan has excess of rotors, but math is perfect

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cant really change the rotor plan

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thanks to whoever said i should go for electric motors

vapid gorge
elfin nebula
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havin 420 rotors per min excess now :v

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because usage for motors halfed

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and cant go for more motors because no more rods

twin lantern
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lol

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Underclock?

elfin nebula
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i said math is perfect xD

rigid turtle
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smart plating

elfin nebula
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less rotors mean excess in sheets

rigid turtle
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for coupons

elfin nebula
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hm, actually. let me check the default plating

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oh yeah, that works

rigid turtle
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or the plastic one

elfin nebula
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already doing the plastic ones, the rotors are for motors and plastic platings.
forget that i also could scale up the platings

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need to check how much capacity on the reinforced plates

twin lantern
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@vapid gorge last one tonight

median heath
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1️⃣

elfin nebula
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yeah, clearly 1

vapid gorge
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yeah the HMF recipe is moderately niche and adds complexity in my experience

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the RIP alt makes them FASTER for a bit more materials - which, if you want compact it's good I guess?

But both benefit from good screw alts

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1 is probably the most flexible

twin lantern
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1 it is

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Thanks all. Time to make some adjustments lol

vapid gorge
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remember - not required to rebuild jsut because you got new recipes. Just keep plugging along πŸ™‚

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And maybe save a few HDD before you unlock aluminum

twin lantern
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Yeah, ive only gotten the one in the NW corner

elfin nebula
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depends if there is stuff you want fast now

twin lantern
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west of oil in valley and north of oil on shore, so barely got any

elfin nebula
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then its better to use them before making the pool larger

twin lantern
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okay

elfin nebula
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because like aluminum will increase the pool of possible alts, so when you still need stuff you can get now, it may be good to get that first

vapid gorge
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true - if you want recipes for diluted fuel to make your life easier it's a good time for it

elfin nebula
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especially for stuff like uranium, when you dont plan on building a nuclear power plant, wait with unlocking the milestone until you got the recipes for the lower tier stuff, because you would get uranium alts that are useless in that moment

twin lantern
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This game is such a squirrel thing, let me do this.... new recipe, bing off somewhere else and never finish a darn thing

elfin nebula
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my coop and me just rush through all milestones and harddrives, then start actual building

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like thats our base with that we made all milestones. (there also is a coal power plant, a small steel factory and a small rubber/plastic one) we ziplined stuff like oil and steel product in
https://i.imgur.com/XhAARxL.jpeg

vapid gorge
twin lantern
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@nach

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That scares me

elfin nebula
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on the bottom easy to see turbomotor and heavy frames manufacturing. its just containered

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because we needed to carry the stuff by hand in

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well, you unlock stuff, then reconnect everything to craft the next thing to unlock

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so its expanding naturally without replacing anything

twin lantern
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true, im a doofus who did too much KSP so I rebuild everything every time lol

elfin nebula
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and yes, i submerged the oscillator manufacturer in the pond

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is below the water surface

twin lantern
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I forgot lol

elfin nebula
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you see containers everywhere, because i regulary needed to carry in plastic, rubber, steel pipes, crystals
mostly plastic and pipes

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works to go through all milestones .-.

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never cared about building a factory we need to rebuild later, because getting better possibilities

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@fierce ruin sounds worse than setting my player to +15 %
so realtime of the player is better. sounds less robotic/metallic

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hm

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ah, its mixed.
voice only is worse, with music its way better, the player fucks the music

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also i think its impossible to get the difference on loudspeakers. im with really good headphones atm

twin lantern
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Which ones?

elfin nebula
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hm?

twin lantern
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Said you got good headphones.

elfin nebula
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ah, 1770 pro

twin lantern
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Oh, they expensive.

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I've just got a pair of Corsair Virtuoso

elfin nebula
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switched from 770. in comparison they sound like ass cheap garbage.
i know they are quite old and used, but still. quite the upgrade. more than i imagined before

small kayak
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1770 are closed. maybe someday I will try those to be more focused on listening to the audio from the cans.
but for now I'm happy that no one can sneak up on me while playing 😁

elfin nebula
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well, do the pro move and heave a condenser mic and use direct monitoring that it sounds like you dont wear any

small kayak
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switched from my old Senn HD570 to AustrianAudio Hi-X65 about 6 months ago, no regrets. using a condenser since ~10 years

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could try and borrow some closed cans to try it with direct monitoring

elfin nebula
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i prefer the sound of closed, also better to not distract anyone

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since i often use them when others are asleep

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the sound fits more to the stuff i listen to.
need the additional power especially in the lower frequencies. the open ones are a bit weaker

small kayak
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true, closed ones are better in certain situations and environments. I use some anc earbuds when I don't want to bother others and depending on the anc settings it's relatively quiet for me too

twin lantern
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Delta heavy in 10 seconds

main shuttle
#

would it be stupid to add lines to a manifold distributing compacted coal to coal gens, then feed it into a turbofuel factory?

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right now it's 20 assemblers running stock 25 comp coal/min each, into 20 coal gens running stock

median heath
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I want to say yes because you used the words "Turbofuel factory"

fierce ruin
#

whats the easiest way to make a 1:15 or 1:30 load balancer

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building my nuclear power plants and dont want to just manifold it :P

wind spade
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For nuclear you can do direct input, 1:2 or 1:3 based on recipe

fierce ruin
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ive got my power plant and fuel production in two very different locations and was going to move it by train

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i reckon i could just do a 1:2, then 1:3 on each of those, then 1:5 on those

elfin nebula
wind spade
vapid gorge
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and accept having a giant mess of belts

median oar
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if i have 2 reinforced plate assemblers outputing a total of 10 plates per minute, but i only need 9 per minute, dow do i filter out one plate from the conveyor?

fierce ruin
#

smart splitter, have everything set to go into the production line, then set it to overflow into an awesome sink or storage room

wind spade
median oar
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but thatll make everything else weird and wobbly

wind spade
#

why so?

median oar
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the everything else in question:

fierce ruin
#

underclock those too

wind spade
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what would be changed? you just clock machines so that they make the amount you need

median oar
elfin nebula
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but the plates can be useful, so would overflow into container and sink

wind spade
#

the question is why did you make 10/min in the first place if you only need 9/min

median oar
#

2 of em

wind spade
#

that isn't answer of the question I asked

elfin nebula
#

keeping values clean is a normal reason

#

clocking stuff around can be really scuffed

wind spade
#

clocking stuff is completely normal

elfin nebula
#

when everything fits just fine, i overproduce as well

median oar
#

when overclocking goes into .xx values it just breaks everything id rather stick to whole numbers

elfin nebula
#

sometimes i overshoot by few hundred per min kekw

fierce ruin
#

the satisfactory calculator gives you percentages of machines for a reason, you can also over/under-clock by setting a target number rather than a percent

median oar
#

i dont use a calculator because i literally cant comprehend some of the shit it tells me to do

elfin nebula
#

well, they give you the number when saying you want 9.
it will also say everything fits perfectly when doing 10

vapid gorge
vapid gorge
#

but if you don't like clocking things you're world will be harder later

fierce ruin
#

tools is way better

wind spade
wind spade
median oar
#

like it seems fine for a while but then it just breaks

wind spade
vapid gorge
#

sounds like you just haven't planned the system out shrug

wind spade
#

if you need 9/min, you clock it to 9/min and build the intermediates for 9/min

fierce ruin
#

heres the diagram for 9 ppm, nice simple clock values

elfin nebula
#

well when clock to something that has more than 4 decimals, it will break one day

median oar
#

man i just have a neat factory for 10/min set up with no clocking cant i just send 1 excess to a storage 😭

elfin nebula
wind spade
#

if by "break" you mean "it will stop for 2 seconds once every 20 hours", then sure

vapid gorge
fierce ruin
elfin nebula
#

also you need the plates anyway, so idk why everyone trying to remove any exceds so that no building material is left

wind spade
median heath
vapid gorge
median heath
#

amobutt ⏰ ❓

elfin nebula
#

ass as in bad

wind spade
#

how is X.Y bad?

median heath
#

Oh. Lol

elfin nebula
#

:v

cinder silo
#

πŸ€¦β€β™‚οΈ

wind spade
#

literally one decimal digits out of 4 possible

vapid gorge
wind spade
#

it can still have 3 more and be viable

elfin nebula
median oar
#

is this how i do it so that left and center have 9 total and the right is 1 excess

fierce ruin
elfin nebula
vapid gorge
#

any for the 9, overflow for the other

wind spade
median heath
elfin nebula
wind spade
elfin nebula
#

imagine doing two production lines for the literal same item insteaf of produce both together

fierce ruin
wind spade
elfin nebula
#

imagine touching anything after finished building

#

there is no change nor extend

median heath
#

☝️

wind spade
#

extend is completely viable

elfin nebula
#

only when you failed your planning initially

wind spade
#

and newer players don't usually have the skills to never rebuild

#

and not everyone plans the whole game at the start

elfin nebula
#

still better to encourage people to plan smart and ahead instead of saying they arent skilled enough anyway

wind spade
#

separating factories is literally planning smart as you're open to majority of possibilities that can happen

#

especially when you don't know your final goal yet

elfin nebula
#

when possibilities can happen you already failed

wind spade
#

possibilities include finding a recipe you want to use or running out of resources locally or wanting to rebuild due to wanting a better design or whatever

#

you're the one telling the players they failed now πŸ™‚

elfin nebula
#

decide first what you do, not do something random without a plan

median oar
#

alright this is scuffed but i think should work

wind spade
#

I'm not saying that you want to do random?

elfin nebula
#

you say stuff can happen becaue you are unsure what to do

median oar
#

5 and 5 go into 10 then into 4.5 4.5 and 1 then the 4.5's go into 9 and split to 3 while the 1 out is just stored for future use

wind spade
#

majority of players are unsure of what to do

vapid gorge
elfin nebula
#

what means you build a factory for no reason, because you didnt decide on any

wind spade
#

very small percentage of players have the whole game planned from start

median oar
#

since i just filtered out the 1 excess and split the 9 into 3's neatly

wind spade
#

you build a factory for a reason, but you may find out you build too little or want to use different recipe you find later

#

or any other reason

elfin nebula
vapid gorge
wind spade
#

yes, if you're pro at the game, know all recipes and know your endgame goal, you can build without issues and never end up with the need to change or expand

for majority of other players this doesn't apply and they do make mistakes or at least don't build enough or don't know all recipes

elfin nebula
#

well but you encourage the problem by saying build even less instead of just build as much as feels reasonable

wind spade
#

I'm not saying build less

#

I'm saying build as much as you need

#

but don't overbuild for no reason

elfin nebula
#

yeah, while i would always take the overhead / maxing the node to have buffer for other stuff

wind spade
#

or leave the rest of the node for later for better use

elfin nebula
#

because sinking has nothing negative

#

dont split use a node. its scuffed

#

also completely unnecessary

wind spade
#

that's your opinion

elfin nebula
#

there are more than enough

#

and you need enough from everything that it always takes at least one maxed node anyway

wind spade
#

there are indeed. But global availability is something different than local availability

elfin nebula
#

well, when you are in a place with a single node and want to build 10 different things with it, you should question yourself quite much xd

wind spade
#

if I need X, I don't produce more just because node has extra available just to sink the intermediate

#

I'd rather sink final products for more coupons

#

nobody said anything about 10 things

elfin nebula
#

one thing per node, no splits, no nothing

wind spade
#

node has 780, I need 250, why not keep the 530 for something else

elfin nebula
#

so no waiting for later

wind spade
#

later when I realise I need 500 for something, I can use the excess that I have

elfin nebula
wind spade
elfin nebula
#

i have never occurred a case where i needed less than a full node

#

for literally nothing

wind spade
#

I can't imagine making iron plates from 780 iron ore just because I needed a full node instead of part of it. You need like 30/min max

fierce ruin
#

have you ever placed a mk3 miner on a pure node when you need anything less that a mk5 belt full?

elfin nebula
#

meanwhile we using 3 or 4 pure nodes just for plates

wind spade
#

why do you need so many plates? main use is mk1 belts and some machines. I doubt you'll be running out if you make 1/5th

elfin nebula
#

well, they are for reinforced ones

wind spade
#

reinforced plates make their own plates

fierce ruin
#

maybe theyre automating 500 smart plating pm

wind spade
#

I don't count that as "making plates"

#

centralising production is meh

#

I'm talking about producing to storage

fierce ruin
#

or have a factory that only makes iron plates and ships them to every other factory that needs plates

wind spade
#

yeah that's the "centralising" that's not really good

#

tons of unnecessary logistics

fierce ruin
#

ik but maybe its their use case

elfin nebula
#

thats literally decentralizing, by not doing all steps in a single fsctory bit split steps because of their size

#

megafactories are bad

wind spade
#

you centralise production of iron plates to a single place

elfin nebula
#

yeah, because only a single other place needs it

wind spade
#

well then the argument moves to reinforced plates, they are centralised and split between multiple outputs

elfin nebula
#

reinforced plates have two uses afaik

wind spade
#

megafactories are bad, but I don't talk about megafactories either. I have separate factory/outpost for each product

#

(sure, some factories can produce more than one product, if they are simple)

fierce ruin
#

what about mid/late game when you also need reinforced iron plates for your HMF factory, and your FMF factory, and your RCU factory, or anything else

wind spade
#

^

#

that's why every product is made from raw ores

elfin nebula
#

impossible in large scale

wind spade
#

exception being oil products and bauxite which make sense to centralise

#

so impossible that there's many players that use this exact playstyle and it works

fierce ruin
#

its not impossible on large scale, you build one factory that takes in raw materials and outputs product

elfin nebula
#

because ots in small scale

fierce ruin
#

thats how the tools calculator is designed for a reason

wind spade
#

"small scale" = using majority of the map

elfin nebula
#

when you use the majority of the map its not in one place

wind spade
#

I never said in one place?

elfin nebula
#

and yes, buiΓΆding a factory with 6k buildings is near to impossible

wind spade
#

I said each product is in it's own factory

#

there's many factories all over the map

elfin nebula
#

so thats the same im saying, whats the point now

fierce ruin
#

ok but by your design, you'd ship iron plates from your one factory to any other factory that needs them

wind spade
#

no, you're saying "build factory that makes iron plates and move them to all places that need iron plates"
I'm saying "build factory that makes iron plates and move them to storage. If something needs iron plates, it makes them onsite"

fierce ruin
#

when instead you could put all of these machines in one building to make a product

elfin nebula
#

you will fail that horribly

wind spade
#

why would you need 300 oscillators?

#

there's no reason to make that many

fierce ruin
#

or even if you did, ImKibitz has a fantastic example of a production line that makes 480 oscillators

wind spade
#

yeah, it's completely possible to make big production lines in one place

elfin nebula
#

actually, its 298 and we need them

fierce ruin
#

its a little bit insane and took several weeks, but its certainly doable

wind spade
#

you need them for some other production line

#

which is what you don't do with the approach I'm describing

#

my approach is that any production line outputs only to storage

elfin nebula
#

centralized storage is bad

wind spade
#

and since oscillators are needed for radar towers and signs only, 10/min is probably more than you ever need

fierce ruin
#

nothing changed but the numbers tbh, just build a bigger and better planned factory

wind spade
#

centralised storage is ideal, you just come to one place and take everything you need

fierce ruin
#

yeah hang on what

#

you'd rather have to walk/fly/drive all over the map to pick up items when you need them?

elfin nebula
#

no, you ship the storge parts

wind spade
#

ship where?

elfin nebula
#

to your storage. but you dont build a second factory with the same just for storage

wind spade
#

to your storage
that's the centralised storage we are talking about

fierce ruin
#

yeah,,,

elfin nebula
#

bit then its literally the same, while you try to say yours superior

wind spade
#

and idk what "second factory" are you talking about. I build one factory for one product

#

and I never said it's superior

elfin nebula
#

so we build one factory for oscillators and ship storage parts away and use the others for further items?

wind spade
#

I build one factory for oscillators and ship them to storage

#

I can use different oscillator recipes for oscillators needed elsewhere for production

elfin nebula
#

so ylu want to ship your crystals to different places instead of shipping less oscillators? also making way more conplex factories because using many steps in it

wind spade
fierce ruin
#

actually another great approach to central storage is just to build a horribly inefficient factory with just like one-ish of each machine all in a row, have it make whatever you need at horrible rates because it doesnt matter, it never links to another production line, it just goes into a storage bin. cause you don't constantly need supercomputers or turbo motors

wind spade
fierce ruin
elfin nebula
#

doesnt exist in needed quantities

wind spade
#

your "needed quantities" are too high

#

because you always consider that it goes to next steps as well

#

while in my case the needed quantity is low because I need it as part of one item

#

not part of whole map production

elfin nebula
#

they are just used for two items

#

and 95 % is for a single one

#

so the quantity doesnt change

wind spade
#

look,

you can build in any way you want
but don't tell me that my way "doesn't work", because I know of many people who use it with great success and it helps them a ton

wind spade
# elfin nebula and 95 % is for a single one

that's the wrong way to think about it. It's used for RCUs, yeah. But those RCUs are used for different items as well and those items are used for different items as well. So it ends up that oscillators are used for many different end products

#

and each of them needs only a small amount of oscillators

elfin nebula
#

we dont do rcus at all

wind spade
#

replace RCU with anything, it's still valid

elfin nebula
#

its all for computers, and thats again just used in a single item

fierce ruin
#

what item

elfin nebula
#

just supercomputers or not?

wind spade
#

computers and supercomputers are already two different items

fierce ruin
#

you need computers for RCUs

elfin nebula
#

we dont do rcu

fierce ruin
#

why not

elfin nebula
#

they are useless

fierce ruin
#

you need them for turbo motors

wind spade
#

and for blenders

fierce ruin
#

and blenders

wind spade
#

and drones and particle accelerators

fierce ruin
#

which you need for TPRs

elfin nebula
#

dont need for turbo motors

fierce ruin
#

and mk3 miners

#

and for milestone unlocks

wind spade
#

you still need them in storage. So that's already 3-4 different end items that need oscillators

#

(not to mention oscillators directly to storage, as they are used for building as well)

elfin nebula
#

we have all milestones

wind spade
#

that's already 5 different factories that use small amounts of quartz, so completely viable to do

elfin nebula
#

well, you count factories we dont do in as well

wind spade
#

because I don't talk about your save, but about general approach

elfin nebula
#

while its just oscillators - > computers - > supercomputers

wind spade
#

that's 3 factories

elfin nebula
#

because of the size, obviously

wind spade
#
  • oscillator factory
  • computer factory
  • SC factory
#

each one uses some quartz for some oscillators

median heath
wet flame
#

Tbh nachtnebel just do what you want, and greeny and rae do it how they want. We’re talking abt the general approach here, so if you don’t make rcus since you are not far enough into the late game, fine. Don’t go telling others what to do.

elfin nebula
#

im endgame and have unlocked everything? rcus just arent needed at all

wind spade
#

building blenders

median heath
#

And Wells iirc

wet flame
wind spade
#

drones and particle accelerators

median heath
#

Also used in Supers depending on recipe?

elfin nebula
#

the few we neede, yes. its not much at all

wind spade
#

handcrafting in endgame 🀒

elfin nebula
fierce ruin
#

literally said it depends on recipe

wet flame
fierce ruin
#

props for the crafting lol, thats a lot of crafts

wind spade
#

reminds me of the pointless hate screws get. People try so hard to get rid of some items and in the end they spend more time getting rid of an item than they would spend automating it πŸ˜„

elfin nebula
wet flame
wind spade
#

people often try to remove screws from their production lines

wet flame
wind spade
#

which is a relic from Update 2 when screws were super bad and every recipe that removed screws was way better

elfin nebula
#

well, screws are easy to remove and most time the alts without them are better anyway

wet flame
wind spade
#

nowdays screws are completely fine and many screw recipes are very resource efficient

#

e.g. copper rotor

elfin nebula
#

we end up with just one recipe still using screws, all others just dont want them

#

yeah, the copper rotor

#

only one for us

wind spade
#

not using a recipe because there's more efficient one = fine
not using screws because wanting to get rid of screws = pointless

fierce ruin
wind spade
#

that's my point. If you decide onto recipes and as a byproduct of that you get rid of screws, that's completely valid approach

but if you just decide you don't want screws without any reasoning, then it's weird

elfin nebula
#

crystal computers best computers

wet flame
elfin nebula
#

crystal beacons are weird

proper belfry
elfin nebula
#

tbh, screws are far less of a problem than wires

wind spade
#

producing screws is pointless πŸ˜„

wet flame
wind spade
#

neither screws nor wires are a problem

the "problem" is when people try to put them onto one belt

fierce ruin
#

beacons are fun and all until you place markers/stamps on the map

elfin nebula
#

having like 30k wires in a single building is always a problem. even when not putting on one belt xD

cinder silo
#

Another problem is people try to move them long distances instead of produce near where they're used.

elfin nebula
wind spade
#

why would you have 30k wires in one building? direct insert wire into machines that need it

wet flame
wind spade
#

then it doesn't matter if you have 30k or 100m

elfin nebula
#

well yesh, but the buiΓΆdings take some space, so some distance is to be done

cinder silo
#

My largest wire mess is 1800 wire produced right next to the battery factory where they get used up.

elfin nebula
wind spade
#

you build the wire constructor directly in front of machine that needs it

wet flame
elfin nebula
wind spade
#

it always works πŸ€·β€β™‚οΈ

#

unless self-imposed rules

elfin nebula
wind spade
#

clocking exists

elfin nebula
#

the amount of shards doesnt

wind spade
#

underclocking

#

and shards are infinite

elfin nebula
#

so even more than 1600 buildings?

wind spade
#

I don't know what you're trying to do so can't give you the solution

cinder silo
#

If you're on U7, look up the 007 exploit if you want to spam it out with shards 🀣

wind spade
#

if you tell me which wire recipe you use and which recipe you have for using the wire, I can give you suggestion on solutions

elfin nebula
#

and no, there is nothing else than iron

wind spade
#

1800 wire constructors clocked to 88.8889% result in 3:1 ratio (+200 machines)

elfin nebula
#

why not +200 cable for 2:1

#

then 400 automatic for another 2:1

wind spade
#

Or 2:1 at 133.3334% clock (1200 shards, -400 machines)

#

One of the reasons why I prefer the way I said, you don't go to these high numbers and don't have to solve issues with it

elfin nebula
#

but i already need shards to get down from the 300 manufacturers of the oscillators

#

and so many dont exist and take really long to get

#

not to mention another 432 for nuclear power plants

#

so cant throw endless shards everywhere

wind spade
#

Again, separate productions per product and you end up with more reasonable numbers to build in one place πŸ™‚

#

Or cheat in shards and call it a day

#

Or underclock

#

Or farm doggos

#

Options are endless

elfin nebula
#

wont change the amount of building just needs to ship ore, because i dont build in place anymore

#

well, underclocking at cables seems fine, was just about that handling the 36k wires isnt easy, because its just that large

wind spade
#

Won't change amount of buildings but would separate them into manageable chunks

elfin nebula
#

but they all do stuff for the same item

#

and use the resources of the same place

wind spade
#

Use resources from different places and do stuff for different final item

elfin nebula
#

there is no other place with the amount of resources left xD

#

also wont change the fact that we need the 900 auto wires

fierce ruin
#

is this for ADS automation?

elfin nebula
#

yeah

fierce ruin
#

how many ppm are you making?

elfin nebula
#

60

fierce ruin
#

holy crap

#

imagine the tickets throwing that into a sink once youre done lol

wind spade
#

Talk about unnecessary πŸ™‚

elfin nebula
#

well, the game has no goal. and the points per minute is the only scoring of the game, so

fierce ruin
#

is 32,617,920 points pm the max? or just a pretty good amount

#

ive never tried to do max points so idk

elfin nebula
#

whats the number?

fierce ruin
#

thats the points from 60 ads/min

elfin nebula
#

oh, then not.
our full plan has 60 ads, 60 magnetic field, 20 rockets and 10 pasta

#

if the engine allows us to do that

fierce ruin
#

wow yeah no kidding

elfin nebula
#

resource wise doable

fierce ruin
#

you might have to edit the ini file as well, just to increase the uobject limit

elfin nebula
#

its at 100 million anyway for testing

fierce ruin
#

is everything built in one place? that must do awful for the fps

elfin nebula
#

someone gave a 2400 hour savegame for testing that broke the limit

elfin nebula
#

so on one place you would need ro ship in all ores of the map

#

and yes, we have quite precise plans, calculations and positions for all factories of the next probably 1500 to 2000 hours

#

also time for sleep now

quartz violet
#

fun fact: 1 fuel generator creates about 3 metric tons of CO2 every minute

median heath
#

Good 😈

quartz violet
#

if its burning gasoline at the same efficiency as a car its 28 tons

cinder silo
#

The fuel generators do look like a pair of ship engines built in to one unit.

quartz violet
#

yeah

#

I took some numbers from Americas petroleum power statistics

cinder silo
#

Imagine the air pollution from this mess.

quartz violet
#

if its turbofuel it probably produces a lot more pollution

#

Id have to figure out the math on that

#

I know the sulfur would kill everything within a 10 mile radius though

cinder silo
#

Yeah, 888 pollution ready generators, plenty of SOβ‚‚ & COβ‚‚

#

Hmm CO in fact.

quartz violet
#

turbo blend fuel would be horrible because of the coke

cinder silo
#

Good thing all the pollution doesn't risk killing the pioneer in game 🀣

quartz violet
#

theres probably a good amount of radioactive crap from the oil that could kill a non-hazmat pioneer even though they have life support built in

oblique hollow
#

I've made up something silly. This isnt for how the pipe system currently works, but for how it COULD work.

Tested it on a few drawn networks and so far i couldnt find any grave errors.
(Large image consider opening original.)

#

The end result is that any network would have a "directional bias", meaning that fluid would not flow against it unless there was an actual pressure difference thats greater than this bias

#

bidirectional arrows mean that there is no bias and these parts are handled as usual.

#

If not, then its still fun to simply draw up a network and then evaluate it by hand. Quite simple puzzle.

small kayak
#

I'm not sure if this would make it easier or not in comparison with the current system, but I like the idea

oblique hollow
#

it simplifies many of the current bidirectional cases

#

and also, if its used like this, then anyone could just draw it and evaluate it by hand to find out "why does it flow like that"

#

the actual head lift and gravity system would then of course also affect the order in which things fill

#

but that does not really change the direction of the pressure gradient

#

would curb backflow in most cases and probably make mk 2 pipes less unstable

#

manifolds turn into huge one-directional lines similar to belts

#

and it also deals with loops in a pretty decent manner

#

you could try this on paper if you want

boreal locust
#

anyone know if theres a smaller design than this for a 3:4 balancer? spent like an hour trying to get it smaller

vapid gorge
prisma kraken
#

i.e. 1+1+1 = (1 + 1/2) + (1/2 +1) = 3/4 + 3/4 + 3/4 + 3/4

vapid gorge
prisma kraken
#

true

#

really my point was more that if you know the input rates, you don't need to balance

#

only split

boreal locust
#

The inputs shouldn't change but I see what you mean

#

Most of my production has been on manifolds and I've been told nuclear is better on load balancing πŸ€·β€β™‚οΈ

prisma kraken
#

it is better to balance it, butyou don't need anything complicated

#

there's 2 places that you want to do perfect splitting in nuclear, one is for the fuel rods btw the manf's and reactors

#

and the other is between the reactors and waste processing

boreal locust
#

ill keep that in mind! havent even started the facility yet but was trying to plan for the future

prisma kraken
#

for the rods going to the reactors, the recipes tend to want you to do a 5-way split

#

which you can do with a 6 way split where 1/6 loops back around

#

(those are so low volume, it can be done that simply)

#

but rather than do a 5-way split, even simpler is to clock the reactors at 125 or 250%

#

which reduces that to a power-of-two split

#

on the output side, the default recycling chain requires 3/4's of the waste to go to the particle accelerator, and 1/4 to go to the blender

#

that's super easy to do with a split, split and merge

#

if you're using the fert uranium alt, its even easier b/c you just have half the waste going in either direction

vapid gorge
#

@sullen cipher SO! how do?

sullen cipher
#

Can we voice call?

vapid gorge
velvet void
#

do any blueprints exist for all in one malls?

#

im going to attempt to build one, importing ores with drones and outputting everything to a large storage room

deft lichen
#

Megafactories will tank your performance

#

We don't call them malls

#

And what would be the point if you could just paste a factory for everything into the game

wind spade
deft lichen
#

it can take a very long time to manifold NPPs

#

and usually you'll want that power quick

wind spade
#

One NPP gives you 2500 MW, it's not a big deal imo

halcyon tundra
#

what's the theoretical max number of plutonium fuel rods you can make? the calculator i'm looking at uses 28 oil nodes for 10 and there's 30 total?

feral valve
#

the maximum rods you can make is dictated by the amount of uranium

#

since it's the most limiting factor

halcyon tundra
#

22.4 is the max according to the wiki πŸ€”

feral valve
#

if i believe the calculators, it should be 30 items per minute using up 2062.5 uranium per minute

halcyon tundra
#

hmm, no, 30.54

feral valve
#

yeah. well until they add more uranium nodes or a way to increase the output from same nodes that shoul dbe the theoretical limit

halcyon tundra
#

satsifactory calculator still makes that into 88 oil extractors πŸ™‚

feral valve
#

with the alt recipes, you need only 1177.1574 oil for 30 rods

#

that's around 4 extractors?

#

or a single oil geyser?

halcyon tundra
#

oh, nice, didn't know about that tool, thank you

feral valve
#

that being said, the factory is way more complicated with alt recipes

halcyon tundra
#

that's fine, i need something to do on my vacation, it just rains here πŸ™‚

feral valve
#

well, good luck to you with that endeavor

fleet portal
#

Okay

proper belfry
#

Which one of the 2 alternate recipes is more efficient for making encased beams? It's the one with pipes, right?

proper belfry
#

Most amount of beams per steel

wind spade
#

then yeah

proper belfry
#

okay, thanks!

crimson anchor
#

How can I separate iron ingots into 105 and 135 ?

wind spade
#

personaly I wouldn't load balance ever, so I'd recommend first (or third) option

crimson anchor
#

and what is manifold

wind spade
#

no, the chart tells you "105 ingots need to go to A and 135 need to go to B"
it never tells you that you must merge them together

#

manifold is:

--S--S--S--S--S
  |  |  |  |  |
elfin nebula
#

for load balancer
all output 30,
so using the first 3 bring you 90, then 4 bring you 120 for second path.
missing 15 on each side, so split the last remaining 30 to 2x15 for the sides

wind spade
#

but again, just merge smelters so that one group makes 105 and other group makes 135

elfin nebula
#

merge 3 smelters (90)
merge 4 smelters (120)
split the last one in halves (15+15)
90+15 makes 105 and 120+15 makes 135

wind spade
#

or that

crimson anchor
#

Wouldn't overflow systems make things easier?

#

because for this chart I can't separate 112.5 into 62.5 and 50

elfin nebula
#

manifolds are literally overflow driven

elfin nebula
crimson anchor
wind spade
#

manifolds πŸ™‚

elfin nebula
#

thats why load balancers need the buff

wind spade
#

eh?

#

what kind of buff would you imagine?

elfin nebula
#

we talked about that recently.
programmable smart splitters being able to set output amount

#

because they are quite useless atm

wind spade
#

devs straight up said that isn't coming because splitting is part of the challenge they want to have

elfin nebula
#

yeah, then nerf or remove manifolds

#

because novody splits anyway

wind spade
#

they already have a nerf, they need spin up time

elfin nebula
#

not applicable.
even 2 hours afking is less then building the balancer for 10 hours

#

people still always use manifolds

#

because balancers are not accessible at all

wind spade
#

if you're building balancer for 10 hours then there's something wrong

elfin nebula
#

just the size of the factory

#

they arent usable in large scsle

wind spade
#

it's not that much bigger

#

and on larger scale you want to direct input anyway

#

so neither balancer nor manifolds are used

elfin nebula
#

building 600 of weird scuffed splitters that are made of 20 splitters and mergers is just not the way.
manifolds just work

#

and direct input is not a thing space wise

wind spade
#

what?

#

direct input is lowest space-taking thing

#

it's smaller than manifolds

elfin nebula
#

do you use the word different?

wind spade
#

because you literally put machines in front of other machines

elfin nebula
#

ah, yeah.
but that makes 300 machines - > 1600 machines

wind spade
#

no?

elfin nebula
#

so needed space skyrockets

wind spade
#

why would it increase machine count so much?

elfin nebula
#

how else should i direct input in 1600 machines?

#

only when all steps use 1600

wind spade
#

or 800 or 400 or 1200 or 3200 or 2400 or any other number that fits nicely into X:Y

elfin nebula
#

so still 100 machines more and then a splitter between each, what again rises the size by a lot

wind spade
#

or less

#

and manifold-merging + manifold-splitting is still two rows of splitters/mergers, so that's still smaller

elfin nebula
#

the two rows will be quite smaller.

wind spade
#

than... one row?

elfin nebula
#

so manifolds are always better

wind spade
#

false

narrow mountain
#

hey guys, need a hand with some of my math, I have 9 belts that will need to be maifolded into 48 machines, currently planning a multi input manifold. was wondering at which points ill needed to put materials into it

elfin nebula
#

because 400 into 1600 means splitting each 2 times.
that takes space and its not possible to put all machines next to each other, what is possible with manifolds.
and in that scale, the difference is a lot

wind spade
#

that takes the same space as if there was a manifold merger and then manifold splitter

#

and most people don't build 1600 machines in one place anyway

#

so what is applicable for your save isn't applicable for majority

elfin nebula
#

well, just dont do mechanics that bring problems at larger scales while others work always best

wind spade
#

and other people would say that manifolds take ages and direct input/load balancing is better πŸ€·β€β™‚οΈ
almost like there's multiple options and everybody will pick their own that they want to use

elfin nebula
#

never heard anyone taking load balancers. while i always see people waiting hours for their manifolds to fill

wind spade
#

then you don't look in this discord often because I've seen many πŸ€·β€β™‚οΈ

elfin nebula
#

always first answer to all logisticd questions here is, do manifolds, fuck load balancer

#

literally every single time

#

no matter how easy it would be to split

#

recommendation always is to never even think sbout load balancing

wind spade
#

and yet there are people that go "I know about manifolds, I want to load balance" πŸ€·β€β™‚οΈ

elfin nebula
#

like me, just to find out in planning, that it would double the size of the factory nd there is no way to fit that in the supposed place

#

so im forced to manifold

#

because load balancing isnt usable in large scale

wind spade
#

(and because you don't want to do changes to your approach so that you could use direct input)

elfin nebula
#

we also calculated all types of direct input. we try to do that in all cases anyway.
that already calculated in.
with just using 100 % machines and dont find good ratios we are more at tripling to quintupling the size

#

just doubled is already the best case

wind spade
#

that's why I mentioned change of approach πŸ€·β€β™‚οΈ

elfin nebula
#

your mentioned approach is the best case already and we planned with that.
impossible size

wind spade
#

my mentioned approach is "don't centralise by item, but by final product"

elfin nebula
#

we do

wind spade
#

with that you won't have 1600 machines making same thing in the same place πŸ€·β€β™‚οΈ

elfin nebula
#

they are all just for a single final output that gets shipped

wind spade
#

and tbh that many machines call for farming/cheating in slugs to reduce size massively anyway

elfin nebula
#

impossible to farm in reasonable time and no cheats

wind spade
#

sounds like a you issue then πŸ€·β€β™‚οΈ

elfin nebula
#

well, game design, when it makes stuff like that impossible

wind spade
#

you're limiting yourself by space, it's not game design, it's "I want to fit it here"

cinder silo
#

There is always towers.

wary tulip
#

Build vertically? Space is not an issue. Skill is.

regal bobcat
#

Is there really any reason to use impure ore nodes if a higher tier is available? Was feeling the urge to take all the iron in grass fields and ship it somewhere to make steel but afaik very few of the nodes there are any good

oblique hollow
#

node is node

#

its up to you if the power cost is worth it. If you need the material then its definitely worth it

arctic willow
#

mk3 miner overclocked on an impure node is still 300, which is better than 0

wind spade
shadow lake
#

How many water extractors do i need for 16 coal generators if im trying to produce 1.2GW of power?

wind spade
#

the coal gen lists how much water it needs πŸ™‚

arctic willow
#

it's three extractors to eight generators, so doubling up you need six

gilded gull
#

ok so with a balancer, if the input divided by the amount of input conveyors is below my max conveyors limit, i should be able to balance it without any issues, yes?

#

i have no idea if this thinking is correct

wind spade
#

technically yes, practically though - why do you want to balance?

gilded gull
#

because i need to get a belt with 480, a belt with 480, and a belt with 40, into 5 belts with 200

wind spade
#

why tho? why not use the 480 that is on the belt?

gilded gull
#

because my rotor factory needs 2000 screws per minute, and i need everything equally spread

wind spade
#

that doesn't mean it's an issue though?

just put 480 belt into X screw constructors

#

so that they use all 480 items

gilded gull
#

its not for the screw constructors, its the outputs of the screws into the assemblers

wind spade
#

screws should be made 1:1 (or similar ratio), run a belt from screw constructor directly into the machine that needs it

#

don't merge screws on belt, it'll become a big logistic issue

gilded gull
#

that would mean i have to overclock the screw machines

#

or underclock

wind spade
#

how much does one screw machine make and how much does one assembler need?

gilded gull
#

40 screws per min and the assembler needs 100 per min

wind spade
#

5 screw constructors -> merge screws -> split into 2 -> 2 assemblers

gilded gull
#

that requires so many belts, wouldnt it just be easier with what i was planning to do?

wind spade
#
   A     A
   |     |
+--M--S--M--+
|  |  |  |  |
C  C  C  C  C
#

how is this many belts?

#

it's much better than trying to balance 2000 screws

#

(such a balancer would be so many belts)

gilded gull
#

i need 20 assemblers, and i really only need to balanced 1000 screws

#

i have all my stuff on different floors

wind spade
#

then build the above setup 10 times πŸ€·β€β™‚οΈ

gilded gull
#

and i would need about 20 belts up for that

wind spade
#

you don't... you put the screw constructors in front of the assemblers

gilded gull
#

no
the assemblers are on a different floor

wind spade
#

that's the whole point with screws (and wire and quickwire) - you minimise the amount of time they spend on belts

#

because they are pain to handle

#

balancing what you want still means you have to split each belt to 5 (which is 3 splitter + 2 mergers), then take one belt from each set and merge them, resulting in gigantic mess of belts

gilded gull
#

i dont have to split each belt into five, i have the balancer

wind spade
#

the balancer needs to include splitting in 5

brittle kayak
wind spade
#

that doesn't work with full belts

gilded gull
#

and then each one has 200, which i can then split into half, and give each assembler exactly what i need

brittle kayak
wind spade
#
      |
   +--S--+
   |     |
   M--S--M
   |  |  |
+--S--+  |
|  |   +-S-+
|  |   | | |
#

this is 1-5 balancer

#

you need to stick this at the end of all 3 belts you have

#

then take one belt from each balancer and merge them

#

WAY easier to just do what I suggested above

gilded gull
#

ok so then the actual answer to my question was no

brittle kayak
#

Because then it just breaks and is no longer truly balancing.

#

Is there some specific reason why you couldn't just use a simple manifold?

wind spade
#

screws don't go on manifold

#

screws do direct input

brittle kayak
#

Screws go on manifold if you put them on manifold. Whether or not that's a good idea is an entirely different question. πŸ˜„

wind spade
#

indeed, my message was a heavy recommendation

summer flare
#

Actual answer to the question could be yes. SCIM (Satisfactory Calculator) has 3 to 5 load balancer, unequal inputs to equal outputs.

wind spade
#

still easier to build the screws where you need them instead of balancing them πŸ€·β€β™‚οΈ

summer flare
#

Different folk have different ways of doing things

arctic willow
summer flare
#

Yeah, there seems to be a manifold mafia

#

Seems like the Spanish Inquisition when someone asks about load balancing in questions-and-help

wind spade
#

and it's just to save the pain from designing and building a balancer

#

ofc you can do whatever you want, we're just suggesting the most time efficient method

summer flare
#

Yeah, but that's advised EVERY time. Even for early game, simple split to 2 or 3 and the numbers make it easy.

elfin nebula
#

yeah, everyone says you to not balance. even though greeny insists in people doing that here, though ive never seen it

summer flare
#

The point is, load balancing is not useless and telling people that is not being helpful.

elfin nebula
#

the problem is the complexity of it.
in large scale its far from viable and makes stuff really complicated

vapid gorge
prisma kraken
#

I'm going to make a point on the topic without asserting manifold vs balancing... people say that balancing is hard and that it takes so much space, etc. And that is because they don't ever practice doing it and figure out the simple ways of doing it as compactly as possible

#

things take less time to do if you practice doing them πŸ™‚

summer flare
#

I see it as part of the game. You have to deal with the numbers.

vapid gorge
#

which is why people should know you don't have to load balance and know the pros and cons of each and decide

prisma kraken
#

yeah, there's a time and place for different methods

#

usually i punt on prime-number-splitting and just decide to manfold that all

vapid gorge
#

Once people know about both and they still want to load balance? they can go hog wild.

prisma kraken
#

sometimes it does make a real difference of hours in bringing a factory up and verifying its correct function, however

vapid gorge
#

pre fill.

summer flare
#

You don't have to do that when load balanced πŸ™‚

vapid gorge
prisma kraken
#

yeah, prefill 128 assemblers for crystal computers... no thanks

vapid gorge
vapid gorge
prisma kraken
#

i think we're in agreement rather than arguing πŸ™‚

median heath
#

The primary point balancers have is "I felt like doing this instead of manifolding."

#

Which is a completely valid point.

prisma kraken
#

or because you don't want to wait 100 hours for a reactor manifold to fill

vapid gorge
#

Aesthetics is fine. Do wild things for aesthetics.
Just let people know there are other options too. SO many people I talk to on here don't realise you don't have to manually split thigns

prisma kraken
#

i also think a lot of people poo-poo splitting b/c they think it takes more space than it does or is super-hard

#

i kinda like those sort of puzzles, so i enjoy working them out in the game as an optional thing for my own enjoyment, but i really disagree with the sentiment that it takes exhorbinant amounts of space or is really hard

summer flare
#

Won't deny that it can take up a little more space and there is some calculation involved.

prisma kraken
#

i won't argue that often manifolding things is a more time-efficient and easier way to accomplish many things, just the sentiment that you should always manifold

#

it doesn't always

#

like an 8-way split takes the same number of splitters as an 8-way manifold

#

in the context of a coal power plant, where you're burrying that in a subfloor, its not like you're using that space for anything else, and it's half a foundation's tile worth of width if you want to keep the belts at right angles

#

(same amount of space if you tolerate curvy belting)

#

(i'll stop flogging the point)

velvet void
#

what is the basic logic flow to create an auto item sorter with a sink at the end?

median heath
#

Smart Splitters.

velvet void
#

specifically what is the settings needed on a smart splitter?

#

just input any, output left or right of an item, and output center overflow and repeat?

median heath
#

Kick specific item to the side, Overflow to center.

velvet void
#

oh so center has to be overflow specifically, not set to any right?

median heath
#

If you want storage to fill first, why would you send half of it to the sink off the bat?

velvet void
#

right....

steady gate
#

i made a small train design, this has a road back and forth, 3 train tracks, 4 belts and a hypertube

#

anyone with a bit more experience than me any tips for making this better/more efficient?

wind spade
#

what do you mean by "efficient"?

#

and why do you have 3 rails?

steady gate
steady gate
deft lichen
#

are you aware tracks won't connect between blueprints?

steady gate
#

yes im aware of that

deft lichen
#

using 3 tracks is weird

#

just go for double tracks rather than 3 bidi tracks

steady gate
#

i'll just remove the middle one in that case

wind spade
steady gate
#

πŸ‘ thank you, im very new to the game so i dont know anything about what is and isnt good

twin salmon
#

I’m just gonna…

*steals your idea*