#math-and-meta
1 messages · Page 67 of 1
I like the supported look it gives
is it just small frame pillars?
yep
Hi can someone simplify this? If there is an easier option
kinda
just connect a mk 2 and mk 1 to the junctions near the refineries and it works
pipes auto-balance
so if i connect 600+300 it gives 900 but pipe only takes 600
ignore the bottom left corner
the same principle as depicted above applies to your setup
btw, are the refineries the ones making the fluid or are they using it
if they use it, just imagine all the arrows above being reversed
The refineries using the fluid. Its 12 at 250% and it has 2 sides 3/module 4 module. I think I figued out I split 600 to 2 modules then rerout with the 300 to the other side. If the thing mention above is the fluid dynamics system.
yes, the thing in the image above is the fluid system.
pipes are bidirectional, so you can simply hook up the mk 2 to one end of the refineries and the mk 1 to the other end and it will balance out
Yes just what I think thanks for help !
because then oil stays unused... yellow lights are a bane
just underclock the oil extractor
Hello, Any calculators for splitting/merging ? I'm trying to make 4 outputs of 540, into 3 outputs of 720. The math adds up. But I don't know how to split/merge them in order to achieve that. Any tools available ? Or anyone that knows how to do this ? XD
what do you need it for?
Nvm, I'm dumb/tired af xd, just needed to split one into 3 and add it to oters, 540/3 = 180, 180+540 = 720. I was overcomplicating it so much
Making aluminum sheets, was looking to split the 4 bands going 540 of aluminum scrap
easiest way to do that sort of thing is to clock machines to make exactly what you need and only merge those
Yup, true. But I clocked them to in-take exactly what I needed XD. Ty for the tip tho
sure but in the future - you can set a number of machines to take in the exact amount you need AND spit out what you want in groups. Like I have in one factory something like 70~ pure copper refineries taking in 2 belts of ore and clocked between 200 and 250% to spit out a bunch of different volumes of ingots on belts merged afterwards
Quick question:
Do anyone here know of a way to increase light render distance?
I'm trying to light up my factories with regular flood lights ect. so i don't have to rely on global illumination. but lights go dark when i move about 80-100m away from them, and it looks sooo stupid.
I asked a similar question about light dispersing better and was told it is not currently in the cards 😦
Lumen is a blessing. This factory illuminates surrounding environment and its pretty ❤️
Yeah but it's so resource heavy. I'm using a 3070ti on 3840x1080p and i would prefer 60 fps 😛
Oh. I would guess that massive resolution is a lot of the problem. Have you tried upscaling a lower resolution with Lumen TAA enabled?
No, i don't like upscaling, it tends to look a bit wrong in my eyes. But i will try it just in case it looks OK in this game. It certainly didn't in red dead redemption 2.
Fair enough
Lumen is so fun to play with that I'm okay with taking a fps hit. I tend to get around 55 at the lowest, where I was pegged at 144 in U7, but the pretty lights are with it to me 😄
how do i get my water up to the top to my coal plants. like how many pumps am i going to need? https://i.imgur.com/75Jx8sS.jpeg
also, how many water generators am i going to need for 64 coal plants
how much water 64 coal gens takes / 120
and decide how many pumps you need based on height
is there a guide or math equation for the pumps for height
Yes, but also buggy. Ive seen the hologram for the top of headlift rarely. Like. Often enough that i know it exists, but infrequent enough that i almost never see it.
Underclocking is a thing
Manifolds ftw xD
interesting tool!!
slight visual bug in Mozilla unfort (see SS, in mozilla 114.0.2 the input buttons are all on top of eachother, and slider blocks the edit field), but does show up correctly in chrome.
firefox sucks 
didnt' test there, but thank you for report
cool tool indeed, I just don't see how to remove a node
How much turbofuel can I get per minute from 1000 per minute of heavy oil residue?
do the math
Which recipe are you using ?
Turbo Blend Fuel = 1500
( Also requires 500 Fuel, 750 Sulfer, and 750 Petroleum Coke )
Turbo Heavy Fuel = 800
( Also requires 800 Compacted Coal )
Turbo Fuel blend
Use opera gx. it's better than google chrome and firefox
opera is a chromium browser, basically chrome anyway
I stand corrected... What I meant to ask was how much turbofuel can I squeeze from 1350 crude oil per minute? Using Turbo Blend recipe?
you can find that out with SFtools: https://u6.satisfactorytools.com/
go to the items, input tab on a new production tab, set oil to 1350, then select the recipes you want to use under the recipes tab, then use the max solve in the drop down on the production tab instead of items per minute
That is... outdated to say the least... I think? It's missing updates 7 and 8
afterward take the max amount and switch it back to items/min so it'll solve for efficiency
there are no new recipes since update 6
no calculators have needed an update
I am seeing a disagreement between that Satisfactory tools thing and Satisfactory calculator...
satisfactory calculator doesn't do loops right, and tools solves for resource efficiency weighted by rarity
calculator in general is less reliable than tools
if tools is using a recipe you don't want to use, you can just turn it off
The problem is with the heavy oil residue
what's the problem?
Satisfactory Calculator says 1600 heavy oil residue gets produced/consumed per minute.
Satisfactory Tools says 1000 heavy oil residue gets produced/consumed per minute.
... Wait. My mistake
... I think
... I just now noticed they also disagree on sulfur
yeah I just did it, and they agree (assuming HOR, diluted, and turbo blend like you mentioned)
but they agree at 1800 HOR
can you share them both with me so I can see what you're doing?
I'm now wondering if there were any changes in the numbers for oil stuff after update 6
there wasn't
tools is literally what most everyone in the discord uses cause it's nicer cause it gives more fine control and solves in a clear way
it also has the maximize function which SCIM doesn't
It also doesn't give you absurd micro planning splits in logistics.
@magic flint Try this one #math-and-meta message
I’ve made it from idea of turbofuel calculation exactly 
But I'm not sure where did you find loops in turbofuel production 
I don't think they mentioned a turbo fuel loop - just mentioning calc does loops weird
what's this program called?
Not sure if you've had an answer or figured it out yet; Click node and press Backspace.
pretty nifty tool, but water loops for aluminum turn kinda messy xd
ya, it can be messy, but the only one designer is you 😉
@vapid gorge I mean, you can chain passthrough nodes as much as possible for better organisation. But I will make it better. It's just a prototype now
instant scrap has the bonus of only being one machine, but yeah, making nodes / paths go back up without looking goofy is a bit hard
@silk lintel this is what i have rn
the two trains in the intersection block each other
it might just be something that clears itself up when i use it in a bigger network

@near imp yeah path signal in, block signal out.
ah
why do you have 50m train lines?
yeah it took a bit to figure out what the intention was- path signals in the way you were thinking definitely wouldn't help - first thing would be adding more signals on your lines so that the blocks more or less correspond to a a couple train lengths each, THEN path signals into the intersection
i actually don't really have anything useful to contribute other than suggesting to design train lines in such a way they don't intersect except only when splitting or merging but obviously that's a whole headache and can of worms on its own
theyre just to keep the trains going to see if theyd crash
sorry edited the first for clarification
yeah the solution to the above is 'don't do that'
mono directional train lines are a giant pain in the ass for people who know what to do with trains
it can work but is also very prone to deadlocking with higher traffic
the bottleneck in your schema is a point in the middle
Too many intersections, so trains have to slow down and wait
thats too bad, it looked pretty cool
I've started a project to have 200 nuclear power plants, and I'm having trouble doing the math. the wiki says that each power plant burns 1 uranium fuel rod every 0.2 minutes. that means one rod every 5 minutes, is that correct? If that is correct, I would need to produce 40 uranium fuel rods per minute?
this would mean I would need 100 manufacturers with the standard recipe in order to supply those fuel rods?
hmm, looks like the reddit post that said if you didn't care about waste, you could have 253 nuclear power plants running, as when I use satisfactory calculator, it says you'd need 4000 uranium per minute, which is impossible. there's only 2100 uranium per minute on the entire map
There exists an alt recipe that cuts uranium usage in half compared to the standard recipe.
ok, that one says it would still use 2666 uranium per minute
ok, I see that now, I can't seem to get the calculator to use both of those alternates
which one are you using? I have no issues getting it to use both on SFTools
ok, i was using satisfactory calculator, but now i switched to https://www.satisfactorytools.com/production?share=3lrkJWmTh4AkO37xUi5J and it looks like it has everything I need. My only concerns is that it says this is for update 5.
Tools is superior.
switch to Update 6, which is basically the same recipes as Update 8
only changes are:
- overclocking (not really affected in any way except for codex)
- some ammo recipes (not much relevant for most people)
Do you have a planned date for new tools?
I'm currently working on rewriting the whole tool, so updates to the website are lacking a bit (hence the reason for it having U5/6 as latest)
Wait ammo was U6, thought that was up to date
got a link for this?
Tools is what YOU linked... so I am confused...
oh, ok. i thought he was offering a 3rd option, lol
well, he was saying SFTools
planned date:
optimistic: U8 stable
pesimistic: end of year
realistic: ~3 months, depending on my workload (it's tons of work as well as learning new technologies, all that while I have a job, 3+ other projects I maintain and work on wiki export script, although that one is close to being finished)
also holiday season 🤔
is 433 uranium enough to turn 2000 waste per minute into sinkable items?
Got it, so CSS need to make sure U8 stable is delayed out to 3+ months 
oh thanks!
If you're gonna sink rods you don't want to use any plutonium alts. Their only purpose is to make more plut rods at the cost of extra resources. They only become relevant if you want to use them for power
i can't get tools to show me a plan for plutonium fuel rods
ok, i see, this is saying that using alternate recipes, it doesn't take any uranium at all?
Yes
Plut doesn't need extra uranium unless you use the fertile uranium alt for non-fissile uranium
this planner says 1500 waste would go to non-fissile uranium and 500 to plutonium pellets, thereby getting rid of my 2000 waste. perfect
to make 40 plut fuel rods for me to sink
its basically 1 for 1
1 uranium fuel rod for 1 plutonium fuel rod
That's not the correct ratio, you sure you got that waste right?
Or wait, 2000 waste is definitely not enough for 40 plut rods
That's the weird part
Oh, that's 40 manufacturers not rods, those manufacturers make only 10 rods/min
oh, it is 10, plutonium fuel rods will use 2000 waste
sorry, 40 just immediately hit alarm bells cause that's not even possible, max plut rods is 30.54, and that's sacrificing overall power to do that
it takes 17.3 of the nuclear power plants just to power the two factories to make both of the fuel rods
not to even mention the power for the trains
yeah, I mean that's near map max that's a huge uranium facility
well, adding them both to the same plan helps too https://u6.satisfactorytools.com/production?share=OgSRz5r2U7mrXc9nTws2
Hey, I'll be very appreciate if you can give a chance to this one 🙂 #math-and-meta message
i'm super confused cause my coal plant (8 generators) is making 300 MW, it was making 600 before. water and coal are being produced as normal and fill up the generators and they're all at 100% clockspeed. not sure what's happening
nevermind im dumb i just forgot to wire the other half to the power grid my bad
we've all been there
Sometimes IRL at that. 😆
anybody ever calculated the best setup for nuclear power to have the most power output, and while sinking all of the uranium waste via plutonium fuel rods?
thousands of people. You can use the tool here #math-and-meta message that this person is using
so it's somewhere around 50.4 uranium fuel rods per minute and 18.9 plutonium rods per minute
12.6 if you want max power while sinking plu rods
Max power period is 50.4 Ur and 22.4 Plut.
not 27.2 plut?
Max Plut != Max Power
huh. why? power cost or resource limits?
Uranium balance issue with fertile uranium.
Given both the uranium encased cell and fuel rod alts are used, more power is generated from using all the uranium for uranium fuel rods and generating extra waste than for making more plutonium fuel rods from less uranium fuel rods and waste using fertile uranium.
Possibly gets addressed with recipe rebalance 🤷♂️
But right now Fertile is optimal only when you're not maxing usage of ALL Uranium.
Hey all, just your friendly neighbor coming to remind you to touch the grass
I pick the grass for biomass.
same man its getting tho my nerves
plants are taking CO2 from oil burning 
What is a usefull location for suoercomuter plant?
Its challenging to find the best spot to bring cat &plastic together, w iron and cupper 😓
Eastern side of the North Canyon where it meets Dune Desert. Iron/copper/limestone/oil together, caterium north in the desert something like 300m?
It's pretty trivial to run a bidi train from the eastern pure caterium node on DD's coast straight west to that spot as well.
Hmm… i didnt know about that spot, thx for the suggestion, will check it out.
A lot of you guys build on a scale an order of magnitude larger than I do 😄
This comes with time and insanity.
I dono, I've put almost a thousand hours in and I never feel the desire to build THAT big haha. But we all play for different reasons 🙂
I just saw some of your screenshots haha. Don't be so modest, your builds are epic.
My largest single build to date was less than 400 machines total! Don't feel small. 
fertile? i though it is easy enough to get 50% of uranium rods back as plutonium without that alt
Something like that, but it's still less plut rods total than if you use fertile uranium.
You just get so many more uranium rods vs using it that it's a net power gain to give up a few plut rods for a bunch of uranium rods.
well with the right recipes you only need oil and cat
and there's a spot in the east swap where they are like 20m away from each other
I am trying to figure out why the merger and splitter are not working right, I mean I am missing something here I just dont know what that is.
oh I think I see the problem. I merged 2 and splitted to 3 that is why the belt is not feeding equally
Any suggestion how to make mergers and splitters to be neat?
If you're talking about visuals, foundations are a great (of not necessary) first step
some full, some sparse
yeah but here I mine 60 limestone and merge them like this then split to 4 (x 15 = 60) constructors to make concreate and belts are acting weird
with that Math in mind all belts must have equal limestone on them but the one on very left is full and the rest are not
What you have is 60/3 and one of the thirds (20/min) further split in 2 (10/min)
You need one more splitter to do a 1-to-4
even if they would convey ewually how can I make the belts .. whats the word.. full, jammed, packed
You can prime the system (fill up the machines' input inventories)
what do you mean? Miner is MK 2, belt is MK 2, so why 3 are 20 and 2 are 10?
Once the belts back up, no matter how the splitters are laid out, the system will run at max efficiency
that simple? (so you mean it is just visual? the end result will be the same?)
or a packed belt works more efficiently than the one I showed in screenshot
yeah but your math is still wrong
Visuals follow the factory mechanics. Belts full indicate that the machine's input is full and the belt is providing more than the machine is taking
An empty belt can mean both that the machine is starving or that it is receiving just enough
miner mines 60/m > constructor makes 15/m = 15 x 4 = 60 what am I missing?
Does it make/output at 15/min or does it input at 15/min?
I meant visual as in it is does not change the end result
constructors take 15 limestone to make concreate
also, when I fill the machine inventory the miner stops working till the excess is emptied out
If all belts are MK2 (or just same MK), from left to right you should have: 10-10-20-20
Once the machines are full of limestone and belts backing up enough, all belts will carry 15/min
in this one MINER is 120/m (MK 2) belt is also MK 2. Is it better to make 1 splitter to one each constructor?
15 per each one
Yes
so this is more efficient?
not space efficient tho (especially when going to MK3 miner)
Should do the same for merging it? one for each? or that does not matter?
Efficent wise they will end up the same. But the first one is way uglier than the 2nd in my opition. Merging does not matter as long as the output of the constructor will not pile up
mergerd this way (mirrored the split side in the back)
you need to make sure not excess belt limits
see, the mechanic of the game tries to fill the first 4 belts > constructors then goes to 5th, 6th to the 8th. How can I mitigate that?
patience
the first few machines will backup, and send the rest of the material down the line
lie the 1st belt that comes directly from Miner is the fastest belt and speed drops down from there to 4th and fully becomes SLUGGISH in 5th 6th 7th and 8th
It’ll fix itself, given you’re feeding enough
you mean it will self fix itself (for the lack of better word) in the long run? but what if the outtake is as fast as the input
If the consumption matches production, it’ll fix itself
miner makes 120 and consturctors take 15 per each so it is equal
the only time it won’t fix itself is if you feed less than you consume
you can turn off like 2 machines and let the rest fill if you want
it’ll speed up the filling process some
right now the 1st constructor has made 10 concreate bags, 2nd 10 3rd 9 bags 4th 8 bags 50 4 bags 6th 2 bags 7th 1 bag 8th 1 bag
do you know what an exponential function is?
numbers are not accurate from above just to demonstrate the speed at which the input output works
yeah
everything is accurate, you are just having a hard time understanding it
ok so on a manifold like this the first machines gets more than the next right? because it splits in 1/2 and 1/2 and then 1/2 of that again on the next one right? So the first machine gets full first
What happens when the first machine is too full of material?
It will look like this when it is full.
might be replying to the wrong person?
could be wrong, but im pretty sure they take 45 limestone to make 15 concrete, so the problem is your math
yup
I will test and report back I had to go afk to do irl stuff
Are there any good planners/calculators? the satisfactory-calculator.com is mostly anyoing... i dont want to keep selecting evey recepie i can or cant use every time i load the page... for instance, it tries to use oil for nearly everything..
https://www.satisfactorytools.com/production is for U5?
switch to U6
or not much changed? im kina newish
U6 is almost equal to U7-8
You can try this one #math-and-meta message
leme give that a wack 😄
@grizzled fable made a shitty mspaint for this lol
You have to ask the question 😉
lol
well
i have 6 smelters each outputing 60 ingots, total being 360 ingots, and i have 5 constructs, in which each needs to get 72 ingots exactly, so how do i split that?
and i cant build any more smelters or constructors
!wikisearch Manifold
Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion.
☝️
yeah bot
why would you need to split that?
no matter how you split stuff, you cant split an even number into an uneven
trying to build a really compact factory with limited space
Manifold it, it will split an even number into an uneven.
That's why I linked manifolding.
alright i will try it
well, if you're looking for load balancer, those are the opposite of compact, as Sevrahn says, just manifold it
It's not about try. It's legit how 90%+ of the playerbase does belt logistics.
You just put 1 splitter behind each machine and attach the belt to feed through all of them.
i was thinking like are there splitters, which can split a defined ammount per minute?
There never will be.
ohhh
not in vanilla, no
well if i split 15 in 2
which side will have the 8? or does it change from side to side
neither, its a 7.5 split
how can u split an unspittable object?
that is per/min
its a factory game that you get better at with time
if 7.5 is complicated wait till you get to aluminum and even nuclear
It isn't complicated.
Manifold it.
I cant
I assure you that everything in the game can be manifolded.
i dont have space, if i do it will look unsymetrical
unsymetrical factories are better tbh
bru work on looks later in the game lol
i have adhd i will flip out every time i see it
thats OCD
- Manifolds take the least amount of space of anything.
- That's your issue, not a "I can't" it's an "I don't want to."
same thing
LOL
its not
kind of
not really
Not at all.
okey okey okey okey
Completely separate things.
i think ii will stick to complicated math
ok then, your world your rules
getting a 72 by splitting 60 with 3 or 2
i got it
kind of
i have 73.333333333333333333333
its good enough
welcome to floating point math and infinite decimals
my factory lookms like shit because im trying to get a bit further so i can make it better lol
but it works alright
well im only just at miner 2 🙂
im about to get those too
i never in my life thought i would use a pen and paper to do math in a god damn video game
you will if you go deep enough
i could just make the factory 3x bigger
but i want it symetrical, and leveled
yea i will be doing alot of math for this lol later
Manifolds are more compact than load balancers
Already tried explaining that.
can you explain what a manafold is rq
!wikisearch Manifold
Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion.
As I said before...
so it just goes into the machine and once its full it goes to the seccond one?
thats what i have been doing so im good ig
👍
Have we discovered ANY number that fits on a belt and doesn't manifold with precisely the same efficiency as load balance?
I'm 99.999% sure that a correctly built manifold cannot experience inefficiency because by the time you split enough times to make the manifold long enough to starve something, you've exceeded the belt limit.
FML
Wow, it’s so compact
😒
I can tell you don’t have much space to work with
If only a different method that perfectly fed machines existed
im so god damn lucky i like math and fkin my mind up
Curse our terrible and painful existences
You're 100% going to need to move the balancer off-site into its own little outhouse thing.
SAME
it's a shame we live in alternate universe where manifolds don't exist
Mark my words.
And that this universe ALSO doesn’t allow us to change the clock speed of machines
it doesnt seem to fit FK
That’s every single other suggestion made was from some sort of wonderful fantasy world
i think i am just going to react with 🧎♂️
stop bullying me
hmmmm
I think at this point jester is just offering us validation and we should be grateful for the entertainment and friendliness.
And probably stop; the manifolding point has more than been made.
Admittedly I'm just hoping they get on to building the outhouse soon and am no better.
honestly using manifolds every run gets stale
i'm probably gonna try to start using manifnews instead
Out
this reallllly isnt working out
you don't say
i think your doing it wrong
🤣
You’re at the first step of production- this gets worse with every extra step.
idk
at least it's still in the realm of possibility given enough patience and determination
i am contemplating building a complete new building just for the spliters hmmmmmmmmm
when you get to pipes though... 😂
ive probably used like 100 mergers and spliters and ive barely automated crap lol
i give up im making it unsymetrical
If load balancing is your goal you have to plan the entire production line in advance and never ever change it when you get new tech
LOLO
its impossible in this small space
yeah, thats what we said
yea lol i just make it work not make it look good
😒
It probably isn’t - but what will you do the next step when it’s even more complicated?
this is my first factory
make it in a better god damn place
grass fields is a p good place already for space
same
i dont wana rebuild all this
took me hmmmmmm 7+ hours?
well i am raging and tallking on my phone all the way but it is what is
thats nothing
look on the bright side
some factories can take a 100 hours
that would have taken you 5x as long to build before zooping
zooping?
L
dis is mine lol trash but gets what i need for now done
dragging up to 10 walls/foundations at once
why it so small lol
the game used to be 1 click = 1 wall lol
carpal tunnel syndrome just building a 10x10 foundation area
i dont have zooping
.
what happened to my image
biggger L
i click one by one
change the build mode
im on version 6
version 6 has zoop...
im betting pirated
thats better
does it?
Should be 7 or 8 currently; the banner might display the wrong version in Steam.
leme see
not to mention zooping was update 5 anyway lol
Mine says update 5 in Steam still. Am playing experimental though (and didn't start until u7), so it's a mystery.
what is experimental 8?
ufo
okey i give up for today, will try tmrw
It's an unstable branch of the game with some new features. You can opt in on Steam/download separately on Epic and chatting about it goes in #satisfactory-experimental
You can change build mode of objects by tapping R. Most objects have build modes, there’s directions lower on the screen as you build
@devout igloo ^
Lucky, I didn't say something to trigger that tip (or find build mode zoop) until I'd played over 100 hours.
Somebody told me here on Discord and changed my life forever.
Yk just a little helpfull
LoL
Yk i like games where you have to break your every part of your brain but this just makes me Wana hit somrone
That's why we have a xeno basher, yeah.
The giant spiders scare me shitless
I ain't even afraid of spiders but when I see the giant one I'm screaming and running
https://youtu.be/zpr3BSxT590?t=21 this used to be the big brain way to build shit fast before zooping
Video guide companion to Satisfactory Base-layout Guide
https://steamcommunity.com/sharedfiles/filedetails/?id=2151025387
Building a 16 coal generator plant supplied by 240 coal and 6 water extractors
Building size & construction materials pre-calculated in the guide. This is actually more of a tear-down-and-rebuild exercise on my part to a m...
(timestamped)
Reminds me of Minecraft
Will check that out after evening hours. Can't stream video atm.
180 limestone, 4 machines making concrete, but I only have 120 tier 2 belts
how do I set it up efficiently?
3 lines.
I figured it out from asking the question, thanks everyone
Hey! At least I was fairly intelligent about it. This is what I was doing before somebody blessed me with the knowledge of zoop.
Is swear I killed a mouse because of that old method, sooooo many clicks, and timing it for a macro was unreliable
I've probably killed a few at least in the past couple years playing these sorts of games
other than dealing with paper you could use sirris.tsomaps com/calc/
i needed to erase .com s dot beacause it doesnt let the link
Can I get help with a throughput calculation?
My goal is to build an aluminum ingot factory that produces enough ingots/min to maximize the throughput of a single freight train platform. I will have a large storage container as a buffer during the loading phase, with two mk.5 belts feeding the freight platform. I'm just not sure how to make this calculation.
I suppose it depends on how often the freight platform performs the loading animation, which cuts off refil during that time. So I assume I need to calculate the round trip time of the train and use that in the calculation somehow
There’s formula for that on the wiki page for locomotives
It’s generally safe to do 1 belt per platform (for trips that’s aren’t really really long) and is easy to manage and split at the other end.
Trying to maximize throughput of a platform is a pain in the ass because if you have any other traffic on the line then suddenly it might take a few extra seconds to complete a trip and bam you dropped your output
Interesting, thanks. I guess I want to just get a ballpark for how many ingots/min I can handle. I wonder if just shooting for 780 and calling it there would be a safe undershoot?
yeah like I said - 1 belt per platform of whatever your highest belt is
Unless you're doing a big loop of hte map you're pretty safe
but look at the formula for what the 'safe' time for 1 belt is
the train loop isn't very long, just makes a tour of the northern desert mostly
okay great thanks man
oh that's real short then
if you do wind up with too long a route you can always put a 2nd train on the route
theres a list of optimum train times, depending on stack size:
50 per Stack
-88.62s RtD
-1083.3 Items/min
100 per Stack
-150.16s RtD
-1278.66 Items/min
200 per Stack
-273.23s RtD
-1405.4 Items/min
500 per Stack
-642.46s RtD
-1494.25 Items/min
compare the time the train takes to these values
the closer you are to these values for a given stack size, the more "efficient" your train is
Neat. What is the RtD notation?
I'd imagine round trip duration
does anyone know why my train is refusing to proceed forward? the on in the bottom right is supposed to just pass through the path block
Try placing another block sign before the next y split
I've found that placing the block signs at the entrances and exits to all sections of an intersection seems to work well
wouldnt that cause a shitload of traffic tho? the wole reason I use path blocks for intersections is so that more than one train can use it at a time
does anyone know why trains might wait at a path signal when a train is stopped in the block ahead but not in the way of train waiting at the signal?
Train Signal Guide EVERYTHING Need To Know | Satisfactory Update 5
How not to crash using train signals in Satisfactory Update 5
--- Read More Below ---
Update 5 is here and it's time to wrestle with our train networks and add signals. If you feel a little overwhelmed about how and when to use path signals and block signals, do not worry! ...
No. See video.
I wonder if there is a good way to get inspiration for factory performance spreadsheets?
this video is both outdated and I already did that
path into path can be a bit buggy, normally I'd recommend putting a block in the middle, but since those junctions are so close together you may have issues with half the train being in and half being out of the signal section
you may need to remove the bottom right path and then just have a block at the end of both of the second junction exits. It will be a bit slower and could potentially cause traffic but it should keep things moving - generally you want to try and avoid putting 2 junctions so close together since longer trains don't handle short path sections very well
the upper left train still has a reservation on that path signal entering the block, it needs to fully clear into the exit to release it
how can a video be outdated if signals weren't changed since they were introduced?
assuming both trains enter the picture from the bottom right
You asked for help. I'm just telling you what works for me. If you don't want to try my solution that's fine 🤷♂️
Can someone help me too?
Didn't include Fluids? 😭
train issue?
@wide roostThis one.
Define "performance"
Like you know, you have a bunch of machine settings to track. I am looking for inspiration on a spreadsheet for that.
To me it looks like the top train is parked in the intersection. Path signals only support multiple trains moving through a section, if a train is stopped in there area they work like block signals
Settings?
What settings are being tracked? You build the machines, you connect them, you turn them on.
Only thing being tracked is initial input of the entire system and final output as everything in the middle takes care of itself.
Blocks are too short.
I see. I will just work through it myself then.
This is what is happening.
thats kinda annoying then but a fixable problem
None of your blocks should be shorter than one of the trains that need to use it.
Otherwise stuff like what you screenshotted can happen.
in fairness they arent shorter its just that one train
but good to know
"In fairness they aren't shorter except they are shorter than the train that got stuck, proving your entire point."
🤔 Confused. But thank you?
the long train is a personal supply train and is never automated
Ah.
Yeah those can cause issues in otherwise perfectly laid plans 😭
to be fair tho the depot was long enough to not cause issues before i extended the train to add more storage
Another thing that breaks said plans. 😁
I'm back here with another stupid ass splitting issue this will be hella fun
I need to split 500 into 7 different machines each inputing 67.5
I'm back to tell you to manifold. 😁
Fml why do I do this to myself
I'm building a cave factory this time
I litteraly can't
That is irrelevant to the suggestion.
yeah manifold it, zero point in overcomplicating this
You literally can.
Because you can always manifold.
How do I manifold if I only have forward space and no more left or right
didnt have a reference for that 🤷
It looked like you copy/pasted what I always post?
Or up
you stop and build somewhere else
.
Maximums
50 per Stack
-88.62s RtD
-1083.3 Items/min
100 per Stack
-150.16s RtD
-1278.66 Items/min
200 per Stack
-273.23s RtD
-1405.4 Items/min
500 per Stack
-642.46s RtD
-1494.25 Items/min
Fluid Trains
-107.08s RtD
-896.52 Items/min
you have a line of machines, splitter behind each one
nah i searched for what i copied from you, not your text directly
Fair.
Also @devout igloo if you have a unique, self-inflicted issue, you're kind of responsible for solving it.
and if you have enough room to consider planning a crazy splitting system, you have room for a manifold
Never will be.
and never has been
☝️
😭
Well splitters take less space then actuall building
Unless u use all 3 of the outouts
After all
I have fixed my problem without manifolding
I have somehoe fit 7 constructots in a 5x2block wide space
You can terraform in the Minecraft way: build foundations and dismantle them afterwards! 😋
lol
is it possible to somehow do 2 smelters in a straight line back to back?
and if yes, what to do with the first smelters output
yes, let me find an old pic ⌛
this was before half foundations, now its easier to build
kind of, but its ugly
yeah i see thatt......
i guess ima just do 2 stories
thanks anyways
if you don't mind a bit of clipping you can do this
(that's actually not too bad, now that i look at it)
i already started the 2 story one so i will see how this one looks
eww, cleeping
Remember the OG Manufacturer model?
You can put them like this to avoid clipping
Your pic clips and belts are not accessible for maintenance
I assure you there is no clipping.
There is at least half an inch of space between the splitter model and the Assembler intake square.
I looked. Because if it clipped I wouldn't have built this.
Too close for my personal preference, I consider this distance clipping.
How is the belt access?
clipping purists say that if the hologram is yellow, its clipping
How is belt access?
You mean "do it correctly the first time and never worry about it"?
I do not trust my perfect-first-time ability and would prefer to be able to tell if there is an mk1 somewhere by accident
If you can't trust yourself, who can you trust? 🤔
Oof
btw, is that assemble maniforld fitting in blueprinter? would lower the accident factor a lot
Technically math is also just "the most accurate assumption we have to describe things"
nah, you can't fit them end-to-end
I'm not speaking of describing, just pure math, by definition
You can do the Assemblers and the Smarts just fine.
Need to add the output mergers yourself though.
I think you can fit 6 total?
definitely not 8. But assemblers and center manifold are enough
Aye
i have decided on some weird stuff to fix that problem
i'd truthfully leave the extra space and only do one row
dropping the extra row of asm's isn't tough either, and it saves more work to do it with 2 bp's
if only we had 5x5 blueprinters like the 5x5 challenge requires
a bit too small. Can't put tower of power on foundations, because it doesnt fit vertically.
Some things are not meant to fit.
I constantly feel cramped using anything but assemblers and constructors, and I think that's not fun
I'd like to do more stuff with manufacturers and refineries, right now they're very limited in what you can do in a blueprint
I find there is plenty that can be done with Refineries, and Manufacturers are on the "you really not supposed to BP this" list.
progressive blueprinters would be nice. 4x4 at T4, 5x5 at T5 and so on. Up to 12x12 at Tier 12
- Ew.
- No.
- There won't be a T12 🙂
Jace leaked it on last stream!
If neither of you have played with the U8 improvements, you really should.
Only a bit, Tried to make 3 phase power tower in blueprinter and it would not fit 😢
none of the U8 improvements let's me run more advanced beltwork with refineries
run like hell
😂 😂 😂 😂
i need to video this, still images don't do this monstrosity justice
IT FITS LETS GOOOO
this clipping violates the geneva convention
I know its a bit different for everyone, but how many heavy modular frames/min should i aim for ? To be future proof ?
you got in the first part: everything is arbitrary so that number doesn't exist
But there must be a number to aim for at least to have /min ?
no
we all make up our own goals
there's nothing to future proof for, you can only plan for a specific end goal
You can't future proof.
You pick your own target, that's how sandboxes work.
If you want my target -- 135/min
just make what you need now 🙂
no reason to future-proof imo
you won't get it right anyway
Well i just deleted my starter factory and want to get some more organised before i start going to the nuclear tear. Thought their would be something like. At least aim for 100/min.
In would say you're better off building a larger building that can be expanded than you are trying to target a certain number of HMFs.
I mean it all depends on how much you'll use HMFs for building - estimate that, and you have your number
90 is better than 100 for HMFs.
Or if you need to go over 100 do like 112.5
just for building material, nothing besides maybe concrete really needs more than 1 or 2 machines going to storage just to keep up with building, everything else is just whatever you feel like doing
Ok i get it, just checked the calcurator for 112,5. That way more then i need or even want to get in to 🥲 Point proven boys
I usually do more than that for storage, but that's just cause I like building bigger than that
I make 135 🤷♂️
Thats +- 33k iron 10k limestone 13k coal...
Um... no?
Costs 4.4k-5.9k Iron
Imagine using the base recipe for HMFs...
And the BASE RECIPE FOR STEEL?!!? WTF
why are you using all defaults lul
😄
Ouch!
Who TF uses the BASE Steel Ingot recipe?!?!
Guess i'm on the way to do some research then
And i was happy with my new smelting settup. Now i feel dumb. Nice 🙂
Only have the petrolium coke steel ingot as alternative recepe
what if I want to eat all the coal and iron in the dune desert? 😏
All 3 steel alts are better than base.
None of them is "best".
it looks very nice and organized, but scaling up to the size of 100+ HMFs needs some alts to help on the resource usage or it gets unwieldy
Allright, never realised alt-recipe's where that important.
Welcome to the "correct" way to play 🙂
alts are very important
Alt recipes are surprisingly helpful in changing ingredients for stuff that is probably easier to access from where you are, there is a huge "it depends" answer as to which is more useful than others to you based on your style and location, so if you see a tier list of them, run far away because those are unhelpful at best.
Yeah well i'm on a big Satisfactory hike now. Funny thing is, i have done that just before the update for the power slugs. And they all respawned. Power slugs for days 🙂
people that don't have/don't want to use the alt 🤷♂️
thoughts on this crystal occilator/computer line, i plan on adding rcu's once i unlock aluminum stuff
My first issue is you're not using Insulated Oscillators 🤷♂️
Other than that 👍
satisfactorytools
which tool is it, i cant seem to find it
did you google satisfactorytools ?
you can also just add a www and .com
nvm i found the wrong satisfactorytools website
lmao
Radiation distance question, and the wiki:
https://satisfactory.wiki.gg/wiki/Radiation
I tried plugging that equation into Excel to test some distances.
I then used the numbers from some of the examples on that page to verify the spreadsheet. But things didn't match the examples there.
Like this one:
"24000 Uranium Waste - 161 meters"
I'd expect to get a safe radiation intensity of ≤0.2 when I put in 24000 Uranium Waste and 161 meters.
Instead, I get an intensity of 0.09848.
I get an intensity close to 0.2 when I use 134 meters, or if I leave it at 161 meters and change Uranium Waste's ItemDecay from 10 to 20.
When I adjusted the ItemDecay numbers to get the distances in the wiki's table of examples to work, some of them were clean multiples, or nice round numbers.
Plutonium fuel rod:
Wiki: 250.
Spreadsheet: 125.
Plutonium waste:
Wiki: 200
Spreadsheet: 400
__Uranium fuel rod: __
Wiki: 50
Spreadsheet: 60
The spreadsheet: Yellow is user-entered, blue is calculated result, and red is static data.
The second sheet in the file has the adjusted ItemDecay values that work with the table on the wiki.
Something I have not done yet: Check any of this in the actual game.
..... why?
is that in game or thats a site
thanks man!
most likely thing to be wrong is the example.
but I'll check the intensities for you
the intensities on individual item pages should be correct, as those are taken from Docs
the intensities in that table are entered manually
all the intensities that are on wiki are correct
so examples are what is wrong
ooohh, greeny! Hi! Thank you so very much for SatisfactoryTools.
Thank you for checking into it. Yeah I wasn't sure where the numbers on the Wiki were coming from, so I just started messing with my spreadsheet to try to make anything match.
I haven't had chance yet to verify any of this in-game myself though; I might be able to give that a try by the weekend.
Is there a way to optimise (minimise) to the number of buildings in satisfactorytools? Or maximise output with limiting one or more input resources?
As now i have the feeling he tries to minimise the sum of all inputs (exceptwater?), irrecspective of the building count.
Tools never really minimizes building count. I think the beta version of it is trying to implement that, but currently there is no such option
The reason tools minimizes everything except water is because of resource weighting. Water is the most abundant so it doesnt try to conserve it
tools works based on item weights, where iron has a weight of 1 and everything else is determined by its map quantity divided by iron's map quantity. water is practically infinite so its weight is basically 0
A ok, makes sense. So similar to the WP as mentionedi the wiki?
But to me as a user, timespent building and building resourcesalso have a weight. I know its hard orimpossible to factor in, bur its a pitty it igbores it, and would favor a minimal saving evenf if itexplodes the buildibg count.
But tharts part ofthe planning phase i guess, checking the proposed recepies and resource flows critically.
Trying to group 500 buildings somewhat logically and preferably aestetic...
The wiki wants to kick out WP stuff because it sucks for comparing recipes
and its straight up not really feasible to evaluate production chains on how easy it is to build
True. Not a complaint at all about the amazing tools the community provides, rather an observation.
Thats the added value of adding expert/engineering insight then, i guess 😅😉
What's the verdict of flow valves used just to prevent bacflow? I'm having issues with my Aluminum Ingot factory just not balancing the water backfeed
I've used the valves for that exact purpose and they worked. Be sure the valve is pointing in the direction you want the water to flow. Leave it set for 100% flow rate. Then it only acts as a "check valve"
Great, thanks, I'll plop a couple in and see if it fixes it
I downgraded a lot of pipes to mk.1 and that seemed to fix it, without having to use the valves
nevermind, it's borked again, hrm
valve time
Are you feeding with both "re-cycled" and fresh water? If so, the valve needs to be on the fresh water, and direction pointed towards the refineries
If your issue is related to the recycled water not being used "first" when you have other water connected, and thus occasionally backing up, this will solve it much better than a valve
Bottom pipe is recycled, top is fresh, basically acts like a merger with permanent priority given to the recycled line
Great, I'll take a look if the solution I just implemented doesn't work
Tuned on half the refineries, gonna let the system prime for a bit then turn on the others
beta can do it but is broken in different ways
Yes, I suppose I should have asked if you were getting too much water backing up, or too little water going in.
wiki actually copied WP from tools 😛
basically - never use valves
yeah i believe thats the classic case for a VIP junction
I exclusively use valves for these guys, otherwise none of my factories have a single valve
100% of the times i thought I had mysterious flow rate issues that needed crazy circuits to solve it turned out to be something like this 😛
I was just confused, been working on this problem for 3 hours, never had a problem like this
"My computer won't turn on"
"Is it plugged in?"
"OHHH Thanks!"
please make sure to not merge fresh and recycled water. using valves does not guarantee that there wont be failures
Is there a theoretical way to get this to work andnot gobble up to much or too little plastic/rubber?
Maybe throttling the output as these are more decent /round numbers... (i'll steer away from it either way, i dont trust it... )
kickstart it
by throwing in some plastic manually
then you use smart splitters
with overflow output as the actual output for production
Smart splitters w prio to the outgoing lines, right, might work
or using the residual rubber you get from polymer resin
Definitely works
don't even need to kickstart
source: did this countless times
its very funny
It's very efficient
Outgoing lines are overflow. You just let the whole system saturate, same as any manifold, just the last side is to other processes. Technically the smart splitter isn't even necessary for every setup, but it's easier to just do it than the think about the math every time
can i ask where those lessons can be found?
Not that im aware of, probably not quite as needed
The game should require you to pass a test on the valve page in that manual before allowing you to place a single valve tbh
Or just include a warning 'PROBABLY NOT THE RIGHT SOLUTION FOR ANY PROBLEM' in the item description for valves
Yeah. A conveyor manual would be handy. Save a lot of unneccessary rehashing of conversations with new players.
I do have several Conveyor manuals at home actually... like, actual conveyor manuals. 😆 yall thank CSS profusely for not making the ingame conveyors as complex as IRL ones. Lol
again, you can use the residual rubber to kickstart
The Blueprint Designer is a special building used to create and manage Blueprints.
Hey ppl, sorry if this isn't the best place to ask. I'm not super experienced with the production planner on the calculator site... Is it possible to insert another alternate recipe in the middle of a plan?
ie. i'm making heavy modular frames, but i'd like to use an alternate recipe for the reinforced plates
Can 3 constructors fit on top of eachother in a blueprint? Just 2 i guess?
@true junco The DF talk probably should get moved, right? And that's my bad. I should've @'d you with my reply and cross-referenced the post just now.
Wiki says 34m height. Constructor is 8 in theory, but idk the encroaching box siwze
in general it would be a nice sort of companion to the pipe one and would be a nice collection for ideas like balancers etc and how the math works.
yeah you can select alternates under options, assuming you only want to use just one alternate for all reinforced plates. It can't use multiple recipes for a single item
you might also want to check out satisfactory tools which gives you the ability to turn on and off all recipes instead of just selecting one, and if there are limited resources it'll use multiple recipes. though there too you can't really force it beyond limiting resources: https://u6.satisfactorytools.com/production (ignore the U6 thing, recipes haven't change sinced U6 so the production planner is still up to date)
Thank you! I'll take a look.
oh wowowowow this is perfect. Thank you so much!
kind of reminds me of fast breed reactor lol
Finally got it working. I just deleted all the water pipes and rebuilt it. Something was just buggy with it. Worked fine on first try after rebuilding it. Got 645/min Alum Ingots online finally after hours of Water troubleshooting
btw just some quick tips on tools to use it better:
recipe decisions when set to items/min is decided by optimizing for least resources used weighting them by how rare they are on the map, so if it's not doing what you'd like it to do, you're probably trying to optimize for something else and need to turn off those recipes it's choosing
you can set resources limits in the items, input tab as well as add items you're importing in from elsewhere
you can change from items/min to max, which will instead of solving for efficient resource usage solve for most items it can make based on the items, input tab, but it only solves for most so it may use resources that aren't the bottleneck inefficiently, best to always take that number and switch back to items/min so it solves better. Also multiple items set to max doesn't really work, as it sets every item set to max for the same ppm which is rarely what is actually wanted.
nuclear waste isn't created as an input organically, you have to enter it manually in the items, input tab
whats a good coal powet setup?
as long as the input matches the generator usage, it's a good setup
easiest is 3 extractors to 8 coal generators
I'd say 1 water extractor @75% into 2 coal generators (which is the same as the 3:8 ratio so probably still counts for what Lund is saying) is the absolute easiest coal setup.
depends on whether you're comfortable with bypassing pipe limits yet, which theoretically one should by the time they're done with coal
that's why the default 100% ratio goes beyond 1 pipe limit
should be exactly the same as U6, hasn't been a change to coal since U4
i mean the game it seldf
yeah game is mostly the same, U7 really just added blueprints and a few cosmetic items
was there even a change to coal in U4
other than it being an input for aluminum swapped around with coke
general power change to run 100% all the time
oh right duh
which I guess if I count that, there was also a change in U7 to the clock speeds so they became linear
my bad lol
someone jig my memory on how to do maths... Biomass burner burns 4 per minute, i have 200 in there. what do i do to work out how long 200 actually lasts?
i got the 240 but couldnt figure out how to get the time for 200 😄
it's just 200/4
im 32, not really done math since school 👀
200=50min
omfg you're right... i need to slap myself.
yea i was massively
trying to work out how long 1 lasts in seconds etc
nevermind. thanks 😄
if you want to get a little complicated you can just remember units can be treated like variables so 200 biomass / (4 biomass/min), the biomass cancels out and the minutes goes from the bottom to the top
Lund has Dissociative Mathematics Disorder.
Their brain abstracts all numbers to relative infinity and then collapses back to singularity as the correct answer.
Do not try to do what they do with numbers; greater men than us have gone mad when hearing this Call of Cmathlu
I have ADHD and math is a hyperfocus, yes
so my brain may work a bit.... differently.... lol
yea i grew up hyper focusing on maths myself. its the only GCSE i passed through test only, 0 coursework.
ah yes tests, my teachers loved me taking those, they did not love me seeing homework as optional
it also was not always optional
i was in college by time i was 14 because i was "too bright for highschool"... now i cant even work out simple maths lmao
Man I hate kids like us. I was this way too and I can't stand seeing children with that attitude now.
Really shot myself through the foot just 'testing out' of every middle school grade.
years of brain abuse 👀 we wont detail how.
it's a catch-22 though, and I think adults miss that a lot, cause natural intuitiveness only goes so far, and eventually the student hits their personal wall for that and now they have no idea how to study cause they didn't pick that up with everyone else
in my year at school, only 14% passed their exams. the year later after i left, my highschool turned into an academy and that number rose to 76%
so basically my school fucked me over 😄
then i discovered... things but hey ho. thanks for rejigging simple maths for me lol
What's funny about the system taught in American schools is, that's how I did mental math when I was in school (am 36 years old).
36 becomes 10 10 10 6
becomes 5 5 5 5 5 5 5 1
If you have enough organic RAM you can easily turn a 4- or 5-digit number into several 1-digit numbers with a multiplier attached, and then reconstruct it all at the end after doing single digit calculations.
It's an absolutely asinine way of doing math on paper but it's totally reasonable and quite fast for small sums and mental math.
give me long multiplication and long division, algebra and many other math problems in forms of sums, i'll sit there and just work it out in seconds. but now in my age, trying to figure out equations seems hard
i had to be constantly told "show your methods" and i was always like "why, i do it my head"
even stuff like trigonometry and pythagoras i used to always attempt to work in my head.
technically this is pretty much what computers are doing too, lol
brute force everything through simple add/subtract (and maybe multiply/divide or matrix if it's a special enough chip) of 1s and 0s
Yeah exactly. Lowest common denominator is useful in basic addition and subtraction, I SWEAR. 😁
Reduction of the number 6 to the question of "3*2" is helpful in mental math.
my kids are always like "dad how did you work that math out so quickly" when they bring me their homework etc. i just see numbers differently 🤷
it's also useful in load balancing (in a vain attempt to keep this vaguely on topic)
to bring it back to topic, to save me the headache, how much coal does a coal gen use per min?
15
only where that's in game is once the coal gens start running, so I have no problem just telling people that
so a normal node with basic miner can power 4 generators? obviously with the correct water supply too
yeah, if it's using a mk1 miner
cool, see i can do it xD
they really do need to put that somewhere that doesn't require starting up a generator, it's annoying cause you can't just plop one down and shove some in, need the fluid input too
yea i tried to do that just then and was like "ugh"
guess they could just list the energy in the descriptions of stuff like most factory games do, but I get the feeling they don't want people to need to know how to convert between MW and MJ
Yeah they already have some difficulties with MW and MWh.
I think the ideal place to put the burn times for fuels would be on the codex page for each generator. So like if you looked at a coal generator in the codex it would show a bunch of recipes of the burn time for each fuel it accepts.
I agree, simple and easy solution
at least from a UI perspective, don't know if it's complicated from the code side
- it would give a reason to actually look at any buildings in the codex
It's complicated because burn time varies according to clock. Especially for biomass, the only way to realistically display it WOULD be to display the potential energy of 1 unit.
You could just specify @ 100%...it's cluttery though.
it's not really complicated at all, all the recipes are shown at 100%
it's just a recipe but power is the product
besides they added clock speeds to the codex at some point anyway
how do you fill up a corner?
Ramp walls and don't fill it, corner ramps and do fill it, leave terrarium in middle of factory and keep building it bigger - options.
3 is possible, w room underneath or on top for splitting/merging.
Shouldve moved em downwards though, so i could merge on top rather than below 😓
12 max overclocked coal gens NICE
Nice! Though soon you will be building on whole different scale!
20,000mw from this plant from 1 pure oil node!
And this isn't even a big plant compared to what some in here have built!
Isn't nuclear power plants better if your going to make it this big?
Debatable. It's significantly more complex and time consuming.
You can build more power than you'd ever need from the plentiful oil nodes only
But nuclear is more efficient at scale
I agree with others that diluted fuel alternate recipes are a bit OP
If they nerfed them, it may encourage people to dabble in nuclear
tbh the low wattage of the fuel generators already encourages that, 150MW per generator leads to absolutely massive arrays of fuel generators dwarfing the production side
Dude wth I thought I had enough power till tier 8 or something this man makes prob 2 million mw and still aint enough lmaoo
from personal experience, yeah…
2 million isn’t possible, max is like 700GW iirc
Dude go look at the latest post in #satisfactory-experimental message . His power plant is like 100x mine
Wait sorry wrong channel
I was gonna say I've got just a humble 100 gen plant lol
Bro whay "GW" "TW" yall are confusing me
There click now
Gw is 1000MW and TW 1000000?
yes, have you never used metric units? with data at least, kB MB GB...
I know for a fact that I have a 2TB PC lol it makes sense now is it also possible to get 1 PW?
nope
Oh lol
👆
Oh
max nuclear exhausts some resources entirely
just uranium
not sulfur or bauxite?
not even close
max turbo fuel kills sulfur
cause sulfur is the bottleneck for turbofuel, on a world scale
almost twice as much, max sink points/minute is like 600-700GW, and that's only theoretically possible, game would be unplayable at that size
Turbofuel can only be used for cars right?
no, it can be used in fuel gens
Wydm sink points? Ticket shop thingy?
yes
Oh
Oh lol
it's our only measure for an end goal, so it's the solve used for maxing out the map in theoretical discussions
Wtf maxing out the map?? How is that even possible if the only things you get is a jetpack and blade runners
Or do you just play 6000 hrs a day
My sweet summer child lol
thought I'd check, sulfur usage is ~45% and bauxite ~33% for max nuclear, so quite a bit but also a ton leftover
Some people go crazy in this game
LMAOO
no one actually is making a maxed out map, the game can't handle that many entities
BRO wtf i just discovered oil 2 days ago and it was 4000 meters from where my base was
it's just fun theoretical stuff and gives an interesting perspective on different recipes and logistics
Well if you have an RTX 9090 Ti 100TB Storage and 128GB ram you can
nah it's a software limit not a hardware one
Oh lol
Can't pick, i kinda want the middle and the left one
If you're using 45% of any resource in this game, you're who I'm talking about:D
I just thought about minecraft tot for a while lol
could squeeze some TF power then, so the max could be around 1.5 TW
Even tho last time I played the game I was 15
pick whichever you want, I personally only use encased frames for HMF, sloppy alumina is also decent
but like knowing that a maxed map can't use all the limestone and nitrogen in the game lets you know those two are never bottlenecks even at a theoretical rediculous degree, so on a practical level you don't need to worry about preserving them
Picking the left one now, does that mean i wont be able to get the middle one again ?
just as an example of something that can be learned from purely theoretical plans
you will! there are more drives than alts
you can get all alt recipes
Allright nice, thanks!
If you have pure alum ingot I'd get 2, otherwise 3
Is there nitrogen in satisfactory? Lol this game turned into astroneer
not far off, ~1.7TW total for every power source: #math-and-meta message
Yes
And sulfuric acid!
ah, great!
Lmao which tier
Nitrogen Gas is a late-game fluid resource obtained from Resource Wells using Resource Well Pressurizers and Resource Well Extractors with various uses.
I believe tier 7 phase 4
15 more drives to go. I kinda liked the middle one. But i also needed another HMF one. So yeah... Pray for the middle one coming back soon
I aldo saw uranium on a thumbnail of a video lol
Bro Tier 8? Isnt that the last phase?
it is
imagine placing over 3000 fuel gens though 0_o
Bro wtf 14 fuel gens is on oil node
How is there 210 oil nodes in the map
How do you make turbofuel?
diluted fuel is ludicrously efficient
well it plus the heavy oil residue alt
wombo combo of efficiency
maybe a hot take but diluted fuel is fine, and it's HOR that's the problem
I have 140 fuel gens running off 1 pure oil node. Alternate recipes and overclocking change everything!
One of the two probably needs a nerf indeed
Make nuclear more attractive
😳
nuclear is easy peasy but people tend to overbuild for power they won't use
How do you even find turbofuel nodes lol
did you check the wiki page? you craft it...
But the game is mostly about making a farm and staying afk so if you dont have anything else to do and dont wanna afk i understand why they re making extra ones
Oh ye nvm lol
Afk time is time spent planning next factory or exploring for hard drives!
a nuclear power plant that makes the same power as a turbofuel plant is a bit easier to build
Its fuel x compacted coal
turbo blend fuel is my fav
I use the interactive map when hunting for drives or slugs lil
Also 1 more thing what does the alien artifacts do
nothing
Nothing yet
they're patiently waiting for 1.0
As said in the description of them when you mouse over them 🙂
It just makes annoting sound that makes people unconfortable? Lol
I never afk to accomplish anything, it's not needed
COMPLY
build bigger, then you have something to do and stuff doesn't take as long
Ye lol true but i did not believe that
I'm so slow to build anything that stuff piles up without afking
Bro I can't afk in this game my fucking pc explodes if i do
yeah that’s probably not a good thing…
We are in 0.7 right now right?
sounds like you haven't attached an AC unit directly to your PC 😏
mhm
update 10 isn’t guaranteed to be update 1.0 tho
it could be
Well what I meant is that the fans are making my pc turn into a helicopter
Ye but i dont play it anymore last time i did it was during corono cant believe its already been 3.5 years
point being how the versioning works
anything added past 1.4 is new to me, what do you mean horses have been in the game for almost 10 years
Bro i dont think thats true when I started playing it was Version 1.6 or somthing
waiting for U8 stability patches now so I can resume playing Satis
Did you update all of ur drivers?
Like Nvidia drivers and such
ondar prolly just has a higher end card
I upgraded to a 4080 2 weeks ago idk if thats high end or normal but it can run any game perfectlt fine
Oh a nvidia update came out a couple hours ago maybe he should update his card if he didnt update it yet
i just realized, #satisfactory-experimental
got an AMD RX580, I moved the game to an SSD which helped reduce the lag a bit, but it still runs worse than U7 (without lumen ofc)
i lucked out performance wise
Ugh idk if thats a good card idk anything about AMD besides the cpu
1080 equivalent
Oh that aint bad i guess
used to be average when I bought the machine but it's somewhat on the lower end now
Is there a way to play in third person lol?
