#math-and-meta

1 messages · Page 67 of 1

scenic gull
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Nice to hear, thank you!
Very appreciate if you can share what you create

fleet dawn
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I like the supported look it gives

loud acorn
fleet dawn
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yep

leaden helm
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Hi can someone simplify this? If there is an easier option

oblique hollow
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what even is that

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is that a freakin pipe balancer?

leaden helm
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kinda

oblique hollow
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just connect a mk 2 and mk 1 to the junctions near the refineries and it works

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pipes auto-balance

leaden helm
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so if i connect 600+300 it gives 900 but pipe only takes 600

oblique hollow
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ignore the bottom left corner

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the same principle as depicted above applies to your setup

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btw, are the refineries the ones making the fluid or are they using it

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if they use it, just imagine all the arrows above being reversed

leaden helm
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The refineries using the fluid. Its 12 at 250% and it has 2 sides 3/module 4 module. I think I figued out I split 600 to 2 modules then rerout with the 300 to the other side. If the thing mention above is the fluid dynamics system.

oblique hollow
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pipes are bidirectional, so you can simply hook up the mk 2 to one end of the refineries and the mk 1 to the other end and it will balance out

leaden helm
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Yes just what I think thanks for help !

clear barn
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because then oil stays unused... yellow lights are a bane

oblique hollow
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just underclock the oil extractor

cedar dagger
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Hello, Any calculators for splitting/merging ? I'm trying to make 4 outputs of 540, into 3 outputs of 720. The math adds up. But I don't know how to split/merge them in order to achieve that. Any tools available ? Or anyone that knows how to do this ? XD

deft lichen
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what do you need it for?

cedar dagger
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Nvm, I'm dumb/tired af xd, just needed to split one into 3 and add it to oters, 540/3 = 180, 180+540 = 720. I was overcomplicating it so much

cedar dagger
vapid gorge
cedar dagger
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Yup, true. But I clocked them to in-take exactly what I needed XD. Ty for the tip tho

vapid gorge
zenith mirage
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Quick question:
Do anyone here know of a way to increase light render distance?
I'm trying to light up my factories with regular flood lights ect. so i don't have to rely on global illumination. but lights go dark when i move about 80-100m away from them, and it looks sooo stupid.

fleet dawn
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I suspect there is a console command for it but don't know it

sullen rivet
fleet dawn
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Lumen is a blessing. This factory illuminates surrounding environment and its pretty ❤️

zenith mirage
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Yeah but it's so resource heavy. I'm using a 3070ti on 3840x1080p and i would prefer 60 fps 😛

fleet dawn
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Oh. I would guess that massive resolution is a lot of the problem. Have you tried upscaling a lower resolution with Lumen TAA enabled?

zenith mirage
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No, i don't like upscaling, it tends to look a bit wrong in my eyes. But i will try it just in case it looks OK in this game. It certainly didn't in red dead redemption 2.

fleet dawn
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Fair enough

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Lumen is so fun to play with that I'm okay with taking a fps hit. I tend to get around 55 at the lowest, where I was pegged at 144 in U7, but the pretty lights are with it to me 😄

fierce ruin
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also, how many water generators am i going to need for 64 coal plants

snow dove
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how much water 64 coal gens takes / 120

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and decide how many pumps you need based on height

fierce ruin
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is there a guide or math equation for the pumps for height

snow dove
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it’s in the UI

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it tells you how high the pumps can pump

clear barn
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lol

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it also visually shows you when placing i believe

true junco
wind spade
next pewter
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interesting tool!!
slight visual bug in Mozilla unfort (see SS, in mozilla 114.0.2 the input buttons are all on top of eachother, and slider blocks the edit field), but does show up correctly in chrome.

scenic gull
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didnt' test there, but thank you for report

spare summit
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cool tool indeed, I just don't see how to remove a node

magic flint
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How much turbofuel can I get per minute from 1000 per minute of heavy oil residue?

snow dove
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do the math

willow grove
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Which recipe are you using ?
Turbo Blend Fuel = 1500
( Also requires 500 Fuel, 750 Sulfer, and 750 Petroleum Coke )
Turbo Heavy Fuel = 800
( Also requires 800 Compacted Coal )

magic flint
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Turbo Fuel blend

edgy void
bleak coral
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opera is a chromium browser, basically chrome anyway

magic flint
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I stand corrected... What I meant to ask was how much turbofuel can I squeeze from 1350 crude oil per minute? Using Turbo Blend recipe?

bleak coral
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go to the items, input tab on a new production tab, set oil to 1350, then select the recipes you want to use under the recipes tab, then use the max solve in the drop down on the production tab instead of items per minute

magic flint
bleak coral
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afterward take the max amount and switch it back to items/min so it'll solve for efficiency

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there are no new recipes since update 6

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no calculators have needed an update

magic flint
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I am seeing a disagreement between that Satisfactory tools thing and Satisfactory calculator...

bleak coral
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satisfactory calculator doesn't do loops right, and tools solves for resource efficiency weighted by rarity

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calculator in general is less reliable than tools

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if tools is using a recipe you don't want to use, you can just turn it off

magic flint
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The problem is with the heavy oil residue

bleak coral
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what's the problem?

magic flint
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Satisfactory Calculator says 1600 heavy oil residue gets produced/consumed per minute.
Satisfactory Tools says 1000 heavy oil residue gets produced/consumed per minute.

bleak coral
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I'd have to see them

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but calculator is probably wrong

magic flint
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... Wait. My mistake

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... I think

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... I just now noticed they also disagree on sulfur

bleak coral
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yeah I just did it, and they agree (assuming HOR, diluted, and turbo blend like you mentioned)

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but they agree at 1800 HOR

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can you share them both with me so I can see what you're doing?

magic flint
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I'm now wondering if there were any changes in the numbers for oil stuff after update 6

bleak coral
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there wasn't

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tools is literally what most everyone in the discord uses cause it's nicer cause it gives more fine control and solves in a clear way

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it also has the maximize function which SCIM doesn't

vapid gorge
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It also doesn't give you absurd micro planning splits in logistics.

scenic gull
scenic gull
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But I'm not sure where did you find loops in turbofuel production thinking_helmet

vapid gorge
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I don't think they mentioned a turbo fuel loop - just mentioning calc does loops weird

lament venture
sleek spindle
oblique hollow
scenic gull
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@vapid gorge I mean, you can chain passthrough nodes as much as possible for better organisation. But I will make it better. It's just a prototype now

oblique hollow
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instant scrap has the bonus of only being one machine, but yeah, making nodes / paths go back up without looking goofy is a bit hard

near imp
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@silk lintel this is what i have rn

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the two trains in the intersection block each other

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it might just be something that clears itself up when i use it in a bigger network

silk lintel
near imp
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path signals did not do the trick

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wait should the end of a path be a block signal?

zinc crater
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@near imp yeah path signal in, block signal out.

near imp
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ah

vapid gorge
silk lintel
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yeah it took a bit to figure out what the intention was- path signals in the way you were thinking definitely wouldn't help - first thing would be adding more signals on your lines so that the blocks more or less correspond to a a couple train lengths each, THEN path signals into the intersection

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i actually don't really have anything useful to contribute other than suggesting to design train lines in such a way they don't intersect except only when splitting or merging but obviously that's a whole headache and can of worms on its own

near imp
silk lintel
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sorry edited the first for clarification

vapid gorge
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yeah the solution to the above is 'don't do that'

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mono directional train lines are a giant pain in the ass for people who know what to do with trains

silk lintel
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it can work but is also very prone to deadlocking with higher traffic

near imp
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ill see what i do when i actually need it

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thanks for the help tho

scenic gull
near imp
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thats too bad, it looked pretty cool

tacit cosmos
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I've started a project to have 200 nuclear power plants, and I'm having trouble doing the math. the wiki says that each power plant burns 1 uranium fuel rod every 0.2 minutes. that means one rod every 5 minutes, is that correct? If that is correct, I would need to produce 40 uranium fuel rods per minute?

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this would mean I would need 100 manufacturers with the standard recipe in order to supply those fuel rods?

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hmm, looks like the reddit post that said if you didn't care about waste, you could have 253 nuclear power plants running, as when I use satisfactory calculator, it says you'd need 4000 uranium per minute, which is impossible. there's only 2100 uranium per minute on the entire map

delicate chasm
tacit cosmos
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ok, that one says it would still use 2666 uranium per minute

wind spade
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there's multiple alts

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one for cells and one for rods

tacit cosmos
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ok, I see that now, I can't seem to get the calculator to use both of those alternates

wind spade
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which one are you using? I have no issues getting it to use both on SFTools

tacit cosmos
median heath
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Tools is superior.

wind spade
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switch to Update 6, which is basically the same recipes as Update 8

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only changes are:

  • overclocking (not really affected in any way except for codex)
  • some ammo recipes (not much relevant for most people)
mystic moon
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Do you have a planned date for new tools?

wind spade
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I'm currently working on rewriting the whole tool, so updates to the website are lacking a bit (hence the reason for it having U5/6 as latest)

bleak coral
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Wait ammo was U6, thought that was up to date

tacit cosmos
median heath
tacit cosmos
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oh, ok. i thought he was offering a 3rd option, lol

median heath
tacit cosmos
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well, he was saying SFTools

wind spade
# mystic moon Do you have a planned date for new tools?

planned date:
optimistic: U8 stable
pesimistic: end of year
realistic: ~3 months, depending on my workload (it's tons of work as well as learning new technologies, all that while I have a job, 3+ other projects I maintain and work on wiki export script, although that one is close to being finished)

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also holiday season 🤔

tacit cosmos
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is 433 uranium enough to turn 2000 waste per minute into sinkable items?

bleak coral
bleak coral
tacit cosmos
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i can't get tools to show me a plan for plutonium fuel rods

wind spade
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you need to input uranium waste

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since that can't be produced

tacit cosmos
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ok, i see, this is saying that using alternate recipes, it doesn't take any uranium at all?

bleak coral
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Yes

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Plut doesn't need extra uranium unless you use the fertile uranium alt for non-fissile uranium

tacit cosmos
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this planner says 1500 waste would go to non-fissile uranium and 500 to plutonium pellets, thereby getting rid of my 2000 waste. perfect

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to make 40 plut fuel rods for me to sink

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its basically 1 for 1

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1 uranium fuel rod for 1 plutonium fuel rod

bleak coral
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That's not the correct ratio, you sure you got that waste right?

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Or wait, 2000 waste is definitely not enough for 40 plut rods

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That's the weird part

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Oh, that's 40 manufacturers not rods, those manufacturers make only 10 rods/min

tacit cosmos
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oh, it is 10, plutonium fuel rods will use 2000 waste

bleak coral
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sorry, 40 just immediately hit alarm bells cause that's not even possible, max plut rods is 30.54, and that's sacrificing overall power to do that

tacit cosmos
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it takes 17.3 of the nuclear power plants just to power the two factories to make both of the fuel rods

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not to even mention the power for the trains

bleak coral
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yeah, I mean that's near map max that's a huge uranium facility

tacit cosmos
scenic gull
fierce ruin
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i'm super confused cause my coal plant (8 generators) is making 300 MW, it was making 600 before. water and coal are being produced as normal and fill up the generators and they're all at 100% clockspeed. not sure what's happening

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nevermind im dumb i just forgot to wire the other half to the power grid my bad

tacit cosmos
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we've all been there

true junco
fallow kettle
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anybody ever calculated the best setup for nuclear power to have the most power output, and while sinking all of the uranium waste via plutonium fuel rods?

vapid gorge
fallow kettle
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so it's somewhere around 50.4 uranium fuel rods per minute and 18.9 plutonium rods per minute

vapid gorge
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12.6 if you want max power while sinking plu rods

median heath
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Max power period is 50.4 Ur and 22.4 Plut.

oblique hollow
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not 27.2 plut?

thorn bane
median heath
oblique hollow
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huh. why? power cost or resource limits?

bleak coral
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Uranium balance issue with fertile uranium.

Given both the uranium encased cell and fuel rod alts are used, more power is generated from using all the uranium for uranium fuel rods and generating extra waste than for making more plutonium fuel rods from less uranium fuel rods and waste using fertile uranium.

median heath
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Possibly gets addressed with recipe rebalance 🤷‍♂️

But right now Fertile is optimal only when you're not maxing usage of ALL Uranium.

digital moth
#

Hey all, just your friendly neighbor coming to remind you to touch the grass

median heath
digital moth
scenic gull
next pewter
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What is a usefull location for suoercomuter plant?

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Its challenging to find the best spot to bring cat &plastic together, w iron and cupper 😓

delicate chasm
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Eastern side of the North Canyon where it meets Dune Desert. Iron/copper/limestone/oil together, caterium north in the desert something like 300m?

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It's pretty trivial to run a bidi train from the eastern pure caterium node on DD's coast straight west to that spot as well.

next pewter
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Hmm… i didnt know about that spot, thx for the suggestion, will check it out.

fleet dawn
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A lot of you guys build on a scale an order of magnitude larger than I do 😄

sleek spindle
fleet dawn
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I dono, I've put almost a thousand hours in and I never feel the desire to build THAT big haha. But we all play for different reasons 🙂

sleek spindle
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I just saw some of your screenshots haha. Don't be so modest, your builds are epic.

delicate chasm
oblique hollow
bleak coral
vapid gorge
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and there's a spot in the east swap where they are like 20m away from each other

sullen mural
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I am trying to figure out why the merger and splitter are not working right, I mean I am missing something here I just dont know what that is.

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oh I think I see the problem. I merged 2 and splitted to 3 that is why the belt is not feeding equally

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Any suggestion how to make mergers and splitters to be neat?

frosty owl
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If you're talking about visuals, foundations are a great (of not necessary) first step

sullen mural
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some full, some sparse

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yeah but here I mine 60 limestone and merge them like this then split to 4 (x 15 = 60) constructors to make concreate and belts are acting weird

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with that Math in mind all belts must have equal limestone on them but the one on very left is full and the rest are not

frosty owl
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What you have is 60/3 and one of the thirds (20/min) further split in 2 (10/min)
You need one more splitter to do a 1-to-4

sullen mural
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even if they would convey ewually how can I make the belts .. whats the word.. full, jammed, packed

frosty owl
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You can prime the system (fill up the machines' input inventories)

sullen mural
frosty owl
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Once the belts back up, no matter how the splitters are laid out, the system will run at max efficiency

sullen mural
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or a packed belt works more efficiently than the one I showed in screenshot

steep edge
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yeah but your math is still wrong

frosty owl
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Visuals follow the factory mechanics. Belts full indicate that the machine's input is full and the belt is providing more than the machine is taking

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An empty belt can mean both that the machine is starving or that it is receiving just enough

sullen mural
frosty owl
sullen mural
sullen mural
sullen mural
frosty owl
steep edge
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that what i see on the picture

sullen mural
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in this one MINER is 120/m (MK 2) belt is also MK 2. Is it better to make 1 splitter to one each constructor?

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15 per each one

steep edge
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Yes

sullen mural
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so this is more efficient?

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not space efficient tho (especially when going to MK3 miner)

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Should do the same for merging it? one for each? or that does not matter?

steep edge
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Efficent wise they will end up the same. But the first one is way uglier than the 2nd in my opition. Merging does not matter as long as the output of the constructor will not pile up

sullen mural
steep edge
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you need to make sure not excess belt limits

sullen mural
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see, the mechanic of the game tries to fill the first 4 belts > constructors then goes to 5th, 6th to the 8th. How can I mitigate that?

snow dove
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the first few machines will backup, and send the rest of the material down the line

sullen mural
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lie the 1st belt that comes directly from Miner is the fastest belt and speed drops down from there to 4th and fully becomes SLUGGISH in 5th 6th 7th and 8th

snow dove
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It’ll fix itself, given you’re feeding enough

sullen mural
snow dove
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If the consumption matches production, it’ll fix itself

sullen mural
snow dove
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the only time it won’t fix itself is if you feed less than you consume

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you can turn off like 2 machines and let the rest fill if you want

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it’ll speed up the filling process some

sullen mural
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right now the 1st constructor has made 10 concreate bags, 2nd 10 3rd 9 bags 4th 8 bags 50 4 bags 6th 2 bags 7th 1 bag 8th 1 bag

steep edge
#

do you know what an exponential function is?

sullen mural
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numbers are not accurate from above just to demonstrate the speed at which the input output works

sullen mural
steep edge
#

everything is accurate, you are just having a hard time understanding it

vapid gorge
pine inlet
vapid gorge
#

might be replying to the wrong person?

dusky zenith
sullen mural
limpid plume
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Are there any good planners/calculators? the satisfactory-calculator.com is mostly anyoing... i dont want to keep selecting evey recepie i can or cant use every time i load the page... for instance, it tries to use oil for nearly everything..

wind spade
limpid plume
#

https://www.satisfactorytools.com/production is for U5?

wind spade
#

switch to U6

limpid plume
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or not much changed? im kina newish

wind spade
#

U6 is almost equal to U7-8

silk lintel
#

@grizzled fable made a shitty mspaint for this lol

devout igloo
#

hey i have a complicated question

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could someone help me out?

median heath
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You have to ask the question 😉

devout igloo
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lol

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well

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i have 6 smelters each outputing 60 ingots, total being 360 ingots, and i have 5 constructs, in which each needs to get 72 ingots exactly, so how do i split that?

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and i cant build any more smelters or constructors

median heath
#

!wikisearch Manifold

brisk shoreBOT
#
Satisfactory Wiki

Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion.

median heath
#

☝️

devout igloo
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yeah bot

heavy mountain
devout igloo
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no matter how you split stuff, you cant split an even number into an uneven

devout igloo
median heath
#

That's why I linked manifolding.

devout igloo
#

alright i will try it

heavy mountain
median heath
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It's not about try. It's legit how 90%+ of the playerbase does belt logistics.

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You just put 1 splitter behind each machine and attach the belt to feed through all of them.

devout igloo
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i was thinking like are there splitters, which can split a defined ammount per minute?

median heath
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There never will be.

devout igloo
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ohhh

devout igloo
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well if i split 15 in 2

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which side will have the 8? or does it change from side to side

heavy mountain
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neither, its a 7.5 split

devout igloo
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how can u split an unspittable object?

heavy mountain
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that is per/min

devout igloo
#

ohh

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right i forgot about that

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why is this so complicated godd amn

untold star
#

its a factory game that you get better at with time

heavy mountain
#

if 7.5 is complicated wait till you get to aluminum and even nuclear

median heath
#

It isn't complicated.
Manifold it.

devout igloo
#

I cant

median heath
#

I assure you that everything in the game can be manifolded.

devout igloo
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i dont have space, if i do it will look unsymetrical

heavy mountain
#

unsymetrical factories are better tbh

untold star
#

bru work on looks later in the game lol

devout igloo
#

i have adhd i will flip out every time i see it

heavy mountain
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thats OCD

median heath
#
  1. Manifolds take the least amount of space of anything.
  2. That's your issue, not a "I can't" it's an "I don't want to."
devout igloo
#

same thing

untold star
#

LOL

heavy mountain
#

its not

devout igloo
#

kind of

heavy mountain
#

not really

median heath
#

Not at all.

devout igloo
#

okey okey okey okey

median heath
#

Completely separate things.

devout igloo
#

i think ii will stick to complicated math

heavy mountain
#

ok then, your world your rules

devout igloo
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getting a 72 by splitting 60 with 3 or 2

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i got it

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kind of

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i have 73.333333333333333333333

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its good enough

heavy mountain
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welcome to floating point math and infinite decimals

devout igloo
#

indeed

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will show how it looks later lol

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the splitters

untold star
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my factory lookms like shit because im trying to get a bit further so i can make it better lol

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but it works alright

devout igloo
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well im only just at miner 2 🙂

untold star
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im about to get those too

devout igloo
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i never in my life thought i would use a pen and paper to do math in a god damn video game

untold star
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LOL

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still havent done that lol just winging it

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for now at least

devout igloo
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you will if you go deep enough

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i could just make the factory 3x bigger

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but i want it symetrical, and leveled

untold star
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yea i will be doing alot of math for this lol later

devout igloo
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can u send sc here?

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i neeed to split all of these into 72 in this small space

vapid gorge
median heath
untold star
#

can you explain what a manafold is rq

median heath
#

!wikisearch Manifold

brisk shoreBOT
#
Satisfactory Wiki

Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion.

median heath
#

As I said before...

untold star
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so it just goes into the machine and once its full it goes to the seccond one?

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thats what i have been doing so im good ig

median heath
#

👍

delicate chasm
#

Have we discovered ANY number that fits on a belt and doesn't manifold with precisely the same efficiency as load balance?

I'm 99.999% sure that a correctly built manifold cannot experience inefficiency because by the time you split enough times to make the manifold long enough to starve something, you've exceeded the belt limit.

devout igloo
vapid gorge
devout igloo
#

😒

vapid gorge
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I can tell you don’t have much space to work with

devout igloo
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i know and thats the problem

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if i make it work im the best

vapid gorge
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If only a different method that perfectly fed machines existed

devout igloo
#

im so god damn lucky i like math and fkin my mind up

vapid gorge
#

Curse our terrible and painful existences

delicate chasm
#

You're 100% going to need to move the balancer off-site into its own little outhouse thing.

wind spade
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it's a shame we live in alternate universe where manifolds don't exist

vapid gorge
devout igloo
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it doesnt seem to fit FK

vapid gorge
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That’s every single other suggestion made was from some sort of wonderful fantasy world

silk lintel
#

i think i am just going to react with 🧎‍♂️

delicate chasm
#

I think at this point jester is just offering us validation and we should be grateful for the entertainment and friendliness.

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And probably stop; the manifolding point has more than been made.

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Admittedly I'm just hoping they get on to building the outhouse soon and am no better.

silk lintel
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honestly using manifolds every run gets stale

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i'm probably gonna try to start using manifnews instead

vapid gorge
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Out

devout igloo
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this reallllly isnt working out

heavy mountain
#

you don't say

untold star
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i think your doing it wrong

devout igloo
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🤣

untold star
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idk i cant really tell whats going on

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all i know is you aint happy about it

vapid gorge
silk lintel
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idk

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at least it's still in the realm of possibility given enough patience and determination

devout igloo
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i am contemplating building a complete new building just for the spliters hmmmmmmmmm

silk lintel
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when you get to pipes though... 😂

untold star
#

ive probably used like 100 mergers and spliters and ive barely automated crap lol

devout igloo
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i give up im making it unsymetrical

vapid gorge
untold star
devout igloo
#

its impossible in this small space

heavy mountain
#

yeah, thats what we said

untold star
#

yea lol i just make it work not make it look good

devout igloo
#

😒

vapid gorge
devout igloo
devout igloo
silk lintel
#

grass fields is a p good place already for space

devout igloo
#

i am in grass fields

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its uneven

untold star
devout igloo
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i dont wana rebuild all this

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took me hmmmmmm 7+ hours?

#

well i am raging and tallking on my phone all the way but it is what is

heavy mountain
silk lintel
#

look on the bright side

heavy mountain
#

some factories can take a 100 hours

silk lintel
#

that would have taken you 5x as long to build before zooping

devout igloo
#

zooping?

heavy mountain
#

L

untold star
#

dis is mine lol trash but gets what i need for now done

silk lintel
#

dragging up to 10 walls/foundations at once

untold star
#

why it so small lol

silk lintel
#

the game used to be 1 click = 1 wall lol

#

carpal tunnel syndrome just building a 10x10 foundation area

devout igloo
silk lintel
#

.

untold star
#

what happened to my image

heavy mountain
#

biggger L

devout igloo
#

i click one by one

silk lintel
#

change the build mode

devout igloo
#

im on version 6

silk lintel
#

ok

#

this is getting more and more fishy

heavy mountain
#

version 6 has zoop...

untold star
heavy mountain
untold star
#

thats better

vapid gorge
#

How are you on version 6?

#

The game auto update to 7

devout igloo
delicate chasm
#

Should be 7 or 8 currently; the banner might display the wrong version in Steam.

devout igloo
#

leme see

silk lintel
#

not to mention zooping was update 5 anyway lol

devout igloo
#

oooooo

#

ye it is 7

delicate chasm
#

Mine says update 5 in Steam still. Am playing experimental though (and didn't start until u7), so it's a mystery.

devout igloo
#

what is experimental 8?

heavy mountain
devout igloo
#

okey i give up for today, will try tmrw

delicate chasm
#

It's an unstable branch of the game with some new features. You can opt in on Steam/download separately on Epic and chatting about it goes in #satisfactory-experimental

vapid gorge
delicate chasm
#

@devout igloo ^

devout igloo
#

Ohhhh

#

That might have been helpfull when I built like 1000+ floor pieces

delicate chasm
#

Lucky, I didn't say something to trigger that tip (or find build mode zoop) until I'd played over 100 hours.

Somebody told me here on Discord and changed my life forever.

devout igloo
#

Yk just a little helpfull

devout igloo
#

Yk i like games where you have to break your every part of your brain but this just makes me Wana hit somrone

delicate chasm
#

That's why we have a xeno basher, yeah.

devout igloo
#

The giant spiders scare me shitless

#

I ain't even afraid of spiders but when I see the giant one I'm screaming and running

silk lintel
# delicate chasm Lucky, I didn't say something to trigger that tip (or find build mode zoop) unti...

https://youtu.be/zpr3BSxT590?t=21 this used to be the big brain way to build shit fast before zooping

Video guide companion to Satisfactory Base-layout Guide

https://steamcommunity.com/sharedfiles/filedetails/?id=2151025387

Building a 16 coal generator plant supplied by 240 coal and 6 water extractors

Building size & construction materials pre-calculated in the guide. This is actually more of a tear-down-and-rebuild exercise on my part to a m...

▶ Play video
#

(timestamped)

delicate chasm
#

Will check that out after evening hours. Can't stream video atm.

bright sentinel
#

180 limestone, 4 machines making concrete, but I only have 120 tier 2 belts

#

how do I set it up efficiently?

#

3 lines.

#

I figured it out from asking the question, thanks everyone

delicate chasm
bleak coral
#

Is swear I killed a mouse because of that old method, sooooo many clicks, and timing it for a macro was unreliable

steel hull
#

I've probably killed a few at least in the past couple years playing these sorts of games

strange bay
strange bay
fleet dawn
#

Can I get help with a throughput calculation?

My goal is to build an aluminum ingot factory that produces enough ingots/min to maximize the throughput of a single freight train platform. I will have a large storage container as a buffer during the loading phase, with two mk.5 belts feeding the freight platform. I'm just not sure how to make this calculation.

#

I suppose it depends on how often the freight platform performs the loading animation, which cuts off refil during that time. So I assume I need to calculate the round trip time of the train and use that in the calculation somehow

vapid gorge
# fleet dawn Can I get help with a throughput calculation? My goal is to build an aluminum i...

There’s formula for that on the wiki page for locomotives

It’s generally safe to do 1 belt per platform (for trips that’s aren’t really really long) and is easy to manage and split at the other end.

Trying to maximize throughput of a platform is a pain in the ass because if you have any other traffic on the line then suddenly it might take a few extra seconds to complete a trip and bam you dropped your output

fleet dawn
vapid gorge
#

but look at the formula for what the 'safe' time for 1 belt is

fleet dawn
#

the train loop isn't very long, just makes a tour of the northern desert mostly

#

okay great thanks man

vapid gorge
#

oh that's real short then

#

if you do wind up with too long a route you can always put a 2nd train on the route

oblique hollow
#

compare the time the train takes to these values

#

the closer you are to these values for a given stack size, the more "efficient" your train is

vagrant adder
#

I'd imagine round trip duration

mystic verge
#

does anyone know why my train is refusing to proceed forward? the on in the bottom right is supposed to just pass through the path block

fleet dawn
#

Try placing another block sign before the next y split

#

I've found that placing the block signs at the entrances and exits to all sections of an intersection seems to work well

mystic verge
#

wouldnt that cause a shitload of traffic tho? the wole reason I use path blocks for intersections is so that more than one train can use it at a time

#

does anyone know why trains might wait at a path signal when a train is stopped in the block ahead but not in the way of train waiting at the signal?

fleet dawn
# mystic verge wouldnt that cause a shitload of traffic tho? the wole reason I use path blocks ...

Train Signal Guide EVERYTHING Need To Know | Satisfactory Update 5
How not to crash using train signals in Satisfactory Update 5
--- Read More Below ---

Update 5 is here and it's time to wrestle with our train networks and add signals. If you feel a little overwhelmed about how and when to use path signals and block signals, do not worry! ...

▶ Play video
#

No. See video.

fluid jetty
#

I wonder if there is a good way to get inspiration for factory performance spreadsheets?

mystic verge
vagrant adder
#

path into path can be a bit buggy, normally I'd recommend putting a block in the middle, but since those junctions are so close together you may have issues with half the train being in and half being out of the signal section

#

you may need to remove the bottom right path and then just have a block at the end of both of the second junction exits. It will be a bit slower and could potentially cause traffic but it should keep things moving - generally you want to try and avoid putting 2 junctions so close together since longer trains don't handle short path sections very well

wide roost
#

the upper left train still has a reservation on that path signal entering the block, it needs to fully clear into the exit to release it

wind spade
wide roost
#

assuming both trains enter the picture from the bottom right

fleet dawn
#

You asked for help. I'm just telling you what works for me. If you don't want to try my solution that's fine 🤷‍♂️

fluid jetty
#

Can someone help me too?

wide roost
median heath
fluid jetty
wild radish
median heath
fluid jetty
#

I see. I will just work through it myself then.

mystic verge
median heath
#

None of your blocks should be shorter than one of the trains that need to use it.

Otherwise stuff like what you screenshotted can happen.

mystic verge
#

but good to know

median heath
#

"In fairness they aren't shorter except they are shorter than the train that got stuck, proving your entire point."

🤔 Confused. But thank you?

mystic verge
#

the long train is a personal supply train and is never automated

median heath
#

Ah.

median heath
mystic verge
#

to be fair tho the depot was long enough to not cause issues before i extended the train to add more storage

median heath
#

Another thing that breaks said plans. 😁

devout igloo
#

I'm back here with another stupid ass splitting issue this will be hella fun

#

I need to split 500 into 7 different machines each inputing 67.5

median heath
devout igloo
#

Fml why do I do this to myself

devout igloo
#

I litteraly can't

median heath
#

That is irrelevant to the suggestion.

wide roost
#

yeah manifold it, zero point in overcomplicating this

median heath
#

You literally can.
Because you can always manifold.

devout igloo
#

How do I manifold if I only have forward space and no more left or right

oblique hollow
median heath
oblique hollow
median heath
#

.
Maximums
50 per Stack
-88.62s RtD
-1083.3 Items/min

100 per Stack
-150.16s RtD
-1278.66 Items/min

200 per Stack
-273.23s RtD
-1405.4 Items/min

500 per Stack
-642.46s RtD
-1494.25 Items/min

Fluid Trains
-107.08s RtD
-896.52 Items/min

wide roost
oblique hollow
median heath
#

Fair.

#

Also @devout igloo if you have a unique, self-inflicted issue, you're kind of responsible for solving it.

devout igloo
#

Fair point

#

Is there any way to terraform in this game?

wide roost
#

and if you have enough room to consider planning a crazy splitting system, you have room for a manifold

median heath
oblique hollow
#

and never has been

median heath
#

☝️

devout igloo
#

😭

devout igloo
#

Unless u use all 3 of the outouts

devout igloo
#

After all

#

I have fixed my problem without manifolding

#

I have somehoe fit 7 constructots in a 5x2block wide space

next pewter
devout igloo
#

lol

devout igloo
#

is it possible to somehow do 2 smelters in a straight line back to back?

#

and if yes, what to do with the first smelters output

versed violet
#

yes, let me find an old pic ⌛

#

this was before half foundations, now its easier to build

prisma kraken
devout igloo
#

i guess ima just do 2 stories

#

thanks anyways

prisma kraken
#

(that's actually not too bad, now that i look at it)

devout igloo
#

i already started the 2 story one so i will see how this one looks

versed violet
#

eww, cleeping

median heath
versed violet
median heath
#

Odd way to do this 😜

versed violet
#

Your pic clips and belts are not accessible for maintenance

median heath
#

I assure you there is no clipping.

#

There is at least half an inch of space between the splitter model and the Assembler intake square.

#

I looked. Because if it clipped I wouldn't have built this.

versed violet
#

Too close for my personal preference, I consider this distance clipping.
How is the belt access?

prisma kraken
#

clipping purists say that if the hologram is yellow, its clipping

median heath
versed violet
median heath
#

If you can't trust yourself, who can you trust? 🤔

versed violet
#

math

#

everything else is an assumption

median heath
#

Oof

versed violet
#

btw, is that assemble maniforld fitting in blueprinter? would lower the accident factor a lot

median heath
#

Technically math is also just "the most accurate assumption we have to describe things"

prisma kraken
#

nah, you can't fit them end-to-end

versed violet
#

I'm not speaking of describing, just pure math, by definition

median heath
#

I think you can fit 6 total?

versed violet
#

definitely not 8. But assemblers and center manifold are enough

median heath
#

Aye

devout igloo
#

i have decided on some weird stuff to fix that problem

prisma kraken
#

i'd truthfully leave the extra space and only do one row

#

dropping the extra row of asm's isn't tough either, and it saves more work to do it with 2 bp's

versed violet
#

if only we had 5x5 blueprinters like the 5x5 challenge requires

median heath
#

4x4 is legit perfect.

versed violet
#

a bit too small. Can't put tower of power on foundations, because it doesnt fit vertically.

median heath
#

Some things are not meant to fit.

bleak coral
#

I constantly feel cramped using anything but assemblers and constructors, and I think that's not fun

#

I'd like to do more stuff with manufacturers and refineries, right now they're very limited in what you can do in a blueprint

devout igloo
#

this is how i decided to do it

#

that rock is litteraly against me it hates me

median heath
versed violet
#

progressive blueprinters would be nice. 4x4 at T4, 5x5 at T5 and so on. Up to 12x12 at Tier 12

median heath
#
  1. Ew.
  2. No.
  3. There won't be a T12 🙂
versed violet
#

Jace leaked it on last stream!

median heath
#

If neither of you have played with the U8 improvements, you really should.

versed violet
#

Only a bit, Tried to make 3 phase power tower in blueprinter and it would not fit 😢

bleak coral
#

none of the U8 improvements let's me run more advanced beltwork with refineries

silk lintel
#

😂 😂 😂 😂

#

i need to video this, still images don't do this monstrosity justice

devout igloo
#

IT FITS LETS GOOOO

silk lintel
bronze kestrel
#

I know its a bit different for everyone, but how many heavy modular frames/min should i aim for ? To be future proof ?

bleak coral
#

you got in the first part: everything is arbitrary so that number doesn't exist

bronze kestrel
#

But there must be a number to aim for at least to have /min ?

bleak coral
#

no

#

we all make up our own goals

#

there's nothing to future proof for, you can only plan for a specific end goal

median heath
#

If you want my target -- 135/min

wind spade
#

no reason to future-proof imo

#

you won't get it right anyway

bronze kestrel
#

Well i just deleted my starter factory and want to get some more organised before i start going to the nuclear tear. Thought their would be something like. At least aim for 100/min.

elder cypress
#

In would say you're better off building a larger building that can be expanded than you are trying to target a certain number of HMFs.

wind spade
#

I mean it all depends on how much you'll use HMFs for building - estimate that, and you have your number

median heath
bleak coral
#

just for building material, nothing besides maybe concrete really needs more than 1 or 2 machines going to storage just to keep up with building, everything else is just whatever you feel like doing

bronze kestrel
#

Ok i get it, just checked the calcurator for 112,5. That way more then i need or even want to get in to 🥲 Point proven boys

bleak coral
#

I usually do more than that for storage, but that's just cause I like building bigger than that

bronze kestrel
#

Thats +- 33k iron 10k limestone 13k coal...

median heath
#

Um... no?

bronze kestrel
median heath
#

Costs 4.4k-5.9k Iron

#

Imagine using the base recipe for HMFs...

#

And the BASE RECIPE FOR STEEL?!!? WTF

deft lichen
#

why are you using all defaults lul

bronze kestrel
#

😄

cinder silo
#

Ouch!

median heath
#

Who TF uses the BASE Steel Ingot recipe?!?!

bronze kestrel
#

Guess i'm on the way to do some research then

#

And i was happy with my new smelting settup. Now i feel dumb. Nice 🙂

#

Only have the petrolium coke steel ingot as alternative recepe

median heath
#

?

#

It's a great recipe.

bleak coral
median heath
#

All 3 steel alts are better than base.

None of them is "best".

bleak coral
bronze kestrel
#

Allright, never realised alt-recipe's where that important.

median heath
deft lichen
#

alts are very important

cinder silo
#

Alt recipes are surprisingly helpful in changing ingredients for stuff that is probably easier to access from where you are, there is a huge "it depends" answer as to which is more useful than others to you based on your style and location, so if you see a tier list of them, run far away because those are unhelpful at best.

bronze kestrel
#

Yeah well i'm on a big Satisfactory hike now. Funny thing is, i have done that just before the update for the power slugs. And they all respawned. Power slugs for days 🙂

devout igloo
#

3h and it worked

#

now the second floor

wind spade
lunar pond
#

thoughts on this crystal occilator/computer line, i plan on adding rcu's once i unlock aluminum stuff

median heath
#

Other than that 👍

digital needle
#

i need this fr

vapid gorge
digital needle
vapid gorge
#

you can also just add a www and .com

digital needle
#

nvm i found the wrong satisfactorytools website

lunar pond
#

lmao

dawn creek
#

Radiation distance question, and the wiki:
https://satisfactory.wiki.gg/wiki/Radiation

I tried plugging that equation into Excel to test some distances.
I then used the numbers from some of the examples on that page to verify the spreadsheet. But things didn't match the examples there.

Like this one:
"24000 Uranium Waste - 161 meters"
I'd expect to get a safe radiation intensity of ≤0.2 when I put in 24000 Uranium Waste and 161 meters.
Instead, I get an intensity of 0.09848.
I get an intensity close to 0.2 when I use 134 meters, or if I leave it at 161 meters and change Uranium Waste's ItemDecay from 10 to 20.

When I adjusted the ItemDecay numbers to get the distances in the wiki's table of examples to work, some of them were clean multiples, or nice round numbers.

Plutonium fuel rod:
Wiki: 250.
Spreadsheet: 125.

Plutonium waste:
Wiki: 200
Spreadsheet: 400

__Uranium fuel rod: __
Wiki: 50
Spreadsheet: 60

#

The spreadsheet: Yellow is user-entered, blue is calculated result, and red is static data.
The second sheet in the file has the adjusted ItemDecay values that work with the table on the wiki.

Something I have not done yet: Check any of this in the actual game.

sand epoch
#

..... why?

dawn creek
#

Why to which part of that?

#

As in, why did I do the spreadsheet?

naive vessel
naive vessel
wind spade
deft lichen
#

the intensities on individual item pages should be correct, as those are taken from Docs

#

the intensities in that table are entered manually

wind spade
#

so examples are what is wrong

fluid jetty
#

Oh I see nvm.

frigid tundra
#

what is the tool

#

how can i access it

#

ok i see

dawn creek
# wind spade so examples are what is wrong

ooohh, greeny! Hi! Thank you so very much for SatisfactoryTools.

Thank you for checking into it. Yeah I wasn't sure where the numbers on the Wiki were coming from, so I just started messing with my spreadsheet to try to make anything match.

I haven't had chance yet to verify any of this in-game myself though; I might be able to give that a try by the weekend.

next pewter
#

Is there a way to optimise (minimise) to the number of buildings in satisfactorytools? Or maximise output with limiting one or more input resources?

#

As now i have the feeling he tries to minimise the sum of all inputs (exceptwater?), irrecspective of the building count.

oblique hollow
#

Tools never really minimizes building count. I think the beta version of it is trying to implement that, but currently there is no such option

#

The reason tools minimizes everything except water is because of resource weighting. Water is the most abundant so it doesnt try to conserve it

snow dove
#

it conserves everything but water

#

just look at the limit for water that tools has

snow maple
next pewter
#

A ok, makes sense. So similar to the WP as mentionedi the wiki?

#

But to me as a user, timespent building and building resourcesalso have a weight. I know its hard orimpossible to factor in, bur its a pitty it igbores it, and would favor a minimal saving evenf if itexplodes the buildibg count.

#

But tharts part ofthe planning phase i guess, checking the proposed recepies and resource flows critically.

#

Trying to group 500 buildings somewhat logically and preferably aestetic...

oblique hollow
#

and its straight up not really feasible to evaluate production chains on how easy it is to build

next pewter
#

True. Not a complaint at all about the amazing tools the community provides, rather an observation.

Thats the added value of adding expert/engineering insight then, i guess 😅😉

fleet dawn
#

What's the verdict of flow valves used just to prevent bacflow? I'm having issues with my Aluminum Ingot factory just not balancing the water backfeed

fleet flume
#

I've used the valves for that exact purpose and they worked. Be sure the valve is pointing in the direction you want the water to flow. Leave it set for 100% flow rate. Then it only acts as a "check valve"

fleet dawn
#

Great, thanks, I'll plop a couple in and see if it fixes it

#

I downgraded a lot of pipes to mk.1 and that seemed to fix it, without having to use the valves

#

nevermind, it's borked again, hrm

#

valve time

fleet flume
#

Are you feeding with both "re-cycled" and fresh water? If so, the valve needs to be on the fresh water, and direction pointed towards the refineries

cerulean folio
#

Bottom pipe is recycled, top is fresh, basically acts like a merger with permanent priority given to the recycled line

fleet dawn
#

Tuned on half the refineries, gonna let the system prime for a bit then turn on the others

wind spade
fleet flume
#

Yes, I suppose I should have asked if you were getting too much water backing up, or too little water going in.

wind spade
fleet dawn
#

Ignore the (temporary) clipping

cerulean folio
#

yeah i believe thats the classic case for a VIP junction

#

I exclusively use valves for these guys, otherwise none of my factories have a single valve

fleet dawn
#

God damnit I'm an idiot

#

one of my water extractors wasn't turned on

cerulean folio
fleet dawn
#

I was just confused, been working on this problem for 3 hours, never had a problem like this

#

"My computer won't turn on"
"Is it plugged in?"
"OHHH Thanks!"

oblique hollow
next pewter
#

Is there a theoretical way to get this to work andnot gobble up to much or too little plastic/rubber?
Maybe throttling the output as these are more decent /round numbers... (i'll steer away from it either way, i dont trust it... )

oblique hollow
#

by throwing in some plastic manually

#

then you use smart splitters

#

with overflow output as the actual output for production

next pewter
#

Smart splitters w prio to the outgoing lines, right, might work

wind spade
#

or using the residual rubber you get from polymer resin

oblique hollow
#

Definitely works

wind spade
#

don't even need to kickstart

oblique hollow
#

source: did this countless times

next pewter
#

It just looks soo goofy/weird.

#

Basically a catalysator w fuel being convertded

oblique hollow
#

its very funny

bleak coral
#

It's very efficient

bleak coral
clear barn
clear barn
#

damn this is higher quality than i thought

#

is there one for belts as well?

cerulean folio
#

Not that im aware of, probably not quite as needed

#

The game should require you to pass a test on the valve page in that manual before allowing you to place a single valve tbh

#

Or just include a warning 'PROBABLY NOT THE RIGHT SOLUTION FOR ANY PROBLEM' in the item description for valves

true junco
#

Yeah. A conveyor manual would be handy. Save a lot of unneccessary rehashing of conversations with new players.

I do have several Conveyor manuals at home actually... like, actual conveyor manuals. 😆 yall thank CSS profusely for not making the ingame conveyors as complex as IRL ones. Lol

wind spade
next pewter
#

Hmm, might give it a go after all then.

#

!wikisearch blueprint

brisk shoreBOT
tropic tangle
#

Hey ppl, sorry if this isn't the best place to ask. I'm not super experienced with the production planner on the calculator site... Is it possible to insert another alternate recipe in the middle of a plan?

ie. i'm making heavy modular frames, but i'd like to use an alternate recipe for the reinforced plates

next pewter
#

Can 3 constructors fit on top of eachother in a blueprint? Just 2 i guess?

delicate chasm
#

@true junco The DF talk probably should get moved, right? And that's my bad. I should've @'d you with my reply and cross-referenced the post just now.

next pewter
#

Wiki says 34m height. Constructor is 8 in theory, but idk the encroaching box siwze

clear barn
bleak coral
# tropic tangle Hey ppl, sorry if this isn't the best place to ask. I'm not super experienced wi...

yeah you can select alternates under options, assuming you only want to use just one alternate for all reinforced plates. It can't use multiple recipes for a single item

you might also want to check out satisfactory tools which gives you the ability to turn on and off all recipes instead of just selecting one, and if there are limited resources it'll use multiple recipes. though there too you can't really force it beyond limiting resources: https://u6.satisfactorytools.com/production (ignore the U6 thing, recipes haven't change sinced U6 so the production planner is still up to date)

tropic tangle
#

oh wowowowow this is perfect. Thank you so much!

silk lintel
fleet dawn
#

Finally got it working. I just deleted all the water pipes and rebuilt it. Something was just buggy with it. Worked fine on first try after rebuilding it. Got 645/min Alum Ingots online finally after hours of Water troubleshooting

bleak coral
# tropic tangle oh wowowowow this is perfect. Thank you so much!

btw just some quick tips on tools to use it better:

recipe decisions when set to items/min is decided by optimizing for least resources used weighting them by how rare they are on the map, so if it's not doing what you'd like it to do, you're probably trying to optimize for something else and need to turn off those recipes it's choosing

you can set resources limits in the items, input tab as well as add items you're importing in from elsewhere

you can change from items/min to max, which will instead of solving for efficient resource usage solve for most items it can make based on the items, input tab, but it only solves for most so it may use resources that aren't the bottleneck inefficiently, best to always take that number and switch back to items/min so it solves better. Also multiple items set to max doesn't really work, as it sets every item set to max for the same ppm which is rarely what is actually wanted.

nuclear waste isn't created as an input organically, you have to enter it manually in the items, input tab

hidden drift
#

whats a good coal powet setup?

bleak coral
#

as long as the input matches the generator usage, it's a good setup

#

easiest is 3 extractors to 8 coal generators

delicate chasm
#

I'd say 1 water extractor @75% into 2 coal generators (which is the same as the 3:8 ratio so probably still counts for what Lund is saying) is the absolute easiest coal setup.

bleak coral
#

depends on whether you're comfortable with bypassing pipe limits yet, which theoretically one should by the time they're done with coal

#

that's why the default 100% ratio goes beyond 1 pipe limit

hidden drift
#

aaahhh ill try it

#

i last played in update 6 soo its a bit different now

bleak coral
#

should be exactly the same as U6, hasn't been a change to coal since U4

hidden drift
#

i mean the game it seldf

bleak coral
#

yeah game is mostly the same, U7 really just added blueprints and a few cosmetic items

silk lintel
#

was there even a change to coal in U4

#

other than it being an input for aluminum swapped around with coke

bleak coral
#

general power change to run 100% all the time

silk lintel
#

oh right duh

bleak coral
#

which I guess if I count that, there was also a change in U7 to the clock speeds so they became linear

#

my bad lol

rigid copper
#

someone jig my memory on how to do maths... Biomass burner burns 4 per minute, i have 200 in there. what do i do to work out how long 200 actually lasts?

hidden drift
#

240 per hr

#

so you broke

#

50 min 😛

rigid copper
#

i got the 240 but couldnt figure out how to get the time for 200 😄

bleak coral
#

it's just 200/4

rigid copper
#

im 32, not really done math since school 👀

hidden drift
#

200=50min

rigid copper
bleak coral
#

brain farts, we all get them

#

probably overcomplicated it in your head

rigid copper
#

yea i was massively

#

trying to work out how long 1 lasts in seconds etc

#

nevermind. thanks 😄

bleak coral
#

if you want to get a little complicated you can just remember units can be treated like variables so 200 biomass / (4 biomass/min), the biomass cancels out and the minutes goes from the bottom to the top

delicate chasm
#

Lund has Dissociative Mathematics Disorder.

Their brain abstracts all numbers to relative infinity and then collapses back to singularity as the correct answer.

#

Do not try to do what they do with numbers; greater men than us have gone mad when hearing this Call of Cmathlu

bleak coral
#

I have ADHD and math is a hyperfocus, yes

#

so my brain may work a bit.... differently.... lol

rigid copper
#

yea i grew up hyper focusing on maths myself. its the only GCSE i passed through test only, 0 coursework.

bleak coral
#

ah yes tests, my teachers loved me taking those, they did not love me seeing homework as optional

#

it also was not always optional

rigid copper
#

i was in college by time i was 14 because i was "too bright for highschool"... now i cant even work out simple maths lmao

delicate chasm
#

Man I hate kids like us. I was this way too and I can't stand seeing children with that attitude now.

Really shot myself through the foot just 'testing out' of every middle school grade.

rigid copper
#

years of brain abuse 👀 we wont detail how.

bleak coral
#

it's a catch-22 though, and I think adults miss that a lot, cause natural intuitiveness only goes so far, and eventually the student hits their personal wall for that and now they have no idea how to study cause they didn't pick that up with everyone else

rigid copper
#

in my year at school, only 14% passed their exams. the year later after i left, my highschool turned into an academy and that number rose to 76%

#

so basically my school fucked me over 😄

#

then i discovered... things but hey ho. thanks for rejigging simple maths for me lol

delicate chasm
#

What's funny about the system taught in American schools is, that's how I did mental math when I was in school (am 36 years old).

36 becomes 10 10 10 6
becomes 5 5 5 5 5 5 5 1

If you have enough organic RAM you can easily turn a 4- or 5-digit number into several 1-digit numbers with a multiplier attached, and then reconstruct it all at the end after doing single digit calculations.

#

It's an absolutely asinine way of doing math on paper but it's totally reasonable and quite fast for small sums and mental math.

rigid copper
#

give me long multiplication and long division, algebra and many other math problems in forms of sums, i'll sit there and just work it out in seconds. but now in my age, trying to figure out equations seems hard

#

i had to be constantly told "show your methods" and i was always like "why, i do it my head"

#

even stuff like trigonometry and pythagoras i used to always attempt to work in my head.

bleak coral
delicate chasm
#

Yeah exactly. Lowest common denominator is useful in basic addition and subtraction, I SWEAR. 😁

#

Reduction of the number 6 to the question of "3*2" is helpful in mental math.

rigid copper
#

my kids are always like "dad how did you work that math out so quickly" when they bring me their homework etc. i just see numbers differently 🤷

bleak coral
#

it's also useful in load balancing (in a vain attempt to keep this vaguely on topic)

rigid copper
#

to bring it back to topic, to save me the headache, how much coal does a coal gen use per min?

bleak coral
#

15

#

only where that's in game is once the coal gens start running, so I have no problem just telling people that

rigid copper
#

so a normal node with basic miner can power 4 generators? obviously with the correct water supply too

bleak coral
#

yeah, if it's using a mk1 miner

rigid copper
#

cool, see i can do it xD

bleak coral
#

they really do need to put that somewhere that doesn't require starting up a generator, it's annoying cause you can't just plop one down and shove some in, need the fluid input too

rigid copper
#

yea i tried to do that just then and was like "ugh"

bleak coral
#

guess they could just list the energy in the descriptions of stuff like most factory games do, but I get the feeling they don't want people to need to know how to convert between MW and MJ

delicate chasm
#

Yeah they already have some difficulties with MW and MWh.

wild radish
#

I think the ideal place to put the burn times for fuels would be on the codex page for each generator. So like if you looked at a coal generator in the codex it would show a bunch of recipes of the burn time for each fuel it accepts.

bleak coral
#

I agree, simple and easy solution

#

at least from a UI perspective, don't know if it's complicated from the code side

wild radish
#
  • it would give a reason to actually look at any buildings in the codex
delicate chasm
#

It's complicated because burn time varies according to clock. Especially for biomass, the only way to realistically display it WOULD be to display the potential energy of 1 unit.

#

You could just specify @ 100%...it's cluttery though.

bleak coral
#

it's not really complicated at all, all the recipes are shown at 100%

#

it's just a recipe but power is the product

#

besides they added clock speeds to the codex at some point anyway

devout igloo
#

how do you fill up a corner?

delicate chasm
#

Ramp walls and don't fill it, corner ramps and do fill it, leave terrarium in middle of factory and keep building it bigger - options.

next pewter
#

Shouldve moved em downwards though, so i could merge on top rather than below 😓

wintry agate
#

12 max overclocked coal gens NICE

fleet dawn
#

20,000mw from this plant from 1 pure oil node!

#

And this isn't even a big plant compared to what some in here have built!

devout igloo
#

Isn't nuclear power plants better if your going to make it this big?

fleet dawn
#

You can build more power than you'd ever need from the plentiful oil nodes only

#

But nuclear is more efficient at scale

#

I agree with others that diluted fuel alternate recipes are a bit OP

#

If they nerfed them, it may encourage people to dabble in nuclear

bleak coral
#

tbh the low wattage of the fuel generators already encourages that, 150MW per generator leads to absolutely massive arrays of fuel generators dwarfing the production side

wintry agate
snow dove
#

from personal experience, yeah…

snow dove
deft lichen
#

1.19 TW from max nuclear

#

so 1.19 million MW if you put it that way

fleet dawn
#

Wait sorry wrong channel

bleak coral
#

I was gonna say I've got just a humble 100 gen plant lol

wintry agate
#

Bro whay "GW" "TW" yall are confusing me

fleet dawn
#

There click now

wintry agate
#

Gw is 1000MW and TW 1000000?

wind spade
#

indeed

#

SI units 🙂

deft lichen
wintry agate
bleak coral
#

nope

wintry agate
#

Oh lol

bleak coral
wintry agate
deft lichen
#

max nuclear exhausts some resources entirely

bleak coral
#

just uranium

deft lichen
#

not sulfur or bauxite?

bleak coral
#

not even close

wintry agate
#

Is 1.19 TW enough for everything you are gonna do in the game?

#

Lol

bleak coral
#

max turbo fuel kills sulfur

#

cause sulfur is the bottleneck for turbofuel, on a world scale

bleak coral
wintry agate
bleak coral
#

no, it can be used in fuel gens

wintry agate
deft lichen
#

yes

wintry agate
wintry agate
bleak coral
#

it's our only measure for an end goal, so it's the solve used for maxing out the map in theoretical discussions

wintry agate
#

Or do you just play 6000 hrs a day

fleet dawn
#

My sweet summer child lol

bleak coral
fleet dawn
#

Some people go crazy in this game

wintry agate
bleak coral
#

no one actually is making a maxed out map, the game can't handle that many entities

wintry agate
#

BRO wtf i just discovered oil 2 days ago and it was 4000 meters from where my base was

bleak coral
#

it's just fun theoretical stuff and gives an interesting perspective on different recipes and logistics

wintry agate
bleak coral
#

nah it's a software limit not a hardware one

wintry agate
bronze kestrel
#

Can't pick, i kinda want the middle and the left one

fleet dawn
#

If you're using 45% of any resource in this game, you're who I'm talking about:D

wintry agate
#

I just thought about minecraft tot for a while lol

deft lichen
wintry agate
#

Even tho last time I played the game I was 15

deft lichen
bleak coral
#

but like knowing that a maxed map can't use all the limestone and nitrogen in the game lets you know those two are never bottlenecks even at a theoretical rediculous degree, so on a practical level you don't need to worry about preserving them

bronze kestrel
bleak coral
#

just as an example of something that can be learned from purely theoretical plans

deft lichen
#

you can get all alt recipes

bronze kestrel
#

Allright nice, thanks!

fleet dawn
wintry agate
bleak coral
fleet dawn
#

And sulfuric acid!

wintry agate
deft lichen
fleet dawn
#

I believe tier 7 phase 4

bronze kestrel
wintry agate
wintry agate
deft lichen
#

it is

bleak coral
wintry agate
#

How is there 210 oil nodes in the map

deft lichen
#

diluted fuel and turbofuel

#

also overclocking extractors for starters

wintry agate
bleak coral
#

diluted fuel is ludicrously efficient

deft lichen
bleak coral
#

well it plus the heavy oil residue alt

#

wombo combo of efficiency

#

maybe a hot take but diluted fuel is fine, and it's HOR that's the problem

fleet dawn
fleet dawn
#

Make nuclear more attractive

deft lichen
#

nuclear is easy peasy but people tend to overbuild for power they won't use

wintry agate
#

How do you even find turbofuel nodes lol

deft lichen
#

did you check the wiki page? you craft it...

wintry agate
wintry agate
fleet dawn
#

Afk time is time spent planning next factory or exploring for hard drives!

deft lichen
#

a nuclear power plant that makes the same power as a turbofuel plant is a bit easier to build

wintry agate
deft lichen
#

turbo blend fuel is my fav

wintry agate
#

Also 1 more thing what does the alien artifacts do

deft lichen
#

nothing

fleet dawn
#

Nothing yet

deft lichen
#

they're patiently waiting for 1.0

fleet dawn
#

As said in the description of them when you mouse over them 🙂

wintry agate
#

It just makes annoting sound that makes people unconfortable? Lol

bleak coral
#

I never afk to accomplish anything, it's not needed

fleet dawn
#

COMPLY

bleak coral
#

build bigger, then you have something to do and stuff doesn't take as long

wintry agate
deft lichen
#

I'm so slow to build anything that stuff piles up without afking

wintry agate
snow dove
#

yeah that’s probably not a good thing…

wintry agate
bleak coral
#

sounds like you haven't attached an AC unit directly to your PC 😏

snow dove
#

update 10 isn’t guaranteed to be update 1.0 tho

#

it could be

wintry agate
deft lichen
#

you know Minecraft, 1.9 was followed by 1.10

#

so 0.9 can be followed by 0.10

wintry agate
deft lichen
#

point being how the versioning works

wintry agate
#

Ye i understand that lmao

#

Nice pf pic btw

deft lichen
#

anything added past 1.4 is new to me, what do you mean horses have been in the game for almost 10 years

wintry agate
deft lichen
#

waiting for U8 stability patches now so I can resume playing Satis

wintry agate
#

My game does not crash

#

So ye

#

I can play it i guess

wintry agate
#

Like Nvidia drivers and such

snow dove
#

ondar prolly just has a higher end card

wintry agate
snow dove
#

that isn’t the issue

#

U8 is just having issues with higher end cards rn

wintry agate
snow dove
wintry agate
#

Update 8?

#

Bro I cant believe its still early acces

#

It has so many things

deft lichen
#

got an AMD RX580, I moved the game to an SSD which helped reduce the lag a bit, but it still runs worse than U7 (without lumen ofc)

snow dove
#

i lucked out performance wise

wintry agate
deft lichen
#

1080 equivalent

wintry agate
#

Oh that aint bad i guess

deft lichen
#

used to be average when I bought the machine but it's somewhat on the lower end now

wintry agate
#

Is there a way to play in third person lol?