#math-and-meta
1 messages · Page 49 of 1
HOR is one of the only objectively superior recipes in the game.. and you'd take SilCB over it?
superior in terms of resource -> product ratio 🙂
i guess thats fair, in my last play through i really didnt use many alternate recipes so i dont put too much thought into it
I got the oil one and just noticed i dont have crude near me 😦
yuup
around 1500 m away im guessing?
2500
oh dang
You're admitting that you don't know and don't put to much thought into it, yet you're telling people what to pick after not putting thought into it?
I am so confused...
I based at the bottom of the map. Regrets now
That's not so far, really. Especially with a vehicle or Zipline setup.
im not the smartest
i just like ciruit boards
or with blade runners
Will be easy once i set them up, for now im running there then a foundation all the way back
The heavy oil residue is a real force multiplier for most things that depend on crude oil
at the cost of increased complexity
Yes. Via the recycling loop.
and packaging loop
Also true, but at least that one can be made as a 1:1:1 blueprint.
Pump or Extractor?
they are for going up
head lift = height of fluid in meters
it just means the pump pushes fluids 20 meters up
oh
thats all they do
like vertical pumping
So little inclined it doesn't need it
likely not
the water extractor itself has 10 m head lift
that is roughly up to the top of the round housing of the water extractor
if you go above, you need to place a pipeline pump low enough so liquid can reach the pump
?
2
i personally really like caterium wire
thats fine
too late lmao, but I have 5 more hard drive... I won’t be able to choose pfff so hard sometimes
Keep posting them.
I have yet to see an image that was a hard choice 🙂
And I have people who dm me them on a daily basis.
but im on a new save, I'm only tier 4... not very interesting
how come you didnt choose cat wire ?
In a few days the map will seem much smaller once you are familiar getting around. I jet around between the Gold oil Coast and the Blue crater all the time.
is cat wire so good ?
They're all good for one reason or another
its very fast to produce wire
damn
Just some have different bonuses you may not care about
Because a) I have better things to spend Caterium on, b) I have better options for making Wire, c) Priority goes to the single highest Copper Ingot conversion recipe in the game...
Those are Sevs reasons. They may not be yours.
^
what else is there to spend caterium on i didnt really think there was any
The "Steel Screw" of Wire is not a bad recipe.
Just of the 3 options, I'm taking Pure Cu.
i knoww :)
Someone hasn't been to higher tiers yet 😉
I would have picked the frames in my last world because I was mostly running a primary steel setup. In this world I'm running a primary Rubber/Plastic (ie coated variants) setup and so would just have grabbed whatever.
My rule of thumb: do I think I'll start using thet recipe before my next hard drive is found/unlocked? If no, then pick left most and move on. If yes, pick that one
Always pick Biocoal 😉
new debate
3
2 so I just don't ever see that in a HD again
ahah
And get it out of thr way now
Valid.
i dont know much about the alternate recipes im now realizing
Also give me a hard choice 🙃
In 10 minutes !
There are no straight-up objectively bad ones, with biocoal perhaps being the most niche.
There are subjectively bad ones depending on your goals and playstyle
The only one I've gotten that made me pause was because all 3 options were just... shit.
I would say Fine Concrete is subjectively decent until you reach the beginning of the game. Then it is just bad...
So it's like a "timed relevance" recipe.
idk like I can't think of a reason why someone would want to use rubber or something to make cables. I swear the game hates me with hard drives as quite a few of them end up being a worse recipe for cables.
shrug I haven't tried to play around for with that one yet to know
You mean the 2 best ways to make Cable in the game?
😭 i dont see how its better when cable is a really basic thing
Because there is an entire set of recipes that use rubber and plastic (which can be made from each other) allowing you to have a set up across your world where that is your primary backbone product instead of Iron and Copper (which is the default)
Likewise there is a set for doing the same with steel
Yield per input.
We did a whole breakdown thread on Cable recipes earlier this year.
Isnt that inevitable if you get enough of the good ones? Lol
Quickwire and Insulated? are the top 2 methods iirc.
Many alts really shine when you combine them as part of a philosophy of your entire world
True.
Ah I see
maybe I should have gone for them but at least the 3rd options I get seem useful in the moment
Quickwire is my preference so I don't recall if Wire + Cable or Wire + HOR was the other top contender.
And?
As long as no single section is being asked to push 300 you can easily get 360 into a pipe system.
I don't know how I could word that any more clearly.
@oblique notch do you want to try?
Send 300 into one end of the pipe manifold... send 60 in the other end... or amy othercombi that adds to 360
The thing is I've 3 water extractors (120 each, right?) but I fuse them on a single line with a junction cross...and then i split in 2
So it goes only 150, right?
"As long as no single section"
"I fuse them on a single line"
See the issue?
i tend to use water extractors fully overclocked because its a nice number
You don't see how "no single" and "I'm using single" is the issue??
as long as 1 machine does not need 360 then you should be good. What are they going to? If its something like 4 machines that you are splitting the water into then lay it out like this so no point goes above 300
Where am I failing in word choice?
i dont believe you are
You're not
sighs in relief
English is not my first language, and I'm super new at this game
I've 6 coal generators and 3 water extractors
Split the lines. Once machines start taking from the line it's no longer at 300 and leaves room for more to get pumped in.
So put 2 extractors on one line for 240 and put the other extractor on a other line for 120. After 3 coal generators junction in the 2nd linr
its okay i still feel like a newbie and i have 400 hours
So I fused the 3 extractors, and then splited them in 6
thats fair, one of my friends struggled with understanding flow rate until i told him to treat it like a conveyor
@tired viper see this diagram for setups
I'm looking at it
Oof that will lead to problems
But it's for 8, right?
i quite enjoy that diagram, did you make it?
Yeah but for basic understanding
eh.. still dangerous
if you put one thing onto a conveyor, it moves along it and then reaches the end
if you put one m³ into a pipe, it will just sit there
For basic understanding: put the pipe in one big long line, and junction machines on it. Every time you add an extractor it adds to the total. Every time you add a generator it removes from the total. The total starts at 0 and can never go above the max flow rate of the pipe
Thinking about pipes in terms of belts leads to issues 😬
because fluid wants to sit at the lowest point of a pipe until there is enough fluid to move it
also, belts dont go in 2 directions, unlike pipes
So ...
E--e--g--g-g
Is safe (adding 240 then removing 135)
E--e--g-e-g-g
Is not safe. (Adding 240. Removing 45, adding 120 oops..higher than 300)
the lines are merged, do you see the dashed lines?
You can fuse lines up to the max throughput
E--e--g--g--g--e--g--g
Also.safe
120+120-45-45-45 (105) +120 (225) -45-45 (still.above zero. Never at any point was above 300)
example from my coal plant
2 extractors connected to the left end, 1 on the right end
Nice flashlight bro.
blashlight
😁
yours is much, much prettier than mine
uhm
if you need caterium, yea
So the most efficient would be 3 WE/ 8 CG ?
1
Also no 3rd option?
(Hoping U8 fixes what they broke with clearance so I can build this again...)
When trying to build foundation I get a green "warning" and beep
we showing off coal plants now?
But no message, what's that? I've all the items
because the 3 is so much better, it's not interesting to debate with.
fair on this one. it is going to be removed
or replaced with something else
Way to hit me right in the Yellow Light... 😭
more water than necessary being added to the system because of bottom fed and interest in appearance over green lights.
Fair.
Pure Ct still has my vote.
i wouldve chosen cast screws
pfft. I just never use screws. Why need cast screw if you never have to use them?
how do you manage to not use screws
Cast matters until you get either of the Steel alts.
Alts.
jam & sevrahn never agree with each other
And in terms of pure resource-efficiency, the only thing you should use Screws for once you have all unlocks is Copper Rotor.
Jam did admit they don't put thought into alt choices 🤷♂️
RiPs, Rotors, Computers, and HMFs are what need screws by default.
RIPS - Adhered Iron plate or Stiched Iron Plate
Rotors - Steel Rotors
Computers - Crystal Computers or Caterium Comptuer
HMF - Heavy Encased Frame
No screws needed anymore in your production lines.
take a stack of rods with you to the hand crafting station and turn it into screws for your equipment, then never look back
i just happen to have a use for cast screws right now
Excuse me, that means option A is using9 junctions?
Yes
yes? so what?
yea, or you just pick an existing junction
...I'm just asking
it simply a 9th junction so the design is symmetric
no worries - just trying to figure out where the disconnect is so we can learn you some proper SFFluid dynamics 😉
Ok, now I think I understand ^^u
hit 'Alt'
@oblique notch curious:
What 3 recipes do you think would be the hardest choice in an HDD roll?
none? If i cant decide i just take the left most and move on.
What's something that would make you not able to decide then?
i rarely use the recipes while unlocking them - or even right away. It will be mid-late to late game before i start using most alts in most situations.
Or, like my current world, i unlocked them all with SCIM and am building the alts I want to use from the get go.
it's not a real decision. you get them all eventually.
eh. Depends on where I am in the process, but usually if its nothing im currently working on. Ie i get an alt for RIP, Frames, Screws and im working on ... i donno. Encased beams. Dont need any of those for that, so eh, dump it.
None of our decisions are real because smokes blunt it's all a simulation bro.
We are all Copper Tops.
if im not going to immediately use it in the next thing i plan to build, then just grab whichever one and slot the next HD
Fair.
Alternate slightly - if im looking for a specific recipe because I want to use that in my next build. But most of the time If im unlocking as I go i dont care, and if i care now I just use SCIM to unlock it for me because i can't be arsed to go through the process for the 10th time.
I just went through it for the 15th time 😂
Got a jetpack of a hog now just need fuel for it, cant wait to stop slide cancelling
wait thats a thing?! oh god....
you do that MORE with fuel...
csgo strafing days coming back xD
You will never stop slide-jumping if your goal is getting around faster.
and getting through hostile territories with low ammo..



Mostly I go through quickly when it's like "I could kill everything here... but I don't need to..."
@azure shadow time for fight

Picking alrs is related to efficiency usually, and efficiency is boring to me. It's a solved problem. You decide what your end goal is and the math is already done to make it happen
Most points per minute? Solved. .
Most Nuclear Pasta per minute? Solved.
Totally utilization of all iron with most points possible out of that? Solved.
So that's boring to me
Instead I build factories that interest me. A combination of looking good, built interesting, displaying motion, and usually using recipe combinations that are "off meta"
1 stack per minute of each item worth storing?
Error solving. Too many variables. Must build individual outposts with whatever recipes you feel like because replayability of the game is insanely good.
bolted frames are ok if you have the cast screw recipe
Oof
I will forever hate bolted recipes
40 hours in my newest save, havent had the drop yet for it
Bolted Frames are good if you use any of the good ways to make Screws.
My current goal is building a munitions plant that is serviced by drones and provides, by drones, to multiple outposts access the map so I can always have access to ammo and explosives wherever
fused wire pairs well with the quickwire alt that uses copper
bolted frame
steel rod can be used to make screws for cheap resource-wise when combined with default scew
Bolted Frame has merit because we don't have Stitched or Adhered Frame. 🤷♂️
steel frame though
Ew
😍
Base Frame using Steel Rod though.
I always overestimate the amount of steel pipes to make so I dump them in steel frames, works every time
I used to hate screws, then I learned the power of steel screws.
Steel Screw and Steel Rod are what make Cast Screw irrelevant once you hit T3-4.
why are they better just higher yields?
i havent done much with alt recipes i get caught up too much in building and dont explore enough
same
Screws are mostly hated because you need so many. Like multiple belts worth.
So producing them faster is generally preferable... if you're going to use them at all
you need a hell of alot of screws later game
Steel Screw is the most space-saving way to make Screws.
Steel Rod + Base is the most resource-efficient way to make Screws.
Pick which metric matters to you and you're golden.
For what?
computers
Lol
cant remember what else
No.
Caterium Computer or Crysral.
like i said
Zero Screws.
Self-inflicted issue.
seems like a noticeable effect i have on my own life in satisfactory or not
Until you graduate to just building them in-line with the machines 🤷♂️
last one
pick one that is useful for you, don't ask strangers to play the game for you 😛
Don't listen to that stranger telling you not to listen to strangers 😉
its just to see what he responds !
then DM him xD
You assume I will check my dms 😉
Hi, sorry again, I did the water/coal setup like the photo, thanks a lot ^^
But 2 of the 8 generators are not full of water, is that normal?
"Full" is irrelevant.
"Continuously running without interruption" is what matters.
if your capacity line is stable, no need to worry about anything
Can I get some tips on math doing? Im trying to calculate how to perfectly split the 120 ore I produce into the maximum amount of reinforced plates
Id like to learn how to do the math
Which recipes are you using?
Do you want me to DM you?
(or can I trust no one else to step on my toes while I type this out...)
Doesnt matter to me
Reinforced Iron Plate @ 100% needs:
(I do this all in "per cycle" but people prefer "per minute" so I will convert to that)
- 30 Iron Plates/min
- 60 Screw/min
Iron Plates need 30/min Ingots to make 20/min, so you need 150% of Plates to meet demand.
1.5 * 30 = 45
And base Iron Ingot is 1:1 with Ore.
Meaning you need 45 Iron Ore/min to meet the Plates demand.
Screws need 10/min Rods to make 40/min, so you again need 150% of Screw to meet demand.
Rods are 1:1 with Ingots which again are 1:1 with Ore.
1.5 * 10 = 15.
So you need 15 Iron Ore/min to meet the Rods demand.
Totaling a need of 60 Ore/min to operate 1 RIP Assembler @ 100%.
How you achieve the %'s is up to you.
Personally it's very simple to just clock a Plates Constructor to 1.5, but you may wish to run x2 of them @ 75% each.
This is the configuration I use for RIPs.
Input 60 Ingots/min, output 5 RIPs/min
Both the Screw and Plates Constructors are clocked to 150% because it is simpler for me to do that 🤷♂️
(so for you, having 120/min, you can run 2 Assemblers @ 100%)
And since you need 1.5 per, you can just have 3 Constructors of each Plates/Screws and x2 Constructors of Rods instead of dealing with Overclocking.
Woah, this math is going above my head
So like, I dont understand how you worked from 120 ore to go forward to the plates?
How do you find the proportion of iron ore that goes to plates rather than screws
Thats what is messing with my mind
Don't solve forwards.
I didn't start are ore and go anywhere.
I started at RIPs and worked BACKWARDS.
How do I know how to maximize my ore then
Is it just constant adjustment?
Because ore is truly the only limiter in the game
So I want to maximize ore because of such
Stop trying to solve forwards.
If your goal is ore maximization that's entirely going to be on you to solve.
Because very few people do it that way.
So solve backwards and adjust until ore is maximized
Strange
70k iron on the map, you're never going to maximize it.
Well, in early game thats the real goal
Find out how many plates I can make with my ore
In what I'm assuming you're referring to as "early game" I would say the goal is "progression" not "maximization."
Well, easier to progress when your factory is at m a x i m u m c a p a c i t y
Not really 🤷♂️
How so
Building what you need to progress > forcing maximization for the sake of it.
Excell spreadsheets + satisfactory wiki + available input = profit.
at best you run a few 2nd grade math problems.
at bestest you realize you are doing linear algebra solving for the easiest algebraic equations ever devised.
tho i do not actually advise anyone do anything i do.
its a lot easier to just look at what you want to produce. look at your available belt limit. see which input or output hits that limit first, then build one set up that runs just at that.
so if mk1 60ppm belts. and the largest flow of your RIP recipe is 60 screws per min. then build a set up that matches for that 60 screws per minute.
then see how much ore that took... then duplicate the set up until you use all the ore.
so... if sev's right, thats 45ore/min. you have 120. you can duplicate 2.6666 times
So base it off of my belts rather than my ore?
sort of. what i am getting at is you will have to build manifolds that feed/empty the machines. and you cant build a "simple" manifold longer than it can support because it wont have material for the last machines, or it wont have space to empty the last machines (depending on if input or output). ||injected manifolds are not too hard tho, but i'm ignoring that bit for now.||
so once you figure out everything you need to build that doesnt starve an input or jam an output. then you know how much can be built in an array, and you just have to feed each line separately.
load balancing then?
I like perfect splits
Yeah
I just want too maximize my ore
Apparently thats crazy difficult
well. i generally aim to max consumption no matter what.
I figured out that 10 RIP uses exactly 120 ore
but apparently i'm crazy
Thats what Im trying to do
But it was just a guessing game
I wanted to know if there was math to solving such
of course there is, but you have to have a target. I usually just look at my nodes and recipes, and figure out what is the maximum output i can get. its literally just input1/consumption1, input2/consumption2, etc...
So you just do the long line of math to figure out how much ore it consumes?
yes. in excell
like right now i am building a Steel Mill in the Western Dune Forest.
i find excel is a lot easier to format and input into than Gdoc
Wanna see mine lol
so you arent even letting the program do the math. lol. its not hard math. but you are doing it hundreds of times over. move on with your life. put equations into a sheet and plug in numbers. lol
How do I make it do the math 😮
I honestly have no clue
I gotta pay for excel, hell naw
Guess Im doing google sheets
Ive got 0 clue what Im looking at
google sheets can do the math too. it's just a little different, not sure if it can do all the same stuff.
Could you maybe help a little lol
perhaps. but I don't have a hell of a lot of time. i should have went to sleep 1.5hours ago. but... this might help.
nvm. cant link
Dm?
wikihow is your friend.
If I am right, they need 60 per RIP Assembler.
Which means they can do it 2x.
Which I said.
i didnt say you were wrong
You said if I am right = 45
Which is wrong.
oh i thought it said 45 ore earlier
After I did a long paragraph showing you the exact math step by step, you don't know how to do the math?
no i skimmed your math when i forgot what it said the first time i read it over an hour ago.
I want to make the spreadsheet do math for me
All tools ive searched are outdated
The one I just linked is not.
a spreadsheet is a tool? and learning how to use them will benefit outside of SF
the online calculators help loads in designing
but spreadsheets are great to keep the numbers straight
i'm likeing a newer tool that is still quite rough that allows you to drill down from an end goal and pick the recipes you want to use to get there
it doesn't tell you the most efficient recipe chain, but instead lets you drill down choosing
which to me is more useful
sounds awesome.
yeah its ui could use some improvement
but i'm really liking it
i know pretty much what the most efficient recipe chains are
but i'm not going to do recycled plastic as part of every factory, lol
"efficient" is relative anyways.
and it allows you to kinda do stuff like 'i want to use the combo of bolted plate and bolted frame with steel screw and take the excess rips and toss them into steeled frame'
and just tallies it for you with machine counts and power
so... exactly the kinds of things i am doing. sounds way more useful than the other tools then. i'll have to check it out
I think you probably have to have a sense for which recipes to use already
it won't do the min/max stuff like other tools
but in drilling down, it'll add the exact number of machines for your goal, and you can then fiddle with the numbers a bit to make it what you want
Am i the only one who feels like using an online tool is cheating?
I just feel like it takes away the satisfaction of actually getting that perfect balance after doing the math
i'd either be doing it by hand or with a spreadsheet anyway
i just view it as a better pen & paper
You're not alone, but definitely in the minority. 🤷♂️
i mean this isn't grade school math class, you ARE allowed to use a calculator, lol
I do use a calculator
cheater!
Its the spreadsheet that confuses me
But tools are like instant calculators. Theres no trial and error or solving
Its just "build this", and then you do such
You have to tell it what to solve.
And depending on which alts you want to use, there is much trial and error in getting it to behave 🙂
i have a spreadsheet i created myself of both the nuclear supply chain and of the space elevator deliveries (as well as some other things like the pull down of the 'pure' recipes)
i've done the calculations and just don't want to look it all up again, lol
i mean, play however you want
but spending lots of time relooking things up and doing the same calculations over again, unfun for me
I did that math in 9th grade. That was 25 years ago. I'll stick with the tools
But also, perfect ratios are a lie because we can clock 😁 so I use the tools so I can get a quick response of the numbers of component parts I need cause... yeah. 25 years ago. Math like that doesn't stick around if you don't use it all the time
👴
<- curmudgeon
Those of us who know what that word means should get an award.
I mean there’s infinite ways to build a system to get raw numbers.
And if you use satis calc it gives you awful and awkward plans.
And satis tools just gives you the base numbers you have to sort and plan yourself
Out of curiosity, do i'm play Satisfactory the "right way" by doing excel ||google tables, i poor lol|| now when i'm have this amount of resources in total which i'm collect? (end of tier 6).
I'm think overcomplicating the game 😂
*if this still an a game.
Also i'm come to conclusion this is impossible to progress anywhere if i'm won't use any external tools.
P.S. this just 5% of entire table which i made. Like an sick documenting every part of made stuff in the world by me.
you can progress just fine without externals. Just takes longer for bigger more complex things
something like satisfactory tools isn't useful because it does a project fast - it's great because you can make small changes in recipes or inputs to see the whole effect w/o doing the whole damn thing over again
Can someone explain why this VIP circuit doesn't work? :| https://www.youtube.com/watch?v=LT6z6jdZ1lM
Thats mods, not base game.
Yeah.
- Modded.
- In your effort to click on literally everything, I saw no place where you actually built a VIP.
I'm guessing the screen thing is the VIP.
Modded with efficiency checker, nothing that affects how things work
the thing in the top is the vip?
Since we dont have the code for the mod, we cant say for sure it does nothing to change things.
or have I messed that up too?
I'm guessing what you are trying to do, is to use the "byproduct" water first?
Yes
Simple way, feed that into dedicated machines.
Yeah but I want to try using VIP
The loop, is buggy at best, clogs the system at worst.
We dont have dedicated priority, so anything you do, will not 100% work all the time.
alright, guess ill rebuild it to look just like the VIP example
VIP loop is not buggy at all and works perfectly if built properly and not modded.
I know the loop is buggy, not sure what VIP adds.
the issue is not caused by a mod atleast since i placed the checkers after the issue occurred
Using a VIP junction to prioritize recycled water over fresh has no issues if built correctly is my point.
Is it one of those "gravity" priority systems?
Even if that works, its still far simpler to send the excess water to dedicated machines.
I find building VIPs "far simpler" 🤷♂️
3 alu machines feeding 1 alu machine or whatever the ration was.
Hi hi
Is there a way/webapge to "plan" what to do? I know about satisfactory calculator and production planner, but i mean something like..."I've 3 Iron Nodes Pure quality, and I want to go from there to that (rotors, for example)
If it needs to "be built correct", its not simpler, then running a pipe from 1 group of machines to another.
Or any personal suggestion
Tools.
Opinion.
yeah i thought to do a vip you just had to have fresh input above the rest
It is that simple.
yeah thought thats what i showed in the vid 😬
Your vid was a) dark as fuck and b) very distracting because it involved "let me click on literally everything in existence"
Well-lit picture would have been better imo 🤷♂️
Where is the junction?
Both are the same height on wall...
oh I see whats missing then
This example is structured the way it is for a very specific reason.
So its the gravity priority system. Not sure where VIP comes from.
VIP stands for very important person, nothing else 😤
not sure how to build this tbh
The bottom pipe's input can be variable and it will always have priority.
You have 2 picture examples and you're not sure?
The sideways U, probably works as well. As long as the pipes are above each other.
of course in my opinion thiere is no wrong way,just trying to find your own way can sometimes be just as important if not more so
green is your prioritized liquid. Purple is your secondary liquid. the blue are pumps and the red is the junction. Put all junctiosn for the machiens after on the orange.
but i totally would put that entire thing at the base of your structure, so you dont have to pump liquid up the wall twice
wonder if this will work
not feeling very confident, not sure what the purpose of the pumps in the reference is for
maybe i need to add 1 more pump
but feel the refineries act like pumps?
actually nvm
I'm gonna rebuild this in a completely different section
Something like this is probably better
need to place 2 pumps at same height as the other pumps for the fresh water though I believe
think that might be the missing link
This seems better
@median heath thoughts?
I wouldn't dare
Turn it on.
See what happens.
why not? if it fails you turn it off and flush the pipes and drain the outputs - put a sink for the solid, flush the output for the fluids - and try again
hehe was joking since i had to leave for dinner but setting up the pipes all the way to the extractors would take another 20 min
will do when i get home though
People., a qestion
I'm feeding the coal generator 15 coals per minute
And it says it consume 15 coals per minute
But it's eating the coal more faster than it says
Why is that?
are you overclocked? or is the inventory not full?
then its likely not eating it faszer than you think
how do you know that it's eating more?
open the interaction, you will see a stack of coal growing
generators can store 100 coal
once that stack fills, it will stop accepting more than the 15 a min until full, then you it will only pull 15/min
Because if I feed it 15 minute and consume 15 minute and it is getting at 0 and shutting down...
how are you feeding it 15/min exactly?
so it's been two minutes 😄
?
how are you feeding it 15 coal/min?
yeah that
mk1 split into 2 or?
yes
8
only the first?
you didn't answer how much is the miner producing
how much does the miner make?
did you like. split in half and then split each belt in half again?
the truck station, with mk2
alr enough text, send image please
the truck station doesn't make the coal
how much does the miner supplying the generator setup make, regardless of trucks being used?
and are you using part of that coal to feed the trucks?
Enough coal by a lot, yes I'm suing part for refueling, is that wrong? >_>
the belt between storage and splitter is mk1
if you are, you cannot supply 8 generators unless you're making 120 PLUS what the vehicle is consuming
(also you can paste images here directly, don't need to upload them anywhere)
seems like you're splitting many times
I'm not uploading, is just gyazo
well you can just printscreen, but w/e 🤷♂️
You where right! A little segment escaped me! It was Mk1 the final curve ^^
gyazo automatically uploads then copies the link to the clipboard
and printscreen does the same but without uploading
It printscreens all my screens tho
press alt+printscreen then
alt printscreen
that screens just active application
Oooh, thanks for the toip ^^
that's one issue solved, but you still won't be able to supply 8 generators with less than 120 coal, since the vehicle is using some for fuel
8 generators * 15 coal/min = 120 coal/min
if you're splitting the coal and feeding the truck with it, it consumes, say, ~20 coal/min, so you actually only get 100/min
your demand exceeds supply and eventually the generators will begin starving again
the truck station tells you how much the truck is using
I'm gonna check that
it's only piled up in storage because of that mk1 belt causing the storage to get filled at 100/min and emptied at 60/min
all this time you didn't tell us how much the miners are mining per minute
the vehicle is using up 6 coal per minute as you can see on the left
it doesn't matter where they are, just how much are they producing
doesnt matter. the miners are the source - its where ore is "created" in game for lack of a better term and entered into the system. It is the ultimate source. If they cant keep up with consumers that are "destroying" that ore then pieces will starve
if so do you have at least a mk3 belt coming out if it? because otherwise it cant support that throughput
the capacity of the line transfering the coal is not large enough
I'm gonna check, wait >_>
I started playing this week, some concepts are still a bit confusing
the important thing is that everything centers around throughput = how much happens PER MINUTE
alright, in that case it's fine you're feeding the truck
source: 180/min
truck consumption: -6/min
coal transported between truck stations: 174/min
coal exiting truck station to storage: -120/min (mk2 belt limit)
unused coal backing up in truck station: 54/min
coal exiting storage to generators: -120/min
generator consumption: -120/min
Thanks! ^^
It does make sense it seems : P
I've 6 impure irons without use , the 6 next to each other. Is worth do something on them, or better find normal/pure?
depends on location
impure nodes are still worth tapping if they're nearby I'd say
they're not inherently bad, you just end up using more power for the more miners
I did an entire outpost off the impures in the GF that produced hundreds per minute of things.
They are very worth.
Premise:
Trucks/tractors are inefficient because that fuel could be making things instead.
React?
How honest can my reaction be?
Honest as you like.
That's a shit premise because trains consume more fuel than trucks could ever hope to.
More fuel per item per minute transported?
More fuel period.
By any metric.
Coal is an infinite resource with power draw capped by the miner.
Trains have a variable power draw. Which is immediately more power than the miners providing coal, in all aspects.
Sorry, was meant to ping Beardo.
We did the math on it and a truck route needs to have over 20 vehicles to even come close to the fuel consumption of a train.
Legit nothing beats belts.
But if you choose to use vehicular logistics because you don't want to use belts, each of the 3 options has a spot where it shines and a spot where it is shit.
If a machien needs 45 and I feed 60...is that a problem?
For the machine? No.
Step 1: Build a mapwide sushi manifold network.
Step 2: Crash the game.

This, I have paid at least some attention to when discussed by others.
I still haven't transported an item by vehicle.
Are Mk5 belts less framerate killing than lower belts? Or do they behave nonlinearly with trying to render the item shaders at high speed?
https://www.youtube.com/watch?v=rys0xK63PjA VIP with pipes still not working, anyone see anything wrong? :|
(Asking all this as I contemplate maxing out the dune desert for oscillators and HMF)
Keep playing the game, you get inventory unlocks.
Also, use the MAM, because there are several inventory expansions in there as well.
Or if you want a really big bag.. scim yourself one.
super idol
Afaik its a pretty equal point, they all have roughly the same effect
not an expert here by any means but that was the impression i got as well
due to the fact that its just 1 complex technical shader, it really isnt any noticeable difference between 60/min and 780/min - not in terms of rendering costs at least.
OK, I was specifically thinking about, say one Mk5 vs 6 Mk2's carrying the same load. But it sounds like the Mk5 saves frames because it's only one belt and one shader being rendered instead of 6 belts and 6 shaders.
Pretty much. It's super cheap in all aspects though... not really a place I'd bother to spend much time on optimizing if I needed to
I have numbers for starter oil setups including machine count, but how you build it is entirely up to you 🤷♂️
300 Oil
5 Rubber Refineries @ 100%
5 Plastic Refineries @ 100%
Byproduct HOR routed to
4 Coke Refineries @ 93.75%
Feeds 18 Coal Gens with no waste.
hi im using 3 water extractors for 8 coal generators set up like in a yt tutorial and still some generators r missing water
also tried using pumps
Many things
guessing the ones without water are the last ones?
yes
!wikisearch Petroleum_Coke
Petroleum Coke is a fuel item distilled from Heavy Oil Residue. As the AWESOME Sink does not accept fluids, converting Heavy Oil Residue into Coke is one way to sink it, solving the fluid deadlock problem in the early petrochemical setup. It was formerly used in the production of Aluminum Scrap without alternate recipes. It can be burned in the ...
if the pipes are coming from below and are full..put a pump just before the one that is not getting water or put a fluid storage at a higher lvl then the gens
they r all on the same level but i put pumps on all of them anyways
you can try to let them all saturate to full
How many Extractors do you have connected to 1 pipe?
also tried turning off the ones that r not filling let them fill up and the water extractors but they lose water over time
let the pipes fill up aswell
i did
How many Extractors do you have connected to 1 pipe?
i will just link the setup cuz its hard to explain it xD
Just take a screenshot and post it here.
id guess he has the exact same setup
i have this setup the EXACT same way
Looking at what someone else built doesn't help me see the issue with what YOU built.
Because that screenshot tells me all pipes are full and the setup is working.
do they get some water or no water?
if they get no water then check where the empty pipe is and try to reconnect that one
faulty pipe connections happen
and if u have the same setup then removbe the pumps
dont need them
the two ones on the left are always full and the one to the right is always empty
then its a faulty pipe connection
reconnect empty pipes
or just the first empty one
should fix the issue then
i meant water extractors
is the extractor getting power ? xd
yeah
i overclocked the one on the right and it helped
but it should work fine without it
if you are willing to dm me the game ID il join and see if i can help
can u give me 20 mins im bussy rn
ye sure, no worries
im new to the game so i have a lot to learn
i did that vid
did you wait for evrything to fill?
it needs to atleast have 120 coal running through at all times
if your belt is full then mark 1
Is fine
he has a water issue
ahh
did he connect them right
he should redo them
and if he already started his circuit he needs to turn it off and let it circle through
did you connect the pipes right
even if you think you did maybe you shoild double check
And make sure that the extractors and generators are on the same level, otherwise the water doesn’t have enough pressure to get up to the generators.
If they’re more or less on the same level then it should be fine, but I haven’t touched pipes in a while.
Extractors provide 10m of lift, so doesn't have to be the exactly same level 🤷♂️
What do I chose
Whichever you want.
ok
That is legit the answer every time you roll one of these.
good to know
FYI, cast screw is probably the best out of the 3 when on biomass
it isn't that useful later in game, but early on, it allows you to make screws with less machines = less power
the other two choices are both very good recipes too, i would pick stitched plate as a second choice because it allows you to boost RIP production early by using some of the wire you're making and just have sitting around
iron wire is also good situationally, when coupled with stitched plate, it is the best iron-only recipe chain for RIP's and can simplify making an oscillator factory sooner in the game, before you have the infrastructure to bring rubber, quickwire, copper and quartz together, simplifying that to just iron & quartz
I like 1 and 2. #2 is useful. #1 i found very useful. I would never personally use the caterium wire recipe. I much prefer the fused wire recipe.
it's iron wire tho
Was it. Coffee hadnt kicked in yet. Lol
Iron wire is useful. Iron being so abundant. Lol. In that case i like all of those recipies. Lmao
I got the most efficient setup for my phase 4 factory using the stitched iron plate alt recipe. I'm pretty sure that I didn't need to make any screws when it was all said and done.
Yeah, I just checked my sheet - if I didn't use any alternates, I needed something like 150 machines making screws.
"most" efficient is subjective though 😉 Since there are lots of criteria. Lots of different ways to go about it depending on your personal playstyle
i myself prefer adhered iron plate
stitched plate is defo good for rips, but i've always found it sort of a toss-up btw adhered, bolted and stitched
i'm actually using bolted plate + bolted frame in my current build to keep the factories smaller
the combo of the two works out very nicely with steel screw, and taking the excess rips and feeding into steeled frame
fun fact about adhered plate: while yes, its slower, you make up for that by needing a lot less machines for the other parts
i really like adhered plate too
why i'm not using that atm is because my intro petro can't support the rubber for it and the phase 3 modular engines
(same reason i'm not using rubber concrete atm)
that problem will go away when i expand petro out, but you can only build one factory at a time 😉
if you want 60/min reinforced plate:
16 assemblers making RIPs (adhered) + 9 constructors making iron plate + 3 refineries making rubber
or
12 assemblers making RIPs (default) + 18 constructors making iron plates + 18 constructors making screws
or
10.6666 assemblers making RIPs (stitched) + 10 constructors making iron plates + 13.3333 constructors making wire
right, coated plates is another magic one
❤️ petro rips
5 plastic + 15 rubber + 7,5 Steel = 15 reinforced iron plates / min
if you use adhered plus steel coated
the iron+plastic one is also pretty good
true, but steel coated has better oil efficiency iirc
lets look that up
i was getting mixed up between the 2 recipes, steel coated is the one that is 45
in fact you have an oil surplus
you make 10 coke/min with default plastic (if you make 5/min plastic) while you only need 7.5/min
coated is better on oil, steel is better on iron
10+2=75 for coated, 3+2=45 for steel
err, i did that wrong
its 2 plastic for either 15 or 18 iron plates
steel has greater plastic to plate ratio
10+2=15 vs 3+2=18
assuming solid steel, steel coated is more efficient regardless
actually assuming even default steel
there is a time & place for coated though
i'm always amazed at my end game tallies of where things get get used
thats a lot of byproduct HOR
i'm always scrapping early game for enough plastic
because the ~100/min i get from intro petro isn't enough
but i'll bump that up to probably 550/min and like only really use plastic for steel coated plate
and it ends up being something like 200/min i really end up using
i do also use plastic smart plating too
but i don't use plastic in the super/computer chain
i'll revisit that decision a bit later in the game when i have a bit more clarity on how much plastic and copper i have lying around
foolish not to take surpluses there and not turn it into circuit boards
4 Iron = 18 Plates is, in fact, ridiculous. 👀
3 iron = 8 reinforced is also ridiculous
if you use pure or any other recipe it becomes even funnier
but this isnt about iron efficiency tbh
with iron its more about speed tbh
and using a small number of stuff to get to the complex iron parts
Sourcing the Steel from Coke makes it basically "free" given the production line.
And means that 4 = 18
Bonkers.
buuut if you are an efficiency fan, this plus pure iron or iron alloy is honestly a godsent
4 iron + 4 coal, correcting you
ahh, yeah
but you probably aren't using default plastic if you're doing this sorta min/max
?
divide everything by 22.5
or are we talking about items per cycle?
18 is the cycle 😉
yeah, its really good
with oil it gets tricky cause coke steel has a large batch size
a while back i was trying to figure out if using adhered plate + heavy flexible and going all-petro with hmf's was a wow like that
even more bonkers
I did 20/15 * 3 instead of 15/20 * 3
thats an x8 multiplier
tl;dr of the all petro hmf's is that it isn't as wow
1.8 if you use Compacted just for the laughs of bringing Coal and Sulfur in unnecessarily 😂
you can make it work, but its i think still better to use heavy encased
1.8 iron to 18 plates?
Yeah, lol
funny x10
and .9 CC
If you use Solid + Iron Alloy it's 0.8 Iron = 18 Plates
x22.5 
Pure being 1.08
have either of you found a spot where iron alloy makes sense?
huh... 3 to 50
Technically 1.0769230769230769...
ah right, of course it wouldnt be that clean
haha, numbers like that tell me that i'm barking up the wrong tree with recipes
Pure Iron lives to make things not precise.
eeeh... anywhere where you have iron + copper and cant be bothered to do pure maybe?
i mean like where on the map and in what situation
usually the off-meta alts exist for a very specific reason
and if you want good output over there, might aswell use that
dune desert comes in second
i.e. there's a place on the map with x & y and no z where the recipe is perfect
Dune. Dune is dry as heck
not really
I did an entire outpost in GF, there's a lot more that can be done there than people think.
I just hate it as a starting zone.
compared to ore locations, yes
there's plenty of h2o in DD
you can make that argument for anywhere on the map if your radius is big enough
several caves, the oasis's, water geyser
and the coastline
that's more water than GF has!
really there's a lot of water in dd if you know where to look
theres water anywhere if you can be bothered to walk far enough
which makes it a point of perspective
no i mean nearby
"how far are you willing to walk for water before iron or copper alloy are a consideration"
sure in the center of the desert plain, there isn't any water
but there's 4 oasis's and a coastline
then a few spots like the crater that can fit a water extractor
"are you going to use this Copper node for literally anything else" is my question when deciding tbh 🤷♂️
any time i see copper + iron together that i'm not using, i think 'pasta'
copper alloy feeds pasta making very nicely
because it takes 20 refineries vs 12 foundries to make 1200 ingots
aaaah there we have it
now, same argument there, but for DD
yeah, water is nearby
but im not gonna bother with that
when i can have foundries
well, again, im circling back to my claims then
iron alloy and copper alloy are good in GF and DD
im not gonna pump water in when i dont have to
there's another spot where they're pretty good
and that's in titan forest where there's 3 pure copper & 3 pure iron in proximity
hmmm, maybe that's where iron alloy is meant to be used
yeah that's it... this is 120 iron + quartz oscillators/min:
if you go the iron wire->stitched plate + cable
that works out with iron alloy to this:
just shy of what an mk2 miner can do
not the best way of making oscillators, for sure
but that's why the recipe exists
far better for default oscillator is this tally, i think:
for insulated oscillator, assuming that quartz is the limiting factor, you get this:
i'm kind of not crazy about the alt numbers in that situation, that's a lot of rubber, copper and caterium
i'd much rather burn an iron node and not get the max than to do an all refinery build
and really, 120 oscillators is enough for pretty much anything but a max turbomotor/supercomputer world
i will never use pure iron in a large scale
in fact, i dont think i ever seriously used pure iron
only pure copper and caterium
yeah, my original question was just if you've ever had a spot where its been practical in your factories
in mine, no
as i said, the off-meta alts are all there for some specific reason
i think in the game design, the thought process was sort of 'what if you want to build a <item> factory in this spot, what alts should support that?'
pretty sure that's the reason for all but one of the alt recipes
(i'm still scratching my head about the portable miner alt)
i'd have to work to prove this, but i think automated portable miner may be the worst recipe in the game for point value of ingredients vs output point value
just looking at the engine the recipe takes, that's 1520 points to sink, and the miner is 60, lol
buy a stack of computers and start building rails?
you often run into this chicken and egg stuff in the game, and um, i just burn some tickets to buy a stack of an item to bootstrap the process
it happens with rails and again later with mk3 miners
kinda sorta with particle accelerators & nuke reactors as well
yeah, you probably want trains to do that
but getting there requires hmf's and computers
i'm actually at around the same point in the game as you progression-wise
what i did was set up a 'box factory' for circuit boards and computers
to just make me building materials
essentially its just an assembler or manufacturer that you feed from storage containers
so that you have a temporary supply of whatever part as you work on the 8 things to feed a proper factory for the component
alternative strategy i'll proffer that i've used in the past is if you have central storage built and a decent bus feeding it, you can hang some machines off the tail end of the bus before the sinks for a temporary factory
either way, you're kind of resigned to needing something a bit temporary as you make a more permanent and well designed solution
but the easy path is just buy a few stacks of computers/hmf's from the shop and start building trains 😛
Good luck, and godspeed.
build a mess and learn from the mess you made!
that's why you delete them!
Aww welp… i unlocked compact coal. Now im thinking of using compact coal instead of normal coal for my coal generators…
Do u guyse use normal coal or compact coal ( /w compact it doubles the time a coal is consumed)
If you plan on going to Turbo Fuel, its not a bad idea to setup Compact Coal. Might not be the most efficent recipe, but it makes transition easier.
Oh i just mean to use it for my coal generators 😁
Generally its better to just find more coal, as Compact Coal means more energy spent making the power. Which you dont want, early game.
But as I said, if you planning ahead and are doing Turbo Fuel, its a different story.
Yea that is true, i got a place what got 3 pure coal nodes and 1 normal
Oh ye i will for sure, ultimate goal is automate everything haha
is there a way to see what all my alternate recipes are?
wich ones i got unlocked
no
you can open the codex and then look at an item
to see if you have an alt for it.
but there is no list of all altsy you have unlocked
ahh gotcha 🙂
I does not double the time.
It more than doubles it 🙂
If it simply doubled it the math would be cleaner and I would use it in Coal Gens 😭
Yea true, thats why i was wondering if that wouldve been worth it 😄
Worth is subjective to the individual 🤷♂️
Compacted is really good for making Steel, but outside of that is it sort of just an "ok" item.
Yea thats true, the rate is insane tbh
went on a adventure... came back with a small amount of hard drives
and all the materials what are inside lol
ummm i got 13200 patrol i want to make some power (im using mods) i calculated 1 refinery makes 200 fuel per minut but power uses 120 how can i make it???
The 4 ways Fuel is made:
Base: 40/min
Residual: 40/min
DPF: 60/min
Diluted: 100/min
None of those is 200.
Fuel Generators also use 12/min, not 120.
If you're modding for whatever reason and completely altering the numbers of the game, you need to do your own math as none of us is going to know the specifics of what you're working with.
i cant remember mods but 1 of em is mk++ i think if you are using mark 2 refinery ur prodection is X2 i and i calculated its should be perfect but they dont work
sory i have bad english
Modding issues, which this sounds like because all of it has to do with mods, should be asked over in the modding Discord.
thnx
👍
ill work on it
Yeah. For power its starting to feel like an optional gap filler. Directly, and indirectly as a possible component of Turbofuel.
Bio < coal < compact coal < fuel < turbofuel < nuclear...
You can definitely skip compact coal and turbofuel power. Ive made both and enjoyed figuring them out and making them work, but i'll definitely admit that I am "taking the scenic route" regarding progressing thru the tiers of the game. 😆
One of those few instances I agree with sev... if you use recipe mods that add new recipes then you gotta do the math yourself. Too many different permutations for anyone to know what to do.
Is there a way on https://u6.satisfactorytools.com/production that the alternate recipes stay saved?
I just went down my list and i see it doesnt save them haha. if i get a new product i need to 'check' my alternate recipes again
what? they are saved
For me they are all gone when selected to make concrete ;/
Greeny is the developer so show him screenshots if it may be a bug
oh, what a coinsidense haha
Yes, when you open a new tab you need to re-enable them.
That won't be changed.
OMG NOW IT DOES SAVE... urg okey im gonne accept then all over againthen haha
Lol.
i always only work on 1 tab
Oof
Hah.
yes the big one xd
yeah, it isn't shared between tabs, as that makes little sense. Almost never have different factories same recipe combinations 🙂
Oh yea indeed, i probably missclicked the big delete function with the small product delete xd.
I just like to have it enabled all of my alternate recipes. makes it easyer in general
well you can just click "all" and it enables all recipes 😛 or have one production tab with selected recipes and clone it every time you make a new one
Also, it's great but if you want to specifically use certain recipes it may not use them if it doesn't match thr criteria greeny coded it with for picking (most raw resource efficient I think?)
I dont got em all unlocked yet 😄 so i cant hehe
If you've never done that part before, sure it's a great starting point, but like if you want tonuse Iron Alloy but you have that and Pure Iron, pretty sure it selects Pure unless you tinker.
Greeny hates Iron Alloy.
Given you have to turn off Base Iron before his tool will even consider it...
I... don't?
THEN EXPLAIN YOUR TOOLS HATRED OF IT!!!!
😭😭😭😭
any chance anyone know how big a refinery is? i dont got it... YET, but im gonne make my concrete factory already and later on get the refinerys in. so i hope anyone knows the measurements?
my tools have nothing to do with my personal preferences
This is why these calc sites always trip me up when i mess with them. I want to set each recipe at each stage. Like when im using more than one recipe for the same product during a sequence i am planning.
calculations are done based on very similar system as wiki's WP, in that, pure iron is more resource efficient than iron alloy 🤷♂️
I can make it work, but i have to piecemeal things and then work it all out after.
you can separate your production into multiple tabs for that 🙂
To be fair. No matter how weird what im trying to do might be, i probably havent put nearly the time into the calc site necessary to figure out how to use it fully.
Still should be noted that SFTools optimize for the best weighted resources, but afaik don't take power or building count into consideration (correct me if I'm wrong)
It's not possible to ask the tool "give me the most power/building efficient setup"
unless your thinking about using mutliple recipes for the same part, you just go through and set the ones you want? But yeah... if you want like... 500 iron/min using Iron Alloy and 500 using Pure iron... yeah the calculator isnt going to do that
I clarified that in second message 🙂
It's true it picks DF over DPF
Thats exactly what i do sometimes that the calc doesnt like. Lol
Example. I have a factory that has 2 seperate lines for modular frames. One produces as many modular frames with the steel pipes recipe as i can up to the current capacity of a particular steel mill to supply steel pipes. The other line uses all the rest of the available RIPs with the default recipe to make the rest of the MFs.
And im building another steelmill that will produce steel ingots... using compacted steel recipe up to my limit of available sulfur there, and the rest of the steel via solid steel ingots. 😆
Good old "Box Crafting"!
yeah, sometimes low-tech is the right-tech
Does anyone have spreadsheet template?
Microsoft Excel has many templates.
For factory management and production
Just use Tools?
Im sure somebody does... in a round about way im sort of developing my own for my own purposes just by using excel so much for SF calcs.
It doesn’t really let you save to account
Huh?
None of the math, inputs or outputs for SF are particularly complex on a step by step basis. The complexity comes when you start putting all the steps together into a plan.
Just copy the browser path to use on multiple devices.. and cookies saves it too. No "accounts" needed
No one likes reading my sheet because these are the headers 😄
And this is the production side of things.
As you can see, I do not have "ppm" anywhere 😄
It’s an interesting alternative
Ppm is just for 100% efficiency, if you have lots of excess I can see listing quantity as a valid option
It's not about excess of an entire line.
Everything is based on cycles.
1 cycle of Scrap from 1 machine is 5-6x more than 1 Smelter needs.
It’s just a different way of thinking about it
Technically it's the original way of thinking about it 😉
Given ppm wasn't added to the UI until much later.
are you able to just disregard cycle length?
No? Why would you be?
Input Capacity = (OutputQty/CycleGiver)/(InputQty/CycleReceiver)
Adjustment = 1/InputCapacity
Cycle length affects output per minute
just as much as items per cycle
More items per cycle
or
Shorter time per cycle
Bigger Output /min
Idk why you are explaining that to me 🤷♂️
Giggles in Omnifactory factory plans 
whats the most efficient steel recipe?
All 3 alternates are better than base.
There is no universal "best", as they are all situational.
oh alr thanks
Define your needs for Efficient and you can decide based on that in some ways.
Guys ı need 22 electromanietic conrtol rod layout there is no problem to use overclock can anyone send me a layout?
Like the numbers for machines and such, or are you wanting us to design your factory in-game for you?
Because if you just need the production line -- use Tools.
"Silly numbers"?
Like 3.03 miner
that's not tools 🤔
That isn't Tools.
I always used calculator
Tools is better.
Ok i will try it tomorrow thank u
i use my "n" output on my keyboard and do it the old fashion way !
please tell me no one uses an abacus
Technically that isn't old-fashioned as the Nalculator was not in the game for years.
if it wasn't i would use head or classic calculator too ^^
but mostly for now, the head is doing the job "almost" fine
Idk about years
Wasn't it u2?
I would guess U4, but wiki people would probably know better.
U3
