#math-and-meta

1 messages Β· Page 33 of 1

fierce cypress
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it is a smart splitter with prio set to the mk1

frosty owl
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Then should be fine~
Though, I still suggest what I said if the input isn't stable

fierce cypress
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the input should\ℒ️ be stable

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that storage container behind it is a buffer and should be at full capacity 24/7

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and this is what i have set up currently for the trains, @frosty owl, this should eventually back up and overflow to storage correct?

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(ignore the horrible writing simon_smile)

frosty owl
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Yes. But having the train unload at "factory" first and storage second should yeld the same exact result with less freights

fierce cypress
frosty owl
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Trains can only unload specific items if you wish... I can't suggest more not having seen the setup πŸ€”

fierce cypress
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what sort of stuff do you need to see?

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i cant hop on right now but ill get screenshots when i can, or if im able to describe parts to you

vast jungle
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having more than one item type in a single train car can be VERY painful...

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I have done it in my current playthrough, and oh my god it produced headaches even in controlled environments

fierce cypress
vast jungle
frosty owl
# fierce cypress what sort of stuff do you need to see?

I can't quite pinpoint anything at the moment πŸ˜… (might be because a good portion of my brain is still in dreamland), but just picture/record whatever give you doubts or is affected directly by this system so we can judge how changing the system affects things (making them more convenient or not)

vast jungle
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( I wonder if I should add to my account name here a "Sushi train user" πŸ˜‰ )

frosty owl
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Would help people recognize you as someone who can help and has experience in that regard. I believe there's frw enough such people for it to be a "worthy" title

fierce cypress
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the doubts i have are about how well backups/overflow systems work with a train system in between the start and end (as apposed to belts only), as i have never tried/tested it before

vast jungle
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grin

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@fierce cypress you can easily an belt that is allowed to block through a trainline

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first you make the receiving train station filling up, which will make the incoming train to fill up because it cannot unload everything... which will then make the transmitter station to fill up (because it cannot get rid of everything into the train)... then the belt into the receiver station blocks

fierce cypress
#

simon_smile brain trying to comprehend that sentence and failing

opaque oak
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Overflow before the sending station

fierce cypress
vast jungle
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as long as there is only one item on the train car, they can be belt extenders, splitters AND mergers...

opaque oak
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Smart splitter before the sending station buffering.

vast jungle
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@opaque oak or you accept that the output blocks... sometimes by design

opaque oak
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Which is what Henning was explaining.

fierce cypress
frosty owl
opaque oak
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Yes

vast jungle
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my "mass production" train lines work this way... they have an overflow/sink combination right at the production... and the delivery belts/train transports are designed to block

fierce cypress
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@vast jungle what do you mean by blocking?

vast jungle
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belt stops delivering because it gets more items that the receiving factory can handle
and no sink at the end

fierce cypress
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so it backs up

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yes thats what im hoping it will do

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  • so it will work then?
vast jungle
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imagine a factory producing hundreds or even thousands of rubber every minute... instead of delivering it and then have a sink at the end, you build an overflow splitter at the factory and then accept that the rest of the delivery system blocks/backs up... which means that your delivery train just became a "Manifold in disguise"

opaque oak
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Yes, the train will end up just doing useless laps with full cargo, unless you set the unload to be "until empty" with "and" type timer.

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Set the receiving station to full unload with and timer and the train will sit at the receiving station until it is empty and then head to pick more stuff from sending station.

fierce cypress
vast jungle
opaque oak
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Check. But anyways, if the receiving station doesn't output as fast as the sending station fills up, then the system will fill up with time and the belt to the sending station will start overflowing.

fierce cypress
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cool, so in theory it should work

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i will just have to wait years to test the in practice part

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simon_smile 13.something items/min will take a long time to saturate however many stacks hehe

vast jungle
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just try it... you might need a few attempts to get it completely right as you want it, but thats well paid time for mastering trains

frosty owl
fierce cypress
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one full ISC

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vs 5(?) machine buffers, two train station buffers, one carriage buffer and however many belt buffers

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actually no, 4 machine buffers jace_smile

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shush google jacelul stop exposing me

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but anyway thats like 130+ stacks, of which an ISC stores 48 hehe

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ill probably just let it take its time, i shouldn't go through an ISC of HMFs before the overflow eventually kicks in

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although i am going to be making a fuel plant next...

opaque oak
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And 135 to 60 and 75 balancer designed... To implement it...

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Two splitters and three mergers.

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Combined Silica manufacturing for Uranium Fuel Rod and Plutonium Fuel Rod sushis.

barren elm
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Why would you not just use 1 splitter with 1 output being a MK1 belt?

opaque oak
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Actual production is 135.24 and extra goes to sink. Now both sides get some of the extra.

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I don't want any of the reactors or reprocessing machines to starve at any point, so there is extra if exact wasn't possible.

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And the Mk1 belt solution might cause just under 60 at times.

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As in once per day level or less.

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That .24 was highest extra, because I knew it was going on to a sushi belt.

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Most are in the 0.001/min range.

hazy dune
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what do people use to help plan their factorys mathmatically]

oblique hollow
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a website

hazy dune
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not looking for a calculator, just what people use to plan with

oblique hollow
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a normal calculator and anything to write notes usually suffices

hazy dune
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alr

oblique hollow
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theres no good visual planning tools for factories

hazy dune
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i can work with flowcharts

oblique hollow
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for numbers, spreadsheets are another method

opaque oak
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Calculator(s), Excel, Visio, planning sites.

wind spade
hazy dune
oblique hollow
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fair

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excel is usually good enough

wind spade
oblique hollow
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if they dont want to calculate production chains automatically, thats fine

wind spade
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yeah just saying that there's tons of stuff production calculators don't do πŸ€·β€β™‚οΈ

vast jungle
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I think I underestimated how much resources 5 assembly director systems pet minute need 😭

More than 500 plastic/minute?

oblique hollow
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6.666 assemblers, 5 supercompts/min....

vast jungle
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More than 100 constructors for iron wire?

oblique hollow
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140 plastic minimum*

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JUST for supercomps

mystic moon
oblique hollow
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ew iron wire

mystic moon
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I'd reccomend fused if you have caterium avaliable and you want large quantities. You can get 1000/min without too much difficulty using it

oblique hollow
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base CB + base computer + base supercomp is like 720 plastic / min

vast jungle
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It's my first base in the dunes desert, lots of iron there... And I forgot too deactivate the recipe in the calculator

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I plan to go with caterium computer

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Have coal, iron, caterium and copper near the factory place

oblique hollow
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still not much better

vast jungle
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Yeah

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Need a new factory for plastic

bronze silo
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awww πŸ˜›

hazy dune
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anyone got a good 2/5 3/5 splitter/merger design?

wind spade
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split to 6, merge back one. Or manifold

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--S--S--S--S--S
  |  |  |  |  |
  X  X  X  X  X
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or just single splitter

       1
       |
2/5 <--S--> 3/5
hazy dune
hazy dune
wind spade
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that's normal splitter

hazy dune
wind spade
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well if one machine needs 2/5 and one 3/5, they'll balance themselves

wind spade
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because the one that needs 2/5 will get slightly more and fill up, causing the belt to back up eventually and the splitter will send excess to the 3/5 side

celest mesa
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So I've mostly been a bit of a lurker but I can't get my factory im working on running how it should and i figured asking here might help.

I'm trying to process 8760 iron through 250~ refineries and the water is refusing to flow properly, I've got pumps so it should be making it high enough and I have 42 water extractors so I have enough water too. Any help or possible reasons its refusing to fully fuction would be appreciated

oblique hollow
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did you split the water up into multiple pipe networks?

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cutting it up helps, as you can make one part run and then focus on the next

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rather than having one BIG interconnected pipe network

celest mesa
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ive got it set up in a tower of 5-600 pipes x2 towers, im trying to add extra pumps right now to see if that fixes it

oblique hollow
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how many refineries are connected to each pipe?

celest mesa
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30

oblique hollow
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thats gonna be an issue.
mk 2 pipes have... issues when you use them at 600 and have a lot of machines connected to them

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you can try a workaround solution: at the first machine, start building another pipe from the junction and connect it as far back as possible

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that will form a pipe loop

celest mesa
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im confused by what you mean with the "workaround solution" and a "pipe loop"

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are you saying to just take a length of pipe and attach it from the start to the end of the segment?

oblique hollow
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yes

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its a workaround solution because you cannot make mk 2 pipes work normally

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its a bug in the system

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if the loop doesnt help you will have to redo all the pipes so you never have 600 in a pipe, only 500 or similar

celest mesa
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oh god, please not that, this already took like 2 days just to pipe...

oblique hollow
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sorry

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you can only hope that the loop works

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else you are screwed

celest mesa
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nah its not your fault, im just frustrated because belting and piping have taken like 5 days of non-stop work

oblique hollow
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did you not use any blueprints?

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because 250 refineries is something you DEFINITELY should use blueprints for

celest mesa
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i used blueprints to place the refineries, i didn't know how i was going to pipe or belt anything at the time so...

oblique hollow
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it would have been easier to just assume a direction and build them with it

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because hooking up the connections takes the most amount of time

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which is what bluerpints are good at reducing: tedious, repetetive, time consuming work

celest mesa
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yeah, but I'm taking the entire desert to make this factory and the iron refineries are right around the middle so...

oblique hollow
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running a belt to the other side would have been easier than doing all the splitters and junctions

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by a long shot

celest mesa
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and there's not a single mk1 pipe in that system messing it up (used Satisfactory Calc to check my world file)

oblique hollow
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its just the way mk 2 pipes (don't) work

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they just hate big pipe networks

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and are generally unstable

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its been a known issue for 2-3 years now

frosty owl
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Because Simon ate the precision

wanton basin
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I have been trying to transport items between my factories, does anyone have any tips?

celest mesa
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well crap, I'm not looking forward to adjusting it all. I'll put a picture of it in the Screenshots channel.

gusty nexus
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depends on the distance and the nature of the geography

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also, depends on if you have nearby access to oil/coal, since that can influence whether or not you decide to use trucks

oblique hollow
gusty nexus
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to transport the most goods over the longest distances, trains are best

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drones have low throughput but can totally ignore the terrain, which makes them ideal for transporting low volumes of very expensive stuff like uranium fuel rods, radio control units, etc

wanton basin
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I have unlocked everything up to tier 7 and I currently have a power plant producing around 14000 MW

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The total distance is around 2km

gusty nexus
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what are you looking to move

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if it's raw materials or first-order products like ingots/sheets, trains for sure

wanton basin
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Ok it is around 1000 bauxite per minute

gusty nexus
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you probably should use a train with 2-3 cargo cars

wanton basin
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Ok, thanks for the help, and are their any tricks to make your tracks and stations look good?

frosty owl
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Awesome cosmetics

celest mesa
fierce cypress
mild tartan
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I need to split a conveyor of 90 into 42 and 48

fierce cypress
mild tartan
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critical, they're going to seperate factories

wind spade
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then you can overflow

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if one factory needs 42 and one needs 48

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just have single splitter and it'll self-balance over time

mild tartan
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Ah ok

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Or I could split into 15 and have 7 and 8

wind spade
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sounds like a nightmare, 2 mergers and 10 splitters and a lot of beltwork... versus single splitter

fierce cypress
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if you're going to split do mk1 splitting

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actually you don't need to

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what you'd do is split the 90 into 2/3 and 1/3, take the 60 (2/3), and split it into 4/5 and 1/5, the 4/5 is 48/min and the 30 (previous 1/3) + the 12 (1/5), makes 42.

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@mild tartan

mild tartan
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Yeah I ended up doing this

fierce cypress
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not a very clear ss, but ill take your word for it

mild tartan
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split into 5

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1/5 splits into 3

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2/3 of 1/5 + 2/5 = 48

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1/3 of 1/5 + 2/5 = 42

fierce cypress
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that math does not seem correct

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first of all 2/5 + 2/5 =/= 5/5

wind spade
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by the time you figure this out, you'd already have it balanced with single splitter and you would have 15 more minutes of building πŸ˜›

mild tartan
fierce cypress
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90/5 = 18
18/3 = 6

6+6+18+18 = 48
6+18+18 = 42

i see

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same difference in the end, just switched the order

wind spade
fierce cypress
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im facing the same problem, except hand filling wont work simon_smile

wintry kraken
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wait is my math right 13 oil pipes with 600l/min get me 579 oil gens with turbo fuel?

wintry kraken
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fully overclocked

fierce cypress
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is still like 1040 gens

wintry kraken
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wait how?

fierce cypress
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2600/2.5 = 1040

wintry kraken
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yeh but how do u get 2600

fierce cypress
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by working out the max amount of turbofuel you can create from 7800 oil/min

wintry kraken
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i am not using alternatives

fierce cypress
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turbofuel is an alt

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so is compacted coal

wintry kraken
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yeh but not for fuel

fierce cypress
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what turbofuel recipe are you using?

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tell me all the alts you are using

wintry kraken
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and for fuel the normal one

fierce cypress
wintry kraken
fierce cypress
# wintry kraken ty man can u send me a link to the website u are using

https://www.satisfactorytools.com/production
to get to the beta branch (which is what im using in those screenshots), you need to get access via the discord server - available under the community tab in the top right.

wintry kraken
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ty man

wind spade
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(or use U6 branch)

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beta is on U5 so some stuff may be outdated

fierce cypress
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does U6 have beta features?

wind spade
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no, but if you want to calculate things from U6, then you need U6 tool

fierce cypress
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did any recipes change from u6 to 7 though?

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oh right 5 to 6 mb simon_smile

wintry kraken
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i just realised i am around 370 coal and sulfur short

oblique notch
wintry kraken
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the coal isnt the problem but the sulfur is

oblique notch
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and qualification - nukes take less water but thats not a recipe that greenys tools handles

fierce cypress
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yup, so it should mostly be fine

glass ermine
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soooo...... i, uuhhhhh..... when a little overboard XD

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and this is just from iron to steel production. i dont have access to manufacturers yet

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i wasnt sure if i was allowed to post the link for people to take a look at it, but it is a thing i can do with this website

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also i did this manually bc i dont like the way the official calculator does it

opaque oak
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There isn't any official calculators

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Just 2+ competing unofficial ones.

sand epoch
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Well really just 1.. the other is... yea, just 1 πŸ™‚

opaque oak
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There is at least third out there. Which is even worse.

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Some factorio site has also Satisfactory support.

fierce cypress
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theres plenty - but the only up to date and functional in all aspects one is greeny's

glass ermine
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oh i was talking abt the one attatched to the wiki

crimson ferry
#

Made some progress today

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To do list:

[x] Unlock over/underclocking
[ ] Find a mushroom so I can make inhalers
[x] Set up steel factory (beams, pipes, encased beams)
[x] Set up steel flowdown site (stator, motor, heavy mod frame, automated wiring, versatile framework) 
  [x] Steel beams
  [x] Steel pipes
  [x] Encased steel
  [x] Frames
  [ ] Stator
  [ ] Motor
  [ ] Versatile
  [ ] Auto wiring
  [ ] HMF
[ ] Find and begin harvesting crude oil
[ ] Set up production for:
  [ ] Rubber
  [ ] Fuel
  [ ] Polymer resin
  [ ] Plastic
  [ ] Heavy oil residue
  [ ] Fabric
  [ ] Petro coke
  [ ] Circuit boards
[ ] Re-do coal power plant to take advantage of Mk2 belts (can run 16 plants instead of 8)
[ ] Set up transportation infrastructure (trucking) to remote sites
  [x] Steel factory
  [ ] Coal
  [ ] TBD
[ ] T5 unlock industrial manufacturing (100 motors, 200 plastic, 200 rubber, 1000 cable)
[ ] T5 unlock fluid transport (25 HMFrame, 100 motors, 200 plastic, 3000 wire)
[ ] T5 unlock gas mask
[ ] Set up production for:
  [ ] Computer
  [ ] Modular engine
  [ ] Adaptive control unit
[ ] T6 unlock power infrastructure (50 HMFrame, 100 computers, 200 encased beams, 400 rubber
hazy dune
opaque oak
#

Smart allows single setting per output, programmable total of 64

fierce cypress
hazy dune
#

Cheers

frosty owl
#

The implications shall be left for you to find out...

wind spade
frosty owl
vast jungle
#

First step for 3 Assembly Director Systems per minute...
Template takes iron ingots and steel pipes in and produces Automatic Wirings... I need 18 of these templates in the factory

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I think thats my first "factory specific" blueprint

silk lintel
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@real basin cooked this up rq, if you're looking for a scalable, self-sufficient solution for water mgmt on the default alumina recipes

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as long as you feed bauxite from right to left so the group using byproduct water gets priority it'll never back up since it generates less water than it uses

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(each box is 2 solution and 1 scrap refinery)

real basin
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how do you prioritize? just bring the belt in from the right?

silk lintel
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yeah

real basin
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I wonder if that's what I was doing wrong with that in the past

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my experience with loopbacks is that they eventually underflow

silk lintel
#

it backed up?

real basin
#

it provided less than the full amount

silk lintel
#

it definitely takes time to saturate

real basin
#

re: my current problem I just plugged one blender right into the wet concrete and set an overflow line on the other problem blender and I'm back to everytthing thinking it works for the moment

silk lintel
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like a manifold, except that instead of a single machine's input buffer the saturation is across multiple parts of an entire production line haha

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fwiw i use the same idea for doing sulfur shenanigans feeding default recipe nukes- most getting fresh, then one getting all byproduct and then being prioritized- i doooon't think i've ever had problems with the nuke maths πŸ‘€ would be way more obvious

wise sky
#

i just used the satisfactory calculator is this efficient? im not really sure

mystic moon
#

If you're optimizing for efficiency I'd reccomend green's calc

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SCIM works great as an interactive map/save editor but greenys calc is usually better

wise sky
#

alright thank you!

hazy dune
#

I have 4 normal coal nodes, how many coal generators can I put to this?

opaque oak
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Depends on your miner level and belt level, and if you are willing to do overclocking possibly.

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For the miners.

gusty nexus
#

one coal generator eats 15 coal/minute

tropic hawk
hazy dune
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I won’t overclock anything

opaque oak
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So normal nodes, Mk1 miner, Mk2 belt?

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So 4 generators per node.

tropic hawk
hazy dune
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So

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Is that 16 coal gens?

opaque oak
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Yes.
With 6 water extractors minimum. And 4 Mk1 feeding pipes.

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Theoretically only three pipes if you made more complex pipe manifold than recommended.

tropic hawk
tall condor
#

Hi all, I could use some assistance with a math problem that I don't know how to solve (that I probably did not need to create for myself)

I have 11 foundries making steel ingots that I need 1040 ingots from

I have 18 constructors ready to make steel beams that need a split of those ingots.

I set the 11 foundries to make 94.545 ingots per minute, this is so close to the 1040 that I doubt the .0005 really matters.

I then split up the 11 constructors into 3 belts, 2 of them mare hauling 378.18 ingots and the other is hauling 283.635 ingots.

Now that I have the ingots at the steel plant I can not for the life of me figure out how to split this up to produce 200 steel beams. I am not great at math but I have been playing quite a lot of hours and have been able to figure out the math with some time and thought into it. Not this time..... Any help is appreciated.

stone oar
#

hello is this supposed to work ? i have a miner generating 135 iron ore theese 5 smelters are set up to use exacly that tho i'm using smart splitter to send the overflow to the next smelter in theory if i flood the system once should it work ?

wind spade
wind spade
wind spade
stone oar
#

i have the 5 miner working at 50%

wind spade
#

that doesn't matter, manifold will always work

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as long as your production is equal or greater than how much you need, you'll get 100% efficiency (after it fills up)

stone oar
#

but it doesn't matter once it's filled up

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i see

wind spade
#

exactly

stone oar
#

^so i have been playing this game for 200h completely wrong

wind spade
#

it usually takes a few minutes for it to fill up, but you can just fill the machines manually if you want it to start working immediately. Or you can leave it working and build next part of the factory

stone oar
#

so it should fill up even if the input is the same as the system output ?

wind spade
stone oar
#

yeah wrong is harsh my way seems to work for now my 5th smelter is at 100% efficency but is "harder" to set up

oblique notch
# stone oar but by doing this the first one will hog most of the production and the last one...

Not to you specifically Galaith, but this is the reason people give for not using manifolds most of the time... and I am baffled by it.

I can't see the reasoning that it matters in 90% of situations... you just turn it on and go build something else.

Power is the one area I can barely see why, but even then you're 10x better off doing staggered starts cause liquid, so I doesn't matter I it's balanced splits or not

stone oar
#

and i agree with you , i never thought of it this way, i thought it would not work and i didn't like to see materials "stacking up" into my machines i was feeling like it was useless, but thinking of as a coushing for production to work, saving time and space to set up, i feel like i just levelled up in my game

outer bloom
#

what are those graphics? i'd like mine to look like that

mystic moon
outer bloom
mystic moon
#

It looks like just normal high to ultra settings to me

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@outer bloom

outer bloom
mystic moon
#

Definitely not dx11, could be vulcan but looks like dx12 to me
probably high resolution mode in photo mode

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@outer bloom

wise sky
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i need some help with the logistics of this part

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how do i arrange the mergers/splitters?

oblique hollow
#

you cant put it all on one belt

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check how much the assemblers need

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and group them

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rotors need 100 screws each

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at best its 5 screw constructors to 2 assemblers each

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need mk 3 belts though

wise sky
#

alright thank you luckily i have mk 3 unluckily i have like 20 steel beams but i will see what i can do

oblique hollow
#

gotta grind that steel

arctic willow
#

try and group the screws to quantity as they come out of the machines; balancing them later can be a cow
my rotor setup has 1600 screws coming up on 640, 640 and 320 belts, and breaking them down to 400/400/400/400 is... yeah

copper aurora
arctic willow
#

i've got it sorted already but thanks πŸ˜ƒ

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(i forget the details but i know i started with subtracting two 120s off one of the 640 lines)

spice depot
#

How would I split 5 inputs with the same rate into 6 constructors evenly?

gusty nexus
#

you don't need to load balance in this game, just merge the 5 and manifold feed them into 6

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the only fly in the ointment is if you have kini's problem where your total inputs are in excess of what your belts can carry

spice depot
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ah yes that will work thx

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My belts can do 160/min max and I only have to do 150 so it's going to work

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oh nvm it's 120 max

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hmmm

copper aurora
gusty nexus
#

feed part of the input later down the manifold line

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or feed it both ways and converge at one of the middle machines

copper aurora
#

my inner perfectionist loves balancing

hazy dune
hazy dune
oblique hollow
#

you can manifold things that need 15/min with a mk 1 belt

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just gotta be willing to wait

hazy dune
#

I’d rather balance

oblique hollow
#

whatever works

wind spade
#

belt mk doesn't really have too much effect on how fast manifolds fill

fierce cypress
stable beacon
#

is there a way to use the bi-product water of aluminum scrap back into the production of the alumina solution or am i going to waste my time setting it up and watch it fail

fierce cypress
vapid gorge
oblique notch
#

Well, if youre trying to do a manifold for over 120 ppm consumption then it does become more complicated...

dark saffron
#

you could use 2 manifolds for 120 ppm (2, 60ppm belts) that should work. just don't connect them

oblique notch
#

yes of course. It is more complicated, but you know. Its not that much but there is a lot of "common knowledge" that says this kind of stuff doesnt work in factory games, when in fact, it very much does in SF, and because of that sometimes its hard for people to break away from that pre-conceived notions.

wise sky
#

how do i do this? do i just do 240 = 120 = 60 = in the foundry?

mystic moon
#

I'm assuming you don't have mk5 belts?

wise sky
#

nope

#

i have mk3

wind spade
mystic moon
#

You'll want to use what's called an injection manifold

oblique notch
#

or just multiple sets of belts

wise sky
#

i have 240

wind spade
#

multiple manifolds are easier tbh

#

one foundry needs 45/min, so you just divide [amount on belt] / 45 = [amount of foundries]

#

if you have 240 on belt, that's 5.3333 foundries, so 6, one of them underclocked to 33.3334%

wise sky
#

i dont have underclock unlocked how do i unlock that?

wind spade
#

you find a slug and put it in mam

wise sky
#

alright thank you

vapid gorge
wise sky
#

i have 3 constructors making 20 pipes/m how can i split that to 15 pipes in 4 assemblers?

fierce cypress
wet python
#

my balancers suck... they don't like full inputs

fierce cypress
#

gridlock?

opaque oak
#

Because that isn't 2-2 balancer. The splitters need to be first on both belts and mergers second.

#

You currently block the lower belt with half the stuff from the upper belt being merged in.

fierce cypress
#

yea it looks like you've accidently built the premise of a priority merger

wet python
#

I manually removed some of the interconnections up to the point where only half of the ore remains, then it flows allright

fierce cypress
#

what sort of balancer are you trying to achieve?

wet python
#

it was supposed to be a 2x2, but as Baldur pointed, its flawed

fierce cypress
#

2x2 looks like this

wet python
#

ugly as hell lol

fierce cypress
#

you can build it without clipping, its just clipped because it is a smaller footprint

wet python
#

yeah i did make some, but they were kinda big.

fierce cypress
#

you can probably make it even smaller than that with more clipping and lifts

wet python
#

lol, I got this with lift clipping

#

the lifts aren't actually connected to each other, but they seem so

fierce cypress
#

slightly smaller footprint

wet python
#

it is possible to clip the other way too

#

i don't know which one is worse lol

fierce cypress
#

2nd imo simon_smile

wet python
#

I tried with floor holes but i couldn't place the last one... but would look even worse.

#

I'll stay with the first

worn crag
heavy gust
#

You dont need more than 16

outer bloom
heavy gust
#

Not realy as of now

#

Had 0 fps difference from 16 to 32 on satisfactory

opaque oak
#

And that is how it usually should be with RAM, unless you are using IGP with shared memory.

mystic moon
#

There are several that require 32+ just to open

heavy gust
#

Never seen ram usage past 7 gb, id say my save size is above average

#

Those have to be edge cases

mystic moon
#

That seems unlikely

#

I'm over the 12gb mark on my current save without having finished sep4 lol

#

A dedicated server needs a minimum of 10 to run in a small world

#

Iirc it's closer to 16 but I don't check regularly

heavy gust
#

hehe i gues i need to build larger then

frosty owl
opaque oak
#

My game is currently using 4.5GB RAM actively and has 18.2GB memory reservation (not normally shown in task manager).

heavy gust
#

Maybe it depends on megafactory vs modular

#

I tend to spread things out and only transport final products

hazy dune
#

How many foundations would 16 coal generators need?

#

Or how would I calculate it

opaque oak
#

10m wide each based on wiki, so 160m wide total, when foundations are 8m, so 20 foundations wide.
26m long, so 3.25 foundations long.
(Width*amount)/8

hazy dune
#

Thanks!

vast jungle
#

I am at 5.6 GW of RAM for my world... so RAM won't be an issue anytime πŸ™‚

robust carbon
#

My first 250 hour spaghetti coop factory (finished phase 4) save ran without issues. Hosted it, played together with friend, 16GB ram win 11

opaque oak
#

8+8+4+4?

dusk hull
#

16gb on Channel A and 8 on Channel B?

opaque oak
#

No, 12 on both

#

8+4 per channel.

#

Works fine. Only the pairs need to be same.

#

XMP will not work with multiple DIMMs per channel usually.

#

But auto and manual settings usually do.

dusk hull
#

Ok

opaque oak
#

Max memory frequency is lower with 4 sticks vs. 2, and all latencies need to be individually by the worse stick for that one.

#

But those are always with 4 sticks.

#

Doesn't depend on the pair capacities.

dusk hull
#

Ok

last saddle
#

so i tore down my factory so i can prepare for t5 production (don't worry i overprepared to rebuild it lol)
i'm having trouble figuring out what ratios i want to use
i know i'll need 160 screws/min for each plate and rotor assembler pair, and 130 screws/min for each computer later on
screw production was the bottleneck before i got past t4, so i think i want to base intermediate production soley off the screws required and available
i've got 960 iron/min prepared and 480 potential copper/min, steel is coming in at 180/min but it'll probably be 270 soon
any suggestions?

opaque oak
#

Worse are those OEM laptops that come with 4+8 GB... 4GB usually soldered to MB.

dusk hull
opaque oak
#

Mixing sizes in pair causes slower performance for part of the memory range. Or for all.

#

Now the dual-channel usually works with mixed pairs, for the common size range, so 4+4 as dual and then 4 as single.

#

For that 4+8 config.

dusk hull
#

I don’t understand

opaque oak
#

Laptop OEM:s do horrible things, which work somewhat but aren't good.

opaque oak
#

So when you see laptop or OEM desktop with 12GB etc. RAM, stay away.

opaque oak
#

But on desktop you can get those non-power of two capacities when you add more memory to old dual-stick config.

#

With no more problems than any 4 stick config.

dusk hull
#

Ok

#

I got ddr5 RAM I don’t think I can have more than 2 RAM sticks

opaque oak
#

If MB has 4 slots, but it drops the max frequency a lot atm.

#

Which makes it very bad idea if you don't need more than 64GB RAM.

dusk hull
#

Nah I think 32 gb are enough for gaming

worn crag
opaque oak
#

For Ryzen 7000-series, the CPU officially supports DDR5-5200 at 1 dimm per channel, both 1 rank and 2 rank dimms, but with two dimms the official supported speed drops to DDR5-3600.

#

Intel doesn't publish anything other than 1 dimm per channel at 1 rank numbers.

dusk hull
mellow sphinx
#

Whats the best way to get Awesome Coupons early game? (Phase 1 Space Elevator)

blissful granite
blissful granite
opaque oak
#

And DNA capsules from hunting enemies.

mellow sphinx
#

Like What waste though - currently feeding 60 cable / min

blissful granite
#

everything

#

just dump everything you're producing and dont need atm

#

or split it 50/50

mellow sphinx
#

any way to automate hog remains later?

opaque oak
#

Should be possible from when you can do it manually.

deft lichen
#

you can automate processing them, but not the gathering

opaque oak
#

Yes

mellow sphinx
#

was thinking like a Minecraft Spawner or something πŸ˜‚

Hog Spawners

deft lichen
#

nope, not possible

#

creatures respawn on their spawn points after 3 ingame days if there's not a factory in range

mellow sphinx
#

this is a mess πŸ˜‚

#

This Sorry ^

deft lichen
blissful granite
#

Yeah I saw that

late sapphire
#

Do you guys make separate floor just for smelters only when building mini factories?

mellow sphinx
#

Anyone Able to help me a second?

I've created a Mani-fold system for my Foundrys. As shown below. The belt is putting in 270 Iron (6 Foundrys as i have). However the last 2 are not running at 100% Effective? Always idling due to low iron

All Manifold has Mk.3 Belt to each Splitter then a MK.1 Belt to each Foundry as it only needs 45 iron

last saddle
#

do i just underclock the decimal machines
yes im aware there's calculators but i wanted the result in a clean visual lol

opaque oak
#

You can underclock with more machines or overclock with less.
And you can either underclock all, or just one.

#

To get wanted total production.

last saddle
#

alright
i'm just kind of stumped on where to put 80 constructors for screws (and their rods)

wind spade
last saddle
#

oh yeah ^
fill them manually once and it'll work fine

rustic patio
#

would this work?

opaque oak
#

Yes, as long as the piping never empties.

#

But if there is suitable partial fill situation, it fail severely.

#

Because the second extractor cannot feed until the first fills the piping up to the upper pipe level.

#

And the machine tries its best to empty that part.

rustic patio
#

but it everything runs at 100% itll work out?

opaque oak
#

Yes. Highest headlift in the continous fluid counts.

rustic patio
#

great, thx

wind spade
#

I'd connect both extractor on the bottom level and give them one pump

#

or put two pumps just to be safe

rustic patio
#

they're kilometers apart

#

ill try it with one pump and add more pumps if it doesnt work

#

well, just over one km

wind spade
#

then I change my stand to "don't transport fluids across kilometers"

rustic patio
#

the factory and the pipe carrier is already built

gray valley
#

Quick question the cost for coupons in the sink is there a cap on how much a single coupon can cost or will it keep going up until integer overflow or is there some mechanism to prevent this

wind spade
#

it will go forever up

gray valley
#

so in theory what will happen to the game when the coupon cost hits maxint

wind spade
#

I doubt you'll ever hit that

gray valley
#

yeah but in theory

wind spade
#

in theory I don't have access to the code

gray valley
#

they should have a sanity cap just saying

rustic patio
#

theres certain integer types that can grow forever

#

well, until your ram is full

#

maybe they used one of those

gray valley
#

yeah but thats bad design at that point

#

you dont want to implement a mechanic that can theoretically take down the OS

wind spade
#

you won't reach int limit

rustic patio
opaque oak
#

And we have no idea what the devs have coded or not coded for that.

rustic patio
#

the number would be 2**16000000000 i think

gray valley
#

If you literally have an int that grows until the ram is full that's technically a memory leak

gray valley
#

but you are right you will never hit that in normal gameplay

#

i was just curious

wind spade
#

you'll never hit that in any gameplay unless save editing

rustic patio
#

and im 99% sure the number necessary would be bigger than all of the atoms in the universe

tribal gyro
rustic patio
#

we were talking about ints that can grow larger than normal ints

wind spade
#

but that's not memory leak

gray valley
#

no but it could in theory take down an os in the same way

wind spade
#

memory leak is when you have a bit of memory that's still reserved for a software but not needed

rustic patio
wind spade
#

that's why you have swap

tribal gyro
#

worst case scenario, the program crashes

rustic patio
gray valley
#

I may have disabled pagefile

tribal gyro
#

your OS wont die because of a single int overflow

wind spade
#

and if a program is taking more memory than available, os will crash the program

gray valley
#

Depends I have seen some alpha / beta builds of games that can have ram blow up so fast it causes a BSOD but usually that's because its just that unstable and usually kills a driver along with it

tribal gyro
#

i dont know how fast you can sink all items possible to make, but that scenario will never happen in satisfactory

gray valley
#

yeah figured

#

but yeah interesting there is no finite cap

tribal gyro
#

it would in theory save "ban" you tho

#

if it were possible

wind spade
gray valley
#

nah usually a render error that kills the nvidia driver

rustic patio
#

the arbitrary precison thing is just speculation from me. coult just be u64

#

and how anything is handled depends on the code, which we dont have access to. could just be a crash, could go down into negatives, could go to zero, or it just stays at the limit

#

or maybe its ub and your computer does a backflip

strange star
#

if i turned this into a hypertube cannon instead of a normal tube, how many light years would i go?

#

14 enterances

mystic moon
#

Probably cross the map not much farther

strange star
#

should i risk it for science?

#

i have no way to break my fall

#

πŸ’€ deaht is a gaurantee

mystic moon
#

Save then sure

#

Also you probably won't die from full health if you pick a good spot to land

strange star
#

i mean i jus dropped my stuff in a container

mystic moon
#

Also why are you still using default colors and foundations???

strange star
#

is this a good angle?

strange star
#

i color my pipes tho, im not that much of a freak

mystic moon
#

It's a little high but it'll still launch you

strange star
#

wish me luck, nasa program time

#

wait should it be lower?

#

so i can get more dist

mystic moon
#

Maybe one tick

#

You sorta have to adjust on a case by case basis

strange star
#

ima def die now, just fell off my factory and have half health

mystic moon
#

Lol should work but it looks like one end is misconnected

strange star
#

was an accident

#

that was the wrong angle, i turned into a railgun and hit my other structure like 50 m away

#

guess the original angle was fine

mystic moon
#

Cool

strange star
#

that is a certified damn moment

mystic moon
#

πŸ‘

strange star
#

that concludes todays episode of stupid science, thanks for watching

#

erm

wet python
#

I'm frequently getting stuck into my cannons, and after a couple seconds I end up dead can't even see where. Maybe my factories are becoming too big....

strange star
#

will linking like this make it faster even in an enclosed hypertube cannon

robust carbon
#

If going downhill in a tube, you'll start close to terminal velocity instead of slowly building up to it

#

If uphill, you'll go a bit faster for a lackluster distance

versed violet
# strange star if i turned this into a hypertube cannon instead of a normal tube, how many ligh...

Please see the "Cohrane Cannon" experiment on wiki.
23 entrances and mk5 belt runway
https://satisfactory.fandom.com/wiki/Uranium_Waste#Cochrane_cannon

Satisfactory Wiki

Uranium Waste is a radioactive byproduct of Nuclear Power Plants created by burning Uranium Fuel Rods. It is one of the few items that cannot be discarded with the trash button in containers or the inventory, giving a message that "Nuclear waste cannot be destroyed. FICSIT does not waste." Through a couple of steps Uranium Waste can be reproces...

wise sky
#

i just unlocked oil is this a good setup or should i produce more items?

versed violet
strange star
#

Only the end one was spaced further

versed violet
wise sky
#

alright thank you

versed violet
#

Also, this started to become glitchy, getting me stuck halfway or launching me in random directions upon exit, and is not recommended. It also did not let me shorten trip to base under 3 seconds, so the project was shelved.

#

Additional note: there is a hypertube booster mod that adds mk3 entrance which can replace ~10 regular entrances. You can build more compact cannons. Chaining 20 of those is not recommended 😜

wise sky
#

why isnt this working? can i not make the pipe go up?

tropic hawk
wise sky
oblique hollow
#

thats too high for just the machine

#

you need pipeline pumps

tropic hawk
# wise sky a lot

I would recommend reading the plumbing manual linked in this channel to learn what mistakes you made, so you can move on

wise sky
#

okay thank you

oblique hollow
#

its in the pins

last saddle
#

you can build a splitter on a 1m floor hole with only the bottom connected
this causes the splitter to face sideways, and anything snappable to the splitter will also be sideways
while i do not believe this has any practical use and is extremely finnicky, perhaps someone here is deranged enough to give it an actual application

vapid gorge
vapid gorge
last saddle
#

yeah lol
i don't see any way it can be used that would make it better than a normal setup

vapid gorge
#

Aesthetic. You could have a near invisible belt moving stuff across a wall or something

last saddle
#

you can't extend horizontal lifts, so they only make for short directional changes

vapid gorge
last saddle
#

nothing
it stays 4m no matter where you aim your view

opaque oak
#

You can make the horizontal lifts as long as normal ones. No idea how but it can be done in vanilla.

#

Probably need to be something for it to connect to.

untold scarab
#

Is there perhaps a calculator to calculate just exactly how to split to get a specific amount going that way, the other the other way?

opaque oak
#

Just Manifold Itℒ️

#

And AFAIK no, just have to try to solve it yourself if you want to ratio-balance.

untold scarab
#

damn

#

aight..

opaque oak
#

Wiki has how to do certain ratios.

#

In the Balancer article.

vapid gorge
# untold scarab damn

or make separate groups of machines that make exactly the amounts you need with the right clocking and only merge them into the lines you need?

vast jungle
#

the short version of balancers: "Split evenly as groups of 2/3 splits with splitters can do, then merge back the parts you don't need into the input... beware of full belts"

prisma kraken
#

i should introduce myself here, cuz math is kinda my jawn

#

i'm an older person that really adores the game

#

and has a degree in math stuffs

#

something that constantly hits me over the head in the game is that 13 doesn't form a multiplicative group with 2, 3 & 5

#

its oh duh b/c their all prime numbers

#

but the game really works on resolving those numbers together in production chains

wind spade
#

I assume you're balancing things?

#

or do you just mean in relation to ratios of buildings?

noble timber
#

β€œMaths stuffs” I love that. πŸ˜‚πŸ˜‚

vast jungle
oblique notch
oblique hollow
#

i cant off the top of my head think of anything that has 13 in it as a ratio

#

... pure iron?

#

i know 7 is sometimes used

#

oh yeah, pure iron

#

13 x 5 = 65 / min

#

and polymer resin recipe i guess

#

130/min

tropic hawk
#

@cinder viper a decent amount of RIP production early game, no alternate recipes in my opinion

cinder viper
#

woah that looks like a handy tool

#

ty ty

vast jungle
#

Factor 13 is really awful

#

Do we have factor 11?

oblique hollow
#

think so

tropic hawk
cinder viper
#

360 iron seems like a crap ton

tropic hawk
cinder viper
#

lol

oblique hollow
#

until you realize its not

tropic hawk
cinder viper
#

theres two pure iron nodes a decent ways away but im in no state to hike my way over there and start a factory

#

so im just going to jerryrig these 4 free nodes near me

tropic hawk
cinder viper
#

@tropic hawk beginning the construction

frosty owl
vast jungle
oblique notch
#

A lot easier for people to think in multiples of 2 (halves) and 3 (thirds) though. That's pretty intuitive for most people I'd guess. Trying to figure out without help 1/7th or 1/13th is pretty hard. Hard to recognize too.

hexed spindle
#

I see greeny's tool is only updated for U6. Did any recipes even change in U7?

deft lichen
#

nope, not one

#

only some prerequisites for unlocking

cinder viper
#

about to turn it on

#

honestly my power is 0% going to handle this so I need to upgrade it first, but after a hugeass project that took hours, I HAVE IT DONE!

prisma kraken
zinc crater
prisma kraken
#

i'm guessin from size that's either 2 or 3 manufacturers

zinc crater
# prisma kraken How many HMF's/min is made in that?

lol It's the factory built before I joined server, but in total using the alternate steel recipe it was taking a whopping 112.5 petroleum coke per minute. I just finished getting it setup with a 3600Pcoke/min train line. It's like 12 hmf per minute or something small.
It won't be soon.

#

Server owner doesn't do math with as a big of numbers as I do lol

prisma kraken
#

yeah, using coke for steel is actually a nice recipe, it isn't solid steel, but like you get a nice yield from it if recycling the by-product from oil

#

i'm currently working on end-game nuclear recylcing in the swamp

#

and as an exercise, exploring using coke for steel+alum production, very interestingly complicated build

#

numbers in the red columns are a note to myself to re-check

zinc crater
#

There's 1 overclocked pure oil node feeding into the building. 15 Refineries at 133.3333% over clock. And up top is 15 more at 200% overclock. Makes 7 full 480 belts, and one 240 belt worth of Petroleum Coke.

prisma kraken
#

nuclear power on its own isn't a huge supply chain, but the recycling of uranium waste is kinda a huge factory

zinc crater
#

Oh, and I think like 300 polymer resin per minute being sinked, but eventually refined into plastic

prisma kraken
#

something useful if you're sinking resin

#

is as you deal with building out, just set up a refinery to make a container of fabric on the side, you'll only need one container of it through the game

zinc crater
#

oh right, with the water and resin recipe

prisma kraken
#

i usually do that in the initial teir 3 starter oil

zinc crater
#

on some fuel setups, since it's already so large, ill turn it into plastic then sink for extra points. but yeah the fabric is a solid one too

prisma kraken
#

you can forego doing that and use coupons for gas & radiation filters

#

they're cheap from the awesome shop, i think its 1 ticket for 25 gas filters or 10 radiation filters

zinc crater
#

cheap until 1 ticket costs 100000003939393939393 points lol

prisma kraken
#

yeah, when you really need those tickets is late game for supercomputers

sonic nacelle
#

how would one build water and coal generators where generators sit directly above the extractors that feed them?

prisma kraken
#

i actually have a rather nice design for that

zinc crater
#

figure out the clip height of the extractors and build foundations just above

prisma kraken
#

does this room mind me dropping a blueprint file?

sonic nacelle
prisma kraken
#

you need 2 pipes feeding the manifold

#

i recorded a vid of building a bottom fed cpp as a blueprint using the oversized bp mod

sonic nacelle
#

if you wanna dm any vids or pics to me if it's easier go ahead

prisma kraken
#

there's a bug with blueprints

zinc crater
#

@sonic nacelle The left is 48 refineries with 16 extractors somewhere like 6-8 walls below them. Wasn't terribly hard to setup or long, but it did have some issues with floor holes and flow. So it was a bit frustrating fixing that.

The other is 40 refineries making Steamed Copper Sheets, being feed from above. No pumps. Just connect and go.

prisma kraken
#

where you cannot place water extractors inside a bp's hitbox

#

i've since abandoned that design for a better and less time-consuming cp build

zinc crater
#

@sonic nacelle I don't know if you can see the end in the middle. but that's more or less the 2 pipes @prisma kraken was talking about

prisma kraken
#

were i to build that again, i'd use mk2 pipes

zinc crater
#

that's a lot of blue

prisma kraken
#

but that build kicks out 10+gw of coal power

#

yeah, i underestimated the time the pipework took

#

also, i started my u7 save in DD, and traveling for the resupply for it, timehole

rustic patio
#

does low headlift influence pipe pressure?

prisma kraken
#

headlift influences how high pipe fluid can travel, allowing it to climb vertically

zinc crater
#

if you need fluid up 15m, but only have 4m headlift you won't get any fluid to the top. Head lift needs to be high enough to get it to the next vertical point, and so on.

prisma kraken
#

working pressue means that the pipe is full when you look at it

rustic patio
#

yes i know, but does it also change pipe pressure as it goes near zero?

zinc crater
#

horizontal flow is forever.

prisma kraken
#

full pipes are happy pipes πŸ™‚

zinc crater
#

technically i guess low flow = no pressure

#

because its not pumping anything to make pressure

rustic patio
#

true but its complicated

#

this is my setup

#

i have 4 water extractors at the bottom, a pump that pumps it up and 5 blenders that get bottomfed

zinc crater
#

turn off all machines asking for fluid.

prisma kraken
#

that should work, laura

zinc crater
#

let extractors go until pipes are full

prisma kraken
#

there's a well-known bug in the game

zinc crater
#

turn machines back on

rustic patio
#

yes heres the funny thing though. when i use a mk1 pump, no matter what i try, they dont run at 100%. they all run, but they turn off sometimes

prisma kraken
#

where sometimes headlift doesn't transfer through a pipe floorhole

rustic patio
#

this problem does not happen when i sideload them

prisma kraken
#

... how you work around it

rustic patio
#

thats not the solution

#

i already found the solution, im curious why it works

prisma kraken
#

is delete both sides of the pipe passing through the floor

#

build the top half, then the bottom, then the pump

rustic patio
rustic patio
prisma kraken
#

this is why i abandoned the bottom fed coal power design in the vid i posted

rustic patio
#

well it works now so i wont change the design, im just curious why changing the pump makes it work

prisma kraken
#

i have a great distasted for giggling the handle on good designs due to bugs in the game, lol

rustic patio
#

what does "giggling the handle" mean?

zinc crater
# rustic patio ⬆️

@rustic patio so you're asking for an explanation on how a bug works? or how the game is intended to work, but you found the work around for the bug, and wanted to see if other people would guess that the problem was the bug, and not the flow rate that you started asking about but want to know how the bug is influencing the games intended mechanic?

#

*jiggling I think she means

rustic patio
prisma kraken
#

like on a toilet when the water runs annoyingly

rustic patio
#

maybe its an intended mechanic i missed

zinc crater
#

@prisma kraken just said it is..

prisma kraken
#

you kinda just jiggle the handle to stop it, lol

tropic hawk
rustic patio
#

nope, is it explained in there?

prisma kraken
#

yeah, @oblique hollow 's guide is very good

#

i kinda think i might ask in the support/bug forum for that to be added as an attachtment to a message in the codex when you unlock oil

#

i think it would be nice for the game to give you all info you need about things in it to actually do stuff without having to google answers

#

when i read mcgalleon's pipe guide fluids started really making sense to me

rustic patio
prisma kraken
#

pipes are just sorta buggy

#

there's the floor hole bug, then there's a loss of precision bug involving late game alum production

#

if you build a mega-alum build, unless you have a very high-end gfx card in your box, you're efficiency on the factory will always be < 100%

#

this is due to the fluid simulation requiring your gfx card doing 60 fps

wise sky
#

can i use a pipe manifold with a 240m input and eight 30M outputs?

prisma kraken
#

yes you can

#

pipes are bi-directional

#

undirestanding this is very important

#

i'm digging up a picture from mcgalleon's guide atm to visually show you

sonic nacelle
#

how much coal/min do i need for 32 coal gens?

cinder silo
sonic nacelle
#

aight, ty

prisma kraken
#

again cred goes to mcgalleon for that

#

what kinda peeves me

#

is there was a change in U6 to pipe simulation

#

in the interest of optimization and making the game snappier that means you now need a pump on every vertical line

#

it shoulding be that way

#

this vid from scaldi demos how it should work: https://www.youtube.com/watch?v=R2bHWgqYD8I

This is a basic overview of a Coal Generator system at 100% efficiency as well as going over some tips and tricks for fluid mechanics and design ideas.

Want to fly around too? Check out https://ficsit.app/ for the Satisfactory Mod Manager. Once you have that installed, look for the PAK Utility mod or Area Actions.

Follow me on Instagram for fa...

β–Ά Play video
#

that was made post-u4/u5, and the simulation of fluids has changed

#

the water tower thing is actually a useful trick i rarely employ

#

i have a rule, no fluids in my central storage

#

the exception to it is nitrogen gas

#

late game, i don't mind running a nitrogen line through central storage with packagers & drones feeding it

#

as a gas, it doesn't have headlift

#

the bug introduced in U6 fluid simulation, is that you think a pump pushes in one direction, but it actually pushes in both directions

#

the r/l physics of it are non-intuitive

#

by this is why you can syphon gas out of a car if you've ever seen that done

#

fluids aways push down and sink

#

you can actually create a water tower at a high height in the game, and get all the headlift you need by filling it, then setting a valve on it to 0

#

too much effort to build, however

#

i played around with that at the intro of the U6 change, its just less time efficient in building than dropping a pump on every line going up πŸ™‚

prisma kraken
#

either which way, i hope i explained it sufficiently

#

something i'll just share as a way of building efficiently and quickly, is its better to feed liquids in from above than below

#

one of my fav spots on the map is the DD mesa lakes becaus they're at such a high elevation

#

you can pipe down the water , and its like no pumps πŸ™‚

sonic nacelle
#

yeah it was me initially, thank you

prisma kraken
#

i hope i answered without you feeling i've been man-splaining

#

if its come across that way, i'm sorry

sonic nacelle
#

as a guy myself i don't think it's possible to mansplain πŸ˜›

prisma kraken
#

mind a dm?

sonic nacelle
#

go ahead

cinder viper
rustic patio
#

ive found another thing that only a mk2 pump was able to solve

#

placing a mk2 pump on the right side of the bump makes it work. mk1 doesnt work and valve doesnt work

#

the distance from top to bottom are less than 10 meters and all machines are at the same height, how does a pump help in this situation?

#

i want to understand why it works so i can notice that its a possible fix in the future when i run into problems

#

any ideas? @prisma kraken

prisma kraken
#

laura, mind a pm?

rustic patio
#

nope!

prisma kraken
#

i'm doing too many things atm

rustic patio
#

yea sure, take your time! im not in a hurry

prisma kraken
#

and knew you were asking the question

#

but had a tough time finding you to answer it because i'm sorta scattered atm, sorry for that

prisma kraken
hazy dune
#

How should I split my iron into plates and rods? Should I do half to plates and half to rods or is there a better ratio

wind spade
#

that depends on what do you make out of it

hazy dune
#

Fair point

#

I’ll split it 50/50 for now and then I’ll modify if needed

wind spade
#

just make what you need now

hazy dune
#

I should probably plan it first before I build

wind spade
#

don't worry about future

hazy dune
#

Trying to make a factory that kind of makes everything iron

#

I’ll be able to do it

wind spade
#

figure out how much of each iron product do you need for building (roughly), put numbers into online calculator (or calculate yourself), build the factory

opaque oak
#

Hmm... 762/min sushi belt... Getting into danger zone...

prisma kraken
wind spade
opaque oak
#

So maybe better to split the concrete and silica to their own non-sushi belts...

prisma kraken
#

check out totalxcplise's or scalti's vids on it, but tl;dr'ing their wisdom, you get 120 iron into making plates and 120 into rods and screws and use splitting and belting tricks to do a 4 way split for screws and rods where 1/4 of the rods go to make screws

#

i don't do it that way, being honest

#

but using the nilla recipes, that's the way

#

what i do instead is set up miners on 2 iron nodes, feeding a plate and rod constructor, and one on copper wire, build enough biomass burners to allow me to go hd hunting

#

and when i find the cast screw recipe, then i really start building πŸ™‚

wind spade
#

cast screws 🀒

prisma kraken
#

yeah, its a very good early game recipe

wind spade
#

yeah, for like first two hours

prisma kraken
#

later in the game you really don't need screws

wind spade
#

then you get steel screws

#

or steel rods

prisma kraken
#

steel rods is a great recipe, its tough to fit into a chain though

wind spade
#

why so?

prisma kraken
#

really though, late game, the only use for screws is building an awesomeshop for resupply in remote building sites πŸ™‚

wind spade
#

screws have their use

#

e.g. copper rotor

prisma kraken
#

i haven't made friends with that recipe yet

wind spade
#

it's 8 copper ore -> 10 rotors (with pure copper and steamed sheet)

#

only needs some extra screws

#

most resource efficient out of three rotor recipes

prisma kraken
#

i've used it at times with steel screw to boost prod in get'r'done stages of package delivery, but it isn't something i really use in factory design

#

i've never had a problem with rotors, tbh

#

my starter iron build is sorta a thing that just slowly kicks out the right ammount of building materials quicker than i can use them

#

its entirely unuseful in the game to have blueprinted it, but here's the build as a set of 3 bp's, can i post files in this room?

#

its 3 32x32 modules

#

kinda 1st design i made with the U7 bpm πŸ™‚

#

does anyone mind me posting it?

wind spade
#

I'm not sure what's the policy on posting BP files. Save files are forbidden πŸ€·β€β™‚οΈ

prisma kraken
#

i think it makes something like 20 plates 10 rods, 4 mf's, 80 screws,2 rotors and 4 rip's/min

#

i have signs in the bp to tell you the numbers

#

its enough to have one assembler on smart plating with output with a rip and rotor going into building materials πŸ™‚

wind spade
#

I'd build smart plating separately

prisma kraken
#

entirely unuseful as a blueprint

wind spade
#

(well, everything separately, every production is either to storage or to sink, never to another production)

prisma kraken
#

you need that before basic steel production which is where bp's are unlocked

#

i was just all excited about the u7 bpm and it was my first test of it

#

quite the learning experience

#

something i learned in that project however, which i'll share with ya'all is that the bpm server 2 different functions

#

don't build complete factories in it, the pain of deleting design work + beltwork is pretty time consuming

#

either bp machines or design work, but partition them into those catagories

#

otherwise, as you tear down a design you placed, you'll be like why is a roof in this bp, and kick yourself for it πŸ˜›

#

i must say though i'm really enjoying the u7 addition of the bpm, its adding a new dimension to the game for me

#

my u6 world was all about architecture and beauty and like fine choices in design, my u7 world is like mad-science where i'm just building compact machines that run efficiently

#

my u7 world is sorta a weird thing, its kinda just a series of science experiments

#

everything in it is a blueprint i've first designed in the bpm

#

some things are kinda straightforward duh things with the bpm

#

like 8x constructor or 10x smelter manifolds

#

it just saves time to blueprint such things and reuse them

#

that being said, it can be used to create much more complicated factories as well

#

let me run back home and share a photo of my oscilator build

#

i'm laughing a bit atm

#

grabbing this picture, i needed to resort to poverty strategy to bild the lookout tower of the motor factory that i bp'd

vast jungle
#

I have blueprints for every single machine (or most of them) with the input and output splitter/merger and a powerpole... makes it very easy to build larger manifolds.
Unfortunately the number of blueprints per machine increases with the number of inputs/outputs

prisma kraken
#

yeah, me too, i'm starting to puzzle out how to do lb'ed splits in bp's

#

noodling on that all atm

#

i think i have a great design for an assembler vertical split

#

i designed it to support making the p4 ads component in 1 hr

#

but in smaller form, its useful in things like circuit boards, cheap silica, EIB's, etc

#

anywhere you need two things from separate factories on a scale of 4 or more assemblers

#

i'll be back in a bit, i think my computer needs a reboot

#

cya soon

#

hey, back

vast jungle
#

I am still not finished with the Manufacturer blueprints... because I want 10 different ones πŸ˜‰

#

constructor/smelter was easy... four combinations: two directions for input, two directions for output... 4 templates
Manufacturer? 5 combinations of input... from all 4 left to all 4 right... and each of them with two combinations of outputs.. 10 templates

vapid gorge
#

This sounds worse than just putting down a bunch of machines

vast jungle
#

it speeds up the process quite a bit... because of all the small steps that can go wrong when you setup the input/output manifolds... especially with the multi-level manifolds you need for 2/4 inputs

vapid gorge
#

Yeah but I also hate cookie cutter factories

cinder silo
#

He builds big, round, rings within rings factories that take way more patience than I have atm πŸ™‚

vast jungle
#

I have some factories with special "design", but some are just rectangles...

#

still, the setup for the splitters/mergers for each single machine shouldn't change much, only their connection

steep edge
#

Hello,
i just finished the last tier of particle enrichment and thinking of my playthrough some questions came up to my mind. I didnt use any trains for transportation, mostly belted stuff from from nodes to my factory and send drones from factory to main storage.
I figured i would generally not build a lot of e.g. Computers in the first place, rather do one Computer factoy at the beginning to feed the storage. Later my factories for radio control units, supercomputers and turbomotors would also contain the production of computers. So i was wondering if people do a large factory in the beginning for computers, crystal oscillators, motors or whatsoever and then distribute it with trains (or something else) along their factories for further production? And if so, how do you distribute with a transport system the correct numbers? Let's say you are producing 15 and the factories need 3, 7 and 4 items per minute

vast jungle
#

I have done both in different playthroughs

vapid gorge
vast jungle
#

the problem with "large factory for all needed item X" is that you don't know how much you need... and its often easier to build a new factory than to extend an existing one.

vast jungle
vapid gorge
wind spade
#

a.k.a. every item is produced in a separate production line from raw materials and outputs directly to storage

steep edge
#

yes that's also what i do... maybe something that comes with using the calculator quite a lot πŸ‘€. I also managed to almost have everything 100% efficient, thats why i dont like the train approach and i dont know if i can make the distribution properly work

vast jungle
#

I produce some goods centrally... like Rubber/Plastic and Aluminium-Casing/Alclad Sheets... because when you produce them, you normally produce a lot of them.

#

for computers/other electronics? Not anymore... I tried in my first playthrough but (Super)Computer factories get quite large, even with small output. So there is not that much gain from centralizing their production

steep edge
#

and how do you distribute Rubber/plastic and Aluminium Stuff to the other factories?

vapid gorge
#

you could train, truck, drone, belt? depends how much you need moved, how far away it is and what the terrain is like

#

Now that I've unlocked everything and have a plan I'm making things super local - so I decide on what the hub is making, then figure out what recipes I want to use based on what resources are available in various locations. Keeps everything very local

vast jungle
#

each of the factories producing the "mass production" stuff has a smart-splitter/sink combo... the receiving factories do NOT have a sink for the input... so the trains just distribute all of the stuff and then begin circulating partially filled. works like a manifold

vapid gorge
#

For example my uranium rod factory is almost completely contained in this small area. I have to move very little to it

vast jungle
#

my uranium production is a funny exception... its completely self-contained in the swamp (and the surrounding area)... and everything necessary to produce enough fuel rods for 10 powerplants is on a separate (geothermal-powered) power grid

steep edge
vast jungle
#

otherwise its painful to wait until a new factory is filled up enough that the "train manifold" works again

steep edge
#

alright alright, nice info, thanks

vast jungle
#

its VERY similar to a manifold... if the stack size (input receiver buffer) is too large, the manifold takes long to run smoothly

#

and a freight station is a 48 stack sized buffer? πŸ˜‰

frosty owl
cinder silo
#

Who's fighting?

vapid gorge
#

I think Ven is being hyperbolic

cinder silo
#

Ahh.

vast jungle
#

he makes a bit fun... I know Ven quite well πŸ˜‰

cinder silo
#

I haven't run experiments for a bit, quite a lull after the belt to belt and merger thing.

vapid gorge
cinder silo
#

The belt issues were massively diminished, experiments were able to still toss out errors but not even remotely close to before the changes went in, it's actually usable.

vapid gorge
#

So like on many b2b you might see a handful over hours ?

cinder silo
#

Down to zero in a lot of cases unless the route is extended and the save is the size of mine.

frosty owl
#

*or
I don't think the "end" is needed hehe

frosty owl
#

(I forgot to include the disappearance of the duplication bug though)

rigid plover
#

(I hope this it the right channel)
Which look juicier:

  1. Encased Industrial Pipe, or
  2. Solid Steel Ingot?
    I'm leaning toward the latter...
wind spade
#

pick one that looks better to you

rare path
#

Solid steel is a big efficiency boost I say that one

#

But both are good

little moon
rigid plover
#

Thanks for the advice!

primal flicker
# little moon How do you build the circles for ur factories?

How to Make Perfect Curved Tracks and Circles | Satisfactory Guide
Curved Roads and Circles in Satisfactory
--- Read More Below ---

Have you ever wanted to create the perfect circle, or curved roads and rails in your Satisfactory game? Well now you can!

Make sure to join me on Twitch after the video for more fun!

Twitch: https://www.twitch.tv...

β–Ά Play video
#

I love his vids.

oblique notch
vapid gorge
vapid gorge
vapid gorge
# little moon How do you build the circles for ur factories?

oh and this video might be better for a lot of dif curves you might want ot put down https://www.youtube.com/watch?v=gmJiL4JznaU

The basic principle of curve creation
Music: Backyard Stories (by: Sum Wave)

https://www.twitch.tv/dc_wan

Join our Global Gamers Community discord here: https://discord.gg/4f4yJ3EDH8 - Be sure to accept the rules and click the roles of the humans you would like to follow in the #follow-streamers section!

Also a Content creator with the SatLa...

β–Ά Play video
tropic hawk
next grove
#

I'm planning out a new factory to make computers, circuit boards, and crystal oscillators from quartz, iron and copper. What would be a good ratio for what to make of which?

vapid gorge
#

Depends what you're building after

#

Unless you have a clear goal of what you're making with one step make enough that is useful for you now

next grove
#

Well, I mostly need them for space elevator parts, and I might be using them for road signs/trains in the future

#

I guess I could try and aim for a 1:2:4 ratio, based on the stack size for each item

gusty nexus
#

well for starters, you're also going to need oil

vapid gorge
#

super computers are a thing and they take a fair bit

next grove
next grove
vapid gorge
#

yeah if you want a moderate progression even if yo uhave stuff just going on in the background

#

even for personal use waiting 60 min for 60 computers sounds like a pain.

gusty nexus
#

yeah off the top of my head you'll need circuit boards the most, followed by computers, with oscillators a distant third

next grove
#

So, maybe 2-5 oscillators/min would be enough?

gusty nexus
#

yeah 5 is about as much as you realistically need to make enough radio control units for advanced production/construction needs

next grove
#

Ok, so the plan I have on Satisfactory Tools so far gives me an output of 4 oscillator, 20 computer, and ~128 circuit boards / minute

gusty nexus
#

you should probably repurpose some of the quartz and circuit boards for also making connectors

next grove
#

In that case, I'll probably upgrade my caterium processing plant first

vapid gorge
#

is the 128 cb going into computers? What do plan on using them for?

next grove
#

Those are going to be used for space elevator parts, HS connectors and maybe train signals

fierce ruin
#

What is 2+3+3

#

I don't know

tropic hawk
fierce ruin
#

Meta quest 2

fierce ruin
tropic hawk
fierce ruin
#

Oh I've failed first grade 10 times

#

No, I'm just messing with you

#

Please don't report me

vast jungle
#

I think we have a troll here...

frosty owl
#

Trolls are only appreciated if they're funny evildoggo bammer

vast jungle
#

so (in my opinion) this one is not

opaque oak
#

I made a horrible temporary thing to test nitrogen gas throughput as gas over rail.
#screenshots message

#

And test begins. Sending side station is full, receiving side is completely empty of Nitrogen.
Everything else is saturated at the packaging.
Sending pressuriser set to exact consumption I will need in future and packagers are set to mimic the usage of the final production.

#

Trying to move 1620/min nitrogen via fluid train.

vapid gorge
#

Exciting πŸ˜›

opaque oak
#

Just set second train on the route, both set to only do full loads and unloads.

#

And my gas priorization was working, the single packager tapping from all four stations was last to shut down when nitrogen ran out after first delivery, little before second came in.

#

360/min per platform to two packagers, and then 180/min input single packager that takes from all four platforms.

#

Train had to wait on the sending side, so it was empty at some point. So now we will see.

#

Receiving platforms still had some gas when next train came over and buffers started to empty while the unload happened.

#

And then started to fill again once it was done.

vapid gorge
#

Are the packagers working full steam then?

opaque oak
#

So need to move and monitor the sending station now

#

Yes at the moment

#

Need to monitor for more, because the transport hasn't reached equilibrium yet.

#

Ah, again the train left the sending station just before the other train reached it.

vapid gorge
#

…. Gooooood?

opaque oak
#

Extremely.
But I'm only transporting 1620 over link that should be able to do 2400 /min at full tilt.
Both extraction and consumption at 1620.

#

Buffers dropped to around 310 in storage while the unload happened again.

#

Train cycle seems to be stable.

heavy gust
#

encased industrial pipe is the best recepie for encased beams, right?

opaque oak
#

Sending side buffers all hovering around 140 when the platforms are taking gas in.

#

So all good on that front too.

#

Shot up to 270 while load was happening and started falling again.
So everything seems to be stable.