#math-and-meta

1 messages · Page 20 of 1

karmic creek
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uhm what is CB?

arctic willow
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Circuit Board

lusty vine
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cirquit board

karmic creek
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that is what most of it is for anyway

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so yea, i think that would work

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just gonna ship some plastic onsite

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thanks

median heath
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!wikisearch Acronyms

shadow prairieBOT
lusty vine
karmic creek
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my plastic production is at 600 for now anyways so yeah. i'll be transporting using train nevertheless cuz it is convenient

prime tiger
karmic creek
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😄 space for the station is the limiting factor in my case

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otherwise yea

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elevator phase 4. now that's a grind 🙂

prime tiger
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fr

arctic willow
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i think i've got enough abandoned bits of other projects that i could convert my current (5.625/min) supercomputer setup into this without too much issue

median heath
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Starting small is always advisable.

vast jungle
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Are there any good ratios for Heavy Modular Frames if you want to go with Heavy Encased Frames and Encased Industrial Pipes? I am experimenting with numbers but the ratios for the intermediate products are all over the place...

oblique hollow
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for normal heavy frame its sorta easy

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gimme a moment

vast jungle
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somehow all the alts are nice, but they screw up the ratios a lot ^^

oblique hollow
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which combo do you want an analysis on?

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default heavy and default beams are the easiest ones

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i can modify that for encased pipe

vast jungle
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I think if have most (all?) the alts for the production variants... went on a HD expedition last session ^^

oblique hollow
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im just gonna throw out default first then

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6 Heavy Frames / min (3 manus) needs:
30 encased beam (5 assemblers, needs 10 concrete constructors + 8 steel beam constructors)
30 modular frames (15 assemblers (needs 9 reinforced plate assemblers + 12 iron rod constructors)
600 screws ( 15 constructors)
90 steel pipes (4.5 constructors)

for more whole numbers, double it all, then you have 9 constructors for steel pipes

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the other heavy frame recipes are more for truly large numbers

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like... 16 Manufacturers for heavy encased

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16 Heavy Encased Frame manus (45 HMF/min) need:
120 Modular Frames (20 Assemblers)
300 Encased Beams (75 Encased Pipe Assemblers)
540 Steel pipes (27 Constructors)
330 Concrete (22 constructors)

vast jungle
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its quite insane... with just default recipes you need 3x the iron and 2.5 times the coal for the same HMF output...

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(without looking into pure iron of course)

oblique hollow
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its a funny mix

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default has by far the best numbers

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at a small scale

vast jungle
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someone thought it would be funny to introduce 8 or 7 as factors in the Alt recipes...

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and then there are Screws 😉

oblique hollow
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8 is a decent factor, 7 not as much

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most recipes, as sev states often, follow a 45 rule

vast jungle
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I think I will skip the whole HMF factory for now and think about it a few more nights... not happy with the results SF-Tools is producing.

Ratios with the default recipes are nice, but then I run into "not enough resources at building place" issue 😉

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only "good" option seems to be to fill up every construction step to a sane ratio and use a smart splitter to siphen the overhead off...

snow dove
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or just place the HMF manufacturers, see what they need, make the amount you need of one of the items, repeat till done

vapid gorge
vapid gorge
karmic creek
vapid gorge
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I learned the hard way to not try vertical pipe manifolds on mine xD

karmic creek
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😄 it's gonna be fun. My current set up uses only recycled plastic and lots of fuel. I learned the hard lesson that you always need a sink for the HOR. No matter how perfect your calculations are

vapid gorge
fading coyote
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I wonder how long it takes for a manifold to equalize without priming

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I was working on that math for fun while stuck in classes today, didnt get very far

vapid gorge
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and the bigger the manifold and larger the stack size the worse it gets

fading coyote
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Yeah

vapid gorge
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I have manifolds that would take hours if I didn't prime them

fierce cypress
fading coyote
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I was basically just assuming N equal machines lined up with splitters, which consume R per minute. And assuming the input is N*R no more or less

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and some input stack size as well

fierce cypress
vapid gorge
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That'd be a HELL of a calculus formula

fading coyote
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Ah, didnt even know about spin up times

vapid gorge
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watch a machine as it just gets enough material, it'll rev up before the 'work' bark progresses

fading coyote
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But like for one machine it's easy to figure out when it'll start backing up just knowing its throughput and input

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Yeah i know machines did that, didnt realize it was a factor

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im not sure it would end up mattering in the long run

fierce cypress
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you could probably ask greeny for the formula he used

fading coyote
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Could just be a iterative program to solve it for him

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that would be easy

vapid gorge
fading coyote
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Yeah but as soon as input rate is more than the machine's service rate then you wont have spin up and down delays

vapid gorge
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I'm guessing. Might depend on all the other machines

fading coyote
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and everything low down the manifold is so starved i dont think it matters if they spin up and down

vapid gorge
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Not guaranteed that a machine won't be in a position of multiple spin ups spin downs before then though right?

fading coyote
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Sure it could be starting up with the small fraction it's getting, then spin down, repeat

vapid gorge
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like it might not change things? But I'm leaning towards 'maybe'. Also not sure if each machine and recipe doesn't have it's own spin up spin down

fading coyote
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i think its prob negligible

fierce cypress
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i think if you're using smart splitters with priority to machine and overflow down the manifold it wouldnt matter, but with normal splitters it would depend on the amount required to get a spin up

vapid gorge
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And then there's my manifold that makes wire, cable, iron rods, iron plates from the one feed line xD

fierce cypress
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sushi?

vapid gorge
fading coyote
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yeah thats gets way more complicated

fierce cypress
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ah simon_smile makes sense

vapid gorge
fading coyote
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definitely 1000% easier to just quickly simulate it if you have something like different machines on the manifold output

vapid gorge
fierce cypress
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jacelul your beacon factory came at a really poor time didn't it

vapid gorge
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ehhhh yeah? But they aren't gone yet and it'll be quicker to learn how to make a basic recipe mod than redo my factory

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unless the recipe changes are extremely convenient I'd have to tear most of that section out

fierce cypress
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one can hope simon_smile

vapid gorge
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Completely unrealistic tbh. I have 4 pure iron nodes running at near max to a series of the most compact and overclocked set of constructors. I can't make any changes.

oblique hollow
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Hahahahhaha, welcome. to the club of lost hope

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i tried that too

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this was my attempt back then

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it had like.... a solid 20% error rate or whatever

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@vapid gorge behold, i guess simon_smile

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this is by all means an iterative formula

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because you simply cannot apply it to the entire manifold at once

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it would be a sum of this formula for each machine

vapid gorge
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And this is with a 20% error in actual play?

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this is actually worse than my 3rd year maths assignments

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and this is just a step for calculating a manifold

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ok on it's own it's not worse.Just... whyyyyyyyy xD

frosty owl
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Latest news: balancers can need less math than manifolds

vapid gorge
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I would argue a 1:1 balancer has at least the same maths 😛

frosty owl
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I can't comment on that, I never do that sort of balancing
Shocked Pikachu face?

vapid gorge
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ok I'll bite, how can a balancer need less math

frosty owl
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I was just joking over what you just said. The math to know the fill-time is easier as it's just belt travel-time

vapid gorge
frosty owl
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Groundbraking revelations... hehe

arctic willow
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balancer maths can get real ugly - my last problem was "take a 720, four 480s and a 240 and split them into ten 270s and a 180"

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was fun jacelul

fierce cypress
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or just use a belt compressor simon_smile with mk3 outputs - easy

mystic tusk
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I'm building with truck stations as a storage input. Do both conveyor lines empty equally fast or does it prefer one (like the storage containers do)?

glacial hemlock
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Input always take both belts at full speed until full. Afterwards it is a bit funky

mystic tusk
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but I've found a solution over in the Q&H forum

wary tulip
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I use trucks all the time.

lusty vine
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though I prefer tractors tbh

median heath
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Explorer still the best trucking vehicle.

lusty vine
median heath
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After they redo truck physics I will retest.

lusty vine
deft lichen
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the new exponent is 1.321928, what NPP originally used

median heath
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NPP?

deft lichen
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nuclear power plants

median heath
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Ah.

deft lichen
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they had a different exponent so that 250% clock had a 200% rate and not 202% something

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the numbers match with what you posted

median heath
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2.499999999999999 😭

deft lichen
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we don't really know how many digits of precision the exponent has

median heath
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1 😉

deft lichen
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I can try to get it more accurately assuming 200% clock is 250% power

median heath
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Meh. What you have is fine imo 🤷‍♂️

fading coyote
upbeat tide
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I love the absurd scale of this game. Currently working on a pure copper facility that is 53x10 foundations in size. Thats 424x10 meters or a crazier 33,920 square meters of floor space. Just insane to think of it that way

gloomy palm
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if water is infinite and is in so much of the map, why are there water resource wells?

signal nimbus
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Because water extraction plants are massive pains to build sometimes, and extractors are easy.

gloomy palm
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but is there some gameplay balancing reason why they are needed

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or it's just a convenience thing?

deft lichen
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They look cool I guess

gloomy palm
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🤣🤣🤣

deft lichen
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Pumping from wells is less power efficient than using water extractors do they're practically useless

gloomy palm
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man

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anyone wanna start a petition to remove water resource wells then?

deft lichen
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I mean, I don't need them removed, as I said they still look cool

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😛

gloomy palm
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HMmmMmMmMMm

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understanadbl

median heath
deft lichen
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They'd need to place a bit more satellite nodes or better lower the power demand when placed on a water well

median heath
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?

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I'd legit just be fine with more output.

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Like this one. Perfect pairing, but the MW per Water isn't worth it when there is another water source right next to it.

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Another great example.

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Like the point (in my opinion) of using the Wells would be that it saves space at the cost of higher MW.
But their output doesn't really make it worth at this time.

gloomy palm
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ya

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i was stuck wondering as well what the advantage was

median heath
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Trim their output up just a tad and I'm sold.

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Although...

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They did just redo overclocking...
So I may need to run the comparison again.

gloomy palm
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ohhh

still brook
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So many slugs though

median heath
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Slugs are infinite.

noble timber
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@steep rivet

urban roost
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Hey all,

Do you guys know how to calculate the output rate of a recipe that takes multiple inputs?

I was trying to work out the output rate X / min of an assembler. Let's say the recipe is Reinforced Iron Plate (5 Reinf. Iron Plate / (30 Iron Plate + 60 Screw)) which takes Cast Screws (50 Screw / 2.5 Iron Ingot) and Iron Plates (20 Iron Plate / 30 Iron Ingot).

So if I supply the cast screws with A iron ingots, and the iron plates with B iron ingots, I get some the output X for the assembler.

median heath
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Stop solving forwards.

urban roost
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Is it something like?
X = 5 / (30 * (A * 50 / 2.5) + 60 * (B * 20 / 30) )

urban roost
median heath
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Why?

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Solving backwards is better.

fierce cypress
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Work out how many screws A will make and how many plates B will make then work out which one is the limiting factor of the assembler, it cannot produce past the limiting input

urban roost
median heath
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Confused. But you do you.

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@wind spade probably has it because it would be what his tool uses when you hit "Maximize"

upbeat tide
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To the conversation about water wells their purpose is to give you another way to build water-using factories in the drier areas of the map

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At least thats how I see it

fierce cypress
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And sev had two examples with water right next to them simon_smile

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Water is everywhere on the map

median heath
upbeat tide
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Yea they are convenient. I use two water wells to power my aluminum setup for example

median heath
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The first pick I linked it an amazing spot to use them.
Pure Quartz out the ass with that Well being there.

upbeat tide
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That said I do have like 400 water pumps but majority are all sea-side placed

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Its still weird going out far enough and seeing the world rendered map just stop

quartz sapphire
median heath
raw forge
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So I’m making a temporary Silica set up on a 240 line, I can split it to 5 machines with 45 per line, what’s the best way to load balance that,

median heath
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Manifold.

raw forge
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Yea but like specifically

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I always end up with 15 left over

fierce cypress
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Do a 1:5 load balancer

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@raw forge

raw forge
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Thank you so much lol

median heath
median heath
fierce cypress
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That results in a bottlenecked version

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It does work but can break in some cases

signal nimbus
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Really depends on how much you're trying to push through here.

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If the in is a full belt, you need this version.

barren elm
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Top right does need to exist if you want a balanced output

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Tho I am on team manifold

fierce cypress
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Sev’s version

signal nimbus
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*full, max tier belt for your tech

fierce cypress
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But this can break if the ‘6’ is above your belt throughput capabilities

median heath
signal nimbus
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...no?

fierce cypress
median heath
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Wait.
Reading error.

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My bad.

fierce cypress
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How is 5 + x less than 5 simon_smile

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Unless x is 0 but that would mean the 5 is 0 too

median heath
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I did admit my error 🙃

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But also this is why you just manifold 😉

fierce cypress
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Or use the other balancer simon_smile

barren elm
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I mean, sev isn't entirely wrong, it may be a "6" here but that extra speed is functionally never going to matter

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You're not gonna get out more than you put in obviously, even with a recycle belt

fierce cypress
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But it won’t be a proper split

barren elm
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Depends how the game engine handles splitter/merger orders

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I'd hope it takes them in sequence, so it should be a proper split

fierce cypress
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Which negates the point of having a balancer in the first place

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It won’t split properly

barren elm
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I feel like you could try this in about 10 seconds

fierce cypress
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If I was in game simon_smile

median heath
vapid gorge
fading coyote
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You could always do a 1 to N split by just making a 2 or 3 way tree and feedbacks the leftovers

fading coyote
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is that actually true?

fierce cypress
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thats how most odd splits are achieved yes, an even split with x amount of outputs as feedbacks

fading coyote
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Maybe it equalizes to even split all the input eventually but sounds like there will always be a small fraction stuck in the feedback hm?

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Probably approaches 0 as time goes on

fierce cypress
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it should give you an even split after a few seconds of it running (depending on size ofc)

fading coyote
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yea im guessing its negligible

fading coyote
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Damn manifold time to equalize is pretty damn complicated

fierce cypress
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check that out ^^ @fading coyote

fading coyote
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Yea i saw

fierce cypress
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wait that was the reply to you jacelul

fading coyote
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yea

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comp[licated recursive formula 🤢

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Even limiting many variables, its tough

wind spade
fading coyote
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Some input has to be fixed

wind spade
fading coyote
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I think im actually gettin somewhere tho

covert mica
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How many turbo motors can you make with all the resources in the world

muted goblet
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apparently like 85/min

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with all alts 236/min

oblique hollow
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and then you basically have nothing left for other stuff

muted goblet
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right

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2k refineries

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omg lmao

glacial hemlock
covert mica
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No just woundering

bitter tree
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Pulling my hair out, because my math isn't adding up. Built, tore down, and rebuilt and tore down again an entire system for turbo fuel .. Fluid levels aren't right, heavy oil residue gets backed up and system stops.

bitter tree
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What is the max turbo fuel one can make with 1200 oil/min? 1950 oil/min?

maiden steeple
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you can set custom amounts of items in the "resources" tab

lusty vine
bitter tree
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I got it working now.

unique tree
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how can i divide an input of 145 items per/m into two conveyers, one 45 and the other 100?

maiden steeple
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I mean dividing in 3 and merfing two back together gives 48 1/3 and 96 2/3

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which is pretty close

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the best way might to be to add 5 items/min back onto the belt, and then have 100/min and 50/min

unique tree
arctic willow
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the "easiest" and most exact way would be to split off a 60, split that down to a 30 and two 15s and merge it back together again from there

snow dove
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how exactly are you gonna get a 60/85 split?

arctic willow
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mk1 belt

snow dove
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ah

median heath
arctic willow
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"no balancers, manifolds only, final destination"

fading coyote
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Just have thousands of items to prime your manifolds

little ginkgo
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Does anyone know what formula generators are using for water consumption in the new experimental build? It's not linear like coal consumption is.

vapid gorge
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It should be the same rate as the fuel unless it’s bugged

little ginkgo
zenith halo
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Hey im fairly new to satisfactory and i think i made a math error somewhere but not sure where here is my problem: i have a mk2 miner mining 120 per min split into 4 smelter soing 30 per min then into 4 constructors making plate at 30 per min and the belts are mk3 everything is running smoothly and belt is constantly moving but then i have another miner mk2 doing 120 per split into 4 smelters again then split into 8 constructors making rods at 15 per min but my belt is stuttering because its backed up whats the issue?

glossy aspen
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i was just thinking about it but aren't storage containers the best way on transport? If you chain a bunch of them together with a max conveyer between them all, wouldn't it be faster than any transportation method due to the incoming materials instantly teleporting out of the container

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I think I explained wrong but kinda like this. The only limiting factor is the conveyer belts in-between each container. It also covers a larger distance effectively while also being more cost effective.

fierce cypress
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also uses more space and isn't less cost effective

tawdry sail
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780 will be the max transfer rate

primal crypt
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yup

glossy aspen
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m yeah as trains could load a boat load more at any time

fierce cypress
glossy aspen
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Eh atleast it would be considerable early game

fading coyote
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I assume he means more like the 'propagation delay' of an item would be less

glossy aspen
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as the 120 per minute is only going over a fraction of the distance as it normally would; so its like a worse version of better conveyer belts, right?

fierce cypress
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no - its still 120/min

glossy aspen
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yeah your right

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but at least you aren't spending as many resources, especially early game where you don't generally have as much infostructure producing belt materials.

fierce cypress
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eh seems like a pointless workaround for me

fading coyote
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Ehhhhhhhh pretty sure its cheaper and easier to just use belts right away

glossy aspen
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but yeah I was just wondering about it and thought I should bring it up to people that actually have intelligence, unlike me.

fierce cypress
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for mk1s its definitely cheaper to just use a mk1 belt

fading coyote
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You just need an iron plate factory and u have infinity belts

glossy aspen
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capped at 60 per minute though

fading coyote
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Sure

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mk2 is considerably more expensive but you could probably just build a bigger reinforced plate factory in the time it takes to lay out a billion containers

fierce cypress
fading coyote
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oh yeah, parallel belts also

glossy aspen
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I was considering BAM though I thought this would be the wrong channel to bring up mods

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Though if we do consider mods, some semi-vanilla mods, such as the ' Smart! ' mod could be used in conjunction with instant link mods to chain a bunch of them together quickly.

fierce cypress
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or you could just build a belt hehe is it really that hard?

fading coyote
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yea idk about modding for the sake of some weird early game workaround

tawdry sail
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Why you hate belts

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they are cool

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and pretty

glossy aspen
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Starting a new world and I'm too poor

fierce cypress
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ramp up prod

fading coyote
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yea lol

glossy aspen
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I'm too poor

fading coyote
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just build biggier

fierce cypress
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so get more

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thats the whole point

glossy aspen
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I needa wait 50 minutes to even have a considerable amount of concrete

tawdry sail
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just build a mega factory

fading coyote
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conk crete for wat?

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also p sure theres a ton of conk crete nodes

glossy aspen
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sky factory

fading coyote
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🫡

fierce cypress
tawdry sail
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sky factory == lazy factory

fading coyote
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could have opened ur idea that ur doing a wacky build in the first palce

glossy aspen
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Who needs should fancy neon sign bases with 50 blenders where I would get 300 on a huge open space using the same amount of concrete

fading coyote
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go travel around and build a conkcrete factory on every node you can find if ur gonna be laying out hundreds of foundation

fierce cypress
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the whole point of the early game is to multitask different things, staring at a production line and saying go faster wont do anything

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let it produce while you expand

glossy aspen
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for right now I'm just gonna build over my base then just conveyer them all up, each iron node manufacturing either rotors or R plates

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yeah but rn I just got my power infostructure online so everything is spooling up after 10 minutes

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I can bearly run my sink

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regardless you're correct; I'll get on it right now, thanks for the advice

fading coyote
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What are you sinking if u have no resources o_O

glossy aspen
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Extra stuff because the one thing that has kept me sane is efficiency; also because I like nice things like factory carts

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I may be a hypocrite but who can blame me, the factory cart one of the key parts of the game

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but yeah I'll just disconnect it for a bit so I get more ingots

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also so I can buy asphalt foundations so I'm not wasting plates for belts

fading coyote
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fauir enuf

fallow ruin
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so... can I send a item sorter image in here its just a top down in the calculator interactive map

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I Just can't seam, to find a place to talk about it and show images

fading coyote
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go for it

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how does an item sorter work ?

fallow ruin
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ok

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my item sorter Frist lets items into a loop

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the idea is that they will get filtered out of this loop with programable splitters and smart splitters

fading coyote
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mm, I havent used smart splitters yet

fallow ruin
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first the programable splitter takes the item if its not on any of its lists then it gets sent back into a loop.

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after that I use the dumer smart splitters to sort items into three groups or two .

fallow ruin
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for each output

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Now, here's whare my item sorter gets complicated and go's beyond others

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some of the sorted items are raw resources and sorting those for storage is kinda dumb and annoying

fading coyote
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unless ur doing some resource aggregation, warehousing intermediate items seems kinda wasteful eh?

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even then, you'd prob just wanna pump everything to a factory instead of storing intermediate items

fallow ruin
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so I process the raw materials into their better forms on the site, with a storage buffer for large quantity's and for packaged fuel I unpackage it and turn it into fuel then all of that to power. These better items are put back into the Frist loop and sorted

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the only packaged fuel that doesn't get turned into power is gas for the jetpack and what not

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lastly I send all of the items to the unfinished part the bulk storage so about 4 containers per item, a little over kill but I wanted to have them cycle around a conveyer to look cool.

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the last part only about 20% done is if the bulk storage gets full they all get sent via overfill to the large ticket makers, they are the most annoying part because I need to fit 70 where they won't be seen..

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rn it looks like this

fading coyote
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Jesus

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What is this drawing from

fallow ruin
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it can read saves

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and display them

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I think I am just insane anyway

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my whole base

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I did most of this before zoop lol

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the item sorter is that pink thing in the conner

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if you were wondering the starter area is no more 😅

vapid gorge
fallow ruin
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no

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theres none with my testing

vapid gorge
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Then it’s not being sent into a loop

fallow ruin
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it is it's just buffered loop

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it has at least 6 large storage containers on it

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and It seams induvial items no matter ware they go all go at the max speed of the mk4 belts I use and take about 10-15 seconds to go though the system even though theres about 30km of belts used, I thought it though it should be the fastest it can possibly be

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it may even be the fastest item sorter in the game

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the idea is simple like how trains scan "bar codes" (they have a name) on the cars but its constantly moving

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the items should not get stopped or slowed down by any

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even if I had 10-20 factories attached to it

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the belt is the most issue I can see as it can go faster than the max speed of the belt at full cap....

frosty owl
#

Generally speaking, creating closed loops of items can be very bad when dealing with mixed belts.
I'm not sure how precisely this applies to your case, but there is no usecase for belt-loops other than providing some (small) form of buffering for the items, something one can achieve much more effectively using actual storage containers.

#

The only tiny advantage I see in using a belt-loop over storages is that the belt preserves the order of items, making it viable for "special" sushi things

fallow ruin
#

it can quadruple speeds

#

because of the way it's build

frosty owl
#

I'm listening reading...

fallow ruin
#

it uses large storage containers and is vertical for the least belt travel

#

it also splits the item sorter into 4 layers so that I'm not just feeding one slow system but four separate systems

#

this is what makes it expandable by just adding anther layer. It also makes it fast usually it takes less than 3 seconds for an item to travel though the loop

frosty owl
#

The bottleneck is created by the input belts rather than the number of "sorting systems" here.
You need one belt per system to achieve full throughput, splitting one belt to 4 systems still yeld a 1-belt maximum throughput

fallow ruin
#

and almost 98% of the item sorter uses tier 4 belts the fastest belts I can have right now

#

but the bottleneck is also subdued by each of the for inputs almost imediately getting split into 18 with less than a tiny amount actuality getting stopped by any item

#

I could have a item sorter that directly feeds form my factory but then I couldn't sort my items on hand

frosty owl
#

I'm not sure what you mean. No matter where a belt is coming from, just add splitters and a sink and you can sort the items on it, even if the belt comes directly from a factory

fallow ruin
#

I guess you could say my item sorter is a little silly for what it's trying to do maybe I'm wrong I haven't gotten it finished yet and would love to see it working. It's a funny overcomplicated thing that I'm doing because I don't know how to deal with power for my next factory assembly.

#

sadly it's too far done for me to just destroy
it

frosty owl
#

The experience from it will last longer than the project itself 😉

fallow ruin
#

probably all I have to do is connect the belts for the outputs and the ticket machines and its done! that should take about 10-20 hours or more but it's not a hard task just a boring one

#

my silly thing is that each output has a buffer bin a four big container bulk storage then a overflow that go's to the ticket machines for almost all of the 70 outputs witch each have their own ticket matchine, and a overflow to the overflow... a little overthought

tidal tide
#

What would be the best choice here? To me they all seem meh

#

Not sure about what potential does cast crew have to make iron factories more efficient tho

frosty owl
obtuse fractal
#

Is 32GB ram overkill?

lilac gazelle
glacial hemlock
barren elm
#

as a 64gb ram enjoyer

#

yes

#

I can have at least 3 chrome tabs open AND satisfactory

deft lichen
#

I can have 10 chrome tabs AND Satisfactory on whopping 8 GB of RAM and it runs fine

boreal geyser
#

wich of the iron recipies are the most effecient?

lusty vine
boreal geyser
lusty vine
#

It’s also power efficient and doesn’t take much space, unlike the refinery one

deft lichen
#

I really like iron alloy but ultimately each alt has its use

boreal geyser
#

im making as much iron as i can from the desert and im trying to figure out if theres as much copper as thers iron

#

im bad at maths lol

deft lichen
#

you get more iron per iron ore from iron alloy, but you need enough copper

#

using both recipes at once is also a possibility

glacial hemlock
bronze barn
#

Youtube guide? thinking_helmet

deft lichen
glacial hemlock
glacial hemlock
deft lichen
#

switching SFTools tabs resets the manual arrangement, so that's why I have multiple chrome tabs

median heath
bronze barn
#

edge

median heath
#

that's the joke

vapid gorge
# boreal geyser thanks

But the foundry one chews up copper that is more rare and is less often close to iron

You also don’t often need tons more iron as it’s everywhere. If you don’t have enough iron where you’re putting a factory it’s probably not a great location

wind spade
little ginkgo
#

Does any one have a formula quick reference sheet? The wiki page on overclocking doesn't have a formula to determine the required clock speed for a given output.

flint osprey
#

In game*

little ginkgo
#

Theres a few things I've missed apparently. I'm not new to the game, but to the discord. I've basically been operating in a bubble and only just learned you can hold ctrl to stop foundations from snapping 😐

little ginkgo
flint osprey
#

What I'd really like... is the clock speed required for a given input

little ginkgo
#

I'm trying to balance this power plant. It has a bunch of weird ratios, don't worry about that.

#

I've almost built all of it in a spreadsheet. All of the cells are set to adjust according to each other, except the water output and the clock speeds, because they are all so interdependant.

#

Because as I decrease the clock speed of the water extractors, their power demand will decrease, which means the coal generators need to output less power, and their water demand will decrease, and it that will loop until it balances.

oblique hollow
#

whats that stuff on the bottom

#

are those 3 smelters?

#

oh wait... miners

#

pipe wise, theres nothing really to balance with the 6 extractors and 16 generators

#

those are all exactly right for each other

#

only thing left are the 2 (or 1.5) extractors for the 4 coal gens

visual wave
#

i have been trying to find a disadvantage to this recipe but i can't seem to find it? the only thing i can thing of is load balancing but using a manifold will do the trick so should i use this or nope?

snow dove
#

use it

little ginkgo
oblique hollow
#

the 16 generators need 240 coal/min in total

#

the 6 extractors need 80 MW, which is easily handled by 1.0666 generators

#

sooo the actual question: why supply the water extractors with extra, seperate power?

#

just kickstart it and the generators basically supply themself

versed violet
median heath
noble timber
median heath
#

QW is just Screw 2.0

frosty owl
#

Aluminum Scraps is just Screw 3.0|| and Wire is Screw 0.69||

median heath
visual wave
median heath
maiden steeple
median heath
#

I'd bump the Plastic/Rubber up because it's incredibly easy to do and gives you more power than it costs, but otherwise decent numbers for being in the tutorial.

maiden steeple
#

That’s the plan anyway, I just wanted to put it on with some smaller numbers. I’m going to work on implementing this once I get fuel gens unlocked.

median heath
#

300 Oil

5 Rubber Refineries @ 100%
5 Plastic Refineries @ 100%

Byproduct HOR routed to
4 Coke Refineries @ 93.75%
Feeds 18 Coal Gens with no waste.

#

Costs ~600 MW to run but produces 1350 MW.

maiden steeple
#

I’ll do slightly less, since oil is very far from our base. We’re making 240/min right now

#

Also is the coke better than fuel gens?

median heath
#

No.

#

But it's free power 🤷‍♂️

maiden steeple
#

Yeah, that’s what I thought. We’re using the coke for tickets rn, and by the time we make this base, we’ll have fuel gens unlocked, so probably going to skip that step.

glossy aspen
fading coyote
#

thas a lot

glossy aspen
#

just finished the factory a bit ago

#

almost got it to 120 per minute

fading coyote
#

damn

maiden steeple
deft lichen
#

At least some, they're used for smart splitters

cedar ether
#

So here's a question: Is it better to centralize or localize production ? Centralized would be to have all of the resources brought to one point and have the production in a single place. Localized would be to have the resource collection and production in their own areas where the resources are.

shy coral
#

I typically have a couple of factories spread around the world, you bring your resources via bus/train/drone/truck to wherever you need them

#

Like I have a factory for making all my encased uranium in one area, then my nuke factory is somewhere else entirely.

#

Same with like my quickwire and steel factories

vapid gorge
cedar ether
#

My previous 2 saves, I tried centralizing everything. This new save I'm trying to separate things more. I was mostly wondering.

versed violet
fierce ruin
#

does this counts as balanced?

median heath
#

That is a balancer, yes.

fierce ruin
#

oke

#

1 to 5

median heath
#

It's not 1 to 5 though

median heath
#

This is what you have:

#

Also just manifold it.

barren elm
#

Neither manifold nor balancer

fierce ruin
barren elm
#

It's an abomination

fierce ruin
#

is this now a 1 to 5 b loader?

median heath
#

Dude just manifold it..

deft lichen
#

that's even less balanced than before

barren elm
#

There's an easy trick to getting odd numbers to work for balancers

fierce ruin
#

oke, imma stick to a manifold then

median heath
#

👍

deft lichen
barren elm
#

In factorio it's called a recycle belt, where you just build a 1:6 balancer (very easy, just 2 sets of splitters), then take the 6th output, and merge it back into the input

median heath
fierce ruin
#

yep

barren elm
#

Oh yeah, kinda hard to tell at a glance

median heath
#

Also the obligatory "Fuck Factorio" I am required by creed to say.

median heath
fierce ruin
#

yep

barren elm
#

Unless you're making nuclear (and even then if you don't care about radiation), manifold performs everything

#

Tho balancers are pretty

fading coyote
#

centralizing production doesnt make sense to me

#

At least not in a lot of cases

barren elm
#

I think it's complicated

#

The optimal early stages of almost every resource involve water, which usually means loading raw resources onto logistics and taking them somewhere else

#

At that point it's really easy to just move them over water and... complete the rest of your production chain there

#

The downside is lag, which may not matter depending on how big you actually intend to build

#

And the counterpoint to this is that while things like pure iron are optimal, you may also just not care and elect to smelt iron on the spot because most builds aren't ever going to need optimal iron production

barren elm
#

What

#

Not everywhere has local water

median heath
#

Before that.

#

Your assertion that "optimal early stages of almost every resource involve water"

#

????????

barren elm
#

Yes?

#

Pure iron > iron, wet concrete > concrete

median heath
#

Who has declared these as optimal?

#

And by what metric?

barren elm
#

Because water is effectively infinite

median heath
#

So?

barren elm
#

And trading water for more resources is obviously a good trade

median heath
#

Good, yes.
Optimal, debatable.

icy charm
#

Aren't the pure generally the most ingots per ore?

median heath
barren elm
#

Take wet concrete. It uses less limestone, less buildings, less power per unit, it's optimal by any metric.

#

It's even faster

median heath
#

Iron Alloy has a higher conversion than Pure Iron.

If you're going "per ore" them Rubber Concrete beats Wet Concrete.

#

Wet Concrete is not optimal by "any" metric.

barren elm
#

I think you're just arguing for the sake of it on this specific hill

median heath
#

You are declaring something to be optimal.

There's a reason we specifically say "best is subjective".

#

And yes, I'm going to poke holes in universal statements when they are not true.

mortal egret
#

Really the "best" alternatives to use highly depends on the context of where the recipe's going to be used
On good example would be alternates like rubber concrete or coated cable would accel more in oil heavy production lines

swift robin
#

and sometimes it depends entirely on how lazy you are

#

like using bolted plates because faster and less machines

mortal egret
#

Yeah, also Pure Aluminum, despite it being less efficient with aluminum scrap to aluminum ingots, it allows you to cut Silica out of the production line

fierce cypress
#

Alts are alternate they change the recipe, you pick the recipe that works best in your scenario.

median heath
#

Sole exceptions:
HOR
Encased Pipe

lusty vine
#

Turbofuel!

mortal egret
#

Typically I stand by two factors to determine which alternate would be best
-Heaviest material, and

  • Resource availability (This includes specific quantities of fluids, resource nodes, resources from other production lines and power available)
median heath
fierce cypress
lusty vine
swift robin
#

if you arent minmaxing all that sulfur for some huge build by all means have fun with the turbo

median heath
#

Turbofuel apparently remains overrated despite multiple explanations about how its current primary use is just making bullets...

fierce cypress
#

turbofuel? nah we use diluted fuel simon_smile

median heath
#

☝️

swift robin
#

EPA: remove the sulfur! Ficsit: Add more!!

mortal egret
# fierce cypress by heaviest do you mean quantity or rarity?

I mean both resources used in high quantities, or common resources
And when possible, I try to cut resources out of a production chain that are either used in small quantities, or are rarer
One example, let's so you have a production chain making Reinforced Iron plates and Cable, what I'd typically do is switch to iron wire and stitched iron plates, which allows me to cut copper and screws out of the chain

#

Now one situation that I did kinda strangely was Cooling Systems, which for solids, you obviously need Heat Sinks and Rubber for
For the Heat Sinks, I decided to use the Alclad Aluminum casing alternate for a higher efficiency, but when it came to making heat sinks, I used the Heat Exchanger alternate to cut out copper sheets

maiden steeple
#

I have 270 iron ore/min spread around a few random belts, I want to balance it into 240 and 30, but I only have mk3 belts unlocked. How would I do this if it's possible?

median heath
#

Merge to 1 mk3 and use a single splitter.

maiden steeple
#

the mk3 capacity is only 240 though, right?

median heath
#

Did you read the description?

maiden steeple
#

oh, so it does work on 1 belt

#

...thanks

median heath
#

Reading is an important part of the game 👍

modern cosmos
#

do you guys prefer manifolds or a balanced splitter?

median heath
#

Manifolds.

modern cosmos
#

you're biased as we were in the argument earlier

median heath
#

The fuck?

fierce cypress
#

opinion rejected

modern cosmos
#

yes

median heath
#

You're asking what people prefer.
Every answer you get is going to be a biased answer because the nature of the question is "what is your preference.

#

I gave my preference, I'm sure other people will too.

vapid gorge
#

Yeah we don’t care if you prefer balancers, just stop being wrong about manifolds.

modern cosmos
#

ok lets get the other votes

median heath
#

Just because my preference and anyone else who answers with "manifold" doesn't align with yours doesn't mean it isn't a valid answer to your question that you asked the entire channel.

cinder silo
modern cosmos
vapid gorge
median heath
#

Manifolds are 100% reliable.

fierce cypress
#

^

modern cosmos
cinder silo
#

Reliable enough to keep 100 nukes fuelled with a just in time build.

vapid gorge
#

So stop spouting lies

cinder silo
#

The input was calculated, I merely let it stack before hitting the on switch so no I don't

modern cosmos
#

ok but manifolds still take longer to start and reliability in my experience is still less reliable

cinder silo
#

🤦‍♂️

median heath
#
  1. Skip the time to start entirely by prefeeding (as I have said)
  2. 100% reliable (as multiple people have said)
fierce cypress
vapid gorge
#

Sure - if you don’t prefill the take more start up time

If they are less reliable you are building bad manifolds

stark bronze
#

Mystery solved
If a factory fluctuates on its own and it's by design then manifolds are actually less reliable but it boils down to making your production fluctuate in the first place which is another topic

#

The argument between stable production and fluctuating production over distribution methods isn't going anywhere

vapid gorge
#

Like if you were asking for people to help solve poorly made manifolds I’d be there to help but all you’re doing is repeating someone you’re very wrong about with many experienced players with many thousands of hours of game time.

#

If you love balancers make balancers.
But don’t spread misinformation

modern cosmos
#

nope

fierce cypress
#

what proof do you need?

cinder silo
#

🤦‍♂️

abstract hatch
#

you do you man, it's your save. but they work the same

#

whatever you say, they work the same

#

if you use power switches and let them fill, you can start it and it will be 100% stable and reliable, both load balancer and manifold.

modern cosmos
#

I will not budge

abstract hatch
#

really? didn't notice

fierce cypress
#

you don't say

median heath
#

"You can tell me the truth all you want, I will close my eyes while reading it so I don't have to accept it."

fierce cypress
#

the least you can do is stop spreading false information

abstract hatch
#

more like dumb tho, tbh

vapid gorge
modern cosmos
#

the earth is a donut

#

dumb dumb smh

abstract hatch
fierce cypress
abstract hatch
#

i've always wondered

#

thank you, you learn something every day

modern cosmos
#

I dont

abstract hatch
#

also, i dont think manifold is balanced, change my mind

#

changing sides now, try me

modern cosmos
#

works for me

fierce ruin
#

1/0,0001 = 10000

modern cosmos
abstract hatch
#

Kalkulator

fierce cypress
abstract hatch
fierce ruin
#

Just had To pull out that windows xp pc.

abstract hatch
#

i was joking and he went "works for me"

#

xD

modern cosmos
fierce ruin
#

At least no ads here.

fierce ruin
modern cosmos
median heath
modern cosmos
#

you can't divide by zero

#

you'll make a blackhole

fierce ruin
#

Because if you do like 1/10^-n you will end up with like 10^n

stark bronze
#

or just wait for precalc

modern cosmos
#

I said it wrong

fierce ruin
#

The Cookie Monster will be sad cuz of no cakes. At least according to Siri

modern cosmos
#

no matter how many times you add 0 to 0 it will never be 1

abstract hatch
modern cosmos
#

ofc

fierce ruin
#

Isn’t this what we call limit values?

modern cosmos
#

Why didn't I think of that

abstract hatch
#

and now its 2 zeros, and if you remove the "zeros" you get 2

modern cosmos
#

genius

#

honestly

fierce ruin
#

When you do this f(x)=3x^2 then f’(x)=6x

abstract hatch
#

so 0+0= 00 = 2 zeros = 2 ~~zeros ~~
ant then 2/1 = 1

#

so you can turn 0 into 1

abstract hatch
stark bronze
#

that was a hell of a setup

fierce ruin
#

Yeah but think of it like this. If you have 1 dollar bill and will divide the bill where an unknown amount pay 1 cent you can type 1/0.01 and it makes sense since it gives you 100. 100 cent is one dollar

fierce ruin
modern cosmos
#

ok

abstract hatch
fierce ruin
modern cosmos
#

and splitters and mergers have a 100% efficiency

abstract hatch
stark bronze
#

whats your point here
you can define a cent as small as you like
it cant be 0

fierce ruin
#

But if each person will give 0 dollars you need to ask a bedrillion and still gets 0

modern cosmos
abstract hatch
#

and if you keep going even more smaller in cent, it will give you the amount of 1 dollar

fierce ruin
abstract hatch
#

because 0.01 dollar * 100 is 1 dollar, if 0.01 cent *10000 is 1 dollar still

abstract hatch
fierce ruin
#

Or if you do 10/0.1 it gives 100 (100 to pay a bill of 10 giving 0.1 each

fierce ruin
abstract hatch
#

and you want to pay with 0.1?

#

10/0.1 = 100 yes

fierce ruin
abstract hatch
#

but it will give you 100 coins valuing 0.1, not 100 dollars

#

and 0.1* 100 = 10

stark bronze
#

is this just an intricate plan to purchase a copy of satisfactory

#

disguised as a math discussion

fierce ruin
#

No it’s real math discussion

abstract hatch
#

if you ask 100 people to give you 1 cent

#

it will be 10 dollars

#

so that's why 10/0.1 = 100

fierce ruin
#

Yup

abstract hatch
#

and 100*0.1 = 10

fierce ruin
#

Yup

abstract hatch
#

didnt quite get your point tho, its the same

fierce ruin
#

It just depend what your unknown values are

stark bronze
#

There's a limit and the limit is 0
You said you know about the concept of precalc limit? Then this shouldn't be a problem

fierce ruin
#

Open GeoGebra and type f(x)=1/x. Should show a funny result

stark bronze
#

whats the question again

abstract hatch
#

doesnt matter the number, it's always a straight line

stark bronze
#

wait what geogebra are you using

abstract hatch
#

am i supposed to type exactly "f(x)=1/x" ?

#

i replaced the second "x" with a number

stark bronze
#

yeah exactly that
not sure what point they are making though

abstract hatch
#

wtf

#

why does it make a like on both axis and then is does a little curve to switch the axis

fierce ruin
#

Sorry. I meant x^-1

abstract hatch
#

diagonal line

stark bronze
#

im all for this channel being used to discuss trivial math things like inverse functions and asymptotes when theres no satisactory calculations going on

abstract hatch
stark bronze
#

its the same thing

abstract hatch
#

it should not be a diagonal line

#

should be straight

#

at least i think so, it should a constant line right?

#

im not the best math solver, but am i missing something?

fierce ruin
#

This was what I expected

stark bronze
#

and its the right one

median heath
#

So much Satisfactory going on here 🙂

fierce ruin
#

It’s like 5 am here I am

#

I’m sleepy as heck. Gotta go off b4 I sleep.

stark bronze
#

its this or someone saying manifolds dont work

versed violet
#

There is no way to make splitter prioritize one output (say Coal), then other output (coal again) and send all unknown & overflow items via last output, is there?
Building a sorting&storage, want to fill my container first, then send overflow to processing, but also let other items pass through

median heath
versed violet
median heath
#

The only way to do 1, then the other, then the other is to chain 2 splitters.

#

First has priority, second splits priority overflow and all other items pass through.

versed violet
median heath
versed violet
#

oh, stupid/bright idea. What about this setup? Coal + overflow at first splitter, then at next splitter sort another resource to next box, but divert coal with free output? Would this work?
Ofc not sorting coal, but alien remains. because I want couple at hand, but also want to grind them into protein when box is full.

median heath
#

but divert coal with free output? Would this work?

This would be using 2 splitters, yes 🙂

versed violet
#

already totally hating myself for this sorting hall design

stark bronze
#

Why would you keep whole cut aliens though
Minced aliens can do most of the work

#

I mean it sure is cool to have a full stack of spider legs

versed violet
#

the same reason I keep a box of leaves/wood/petals/mycelia and all 3 edibles.
because its a resource which I may someday need and they cant be automatically harvested.

neon wraith
#

For Nuclear did anything Change?

median heath
neon wraith
#

update 7.

median heath
#

No.

#

Well, water cost did.

neon wraith
#

nuclear is now showing water @ 240 a min not 300

median heath
#

Yeah they adjusted that so that when you OC to 2.5 it costs 600.

#

That was the only shift.

neon wraith
#

ok cool, I was worried a wee bit

median heath
#

Nothing regarding making rods changed (which was what I thought you meant).

neon wraith
#

I would have been pretty angry if rods changed lol

median heath
#

They will eventually.

fading coyote
#

math

maiden steeple
#

and meta

boreal flume
#

I have a question, since I cant understand the wiki page (I might be an idiot). The alternate recipe "Heavy Oil Residue" - does that gives double the amount of Heavy Oil Residue compared to "Polymer Resin"? Been following a guide on youtube to increase my power output - but im running low on Heavy Residue Oil (I dont have the alternate recipe yet)

maiden steeple
#

Polymer resin is focused on resin output, while heavy oil residue is focused on residue output. I believe it flips the numbers of resin and residue from the resin recipe

boreal flume
#

Ahh, so that will be doubled - it makes sense

maiden steeple
#

I don’t remember the exact ratios, but I thought it was 13/2

versed violet
# boreal flume I have a question, since I cant understand the wiki page (I might be an idiot)....

Heavy oil residue alt recipe gives 40 purple from 30 black and some resin leftover.
the basic polymer resin recipe instead gives 20 purple from 60 black (so 4 times less) but a pile of resin.
So the same output in different proportions.
It is generally advised to use heavy oil residue one, as that can be converted into fuel then into rubber/plastic and gives more output than converting resin into plastic/rubber.
In general, resin is considered waste product. you can make some cloth out of it or rubber, but otherwise, junk

boreal flume
#

Yeah thats my problem, I got too much to sink (if I may put it that way)

#

Things on my fuel generator project should change dramatically when I get the recipe

flint osprey
#

I'm building a hmf factory and want to trickle out some component parts to storage while I'm at it... I've not got the bottle for sushi or the space for proper load balancing, so I'm relying on good old manifold madness.

I'm worried that if any of me excess lines are less tha 60 p/m (likely) then I will starve the chain.

Am I right to believe that if I end a splitter chain with an overflow SM that I can prevent it from bleeding out in such a way?

#

Derp, suddenly occurs than I can just add extra constructors and not merge them into the production line.

Still, would be interesting to find out anyway

median heath
#

"Not got the bottle for sushi"??

flint osprey
#

Oh, British vernacular. Bottle = courage

#

Walk before you run eh

median heath
#

Pick your target and solve backwards.
Select how many HMFs you want to make and solve the amounts needed for that line.

Then pick the amounts of excess items you want and just add those to the totals you found while solving backwards.

Supply correct amount to system. No need to worry about any lines bleeding anywhere because everything is accounted for.

glossy aspen
#

Whats the best storage method?

#

I was thinking about train stations but they have a pretty high clearance.

median heath
#

Not sure what you mean by "method"

glossy aspen
#

m

#

like either using drone or train stations, stacking containers a certain way

#

As I'm running out of space quite quickly; though I do have a few AI splitters on every belt to make sure nothing overflows.

maiden steeple
#

Just let stuff back up, imo

median heath
maiden steeple
#

If you aren’t using it, there’s no reason to store it

glossy aspen
median heath
#

Of bringing things?
Or of storing things?

glossy aspen
#

storing

median heath
#

Because you shouldn't store things in trains or drones.

glossy aspen
#

so I should just use containers

median heath
#

Industrial Storage Containers, yes.

maiden steeple
median heath
#

Highly recommend against letting things back up.

maiden steeple
#

Why?

median heath
#

Yellow lights are not efficient.

fierce cypress
glossy aspen
#

I think a nice sink train that collects overflow or a drone fleet would be neat; though I'd haft to deal with the whole balancing battery thing

#

i think a good way to do that would be to make too many batteries so that the overflow will go into the drone port directly so the incoming drones can feed them into their own stations

maiden steeple
glossy aspen
#

is 10 modular frames a minute enough for early game?

#

really like my lil starter base

fading coyote
#

clean

glossy aspen
#

whats the more efficient way to move shit tons of items along the map without trains

#

early game

median heath
#

Define early game?

glossy aspen
#

steel

median heath
#

Prologue, ok.

You have truck stations available to you.

glossy aspen
#

yeah

#

but I'm planning on moving it a long distance

median heath
#

So?

glossy aspen
#

so without packaged fuel I don't think it would be possible

#

across the map

#

like desert to grasslands kinda distance

median heath
#

Why are you needing to do a total cross-map route in T3-4?

glossy aspen
#

Preparing for pre oil

#

setting up heavy industrial

#

beams

#

also because I don't have any non used coal noads in 1000 meters and I would rather manufacture near the coal node than run a belt to get to my normal base

#

oh which is running outa space fast

#

theres more on the left too

median heath
#

Given your chosen building method I have no advice to offer you.

#

The challenges you're going to have to solve are pretty unique to what you're doing.

glossy aspen
#

I plan to build a multi floor building though I thought that atleast early game I should just build the essentials where i can so I have enough

glossy aspen
#

what are AI limiters used for besides super computers

#

And splitters

wind spade
glossy aspen
#

thanks

#

also is there a way to choose how much of something splits off from a conveyer belt

oblique hollow
#

nope

#

thats why you can adjust machine rates

#

so you can preemtively set rates

#

rather than splitting off during transport

glossy aspen
#

K

#

is this a good amount of points tier 3 and 4?

maiden steeple
#

Otherwise you’ll need to work out the ratios and build your line of splitters and mergers

tropic hawk
maiden steeple
#

What would you reccomended instead for a 120/150 split?

#

I haven’t actually built the setup yet, so it’s still fluid

#

Also does that apply to running a belt at max capacity as well?

#

Since my factory happens to use one full mk3 belt of iron, and I don’t have mk4 belts unlocked

#

@tropic hawk ?

median heath
maiden steeple
#

So why does that work, when doing it with a smart splitter doesn’t?

median heath
#

They both work.

#

Up to you one which method you choose.

maiden steeple
#

I was asking Nemo, since he said he didn’t recommend it bc belt limitation bugs

median heath
#

U7 bugs aside, belt limitations have to do with belt-to-belt connections, not splitters.
So idk what they mean 🤷‍♂️

regal bobcat
#

im sure it's been asked before but is it at all effective to transport water by train? I'm considering a very rail heavy build around relatively small, single purpose facilities

im doing satisfactory plus, so im thinking like
one facility for crushing and sorting ore, one for pumping out ingots, one for each simple component, one for each next tier of components, etc

just curious if rail is viable for moving water, i hate pipelines and i like the idea of a dedicated pumping station(s) where water is extracted and then shipped to where it's needed, rather than constraining my facilities that require water to wherever water is located

median heath
regal bobcat
#

🤔

#

I've already identified a good spot for my first foundry

#

but I'll consider alternatives in the future

#

it's a big map after all

median heath
regal bobcat
#

whoops wrong server, i was talking to friends about this in a different server and didn't realize where i was lol

fading coyote
#

why not multiple foundry 🙂

regal bobcat
#

oh there'll be probably a solid couple dozen tbh

median heath
regal bobcat
#

oof

maiden steeple
median heath
maiden steeple
#

It’s fun. You can have someone else doing mam while you build the factory. If you have the right friend.

median heath
#

And after the MAM is completed?

tropic hawk
tropic hawk
vapid gorge
lilac skiff
#

I am doomed man

median heath
#

Yeah, because you didn't use Tools.

lilac skiff
#

Scim has tools?

median heath
#

No...

#

Using Tools instead of SCIM.

lilac skiff
median heath
#

Literally the first website linked in the pins of this channel 🙂

#

Above SCIM 🙂

#

But to what you actually meant by "doomed" -- nah. 1800 sheets is a decent amount.
It's a fun setup.

fierce cypress
median heath
fierce cypress
lilac skiff
#

I was saying the amount of builds I have to put.. That is why I am doomed, and it's 1/6 part of a project

fierce cypress
median heath
#

Also you can cut building amounts down by overclocking.

fierce cypress
#

SCIM for map
SFTools for production

median heath
fierce cypress
#

jacelul i still use SCIM but up to you

#

ofc its probably better for new players to use the actual map instead of spoiling it

median heath
#

I only used it because the map was lacking.
Now that the map works, I can finally never use it outside of taking screenshots to help people in here.

visual wave
median heath
#

Greeny updates Tools all the time.

visual wave
#

it says update 6 (experimental)

median heath
#

He's probably still tweaking things or just forgot the UI update because he's about to make it just say U7 anyway.

visual wave
fierce cypress
# visual wave it says update 6 (experimental)

no its not getting updated to U7 because Greeny is busy and is working on a complete rework of tools - and not touching the current versions, but there were no recipe changes from U6 > U7 so it should all work ||(apart from OC'ing - i wonder how that works in beta)||

visual wave
#

im playing on U6 currently anyways

fierce cypress
#

@visual wave Greeny's words:

Update 7 is out on experimental

However, tools won't really be updated to U7 in following week, as I'm very busy with real life stuffs. I also need some time to think about how I want to handle new versions of game, as it's getting a bit out of hand (especially with transferring of production lines between versions).

Based on patch notes, there's not many relevant changes for U7 in terms of production lines anyway, so you should be fine with using U6 tool for now (or even U5, there haven't been that many changes since then).

Sorry for that, but I'm just one man and there's only so much time and energy I can dedicate to the tools.

visual wave
#

got it ty

median heath
#

I'm very busy with real life stuffs

Lies. Greeny has no life. hehe

versed violet
#

oops, so I just did this. Any way to interact with the sign without deleting the box?

median heath
#

Try getting closer?

cinder silo
#

I had the same issue revamping my warehouse, had to del the can, change the sign and replace the can.

#

No matter how close you get, it'll interact with the can and not the sign.

median heath
#

Interesting style of warehouse though.

versed violet
#

ok, so don't do this

versed violet
median heath
versed violet
median heath
#

Like... beams.

#

That cross to make and X.

versed violet
#

I like the other side looks better. Just havent finished wiring the backside belts yet

cinder silo
median heath
#

But I haven't done storage yet this run because I'm thinking about different ways to do it.

versed violet
#

not with the signs stuck inside boxes. how did you even edit them @cinder silo ? Place the box, place sign, delete box, edit sign, replace box?

cinder silo
versed violet
cinder silo
#

Mine is an auto-warehouse, running out can't happen because the place reloads on its own.

versed violet
#

its for the items that not produce themselves, like bio-stuff.
If the box is empty, you have to go to the mysterius backside and rad the damn labels

cinder silo
#

Just under this sign is the intake can for the sorting tower that spits out biomass, power shards, alien protein inhalers, also holds nuts berries & agaric.

#

Any other random crap thrown in gets sunk.

versed violet
#

you have it all spaced out with such large gaps?

cinder silo
#

Allows for adding/removing information and having it as one billboard instead of a random sized mess just looks tidier.

versed violet
#

My place is on the compacty side. All squeezed together, with biomats in side room. Grab mats and go, drop junk at end of corridor.
My building mats alley has a friggin railway built in, so I can park a train, load whatever needed for building offsite without making a step, then drive away 🤣

#

Oh, and a full set of max oc machines just above, so I can connect boxes for some quick custom crafting, they spit result to last box on the right.

cinder silo
#

The sorting tower just lets me drop the crap off, slugs biocrap alien bits flowers, nuts berries and crap I don't need to carry anymore and it'll sort it out for me without further input.

versed violet
#

Now I have design/prettyness question. that goes to architecture or meta, if I'm trying to squeeze machines in without clipping into walls?

barren elm
#

I mean, if you're ever at a point where you can't fit stuff in to your liking, that's just a planning failure rather than a design or meta question

versed violet
#

There is no planning if game update changes stuff and you have to redo some things within existing constraints.

#

Aka need to fit 5 constructors here. Wondering whether A: move the halftile wall to the right, giving hub very little space or B: Try to fit 5 contructors in 5,5 tiles and somehow cover the half-wall gap.

barren elm
#

You're right that you can't plan around coffeestain breaking your builds, but there's also just no point in thinking about it because you don't know if or when it'll ever happen

#

Like the only actual solution to that is to wait on 1.0, which you probably don't want to do otherwise you wouldn't be asking this question in the first place

versed violet
#

I'm a simple developer. I try to fix things in place, whout disturbing most of the system

pulsar viper
#

I'm starting to get to the point in my playthrough where I want to begin optimizing setups/buildings to manufacture resources in efficient ratios. However, I'm a bit at a loss for how to best turn the production flowcharts into a space efficient building. Is there a resource that ya'll use for building out efficient layouts?

Additionally, is there a way to export my save into satisfactory tools or an easy way to browse what alt recipes I've unlocked

wind spade
#

space efficiency is usually pointless as the map is huge

versed violet
#

space efficient usually means you'll lock yourself in with the belts. ever played the game where you have to connect numbers, but cannot cross lines? yes, it ends like this.

cinder silo
#

Just build slender towers if you want space efficiency.

pulsar viper
#

My plan was to build out floors that can be blueprinted/expanded upwards as demand for that item increases

cinder silo
#

Proper use of floor holes splitters & mergers lets you seriously compress the floor area and have entirely vertical belts on multiple inputs.

versed violet
#

give yourself twice the beltspace you think you need, unless youre an experienced builder ®️

pulsar viper
#

I'm 110% not an experienced builder xD

cinder silo
#

Prototype slender tower above a miner as an example.

wind spade
pulsar viper
#

I've gotten most of the way through Tier 6 with my factory just being a mangled mess of belts/structures as I progressed through tiers and my needs changed

#

So now, I'm basically just trying to rebuild everything from scratch with transportation/logistics in mind and mass scalability

#

Also, just for the sake of my sanity, I'm planning on just creating busses of raw resources/single-use materials and then do all of the intermediate processing at the point of use

#

Is that a fair approach or are there other things that I should consider building a more accessible supply line for

cinder silo
#

A bus is a tough ask in satisfactory imho, I have a huge facility without quite that sort of material centralisation.

pulsar viper
#

Busses are just my way of staying organized and knowing that I have sufficient resource inputs

wind spade
#

again - separate each factory, much easier than a megabase that does everything

#

(also busses tank fps a lot)

cinder silo
#

I use a lot of mixed belts and interconnects slung under the entire base but a dedicated bus in this game is rock hard to do well.

pulsar viper
#

I'm kinda riding the line between a megabase and segmented factories... Basically, I want to create a main road that has buildings on either side. Each building is responsible for producing a specific item that I need

#

Each building takes in raw resources and outputs the finished items+any byproducts

cinder silo
pulsar viper
#

Yep thats basically how I'm planning to build things

cinder silo
#

Satisfactory tools was outright amazing for the on the fly building I went with.

pulsar viper
#

Cool cool, so full steam ahead then. Thanks for showing me that

cinder silo
versed violet
#

oh, things look supported

cinder silo
#

I'm not a fan of floating buildings.

versed violet
#

levitating? Floating is fine in some cases.

cinder silo
#

For floating I'd have to mess with signs and lighting to give the impression of anti-gravity support otherwise it just looks off to me.

versed violet
#

Floating = On water.
I still keep my nuke plant on frame supports to the bedrock, because I don't thrust the buyoance of ficsit puff-concrete

cinder silo
#

Though my on-water facilities tend to have supports reaching to the seabed.

cinder silo
#

Easier to do though when using the hover pack under water 😎

versed violet
#

you seem to be using illegal hacks, sir

cinder silo
young mist
#

Question

#

I have a steel plant that Im putting 240 iron and coal into at the moment, but I want to input 270 because I need some more steel beams. Im currently making 45 beams per minute and 40 pipes per minute, being split five ways 30 30 60 60 60. Im mainly trying to figure out how I can split 270 5 ways, being 30 60 60 60 60?

median heath
#

Manifold.

#

!wikisearch Manifold

shadow prairieBOT
#
Satisfactory Wiki

Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion. It is the opposite fill method to the balancer. Due to the mechanisms of Spli...

young mist
#

Im already confused 😅

#

This is what I have rn

#

sorry that its all messy, im new to theg ame

median heath
#

You made it to steel without getting Foundations?

sand epoch
#

Lol

young mist
#

I do have foundations

median heath
#

Where?

sand epoch
#

You just don't use them?

young mist
#

I dont really know how 😓