#math-and-meta
1 messages · Page 20 of 1
Circuit Board
cirquit board
that is what most of it is for anyway
so yea, i think that would work
just gonna ship some plastic onsite
thanks
!wikisearch Acronyms
yeah, you probably won't max out a tier 5 conveyor with plastic. At least for a while 😄
my plastic production is at 600 for now anyways so yeah. i'll be transporting using train nevertheless cuz it is convenient
3600 QW aint soo bad you can do it with 4 train cars
😄 space for the station is the limiting factor in my case
otherwise yea
elevator phase 4. now that's a grind 🙂
fr
i think i've got enough abandoned bits of other projects that i could convert my current (5.625/min) supercomputer setup into this without too much issue
Starting small is always advisable.
Are there any good ratios for Heavy Modular Frames if you want to go with Heavy Encased Frames and Encased Industrial Pipes? I am experimenting with numbers but the ratios for the intermediate products are all over the place...
somehow all the alts are nice, but they screw up the ratios a lot ^^
which combo do you want an analysis on?
default heavy and default beams are the easiest ones
i can modify that for encased pipe
I think if have most (all?) the alts for the production variants... went on a HD expedition last session ^^
im just gonna throw out default first then
6 Heavy Frames / min (3 manus) needs:
30 encased beam (5 assemblers, needs 10 concrete constructors + 8 steel beam constructors)
30 modular frames (15 assemblers (needs 9 reinforced plate assemblers + 12 iron rod constructors)
600 screws ( 15 constructors)
90 steel pipes (4.5 constructors)
for more whole numbers, double it all, then you have 9 constructors for steel pipes
the other heavy frame recipes are more for truly large numbers
like... 16 Manufacturers for heavy encased
16 Heavy Encased Frame manus (45 HMF/min) need:
120 Modular Frames (20 Assemblers)
300 Encased Beams (75 Encased Pipe Assemblers)
540 Steel pipes (27 Constructors)
330 Concrete (22 constructors)
its quite insane... with just default recipes you need 3x the iron and 2.5 times the coal for the same HMF output...
(without looking into pure iron of course)
someone thought it would be funny to introduce 8 or 7 as factors in the Alt recipes...
and then there are Screws 😉
8 is a decent factor, 7 not as much
most recipes, as sev states often, follow a 45 rule
45-81 rule
I think I will skip the whole HMF factory for now and think about it a few more nights... not happy with the results SF-Tools is producing.
Ratios with the default recipes are nice, but then I run into "not enough resources at building place" issue 😉
only "good" option seems to be to fill up every construction step to a sane ratio and use a smart splitter to siphen the overhead off...
or just place the HMF manufacturers, see what they need, make the amount you need of one of the items, repeat till done
There's a fun loop using recycled plastic/rubber recipes and diluted fuel where you might want to start considering shipping the oil for convenience later 🙂
... what? I think you're picking the wrong building zone then. You can do 200 HMF per min in hte dune desert w/o importing resources or using refineries for hte iron
Yeah I know. I will have to get on with that soon. Just managed to unlock recycled recipes. My computer production plans wont come to fruition otherwise.
That loop is a good test of your piping skills
I learned the hard way to not try vertical pipe manifolds on mine xD
😄 it's gonna be fun. My current set up uses only recycled plastic and lots of fuel. I learned the hard lesson that you always need a sink for the HOR. No matter how perfect your calculations are
Yup, there are some recipes where you'll have multi dependency outputs but not always full use so sinks at some point along the line is really nescesary.
I wonder how long it takes for a manifold to equalize without priming
I was working on that math for fun while stuck in classes today, didnt get very far
depends on a BUNCH of stuff.
and the bigger the manifold and larger the stack size the worse it gets
Yeah
I have manifolds that would take hours if I didn't prime them
idk if Greeny's old tool is still up to date, but here
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
I was basically just assuming N equal machines lined up with splitters, which consume R per minute. And assuming the input is N*R no more or less
and some input stack size as well
nope - from U2
, i'd imagine its still fairly accurate tho
also would depend how much each machine is using per minute and how long the spin up spin down time is because they don't start up instantly once they have their material
That'd be a HELL of a calculus formula
Ah, didnt even know about spin up times
watch a machine as it just gets enough material, it'll rev up before the 'work' bark progresses
But like for one machine it's easy to figure out when it'll start backing up just knowing its throughput and input
Yeah i know machines did that, didnt realize it was a factor
im not sure it would end up mattering in the long run
you could probably ask greeny for the formula he used
Well if machiens didn't have a spin up time it would process through material faster and thus accept more material, so it would probably increase the max time for hte manifold to be fully operational
Yeah but as soon as input rate is more than the machine's service rate then you wont have spin up and down delays
I'm guessing. Might depend on all the other machines
and everything low down the manifold is so starved i dont think it matters if they spin up and down
Not guaranteed that a machine won't be in a position of multiple spin ups spin downs before then though right?
Sure it could be starting up with the small fraction it's getting, then spin down, repeat
like it might not change things? But I'm leaning towards 'maybe'. Also not sure if each machine and recipe doesn't have it's own spin up spin down
i think its prob negligible
i think if you're using smart splitters with priority to machine and overflow down the manifold it wouldnt matter, but with normal splitters it would depend on the amount required to get a spin up
And then there's my manifold that makes wire, cable, iron rods, iron plates from the one feed line xD
sushi?
all from iron ingots but it becomes sushi after
yeah thats gets way more complicated
ah
makes sense
they'll pry my beacon recipe from my cold dead hands.
definitely 1000% easier to just quickly simulate it if you have something like different machines on the manifold output
and then I'll zombie mod them back in
your beacon factory came at a really poor time didn't it
ehhhh yeah? But they aren't gone yet and it'll be quicker to learn how to make a basic recipe mod than redo my factory
unless the recipe changes are extremely convenient I'd have to tear most of that section out
one can hope 
Completely unrealistic tbh. I have 4 pure iron nodes running at near max to a series of the most compact and overclocked set of constructors. I can't make any changes.
Oh you tried to math out manifold fill time?
Hahahahhaha, welcome. to the club of lost hope
i tried that too
this was my attempt back then
it had like.... a solid 20% error rate or whatever
@vapid gorge behold, i guess 
this is by all means an iterative formula
because you simply cannot apply it to the entire manifold at once
it would be a sum of this formula for each machine
And this is with a 20% error in actual play?
this is actually worse than my 3rd year maths assignments
and this is just a step for calculating a manifold
ok on it's own it's not worse.Just... whyyyyyyyy xD
Latest news: balancers can need less math than manifolds
I would argue a 1:1 balancer has at least the same maths 😛
I can't comment on that, I never do that sort of balancing
Shocked Pikachu face?
ok I'll bite, how can a balancer need less math
I was just joking over what you just said. The math to know the fill-time is easier as it's just belt travel-time
oooohh right ok yah got me, fill time for balancers need less maths it's true xD
Groundbraking revelations... 
balancer maths can get real ugly - my last problem was "take a 720, four 480s and a 240 and split them into ten 270s and a 180"
was fun 
or just use a belt compressor
with mk3 outputs - easy
I'm building with truck stations as a storage input. Do both conveyor lines empty equally fast or does it prefer one (like the storage containers do)?
Never use truck station. Oh, if you mean for storage, there is a double slot storage at tier 4.
Input always take both belts at full speed until full. Afterwards it is a bit funky
I'm making a storage building and some of the items will be brought there by Truck/Tractor because they're more versatile than trains and less expensive than drones
but I've found a solution over in the Q&H forum
Never?
I use trucks all the time.
Explorer still the best trucking vehicle.
Because it's so agile and grippy?
- Speedy, yes.
After they redo truck physics I will retest.
yea, truck physics is terrible. Not only is it unable to climb slightest slopes, but also it gets blocked by bushes and small trees all the time 😕
the new exponent is 1.321928, what NPP originally used
NPP?
nuclear power plants
Ah.
they had a different exponent so that 250% clock had a 200% rate and not 202% something
the numbers match with what you posted
2.499999999999999 😭
we don't really know how many digits of precision the exponent has
1 😉
I can try to get it more accurately assuming 200% clock is 250% power
Meh. What you have is fine imo 🤷♂️
Holy cow
I love the absurd scale of this game. Currently working on a pure copper facility that is 53x10 foundations in size. Thats 424x10 meters or a crazier 33,920 square meters of floor space. Just insane to think of it that way
if water is infinite and is in so much of the map, why are there water resource wells?
Because water extraction plants are massive pains to build sometimes, and extractors are easy.

but is there some gameplay balancing reason why they are needed
or it's just a convenience thing?
They look cool I guess
🤣🤣🤣
Pumping from wells is less power efficient than using water extractors do they're practically useless
Honestly if they buffed the output of Resource Wells given their MW cost I would use them for water.
Right now it isn't worth the effort.
They'd need to place a bit more satellite nodes or better lower the power demand when placed on a water well
?
I'd legit just be fine with more output.
Like this one. Perfect pairing, but the MW per Water isn't worth it when there is another water source right next to it.
Another great example.
Like the point (in my opinion) of using the Wells would be that it saves space at the cost of higher MW.
But their output doesn't really make it worth at this time.
Trim their output up just a tad and I'm sold.
Although...
They did just redo overclocking...
So I may need to run the comparison again.
ohhh
So many slugs though
Slugs are infinite.
@steep rivet
Hey all,
Do you guys know how to calculate the output rate of a recipe that takes multiple inputs?
I was trying to work out the output rate X / min of an assembler. Let's say the recipe is Reinforced Iron Plate (5 Reinf. Iron Plate / (30 Iron Plate + 60 Screw)) which takes Cast Screws (50 Screw / 2.5 Iron Ingot) and Iron Plates (20 Iron Plate / 30 Iron Ingot).
So if I supply the cast screws with A iron ingots, and the iron plates with B iron ingots, I get some the output X for the assembler.
Do you guys know how to calculate the output rate of a recipe that takes multiple inputs?
Yes, because I started by asking "How much output do I want?"
And then solved backwards from there to determine the inputs needed to achieve said result.
Stop solving forwards.
Is it something like?
X = 5 / (30 * (A * 50 / 2.5) + 60 * (B * 20 / 30) )
I am looking for a generalized forward solving equations.
Work out how many screws A will make and how many plates B will make then work out which one is the limiting factor of the assembler, it cannot produce past the limiting input
So? I am trying to solve a math problem.
Confused. But you do you.
@wind spade probably has it because it would be what his tool uses when you hit "Maximize"
To the conversation about water wells their purpose is to give you another way to build water-using factories in the drier areas of the map
At least thats how I see it
And sev had two examples with water right next to them 
Water is everywhere on the map
I'm reevaluating now that overlocking is different.
And I'm moreso seeing it from the "takes more MW but costs far less space" perspective.
Given the pure ones are like 6 OC'd Extractors worth in a much smaller area.
Yea they are convenient. I use two water wells to power my aluminum setup for example
The first pick I linked it an amazing spot to use them.
Pure Quartz out the ass with that Well being there.
That said I do have like 400 water pumps but majority are all sea-side placed
Its still weird going out far enough and seeing the world rendered map just stop
how to remove flickering when applying fundmaents?
No overlapping = no z fighting = no flickering.
So I’m making a temporary Silica set up on a 240 line, I can split it to 5 machines with 45 per line, what’s the best way to load balance that,
Manifold.
Thank you so much lol
This is overly complex.
Top right splitter doesn't need to exist.
Delete the top right splitter and just route the 1 line on the right back to the origin line.
Really depends on how much you're trying to push through here.
If the in is a full belt, you need this version.
Sev’s version
*full, max tier belt for your tech
But this can break if the ‘6’ is above your belt throughput capabilities
6 will be less than the 5 so...
...no?
No it won’t
Or use the other balancer 
I mean, sev isn't entirely wrong, it may be a "6" here but that extra speed is functionally never going to matter
You're not gonna get out more than you put in obviously, even with a recycle belt
But it won’t be a proper split
Depends how the game engine handles splitter/merger orders
I'd hope it takes them in sequence, so it should be a proper split
Which negates the point of having a balancer in the first place
It won’t split properly
I feel like you could try this in about 10 seconds
If I was in game 
Anything that negates the point of building a balancer is something I am in favor of 😉
if you don't put paint it's far less visible. Other than that - mods.
You could always do a 1 to N split by just making a 2 or 3 way tree and feedbacks the leftovers
is that actually true?
thats how most odd splits are achieved yes, an even split with x amount of outputs as feedbacks
Maybe it equalizes to even split all the input eventually but sounds like there will always be a small fraction stuck in the feedback hm?
Probably approaches 0 as time goes on
it should give you an even split after a few seconds of it running (depending on size ofc)
yea im guessing its negligible
Damn manifold time to equalize is pretty damn complicated
Yea i saw
wait that was the reply to you 
Linear programming, simplex method, matrix with ~150x250 size. Have fun
Some input has to be fixed
That's why I use simulation instead of formulas
Yeah definitely seems simpler
I think im actually gettin somewhere tho
How many turbo motors can you make with all the resources in the world
apparently like 85/min
with all alts 236/min
and then you basically have nothing left for other stuff
If you farm coupons, go for Assembly Director system instead. More points
No just woundering
Pulling my hair out, because my math isn't adding up. Built, tore down, and rebuilt and tore down again an entire system for turbo fuel .. Fluid levels aren't right, heavy oil residue gets backed up and system stops.
What is the max turbo fuel one can make with 1200 oil/min? 1950 oil/min?
you can set custom amounts of items in the "resources" tab
By any chance, are your refineries fed from below?
I got it working now.
how can i divide an input of 145 items per/m into two conveyers, one 45 and the other 100?
I mean dividing in 3 and merfing two back together gives 48 1/3 and 96 2/3
which is pretty close
the best way might to be to add 5 items/min back onto the belt, and then have 100/min and 50/min
yeah ill probably do that, thats much easier
the "easiest" and most exact way would be to split off a 60, split that down to a 30 and two 15s and merge it back together again from there
how exactly are you gonna get a 60/85 split?
mk1 belt
ah
You can do this with a single splitter.
"no balancers, manifolds only, final destination"
Just have thousands of items to prime your manifolds
Does anyone know what formula generators are using for water consumption in the new experimental build? It's not linear like coal consumption is.
It should be the same rate as the fuel unless it’s bugged
You're right, I just made a math error
Hey im fairly new to satisfactory and i think i made a math error somewhere but not sure where here is my problem: i have a mk2 miner mining 120 per min split into 4 smelter soing 30 per min then into 4 constructors making plate at 30 per min and the belts are mk3 everything is running smoothly and belt is constantly moving but then i have another miner mk2 doing 120 per split into 4 smelters again then split into 8 constructors making rods at 15 per min but my belt is stuttering because its backed up whats the issue?
i was just thinking about it but aren't storage containers the best way on transport? If you chain a bunch of them together with a max conveyer between them all, wouldn't it be faster than any transportation method due to the incoming materials instantly teleporting out of the container
I think I explained wrong but kinda like this. The only limiting factor is the conveyer belts in-between each container. It also covers a larger distance effectively while also being more cost effective.
No
also uses more space and isn't less cost effective
780 will be the max transfer rate
yup
m yeah as trains could load a boat load more at any time
*with mk1 belts 
Eh atleast it would be considerable early game
I assume he means more like the 'propagation delay' of an item would be less
as the 120 per minute is only going over a fraction of the distance as it normally would; so its like a worse version of better conveyer belts, right?
no - its still 120/min
yeah your right
but at least you aren't spending as many resources, especially early game where you don't generally have as much infostructure producing belt materials.
eh seems like a pointless workaround for me
Ehhhhhhhh pretty sure its cheaper and easier to just use belts right away
but yeah I was just wondering about it and thought I should bring it up to people that actually have intelligence, unlike me.
for mk1s its definitely cheaper to just use a mk1 belt
You just need an iron plate factory and u have infinity belts
capped at 60 per minute though
Sure
mk2 is considerably more expensive but you could probably just build a bigger reinforced plate factory in the time it takes to lay out a billion containers
build multiple, bam infinite belts infinite throughput
oh yeah, parallel belts also
I was considering BAM though I thought this would be the wrong channel to bring up mods
Though if we do consider mods, some semi-vanilla mods, such as the ' Smart! ' mod could be used in conjunction with instant link mods to chain a bunch of them together quickly.
or you could just build a belt
is it really that hard?
yea idk about modding for the sake of some weird early game workaround
Starting a new world and I'm too poor
ramp up prod
yea lol
I'm too poor
just build biggier
I needa wait 50 minutes to even have a considerable amount of concrete
just build a mega factory
sky factory
🫡
so find more nodes/OC and build more constructors
sky factory == lazy factory
could have opened ur idea that ur doing a wacky build in the first palce
Who needs should fancy neon sign bases with 50 blenders where I would get 300 on a huge open space using the same amount of concrete
go travel around and build a conkcrete factory on every node you can find if ur gonna be laying out hundreds of foundation
the whole point of the early game is to multitask different things, staring at a production line and saying go faster wont do anything
let it produce while you expand
for right now I'm just gonna build over my base then just conveyer them all up, each iron node manufacturing either rotors or R plates
yeah but rn I just got my power infostructure online so everything is spooling up after 10 minutes
I can bearly run my sink
regardless you're correct; I'll get on it right now, thanks for the advice
What are you sinking if u have no resources o_O
Extra stuff because the one thing that has kept me sane is efficiency; also because I like nice things like factory carts
I may be a hypocrite but who can blame me, the factory cart one of the key parts of the game
but yeah I'll just disconnect it for a bit so I get more ingots
also so I can buy asphalt foundations so I'm not wasting plates for belts
fauir enuf
so... can I send a item sorter image in here its just a top down in the calculator interactive map
I Just can't seam, to find a place to talk about it and show images
ok
my item sorter Frist lets items into a loop
the idea is that they will get filtered out of this loop with programable splitters and smart splitters
mm, I havent used smart splitters yet
first the programable splitter takes the item if its not on any of its lists then it gets sent back into a loop.
after that I use the dumer smart splitters to sort items into three groups or two .
they are just splitters with three filters
for each output
Now, here's whare my item sorter gets complicated and go's beyond others
some of the sorted items are raw resources and sorting those for storage is kinda dumb and annoying
unless ur doing some resource aggregation, warehousing intermediate items seems kinda wasteful eh?
even then, you'd prob just wanna pump everything to a factory instead of storing intermediate items
so I process the raw materials into their better forms on the site, with a storage buffer for large quantity's and for packaged fuel I unpackage it and turn it into fuel then all of that to power. These better items are put back into the Frist loop and sorted
the only packaged fuel that doesn't get turned into power is gas for the jetpack and what not
lastly I send all of the items to the unfinished part the bulk storage so about 4 containers per item, a little over kill but I wanted to have them cycle around a conveyer to look cool.
the last part only about 20% done is if the bulk storage gets full they all get sent via overfill to the large ticket makers, they are the most annoying part because I need to fit 70 where they won't be seen..
rn it looks like this
it can read saves
and display them
I think I am just insane anyway
my whole base
I did most of this before zoop lol
the item sorter is that pink thing in the conner
if you were wondering the starter area is no more 😅
You’re going to run into max through put issues fast
Then it’s not being sent into a loop
it is it's just buffered loop
it has at least 6 large storage containers on it
and It seams induvial items no matter ware they go all go at the max speed of the mk4 belts I use and take about 10-15 seconds to go though the system even though theres about 30km of belts used, I thought it though it should be the fastest it can possibly be
it may even be the fastest item sorter in the game
the idea is simple like how trains scan "bar codes" (they have a name) on the cars but its constantly moving
the items should not get stopped or slowed down by any
even if I had 10-20 factories attached to it
the belt is the most issue I can see as it can go faster than the max speed of the belt at full cap....
Generally speaking, creating closed loops of items can be very bad when dealing with mixed belts.
I'm not sure how precisely this applies to your case, but there is no usecase for belt-loops other than providing some (small) form of buffering for the items, something one can achieve much more effectively using actual storage containers.
The only tiny advantage I see in using a belt-loop over storages is that the belt preserves the order of items, making it viable for "special" sushi things
my closed loop system is different then what it normally is
it can quadruple speeds
because of the way it's build
I'm listening reading...
it uses large storage containers and is vertical for the least belt travel
it also splits the item sorter into 4 layers so that I'm not just feeding one slow system but four separate systems
this is what makes it expandable by just adding anther layer. It also makes it fast usually it takes less than 3 seconds for an item to travel though the loop
The bottleneck is created by the input belts rather than the number of "sorting systems" here.
You need one belt per system to achieve full throughput, splitting one belt to 4 systems still yeld a 1-belt maximum throughput
yeah that's why I have 4 or so input belts but will prob just use two for the input so I only have one container to dump the items into
and almost 98% of the item sorter uses tier 4 belts the fastest belts I can have right now
but the bottleneck is also subdued by each of the for inputs almost imediately getting split into 18 with less than a tiny amount actuality getting stopped by any item
I could have a item sorter that directly feeds form my factory but then I couldn't sort my items on hand
I'm not sure what you mean. No matter where a belt is coming from, just add splitters and a sink and you can sort the items on it, even if the belt comes directly from a factory
I guess you could say my item sorter is a little silly for what it's trying to do maybe I'm wrong I haven't gotten it finished yet and would love to see it working. It's a funny overcomplicated thing that I'm doing because I don't know how to deal with power for my next factory assembly.
sadly it's too far done for me to just destroy
it
The experience from it will last longer than the project itself 😉
probably all I have to do is connect the belts for the outputs and the ticket machines and its done! that should take about 10-20 hours or more but it's not a hard task just a boring one
my silly thing is that each output has a buffer bin a four big container bulk storage then a overflow that go's to the ticket machines for almost all of the 70 outputs witch each have their own ticket matchine, and a overflow to the overflow... a little overthought
What would be the best choice here? To me they all seem meh
Not sure about what potential does cast crew have to make iron factories more efficient tho
(1) is if you ever need coal but only have biomass aviable
(2) makes Ingots->Rods->Screws into Ingots->Screws
(3) is the most quartz-efficient recipe for Silica (there's an abundance of Limestone anyway) though it requires more power and machines than the standard counterpart
Is 32GB ram overkill?
For Satisfactory.. never not enough.
Let me ask you: is 64 GB RAM overkill?
I can have 10 chrome tabs AND Satisfactory on whopping 8 GB of RAM and it runs fine
Foundry recipe gives the most ingots per iron ore
thanks
It’s also power efficient and doesn’t take much space, unlike the refinery one
Efficiency depends. Pure iron makes the most ingots per ore, but takes up a lot of space and power. Iron alloy is pretty compact, power-saving, but requires mixing copper.
I really like iron alloy but ultimately each alt has its use
im making as much iron as i can from the desert and im trying to figure out if theres as much copper as thers iron
im bad at maths lol
you get more iron per iron ore from iron alloy, but you need enough copper
using both recipes at once is also a possibility
Yes, one Satisfactory plus 3 tabs of chrome: one tab for youtube guide, one for calculator, one for interactive map.
Youtube guide? 
2 tabs for wiki, 1 tab SCIM, 7 tabs for SFTools 😛
There is always less copper than iron. But copper will not be in shortage until you enter tier7
Normal: open 1 tab of sftools with 7 subtabs
chad: open 7 tabs of sftools
switching SFTools tabs resets the manual arrangement, so that's why I have multiple chrome tabs
Satisfactory, Discord, 1 Edge tab.

edge
But the foundry one chews up copper that is more rare and is less often close to iron
You also don’t often need tons more iron as it’s everywhere. If you don’t have enough iron where you’re putting a factory it’s probably not a great location
something something planned feature xD
Does any one have a formula quick reference sheet? The wiki page on overclocking doesn't have a formula to determine the required clock speed for a given output.
Apologies if I'm missing something crucial, but the in hand recipe encyclopedia does that for you
In game*
😮
Theres a few things I've missed apparently. I'm not new to the game, but to the discord. I've basically been operating in a bubble and only just learned you can hold ctrl to stop foundations from snapping 😐
no wait, now I'm confused. Give me one moment.
What I'd really like... is the clock speed required for a given input
I'm trying to balance this power plant. It has a bunch of weird ratios, don't worry about that.
I've almost built all of it in a spreadsheet. All of the cells are set to adjust according to each other, except the water output and the clock speeds, because they are all so interdependant.
Because as I decrease the clock speed of the water extractors, their power demand will decrease, which means the coal generators need to output less power, and their water demand will decrease, and it that will loop until it balances.
whats that stuff on the bottom
are those 3 smelters?
oh wait... miners
pipe wise, theres nothing really to balance with the 6 extractors and 16 generators
those are all exactly right for each other
only thing left are the 2 (or 1.5) extractors for the 4 coal gens
i have been trying to find a disadvantage to this recipe but i can't seem to find it? the only thing i can thing of is load balancing but using a manifold will do the trick so should i use this or nope?
use it
Is it more efficient to run 6 extractors at 100% then the other 2 at 75%, or run all 8 at 93.75%? Plus, that would have the 4 extra coal generators operating with a surplus of energy, which I wanted to optimise out with underclocking.
its easier to run the 6 at 100% for the 16 generators, then you just adjust one of the other 2 extractors to 50%
you can only use so much coal anyway
the 16 generators need 240 coal/min in total
the 6 extractors need 80 MW, which is easily handled by 1.0666 generators
sooo the actual question: why supply the water extractors with extra, seperate power?
just kickstart it and the generators basically supply themself
The only disadvantage is
- Its screws (people hate them for some reason)
- You can get a tonload of screws using steel screws.
There isn't a disadvantage to it.
I just gets outclassed the moment you get into T3-4 because of both steel alts.
People hate screws because you need so many
QW is just Screw 2.0
Aluminum Scraps is just Screw 3.0|| and Wire is Screw 0.69||
Nice.
im in tier 5 lol
Then definitely use one of the steel options.
the thing is, i need the steel because im going to make a heavy modular frame factory
You say this like there is an extreme shortage of steel on the map?
This is my current plan for my mid game base, is there anything else I should automate? (Tiers 5 and 6) https://u6.satisfactorytools.com/production?share=n1HxysvUJfSv4CcJ0CBY
I'd bump the Plastic/Rubber up because it's incredibly easy to do and gives you more power than it costs, but otherwise decent numbers for being in the tutorial.
That’s the plan anyway, I just wanted to put it on with some smaller numbers. I’m going to work on implementing this once I get fuel gens unlocked.
300 Oil
5 Rubber Refineries @ 100%
5 Plastic Refineries @ 100%
Byproduct HOR routed to
4 Coke Refineries @ 93.75%
Feeds 18 Coal Gens with no waste.
Costs ~600 MW to run but produces 1350 MW.
I’ll do slightly less, since oil is very far from our base. We’re making 240/min right now
Also is the coke better than fuel gens?
Yeah, that’s what I thought. We’re using the coke for tickets rn, and by the time we make this base, we’ll have fuel gens unlocked, so probably going to skip that step.
I got some more now
thas a lot
damn
Just realized I forgot quickwire here. Would it also be a good idea to automate ai limiters?
At least some, they're used for smart splitters
So here's a question: Is it better to centralize or localize production ? Centralized would be to have all of the resources brought to one point and have the production in a single place. Localized would be to have the resource collection and production in their own areas where the resources are.
I typically have a couple of factories spread around the world, you bring your resources via bus/train/drone/truck to wherever you need them
Like I have a factory for making all my encased uranium in one area, then my nuke factory is somewhere else entirely.
Same with like my quickwire and steel factories
Either or.
More central: lots more base planning involved planning
Many hubs: lots more logistics planning
And it’s a sliding scale with how many hubs and how high you build something. I can’t tell you what you’d like better
My previous 2 saves, I tried centralizing everything. This new save I'm trying to separate things more. I was mostly wondering.
centralized = more lag. depending on base scale you may want to spread out.
Remember that distributed is still capped by your cpu speed.
That is a balancer, yes.
It's not 1 to 5 though
Neither manifold nor balancer
It's an abomination
is this now a 1 to 5 b loader?
Dude just manifold it..
that's even less balanced than before
There's an easy trick to getting odd numbers to work for balancers
oke, imma stick to a manifold then
👍
is it merging the rest back to the input?
In factorio it's called a recycle belt, where you just build a 1:6 balancer (very easy, just 2 sets of splitters), then take the 6th output, and merge it back into the input
That's what the second image is.
yep
Oh yeah, kinda hard to tell at a glance
Also the obligatory "Fuck Factorio" I am required by creed to say.
Stick with the manifold though.
yep
Unless you're making nuclear (and even then if you don't care about radiation), manifold performs everything
Tho balancers are pretty
I think it's complicated
The optimal early stages of almost every resource involve water, which usually means loading raw resources onto logistics and taking them somewhere else
At that point it's really easy to just move them over water and... complete the rest of your production chain there
The downside is lag, which may not matter depending on how big you actually intend to build
And the counterpoint to this is that while things like pure iron are optimal, you may also just not care and elect to smelt iron on the spot because most builds aren't ever going to need optimal iron production
???
Before that.
Your assertion that "optimal early stages of almost every resource involve water"
????????
Because water is effectively infinite
So?
And trading water for more resources is obviously a good trade
Good, yes.
Optimal, debatable.
Aren't the pure generally the most ingots per ore?
Not for Iron, actually.
Take wet concrete. It uses less limestone, less buildings, less power per unit, it's optimal by any metric.
It's even faster
Iron Alloy has a higher conversion than Pure Iron.
If you're going "per ore" them Rubber Concrete beats Wet Concrete.
Wet Concrete is not optimal by "any" metric.
I think you're just arguing for the sake of it on this specific hill
You are declaring something to be optimal.
There's a reason we specifically say "best is subjective".
And yes, I'm going to poke holes in universal statements when they are not true.
Really the "best" alternatives to use highly depends on the context of where the recipe's going to be used
On good example would be alternates like rubber concrete or coated cable would accel more in oil heavy production lines
and sometimes it depends entirely on how lazy you are
like using bolted plates because faster and less machines
Yeah, also Pure Aluminum, despite it being less efficient with aluminum scrap to aluminum ingots, it allows you to cut Silica out of the production line
Alts are alternate they change the recipe, you pick the recipe that works best in your scenario.
Sole exceptions:
HOR
Encased Pipe
Turbofuel!
Typically I stand by two factors to determine which alternate would be best
-Heaviest material, and
- Resource availability (This includes specific quantities of fluids, resource nodes, resources from other production lines and power available)

by heaviest do you mean quantity or rarity?
Sulfur is overrated
if you arent minmaxing all that sulfur for some huge build by all means have fun with the turbo
Turbofuel apparently remains overrated despite multiple explanations about how its current primary use is just making bullets...
turbofuel? nah we use diluted fuel 
☝️
EPA: remove the sulfur! Ficsit: Add more!!
I mean both resources used in high quantities, or common resources
And when possible, I try to cut resources out of a production chain that are either used in small quantities, or are rarer
One example, let's so you have a production chain making Reinforced Iron plates and Cable, what I'd typically do is switch to iron wire and stitched iron plates, which allows me to cut copper and screws out of the chain
Now one situation that I did kinda strangely was Cooling Systems, which for solids, you obviously need Heat Sinks and Rubber for
For the Heat Sinks, I decided to use the Alclad Aluminum casing alternate for a higher efficiency, but when it came to making heat sinks, I used the Heat Exchanger alternate to cut out copper sheets
I have 270 iron ore/min spread around a few random belts, I want to balance it into 240 and 30, but I only have mk3 belts unlocked. How would I do this if it's possible?
Merge to 1 mk3 and use a single splitter.
the mk3 capacity is only 240 though, right?
Did you read the description?
Reading is an important part of the game 👍
do you guys prefer manifolds or a balanced splitter?
Manifolds.
you're biased as we were in the argument earlier
The fuck?
yes
You're asking what people prefer.
Every answer you get is going to be a biased answer because the nature of the question is "what is your preference.
I gave my preference, I'm sure other people will too.
Yeah we don’t care if you prefer balancers, just stop being wrong about manifolds.
ok lets get the other votes
Just because my preference and anyone else who answers with "manifold" doesn't align with yours doesn't mean it isn't a valid answer to your question that you asked the entire channel.
54 manufacturer manifold, 0 yellow lights here either.
I'm saying manifolds arent reliable not that they're unballanced
And you’re wrong
Manifolds are 100% reliable.
^
you have an excess of inputs
Reliable enough to keep 100 nukes fuelled with a just in time build.
So stop spouting lies
The input was calculated, I merely let it stack before hitting the on switch so no I don't
ok but manifolds still take longer to start and reliability in my experience is still less reliable
🤦♂️
- Skip the time to start entirely by prefeeding (as I have said)
- 100% reliable (as multiple people have said)
well unlucky you - the only person in the world who has unreliable manifolds 
Sure - if you don’t prefill the take more start up time
If they are less reliable you are building bad manifolds
Mystery solved
If a factory fluctuates on its own and it's by design then manifolds are actually less reliable but it boils down to making your production fluctuate in the first place which is another topic
The argument between stable production and fluctuating production over distribution methods isn't going anywhere
Like if you were asking for people to help solve poorly made manifolds I’d be there to help but all you’re doing is repeating someone you’re very wrong about with many experienced players with many thousands of hours of game time.
If you love balancers make balancers.
But don’t spread misinformation
are you convinced yet?
nope
🤦♂️
you do you man, it's your save. but they work the same
whatever you say, they work the same
if you use power switches and let them fill, you can start it and it will be 100% stable and reliable, both load balancer and manifold.
really? didn't notice
you don't say
"You can tell me the truth all you want, I will close my eyes while reading it so I don't have to accept it."
the least you can do is stop spreading false information
but its fun
more like dumb tho, tbh
Ah, so you’re like a like flat earther
no no
the earth is a donut
dumb dumb smh
is the earth not flat?
no its an island floating the void with some suspicious oceans that disappear if you go too far out on them
I dont
also, i dont think manifold is balanced, change my mind
changing sides now, try me
works for me
1/0,0001 = 10000
yes
Kalkulator
do you really want to be associated with this guy 
nope, i regret changing sides
Just had To pull out that windows xp pc.
that's correct
At least no ads here.
Then why can’t 1/0 be infinite ♾?
no matter how many times you add 0 to 0 you'll never get 1
Because you cannot take something and divide it into no parts.
Because if you do like 1/10^-n you will end up with like 10^n
or just wait for precalc
I said it wrong
The Cookie Monster will be sad cuz of no cakes. At least according to Siri
no matter how many times you add 0 to 0 it will never be 1
wrong, 0+0 = 00
ofc
Isn’t this what we call limit values?
Why didn't I think of that
and now its 2 zeros, and if you remove the "zeros" you get 2
When you do this f(x)=3x^2 then f’(x)=6x
thank you very much, i find it genius to use manifold instead of load balancers
that was a hell of a setup
Yeah but think of it like this. If you have 1 dollar bill and will divide the bill where an unknown amount pay 1 cent you can type 1/0.01 and it makes sense since it gives you 100. 100 cent is one dollar
k
yes
100 cent is a dollar
I said 100
ok
1-10 load balancer and 1-10 manifold is reliable and efficient
Let’s say it’s 0.01 cent.
1/0.0001 then it will be 10000
load ballancer is more reliable
and splitters and mergers have a 100% efficiency
it cant be 0.01 cent
whats your point here
you can define a cent as small as you like
it cant be 0
But if each person will give 0 dollars you need to ask a bedrillion and still gets 0
so they got same amount of efficiency other then initial cost which if it is an issue then you probably shouldn't be building factories that much
and if you keep going even more smaller in cent, it will give you the amount of 1 dollar
Let’s say 0.0001 Bitcoin than (0.1 mBTC or 100 satoshi )
because 0.01 dollar * 100 is 1 dollar, if 0.01 cent *10000 is 1 dollar still
yea, keep going
Or if you do 10/0.1 it gives 100 (100 to pay a bill of 10 giving 0.1 each
But I’d say there’s a limit there. Need to ask Jody maybe to look into this
you have a bill of 10
and you want to pay with 0.1?
10/0.1 = 100 yes
I want to beg a unknown people to give me 0.1 each. Until it’s paid. That’s basically what you try to solve. If you have 100 people to ask you can do 10/100=0.1.
is this just an intricate plan to purchase a copy of satisfactory
disguised as a math discussion
No it’s real math discussion
it will always be the same
if you ask 100 people to give you 1 cent
it will be 10 dollars
so that's why 10/0.1 = 100
Yup
and 100*0.1 = 10
Yup
didnt quite get your point tho, its the same
It just depend what your unknown values are
There's a limit and the limit is 0
You said you know about the concept of precalc limit? Then this shouldn't be a problem
Open GeoGebra and type f(x)=1/x. Should show a funny result
whats the question again
give's you a straight line
doesnt matter the number, it's always a straight line
wait what geogebra are you using
am i supposed to type exactly "f(x)=1/x" ?
i replaced the second "x" with a number
yeah exactly that
not sure what point they are making though
wtf
why does it make a like on both axis and then is does a little curve to switch the axis
Sorry. I meant x^-1
diagonal line
im all for this channel being used to discuss trivial math things like inverse functions and asymptotes when theres no satisactory calculations going on
wait what
its the same thing
it should not be a diagonal line
should be straight
at least i think so, it should a constant line right?
im not the best math solver, but am i missing something?
This was what I expected
and its the right one
So much Satisfactory going on here 🙂
its this or someone saying manifolds dont work
There is no way to make splitter prioritize one output (say Coal), then other output (coal again) and send all unknown & overflow items via last output, is there?
Building a sorting&storage, want to fill my container first, then send overflow to processing, but also let other items pass through
If you do Coal, Coal, Overflow it will split Coal 50/50 between the 2 and then send everything else down the 3 output.
I need coal, coal overflow, other items + overflow
The only way to do 1, then the other, then the other is to chain 2 splitters.
First has priority, second splits priority overflow and all other items pass through.
guess who have not reserved enough space for it.

oh, stupid/bright idea. What about this setup? Coal + overflow at first splitter, then at next splitter sort another resource to next box, but divert coal with free output? Would this work?
Ofc not sorting coal, but alien remains. because I want couple at hand, but also want to grind them into protein when box is full.
but divert coal with free output? Would this work?
This would be using 2 splitters, yes 🙂
already totally hating myself for this sorting hall design
Why would you keep whole cut aliens though
Minced aliens can do most of the work
I mean it sure is cool to have a full stack of spider legs
the same reason I keep a box of leaves/wood/petals/mycelia and all 3 edibles.
because its a resource which I may someday need and they cant be automatically harvested.
For Nuclear did anything Change?
Change since when?
update 7.
nuclear is now showing water @ 240 a min not 300
Yeah they adjusted that so that when you OC to 2.5 it costs 600.
That was the only shift.
ok cool, I was worried a wee bit
Nothing regarding making rods changed (which was what I thought you meant).
I would have been pretty angry if rods changed lol
They will eventually.
math
and meta
I have a question, since I cant understand the wiki page (I might be an idiot). The alternate recipe "Heavy Oil Residue" - does that gives double the amount of Heavy Oil Residue compared to "Polymer Resin"? Been following a guide on youtube to increase my power output - but im running low on Heavy Residue Oil (I dont have the alternate recipe yet)
Polymer resin is focused on resin output, while heavy oil residue is focused on residue output. I believe it flips the numbers of resin and residue from the resin recipe
Ahh, so that will be doubled - it makes sense
I don’t remember the exact ratios, but I thought it was 13/2
Heavy oil residue alt recipe gives 40 purple from 30 black and some resin leftover.
the basic polymer resin recipe instead gives 20 purple from 60 black (so 4 times less) but a pile of resin.
So the same output in different proportions.
It is generally advised to use heavy oil residue one, as that can be converted into fuel then into rubber/plastic and gives more output than converting resin into plastic/rubber.
In general, resin is considered waste product. you can make some cloth out of it or rubber, but otherwise, junk
Yeah thats my problem, I got too much to sink (if I may put it that way)
Things on my fuel generator project should change dramatically when I get the recipe
I'm building a hmf factory and want to trickle out some component parts to storage while I'm at it... I've not got the bottle for sushi or the space for proper load balancing, so I'm relying on good old manifold madness.
I'm worried that if any of me excess lines are less tha 60 p/m (likely) then I will starve the chain.
Am I right to believe that if I end a splitter chain with an overflow SM that I can prevent it from bleeding out in such a way?
Derp, suddenly occurs than I can just add extra constructors and not merge them into the production line.
Still, would be interesting to find out anyway
"Not got the bottle for sushi"??
Pick your target and solve backwards.
Select how many HMFs you want to make and solve the amounts needed for that line.
Then pick the amounts of excess items you want and just add those to the totals you found while solving backwards.
Supply correct amount to system. No need to worry about any lines bleeding anywhere because everything is accounted for.
Whats the best storage method?
I was thinking about train stations but they have a pretty high clearance.
Containers?
Not sure what you mean by "method"
m
like either using drone or train stations, stacking containers a certain way
As I'm running out of space quite quickly; though I do have a few AI splitters on every belt to make sure nothing overflows.
Just let stuff back up, imo
Are you meaning drone vs. train for bringing things to storage?
If you aren’t using it, there’s no reason to store it
I was giving an example of method
Of bringing things?
Or of storing things?
I'm using them but I am not using them haft enough
storing
Because you shouldn't store things in trains or drones.
so I should just use containers
Industrial Storage Containers, yes.
Then you aren’t using all of it, so let it back up
Highly recommend against letting things back up.
Why?
Yellow lights are not efficient.
Or just let an ISC fill up and overflow sink the rest?
but shouldn't I just redirect the overflow directly into a sink / sink train lineup
I think a nice sink train that collects overflow or a drone fleet would be neat; though I'd haft to deal with the whole balancing battery thing
i think a good way to do that would be to make too many batteries so that the overflow will go into the drone port directly so the incoming drones can feed them into their own stations
Yes. Yes you should. I’m still working on my first planned out base, so... I forgot some of the details
is 10 modular frames a minute enough for early game?
really like my lil starter base
clean
whats the more efficient way to move shit tons of items along the map without trains
early game
Define early game?
steel
Prologue, ok.
You have truck stations available to you.
So?
so without packaged fuel I don't think it would be possible
across the map
like desert to grasslands kinda distance
Why are you needing to do a total cross-map route in T3-4?
Preparing for pre oil
setting up heavy industrial
beams
also because I don't have any non used coal noads in 1000 meters and I would rather manufacture near the coal node than run a belt to get to my normal base
oh which is running outa space fast
theres more on the left too
Given your chosen building method I have no advice to offer you.
The challenges you're going to have to solve are pretty unique to what you're doing.
I plan to build a multi floor building though I thought that atleast early game I should just build the essentials where i can so I have enough
thanks
also is there a way to choose how much of something splits off from a conveyer belt
nope
thats why you can adjust machine rates
so you can preemtively set rates
rather than splitting off during transport
You can with smart splitters if you need 60, 120, 270, or some other even belt capacity number
Otherwise you’ll need to work out the ratios and build your line of splitters and mergers
Using belt throughput as a limiter is a fickle thing, due to throughput limitation bugs.
What would you reccomended instead for a 120/150 split?
I haven’t actually built the setup yet, so it’s still fluid
Also does that apply to running a belt at max capacity as well?
Since my factory happens to use one full mk3 belt of iron, and I don’t have mk4 belts unlocked
@tropic hawk ?
Single normal splitter.
So why does that work, when doing it with a smart splitter doesn’t?
I was asking Nemo, since he said he didn’t recommend it bc belt limitation bugs
U7 bugs aside, belt limitations have to do with belt-to-belt connections, not splitters.
So idk what they mean 🤷♂️
im sure it's been asked before but is it at all effective to transport water by train? I'm considering a very rail heavy build around relatively small, single purpose facilities
im doing satisfactory plus, so im thinking like
one facility for crushing and sorting ore, one for pumping out ingots, one for each simple component, one for each next tier of components, etc
just curious if rail is viable for moving water, i hate pipelines and i like the idea of a dedicated pumping station(s) where water is extracted and then shipped to where it's needed, rather than constraining my facilities that require water to wherever water is located
Effective involves "does the correct amount get where needed"
Train is fine.
Pipeline is also fine, but you hate.
So I'd honestly say go for the pumping stations. It sounds like a cool idea!
🤔
I've already identified a good spot for my first foundry
but I'll consider alternatives in the future
it's a big map after all
What's the confusion?
whoops wrong server, i was talking to friends about this in a different server and didn't realize where i was lol
why not multiple foundry 🙂
oh there'll be probably a solid couple dozen tbh
👀 WHAT ARE THESE "FRIENDS" YOU SPEAK OF??

oof
They’re the people you play with online. You only play singleplayer?
You would legit have to pay me to play multiplayer in this game.
It’s fun. You can have someone else doing mam while you build the factory. If you have the right friend.
And after the MAM is completed?
Manifold. It's enough of a small difference that you really won't notice the production drop until the backfill kicks in
And I thought it was more than one belt segment from the 270 machine(s) to the 120/150 machines, hence why I was advising against it. You are always free to ignore it, but I was giving advice based on my knowledge of the situation
If you care about constant flow I'd consider shipping packaged water and unpackage it at the end point. Shipping liquids can be fiddly if you want to avoid stuttering
I am doomed man
Scim has tools?
I have no idea about it, can you please elaborate
Literally the first website linked in the pins of this channel 🙂
Above SCIM 🙂
But to what you actually meant by "doomed" -- nah. 1800 sheets is a decent amount.
It's a fun setup.
https://www.satisfactorytools.com
your life shall now be 100x easier
Same na?
better 🙂
100x better 
I was saying the amount of builds I have to put.. That is why I am doomed, and it's 1/6 part of a project
@lilac skiff
fair, but use tools in the future - not scim 
Also you can cut building amounts down by overclocking.
SCIM for map
SFTools for production
Yes cool
We have functional Radar Towers and a fixed Object Scanner now.
The actual MAP for Map.
Tools for production.
i still use SCIM but up to you
ofc its probably better for new players to use the actual map instead of spoiling it
I only used it because the map was lacking.
Now that the map works, I can finally never use it outside of taking screenshots to help people in here.
is this website ever going to get updated?
?
Greeny updates Tools all the time.
it says update 6 (experimental)
He's probably still tweaking things or just forgot the UI update because he's about to make it just say U7 anyway.
no its not getting updated to U7 because Greeny is busy and is working on a complete rework of tools - and not touching the current versions, but there were no recipe changes from U6 > U7 so it should all work ||(apart from OC'ing - i wonder how that works in beta)||
im playing on U6 currently anyways
@visual wave Greeny's words:
Update 7 is out on experimental
However, tools won't really be updated to U7 in following week, as I'm very busy with real life stuffs. I also need some time to think about how I want to handle new versions of game, as it's getting a bit out of hand (especially with transferring of production lines between versions).
Based on patch notes, there's not many relevant changes for U7 in terms of production lines anyway, so you should be fine with using U6 tool for now (or even U5, there haven't been that many changes since then).
Sorry for that, but I'm just one man and there's only so much time and energy I can dedicate to the tools.
got it ty
I'm very busy with real life stuffs
Lies. Greeny has no life. 
oops, so I just did this. Any way to interact with the sign without deleting the box?
Urgh, I'm afraid not.
Try getting closer?
I had the same issue revamping my warehouse, had to del the can, change the sign and replace the can.
No matter how close you get, it'll interact with the can and not the sign.
Interesting style of warehouse though.
ok, so don't do this
You mean this?
in progress of rebuilding, need to shuffle some things around. Wanted to mark the currently unused/empty box with a sign and got it... stuck
I just put a X beam in front, personally 😂
like pillar? or what?
I like the other side looks better. Just havent finished wiring the backside belts yet
The signage looks alright in these warehouses it just takes a bit if rearranging to configure them.
But I haven't done storage yet this run because I'm thinking about different ways to do it.
not with the signs stuck inside boxes. how did you even edit them @cinder silo ? Place the box, place sign, delete box, edit sign, replace box?
Yeah, mildly annoying when changing the sign but with the way the interact works on the boxes, it's the only way.
I'll stick to the 'item on belt is the sign' thing. can also quickly grab single pieces, and know when you run out
Mine is an auto-warehouse, running out can't happen because the place reloads on its own.
its for the items that not produce themselves, like bio-stuff.
If the box is empty, you have to go to the mysterius backside and rad the damn labels
My bio stuff is semi-automatic and still feeds in to the warehouse via the standard feeds (several of those four-can hoppers are also full)
Just under this sign is the intake can for the sorting tower that spits out biomass, power shards, alien protein inhalers, also holds nuts berries & agaric.
Any other random crap thrown in gets sunk.
you have it all spaced out with such large gaps?
Allows for adding/removing information and having it as one billboard instead of a random sized mess just looks tidier.
My place is on the compacty side. All squeezed together, with biomats in side room. Grab mats and go, drop junk at end of corridor.
My building mats alley has a friggin railway built in, so I can park a train, load whatever needed for building offsite without making a step, then drive away 🤣
Oh, and a full set of max oc machines just above, so I can connect boxes for some quick custom crafting, they spit result to last box on the right.
The sorting tower just lets me drop the crap off, slugs biocrap alien bits flowers, nuts berries and crap I don't need to carry anymore and it'll sort it out for me without further input.
Now I have design/prettyness question. that goes to architecture or meta, if I'm trying to squeeze machines in without clipping into walls?
I mean, if you're ever at a point where you can't fit stuff in to your liking, that's just a planning failure rather than a design or meta question
There is no planning if game update changes stuff and you have to redo some things within existing constraints.
Aka need to fit 5 constructors here. Wondering whether A: move the halftile wall to the right, giving hub very little space or B: Try to fit 5 contructors in 5,5 tiles and somehow cover the half-wall gap.
You're right that you can't plan around coffeestain breaking your builds, but there's also just no point in thinking about it because you don't know if or when it'll ever happen
Like the only actual solution to that is to wait on 1.0, which you probably don't want to do otherwise you wouldn't be asking this question in the first place
I'm a simple developer. I try to fix things in place, whout disturbing most of the system
I'm starting to get to the point in my playthrough where I want to begin optimizing setups/buildings to manufacture resources in efficient ratios. However, I'm a bit at a loss for how to best turn the production flowcharts into a space efficient building. Is there a resource that ya'll use for building out efficient layouts?
Additionally, is there a way to export my save into satisfactory tools or an easy way to browse what alt recipes I've unlocked
space efficiency is usually pointless as the map is huge
space efficient usually means you'll lock yourself in with the belts. ever played the game where you have to connect numbers, but cannot cross lines? yes, it ends like this.
Just build slender towers if you want space efficiency.
My plan was to build out floors that can be blueprinted/expanded upwards as demand for that item increases
Proper use of floor holes splitters & mergers lets you seriously compress the floor area and have entirely vertical belts on multiple inputs.
give yourself twice the beltspace you think you need, unless youre an experienced builder ®️
I'm 110% not an experienced builder xD
Prototype slender tower above a miner as an example.
better is to build only what you need at the moment and separately 😛
I've gotten most of the way through Tier 6 with my factory just being a mangled mess of belts/structures as I progressed through tiers and my needs changed
So now, I'm basically just trying to rebuild everything from scratch with transportation/logistics in mind and mass scalability
Also, just for the sake of my sanity, I'm planning on just creating busses of raw resources/single-use materials and then do all of the intermediate processing at the point of use
Is that a fair approach or are there other things that I should consider building a more accessible supply line for
A bus is a tough ask in satisfactory imho, I have a huge facility without quite that sort of material centralisation.
Busses are just my way of staying organized and knowing that I have sufficient resource inputs
again - separate each factory, much easier than a megabase that does everything
(also busses tank fps a lot)
I use a lot of mixed belts and interconnects slung under the entire base but a dedicated bus in this game is rock hard to do well.
I'm kinda riding the line between a megabase and segmented factories... Basically, I want to create a main road that has buildings on either side. Each building is responsible for producing a specific item that I need
Each building takes in raw resources and outputs the finished items+any byproducts
Here's a quick overview of how I built, what is shown in this quick clip builds , well everything.
Yep thats basically how I'm planning to build things
Satisfactory tools was outright amazing for the on the fly building I went with.
Cool cool, so full steam ahead then. Thanks for showing me that
This is how I run the belts under the place.
oh, things look supported
I'm not a fan of floating buildings.
levitating? Floating is fine in some cases.
For floating I'd have to mess with signs and lighting to give the impression of anti-gravity support otherwise it just looks off to me.
Floating = On water.
I still keep my nuke plant on frame supports to the bedrock, because I don't thrust the buyoance of ficsit puff-concrete
Oops, I misunderstood you there, sorry,
Though my on-water facilities tend to have supports reaching to the seabed.
Easier to do though when using the hover pack under water 😎
you seem to be using illegal hacks, sir
Here's the method for underwater hovering.
Question
I have a steel plant that Im putting 240 iron and coal into at the moment, but I want to input 270 because I need some more steel beams. Im currently making 45 beams per minute and 40 pipes per minute, being split five ways 30 30 60 60 60. Im mainly trying to figure out how I can split 270 5 ways, being 30 60 60 60 60?
Manifold, a.k.a. in-line splitting / merging refers to a type of building style where splitters or mergers are aligned in series (that is, one after another), usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion. It is the opposite fill method to the balancer. Due to the mechanisms of Spli...
Im already confused 😅
This is what I have rn
sorry that its all messy, im new to theg ame
You made it to steel without getting Foundations?
Lol
I do have foundations
Where?
You just don't use them?
I dont really know how 😓