#math-and-meta

1 messages · Page 4 of 1

vapid gorge
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Consider that an injected manifold should probably, at most, save 1 machine per manifold system.
But then you have to weigh the extra objects and space for belt works to go around those buildings anyway, plus making sure you have smart splitters with overflow set.... if you really know what you're doing... it's fine? There's no real negative. I find it weird but you do you.

I hate them because it traps rookies

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And the very minor possible saving of space can be replicated with 1 overclocked machine

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injected manifolds irk me on many levels

upbeat tide
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This is a very old screenshot, but the setup of that alu example.

vapid gorge
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L o n g

upbeat tide
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Yup

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But its easy to see what has failed. Like I know going into U6 some of the bauxite nodes got buggy and will need a reset

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This is final output, spans two floors

small pollen
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Wow

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Thats a pretty cool factory, but why would you ever need that much aluminum?

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Just because?

upbeat tide
small pollen
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What a beast

upbeat tide
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The alu factory is in the background of this screenshot

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Well, not the stuff built on top ofc

small pollen
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Wow

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Thats a lotta parts

upbeat tide
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Well, the stuff in those three sections

small pollen
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Wow

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224 reactors

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560 GW

fallow sun
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So I'm building a coal plant right? so I do a quick calculation of how many coal plants I can fit on one pipe with 300 cubic meters of water flowing through. So I type in the calculator 300 / 45 (which is the rate of water consumption of a coal plant under max load I think) and it gives me 6.66667 or something of the sort. So I place 7 plants and underclock the last one to be 66.66667% of it's productivity, and for some reason, I don't have enough water in the system and one of the plants keeps losing power. Why is that happening?

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And why do the plants consume 30 cubic meters of water out of 45 when they are set to 60% efficiency?

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Shouldn't it be 27?

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I feel like I'm missing something obvious, something I don't have enough attention span to see.

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Can somebody help me with my crippling adhd

small pollen
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Power plants scale weirdly when over or under clocked

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I recommend building coal plants near a good water source and just generating more water than you need

vapid gorge
fallow sun
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Done the flooding part

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Checked the actual consumption of water

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Was surprised, but now I know that seems to be either a common issue or an inconvenient addition

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@vapid gorge Do you think it's a bug or an intentional addition to aid with... Something?

sand epoch
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The non linear #s in generator clocking? Feature

fallow sun
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Why though

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Like, I don't see a reason for them putting it there

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Not power consumption, the water consumption.

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I can see why they made the energy consumption non-linear

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But I don't understand why they made the same for water?

sand epoch
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They like us having to puzzle things out? Lol

vapid gorge
# fallow sun Why though

it's one of the reasons why people make lines of 8 coal generators as 3 extractors feeds them perfectly

fallow sun
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But

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One pipe has a flow rate of only 300 cubic meters

fierce cypress
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use two pipes

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or inject the water correctly

fallow sun
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How can I inject the water into the generators incorrectly

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Sorry I’m sleep deprived I might be missing something extremely trivial

fierce cypress
fallow sun
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I just flooded the system beforehand

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So that the system will function as intended

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Aaaah i get it, I’m getting dumber by the seconds

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Sorry I need to go to sleep

fierce cypress
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prefill will just delay the problem if you are underfeeding

fallow sun
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Yup

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I guess it’s not really a meme. Just have an episode of SpongeBob.

frosty owl
unborn ermine
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Also something like that is against discord TOS iirc

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🙂

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@fallow sun

frosty owl
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Wait, that's illegal! jace_scared

fallow sun
unborn ermine
# fallow sun Bruh

Its true, its against discord TOS to upload full episodes of shows or movies

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🙂

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Especially on verified/partnered servers, where they are more accountable of the users actions.

mellow yacht
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So who's getting sued?

acoustic carbon
vapid nest
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Question: I have 10 water extractors, meaning I need 4 mk1 pipes to transport everything. How do I connect them?

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What I mean by that is how do I lay out the pipes?

vapid nest
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Or should I just underclock?

small kayak
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I'd go for 2 extractors into 1 mk1 pipe

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Depending on the terrain... but stacking is probably the easiest way to go

wind spade
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I'd build stuff near water and not worry about amount of pipes

vapid nest
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That's how I did it now

fierce cypress
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thats all going into one pipe though?

vapid nest
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no

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4 pipes each carrying 300

vapid gorge
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Messy but if it works it work

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Any reason you have so much space between the extractors and generators?

vapid nest
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You know what I actually don't know

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I started by copying a tutorial of Kibitz, but it's getting more and more my own design..

vapid gorge
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I mean if it works for you it works 🙂

vapid nest
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I remember someone here saying to me that if I made my factory with keeping power requirements at a minimum that it's not really the point of the game

vapid gorge
vapid nest
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Also having one huge platform high above ground like some alien spaceship is just awesome

vapid gorge
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It can be a giant hassle moving things up and down to it but if that's what you like doing

vapid nest
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I think the height will actually come in handy, I have to move all the plastic that's made here with conveyors to the future computer factory. So added height will make it easier

vapid gorge
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go for it 🙂

vapid nest
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But first I'll go to bed. See ya around

vapid gorge
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night!

runic garden
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What is the best pre-diluted fuel way of making fuel for generators?

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I was thinking of converting crude oil directly into heavy oil residue, then converting that to fuel, but I don't know if I'm actually getting more energy out of it since it requires so many more refineries that draw power

runic garden
vapid gorge
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so looking at fuel

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!wikisearch fuel

shadow prairieBOT
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Satisfactory Wiki

Fuel is a fluid resource refined from  Crude Oil used for power generation. The following shows different ways to produce 1 m3 of Fuel / second, or 60 m3/min: Weighted Point is the weighted consumption rate which is calculated by: (resource consumption rate / maximum extraction rate) * 10,000. The lower the better. Energy per item can be used to...

vapid gorge
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you can get 6 oil : 4 fuel or 6 HOR : 4 fuel

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You can squeeze +1 hor from doing the HOR step first so you could, in theory, get +33% more power from it ignoring the extra machine costs

runic garden
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Yup, I've been analyzing that. My wonder is if the machine power draw cancels the benefits

vapid gorge
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I doubt it but I haven't crunched the numbers.

My main concern would be slightly subjective: Is the extra effort and hell that is refineries be worth it

runic garden
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Doing 6 oil: 4 fuel consumes about 300MW of power from refineries, whereas doing 6 HOR: 4 fuel consumes about 1,000MW of power from refineries

vapid gorge
runic garden
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I already did that, which is where I got the 300 and 1,000 from

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But I'm not sure how to calculate the energy per minute from a given amount of fuel

vapid gorge
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for the same volumes?

vapid gorge
runic garden
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Oh yeah, I'm basing this on an input of 600 crude oil per minute btw

vapid gorge
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I'm surprised it goes from 300mw of refineries to 1000mw tbh.

runic garden
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I basically require 3x as many refineries if I go the HOR route

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You know what, from that alone, I think I'll just do 6 oil: 4 fuel. 30 refineries is more than I wanna build lol

vapid gorge
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the extra 133.3 fuel does another 1666 mw. So it's still more than 2x what you're burning

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so you ARE getting about another 1,000mw from the extra work - which isn't nothing

runic garden
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Aaah, okay

glacial summit
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maybe perfect system

vapid nest
oblique hollow
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diluted fuel? simon_smile

vapid nest
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Diluted package fuel

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not at blenders yet

oblique hollow
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still is diluted fuel

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just a different method

vapid nest
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Less efficient yes

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With blenders I could save 28 packagers and 14 refineries

heavy axle
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Having a slight issue

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So I have 2 water pumps going to 6 coal gens at the moment, coal supply is fine its a perfect tier node on Mk2 conveyors.
The water however isn't flowing well enough?

oblique hollow
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2 isnt enough

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recalculate your water demand

heavy axle
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Oh I need 2.2 water generators

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Thats inconvenient lmao

wind spade
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use 3:8 ratio

oblique hollow
heavy axle
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I've just been using the wiki math, just did my math wrong lmao

oblique hollow
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120 * 2.25 = 270

heavy axle
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2.2, 2.25 either way I need a 3rd

oblique hollow
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ye

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that way you might aswell do 3 to 8

heavy axle
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Okay so the wiki formulas are right I just did my math wrong lmao

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Time to crank it up to 8 generators and get another pump going

oblique hollow
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game is great at punishing bad math xd

heavy axle
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Ah but I love math and love the wikis library of formulas and graphs

oblique hollow
heavy axle
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Hold on let me send a quick sketch of my layout so far, wana see what I should do to adjust

oblique hollow
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just add 2 more coal gens to one side

wind spade
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  G  G  G  G
E-+--+--+--+
E-+
E-+--+--+--+
  G  G  G  G
heavy axle
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This is my setup atm

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Was using the loop since unused water stays in the pipe, or is that not how water physics works anymore? Lol

oblique hollow
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with 8 gens you cannot use 1 pipe like this

heavy axle
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Ohhh is that what this is referring to?

oblique hollow
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ye

heavy axle
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Okay that makes more sense now

oblique hollow
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if you do the math: one gen needs 45 water
8 * 45 = ??
and pipes can move how much?

heavy axle
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300

oblique hollow
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which question is that the answer to

heavy axle
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I get ya lol

oblique hollow
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all good then

heavy axle
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Just curious, the pipes are labeled mk1, are there mk2 pipes?

oblique hollow
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yes

heavy axle
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Ooo

oblique hollow
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dont expect any mk 3s tho

heavy axle
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600 flow rate?

oblique hollow
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ye

heavy axle
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OOOO

oblique hollow
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though thats likely to be decreased in a future update

heavy axle
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Fair, that is a lot of flow

oblique hollow
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instability ensured

heavy axle
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Are there any late game options to make water flow up better?

oblique hollow
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mk 2 pumps

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unlocked with mk 2 pipes

heavy axle
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Okay because I want to see how viable constructing a water tower is

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Because if I can take the IRL concept of a water tower to apply in game that would be kinda useful

oblique hollow
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you can

heavy axle
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Oh that’s dope

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The mk1 pumps don’t seem all that effective so I’m definitely gonna wait for mk2s

wind spade
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effective?

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they provide 20 headlift iirc, that's a lot

heavy axle
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Tried going up about 10 tiles playing around with them and mid was struggling to flow

oblique hollow
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dont do tiles

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use the snapping

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pumps give you a neat indicator where their headlift ends when you snap them to pipes

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if you dont trust that, snap them slighly below that

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safest bet

fierce ruin
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i was doing meth and i got this but idk if this matches up also i uhh dont know what it means by 1.8x or 2.25x unless it means like overclocking or something

fierce cypress
fierce ruin
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nice

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now time to deconstruct everything

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and rebuild it all over again using the right things

fierce ruin
fierce cypress
fierce ruin
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yeah

sullen cloud
tropic hawk
wind spade
frosty owl
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||"greeny tea" ahaha lol, funni||

wind spade
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unless it's not related to previous message

frosty owl
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"greeny" helping out "tea". It's really that low...

wind spade
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I guess I'm tired enough to not understand or something 🤷‍♂️ whatever

frosty owl
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It's just a bammerworthy, low-level pun. No need to waste brainpower on it

wind spade
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100% of my brainpower is currently wasted on keeping me up and not falling to sleep

smoky goblet
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@dark badge @nimble ore

nimble ore
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👍

wind spade
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||I am speed||

fierce ruin
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im trying to figure out how to make it so its 60 / min instead of having to put random numbers on the items / min number thing. is there a way to do that or i cant?

cinder silo
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Trying for 60 wire?

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Cables sorry.

fierce ruin
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no im trying to make it be 60 / min on the raw copper part

cinder silo
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60 cables takes up 60 ore, unless you're wanting mixed.

fierce ruin
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i want mixed

cinder silo
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Any particular quantity of wire/cable/sheets?

fierce ruin
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idk i just want it evenly

cinder silo
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20 cable 20 wire & 15 copper sheets will take up the 60 ore.

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You'd need another 10 ore if you want 20 sheets in addition to the others though.

fierce ruin
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someone just tried phishing me on steam so sad

cinder silo
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Eww! , block that crap.

fierce ruin
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anyway so 20 cable 20 wire 15 copper sheets

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cool

cinder silo
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I'll probably use the same plan on my northern forest save 🙂

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Leave some room and you can instantly double it up when the 120 belts are unlocked.

fierce ruin
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120 what?

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the uhh mk2 miners?

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ah

cinder silo
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mk2 belt, mk1 miner will still throw out 120 on a pure , or ofc get the upgraded miner.

fierce ruin
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god my bottom part of my lip is still numb from the dentist

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well its a normal deposit so ill get 120 when i get the mk2 miner and its my next milestone

cinder silo
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When the encased beams are still expensive you can do a short run to a splitter and have two mk1 belts carry the 120 from the mk2 miner.

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Easy to unscrew later on.

fierce ruin
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what?

cinder silo
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Not encased beams wtf am I on about, reinforced plates 🤦‍♂️ , I need coffee.

fierce ruin
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why does this keep happening

vapid gorge
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rarely happens to me w/o mod use though

sand epoch
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Consider it a bonus for your factory

fierce ruin
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i have a mark 2 miner on a normal limestone node. what clock speed should i set my miner / one of my constructors so that its 100% efficient. or does that extra 15 material not matter much if its just not being used at all

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im using it for an encased industrial beam factory

vapid gorge
fierce ruin
vapid gorge
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25 remaining you mean?

fierce ruin
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so how much do i underclock them? and do i underclock the constructors or the minor

vapid gorge
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sorry 30

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Have you unlocked Clocking in the MAM?

fierce ruin
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yeah

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i believe so

vapid gorge
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well if you set a number in the production of the miner it'll change the clocking.

So if you want to stick with 2 you could set it to 90 right?

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You need a butt ton of concrete though in the game so unless you're making a bunch elsewhere I'd just crank it as fast as your belts can manage and pump out tons of concrete

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Once you fill up your storage it'll stop anyway

fierce ruin
vapid gorge
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Ah fair - actively trying to keep small factories? Encased Beams (or pipe) are pretty consumptive in resources for the next things that use them in my experience

fierce ruin
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this factory is my last before space elevator tier 3

vapid gorge
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ahh so your first encased? Fair enough. There's a good alt recipe that uses pipes instead of beams which is really good you should keep an eye out for.
There's also a reasonable chance in the future you'll dedicate a whole node going all on on concrete just for them. So up to you how much future planning you do 🙂

fierce ruin
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im at the point where everything is just everywhere and nothings good looking as theres conveyors running hundreds of metres to my main base for storage. so it all looks really stupid. hopefully ill have trains soon and can fix this mess

vapid gorge
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I'm pretty sure everyone starts out that way. Even my main base on my 3rd attempt was neat but hectic

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One of my approaches though was to not worry about feeding X items into Y production line. If I wasn't making enough rotors for example to feed both things eventually one would fill up and feed the starved line

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Heavy Modular Frames is what you're going to need the Encased Beams for shortly btw. They are resource HOGS

fierce ruin
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WHAT is this recipe im looking at right now

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who thought of these numbers. 24 steel beam 30 concrete for 6 encased?? hello

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u just click on a random number generator and hope for the best?

vapid gorge
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XD yeah I think it's partially balancing and partially wanting to let people know about clocking things properly (if that's important)

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The pipe recipe though chef kiss

fierce ruin
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i make 90 of each thing per minute. that suits nicely for the 30 concrete needed. i can put 3 assemblers down. and have the remaining 18 steel pipes go elsewhere?

vapid gorge
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Beams or pipes? Pipes are more useful than steel beams imo

fierce ruin
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is there a way to use splitters and make 45 items into a line of 18 and a line of 27?

vapid gorge
fierce ruin
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im using beams

fierce ruin
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just big words for my small brain

vapid gorge
fierce ruin
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like a line of 60 going into two lines of 30 to go into machines?

vapid gorge
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like iron ore going to a spliter, feed two smelters and go to another spliter?

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Sure but now lets pretend you have 120 goign to 4 smelters what woudl you do?

fierce ruin
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wdym

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like i have 120 iron and need to put it into 4 smelters? id use two splitters

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or well 4

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wait 3 LOL

vapid gorge
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Would you have to split off the ore seperately for each?

fierce ruin
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i meant 3. one splitter to make it 60 each line then 2 more to make it 30

vapid gorge
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Ok I'll draw you a picture (literally) one sec

fierce ruin
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HASHAHHAHA im that stupid. gawd

vapid gorge
vapid gorge
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should have spun it sidways sorry.

Ok now both these methods work.

fierce ruin
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i use both those methods. one on the right for my iron farm and one of the left for my rotor farm

vapid gorge
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do you get why the one on the left works ?

fierce ruin
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no.

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like i can see how. i just dont understand how if u know what i mean

vapid gorge
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Ok so the machines on the left - the first two- will get more items then the ones later right?

fierce ruin
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yes

vapid gorge
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What happens when those 2 machines fill up on parts being fed?

fierce ruin
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the other ore has to go somewhere else. or they just stop lol

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but since theres another conveyor heading to the later ones it will just go there right?

vapid gorge
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they'll go to the further machines right?

fierce ruin
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yeah

vapid gorge
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bingo

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That's why it's called an 'overflow manifold'

fierce ruin
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ohhh okok

vapid gorge
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Because after a while it'll balance out the items

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Mostly just called Manifold for short

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So your question is there a way to use splitters and make 45 items into a line of 18 and a line of 27?

@fierce ruin
is there a way to use splitters and make 45 items into a line of 18 and a line of 27?

If you clock your machines to only eat 18 of the 27, the rest will eventually flow properly. Takes a little while to balance though

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Assuming you aren't sinking the overflow

fierce ruin
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okay, i understand i think haha. so i can use 4 machines just it will take a while for it to balance out. then onces it does it should work fine

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appreciate ur help. ur a bloody genius

vapid gorge
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It's another way of doing things, there's nothing wrong with it, but it takes up more time and space and is fiddly. Mostly it looks good? Seeing everything flowing smoothly is kinda nice right?

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The big downside though is you can't edit or change them and still have them work, gotta rip them out completely. Manifolds are more flexible that way.

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I recommend using manifolds as a rookie personally. It's easier, less to worry about while you learn other things, and will save you time. 🙂

vapid gorge
fierce ruin
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so i finished the factory

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its a mess. and isnt in a building. just on foundations

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@vapid gorge just gave it power. fingers crossed it works.

vapid gorge
fierce ruin
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NONONOONONON

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i cant believe it. i dont have enough power

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fuck fuck fuck

vapid gorge
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Ah yeah- good general tip? Find 3-4 nodes of coal far away from you main base and just make as much power as you can. When you get better belts? Overclock more and get more power

fierce ruin
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i made it wrong anyways. i forgot to make the steal ingots into steal beams..........

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i think thats a job for another day.

vapid gorge
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fair 🙂

fierce ruin
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imma go watch netflix or some shit lol.

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i hate having to make power plants......

vapid gorge
fierce ruin
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i dont even know how many i have. but i have 750 max power

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i was using 950 with my new farm. and thats me forgetting to make steel beams. so maybe make that 1000 total.

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when im next on ill try find as many pure nodes as i can and just go all out

vapid gorge
fierce ruin
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so its a long walk to get the good nodes

vapid gorge
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to the northish in the hills you'll find 4 nodes next to a lake that's good

fierce ruin
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cuz i gutta get to the desserts nd shit for the good coal ones

fierce ruin
vapid gorge
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ah well build that power up there! best spot around for you

fierce ruin
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although i think i can probably make a better farm now that i have mark 2 miners and mark 3 conveyors

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so thats a task for next time

vapid gorge
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gl!

fierce ruin
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tyty

vapid nest
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How do I balance liquids the easiest way?

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I need 566 going one way (in 2 pipes) and 233 going the other

brittle thunder
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fluids don't balance in the same way materials do

vapid nest
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That's why I'm askig

brittle thunder
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just hook up enough pipe to carry the volume to where you need it

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and don't rely on 600m3/m from T2 pipes

cinder silo
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You could check valve it, but 566 leaves one pipe almost at capacity as a mk2 anyway., that 233 is going to go the other way on its own somehow.

vapid nest
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But I have heard that mk2 pipes will ruin the system somewhat. Also shouldn't mk2 pipes never be connected to mk1?

cinder silo
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That bit doesn't matter as much as long as the liquid within isn't trying to get 600 to go through a 300.

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I have a whole lot of mixed mk1/2 pipes, often feeding off the mk1s and the 2s for collecting many inputs.

vapid nest
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Wait now that I think if it, couldn't you limit the amount that gets sent to each locatio that way?

cinder silo
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After a fashion, liquids can backflow which can complicate matters, if you can you need to have the pipes being separate systems if you want to enforce a split, otherwise one set of machines or another is liable to starve for a bit.

vapid nest
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how do I enforce a split? Horizontal pumps?

cinder silo
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What fluid are you trying to divide and where is it coming from

vapid nest
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Packager unpackaging diluted fuel

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14 packagers

cinder silo
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Once those pipes are full the fluid should divide itself without further intervention.

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Otherwise just have enough packagers on one pipe loop for the task you have in mind, and the rest on another to feed whatever it is you have in mind.

vapid nest
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Oh yea right, I forgot to mention that I can just hook up the amount of packagers needed for one pipe together

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They already produce everything

vapid nest
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Is using horizontal pumps to prevent backflow a good idea?

brittle thunder
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I did it on my long Nitrogen line, the slop was annoying me

cinder silo
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I use check valves for that.

brittle thunder
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machines at the base were basically starving, even though there was plenty of supply

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ahh fair enough, not messed with check valves yet, lol

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essentially just a 1 way valve?

vapid nest
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Are check valves different from normal valves?

cinder silo
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Same as a horizontal pump but you can turn the flow rate to 0 to shut the pipe off if you want.

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And it being unpowered doesn't reset head lift to 0

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For the most part they aren't needed, just occasionally being able to switch off a pipeline is useful.

vapid nest
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But I can't just put one on a pipe and say "let 7 pass through and make sure the rest goes the other way"

cinder silo
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You "can" restrict flow but it only works when the pipe is filled and at working pressure.

brittle thunder
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no then, basically, lol

cinder silo
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I keep seeing the statement "full pipes are happy pipes" bandied about, but they are less predictable when not totally filled.

vapid nest
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This is my situation: Right pipes needs to send 53, left pipe the rest (7)

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The pipe network on the right are mk1, the other side mk2

wind spade
# vapid nest How do I balance liquids the easiest way?

don't think of pipes as belts

  • don't use valves for balancing
  • don't use belt balancer schemas for pipes
  • don't expect flow to split equally

Basically you just want to connect all buildings, from the end of the manifold loop the pipe back to the start of the manifold for better fluid separation and let it be.

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everything will work when pipes are full and you want to keep them full anyway

dim mason
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I think "full pipes are happy pipes" is also meant as filled volume-wise, not full capacity throughput. So either prefill them or have a slightly larger production than needed, so it balances itself

wind spade
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it's mostly meant volume-wise

ember fractal
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I prefill before turning on the consuming factory

wind spade
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and if all pipes are full, valves are pointless 😛

vapid gorge
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Mostly I find in cases where you're bottom feeding the machines

wind spade
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that's why you always top-feed 😛

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though if the pipes are full it shouldn't matter

vapid gorge
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My next one at the junction I'm going to only use mk1s and see how that works

river dirge
#

hey, what is the best way to get an even flow of 30 iron ore into 10 smelters from a 300PM miner . the math works out as 300 /2 > 150 /2 > 75 /2.5 > 30. However I can't figure out how to spilt into 2.5 in game. I'm not sure if it is even possible. any advice is appreciated.

fierce cypress
#

for a 5 way splitter:

#

assuming you are using mk4 belts then the bottlenecked one is fine

river dirge
#

Ah ok. I'll give this a go. Thank you!

vapid gorge
fierce ruin
#

I am trying to use 120 / min steel ingots to make steel pipes and beams but idk the correct amount for both of them since its either the items will be like 20.5 or 21 type thing

#

well it would be 24 steel pipes and 21 steel beams

oblique hollow
#

180 steel can become 22.5 steel beams and 30 steel pipes.

adjustes for 120 steel ingot per minute, thats
15 steel beams per minute and 20 steel pipes per minute

fierce ruin
#

hmm but im getting 120 coal and iron a minute unless you want me to use less?

#

wait

#

hmm

oblique hollow
#

... no wait

fierce ruin
#

something is wrong?

oblique hollow
#

i messed up the math

oblique hollow
#

you want equal amount of both or what

fierce ruin
#

equal amount?

oblique hollow
#

equal amounts of beams and pipes

#

or do you not care and just want to use 120 steel per minute

fierce ruin
#

whats the equal amount

#

i mean i want equal amoun

oblique hollow
#

considering how disgisting the numbers are...... actually no

fierce ruin
#

so there cant be an equal amount with the amount of iron and coal im getting?

oblique hollow
#

its not really nicepy doable in general

#

1/4 and 2/3 are not nice numbers you can relate

fierce ruin
#

hmm i see

oblique hollow
#

lets see....

#

240 steel for 60 steel beams.
90 steel for 60 steel pipes

#

means 330 steel for equal amounts (60 and 60)

#

120 into 330? 0.36363636

#

or rather 330 into 120

#

you need more beams anyway

#

asymmetric is the better approch imo

fierce ruin
#

i was looking around and there is another pure coal deposit around another 2 normal iron deposit so i can just use that one for steel beams

#

one for steel pipes another for steel beams

#

jeez using the STools is really useful

broken stream
brittle thunder
hoary falcon
#

I'm trying to figure out how to build a perfectly optimal quartz setup, but the only way I'm seeing how is by using a ton of powershards.

low yoke
#

how long do you guys spend building a 10 GW fuel gen setup?

#

for me 9 hrs apparetnly

velvet adder
#

Hi everyone,
I have been struggling with this topic for a while and I think it has to be easily solvable for someone with a decent amount of math/geometry skills.. Thank you in advance.
Here are the basics:
-In general, I would like to build ON the world grid.
-My goal is to build a line of foundations between two points on the map, both ends being on the word grid.
-On this line, I would like to integrate two 135 degree curves (find screenshot attached) connected by another straight, 'diagonal' line (which is off-grid).
-However, as you can see, no matter what radius I choose for the curve, I can't manage to properly reconnect the diagonal off-grid line to the world grid find screenshot attached.
Let me know if this is clear or if you need more information.
And most importantly, thank you for your help!

wind spade
#

I'm not sure if this is possible or not

#

I'd say 90 degrees are possible, but not sure if something else

paper prism
#

Theoretically it should be possible, you just need to find the correct length of your diagonal off-line grid. It won't work for every parallel displacement of your two original lines.

wind spade
#

it can't be done with whole foundations

#

you'd need to pick a radius so that radius / sqrt(2) is a whole number

#

so the radius can't be a whole number

paper prism
#

Just crunched a few numbers. Radii of 99 & 29 will get you within about 1% of a whole foundation. 58 gets you within about 2.5%. Not sure at what error level foundations will snap again, if at all.

velvet adder
#

For those of you who are interested, I got another suggestion on reddit that works for me: i used a triangle with two legs of the same length meeting at an angle of 90 degrees. that way, the other two angles are 45 degrees. the only limitation is two straight foundations overlapping slightly which is absolutely fine for me. thank you guys!

fierce ruin
vapid gorge
fierce ruin
#

i can make 16 smart plates a minute but it would be 372 iron ores a minute but since i have mk2 miners and 6 impure iron deposits i have 380 iron ores a minute so what do i do with the rest? is there i way i can use them?

#

also considering the size of all of the buildings this will be a pretty big project. for me at least since this is the farthest ive gotten

#

13 iron smelters 5 plate constructers 12 cast screw Const. 6 rod const. 4 rotor assemblers 4 reinforced plate assemblers and 8 smart plating assemblers

#

1 smelter being underclocked along side 1 iron plate, 1 iron rod, 1 cast screw and one reinforced assembler

vapid gorge
fierce ruin
#

wouldnt making them outright be better?

vapid gorge
fierce ruin
#

yeah i guess

round grove
#

I wonder what the math would be to add a Hydroponics setup, to allow growing Beryl Nuts, Bacon Agaric, Paleberries, and similar biological items? A rough estimate would be 10 MW, it takes in 10 of the plant type, and after 20 minutes it outputs 11 of that Plant type (recipe is set similar to existing machines).
Primary goal is to get a steady source of Bacon Agaric and Mycelium (plus Paleberries & Beryl Nuts) for Medicinal Inhalers.

vapid gorge
# fierce ruin yeah i guess

I'm making an automatic process for phase 4 space parts but that's a final goal map project. Phase 1-3 I just use a spliter from my main factories and have them fabricated on the side while doing other things

fierce ruin
#

could you show me the phase 1 - 3 splitter?

vapid gorge
#

so if you need reinforced iron plates and rotors to make smart plating? I take the existing lines and just shift them to a couple machines to chug away.

#

There's always plenty of other things to do in the background while that's happening - making more power infrastructure, creating a new hub somewhere. By the time you get back it'll mostly be done and you won't have had to build a dedicated factory.

That doesn't mean you shouldn't build a dedicated factory. If you think that's fun go for it - I just don't like putting in that much time on very temporary structures

fierce ruin
#

oh so the things are temporary and after doing the phase you wont need them anymore unless it is used on later phases?

#

also this is the one someone showed me

vapid gorge
# fierce ruin oh so the things are temporary and after doing the phase you wont need them anym...

I'll generally make extra smart plating and store them for the next phase - but yeah you need a very limited amount of space parts compared to the many many basic parts they are built with anyway.

Again there's nothing wrong makign a permanent factory for them - maybe you eventually want to make a big factory that produces all the space parts at once or something?

I personally don't see a point though.

fierce ruin
#

yeah you're right. so what did your other small splitted factories look like anyway? was it anything like the picture above?

vapid gorge
#

For me they were just thrown together. Very little plans, maybe 2 or 3 machines doing the work

fierce ruin
#

also i havent bought anything with tickets since i dont know what to sink and is there anything i should sink?

vapid gorge
#

if you don't have coal yet don't sink. It'll just mean you have to collect more bio fuel

#

I generally start to sink when I have oil unlocked.

#

but gotta jet for a while and deal with my rats

fierce ruin
#

what?

#

i have coal but what the hell does that last sentence mean

round grove
#

You know, the stuff in the big blue room with the really bright light way up high?

fierce ruin
#

yeah

#

i dont think its a room

#

well it can be if you think of it like that

#

anyway it doesnt matter. rats as a pet seems pretty cool unless they mean a pest problem.

vapid gorge
fierce ruin
#

well i dont have oil but i have coal

#

thats the only thing thats running my factory

#

i just made the explosives so that i can use my second part of it and it should give me 2GW of energy to use

vapid gorge
#

2gw aint bad 😄 aim for 4-6gw from coal, that will let you squeeze your way by until you get the good fuel recipes

fierce ruin
#

wildc4rd showed me this one and if i believe he said they both give 2gw

vapid gorge
#

yeah that seems reasonable for coal 🙂

fierce ruin
#

this one is the one i have

#

in the same spot and everything

vapid gorge
#

and you have room to expand as your tech gets better 🙂

fierce ruin
#

i left my doggo here :[

#

the one coal im not using yet is blocked by a boulder i have to blow up which is why i researched the explosives

fierce ruin
brittle thunder
#

it would probably take an extra few coal gennys, but I'd rather have a small overflow on the input end

fierce ruin
#

How much fuel does a fuel generator use per minute

mystic moon
#

Don't remember off the top of my head

#

It says in the UI

brittle thunder
#

Think it's 4.5s per fuel, and like 14s power fuel with turbo

#

But also not at a computer

deft lichen
#

12 m3/min for fuel and 4.5 m3/min for turbofuel

fierce ruin
brittle thunder
brittle thunder
#

I don't have much room there to be honest so I'll probably leave as is until they get stripped. With my turbo and diluted plants I'm at about 45Gw anyway now, and will probably just repurpose the coal for steel

fierce ruin
#

Ah fair enough

#

Not sure how you dont have the room tho, as I have a 64 coal generator coal plant in that exact location

brittle thunder
#

with my layout I mean, and I have a similar layout over in blue crater

#

but yeah, that was my 'first coal', and have moved to fuel now anyway, starting nuclear soon ish

fierce ruin
#

Are the actual generators at the water level then?

brittle thunder
#

that was back when 'I'll Never need more than 2000MW!!!!'

fierce ruin
#

How long did that last?

brittle thunder
#

about 2 days

fierce ruin
#

That seems about right

cinder silo
#

I remember thinking I'll be fine after expanding the coal station to 96 generators, that so didn't last.

fierce ruin
#

I intend to get a turbo fuel power plant before I even start oil refining, so hopefully that power lasts a while

cinder silo
#

Even regular dilute fuel can run the whole show for good if you take up 3600 oil and have a mountain of refineries & fuel gens.

#

It depends entirely how big you build the factory.

brittle thunder
fierce ruin
#

Ahh thats why you dont have the room, that makes sense now

#

My plant is above the water generators

brittle thunder
#

at the time I was finding fluids a pain in the ass (truth is, I still do.. lol)

#

so I went for easy

cloud swan
#

which is the best recipe for turbo fuel?

finite wave
#

what the fucks turbo fuel

cloud swan
#

up tier fuel

finite wave
#

is it a mod?

cloud swan
#

nope, vanilla

finite wave
#

wtf never heard of it

#

im literally at phase 4

cloud swan
#

got into nuclear yet?

finite wave
#

im at plutonium

unborn ermine
#

Its primarily hard drive related, so I can see why someone could miss it.

finite wave
#

oh right that shit exist

#

endgame is so lame

#

its literally just math and dragging shit across the whole map

#

but from just looking at it ill say primarely number one

unborn ermine
#

Oh yeah, I would go for 1 as well, mainly because when you do get into hard drive recipes, you can just go ham and get a ton of fuel to start.

finite wave
#

and from the residual you can make number 3

fierce ruin
#

god this took forever

tacit shoal
sand epoch
fierce ruin
#

that was my biggest project im not lying

#

i can make it cleaner but i dont even feel like trying to

fierce cypress
#

Foundations: *exist* snuttstach_smile

fierce ruin
#

TOO BAD

finite wave
#

it`ll get alot worse trust me bud

vapid gorge
slate scaffold
#

When you've only had the game for less than a week but try to make efficient factories anyway 😄

#

I think it's right but after many many hours of trying to figure out a efficient factory for smart plates, my brain has turned to mush

#

unfortunately i now have to reroute my ore inputs and redo the smelter floor since originally I was thinking of using 540 ingots for it, but just couldn't work out how to best use all of it 👁️

wind spade
noble timber
#

It’s much easier to follow imo

mental tundra
#

Am I misunderstanding the point of the calculators in the stickied? I want to figure out how many smelters I need for each miner, and then how much overclocking to use on each constructor for 100% efficiency. Is this what the calculators are for? Because I don't know how to use them and I can't find any guides

rapid iris
#

Well The satisfactory calculator can help you with that, but if you get exactly, I would recommend doing the math yourself, I’m not too good with the SC because i always do the math by myself, but once you learn the basics its not hard, its just note taking

tropic hawk
rich arrow
vapid nest
#

It's finally done...Will it work tho?

oblique hollow
vapid nest
#

Hooked everything up, it kinda works but I guess the bigger the factory the longer it takes to start up

#

For anyone wondering why there are 2 sinks that just swallow 900 plastic, it's because I never intended this factory to produce plastic as a final product, I first need to build the other part and then I can send the plastic there. Until then, sink goes nomnomnom

cinder silo
#

That plastic could do classic battery when you're ready for it.

vapid nest
#

I'm on the 4 oil nodes on the coast so I could yea, in the future there will be 3 more factories like that. Now though, I need them for my precious 15 computers pm

slate scaffold
vapid nest
#

I wanted to make 900 Plastic anyway but when I did the calculations of my computers I was like, how much can I make with 900,answer is 15. Well, technically it's 870 plastic, but 1 computer more would result in me needing 70 oil which is just not any good

oblique hollow
#

@proven prawn since you asked for it. More pages with other info follow soon

oblique hollow
#

and this attempt at trying to give troubleshooting advice

cinder silo
#

Cool.

oblique hollow
#

i dunno how helpful it actually is

#

these are just the most common cases i know

cinder silo
#

It'll all help, many steps people wouldn't even think of because of how easy it is to get hung up on "but muh pipes should werk!" without actually taking troubleshooting steps.

#

Look at my hypervelocity brake for cannon runs, most see people getting yeeted through walls and wouldn't think of a way to arrest that speed, so folk like us end up doing it for them.

oblique hollow
#

aye. the entire manual is supposed to help, so i guess after knowing the basics, a simple basic troubleshooting guide will act as a nice starting point.

cinder silo
#

❤️

small kayak
#

Thanks! Great work!

proven prawn
vapid gorge
proven prawn
#

I was referring more to manifold convergence, which isn't how pipes operate, aka my pipe manifold was designed to fail from the start.

urban jay
#

Uhhhhhh

fierce cypress
#

all that for vers frames?

urban jay
frosty owl
#

SFTools ftw

fierce cypress
frosty owl
#

Alzo, that picture is so small one can't read anything without downloading the full version...

urban jay
#

and well I need 2500

#

i'll also need to unlock oil processing for plastic and rubber

#

and then ulnock industrial manufacturing for the engine and ball thing recipe

fierce cypress
#

@urban jay just use that

frosty owl
#

Definetly use SFTools to calculate anything involving recycled Plubber loops. The map site can produce weird results when those loops are involved, whereas SFTools just works

urban jay
#

ok this map should be fairly easy to follow

fierce cypress
#

and if you have any alts you want to add you can add them in

frosty owl
fierce cypress
#

why simon_smile

frosty owl
#

Lots of output for little effort (least machines needed per RIP produced) when combined with steel screws <3

fierce cypress
#

with steel screws i can kinda understand ig

frosty owl
#

A bit "stee heavy", but definetly worth the machine reduction imo

fierce cypress
#

only downside really is the coal

frosty owl
#

It's "steel heavy" 🤷‍♂️
One could use coal, compacted coal, or even coke, but there are recipes that use less iron and even no steel at all

rich arrow
frosty owl
#

Satisfactory Calculator & Interactive Map aka SCIM

rich arrow
#

ok

glacial summit
#

You don't need to balance things anyway

lethal dragon
#

satisfactory calculator doesn't seem to deal with "complex" factories too well (backfeeding items, multiple recipes for the same item etc)

#

got this one from satisfactory tools' production planner without any issues

#

plus imo satisfactory tools is easier to use

oblique hollow
#

calculator cant deal with recycling loops like recycled plastic and rubber at all i think

lethal dragon
#

you can't have an output made via two different recipes

#

and it might be the same for intermediate products

#

cause it insisted on either trashing the polymer resin or getting rid of the heavy oil residue

vapid nest
#

I am so thankful i always multiple check my calculations...

oblique hollow
#

its a good practice

vapid nest
#

Finished my plastic factory, wanted to start my computer factory. Had everything ready to build, but I thought "what if the power isn't enough? I didn't even calculate everything to realize I don't have enough. Now i know I need to build 25 fuel gens again...

tropic hawk
bronze silo
tropic hawk
vapid nest
tropic hawk
wintry aurora
#

The point is more to set a large group and build at once rather than adding incrementally, right?

vapid nest
#

There is only so much power I can get from one node

vapid nest
wintry aurora
#

Iirc, you can do 30 something gens with fuel using the diluted fuel loop using one pure oil node.

vapid nest
#

But which diluted fuel?

wintry aurora
#

Or was it 60?

wintry aurora
vapid nest
#

You don't need packagers.

wintry aurora
#

Blender diluted greatly reduces the complexity.

#

Hey, you asked which one.

vapid nest
#

And that's why I said I can only get about 25 running because I don't have blenders yet

#

25 gens isn't easy already, since I have no Automated computers or hmf. Hmf are craftable manually, but computers are just a pain because you need soo much plastic

wintry aurora
#

Oh, that early. I’d probably expand it to 30 something gens (you’ll have to check the math) to take full advantage if you’re using a pure node.

vapid nest
#

You mean overclocking the node to 250%?

wintry aurora
#

Plus that, yea.

vapid nest
#

I know that with 200% I can Cover 25 with some surplus

wintry aurora
#

25 should be enough to last a while.

vapid nest
#

It did. Until I built my 900 plastic pm factory to set up for my computer factory which consumes 1000mw each

wintry aurora
#

I’d have started smaller scale at first, imo.

vapid nest
#

870 plastic will get me 15 computers per minute. That's still low compared to what other players have completed. But to be fair, I am still mid game

wintry aurora
#

More of a ‘personal mall’ scale, enough to supply construction materials.

vapid nest
#

I need computers especially since I want to get into trains.

wintry aurora
#

You don’t really need 15 per min for personal supply, imo.

vapid nest
#

The more the better

#

And I didn't just build a huge factory that Outputs 900 plastic and I don't use everything.

#

Then again, I'm the guy that built a 150m tower with 5 levels each having 5 fuel gens because circles

main shuttle
#

is it dumb of me to split that first coal node & have it feed an off-grid coal generator & water extractor right near it to keep the miner going, to feed the main coal line headed into the main coal power plant area

wintry aurora
#

It's completely unneccesary to have an off-grid power plant to keep the miner going in that there's no reason to IMO but as long as it's not creating further problems for you, sure?

tropic hawk
main shuttle
#

i'm just the kind of idiot that'll overload my main grid, & knock out the coal feeder supply to it entirely

zenith stirrup
#

when it comes to coal power I do not think there is a point, because there is usually saturation in the belts/pipes

#

but for fuel generators I would put your oil -> fuel production on their own power grid so if you blow a fuse your fuel production doesn't get knocked down

main shuttle
#

doing a completely fresh game with the u6 experimental, so no oil yet

#

but yea, once oil gets involved it gets a lot easier

zenith stirrup
#

yea I started fresh in update 6, it is now my furthest game I have ever done

#

just got Mk.3

#

miners

brittle thunder
fierce cypress
#

"If power is a concern to you, you're doing power wrong" jace_smile

brittle thunder
#

I rejigged my old fuel plant on the West Coast yesterday

#

from 4800MW with straight fuel, to 33600MW with HOR and Diluted

#

yet again reiterating to me that the initial straight fuel setups probably aren't worth it

glacial halo
#

can someone give me a hand with some math checking for my save?

fierce cypress
glacial halo
# fierce cypress if you want help ingame then use <#942153627013881887>, if you just need help th...

basically im calculating how to efficiently utiluse every node. what i did was figured out much can be used and then saw how much is used in each recipe (aka 3 limestone for 1 concrete) i added them up together and divided the total usable limestone by the total amount used in every recipe) and i went to double check the math was right as i didnt get the same number back it was offset by .00000000000001etc and im not sure if thats a math error or calculator error. happens on all other natural resource nodes

glacial halo
deft lichen
#

jeez that's a lot of ads...

#

you can figure out the max production of any single item using satisfactorytools.com, just select the item and "maximize", alts can be enabled in another tab

glacial halo
deft lichen
#

Wdym

#

Have one tab per result

#

Or take a screenshot and switch the result

glacial halo
# deft lichen Have one tab per result

yea but like if i set each tab to one item, it wil try to utilise every node. if 2 things try to take the same resource it attempts to split the resource heavily but when i try to put every item in so i can calculate how much of each can be phsycially crafted/min it doesnt work

#

this is an example if it didnt make sense

#

i dont think the tool properly works cause i try plutonium fuel rods at its max and it doesnt work

#

yea the tool's version of 'max' is 100.

fierce cypress
#

it shouldnt be

#

it works for me

#

max of 22.4/min

glacial halo
fierce cypress
glacial halo
fierce cypress
glacial halo
fierce cypress
#

can you send a link

glacial halo
fierce cypress
#

that blue button

glacial halo
#

ohhhmy bad

fierce cypress
#

you need to add uranium waste as an input

#

because you cannot produce plut rods without the waste

#

and you set it as 2520 for max plut prod, because thats the max you can get

glacial halo
#

i was just using it as an example . i just wanted to see if its possible to utilise every node maxed and split the resources accordinly into all the items

fierce cypress
#

i still dont entirely understand what you are trying to work out but 🤷‍♂️ if you have another issue ill be here to help (or someone will probably jace_smile)

glacial halo
#

idk if that helps lol

#

but thx for trying to help before

fierce cypress
#

so you're trying to maximise everything?

glacial halo
#

pretty much

fierce cypress
#

why?

glacial halo
#

to see if its possible

#

challenge

fierce cypress
#

well ofc its possible

#

but why would you want to do it lol

glacial halo
glacial halo
#

pushing the game to the edge essentially

#

in many diff ways

#

im making other videos on beating the game with 1 of each production type machine only

chrome citrus
#

bro the drills at the start litteraly output so much that only 1/4 of iron gets instantly smelted

chrome citrus
glacial halo
#

there

brittle thunder
#

try and match input requirements with output requirements

fierce cypress
#

@glacial halo well it would just be this absolute mess, rinsed and repeated a bunch more times

glacial halo
#

this is allthe work i had on it but my calculator decided to tell me that reversing the calculations back wont lineup

#

this might also help for an example

chrome citrus
#

math go augghh

glacial halo
#

ok so i gotta diff result this time...not sure if the recurring numbers should be concerning

chrome citrus
glacial halo
chrome citrus
glacial halo
#

i found a solution

#

thx @fierce cypress for the help

#

appreciate you taking the time to trying to help

sharp niche
#

Is there any reason to use Uranium in Plutonium Fuel Rod recycling? Ie. What are the actual downsides to using the Silica alt recipe compared to the Uranium recipe?

#

assuming I want to sink the plutonium fuel rods afterwards anyway (not gonna use them to power up nuclear reactors)

#

I mean the obvious benefit is that you can use even more uranium ore for uranium rods...

deft lichen
#

Consider the waste to NFU ratio

sharp niche
#

I'd say that's even in favour of using the silica recipe, no? Asssuming the goal is to sink it anyway (and the goal is not to maximise the points)

#

it should consume way less energy

deft lichen
#

Yeah well the alt gives you less NFU so you spend less resources processing it into Pu rods

#

Hold up, the codex is showing it wrong

sharp niche
#

I'm on expertimental but afaik recipes didn't change between U5 and U6?

deft lichen
#

The recipe with uranium is an alt, the silica one is the default

sharp niche
#

oh right, I see

deft lichen
#

The uranium one "saves on waste" so you can produce more Pu rods

#

It makes sense jf you want more power but it leads to more Pu waste

sharp niche
#

yes; so if the goal is to just get rid of the uranium waste - it makes more sense to use the silica recipe

vapid gorge
vapid nest
#

Honestly, I have a feeling that my packagers are eating my empty canisters

#

I have a container in the loop to feed the packagers and I've already put in more than 500 canisters and it still needs more

brittle thunder
#

I must do a count at some point, my packager recipe diluted fuel setup is still running, but I'll check the numbers, lol

vapid nest
#

It just ate 400 more

#

must be starving

#

Ok I think I need at least a few thousand in the system.

#

Just to make every packager full. It doesn't matter if it backs up since it's in a continuous loop with containers in between

oblique hollow
#

dont forget every packager gulps up 100 canisters and then a whole bunch more go around between machines and belts

still trout
proven valve
#

Which you can’t get rid of

mystic moon
#

Yup

#

But you create far less plutonium waste than you would uranium waste

#

For the same amount of power.

tropic hawk
proven valve
mystic moon
#

Yes

#

What I mean is that a nuclear plant at 100% using plutonium creates far less waste per minute than one using uranium

proven valve
#

which is worth it if you dont have a massive nuclear setup running for thousands of hours

mystic moon
#

Yeah

hidden scarab
#

Plutonium is very worth it. You’d have to age 10 years irl before plutonium waste actually became an issue with storing it.

low yoke
#

how many combinations are there with 12 different numbers to put them in a certain order (we dont know it) with 3 spaces in it => 3, 8, 16

oblique hollow
#

1320 or so

#

depends on if we always but them in a certain order or not precisely. so always ascending or descending

vapid nest
#

I absolutely HATE fluids

#

They work at first but at some point something bugs and everything breaks down.

oblique hollow
#

what point

#

where. what exactly

#

the most common problems are either shitty pump placement due to bad guessing or pipes not connecting properly

oblique hollow
#

because everybody always starts crying at aluminum

vapid nest
#

....plastic

oblique hollow
#

wha how

#

recycling loop or what

vapid nest
#

yea

oblique hollow
#

well thats what you get for picking the mega complex plastic recipe xd

vapid nest
#

Computers take a lot of plastic so...

oblique hollow
#

well? start describing the issue

vapid nest
#

But I'm super confused

#

Wait I send a screenshot

#

10 water extractors Pumping a total 1200 water up (although I only need 1000) The middle and bottom pipe in the 3 pipe stack are not filled properly. I saw that the water extractors only pump a quarter of their maximum

oblique hollow
#

are these the only pumps

#

disconnect and reconnect the pipes to those pumps again

vapid nest
#

No, there is one behind the 2nd water extractor and up the building there are a total of 4 more

oblique hollow
#

snapping a pump to a pipe leaves the pipe a bit longer than needed

#

unfortunately

vapid nest
#

But it worked before?

oblique hollow
#

so?

vapid nest
#

I'll try it

oblique hollow
#

you complain it doesnt work anymore

#

wait are all these extractors connected?

#

with the horizontal pipe

vapid nest
#

It's a weird balancy thing I did

#

I did the same thing on the other half

oblique hollow
#

right, info on that then: you only need one pump

#

on any of the lower pipes

#

thats enough to move all of them up at once

#

like here

vapid nest
#

I thought horizontal pumps don't make sense?

oblique hollow
#

they still work

#

you dont need pumps if you move your pipes horizontal only

#

nobody every said they wont do their job when mounted horizontally somewhere

vapid nest
#

hmm

#

makes sense

oblique hollow
#

single pumps can raise multiple pipes

#

Pipe manual clearly states this

vapid nest
#

Right...

#

I think I made a balancing issue

oblique hollow
#

then dont balance

vapid nest
#

What does it mean when my flow rate is changing between 300 and 0

#

Ok this is so weird, it works again... Thanks @oblique hollow

oblique hollow
#

flow rate almost never stops going up and down

#

but 0 to 300 is a bit extreme

vapid nest
#

It works now. Time to continue what I was doing 3 hours ago. Right. Place down 20 assemblers and 30 constructors.

vapid nest
#

Starts looking good

#

Is there a general rule for manifolds? Like main line being Mk4, does every branch need to be a tier lower or can it be what the machine needs?

slim cosmos
proven prawn
#

So long as you pay attention to total manifold consumption and use the right tier belt for the main line, you can use lower tiered belts for the off splits however you like

vapid nest
#

Alright, thanks

chrome citrus
#

found a bug where you cant interact with anything

#

was trying to make my wire factory more efficent but then my iron factory wasnt powered so i tried interacting with biomass burner and it couldnt work so i tried interacting with anything else and it didnt work

fierce cypress
#

(to get the swimming animation)

chrome citrus
#

ok

#

plus how many smelters and constructors do i need every mine for max efficency?

fierce cypress
#

you need more info

#

find the i/m you are getting out of it

#

then work it out using the i/m of the smelter recipe

#

then again with constructors

cloud swan
#

which would be the best one?

vapid gorge
#

Depends entirely on location and how much if the resources are available and the amount of power you want 🙂

#

Though heavy tf is often considered a poor trade off

cloud swan
#

well, considering my current oil I'm using for fuel is 1800/m

#

and if I were to use the last one, I'd only need to transport sulfur to the fuel power plant

vapid gorge
#

You could just do hor recipe to diluted fuel and get tons of power

cloud swan
vapid gorge
vapid gorge
cloud swan
#

Only water thats a bit of a hassle to transport vertically

#

My storage room is by that node

vapid gorge
#

Well it’s also on a lake there so easy peasy

cloud swan
#

so to sum it up, which recipe has the best oil to power ratio?

fierce cypress
cloud swan
#

is that considering dilluted fuel too?

fierce cypress
#

yes

vapid gorge
#

Uses a good chunk of coal and sulfur

cloud swan
#

this is the best one I got from that center node

vapid gorge
#

Oil- hor- diluted fuel- regular tf

vapid gorge
cloud swan
#

oh nvm

fierce ruin
fierce cypress
#

yea it is that mb @cloud swan

cloud swan
fierce ruin
#

That explains a lot

cloud swan
rapid iris
#

Wow, thats a lot

fierce ruin
#

My brain was trying to process thinking that was your powerplant for some reason

fierce cypress
cloud swan
#

oh okay

fierce ruin
#

You would have to be some kind of physcopath (or lgio) to place 3000 fuel generators

fierce cypress
#

or use mods jace_smile

fierce ruin
#

That involves figuring out how the mods work

rapid iris
#

I used a mod to assist in me placing 150 fuel gens

#

as long as you have space then its easy

fierce ruin
#

Idk why but it takes me ages to learn how mods work, like far longer than learning how the entire vanilla game works (not just satisfactory)

fierce cypress
#

i prefer playing without mods anyway

cloud swan
#

im not even sure how I'll be able to get 2400 sulfur and coal per min

fierce cypress
rapid iris
#

Hey, if i have time ill help you place like 1000 gens if you need

fierce ruin
#

I screwed around with a couple nods on my main world, was really boring so just went back to vanilla and redisigned my entire factory

cloud swan
fierce cypress
rapid iris
#

haha ok lol

cloud swan
fierce cypress
#

sorry didnt see that ss

#

yea sulphur might be a pain

fierce ruin
#

Lets say it takes maybe 2.5 mins to place 1 generator, including piping and power poles, for 3000 generators that would be 7500 minutes, 125 hours or just over 5 days straight of playing

cloud swan
#

well, might as well go for blended fuel instead at least for now

fierce ruin
#

Ngl that does actually sound feasible....

#

Just wondering, how big of an area would that probably cover?

cloud swan
#

I believe each is 2.5 foundations on every direction so 4 of them covers 25 foundations

#

not including the pipes

fierce ruin
#

Each generator is 6.25 foundations squared, round up to maybe 8 to account for piping? 8*3000 is therefore 24000 foundations squared

fierce cypress
#

its a sizeable area jace_smile

fierce ruin
#

That man got batteries to last the rest of his playthrough if his power goes out holy moly

cloud swan
fierce ruin
cloud swan
#

so 1.200.000 square meters of generators+room for pipes

fierce ruin
#

Divide by 64 for no. Foundations I think

#

Yup that seems right (about 19k foundations)

#

Although pipes would take up a metric banana of space

#

About 70k - 100k bananas lengh and width (depending if accounting for pipes)

ionic galleon
fierce ruin
#

Im aiming for a 75,000 mwh storage but I need to actually stock up the materials first

gray flower
#

Which is better for iron wire lkike the math 600 per minute then do it by 22.5 per minute or 300 per minute by 22.5 per minute for iron wire

gray flower
#

I plan on having over 100k MWH of batterys

#

one giant floor

fierce cypress
gray flower
#

i have 750 fuel gens atm

#

are u doing turboofuel way or fuel

fierce cypress
#

It’s not my setup, but I think (?) it’s tf

ionic galleon
# gray flower one giant floor

400m x 160m would do it, and yeah fair that's not exactly small.

Because I built mine as a 10x10f (80x80m) platform up on a rock pillar, I'm seriously considering going 10x10x10 and making myself a 100k MWh storage cube...

frail finch
#

has any1 made a power chart showing fuel vs turbofuel, including power overhead from the production factories?

wintry aurora
#

Not a power chart, but the fuel generator page does show how much is generated for each fuel type it takes.

gray flower
#

the math of having iron wire its going to be yay

frail finch
#

but still nothing that also includes the power overhead to create it factored in

#

trying to decide if i should leave it as coal + fuel gens with lower power overhead, or if i should convert to a turbofuel factory... coal gens + fuel gens (low overhead) va turbofuel (higher overhead)

ionic galleon
frail finch
#

its ugly and im going to redo it anyways, so im planing for the redo, but cant decide which to use

ionic galleon
#

Ah, fair. Honestly I think it comes down to an aesthetic/philosophical choice rather than there being a single correct answer. Personally I wouldn't bother with tf, but that's just me.

frail finch
#

turbofuel will give me more total power, but i dont know if its worth the complexity if i dont know what the extra power overhead to produce it is going to cost

ionic galleon
#

Are you actually going to need more power than non-tf can give you, before you move on to nuclear anyway?

#

I'm running a non-tf setup, and haven't even bothered to build more than one floor of generators yet.

frail finch
#

im going on a non nuclear run so...

vapid gorge
gray flower
#

If i do all the iron and copper and caterium for ingots with refinerys and concrete with referinrys

#

i think i will ALL need much water

vapid gorge
cloud swan
gray flower
#

how much IF I do all with water

#

in DD

#

for all that i will bve doing for it

ionic galleon
gray flower
#

how much water do i need for ALL concrete and copper and iron and caterium ingots and everything right per minute

#

how many water excrators and raw quartz

zinc eagle
#

this is funny

#

look at these numbers lol

gray flower
#

Fyi its in a other langueage

zinc eagle
#

i know

#

im sorry for that just look at the numbers

#

also the 1st pic i put there the english version too

#

im sorry if i was against the rules

gray flower
#

is this all the water if i do the DD in reinferys etc @zinc eagle

zinc eagle
#

well

#

i counted how much plutonium fuel i can produce from the waste of 6 atomic gen whats using uranium rod

#

and how much atomic generator i can run from that amount of plutonium fuel

topaz hedge
#

Nuclear is fun.

zinc eagle
#

and how much MW they will produce and how much water and water succ they will need for that

sand epoch
#

I just use tools :/ lol

zinc eagle
#

ill have to double check everything

#

sometimes i commit mistakes

topaz hedge
#

To each their own.

zinc eagle
#

well tools are cool just my broswer doesnt remember history

topaz hedge
#

If mistakes are made unless you do something major overclocking/underclocking will fix

#

You could get around that by using the share button and saving the code it makes in notepad or whatever

zinc eagle
#

also i realized not long ago i can type 4x after the dot....

#

like

sand epoch
zinc eagle
#

ohhh

#

gotta check i know only the other tool

topaz hedge
#

Does it? I thought it was stored locally in your cookies.

zinc eagle
#

0.0000

sand epoch
#

Per him, yes

zinc eagle
#

i tought i can set overclocking

#

only with the slider....

gray flower
#

nuclear is fun

topaz hedge
#

But how does it know who's who... opening the tools in a different browser or incognito gives me a blank site.

zinc eagle
#

i dont like if my broswer rembers cookies or passwords

gray flower
#

i plan to do nuclear and sink the ploutium cells but i don't feel like doing nuclear atm

#

nuclear does a ton of work to set up

#

and baby sitting and resouce and making

#

but its fun to do

zinc eagle
#

uranium is not that bad

#

but plutonium is more complicated a bit

topaz hedge
#

I don't mind the passwords as much as websites that ask if I want to accept their cookies

gray flower
#

wolfgrim

topaz hedge
#

Plutonium is the interesting production line. Uranium rods are pretty straight forward.

gray flower
#

should i do ALL CONCRETE ALL COPPER AND IRON AND CATERIUM INGOTS in refeinrys