#satisfactory
1 messages · Page 822 of 1
yeah its indeed a great task to automate them 2/min
I am so excited to finally move on to bigger and better and far more complicated things, like aluminum and rocket fuel
you only need like, one continent for it
Oh no i made 8x heavy encased frames 😄
So its like 21-ish
ah so you needed 3 continents, its fine, maybe DLC will give more place for you folks
No i just needed most of the grassland nodes at max overclock to do it 
I have an issue with trains, my train schedule is set up so that my train waits at the stop until one loading or unloading process is finished and 30 seconds has passed but it doesnt load any items and just leaves after the 30 seconds
oh, only 95% of it, I see. Well you are good at optimization
yay yay 12hr more hrs till 19,500hr
19,488 hrs on record
does it have unload or load on the side u want to go out
Why thank you! ☺️
Though i wouldn't say that i'm perfect at optimization, since the factory is almost entirely manifolds and i had to fix it a bit because there were some errors i only realized i made after construction, like forgetting to connect some stuff to actually be able to be handled by mark 4 belts
I have it all set up correctly, I even deconstructed the loading platform and reatached the conveyers to see if that fixes it. I had a similar issue with my first train but I fixed it by deconstructing and rebuilding the loading platform and the other train works now
I dont know what the issue is because I basically set it up the same way I set up the first train
How big is the difference between “enough points for golden nut” and that plus most of the decorative unlocks? Should I be extra careful with my points or can I my my endgame look nice?
" is almost entirely manifolds " brother man it is the correct way to play dont worry.
yolo manifold + priority merger injection = swag output
I also have like 8 smart splitters just to combine the overflow from 3 different steel pipe belts into the conveyor feeding the HMF, and i have like 6 different currently unused sets of machines that i plan on using later that currently just sitting like bumps on a log and contributing to the ~2,000 MW max consumption of the whole plant
I personally start with all the decorative stuff + factory carts. I think I had probably 4-500 banked on top of that the last time I finished the elevator stuff so there was still a bit of work for the statue
just overflow sinking all your factories goes a long way over the course of the elevator stuff
My first run though I did very little sinking so I don’t have a lot of experience to work with.
If you want your factory to be running all the time and making your power consumption graph looking clean, put a sink to a smart splittet set to "overflow" before the storage container for your final stage of production to kepp it going steady as well as making a lot of points
i really dont know how to progress right now... it feels like when trying to automate certain stuff (mainly steel products right now) it seems extremely slow
i havent even completed phase 2 of space elevator and im lost
if you're not making enough with your current factory, make more factory
got a new pc and lost my old save but feel like starting from scratch is going to be a bit long... anyone doing a playthrough?
you will be expanding across the map, so don't feel like you have to do everything in one place
#1201555265942724758 for co-op
i feel like the game is very vague about how much you need of certain items since you cant see future research costs
the milestones are basically a tutorial, just make some stuff and unlock everything.
then you have a sandbox
well at least you don't have a pile of 💩
recipes like star rupture does
you can also just store up thousands of parts
satisfactory is great
I take it star rupture aint very good? isn't it still very EA?
it is great starship troopers sim
you know kill all the bugs
hiya cobalt
i have played it maybe too much
Can we doom leo?
I decided to answer my question with numbers, and the difference is slightly over twice the cost in points between 1000 and 1273 tickets
doom leos modded save more like 😄
i wanna have 1.2 BUT MODS I NEED THEM to be updated
nah you need to go to your save folder press ctrl+a and delete
guys...
I didn't see any good or useful mods in the nexus mods.
NOOOOOOOOOO
guys? that sounds kinda sexist. you know gurls play sf too
i sometimes wonder if Simons
is kept around just because of me
<@&370483737957236737> can't wait for stream is there a Video this week? and Getting there on hrs wise 19,489 hrs on record
uh what maxeek
satis mods aren't on there
Way I went about it is goal first: pick a final project assembly product to make, pick a speed at which you want it done, and build enough factory to keep up that rate
poor Mikael and Jason always being spammed by you
Tbf, you can't find any "good or useful" ones anywhere else 😛
one is good for nights is disco nights
Yah, or when there's urgency
sf sure has some amazing moddin community tho
Life's fine, "video this week?" doesn't sound very urgent
Getting better!
and people still desire to have mods on steam ugh
hell-o all my monopolies
And also a hrs update 🙂
uzu needs to be 100% tho 😛
leo you should not really bother Mikael. Mikael needs to defeat Xalatath
because i sure won't
Didn't last very long lmao
That so?
alright going to nearly back to work on my 100 nuclear pasta project maybe
damn you nostalgia
I miss when WoW was gripping
also for stream mikael will it be both u jason and mikael or just one
WoW peaked at WotLK for me.
Likely both
ooo what is he going to show us on stream?
Who knows
well we were young the life was shiny and we have had so much fun in wow
wotlk was the best
and also best last because then activision came
and after pandas chris metzen left 😭
I have reached a big problem yesterday myself and the point of return is a few hours before that happened.
Basically, I turned on 2 "PAs" at the same time when my power grid only makes around 10K with fluctuations, not stable.
Then, in panic I deleted a few power poles and power towers.
Ofc, the solution is standing there near the crater, but I am too lazy to work on that and working in the abyss is so depressing and lonely.
I miss the days when Akklaim was around and the game 9Dragons was active.
there are no problems deleting your saves can't solve
And throw away the hundreds of hours worth of playtime?
why not
I have yet to try to settle transport buses (unless I go full conveyor buses...).
i often get pissed of by my save at 40 hours so i just start new one and a gain and again.
Hub0 resets are honestly my favorite part of this game.
I rather fix what is broken with my initial setup instead of starting fresh and do it all over again after I learned from my mistakes.
I also want my 2nd playthrough be on version 1.2 or higher when all the new stuff and QoL features are added.
you know (in)sanity is doing the same thig over and over again expecting different results 😄
Can't wait for some of the QoL features.
settle transport?
of?
Tractors.
I didn't build a single production line that goes from source to final product, there's always an end between the sections and then I feed the machines manually.
Nothing wrong with current tractors.
pressing esc to pause the game is legendary
The one that allows to connect buildings' power to eachother, notably.
They're only better in 1.2 with route mapping.
i need to edit my input.ini remove the pause command
Better is subjective 😉
Both times they have simplified trucking we have lost functionality.
eh, daisy chaining is ugly, can't hide the cables
The input.ini has the code lines for switching your input from KBM to controller? that it recognizes the switch automatically?
What do you MEAN making power poles completely obsolete because you can do entire factories on a single wire is ugly?
Oh wait... 😛
nope it remember what type into console but is is bit
y in 1.2 i need to have it read only or else the game fufs it up
I need that feature when I am playing on my handheld, for some reason it refuses to pop up the built in virtual keyboard.
Yeah I find new trucks in 1.2 unusable for most stuff I used them for due to not being able to save fuel with delays.
huh
I don't personally understand delaying anything ever.
But that is valid.
trucks are great but no pause tho
it is mostly the engine stuff and the garbage flying around
wot
oh you mean like wait time
If I build frame factory early on far away, and want to connect it pre-trains, I only need like 1/20th of a truck running the loop, but have to spend the coal now for a full truck loop, aka, 20x as much. And if I am still using coal, thats a size able chunk of power gone
while I do agree with the statement, they also use extremely low amount of fuel. especially at rocket fuel phase
you know Sev is evil he has a cat as a pfp and ye never posted a picture of them 
I have trains and delivery bots at rocket fuel stage. Trucks were my stepping stone
that is an insane truck hot take. talking about something like that making trucks unusable for you in suchs a small section of the tutorial phase of the game
one day trucks become self aware and eatus all
@mortal ginkgo 👀 have you reached next phase yet?
hey Maxeek, nope, still working heavily on converting entire logistic system to mk4 belts
so you did
or else where would you get mk4 belts
Trains consume more fuel than trucks could ever hope to.
So your worry about trucks consuming fuel is a bit ironic.
If only 10% of players get past the tutorial, is it really such a small part of the game?
oh that save I share in my pfp? yeah its long at phase 3, got trucks etc going around. Still didnt work on phase 3 objective items themselves
I am upgrading HUB as we speak and I hate mk4 belts and everyone should hate them too
you more?
mooore saves for me to nit pick? 😄
Sure 😄
gimme
only when Phase 3 is ending, so gotta be patient.. probably a lot 😄
i hope zula did not forget i want his new save too
how dare you
@dense violet btw have you checked stin archis save yet?
i have to say i am kinda disappointed. damn my next gen pc and ue5 it is no longer ripping it appart
I have not! what's wrong with it exactly?
back in ue4 and back on 1660ti it was literally breaking the engine, kinda sameish like zulas old save
... your complaint is that it isn't hard on your computer anymore??
like parts of the map did no load 😄
Anyways, 100% of the places I used trucks in my first playthrough of the game are ones where I would rather run a really annoyingly long belt now, all because custom long pauses were removed in 1.2
very much so
you know memberberies 😄
PEBKAC! Gotta build bigger. :)
Get yourself into "literally exhausting resources" territory. :P
the ue5 update changed a lot
i don't think it is possible to break it like back before update 8
How many heavy modular frames should I automate?
how many do you need?
all of them
well, then our response is a good as rolling a dice 🙂
you will need a lot hms for sure so as many asa you can
you can always start small and build more once you need more
Are you trying to plan for later or just to make ACUs
no reason to build in advance either
and you know maybe bit more so you can give some to greeny
build only what you need now, factories that need HMFs later will make their own HMFs
what recipes are you using?
I’m using a pure refinery recipe for my iron ore. I just wish the numbers were better
how are the numbers bad?
I’d have to look back at my numbers lol
clocking exists in the game - there's no 'bad numbers'
I was just kinda wondering if that’s a lot to make a minute
Okie. I’ve been wanting to get back in to it.
here , a set of recipes that really reduce resource cost and machine numbers https://www.satisfactorytools.com/1.0/production?share=AShzay9OqPw2YL4DS6xT
well i know people like to punish them selves for no reason
I’ve never messed with it before
I was curious how it would play out
pure copper is nice pure iron is waste of time
I wish I had some screen shots of it
2 each their own.
I’ve never gotten that far
damn you copper powder
sadly i did multiple times
lol
That's just in the next phase, don't worry about that yet
i am continuously working on no sloop save this one will be like 5th try
I just wanna beat the game. I got near 1,000 hours and I’ve never even beaten it :c
yo chat, question
how am i supposed to make 1450 iron per minute with miner mk2
you build more
you truly madly deeply need to try more
I always burn myself out
how much more
(als we're not chat, this is not twitch 😛 )
to give ou the amount you need
until you get the golden nut
idk the ammounts given per each node
(ie impure, normal, pure)
@wraith panther you dosh doshington a factorio guy got the golden nut so you can get one too
the miner tells you that
I’ll try my best :3
Cause I’m really happy with my current save, it’s fricken cool
greeny does factorio also work in seconds?
i hate it dsp and star rupture have production in seconds ant it sux.
sf is like the only factory game that works in parts per minute and i love it for it
time unit is irrelevant
It's same thing tho? Just a factor of 60
not really it takes time to recalculate it into ppm
Have you tried using blueprints to make sets of machines you place hundreds of far easier to manage
i have to say sf math was always easier to lets say dsp math
Satisfactory is mostly per minute. And the per second sucks in factorio mostly cause they round too aggressively, so it’s hard to get the counts right without redoing your own calculations.
nit picking 😛 you know i mean parts per minute 😛
guys i have a question
when i paint a chest red
the chests UI has a red box around it
however why is it that if i paint a tractor red
its inventory UI is still orange instead of red. Why???
so also in factorio thank you i have to say for me playing these games like dsp and star rupture the per second is just annoying
i would more like do sttiched plates and with a decimal point in there then this
Gather iron from all around a biome and use conveyors to bring it to whereever you're gonna process it. If you have lots of power shards, set all the miners to max overclock
Don’t forget about trucks tractors trains and most importantly the factory cart
The only automated vehicle that doesn’t require fuel
is there a way to scan for dropships
yup you unlock it in the mam
oh cool ty got it
is there a way to scan for doggos?
yup, your eyes unlock it
if only we could have april fools all year around
I don’t mind the building. I’m not the biggest fan of blue prints. But I guess just the target number I’m going for just isn’t really working out for me. I’m gonna try and find out some other ways to get some more manageable numbers
stream tomorrow, no video for a few weeks. keep those numbers up leo 🦁
Hi Jason
wassup
Doing good, How you doing?
im well! been working on a new project this week, lotsa fun
OFC and can i ping u when i reach 20khrs and mikael?
also will the stream do both of u or just one
Ohh project, 👀 For Satisfactory or other?
both of us!
new satis video 🙂
Ohh imma be looking forward to that :)
what will u be showing us or a secert for now
What amount of which resource are you trying to make?
it'll be a split stream between satisfactory and playing a game coffee stain is publishing, comes out tomorrow 🙂
ooo fun
PC or console and in 1.2 or 1.1
leo i envy you
you spend so much time spamming community manager they no longer care 😄
what they know my end goal @unborn gyro reaching 20khrs and i do love the game but MEMORY UPDATE COME ON
you are killling me softly have you ever do qa?
nah 😛
prototype consoooomer
i feel sometimes i am a mini andrew in game
mini andrew lol
you know making 100 nuclear pasta per minute no overclocking
Hey all. I'm about to start my first playthrough. Should I play 1.1 or go straight to 1.2 exp?
what do u want to do
pasta is evil
uh no i need 200 loops for the pasta and 20k copper powder
1.2 probably? But you'll be fine in either version
Go to 1.2
guys is there a way i can build on the same level like my main base withouth having to build 5k meter long road until i need it and be sure it will connect ?
can someone help pls? I'm at phase 4 and I wanna build a factory bud idk what I need,my friend sad I should make computer,battery,ciruit board,high-speed connector..
but I need nuclear pasta propulsion rocket and director system for the phase 4
what should I do? try to get the phase and build a factory for thoose items or follow what my friend sad
.
After much consideration I’ve come to the conclusion that the factory must grow
That's philosophical type shi
not quite easily.
the world grid does have certain step sizes (assuming you go with 2m foundations minimum) , but you could be off by 2 m anyway
April fool idea: make satisfactory a pay to win/freemium game
is there a benefit of building on the same level as your main base if you arent going to connect them with a foundation bridge?
i will but later
when i need it
free game with £40 content dlc
dlc name ?
I don’t actually think its going to be a useful thing to do, certainly not worth the effort if it’s not worth building the foundation bridge rn
"thanks for the money, suckers"
I’d have to look at my numbers I have saved on my pc
"heavy modular frame will take : 1d 23h 59 seconds to complete.
In a hurry ? Watch an ad for a 30min boost.
Or buy gold ore for 0,99€ and unlock heavy modular frame now !"
can anyone help with this please?
In the universe of sinners, this is the type of satisfactory they deal with
On the contrôler, "select" go to formula and jotte down everything you need to make in a form of scheme
Well there's almost certainly enough materials around the map to do whatever you are trying to do, but what is your overarching goal? I.e. what are the project parts you need to make
Every element in formula is Linked to how it is made and what is its purpose
problem:
the best belts i have can only do 400/min
not like that like I know what I need and how to plan it out but idk what to build cuz my friend sad to make computer,battery,ciruit board,high-speed connector..
but I need nuclear pasta propulsion rocket and director system for the phase 4
and idk if I should listen to my friend or just make a factory to get the phase 4
But fyi I spent most of phase 4 (+80hr) making a train track for 3 trains with one path most of the track
Thwy do 480 a minute, and just use a lot of belts
Hé is right ? I mean you will need those for phase 4 elements
i just adjusted the ratios so i only do 3/min until i get the infastructure to support more heavy modular frames
That's perfectly fine, that's all you need until next phase
Just build a méga factory, each stage is a transformation, first stage ore to ingot, ingot to brut product, second stage mixing product together, third stage logistic (bringing every element where it should go...) etc
I keep getting fixated on the exact spots I'm going to put things and whether they'll end up clipping into the world, then not actually getting anything done 🫠
Use satisfactory calculator on google it can draw schematics
Have you asked your friend why he said that you should build those things? They aren't very complicated but are used for things later on, like said prpject parts
Just remember that even if you try the hardest, spaghetti belts are a inévitable convenience
I’m shooting for 14 heavy modular frames a minute. But it’s just the amount of iron I need to produce. I’m producing that amount through refineries. But the specific amounts I need for each part of it are very much not ideal
he just sad I should build that cuz I don't really make thoose rn,I only make like 1 or 2 per minute of those things,he sad I should built this, this good?
https://satisfactory-calculator.com/en/planners/production/index/json/{"Desc_ModularFrameHeavy_C"%3A"10"%2C"Desc_Stator_C"%3A"20"%2C"Desc_Battery_C"%3A"20"%2C"Desc_Motor_C"%3A"20"%2C"Desc_CircuitBoard_C"%3A"30"%2C"Desc_CircuitBoardHighSpeed_C"%3A"20"%2C"Desc_HighSpeedConnector_C"%3A"20"%2C"Desc_Computer_C"%3A"30"%2C"altRecipes"%3A["Recipe_Alternate_ModularFrameHeavy_C"%2C"Recipe_Alternate_CircuitBoard_1_C"%2C"Recipe_Alternate_AILimiter_Plastic_C"%2C"Recipe_Alternate_HighSpeedConnector_C"%2C"Recipe_Alternate_Computer_2_C"]}
I also know that satisfactory can be so intense as a game, that sometimes I need to play candy crush saga to bring my chakras to an acceptable level
(Not true)
Which parts of it are not ideal? The amount of iron ingots that need to be given to each set of machines, the space they take up, or something else?
Does anyone know if a mod exists that will let you move large groups of objects at once? Like let's say I built out a level of my factory and I want to move everything at once so it's more centered in the floor but keep the spacing between machines, does this exist?
Listen, if respecting ratios and following a scheme is too stress full, just do like me, build on the go, and fine tune after, use your head to count (satisfactory is really just the 2, 3, 5, 6 and 8 multiplication grid), and have fun without satisfactory calculator :p
If you are only making 1 or 2 HSC/computers, yes youll need to automate more later, but batteries are VERY optional, only being used for either drones or a single alt recipe
you can move stuff out-of-game with scim (linked in #welcome )
Any idea if this will break achievements?
save editing should not break achievements
Cool, I'll check that out then, thank you
so can anyone tell me how much should I make /minute of each of those things? please
50
more than zero, less than infinity
The amount that sets of machine lines take. Like I’m sure I could just balance the line and stuff. But idk how to do all that
Just build what seems fun to you and try to follow the steps
However many you need to make the next thing in production. And that applies to pretty much anything in this game
Have you tried using a manifold?
I haven’t gotten that far yet. Trust me, if you know the numbers I have to come up to feed the lines it gets a little overwhelming. Like I said though, I’ll do some more digging in to finding a better way to do it :3
Hate? There are a lot of good options there.
at least half of those pairs have recipes I'd actively seek out
Manifolds are like... Phase 1.
So how have you "not gotten there yet"?
I counted 2...
each to their own
The best way i've found was just to use multiple full lines to feed different sets of machines, or just assigning a set of smelters to a set of contructors that was above it
In order of image:
- Reroll
- Both are good
- Both are good
- Autowire or reroll
- Both are good
- Both are good
- Oscillator
(I built my factory to move each product vertically to the next step in production)
Do not worry. I will figure it out lol. My first question that started this was “is 14 heavy modular frames to much” I’m not leading towards building something else off of that. It’s just a number I picked lol
In order :
Save
Charge the save, Reroll 1 until good recipe, save.
Charge the save, Reroll 2 until good recipe, save.
Rince and repeat
Double-digits of anything is never too much.
Thank you :3 cause this play through I’ve been trying to go bigger. And so far it’s all been a blast of fun
and this is why we say there are no universally good or bad recipes, since what you judge as good/bad is clearly not what others would gravitate towards 😛
The only "bad" recipe in that entire portfolio is Fine Powder because they nerfed the shit out of it when they over-buffed regular Powder without cause or reason.
It should be enough to get you through the late game further down the frame line
"good / bad recipe" is literally skill issue
For ballistic warp drive and nuclear pasta it is
Nope.
Compared to alternatives recipe I got with like the 15 first hard drive, I think they are meh
Unless you are doing a space elevator multiplier run or intentionally continuing postgame just to see what you can build, it's too much.
Nope.
Things you can say in satisfactory and in the kitchen
Also "intentionally continuing postgame just to see what you can build" is hilarious because you mean -- THE ACTUAL GAME? 😂
You can't simply say nuh-uh and plug your ears. You want to make those megabuilds, fine. Knock yourself out. But it is not in any way necessary to do anything besides make lots of awesome shop points.
Did I ever AT ALL say it was "NECESSARY"???
Or did I say exactly what I meant to say?
It's overkill.
500/min pasta may be a bit too much for anyone to ever handle 🤭
You can innovate and try to do downsizing
Youtube: "I made the smallest heavy modular frame factory every ! (You cannot believe your eyes)"
34 views
Im not even sure that 500 pasta a min is even possible
Skill issue
"I would not believe my eyes"? Are there 10 million fire flies?
you would not believe your eyes
if 10 million factory flies
lit up the world as I automate
'Cause I'd get a thousand nuclear pasta
From ten thousand lightning heavy modular frame
Lmao it's not unless maybe if you sloop EVERYTHING
That's over 600,000 copper/minute
I suspect over 100 would be possible legally with converters though. Have not done the math
If you use alt recipes to get more ingots from ore you probably can get that much without using SAM
Definitely not. There is only 34,000 copper on the map, pure ingot is 2.5x
What about leached, or tempered, or any of the other pure ones?
Leached is 2.5x, others are less efficient for copper
Pure Copper is 2.5
That's what I said
Ok if you sloop the entire chain of copper, costing a measly 2,600 somersloops (lmao) then you can get 500 pasta/minute with 30,000 copper. Obviously you'd have to cheat in sloops. Real pioneer patriot fact check: TRUE.
leached is 2.4444444
It also costs 3 to 4.37 TERAWATTS of power for just the copper, not even the other ingredients. Good luck lmaoooo
Maybe I can sell my factory and live in the northern forest with the net profit I would realise, i'm thinking about this every day
Buisness is not really good right now, ficsit coupons are plumeting to the ground. I don't know if my factories are still profitable.
Would be kind of cool if the game had some kind of materials market, even if it’s not actually a real market, like slime rancher
There sort of is. Awesome Shop
I guess tickets/points are close enough, but it would be cool if there was some kind of supply/demand as part of the equation
The puppies and kittens need you, they only have gratitude to offer in thanks.
Is that not enough? 
sorry a bit new to satisfactory is there a way for me to transfer far mining ore siites into my main base or do i just build bunch of hubs in the mining sites
Use trucks
At the beginning :
Trucks
Middle game: trains
Endgame: drones
Coal is ok
Power has no transmission losses or line losses. Go nuts
power poles, power towers, rails
Not efficient but that's the best you can have on start
wait so i built up trucks and truck stations in mining sites with some biomass powers atm i am yet to get coal
I think he is talking about powering the truck
Coal is good fuel for tractors
Biomasse is "ok" but it's a lot of work.
got it thank youu
Yup, conveyors are your better option if you don't have coal for automating transfer.
Sorry my french spilled
If not at the coal yet, most things should be reasonably close for all you need to get to coal power
Wait you can say convoyeur in english i tought it was belt
but would biomass into solid biofuel be good for now?
Ho do i know for sure that building another elevator will not kill me when i go up?
Conveyor/belts are essentially the same. Conveyor belts
The more you transform biomasse the more it will be efficient
I don't understand the question.
aight
Yes, convert any biomass into solid biofuel.
Efficiency is power over time. If you spend time on the combustible, logicaly it upgrade its efficiency
I know what the height is at which i am supposed to take damage, but i can only compare my height to the height of the western ocean which i do not know how high that is compared to 0
(In a vidéo game point of view, because in physics that's totaly différent)
Plenty of conveyors don’t use belts at all. Some are also belt-driven conveyors without having a conveyor belt 🙂
*IRL, anyway
Does anyone where now the different in distance between normal Polen and this big big ones?
Poles
I use a belt for my pants, it's usefull, it doesn't slip
200 meters
100 meters for small power poles, 300 meters for power towers
And you cannot connect the lines of a power tower to a circuit breaker 😔
Not with that attitude
Are you sure? Not even the small lower 4 connections? Never tried it
Of course the big ones don't work
The best power poles are not poles nor towers at all though
does anyone know if milestones changed from 1.0 to 1.1? (as in tier 4 or earlier)
I'm talking about the big pole
giggity
Not the small connection inside
no changes
Because that would be then small pôles
then why don't i have to achievement yet 🙁 me and a buddy jsut completed tier 9 but i'm missing 1
Guys did yall ever get to a point where u burnt out, and had to take a break before resuming the ficsit company mission
Did you skip onboarding?
Ficsit never take a break
did tier 1 to 4 in 1.0. joined my buddy's 1.1 game in tier 5
so either he uploaded 1 without me being online or idfk wich 1 i'm missing
Yeah I get this after about 14 hours. A nice leisurely 20 minute break gets my mind back in the right place
I’m about 450 hour burn out
Honestly if you've done them all just use an unlocker like SAM, I think it's fair game
SAM?
Steam achievement manager
Steam achievement manager, I used it a couple times back in the day, don't know if it's still being maintained
lol thought you where talking about the resource, i was like how is that gonna fix my achievement
Steel Screws is a pretty popular recipe. Quite handy if you're using other recipes which need screws; pretty much any screw-using recipe will only need a single Steel Screws constructor in front
I did specify "unlocker" :p
It’s not useless but screws in general are not loved. There’s better alts
Though as always: how useful it is will depend on your specific situation
I'd agree that there are probably few people who Iove screws out there, but IMO there's also no reason to hate them, or avoid them for their own sake. If your production line benefits from using screwless recipes, then sure, by all means avoid screws. But don't avoid screws just because they're screws
I have about half the map dedicated to versatile frames now on experimental, lol
Steel Screws is pretty useful for dealing with screws in a very convenient way (ie: produce the screws directly in front of any machine which needs 'em)
Funnily enough all of my production lines benefit from screwless recipes 
dam i just find out slooping ficsonium rod production solves the dark matter residue requirement and reduces the net negative energy issue .
Bolted plates and bolted frames are great for the blueprinter because they have very high output values. I used these to make 2 HMF/min blueprint from 750 iron ore/150 limestone in the 5x5 blueprint
dam bro loves screws
1.2 crashes when I try to demolish the train 
In terms of raw resource usage, I think the screwless recipes do tend to win out, yeah, at least with solvers like sftools
You can send Questions, Feedback, Suggestions, and Bug Reports
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I just really, really like my manifolds is all
Your final challenge
Finish the game with 0 alternative recipes
The best screw recipe in the game is not useless.
oh, at least it is a relief to know that this is a widespread problem, rather than just something thats happened to me
true but still, my head got confused lol
I mean honestly a lot of players end up finding alt recipe management a bit overwhelming and just continue with the default recipes. I'd wager altless runs are more common than you might think. :)
I wonder if he includes +6 inventory slot HD research as an alt recipe
the joke is
theres a lot of
SCREWing around in them
Screws aren’t so bad, but giving up ALL alt recipes would suck.
if u dont care about conveyor belt logistics or u already unlocked mk6 belts , screws might be an option
Why are those the only 2 scenarios?
also yall build for efficiency?
i built for making my factory as spaghetified as possible
even god doesnt know whats going on anymore
It can be net positive if you don't overclock too 
Screws are easy at any game stage: for any machine which needs screws, just make the screws directly in front of the machine that needs them, in the exact quantity it needs
uh alt recipes are not that overwhelming when u unlock drones , oh u need this stuff that made from an a node that is far away and has less throughput ? DRONNESS!!!
The reason why most people don't like screws is that they try to centralize their production, and then route them around the factory using slow belts. Which, yeah, that's a recipe for frustration
But if you realize the game's trying to tell you Don't Do That, Then™, it becomes a lot easier to manage. :)
780 ppm screws go BRRRRRR
nah , my plan is not to go efficient and i dont want it to be because the blue line already exceeded my power production long ago , im still setting up my nuclear power , until im done , its not gonna run .
alt recipes are mostly just for one situation
"i need more of X but i dont have more raw material nodes to make X"
bauxites is an example
Just pair Screw Constructors directly with the Assembler/Manufacturer that needs them so your "belt logistics" is just moving Steel Beams around 🤔🤷♂️
Fused wire and steel plates for stitched plate 🤤
That's quite reductive, there's also:
- I want to do X this way (eg: using 3 or less input items instead of 4)
- I want to do X without using Y
- I want to use X using the least amount of Y
- That's the least painful way for me to do X
- I want to avoid dealing with X entirely (eg: screw less recipes)
And so on ^^
Alt recipes give you options while building. Trade one resource for another. Trade complexity for efficiency. Trade building count for resource usage. etc, etc
fused wire is cursed on hmf factory ,
i guess you had enough of SCREWing around eh?
(yes i just made the same joke twice fuck all of you)
It’s also nice to make “iron only” blueprints that you can plop down anywhere, like iron motors
ngl i unlock all alt recipes at the start bc i don’t wanna do allat to get recipes
Honestly it's sort of a shame that they're even labelled "Alternative," as if the vanilla ones are the "preferred"
In reality it's just that you've got multiple options to produce the same resource, and depending on the circumstance of your exact factory, any one of those could be the appropriate ones to use
btw i wanna ask a question cuz im not sure yet
am i hallucinating or is the map the same every time
Yes, one big handcrafted map, with four "starting" zones (which you are not obligated to stay anywhere near)
It’s pretty subjective to your playthrough though. For example, recycled rubber and recycled plastic are dogsh** useless alts on 2X recipe cost. Worse than biocoal.
actually electrode circuit board is my goat and i will not take any critique on that bc im right
uh making supercomputers is a pain , OC alt is might seem simple , then those two stuff are complicated to make . original recipe + certain alt allows u to use only caterium and crude oil only but yeah either way , building megafactory for supercomputers sucks .
I mean, if you're changing the parameters of your playthrough via AGS/Creative Mode, of course the relative "value" of recipes can change
(And at the moment that's more a matter for discussion in #satisfactory-experimental )
I guess it can be a sink for fuel, lol
my pain is heavy modular frames solely because of encased industrial beams also concrete
Everyone uses the alts encased pipes for encased beams and heavy encased frames
oh i built big ass wet concrete factory and a steel factory that is decicated to make 100 encased beam /min .
oh same
screws can suck it
Even with decent belt capacity those manifolds are very limited in size
is there a map of hardrive locations somewhere that also has the "door" opening requirement for each one?
(the point is: don't manifold screws. If you manifold screws then you're causing yourself problems. :) Edit: oops, wrong reply, sorry!
i wanna know, what do yall put in bases bc mine are always just hub, mam, and storage and that’s about it
SCIM shows you the unlock requirements if you mouseover 'em
whats scim
online satisfactory map my beloved
a room with toilet , shelf with some statues and some stuff i drop around for deco .
The value of OC supercomputer is that it can let you consolidate production with other components you are already making on a small scale, for big scale it's not that great yeah
There's technically not really any need for a "base" at all, fwiw. HUB+MAM can just be constructed when needed, and Depots more or less get rid of the need for central storage (arguably you didn't even need central storage before Depots, though I always found them fun to build. And I admit that it takes a fair amount of effort to build out your Depots to storage-replacement levels)
Though I do tend to have a "home" area where I keep my HUB. It's main purpose tends to be exploration-spoils processing. Drop in bio materials for processing into Solid Biofuel / Gas Nobelisks / Packaged Liquid Biofuel, etc.
hmm what alt recipe combo u guys use shorter production chains?
(And I admit that I do still enjoy building Central Storage type things -- they're a fun logistical challenge -- so I'll typically have that at the same site)
Definitely a labor of love, though, and there's no intrinsic reason why you need to have a "main base" at all
god i gotta get more mercer spheres so i can make my depots better
also i haven’t beaten 1.0 yet and i feel ||ada getting more human as i get more||
ALSO ELEVADA MADE ME LAUGH SO HARD I WAS NOT EXPECTING THAT
caterium computers here i come today
also why is the heavy encased frame recipe so weird with its numbers
satisfactory modeler still calculating the complexity of my production , lol .
You are supposed to make 8x the recipe to get nicer numbers
(Lying)
i might just do 4
curse technique i used since the heinan era : underclock the last machine .
You're still on 1.0??
i am on 1.1 but like i haven’t beaten the game since 1.0 came out
Numbers are just numbers. Overclock/underclock to get whatever numbers you want. :) Embrace the decimals! They mean you no harm
they harm my mind
(Or just clock everything at 100%, slightly overbuild, and live with the fact that some machines will go idle occasionally. :)
the worst part for me is figuring out how much i should produce for my storage but im just gunna go for 15/m
overkill for heavy frames. for me at least, bcs of all the work needed
extra frames will be useful tho
i’m also the type of person where when i make a new factory i just put all i need in it and dont export materials from other factories
like when i get to aluminum i will have another heavy modular frame setup there
the decimals? oh boy that shit led to decimal error accumulation happens on my fuel plant , the fps dropped had to reload the save or flush the pipes .
so the frames i make will only be for storage in there
if its just for storage you probably wont need that much frames. so just make an amount thats reasonable with the resources nearby
yes , 0.01 frames / min is a reasonable number .
if thats difficuld to find out then ig try think of the space requirrred
is it ?
If you want absolute precision, then it's best to avoid repeating decimals, if you can. But if you can stick to 4-decimal precision then things should be quite predictable
for the even higher tech stuff i lived with making 2 to 4 items per minute. and ive split off their output even farther for other production lines and left like 1 per minute to storage bcs it had time to buffer a lot before
i havent had any trouble with repeating decimals yet
Yeah, even that's generally not worth being too obsessive about -- you're talking about a potential over/underrun once every 10k cycles or whatever. Could technically add up over time but it's some long timeframes
Still, this game does attract folks who like to get stuff exact. :D
i think most of the time repeating decimals cancel out. plus the repeating decimals are expressed in base 10 and theres complicated computer shit so i dont think it matters
what is the best "barrier" to put in the abyss so I won't cross into the dead zone?
caution pattern with the striped line pattern is what i thought of first
I am building in the black void near the crater area
I am currently using the road barrier with the yellow stripes
But now I am thinking of putting a giant glass wall around the whole area
I even found some discrepencies in the textures of the mountains
Fun fact: you can turn one nuclear hog into 825.75 uranium fuel rods using somersloops :D
on one side you see a mountain, on the other side it's empty and you can build there
How?
By slooping every topline step of the process. Requires some other stuff, but I'm doing the math on what getting that other stuff from the remains would "cost"
Hog > protein > biomass > biocoal > converter is not a trick the Jedi would teach you.
They drop anything but 7 of their remains?
I mean, that's not exactly turning them into fuel rods :D
holy crap
Well the math on having all types of conversion powered by the remains itself is extremely complicated, that's why.
But I'm doing it for curiosity
You can convert everything needed for rods from coal?
I believe so, except of course for the SAM. SAM quantity needed is yet unknown.
Hm, I feel like somewhere plastic would come in?
yeah but you see
the yellow light makes me feel physical pain
Though I never used the converters to convert anything but Ficsite, so no idea what all they can do
then perfectly align the ratios and recipes. not that hard
they are very handy for odd resoruces across the map. especially getting sulfur
true
(i love my industrial engineering go brrr game)
I usually just put my factory to where the needed ingredients are
sometimes the needed ingreidents are separated so you have to make a tradeoff
nuclear is one of them
There's a web of resource conversions you can do. There's a little loop with iron/coal/sulfur/limestone, and then a more advanced loop with copper/caterium/bauxite/quartz, with some "spurs" off to Nitrogen Gas and Uranium.
The only raw resources which the converter can't do anything with is water and Crude Oil
(well, and Uranium/Nitrogen are end-products only)
For a lot of players, the resource conversion is admittedly a bit niche, though it's quite handy for folks doing "Max <resource>" type builds, and if you happen to have SAM handy near a factory which needs something which isn't otherwise nearby, it could be handy for that.
Though depending on what else you're using SAM for, that may or may not be worth the effort. :P
SAM's kind of the one resource which is somewhat feasible to accidentally run out of without realizing it. (As least for your "usual" player)
hello team
imagine being able to make sam out of other resources like uranium, (prob gon create infintie resrouce glitches and loops)
i need some help to understand this app bc i wanted to automate 1050 iron ingot/min but i don't understand how to manage it in the app "satisfactory modeler"
could just avoid using Satisfactory Modeler, then (don't mind me, plz)
uh i remember there being a tutorial for the thing. or am i wrong
In terms of how to manage that kind of volume in-game, though: it's nearly always helpful (IMO) to just make it in "groups" depending on what needs it
i think you click or press a key to add a resource you an to make
Like you're probably not sending all 1050/min into a single step. You're probably sending some to Iron Plates, some elsewhere, etc.
Make it in groups which make sense.
also could use statisfactory calculator but that is preference i guess
how i can send pcture ?
Alternatively, if you are sending it all into one "next process," it can be helpful to just do it in modules. Like, smaller units.
Honestly, I think Modeler has its own Discord -- you'd probably be better off asking there if it's a Modeler-specific question
Though if you do want to ask a question on this Discord which needs screenshots, #1038092680493801533 is often the best place
the screenshots chanel or design and architectue
no :( there is no discord that's why..
yes
I mean, there is. Check their top pinned Steam comment, or their itch.io page
so uh... im tryina get power in the you know far away mining place to get coal.... how do i get power basically i cant use biomass burner
if you just link the ore output of the miner to a smelter it'll math it out and tell you how many smelters that ore can supply (which is 20)
When you're first getting coal power going, you do need to use Biomass Burners to "kickstart" the process
Run power lines off to where the coal+water is, set up your coalgens (w/ water extractors + miners, etc), and then once the coal power is up and running reliably you can decommission your bio burners.
OK! I did the full math. You can create 457.71 uranium fuel rods from one nuclear hog, 6189 SAM ore, and 3,508.84 water.
Seems like an insane amount of SAM, right? Remember this is not per minute, but in total per hog. It's probably more like 300 SAM/minute.
So you can turn ONE nuclear hog into 457.71 uranium fuel rods using some SAM, water, and a bunch of somersloops. It costs 664 megajoules and gives 5.62 million in return. Nice investment.
One bit of possibly-unnecessary advice: build your coal gens where there is both coal+water available in abundance. There's a lot of spots on the map with like 3-4 coal nodes right next to large bodies of water. Don't transport either the coal or the water; just build the gens right onsite there.
would require a lot of hunting tho
No, that's for a single nuclear hog.
So maybe once an hour you kill one thing and you're set
u get uranium killing it? i didnt know that
unless you burn all those rods per minute lol
It's impossible for me to do the math on the rate of uranium fuel rod production because I have no clue how to tell how fast the production chain takes.
well they consume fuel rod slowly ,
In that case it would be 1 hog/minute and create 5.622 terawatts of power, but would cost you 543,291.91 water per minute which probably ruins any sanity you had left. LOL
holly shit, yea nvm then
No, you just get a certain amount of Alien Remains, which when combined with sloops and some SAM for resource conversion can net you a very large amount of Uranium
i’m excited to do nuclear math soon
well u didnt cover the part where u need to process plutonium rods and sink it
(I mean, I would certainly not recommend that anyone put themselves in a situation where they rely on hog-hunting to keep their late-game power grid online, but to each their own. :)
not fun ,
I mean, it's just a production line, like everything else in the game
It's no worse than anything you've done before that point.
power storage exists
(I would also not recommend that anyone put themselves in a position where they rely on Power Storage for factory functionality. :)
Yes that's my point :) You can simply divide the sam, water, and fuel rods by how long it will take to burn your rods. At one rod/minute (5 nuclear plants), you would use one nuclear hog and 14 SAM/minute to produce 12.5 GW for 7.5 hours. With one hog.
And the best part? That would only require 56 of your 103 somersloops.
Or, and hear me out here, you could just tap a Uranium node and get your Uranium that way. :)
What else are you using Uranium for anyway?
Yes I'm aware that this is silly, overcomplicated, unnecessary, and overengineered. But it's also fun, and it was fun to do the math. Isn't that good enough?
It would take a special kind of Pioneer to exhaust the map's Uranium supply making nuke nobelisks. :)
uh the nodes only give 50.4 uranium rods at max
Hah, yeah, I'm with you on that. :D
256.32/min, actually
Since in this situation we're explicitly willing to spend SAM on the process. :)
with sloops?
and we have enough sulphur for that?
I mean, if you don't trust sftools' math, you'll have to go check it yourself. :)
With sloops it's something ridiculous like 8000 rods max. I forgot the exact math. But basically without compact machines there's no way
i love nuclear bc i just get to do the absolute most and not care about expense
without more sloops than are on the map?
i will be getting those 50.4 rods a minute and i will be recycling it all into plutonium
No that would take thousands of sloops. My nuclear hog recipe can be legal though depending on how often you want to go gather more remains or biomass.
do not burn all the pultionium for power, u simply will not have enough bauxites and sam for that and some slooping is needed for ficsonium chain anyways ,
sinking plutonium or using it for vehicles is great
am i understanding this right in that you are using nuclear hogs as your source of uranium?
EXACTLY!!! I NEED MY TICKETS
This is theoretical. But it can be done up to 6.4 fuel rods/minute using nuclear hogs in a completely vanilla way, producing 80 GW for 70 minutes per hog if you burn at the max possible rate.
And you can use other source of biomass or protein as well, not just nuclear hogs.
im only making 7.2min and it takes up much of the swamp lol
Doing the full 6.4 fuel rods/minute would cost 88 SAM and 7729.92 water for the power plants per minute.
i’m gunna use one of the starting locations. it’s not the desert, forest, or plains area and i forgot the name of it
trust i will be recycling 100% of my waste for this
rocky desert
YES
Wait I can optimize further and save dozens of sloops, hang on.
i understand nothing around sloops and sam and i intend to keep it that way
Good luck finishing Phase 5, then. :)
As for sloops, it's simple: do the research in the MAM, and then you can add sloops into most production machines (like you do with power shards) to double their production (but not their input costs!) at the cost of 4x power usage.
i’m scared for phase 5
Or alternatively, you can spend 10 of them to produce an Alien Power Augmentor, which gives you free power
(dismantling the APA gives you the sloops back, of course)
okay i might just use that for my heavy modular frames forever
Honestly Phase 5 isn't bad. Phase 4 is peak complexity
sloops just double any item without consuming any resource . also consumes more power like overclocking does.
Why stop at 10, make it 20, and feed them both with matrices
Ok! It's actually 16 uranium fuel rods/minute from one hog staying completely vanilla and legal, generating 200 GW of power :D
Ok I'm done, this experiment has gone too far
phase 4 is aluminum and nuclear right?
Aluminum and nuclear are two things available in Phase 4, yes.
also how many mercer spheres are in the game and how many do you need to complete the research tree
My philosophy, shove as much stuff into one belt as possible and let the manifold handle it
yea and i find out the best way to get a bunch dark matter residue for phase 5 parts , just make 5 alien matrix /min , that alone should be enough .
for most ppl the 103 usable sloops in game is the reason
There's about 300 on the map, of which you need about 100 to completely finish the research, leaving you with about 200 to use for whatever you like. :)
103 sloops
sloops are overpowered on higher tier items
I ended up with 5 APAs at the end of my 1.0 playthrough, one of which I was supplying with APMs. :D
The animation/effects alone are worth at least supplying enough Matricies for one
byoooom
am i a reasonable people too?
I said I was done, but I lied. Just one more bit of math for you. If instead of nuclear hogs you ran on leaves and wood:
- 5 wood
- 50 leaves
- 220 SAM
- 65 overclocked water extractors (19,324.81 water)
Per minute, generates 200 GW of constant nuclear power (16 fuel rods/minute). While staying within the vanilla limit of 103 somersloops. I'm not kidding, that's how powerful somersloops are.
Which means yes, this is a viable way to finish the game if you are just deranged enough to build it.
35% underclocking makes them put out 70% output at 100% power, if you’re short on power and ingredients it’s a pretty nice compromise. I usually do this when setting up the liquid biofuel plant
Wish i could reduce the range of radar towers
we should be able to underclock them lol
and overclock
overclocking a radar tower also starts dealing AOE damage to anything too close
we zwwwwwwwww
good for the cow level
Huh?
What are you on about? There's no conversion of biomass to nuclear
nvm im killing cows in Diablo 2
One way to raise the price of milk I guess.
what would happen if you slooped a radar tower
remains -> biocoal -> SAM Conversion -> Uranium
lasers? can we say lasers?
Screw this recipe
Would that include the Pioneer? 
Would there be any other way? :D
Converters.
It doesn't even take the full 103 somersloops, either.
But takes most of them
Takes 84, yes.
But it is fun to math out and showcases how bonkers somersloops are if you use them in the topline production of a long chain.
Find some sulfur and research it in your MAM
Pionner™️*
ok tyyy
Where does the 19,324.81 water come from? 16 rods would burn in 80 reactors using 19200. Where's the extra 124.81 coming from?
(You'll need to be at the steel-producing stage to produce the necessary stuff yourself, though you can find steel products at crash sites, too)
Note that the only rocks you're guaranteed to be able to destroy are the ones with the "cracked" like texture. You can also destroy many smaller rocks around the map, but once they get to a certain size you may not be able to (if they don't have that cracked texture)
Sorry @white dawn, I meant Pionner™️. My bad 😓
heh
any good steel factory locations close to bottom of map ?
When I do a grass fields start, my first steel plant is often over by the big stone arch
I used pure ingot recipes to create "free" resources and further lower the resource demand from that biomass and SAM. Which takes under 1% of the total water.
But really just follow your resource scanner to wherever coal is. It's rare to not have some iron around, too
poetic
tyyyyyy
whats the most advanced part youve created a factory for that fits in the mark 1 blueprint?
But there's no conversion on ingots?
What are you talking about?
It's more ingots per ore for a bit of power and water. That's what pure ingots are.
are you like transmuting alien biomass > biocoal > biocoal into other ores including uranium??
You converting all materials to make control rods, oscillators, silica etc from the biomass?
Oops clicked wrong person my bad
Yes, the only inputs are SAM, water, and your favorite source of biomass.
Clicked the wrong person but here: #screenshots message
that does not fit in a mark1 blueprint
That is a mk1 blueprint buddy.
At time of sending this is the most recent msg
Nope. Jason mentioned this morning that there won't be more videos for a couple of weeks, and various bugs popped up in the last Exp patch, so I'd personally guess it'd be another month at best
Potentially more info during stream tomorrow, I suppose!
Dam thats sad
Maybe they should move quicker so they can release 1.2 already
CSS has always operated on a "when it's ready" type schedule
So 1.2 drops more sooner to public branch
You want the general public to experience random bugs and crashes?
Sure lol
I am soooooo glad you are a not a dev.
I doubt anyone at CSS is dragging their feet to get v1.2 across the finish line. They're working on it as fast as they can, without causing their employees to have to crunch
Meto lmfao
I am happy they do there best theres no issues before releasing
I defo dont like to run into any issues lol
There is still probably 6 months of work to support mods
So if anything I hope 1.2 is slower
❤️
studio is swedish, not canadian.
game development will be ABBA'd, not Rush'd

Good ❤️
If you add another train at the end of a train it looks like it helps the train when climbing 🤔 didn't know that
I hate refineries why are they so tall 😢 i have to build 20+ of them it take too much place
Normaly i build vertically but refineries are too tall
Aaaaaaawhere do I ask question about Satisfactory Modeler?
Wherever you want
I can try to help
Yeah, trying to connect dedicated depots together
Modeller's Discord is the best spot for that
Do you meant outposts?
Yes.
Open the outpost, on the top right and left of the screen there are 2 + signs. The left one is for things going into the outpost, the right is for things leaving it
Okay, I see
Inside the outpost you can connect whatever and however many you want to the question marks that appear after you press the +
And then if you leave the outpost, you just draw the line from the input/output like anything else
yeah but how do I model factory carts?
all the logistics are basically modelled for you in the lines between inputs and outputs lol
but I need it to tell me exactly how many carts I need to use based on route time!
this is why I have to use a beautiful mind wall instead of modeler
it doesnt have any blocks
So, it's all one color?
probably, since i didnt put any signals down. but im loading up the game and i can confirm that
Well, just remember "path in, block out"
yeah no signals, all tracks are red
Well, not beyond the fact it's a single color
i just discovered that you can slam the red button in the milestone launcher if you spam click it.
(and path in, block out, while it's decent rule of thumb, isn't really a good suggestion imo)
easter egg
i dont know if u had a chance to read my first post about this, it was quite a bit up, from yesterday. ill send it
-# I like to make sure there's a foundation of information
this one here
If you have no signals, they will always try to take the shortest route. So it depends on your loop that they might try to backtrack
One train with no signals at all should run fine without any signals, but they will always shortest route to get to the station.
But direction of station matters too, as stations have direction.
that i understand, what i cant understand is why the train doesnt go to station2 when i put it in the timetable and i remove the rails that goes to station3. the train just doesnt move
Could be a number of things
Without visuals, it's hard to tell. Can be anything from how your stations are pointed to the general layout
yeah, cant send screenshots here so im not sure if im explaining it well enough
Can send them in #math-and-meta
ok ill send it there
I agree, there's no good reason to ever use a path signal
because they’re not for factory carts?
Because I can?
I want to set up factory cart delivery on mk3 pures on 250 overclock
does inflated pocket dimension mean "increasing the dimensions of your pockets" or "expanding the microcosm in which you keep stuff"?
More inventory slots
I should've asked this in lore :/
Lore answer is A
😔
Chat how do I stop myself from cheating and then deleting the run and restarting? I want to actually finish this game.
I'm replacing my old oil->heavy oil residues->fuel system
#screenshots message
Much better, much compact.
If it's the grind that wears you down, could hop on the experimental version (or wait for 1.2 to drop) and use creative mode to reduce power/construction/elevator requirements
Have better self control😛
That might feel like cheating to you, but it's in-game options and you'd still be progressing through the game
I kind of like the series vs parallel look to that.
I should just turn them 180° the other side 😂
You cannot. Give in to your feelings.... embrace the new design...
I'm trying to lol
Or what I do, try to plan a new phase
I sort of re-collect my resources and stuff, letting the old remain. I putter on cleanup and detailing, then preparing for all of this phase items in a new expansion not reliant on old
Is why I like so many materials on the map, I can sort of ignore the old parts somewhat.
I unlocked the diluted fuel recipe, I have the double of fuel now
whens 1.2 coming
Not been announced yet
If I get m'y maths straight:
30 oil per minute, on a 600 node, would be 20 machines. One machine can generate 80 fuel per minute. So 4 fuel generator per machines, 4*20 = 80 générators, a generator is 250mw, ten is 2500, hundred is 25 000, 25000-5000 = 20 000 Mw of pure pressurised dinausore bones power
sounds right
I did the math for the maximum efficiency of a pure overclocked node. But I didn't do the math for the number of ressources needed for that 😬
And the best part is 80 is underclocked, normaly it's 100, i prefer 30 oil = 80 fuel, than 37,5 oil = 100 fuel, it needs more ressource but I use no shards and it's pretty straight forward
If I use 37,5 = 100 I have to change my architecture or use shards... Nah.
Are you using blueprints?
there's no way to automatically "feed" biomass to a machine is there? as it's farmed in the wild and there's no node
Leaves/wood/remains must be manually collected and fed into machines, though you can automate every step past that
ok cool. I suppose that's why there's so many hostile creatures on the western beaches
for making liquid biofuel
Put it in a container and feed the container into the constructor
Personally I can rarely convince myself to use remains for anything but DNA. Gotta get them trophies!
I find I clear enough foliage while factory-building to keep all my biomass-sourced products well stocked (biomass (for U-Jelly pads), solid biofuel, gas nobelisks, Packaged LBF)
For this type of factory yes, it's more convenient, looks cleaner, and it take 10x less time
Hi folks, is crossplay planned for anytime soon between console and PC ? It would be really nice if we could play together with console players 🙂
Currently not and probably not in the foreseeable future
I wonder why 🤔
satisfactory is mostly a computer game
It's not an explanation, I wonder why crossplay is not possible even in a near future: the game is the same, it's built from the same roots, and if the issue is because of accounts of platforms, why can't we simply use dedicated servers for crossplay ?
Like we do for steam and epic games crossplay
I haven't checked the forums, maybe devs already answered this actually
Plus theoretically, from my experience, EOS actually allows crossplay matchmaking
And I don't understand the explanation provided by the FAQ as to why no PC-Console crossplay is planned.
I don't understand why it would make a bad factory experience
The ps5 and Xbox series X/S are more powerful than many mid-range computers, so I don't get why this can't work
mostly its because mods won't be ported to console
Yeah but in this case, mods just break cross compatibility
it's not the same tho
A vanilla experience theoretically would work
why would you want to cross play with someone on console anyway?
i think the devs just needed to draw a line somewhere as to what they were willing to support. only so many hours in a day.
My father has the game on PS5 and I have it on computer, but I do not own any console and he doesn't own a powerful enough computer to play games... Why is that even a question actually ?
just asking lowk
With all due respect, asking such a question was not pertinent to answer the issue: there's plenty of reason we would want coop with console players
Many players are console only or PC only, but not hybrid
@reef basin deal with this guy
It's expensive to own both, and above that have copies on both supports
it's expensive to develop a single game for both 🤷
it's known that there's no crossplay, it's listed everywhere, and devs have said that the crossplay won't be a thing
they may change opinions in the future, but at least for forseeable one I don't see that happening
that’s what I’ve been saying
Less expensive than making two unreal engine games for different support, actually, it's easier to maintain. Though I understand that console limitations may force the team to make compromises they didn't have to make for PC, such as object count limitations on screen
given that the console port is done by third party
Oh...
Yeah my bad, I wasn't aware of that parameter
Indeed, it complexifies the thing, and I can reasonably imagine that they actually have two different unreal engine projects for that
Since the 1.0 has released, I believe this crossplay question have been raised internally, probably both at Coffee Stains Studio and the porting studio, more in a non-official manner, something like "hey guys... Can we just give a look at how hard it would be to make crossplay ?"
They probably went "yeah it seems complicated, let's fix bugs and make the game more stable for now"
I believe 🤷
We getting GTA 6 before 1.2 release
Lol
Does anyone know of a duplicate in version 1.2?
I'm pretty sure we're getting Half Life 3 before GTA 6
You run on hopium right
I have no hope for GTA 6 lol
So far it seems it has no reason to be delayed more
Speaking from my little bit of game dev experience Crossplay involves a bunch of additional licensing and beaurocracy and other bullshit on top of the code complexity
Yeah, that's what I thought so, but I expected the issue to be somewhere else. And, apparently, it was. Considering the fact there's a studio working especially on the port
Greeny said that cross play from computer to console won’t be possible
The difference is we have gameplay and trailers for GTA 6, whereas we have strictly nothing about HL3 (unfortunately)
Good thing you deleted that
From a community management standpoint it is better to be sparse on these kinds of details, there are of course going to be multiple confounding factors, we’re aware it’s not coming but the question raised was why
Console port was a third party thing
That doesn’t really rule out cross play
Well actually it helps to make an idea: having two different unreal projects, one for PC, and one for consoles, explains partially why.
I’m not sure what your point is here. We know it’s not coming.
Making compatibility between two parallel Unreal projects is basically impossible
You're doing anything except answering
Thankfully I'm here
These are hypothesis, but they are plausible
Not really, the data structures and all the big parts are going to be mostly the same
idk what’s happening anymore
You’ve made that evident
oki
Yeah but Unreal wants the game to be built from one project so the signatures are exactly the same
Plus I believe consoles has some slightly different features, changing structures and functions signatures, resulting in a complexified, and to some extent, impossible compatibility.
Such as a limited amount of objects on the map. For example. I don't recall if the game was released on PS4, but if it was, it's likely this limitation is a thing
yeah but does console or pc get the better version of the packer minigame in the hub?
Lol
If you’re talking about memory management that’s one of the draws for using a pre built engine in the first place
After that it’s just a matter of packaging up and sending off the changes from the client to the server
It’s really not magic, a computer is a computer is a computer
also, removal of dedicated servers support on consoles might give hints that the networking is different between pc and consoles
Or that they’re diverting the server architecture enough that they don’t want to maintain a bunch of dedicated server branches
:p
Unreal engine includes headless server building from existing project
You do not need a branch of the project
That’s entirely unrelated to this discussion
I'm going to assume that the pc version of the packer game is better because it's the only one i've tried
Lol
a little biased I know but I can't pass judgment on what I haven't tried
Regardless, I believe contraints are technical, even if they're not huge, they're large enough for Coffee Stains Studio not to want to work on this for now
Maybe some day
Hopefully. That'd be fantastic.
when do you think we'll finally get Switch support?
I just want to build with my joycons
After you pump out 20 turbo motors/min
done and done
After you pump out 20 ballistic structure things per minute
I don't play the game in English so I don't know if it's the same
about to finish hmf factory😭
Is there any way to play cross platform, with a paid server or anything? Loooking to play pc ps5 with my dad
Long and short answer, not possible
There isn’t any ass backwards way at all 😵
Thats a negative
Devs have also stated many times crossplay isnt going to be a thing
I've heard that people using a subscription method of owning the game have shared access to things like that? Geforce or something? but can't confirm it, don't use them myself
I see, I wouldn’t want to even bother if I can’t keep steam progress. The game is too much of an investment to not keep track of every little thing you do.
Thank you both, and good luck
people are uninformed 🤦♂️
archive exists for a reason
March 24th, 2026
Q&A: Is pushing back any expansion plans in favour of PC/Console Crossplay still on the table?
https://www.youtube.com/watch?v=ULobgRi1j80t=0
If we ditch Epic, if we reiterate the entire backend from the ground up to allow for crossplay between PC and console, and that's an if, not a when, if that happens, that would be at a state where we, as devs, and maybe even you as a community, if you would ever reach a state, which I don't think you would,
feel that we are done pushing out sheer planned content, both free updates and whatever other forms of updates we may or may not push in the future.
When we have exhausted all of our gas in like, yeah, the game is, for all intents and purposes, finished in terms of content.
Now we only have polish, only have only feature requests.
That's the point where we would start looking at fixing the- fixing
rebuilding the backend, and by that, by extension, maybe allow for PC and console crossplay.
And that is why you should not expect PC crossplay with consoles for 2026, or 2027, or 2028, or 2029.
It will not happen anytime soon.
- the issue is not "because third party"
- the issue is not because CSS don't wanna
- the issue is not because separate builds
the issue is multiplayer is a monster and it's easier to defeat a snake than a hydra
Crossplay confirmed for 2030! You heard it here
On January 2nd, 2030 we riot if no crossplay. Mark your calendars people.
is there any way to destroy those huge mushrooms in the werid pond
if bombs don't do it, no
im about to finish the heavy modular frame factory and holy its a beast
been here for 2 hours
How many?
7💀
Noice
- 2019: first dev stream on january 19th
- 2020: first dev stream january 22nd
- 2021: first dev stream january 12th
- 2022: first dev stream january 18th
- 2023: first dev stream january 10th
- 2024: first dev stream january 23rd
- 2025: first dev stream january 14th, but also skipped the week after
- 2026: first dev stream february 10th
also janaury 2nd 2030 is a wednesday
I'm giving a generous 8 hours in 2030 for them to finish implementing it. No need to wait for the dev stream.
Raaah
- all updates launch with a dev stream
- most updates launch at the end of the stream
- most streams are on a tuesday
therefore you'd be looking at around <t:1893517200:R> at the earliest. but more likely towards the middle / end of january, based on previous behavior.
They're going to have to adjust their dev stream back to account for my lack of patience, unfortunately.
also you're forgetting they didn't rule out violating causality to release updates, so 🤷♂️
wtf
How many times have we heard not to loop the loop organ, bro?
idk what’s going on rn
nonsense is going on 😛
fair enuf
pipe organ built in straight mode, not loop
I believe 1.2 should realese sometime this year
Oh you are so going to burn your temple walking that edge
is signpost, not edge lord, no temples on edge here 
Careful the loop organ is about to be looped, many temples burned
ada gets mad when you research more things before she finishes explaining??
thats so peak
I love doing it, hilarious every single time
I wish to have two quartz constructors (silica, crystals) feeding the same dimensional depot, but when it's full of one item it just stops uploading. Is there any way to avoid this? Splitters can't be programmed to know when the DD is full of one item right?
This is the fun part, you cant
