#satisfactory
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Map doesnt update when you are on it
And you dont take poison damage
Neither make sense
well you're inside the tractor, so yeah
I mean the guy just stands on the back
to be fair, poison damage could be legit
So a system I assume others have done, but I havent seen talked.
Infinite fuel systems. We don't need refineries running fuel. We have infinite fuel using sloops.
Not doable
why automate cars when u can just get a whole cities population on ur server and pay them to do the work
not getting poison dmg part in a tractor is a feature , not a bug .
Wait... We cannot sloop packers...
Indeed
obviously pal
Darn, brain short. The idea was cycling production back into itself, whoops
Alr well, at least its a benefit, but what about not updating map?
if only there was a way to do an infinite loop, similar to recycling
Precisly because of that. Thats why the devs disabled it
do you all use paint swatches for your builds? if so, is it for aesthetic or organisation reasons?
Hmm...
For both actually
my brain thought pack and unpack fuel, but I forgot the system I set up has the sloop on the refinery.
Color can be for aesthetics and for organisation
What do sloops do? People keep talking about it but its just a artefact
That only gives infinite free canisters, not infinite free fuel
If you research them in the MAM then you will find out
Well, the thing was that if you have double fuel canisters, half would go back into the system, the other half goes on to be used.
so like for pipelines close to each other that carry separate fluids?
is there a way to get rid of these elephant creatures?
Possibly
The reason I double my one is so that I take half out of system and other half cycles back to be used again in fuel production.
No ADA doesnt like killing them
I have no clue what I'm doing wrong with tractor paths but it doesn't seem to be working. I set it up and when i turn on autopilot it keeps getting error "unable to reach station". Dude, you're sitting directly on the starting spot
what are the other possibilities? that's the only example i can think of
yes , a gas nobelisk or couple of cluster nobelisk/nuke nobelisk .
Though what one can do is a closed loop slooped aluminium system for the water... I wonder with alternates if it can be balanced.
I beat them with my club until they get off my roads.
Color factories based on product, color roads based on where vehicles go, color things just because you like them a certain color.....
Try moving the tractor farther away and then setting it off?
Color different parts of a factory so you can follow the colored path to a specific section of it
Already tried that
is the station snapped to the path?
Both are
just remove the truck station and place them again . sometimes there are bugs .
Anyone got any tips on making factories look nice and pretty? I finally got a 100% working iron factory up and running, but it looks ugly asf
play with walls, lights, and beams. step 1 for sure
Whats to say yours doesnt look nice :D
also build closer to the ground and work with the terrain!
I unfortunately chose a very small area to build in š
Me
mix horizontal and vertical
Hmm, I need to learn how to make this vertical. I partially went off a YouTube video I was watching to figure out the ratios I was messing up
For me my factory is nice when its big and ordered, the ratios must work out nicely or its a bad factory
Find out what you wanna do with it
i find that separating each "stage" onto a floor is helpful
I wanna do both make the ratios work out evenly AND make it look like an actual designed factory and shit. Like I see people building all these cool things and all Iāve got is āflat blobā
I canāt even begin to tell you what does what. Iāve been playing since mid early access, but I never have progressed past coal
Everytime I get coal I go āoh, I couldāve done this thing betterā and restarted
flat blob has its place. trust - not everyone here has perfect factories everywhere on their map. a lot of mine are basic, but orderly. some get big effort, some get "get this going"
make the next one better. the world is huge. leave the old standing
Fair I suppose
My goal with this save is to do just that. Try and make little outposts, have a central storage facility
recommend skipping the central storage tbh
Train going from one outpost to the next
you'll frustrate yourself for a lot of naught
Eh, itās just a personal thing. I like having central storages
I do the same thing in Minecraft: Create
upload it to the dimensional inventory and enjoy it everywhere. it's literally impossible to plan a central storage with what you've seen of the game tbh
I just told you I never got past coal wtf is a dimensional inventory
essential
your "everywhere inventory" - have stuff uploaded from anywhere in the map
alien tech tree in the MAM - despite it needing things, you can use them super early
Damnit now Iām going to have to spend 5 hours later trying to find SAM
it's not toooo hard to find, but definitely not as common as iron or copper or limestone
Iāve never found it before on accident at least. Mercer sphere, sommersloopsāsureānever SAM
hiding in caves more often than not, though there are a couple higher places as well
Just generally out of (common) reach
also, DDs do not require power by themseleves. you can slap a storage container down of something, feed it into a DD, and it'll just keep uploading until you use it all. i have a DD at the end of every production line that could be used for building in any way
how can i change type of fuel my chinsaw uses ?
luckily solid BF is pretty easy to come by when you have a chainsaw
#satisfactory-experimental for 1.2 help.
I agree, solid biofuel is the best fuel in the game
Yes, the Dune Desert doesn't require power š
Does it work for crafting or just building?
both
Huh⦠I need this
it's an absolute game changer
I do still think a central storage is a cool idea, I like the idea of having trains pick up all my stuff and send it to a central area, but it might just be as simple as sending it to the pocket dimension
does anyone know how i can verify my train thoughput, I did all the math to figure out what overhead I need but I don't know if it's working or not
central storage is a cool late game project. doing it early is a headache
Central Storage was a great puzzle and part of the core game.
It was sadly rendered obsolete by over-casualization.
monitor machines for yellow lights on the receiving end
When I did central storage everyone told me not to. They were right its not efficient and is a time waster.
But, it was fun and I learned so much.
absolutely agree that it's fun. i just know how much i hated myself for wasting time on it my first playthrough. so much rebuilding and spaghetti and... it was 0% worth it
Iām 500% sure itās a time waster. Itās just a personal touch I like adding to all my factory games. I do the same thing in Minecraft: Create
i mean hecc, i'm working on a central storage production hub now. i'm not objectively against. just time and a place
Do i build a blackhole as a mega base?
DD pretty much obviated the need for central storage. It carries enough for most any personal project and anything mass produced you're gonna direct link via belts or trains anyway without routing through a central
In satisfactory its all about automating the inputs for your mall storage. Managing overflow and setting up logistics so nothing backs up. Its a fun project
i have a notebook with grid paper that i'm using for planning mine out lol
Iām honestly even fine if the ācentral storageā is literally just the train taking it to a storage container sending it into the DD
I just like having central storages
i did a cool auto-sorter back in the day with redstone... i too love central storages
eliminate the middlemantrain. just drop a dd right at the production line
Youll get fun sushi belts too.
Trains are also a personal touch. I like them
||choo,choo. Mother fucker ||
building them and any autosort/trash reintegration logic is fun no doubt but not really useful in this particular game
Choo*
Singular.
Second choo is going to be DLC.
What others say, your build style is not too bad to get looking good. Building sky bridges does make some new challenges.
-
You have your floorplan, catwalks work nice to bring some appeal. Place the catwalks unlockable in sink store.
-
Start laying out walls. And mix up wall types a bit. Nothing wrong with that. Windows and walls, give some layers.
-
Put on a roof layout you like. Can slope multiple sides, or have a sawblade looking roof, domes, etc.
- Greeble it up a bit. Put in some columns and lights inside. Add perhaps columns outside.
On the contrary. Unless you plan on making a dedicated freight platform for each part (37 I think) youll need a autosorter and sink management
36 in 1.2
Ty
Non-consumable, for clarification.
I would like to be consumable
.... I need to do this for final platform in my train station. Bulk lines that sort and sink... nah, too late now. But totally going to do this for factories in future with truck stops, etc. Every building has a trash line. Resources dropped off, sorted and used or sink
One stop to drop of all the goods.
I did a huge factory that used a central sort/sink station for a good chunk of it but somewhere around the point where I went from 40 -> 60 warp drives a minute I did migrate to individual stations/platforms for nearly everything of substance
1200 items/min seems like a lot right up until it isn't and suddenly your multi items stations are filling up faster than you can empty them/sink the garbage
I wonder if it's possible to bring anything on demand using trains like a beefed up DD
Where you can get multiple stacks of multiple things to a work site
unmodded about the best you can do is upgrade your dd capacity/load speed and then stack multiple input boxes for high volume items so if you yank 5 stacks out they refresh at 240*number of depots speed.
Or have drone ports full of items somewhere and you can drop a drone port locally and send it to go get 9 stacks.
Yes.
although past a certain throughput dropping HTCs and launching yourself back and forth from the worksite and production site using your inventory to carry stuff is faster
Entirely possible to build with no "best you can do" stipulation.
Part of the reason Depots were never needed, because everything you wanted was buildable.
But alas...
well I'm interpreting worksite to be "arbitrary location somewhere on the map"
for a static site you can of course build a whole train network to support it
?
hence "best you can do"
Any static site begins as an arbitrary site, no?
where do i report bugs?
a single static site that you choose and build the whole world around vs arbitrarily chosen new site you want to set something up
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @leaden turret
Is this a yes or no to my question?
i know that i have to go there yeah but i dont know how to make a post
it is a statement that regardless of their relationship they are 2 different things.
I'm saying they are not.
that's okay. we can disagree.
Yeah, I figured, my baseline mall is running almost 480, and that isn't late tier stuff that I put sinks on site. I am thinking more independency, which the one input into the sink would be the limiter of the singular input.
Once you have Central set up. Any "arbitrary" site that you want to build at can have automatic delivery of any resource built to enable building the "arbitrary" into a "static."
Two outputs sorting into large containers on to two layers would really help the output for the sorting, so probably run two sinks to maintain pace.
The idea is multi use stations vs large trains. Particularly with 1.2 with the vehicle pathing.
If you have six vehicles, then a singular truckstop could handle everything running dump sorters vs many stops.
But then you run into the shortage issue as you are dumping stuff.
I wouldn't dump stuff then, what I would have is a cleaning station where trucks go before pickup to unload for resorting back into the depots.
It's clearing the delivery out of the station to make room for more stuff that breaks down. You've got 2 output ports to clear a train car's worth of slots before the next train car pulls in
So when one thinks about it, having a dump sink would be bad because of the resource loss if you have multiple places drawing from same source.
Even when modded to allow the output ports to function while trains are docked allowing a full 2400 items/min trains can deliver faster than that
Yup. It is an interesting in concept, but functionally very flawed as I think about it because of waste and processing.
One vehicle picks everything up, another vehicle for another factory comes in behind and suddenly station empty.
Lizard Catto when? š
I think a better alternative is looped chain stations. I do it for some factories like my aluminium, where I daisy chain a few stations together.
You can create cases that work for some things but they're all special cases.
An easy example is a single station for motor building that has a single train that goes and loads with stators, delivers them, gets rotors, delivers them, repeat
Eventually the trains sink up and pace up so multiple seperate trains can pull in line with each other.
you can do stuff like that for arbitrary combinations of recipes if you ratio them out right. But every change you make upsets the whole stack
Oh I need to find my picture of Train Elevator.
Yeah, I like idiot proofing stuff myself since I don't use any calculators or similar. Resulting in sometimes things breaking, but then also usually doesnt shut everything down.
And I can work with it. But series stations do work well for dropping off from multiple sources into a singular rail path to save space.
An example is at my aluminium, I got trains bringing in limestone, quartz, and coal from different stations. So small trains.
Instead of three different lines in, I bring them into a singular line. And one unloads at its stop, other can pull in behind. Or parks and waits, then goes.
We have catwalks?
awesome shop
Iāve already acknowledged itās not particularly useful. Itās just something I like
I also donāt know what you mean by sky bridges. Do you just mean a building to move from outpost to outpost thatās not technically on the ground?
guys i want to make it so that my output belts are always runnin and they lookin cute as hell
how do I DO THAT
js a sink right?
hewwo i back
A sink at the end for overflow.
Gonna shower and then try and figure out how I can make the iron factory look better. Might play around on creative a bit to mess with stuff
Yeah, in the awesome shop there are walkways. Two different styles. They actually look really nice. They are a 4m square vs the 8m square of a foundation tile.
Can create pathways over all your conveyors and such.
I personally love the "industrial" ones, though they dont clip into each other as smoothly
As Caduseus (and yourself) said, yeah, generally you'd overflow to a sink. Generally your factories are outputting to storage of some sort -- right in front of the storage, put a Smart Splitter. The output to storage gets "Any", and then you set "Overflow" on an output which heads over to a sink. That way once your storage fills up, the output gets directed over to the sink. Whenever you take something out of storage, it'll refill first and then resume sinking
That's also a great way to ensure you're always rolling in coupons -- if you want those trophies from the AWESOME shop, having 100% of your factories outputting to a sink is a great way to rack 'em up.
Agreed. This is how I do it too. It looks really good and gets you the tickets.
There is enough resource on the map and can never be depleted. So once going? Just keep it going until end and dump to a sink
How terribly would a sf server run on an i3 2nd gen with 8gb ddr3?
Quite terribly i suppose?
try it
depends on ur standards
some ppl are fine with fps some are with spf yk
Coming from ryzen 5 5600
I dont think server has anything to do with fps
is it not on ur pc?
Myself, I build what I call a mall. It is where all my goods consolidate into containers. Once container is full, the smart splitter merges all the overflow into a single line to head to the sink.
Its a dedicated server
Running satisfactory dedicated server
So goods always coming in on the lines behind, you cannot see it in the screenshot, but the input to all those container have a splitter on them. So once full, it directs onto that mixed line above the character.
ok i thought we are talking game + server at the same time
idk but doesnt hurt to try no?
I could try
Doesnt even meet the requirements of the base hardware requirements so... probably not well
lmfaoo
!wikisearch dedicated+server
This page provides basic instructions on setting up and operating a Satisfactory dedicated server.
Dedicated servers are not available for the console release, without any plan to introduce the support later.
Dedicated server binaries are available for 64bit Windows and Linux systems. It can be installed...
Iirc i3 2100?
Has a single thread rating of like 1200 or something?
you might as well be playing satisfactory on a potato with an i3 and 8gb ddr3
and though i dont know much about intel
i know that any amount of DDR3 isnt the best
having turbo fuel without having the original recipe is fun
isnt it 1080
oh, im stupid, i thought you were talking about quality, like 1080p, my bad
It's pretty good, but might as well make a container of ionized
i have an issue with pipes not transferring liquids between one another
i heard ionized was ass
did you remember pumps
For pipe issues, #1038092680493801533 is nearly always the best place for it, 'cause debugging pipe problems requires images. Get some nice screenshots of your setup and post 'em in there -- remember that you can detach your camera in photo mode to get some easy overhead shots, etc
Fun fact: if you decided to sloop everything plutonium can make 42.84 TW of power at the small cost of your sanity and all your free time for the next year
For power production purposes, Ionized is pretty bad; you've gotta engage in various slooping shenanigans to get it net-power-positive versus just burning the source Rocket Fuel directly. Sevrahn could probably give you sone pointers for productive Ionized though; I know they're fond of their Ionized setup. (Though it still feels to me like you could just sloop the Rocket Fuel instead and get more power out of it, but eh)
As a jetpack fuel, though, it's A+. It's also probably a great fuel for vehicles/drones, though I admit I've never used it in that context
Ionized fuel is the best for vehicles, drones, jet packs. It's also the way to burn off excess power shards. Think of it as the ficsonium of liquid fuel instead of plutonium and you'll get the idea.
I'd definitely recommend at least building out some Ionized, once you have it, just for Jetpacking. It's also a way to sink excess Power Shard production, since you can't send those to the sink directly
like overcloack everything for ionized?
Doesn't matter
Heh, yeah, if you're producing Ionized for jetpack/vehicles/drones, just make it however you feel like it.
i barely start rocket š„² im building 32 generator at the moment
The trickier issue is if you want to do it for power production purposes and want the effort to be "worth it" compared to just burning the Rocket Fuel. The Ionized production process eats up a lot of Rocket Fuel, and IMO the power density gains just aren't worth it.
I wish there were more advanced ficsonium-tier generators
But, as I say, there's places in the production line where strategic slooping can apparently get you some decent gains, so it's not like it's impossible
Is there ever something called too much water pumps to allow for the after to flow properly
no, but they're only required for improving headlift
If you're having fluid flow problems, #1038092680493801533 is often your best place to ask, btw, since you can inline images along with the question. (Images are nearly always needed for diagnosing pipe problems more easily)
It's not a pipe problemšjust have a lot of pipe pumps
How long do I gota break normal limestone to get the impure one š
What
This question doesn't make sense.
if you're perpetually mining at a chunk on top of a node, you're possibly accidentally aiming at the node not the chunk
question makes perfect sense š
No? Because deposits aren't normal or impure.
chunks not having a purity rating implies normal purity would be the parlance used by someone unfamiliar with the game.
The actual return chunks give you is the same as hand-mining a Pure though.
Bruh, I just realized I've been mining the whole thing, not the individual chunks, which didn't let me put a mk1 miner.
point is just because the question does not make sense to you does not mean it is inherently nonsensical.
@earnest condor whiiiiich is what I interpreted the question as š
I've got like 1.2k limestone before realizing
now eat it
is there any way to get rid of the little "EXPERIMENTAL BUILD" flag?
If memory serves.. wayyyyyyy back I think you could break the flat parts of nodes that stuck out from center if you mined them long enough.
Or that was just bugged in the beginning.
@charred thistle #satisfactory-experimental
oh yeh
Yeah, don't be on experimental?
but weather :c
Then just ignore flag?
Why would they have a toggle that allows you to claim you're playing on live client when you're not?
why is this not splitting
Delete and rebuild all 3 belts.
did you place splitter on the belt or splitter then belts? try rebuilding the belts
why would i claim to play on live client i just want fancy weather :c
It's not about you, personally.
Splitter on the belt, does it not work like that anymore?
Yeah... never place splitters on belts.
Huh, I swear it used to work
it bugs sometimes. if it doesn't act as intended just rebuild belts
That's not an "anymore" thing either.
That's a "since the dawn of time" thing.
Because does it usually work? Yes.
But why gamble when you can have 100% guarantee by not?
Itās always worked when I did it before
But why gamble when you can have 100% guarantee by not?
Also I built the third layer for my battery after the fact because I forgot I need it to power my iron factory + concrete line + copper line
most of the time it works, but sometimes it causes issue. you can do it, but if you start getting weird throughput then its time to rebuild
not sure wym but cool!
any new infos about satis 1.2?
are 4 way train junctions bugged? (playing experimental)
yea i know is exp, but i want to know when it comes to the stable
did they add new train junctions??
maybe ask in #satisfactory-experimental lol
right theres a channel for that
Signal loops into itself?
not registering that there are any more than 2 paths instead of 3
What
Finally got to coal, so now time to build a ton of coal power so o can stop worrying about fuckass biofuel
I hate biofuel
Me and my homies hate biofuel
i might just be slow and somehow didnt connect a track but its doing this for all the 4 ways in my save
Wym by "not registering"
Can you post an image with segment colors visible in #screenshots
Or better #1038092680493801533
will do that
it'll be up in a minute i just need to compress a clip
now this is not the same bug that appeared when 1.1 dropped where the train autopilot would ignore one of the options on a 4 way junction
hello i get coal now i'm fighting pipe manifold or something
i could just copy the coal setup from elsewhere
but how do i post a screenshot of what i have and ask for specific help?
make a post in #1038092680493801533
Hey I just came here to ask before buying the game will my 5600x cpu and 5070ti be good to give me 100fps ? Heard that the game is heavy on cpu and I not experienced in factory games
the game performs very well until your factories hit a certain size and the simulation starts doing more and more work. that point is different for every rig, but out of the gate, the game will feel really smooth
whats the point of trucks having such high capacity truck stations cant unload and load fast enough to take advantage of it
Does the game support frame gen ?
idk
maybe not 100fps at the end of the game but you'll be getting at least that for most of the game
yes
do you guys automate supercomputer?
Okay thank you then when the game starts to slow down I will just turn on the frame gen
so I just found out that if you keep slide jumping with no blade runners, jumping as soon as possible every time you land, you get faster and faster every time
with factory buliding games, they all slow down as you build stuff, so part of the experience is building until your computer can't take it anymore. when your fps drops to a slideshow, you've 'won'
if i can get 60FPS at 1080p on medium with a 10gen I3, 24gb ram and a Quadro T1000 you may be good( i just had to turn shados to low lol)
frame gen made my game act really weird, most controls were responsive but rotating things became super duper laggy
it work with both blade runners and without
like I'd scoll once and it'd slowly rotate for the next minute
really interesting tho
is it a bug
I think the ai canāt calculate the rotation correctly
yeah but its probably never getting patch
the AI isn't doing anything to the game loop
it's only making new frames
to interpolate existing ones
I make one big downwards scroll and it takes ages for it to get through all of them
Sorry tried to sound smart with little info that I have
I think maybe because scrolling is a lot of inputs and maybe frame gen is CPU heavy
I was using the intel frame gen
Iām still new so I have a very long journey which when my pc will give up
is talking about later game technologies unlocks considered a spoiler?
Only real restriction is keep 1.2 stuff in #satisfactory-experimental
Other than that, speak freely.
(And even re: 1.2, there's no real spoilers for that content; they've publicly released all that info in videos and such, and there's nothing there which changes recipes/progression/etc. Though yeah, the experimental channel's the better place to talk about that content regardless. :)
Just finished project assembly for the first time 66hrs playtime. Amazing game, no other 3d factory game comes close in terms of visuals and quality.
If I could wish for one addition to the game, it would be a late-game upgrade to replace the hoverpack and jetpack.
Late game: In my opinion, the hoverpack feels too sluggish, and the jetpack, even with ionized fuel, still comes across as underwhelming for late game mobility. This is especially noticeable in a setting where the Pioneer is already dealing with science fiction materials, teleporters and alien technologies.
Even though (i think) the developers have stated they likely wonāt add something like this, Iād still like to see some kind of flying vehicle that the player can either enter or control remotely. Ideally, it would function as an overall upgrade to the Pioneer, similar to the "Factorio Spidertron" offering increased inventory space and improved building capabilities (e.g area deconstruct).
To keep it balanced, it could have high fuel consumption or require coverage from some building.
What do you think, is there a need for such an upgrade, or is the Pioneer already capable enough as it is?
I think the Hoverpack shouldn't exist and that Ionized Fuel already gives you basically full-on flight in the Jetpack.
That kind of thing's been kind of discussed to death in here. :D If you want to suggest stuff to the devs, the Questions site would be the better place to post it (this Discord is mostly just user-to-user support)
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @white dawn
In the meantime (and I wouldn't hold my breath for anything "official") there's probably mods which do what you want. :)
kk thanks, can imagine the discussed to death part. Is there any conclusion to the discussion?
Part of the point of the game is enjoying the beauty of the world they made and oh no it takes a minute to get places.
Such a shame...
But you can entirely circuvent this by building hypercannons that allow you to cross the map in 10s or less.
Not really. Some folks like things the way they are, some folks want new things. The developers themselves seem far more inclined to side with the "we don't want flying vehicles" side. :)
Though the devs have changed their minds about stuff in the past. The QA site is one of the main ways to indicate interest in stuff. :)
(Personally I'm of the opinion that the game definitely doesn't need that sort of thing and would be worse (though admittedly only marginally so) by their additions, and I'd rather that the devs focus on Other Stuff⢠instead. :D But that's just an internet rando opinion, so take it for what it is. :)
ugh my factory carts/trucks stopped working and said deadlocked. turned out their autopilot was screwed up and turning off and back on again fixed
recently set up drone ports for the first time, are you just supposed to have one for each resource basically? since the one I have right now is completely filled with just a single resource
i think proponents for not changing hoverpack is that its intended for building only not traversing so its "fast enough" (though i agree with you) on the other hand, the jetpack feels pretty balanced with better fuels. when you slide jump with the bladerunners the jetpack can take you very far
sometimes you can use them bidirectionally, but generally speaking, yes, one item per
kk thx
The cargo space in drones doesn't yield itself naturally to sushi deliveries, correct. If you're transferring low-throughput-enough material it could still be done, of course
Drones' main niche is lower-throughput single-item transfers. Though of course you can scale it up however far you like if you're willing to keep putting ports down. :)
Am i meant to build new factories each time I unlock a new item to build?
Example: I unlock reinforced iron plates, should i use iron plates from my previous iron plate factory or make new ones for this item?
Up to you! Personally I tend to stick with an "Independency"-minded approach, where I'd make new ones for each new factory
Cool cool
You are meant to do what you wish to do.
I would highly recommend you build new though.
Leave current Plates alone. Make new Plates to feed the RIPs.
i agree with this, untill i started high production of t7/8 items, this worked. but once you get to aluminum stuff, i find it easier to do all the aluminum processing in 1 or 2 locations
At that point you have the ability for global logistics, so the perspective changes.
same thing with some of those items, like, rcu/fmf, these (in my opinion) are complex enough parts that id rather not keep making them for later items. so im making almost 80 fmf/min (albeit with some sloops) and half of those are going to my nuclear plant so i dont have to make more š
True you can already move very quickly using the jetpack, hypertube cannons, or belt boosting, and thereās definitely value in slowing down to enjoy the world. Thatās why Iād place something like this at the very end of the progression, perhaps as a final unlock in the MAM or HUB.
My main thought is that, if I were in the Pioneerās position, I would want to use all the advanced and alien technologies Iāve assembled to create a more efficient way to build and get around.
Yeah, stuff like plastic/rubber and basic aluminum products often make sense to centralize to a degree, though I'd still recommend setting up specific exports for the factories you're exporting to, rather than trying to pull from a "combined" pool. Like these Aluminum Ingot constructors output to this factory, etc.
this is a good point. before trains i wouldnt want to do large projects like this
thats what i do for aluminum. less critical factories might end up with combined pool, but i try to avoid it
You and I view the game differently.
It's a sandbox, it doesn't have an "end."
"Early game", if there is such a thing, begins in Phase 4 imo.
"Most efficient way to get around" == Construct passenger train, set destination, sip some tea while taking in the scenery. :)
I built my teleportation hub for avoiding waiting.
I agree that its a sandbox and it doesnt have an end.
I used to use an accelerator cannon network, I stopped when update 8 hit.
early game genuinely feels so painful i swear
This is my favorite thing from when I was in factorio. I would use logic circuits for a taxi system with trains.
I would have a set of stops where each had one engine going to one major factory. Train triggered to leave when I got in, and when it would get to destination, the train there would trigger to return automatically to where I left.
I often ride trains for chill though, wait for train to arrive and ride it to destinations now.
when does quartz refinement alt unlock
Unlocks occur when you have the product unlocked and the machine.
I cannot remember what machine that uses top of head, but if you have quartz, and the desired product, it should unlock when you get the machine.
fused quartz is smelter, pure is refinery, and quartz purification is refinery but it requires nitric acid which is made in a blender, and the distilled silica alt which is also a blender recipe
Nitric acid required particle enrichment, too
anyone wanna play
#1201555265942724758 is the place to go to try that kind of coordination, btw
didnt see thatš
do i ask questions here or is there a place for that
thank you
the blender animation is cute :3
Depending on the question, here is fine too, fwiw. #1038092680493801533 is nice if you need/want to attach images/video/whatever to your questions, though, or don't want to risk the question getting buried in spurious chatter. :) There's also #design-and-architecture or #math-and-meta if your questions are appropriate for those channels
i had to have some pics cause im genuinely lost lol
damn.... i was hoping it was earlier
It's my biggest pet peeve
The weirder bit is that you can unlock half of the Quartz Purification loop way earlier, so you've got this kind of useless recipe dangling around for ages
Or at least that happened to me on my 1.0 playthrough; dunno if that was tweaked for 1.1 or whatever
Though to be fair, Quartz Purification is awfully niche; if you don't actually need quartz/silica in the exact ratios that it supplies, you're often better off just making use of one of the other single-purpose recipes for 'em
I got baited by that too
(If you do happen to want basically those same ratios then it's a real nice production boost, of course)
Even if you don't, it's a nice boost, you just can't rely exclusively on it
I do feel like it's low-key an attack on us Independency-advocate folks. :D "Oh, you don't want to centralize, do you? Well how about this really efficient production system which basically forces you to do so?
"
See also: the way most of those Phase 5 production lines are set up to be able to feed into each other
#design-and-architecture message
chat this look good?
Independency is sometimes wierd like that. I tend to mix where some core stuff is high volume and so I will centralize that. I sort of mindset that it is like mined product. Like aluminium processing. Is so high volume that it doesnt really value independency I find.
are fine concrete or copper rotor worth it? Or should I rescan?
The general answer to "Are X or Y worth it" for alt recipes is "sure, why not?" :D
I would think the developers of the autistic math game put a little more thought into the game than that
Alt recipes are there to give you options, and they're all at least situationally useful. Stuff like "tier lists" give folks the false impression that reipces are "good" or "bad," which is generally not the case. (And often times it's the relationships between groups of recipes which really shine, not just individual recipes themselves)
That's sort of my point, though: they did. But it's not a case of "better" or "worse." It's a case of "suitable for this situation" or "unsuitable for this situation"
It's all about options: trade one resource for another, or trade complexity for resource efficiency, or trade space for speed, etc
They all have tradeoffs, and they've all got niches in which they shine
The one bit of ground I'll concede is that recipes do often live somewhere on the range from generalist to specialist; some recipes might see more use than others. But you'll never regret having more build options when spinning up a new factory
I rescanned it and got bolted plates
And there's more hard drives in the game than you can use anyway (even ignoring the fact that you can outright buy drives from the shop, eventually, if you don't want to explore)
So my advice is just Acquire 'Em All
-# legally distinct trademark
imo fine concrete is auto skip vs wet. quartz is a bit scarce and I use it a lot
Trying to rush to rebar gun so I can go shoot things instead of losing half my health to enemies everytime I explore
Sent a screen shot of my oil section of my factory and i think its super easy to navigate
Rubber Concrete my beloved.
Yall, yk how we got nova curves and stuff for making 1 degree or 2 degree left/right curves etc, is there a way to make curves or slopes that go down or up the same way?
I have enough excess quartz/m to convert to copper to add to the 300/m from the impure node to have the 450/m I need to make the 300/m bauxite for the tanks xwx
S a t i s f a c t o r y
Honest question. I never used it. How is that? Is that chaining with the recycled system talked earlier?
I have been partial to the bonded plates for my reinforced using the rubber.
I really should use it more. I got lots as byproduct but not being exploited.
I believe it is awesome given 2 Rubber is giving you the highest conversion of Lime to Conc.
Yeah it barely even costs rubber
Pairs very well in locations where you're using Coke Steel, for example.
Nuclear and HMF setups have the most direct useage of it.
its biggest advantage is that you dont need to use Refinery just because water is free.
Everything else including my mom already asks for Refineries, you will have more joy doing something different with a different alt.
And yes, its output is great too.
I suppose if one is feeling an urge to automate Project Parts for some reason, it would also go very well with Versatile Framework's alt.
also electrode circuit boards, which use petroleum coke and rubber
In my MP file we're using zero plastic, and just overproducing rubber to use nearly every rubber alt
Where are Circuit Boards crossing with Concrete though?
most likely in a depot mall, or maybe a project assembly line
definitely in a project assembly line
The concrete clips through the top of the conveyor wall hole š
This is so annoying š š
?
radio control system also uses rubber and circuit boards, which can be used to make pressure conversion cubes for nuclear pasta for singularity cells, either for ficsonium or a portal hub
The concrete on the conveyor into my
c u b e
What in this message is blocked š
There
Picture?
is 140k p/m a lot š š„
140k per min? of what?
Power?
it's a start!
what fuel you guys use for drone?
i use rocket fuel
thats an entirely personal question tbh
So what is the use case of leached ingots? Someone who went straight for nuclear and does little with sulfur?
Solid biofuel
huh? i though you couldnt automate that
Finally got around to setting up my copper line, now to wait for that to finish a bit so I can start making coal and my fuel can stop running out
mmmm, yummy petrol :3
there's quite a lot of sulfur on the map post 1.0. only ~2500/min of it is needed for nuclear. The use-case for leached caterium is in bumping the per-node yield of quickwire by 25%. the use case for leached copper as far as i can tell is solely for silcon circuit board (the copper sheets for it are needed in multiples of 11), and leached iron is one of those 'i need more iron' and there's a nearby sulfur node where a fraction of it can be converted to iron and then as much leftove can be used for leached
there may be a few other converter games to play as well, but those are the top uses i've found
Just starting out and getting my initial iron factory started up. Using a manifold system I have 120 iron ingots/min and am moving it to my constructor manifold. The question I have is how do I properly balance a manifold? So if I wanted all that iron for plates (base input 30 output 20) would I set up as many constructors that would evenly take the 120/min load? So for this example I would make 4 constructors to balance it?
Just wanting to prevent backlogging
the easiest way to put it: manifolds balance themselves as long as input = output; the thing to remember is they take time to "boot up" as the machines fill
yeah, was gonna fire up the conveyors and let them fill before starting the machines. not a big set up rn so starting up isnt a pain yet lol.
you don't balance it you just do the math to get the right number and then wait
well yeah thats what i mean, probably poorly worded. so divide the total input by the individual machine input and that should be the total amount of machines i need, right?
and since you're new I just want to make sure you know that factory carts are the first thing you should buy from the awesome shop
yeah working on that tier rn
I've been dreaming about this game lol
In my dream I unlocked asphalt platforms but also a paint job that made them look like wood
my conspiracy theory is that the end goal of the game isnt to save the day but to remove all screws from all production
only screws recipes challenge run
Does the dimensional Depot have storage limits?
5 stack i think
you have to upgrade tho
it's not a conspiracy there's just a large part of the player base that refuses to use any build pattern except "one huge manifold for all my screws" so they think they're bad
which of the extraneous pumps is your favorite one?
Can you put images on the billboards from the AWESOME shop?
The one that I added because I was afraid the flat surface I put it on wasnāt flat enough. I named it Bob
(Pun intended)
Bob sounds delightful!
I need to figure out how to set up the coal generators in an actually farm, because once my biofuel runs out my entire thing is dying again lol
make the generator near the ore node
wait.. why would it die?
I have a coal generator and 10 biofuel generators powering my entire factory right now between iron, copper and concrete
just slap down a couple more gens that your coal/water can support and you should be good
But then I have to use a lot of copper sheets to get the water over there because the water source and my closest coal node are farther from eachother than from me
Yeah but I want to make the generators neat and tidy so I need to set up the generators in a way it looks good
I think all the starts have some coal nodes near water but if you're not by one of those spots it's usually easier to move the solid than the liquid for stuff like this
Yeah, thatās why I have the one generator closer to the water than the coal, the closest coal node is the one on the very bottom of the grass plains start
you could just set them side by side and manifold the water/coal.. not sure how much nicer you were looking for at this stage
trust, getting off of biofuel is a way bigger step and priority
Just having a few generators side by side on like a platform. I just want it tidy instead of just setting them down
(Also wym manifold?)
as in, have a belt brought in into a splitter, split to coal gen 1 and splitter 2, which splits to CG 2 and splitter 3... on down the line
https://satisfactory.wiki.gg/wiki/Coal-Powered_Generator#/media/File:Coal_Generator_Schematic.png this is the typical "starter" setup for coal gens
at coords "-75,977 / 130,576" theres a decent starting area for a coal gen, which is what i did
hey guys, any basic troubleshooting for why a station is unreachable in self driving when i can drive the locomotive between the two myself just fine
99% of the time stations are pointed the wrong direction. Flat side in, rounded side out
Anyone had an issue with not being able to craft a chainsaw on 1.2?
thanks
does overclocking draw more energy from the grid? messing around with it and the MW usage on the machine doesnt change when i overclock
yes
ok, ty
overclocking raises power consumption exponentially
There's a better spot nearby #screenshots message
The power consumption doesn't update until it makes something, if that helps any.
yeah. at 200% oc, you're consuming exactly 2.5x the power, when you push it to 250%, it is about 3.1x the power.
it does add some overhead, but the sticker shock of 3.1x the power is for 2.5x the product, which works out to about 1.25x the power you'd use for two and a half machines
by similar math, 10 machines at 80% clock uses less power than 8 at 100% clock
anyone that has a nice way to bring 10 conveyors and 1 pipe on the same foundation?
or has a idea how to do it
2 rows of 5 and the pipe on top, or 2 rows of 4, and the extra 2 lifts on either side of the pipe on top
or if you didn't mean lifts, the same way with stackable conveyor poles, though that makes the second option look weird
could just clip them inside the foundation
i was talking about a" conveyor highway"
That would be good to set it up, yeah, I just wanted to set this up for now to keep my stuff going in cast one or two of my biofuels run out. Itās a reoccurring problem where one or two died and the whole thing shut down because I canāt be bugged to spend 5 hours gathering mats
burry it under
honestly I think all conveyor highways are hideous. I had them in the rare times I use them
For a setup like https://www.satisfactorytools.com/1.0/production?share=v8b9CRL4vHcgwta4dtWk, do you have to temporarily generate Dark Matter Residue to kickstart the particle accelerators to start the loop? (or the opposite, kickstart the encoders with crystals)
I love conveyor highways myself. When done right. Depending on the style one is going for.
I actually have columns that are center of my roadways that have lines of conveyors above the roadways.
pure ingot recipes are the best
There are some more efficient, but pure is definitely the most direct and only water too.
Figured out how the camera works and was able to take a picture of my whole factory
Put it in screenshots
Hey guys I need some advice I'm currently building a huge Factory to unlock tier 3 of the space elevator but I need 3,400 iron and a lot of other materials I'm not sure what I should do should I move accros the map. or downsize how much materials to make? im uploading some facotry plans. note the top left (modular engines are already made). please let ,e know what i should do!! thanks and gn.
thankyou
Over clock your extractors (their 2) and use about 5, unless you are playing like 100x play though then I have no idea
i cant get fuel to feed into my truck stations from a splitter can someone help the back lift wont operate #screenshots message
try to build a conveyor belt - do you see arrows where the lift should be connected to the splitter?
yea
then it's not actually connected
werid thats the only one that wont connect
if it's too close, you may not be able to get it to connect
got it
Who is the elevated one? š āļø
wha?
Hey guys! I got a question, if I do a 1.2 experimental save, will that save convert to 1.2 stable once it's out?
hi
ive been unbanned
you will not have any issues with that. experimental is experimental and there may be some rough patches, but unlikely that that will even happen, experimental is pretty solid
Awesome!
Cause I'm starting a new save and thought it wouldn't be a good idea to do 1.0 as the 1.2 update is coming out soon
I'm assuming that's what most of people are doing now who are starting new saves?
Starting on 1.2
I think most new players are playing the stable version, but not sure
Nope, I am 1.1. I like stable
Why is this showing as "Next Stop is unreacheable"?
either your signals are borked, or the rail is borked
or backwards train station
rail is fine
or that
Is your station backwards?
Requires foreplay
cant I send prints here?
Cause that means that it cannot find a route. It is reliable
^
station backwards
station is backwards
where would be good then? first time interacting in this server
aight
Use #1038092680493801533 next time, #screenshots is for showing off builds
basically any other channel. Pick one that is appropriate to the question
this is more basics and mechanics so #math-and-meta is also useful for general things
sometimes it is used in reference to conversations too
if it's more about design and aesthetics? #design-and-architecture
#1038092680493801533 is good especially if you think it's going to be a long or more complicated question
that way you get a dedicated thread to you
Which is pretty bad as you have to switch channels
what does area mode in chainsaw for
hits an area
so i can cut multiple tree at once?
i just redownloaded this game
im so lost XD
i barely remember all the thing i build
some kind of powerplant and a steel plate factory
do yall like to make a single tall building for all the thing or spread it out

i think ill make separate building for different materials
theres recipe?
i havent progressed that far yet :c
Holy shit, boutta pull the lever and finish phase 5. Kinda sad its over
Start with what you need
when will 1.2 leave experimental + will we have to start new saves?
Aka start with final product and calculate backwards what you need for it
is it a mod?
i need that screw for the plate thingy
i only got 5/min
hmm ill try it
can i just upload my world there
yo can somebody check screenshots and tell me if its a bug
yeah
why are they yellow
every time i close and open the menu, the yellow changes to different icons
What you want is to set up so you can make 100 ballistic warp drives/ min and work backwards from that
after shooting my gun, its fixed for some reason
yup, shooting the gun and opening it at the same time breaks it.
take that back, its broken still
how do i import my world to the modeler
now its not, wtf
aww
Well wtf do i do now that ive finished project assemblyš¤£
turn the entire continent into a massive silicon circuit board facory (the best input to output awesome sink ratio), buy all of the trophies, fill 64 industrial storage containers with coupons, and max out the awesome sink coupon capacity
Theres a max coupon capacity?
I think it's 9999
sink more shit
always overflow factories into sinks, and set up constructors with sloops to quadruple alien DNA capsule output
Set up a constructer to make slugs into shards but make sure u sloop it to double them
slopps
im gonna binge watch every satisfactory tutorial and tips online
wow theres vehicles
10 hours in and i havent explored the map yet
get a lobotomy
and u can experience satisfactory for the first time again
Donāt yall love a good afk session
6 full containers of aluminum plate thingies
In about 16 hours
Tbf I didnāt leave it paused cus I wasnāt going to be at my computer for a whole day
I mean I have 275 hours now when like 120 are afk for sure
Nahhh imma do my own thing
portals are the bee's knees :3
Im sure they are phase 5 enjoyer
Donāt those use like alien power augmeners? Or smth like that
the juice is very worth the squeeze
singularity cells, which use 1 nuclear pasta/m to make 10/m
Dear God, taking thr ficsit motto to the max
that's why Pasta Town's logo is a pasta
Explore construct build and exploit right
cĢ“ĶĶĶĢ Ģ·ĶĶĶ Ģo̓̾ĶĢĶ ĢøĶĢĶĶn̶ĢĢĶ Ģ ĢµĢĢĢĢs u ̽Ģm̵ĢĶĢĶ ĢøĢĶĢĶe̵Ķ̼̪̤
News on 1.2?
imagine the dev added npc
so i dont feel lonely
and spaceship to colonize another planet
What about a no manās sky and making a multiplayer portal
/hub
The British heard that
Mew
Who says Iām in the USA
Dang if yall got off social media and stayed away from the big cities youād realize the states arenāt that bad
Please help me basically
Large amounts of people just get mean
I do, but its still bad regardless, no escape
Orange man is a disaster though. I would volunteer for Mars pioneering at this point.
Well can i have a ticket to mars i need
I agree, mars is looking pretty good right about now
ah you're a subscriber of 'oh no! cities!' in the US
Does anyone have any tips for vertical blueprints?
you can put mergers/splitters on lifts, though if you're feeding that to/from a floor hole, adding a lift on the underside can (and does most of the time, ime) cause them to not link up properly, and you to have to reconnect it topside
im building ablueprint and it fucked up by having stairs go under the world, how can i remove the stairs under the ground?
You could travel below the ground to dismantle it (eg: blueprint with foundations as landing and a hypertube to cross the ground) or remove it with a save editor
my current nuclear plant plan needs a bit over 40k SAM but there's only a bit over 10k across all nodes x.x
or I can use 66 sloops to drop it down to just under 5k xwx (unless I remove the splurger that was overflowing plutonium rods :/)
Fellas
Should i build a whole New factory just to get my t2 items done quicker?
Or should i just sit it out and get some smaller things done? I mean i wanna build a New one in t3 regardƶess, because i doesnt have more space at my place
you coudl go explore and get hard drives instead?
and tier 2 is like the pre tutorial, you'll likely want to rip everything up anywya after coal power
Rip away? Isn't it better just relocating? So i still get the items out of it and with that a second income yk
where is the save file in a server
well everything pre coal power tends to be so messy you really benefit from relearning things and tidying u0p
and you're forced to expand later anyway
is it worth it to build a 2nd floor for factories?
sure?
cause i've seen people with like 4 stories for something and it looks really cool
if it's useful it's useful
I thinked, Phase 4 will be harder. I did tier 8 faster than I thinked and I almost complete mini factory for 8# part for space elevator
I like to build up at a factory. Like, smelters on the first floor, carry ingots to the 2nd floor and so on, the buildings are always nicer than the open air factories
ohhh
can smn help me with coal gen i have 4 of them overclocked and i have 675MW but when i connecting them to my fabrics which has under 600MW they suddenly shut off sr for poor english
post some overhead images in a post in #1038092680493801533
use photomode for hte images, press P
also post images of your power graph
Running out of coal/water?
no i have max coal and water in every gen
Do u calculate the Power consumation of the generators with it?
And the water extractors
anyone know how to make a ramp conveyor blueprint
you probably also want to include there some sketches of what you mean or trying to do. Or images.
cause ramp conveyor bp is a bit vague
how do you split 60 iron per minute by 4 if a splitter only has 3 splits?
trying to make 60 rods per min
-# manifolllddd
But no you can put a splitter into 2 other splitters if you wanna load balance
so like this?
oh, yeah i forgot about no screenshots here
look in the screenshots channe
ohhhh
this evenly feeds your machines
Yoooo I love manifolds :D
what?? it will perfectly fill their machines
yeah thats basically what i did
i guess it just needs time to buffer eachother out
Yeah ^^
Manifolds have spin up time and are ugly but are practically better in every other way compared to a beautiful perfect amazing load balancer
Oh how I wish load balancing was better, its just so pretty
it's because he is weak and his piping is an embarasement š
his builds are boring and just big, and every time I see a video that includes piping of his there's somethign to cringe about
like...a conveyor ramp...that goes...down..uh...yeah
so go into #design-and-architecture and do a quick sketch or image of what you're trying to do and not quite getting š
done i guess-
I mean I still like my #1265803664891580539 message
that was interesting to do. But honestly there's any number of people on this server over the years that builds more interestingly than kibitz
it's not a high bar. and ... the piping.
tbh, the only factory games i have played are DSP, Shapez2, Microtopia, and Mindustry (if that even counts tbh),
oh and obviously satisfactoryu
broooo
im on the 3rd floor and i realized i messed up my math
i have 2 smelters, which means 60 iron
well, 4 but these 2 are for one part
those 60 iron per min are going to be completley used for rods
cuz im trying to make structuresw
er, modular frames
but i was hoping to get 4 assemblers making it
but it needs but obviously it needs 60 per min
and i need to split the last 2 for plates and screws
2 screw assemblers= 80, and i need 120 if i want to make 10 modular frames
dawg i just research coal power i didnt even know that was a thing
stitched plate go brr
ughhhh im so bad at math
i used to have none, but my desire to have every material restock is greater than my dislike for screws - damn you, awesome shop
so i produce a small handful just for that
lmao i would get nothing done without a production planner
lowk ima just use the clanker
my brain doesnt wanna comprehend this right now, its literally gonna be 3 am rn lol
whatever for, use sftools or something
gives us the power to easily eliminate screws, gets mad when we do
there is no wrong way to play the game, except the way that eliminates screw production
makes two of us, my buildings are pretty mediocre
i got tired of fighting like 1000 hours ago xd
so i only kill stuff thats in my way
just build swamp infrastructure. Buildings on pylons
build some powered buildigns so the spiders go away due to the noise š
I like spiders. They do a good job
What can i get inside caves?
Who is sam?
Hi, I'm Sam
samuel L jackson
Sam is no fellow pioneer?
Well alright
Couldnt even participate in it without permission from ada
what are they gonna do, fire you?
She replaces me with a truck.
-# cough @grave burrow cough
when is 1.2 releasing
there wouldn't be anyone here who knew their way around strudel.cc would there? I'm trying to recreate the Me and My Gold Cart Song from Satisfactory or rather the ||golden factory cart|| version
Is it overkill to build 2400 mw worth of coal plants (4 t2 coal miners on normal nodes) when im on tier 4? I see that the next tier has oil power
yes
hmm okay
Why is it overkill? Its like im planning on lifting a heavy ass stone when the next milestone i can lift a pebble, sort of thing?
oil power is much more efficient and its easy to set up a small fuel-powered plant that you can then use to build a mega power plant that supplies orders of magnitude more power
Makes sense, thank you
hmm why the purple slug didnt produce 10 shards immediately when slooped?
you can do both, its fine
people build coal power at varying scale
i think you need to run one through first before the sloop efect takes place
i built 8 generators at first, then expanded to 16 before getting oil power. some people even build 64
did they fix the dup bugs?
nvm , the dup didnt work because there is another happening in the same time on exp 1.2
u could say the dev used the bugs to destroy the bugs .
guys what to do if i suddenly get a death crate and i have keep inventory on, and the death crate is under the map?
ur cooked lil bro
š„
use scim to get it back
whats scim
reload autosave
eh, you can always recreate all your gear.
also save regularly and have lots of autosaves
alhamdulilah atleast i didnt lose any hard drives or mercers or somer
oh wait what
i found the death crate some random place under a cave
i dont remember going there even, and i have keep inventory on
Hard Drives are infinite.
why is it that whenever i left click it makes a temporary ping noise and marker
Because you alt-tabbed instead of tab-alting.
And your alt key is stuck.
If you just press alt again it should fix it.
thx
š
Hiya chat
A long time Pioneer?
I am the person who loves the factory
I was removed.
they arent, there are more than what you currently need but that doesnt mean they are infinite
Still making 100 nuclear pasta per
Minute
Check the AWESOME Shop and then change your mind. š
Satisfactory macOS native when
@hasty mango not what you want to hear probably but its easier to decorate if you consider layout while building - not to say you cant decorate something like that, you could try making it look more supported, then create some shapes around all the structures
Isnā the ps5 BSD/UNIX based? So theoretically thereās already some experience in porting to Linux
I love apple
:sob
@supple canopy #screenshots message
hey i think that works OK
No, seriously, their stuff has so much thought out into it and they make th
E fastest cpus in the world
Prolly move to #off-topic-general by now
True, no
hello everyone š
THEORITCALLY IT SHOULD BE POSSIBLE TO PUT EVERY SINGLE ITEM IN THE GAME INTO ONE DIMENIONAL DEPOT USING THE POWER OF SUSHI AND OVERFLOW SMART SPLITTERS RIGHT?
wouldn't be the smartest idea but yeah, theoretically it is possible
dont think so, as soon as you hit the cap for one item, the system will be locked up until that item is out of the way
given you cant attach smart splitters directly to depots, and even if you could, there is still their internal buffer to deal with
Nope.
oh yeah right
i explain it above
Insane hit the nail on the head. The moment 1 item fills the entire system breaks.
no no I get it
you're just gonna clog your belts by sending everything to a single depot instead of dedicating one belt for one item
but...what IF....I make my friend left click every 6 seconds on the dimensional depot.
to take out the excess items
defeats the purpose of a dimensional depot
Evil but would be THEORITCALLY possible right
Then you're a bad friend.
True
I must find a way to put everything in one depot I hate having depots EVERYWHERE
there isnt one
There's enough spheres to build like 200 depots for some reason.
They are not a limited resource.
What if the factory makes more than 1 item?
Still placing ONE at the end? šš
place one at each factory that produces a certain item
if you make screws and plates, place one for each of those
I think you and most people are defining the word "factory" differently.
depends on how you set up stuff. If I want to build a factory, I'll focus on one item, not one item + an overflow of others
Who said anything about overflow?
sometimes it makes sense to just have multiple production lines in one factory
And you're saying you have a single location that builds Iron Plates and nothing else?
no ?
Iron Plate is one item.
its being shipped to my world to make beams and those are made into screws, then sinked
š¤®
Just completed phase 3 and Im kinda in a rut. Do you guys continue your factories that you already have running, or break them down and repurpose them? I know I need to expand greatly, its seems like a lot lol
why break them
if you need more of a thing, go elsewhere to build more
buckle up, phase 4 is pretty bulky, take it one step at a time
š
To reinforce what INSANE said: leave your current stuff just as it is! Never touch it again! It'll still be providing building material for you, so it's doing its job. You can just build new factories for the new stuff. It's a huge map, with tons of resources. Get used to expanding outwards instead of centralizing. :)
The advice to take it one step at a time is also pretty useful. Pick something you haven't automated yet, automate it, repeat. (And take a break to explore for awhile if you're getting burnt out on factory building.)
IMO it helps to get into an "Independency" mindset where you do every factory from ore->product. It means that you're making the same resources in a bunch of different factories, but it's the same amount of "factory" either way, and this way it's a much smaller problem to deal with each time
Once you're into Phase 4+5, sometimes it helps to break stuff down into "sub-factories." Like I may have a "factory" which makes Assembly Director Systems, but it's geographically dispersed over a somewhat wide area, with littler factories making individual components for it or whatever (though those factories are still just done ore->product, specifically for that one purpose)
but i dont get why you cant build factory for everything
it pisses me off
That actually makes a lot of sense. I was looking at it differently, but that helps
I mean, you can, so long as your PC can deal with having all that production in one place. :D
I'm just recommending what IMO is a far simpler/easier way to manage your production. Centralizing in one location ends up creating a lot more challenges than it solves, IMO
is there gonna be enough ore to make everything at once tho like i wanna craft everything in the game
If you're centralizing, you'd definitely have to be carting in resources from around the map, sure
No matter how you build you'll have to figure out long-range logistics. :)
its the same amount of raw resources independent of whether you are doing it in the same location, or dispersed around the map
so there IS enough ore to make anyhting, and of course all around the map
In terms of "how much material is there on the map," you really have to specifically try very hard to literally exhaust resources. There's a lot more of stuff on the map than people realize
I'd wager few players end up using up more than like 20% of the map's resources
naturally there are enough resources to do just about everything
did somebody say car... oh cats are good too I guess
The one potential exception is SAM; if a player decides to go in on Ficsonium, that can eat up SAM really quickly
you really only run into those resource bottlenecks for post-game stuff, and that point you probably already know what you are doing
that doesn't make it more clear! both purr!
But yeah, the map is huge, and even the "rare" resources are far more plentiful than practically anyone needs, unless you're very specifically doing a "megaproject" type thing
Where are you?
Idk the plains map
you can? whats the problem then :p
Follow your resource scanner north/northwest
grass fields?
Go north.
Massive lake with 4 coal nodes next to it.
I cant
4? YES SIR PLEADE
The convenient coal-power areas are probably a good 1km or so from the Grass Plains starting points
Thank you
Coal power is one of the first (of many!) nudges that the game will be giving you to expand and start building factories elsewhere
Just scan for coal and follow the pings that are North/NorthWest.
Yea i saw one 1.5k km away but i was lazy to walk that far so i checked out the other 2
that one is a prime spot
I'd just recommend getting used to expansion. :)
Or spoil it with a blatant map shot š¤·āāļø
Sooner or later 1.5km is gonna feel like a stroll down the block!
Wdym
Huh š š
suppose we consider different things spoilers, i was under the impression they had some some looking around already
Its okay its.not reallt much of a spoiler
I mean that the game is going to be frequently encouraging you to expand outwards. It's a huge (and beautiful!) map with a ton of resources. You'll outgrow Grass Fields sooner or later. :)
Given the baseline amount of iron on the map is 74k per minute... You'll be fine š
regardless, if you are on this channel, spoilers are unavoidable
The game is the same on other maps or is there diff recipes and resources n stuff
maybe we should add an ai helper to the discord to censor potential spoilers
that would prob fix it good
There is only 1 map, with 4 starting areas.
There's only one map, with four different starting areas. It's like 6km by 7km. :)
it wouldnt, it would suck the life out of this channel
well i woulnd stop making me panic attack whenever i see a spoiler tbh
They adding new maps
GF is bottom-left, RD is top-left, NF is "middle" basically, and DD is top-right.
No
kinda need something monitoring the screen at all times and putting black bars over stuffs tbh
Took them 6+ years to make the current one, so the strong bet is "no."
It's not impossible that they might eventually do a huge DLC or "Satisfactory 2" or something with a new map, but the chances of new maps in the current Satisfactory game are extraordinarily slim
i have been on servers that use bots with keyword filters to remove messages without spoiler tags, its incredibly annoying
It would be more sensible to just make Satis2 than purely make a new map.
what the hell hows that possible
the map is that big???
(Though they have not yet announced their long-term plans, so who knows? It's possible they've even started working on a new map or something. But as mentioned, the current one took 6 years, so....)
Yeah, it's like 6km by 7km, as I say. It's huge.
Map is 8.4km x 8.3km ish.
So yes.
Also mk3 miners go brrrrrr.
tbh a dlc would make more sense to me š¤·āāļø
it starts feeling smaller once you have decent traversal options
Only feels smaller with hyper-bug-exploit-cannons that shouldn't exist imo š¤·āāļø
i travel 3km between sites on a regular basis and it feels like a short walk
i dont even use any of those
and it still feels smaller than it used to
just blade runners, jetpack, trains
Yeah, familiarity will inevitably make it feel a bit smaller, too. :D
you really hate fun i see, what was your problem with the hover pack again?
I don't. But glad to mark that down as your official opinion of me š
Would you complain that someone playing a sport and following the rules "hates fun" just because they're following the rules of the sport? :)
yeah like fr this guy doesnt want ai in the game, such a buzz kill. im glad you agree with me
honestly maybe we could ai overlay on the game so the map feels dynamic and new with diff textures and fogs and stuff like that
that way it feels even bigger
if we are talking about a rule that wasnt initially a rule, then got implemented as an official rule and the player doesnt like other people taking advantage of this new rule, yes
I mean, if you want to make a mod which incorporates AI in some capacity, you're welcome to try. Fortunately the devs seem the sorts to not want that kind of shit in the game. :)
idk how to do a modding stuff or something like that. so im hoping soon someone else will š
better yet the game dev become convince my genius and do it themself
satis cool game if it was a world ina sphere and u goto other planets an shit
cannons are an option, being against more options seems anti-fun to me
that fire stuff
I don't generally use cannons either, but IMO it's more fun to keep the map "bigger." Air cannons honestly do take away something about the game for me.
I don't "hate fun" because I don't use cannons. I like having fun and cannons literally take away some of the fun for me
Ah, so you believe I am anti-fun because you assume my motive is anti-option. That would be the disconnect.
I've not never used cannons; I've had a save or two where I've given them a try. But in the end I don't like them.
u arent making fast enough cannons then
an ai helper in game could get u faster cannons so it feels good liek that way it should
ur prob building them wrong tbh
Well, maybe go troll around the modding Discord with that, then. Kind of tiresome in here, tbh
The devs aren't going to be adding AI shit to the game, so š¤·
why say that? do you have a source or they say it in a podcast or something
(I mean, apart from ADA's AI shit that she gives the Pioneer when we're not being productive enough.
)
My issue is with hypocrisy@fluid sapphire .
When drones were first added to the game, the devs directly addressed the "Flyable Drone when?" question and said "We believe being able to fly a drone would make the map feel too small."
Yet those same people are perfectly fine with Hypercannons and Teleportation allowing you to cross the map instantaneously.



