#satisfactory
1 messages Β· Page 778 of 1
Sulfuric acid wells when!
When was it not stable?
is it possible to manualy choose what recipe to use in satisfactory tools calculator?

you can rat out the ones you dont want
Tab on the left to choose what recipes to include. It always shows the maximum output vs minimum input. Youll have to turn off recipes you don't want
I would use acid recipes more if this was a thing
yeah no not me
bro iam just asking why so series about it?
the only recepie that would bw worth it is cat.
I am now confused...
ya i know its less efficient but steel rotors and stator just go along so fine
and copper is better pure anyways
with a 2.5x multiplier
to each there own ^_^
Copper Alloy my beloved.
a single manifold (without a suchi belt) making 2 parts? but yea
Oh , i get it. the nice ratios and ease of building at the cost of resources.
All recipes are tools you choose the ones you like for the situation
honestly, it's not as good as people make it seem like π but yeah, it's your choice, and you can disable other options to force tools to use the recipe you want
I wish satisfactory modeler would automake the line of machines for you like every other tool
If I am feeding the converter 1 input can I split the input between both input belts? like 10 and 10 in the front for 20 in the machine?
110 gw from 2475 oil/m is crazy
With diluted fuel /dpf and hor its 10gw for every 300 oil
My current limitation is belt speed. I need to do aluminum stuff before I can make my big upgrade
I made my 20gw fuel barge in phase 3. You just have to use smaller manifolds
Its not the manifolds, is the miner outputs. To get 110gw, I need ~1600 sulfur. I cannot get that with just the nodes nearby and tier 4 belts
Besides I already have a huge powerplant there using the normal recipes, so im in no rush
Ah, gotcha.
Id rather do it right with the upgraded belts than need to retrofit more in later
For thay much sulfer I hope you are getting 144gw though.
Ah yes, I cant do rocket fuel yet. I may be able to once I get my aluminum stuff done though
So I might just skip straight to rocket fuel
I suspect they located the sulfur like this to encourage infrastructure development; trains and trucks.
A lot of ppl do
Well i can still do all of this and get 5500 rocket fuel/m
Hmm 526 generators
Thats 328 gw
almost finishing my first play! just 100 ballistic warp drive to go and 200 biochemical sculptor, 230 hours of playtime 
a lot of time lost dont knowing what to do next, and remaking my train lines
fackory
but i feel now that the kittens and puppies will be safe
There are always more puppies and kittens. The more you do, the more you save!
There is nothing more rewarding than a job well done, so be sure to do a good job every day, there is nothing better that one can do.
I recommend for next time, do what I am going to do. Try building with more pre-planning for future unlocks. I want to have more internal train lines and roads. I want to do the ecumenopolis style building for my next where I have a lowest level of rail moving components around, then there is a street level and above that is a utility level for factories.
I want to have more modular blueprints to block together factories like lego
i learnt a lot on this session, dont know if after completing this make a new one with all the things i learned, or continue the play
the random nodes will add a lot to replayability imo, I can't wait to finish my current playthrough to try it out
I enjoy starting new ones with embracing my older ones learning. And of course the random nodes will do a lot
they're adding random nodes?
yeah, im playing in 1.2, but started the session on 1.1, so not random nodes or multipliers
Just because I don't fancy the frustration of trying to rebuild old stuff.
yea currently in experimental
oh that sucks
what i loved a lot of the 1.2 are the daisy chaining and the truck paths
it'll soon be live anyways
random quantities/purity as well?
Yup
or just random locations
There is enough protection to keep from soft locking, but it randomizes what existings are.
you can adjust all of that options, if you donty like it can put it as default
SO will still be same node locations, just randomize where they are.
SO never know. You might start on top of Uranium and have to really hunt for that sam. who knows?
on a first playthrough I'd advise against doing random nodes anyways, the map and nodes location were carefully thought and balanced for the logistics learning curve not to be too harsh for new players
Well, they did say they have 230 hours and doing some end game production so...
yes, i think my next play will still be with default, still debating myself
as in this i didnt go nuclear
Oh, then definitely go nuclear!
oh yea I've been playing around with the truck paths a lot #design-and-architecture message
yeah, im dangerously on 32GW
What GrandDaddyPurple has really showing what I find for replay. Incorporating visual appeal into the builds
That said, the snap to grid building I cannot do because visible clipping frustrates me. XD
Ill probably do an all pure node run after my current one
Ill unlock all the alt recipes and mam stuff out the gate ig
Hey guys so I have a issue, I'm at the "end" of phase 3, I now need to build the factories to finalize the phase but I figured out i needed resources that were very far and conveyors start looking bit out of place.
So the only solutions are trucks and trains.
But I tried to look stuff on youtube and damn idk if the videos are just utterly bad but the whole thing seems so unbelievably annoying and overwhelming for no reason.
So i'm wondering, is there actual videos that explain the things clearly without talking for 25 whole minutes about train track placement (When what you wanna know is how efficient it is to convert transfer / min from belts to have huge loads of resources at once, how does it work when you want to have two trains cross the same path etc etc)
I dont like exploring :(
Train throughput is unfortunately a lot of math
You can read more on the wiki
Ngl i'm really trying to chill so i'm not gonna read the wiki or any other long and complex documentation, I wanna watch a video that explain things the simplest way possible
Max train throughput is a lot of math.
If you're fine with limiting the amount per car to 1 belt, it is simplified.
Not recommended, but simplified.
Honestly, just do what seems fun to you. 1.2 stable is coming up and it makes trucks a lot better to path
Yeah but tbh trucks are horrible visually
I really wanna give trains a chance, and I play on 1.2 so i have new truck paths
Not if you have decent roads :3
That's the thing, I really wanna do trains but trains requires A LOT of building and time to make so I dont wanna build something that doesnt work bc I didnt understand how things work at first
Trucks, my beloved, are not horrible π
They are 500x uglier than trains i'm sorry xd
I recommend start simple. A loop with two stations.
I need quartz and coal nodes which are both at two different areas of the map so i'd need two trains for that :C
You are demoted from "friend" to "acquaintance" for your meanie-mean-meaner words π
Well start with one first, then so the other when youre more comfortable and have a good system down
So do i build two separate train tracks and 4 stations ?
you can connect the train networks
Hating on trucks is wild and will be even more wild in 1.2
it's honestly not bad unless you're systematically trying to input two belts close to their max capacity into a single freight car. Otherwise it's just a matter of adding another train / split into another freight car
They fixed most of the issues already
More cars on a single train is better than more trains until your travel time is approaching 8 minutes or higher.
I never used them simply bc of how bad they look and I wanna use trains
*Roughly
Valid
True beauty is on the inside π
And how trucks can throughput more than trains can.
you mean how the truck look? You don't even like the tractor or the explorer? Or the factory cart?
The resources i'm tryna get here is 4 pure coal nodes at 480/min each and 3 quartz nodes at 480/min aswell
Train throughput is easy. Two outputs, two inputs. Fastest belt is fastest throughput
If train not keeping up? Add a new train
Technically trucks can only transport 2 belts worth at once because that's the max rate you can fill a station
Why not? Works fine π
a truck can be 10 belts
trucks can only transport 2 belts
Which is how they beat trains, as trains are incapable of transporting 2 belts.
You ignored what I said
They can transport two belts. And they can do multiple two belts.
Guys don't fight all i wanted was a quick and simple answer allright, didnt want to start a war xd
started a war
They cannot do 2 belts per platform.
It is physically impossible no matter how much you buffer.
Train, loading six cars of two belts each. As long as you have a passing lane or run bi directional, you can run as many trains as you want on a line too.
yea two belt worth at max capacity yea
Can't you do more than one freight platform at once or am I misremembering? Been a while since I used trains
Ok, if you get more than 1 train platform, I get more than 1 truck stop.
And since every truck stop can beat every train platform... trucks still win for throughput.
Hewwo
It is all variable. Trains run on electricity. Trucks run on fuel. Trucks you can use terrain for roads. Trains can run much faster on rails.
It all comes down to setup.
electricity runs on checks notes
Speed is largely irrelevant as throughput is what matters.
But on that note: FASTER trains have lower throughput due to being faster.
Because longer time spent unloading, right?
Indeed.
Aight i'll come back later i'll do a pause for now lol
percentage of time in the roundtrip yea
Yeah.
which is also why adding more trains in the same route also reduces max throughput
The reason they cannot match trucks gets worse the faster you make them go.
There is the train loading time. But that is where car discussion can fit in too. So the maximum capacity is the load time vs the total trip time to determine maximimum number of cars on a line.
Trucks don't have a lockout timer.
They used to be horrible for this but seem to have mostly fixed it recently
Yet. 1.2 they have a loading animation
Which is not a lockout timer.
The problem with trains is not their animation.
It is the station being locked during the animation.
Oh, that is what you mean.
Satisfactory saddest factory
Yeah, not able to interface with station during the animation cycle is annoying or moving the train.
who else remembers alien carapace and alien organs
I do
Yeah, I was scared to have 1200 water through a fluid truck stop because of a potential lockout (probably still a bad idea though lol)
I remember before there was pipes
It's not annoying, it's what stops trains from being uncontested best --- which is GOOD balance design.
Wait one quick question before I go, idk if it's since 1.2 but whenever i try to quit satisfactory, wether it's force close or steam close, the game is always displayed as "running" on steam, so I cant launch it anymore.
It doesn't appear in the task manager and the only way to actually start playing again is to task manager shutdown steam and start it again, is this a known bug caused by 1.2 or is it something else ? (Only happens on that game)
I remember when the dune desert was white.
who else remembers color cartridges and 100 stack-sized-concrete
me
I mean technically belts are the best possible because they always send as much thoroughput as they can. It's just too much work to really be worth it
I miss the color gun.
flower petals my beloved
Fun fact, a discussion a few days ago, I looked up old convos on discord. I was the first person ever to call it a 'manifold' XD
Trucks match belts exactly.
And so can trains, so if one wants to use em, they should. Plenty of fun to be had.
Simply put, if train cars are emptying station before it can be filled, then it is matched.
Which is not the full amount of a belt...
Im using trains because im going across the map and roads are cool
If belt isn't stopping, then mathematically it is. Means that the train is moving more along the line than belt can fill. Same as with trucks.
π€¦ββοΈ Why is this so difficult for you to just say:
"I love trains, they are amazing, I admit they have lower throughput than trucks but they make up for it in adaptability and simplicity."
its just semantics really. with trains you can fairly easily just have one belt per platform, absolutely no need to use both input/outputs.
if it's one belt to one platform, why not?
Already covered that wayyyyy earlier.
unless you're closing in on belt's capacity
I just got here π€·
Well, simplicity is trucks. I use them to consolodate resources myself. I take them to central hubs. Cause only need station and can make roadways easily on the ground.
obv you cannot get two full belts for trains
And you are fully aware trains cannot match trucks at capacity.
no you can have one belt per platform easily, its two belts which is impossible
Mathematically how come?
LOCKOUT TIMER
in some sense of comparing, I guess a more accurate would be "one truck to one freight car"
Yes.
Why not? If you have two mk 6 belts, would they fill faster than a train can? Oh wait. I never looked. So they stop filling the station while train is loading?
But moreso "one truck stop to one train platform" @reef basin
Oop, if that is the case.. I never looked before.
If you're using a ISC as buffer you're using both inputs. With no buffer you have the same issue
Buffer is required, but still cannot match 2 belts, yes.
Two train cars then. Still like the detail that it stops loading the station while train is there. Moar train cars! Bigger trains!
Or do belts directly π
If you get 2 cars, I get 2 truck stops and I still win in terms of throughput potential.
Noone mentioned distance. Take a truck across the map...
My longest truck route is 11 minutes and 43 seconds π
Yup, with lockout like you said. But need more trucks due to speed and the fueling and distance.
Speed makes things worse.
I'm going to leave now because this is the second time "we literally just had this conversation" and I do not wish to become clinically depressed due to your active choice to ignore previous information from less than 5 minutes ago.
120km/h is max speed on flat tracks, you can only go faster downhill
Im collecting bauxite from every node on the map and putting it all in one factory. Should I use trains or trucks to deliver the bauxite?
Which it does, at least on the direct route back. Don't plan on stopping!
im finally playing again now that1.1 is a thing and am about to hit fluids again are valves and pumps still buggy?
if a roundtrip is 1 minute (very fast), then 95% of that roundtrip will have a belt lockout because the lockout time is 27sec (*2 for input/output), which is terrible
no, but theres other bugs
But end of the day, you can transport more than you can produce the the game. So it is a mixture of flavour and what is easier to build for you
Dude its so nice that building costs are fully refunded upon dismantling. Love that I dont have to worry about it and can just place stuff down, redo it later if I need to without losing resources
like what? for fluids?
Absolutely agree Luna. I could never enjoy the game like I do if I couldn't experiment with building.
never were
Even if resources are technically infinite.
Are there games that don't? π
Yeah theres a few out there. Its annoying
how many miners mk.1 should i have for space elevator?
Zero.
yeah where was valves would reset headpressure
as many as your production needs
All the miners!
Been 8 years. I still have never automated Project Parts, and I probably never will π
some junction issues mainly and how pipes get bisected if building things on them.
Monkey emote is a bit... odd.
But for your question, it is really about learning and experience. The improved MK miners of course is more yield, but require more power. So upgrade them as you need more and as your power plants can support.
Eventually you just build the higher MK miners from start because no reason not to
If you don't automate Project Parts because you need only a finite amount, you need zero miners for the Space Elevator. Not sure where the " π " comes in π€·ββοΈ
well, given that valves are basically pointless to use, it's not a problem anyway
they acted like a check valve limiting flow to one way. very useful but you do u
Why would you need to limit flow?
Valves help mitigate line pulsing. Essentially making pipe sections a mini buffer
you never need to do that though
also, you'll still have backflow everywhere else
Valves are great for decoration though. I use them for that often.
yeah, clip a pipe through it and it's great
is there a way to make the build gun default to mk3 poles instead of mk1
Where they help is because they are a flow rate. So when a machine cycles, it takes a sudden lump out of the line. So then valve lets it trickle back in instead of taking a sudden suction out, helping cut pulses.
a loop will help much more with this
build off a mk3
Sadly, no.
But if you place a mk3 and build a wire off it, it will default to a mk3.
but also you will prob benefit from using mk1s, you get spider cabling real fast with higher mks
valves can be used to recycle waste water to the input, as one of the options to deal with it.
what is this sorcery
If your pipes are full the suction is completely handled.
though it's pretty unreliable as it still breaks if production stops
π§ββοΈ
wb!
it doesnt if you build it right
no matter how you build it, if production stops, the valve won't stop the freshwater and it fills up pipes
Now if you use pumps and the VIP junction, that issue is solved.
insert "we don't do that here" meme
no? you can valve it so fresh water does not enter the waste pipe which doesnt break if production stops
VIP junctions are not recommended nowdays
#1483238453679231046 message works 100% of the time, no issues
one thing is that they don't (for many people)
other thing is that it relies on "pipe black magic" and even McGalleon no longer recommends them
I would love to see the images of how people built them where they did not work.
same as in pipe manual
we had look on those
possibly related to the pipe junction bug
Because if you do 2 pumps, and double-junction, it always works.
Only thing I can think to break with would be the standard MMDS errors.
-# Mods, Multiplayer, Dedicated Server
Will 1800 quickwire per minute last me through the whole game
1 QW per minute will last you, so yes.
no reason to plan for future. Build what you need now, build what you need later... later
If you want to do a bus system, best thing to do is plan so you can expand it if you need to.
I've seen people with identical seeming set up get mixed results xD
and someone a while back posted an interesting thread in reddit about evidence that having a different number of pipe segments leading up to a VIP can alter behaviour
depends on your recipe choices
if you want to do a bus system, be prepared that the game will throw sticks under your feet all the time
this really isn't game where bus is decent
I see through the lies of the Jedi, I do not fear the VIP, as you do. π
look, I'm just saying there's a lot of black magic to them π
One way to easily monitor if you have enough is the line monitors. Have a buffer container. If container filling, you have enough. If emptying, not enough. I like to ensure line out is full and that means you have enough.
Buffer containers π
Yup, so you can tell you are going down. Line counters, etc. Some might do signs to note down max capacity.
Shame we cannot use containers for logic circuits.
Ok but counterpoint: Work in exact numbers. Never need to buffer anything because the amount supplied is the amount demanded.
Surplus life, best life!
Ew.
Mmm.... I love my lines full of screws. So visibly satisfying. All the bolts!
Surplus just sounds like you didn't plan.
Which runs counter to your "best thing to do is plan" statement.
Though I also balance machines in factory buildings to keep lines flowing so I don't hear the constant start/stop
busses π’
Yeah, plan so one can create more surplus
πΊπΈ Are those like the "public transit" myth vehicles other countries talk about? π
Usually I will shut machines off, and adjust with underclock to keep them running consistently, then turn up to meet new demand with line monitors.
Having surplus means you can simply branch off of one belt to send it where it's needed elsewhere
I tend to independency with satisfactory, but other games I might do bus systems depending.
With satisfactory, I tend to build new systems with new new tiers and recipes while older systems become a supply for construction and sinks.
Counterpoint: Pick your targets and solve backwards so you know exactly how much to make.
Need Plates? Make line of Plates.
Need RIPs? Make NEW line of Plates specifically to feed RIPs. Do not touch previous line of Plates that is dedicated to filling storage.
Need Frames? Make NEW line of RIPs with a NEW line of Plates. Do not touch previous Plates or RIP lines that are dedicated to storage.
And so on, and so forth.
Is kinda cool to revisit old town.
I think it is what I like most about satisfactory. The nodes are infinite, and space is plentiful.
Really there is no wrong way to play so long as you are progressing on your goals.
But I still cry a little at skybase building.
At least make it a cool tower! π
Oooh... I should do towers for my 1.2... Make a whole megastructure style factory.
Is it better to use batteries or a different kind a fuel for drones?
whatever is convenient honestly
Yup, whatever is best for what you have already built and can meet your demands.
If I shove masses of coal into it, and it has to travel accross the map, it will work?
you should do an updated throughput test on drones with dif fuels π
yoh guys im using direct12 and when I get in a truck my game crashes does anyone knows about this?
check out the wiki page to see the list of fuels it can use
How far is it travelling
Hard limit is still usually less than 1 belt and just has the "here's how often you need a drone waiting to land to keep up with the stack-size-based hard limit."
Idk, I was gonna setup a battery plant, and then fly drones to whever needs batteries lol
I could just also use uranium fuel rods lol
it's a good choice honestly
I was gonna say, it takes so much to make them, but then I need barely any
(p.s. coal doesn't work on drones
-# use plutonium fuel rods
Phase 1-2 feels like one phase when you replay
I cant make plutonium fuel rods yet π’
I still have to setup
- Supercomputers
- Fused Frames
- Turbo Motors
Well I need to setup Supercomputers before I can even unlock uranium fuel rods
phase 4 is a big one !
I just finished 20/m radio control units, gonna use some of those elsewhere, which is why id like the drones setup
fair.
I did everything is smal;l; independant factories this time. First focusing on pioneer needs and unl;ocking stuff
Thats kinda what I am doing, I havent built anything super big
All I have left now is pasta and i JUST setup drones lol
You should try it some time
I have built "big" but I like many "modular" factories rather than 1 huge one. Next playthough I might do everything in 1 place lol
Making megastructures can be quite fun!
Though a majority of my time spent "building" the structure itself was spent on designing and redesigning blueprints π
Honestly were it not for the blueprint designer i probably would've quit by now
5 supercomputers/m uses so much caterium
25 ballistic warp drive and i will finiiish, at least
the the remaining MAM research
thats like 3 or 4 researchs pending
Are there any copper nodes nearby? Fused Quickwire can be quite helpful
Which recipes?
Actually its only 300/min caterium needed
with some alts you can use 0 caterium I think
There are low raw import diversity recipes, but usually they are not quite as efficient as blend recipes
I need quickwire for High Speed Connectors and AI limiters atm, unless I should get the other super computer
OC Super my beloved.
Is OC Super better than normal Super?
Is one thing I like about the blueprint system of how it ended up with new recipes taking advantage of more complex machinery than just being 'better'
Better is subjective.
lots of quickwire is manageable but if you use OC supercomputer and all the original recipes it's 0 caterium
OC supercomputer π―
The iron only motors for example. Novel, but not necessarily better because of the amount of iron
OC Super Computer I can also take half of the current Radio Control Units I am making to make the 5/min super computers
I can do 10/m max with my current RCU production
OC without any originals π
radio connexion unit uses high speed contectors
I would just have to make Cooling Systems
is there any way I can make FOV NOT go up and down with speed, like in hypertubes?
Actual, RCU is the only original I use. I sit corrected.
the real secret to maximum efficiency is using as many screws as possible
OC Super + RCU + Crystal Comp
WHY?
Because Crystal Oscillator is 2:1 with Super Computer.
I have a setup now thats decent, I can up it to 10 oc supercomputer/m, I have a small fuel byproduct but nothing a generator cant handel
Nevermind, I disabled transport camera tilt intensity and it looks fine now. For some reason this setting was making my fov go up to like 170 or something crazy whenever i was in a hypertube
I just shot an explosive rebar at a Lizard Doggo
Idk how many is a good amount to make for Supercomputers cause I have never been this far in the game yet
you must have been devasted when they removed screws from the computer recipe
90
Really?
the poor guy dude it's his first playthrough π
I mean, 45?
I have been up to right before where I am at a long time ago, but I have never made it this far iirc
You will probably only need like 15 supercomputers per min. Tops
it's one of those biblical moments where the benevolent all knowing creators' plan may not be clear to me but they wouldn't put challenges like that into my life if they didn't know I could handle it by using more factory carts
Would it be worth it to somersloop the RCU output to get extra to make more super computers?
You need like 1/min of anything ever.
Going beyond that is "I want this done faster."
Worth is subjective to the individual.
in general, it's better to sloop the latest step
Nerd emote is a bit rude...
Yeah me and my 1/min iron ore will be done with phase 0 soonTM
Ah 2 rude people.
Why?
if you sloop you RCU production to double supercomputer prod, you have to double your cooling system production
because you double entire production
The cooling thing dont take that much tho
I'm not really sure, I think it's just like an exclamation mark at the end of a sentence
while if you sloop supercomputer directly, you don't need to double anything
Im stupid lol
Didnt think of that
I'm sure you have lots of other good qualities though!
Mfw my 1 fuel per minute refinery makes me power less consistently than a geothermal generator
there are exceptions, maybe needs confirming but for things like ficsite ingots, it's better to sloop reanimated SAM constructors than the converters, it's the same results for dramatic power savings
This does not change the factual nature of what I said.
If you are only making a single screw per minute, it will take you DAYS worth of playtime to finish 50 smart plates
Which still does not change the factual nature of what I said.
I just like your example because you're using screws and not doing some wire nonsense
Debating with 'Sisyphean Insurrectionist' is hilarious to me
Trying to figure out sulfuric acid and the water loop is going to make me go insane
What's your end product?
one of us
one of us
Batteries rn, I got the water loop stuff to work on alumnium fine, I think. But sulfuric acid is kicking my ass
Arguing with people on the internet is truly a Sisyphean task
There is no argument.
There is the fact. π€·ββοΈ
I keep backing up on water and freezing production
Are you trying to loop the water back into the acid?
yeahp
Option A: Avoid problem entirely by switching to Classic Battery (which costs less sulfur)
Option B: VIP junction
Classic battery....? And also VIP junction...?
Battery alternate that takes sulfur ore instead of acid.
The batteries are for drones, right?
Great question, idk yet π
Can do packaging buffer, then can sink is one way. So if it backs up, you can send out to a sink. But that is the lazy way.
Pipe configuration that ensures recycled water has priority over fresh.
supercomputers!
Well they're certainly not for the ||Cybertruck||
yeah, Ive seen that on reddit but I was trying to avoid sinking it
I dont have any alternates π
Do the configuration I showed and you'll be fine.
If someone is going that direction I'm not sure why they wouldn't just turn it into wet concrete or something. The power cost for the water is pretty trivial by the time you're doing anything that needs a loop
My brother in Ficsit, what configuration did you show me? lol. Idk what a VIP junction is supposed to be
Yeah, plenty of options. And that is it exactly. Comes down to complexity
I pinged you directly in #screenshots ...
VIP is iirc, Valve in Pipe
read the manual pinned in #math-and-meta
Oh, ping didnt make noise. lol
*intersecting
Man. Batteries are either used for vehicle fuel or (alternate) supercomputers π
If you aren't doing either, you don't have to make them
No valves. Pumps.
it's a fun build though π
blender with vibrant yellow goo of course you have to make them
btw FICSIT HR wants to speak with you
Aaah, a PIP
Sulfuric Acid and Instant Scrap is a great loop though.
Whelp, they are gonna go for the drones at some point once those are working. atm I have a slightly fucky hydrogen bottle loop that is working with one
Performance improvement plan?
Pump intersecting pipe
Is making 50 cooling systems/min to have on hand necessary?
it's what I use for my aluminum plant. I use crystal purification to make the silica needed for the ingot. It's the best blender fest
Is anything in this game necessary? π
Yes.
Seeeeeee im in the middle of a dessert and trying to avoid another 1400m long water pipe
not really. You only need it to build late game buildings
I wouldnt say necessary, but I see they are used for turbo motors, and then a bynch of buildings
Beat game using only manual mining when?
Just saying. It's 50 water for the acid to go to the Instant Scrap that outputs... 50 water.
Perfect loop.
Wonder if somebody has done a no miner challenge. XD
Yes.
What did i do? Encourage a pioneer to NOT needlessly automate a product
Hunter/Gatherer run doesn't allow miners.
I mayyyy have a few blenders...
@glossy fiber step one: Delete all fluid buffers.
there's also all ores speedrun
No, I'm talking about the challenge run I invented π
Those are just for the acid, they are working as intended rn with no problems
Your only source of ore is the deposits.
That has to get you to the Sink/Shop milestone.
Because while yes, you can craft/automate with deposits, once those run out your only source of items is random crap on the ground and what you can buy. And your only source of Coupon is Alien DNA.
So you literally have to hunt and gather your way through the game.
Was a very fun run.
ask ADA about it
Who's finished the one machine per item challenge?
so 1 water extractor?
and 1 power generator?
power generator don't produce item, barring NPP
Per item, you can make as much power as you want
Oh, @dense violet I may ask you about vanilla circle methods.
Maybe. π
eh, I'd count power as an item. Just uses very weird belts
there's a variety depending on your needs π
My friend sort of does that. Makes something, fills a container. Then makes a new item, fills a container.
AFK game completion
I mean if you're only doing 1 machine per item you probably don't need all that much power anyways. Probably impossible but not by much?
that kinda sounds like they don't want to play the game
Comprised of arcs.
Prefereably all of the same length and curve as to form a circle. π
it would jsut be verrrrry slow
i single quantum encoder* will outpower a fuel generator
yeah we can sit in #design-and-architecture and chat , give some vague sketches and I can prob point you to some good methods
Anything you need to produce power is an explicit exemption from one machine challenge
Regular fuel? I'd argue you can have 1 gen of each fuel type
Like nuclear fuel rods and fuel
Not too bad, as you are not building anything you don't need a lot. Essentially just get single line of stuff built. Run to a container and then collect. Then afk overnight. Onto next step.
So you really only build one item at a time. Stop one to build next.
yeah that doesn't really sound like you're playing the game xD
Is just another way to play. My friend likes doing that sort of minimum operation. When playing set things up, when away, it builds stuff up. Reconfigure next time.
I like to joke how his end game production is smaller than my current map's train station.
I hope he's made cute little huts for every "factory"
.... Nope...
Likes spaghetti, not Rigatoni.
And is constantly repurposing for next steps.
Essentially dump to a container. Then reconfigure. Loop that container into start container, and then set for new production.
Aaaand I'm out
On the multiplayer, he has a setup in a cave where he just does all the research stuff and unlocking components. Is our cave hermit
You could also do the challenge's little brother which is one machine per end product. Then you don't have to repurpose the factory all the time
Oh, that is what I do regardless XD
Did you know you can decorate with power slugs if you want?
Though sometimes I have done two if a component at standard value makes double what is needed.
There's an invasion at our HUB, it's awesome
Never tried. Must do!
I have done on conveyors for fun, but not as a decoration. Huh
You think I would have known that!
Run the chainsaw on nuclear power
@earnest condor lolllls fixed the connection there, but that idea should be good like the photo, ye?
Spicy biomass
Should, yes. Only one way to find out.
Ficsonium Rod Chainsaw when?
Kk, trying it then. ty vm. Ive tried to do allllll of this shit without looking anything up. And this is more annoying than aluminum
an ddddddddddd water is backing up again :-))))
the in game codex helps a lot.
for aluminum esp
Is the top pipe the output from Blender?
I was going to say more, but i get the feeling you wana do it yourself. ( I played no external knowledge for the first 800 hours)
Top is fresh water, bottom is recycled
Good.
I got through aluminum well, but this battery shit is making me crazy lol
I would say break it into individual loops. One between each Blender and Refinery instead of doing it wholistically.
That sounds like a LOTTTTTT of piping.....
Battery?
Sulfuric acid batterys + WATER
At this point just go drive hunting and switch to Classic π
.>
Is how I do it too. Extent of my looking stuff up is random things I get occasionally in the convos here. At most it is I pickup tidbits of clever things people do
hm, Turbo Motors really aren't used in all that many things, are they π€
I don't even want to use a calculator outside of in game calculations
Wondering if one single manufacturer is all I'll need, maybe with 4 sloops in it
they're used in a lot of important things xD
Lots for personal use.
well yeah, they go into a bunch of buildings. But that's ultra low demand, and just a small overflow belt into a dimensional depot
I want to put a turbo motor in a factory cart, but wont let me.
Unless you're automating Project Parts for some reason, every single buildable feeds into one of 3 production chains:
Turbos, Supers, Nuclear.
Decide how many of each you want per/min and you can solve the production demands of your entire world.
Don't let me use my jetpack while sitting in cart, no turbo motor...
Just the TPU which of course is needed for the BWD
Not with water problems tho
Automating because why do work when I can have stuff do work for me!
You don't need to make batteries at all though
You could get through the entire game without making a single battery
Yeah, do they have any other use other than powering drones?
I'd always just pump rocket fuel for drones
But my trucks need that clean energy!
Rocket... pssssshhhh. 1.1 run my drones ran on ionized π
i may do this if i go FULL ficsonium
I always make ionized because infinite power shards.
Make shards to make fuel. If run out of shards, somer the shard maker so fuel keeps running but split half to refill storage of shards.
Un-somer when shard storage replenished.
I get that
Isn't ionized fuel a net-negative?
not when you are using it for drones
or as a ficsonium by product sink
I'm still not sure if I'd ever really need a drone
Infinite power shards + best jetpack fuel in the game.
Who said anything about power?
it is net negative, but drones can be fast and no head lift issue if piping around
you can make it positive with under clocking
even if it were, underclock every ionize-fuel production machines 20% down it's now a net positive
Plus the fact you can do it all from oil + nitric + quartz.
No sulfur or coal required whatsoever if you closed-loop the compacted coal byproduct.
lol
I have trains to every corner of the map now, so I'm very unconvinced about drones, given I'd need to run power there anyway
might as well run a train :D
You're looking at it the wrong way. The shards are a waste product from efficient dark matter production, and ionized fuel takes care of those. It's the ficsonium of liquid fuel.
its nice that they ignore terrain and go straight to the location. from swamp to the big void in the grasslands is 3 minutes *with rocket fuel
Drones are actually really good for planning train lines.
Fly a drone between the 2 locations and watch the path it takes.
Use that as a reference for the shortest train path with long straight-aways.
drones are also good for long distance low throughput items
I built the trains first :D
Pretty much put a η° pattern over the whole map, while not even having factories anywhere but on the west shore.
like phase parts or Nuclear rods
I almost solely use drones to fuel my trucks
Yup, is how I deliver station components.
Or other low consumable items when road routing exists.
Great for sushi train belts.
See, this I disagree with.
Global trains is fine, but logistics should evolve witn your needs. Trains should go where your factories are. Not the other way where factories are forced to go where the train network dictates.
I want to see some1 make a factory using only factory carts to transport stuff long distance
I put the factories wherever they need to go
I need to record some factory cart routes for flavour in my world before 1.2
there's just always a train main-route near by to hook it up to
I will be using them lots once 1.2 finally releases. The route construction is too tedious atm.
I want to build little catwalk roads lining my main truck roads.
Whatβs happening in 1.2?
1.2 has the rework to routing where you construct paths vs recording them
bicycle pathes.... but for carts
Truck routing will be identical to train routing.
exactly. My current base has a couple for that. I wonder if I can record them to make use of elevators...
jump pads and funnels my dude
Ruins a lot of the fun things you can currently do.
But the simplicity will bring more people to trucks so that is good.
rain is coming back too
The biggest issue 1.1 is if a route is too close to a vehicle depot when depot is built, then the existing route will add the new depot
not just rain though, right? a whole ass weather system
wind, lightning evben double Rainbows
finally, my roofs will be useful
So it makes heavy usage of depot asking for trouble. Many times I have had an issue where a vehicle unloads unintendedly with existing
yea. But I activated dry weather. Did too much weird shit on foundations
i havent seen it myself, hope they polish it then
oh yea and the BEST QoL of any update: a real pause. So many games stopped making pauses and it drives me absolutely nuts
It really screwed up one factory for me. Filled a line with sporatic components and spend a couple hours reconstructing inputs to clear contamination
Then come back and find that something rejammed because missed an item on a line somewhere.
All because a tractor going down my roadway was slightly too close to a depot I built off the road.
when i get to coal generator should i just drop biomass?
Just eat the biomass to be safe
Pretty much. Dont delete the manufacturing for your biomass though.
Biofuel is still quite good for certain uses.
huh
past the very early game i personally dont see how its useful at all
You don't see how vehicles are useful?
pause
Is anyone else committed to aligning factory foundations with the world grid even when it produces awkward angled factories that don't fit the landscape?
I forget world grid alignment exists as I try to align to terrain, but can you not rotate on the world grid?
when world grid came out yea, then I realized I don't need to align everything, terrain embracing is better
I want to align everything so I can link foundations from one factory to the other
But what if I eventually want to bridge these two factories that are 1000 metres apart? /j
This made my train routing take so long, but so satisfying.
except im on console D:
there are many instances you could need a pause, the fact that such a core gaming functionnality like pausing is a debatable feature is proof that enshittification has gone way too far
I use a train/truck/drone
i cant speak for other games, aside from the rare mob attack, i cant think of a good reason to have a pause functionality in this game
I will also make an intermediate hub for transitioning when I need to align two different things, try to create a visual break.
If your batteries are ticking down and stuff is hitting the fan, but you need to run, a real pause is definitely nice :D
and thats laughably easy to avoid already
I get what you're saying but this comes off pretty extreme, lol
You can't pause an offline game buddy
You mean online?
But yeah, unless you're actively being attacked pausing the game just turns off production lines
If I'm crossing the map to go from the caterium processing plant in the grass field to the aluminum factory in the bamboo field and I didn't activate pacific mode and I have the cigar on the tip of my lips because yesterday's kebab wasn't so fresh after all and I so happen to be right in front of a nuclear hog, I want a pause in my singleplayer game
Save+exit
the only reason the pause button dropped from so many games is because devs had to put single players in multiplayer sessions to collect off data, fuck that
yea or like ESC
given how quick traversal is at the point where you actually have business in the red forest that seems like a non issue, but sure
The only time not having a pause upsets me is when I get up for a bit while it's day time then I come back and the night just started
there no reason for a pause feature in a singleplayer game to be abandonned, y'all finding excuses
I am having with signalling for trains. I am getting a Signal loops into itself issue, and I cant resolve it. I have posted a screenshot in that channel as it works the signals work at one junction but not another and I am at a loss as to why. The first image is the one that isnt working - any ideas on what is wrong?
it is the most jarring example of enshittification for profit
make a post in #1038092680493801533 , you can't talk in screenshots
again, i wouldnt lump satisfactory in with other games that purposefully leave out the pause function
i thought it was problematic for technical reasons, nothing more
Respectfully, I don't see how the lack of a pause feature in this particular game is a case of "enshittification." Nor do I see how it would be profit-motivated
I doubt the same people that made a random game about goats would steal data by getting rid of the pause button XD
yea because whatever they have to use for data collection prevents pausing, or at least that's how it all started (by that I mean not CSS, or prob not)
Do you have a source for this?
not right now no but I read this so many times
obviously addressing the case of satisfactory specifically here
Again, same people that made goat simulator
what I mean is it's probably steam/epic/game engine contract with studios
stop thinking corps are funny people because their communication is lit
no i am pretty sure they had some kind of technical reason for not doing it
I dont think there is a need for a pause button personaly
night and day dont affect you
The issue is that rail crossing only sees the intersection, so it gets flagged as a confused direction. You would want to use a path signal going in to help with that issue. Block signal is going bad because its line crosses another line of sorts.
Essentially the mechanics for signals is very simple so sometimes it might think lines have an error with just block signals.
The 'signal exists' I find sometimes needs the line removed and rebuilt
sorry, what I mean is it's probably steam/epic/game engine contract with studios that DEMAND them to collect data for them and the only way they found to do that was to make a multiplayer session every session even for single players
The only issue is item overflow
What makes you believe this, exactly?
Anyone else have a problem on pc using a controller and the jetpack causing the controller to infinitely rumble.
Its not a big issue cuz my cat enjoys the rumble but it gets annoying in my hands for too long.
if that was the case, how come we are now getting a real pause function?>
Try turning off rumble. Sorry your cat cant enjoy it after
I mean yea, that was the plan
Just wondering if its just me or a more widespread issue
I can tell you that I dont have the issue on xbox. I dont play pc.
Fair enough
aliens
besides, plenty of other games with the same engine that do have a pause function, i dont think there is a case there at all
Does anyone know how to make it so Satisfactory Tools uses whole number of machines instead of decimals? Like, with underclocked machines
Is there a way to softlock yourself out of ever using depots/Mercer spheres if you max storage space then put almost all of your mercer spheres into the depot, destroy the uploader, then spend your remaining Mercer Spheres on getting an upload upgrade, without ever getting the upload from inventory upgrade?
Hope I articulated that fine
probably?
No because you would always have extra after fully upgrading. Right?
Sounds possible. Can one put mercer spheres into the upload? Cause that would do it
if you destroy all your extra RESOURCE that you need for THING then before you do THING, then yes obviously
You're putting all of the extra into the depot
I think what they are saying is if you get every sphere, put all but enough to upgrade in it, then upgrade after dismantling.
Result is you have none outside of it as you spend your free ones upgrading
I'm not talking about destroying things. Please make an effort to understand the question before rudely acting like the answer is so obvious
I'm trying, its about as clear as mud
Made sense to me! But I have an abstract mind
I thought uploading to the inventory was unlocked once you got the dimentional depot
You're allowed to ask for clarification. You can also ignore it
but you need to unlock the uploader to upload stuff, and once you do upload something, there is always a way to access it, so... you shouldnt be able to lock yourself out?
the stack sizes upgrades are up to +4 stacks. by default you still have the one stack
Wait... you can always draw back to inventory though
exactly
Yeah, that is default. You just get it from inventory
Yeah thats what I thought
for a sec, I was thinking of the uploader tech
Oh, so the inventory upgrade is only for uploading, yes?
Yup
yeah
wdym
you get one stack of capacity for everything simply by unlocking the uploader
Got it. Thank you for not treating me like an idiot
and once you do, its impossible not to have access to it
You are most welcome. So if the situation happened like you said, you can fetch them still from dimensional upload even without an existing container.
I havent tried it, but the container isn't the actual storage. Only a gate to it. You can upload items to dimensional storage without having one too.
I think I have done that anyways...
it is dimensional storage
Hmm.... I should sushi train my storage! XD
But I like capping my malls with them so....
if you're not destroyign yoru acess to the resource I don't see how you could lose access to the upgrades
Well, the oversight was about being able to get them back into inventory which is seperate from the container that puts them into the storage.
but that doesn't lose you access, you still have it uploaded
I'm pretty sure it's like a Star Trek transporter kind of deal and it's just good marketing that the item/person "definitely isn't murdered with science and a new one created from its dead husk"
Is it normal to cover the entirety of the landmass in concrete to avoid the flora and fauna, and create a more efficent roadway; or has capitalism gotten to me?
Btw unrelated but the cherry forests are a perfect spot to put a mcdonalds.
You're just being too sweaty about avoiding the ground. The lazier answer is use the hoverpack
Counterpoint.
Grass is yucky and it stains my fixit suit which takes billions of dollars at the fixit dry cleaners to wash out.
And since i dont have billions to spend as a working class citizen, i and my future bloodline have to work payless for the next 1000000 years to pay it off
Just make your ficsit suit green to start with. Problem solved!
What about the red grass though
there's a second color on the swatch
True.....
do you guys keep track of resources used by different factories somehow? I'm bad for keeping track then I don't know how much iron is left on a belt if I want to build more and stuff like that
i just make a whole line use 100% of what i'm setting up each time
that's probably a decent solution
what about when you get new miners or belts or whatever?
leave the old intact, set up new
so you wouldn't like, upgrade the miner and use the extra iron for stuff?
norp
seems like a chill way to play
i have tons of untapped nodes. no need for me to retinker the old stuff yet
unless you're really short on something I guess
I guess I still need to track like, how much plastic I'm using
i am kinda bad with this myself, my sftools tabs have the numbers but i dont have them in game anywhere
hmm and no need to tell me how to handle this problem yet, but I gotta figure out how to take rubber from one place and distribute it to multiple places with trains.
should set up signs in every factory
I was doing that but I get impatient and stop halfway through lol
this is my plan once i do my "finished the game" rework
god phase 4 is so many factories if you skipped automating phase 3 stuff
hehehe, all i have left for p4 is thermal propulsion rockets
i mean just for tracking the numbers, what goes where by simply "tag-> tag (number)" or something
all I've got done so far is turbo motors with some extra cooling thingies and radio control units
i made all of the super crazy advanced p4 parts in a single place
by shipping in all the precursors
small quantities, but good enough to finish the game, can always make more later
numbers line up nice
I have a planner set up for it, I'm automating the non-spelevator parts first but trying to produce extra stuff that I can use in those factories later. like extra cooling sinks or whatever they are called are ready to go to the spelevator part that needs them
yeah thats the strat innit
doing it all in one planner was stupid though I'm too new for that
I should have just yolo'd a turbo motor factory and made the other stuff later lol I spent way too muc htime planning
oh this game is planning sim, didn't you know? π€£
I think I have super computers and a couple other things left to automate then I'm gonna be building space elevator part factories for hours and hours
i assembled all my plans up to the end of phase 4 over the span of a few months
while not really playing the game
i'm currently going between setting up TPRs to finish phase 4 or setting up my nuclear power with sunk plut rods
nuclear will be more of a fun project but i built so many big factories back to back i've just been exploring
huh apparently there are caves with lizard doggos
I fully expected to get jumpscared by a big spider in here
Famously the doggo cave on the west coast with a helmet and blade runners inside
they just want to try and get you to let your guard down, dont trust the caves
every cave has a spider until proven otherwise
And nobody has ever been able to prove otherwise
if a cave doesnt have any spiders, there is legitimately a chance they are just stuck somewhere
Only thing one can prove is that they are not there right now
Most likely because they followed somebody out of the cave
that one sam node that i hate
lol I got swarmed by bees immediatly after I said that
i went to this one cave, by the northern forest, and there were some rock arches that had all of the spiders just standing up there
I also early on had a spider show up in my factory when I started because I built over it.
One place just north of the coast has a cave with spiders... I suddenly noticed one day that the rocks in said cave are fossilized giant spiders
is it weird that i only sloop project parts
I am saving my sloops to sloop nuclear power
slugs? alien protein? dna capsules?
For the memes
and slugs
i never make dna capsules i make inhalers
how many inhalers do you need lol
Does anyone know if there are plans (or why there explicitly aren't, if so) to add cosmetic buildables like the trees / fauna as ways to more easily incorporate the world nature into builds? Alternatively, are there mods for this?
(where would I look for/search this information in the future so I'm not bugging you all here)
i don't hunt animals very often
i play in peaceful mode
I made so many just from the 3 types of plants you can collect
I believe one of the early design goals was to highlight industry fueling the destruction of nature
yeah that makes sense, one of the first things the game tells us is it's our job to exploit the planet
create automate explore and exploit π£οΈ
i hate space elevator im stuck in phase 2 for a couple hours π’
I believe the world looks better with the improvements I made
Nature doesnt have trains
I see, that's fair.
in my first playthrough it took me 20 hours to finish phase 2
you just gotta work at optimizing
I use that time to explore and develop secondary productions from the MAM research
i have all that settup i have just to wait to get the second material to 1000
then go exploring
or make more machines
enemies too strong im scared
and make more of it
peaceful mode exists
can you change that mid game tho?
yes
The game is giving you a not-so-subtle nudge to engage with the rest of it. Building out production lines and buildings for them, exploring, gathering stuff, researching in the MAM
But you could also just build a bunch of elevator part machines and speed through it if you want
Enemy aggressiveness can be changed at any time in gameplay settings
ohh i just saw! also i already explored a little getting some hard drive but i dont know if the receipe are good
There are enough hard drives to research every alternate recipe. For your first playthrough I recommend getting whatever looks interesting. Only thing you "lose" is the need for another hard drive
alternates have different inputs and output production rates
they're sidegrades generally
rarley are they flat out better then the base
With the exception of encased heavy frame which is just better
also do power shard expire? i didnt want to use it becuase i dont want to waste them
they all have their uses - if yo udon't use them in the places where they give you benefits, you son't see the goodness
no, but you may duplicate them with somersloops
Nope, you can take them in and out freely if you change your mind, same with somersloops
How do I even start making a train line for multiple trains. Is this even a good approach?
My trains always crash when I try this
omg thats great
train signals
block signals keep trains from crashing
Is anyone on the discord able to help people that are new to the game or you all going to refer to youtube x,x
Iβve heard those are a pain to setup lol
my dms are open
ok
most people.
My general advice would be to NOT look anything up and go in blindly, but yes we'll help
worth it in the end
a lot of things on youtube are questionable
π΄
i was able to get like iron and copper made bars but man its getting harder on the stuff i need x,x
blind is the best way to play imo but if you really want advice feel free to ask
explore and expand
well i did
more nodes = more resources for you to use
and made this conveyer all the way back to my base but it took forever
Mega factory good or bad?
bringing everything to a central area isn't always the best idea
well i got some bad advice then x.x
sometimes it's better to split up areas of production
the tiers and milestones are basically a tutorial π
you'll want to make factories all over eventually
then you can math it out based on the area
yes but also no
i was afraid to tracel out wildlife really killed me
it depends on your playstyle
if wildlife bothers you too much you can change their agressiveness in settings
Currently I have different factories all over the map. But bringing some of one item to one spot and some of it somewhere else is annoying
it's difficuilt to explore until like tier 3 or so. Unlock better equipment in the MAM
then a megafactory might be the choice for you
personally i like having everythign decentralized
do a few long belts at teh start if you don't want to learn vehicles. It's a tutorial basically
then I don't have to worry about waiting for things to travel along conveyors
you can sprint drag belts across the map pretty fast
Only problem is organization. Knowing what items will be produced where and how Iβm going to supply each. Ahh well. Time to pull out the online whiteboard
Trains arenβt too bad. But having an individual track for each seems silly. Got to learn signaling
you can do real simple train lines with one train and one track and loops at both ends? and I found trucks pretty chill the one time I used them
you don't even need loops
Yeah thatβs what I got right now. Not for everything though
can do one train 2 engines
i do this for tight areas when i can't make a full loop
yeah I know you can just do two engines but I like looping through, I didn't want to be a moron and mix up the order of the freight stations
This is one way I do trains. By truck will be easier in 1.2
do 2 lanes liek a road. Bidi lanes are stupid and bad.
xSJx, this is a big thing that I am always worried about on a push/pull
bidi lanes are okay for short distances
ok I need to make plastic and rubber I'm gonna try to make a proper factory and not a shitty floating platform
they are terrible if you ever ever want to do more than 1 train
for long ones i agree with you though
I two lane when I have space and shared, one lane if constricted and wanting to work with the terrain
bidi aren't supposed to have more then 1 train on it
can't wait to do a bunch of math and figure out the foundation size then realize I missed something and need to change the size of stuff
I use single lines for supply trains
they're supposed to run one train that goes back and forth
the super power of trains though is reusing teh same infrastructure.
I built a dual line but I'm just using one for now cause I don't want to learn signaling
you need less signaling on a dual lane
I just need to bring 3 things from aluminum factory to my starter factory, and one thing from my starter factory to the aluminum one
I have not used a single signal, less than zero?
if you ever need more than one train on it, way more signaling work
2 lanes, hugs the terrain π #design-and-architecture message
markus didn't say you couldn't do it
sometimes its easier to run a bidi over a shorter distance
I know you're right by the way I'm just saying I took the laziest approach cause I just wanted stuff shipped ASAP. I made a dual track platform blueprint that I practiced using, I just haven't used the second track
i did that in my first playthrough
Splitting up the line definitley looks good there!
haven't hit trains on my current one
I have train going through some caves on my current line
Literall no space for more than one
hmm I should try to stack them instead of having them next to each other that's pretty cool
it's space saving
or I should use my basic one first until I get the hang of it lol, my first track with the blueprints was all bumpy and shitty
I already know the answer but other than biofuel is there any other non automated power sources
and I'm jsut showing an example
Solid biofuel
i think one thing that is hard is sustaining energy while trying to create things as well
liquid biofuel
πΏ
bio/charcoal
And very good examples they are! I should do stuff like that more.
works almost exaclty like side by side rail too
bio uranium rods?
Here is where I did one line reduction. Documented my key points on a rail line here after I finished my full rail line for the new phase.
what is a bio uranium rod π
I thought about similar at a couple points, but I couldn't get the switches how I wanted.
why do nodes not show up when I scan? I know there are 4 nodes there, the one furthest west just doesn't show up
when is v1.2 coming out?
in 2 hours
Why impure ):
Let me fix that for you: "Why all nodes in game are not impure limestone? π "
True or false???
Why should people lie in internet for no reason? lol
Some people are mean
π
The amount of things to chew on in tier 4 is nuts
Tell me you're not masticating nuclear waste
Wait tier 4 not phase 4
lol
you create biocoal from meat, mix it with SAM ore, create bio uranium rods just from sam and meat
Iβm on phase 4 itβs a nightmare (:
1 day later every time someone asks
β οΈ Do NOT eat the nuclear pasta, despite the name
too much automation
you still have to manually input meat into the system or nothing works
But why pasta shaped then?
yeah, it is really heavy
but if iβm not doing it by hand it doesnβt count
It wants your insides to become your outsides, resist the siren call. It's not worth it and you'll damage the fiscit suit which is property of ficsit
I need to finish my huge aluminum factory, then get my computation factory up. Then upgrade power. The first and third objectives are insane.
My aluminum factory demands 200 aluminum ingot machines alone
then liquid bio fuel doesn't count either I guess?
so itβs looking like biofuel is the only way πΏ
And my future oil power plant is going to be something like 250 fuel generators
AND THEN. I can even THINK about doing the actual elevator parts, which will likely take quite a lot of work
I reckon ill end up putting 300-400 hours total into my save by the end of this
My save is over 400 right now, but there is afk time and a lot of beauty projects
and have been out of the game a while
Any tips for motor factory. Itβs the next one I need but my god the game is starting to feel like a chore
#smart splitters. Dump in a container and off.
Programmable splitters and you can have just a trash can! XD But that is of course later game stuff to do
you can fit all the input for 2 assemblers onto an mk2 belt. this allows you to either do single input to an assembler or to do sushi
I just dump all the biomass of everything from mushrooms to plants and animals, let it sushi divide into containers and processors
Itβs just the whole I need to smelt iron then make it into steel but also have enough iron left over for screws and then I need rods for that and copper wire and I gotta smelt the copper
alt recipes make it easier, stuff like iron wire and steel rotors
try using satisfactory tools planner it lays everything that you need out visually
Anyone wanna start a world. I just started playing and I think it would be easier and more fun to play with someone
I would but it donβt work on mobile and all the ones that do have a gazillion adverts
what are you trying t odo?
Eh guess Iβll just wait till I feel the urge to math it properly
oh sure but you can't fully automate it. You're stil dumping meat into a bin
hullo chat
build next to coal and iron π
well if you have no PC then rip
tools has no adverts afaik
Legend. Thank you very much I couldnβt get it to work on mobile for some reason
look, none of hte planers work well on mobile, fiddling between all the tabs and such
this is my prefered recipe chain though, the first had no alts https://www.satisfactorytools.com/1.0/production?share=W5FQ5OXHcPtrQCY0Yzof
wait no
This one looks much better. Iβm capped at 300/min so the first one wouldβve been a pain. I just need steel rotors but honestly think Iβm gonna go on a hard drive hunt first to get it
you can always reduce the total output desired too
For sure but doing mentally is a pain lmao. My notes folder on my phone is full of half assed numbers already ahaha. Took me a solid hour figuring out how to make the reinforced steel beam factory from scratch
Nah for real the three links you sent are seriously gonna save me major time thank you
I might dig up my old computer just for this
no stress π
i'm making so many refineries right now, Cobalt
Got steel rotor, hell yeah, amazing motors synergy. I wanna make a couple factories for each part so like, that'll be a cool variant. I'm a newish player (only 200+ hours) so y'know
its a good recipe. i find copper rotor to be a bit better in a motor factory, but to each their own. where steel rotor really shines is that you can make all iron engines with iron pipe & wire
when you tweak the clock rates of machines, the recipes end up being really nice
The foundation of iron-only Motor lines.
If you have Steel Rotor, Iron Pipe, and Iron Wire -- 300 Iron/min = 5.4 Motor/min
copper rotors my beloved
iirc, clocking everything to 90% makes the numbers work out really nicely
i use it in my factory that makes 30 motors/min
When I am building larger-scale, yes. Copper Rotor + Steel Screw is incredible.
When I am just needing fast Motors for progression, I do it purely from iron because I have a BP that sets it up in 1 click.
unfortunately, copper rotor only becomes good when you use steamed sheet and either pure copper or copper alloy to decrease the sheet cost
imho using the default sheet recipe is too pricey
What is a copper stator?
Oh I see
Copper as in, copper sheet. Hmmm.
I'll look into it still if it helps production
That's way too much iron just to save a bit of steel I think
"Too much iron" -- is there something important you built that demands the entirety of the 74k available iron on the base map?
300 heavy modular frames/minute
Just kidding I would go insane before I finished building that
I mean I usually build 135/min π€·ββοΈ
Sheesh
I have a horrible habit of restarting so the farthest I've been was partway through phase 3 π
Only need like 4/min for that
I think my current "progression - to be deleted" setup is 7ish?
Nope, 5.625
Because it's Heavy Encased running at 200%.
30 has served me super well for all my p4 needs
god i love gaming community servers that dont let people post game screenshots from the game in the main chat for the game
45 to Storage
90 to FMFs
Because 45 FMFs to Storage
45 FMFs to PCCs
45 PCCs to Nuclear π
how can you build everything else in 20 mins? π
I do not understand the question, sorry.
You're supposed to link it
go to pretty much any channel
i think i mixed up modular frames with versatile frames but i was saying you only need 2500 for phase 3, so 135/min would satisfy that requirement in under 20 mins which is a lot if you can't do the rest of phase 3 in under 20 mins
In 8 years of playing I have never automated Project Parts.
maybe thats why its taking you 8 years to beat the game
And I probably never will unless I feel like doing it for novelty after I've already launched the rocketship.
I've beaten it 15 times?
i was joking but aight how do you make project parts
He's playing phase 1 for 8 years straight π
automate the components and hand deliver it or something?
there's no way you're hand crafting them
Put storage containers behind the machines
I just learned that apparently lifts connecting to mergers/splitters is a recently added feature? Damn, I can't imagine not having that
Probably container feeding
#screenshots message like this.
mane i didnt know there was a rocket at the end
Somers exponentially cut down on part cost because you cut it in half multiple times over the more advanced the part is.
I used to do it that way. No problem with it. I took it as a challenge this playthrough to fully automate
my first run is the challenging way...?
the fact that the parts change every time, is the reason this even is somewhat viable
i thought you're supposed to do it like that
Eh, there's no supposed to in this game