#satisfactory
1 messages · Page 777 of 1
pretty typical for me
You can have 10 depots for concrete and get an upload rate of 2400 per min. The cap is still 5 stacks though, no matter how many depots you have.
this guy pipes
My reinforced steal beam factory is at 46 per min but I can double that if I want to, reckon I’ll be needed going forward?
yeah i had 4 but i doubled it when building the generators xd
Still worth it for upload rate honestly, deffo gonna start doing that for materials I run out of
concrete my beloathed
one feature i would love is if you dismantle something, and your depot is full, it would just void the items
i think i have 6 for concrete and there has only been one time i ran out, when i was building a 0.5km X 1km slab
Especially for concrete. If you have an industrial container before each depot, you will have endless concrete for all practical purposes. A single normal limestone mine is enough to fill them up over time.
With wet recipe at least.
I also like to have 3-4 for steel beams and silica, so it is more convenient to place large BPs with beams and windows.
an industrial container? just one runs out pretty quick
An industrial container per depot. With the mentioned 10 depots, that is quite a bit.
My blueprint I used before keeps crashing my game
Dang I totally forgot how grindy this game is without mods
whats so grindy
Well, it doesn't really matter which way you set it up. The end result is the same: endless concrete for all practical purposes.
sure
lol my spelling sucks as usual and there is no spell check
not the auto correct on my phone teaching me to type like an idiot
if i ever do a second run, im going to spit in the face if independence
i know every item that ever needs to be made, i'll just plan it out beforehand and make 1 factory for each item
That's going to be a few small factories then
no cause like computers for example i will just make 4x as many in 1 factory then send them to different places to be used and just make sure im not depleting
Oh that way around
instead of making computers 4 different times in 4 different factories
Sounds like logistics will be your main enemy then
on my deathbed i will have flashes of that
Can anyone help with a
Blueprint related issue
yeah i think until drones it would be pretty tough to deal with because there's no quantity limit system outside of using a mk1 belt then doing looped splitters back to the input of your buffer then letting off the amount you want after it's been sufficiently halved
Everything in moderation.
Theres no need to go with 100% of any playstyle
Just have one train looping round
Just ask the question and someone who knows will answer
My blueprint keeps crashing my game even though it worked before, and has no cost for some reason
Hypertube cannon BP?
train would deplete as much as it could hold, would still need to loop split mk1s back to inputs for each route out to limit quantity/minute
Say you're automating 100 computers per minute, and need 25 per minute in 4 different factories, just have a train load up with 4 freight cars of computers, unloading one at every factory
Its a line of smelter
I am also getting utterly confused rn
dont need to, you can just set the whole train to unload at every factory
Went from advanced game settings to no advanced game settings?
And then the entire train is emtpy before factory 2
Still normal settings but this one specific blueprint doesn’t have cost
Weird
shit now i wanna do a new game where i do that
its not, if its set to "one unload" it only unloads what fits in the buffer, and there cant be extra room in the buffer if a factory is only using 25 (after spin up time, just like a manifold)
Dont know what causes this or how to resolve it other than make a new BP
the prospect of only needing to build a factory one time for each item is enticing
Just before I start making it, I can send nuclear waste into The Sam as it not liquid?
Il go do that
I am getting annoyed at the amount of ghost unreads in #satisfactory-memes
make plutonium rods
It's better to not use corrupted BPs. You might end up corrupting the save.
Or just non-fissle uranium and sink
its just porn discord invites
Crazy
Non Fissile is not sinkable
Awkward
So you must automate plutonium then
idk why but this server is absolutely inundated with porn discord invite spam, more than any server ive ever seen. there's 30-40 a day just in this channel
Yeah I do that after I started making fuel. But I want to make sure I have all the stuff first to make plutonium.
Big servers attract more bots
i hadnt seen that many until yesterday
The answer is yes…? Can I sink the waste
you can sink the plutonium rods you make from the waste, but not the waste
or make a platform far away where all your waste is stored then trap a space giraffe tick penguin whale thing there to be punished for its crimes of loitering
Beans-being-able-to-check-if-they-can-spawn when
Great annoyance to find them stuck with 3 pixels of their leg in a foundation
#satisfactory-memes message glorgus the three-th
no. need to process it first
You can only sink uranium ore, uranium rods and plutonium rods.
u can also sink almost all items not just these 3
Those three you can sink. They are they only ones in the nuclear power production chain that can be sunk
Is 18 iron smelters enough for my phase 1-4 factory? I'm going to get to satisfactory calculator and see what it says I can do with that
That was rhetorical
then why ask
Just did the math, looks like 20 will be enough
My guesstimate was close
IDK, I was just being dumb lol
https://discordapp.com/channels/370472939054956546/553550313533997057/1493213153285378108
i dont get it
if i give it 400 resin it uses it all up and 0 crude
if i dont it uses crude but only produces 60 resin ...
That's 20 HMF per minute, 40 rotors, 40 reinforced plates, 60 iron plates and 400 screws per minute. Cool.
yeah everything u said was cool except the last part why 400 screws u do not need that amount or any amount even
nothing wrong with screws
they're just a filter that separates out people too lazy to learn
i progress just fine with my learning disability, thanks
your welcome
?
making a dozen products in the same tab, i guess you'll just have to analyze the monster you have created
what do i do with all the dark matter i dont need?
Can I sink the non fissle uranium?
residue?
yeah
simplest is to use the crystallization alt and just sink it
no, only the rods
no way around it, either you store uranium waste or you process at least up to plutonium fuel rod
if u dont want dark matter residue dont make dark matter residue 🤷♂️
its an unavoidable byproduct
lmaoo i never thought i would need to upgrade my quickwire uploading setup
encased uranium cell
it's the stuff after uranium waste that's of interest here really
It's just free dark matter crystals
yay i did a thingy yay
Considering the dark matter crystallisation recipe
what are we yaying about
want me to explain
if u want us to yay with u
i asked jason to update the YT chanels on Coffee stain studios chanel playlists and HE DID
yay
hey guys! Sorry to barge in, I have a quick question about trains! I'm not sure if it would be wiser of me having a factory for ingots and then just sending the ingots and producing the rest on the other factory sites or just have something like a plates factory and one for rods and then just use the trains to send those in instead
yeah, literally what i said
i would advise against centralizing very basic products, its hard to predict and build at scale for unknown future needs
for some things i think it can be an OK strategy if you need them in small quantities at a time, like aluminum or plastic/rubber
iron being so abundant and all over the place i dont think its really worth it
also centralising means locking yourself into a particular set of recipes, even if more appropriate recipes might become available later (where "appropriate" depends on how you compare them and what you have available locally)
well, i personally dont centralize anything until i settle on the recipes, then i also import all the raw goods so local availability is irrelevant
So you guys use trains only for raw resources? Like ores etc
not necessarily, I just don't centralise at all
I see I see
My thought process was: Oh I can make a factory for reinforced iron plates and can then ship them to wherever I need em
Yeah I don't really pre produce like that
Maybe I might take some excess from a factory with a surplus of smth but the point of that factory wasn't to make that item, it just happens to
Like I'm planning to use some compacted coal from my rocket fuel build for steel
Or that my rocket fuel build takes aluminum ingots from my RCU+SC build
I see I see
Since you're overproducing stuff you're just getting the excess elsewhere
I also obsess over numbers being clean and using nodes fully
And also didn't see the reason to not use all the bauxite nodes in the swamp if I need aluminum for my RCUs there anyway
It's why I'm team Satisfactory Modeler for life
xD I've been using it this playthrough, it's really usefull
love its ✨customizability✨
Full calculator mode is ass tho
Don't know why it's the default
I'm not new to the game, but I'm trying to do new things this time lol
... I may have been using it then... how do I change it
It's in the settings in the top right menu
Manual lets you play around with numbers much more and also doesn't brick itself (aka it's actually fast)
(Like instant fast)
oh damn, this was something that was bothering me a lot lol
Yeah I have no idea why it's the default
Every time I bring up SfM I mention that the full mode sucks ass
Because people might try it and think its garbage because of the full mode
lowkey happened to me lol
I'm playing around with the all pure nodes and trying to get the most out of them, but it's been very hard being limited by belts lol
hard to do anything useful with all that even with max belts, there's so much on the map
I'm currently trying not to touch pure nodes with mk3 miners until I get mk6 belts
why
you can always just split the belt later
It's easier
i sometimes hate it when the depo can only do 1000 its sometimes annoying
I can work just fine off normals and impures for the time being anyway
?
the depos they only hold 1000 tier 5 belts
Oh you mean the stack size not the input rate
Yeah it's only 5 stacks max
Seems fine to me
If you put a buffer before them they'll fill back at the 240/m rate
yeah but if you have a blueprint with 1020 belts in it then it will fail to place entirely
Wym full calc
take a handful out into inventory
There's calculator modes
What does that do
They should have descriptions in the options
Well I'm out of the house for the moment
Imo there's no point in using anything other than regular manual
But yeah the amount of required aluminium is pretty crazy
Honestly the amount of things later on that require rcus is nuts
I needed around 10
And I didn't even do turbo motors
The Manual calculator does NOT take into account how splitters and mergers prefer to split/merge.
Split and merge ratios must be defined by machine limits.
Priority splitters and mergers are useless in this mode.
This requires more values to be entered than Full mode.
If conflicting values are entered, some will be ignored. It is arbitrary which ones, so don't use conflicting values.
This ensures the proper input and output ratios for all machines and conveyors.
Some machines may be calculated as higher than entered or even negative if other values you entered require it to be so.
It is your resonsibility to adjust the entered values to ensure it is what you want.
It is your responsibility to ensure when building in game, that the splitters and mergers behave the way you want.
This calcualtor is very fast, even for large builds.
I'm still trying to understand the manual tbh lol
I stand corrected, Although i dont see the point of sinking that but i guess the option is nice
yeah, but manual mode is actually usable at any meaningful scale
@twin dust Context matters a little. The BWD gives you 2.4 mil a minute for example ^_^. Point can get a little silly for sure though
I will be minimizing screw usage, but I still want some for my DD.
I'll feel incomplete if I have a blank spot in my DD
you need one stack of screws for personal use
Yes lol
Maybe I'll lower it to 200 output for screws honestly.
I don't use them that much.
i mean ever lol. Seems silly as they are used in everything IRL
never know, you might want to build a few thousand awesome shops
If I go to build a machine with screws and can't, I'll be sad 🙁
yea I was just copying and pasting the description xD
but yeah milestones and awesome shops are literally the only things you use screws for outside of production lines
i guess there might be some crash sites out there
but then they also come with plenty of screws anyway
any particular reason to minimise screws? 🤔
They're annoying compared to alternative recipes. It requires 2 constructors per assembler when I go Modular (I do individuated assembler-constructor assemblies for a lot). Though I don't plan to completely ditch them, I'll be using the more reasonable screw recipes (sub-20-per-minute base, and only using steel screws)
For those
🤔
one other minor use for screws i've found if you make a crate of them and stick them in a dimensional depot, along with the other ingredients for the base HMF recipe, is you can handcraft HMF's at crash sites if your inventory is getting too full
Yeah lol
If you put all that effort into to making them you are likely going to keep going down the production chain lol
i think having 5k refeinrys or much is breaking my game 😛
oh yep that will do it
double that, those are rockie numbers
i am also thinking making a qa site post idk HOW
You wanna see my base which is large BECAUSE I CANT SINK WASTE 
keep that process chain going, Getting to pluto rods is easy once you got the waste covered
that is some wonderful piping haha
tbf I am not that much better... #screenshots message
It'd have been much neater if I forgot about not letting mk2 pipes go to 600m^2
i might do 500k refeinrys or something to see if i can break the game a ton
first time is the hardest
I'd have done Converter at 200% -> Particle Accelerator at 200% )<- Converter at 200% -> Particle Accelerator at 200% <- Converter at 200%
yikes my game is at 15k MB
instead of chaining 3 x Converter -> 2x PA
Oh, I under clocked most my machines
My save ended up having problem with Uobject limit
ah
u can up it but then it umm goes funky
I have yet to raise the limit since i reinstalled the game.
probably because of mods lol
Why did u reinstalled the game?
windows reasons
this save is going really well though, so ill likely have to at somepoint
you can always hope
due to i use mods i won't be updating
I understand, I have vanilla friendly mods but i cannot play without SKYUI for another 2-3 months
for me its sky ui and pak mod those 2 i MUST have
Night time puts to much strain on my eyes,
i also hate disco night
I like small train stations
Me too, I built a simple one frieght plateform train station last night. It was so cute
I should make a little Ghibli Spirited away train station.
and probably modular load balancer
How many of those can I make per minute?
What's the limit?
2.1 million, keep building
Absolutely 🎀
Is there any reason I would want to use animal products for anything other than sinking dna capsules?
after research? you use meat for medical inhalers
gmornin
Pretty thankful that this game controls so well on controller. I wasnt expecting it to. I play it on pc but this just makes the grind more relaxing....when possible lol
quick question is "total_machine_count": "113988.157" allot of machines?
agreed, just switched to pc and I see why they took so long to adapt the controls, so many buttons
I think that is under the math-and-meta channel...?
i asked but no one was active
a
so I decide to ask quickly here and since its such a small question i thought theres no point in asking in the questions forum
welp, id help but idk anythyng tecnichal related, srry
alright
also, idk how you got a decimal ammount of machines lol
underclocked overclocked
Oooooo
ig
makes enough sense to me
idk actually just figured
yh
welp, off to playing more I go, cya, and good luck w/your question
you do it differently?
Its tough to port pc controls to controller so yk, im grateful. Its fluid
In the early game, remains are really good for bio fuel
fluid reference?
so... I just joined the server through the game, the game closed in the process, but steam says its still running...?
I already told it to stop the game but it seems to be stuck like that, is there any other thing im missing before I go ask task manager?
help task manager is not responding
also satisfactory was not there, so I told it to close steam
It seems like everyone either loves or hates screws with a passion? Anyone else like me and just kinda mildly dislike screws for some recipes, while using them for others?
I never find any fellow screw-neutral people. Some screw recipes are decent IMO
Especially with alts like steel screws
steel screws is just worse than the normal recipe
Idc abt screws too much after getting steel screws since I got it at the beggining
Yeah but you can skip the rods with it, meaning one constructor
no i mean its more screws
well idk abt you but I havent ran out of screws at all w/that, and on my previous acct I was lacking
more screws < less to no screws idk what else to tell u 🤷♂️
and that´s a problem because...?
cuz they are screws
yeah? just recicle the rest?
What's your stance on quickwire?
great
....
Damn I need to get steel rotors alrernate
there´s a steel rotors alternate?
and that's a problem? screws are just another item to make
ah yeah the expensive one
also taske mgr did not help and steam still shows satisfactory as running 🙁
worse how?
its more screws
i mean its mandatory thats why im saying great it has uses but screws can be entirely avoided
and that's worse?
RECICLE THE REST
screws can be avoided, but that isn't a reason to do so
sir this is the second time u misspelled the word recycle and its getting out of hand
why recycle when i can just not use them to not have to recycle them in the first place pal
brb, imma reset the entire pc to see if that fixes my steam problem
Im a pro-screwer cause I gotta throw them into stuff for my space elevator lol. I just started. Kinda forced to like them rn. Future opinions pending
Yeah exactly. Lots of one-track minds here regarding screws
this isnt over pengmer minecraftGrassBlock
its pretty much over but alr Alibryx
Extra ticket progress
Love how you dont deny the last name implications lol
Barely anything
I wield the ultimate conversation ender
go on
Y'all should move to #off-topic-general
sir we are talking about screws
No-one continues their convo after that
d´oh
This don't look like screw
It explicity says in the channel description to not use this as a secondary #satisfactory channel pal
I identify as a screw 😄
I have the real ender: does anyone want to play on my save? New player, need help please
Ooooo thats a good one
yeah no terrible one wrong channel #1201555265942724758
Counterarguments: #1201555265942724758 and #1038092680493801533
Aaaand are we talking about screws still?
❌🤢 🤮
That's the end of it.
Screws are excellent to truly get the hang of belting
(you took the bait)

Wasn't the only one
1/1 Co-Founders agree
The other RNRAAD Co-Founder ain't here
1/2+
what im actually annoyed of are fluds
i have a lotta compacted coal, but my 4 250% overloaded pumps seem to not be handled well enough 🙁
Extractors? Pushing 600 through a pipe can be difficult
yeah, extractors, srry
I still got just mk1 pipes, ill try a different approach rn, but I swear it was not like this on my first acct 🙁
Fluids tend to be a common struggle, which is why McGalleon made the pipe manual
what is wrong with the sorting. i don't know how often i fixed this, but every time i look, the game screwed it up, AGAIN 😭 #screenshots message
do yall make megafactories or a collection of smaller factories across the world?
looks right to me, Descending order
Independency factories, for the most part. You need a heck of a rig if you want to pull off a mega factory, not to mention the logistical challenges that come with it
are you referencing bringing all the materials from their respective nodes to the factories?
no smaller sub factories
for example plastic and rubber
no I have that issue as well with blueprinted curved roads, I have 5° | 10° | 15° | 20° and it always goes 5 | 15 | 20 | 10 upon ever load
idk i feel like from a logistical perspective, both types of factories can be difficult
!wikisearch independency
Independency is a gameplay strategy where factories do not depend on each other, removing the need to distribute resources and manage connections between them. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch...
either way, you're going to having to moving resources across most of the map
Hello people
Yes, but you can choose where your dedicated factories are. Spots that are central to the nodes you need typically exist. With alts, you can change what resources those end up being if it makes a certain spot more preferable.

is there a large difference in efficiency?
i really like the look of absolutely massive factories, but i also want an efficient factory
If we're talking about resource usage and machine uptime efficiency, that's still always up to the individual player
so i can be just as efficient as an independent factory creator if i plan well?
my dream is to be 100% efficient in every aspect
is that feasible?
like every production building, miner and power source has 100% uptime
Yes, with diminishing returns based on time spent getting there. You'll spend so much time managing clocking that could have otherwise went to progressing in-game. Certainly a challenge if you wish to take it on.
There are also intermittent processes like dealing with creature remains and power shard production, which are the most "efficient" way of dealing with them vs hand crafting, but you won't have those at 100% uptime
technically yes, but the game doesn't respect manual sorting or supports any kind of "natural" sorting
creature remains?
if you want to have a straight line with max consumption and consumption i gotta disapoint you buddy
what about creature remains?
slooping
I know there is a ticket on the qa site for this, join use and upvote autosorting features !
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @ornate saffron
i haven't really messed around with sloops all that much, but i thought that they were just like power shards as in you put them in the machine, you can go away, and you get the buff
its 2x the output for literaly 0 more input
Ahh true at P4+ this does become impossible.
just 4x power consumption
yes?
yes
i'll just build a massive power plant
or only use sloops when absolutely necessary
oh i just thought u didnt know about what sloops do
but why would that get in the way of 100% power production?
no not the slooping
the machines in endgame
end mid to end game
what about em? (im p3 btw)
you will find out soon enough
the first one will be in p4
:) happy frustrating
i don't care about spoilers
well the chat rules do
||Certain machines have variable power consumption, this is a fixed feature||
and i just choose to not spoiler because it will be an astonishing machine once you build it
i know what that is
||like the geothermal plants, but instead of production it's consumption?||
yep
Basically. I don't think you can artificially engineer geo to match the other machines either
||and the very last machine does it even worse||
not even close
Like maybe all the geo on the map for 2 of them hahaha
yeah XD
hold on imma eat spaghetti
||can i just sync up their consumption? i understand i won't be able to have my beloved perfectly straight line, but i will settle for a curvy line if need be||
RIP your DNA
Eats belts
I answered this above haha
||like a sine graph||
well, i found 2 of them. 2 and 3 years old. lets be real. unless some famous streamers or something complain about such things, this will never be addressed ...
||yeah, but i'm a little confused. what i'm just trying to avoid is a gross spiky line which has random dips and jumps in elevation||
It'll still be sinusoidal
Have a fully charged, humongeous battery bank and an underpowered grid
Also we all saw that right
Tickets are judged on game impact and player upvotes.
It maybe several years old but it is still relevant. The people who makes the tickets see current interactions
||that won't fix the production line on the graph||
nu uh
...
||do multiple buildings have this feature of varying energy consumption? if so, can i sync up the buildings?||
there are 3
chainsaw still doesn't like liquid biofuel?
not sure
||do power shards change the speed at which the consumption varies?||
yep
2x speed of that said variation and else
Faster processing speed = faster power fluctuation
The oscillations are exactly as long as it takes to finish a recipe
apparently not #screenshots message
||is it sinusoidal for the quantum encoder too?||
then no it only accepts solid biofuel
its not
especialy if you have more than 10 on the map
A mix of both
Ope, my bad!
What
No, its a ||random square wave||
i mean you could technicaly hook em all up at the exact same milisecond
||is the cycle length of the building with the longest cycle =< the cycle lenyh of the building with the shortest cycle × 2.5?||
for that to work but other than that you will have a wobbly line
Maybe it wouldn't be noticeable if you're making 50,000 TW 🙃
I know its not random but i basically is
yeah basically
||sorry, that's poorly worded. what i'm trying to ask is if i can make all three machines sync up using the power shards||
you can hook them up to power at the exact same time and they will be equal in fluctuation
Power shard syncing is only part of it, you need to offset machine cycles by half if you wanna "cancel out" a wave
I'm trying to find a good place for a motor and heavy modular frame factory
o yeah you can also just do it like that
dont search for a place
but it will take different times for them to start considering that they are at different points along the production line
get the resorces to your place
yes
if you're really stuck, just build a massive foundation floor above the void
Honestly this is a futile attempt at a flat power graph
Oh, thats why most of the chat is censored
So I started over. Desert starting area instead of the grassy area. That main base I built up was pissing me off because I couldn't get it to do what I wanted it to.
Still having that alignment issue. Belt's not going where I want it to when it's straight, it's slightly off-center. Nudging does nothing even with ctrl + arrow keys. Probably cuz I'm building on foundations.
again, i've come to terms that my precious flat power graph will never come to fruition
i just want to know if i can at least have a sine wave-esque graph
you didnt place the starting belt straight
IS THERE an alternative recipe for coal? im running out of it in my world and need a solution
Trains already throw the consumption off tbh
As long as my production is flat, I'm good
||no only biocoal or charcoal ||
coke fuel
Oh no, that's not it. If I place the miner on the foundations it's off by maybe a half-tick each direction.
Its called Tier ||9||
with crude oil
I was thinking of putting the factory on the coal nodes need the green grass lands
I might have to place a belt support down before I place the belt itself, force it to go straight after the initial placement.
you could mod your game for infinite nudge
to nudge miners
Might work. Do you know if mods kill achievements like in other games?
I was about to say that(unlimited nudge) became a vanilla thing but what
no i dont think so
Mods dont
since when is nudging extractors and miners vanilla?
Bruh
since now ig
crazy things be happening fr
ye fr fr
To get back to this:
No
Theres 3 different waves
Saw wave
Sine wave
Square wave with pseudo-random pattern
they also made goat simulator so u genuinely can expect anything
they also be adding mk4 pipes
Gee thanks you two /s
we are three
XD
The third wave type especially is very disjointed and jumpy
Okay, follow up question. Mods. Workshop or Nexus?
well im only 1
man u just solved a huge problem for me, thank you
Neither
and im one and mcgalleon is one i think
We have a standalone manager and loader for mods
yes, it might be a bit annoying to make a long conveyor belt for the coal.
however, the upside is space. if you ever wish to expand your factory or make a closer factory, you might have to start working around geological features, which can be quite annoying.
the upside with a massive void platform is that you can just.. build more real estate if need's be.
External download or in-game MM?
External
mf, I was talking about being surprised by the concept of miner nudge??
damn
Ficsit.app is the website that hosts all mods
o yeah thats a mod bc people like that guy got too anoyed by miners
But it is the official modding community
who says its official
you mean there is three different types of waves i can create?
well "official"
Officially supported community
Nobody would seriously claim that miner nudging is vanilla
so unofficially official
yes ofc.

so my sine wave is possible?
In todays episode of avoiding a mental breakdown, tryna fix my garbage organization before I add more things to the assembly line. Back to my 9-5
Yet you thought I did
cuz u did 🤷♂️
theoredicaly, but not with trains
only 50/50
wasn't planning on using trains anyways. long ass conveyor lines mog.
If you only use one machine type per power network.
not if you mix all 3. Then you cannot realistically get a sine wave
lmao alr
Is my edit clarification really that unclear?
can i not just over/underclock to sync them up?
for a straight line? no
You cannot sync a sine wave with a square wave to get a sine wave
Sounds like a fools errand
Let alone a pseudo random square wave
LOL u said that not me
where is this idea of a square wave coming from?
what waves are we talking about guys
Encoder machine
i had a quuick question, for the biomass burners, if letrs say im using it to power 10mw worth of something and then another one to power 30mw, wil one run out of fuuel faster if I puut the same in each
Just like trying to get geothermal plants to perfectly cancel out
1 second 0 power, then 1 second 2000
and so on
It's a phrase people use
i just want a nice graph man
not possible
its realy not
oh that sucks
and besides that, stop worying on your first playthrough, get to p4 first
Hi All. If you delete a storage container, what happens to the contents?
Everyone who doesnt want to get spoiled look away:
drops on the floor or into your inv
Teleport into your pockets if they fit.
Else it lands on the floor in a crate

and if you don't have enough storage slots left, what happens then?
floor
Lands on the floor in a crate
basically, I want to move a storage container from its current position
It literally creates a new crate
this is my second. i got a turbofuel plant up and running but it was so horrifically unoptimised that i deleted my save file in a fit of sheer rage
A tiny one
make a belt
man u is no healthy gamer
i had a quuick question, for the biomass burners, if letrs say im using it to power 10mw worth of something and then another one to power 30mw, wil one run out of fuuel faster if I puut the same in each
dont worry about past builds, plan for the next
They both will make power at the requestes rate and the one with less fuel in it will run out first if thats what you mean.
they balance each other out , and if only 10 is consumption then they will also only produce 10
i just wanna know if like i put the same in each but ones uuses more power will that onoe run out quicker
Same amount of fuel is going to have the same amount of energy
Same amount of fuel is going to be used during x amount of time making y power regardless of how many burners its split among
not if they are on the same power grid
it was before i figured out there was external software for satisfactory so i spent 20+ hours in desmos of doing the calculations, forgetting to write them down, having a better idea for a plant, having to redo all of the last processes..
If both are connected to the same power grid they won't make different amounts of power
okay thaknhs
yeah and also.. turbo fuel is the worst fuel type
just so yk
No way
Turbo worse than default fuel 
no that's ionised
ive been told either ionised or dilute
is the best
well yeah but thats extremely late game
Ionised not.
Rocket fuel yes
turbo's fine, diluted's fine, rocket fuel's fine
?
Yall hatin on the fuels way too much
plutonium fuel rod is the best fuel
ionised just costs too much power to make that you don't really net anything (IIRC it might even be net negative over just burning the RF)
yes
I don't belive that
but complicated for most casual players
Coal is the best fuel 
calculate it
chuck it in a planner and see ¯_(ツ)_/¯
rocket fuel's just strong
it can be negative with dark-ion alt recipe, but not necessarily
even if you come out barely positive, that's still a lot of work for very little gain
Default ionized is afaik only a marginal increase and Dark Ion is apparently horrid
The best fuel is the fuel you can access ^_^
Ficsonium my beloved
do u guys think I should convert to coal popwer before or after i complete phase 2
the sooner the better
it's a way to profit off dumping DMR
usually best to beeline that asap
yeah yeah you
as soon as possible
well there has to be a best
just get to ficsonium ASAP
rocket
yeah but i'm thinking late late game
is the best in balance of complexity and expensivenes
ionised sucks ass, and turbofuel isn't really great, it's really diluted fuel and then either you move to rocket or nuclear
late late its plutonium
but it is hard to setup i gotta warn u
best by what metric
why not a hybrid if rocket fuel and nuclear?
the power you get
welcome to Satisfactory where almost everything is subjective depending on what you want to optimise
plutonium
where is that likke what tier
If you're going to the effort of dealing with nuclear waste, you may as well just go all in on that, it seems a bit odd to put in all the effort of doing both setups
||9||
power per what
it's a lot easier to just build one setup twice as large instead of building two setups
if we're just talking power fullstop then that's whichever one you pump the most resources into
ficsonium is a bad joke, I hope they buff it in 1.2
I can do the same with default ionised though, whats your point?
1000 fuel > 1 rocket fuel
no he means per 1 item or 1m³
most amount of power achieved while accounting for the power used to obtain the aforementioned power source
I think that particular crown goes to rocket fuel just because there's so much more oil on the map than uranium, you can build a metric shitload of rocket fuel
but whether you actually need terawatts is a whole other story
Rocket just wins
that is probably maby posibly uranium?
im not sure
per what input? per oil (the base), per total items, any weighting?
or just slapping in the whole map resources and assuming there's no other factories
salutations
do you need turbofuel to make rocket fuel?
no power gained to power lost in production he means
do you?
not in all recepies
no, there's a generally superior alt which lets you skip direct to rocket fuel
its sigma
because i have a shit ton of coal laying around due to circumnavigating the need for steel through alternate recipies
I like steel. It's fun.
please tell me more about this recipie
https://satisfactory.wiki.gg/wiki/Rocket_Fuel see nitr orocket fuel
but also avoiding the need for steel seems weird as well, you don't really save anything you desperately need, it's more efficient on iron than most iron alternatives and you don't desperately need coal for much else
300 oil, 72000MW 🙂
what do i do with the one compacted coal?
Im on turbofuel which is great. I just cant use rocket fuel yet cause I dont have aluminum yet
use that to make turbofuel and then upgrade that little stream of turbofuel to rocket with the default recipe
or just sink it
that seems complex but doable
eh that's boring
Coal generators
the alt recipie you just sent me asks for coal though
yeah, but 2 coal for 6 rocket fuel is quite little coal; sulfur is harder to come by and needed more
is satis calc broke cause im tryin to load my save and its takin longin then it did pre 1.0
plus you get half that coal back out in the compacted coal if you choose to use it
Theres a lovely spot with oil, nitrogen, coal, sulfur and iron all together
And water
please can you tell me where it is?
the blue crater? that's in the south east
it's pretty great for making RF as you have all the ingredients right there
Find the giant mushroom trees to the southeast. Itll have a geyser somewhere in the middle of a big lake
If you started in the first spawn option, itll be north east from there
you can follow the south edge of the map east to find it
aight thx
why cant we combine a ballistic warp drive with rocket fuel to make a rocket
I don't think warp drives require rocket fuel
you dont require rocket fuel
Thats not ficsit patented
Ficsit can pressurize my dark matter crystal for all I care
Is this a euphemism
i thought the idea was that the warp drive is strapped to a rocket
Thats not very productive of you, pioneer
that's what i got from the item description
she pressurise on my dark matter crystal until i ficsit
That would require a lot more than just rocket fuel; like rocket engines, fuel tanks, etc
We can't really know because a "warp engine" doesnt exist in real life, and we don't know how the one in game works entirely
yeah but i thought the motors n stuff were the "rocket", even if they aren't a rocket in the way we know them
Wrong channel my bad
If they were, you wouldn't need a space elevator to launch them
yeah, most of of my production lines are a single tab each, sometimes they are split into multiple
it keeps the graphs smaller and simpler to parse
make power poles carry a max power limit frfr
absolutely not
Not necessarily. If you already have a a built space elevator, its more efficient to send things up via the elevator
Especially because you don't use any fuel and the parts dont get damaged from a launch
literally same as using screws frfr
i do NOT use screws
🫡
#screenshots message I found a bug, disassembled drop pods are visible from distance despite not being physically there
It's roughly 800m away when visible, moving forward a few meters doesn't show it anymore
for the fuel
do i use dilute fuel?
to get the fuel?
yes
kk thx
use packaged diluted fuel fr
are you on a server
No
thats the only time it happened for me 👍
It's the ghost of pioneers past
follow-up question: is it optimal to use sloops on all the blenders that are making the rf?
no u use all the sloops for iron ingots
definately sloop copper wire
and 1 power augmenter
you should use power shards on your blenders to overclock it. You will save on sloops that way
sloops is optimal everywhere; the only question is where you need them the most
would max slooping 8 blenders be that expensive?
8 blenders? I thought you wanted the maximum power source or something
you're gonna need a lot more than 8 blenders
Do hard drive drop pods only spawn in during certain phases of the space elevator or what causes them to spawn in?
They are always spawned; nothing causes them to spawn in. You just need to go find them
they are not spawned they are static and always there
oh yeah you're right
because 8 blenders can't possibly consume all the oil/sulfur/etc to produce the maximum power
SCIM says some aren't spawned in yet
that was if i was on a normal node with no overclocking on the oil extreactor
At most, that just means that you didn't go near them so the game skipped on spawning them to improve performance
not to mention that there's a lot more than one oil node
rf is a gas right?
yes
its not a liquid thats all i know
truthfully you could sloop the blenders but value per sloop is not that high compared to other places you could sloop
imo the game should introduce them first, because they're easier to deal with than fluids
yeah you're right
yeah but water
the production chain for being able to package them, however, is not
you have a point there
u cant tell me u can get rocket fuel before water
they could add a different gas
like?
yeah but coal power needs water
you mean.. you want to actively produce iron ore? that thing that you dig out of the ground and need to spend power to unmake?
I'm confused - since when does RF require water?
im trying to setup m coal power generator but how am i supposed to get the needed poewr to power the coal generartor
when did i say that screw guy
there's no logical use for gasses early on
or dooes each one produce 75mw
im just saying in what world would it make sense that u get rocket fuel before getting water
the message I replied to seems to say that 🙂
it just seems foolish to introduce the easiest method to move stuff in the late game
they produce power, not consume it, you need some startup power to power the coal mine/water extractor until they are working, after that they are self-sustaining
it's even easier than belts in many aspects
uhhhh no
What is easier than belts
factory carts
Uh
uh sir imma need u to remove that last reaction please thank you
Since when does the bot react to people
It's become sentient. It can tell when messages deserve a donut
use biomass generators until the coal plant is working
What is?
moving gases
if the easiest way was introduced sooner, all of the other designed mechanics would never get used
before we had dimensional vaults, i used to always build tubes out to other sites in order to haul material that i needed back and forth.
I haven't used tubes since 1.0
ok but depots aside, why do you hate fun?
hypercannons are great
tubes aren't fun. The exoskeleton animation is broken and it just makes me think it's a big ol glitch the entire time.
I zipline on power poles for map traversal. more fun since it's not visually broken
and you can exit a zip line anytime
regular hypertubes are not fun, hypercannons are great
...ok I'll allow that kind of fun too 
I like normal HT lines more than cannons but I still booster them so I go way too fast
i dont bother with hyper cannons. by the time i need them on the other side of the map, i got a train going out there anyways
I'd classify that as a lot closer to a hypercannon than a regular tube
I actually also use the hypercannon into tube strategy because it gets you where you want to go exactly
whereas cannoning yourself into the air may be hilarious but can be a bit.. inaccurate
Yeah I just can't be bothered to land safely sometimes. I just want to tab out while I zoom out to wherever
if you're tabbing out you need more of the cannon part ;p
I have the boosters as part of my road/train/etc combo BP so it's pretty cannon-y 😆 #screenshots message
I just build power towers and use them as ziplines. You can launch yourself off the last tower you have and quick turn click on it with the electrical tool build another and attach to the new (immediately invisible) power line then repeat
never loosing momentum. its really fun
I wish landing pads sucked less overall
yeah at least for the cannon use case not touching the keyboard for the entire flight can be kind of big ask
they're totally superseded by the parachute, they cost power, they're way too hard to hit, and they slow you down very painfully after landing as well
parachutes used to be disposable so i never used them ever. only recently did i learn they changed it to one parachute works forever.
you use them for factory cart funneling and cart jump pads
so far in my experience, carts suck ass and jump pads are bad
consumable parachutes sucked
hypercannons and jetpack/hoverpack is the go-to
Yeah parachutes are a lot of fun now for early exploration
non-consumable chute is really good
me , i used a good ol power rock slide and leap onto the zipline. WOooooooo . There's always a guitar rift in my head when i do it
well worth rushing chute + runners
Gives me a mod idea now. Replace the zip line tool with a guitar axe that you hang from
pic your BC rich
A SG or any horned guitar works too
the mod would def have to provide guitar style options. But they all have to be ficsit looking manufactures
fackory
a Goopy slug would be good too. leaving a slime trail on the power line'
Is UE5 capable of that without dying?
if anyone can do it it would be the satisfactory modders
i want to believe.gif
My PhD
TSUNAMI!!!
and likewise!!! you been buildin fackory?
yea lol I loaded an old savefile the other day and was confused as to why I crafted so many parachutes (the item doesn't even stack anymore so it was a mess)
Oh dang, did they all unstack?! How would that even work if there wasn't enough space?...
i would guess it caps to the max of the current storage they're in? I don't think there was another case like this. We had the reverse case for portable miners
Guys my coal mine is far from water is there a way in tier 3 4 to bring material in long distance without making a huge belt?
where did you start?
The grass area. First one
There is, but building factories near the fluid they require reduces complexity and the need for as much troubleshooting. There are plenty of good locations for any type of build though, you may just need to explore more
if you started in the grasslands there is a nice lake to the north with four coal nodes
its there for coal power ^__^
Just build another one. You can get twice the power. 🎉
the devs made this map by hand and put a lot of thought into things. but in the end choice is left to the player ^)^
well no because i need coal for the first one 😢
ty ill go build there
the two Pure nodes in the grasslands are great for Steel and Trucks. I often used the one to the south closet to the purple forest for quartz. Although this time i used it for a a Rotor, motor and stator factory
are truck even usefull?
why need a chainsaw?
Solid Biofuel
for trucks??
there strength is not needing infrastructure, You just need a truck, two truck stations and fuel.
Yes
Coal has entered the chat
That's how I did it.
ya, ive done my fair share of biofuel trucks pre 1.0
Can i get some tips for Phase 3?
There is a pure coal node by the cliff on the edge of the map. There is also a pond not too far away from it.
i often have 3 of four industrial containers of hard biomass by the time im on coal power.
Build what is needed for the next milestone
thats the first one i did
The coal was going to my power plant. Leaves/wood are easy. I mean just push e or lmb.
treat the pioneer like a factory, figure out what the pioneer needs and build the infrustructure for it.
all steel for example, your going to need some for pioneer use. so factor that in. same with plastic, rubber and so on
what do you guys even do with truck?
Quartz crystal is a common thing to move via truck if you start in the grasslands
I use factory carts for phase parts though, they dont need fuel
Hit a sweet QP gap over some lizard doggos
ohhh i see
O boy. Now I am adding more to my big factory. Holy. Up to T9 all unlocked. Storage line is huge. Expanded it 3 times now.
in the end it is preference. I like belts above all else but i often push myself to use other ways to move parts, as randome belts everywhere can look bleh
I dont care about look atthe moment but i see how it can be a problem later
I just expanded my rails to all around the map in a loop and one cut across.
👋
I feel that, Bit of advice, build where the product is and try to move the most dense part. Again quartz is a good example. Quartz crystal is more dense then raw quartz but Silica is less dense and takes up more space then raw quartz after refinement. since its 50/50 i tend to move the Raw quartz then process it on location

move the most dense part
Which is why you should always transport Crude Oil 😉
Also does anyone else use the Quartz Purification alternates?
I have in the past when it suited the need
Such a powerful combo in terms of output potential.
Especially with how many Oscillators I make 😄
@elfin gyro 😮
I balance that with versatility too. Like ores which can be used in multiple different ways.
I also consider the processing space too. Petroleum I prefer larger refineries for example and then do initial processing because of the components required.
It is much easier to ship the key components post refining and pipe around from a delivery location. But I always import some crude in case I need some extra on site production.
I build in a place with 3 normal iron node because it felt like a good idea
There is copper and lim close
A good idea too, especially when starting out. I try to find nice areas with lots of reasonable build space and close access to import others.
I cannot wait for 1.2 release so I can more readily set up trucking routes.
you fill your bag of tricks and preferences as you play ^)^
@plain marten I love the suspension bridge you posted. I have the start of a bridge in green fields that I still havent actually finished. One day... #Soon...
thx its my second attempt at makign a bridge though this time it was much more succesful
Looks great!
I was originally planning a suspension bridge for my crossing, but for some reason my style this map has defaulted to trestle bridges. Very inspiring visuals you made
even noticed the little curve you put in the cables part way down to give it that extra suspension look
i had it straight first but decided to just curve them because i didnt have the rest of the suspension yet
Yeah the curve is really good
I like the usage of appears to be half foundations for the side rails as well to give it that extra feeling too.
Fits the scale
Inspires me to do a classic viaduct build for my bridge crossing maybe.
I have this sort of industrial feel to this base, but your design elements really helps with some parts I had been pondering over.
nice to see that my builds inspire someone
this is my first save where im seriously trying to make everything look good
i gave up in my first save
guys why can't i craft solid biofuel in the constructor?
If the recipe just totally isn't available, then maybe you haven't unlocked it yet?
does the recipe show in the constructor?
Do you have every tier 2 milestone unlocked?
nevermind
holy SHIT welcome back man
🙏
ig i just never got around to getting that milestone lol
Lmao its fine man
I get every milestone done before I move on
i would do it if you didn't have to wait 10m every damn time
Do I need 2 freight platforms when using 2 cargo cars?
1 platform for each car
If you want to load/unload both of them, yes. :)
alright ty!
yes but they can be at different stations if you want
That's fair. It usually takes me much longer to finish the final factory for each phase than it does to get every milestone
Each phase I do a big factory that makes all the parts so making that takes a long time
Though for real: the chainsaw/solid-biofuel milestone is one of the biggest QoL bumps during Phase 1. Do yourself a favor on the next runthrough and prioritize getting that one in, if nothing else. :D
probably a stupid question but are trains slower the more freight cars I got?
A single locomotive provides a fixed amout of acceleration, and freight cars (and their cargo!) do have mass that needs acceleration. As you put more cars (and load more material into them), the acceleration might be slower. You can always add more locomotives to compensate
Trains have dynamic weight, so the more full your cars are and the more up/down variance in path height will slow them down, yes.
If 1 loco isn't reaching 120 speed, add another. Repeat until speed reached.
The actual top speed is fixed no matter what, but more locomotives can mean better acceleration
hi
got it, thanks guys
Hello, I'd like some information. Is it normal that the Ficmas event has returned this April when it ended in March? I think it's my Satisfactory server that's malfunctioning, but we'll see.
Is the servers date horribly wrong?
No, I play every day, and yesterday it wasn't like that.
I wonder if some of the people I used to know from here are still here :0
does multiple hypertube entrances still increase your speed?
Yes!
And still causes atomization when you put too much of them together
thats how they work
Oh.. my.. god.. Beefalo? You’re still here!
I never left, join the community in October and I live here now lol
I waited 4 months for my ban appeal to go through haha. I forgot what even happened
🤷
But it’s good to see you! I wonder if everyone I knew is still here..
An imposter
I was ze original!
Ooooh! I love your PFP!
Thanks a friend drew it
Hey would someone be willing to hope in a vc with me and help me with a fuel generator problem I'm having. I have a bunch of refineries producing fuel but it seems like 12 is the max amount it can handle and anytime I try to add mor the flowrate goes down and the pipes go from full to nigh empty.
Sure
thx you
nah but i wanna rush to p5
as in 12 refineries, generators, or something else?
i'm yet to get there on any save, and it's really hard to get the motivation to make a big factory knowing i'll have to tear it down in a few hours to make way for a new thing i gotta make
a #1038092680493801533 thread with good overhead pictures of your piping and stuff would be the best way, btw
true
@quick hound I think they were wrapping up the Corprate ladder community evnt last you were here.
the next community event got a teaser a few weeks back
It's not impossible that you might find someone willing to VC with you, but it's not really a part of the culture on the server, for better or worse. :)
aloha!
It’s been ages! How have you been?
(will continue in offtopic, btw. :)
They had a ton of refineries feeding into only one mk2 pipe so thats probably it
I just optimized modular frames
Question,
So when it comes to scanning harddrives, are they just random recipes that they unlock or is it set per hard drive?
Random from a pool of available recipes (which are based on unlocked milestones)
there is a pool of recipes based on your tech level, when you finish fulfilling a tier the recipes related to that tier are added to the pool.
when you scan the hard drive you get two options pulled from that pool
OMG ITS GREENY! HI GREENY! GOOD TO SEE YOU!
That makes a lot of sense. Good to know.
if you do not select a recipe it is removed from the pool until you make your choice.
there is more hard-drives in the game then you need
did you hack my webcam or how can you see me
uhhhh what?
"good to see you"
…
I guess my jokes are bad
I return after four months and bro doesn’t even say “hi” back
They’re not, I’m just autistic and have troubles comprehending humour.
Actually.. it’s been 5 months
Oh, sorry. I forgot you don’t like being replied to with pings on.
if I can be completely honest, my memory for names is very bad and I interact with so many people here on daily basis, that I don't remember most of them, unless there's some specific event that makes me remember them 🤔
That’s on me man, apologies.
Understandable.
so it's very much possible that we talked in the past, but I don't really remember that (I don't even know what I had for breakfast lol)
anyway, here's your hi back: 
:3
Hello everyone! (Just felt like saying hi)
Hello!
Wife and I been playing together, we are on phase 3, bless her heart, but she pretty much made all 2500 framework for phase 3 by hand. She has been utilizing the To-Do list like a champ. Refuses to let me automate things. We are at a standstill tho and need to start making micro factories to help with our slow production.
Automation game.......... Automation game......
I just laugh and carry on, She is becoming more understanding why I automate things, cause there is SO MUCH TO DO. lol. Had to explain 3 times how our 24 iron smelter works to produce plate, rods, screws and how they merge together to produce the rest.
with 18 coal gens and 7 water extractors if i was to do 1 pipe line with the cross sections feeding into 2 rows of 9 would there be any issue with the far gens not getting enough water?
mk 1 or 2 pipes?
1 so 300 max
I might be considered a psychopath but I find it kind of sad that after you automate nuclear bomb production you cannot turn the planet into a wasteland
45 machines at 300 max is 6.6 but i have 7
18 coal gens consume 810 water at default clock speeds
i dont know extractors pull amount as im not near them but should be 6.6 extractors worth
you can, its very difficult though
I forgot how much numbers this game has and now my head hurts again
water extractors pull 120/min
thank you beef
Oh right, I forgot that I made an area so irradiated that even with the radiation things you die in 20 seconds..
max use is one filter every 20 seconds i think. lol
guess they only have one filter with them.
I had like 20 and had to fix something and the second they were used up I basically exploded
about new randomization feature
Is it possible for new game randomize type of nodes?
Like, shuffle existing across the map?
That is what its intention is. It shuffles the resources everywhere.
The developer says that there is some protection to ensure that you can do at least minimums without being soft locked if I remember in the vid, but very minimal protections cause they want to see what people do.
LOL that sounds like a challange
I am looking forward to it for 1.2 official launch
I want to change how I approach things and go with less independency.
I genuinely wonder what the rocket fuel tastes like
my guess is like burning
m.. super.. it's really could be fresh to start new.
because after many starts with the same nodes position. It's a bit obvious where I will build this and that, and boring during time
Very much. It will definitely also require better logistical planning if one cannot just easily combine all resources into a single belt all at once.
is the last experimental version is stable to play or should i wait alittle
i guess its worth a few hours to try
havent tried it myselfe
but people have been playing it already
Seems mostly stable. I haven't heard anyone screaming about things being broken