#satisfactory
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But infinite
how many power shards from slugs are there in the map if you sloop them all
does anyone know what i can do about this visual bug? #screenshots message
5318
neat
596*2 (blues) + 389*4 (yellows) + 257*10 (purples)
is it even possible to fully complete the alien tech tree
Yes 100%
I've done it before
And still had a bunch of mercers left over
There's 298 Mercer spheres per world
Takes like roughly 50 iirc to complete the mam
My bad it takes 97
Which leaves you with 201 dimensional depos
if my manifold ratios are sound, i shouldnt need to wait for full machines right? seems like it would sort itself out
Haha nice, that's truly cursed
Manifolds always have a spin up time and work themselves out
toying with hypertubes, how do i operate a hypertube branch?
i cant ever seem to take the branching path
learning the hard way that i should be keeping buffers of all intermediate products, i keep getting wire/rod jumpscares in the tier unlocks
buffer everything except screws really
don't buffer intermediates
unless you mean "storage", then sure, make a production for every item you need
ah. cycle direction. E found it.
i just had to shut down stuff that was using wire because i needed 2,000 of it unexpectedly
yeah have a separate factory that makes wire
do i have to have storage to every miner i have?
wdym "storage to miner"?
if you mean storing ores, then no, don't store those
okay! ty
usually, just match the processing to node production, so the resources just flow
i guess theres an arguement for storing ores, so you can prefill machines in blueprints
but eh, a manifold will fill over time
i have 2 hours played so dont know sjiet
@lavish lance How do you PrtSc on console? 🤔
why can i never align belt from the miner, it's always slightly bent
problem is i used an iron node for wire reinforced plates, one for modular frames, and the third one for rotors, so any time i needed wire, or regular rods, or regular plates, i couldnt
so im off to find a node for each of those
yeah youd likely want a node for each, with their own production lines
and their own storage?
as long as there is 1 pure node on the map for every item in the game otherwise its gonna get complicated
preplace the conveyor support?
why pure?
align to what?
yeah, a couple boxes for each would give some nice supply for building
nodes aren't on the world grid
another reason why the wg is a trap
ah, well because the miner is not on grid (and world grid is a trap)
idk, keep all the ratios simple
until tier 9 youre capped by your belt speed form your miner - and none of hte ratios really match up
also - ratios are meaningless since you can clock your machines
at my main starting spot there are 3 pure iron 2 pure copper and a pure limestone that im using for everything
ok? someone told you to start in the northern forest or something/
honestly, id use curve mode and have the ore exit at about 90 degrees with a nice curve, not perfect, but visually better than a wonky exit
btw, you can put some 1m foundations over the ore node, then snap the miner to that. trick to make it adhere the grid
it only changes the position of the miner vertically, not to the world grid
such a fun game 😄
or you can just not put foundations under a miner
mining through the foundation looks horrible anyway
it should only output rubble when yo udo that
obviously you remove the foundations used to place it
i just figured wood would be useful, and it was
why use a foundation in the first place?
that's what I did
i dont include the miners in my layout, theyre just under it
too messy to align with
except that still doesn't line the miner to a grid, eh well
very sensible already
im sure consoles offer a way to screenshot
Do cables have infinite throughput for electricity?
yeah
Crazy
running the entire US power grid through a single 1 inch diameter cable
there is also a glitch that can make distance between two connected poles limitless so you can have both strongest and longest cable in one go!
👍
I'm trying to design a back up generator set up that produces 2 gigawatts using an oil node with the minimum footprint, I'm having 2 refineries feed into 4 overclocked fuel generators, polymer resin go into sink, any recommendations for going without an awesome sink
I have the floors of all the factory space done on this week and a half freaking project. But all the computer chips will be done soon ayyyyye
Then provide the appropriate instructions, both for Xbox and PS, and how to have these two connect with Discord for uploading instead of making a meme that makes you seem like you assume everyone plays with mouse and fully functional keyboards.
I play Satisfactory, of course I'm not mentally well.
You could do a giant ass storage?
I want something that can output indefinitely
afaik both of those have an app to share screenshots
is there any tool or mod to count machines easier because for the last 30min or so ive been going crazy trying to figure out why i have 113.34 refineries producing 6800packaged fuel somehow going into only 106 packagers but then when i count the conveyer inputs(groups of 8 for mk4 conveyer) its somehow correct? which confuses me even more and i have counted the refinery output groups and the input groups for the packagers and their in groups of 8(im not 100% sure i counted correctly) so idk what to do now
dismantle mode and object filter, only counts to 50 tho
so a sink
or use coloring, like color the 5th and its easy to count
compare it to the plan you made?
it adds to 106 but then im confused where are 8 refinery outputs going
i have the correct amount of refineries and water packagers but not the correct amount of fuel unpackagers with a input
if you think the machines are wrong you're likely just getting a stuttering system but not seeing it
If I have a train with Raw Quartz onboard, will it dump at 2 spots if It has enough on to do so? Just one car. It's always got a full car almost.
Thx for the explanation 😄
Well I dunno exectly. Whatever it says in the menu. Just hook it up. That's all.
Base 500 and more depending on grid size I think.
It produces a flat 500mw of power and then boosts the rest of the power system by 10%.
only?
If you feed it alien power matrixes at 10/min, which is late game, then that boost goes to 30%
Per augmenter but yes. It does help give some free power especially when you start building the larger power setups.
I'll only ever really build one since I want to use the sloops for other things.
10 sloops are used to build it.
yeah but i cant put in a somersloop
i looked it up on yt and it looks like im missing a slot for it in it
any beginner tips for me? 😄 or just learn as i go 😄
aint no slot for a somersloop in an augmentor
I genuinely don’t know I have the correct amount of refineries but somehow 8 refinery outputs disappear I’ve checked all the logistics and it’s correct yet somehow it doesn’t go to 4 fuel packers if I could turn it on , see what’s wrong
I don't believe that there ever was a sloop slot for it and if there was, I don't think that video is up to date.
on yt there is
there is not
😄 yeah its 1 year old
theres never been a slot for it
use #screenshots or #off-topic-media , don't be requiring people to dm you
still no slot for it
where?
ont the screenshot
where in screenshot
and what does it say on the left?
That's not a sloop slot.
greetings peoples
it's some boomer movie I think
ighhh
!wikisearch alien+power+augmenter
The Alien Power Augmenter is a special power generator building that boosts the total power grid capacity by 10% and generates 500 MW of power. If supplied with 5 Alien Power Matrices/min, its power grid boost increases to 30%.
Only a limited amount of Alien Power Augmenters can be built, as each requires...
just like I said, it even mentions keanu reeves
kinda curious why the wiki says making a blueprint is useful for harddrive hunting
just... build one? why blueprint it
presumably that'd be in the context of "need to build and fuel 20 biomass burners"
blueprint power and mam for one-click deploy
"Making a Blueprint out of an Alien Power Augmenter becomes very useful when doing Hard Drive Search and Recovery (HDSR) Missions as it generates 500 MW of power on its own"
Got 70 turbomotors in tier 1. Those points are looking pretty juicy
it needs lots of extraneous decorations so you can be styling while you're unlocking
is a wiki, press x to doubt edit
Gotta look good while you brave the dangers
Treasure hunting in styyle.
you should use a planner to help keep track of all the numbers , like this https://www.satisfactorytools.com/1.0/production
Heh, imagine if the game could play a bit like gmod. You Blueprint a giant truck with an augmenter onboard (and maybe some storage containers) and go exploring the world completely protected from all the wildlife, and you drive over a pod, open the door in the floor, and attach a cable.
kinda yeah :p
What do you build with hard drives? 
brain farted over the "yes, but you'd need one in your inventory, can't dupe glitch that way marv"
there are ways :p
Slooped all my alien bits and got a whole small container so far.
I would think maybe at least... you could put them on a conveyor or a container or something in the BP
250% overclock and 2x overproduction together is very funny
this one manufacturer is consuming over twice the amount of power that my grid produces
Yes
I cant decide sand desert or northen forest for a starting location
norther forest you ahve to build vertically but belts to resources are shorter
but you'll ahve to spread out soon enough anyway so no big dif
I have an old save in nothern forest but i really want to start a new one since experimental
there really isn't much that is new in 1.2
when yall make late game items, you build the factory from the smelter that processes raw ore to the manufacturer that produces the desired item, or you import basic items from other places? I had an idea to build huuuge smelting facility of iron ore that makes basic stuff and then attempt to transport those items to other facilities instead of building every factory from smelter. Anyone approached it like that?
always build from raw
centralised intermediates are pain for logistics
(but definitely doable, just more complex and harder)
You can build howver you want; but generally it's recommended to produce locally
i thought logistics could be a problem yeah
I usually do that. I have a big main with 80% there, outposts built on nodes to bring in via train, truck drone etc finished pieces. All essentials up to T3 are made in house. Then I started "Wandering"
hello guys
im using satisfactory tools production calculator
does anyone know how to input alternate recipies? i already ticked the box for the one im using but the calculator is still giving me the default recipe version
un tick the other recipe
to force it to use the alt
how does the valve work, does it limit it the flow into one direction, but has no resistance to the other direction, or does it automatically only let fluids flow into one direction
thank!!!
it makes the fluid only able to go one way and to restrict the flow
and it sucks at both
it kinda can limit something, but it's pointless to use and can mess up your flow
so the go to always is, let everything fill until its full, and then start production?
full pipes are happy pipes, yeah
but often you don't need to fully fill
except they made fluids more perfect than they already are and finally let us daisy chain power
can i somehow copy buildings?
middle click
what if i wanted to copy a farm
like i have a modular frame farm and i want to move it
blueprint
then thats blueprint job
how can i get it? im new to the game
play the game
play the game
it will show you eventually
accidentally found out that picking up a factory cart while someone else is deconstructing it dupes it
omds its just a t4 milestone
why ask here if youre just going to look it up
It's immaculate cartception!
no, having another cart in the inventory slot and ending up with 4 carts is cartception
does anyone know whether trucks or drones are more fuel efficient?
they're used for very different situations so that doesn't really matter
also, fuel is basically free
i couldve looked up blueprints, but i did not know how to copy items
blueprints don't copy things, you build a blueprint and then build it
heavily depends on specific setup
Accounting for total power/fuel costs for each + the relative inventory size I would guess trucks for most things. As others said depends on the route, etc. though
foundation bridges ❤️
Drones ignore every and will clip through mountains and building to get to there destination. And have only 9 slots
Trucks need a path.
I like planing trucks around the games dirt roads. It makes pathing much easier
Yup. somehow I got a snake of rails on the west side in all them hills by the oil. All the way along in that mess of turns and hills.
where can I find players to play with on my server?
Yea, I've overlooked the damn NEW POST button...Sry
greetings peoples of satisfactory
Greetings, humansperson
hru?
does anyone know what i can do about this visual bug? #screenshots message
no clue whatsoever
Got the hover pack and I am speed running the first tier of phase 4
Actually have no idea where to find gas filter
u craft it pal
With what recipe
idk but i remember it involves fiber
Fiber?
is that from mam?
yeah when u research gas mask
The codex won't show me the recipe.
Woohoo.Hit the 600/min processing mark.
Mycelia research
a gas filter needs a gas mask sir
lodge it in your throat now it doesnt
Mycilia MaM tree
what does MaM stand for
never thought about it 🤔
at the same time i feel like its written on the ui and im making myself look stupid
The game tells you in the description. Molecular analysis machine i think
malamutes are marshmallows
what are some aluminium recipes I lwk need
water
aluminum beams or aluminum rods so you can make screws with them
I don't believe in screws.
YES
that's fine, you're allowed to be wrong
congrats u are already better than like 95% of satisfactory players
woah woah woah
Honestly there's a lot of fun aluminum chains; I'm of the opinion there's no one chain that's better than the rest. On my last playthrough I used about four of them across the playthrough
So IMO: just get them all. :)
depends on your preferences. There's no "you always need this" recipe
All people are welcome! Even those who don't have enough experience to appreciate screws yet
I'm not ash-
Stitched iron plate seems like a good recipe, any objections to getting that over high speed connector? I somehow didn't read it right before.
pick what you want, you can get all recipes anyway
what if u lose all ur hard drives and dont have screws for an awesome shop to buy hard drives
that's not possible
how
you can always mine iron and handcraft screws
yeah but they are screws
?
🤮
Just think about the hard drives! Focus on the reward
ok update guys i scanned a bought hard drive and got cast screws and steel screws
pick whichever you'll use sooner
There are more harddrives than there are recipies. So unless you actively throw out your drives, you will eventually unlock all recipies.
and even if, you can buy drives
aint no one got time to craft 250 screws
make a machine to do it for you
but then i have a screw factory
Is the Ada remark when you use the portable miner about nothing visually or contextually suggesting it can attach to a conveyer belt an inside joke about beta playtesters or something?
which you want anyway
woah
you could get the first screws from crash sites and then make a factory to make more 
or i just get the screws from a crash site and not have to make more
The portable miners remind me of Molly from DRG
Which i suppose is fitting given the achievement you get for using them being called "Rock and Stone" being a DRG reference itself
So I just unlocked power towers and would like to use them, but I cant figure out how to place them. with normal power poles I could just select power pole and then draw line from that and it would complain me if the cable got too long. I tried to get line from power tower, but it still gives me only the power pole distance. So is there a button or something i should press after selecting power tower so that I can automatically place that instead of power pole or soemething?
Happened too often in early access
It has two connection points
ah now I get it. thank you
The upper one connects to power towers and has 3x the range
was not very intuitive, but now clear as day. thank you very much!
Most things are super easy. Once you know them 😄
What is the best color to see the hologram clearly
I use a hot pink and lime green swatch and it works really well
reminder to anyone who ever thinks they have wasted their time , you havent i just spent 2h tryna figure out why im only counting 106/113.34 packagers in my production line js to realize i for some reason didnt go further down the production line and i missed the conveyer input that was clear as day
yeah but more importantly did you have fun?
absolutely not i was genuinely hitting my table cause i couldnt figure out whats wrong
Does the game not give you achievements if you turn creature hostility off?
it does , at least ive been getting steam achievments
For a moment I got scared with the thumbs up lol
Do pipes follow the rules of gravity? (If I place my main input pipe at an elevation then branches going into generators down will there be sloshing from those feeding pipes)
- build
- double check
- after everything is done, triple check

yes, there'll likely still be sloshing depending on your flow rate
I see yeah guess I’ll need to pull out piping for a turbo fuel power station of 44 generators as 5 keep starving (it is def due to sloshing so I’ll get to it)
if you're pushing for a close to max or max flowrate on a mk2 pipe, either loop the pipe or split up the system
Thanks m8
how do i switch bomb types? i have both the gas and cluster but dont know how to switch inbetween them
The quartz at the left top corner of the map where are they??
flood the system by under clocking a couple gens, and when everything is fully flooded clock them back up. Full pipes are happy pipes
hold R
I see, will this serve a similar purpose as a “water tower”
not really
if the pipe flow rate is maxed out, a tower somewhere wont help fill up generators faster
this is really just so you can skip the time where generators run and idle periodically
Can someone help with this am at the exact location and there's nothing there
in a cave underneath you. main entrance is on the west coast
might need bombs to open that cave up
That's sad because the only quartz I have near me are those and I want the walkers😭 I do have bombs though but idk where the cave entrance is
scim also has caves marked i believe?
West from where the quartz are?
there will be a big clipp where you drop off and thats the "roof" of the cave entrance
yes
Tier 1 . 100x randomized done. COAL power here i come. RAAAAAAH
So much wildlife turned to biomass
Man i was only looking for quartz but I found sam this saved the day thanks for the suggestion for west coast
Just 100x, not the other options? Respect. A lot of people seem to not want to combine them all which is just too much
whats the ebst way to deal with mobs? is it just to bomb them?
14 part checklist computer factory has 6 parts left, one of which is "turn it on".
.25x power consumption thought. Want more to build stuff than be forever stuck to fill map with power towers
But still having 540MW just biomass power
Randomizer gave me very nice ores. Forest have half SAMs
the easiest way is to not deal with them at all by enabling peaceful mode
assume the user cannot enable peaceful mode
And if thats not enough, you can use more than one gun FYI
i see
switching to secondary is faster than reloading
playing on someone else\s server? otherwise they can
so theoretically i can have 5 rebar guns
they told me "no we arnt pussies"
it takes 5 normal nobelisks for killing one of those big hogs
the radiation ones are even worse
you see i was doing that but its pointess if like me you missed a conveyer belt because i thought there wasnt one or smth? idk why i didnt look i checked around 7 times in total and never looked
#screenshots message Relying on trucks for coal power makes it a bit spiky 💔
uhh whats sloshing in satisfactory never heard of it i js raise the pipe intersection above the input slightly so the fluid goes down into the building
how do you get it to be that bad bro
trucks arent that hard💔
Machines take their needed water in one big gulp, then it takes time to refill
ohh your using trucks to transport fluids?
The route uses 9 coal per minute out of 120, and I have enough power plants for 120 coal. So the generators are slightly undersupplied.
why not build an actual coal powerplant there so many great places
water and coal are right next to eachother
I did build an actual power plant. Two of them.
oh sorry thats just me usually i build my coal powerplants to make around 4800mw
theres lots of places with 4 normal nodes so
Quick and dirty setup using my mk2 belts, which will be upgraded either when I need it or at T4 belts
as first time nuclear builder is there a "best" spot to build my first nuclear factory???
Somewhere with a LOT of water and land. Many people choose to build it off the coast to suck up as much water as needed, but the middle lake, east estuary, crater lake, and north inlet also have enough water for a basic nuclear plant.
the big waterfall place at the first starting location with the caterium node and hard drive i like it as theres lots of water and its pretty but if your building nuclear things there isnt really a set place as long as you can get a lot of water and any uranium ore can be transported by drones or trains at that stage
okay thank youuuu
i always build massive setups currenrly im building a 6000fuel +2000turbofuel/min setup
I have a tragic time-wasting habit of cheating and then restarting to play "properly"
So here I am back at phase 2 again lol
me not rlly i js stop usually when i finish phase 3 and then have a long period where i restart and then play again
Is there a channel to ask for other people to play with ?
Ty
Guys Can anybody Tell me if it was a good idea to start making a Factory for 73 ballistic warp drives and like 150 ai Servers as a side product?
73.. min?
Yes
isnt that an insane setup..?
good luck, that should keep you busy for a while
will we ever get a liquid sink instead of having to pack it and then sink it
Hello, i am playing the satisfactory experimental build and got a lot of stuttering while playing and walking. On stable i dont got this. My PC is mid to high end with 32 GB DDR5 Ram und 12GB VRAM. I am not using the lumen lighting and my ram or Vram is not full.
Is this a known issue?
100% of i think abt half of the different resources
can you even make that while also making enough power to power everything? or are you using the modifiers in EXP to achieve this
This would be a good Addition to 1.2 …
Im Doing a Creative World i think
ah, ok
It takes like 800gw
i get if water would have a value of 0 but rn i need to dump a lot of spare fuel as id need to build 180 or so temporary gens to use it and i need to get rid of it so it would stop causing my refineries to idle as their full and i constantly need to drain fluid buffers
plan your builds such that its not necessary to do that?
we are almost certainly never getting a fluid sink
hey all, looking to put the spray patterns down on some foundations, having isuses with the corner lines, there is 4 different ways to place the pattern, however it only gives me 3 options and skips the last one, which i need. any suggestions?
Hi All. With the assembler do you need to route the resultant production into a storage container via a conveyer belt?
you dont need to, but its ideal for a storage buffer
so you can manually craft them, or have another process pull from the box
so, without a container where does the production go to?
the storage
its stored internally in the machine until the stack limit is reached
of the assembler
and then what happens to it
so when you click e on a machine
it turns off
you will see the items
if its reached the stack limit
ah..it comes into your inventory?
read up
@edgy python
no
mb didnt see that
not unless you take them out of the machine
how do you take them out of the machine?
go into the interface
aah. ok
and control click on the item
ok so when a machine is producing the prudct it stored in the machine click e on it then shift click the item#
I have the saddest factory out of all of you
If you rearrange the letters in saddest factory it spells satisfactory
what machine converts limestone into concrete?
does anyone have a good model for a first time nuclear builder
constructor
thanks!
Chernobyl is a good model
But for real, if you want some help planning it, tools is the way
If you hit O then find the item you want to make it tells what you machines can craft it
how do i use the concrete foundations? i just bought them in the sho and they arent showing up in my build menu
There is a drop down sorting the foundation types next to the name of each category change it to concrete or no filter
it clearly wasn't...
ohhh i found it thank you so much

thought that was johnny sins
lol
When you have the foundation in your hand you can hold e to bring up your circle menu the left click to change materials
Too bad you have to tear down and reconstruct if you want to change it afterward
(that was the joke)
Does anyone have a clue as to why my blender doesn't keep up
In the customizer menu you can change materials of already placed ones iirc
Oops I got it maxed out for a cooling system. It had 3/4 what it can handle going in plus full water and nitrogen gas. Recipe can handle 30 heat sinks/min but can't keep up at 22.5
Lemme check my gas lines. Could be a MK 2 pipe thing.
Guys i started playing around a week ago, already have 83 hours playtime, and i can stably produce 5.8-6.8GW of power, is that good progress?
Folks play the game at all sorts of different rates; don't try to compare your play time to anyone's. It's effectively a sandbox game -- so long as you're having fun, you're doing it right
Though if you've really got 83 hours in the past week: take more breaks, touch some grass/snow/whatever-you've-got-where-you-are
idk, i dont like touching grass
grass sounds scawy
tho the reasoning for my 83 hours is mainly due to me having been at the gathering
its a gathering where around 2000-5000 people come just to game
so i was pretty much gaming around 10-16 hours a day
I played for 15 hours yesterday. I did go for a 45 minute walk though lol
I need help. For modular frames is it best to have a just modular frame factory or should I be connecting all my smaller factories already making the stuff into a new one
completly up to yuo
Modular frames are easy enough I would recommend you build a new factory
tho i would make a new factory for every part
just so i can actually rely on the numbers that i calculated
ye ye ik my bad thats why i deleted my previus msg
multiple factories is more energy efficient
So people generally don’t have like an ore smelt area? Everything’s done on sight for the final product?
what? no there is a smelting are as well
Hello. I'm new here
I generally keep my factories totally independent. If I need Modular Frames, I'll make a Modular Frames factory from ore->product, which outputs only to my own storage (ie: the stuff my Build Gun needs to build stuff). Then that factory's done; I don't touch it again. When some other factory needs more Modular Frames, I make more MFs right inside that new factory (which is also going from ore->product)
make many miners, many smelters and a couple assemblers
I’d just finished my reinforced iron plate factory and it’s only making like 15 a minute and seeing I needed them for modular frames I was like oh my god I’ve built a factory that’s useless
i just find new resourse nodes to make more of that thing
Nah, your 15/min RIPs are great for your own build gun use. Keep that factory as-is, doing its stuff
and transport to dimen depot
I smelt on site, but I know for some setups people will find it easier to smelt off site, in early stages I recommend building on site though so it’s easier to troubleshoot
Whenever something else needs more RIPs, just make more RIPs inside the new factory (IMO)
Right thank you. I’m just about to unlock the copy and paste machine. I think not having that yet is also causing me a lot of headache haha
Rips? Sorry I’m new
You end up making RIPs in like a dozen different factories across the map, but that way you're always only ever making exactly the amount you need. And remember that it's the same amount of "factory" to build either way, but this way you're not guessing about how much you need to build, and never need to bother with trying to "upgrade" existing factories (which is, IMO, harder than just building a new one from scratch)
Reinforced Iron Plate
Thank you. I was worried my “do everything in one location” was wasteful and I should’ve just made my rip factory bigger instead. Glad to see that’s not the case
It’s a little bit nice for conveyor mk2 when you need them and some of machines in the future will need them to be constructed
Iirc you also need 1 thousand of them later
@restive pagoda (re: #screenshots message) -- Max BWD (with zero sloop usage) is a little over 73/min. 20/min should be fine. :) https://www.satisfactorytools.com/1.0/production?share=okxpAcUYrXKHI0XMsdKr
So you guys don’t worry that your “wasting” ore? Like my iron plate and rod factory is full now and I was thinking should I try to wire them into other factories so that the product isn’t just sat there
There is far more ore on the map than many players realize. You really have to specifically try to exhaust resources before you'll ever come close
If you're willing to expand across the map and build factories near the nodes they need, you'll be fine
@restive pagoda try Somerslooping the items the SAM is used for to increase output for the items SAM is needed in
(The only real exception is SAM, for players diving into Ficsonium production. It's not too difficult to run out of SAM w/ Ficsonium)
thanks 🙏
Don't even need to sloop SAM production for 20/min BWD. :P
In what future recipes do i need modular engines?
A lot of folks like Modeller to plan out factories, but remember it's not a solver. If you want to just see if something's possible, or get a high-level logical overview of a factory line, a solver like sftools is gonna be the tool of choice. You can then head back into Modeller if you like, to plan things out on a more granular level, of course.
(Though as I'm fond of saying, personally I prefer to just "plan" those kind of implementation details right in-game, so I'm not doing it twice. Having to do it once in Modeller and then again in the game always feels like a wate to me)
I started on the dune sea and I’ve been doing this so far. I came here because my modular frame factory is gonna use 5 iron deposits and I was concerned I was being wasteful. However it appears there’s more iron then I will ever need to worry about lma
You could theoretically modify the factory to full overclock the Crystal oscillators and somersloop them to and it would effectively double your SAM sort of
There's literally 92,100/min Iron Ore on the map. :)
<@&370483737957236737> video this week Friday and i don't mind even its a quick little house cleaning video and talking what has happened in the world of Satisfactory for few weeks and will there be a patch this week?
Thank you and everyone else for the help!
I’ll have a lot less anxiety about sweating the details now haha
Yeah, most players really don't have to worry about it
It is, of course, entirely possible to exhaust a local supply of something, at which point you may need to cart in some more material from somewhere if you want to keep building in the same area
But if you get into an expansion mindset there's really nothing to worry about
better question is will there be a why was there no patch last week 😛
ya for the video i don't mind even its a good house cleaning video etc etc and problems are people having on 1.2 etc etc and what they working on
I’ve been debating running trucks to collect all the end product across my factories and run it to one spot but again haven’t because I wasn’t sure how to play the game really. By the sounds of it tho I might have to do this at some point
Yeah, that's "Central Storage" -- you can definitely do it if you want, but it's sort of a labor of love nowadays
The "built-in" solution to that is in the Alien Technology research tree. You've got access to stuff which gives your build gun a "cloud storage" of sorts, so you end up hardly having to have any building material on you at all
It does take a nontrivial amount of exploration + time to get all the material to fully upgrade that system and build it out, so I do think that some degree of "central storage" can be pretty useful up until midgame or so
So I should get to mining that Sam then huh
But if you're diligent about exploring + upgrading that system then it does eventually basically totally remove the "need" for Central Storage
(some folks didn't build a central storage area even before the Depots were available, of course -- you can use ziplines/hypertubes/trains/vehicles/whatever to collect material from a bunch of different sites, if you don't mind having to stop at a few different places to pick up build material)
I'm among the dinosaurs who still enjoy building central storage -- I find it a fun logistical challenge -- but most folks can happily do without nowadays. :)
anyone got free blueprints?
I’m only tier 3 currently I’ll wait until hyper tubes then before I decide. Thanks for the advice your clearing up a lot of time sinks for me right now haha
I believe there's like two websites out there where you can just download any ol' random blueprint that's stored on 'em. Though I'd recommend just making your own. Why have someone else play your game for you? :)
A search for "satisfactory blueprints" should bring you to what's publicly available, though
I sometimes use other people's prints for inspiration, but I always make my own version of them. It teaches you more about the game.
-# (or do you mean "free" as in "not locked up." Someone out there imprisoning blueprints against their will?)
-# my own blueprints tend to be locked up on my own hard drive. Good luck getting to 'em, suckers!
I think he is referring to streamers sometimes locking them behind Patreon.
-# @grave burrow probably doing some cruel and unusual punishments on blueprints
eesh, cringe
I sense this might break out into a #off-topic-general discussion, but why cringe?
Heh, probably right re: channel change, but:
- I find blueprint sharing to be tacky in the first place
- I find paywalling content like that to be doubly tacky. I really despise the monetization of modding-adjacent stuff. (I realize blueprints aren't modding, but ehhhhh)
Well, it is their livelihood, so I kinda get why they might do that.
I refer you to the general problem of people doing labour for free and getting no support
I admit I am of a different era/mindset to most folks doing it, so I'm happy to acknowledge that I'm an Old Man Yelling At Sky™. :P
"why's this mod not getting updated promptly" dev can't afford to work on it full time
I feel that I've at least come by my crusty opinions honestly, as someone who's been using FOSS licenses for opensource work for decades now. :P
"why's this free content creator not creating free content any more?" 🌈 capitalism 🌈
😱
What do you mean you can't do a professional level of hobby work for free
yeah didn't we get grouchy about that in #off-topic-general last time? not touching that with a barge pole until after I have had le food
remember that cringe kid nobody liked that would invite you over to watch him play video games? yeah thats "content creators" except now they want money for it
Hah probably. :D Anyway, I think that'll do for in this channel, anyway. :P If I were watching myself talk about this stuff I'd be telling me to get to an offtopic channel. 🥳
Oh without a doubt. I have blueprints of bugs that have been fixed but the blueprint will forever be mine XD CSS would love to have that folder deleted XD
I have one blueprint that contains just over 10,000km of belts that takes about an hour to place
@reef basin I keep trying to use satisfactorytools on my iPhone but I can’t type the production item in. No drop-down or keyboard appear. I feel thick, what am I missing?
I think there are people out there who fit the category you're talking about. People using chatGPT to come up with opinions and making 15 second videos of talking into their phone? Sure.
But if you enjoy watching literally any Satisfactory Youtuber, streamer, etc. then you are watching thousands of hours of work. It's not too crazy that they would be able to make money from it (just as plays, musicals, movies, and tv shows have all made money historically)
Nah you ain’t say nothing wrong making goddamn factory blueprints for a single player game is NOT labour and NOT worthy of getting paid for it
make me a set of 1:1 blueprints to piece together a version of the eiffel tower.
it's not labour, should be easy, right?
Yes because that’s such a important and worthwhile goal
Making factory blueprints in a game? No.
Making good blueprints in the game? Idk. I guess the market decides that answer. I wouldn't buy them but they are completely optional. If people want to pay for them, why do you care?
Something being hard doesn’t make it important or even impressive
Then don't buy the blueprints lol. I don't. Not hurting me if other people want to though.
So when i start over i have blueprints?
(meh, I should've just kept my yap shut. I apologize for opening this particular box! Just 'cause I find something a bit cringe doesn't mean that my opinion's right, or that my opinion when applied to situations I hadn't considered might not be outright wrong.)
Part of having a personality is having a opinion on things
I think you guys are mad at capitalism, not creators. I don't really understand the argument that only artists shouldn't get paid but everyone else should. Particularly when the art takes so much time and effort.
part of being a [redacted] is [redacted]
gonna mute this person
I mean, you paid for Satisfactory, correct? lol. When does art become worth paying for? There is a line somewhere apparently because you're here.
Artists would just spend money on wine and cigarettes. We are saving them by prohibiting them of income!
The site isn't exactly designed for mobile sadly. I don't have an iPhone to test it myself, but the popup does appear for me on Android when the field is selected. Try displaying the site in desktop view
What do you consider art. I do not consider playing a game to be art. The game itself? Sure
<@&387163995947270144>
Please don't be rude to other members
Drama
hello
Hey, how are you doing
good, can i ask ur opinon on smth rq?
Sure whats up
i have everything i need for my nuclear plant except waste management, should i start it up now and just store the waste for later or should i wait to unlock the stuff i need for waste management and then start it up?
(just fyi while it's fine to ask like that, moderators aren't here to resolve game issues/game related queries)
ah
you can just ask that here and anyone will answer
So Uranium waste accumulates quite quickly -- some folks don't really like the rate, and will wait until they can at least process into Plutonium
im used to other serversm thats on me
im onlt making 150/m
But you know how quickly you're generating waste, you know that waste has a stack size of 500, and you know the capacity of an Industrial Storage Container (or can quickly find one). So you know how "long" a single ISC gets you, in terms of waste storage.
fair (though I don't know of any servers where "moderator" means "ping me for game help" 🤔 )
I'll be real with you, I never got up to Nuclear in all of my like 50 saves XD
I don't think he did. I pinged for moderator help
A bit of math and you can decide how "big" you want your waste storage to be. With blueprints you can shove a lot of ISCs into a small space, pretty easily
@strange vortex it's a Mercer Sphere. you should be able to interact with it
he did indeed ping moderator with a message
So, like, you could slap down "100 Hours" of waste storage, then you've got 100 hours of playtime until you've either got to expand your storage or have the next processing step figured out
It's not that deep 
I know and as I said above it's fine. But doesn't change that he did it 🤷
Alright I missed it. Forgive me Greeny
IMO, waste storage itself isn't a problem at all given the ease of setting up storage. The area of "dangerous radiation" will indeed spread out over time, but it's an inverse-square thing, and it's not gonna like cover the entire map or whatever
Let me guess, Its late game item?
I forget the math but even with a lot of waste being generated I seem to think you need literal years of playtime to actually cover the map with dangerous radiation
bet
So especially if you're later planning on processing the waste (whether to a full "clean" solution or just generating Less Waste via Plutonium or whatever), do a bit of math to find out how many ISCs you want, and then slap down that many. :)
It seems to lock the page. I do have it on my desktop but that’s nowhere near my Xbox sadly.
in my experience, getting to sinking Plutonium Fuel Rods is the most arduous step in the nuclear chain, far more complex than uranium or ficsonium
is there a way to "zoop" multiple rows of foundations at a time
so if you need the power, store the waste, because it's going to take a while to build out the next step
Not in the vanilla game, no, though making foundation-floor blueprints is often quicker than zooping
oh good idea
nah, pretty early/midgame
Is there some actual story to follow in the game?
sort of, regarding the alien artifacts
@reef basin probably not happening until the rewrite, but console players are a strong reason to consider proper mobile support
Like some glowing stones i can find?
Are we the Bad guys?
pafo
hi peeps, anyone having issues to blue prints?
Yeah, there's two "main" storylines -- the explicit one you're given by ADA at the start (which will progress as you go through the game) and another that Ondar mentioned. They're both a pretty "light touch." A lot more is left to interpretation than it is spelled out
So don't expect a really detailed info-heavy plot or anything
interpret deep and important lore meaning of the desert dong
I see, thanks alot!
im going to develop a cat phobia
there's a mod available if you want to develop a <@&370483737957236737> phobia instead
But there surely wont be that much more than us being glorious pioneers and Helsingborg our civilization
Already did this. It was to mock @fringe carbon
The devs or maybe ada could see into the future
But why is he here?

i hope next april fools they add a AZ-5 button to nuclear reactors
im having an issue with my dismantler at the moment, im pressing F to try and dismantle a conveyer but it only shows "Dismantle mode: Blueprint" and wont let me dismantle anything
Hit R to change dismantle mode
Thanks for the kind words. I wish everyone was this happy to see me!
yeah rewrite will have more mobile support 🙂 not sure how much though, as many things are pain to show on mobile
I didnt even know that was a thing! no hints or any of that, thank you ❤️
Note that you've got that key available for changing build mode when doing all sorts of stuff with the build gun, btw, like belt/pipe style, etc. :)
The things you’ve done in this game are both awe inspiring and terrifying
That specific bind isn’t shown I had to look this issue up for myself before
It’s only not shown for dismantle building shows the build mode
Only Dismantle, Mass, Filter, Close and Hide HUD
I can’t believe I have 1500 hours in the game and I just joined the discord 😭
whats the best way to do that?
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @true mulch
bless up
Good evening has anybody had issues with blueprints ?
how do oyu know beforehand how big of a train/truck you need
like how many carriages would be enough
hello
ig it depends on how much is produced vs how much is required at the other end, and also counting in the belt speeds.
make one, check if it can sustain it, make more if not
as for freight cars, I just do one belt/pipe per car
More specific
Just build 1 train station per max belt speed buffered input (isc with mk5 going in and 2 mk5 between isc and station) run the train, if rates are too low add a second train with all the cars 🤷♂️
Why is the main menu soundtrack such a banger?
how long does it usually take for the new version to release after experimental is out
Do the same with truck and you'll be mostly fine. I actually have higher rates with trucks that trains, I think thats because of load/docking times
when main bugs are fixed and devs are happy with it
Usually a few months
and how long is that
Hello
aw man
depends on how many bugs are there 🤷
we cannot know until they announce it, it's not like there's some fixed schedule
If you really want you can backup save and switch to exp
i cant because i play multiplayer sometimes and my friends dont use experimental
Uh... if all pc then they can all switch?
have two installs. On Epic it's super easy
Or have both downloaded?
im on steam
does that work
You can do it on steam just a little more complicated I think
Fellas Quick question
Why are we just talking about Version 1.2?
Didn't the game come with early access 6 years ago? Does thus game had such a long developing stage?
Have built a four lane conveyor belt system place it down and see it come out of game and the floor is there but no conveyor belts they have vanished but are still visible if you hover over them @west jackal
early access was 0.X
there were 9 big updates among many small ones, then next update was 1.0 for going out of early access, which was september 2024
Oh weird! Probably just a visual bug, if you reload does it come back?
No
Weird... I've never had that issue with bps! Are you on 1.1 or 1.2? Console or pc
They made the game good first before leaving early access
It was good in 0.1 you jerk 😠
All I see is eight tiles of concrete @west jackal
So was Factorio but it wasn't much of an experience
Idk I had fun back then
Oh amazing! I didnt mean to criticise(?)(critisice, critisise?)
It just came to mind now
it was tho
Rose-tinted glasses TBH
Definitely better now, especially with everything not being WIP but i loved it
Can I send a picture in art and design @west jackal and see what you think ?
Criticize? That word is difficult
You can but I don't have an answer other than seeing if it works if you can see it in dismantle gun
yo i just wanna say the NPP's in satisfactory are absolutely not up to NRC standards, but who cares about those nerds
Is the Design channel the right way if i want Feedback about how efficient my production is?
Probably math and meta
Depends on what you're actually asking
If there is a more efficient way of splitting my stuff
Splitting how? You can ask in mnm
splitting what, how
wdym by "efficient"
I have learned the pain of tearing down a factory.
What's cracking?
From one miner getting to more than one constructors so the output stays alk the same
anything you do is basically efficient
how many freight platform should i use for my first train? it's just going from my 10 motor a minute factory to my main "base"
one per belt/pipe
ok thanks
20% of a stack per minute is like nothing for a train. and if its a non critical application i wouldnt even worry about it
yeah. just feel like i should learn to use trains at some point or another and it seems a little far to run conveyors
Hello, is there anywhere I can get help setting up a satisfactory server?
That small just use factory cart
it's possible to build splitters directly attached to building outputs now?
depends how far it is
not in 1.1... are you in 1.2?
someone edited the wiki claiming so, but I haven't seen that discussed at any point
it definately is NOT true in 1.1
What recipes need modular engines? (how many should i aim for per min)
#dedicated-servers probably
well.. thermal propulsion units i believe, and ballistic warp drive?
!wikisearch modular engine
usage section lists them all
you have to follow the path, it doesnt show that ballistic warp drives need the thermal rocket
They build into future phase parts. Like ballistic warp drives
yes. but i dont like automating them to prepare for future, i automate the parts, then when i have enough i tear down that factory to build better factories (although this is a controversial opinion) to be clear, this is not an official suggestion just sharing my experience
the space elevator page lists how many of each part you need
with bps, small factories like modular engines can be made in like 20 minutes if you have resources nearby
per phase and considering ingredients for other parts
Can a blueprint connect power outlets from one to another automatically? Making my railway blueprint and it would be useful to have the ability to yoink power off.
Guys what do we call those orange shrimp aliens?
Friends
Fackory
What about the trees? The tree animals
Monkey?
Big ass olives
No no very long legs. Like the one in season one ninjago
Whwn zane got his chadacter arc
Big ass-olives
Do they have a real name tho?
Fart flowers
what, the beans ?
I cant ask them nicely to give me materials fron them for analyzing
land whales ?
Bean sounds fun
They are fairly non hostile
They trample over my machinery. How can you forgive that?
Space Giraffe-Tick-Penguin-Whale Thing
I never said i was fairly non hostile
Maybe if you weren't destroying their natural habitat they wouldn't have to slightly inconvenience you
Well somehow we need ti get our ressources? Not our fault we found them on that planet
Can u make the zipline toggle?
is it worth lighting up my factory for 200 mw consumption from the 600 mw that i produce?
is it worth to you?
so, is it worth to you? 🙂
idk
I've honestly just gotten used to having my flashlight on literally all the time
any way i could make this less asymmetrical? the splitters and mergers are lined up where theyd be centerline on foundations, but the smelters wouldnt center, and the belts are too long on one side, the power lines are horrid too but i dont think that can be helped
it is symmetric by one axis 🙂
maybe im overthinking it
yall should add smth like the awesome sink but for liquids and gas
why tho?
fluids are never final products, so you don't need to sink them
would remove the whole game mechanic of dealing with fluid waste
they are byproducts so that would be useful to get rid of them
in practically all cases, you can recycle the byproducts back into the production
Ik that
but also like for overflow stuff
well, and that is intended gameplay challenge, so adding a sink would be counterproductive
that's solved by not making it overflow 😛
real
(aka sinking the solids that are made from them)
me personally i have way too much overflow in my world
I am simply being efficient. These aliens are not using the maximum potential of their natural resources.
holy, turns out with 7 480 belts of bauxite, with not most efficient recipies on 0.5 recipie cost, you can make 21371 Aluminium ingots per minute
phase 4 is too crazy 😭
Must nature be tossed aside for progress or is that simply your flimsy justification for what you wanted to do anyway?
Thats bc you made the game easy ! That slider is supposed to make everything more expensive 😎
wdym by "overflow"? are you just making more than you need?
yeah, but that whould make the factories smaller, and i must EXPAND
usually i do 5-10 factories for each thing besides for smelters
yes in some way ig
yeah, and if you put a sink at the end of each factory, you don't have any overflow 🙂
Consider it a greater good. Surely the aliens won't mind me taking 30 square kilometers of their huge planet for the benefit of the masses.
The masses being Ficsit and their clients. That info is redacted to me
Burh im talking about fluid overflow. Material overflow is easily fixable
yeah, but you don't have fluid overflow if you don't make excess and sink the final product
fair
other people might want smth like this btw
Btw has anyone figured out the size of the planet we play? Like comparing the known area we play to the wide shot in the 1.0 trailer.
again, not happening, as it would remove intended game challenge
!wikisearch world
Satisfactory takes place on a single world (or "map"). The map is hand-crafted and features no procedural generation. The World size is 47.1 km2 (or 7.972 km x 6.8 km).
Coordinate range (x, y) is between -3246, -3750 (North West) and 4253, 3750 (South East) The diagonal distance between these two points...
there is a number on the wiki, but its kinda... wrong
ok
I’ll stop pushing it
(you're in a wrong place if you want to suggest things anyway)
theres probably a mod for it if you really want it
eh
should i underclock foundries to 40? i cant work out how to make 45 work with anything
but i doubt the devs wanna add something which invalidates a late game mechanic
thats what i do
I don’t mod satisfactory
i just got the refinary, is it better to make plastic, rubber with crude oil or water
I mean they added canons so who knows
new leak just dropped
theres been canon for a long time
yeah and it invalidates a game mechanic, and they intentionally added it 🤷
hyperloop cannons are a bit diffrent tho imo
cannons are a different story
Cannons aren’t an intended mechanic afaik kind of just a thing that’s lasted
conveyer cannons would be silly
is amused that greeny is still so salty over hypertube canons
they werent intended no, but they were fun, so they stayed
no, they intentionally re-added it after engine update fixed it
It is very fun
hypertube cannon my beloved
man idk what to do next
Hey guys, friend of mine joined my save but he can't see any marker i put up, any idea why ?
other gamers: "we have fun with hypertube canons"
greeny: 😤
css: accidentally breaks canons with engine update
greeny: 😀
other gamers: 😭
css: whoops, makes them work again
other gamers: 🥳
greeny: 😤
They aren't but since Josh showed how effective and convenient they are, people would feel upset to see it removed.
josh wasn't the one who invented nor pioneered them
Though in my opinion, hypertube cannons are still somewhat silly. It's like portals but much easier and earlier.
yeah that's my main issue with them. Devs often talked about how every option in the game is viable and you're given tools to do things, and then keep super OP basically-teleportation in the game
some gamers: "we'd like green energy please"
css before 1.0: "no free power, kthxbai"
some gamers: 😔
css with 1.0: "have this alien power augmenter, it gives you free power"
some gamers: 😵💫
i like that cannons have some inehrent risk to em. Always a little amusing when someone comes in here asking why their stuff is gone after lauching themselves into the nth dimension :p
load autosave
He sure played a part in popularizing it though. His videos have high views.
probably, yeah. Though personally I didn't like his SF videos much compared to others
canons were popular before josh.
it's fun though lol. normal tubes are really slow, sitting in a tube unable to do anything while you travel isn't exactly fun
Hey I’m new and I’m at the coal power stage and I didn’t understand pure mines until recently. Should I
1 . Make a new save in a different biome with a good location
- Delete everything and transport it all (idk how)
I have a picture of my suggestions (for some reason it wouldn’t let me post it)
I guess with a normal tube you need to build it the length of where you want to travel, the cannons kinda skip that part
"it is fun" is hardly a viable argument for adding OP things to the game 🤷
#off-topic-media if it's not a screenshot for #screenshots
1: no, 2: no
man idk what factory i wanna do next
just expand
it's an arguement for not removing it. the movement in warframe came from a glitch that was pretty OP compared to normal movement
check #off-topic-media
and many of the arguments devs provided for things like "why jetpack cannot be continuous" had arguments that should also count against canons
But the grass fields is so ahh
I'd rather have balanced game than game filled with fun stuff
answer to that was the hover pack
expand into another biome :p
??????
that's limited to power range
For resources is it not
Fair
Games are supposed to be fun. Warframe at least consolidated that feature with new animations and proper implementation.
what are you talking about lol. by the time you need more resources you can set up trains. I cleared phase 3 with only one train to bring plastic and rubber back. there are so many resources in that area
you can very much make a game fun without adding OP things 🤷
you can also make a game less fun by removing OP things
and more balanced
But cannons still look glitchy as hell and trivialize other stuff.
shockingly, lots of people prefer fun over balance, especially in single player games 😛
If cannons are here to stay, at least make them a proper addition instead of a game engine trick.
shockingly, lots of people prefer balance in factory games
im thinking of doing FMF but idk what biome
idk I'm new so maybe I'm missing something but it doesn't seem like cannons break the balance of the game in any meaningful way. the automation stuff is still balanced fine? I guess you could manually move resources long distances with cannons instead of trains or something?
exploration and player/item logistics is big part of the game, and trivialised by canons (and by depots, but that's other story)
cannons dont really help with exploring, since you just fly over everything. but yea, they help with going between a and b. tho with depots, i find i dont do that nearly as much anymore
you still have to figure out item logistics which is the more important thing in a factory game, no? and flying over stuff at the speed of sound is hardly exploring lol hmm
want to get some collectibles from other side of map? point a BPed canon that way
item logistics is trivialised by depots 🤷 but again, that's a different story
that sounds like something an experienced player would do for fun though, I'm aware of cannons but I don't see a point launching myself that far when there are hard drives and sloops and stuff on the way
building material logistics, not items logistics as a whole
having to run back to base to get materials is not a good kind of friction, it's just tedious
well yeah but item logistics are trivialised by "build near nodes" (mostly)
on the other hand, making a system that doesn't require you to do that is a fun and neat challenge
man what biome should i build my FMF factory
near resources it needs
depots imo fixed the biggest issue with the game.
issue being "players do not want to build logistics"?
Build a huge central factory. Ship all the resources there.
for you maybe? I'm curious how a poll would go lol
I mean yeah, at the start of this convo I said that I don't like it for reasons
But the path of least resistance is making satellite factories.
The problem the game wants you to solve in that case is "what can I build so that I don't have to do that." :)
logistics to bring building materials with you everywhere? people did storage hubs before depots, you still had to run there to get more X if you ran out while building stuff
you still build logistics, just not having to spend hours setting up depots and trains to ferry resources to you. can just focus on the building and the logistics between factories
explain how you can build something to prevent this
it would be like 99% in favor of depots :p
I'm aware that they tried to open the game to more casual players with 1.0, but that's just not what I like about the game, I much more liked the previous direction SF went in
(don't get me wrong, I actually do like the Depots. But they did mostly obsolete a whole suite of creative solutions to that problem)
yeah, that was solved by logistic train that you could just bring with you (and it will refill when asked)
yeah probably lol
Automated or on-demand resource delivery. Easiest with drones, pretty trivial with trains, and possible but admittedly cumbersome with vehicles
The couple times I started over, I felt naked without depots. I rush them every time
so everywhere you want to build, you need a train bringing you some of all the basic building materials? that sounds horrible lol
Building out your factory-build-support infrastructure used to be a fun challenge, but nowadays it's just "build some Depots"
well, given that you wanted to transport everything to central storage, building a rail from storage to place where you were building was first step
I think requiring logistics for production is the good kind of friction and requiring logistics for your inventory is the bad kind of friction
Everywhere I build I'm pulling rail behind me anyway, so sure, why not?
either that, or you keep going back and forth to a centralized warehouse to pick up items. and if you were building big, you ended up doing it a lot
If nothing else, I want a passenger station at my factories
Dimensional depots are life savers yeah. I am making steel now and still didn't unlock them.
it wasnt fun for most of us
I should probably fix that...
any alts worth picking up for doing aluminium?
yeah exactly. bad kind of friction. no one likes traveling back and forth for inventory bs in games
yeah, that's why you build the train 🙂
depends on your preferences tbh
train for the production side of things is plenty, don't want to build a train to bring me a dozen little building materials
well, you're building the rail anyway to bring resources from factory to storage
so you just build it before factory instead of after the factory, and bring the train with you
sloppy, electrode scrap, instant scrap and pure aluminium ingots are are good and useful
ima just do giant belt highway
idk that's just a lame problem to have IMO lol
hope you got a good cpu :p
it was a fun challenge to solve 🤷 rather than "just place a depot which costs nothing"
I just think you're in the minority who thinks that's a fun challenge 😛
I don't deny that, I already said it
not like I'm claiming that I'm objectively correct or anything
Eh, the friction's only there because you're thinking of it as an annoyance instead of a problem to solve
it wasnt particularly fun when you wanted to build with blueprints
You don't get annoyed when you need to make HMFs, 'cause you get to make some HMFs.
specially building the actual train highway to the place for next factory
And if you shift your mindset about the "needing build material" problem, it was just "Oh, another problem that needs a solution."
And there were plenty of solutions available; it was great!
it's an annoying problem to solve to me though
Drone malls were always my favorite; the system is like custom-engineered to support it
But folks had some lovely solutions for trains and even vehicles
And there was always "build yourself a basic-parts factory" onsite. There's nearly always spare iron+limestone, and copper if you're lucky. Especially once we got blueprints, spinning up some basic parts for build purposes right onsite, at a temporary spot, was quite viable
if didnt have my depots going, my inventory could only hold enough materials for 3 sections of my train highway :p
Can i somehow apply chrome finish to every machine
As I say: I'm actually quite fond of Depots regardless. My only real point was that pre-1.0 complaints about needing to go back-and-forth to pick up material was merely a failure to recognize that solutions to that problem could be devised. :)
Well and also that I think it's a shame that Drone Malls are largely a relic of history now :(
inventory bullshit problems are irritating, production chain problems are fun IMO
i enjoy building, i dont enjoy not being able to build :p
scim might be able to paint all buildings
Except that the solutions to that problem are production chains (and logistics, which support production chains)
If lack of infrastructure is impacting your ability to build, then your next project could be building that infrastructure
It's functionally indistinct from building a factory, except that it allows you to construct all your future factories with ease
i have to try
the main issue with that tho is you can't really do that when building the actual train lines to the destination. Its fine to have a train deliver materials once you there, but are you gonna setup a recieving depot every 500 meters as you build the trainline?
No, I'd have a dedicated set of resource-delivery trains which are idle when I'm not actively building a factory. When I'm at a new factory site, the first thing I construct is the logistics ingress (this is something I still do anyway, and did prior to having these revelations too), so the first station(s) are the intake ports for the material
Set up the routes, and blammo: a steady supply of building material from the source(s)
my point is the setup of the routes tho
I mean that's literally just interacting with the station and clicking some dropdowns
no its building the tracks
When I'm at a new factory site, the first thing I construct is the logistics ingress
they dont just magically appear
I agree: if you're not already building rail to your new factory, then that's an extra step
But I'm building rail anyway, so the addition is trivial. And then I have a fully-automated Pioneer transit system ready-to-go as well
the whole point is that requiring all this extra stuff just so you can have building materials is lame
I'd argue that it's no different than requiring all this extra stuff just to have some HMFs.
reminder that I stopped using trains because by the time I was ready to build them all the placeholder foundations had extensive "temporary" conveyor belts running underneath them
You're building systems. I'm playing a factory-building game to build lively fancy factories with vehicles + trains + drones whizzing about and automating solutions to problems that didn't already have solutions
one is fixing a QoL issue, one has an automated item as a reward
obviously I'd rather spend time building a factory that gives me stuff I need than spend time building logistics to prevent running back and forth to base?
If you don't think that solving the problem of resource delivery to a build site is a reward unto itself, then you and I are operating from very different base assumptions. :)
Anyway, it's a bit academic at this point, since we've got Depots anyway
Though I'm curious: do you also bemoan the time+effort it takes to upgrade + build out your Depots?
people like being rewarded for their actions 😛
It's the same thing, in the end.
I just see the pioneer as another facility that needs supplies.
You fill that need with dimensional depots.
I have no phase 4 parts going but I have every part ill need feeding depots
Again: how is it not rewarding to solve a problem like that, and reap the benefits of your solution?
nah, fun kind of friction. effort gives tangible returns
because I don't get anything tangible
The factory getting built is tangible
Like ever since I had that epiphane (aided by other folks on this server, of course! I used to be of the "man, I hate going back-and-forth" crowd) it was awesome.
why do you think all games have progression systems and levels and achievements and shit? people like rewards
It was a super enjoyable part of any playthrough. Coming up with a creative solution to a problem that I hadn't even thought to try and fix myself
it is rewarding, but the problem isnt fixed. cause once you routed to one location, built there and wanna go to next, you're back to square one with no resources to build and you need to keep running back and forth to build the tracks again to another place. you dont solve the problem, you just push it ahead.
I mean, again, if you don't consider it a reward to gain freedom you get from solving that kind of problem, and the relief you'd achieve from no longer having to do a cumbersome task, then I dunno what to say
but you're not building a factory you're just solving an annoying qol issue, building the factory would be the HMF reward part and not the "i don't have to run back to base" part
cumbersome tasks are not the reason I play games, rather them not be there in the first place
Yes, I've already acknowledged that while in Phase 3, if you're not already just building rail automatically to any new factory, then the train-delivery solution is extra work. To that I shrug; I don't quite "get" why you wouldn't be building rail anyway. :)
Though that argument doesn't have legs once you get to Phase 4 and have drones. No excuse at all for not having drone malls, pre-1.0. :D
I just used to load a megatrain of 15 cars and bring all the stuff to location with that in one trip.
I'm new and overwhelmed lol it's hard enough doing new stuff without building rails everywhere I go 😛
i think you're missing the point i'm making. i am building the rail, its just annoying to do without depots since you can't really make deliveries to you as you build it
Annoying is subjective. I enjoyed running back and forth on my first playthrough to gather building supplies
To each their own
I would once again just imply that this entire game is a series of cumbersome tasks to overcome. A successfully-completed runthrough of Satisfactory results in a gamestate where you are literally doing nothing yourself -- everything is automated! Anything which furthers that goal is part of the base gameplay
you're not permanently solving the issue with that setup in the same way depots solve it
yeah all of this is just my subjective opinion. I'd argue that more people agree with me than not though, hence the devs adding depots and leaving in cannons
yep, tedious busywork every new place
Okay, sure, while building rail you do need to make sure you've got sufficient steel beams+pipes, I get that.
Anyway, I'm bored and we're all talking in circles now, so I'll disengage. :D
This is probably the weirdest thing I've seen the server get mad over tbh
Heh, I don't think anyone's mad about it (I know I'm not)
if depots weren't in the game I'd probably just get an inventory mod 😅
I sense tension but could just be me
I've just got thoughts, as my co-debators do. 🍻
Apologies to anyone if I was giving off the impression of anger or whatever
nah you weren't, you're just defending your position
I hope I don't sound salty either 😛
All good from my front, at least. But we should all probably move on regardless! 
I mean it's a ridiculous conversation anyway 'cause we've got Depots so whatever. :P
#screenshots message i like making train tracks, specially some more elaborate designs. doing those without depots would prob make me slit my wrists
you can always turn of build requirements, Its a toggle in AGS
wasnt an option before 1.0 :p
my opinion is real biased anyway lol, I'm a newb so I'm already having enough trouble with logistics, adding more just to have building materials sounds rough. but experienced players might enjoy more stuff to solve
I think depots are a great solution
they are, like i said, i think they solved the biggest issue with the game
Honestly i just looks at the pioneer as another facility to supply.
I build factories every save for this purpose, then I dont need to worry about it.
even a smaal quanitity like 2 turbo motors/min is enough if you fill a Industrial storage unit that feeds a Depot
yeah I've automated one machine worth of everything so far and it works great. I only need to bring supplies with me if I'm building out something large, and then I just add them to the to do list and make sure I bring everything
tier 7 and 8 stuff is giving me a bit of a headache though lol, not sure if I should automate all this stuff right away or wait until it's used in a production chain and just siphon off some extra from there
biggest concern for me is always concrete heh, then stuff like plastic to change the material when decorating
yeah whatever my belt material is, and concrete, both get extras. i have 4 large storage containers of encased beams and concrete right now lol went a bit overboard
for most of the early/midgame I just had two impure limestone nodes pumping out concrete constantly and that worked fine
i just got one, because until i actually build something i dilly dally around and decostructing foundations, so thats also some material when depot is filling heh
i usually take a pure node, turn it into concrete with wet recipe then split it off into ten industrial storages each with a depot ontop :p
wet concrete is a nice recipe
I'm not sure I even have ten depots yet lol
