#satisfactory
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not what i ment hehe
no the bolted iron plates for example take like, 4x the screws and 3x the iron plates for 3x the output
thats just completely worthless no-
omg im stupid ye
like THE pioneers 3d model
when you found what now
can someone help me if is a bug i can.t click and itemes can go into train storage
How to make it so I can build concrete foundations automatically. Without having to paint them.
yeah, those are still good for things like slooping or space optimisation
cuz it can help with ratios or?
one machine makes more
so is good if you only want one machine, or want to sloop it for maximum gain, or whatever
i gues slooping maybe but thats so nieche, especially for a material like that? .w.
i mean i guess
fitting things into a blueprint f.e.
i can see that sure
or just generally wanting less machines
storage from train work ?
not sure what you're asking?
The ratio is 5 : 3 so just split initial belt into 8 and then combine 5 of them and then 3 of them together.
items from belt don.t go into the storage
it needs to be powered
into freght platform
all good ty, i just forgot about manifold π
freight platform needs to be connected to a powered train station :p
Oh sorry I went and did math so I didn't see rest of convo haha. But load balancing has its advantages.
Does anyone know if there's any consistency in experimental being released and the actual release?
Like based on when 1.2 Experimental launched, is there a vague estimate on when we thing 1.2 might drop for realsies?
the only advantage is that nothing has to fill up first right?
sorry for that π
yours work fine ?
That's at least the only advantage I can think of
yes..?
there are others, specially for bio fuel generators and nuclear rods
might look cleaner/cooler at times lmao
have power connected
you want to keep them balanced to avoid one of them shutting down
what
the train
i cant tell if youre asking a question or not </3
I feel like Manifolds generally look cleaner imo, but a well made load balancer can be very satisfactory
Yes, nothing needs to fill up or jam, the machines get exactly what they need when they need it.
Manifolds can take hours to fill up in later systems, and it's hard to know if a manifold has truly worked until you know if they're starving or not. Load balancing gives instant feedback.
my favourite look for balanced things is when i have 4 splitters ontop of each other go to three manufactorers lol
simple yes, pretty too
I'm just doing manifolds because it's more compact for my blueprints.
manifolds also feel scary when done with fluids imo
but thats maybe also cuz half the time they just dont work lmao
At least fluids can flow both ways, so you can load them in from both sides to fill up the manifold system faster.
:p
manifolds are the only thing you can do with fluids
you cannot really balance them
Wdym? You can split one pipe into two or even three parts very easily with junctions.
Yes, but for the most part Fluid just kinda does what it wants to within the framework it finds itself in
that isn't "balanced" though, as there's no guarantee the flow will be equal on both sides
fair
i did not know that lmao </3
I guess
Fluids are (mostly) accurately modeled as fluids, it's not just a conveyor but in a pipe
fluids can flow in both directions, so you can very well get fluid flowing backwards which breaks the "balance" (if there even was one in the first place)
But it's still kind of balancing the pipes if you use junctions.
not really if the content doesnt care
No it's not, the entire point of balancing is that the amounts are evenly split, that doesn't happen with pipes
yeah but such system will more likely break than classic manifolds (or even verticall manifolds)
vertical manifolds?
vertical manifold loops
well i guess its self-explanatory
all hail image.png
oh i kinda did that for my second coal plant
just more complex <3
though also, why cant you just have one pipe with junctions here?
if i put a conveyor splitter on a conveyor lift, will i need to put a conveyor belt from the lift to the splitter?
in that tight space
probably to help with fluid pressure in that image @autumn steeple
helps deal with sloshing
isnt that only important for fluids travelling up?
and you can have just one pipe. But often requires more care to get working, and sometimes is not even possible, so this is generally setup that I recommend for fluid manifolds, it naturally removes most issues people may run into
also, hows this a problem in general? :p
i mean its a bit annoying when i see inputs vary but.. is it that big of a deal?
in a lot of cases but even same plane like what that image could do does can have slooshing and pressures issues depending on the setup connected to the intake part of it
Guys, any way to speed up hard drive scaning? I have to scan 6 drives for an alt recepie and i have nothing else to do
Maybe we've been thinking about fluids all wrong. What if we increased sloshing until it's vibrating so fast it always appears to have the right amount?
it wont just vary, it will reduce the (average) flow and possibly underfeeding the machines
wont it eventually "come back" though?
like, sure it may be less than intended for moment but wont it be more than intended shortly after?
:p
though yes if the margins are low then that can def stop the machine for a second i can see that
when fluids reach end of pipe (e.g. full machine), they slosh back. This is called "backflow" and counts towards max pipe flow (e.g. if you have 550 flowing in one direction and 50 in other direction, you have 600 flow in total (maxed mk2 pipe), but only 500 fluid on average goes one way out of 600)
the loop makes sure that if fluid sloshes, flow can go the other way and not be reduced. Also verticality helps with keeping machines full due to gravity
i see
yeah, but if you rely on full pipe, and it stops for a while, you're no longer producing fully.
i suppose so!
scan as you find them, while searching for others
too late for this :(
So what do y'all do when a project that takes up like 1/16th of the map has incorrect math and you don't realize till after it's fully built
then yeah, you have to wait
(or rather, do something else while it's scanning)
let it run imperfectly and go do something else 
It's my power refinery and generator array π
yeah fluids can be the biggest bane of this game (water mainly since you can potentially need a lot depending on setups) but once you figure out simple tricks like this its isn't hard to keep pipe intake machines like refineries or coal generators for example always full
ok then it's add power storage then do what I said
Power storage is done, I suppose I can just rebuild the whole thing when I get rocket fuel
if you're using priority power switches you can probably just ignore it and take whatever fraction of it works π
7,600 full batteries should last me till phase 4 :p
isnt the point of these to automatically turn off btw?
they just do nothing for me </3
i have like 20 seperate factories in different categories and it just doesnt do anything lmao
If you're not on the edge of blowing fuses they're redundant
priority switches keep core parts of your factory on whenever you overload your grid
if your grid is stable they do nothing
well yeah but they still didnt do anything lmao
im fine now that i got my nuclear power working but i was really low on power constantly while i was doing that cuz i only started working on nuclear when i noticed i needed more power
if you have stable amounts of power production/consumption they'll basically do nothing. If production dips or consumption spikes then they'll turn off a chunk of your factory to prevent it from taking down everything and needing to be reset manually
switches dont turn stuff off, they keep stuff on
oh well i just ended up using them as a normal power switch
i guess its semantics really
Now that I know you can play this game like ttd, honestly I'm going to optimize my next run and my upcoming factories from the beginning with train output in mind
And have a train output/DD buffer for every craftable, and DD's for things like ammo
Just make my own OpenTTD map where I gotta move the resources around
that moment when you find out character customization is a thing lol
i mean i knew it was a thing from the start but then never touched it
well once 1.2 launches there will be a few more things added to it so keep that in mind
:p
whats the deal with bluepring auto connect? i can only auto connect for like two, three meters
you need to click twice.
whenever i do belt busses i first click when the blueprint im building is connected to the one before it, and then you move it to where you want the new one to be and itll be connected
-# godawful explanation
@autumn steeple not as bad of a explanation as you would think that is basically what the feature is
damn wtf is up with trucks and multiple truck stations
i have not once in my life touched trucks
2 stations near each other one for load another for unload
the truck loads on one and immediately unloads into another
and then leaves completely empty
yeah trucks are very temperamental lol
oh my fucking lord XD
lmao
to be fair rather do trains til the pathing update that is coming
so how do ppl use trucks for both import and export
they probably just use trains <3
im not there yet
by the sound of it you need to separate them if say you have two snapped together
idk why youd really need them before that honestly-
-# yes im not being helpful im sorry .w.
yeah that's what I did
though i am curious
what do you guys use trucks for-
the same thing I'd use any reasonably long conveyor for
they just look a lot cooler
idk i never built/needed any long belt lines across factories lmao
then your drive pathing is the issue until we get the new pathing changes if you drive by both of them they can add to the mapping of the route so if they are seperate then gotta adjust the pathing at one or more points best way is to have the show pathing visual and edit the holgrams that show up
not sure how far you are into the game but sometimes around T5ish it's going to "encourage" you to expand for a few different reasons and you'll use at least some longer range logistics when it does
yeah once oil and stuff gets added you defiantly wanna have certain things as it were
im close to phase 5 lmao
im done with T8
maybe we just have different definitions of a long conveyor then 
anyway, isnt T5 where you get trains?
this is what i mean by "why use trucks"
you dont really need long distance stuff before that i believe-
i only really started using trains when i need aluminium everywhere
trains need most infrastructure setup than trucks do, there's not really a single best vehicle (except for factory carts)
I'm going to be using the trucks for transporting goods to a larger train depot for each cluster of factories going forward and in my next run I think. Then when I get drones, I'll just mix them in to everything. I just like the look of using all the vehicle types. There will be a second train station that delivers fuel to the trucks
meh i suppose :p
still never really needed stuff long distance before i got trains lol
though i didnt do any like, output maximizing stuff either
and for vehicles you really have to think about power cost (there's a resource cost to create power) + fuel cost as the total operating cost
i seriously cant understand how far between the stops have to be
I just observed my autopilot do this again
i mean depends on your setup some people dont have every factory close to each other some once you get bps alot of players make roads and use trucks and or other vehicles to move stuff since belts can add to the object limit which if you het that limit your game can start to struggle on loading and saving
yeah dont you need a fueling station too-
jesus
trucks and tractors do, carts do not
true, im sure the desert start requires some trucks
fueling station is part of the truck station
the fueling station can be the same as the logistics one but you do have to bring the station fuel somehow
yeah exactly
I'll just unpower everything I don't need right now i guess but this sucks
thats such wasted effort lmfao
fueling station can be just attaching a coal conveyor
you're playing a sandbox game, it's just about what's fun for the player 
also true
I put my biofuel into my home station and just kept cutting trees and leaves. Mycelia is good for biofuel too.
vehicles are almost always more effort than conveyors would be for me but they make the factory feel a lot more interesting and alive so I use lots of them as soon as I'm not strapped for power/fuel costs
true!
Me too. Lots of conveyors? Ugly. Lots of vehicles? Awesome
yeah i have had the issue that it sounds like your having at least to a degree and yeah spacing wise if your using the truck then might need to switch to say a tractor depending on what its transporting overall since spacing wise is like two spaces of what your loading if they were parked next to each other so if one station is grabbing the load in the way your not wanting then the pathing is just to close to that station of the other
With 1.2 and being able to add the vehicle paths into blueprints, vehicles are a lot easier, but also pretty similar to trains. Just slower and need to be fueled.
17 assemblers to max out 600 bauxite for alumina production, I fear tier 9
true but way less headache for a lot of people since the record an auto path is buggy a lot of the time
as long as you make your stuff efficient as you progress tier 9 isn't the worst just is defiantly a overall challenge since you have everything unlocked at that point for the most part
It's not that bad
I have made a theoretical design for 1200 with 37 smelters and 1 constructor for casings but I think thatβs excessive
yea, no more auto path recording in 1.2.
Hey, can anyojne answer my question: I want to start a new save, what is worth focusing on? Alot of Fossil, Advanced resources or what? Is there a list of good seeds? π
I don't know if there's one yet
yeah looking forward to that since the drive the path is not a great system
But I'd say pick advanced resources if you want to do big things in the endgame
my seed has uranium, 4x SAM nodes and almost no good copper in the grass hills if you want the seed π
depends more so what you wanna do you on certain parts i mean if i do a new save for 1.2 all pure nodes and a slight bump in costs of production and elevator
thanks!
i mean i dont kjnow if i need so much oil to be honest
or what is the best thing i late
depends you wanna do nuclear or fuel generators for your power
i mean if you do with enough you can avoid nuclear all together but depending how much you build your in the ballpark of hundreds of fuel gens which is very doable once you get mk 3 bp designer i have a world that has a bp with 4 generators in it but if you wanna do fuel if you did just pure nodes and say use the west coast in normal setting there is alot of oil over there or can be so all puree you would have way more then enough just have to be mindful as you progress to add more to you fuel system as you play
nuclear is a really fun project even if you don't need the power
But i assume you dont need 5k Uranium or? I have that on my map
Guys, i scanned like 30 hard drives and havent gotten packaged diluted fuel alt, any ideas why? (Oil is unlcoked, packaging is too)
yeah that would be quite a bit of power if you managed to use it all π
normal map is only like 2k or so
Perfect
it can be but defiantly got to be ready for the ap math you may need to do for all the stuff the world i have has both fuel and nuclear and as I'm rebuilding designs for efficiency
thank you π
Hello !
best way to do a search is if you dont find what your wanting leave it in the library since the next one you scan wont give you whats visually there
is it possible to have every alt recipe?
yes
Should i try rescanning them?
as long as you can but leave any recipe your not looking for in the library and it pulls it out of the potential list you have
yeah, i have like 11 drives scanned in my library
yeah any visual in there wont show up again in a scan
yeah since there is alot of alt receipes in the game in the overall
looks like counting the research in the mam and all sources (hard drives included) like 113 overall in the game with every avenue unlocked
but over 100 + are from hard drives
right
yeah one thing why it may say counting mam since you have to sac a hard drive for a couple of the research
lol yeah watch devs are like surprise more slots lol
w3x3 for you
for the record Turbo fuel, Rocket fuel, compacted coal, and ionized fuel all take a hard drive to research (had to look at the wiki to be for sure)
Yeah, it'd be nice if all inventories/storages had a perfectly rectangular set of item boxes
Oops. Did some math wrong. Thought I was making 900 aluminum ingots/min but only am making 600. Time to redo my processing plant. Since I got the math wrong my sheet and casing plant is way off too.
Anyone else annoyed that conveyor wall mounts donβt work on cliffs (would be sick if I could path it along a natural wall formation)
would definatly and to befair if you do it right you can kinda do it i know not the same as what you think but sink a foundation enough into the nature you can kinda have that effect as i said i know not the exact same as what you wanted but...
make a BP of a pillar (just one segment) and a coveyor pole. then save. Plavec it on the cliff nudging into the cliff til the pillar disappears
or this but yeah you can do it just takes a slight work around
Very well time to edge
Im more about finding ways to make what i want possible rather then hoping for someone to fix it. That being said the QA sit is for bugs and game featrure ideas
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @ornate saffron
Have any of you ever had this problem. You make a blue print saved it. & you reload the game and the blue print is gone like it never was there. But when you looks in the files it there, but not showing up in game.
god no
That sounds like maybe It didn't save the BP directory but you said it on your list hmm
Finally i can mve onto phase 3 parts, need to rush some liquid biofuel
plenty to reach credits
Yeah man 15th disk, i really need the automated miner... GIVE ME PACKAGED DILUTED FUEL
If you want a nut like Maxeek Says, BWD are worth the most points at like 2.4 mil
Watch is gonna be like the last disk you scan
always the last..... cause once you find it you stop looking
Yeah you definitely need those for the nut lol
nah for all phases to complete
I got 18 turbo engines and some fused modular frames from crash sites, 21 coupons in a second
Not what I meant but yeah not wrong either π
As long as the ones your not wanting are in your library you will find it since you need certain unlocks to get recipes to show up
Yeah, i scaned like 30 disks, sadly i picked half of them, i have 15 in my library
Yeah well keep going also for ones in your library use the rescan if you can never know you might get it
Should I be manifolding all the way back at the miner ore output stage? Haven't explored vehicles yet so I don't know whether those would be preferable to overflowing long conveyers between miners and factories. Of course I could also build my smelters closer instead
people manifold anything, it's just whether or not you want to have it as a manifold
#screenshots message uhmm
The desire for oveclocking against the desire slugs look pretty.
Guess that means I need a Doggo farm. Do they still disappear on foundations?
if im trying to go for 200 Nuclear plants, should i try going for smth else than uranium fuel rods?
u should go for water
well if you know what to do with uranium waste then no, but if u dont then you might aswell use ficsonium rods becuase they make no waste but they burn faster
you can automate power shards now
are uranium rods the easiest to do?
just from the crafting perspective
well i dont use nuclear power yet so i have no idea
Still need a few slugs for the MAM π
its my first time going for nuclear power, so no clue how to handle waste etc yet i just heard you can use it to refuel the plants
don't need a doggo farm for that
yeah you can but its really complicated
Instructions unclear. Collected 16 Dogs.
Tbf. I find the slugs to be pretty and like seeing them at night.
I like them ground down into a powder. The electric lights on the factories I build are their replacement
Death to super slugs
Ha.
Wrong, you need uranium waste to make plutonium rods, they make plutonium waste and from it you can make ficsonium rods.
Hi All. New to the game and have placed my first miner and smelter very close to each other and powered them up. The problem I have is I don't know how to run a conveyer belt between them. Can anyone advise?
Scelect you coveyor belt from the builder menu, then click on the output of the miner, and click into the input of the smelter
cheers!!!
really depends. But i assume this is your case.
Sorry to hear that
Any reason you want it to run in a VM?
I dont think u can play satisfactory on mac right
why virtual machine when machine?
there has been mac users here that have succeeded in doing so.
Steam should make something like proton but for mac
macbook is just bad for gaming in general, no one supports it
That i dont know. But over the last 7 months i have spoken to two of them
True true
Mac.SF.Compatibilty = true;
.....
maybe i can run factorio
I'd look at just straight running on Mac first with compatability.
woaaaah
even shapez was lagging
with what? those wine stuff?
If your using a VM your probably not using your GPU.
do you know how to run it without a vm
Wine is my gut reaction
some guy told me to use heroic launcher
but that didnt work
and i used whiskey and it just didnt open
but i know nothing of mac lol
ill prob do a refund then
what tool/website would u use to plan ur nuclear plant? i tried with satisfactorytools, but that wouldnt include the waste
π€£ decided to try anyway after asking people yesterday?
yeah
The dedication i would have to run this game... I would reinstall the whole mac so i could play it
is there a way to shut off fuel generators?
One way is with a valve that just starves them of fuel eventally, but in my particular case, there is 1 tank for each fuel generator. So i'd need a valve between each tank and gen (this layout dont make sense in your head, but its a tower and not a slab with generators on it)
I tried with power switches, if you dont connect a generator to nothing, it wont run. But if you connect it to nothing, it starts running. So cutting power dont seem viable
I tried with pumps and shut them off, but unfortunately an unpowered pump still allows fluids though (and it should not imo, this could serve as a way to control flow with power, and its more realistic. most pumps dont allow fluids though when idle)
i cant think of more ways
you gotta math out the waste and tell it how much per minute
guess that's what the refund policy is for!
im pretty sure theres something about boot camp to just make your full mac a windows, but at that point ill just buy a pc
Wierd question of the day: can you release Doggos into the wild.
flip the switch in the UI when you open one up
yup
I think there are linux distros that are optimized for apple
you'd be doing a "dual boot" without a VM but I actually haven't tried that since they ditched intel chips
how tho? satisfactorytools doesnt has a power planner, i can only plan out the rods
youtube comments say crossover works for satisfactory, buuuuuut I've no first-hand experience of that
I think ill stick with apple because thats kinda why I bought a macbook in the first place
I didn't realize all the gaming cons though
https://satisfactoryplanner.net/app try this
i think its a great planner and it has power buildings
It might be a bit too complicated for me, i spent a long time just getting a vm that isnt paid or doesnt work
I RESCANED A DRIVE AND GOT DILUTED PACKAGED FUEL FINALY YEAAAHHHHHHHHHHHH
Right enough AFK. Back to building a Factory.
I should really have unlocked blueprints.
whats the reason for wanting this over diluted fuel?
doesnt need a blender
just to dodge the blender
ahh
also makes more i think
it makes same
The packaged one feels a lot "better" with blueprints than it did before them. Makes the loop a lot less tedious at scale
i guess blender is higher tier, so that makes sense
you would use diluted fuel though once you get the blender, no?
When do i unlock the blender?
t7 i think
yeah i need to complete phase 3
i mean i could rush it but i want to set up fuel
ok then i guess packaged diluted fuel makes sense for now, if you absolutely want that high fuel thoughput.
All though i tend to just set up a trash oil factory when i unlock it. Basic plastic, basic rubber, and turn heavy into fuel for power. Sink the overflow, then move on
i dunno its hard to take oil serious at tier 5 for me, you need so much from oil later it makes more sense for me to focus on it later
Im actualy using 840 oil/min, to process it into turbo fuel i need about 250 machines
all though if you get catherium close to oil, you can also make computers which is nice
just from catherium and oil
Wait, computers need caterium?
i dont think so
no not by default, computers are complex. But you can use some alts to make computers from only catherium + oil which is simple
no need for logistics π
alts existing stresses me out lol
not directly
Yiu can make them from oil only (the electronics)
ohh?
wait no
https://discord.com/channels/370472939054956546/553550313533997057 is that meant to be a feature
I want more power so I was gonna figure out a good setup for diluted packaged fuel but I can unlock normal diluted fuel and then it's a different setup
u can make caterium circuit boards and caterium computer which only need oil and caterium
you can make circuit boards from oil only, computes need copper or caterium
and I don't want to look them up but I know there are good aluminum alts too
I just realized how hot my macbook is rn
no you cant
you have Catherium computer which use Circuit Board, Quickwire, and Rubber
And Circuit Boards you can make with Plastic and Quickwire
So you boil it down to needing
Quickwire, Plastic, and Rubber
or Quartz
i think its a bug
electrode circuit boards are oil only
thought so seems strange to be able to build under water
known bug
yea but that one is bad for thoughput, you get little juice for the number of fruit
yeah but im just saying its possible
and you need quickwire anyway for the computer
yeye i know, but since you need the quickie anyway it makes sense to go for that
Good for me, a lot of copper is near me
never knew abt it cant wait to hide my spaghetti in water
sulfur is farther than copper
this playthrough i cut out oil entirely for my computers
you can do copper + oil for computer but its ungodly inefficient. but hey anything to save on logistics π
I think someone said there's a mod that lets you make blueprints out of stuff that's already built, anyone know what that is?
clue
have you asked the modding discord?
nah, I'll try that if I can't find it, figured someone here might know
just popped into my head right now for some reason
Learn all about modding and join the community here!
<3 @ornate saffron
making blueprints in the designer is hard for me, I need to build them out where I can test if they work
faith in your skills come with times
yeah of course I don't feel bad about it or anything π
it's just annoying finally getting soemthing to work then having to recreate it in the blueprint designer
I got a real simple aluminum setup working but now I wanna try one with 6 refineries that uses a full 480 belt of bauxite
In 1.2 Is there kbm support for console??
i been waiting
I tried once before and it didnβt work
@ornate saffron #screenshots message
You at octoberfest girl? Your heart is all over the place
ππππ
that's planned to be, yes
I have built 2k of train line up a mountain (next to the oil fields on the west side of the map all for 170 iron ingots a minute to process bauxite into aluminium sheets), its floating but Iβll worry about the beautification after
I may do mah first random node run today π€ I'm guessing the area with the highest node count will be ultra ez-mode π
my power setup needs help
to say the least
if i have base 250GW and add 10 power augmentators to it, could it double my power?
or is there like a cap
What are you using?
a really sketchy oil setup and coal from the start
Looking at SCIM's Grassy Fields is pretty dense node wise π€
Dune Desert pretty dense but spaced out more
Make a post in #1038092680493801533 with lots of photos of your oil setup and any issue spots. And as much details you can think of.
I need to be...... social with familyπ€’
Stupid easter
But I guarantee someone will Wana help
oki doki.... my setup is... a mess
Is random node "ez-mode" vs non-random? It would seem to be IMO
Turns on quality graphics, frames get quartered
:p
I run on a GTX 1080 so I feel you there, TSR upscaling @ 50% and some lower shadow settings helps a ton
console so I don't get all the fancy graphical settings π
Game honestly didn't look all that different regardless tho, so performance is fine by me :3
me whos at max settings
Yep, it's hard to make this game look "bad" IMO
mfw i turn on lumen
I once tried covering the whole plains/forest area in one continuous concrete foundation
I succeeded in this
Yea, lumen is raytraceing? Super greedy setting
Game still looks great even if the build is spaghett π€·
I imagine non random all pure is the easiet
Really? I'm guessing there are seeds where everything is in one location vs. the standard layouts
The only bad thing about the Grasslands is that everything is impure. You are close to everything and have a wide open area
you're forgetting the giant flying manta that gets in the way
is it good to overclock fuel power generators cause otherways i need 45 of them
All pure sure, that fixes some stuff
Thats a positive. I like giving headpats
Can the hard drive scan pick up previously collected hard drive signals?
I've found locations that are completely empty where the signal is really strong
Known issue
good to know, thought I was going crazy
Oh? Sounds like a bug
trying to track down 12 signals from a radar tower and I've only been able to mark 3
Kinda nitpicky but I wish there was a "fully empty every conveyor, pipe, and non storage structure that exists on the map" button
should I add another screw crafting line to my screw factory?
I think my turbo motor factory is going to serve as a gas and ionized filter factory as well. Coal, oil, and aluminum all in one place
handheld scanner should totally get "infinite" range when inside of the radar towers affected range
Gl finding the drives
Blue crater is the the east the best fuel area for nitro rocket fuel. To the west is more oil. North is coal lake. And bauxite is near too.
Under the arch is a pure sam node.
Not sure what else you could ask for.
I build two lines of screws sometimes belt throughput tends to limit stuff to that point sometimes π€·
I dont think you should have a screw factory.
Better to make screws where they are used
Yea, I plan on running a random node run so that probably changes all that
Oh absolutely, but thats my point why all pure non random is easier.
OH, the resource wells are not changed π€ so nitro and crude wells stick around
itβs not really a screw factory, itβs just like the biggest build for my Fused Modular frame factory and im crafting nearly all the materials for Fused frames in blue crater area
including heavy modular frames
Can't forget water
Yes I can
I think tou can change wells on scim now (I haven't tried) id turn water into nitrogen myself
Another option is to use a cast screws recipe and merge the builds into one modular section, like this #screenshots message
My current power storage can supply my entire grid for 21~ hrs
Should be enough time to rebuild my power plant
7.5 turbofuel per minute per fuel powered generator right?
Powerstorage in this game is often overlooked, pretty damn handy IMO
its an early game bandaid
and continues to be one throughout the rest of the game
taking the hit of power spikes
If that's what the generator/wiki says, probably
I wanted to be the first person to build a 1twh storage on Xbox, and stopped at 385,000mw cuz it deletes my frames when I go near the structure and I didn't wanna try doing 3x of that
oooh yah
there is a wiki ;/
thank you
I've done challenge runs where no power is ever wasted, it's crazy how lazy one can be with power generation with enough batteries and geos
hello factory
No, I mean power that is wasted AKA: Not used... goes nowhere... doing nothing... not stored
oh and you also underclocked all your machines to 1% right ?
how does it make sense that a machine that's at the beginning of a manifold doesn't fill up and the machines that come after it are filled
No
how is the extraction side setup
pretty sure if the first machines require more items/min than the ones after, it'll fill up later
could be wrong though
how do you mean?
that might be the case, it is an iron pipe machine followed by a bunch of iron wire
the first assembler in the row, might also be the first to empty
Always charging batteries AND batteries never full, maybe that is a simpler way to say it
do batteries charge faster than they drain?
depends
I think there is a limit per battery of charge rate and no limit on discharge? It almost never comes into play, if it does... build more π ez
Batteries cap out at 100mwh per hr when charging.
The discharge rate is infinite
petpetpet
Here's mah 1 Million skyscraper of 64xπ run screenshot #screenshots message
I build π hidden under the SW waterfall so I don't have to render them these days
Damn I got some catching up to do, only at 900k
If I ever actually finish a 1twh battery, I'm hiding it under the map next time
Too much lag when it's rendered :p
I tried to put walls around mine, doesnt help much
Building walls and foundations around stuff can help
It helped a little
But yes, out of sight is better
Was gonna make one of those giant duracells
It's about 50% bigger now, but it still looks basically the same
Pretty
Yeah smthn like that
I haven't really messed with the signs for lightning
I hope the actual lighting structures get their bloom fixed at some point
I use a signs a lot for simple highlights
Just a bit of edge highlight, otherwise I don't usually use them at all #screenshots message
March 17th, 2026
Q&A: Is there anything being done to adjust the odd lighting with Ceiling / Flood Lights?
https://www.youtube.com/watch?v=HHBFMoNs7xY&t=7360
kickback to this, any ideas?
or i might just have to write it off as impossible
you can set them to standby, but not remotely
that would require going by each and every one of them, thats no better than valves
How would I end up making a larger door? I have some rather large walls and I want to make a grander door but idk if I unlock something later in the AWESOME shop after phase 3 or if I need to just somehow make a more impressive door through idek
i think a logics layer on top of the game would serve well, where you can hook up signal wires, and read or write signals.
And add logics to it.
So i could for instance, if (switch: on) toggle (standby)
or if (powerstorage > 40) toggle (switch)
There may be mods that do something like this
Just slooped some power shards. Got 270 some.
Noice
RIP 
Ye. Now to put em to use somewhere...
I love sloops
@wet jasper https://discordapp.com/channels/370472939054956546/553550313533997057/1490049979044331522 you got hdr enabled or is it super pixelated only on my screen?
i try to not pick too many of them actually, cause i think they look nice.
Ill yoink the purps, cause they give so many
or if i find sluggies in caves or well hidden places, ill take them cause ill never go there again most likely, or i wont miss that slug
but beside that i tend to leave them alone.
You can make shards later anyway
nah its my game
Hello, sorry to bother you, but i really want to know when does the 1.2 release officialy (Not on experiment version).
that looks like low resolution with upscaling and low settings, not HDR.
HDR would not affect sharpness
I build a single location to do slugs and DNA capsules and never move them in order to avoid the "tax" imposed on the first new run of a slooped machine. Does not really matter much though π€·
Same here. I have a sloop setup too for biofuel or whatever I wanna sloop
@wet jasperalso on the question of that image, i think you didnt go far enough π
ill give it a pass, since its temprary. But i despise seeing slabs with factories ontop. Give them some walls damnit
can i bring my current save into experimental?
there is one way, you can use one of the SCIM editors i think its called?
someone surely know what im talking about and can guide you
i don't know if i want to start a new save for experimental after like 150 hours on this current save π
back up the save and try to load it on there maybe
if you can figure out the process, have a go. You import your save here, then you should be able to export it to experimental
I always do a new start after completing the objectives π I may be on playthrough 10 or something like that
you can also start a new save, but skip tiers. Like skipping to tier 4
tier 1-3 is just a grind anyway
true
guys i just bought satisfactory after playing it for 100 hours
the thing is i think my save file is corrupted i lost everything in my inventory but everything else seems fine
wdym you bought it after 100 hours, how were you playing before? π
i was thinking the same lol
i was playing cracked version
π
after a while i realised devs deserve every penny of my hard earned dollars
i can respect crackers, if its just to test out a game
i mean, i'd be lying if i said i'd never done it before so i can't really say much
i can say ive never cracked π
Has anyone here tried Satisfactory through Microsoft Cloud Gaming? I have a few questions if someone would be kind enough to field them.
i play cracked versions first because most of the games released nowadays doesnt deserve to be paid
or like sure i cracked minecraft when i was 12, but i didnt have any way to pay online back then
so that dont count
I just finished the machines in the building and I will be adding decorations and a control tower with a priority power switch, but I want to get some sleep for now
Is ionized fuel a gas?
I run on potato hardware and can do 4k with TSR upscale @ 50%. Resolution does not seem to help FPS much in this game in my situation. It does make things look much better though if you have the display to show it obvi
You cannot talk about this in this server.
you have 2hrs on steam on any game. I use refunds if i wanna test something
i wish game devs brought back demos. Like you get a free piece of the game for free, no time catch
It does for me since I have normally 70 fps and when i up the graphics it drops to 20
The mods. Its literally one of the main rules
I forget if being stupid enough to admit to being a pirate means you get banned, lol
what do you guys think caused this corruption
Same here. The trick is to be selective on what you "crank up" and "crank down" settings wise
everything besides my inventory is fine
well probably transfering your save from a cracked version is the problem
is there a way to make sure that "zoop" is always the default build mode? pretty often it's not π
I mean... Just click r?
its always in the mode you last left it in
I thought outright admitting it like that was... but im not a "pioneer" role
Try these settings here: #screenshots message
ohh no this is upscaling this looks rough π
even if you put it at 99, it looks so much worse
anything non-native does
#Doubt
well exactly 50% can work
when i build catwalks, picking the corner element seems to reset the previously used zoop to normal/single mode, and when i switch back to stairs, catwalk or whatever, i have to enable zoop again. it's annoying doing that over and over again π
BRUH what do you mean, you cant fit 700pixles on a 1000px row without moshing some pixles together. If you run at 25 or 50% then sure you can make it work, but anything in between will cause artifacts
What is the best power generation system and how good are coal generators?
oh it resets? i dont think thats intended
pioneer isn't mod
honestly 50% looks pretty close to native at least with FSR. there's some ghosting but nothing major except when it rains
i run it because i want to max out global illumination
but if i turn that off i don't need to upscale at all
Look at this low rez setting with no upscaling #screenshots message and then a high rez 4k one with upscaling... π€· it's a no brainer bruh #screenshots message
you can also use some engine.ini configs to help sharpen the upscaled image if it's blurry on your system
your mileage may vary especially if you have a lower res panel (i'm upscaling 50% of 1440p, so it's not as much quality loss as upscaling 50% of 1080p)
can someone confirm this? maybe i'm just to stupid or something?! π«£
It's a 4 stop closed loop. 2 stops at each end.
End 1: Unload Full -> Load Empties
Unload full feeds depackagers which feeds Load Empties.
End 2: Unload Empties -> Load Fulls (Repeat)
Unload empties feeds packagers which feeds Load fulls.
Seed "load empties" & "unload empties" with a combined 3 trains worth of empties. Once it spins up a full closed loop will run forever with a single train doing everything. If you need more throughput you can cram more trains into the loop and add more empties/buffers to match.
If you're consuming some of the tanks directly (pressure turbo motors or whatever) then add a line of constructors building empties that feeds directly into Load empties with splitter priorities clear the depackagers before accepting new ones.
I tried it and my game is more laggy and looks dried out so I think I will keep it with the old ones. Also I came back to look at the place where I took the photo and it seems like it's just the screenshot, but I don't know if I accidentaly changes something
Guys is my math correct 4 refineries with the electrode alumina recipie produces 420m3 of water and then all I need is a water generator for 180m3, but for some reason the system seems to back up (assuming 600 bauxite per minute)
because of the offset probably
you may need to reset your game entirely for all the settings to go into effect
After another inspection is seems to be I was missing 3 conveyor inputs which I missed due to close splitter spacing (hhhhhh)
I did
Ahhh ok, did you change the resolution setting at all? If not that makes total sense
this is 81% vs 100%
should be almost no difference, but see how washed left one looks. You lose this type of detail when you use upscaling, the reason is simle. You have a sharp line, often represented by a row of pixles. Now you need to scale that 1px thick row, up by 20%. That means you need to dim the line down, and add another feint line next to it.
It just does not look good, my guy you're factually wrong here.
Its why it works on 50% and 25% cause then you dont need to smudge anything
if you use 200% then you get a softer image too, but at least there you're getting more fine detail, so downscaling can look good. But upscaling only works on 50%
If you have a beefy pc sure crank whatever setting you want, this is not the situaiton here with OndraGame and I so π€· perhaps valid for your situaiton
I modded my game one time, then removed the modded stuff and the mods with it. Nothing in my world broke. The only thing that's annoying is the warning when I open that specific save. It says that because it previously had mods some things may be broken. Is there any way for me to get it to remember my decision to play anyway? The save is completely fine, it now just warns me every time and it's quite annoying.
you want to make sure you're upscaling by a factor of 2 if possible yeah
if you have a 4k monitor with a bad PC, then you just made a bad purchase. All games should be ran at native, mess with settings instead
Yes... I'll just spend more money I don't have π€¦
Eh, I play some games at 1080, some at 1440, not all games run equally
some people use 4k monitors because they do a lot of working which can require lots of screen space, i know some programmers who have 4k-8k monitors and mid specs
A handful at 120 Hz, rest at 60, not everything needs to be "native"
fair but then you can also use 50% or 25% upscaling, which works better than any other random value
Take the boosts where you can get them
if you have a crap PC then im expecting you to have a 1080p monitor too. Even a bad PC can run satisfactory on 1080p moderate settings.
yep
but 1440p native looks better than 4k upscaled from 1440p
I'm just happy this game runs between 40-60 fps on my 2060 at 1080p lmao.
4k would be insane though, I play 1080p at native res and high settings and its fine, can't imagine getting a 4K monitor then just running it so everything is just upscaled 1080p
AND with the right settings 4k like in my situation
I've definitely sank 80 warp drives per minute on a 2016 pc.
There I was thinking that the strength of the PC platform is that you can do whatever the fuck you want
Woh, you got a 2060? How is GTX 1080 > 2060? π€ Maybe it's possible
could have went higher but didn't want to refactor.
Unless you have a display that can really like change resolution like a CRT I would really want to stay with a multiple of my res, like 4K is a multiple of 1080p, 1080p would look decent but I wouldn't get 4k with a PC that only does 1080p well, same with 1440p, it can cleanly upscale 720p.
If I really need a lower resolution I'll use my CRT as that can display anything without pixel stretching or whatever and its my smoothest display by far.
The 2060 is still 2 performance tiers lower than the 1080, and the cross gen leap wasn't that high. I think a 2070 would be about equal.
OH... that may explain it
resolution should be the last thing you consider though, when messing with settings.
increasing resolution doubles or quadruples the load on your PC depending on what settings you go between
1080>4k is 4x load
1080>1440p is 2x load
1440>4k is 2x load
if you get a twice as powerful computer, you can upgrade ur monitor from 1080 to 1440.
Alot of people make the mistake of getting a 4k monitor with a pc upgrade, not realizing how insanely demanding it is to run.
The gains from 4k, visually, isnt that big compared to 1440
1440 is a great middleground
Once you go 1440 it's hard to go back
1440 is a great upgrade
1080 to 4k is also wild
but 1440 to 4k aint that big
It can be worth going from 1080 to a 1440 monitor even if your pc is not beefy enough to run all games at it
Does anyone know if it's possible to use Microsoft Cloud Gaming on PC to play multiplayer with XBox users?
Depending on what else you do with your pc
Like cross play? No
My monitors are 1080p@60hz (overclocks to 115hz), 1280x1024@75hz, and 1600x1200@75hz for the max res.
I would have to try looking at a 4k display to see if its actually a big enough upgrade but as is I don't think my PC would like to run 4K, I think 1440p would work well enough for most things though.
ok fair, but if you wanna go 1440p i would actually try really hard to fork up for a gpu thats able to take advantage of it, else its alot of wasted potential.
Its like buying a 250fps monitor when ur PC can only run games at 100
Gotcha, so the only way is XBox to XBox?
I don't know the specifics of cloud gaming, but I suspect those games run on PC - I think... PlayStation and xbox have cross play?
you overclocked the resolution on your monitor? XD
Well, the screen space can be really nice for productivity even if you can't take full advantage of it gaming wise - for refresh rate it's a different story, I don't think those are directly comparable
Oh wait, a 2060 can do DLSS upscaling π€ have you tried that setting?
I can't figure it out, but I think there's a way to "spoof" a PC to look like an XBox when you use their cloud streaming service. Can't make heads or tails of it. I'm just being cheap though and probably should fork out the ~$200 on a used Series S and stop being a cheapo.
I've tried it but like, it didn't improve FPS all that much and it occasionally bothered me.
oh i agree, 100% but it is wasted potential to not try and take advantage of it in games. You gain more value from a gpu with such a monitor
Ok
anyone got good personal recommended spots (coords) for a megabase that still have a beautiful surrounding and is kinda in the center
i had 1x 4k 2x1440p
i upgraded it from 1x1440p 2x1080p
but it was too much work, i ended up selling my 4k and instead now im running 2x 1440p 1x 1080p
I would always want to upgrade my GPU over a monitor, though if you notice your GPU is like, constantly at a low usage then I would upgrade. Rn I can hear my GPU scream while I play satisfactory.
You sure do, I'm just thinking of my own example, I don't have the beefiest Gpu (3060ti), but I have a 120hz 1440p monitor, take the nice parts where I can get them
can you just confirm, did you make your 1080p monitor run 1600x1200?
hdr screenshots sometimes looks afwul
its not hdr tho
WHY ARE SPLITTERS AND MERGERS AND CONVEYOR LIFTS IN GENERAL WITH THAT SHIT LIKE THAT
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

also ive never clicked those things from the build menu like ever, all those go straight on my toolbar
No, I have 3 monitors
oh i misread thought you said you "overclocked" it to run in those configurations
All you need is one 
i always bind belt, splitter, lift, power and constructor
and i have another equivalent tab for pipes
and one tab for platforms and foundations
hey, i am trying to figure out which recipe chain to use for radio control units but i cant decide. how do i decide stuff like that? also which one would yall recommend?
can i instead help you learn that process? cause it heavily depends on what resources you have in ur area
Similar setup for me, with a bunch more stuff on the first (main) bar, like conveyor support, 4m foundation... Uhhh, not sure what else, buncha general stuff, no machines anywhere though, those are all blueprints
sure that'd help a lot
alternatively: trains
is it possible to have a fuel source be 100% fully automatic? or am i always gonna have to get fuel to at least get the miner going for coal?
That's what I do, I scout areas that would accommodate certain recipes or chains
I use satisfactory calculator, its really good to see the impacts using different alternates will have on the production chain
coal power is automatic but you'll need power to get it running
Both 
yeah so ill always have to farm biomass or something at the minimum?
https://satisfactory.wiki.gg/wiki/Radio_Control_Unit
like i always start here, then i click though the ingredients to get a picture of what recipe fits me best.
First thing i see is they all use manufacturer, so thats the same
2 of them use aluminum casing and one uses heat sink so you HAVE to use aluminum, so check that on your list. You must use aluminum
Then consider the other components. Would you rather make
Crystal Oscalator + computer
high speed connector + quartz crystals + (copper or rubber)
or circuit boards + crystal oscalator + rubber
then you can go one layer deeper and check each of those. see what resources they end up taking
i am using satisfactory modeler but idk which materials matter more than others, where i should go also hook up some copper for wire and when to use iron wire recipe etc
it will generate power to power itself once it's kickstarted
ah okay thank you
Yeah, alot of it depends on location, like how close nodes are, and also what nodes you want to save to use lategame
Look for locations and try to use what seems convenient
i already checked that and they all use quartz, oil byproducts and aluminium
I use default radio control recipe and sloop it if you have some to spare, if not. Time to go sloop hunting IMO π€·
they all use aluminum, i think you can cut both oil quartz. Know what, tell me what you want to use. Aluminum is a must, what else do you wanna use? ill try for you
It also gets a bit easier if you split stuff up a bit and ship it around, like you could make the aluminum and rubber at separate factories and import them where you need them
@nocturne crane pick an ideal location, that has aluminum. And give me like
"i want to either add quartz, copper and iron, maybe catherium"
or "i want to add oil catherium, maybe copper and if i have to, iron"
i dont know what i want to use. also all recipes use crystal oscilators or quartz crystals. all recipes look overall good i think tbh
Satellite factories are the best way to future-proof your world. The idea is you have a facotry that makes alot of a lower tier resource, and a output train station. Then whenever you need those resoucres you can just have a train bring it to you. I like to take it a step further and make a intercontinental railroad, so i always have a easy to access train route back to the satellite factories whenever I needed.
holy yap my bad
oh damn ye they do all use quartz, my bad. Ok so quartz and aluminum are both locked in
yeah
i guess the western small islands have oil and some quartz and bauxite nearby
and one more observation, you HAVE to add copper OR catherium
Great thing about modeler is it can calculate the entire map with sloopage and OC! HUGE advantage to know optimal sloopage usage
so that narrows it down more. Find a spot with Bauxite + Quartz. And EITHER Copper or Catherium.
Fwiw, I produce my late phase 4 parts like so, just basically import a bunch of simpler stuff https://www.satisfactorytools.com/1.0/production?share=ZKvy8j6r9LbMcSTK7RiY
Until they add Alien Invasion update
you've more or less pinned it down. Unless you're doing a "trying to consume the entire map build" the best recipie often comes down to "which is easiest to scale with what I've already got online/nearby"
radio control system can be made with electrode circuit boards tho, no copper or caterium
it does require copper or catherium.
You need oscillators, which are either made from Cable or AI limiter
AI limiter uses catherium for both recipes
Cables use, well... ok fine there is quickwire cable i didnt think of that. But then you also force rubber
iron cables
not a thing
what??
iron wire -> normal cable?
If your copper and caterium supplies are overflowing that does not really solve any problems though π€·
there is wire
wire + heavy oil
wire + rubber
quickwire + rubber
he seems to be confidently incorrect pretty frequently 
iron cable would not make sense irl either cause iron is not very conductive
yeah tbh idk what to use copper and caterium for. i guess copper for nuclear pasta but caterium idk
OH the damn WIRE can be made of iron, damn ok i yield
but iron cable cuts most of the copper requirements, based recipe like iron pipe
it makes at least as much sense as the plastic/rubber recycling singularity.
there so much iron on the map its insane
i dont know the chemestry behind it, but its all hydrocarbons. You use fuel to get plastic and rubber out of recycling
maybe it could make some sense
tbh i wasnt sure if i was going insane about it, if you forgot, or if it was some community joke
yep and iron conducts some electricity!
worrying about IRL science in a game with scifi tech and alien magic all over the place is silly
In my experience I use iron wire for Stator and Reinforced Iron Plates (Stitched iron plate alt recipe) and copper for Copper Sheets and Copper Powder
how often do you all put signals to segment straight parts of rail network?
I generally go every 200m or so.
depends what I'm building but generally not smaller than about 2 train lengths
ya probably need to do something like that
You'll see 100-300m being pretty common. (I expect that the bell curve skews more towards the 100m side)
You can definitely make RCU without making oscillators
catherium is just so good for cables i always use catherium. Its such a nice thoughput too, and catherium isnt used too much elsewhere
yeah lol i just wanted to tell it its just a hecking factory game some nerds should chill out
caterium wires yeah based recipe
sure but you need high speed for the 3rd recipe, which requires quickwire on both recipes
The only time it might really matter, btw, is on blocks which are approaching Path-Signal-signal'd intersections. It takes the path signals a few seconds to reserve a path, when you're using them, and if the block leading into the intersection is "too short," trains approaching it may slow down even if they've got an obviously clear path
If you've got a longer block leading up to the path, that gives the reservation enough time to complete so that the train doesn't have to slow down
High speed connector is dead easy to make :p
ok the only places i can find that have both quartz and bauxite nearby is northeast of the big hole, and west of the big hole
i would love if coffestain released a list of most used alt recipes. Im curious which ones are the least used ones.
i think iron wire is down there
More and more I find myself using caterium straight up for wire and quickwire efficiency be damned as it's fast, high yield and for a susposedly rare resource there always seems to be another node available.
we are talking about base resources here, not complexity
what does that mean?
(Though I should also mention that that slowdown is, in the grand scheme of things, an awfully small thing to worry about too much. If your trains' throughput is gonna get harmed by a little bit of slowing down occasionally, you should probably add an extra freight car anyway)
iron wire as a most or leastd used?
least used
my standard train is 4 freight + 1 locomotive so my block segment generally isn't smaller than the length of 10 cars
HUH
Iron is worth a lot less than copper
yeah
why tho literally peak recipe imo, completely removes the copper
Iron wire is nice because you can choose to remove copper from a lot of chains if there isn't any close by
OH yea... iron wire is goated
i believe problem i got that i had a path only interesction before another one and trains were waiting till other train went through that anotther intersection thats like 2km away
but copper is so commonly found alone with iron. And if you want yield, there is copper + catherium
if you want simple, there is catherium
how long is that in meaters :D
yeah but why would you add another belt when you can feed from the one
ok crazy, i thought iron wire was universally hated. ill keep that hate to myself then, im not giving it away though. Im keeping that hate
main advantage of iron wire is there's pretty much no point where iron is the bottleneck
i believe that happened, or something similar
For higher yield you can just use more iron
, caterium and copper is better left for fused quickwire
Looks like 160m. Just mathing it from the wiki
understandable bro its just a game i personally like iron wire
it feels dirty but it's dead simple
all I know for sure is that the best recipe in the game is cast screws
We can make motors from iron and water. I'd make everything from iron and water if I could
https://discordapp.com/channels/370472939054956546/553550313533997057/1490070660511170841 yee i have over a kilometer without any signals
should work fine until you get some more train traffic π
i need more monochrome icons ... much more! π
aaa why is deciding this so difficult
yee it was fine with 1 train, as soon as i added second they started stoping at that X interesection
If I want to make a big build that uses a lot of screws I use steel screws.
If I want a lot of screws in the short term until I optimize screws out of the production chain I use cast screws.
I've been using steel screws cuz... what am I gonna do with my steal beams after Mk4 belts anyway? π Game is silly like this how it progresses sometimes
Steel screws is a good recipe too. I like it even better with aluminum beams later in the game
I'm to lazy to ship those and nothing uses the steel beams anyway π€·
late game you can pretty much eliminate actual steel production. Anywhere you need beams you can ship in aluminum ingots that probably have other uses there too and iron pipe means you have steel pipe available basically anywhere.
oh would using radio connection unit and using some of those materials for cooling systems for OC supercomputers be a good idea?
Sometimes I tend to use what is in place vs demo it, I only do objectives then restart so it's not a big whoop either way
I guess 10 BWD a min is the "end game" for me
Where do I need to upload other people's building plans in the experimental version so that they appear on my map?
same as without experimental ?
When you save a blueprint in your experimental where does it end up?
Wherever that is would be my guess.
ok i think i will make a oil processing facility and bauxite processing facility, and for radio control units ill connect outputs from those facilities to it
is that a good idea?
It really depends on many factors, if you have fun while doing it, you are "winning" IMO π€·
Did you look at the link I sent you
That's probably about as streamlined as you could make that
OC supercomputer has its haters, I find it super convenient
After Assembly Director System and Neural-Quantum Processor space elevator parts are done, The Supercomputers build is idle in my playthroughs π€· not a big priority for me as I sink BWD and that also does not require them
A factory must always run πββοΈ
Idle machine is wasted potential
idle machines are the beuger's play things
FICSIT does not waste
FICSIT does not install spellcheck
@iron musk divide your input (360 crude oil) by the amount used by the machine (60/m) then multiply by the output (40/m) = 240 fuel/m
You have FICSIT in your spell check? Woh brhu
no, I just know how to spell it π
it is how it works right im not wrong
i thought i was trippin for a sec
And you never make mistakes like other humans aye? π€ Intresing how perfect you are
Fixit where?
- never said I don't make mistakes
- never said I was human
- never said I was perfect
What a perfect responce
you wouldn't have 160 but 240 which is 12 generators and produces 3GW
My game crashed when removing some foundations and pipes and refineries
nice
mine crashed on blueprint yesterday, when removing it
oh okay thanks
1.1, or experiomental?
experimental
Oh? Does it happen every time?
no but I've had random other crashes dissasembling large amounts of stuff
theres a seperate chat for experimental
correcting stuff like this is a bit cringe
but also getting this mad over it is.. well actually funny π
calling it cringe is cringe
cringeception
nah thats cringe bro
It sounds like you believe you can know others emotional states over a keyboard π€ neat trick
maybe theyre an empath
ESP path π
yea decades behind a screen does that to you
i can read emotion from letters
< I'll put my tinfoil hat on > that will fix your powers
is there a way to farm for power slugs
SPIRE
just roam around findin' em
SPIRE
spire?
Finally connected 13 factories with trains β¦.on paper
a: doggo farm
b: can automate power shards now
North North of the map, there is a moist land of sluggies. There are more slugs than you can eat
you can go for 2 hours, from one slug to another, without ever not seeing a slug
Go at night, so they are easily visible
warning, bring ranged weapon
and prefferably jetpack, alternatively pulse nobs. Cause there are alot of insects that will make your night horrible
Nah go to the red forest lot of purple slugs and 100% no enemies, trust
the spire coast has a enough sulgs to make slug-o-Cola
you can also use sloops on constructors to double the shard you get from them, i have more shards saved up than i can upload to the Depot
This game needs Slurm!
the swamp called you for an in person meeting
ok so very north gotcha thanks
don't need slurm, can ask <@&370483737957236737> to add Julmust
and bring pulse + glider, or jetpack
- bring a ranged weapon. Rebar gun is sufficient
pulse?
yes pulse nobilisks, drop the mam and research quartz
boombox works as pulse
Ok so I got radar across the entire map and by the looks of it the spot with the most slugs unless they are RNG is right of the beaches biome in the north at 213+ (I took some previously)
drop tyhe bass of the worse of goat sim
Also the biome doesnβt have spiders unlike the beach one
that is indeed the spire we're been talking about
I see not the area with the oil fields
Be sure to sloop dem slugs when you mash them for there sluggy goodness
uhmm, gases like nitrogen dont need pumps right???
no pumps needed
or actually, check the nitro pump, see if its outputting
if its outputting then all good
if it stops, and pipes are not near full, then sound the alarm
its filled all the way up pretty sure
but pipes are not?
nope, 1km of pipes
what about the first pipe segment, how is it looking. is it full?
yup, the ones at the start are full
ok follow the line, is it a sudden stop or a gradual falloff?
im suspecting one of the pipes are cooked, and not connected
ok but follow the pipe, does pressure gradually drop, or is it sudden
if its gradual - stop at a pipe thats roughly halfway full. Monitor it, see if it continues to fill up or if its stagnant.
maybe dropping a "liquid" container there could help
can someone help me rq my manufacturers arent receiving enough rubber they get it from a train that only travels a few km on a railway that has no traffic the refineries producing 300 rubber /min are at 100% but somehow 2/4 manufacturers are at 65% event though they each take 75 rubber adding up to 300
Hi
follow the machines from manufacturer, and follow the trail of the rubber back down the production like to find the bottleneck
Did you account for the belts out of the train pausing when it loads the rubber?
that SHOULD not matter, as the train station acts as a buffer
youre not using mk3 belts i assume?
all the refineries are at 100% i genuinely built a independent railway for it
mk4
okay
maybe it just needs time to fill up the assembly line
its been going for 20h or so
Yeah I suppose if the belts aren't maxed it wouldn't
I recently had that issue so it was on my mind already
ok so you have rubber being produced at 100% for 20h but manufacturers working at 50%
then somewhere you are either using rubber you didnt account for, or you produce less than you thought, or manufactueres require more than you thought
i have storage containers on both sides btw so its not stopped by the train unloading
recepie is flexible heavy modular frame
im specifically shipping 300 rubber for 4 of them
a direct railway and direct conveyer i already re counted the amount of refineries
clocked?
no
ok and they are fed directly from the train?
yes
ok then go to the train where rubber is fed into the station. What are you seeing there
like follow the line backward until you find the bottleneck
either you messed up production, or you messed up consumption, or there is a bottleneck.
Check your belts. I had one section of belt that was a mk2 instead of mk4 and it cut my production in half
i can maybe send a vid of the whole line
sure
Ya'll should move this into #1038092680493801533
@soft rose yea i have mk1 belt on my hotbar and i toggle it up to the tier i need. some times i forget to toggle them up. So i hook up a factory, and there is this one belt bogging down everything
its fine, we are talking about satisfactory
oh images, sick, ok moving to questions
yeye you're right didnt know you could share images
It's just easier
let me know when you made a channel in questions and help
or dm me
If you make a public post there other people can chime in too
fair
This sounds like a very error-prone setup
neh i like to downrank belts to what i need. Its muscle memory, i select belt and tap E for tier 2 > 3 > 4 etc.
If you say so, but why?
i dunno, something about seeing saturated belts i guess
i dont have a strong argument for it, most people rip their best belt everywhere and fair enough
I like how the slow belts look more than seeing stuff zip by at a million miles an hour
its randomly fixed itself??
like i wish we had mk0 belts, that had a variable speed between 0-60
for those 1-5items/min lines
sure its ran for 20 min? that sounds alot like a "i just plugged it in" situation
That's fair, but wouldn't it be a safer bet to have your best belt on the bar, then select a lower tier if you need one?
maybe, but then i'd never find the problem π
What problem?
its rarely an issue, i hook up a factory, let it cook for 10 min, then i look for bottlenecks. its typically no more than 5 min of belt hunting
idk what i did at all they js randomly went to 100% they genuinely werent working before
fast belt where i want slow belt
mine was on for a long time i used it to get lots of coupons
It seems like that would be very easy to track down?
whatever im not complaining
Maybe some internal buffers needed to fill up?
idk it was js running for so long so idk why it js started working
Sometimes it be like that
slow belts are easy to track down, cause you see a building on like 60% and its low on frames, so you check the frame and its low on screws, and you check the screw and oh damn, it needs 120 screws on a mk1 belt ok fixed
Things either magically start working or stop working after a while for seemingly no reason (but there is always some kind of reason)
ohh i think i know i recently had to build a powerplant after half my world ran out of power for quite some time so the rail line wasnt powered so now buffers filled up again
Fair enough, seeing mismatched belts everywhere would drive me even more crazy than I am, if thats even possible
i think the productivity indicator just bugged out. some times you need to idle and restart the building for it to track properly. i havent had much issue with that recently tho
for me, its seeing belts as full as possible. I hate empty belts
i hate belts in general too, i try to hide them most of the time
I like patterns that half empty belts form
vehicles are the way!
In my aluminum factory I have a wall of lifts that looks like a lava lamp
i hate when i have the distance too short for rails/trucks but too long for belts
Vehicles are awesome, but belts are also awesome in different settings to me
sounds perfect for factory carts
I just wish we had a dedicated vehicle for in buildings lol
truck it up!
trucking up that 300m node-factory
or i make a conduit
man aluminum is finnicky
Before someone says factory carts, a good vehicle
Genuinely unhinged take 
What are we here for if not to watch items go brr on belts
Hover pack, jett pack, parachute.
i know what you mean π
belts are ugly, i like clean and neat
You cartblocked me 
of course I had one tiny mk1 pipe hidden behind a pump stopping me from inputting 480 water / min. and one belt on the output stopping me from getting all the aluminum scraps out fast enough
Belts can be neat
i try to make most of logistics under machines lol
belt lifts can be, a belt lift array along a wall can look SICK
What inside-vehicles actually need imo is a smaller truck station equivalent
got all 6 refineries at 100% though, using full 480 / min belt of aluminum. and water is recycled within the system hell ya
how do i make train blocks work? i put one around my train station and my train just gets stuck at the station
robot forklifts would be awesome
factory carts are a great size for indoors but truck stations are way bigger than needed
damn we bringing up that forklift certified guys into satisfactory
and you can use it to pick up buildings, and when you move it, belts follow it. So it would work like a retroactive nudge
Just one feature I would need on an inter-factory vehicle is separate pathing object that can do curves or pivot, so it can do 90Β° angles by just turning it's wheels under it like a forklift. And maybe electricity docking station so you don't have to fuff around with fuel
belts are very satisfying when they aren't spaghetti
the carve up the rail into blocks (seen with color) they check the block infront if there is no trains ion that block the train is allowed to pac
why can't we daisy chain yet in the experimental?? π
you can, need to research in mam
Idk, I take pride in my belt work, not to everyone's taste, but I find neatly, carefully built belts much more satisfying than just naked machines with magic belts hidden under the floor #screenshots message
another one falls victim to the mam...
thanks, i have just started the new save
Rush caterium
i haven't even played experimental lol
is it in the caterium stuff?
yea nah id route belts under the floor. But damn the colour theme look siiiick
I'm just here for all that sweet sweet power storage
also is that sink material? or are you using sushi? thats brave
look atr hisname. he not brave lol
bravery, stupidity, and insanity, can often be mixed up
one can either be brave, stupid, or insane, to jump off a bridge into a river down below
Is it js me or is seeing a bunch of pipes neatly arranged so satisfying
hmm anyone got any ideas why my first set of foundries is maxing out at 500 aluminum scraps but the second set is starving a little bit? the 720 scraps / min from the refineries come in on a mk5 belt, then a splitter puts them onto two mk4 belts that each feed a manifold of 4 foundries
where is it ? like what parts of caterium do you have to unlock before that
a splitter should divide stuff evenly shouldn't it?
i dont remember, i just unlock shit, i dont look at it
What's your favorite starting location?
it does
splittter work via round robinm
even across any outputs with room to place an item on
well wtf both foundry manifolds should get the same amount of scraps then
forest. every resource is nearbyt and the uneven terrain can force you to build unique structure
did you use the correct mk belts for everything?
