#satisfactory

1 messages · Page 736 of 1

tall lantern
#

if you have something that needs coal, limestone and iron, then you look for a spot that has those nearby and build the item there.
Later on you may find it harder to find spots with everything you need, but at that point you also have access to multiple different vehicles to deal with moving the resources around.
But the final products can stay where they're made

#

not portals, but the ||Dimensional Depot|| basically solves getting your mitts on whatever items you're producing. Doesn't let other factories use 'em (good), but making factories all interdependent is a recipe for madness

little cobalt
#

it depends on what your goals are but a good rule of thumb is transporting whatever the most condensed version of your item is. like, shipping concrete or caterium ingots makes way more sense than the ores since they compress 3:1

low roost
#

Ohhh that is very good advice i was actually really struggling to figutr out how to do the conveyor belt spaghetti for the phase 3 components since all my production stuff is kind of spaced out

west jackal
cunning glade
#

"i had a nightmare about the power slugs
there were 2 very small ones and they
were climbing on my bed from the
opposite side of where iwas looking
they had legs like the stingers though
and thats what scared me
And i woke up scared as fuck" first thing I wake up and see from my friend lol

little cobalt
#

yeah, like all rules of thumb it isn't always the best option

zealous coral
#

on the satisfactory calculator there should be like a retrace your steps option, it shows your characters movement and factory builds throughout the save in like a sped up version on the interactive map.

like in legends of zelda

tall lantern
#

that'd require the save to actually have that info

pine lark
#

Fyi: harder to easier 2x recipe > 100x space parts > 5x power

jagged nymph
little cobalt
#

can't deny it'd be neat though

pine lark
cunning glade
#

Holy shit looking at notes they did holy peak

jagged nymph
cunning glade
#

Yeah they changed my post too solved so true

jagged nymph
#

yeah its such a peak node

little cobalt
#

i'm most excited about the small resource nodes being destructable now

cunning glade
#

I'm using all of the rocky limestone so

#

If I had too go get more would of been annoying

jagged nymph
#

aktshually

little cobalt
jagged nymph
little cobalt
#

brand new in exp

cunning glade
#

Used too need a mod for that

crisp barn
#

dlss is so broken in this game

drowsy verge
#

Guys I took 13h for phase 1 is that good

inner ruin
#

No

pine lark
#

Satisfactory Blacklist would be great toxic people screenshot posted with proof so we can avoid them their Steam/epic etc. Id also Discord just add to block list happy life

cunning glade
west jackal
#

Deafbringer brought up something, why dont we have stackable ceiling mounts for pipes

cunning glade
jagged nymph
crisp barn
jagged nymph
#

theres no set pace to the game, so theres no behind or ahead

drowsy verge
#

fair

jagged nymph
#

some people finish the whole game in 100 hours, some people take oever 1000

inner ruin
pine lark
inner ruin
#

Is the a350 that airbus thing which flies itself?

jagged nymph
#

they all do that

inner ruin
#

Yeah but i mean its more computer dominated

cunning glade
pine lark
cunning glade
#

Iirc that's normally pretty solid

#

That shouldn't need optiscaler

jagged nymph
#

you maybe thinking of the a320 which was the first airliner with fly by wire technology

inner ruin
#

Idk which one i mean I don’t really look at airbus

jagged nymph
#

lowk i put the [emerald] in my name cause my username used to be emeraldpig52 but everyone jsut calls me a350 lmao

little cobalt
#

i can't decide if i like the fact BPs let you place stuff you haven't unlocked yet or not. it would be neat to have the option to change belt speed on the fly to match your current progress

jagged nymph
#

you arent supposed to be able to use blueprints you didnt make in the current save

#

without manually placing the files there

jagged rivet
#

Hey there. Is there any bug reports channel?

#

Do I just use the experimental channel?

little cobalt
jagged nymph
#

wait a minute couldnt you do a sushi belt to feed machines with multiple solid inputs and only use one input? eg sending rods and reinforced plates on one belt into one assembler input to make frames

little cobalt
little timber
#

Ugh i hate plumbing

jagged nymph
little cobalt
#

i sushi belted cat ingots, RIPs, and cables into my quartz facility for computers/RCUs

#

with storage container buffers + overflow at the intake location

jagged nymph
#

i dont use sushi belts cause i dont like them

tranquil bolt
#

Whats a sushi belt lol

little cobalt
#

multiple items on a single belt

tranquil bolt
#

Ohhh then use a programable splitter

sterile blade
little cobalt
#

smart splitter usually does the job just as well, but yup :)

tranquil bolt
#

What the difference

#

I never used smart splitters yet

supple canopy
# jagged nymph yeah i mean it doesnt seem like a *good* idea

really depends on the recipe. For heat-fused frame it's nearly impossible because the machine consumes half a stack of aluminum ingot every cycle, so you need a full stack by the end of the cycle. Other recipes that are more balances between stack sizes and throughput are more manageable

proven snow
#

I've definitely run into some sushi issues but it usually comes down to me not balancing things well or using high throughput resources

sterile blade
little cobalt
sterile blade
# tranquil bolt I never used smart splitters yet

Programmable splitters are a bit more powerful and precise than smart splitters, so to speak... In other words: there's nothing programmable splitters do that you can't do with enough space, smart and normal splitters and mergers

cosmic apex
#

guys i just finished planning out my super awesome cool starter base in a document that im planning to build before i complete phase 2 and this thing is 2 pages long 😭

pine lark
#

What is highest power and consumption nearly same to each other possible with all pure and advanced resource rich power 1x recipe 1x possible?

little cobalt
#

specifically: smart splitters allow 1 parameter per output (overflow or specific item)

prog splitters allow more than 1 parameter per output

sterile blade
#

(which also has implications on items-balancing)

viral egret
#

where can i report a bug?

#

a small one, but still a bug i guess

sterile blade
viral egret
#

i see, i guess good timing?

#

thanks

jagged nymph
#

whats the bug

viral egret
#

nevermind someone already reported it ofc

#

it's the "ui disappears after opening map" bug

#

wonder why they didnt fix it, it should be trivial... there's probably some other shenanigans going on...

weak bloom
little cobalt
#

i think so. but i would use priority mergers for the lowest throughput items on your sushi belt for safety

broken valve
#

Hello, is there an easy way to chain blueprint ? I made a railroad blueprint, and i want to be able to chain it easily, because right one i have to adjust it with the nudge. Also my blueprint does take all the space inside the mk2 blueprint designer

supple canopy
pulsar pivot
#

can someone please help with making a sushi belt going into a dimensional uploader thatll never get backed up ive been tyring to do it for hours on end

little cobalt
viral egret
#

i mean, youd just need a BIG buffer, but i guess it's doable? it'd be terrible tho

supple canopy
pulsar pivot
#

sad

supple canopy
pulsar pivot
#

gotta grind to find a fuck to of mercer sphres then ug

#

ig*

supple canopy
little cobalt
#

concrete foundations my beloved

viral egret
#

well i was close actually...

river oxide
#

any idea why im not gettin the zoop build mode on pipelines?

cunning glade
#

Coal gen needs 45 water?

viral egret
next ivy
#

hold ctrl i guess ?

river oxide
#

yea like building a single straight line instead of building each pipe one by one

viral egret
#

like conveyors, i think

viral egret
cunning glade
viral egret
#

fair play

cunning glade
#

Just using text to speech so

#

Trying to figure out how much water I need for coal power

viral egret
#

...at work?

river oxide
#

figured it out

viral egret
#

yes it needs 45m3/min

cunning glade
# viral egret ...at work?

Yes I brainstorm all day consistently and then when I get home I actually like put those plans into action

viral egret
#

okay

cunning glade
#

So I need 9,720 water

#

32 oced too 300 hmm

cunning glade
viral egret
#

#screenshots message just noticed the fundations are not water tight... this is gonna bother me for a while

gloomy tusk
#

I never noticed that and now i will never unsee it

viral egret
#

you're welcome

gloomy tusk
supple canopy
gloomy tusk
#

so its 1.2 released or early acces

tall lantern
#

yes

#

it is released on Experimental

#

not so much "early access" as "come be our QA and get access to the shiny stuff in return, just make sure to back up your saves and blueprints"

honest summit
#

just wondering are the mods in this game is fun

tall lantern
#

there are mods, can't speak to their fun-ness

raven axleBOT
gloomy tusk
tall lantern
#

there's no "required" mods though, the game is absolutely fine vanilla

honest summit
gloomy tusk
#

I didnt even know you could play modded online

tall lantern
#

only some mods

#

I assume they tell you if they're compatible or not

hollow hazel
#

Sheeebeeeesss.... When chasing down stuck trains I find that Smart Splitters haven't been configured correctly, many machines unpowered or underpowered, belts not completed, and the wrong recipes selected! tired_jace

sterile blade
gloomy tusk
#

I NEVER use sushi belts

high forge
#

Im very confused, what actually is Max.Consumption in satisfactory? I was under the assumption that it was the theoretical consumption if all machines was running at 100%. My grid keeps tripping (Randomly, didnt change anything) with production at 5,000MW and consumption at 200MW

cunning glade
#

In the end it all comes back too steam tbh

little cobalt
tall lantern
#

consumption's what you're actually using (not counting the 100MW from hoverpack I believe), max consumption's if everything was running

green fiber
#

If it trips theree likely a different issue.

sterile blade
coral delta
#

What should I do with excess Alumina solution? I have boat-loads of it

warm robin
#

Hello I have a question concerning satisfactory’s performance. In terms of improving performance Which would be more important to upgrade first ? CPU or graphics card?

little cobalt
tall lantern
leaden turret
sterile blade
coral delta
tall lantern
#

as always, depends on personal preferences (scale, alts), but it's still useful

#

why are you making it if you didn't have a plan for it?

warm robin
coral delta
#

I guess I'll just make more bars. Ty all 👍

green fiber
floral sparrow
#

Is there a limit to how much power you can have running through a single grid? Can you have every machine in the world connected?

warm robin
reef basin
floral sparrow
#

Thank you

cunning glade
leaden turret
reef basin
feral jay
#

Just brought 180/min AI Limiters online 😃

warm robin
cunning glade
#

Yeah find system specs

#

Alot of the time they love too do super powerful CPU with weak ass GPU or other way around

leaden turret
warm robin
leaden turret
cunning glade
#

God pre builts are so dumb

#

I get why they exist but it really isn't that hard too build one plus then troubleshooting them is easier

supple canopy
supple canopy
reef basin
cunning glade
floral sparrow
#

How cursed would it be if conveyor belts and lifts required power?

little cobalt
supple canopy
reef basin
cunning glade
#

And you could probably get away with a thousand but what's the fun in that

fleet radish
#

Could someone explain / help a noob to deal with train signals? 😄

cunning glade
cunning glade
coarse perch
#

Going crazy ... 1.2 is out and I have Sat on Epic (been on since U3). But due to housing issues (broken chair, bad back and playing on a laptop) I can only play games via Steam remote play 😿 snuttcry

cunning glade
#

That's my understanding I may be missing a thing or 2 don't think I am tho

fleet radish
#

My problem is "simple" I have a shared station and I want to ensure only one train occupy it at a time..

#

However, when I put Path Signal, it says it can't contains stations

jagged nymph
#

correct

#

they cannot

reef basin
#

you don't really need path signals unless optimising throughput

tall lantern
#

"only 1 train can be in this bit at a time" is precisely what a block signal does anyway

fleet radish
#

Yeah, but when I put "the start"/"the end" it does not work...

tall lantern
#

define "does not work"

#

you do need more than just two signals on a network though

tall lodge
#

A block signal in principle is marking a segment of track, if one train is in that segment the traffic light goes red and no other train can enter. That is all there is to it.

#

And if memory serves me correctly a path signal does the same thing but it does not only look at its own segment but also at the segment ahead of it.

timid ledge
#

I heard it is bad to pump fuel upside is this true i am new

reef basin
#

no, it's fine

tall lodge
#

Define "bad". It incurs the extra cost of using a pump so its not optimal but depending on the build it might be a necessity. It can cause specific issues if you do not know what you are doing because it can lead to input starving but it depends largely on your specific situation.

#

Almost nothing in Satisfactory is universally good or bad

reef basin
#

"cost of using a pump" is basically free

normal orbit
#

12?mw for a MK2 and 4mw for a MK1 I believe. Not exaktly big power spenders

timid ledge
#

Ya just got into fluids now and figure out my First cruid oil building sadly First oil is 1800m away.

tall lodge
#

pumps and water wells have some headlift built in I think 10 or 20 meters don't remember the exact value of the top of my head. But if you want a deep dive find the FICIST plumbers manual.

#

Its a player created resource that explains the fluid mechanics in great detail.

normal orbit
#

Machines have 10m. MK1 20m and MK2 50m

timid ledge
#

Already watched a video, for a building and the guy says i need come back every 40mins to Flush the System i try to understand why

oblique aspen
#

that sounds like a terrible design

normal orbit
#

What

ornate saffron
normal orbit
#

Sounds like they don't know anything

sterile blade
#

It doesn't feel very fair to judge the YouTuber's work based on how someone who never built a pipe recounts it 😅

timid ledge
#

I have no idea thats why i ask

oblique aspen
#

Oil is what will teach you about liquid byproducts and let you figure out how to deal with them - worst case you can always convert it into something solid and sink it, I assume on a first oil factory, its heavy oil residue, you can make that into coke and sink or burn it, or into fuel and put it into a generator

west jackal
#

sapphic or beef, either of you know the limit for truck transport?

#

can a truck handle 900/min?

normal orbit
#

...

oblique aspen
#

a truck station has two belt inputs, in theory it can handle those at maximum - what it really deends on is the path length and stack size of the item

normal orbit
#

depends on so many factor, distance being the largest one

sterile blade
#

TFW you know the answer, but are forbidden from answering xD

west jackal
#

than a bridge straight across

west jackal
sterile blade
normal orbit
#

kinda, but there could become traffic issues

sterile blade
#

Fair point

normal orbit
#

just build it and check

hollow ravine
#

paths can't follow straight correctly a foundation that's not on the world grid...

west jackal
#

i was building rails, but i think the train is going to take MUCH longer

sterile blade
# west jackal you know? spill da beans

Since truck stations don't lock when vehicles are docking (as train stations do), there is no limit other than belts' speed, so long as enough trucks keep coming with items

restive snow
#

so if I have an infinitely long truck loop with an infinite number of trucks on it (but not more than can fit on the loop) I could have theoretically infinite throughput?

west jackal
sterile blade
#

On the loop, yes, up to the limit dictated by vehicle traffic

#

Same with rails

west jackal
#

Thank you Vecna

little cobalt
#

you're limited by station output. but you can always build more stations

hollow ravine
#

i dont think thats right no?

#

you are limited on belt speed anyways

normal orbit
#

not really

#

more stations = more belts

sterile blade
normal orbit
#

its like the biggest misunderstanding with trains/trucks. people see belt in = belt out, and while yes, the amount is yes so the actual system have an incredible amount of thruput and you can just add onto it

restive snow
#

I assume this behavior extends to trains as well?

normal orbit
#

there is a limit, but i've had over 250 trains on a dual carriage track system without any significant issues

#

limits tend to become the intersections

restive snow
#

wow logistics in this game is fascinating

west jackal
little cobalt
#

logistics is the game :)

west jackal
#

i know.

sterile blade
#

Someone ran the numbers for some reasonable limits for a rail being used at its max throughput... thinking_helmet

west jackal
#

fluids used to be so good though

#

pre stupid u3

sterile blade
west jackal
#

they are fun.. untill you spend hours figuring out why one piece of the puzzle is breaking (but only when youre not watching it)

sterile blade
little cobalt
#

it's been a lot of fun trying to build factories that are truly modular and expandable so they can grow with my belt speed

west jackal
#

for the most part if you remember that fpahp then your fine

sterile blade
restive snow
west jackal
little cobalt
#

my #1 advice for belts is unlock the throughput monitor as soon as you start building big and slap those down all over the place

west jackal
#

i know, but the factory is designed for 1200/min belts, im hacking together 780 max speed belts and dealing with the consequences

west jackal
#

for example, i built a custom manifold load balancer? i guess? that splittes 3 uneven inputs into 2 x600 belts using priority mergers and smart splitters

little cobalt
#

oh that message was meant for kamelot. i feel you on aluminum- i usually just under/overclock alum production to handle growth

west jackal
little cobalt
#

that is out of my pay grade 😅
the most i've ever built in 1 factory is 1200/m bauxite split into two sets of refineries

west jackal
little cobalt
#

sounds like fun :)
in my first alum factory i successfully recycled the wastewater into its own input using an elevated water buffer

in the second, much larger one i took the easy way out and sent it all to wet concrete

reef basin
little cobalt
sterile blade
#

Power graph & machines' lights > UIs' efficiency meters & throughput monitors

coral garden
#

yo guys i have a question i just started a world yesterday and i saw the stuff about the 1.2 update and i just want to know if when 1.2 comes out fully if i will get all the new stuff or if i will have to remake my world?

reef basin
little cobalt
#

you can E them to see the live graph

reef basin
little cobalt
#

i am not sure that's true. i have 480/m average saturated steel belts with spikes and valleys on the graph

reef basin
#

so it has no other choice than being running average

little cobalt
#

right- the displayed number is 1 minute running avg. the graph uses a smaller interval

reef basin
#

smaller interval is even worse

#

doesn't give anything relevant for most productions

little cobalt
#

🤷‍♀️ you don't have to use them but i find them helpful personally

sterile blade
#

Eg: vehicles can easily deliver items in intervals longer than 1 minute

reef basin
#

like if you want to know how much you have on the belt, you sum production of machines that output to that belt

sterile blade
#

Which can be annoying to do, though, so slapping down a monitor to check later can be handier...

little cobalt
#

yeah that works fine. it is comfier to see it in one place instead imo

reef basin
valid glade
#

why are you tripping over someone using an item that’s in the game bruh 😭 😭 🙏

reef basin
valid glade
#

yeah but it’s just an opinionated thing and it seems like you’re judging them for using it, i say it’s a game and every game can be played the way that the player wants to play

#

which it also did seem like you were just trying to help but it came off a bit mean a teeny bit

reef basin
#

I know tone is hard to convey over text, but you may be confusing my "direct" approach with "mean"

valid glade
#

yeah my fault

#

i apologize 🙏

wise junco
#

Greeny comes across very direct but doesnt mean any ill will

valid glade
#

yes i notice after rereading now

sterile blade
#

Wording like "no reason to do X", where X is someone's just stated preference, isn't quite the least mean way to convey a point

little cobalt
valid glade
reef basin
little cobalt
#

i don't wanna argue with you lol i understand preferring to math everything out and evolving past the benefit of the monitors

feral jay
#

I use the monitors all the time now

ornate saffron
#

Monitors are fine just keep in mind they are not a precision tool.

sterile blade
#

The day they'll add a "sushi monitor", I'll be spamming those all over the place~

jagged nymph
#

what would a sushi monitor do

#

tell you how much sushi a lizard doggo can eat in 4.5 minutes?

little cobalt
#

they were helpful for understanding my different production lines consumption of 2 separate belts of ingots downstairs recently. made it simple to smart split and prio merge :)
https://i.imgur.com/Tuk6BJl.jpeg

jagged nymph
ornate saffron
#

i can eat all teh ssushi

jagged nymph
#

whos USBeelao

feral jay
ornate saffron
jagged nymph
ornate saffron
jagged nymph
#

oohhh USBeefalo

sterile blade
jagged nymph
#

i have never once used a sushi belt

#

cause ttheyh could cause c9issues

sterile blade
#

You're missing out :P
||This is a joke, it obviously depends on your logistical preferences wether you actually might be or not||

jagged nymph
#

and i dont commonly have multiple belts of low throughput items next to eachother going in the same direction

little cobalt
#

if you follow all the rules sushi works perfectly

#

learning the rules is the fun part

jagged nymph
#

or i can just run a few extra belts

valid glade
#

sushi is fine i just like the way it looks when everything has its own belt 😻

crimson robin
#

worth getting game if i get 58-60fps with worst graphics 720p at tutorial?

valid glade
#

might crash late game

jagged nymph
crimson robin
#

but it had a lot of glass

A LOT

sterile blade
valid glade
#

it’s a fantastic game

little cobalt
#

3k hour megabases are not the typical experience fwiw

cloud halo
#

Satisfactory updated before deepwoken

Thats crazy.

wise junco
#

👋

crimson robin
little cobalt
#

you can beat the game in less than 150 hours playing casually

cloud halo
#

Satisfactory is fun imo

jagged nymph
sterile blade
heavy oxide
#

Who else uses the nukes to clear forests

jagged nymph
#

everyone]

sterile blade
unkempt blade
jagged nymph
#

its a website i find funny

wise junco
unkempt blade
sterile blade
junior marsh
cloud halo
valid glade
jagged nymph
#

it infact is

cloud halo
unkempt blade
sterile blade
glacial solstice
#

Hello, where can I send bug reports? In this server or somewhere else?

jagged nymph
#

website

crimson robin
#

so guys you think i shouldnt get game right? i doubt ill enjoy 15 fps at the late game and im the guy who plays one save for a good amount of time

glacial solstice
jagged nymph
#

idk the exact link

glacial solstice
sterile blade
glacial solstice
#

Never reached it

cyan leaf
#

For pure ingot recipes do i need to wait till i get the oil processor thingie? (That machine that can accept both liquids and soild crafting comps)

crimson robin
#

brother if i have 60fps at the tutorial at 720p XD

unkempt blade
glacial solstice
jagged nymph
jagged nymph
sterile blade
crimson robin
unkempt blade
jagged nymph
valid glade
crimson robin
unkempt blade
crimson robin
#

so guys ccan i get more opinions please

floral sparrow
#

Is it possible to zoop on multiple axes at once? To create whole foundation floors and walls, etc.

unkempt blade
sterile blade
fickle oriole
crimson robin
valid glade
crimson robin
valid glade
#

it’s not gonna be a fantastic playing experience but it’s just up to you to decide yourself

unkempt blade
crimson robin
crimson robin
sterile blade
unkempt blade
crimson robin
wise junco
#

i mean.. you could just turn down the graphics? or only turn them up when you want to admire? idk

crimson robin
sterile blade
unkempt blade
#

do with that what you will

crimson robin
sterile blade
#

Hell, I personally think the game's minimum requirements are too low and yet I'm often the first to slap highest settings despite the framerate...

sterile blade
#

Eg: I don't like low graphics, but I can tolerate low FPS, so I accept the tradeoff and am happy with the result

wild hollow
#

Anyone here use trucks? I'm really trying to figure out how to make a two-lane highway with minimal risks of colliding, and with collision tolerance.

#

I'm thinking on-ramps and slowly merging is probably good, but how far ahead do trucks on the highway actually look when deciding whether to slow down?

random haven
#

I really wish there was a way for us to move stuff without dismantling t.t

wild hollow
ivory condor
leaden turret
wise junco
ivory condor
normal orbit
honest thorn
#

Hi guys ! Im kinda a beginner on this game and i would like to know how do you use trains to get ressources in your factory like how do you import 300 per min of an item which is far away so you only get it like every 2 or 3 min so how do you balance that sry for bad english i hope this is understandable

coral marsh
#

@elfin spindle heyo its me Nikolai, from reddit

sinful bobcat
sinful bobcat
#

20 car train

honest thorn
#

So you just import more than needed ?

restive snow
#

no, you import what is needed. more will create a clog

feral jay
#

The station platforms will also tell you how much per minute they moved on the last load/unload

sinful bobcat
#

This is a bell curve meme in real time
.

honest thorn
restive snow
#

no. the train stations fill up while the train is away, so the train will always carry enough, as long as the input (what you have) and output (what you need) are the same

sinful bobcat
#

You only really need to overproduce if you are working with numbers bigger than 720, or they are uneven just round up

formal trellis
#

The controller and keyboard experimental button is gone with the latest update? Was this intended?

sinful bobcat
honest thorn
#

Thanks for helping me guys

sinful bobcat
#

Just calculate travel time to know how much you can transfer per min

#

Than just add more car if needed

honest thorn
#

Okk ty snuttsGood

fluid sapphire
sinful bobcat
#

If your rail is flat-ish and your locomotive to car ratio is 1:4 1/3 of the map is 400 items per minute

#

Per car

fluid sapphire
#

Not that simple

formal trellis
fluid sapphire
#

Ah, don't know, it is experimental after all, just what I remember reading from the notes

sinful bobcat
#

Train go boom

cyan leaf
#

Whats the purpose of using switches?

sinful bobcat
#

What kind of switches

dense violet
#

power switches? you can turn off a section of machines

sinful bobcat
#

Train switches?

cyan leaf
restive snow
#

well yes that's what they're for

fluid sapphire
#

You can use them to divide a large power grid into smaller ones

dense violet
cyan leaf
sinful bobcat
#

What does a circuit breaker do homi

fluid sapphire
#

I have a couple factories that are connected with a switch to two things: the external power grid and an internal battery. I can turn off the external grid to check if my machines are running at 100% without anything outside of this subsystem affecting it

dense violet
fluid sapphire
#

It's also just fun to build everything out, and then finally hit the switch and watch everything come to life

#

It's like a ceremonial moment

sinful bobcat
restive snow
#

any dos and don'ts of having a main bus in a factory? or it it just big line of conveyors.

dense violet
#

they don't work well in this game

restive snow
#

ah

dense violet
# restive snow ah

everything is static unlike other games
You always know what you're producing and what will get consumed per min so no variables
belt throughput is actually fairly low for recipe requirements so you often need multiple belts of an item for 1 modest factory fed to dedicated systems

#

you also never run out of resources

#

so doing 'busses' takes up a lot more space and work in the end , for no real benefit

#

Now if you find them fun? yeah sure do it. Not like your game will explode

sinful bobcat
#

Reject buss, embrace logistics floor

cyan leaf
#

Why is coke steel ingot better then solid?

dense violet
pure condor
#

why arent the pipes coming out of my refinery carrying the turbo fuel??

#

the turbo fuel is just getting backed up and not going through the pipes

dense violet
dense violet
sinful bobcat
#

Uh idk the math on things other than solid steel

dense violet
#

I think you answered your own question here

sinful bobcat
#

I think anything other than solid is bad because it’s less efficient or uses more valuable resources (bla bla resource scoring)

dense violet
#

pipes aren't belts, if you treat them poorly they'll treat you right back

cyan leaf
pure condor
#

OH its because one of the pipes had normal fuel in it

dense violet
dense violet
cyan leaf
#

Fair but like im just seeing what to hunt for as how limited these drives are 😭

restive snow
dense violet
sinful bobcat
dense violet
#

keeping them tidy is important

dense violet
tall lodge
#

I dont think the game even lets you "waste" any harddrive.

crimson robin
#

So guys I tried satisfactory and figured that I don’t like it although I love factorio.. how could it be?

sinful bobcat
#

There is like 10 extra or something in the case of lost

dense violet
#

you can throw hard drives into the void?

sinful bobcat
dense violet
restive snow
#

the objective of satisfactory not to complete project assembly but to run around on a mad hunt for hard drives

tall lodge
#

I meant more inside the mam

dense violet
crimson robin
sinful bobcat
#

Factorio is a better factory game

Satisfactory is a better design game

cyan leaf
#

Ohh for the power required downed rhingies are batteries enough to power em or do I have to hunt for super sloops and get that unlimited fueled generator?

restive snow
dense violet
tall lodge
#

Satisfactory is fundamentally different then Factorio. Later in the game its ot just scale but veers a lot into architecture.

dense violet
tall lodge
#

Wheras Factorio is tightly around scaling up near infinitely Satisfactory scales in different ways. Different games for different gameplay loops.

sinful bobcat
#

If you can do basic math you are fine in both games jasonkansas

tall lodge
#

I love both, for different reasons.

crimson robin
potent marlin
#

Hello? Am I in the right Place?

restive snow
#

right place for what

dense violet
pure condor
dense violet
#

theres' basically infinite ways to get to a product goal

tall lodge
sinful bobcat
dense violet
#

and no right way to do it

crimson robin
#

what I meant to say is one of aspects of satisf is visual design and architecture

dense violet
tall lodge
dense violet
#

with all the alt recipes , locations and tranpsort methods you can create you're own unique methods

tall lodge
#

What is the decider for me though is alt recipes, in Factorio you need mods for that kind of thing or well needed to until space age although the alt recipes are just outright better ones in Factorio and less about different processes.

dense violet
#

hell, I've got a factory making 1800 HMF half designed I really want to get into at some point

crimson robin
#

Maybe that’s why I loved factorio more, you have everything at hand and also the 2d makes it more simple for me to understand and see everything and not get overwhelmed

digital whale
#

first time playing with random nodes and already got space elevator build and already making the smart plating

tall lodge
dense violet
tall lodge
#

Steams says I have 1082.7 hours in Factorio, and 560.8 in Satisfactory.

leaden turret
cyan leaf
tall lodge
#

Factorio for me is mostly about sheer scale. If you need more, just slap down a blueprint to get more its a whole different rhythm of play wheras in Satisfactory I can "waste" 20 hours to make my screw factory look pretty.

rough shore
#

screw factory 🤮

#

sf_screw

tall lodge
#

Was my first beauty build I ever did thats why it is in memory.

leaden turret
wise junco
#

screws = yum

rough shore
leaden turret
tall lodge
rough shore
#

still means technically more space

sinful bobcat
#

Satisfactory had 3 dimensions which is pretty cool

rough shore
#

had?

sinful bobcat
#

Had? Had. Satisfactory is no more

tall lodge
#

I know you can circumvent that to a degree but it supposedly gets rather unreliable unless that has since been fixed.

leaden turret
tall lodge
#

I mean it is a safe assumption that each machine is at least one Uobject.

#

To be clear I am not denying that you can make gigantic factories in Satisfactory far from it. There are plenty examples of that.

#

I am just saying that Satisfactory has a ceiling that is by its constraints lower then Factorios, which is not meaning to imply Factorio is better. Its just different.

#

In fact I would even argue that in terms of Industrial design Satisfactory easily takes the cake.

south sinew
#

the number of object limitations is way less important than the fact that Satisfactory lacks any decent bulk construction mechanics

#

you can have all the resources in the world and still be super hard capped in how fast you can spend them

tall lodge
#

I mean it becomes a problem if you are really really deep in endgame. I bumped against it on my early access save.

#

Especially if you decorate a lot.

rough shore
#

procedurally generated space age

cyan leaf
#

Ohh that be cool dlc for statiafactory being able to use whatever the heck you did for the space elevator and use it as a starting point tk build in space

humble osprey
#

Trains are amazinf

#

I got a mod that makes them 5x faster and I CANNOT play the game without the mod

tall lantern
#

sounds less like trains are amazing and more like modded trains are amazing

feral vector
#

pretty sure I'll think trains are amazing when I unlock them lol

#

I'm already pleasantly surprised by the trucks

rough shore
#

also why not make them 100x faster why 5 only

humble osprey
feral vector
#

solid steel ingot sure is a nice alt recipe, I set up a 240 belt of incoming iron ingots and coal and have 6 foundries running and idk what to even do with all the steel ingots lol

humble osprey
feral vector
#

figured I might as well use a full belt for once

feral vector
humble osprey
rough shore
#

thats really lame

#

factory cart shaped trains when

feral vector
#

I've just been fixing up my shitty factory lol I finally got some storage with overflow to a sink setup, just for the 3 copper things but it's nice so far

cyan leaf
humble osprey
#

Watching them wizz by is the best feeling ever

cyan leaf
feral vector
#

hmm one big container of steel pipes and two of steel beams enough to keep? figure I want lots of beams in case I wanna do some big ass belts before I get trains

cyan leaf
feral vector
#

yeah mk3 are my fastest belts and they use steel beams

#

maybe I'll keep 3 containers 😛

#

I have so many extra lying around in random containers my factory is such a shit show

tranquil bolt
#

No. You need way more for end game

#

Way way way way more than youd ever think

feral vector
#

I figure I'll make those in production chains though not out of containers

#

just need some for belts rn?

tranquil bolt
#

Youll need a stock pile

feral vector
#

of beams? how many containers you figure lol

tranquil bolt
#

🤷‍♂️ i have a giant ware house i call “the store”. Its 5-8 containers full of everything ive made thru every phase and in phase 5, ive run it dry

#

And im no where near finishing phase 5. Let alone having the power grid for it

dense violet
rough shore
#

if u got it automated just put storage of it before a sink

tranquil bolt
#

If i could go back in time, id have built everything to run 1000 pieces a minuet

rough shore
#

why 1k

dense violet
#

that would become unlikely very quickly past the first couple steps

tranquil bolt
#

Because im running out of literally everything

late shuttle
#

Where should I go for my first play through

rough shore
dense violet
#

grassy fields is extremely chill

tranquil bolt
#

It doesnt matter. The maps are all the same

dense violet
#

as it explains in the options

rough shore
tranquil bolt
#

I started in the grassy fields. Wish i started in the desert

dense violet
#

they are very similar

wise junco
#

y'all ever hop in a train and just automate it to where you want to go and disassemble it after you made it? XD

tranquil bolt
#

But it doesnt matter any more. Because youll end up moving where you needa be

dense violet
#

main difference is caterium is further in the dune desert but crystal is a bit easier

dense violet
#

cause it'll block the rail if you leave it?

wise junco
#

across map, don't want to build hypertubes, not my thing

rough shore
#

power towers fr

tranquil bolt
#

Hyper tunes too in efficient. Teleporters are where its at

rough shore
#

or just use a factory cart highway

wise junco
#

i used to love power towers, but... a few clicks and i can just watch the scenery

west jackal
rough shore
#

cant be that hard right?

west jackal
#

Unless youre hand crafting everything then you uh... dont need that much

rough shore
#

its just a row of foundries and constructors

feral vector
west jackal
#

Never had an issue. The only thing you might want more of is concrete

dense violet
feral vector
#

I found some but it's so high up I'd need to run a hell of a belt to get it back to my factory lol

#

I might process some of it there and try to belt it down to a spot that a truck can grab it?

#

I don't have a ton of mercer spheres either I'm really slacking on exploring cause I'm always tinkering with something in my factory

wise junco
#

n e e d m e r c e r s p h e r e s

cunning glade
#

Water extractor MK2 would be nice

#

Tbh

next ivy
#

pipeline mk4
takes up 2x more space than normal ppipe

cunning glade
#

Or a large pipe could be cool too

#

Either one would be nice

fluid sapphire
cunning glade
#

I love alastor

wise junco
#

thank you!!!!

cunning glade
#

You're welcome:)

#

My friend is finally back from South Carolina peak

west jackal
cunning glade
#

It's time too not only keep working on our current save

cunning glade
#

The issue I have with the MK2 hoverpack is if u extend the range of the hoverpack anymore or too much it causes so much lag it's unbearable

west jackal
cunning glade
#

Inf nudge and zoop should be this playthrough

cunning glade
#

That I have

west jackal
#

Oh, some mod? I meant an official mk2 hoverpack

cunning glade
#

Oh yeah also there's a nuclear jetpack very hyped for that

cunning glade
#

I'm just saying if they were too follow and increase the range u get some bad lag so hopefully they don't also stock is fine tbh

west jackal
cunning glade
#

So use jetpack then

#

Hoverpack is meant for building

#

And it's pretty much perfect as is for that

west jackal
cunning glade
#

takes maybe 5 seconds

drowsy kelp
#

It needs the mouse tho

#

Making it less reliable and easier to mess up in a hurry

cunning glade
#

it takes 5 seconds like

drowsy kelp
#

You need to move the mouse to click it

little timber
#

@cunning glade nice pfp

cunning glade
little timber
#

Lil darkie

drowsy kelp
#

(Does anyone not shift-click everything?)

little timber
#

Tmr i would need help with plumbing

balmy willow
proven snow
spiral stratus
#

I'm just starting out and I already feel time slipping by

feral jay
little cobalt
feral jay
#

I do wish those keyboard shortcuts would remain the same, so tab then 2 was always jetpack and 3 was always parachiute, it sucks to have to figure that out while you're going ballistic

#

There's probably a mod for that though

little cobalt
#

i just keep equipment i'm not using in the depot so there's only 1 option

rough shore
#

guys guys guys what color are we using for the pioneer

next ivy
#

black

feral jay
rough shore
little cobalt
#

ah fair enough. i tend to swap between jetpack and hoverpack when i'm working near my factory. usually consumable collecting happens when i'm out exploring and sticking to the jetpack

feral jay
little cobalt
#

blessed modders 🙏

plush trellis
#

Yawn.

torpid wing
#

i am back on satisfactory grind
well ill be back once 1.2 goes stable
my first factory was on 1.0 and took me 200 hours

void cliff
#

This game is so addictive and I love it…. 1.2 is shaping up to be pretty awesome, so far

little cobalt
#

daisy chaining and control of world resource nodes is amazing. i'm having a great time on my second "proper" playthrough on exp

feral jay
#

I haven't tried exp yet, I'm waiting on mods to work again, I like my QoL mods sooo much

jovial ingot
#

Really addictive game, I love it!!. im playing on 1.2 and I like the vehicle paths. I hope there's a toggler in map where I can see my builds just like the interactive map in satisfactory calculator

feral jay
#

Although I'm not sure I'll really like the new resource randmization, it's too random I think. I like the way you need to plan and the way you end up with "resource hubs" the way it is now, with certain resources clustered, like oil on the islands and spire coast, and bauxite all in a band in the centre of the map

little cobalt
wise junco
#

Oops! All Uranium

feral jay
#

New mode: nothing but iron ore and SAM but converters are unlocked early

void cliff
little cobalt
#

i think silly is kinda the point. it makes a lot of sense to prefer the hand-crafted map the way it was intended :)

jagged nymph
little cobalt
#

still, nice to have options to change node purity, recipe & spelevator costs, and electricity imo

feral jay
sullen gull
jagged nymph
#

i mean yeah ig

dense violet
#

oh the node manipulation thing , he

olive summit
#

is there any way to see how long a train will take to reach a station?

feral jay
proven snow
olive summit
feral jay
#

The station platforms do tell you how much per minute moved as of the last load/unload, though

#

haha there's a mod idea, a watch as hand equipment, with a stopwatch and countdown timer function, a good ole' Timex Ironman

jagged nymph
#

a

jagged nymph
dense violet
#

you really don't want to rely on the moved per min on stations

elfin smelt
#

even if you knew it it won't be constant time since it depends on the amount of trains waiting on the signals

feral jay
#

My watch mod is cooler tho

dense violet
feral jay
little cobalt
dense violet
#

sam is totally not needed until tier 9 though, doesn't lock you out of progressing

proven snow
little cobalt
dense violet
#

semi creative mode mechanics are just kinda dull. And sounds like you need to learn how to manage screws if you have that much screw prejudice

feral jay
#

I have screw prejudice

#

But I reserve most of that prejudice for quickwire

olive summit
#

whats a good tier to start a mega factory?

dense violet
#

depends what you mean by mega.
in general? probably never.
Huge projects in one location tend to put strain on your computer a lot and if you don't plan from a very specific end point it'll likely end up a mess

#

so if you don't want a mess, probalby unlock everythign and create an overall plan post phase 5

#

if you don't care about a mess? just slap things together as needed

feral jay
#

I don't think I'll ever understand people's fascinations with megafactories

dense violet
little cobalt
olive summit
#

i dont have a fascination about it i just dont like going to different location for my stuff

dense violet
#

so if you don't mind a mess just link up things by belt and go.

olive summit
#

well im just about to unlock trains

feral jay
dense violet
#

relativity is a bitch

cyan leaf
#

For the alien power augment is it worth making one early game?

feral jay
dense violet
olive summit
#

you can dupe power?

dense violet
#

all sloops do is dupe things
ask yourself - 'do I want this dupped?'
if yes? yes

dense violet
feral jay
#

Sloops are really just a shortcut the game provides, they do come in useful but I rarely use them

wise junco
#

I safeguard them a little too close

feral jay
#

For power, I just build more

wispy tundra
#

guys, quick question, does anyone know how many meters is the radius of a truck station? as in, at how close they start picking up stuff?
I'm trying to do a dock with several, but I'm trying to understand how far from the road should I make them so trucks only veer towards the correct one

olive summit
dense violet
dense violet
olive summit
dense violet
#

4 nodes of coal can easily get you to tier7

#

just treat power like an extra input for all your machines

little cobalt
#

sloops are crazy good for some specific tasks like blending rocket fuel or spelevator parts so i have yet to build the augmenter

dense violet
#

with the power socket being the input

cyan leaf
wise junco
#

yeh honestly

dense violet
#

I typically wait for blenders to do diluted fuel out of habit

#

even nuclear is pretty simple.
I think people only see it as complex because you don't care about any of the intermediary parts and only the last step being useful, so they see it all as one thing.

#

but base nuclear is extremely simple. Just some small steps linked up

heavy oxide
#

I like nukes

timber willow
heavy oxide
#

I just unlocked them and they're already automated

feral jay
heavy oxide
#

Anyway, NUKES!

swift turret
timber willow
swift turret
#

it doesnt produce waste so its free power

timber willow
swift turret
#

sure but if you're already producing plutonium you might as well produce ficsonium

restive snow
#

anyone know of a way to align water extractors to the grid?

swift turret
timber willow
cunning glade
#

I wouldn't say it's tedious

swift turret
#

I think its like 3 meters under but I could be wrong

restive snow
#

I got it to work with about 6 meters. thanks

swift turret
#

I havent done it since update 8 so im way off

swift turret
timber willow
heavy oxide
#

i thought it was

timber willow
heavy oxide
#

thought so

hollow vector
#

why is it that my trucks are all frozen? then eventually spit out the error that they took to long to reach a station or something

dense violet
hollow vector
#

true

west jackal
west jackal
#

Blue crater crude/nitro with nitro rf alt easily makes over 600GW

#

Just need a little sulfur coal and water

viral egret
#

i tried doing mid air belts

#

bad, bad idea... gonna ground them asap

real salmon
#

just for nuclear to power gap by a considerable margin

idle sigil
#

hello

#

we talking about big electric plants?

west jackal
idle sigil
#

i just joined the discord

west jackal
#

its only 1020 generators

#

and i am also going to do a nuclear plant

#

so dont say "nobody" just because youre too lazy to do it 🤷‍♂️

hearty solar
west jackal
#

yeah at 240%

#

makes scaling real easy

idle sigil
#

we cant post pics here? :c sad

stray herald
west jackal
idle sigil
#

got it

west jackal
stray herald
#

Yes I made a temporary loop

#

I posted another SC

west jackal
#

im no expert, but that green be looking a lot like the central green

stray herald
#

Yeah idk why

west jackal
#

place a block signal in that loop

#

not sure it would fix, ive never just added a loop like that

stray herald
#

There actually is one, it just doesn't work

#

Sadness

west jackal
#

it may be because of that loop, does it fix if you remove part of that section

#

lemme build one to test gimme a sec

feral vector
#

if I have an old production line that makes rotors, should I just keep that one going and send it to storage/sink and make more rotors in my newer production line for motors?

stray herald
#

I built the loop because it wasn't working before so I thought closing it off is the best way for me to isolate the intersection

feral vector
#

maybe I should just unlock cast screws so I don't need so many constructors to make rotors lol

idle sigil
#

the rain looks amazing

stray herald
#

Path in block out

cyan hound
west jackal
#

i just built it exactly the same (with them on the split) and its fine

stray herald
#

That fixed it somehow

cyan hound
#

done it once or twice

stray herald
#

I don't know what the issue is originally

#

It usually works

west jackal
#

ive had issues where breaking and replacing is the issue

#

fixes* but you certainly can place them on the intersection, in FACT you HAVE to for block signals

cyan hound
#

not necessarily it just makes the intersection a little bigger

restive snow
#

wow! that spawn description was not lying. early power will be a challenge. (Dune Desert)

west jackal
#

dune desert isnt bad if you rush chainsaw 🙂

#

it definately is harder dont get me wrong!

#

but once you get chainsaw it gets much easier 🙂

restive snow
#

it's actually coal I'm having trouble with rn. there's enough coal it's just all scattered.

#

so I'm making like 3 popup power plants for the time being

#

but yeah I foresaw the biomass issue and clamped on it before it became a problem (I still have biomass left over from the mass extinction event)

pure wharf
#

whats some good ways to get rid of polymer resin?

stray herald
#

I swear I'm confused

pure wharf
restive snow
stray herald
#

I be losing my skills

cyan hound
#

each intersection entrace needs a path and each exit needs block, try placing them off of the split end

real salmon
#

there's different meanings to lazy, im sure my not wanting to spend hours waiting for mats to place 1000 generators isn't lazy

#

also that needs like 20 stacks of power shards

#

so between that and finding the slugs needed for 2000 power shards I don't know which one would make me go insane first

stray herald
#

@cyan hound It works now:D

#

Thanks a bunch to you and Dylan

real salmon
grave burrow
# tall lodge You still can't build six million assemblers or such in Satisfactory wheras in F...

Oh absolutely the scaling of Factorio is larger. Not denying that at all. Factorio is definitely insanely optimized and Im sure we will see QUITE the optimizations coming in Satisfactory but the game can indeed handle 6 million assemblers. Not well, but it can handle that many XD Most singular building I have build was over 10 million smelters (7 million power storage building and the world border that kills you disappears XD)

west jackal
pure wharf
#

im gunna be using the sinks

#

just easier since im newer

compact pond
#

so i was messing with man cannons and remembered the blueprint mechanic. so i made a blue print of 10 cannons. and ran some tests. and you wont gain speed after 85 or 90 something entrances. i hit the death roof emediately and soared up to the roof of the world, past the space elevators top ring thing.

west jackal
#

fair enough

compact pond
grave burrow
restive snow
#

southern oasis right?

pure wharf
real salmon
#

i use that for HMF

restive snow
#

yeah I got that one

grave burrow
little cobalt
serene jolt
#

If I build a factory far away from my main power grid/factory is it better to run power all the way there or use biofuel until I can get coal setup. Or do I setup power first

little cobalt
#

i'd run the big power poles so you can zipline on them

serene jolt
#

Ok

real salmon
#

and yeah 600gw is overkill

plucky bone
#

Interesting. If you walk or run into a hypertube you go slower/faster according to how you entered.

latent gate
#

@dense violet So...

#

remember that diluted fuel plant I shared with you?

west jackal
west jackal
latent gate
#

I have given up entirely, and have decided to never use T2 pipes again

#

they're just that unreliable.

plucky bone
#

Since I have seen the drama with copied/stolen videos with MC content on YT who would be a "Legit OG" YT'er for Satisfactory? Don't wanna support copycats.

west jackal
#

mk2? they are fine? id recommend not running them at 600/min but you certainly can

latent gate
#

TotalXclipse is very good.

#

Satisfactory News, Fluxo, Bitz, a few others

#

Let's Game It Out is always a good first stop

plucky bone
#

Ok. Sweet Thank you. I'll remember that.

latent gate
#

very useful tutorials, just do whatever he does and you're bound to have a good time

plucky bone
#

I saw his one vid. Haha what a spaghetti build. Even the devs wanted his save.

latent gate
#

I guarantee a good time! Not a good factory, but a good time!

plucky bone
#

I saw that.

latent gate
#

I don't ever see a scenario where they do anything other than save a little space on the mains and force me to lose sanity doing diagnostics

#

nah

#

I'm fine with routing everything at 300/min

#

saves me time and I do not care about saving a little space.

west jackal
#

i mean a mk1 at 300/min has same issues as mk2 at 600

latent gate
#

not nearly as much

west jackal
#

certainly do

latent gate
#

yeah this isn't a productive conversation.

pure wharf
#

someone think they can help me out with my piping?

#

its messy

abstract heron
#

and then what u need help with

swift turret
latent gate
#

lotta people think they know how fluids work

#

very few actually do

pure wharf
#

i have 170 hours so prolly better then me !

pure wharf
latent gate
#

I'm past 2k and I wouldn't claim to know how they work

pure wharf
feral vector
#

welp I'm still real slow lol took me like 2 or 3 hours to set up a motor production line

abstract heron
#

cause problem thats how i do then i fix it

feral vector
#

but I think I got a sweet 8x constructor blueprint for later

west jackal
feral vector
#

I should have just unlocked cast screws the normal recipe is annoying

swift turret
pure wharf
#

alr

west jackal
#

@unkempt blade you know how many factory carts one would need to transport 300 items a minute for like 200 ish foundations

latent gate
west jackal
#

i dont claim to know how fluids work (well) but i do know that mk1 do the same shit that mk2 do, maybe not QUITE as much, but certainly do.

latent gate
#

yeah I don't feel like continuing that discussion

swift turret
swift turret
#

just depends

#

I forget what I was working on when I had to use normal one but it is required because it reduces the amount of base materials you need

feral vector
#

hmm when I checked on satisfactory tools it said they both needed 142.5 iron/min input

west jackal
#

they both require the same ammount of iron, unless you use steel screw alt

feral vector
#

welp looks like I gotta figure out oil processing so I can get rubber to unlock other stuff

#

this might be the most addicitive game I've ever played I need to stop and eat something I'm just sitting here crushing a bag of chips cause I don't wanna go to the kitchen

west jackal
dense violet
west jackal
#

(cobalt who is typing, is smart and can help with fluids if you get stuck)

feral vector
wispy tundra
#

OK so, shall we play a little game in this evening?

This here is the schematics for my packaging facility: #screenshots message
Now, can you guess what all the symbols mean?

A TIP: the only ones that can't be inferred by logic are the blue thingies close to the middle part. Those are a blueprint I have that has a pretty place to put a truck station and some belts. The rest are very guessable, I believe.
Whoever figures it out first wins a prize that I'll decide later what it is xD~

feral vector
#

I managed to get the coal plants working without running into issues with pipes so fingers crossed

dense violet
#

Oh wait, didn’t I send you the file with it fixed @latent gate ?

#

I fixed a section and it was full still 6hrs later

latent gate
west jackal
#

basically, overhead loop is kinda a type of manifold. you have your pipe with junctions connected to the refineries, with the input pipe running over that connected on both ends

#

easier to show but i dont have the SS saved

dense violet
#

I can check my files when I’m home in a day or so, just left the house

latent gate
#

no biggie

#

I started over and just stripped out all the Mk.2 pipes

dense violet
#

If I do t please ping me. ADHD brain

latent gate
#

I'm done fighting with them

feral vector
dense violet
latent gate
#

not fun, not worth the time, doesn't save that much space.

dense violet
#

Iirc I only had to clean up a few spots on your system

You had too many empty canisters in some sections

feral vector
#

I didn't bother with a loop for my coal plants and it worked fine, I think I put a water tower thingy and just let them all fill with water before I turned anything on

dense violet
#

Mostly wasn’t even a pipe issue

latent gate
#

Yeah the canisters were an experiment with flow regulation as per the pipe manual, but they don't behave in a predictable way

#

ended up removing them first