if you have something that needs coal, limestone and iron, then you look for a spot that has those nearby and build the item there.
Later on you may find it harder to find spots with everything you need, but at that point you also have access to multiple different vehicles to deal with moving the resources around.
But the final products can stay where they're made
#satisfactory
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not portals, but the ||Dimensional Depot|| basically solves getting your mitts on whatever items you're producing. Doesn't let other factories use 'em (good), but making factories all interdependent is a recipe for madness
it depends on what your goals are but a good rule of thumb is transporting whatever the most condensed version of your item is. like, shipping concrete or caterium ingots makes way more sense than the ores since they compress 3:1
Ohhh that is very good advice i was actually really struggling to figutr out how to do the conveyor belt spaghetti for the phase 3 components since all my production stuff is kind of spaced out
not always possible though, and if using belts, doesnt really matter at low production scale, if it fits on one belt
"i had a nightmare about the power slugs
there were 2 very small ones and they
were climbing on my bed from the
opposite side of where iwas looking
they had legs like the stingers though
and thats what scared me
And i woke up scared as fuck" first thing I wake up and see from my friend lol
yeah, like all rules of thumb it isn't always the best option
on the satisfactory calculator there should be like a retrace your steps option, it shows your characters movement and factory builds throughout the save in like a sped up version on the interactive map.
like in legends of zelda
that'd require the save to actually have that info
well thats impossible
Fyi: harder to easier 2x recipe > 100x space parts > 5x power
unless the satisfactory devs officially supported that by saving that information in the save file, which would be incredibly wasteful
can't deny it'd be neat though
If we could see who erased and made what that would be great
Holy shit looking at notes they did holy peak
it would be sick yeah, but will almost certainly never happen
Yeah they changed my post too solved so true
yeah its such a peak node
i'm most excited about the small resource nodes being destructable now
huh?
I'm using all of the rocky limestone so
If I had too go get more would of been annoying
would have*
aktshually
the little nuggets that block your building or emit radiation. blow-up-able.
This new?
oh theyre explodable now?
brand new in exp
Used too need a mod for that
dlss is so broken in this game
Guys I took 13h for phase 1 is that good
No
Satisfactory Blacklist would be great toxic people screenshot posted with proof so we can avoid them their Steam/epic etc. Id also Discord just add to block list happy life
Holy peak
Deafbringer brought up something, why dont we have stackable ceiling mounts for pipes
Just use fsr4 simple
do you think its good? if so yeah
so much more ghosting than in any other game with dlss
theres no set pace to the game, so theres no behind or ahead
fair
some people finish the whole game in 100 hours, some people take oever 1000
That is 100% everyone elses fault for moving the chat up when you was trying to click reply
I start produce alien matrices before that
fr
Is the a350 that airbus thing which flies itself?
they all do that
Yeah but i mean its more computer dominated
On a real note try xess
Zoop option too still no zoop for ceiling belt stuffa
i mean the a350 does have a really modern computerized cockpit (sometimes reffered to as a "glass cockpit") but in terms of the autopilot itself its not really more advanced than other modern planes
you maybe thinking of the a320 which was the first airliner with fly by wire technology
Idk which one i mean I don’t really look at airbus
lowk i put the [emerald] in my name cause my username used to be emeraldpig52 but everyone jsut calls me a350 lmao
i can't decide if i like the fact BPs let you place stuff you haven't unlocked yet or not. it would be neat to have the option to change belt speed on the fly to match your current progress
i mean thats not intended
you arent supposed to be able to use blueprints you didnt make in the current save
without manually placing the files there
Hey there. Is there any bug reports channel?
Do I just use the experimental channel?
yeah, i suppose so. remaking BPs in every playthrough feels silly to me but obv it's balanced around the first time experience
wait a minute couldnt you do a sushi belt to feed machines with multiple solid inputs and only use one input? eg sending rods and reinforced plates on one belt into one assembler input to make frames
yup. just need the ratios perfect and no stoppages (or an overflow sink)
Ugh i hate plumbing
yeah i mean it doesnt seem like a good idea
i sushi belted cat ingots, RIPs, and cables into my quartz facility for computers/RCUs
with storage container buffers + overflow at the intake location
i dont use sushi belts cause i dont like them
Whats a sushi belt lol
multiple items on a single belt
Ohhh then use a programable splitter
The best kind of logistics one can make 
smart splitter usually does the job just as well, but yup :)
really depends on the recipe. For heat-fused frame it's nearly impossible because the machine consumes half a stack of aluminum ingot every cycle, so you need a full stack by the end of the cycle. Other recipes that are more balances between stack sizes and throughput are more manageable
I've definitely run into some sushi issues but it usually comes down to me not balancing things well or using high throughput resources
They have a site where they collect bug reports. It's linked in the main menu of the game and several channels of this server (like in #welcome)
1 heavy modular frame and 2 computers 😆
ok ty
Programmable splitters are a bit more powerful and precise than smart splitters, so to speak... In other words: there's nothing programmable splitters do that you can't do with enough space, smart and normal splitters and mergers
guys i just finished planning out my super awesome cool starter base in a document that im planning to build before i complete phase 2 and this thing is 2 pages long 😭
What is highest power and consumption nearly same to each other possible with all pure and advanced resource rich power 1x recipe 1x possible?
specifically: smart splitters allow 1 parameter per output (overflow or specific item)
prog splitters allow more than 1 parameter per output
(which also has implications on items-balancing)
whats the bug
nevermind someone already reported it ofc
it's the "ui disappears after opening map" bug
wonder why they didnt fix it, it should be trivial... there's probably some other shenanigans going on...
Does a merger round robin merge if all 3 inputs are coming in at the same rate?
i think so. but i would use priority mergers for the lowest throughput items on your sushi belt for safety
Hello, is there an easy way to chain blueprint ? I made a railroad blueprint, and i want to be able to chain it easily, because right one i have to adjust it with the nudge. Also my blueprint does take all the space inside the mk2 blueprint designer
dunno what round robin merge means but they'll alternate equally if the output is lower that the combined throughput of the 3 inputs
can someone please help with making a sushi belt going into a dimensional uploader thatll never get backed up ive been tyring to do it for hours on end
i don't think it is possible. 1 DD per item if you want to have a steady flow
i mean, youd just need a BIG buffer, but i guess it's doable? it'd be terrible tho
impossible unless you're constantly using items
sad
there are 298 mercer spheres on the planet. HARVEST.
you cannot
1 DD at LEAST. I have maybe 6 for iron plates and concrete each
concrete foundations my beloved
any idea why im not gettin the zoop build mode on pipelines?
Coal gen needs 45 water?
zoop mode on pipeline?
hold ctrl i guess ?
yea like building a single straight line instead of building each pipe one by one
you can't?
like conveyors, i think
brother, read
I'm at work and my hands are covered in grease
fair play
Just using text to speech so
Trying to figure out how much water I need for coal power
...at work?
figured it out
yes it needs 45m3/min
Yes I brainstorm all day consistently and then when I get home I actually like put those plans into action
okay
Ty
#screenshots message just noticed the fundations are not water tight... this is gonna bother me for a while
I never noticed that and now i will never unsee it
you're welcome

bruh real life coal powered generators don't operate the same 
so its 1.2 released or early acces
yes
it is released on Experimental
not so much "early access" as "come be our QA and get access to the shiny stuff in return, just make sure to back up your saves and blueprints"
just wondering are the mods in this game is fun
there are mods, can't speak to their fun-ness
Learn all about modding and join the community here!
<3 @tall lantern
i dont really think the mods are insane but there are definetly some good qol mods and stuff like that
there's no "required" mods though, the game is absolutely fine vanilla
ah alr just wondering cause i have a solo playthrough and when i finish ill probably play modded to spice it up with my friends
I didnt even know you could play modded online
Sheeebeeeesss.... When chasing down stuck trains I find that Smart Splitters haven't been configured correctly, many machines unpowered or underpowered, belts not completed, and the wrong recipes selected! 
If one is feeding the sushi through one machine input (as mentioned in the original message), then overflow is not an option anymore ⚠️
I NEVER use sushi belts
Im very confused, what actually is Max.Consumption in satisfactory? I was under the assumption that it was the theoretical consumption if all machines was running at 100%. My grid keeps tripping (Randomly, didnt change anything) with production at 5,000MW and consumption at 200MW
I mean they could
In the end it all comes back too steam tbh
ohh true. you'd have to have two smart splitters and use the second input. which defeats the point lol
it is that, roughly (gets murky with variable-draw machinery)
consumption's what you're actually using (not counting the 100MW from hoverpack I believe), max consumption's if everything was running
If it trips theree likely a different issue.
You trade a lot of fragility (lack of overflow control) for... checks notes... slightly slimmer input feeds and arguably better-looking logistics?
What should I do with excess Alumina solution? I have boat-loads of it
Hello I have a question concerning satisfactory’s performance. In terms of improving performance Which would be more important to upgrade first ? CPU or graphics card?
underclock the thing making it or make more refineries for scrap
process it into the next step
engine bottleneck is typically CPU, but it depends on your build style.
big giant massive sprawling factories, your CPU / RAM will be an impediment.
small to moderate but highly detailed / customised factories, your GPU might be a more annoying impedement.
if in doubt, check in with people awake in #off-topic-tech for specifics
Depends on which is currently weaker. If they're the same, I'd say to choose based on wether you don't care about good visuals (which need good GPU) or you don't care about making huge factories (which need good CPU to run without lag)
Is aluminium demand pretty high for the fifth tier? I'll just end up sinking it all otherwise
as always, depends on personal preferences (scale, alts), but it's still useful
why are you making it if you didn't have a plan for it?
Well right now. I can;t even start a fresh world without jitters/lag and I’m on lowest settings
I already have a steady supply of aluminium scrap and production halts whenever the Alumina buffer is full
I guess I'll just make more bars. Ty all 👍
Have you updated graphics drivers recently?
Is there a limit to how much power you can have running through a single grid? Can you have every machine in the world connected?
Idk. I open the AMD app and it tells me there up to date
No limit
as much as you want
released yes
early access no (that ended a few years back)
experimental yes
Thank you
Hard too know what too say without knowing ur specs
check cpu & gpu temps to see which thing is trying to cook an egg
that depends which one is slowing you down at this moment
Pre built?
Just brought 180/min AI Limiters online 😃
Yeah. Only ever upgraded the ram
Yeah find system specs
Alot of the time they love too do super powerful CPU with weak ass GPU or other way around
(this is why I said #off-topic-tech cos once you start getting into needing to paste specs in it's either there or #1038092680493801533 😅)
Yes thank you I will be moving there
benefit of that channel is embeds are enabled (last I checked)
God pre builts are so dumb
I get why they exist but it really isn't that hard too build one plus then troubleshooting them is easier
what chloe said, or make batteries with them to fuel drones
you mean fifth phase? In that case yes you should have an abundance of aluminum for convenience
demand is as high as you make it
I mean I need some 12k aluminum ingots a min in phase 5
How cursed would it be if conveyor belts and lifts required power?
experimental is just early access by another name. 1.2 is in that stage, and will probably be on the stable/standard version in a few months
I think max amount of aluminum (not counting SAM conversion) is 16 400? 12k would be for tremendous project, I bet you could finish the game making less than 1200 alum ingots/min
no, since early access was always the main branch before 1.0 came out
Correct 16400 is how much I'm making total
And you could probably get away with a thousand but what's the fun in that
Could someone explain / help a noob to deal with train signals? 😄
So only one train can be in a block
potato potato
Blocks section off the rails into blocks hence the name that only one train can be in at a time path signals look ahead of the current block and make sure the next block is clear for the train too go thru iirc
Going crazy ... 1.2 is out and I have Sat on Epic (been on since U3). But due to housing issues (broken chair, bad back and playing on a laptop) I can only play games via Steam remote play 😿 
That's my understanding I may be missing a thing or 2 don't think I am tho
My problem is "simple" I have a shared station and I want to ensure only one train occupy it at a time..
However, when I put Path Signal, it says it can't contains stations
you don't really need path signals unless optimising throughput
"only 1 train can be in this bit at a time" is precisely what a block signal does anyway
Yeah, but when I put "the start"/"the end" it does not work...
A block signal in principle is marking a segment of track, if one train is in that segment the traffic light goes red and no other train can enter. That is all there is to it.
And if memory serves me correctly a path signal does the same thing but it does not only look at its own segment but also at the segment ahead of it.
I heard it is bad to pump fuel upside is this true i am new
no, it's fine
Define "bad". It incurs the extra cost of using a pump so its not optimal but depending on the build it might be a necessity. It can cause specific issues if you do not know what you are doing because it can lead to input starving but it depends largely on your specific situation.
Almost nothing in Satisfactory is universally good or bad
"cost of using a pump" is basically free
12?mw for a MK2 and 4mw for a MK1 I believe. Not exaktly big power spenders
Ya just got into fluids now and figure out my First cruid oil building sadly First oil is 1800m away.
pumps and water wells have some headlift built in I think 10 or 20 meters don't remember the exact value of the top of my head. But if you want a deep dive find the FICIST plumbers manual.
Its a player created resource that explains the fluid mechanics in great detail.
Machines have 10m. MK1 20m and MK2 50m
Already watched a video, for a building and the guy says i need come back every 40mins to Flush the System i try to understand why
that sounds like a terrible design
What
lkikely to rid the fluid as if it goes nowhere the machine shuts down
Sounds like they don't know anything
It doesn't feel very fair to judge the YouTuber's work based on how someone who never built a pipe recounts it 😅
I have no idea thats why i ask
Oil is what will teach you about liquid byproducts and let you figure out how to deal with them - worst case you can always convert it into something solid and sink it, I assume on a first oil factory, its heavy oil residue, you can make that into coke and sink or burn it, or into fuel and put it into a generator
sapphic or beef, either of you know the limit for truck transport?
can a truck handle 900/min?
...
a truck station has two belt inputs, in theory it can handle those at maximum - what it really deends on is the path length and stack size of the item
depends on so many factor, distance being the largest one
TFW you know the answer, but are forbidden from answering xD
#screenshots message the train would have been so much longer drive time
than a bridge straight across
you know? spill da beans
Isn't distance just a matter of having enough trucks?
kinda, but there could become traffic issues
Fair point
just build it and check
paths can't follow straight correctly a foundation that's not on the world grid...
i was building rails, but i think the train is going to take MUCH longer
Since truck stations don't lock when vehicles are docking (as train stations do), there is no limit other than belts' speed, so long as enough trucks keep coming with items
so if I have an infinitely long truck loop with an infinite number of trucks on it (but not more than can fit on the loop) I could have theoretically infinite throughput?
theoretically belt limit throuput
Thank you Vecna
you're limited by station output. but you can always build more stations
Yes, but if you think about how many resources are being moved through the whole system, it all adds up
its like the biggest misunderstanding with trains/trucks. people see belt in = belt out, and while yes, the amount is yes so the actual system have an incredible amount of thruput and you can just add onto it
I assume this behavior extends to trains as well?
there is a limit, but i've had over 250 trains on a dual carriage track system without any significant issues
limits tend to become the intersections
wow logistics in this game is fascinating
NIGHTMARE, nightmare is the word you mean
logistics is the game :)
i know.
Someone ran the numbers for some reasonable limits for a rail being used at its max throughput... 

I ended up spending over 1k hours focusing on just one aspect of logistics... These puzzles can be quite fun! 
they are fun.. untill you spend hours figuring out why one piece of the puzzle is breaking (but only when youre not watching it)
Meanwhile, on the opposite side of the spectrum: "So, I finally got the teleporter mod..."

it's been a lot of fun trying to build factories that are truly modular and expandable so they can grow with my belt speed
for the most part if you remember that fpahp then your fine
That can be part of the fun. It's all preference :P
I'm still learning belt systems (specifically learning how to use a main bus instead of having a bunch of random spaghetti going between and around production floors) but I do wanna get really cool train setups too.
i try to avoid that actually, but there are some things, like my 12300 bauxite factory is kinda reliant on mk6 belts, but im still early t7 technically so im not getting those anytime soon
my #1 advice for belts is unlock the throughput monitor as soon as you start building big and slap those down all over the place
i know, but the factory is designed for 1200/min belts, im hacking together 780 max speed belts and dealing with the consequences
actual w advice
for example, i built a custom manifold load balancer? i guess? that splittes 3 uneven inputs into 2 x600 belts using priority mergers and smart splitters
oh that message was meant for kamelot. i feel you on aluminum- i usually just under/overclock alum production to handle growth
not a bad idea, but would be a lot of clocking since im processing all the worlds aluminum
that is out of my pay grade 😅
the most i've ever built in 1 factory is 1200/m bauxite split into two sets of refineries
i have it broken up into chunks that take 600 (and one that takes 300) and am using sloppy electrode, so after fidgeting with clocking, uses recycled water to power 2 of the sloppies and the 3rd sloppy is on frehs
sounds like fun :)
in my first alum factory i successfully recycled the wastewater into its own input using an elevated water buffer
in the second, much larger one i took the easy way out and sent it all to wet concrete
#2 would be "don't trust throughput monitor"
i haven't had any problems with them, wdym?
Power graph & machines' lights > UIs' efficiency meters & throughput monitors
yo guys i have a question i just started a world yesterday and i saw the stuff about the 1.2 update and i just want to know if when 1.2 comes out fully if i will get all the new stuff or if i will have to remake my world?
they measure running average, which by definition is not always accurate, especially in burst-like production
also, no reason to measure throughput on a belt, since we don't have variable production
you can E them to see the live graph
which is still the same running average
i am not sure that's true. i have 480/m average saturated steel belts with spikes and valleys on the graph
there's nothing like "instant throughput". You have to measure over some period of time
so it has no other choice than being running average
right- the displayed number is 1 minute running avg. the graph uses a smaller interval
🤷♀️ you don't have to use them but i find them helpful personally
Eg: vehicles can easily deliver items in intervals longer than 1 minute
like if you want to know how much you have on the belt, you sum production of machines that output to that belt
Which can be annoying to do, though, so slapping down a monitor to check later can be handier...
yeah that works fine. it is comfier to see it in one place instead imo
the other thing is that you rarely need to know how much is on the belt, as the only time you're worried about that is when you're building the factory, at which point you already know how much is there because... you're building it, so you have to plan it 🙂
why are you tripping over someone using an item that’s in the game bruh 😭 😭 🙏
I'm just saying they are very much overrated and not even accurate enough to be of an use imo
yeah but it’s just an opinionated thing and it seems like you’re judging them for using it, i say it’s a game and every game can be played the way that the player wants to play
which it also did seem like you were just trying to help but it came off a bit mean a teeny bit
I know tone is hard to convey over text, but you may be confusing my "direct" approach with "mean"
Greeny comes across very direct but doesnt mean any ill will
yes i notice after rereading now
I mean... I agree with you 🤷♂️
Wording like "no reason to do X", where X is someone's just stated preference, isn't quite the least mean way to convey a point
i do agree with that
if you have the whole factory already planned out then yeah there's not much benefit. i usually don't do that, i build as i go
i do that too unless i go to rebuild a factory
not about "whole factory". Just the small piece you're building at the time
i don't wanna argue with you lol i understand preferring to math everything out and evolving past the benefit of the monitors
I use the monitors all the time now
Monitors are fine just keep in mind they are not a precision tool.
The day they'll add a "sushi monitor", I'll be spamming those all over the place~
what would a sushi monitor do
tell you how much sushi a lizard doggo can eat in 4.5 minutes?
they were helpful for understanding my different production lines consumption of 2 separate belts of ingots downstairs recently. made it simple to smart split and prio merge :)
https://i.imgur.com/Tuk6BJl.jpeg
you could split the sushi belt into lines of each item, put a monitor on each one, and then remerge them
if doggo means USBeefalo then yes.
i can eat all teh ssushi
whos USBeelao
You could also build priority mergers before we had a ploppable, they just took up more room
to tired X?
who USBeefao
omg lol\
oohhh USBeefalo
I thought of doing that even before Monitors were a thing, using belts of different MKs to give a rough idea of the throughput on each belt but...
I tend to use a lot of sushi, so that's just impractical 😅 (though it can look quite cool in some places)
You're missing out :P
||This is a joke, it obviously depends on your logistical preferences wether you actually might be or not||
and i dont commonly have multiple belts of low throughput items next to eachother going in the same direction
if you follow all the rules sushi works perfectly
learning the rules is the fun part
or i can just run a few extra belts
sushi is fine i just like the way it looks when everything has its own belt 😻
worth getting game if i get 58-60fps with worst graphics 720p at tutorial?
probably not i’d say
might crash late game
wait till you upgrade, you will be running at like 5 fps by lategame
i downloaded and loaded 3k hrs megabase save and had like 15 fps
but it had a lot of glass
A LOT
... We don't know how much you can tolerate (or not) bad graphics or bad FPS 😅
i mean if that’s something that you want to experience then go for it
it’s a fantastic game
3k hour megabases are not the typical experience fwiw
Satisfactory updated before deepwoken
Thats crazy.
👋
xd OFCOURSE NOT
but i really want to enjoy this game and idk playing with three pixels seems like a bad idea. i come from factorio tho
you can beat the game in less than 150 hours playing casually
Satisfactory is fun imo
my favorite ai chatbot website is youraislopbores.me you guys should check it out
Maybe they're a 10k-hours-per-save minercraft player 
Who else uses the nukes to clear forests
everyone]
Advertisement is a bannable offense 
yeah well claude did my taxes while I played with factory carts
its not advertisement
its a website i find funny
is Claude keto friendly?
I think so. It depends how they trained it I guess
I was joking. But only in part 
Watch me spending that amount of time trying to figure out manifolds. Can't wrap my head around it yet, but I'm also only like 20hrs into the game with 5 of them today trying to get back into the mechanics after a 6month break
isn't it
youraislopbores(dot)me
it’s okay you’ll be pro in no time
it infact is
Smh...
you're amazing and talented and I believe in you
Ahah, I love that people on opposite sides of such preferences can enjoy the very same game
(I prefer to have as many items on one belt as possible)
Hello, where can I send bug reports? In this server or somewhere else?
website
so guys you think i shouldnt get game right? i doubt ill enjoy 15 fps at the late game and im the guy who plays one save for a good amount of time
Can you link it rq?
idk the exact link
15 fps from too much factory is a mood
You can find the link to the feedback site on the main menu of the game or #welcome
Never reached it
I see, thanks
For pure ingot recipes do i need to wait till i get the oil processor thingie? (That machine that can accept both liquids and soild crafting comps)
i believe ill gett to a point where ill have 30 fps, tilt over it and drop game
brother if i have 60fps at the tutorial at 720p XD
you could just build the least factory possible while still automating stuff and beat the game on relatively high fps in like 2 years
Oof
no you can poor a watering can onto a smelter
the whole game is the tutorial
wdym tho
There was an annoying time when such alts were aviable as soon as one unlocked water (ie: all input items for the recipe)... That was quite confusing on new players 
i wish it was in terms of fps.. would get it with no back thought
instead of making all the [insert item type] you make exactly one machine producting it
i mean it just is, its a continuous tutorial that keeps teaching you stuff
hahahaha i mean i definitely could see it being useful in certain scenarios but something is so satisfying about having tons of conveyors all close together full of items 😻
isnt that no effective at all
that's why it'll take you 2 years
nah thanks you
so guys ccan i get more opinions please
Is it possible to zoop on multiple axes at once? To create whole foundation floors and walls, etc.
I'd just take a look at the minimum requirements and see how far off you are
Ofc! 😁
But in my head, my obsession goes like: that's a lot of items, but those empty spaces on the belts feel wasteful! 
dang, not only does the new version have rain, it also has rainbows! Kudos CSS
#screenshots message
bro i already did fps test ingame and told you what i get, 720p worst quality tutorial at first location (first from four you pick), 60 fps it seems/ 3k hours megabase save - 15 fps, but it has A LOT of glass
And lightning
And wind
bro.. at the end of the day it just depends on if you want to deal with it or not
@unkempt blade so what do you say
it’s not gonna be a fantastic playing experience but it’s just up to you to decide yourself
you didn't like my suggestion already 🙂
i meant i wanna know if graphics are gonna matter much for overall enjoyment, cuz game seems to have big accent on graphics and beauty of your growing factory
thats why im askin for your opinion with no jokes
Wether it's "fantastic" or "horrible" is purely subjective... And only "you" know "yourself"...
it wasn't really a joke, it sounds like you might be playing on a pizza box wrapped in aluminum foil
i play on igpu xd, what do you want. But i beat ER and bg3 on it soo..
i mean.. you could just turn down the graphics? or only turn them up when you want to admire? idk
i said my fps with graphics turned as down as possible
So why not base your judgement off those experiences...?
We do not know how "painful" those performances were (or weren't) for you
igpu is probably below the minimum recommended specs
do with that what you will
i loved those games but have only played them for 100 hrs despite being a soulsfan. and i dont know if it was because of the how bad graphics were that i had to deal with. Loved game but didnt want to replay them or play more cuz like idk, maybe for me it feels too trash-looking with those graphics, on other hand, im not sure myself if its related to graphics..
Hell, I personally think the game's minimum requirements are too low and yet I'm often the first to slap highest settings despite the framerate...
Objectively speaking, factory games suffer less from low FPS than RPGs or FPS games because making factories doesn't require you to react to stuff quickly...
But on the side of how things look, that's purely personal preference 🤷♂️
Eg: I don't like low graphics, but I can tolerate low FPS, so I accept the tradeoff and am happy with the result
Anyone here use trucks? I'm really trying to figure out how to make a two-lane highway with minimal risks of colliding, and with collision tolerance.
I'm thinking on-ramps and slowly merging is probably good, but how far ahead do trucks on the highway actually look when deciding whether to slow down?
I really wish there was a way for us to move stuff without dismantling t.t
Yeah that would be cool. Or select structures in the same way you select when dismantling and copy and paste, or heck, even blueprinting the selected parts.
Im often cpu bottlenecked regardless. So i play on high graphics because it makes no real difference
- play satisfactory
- pick up monitor
- move monitor
you have moved your factory without dismantling it 
#screenshots message unplayable
There is ways, scim, mods, etc
ventilated factory
scim does that, lasso select what you wanna move and move it
Hi guys ! Im kinda a beginner on this game and i would like to know how do you use trains to get ressources in your factory like how do you import 300 per min of an item which is far away so you only get it like every 2 or 3 min so how do you balance that sry for bad english i hope this is understandable
@elfin spindle heyo its me Nikolai, from reddit

Use longer trains
20 car train
So you just import more than needed ?
no, you import what is needed. more will create a clog
The station platforms will also tell you how much per minute they moved on the last load/unload
This is a bell curve meme in real time
.
But lets imagine i produce 500 per min 3 min away from my factory where i need 500 per min, then i wont get enough right ?
no. the train stations fill up while the train is away, so the train will always carry enough, as long as the input (what you have) and output (what you need) are the same
You only really need to overproduce if you are working with numbers bigger than 720, or they are uneven just round up
The controller and keyboard experimental button is gone with the latest update? Was this intended?
And only if it’s indirect input with a vehicle
Damn im dumb
Thanks for helping me guys
Just calculate travel time to know how much you can transfer per min
Than just add more car if needed
Okk ty 
Pretty sure the intent is to make the switch automatic dependent on what input you use
If your rail is flat-ish and your locomotive to car ratio is 1:4 1/3 of the map is 400 items per minute
Per car
Not that simple
That's how it was before this latest hotfix. With initial 1.2 experimental it worked good but now not at all. At least for me maybe my game was bugged
Ah, don't know, it is experimental after all, just what I remember reading from the notes
Train go boom
Whats the purpose of using switches?
What kind of switches
power switches? you can turn off a section of machines
Train switches?
Really that it 😭
well yes that's what they're for
You can use them to divide a large power grid into smaller ones
what were you expecting? basically a light switch
Lol idk something more interesting then a normal switch 😅
What does a circuit breaker do homi
I have a couple factories that are connected with a switch to two things: the external power grid and an internal battery. I can turn off the external grid to check if my machines are running at 100% without anything outside of this subsystem affecting it
priority switches do more?
but a switch is a switch
It's also just fun to build everything out, and then finally hit the switch and watch everything come to life
It's like a ceremonial moment

any dos and don'ts of having a main bus in a factory? or it it just big line of conveyors.
mostly 'don't do busses'
they don't work well in this game
ah
everything is static unlike other games
You always know what you're producing and what will get consumed per min so no variables
belt throughput is actually fairly low for recipe requirements so you often need multiple belts of an item for 1 modest factory fed to dedicated systems
you also never run out of resources
so doing 'busses' takes up a lot more space and work in the end , for no real benefit
Now if you find them fun? yeah sure do it. Not like your game will explode
Reject buss, embrace logistics floor
Why is coke steel ingot better then solid?
is it better?
why arent the pipes coming out of my refinery carrying the turbo fuel??
the turbo fuel is just getting backed up and not going through the pipes
who suggested it was?
likely your pipe layouts. show some overhead shots of what you're doing in #math-and-meta or #1038092680493801533
Uh idk the math on things other than solid steel
oh god its really bad
I think you answered your own question here
I think anything other than solid is bad because it’s less efficient or uses more valuable resources (bla bla resource scoring)
pipes aren't belts, if you treat them poorly they'll treat you right back
Idk some reddit post saying it is 😭
OH its because one of the pipes had normal fuel in it
it's almost like reddit recipe tier posts are stupid.
you cannot realistically compare
Solid Steel and Coke Steel in a vacuum
Fair but like im just seeing what to hunt for as how limited these drives are 😭
what constitutes treating a pipe poorly?
you can unlock everything single recipe in the game with the hard drives available
Don’t beat your pipe
that answer is both complicated and simple
mostly sending pipes from A to B w/o branches, keeping the manifolds flat, avoiding buffers and valves
keeping them tidy is important
you can, and should, unlock all the recipes
Ohhh
I dont think the game even lets you "waste" any harddrive.
So guys I tried satisfactory and figured that I don’t like it although I love factorio.. how could it be?
There is like 10 extra or something in the case of lost
you can throw hard drives into the void?
Technically yeah
they are completely different in design.
I don't like factorio at all
the objective of satisfactory not to complete project assembly but to run around on a mad hunt for hard drives
I meant more inside the mam
satisfactory is more like minecraft than factorio
Seems to me that design is issue. I don’t like those big buildings in satisf and early game is so boring for me compared to factorio
Factorio is a better factory game
Satisfactory is a better design game
Ohh for the power required downed rhingies are batteries enough to power em or do I have to hunt for super sloops and get that unlimited fueled generator?
which is odd to me because to my knowledge factorio was born from minecraft tech mods
tiers 1-9 are a tutorial shrug
the game starts after phase 5 and you get creative with your own designs
like minecraft
Satisfactory is fundamentally different then Factorio. Later in the game its ot just scale but veers a lot into architecture.
there's some transferable logic skills sure
Wheras Factorio is tightly around scaling up near infinitely Satisfactory scales in different ways. Different games for different gameplay loops.
If you can do basic math you are fine in both games 
I love both, for different reasons.
Yep, fr. Factorio is more complex in terms of logistics while satisf is more about visual
Hello? Am I in the right Place?
right place for what
nah it's design choices and creativity in what paths you design
hi
theres' basically infinite ways to get to a product goal
Satisfactory in tiers above 6 can quite complex as well, just in different ways.
No helldiver go back to the armory… we are waiting.
and no right way to do it
what I meant to say is one of aspects of satisf is visual design and architecture
oh that can be very true, but yo ucan totally ignore that too and focus on different logistical and production methods
Yeah for sure. That is something Factorio can not provide at the same scale, and that is by design because they have a different core goal.
with all the alt recipes , locations and tranpsort methods you can create you're own unique methods
What is the decider for me though is alt recipes, in Factorio you need mods for that kind of thing or well needed to until space age although the alt recipes are just outright better ones in Factorio and less about different processes.
hell, I've got a factory making 1800 HMF half designed I really want to get into at some point
Maybe that’s why I loved factorio more, you have everything at hand and also the 2d makes it more simple for me to understand and see everything and not get overwhelmed
first time playing with random nodes and already got space elevator build and already making the smart plating
To give you a bit of an idea from where I am coming from I actually have more hours in Factorio then Satisfactory. I am the kind of masochist who finished seablock.
the overwhelmed bit mostly comes from organisation.
keep notes on what factories do, make plans and save the links in satisfactorytools ect ect
Steams says I have 1082.7 hours in Factorio, and 560.8 in Satisfactory.
quality over quantity 
Lol the factory must growew
As said I enjoy both games for different reasons 🙂
Factorio for me is mostly about sheer scale. If you need more, just slap down a blueprint to get more its a whole different rhythm of play wheras in Satisfactory I can "waste" 20 hours to make my screw factory look pretty.
Was my first beauty build I ever did thats why it is in memory.
satisfactory has more scale.
can build up 
screws = yum
factorio can build horizontally for basically infinity 🤷♂️
it has to.
because it can't build up 
You still can't build six million assemblers or such in Satisfactory wheras in Factorio you can. Not a dig against Satisfactory to be clear. Scale is still bigger in Factorio especially with Space Age.
still means technically more space
Satisfactory had 3 dimensions which is pretty cool
had?
Had? Had. Satisfactory is no more
cough @grave burrow cough
Not sure what you are trying to say with that, iirc UE5 has a 2.1 million entity limit still no?
I know you can circumvent that to a degree but it supposedly gets rather unreliable unless that has since been fixed.
andrew probably knows how many assemblers you can build 😛
I mean it is a safe assumption that each machine is at least one Uobject.
To be clear I am not denying that you can make gigantic factories in Satisfactory far from it. There are plenty examples of that.
I am just saying that Satisfactory has a ceiling that is by its constraints lower then Factorios, which is not meaning to imply Factorio is better. Its just different.
In fact I would even argue that in terms of Industrial design Satisfactory easily takes the cake.
the number of object limitations is way less important than the fact that Satisfactory lacks any decent bulk construction mechanics
you can have all the resources in the world and still be super hard capped in how fast you can spend them
I mean it becomes a problem if you are really really deep in endgame. I bumped against it on my early access save.
Especially if you decorate a lot.
procedurally generated space age
Ohh that be cool dlc for statiafactory being able to use whatever the heck you did for the space elevator and use it as a starting point tk build in space
Trains are amazinf
I got a mod that makes them 5x faster and I CANNOT play the game without the mod
sounds less like trains are amazing and more like modded trains are amazing
pretty sure I'll think trains are amazing when I unlock them lol
I'm already pleasantly surprised by the trucks
just add 5 more trains fr
also why not make them 100x faster why 5 only
It's not about the efficiency, Pengmer.... It's about sending a message...
solid steel ingot sure is a nice alt recipe, I set up a 240 belt of incoming iron ingots and coal and have 6 foundries running and idk what to even do with all the steel ingots lol
Convert them to beams and sink
figured I might as well use a full belt for once
that's a good idea until I figure out what I need for the next tier of stuff
The mod goes only upto 5
I've just been fixing up my shitty factory lol I finally got some storage with overflow to a sink setup, just for the 3 copper things but it's nice so far
Orrr hunt for tue steel rotor alt and make em
I didn't get the mod cuz I was lacking in thruput, I got the mod cuz I love the speed
Watching them wizz by is the best feeling ever
That what she said
hmm one big container of steel pipes and two of steel beams enough to keep? figure I want lots of beams in case I wanna do some big ass belts before I get trains
Keep alot of beams then pipes as beams are used for mk 3 belts o believe from memory
yeah mk3 are my fastest belts and they use steel beams
maybe I'll keep 3 containers 😛
I have so many extra lying around in random containers my factory is such a shit show
I figure I'll make those in production chains though not out of containers
just need some for belts rn?
Youll need a stock pile
of beams? how many containers you figure lol
🤷♂️ i have a giant ware house i call “the store”. Its 5-8 containers full of everything ive made thru every phase and in phase 5, ive run it dry
And im no where near finishing phase 5. Let alone having the power grid for it
just keep a couple containers of everything on hand and then don't worry about it
if u got it automated just put storage of it before a sink
If i could go back in time, id have built everything to run 1000 pieces a minuet
why 1k
that would become unlikely very quickly past the first couple steps
Because im running out of literally everything
Where should I go for my first play through
wherever the nodes are
grassy fields is extremely chill
It doesnt matter. The maps are all the same
as it explains in the options
yeah but still
I started in the grassy fields. Wish i started in the desert
they are very similar
y'all ever hop in a train and just automate it to where you want to go and disassemble it after you made it? XD
But it doesnt matter any more. Because youll end up moving where you needa be
main difference is caterium is further in the dune desert but crystal is a bit easier
why
cause it'll block the rail if you leave it?
across map, don't want to build hypertubes, not my thing
power towers fr
Hyper tunes too in efficient. Teleporters are where its at
or just use a factory cart highway
i used to love power towers, but... a few clicks and i can just watch the scenery
#screenshots message i mean... beautiful
Just uh.. have factories producing it?
cant be that hard right?
Unless youre hand crafting everything then you uh... dont need that much
its just a row of foundries and constructors
hmm ok I was just doing one of everything except maybe concrete and whatever I use for my current belts
I mean, I just do 1 isc for everything as a buffer into dim depot
Never had an issue. The only thing you might want more of is concrete
benefit of keeping large containers of everything, you can quickly slap together new items to be made when you unlock them and feed them from the bins, everything eventually backs up anywya that way
yeah I gotta explore more I need SAM
I found some but it's so high up I'd need to run a hell of a belt to get it back to my factory lol
I might process some of it there and try to belt it down to a spot that a truck can grab it?
I don't have a ton of mercer spheres either I'm really slacking on exploring cause I'm always tinkering with something in my factory
n e e d m e r c e r s p h e r e s
pipeline mk4
takes up 2x more space than normal ppipe
primary method of travel rn
Yes also peak pfp
I love alastor
thank you!!!!
Hoverpack mk2
It's time too not only keep working on our current save
Nah if anything get the hoverpack configurator mod
The issue I have with the MK2 hoverpack is if u extend the range of the hoverpack anymore or too much it causes so much lag it's unbearable
Probably will, I think ill get curve, inf nudge, and constant feed mod next playthrough
Nah I want speed not range
Inf nudge and zoop should be this playthrough
Well the current MK2 jetpack increases its range too much
That I have
Wdym mk2 jetpack
Oh, some mod? I meant an official mk2 hoverpack
Oh yeah also there's a nuclear jetpack very hyped for that
Yes both of them are and ik
I'm just saying if they were too follow and increase the range u get some bad lag so hopefully they don't also stock is fine tbh
Stock is so slow flying around big factories though
So use jetpack then
Hoverpack is meant for building
And it's pretty much perfect as is for that
Well if it was easier to swap between jet and hover then maybe?
its so easy what
takes maybe 5 seconds
u can shift click it off and on no?
it takes 5 seconds like
You need to move the mouse to click it
@cunning glade nice pfp
ty
Lil darkie
(Does anyone not shift-click everything?)
Tmr i would need help with plumbing
just slide jump bro thats what i do
Some people probably don’t
I'm just starting out and I already feel time slipping by
That's life, in a nutshell
you can just tab > press keyboard shortcut. like 1 if it's the first item listed at the top
I do wish those keyboard shortcuts would remain the same, so tab then 2 was always jetpack and 3 was always parachiute, it sucks to have to figure that out while you're going ballistic
There's probably a mod for that though
i just keep equipment i'm not using in the depot so there's only 1 option
guys guys guys what color are we using for the pioneer
black
Newp, as soon as I collect or use all the berries or nuts in my inventory, the slot changes
nah all white >
ah fair enough. i tend to swap between jetpack and hoverpack when i'm working near my factory. usually consumable collecting happens when i'm out exploring and sticking to the jetpack
This might solve my complaint https://ficsit.app/mod/HotswapEquipment
blessed modders 🙏
i am back on satisfactory grind
well ill be back once 1.2 goes stable
my first factory was on 1.0 and took me 200 hours
This game is so addictive and I love it…. 1.2 is shaping up to be pretty awesome, so far
daisy chaining and control of world resource nodes is amazing. i'm having a great time on my second "proper" playthrough on exp
I haven't tried exp yet, I'm waiting on mods to work again, I like my QoL mods sooo much
Really addictive game, I love it!!. im playing on 1.2 and I like the vehicle paths. I hope there's a toggler in map where I can see my builds just like the interactive map in satisfactory calculator
Although I'm not sure I'll really like the new resource randmization, it's too random I think. I like the way you need to plan and the way you end up with "resource hubs" the way it is now, with certain resources clustered, like oil on the islands and spire coast, and bauxite all in a band in the centre of the map
i think on average it makes the game quite a bit easier, yeah. i wouldn't recommend for a first playthrough
Oops! All Uranium
New mode: nothing but iron ore and SAM but converters are unlocked early
I don’t really like it, myself. It seems kind of silly like you’ll have uranium, oil, and quartz in the starting areas all right next to each other.
i think silly is kinda the point. it makes a lot of sense to prefer the hand-crafted map the way it was intended :)
they would have to draw less power for that to work in a reasonable way without clocking to like 5 percent
control of resource nodes?
still, nice to have options to change node purity, recipe & spelevator costs, and electricity imo
Early game, you'd only need 5 percent
I haven't played 1.2 either, and the bauxite not being along the center would be a a tad annoying.
i mean yeah ig
oh the node manipulation thing , he
is there any way to see how long a train will take to reach a station?
Nope, I use a literal stopwatch
Not a huge fan of how it discourages exploration because you'll have caterium, quartz, sulfur, coal, SAM, etc. right next to you when you spawn
But I'm a fan of how it encourages exploration and logistics (especially paired with other modifiers) by not having 4 coal nodes right next to each other by the ocean, but by having them spread out so you have to transport stuff
time it
aight
The station platforms do tell you how much per minute moved as of the last load/unload, though
haha there's a mod idea, a watch as hand equipment, with a stopwatch and countdown timer function, a good ole' Timex Ironman
a
orrrr one that just tells you train times
you really don't want to rely on the moved per min on stations
even if you knew it it won't be constant time since it depends on the amount of trains waiting on the signals
My watch mod is cooler tho
yup, that's why you want to give yourself a solid buffer
And on how heavy the trains are, if they're not always full
there's only 19 nodes of SAM on the map so you need to be a little lucky to find it before exploring / setting up radar. everything else i agree though
sam is totally not needed until tier 9 though, doesn't lock you out of progressing
idk I've come across like 1-3 or so nodes before finding a lil nice spot with iron and copper to settle on my 3 playthroughs so far
i would rather build a screw factory than wait until t9 to access sloops/spheres personally
semi creative mode mechanics are just kinda dull. And sounds like you need to learn how to manage screws if you have that much screw prejudice
whats a good tier to start a mega factory?
depends what you mean by mega.
in general? probably never.
Huge projects in one location tend to put strain on your computer a lot and if you don't plan from a very specific end point it'll likely end up a mess
so if you don't want a mess, probalby unlock everythign and create an overall plan post phase 5
if you don't care about a mess? just slap things together as needed
I don't think I'll ever understand people's fascinations with megafactories
they think if you want to do a big thing it has to be in one spot
T5 belts are really good but you could start as low as T3 belts with plans to expand
i dont have a fascination about it i just dont like going to different location for my stuff
so if you don't mind a mess just link up things by belt and go.
well im just about to unlock trains
But it is in one spot, Massage-2(A-B)b
relativity is a bitch
For the alien power augment is it worth making one early game?
Yeah, and dude didn't even win the Nobel prize for relativity
if you like duping power? sure
you can dupe power?
all sloops do is dupe things
ask yourself - 'do I want this dupped?'
if yes? yes
yes, it's very silly especially with how easy power is
Sloops are really just a shortcut the game provides, they do come in useful but I rarely use them
I safeguard them a little too close
For power, I just build more
guys, quick question, does anyone know how many meters is the radius of a truck station? as in, at how close they start picking up stuff?
I'm trying to do a dock with several, but I'm trying to understand how far from the road should I make them so trucks only veer towards the correct one
bro like 25-50 percent of the game is managing power, in my opinion if you cant manage power in a factory game go play minecraft
if it's not in the wiki you'll have to do science
or keep stations parallel, not in series
... is it? you build a nice power station that gives you a buffer to build things
you build some things and get close to your max
go build another power station. No different to any other factory and there are SO many energy sources that are easy to tap
alr so more 10 percent but still
4 nodes of coal can easily get you to tier7
just treat power like an extra input for all your machines
sloops are crazy good for some specific tasks like blending rocket fuel or spelevator parts so i have yet to build the augmenter
with the power socket being the input
Wait deadass?
yeh honestly
yes? last few runs just built 32 coal gens, then with mk3 belts 64.
then just plowed my way to tier 7
I typically wait for blenders to do diluted fuel out of habit
even nuclear is pretty simple.
I think people only see it as complex because you don't care about any of the intermediary parts and only the last step being useful, so they see it all as one thing.
but base nuclear is extremely simple. Just some small steps linked up
I like nukes
Yeah as long as your making at a decent pace uranium is easy the tedious part is plutonium into ficsonium if you do that
I just unlocked them and they're already automated
"Just some small steps linked up" describes the whole game, to be fair
So the ficsonium is what gets put into the sink
Anyway, NUKES!
no it gets made into fuel rods and get put into MORE reactors
Nah ficosonium has to burn but if your sinking fuel rods to help waste build up plutonium is what most sink
it doesnt produce waste so its free power
Yeah ficosonium 0 waste but of the 3 most tedious to setup since all the stuff it can require
sure but if you're already producing plutonium you might as well produce ficsonium
It's not that bad
anyone know of a way to align water extractors to the grid?
you can place foundations in the water just get it deep enough
Didn't say impossible just tedious
I wouldn't say it's tedious
I think its like 3 meters under but I could be wrong
I got it to work with about 6 meters. thanks
I havent done it since update 8 so im way off
I think you can also get it close enough if you put a t junction in the middle of a foundation and hold ctrl
I mean agree to disagree which is fine it's not tough to do just if you don't have all endgame (basically working phase 5) your are not making ficosonium
so it is plutonium
i thought it was
Yeah sinking those rods are the easiest way to maintain uranium waste
thought so
why is it that my trucks are all frozen? then eventually spit out the error that they took to long to reach a station or something
Ouff I see 🙁
it's a lot easier to do what you're trying with them in parallel
true
I mean... build a small nitro rf plant, produces over 600GW amd your set unless you want to go for vanity (1 TW +)
tf did you get 600gw from
Blue crater crude/nitro with nitro rf alt easily makes over 600GW
Just need a little sulfur coal and water
nobody is gonna place 2400 generators
just for nuclear to power gap by a considerable margin
ok thank you
its not 2400
i just joined the discord
its only 1020 generators
and i am also going to do a nuclear plant
so dont say "nobody" just because youre too lazy to do it 🤷♂️
Just 1020 😭
we cant post pics here? :c sad
Hello:D
Any idea why this interesction is refusing to work? It says signal loops on itself
https://discordapp.com/channels/370472939054956546/553550313533997057/1486208696311746590
For some reason, one entry and exit are fine, the other two aren't
gotta post in screenshots for general things, if you have a production question you can do math and meta, if you have a design question, design and architecture
got it
on the left are the paths connected off screen?
im no expert, but that green be looking a lot like the central green
Yeah idk why
place a block signal in that loop
not sure it would fix, ive never just added a loop like that
it may be because of that loop, does it fix if you remove part of that section
lemme build one to test gimme a sec
if I have an old production line that makes rotors, should I just keep that one going and send it to storage/sink and make more rotors in my newer production line for motors?
I built the loop because it wasn't working before so I thought closing it off is the best way for me to isolate the intersection
maybe I should just unlock cast screws so I don't need so many constructors to make rotors lol
the rain looks amazing
are those all blocks
Path in block out
move the signals further back do not place them directly on where the track splits
you dont have to do this?
i just built it exactly the same (with them on the split) and its fine
That fixed it somehow
done it once or twice
ive had issues where breaking and replacing is the issue
fixes* but you certainly can place them on the intersection, in FACT you HAVE to for block signals
not necessarily it just makes the intersection a little bigger
wow! that spawn description was not lying. early power will be a challenge. (Dune Desert)
dune desert isnt bad if you rush chainsaw 🙂
it definately is harder dont get me wrong!
but once you get chainsaw it gets much easier 🙂
it's actually coal I'm having trouble with rn. there's enough coal it's just all scattered.
so I'm making like 3 popup power plants for the time being
but yeah I foresaw the biomass issue and clamped on it before it became a problem (I still have biomass left over from the mass extinction event)
whats some good ways to get rid of polymer resin?
Sink it is the easiest, otherwise you can use it for rubber
Why is this intersection also broken xD
https://discordapp.com/channels/370472939054956546/553550313533997057/1486213436068331591
I swear I'm confused
omg i completely forgot about the sink
I use it to automate fabric
I be losing my skills
brother
each intersection entrace needs a path and each exit needs block, try placing them off of the split end
there's different meanings to lazy, im sure my not wanting to spend hours waiting for mats to place 1000 generators isn't lazy
also that needs like 20 stacks of power shards
so between that and finding the slugs needed for 2000 power shards I don't know which one would make me go insane first
there's some due southeast of the biome next to an oasis, shouldn't be terrible to grab
Oh absolutely the scaling of Factorio is larger. Not denying that at all. Factorio is definitely insanely optimized and Im sure we will see QUITE the optimizations coming in Satisfactory but the game can indeed handle 6 million assemblers. Not well, but it can handle that many XD Most singular building I have build was over 10 million smelters (7 million power storage building and the world border that kills you disappears XD)
residual plastics?
so i was messing with man cannons and remembered the blueprint mechanic. so i made a blue print of 10 cannons. and ran some tests. and you wont gain speed after 85 or 90 something entrances. i hit the death roof emediately and soared up to the roof of the world, past the space elevators top ring thing.
fair enough
also took forever to get down
Before setting up a permanent plastic or rubber plant to use up that resin, might I recommend turning some of it into fabric so you can make at least a storage container of filters super easy. Helps mid-late game especially if you are going nuclear.
I think I grabbed that one
southern oasis right?
alright ill note that, i just got to phase 4 for the first time
yeah near the edge of the biome
i use that for HMF
yeah I got that one
an industrial container filled with filters will literally last you the rest of the game even if you use them to make filters for nuclear. Beats having to try to make them by hand late game.
auto connecting blueprints with 4 fuel gens each makes placing them a lot less taxing. but yeah 600GW is massive overkill for beating the game - if you're playing postgame then giant facilities are probably the goal in the first place.
If I build a factory far away from my main power grid/factory is it better to run power all the way there or use biofuel until I can get coal setup. Or do I setup power first
i'd run the big power poles so you can zipline on them
Ok
NOT even just the placing, it's the material cost
and yeah 600gw is overkill
Interesting. If you walk or run into a hypertube you go slower/faster according to how you entered.
I use coal on east coast, there is a pure normal i always use for starting gens, then north of that there is some more near the coast
Whats up with it?
I have given up entirely, and have decided to never use T2 pipes again
they're just that unreliable.
Since I have seen the drama with copied/stolen videos with MC content on YT who would be a "Legit OG" YT'er for Satisfactory? Don't wanna support copycats.
T2 pipes?
mk2? they are fine? id recommend not running them at 600/min but you certainly can
ImKibitz is fairly similar to your average minecraft youtuber
TotalXclipse is very good.
Satisfactory News, Fluxo, Bitz, a few others
Let's Game It Out is always a good first stop
Ok. Sweet Thank you. I'll remember that.
very useful tutorials, just do whatever he does and you're bound to have a good time
I saw his one vid. Haha what a spaghetti build. Even the devs wanted his save.
I guarantee a good time! Not a good factory, but a good time!
I saw that.
I don't trust 'em any further than I can throw 'em.
I don't ever see a scenario where they do anything other than save a little space on the mains and force me to lose sanity doing diagnostics
nah
I'm fine with routing everything at 300/min
saves me time and I do not care about saving a little space.
i mean a mk1 at 300/min has same issues as mk2 at 600
not nearly as much
certainly do
yeah this isn't a productive conversation.
oh hi andrew
first did u swear
and then what u need help with
use straight mode
beware of pipe advice in here
lotta people think they know how fluids work
very few actually do
i have 170 hours so prolly better then me !
why stright mode?
I'm past 2k and I wouldn't claim to know how they work
wdym did i swear?
welp I'm still real slow lol took me like 2 or 3 hours to set up a motor production line
cause problem thats how i do then i fix it
but I think I got a sweet 8x constructor blueprint for later
that was very passive aggressive lmao
I should have just unlocked cast screws the normal recipe is annoying
keeps pipes organized
alr
@unkempt blade you know how many factory carts one would need to transport 300 items a minute for like 200 ish foundations
wasn't talking about you, but if you wanna own it be my guest
i dont claim to know how fluids work (well) but i do know that mk1 do the same shit that mk2 do, maybe not QUITE as much, but certainly do.
yeah I don't feel like continuing that discussion
I like the normal recipe sometimes because the numbers are better if you HAVE to use screws
what are you making?
just depends
I forget what I was working on when I had to use normal one but it is required because it reduces the amount of base materials you need
hmm when I checked on satisfactory tools it said they both needed 142.5 iron/min input
they both require the same ammount of iron, unless you use steel screw alt
welp looks like I gotta figure out oil processing so I can get rubber to unlock other stuff
this might be the most addicitive game I've ever played I need to stop and eat something I'm just sitting here crushing a bag of chips cause I don't wanna go to the kitchen
have fun, run an input loop to avoid dead ends/sloshing and you should be fine. watch headlift and that should be everything
Vaguely? I help with a lot of fuel plants
(cobalt who is typing, is smart and can help with fluids if you get stuck)
I have no idea what any of this means lmao
OK so, shall we play a little game in this evening?
This here is the schematics for my packaging facility: #screenshots message
Now, can you guess what all the symbols mean?
A TIP: the only ones that can't be inferred by logic are the blue thingies close to the middle part. Those are a blueprint I have that has a pretty place to put a truck station and some belts. The rest are very guessable, I believe.
Whoever figures it out first wins a prize that I'll decide later what it is xD~
I managed to get the coal plants working without running into issues with pipes so fingers crossed
Oh wait, didn’t I send you the file with it fixed @latent gate ?
I fixed a section and it was full still 6hrs later
You made some suggestions, but I don't think you ever sent me a fixed version
basically, overhead loop is kinda a type of manifold. you have your pipe with junctions connected to the refineries, with the input pipe running over that connected on both ends
easier to show but i dont have the SS saved
I can check my files when I’m home in a day or so, just left the house
If I do t please ping me. ADHD brain
I'm done fighting with them
nah I get it, it's like when I use splitters to make a manifold off of conveyor lifts on my assembler inputs except it loops from both sides
Look thats an option abd honestly besides initial fluid extraction doesn’t change much
not fun, not worth the time, doesn't save that much space.
Iirc I only had to clean up a few spots on your system
You had too many empty canisters in some sections
I didn't bother with a loop for my coal plants and it worked fine, I think I put a water tower thingy and just let them all fill with water before I turned anything on
Mostly wasn’t even a pipe issue
❌