#satisfactory
1 messages · Page 735 of 1
it's neat for consumables and equipment for instance
You can build straight from cloud.
guys i just downloaded this game and it was the best €27 spent of my life, im literally so hyped
Reject the cloud and build your own storage mall! The cloud is just a capitalist lie to keep up chained to subscription plans forever and own nothing
I guess. Never thought of that. I just built a factory for every depot I have so far.
My storage is already a monster
but it's your monster!
I spend 2k concrete at a time repeatedly in a row. I dont wana run back and fourth so I have 10 d depots connected to concrete production
i upgraded it idk
Malls are fun to make.
A
B
i need to start doing some organisation rn i have a shitshow of mk2 conveyor belts
Wow. I'm still slowly grinding out phase 3 but taking it slow and making a nice build if possible
and thats the best way to do it imo
hi
bye
vay
#screenshots My mall
OOPS. Uh #design-and-architecture
Duh moment
uh how do factory cart pathing work? (exp 1.2)
There a cybertruck in the game?
no, there's a cyberwagon
yes, and very accurately modeled after the real one
actually, even better than real one, the one in game doesnt stop working when it rains
not accurate enough, you can put coal or something in it
LOL yea
Its called an unrendered truck
but does anyone unironically use it
I might save up teehee
😭
literally cant it only turns right
imagine how it'd work with the new paths XD
even on foundation you cant turn its rough to use
yep keep going
nope when someone is a sarcastic douche
I have a cyberwagon parked outside my steel facility taking up two parking spaces and blocking the entrance
cyberwagon supremacy
although i wish the game would remember that i truned off all the lights of the vehicles there. looks like a street fight is about to take place
How do you hold your build gun like I see some people do? Mine is only there when building.
Carrying the basher is so big
h to put away your tool.
Do y'all oc ur coal water extractors?
coal naw
no
water extractors yes. Situational.
I did. Oops I guess
I think I'm gonna I have 12ish normal and pure nodes too work with
My coal plants are..... odd.
like beavis and butthead or peewee hermin
Beavis
''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
"hehehe" lets put this here...
i overclock them twice if the water source is small
when i go nuclear ill be overclocking as each reactor at 250% takes in 600 water
why not 300 percent?
Can I max out a mk3 belt with MK2 miner on normal nodes
yeah
becasue max OC is 250% 😛
Mk3 belt is 270 Right
Hmm
wdym
Maybe I don't use all the nodes that would be 216 coal gens
Maybe it's me but I see people holding it in their hand but no building going on. Like that.
don't think that's possible
At least I think it's the build gun
find a screenshot
probably not then
Gonna have to pay attention next time I watch a vid.
Ig it is only 90 if I oc them all
Unless its the disassemble gun. still finding things out about the hud/controls etc
does a "train elevator" exists in the game?
you have a station at the bottom of the cliff, belt it up to another station
or lan your factories so yo udon't have cliffs
I wonder if the vehicle elevator mod adds this
But stock wise no
wait is there a vehicle elevator mod?
Yes it includes cat walk elevators too
they should indeed add train elevator
Would be kinda cool tbh
Sometimes I wish I can use satisfactory modeler on my phone
I mean u got tools and that's all u really need
you can run around in deconstruct mode
Huh
True but then you'd see the hud. I better have a 2nd look. I may be wrong.
I don't see a use for modeler imo but no hate in using it
maybe they are talking about the hoverpack stick
i mean what youre explaining is infact impossible
i bet it is the hoverpack sticks, they do look similar to the build gun
i often just have my coffee cup out
As do i
Lemme research a bit. BRB in a few min.
does this build gun happens to have an analog stick?
dam, just learned that factory cart needs a dedicated truck station to enable autopilot . (1.2 exp) . lets build a police station then .
can use other tools on phone
whats it supposed to do without truck stations? just drive laps for no reason? 😄
Driving laps for no reason would be a lot of fun
u cant use universal tracks which is a bummer
suppose you can still make them do that, just pretend the stations are pit stops
i mean yeah
Kinda sad, I miss being able to let them do whatever
yeah I like having them just scurrying around a skatepark without any stops at the moment 🙁
Cant wait for someone to make nascar with factory carts
Nascart you mean
Strapping nobelisks to the back of a buddy’s factory cart is a lot of fun
I did distance track (running) events growing up and my uncle took me to a nascar race and I remember how annoyed he got when I started saying it was just track but louder
play cart golf.
two player teams
each team has Putter and a Ball
Putter uses pulse nobs to launch ball into the big hole near the grasslands
Ball is just a player in a factory cart
I heard golf is going to be in 1.3
u know , the ball has a mind of its own , it can move to win/lose
that's what the obstacle course made by the other team is for. You gotta launch the cart over the obstacles ^_^
I hadnt gotten to that part yet
Im back
Hi Back im Beefalo
Hi beefalo
how was the break
Good
Is it a fool's errand to try and use all the iron nodes in grasslands with mk 2 miners at 250% when i dont even have aluminum unlocked yet
I'm in phase 3. Is there a way later in the game to tell a splitter the ratio I want it to split? Like 1/8 left, 1/4 right?
er...
Kinda...?
i guess you could stack splitters
yeah i wanted to avoid that
Best you can do is setup splitters with varying belt tiers
As for other inputs feed them back into the source
There are programmable and smart options, but the best way is conveyor splitters included
Short answer: No
Well idk otherwise.
no, you control output using Splitters, Belts and Mergers. The other way is clocking machines, for example you if a assembler needs 60screws/min you can clock the screw constructors to make exactly that and direct feed the assembler.
Generally speaking a Manifold is king in most situations
no, and that is never required
theres no situation where you would need to do that
after a splitter if I have a mk1 (60) and a mk2 (120), it will split 50/50 or 1/3 2/3
(it's never full)
all pioneers are
should be 1/3 2/3
if the input is 180, then it would put 60 on the mk1 belt anv overflow the excess onto the 120 belt
If your input is 180 it will split 60 120. If your input is less, it will split 50 50 up to belt limitations
i sure as fuck wont, Not my play style
megafactory is goodestfactory
ok got it ty guys will work with that
not sure will my pc crash after detonating 6400 sparkly fireworks
Simultaneously? Maybe. Let them shoot off one by one? Less of a chance. Save and have fun.
I assume I dont get faster smelters later? haha
kinda! you can overclock them and there is a alternate recipes to make ingots using different machines
yk lArGeSt FiReWoRk 🙂
this is not rust sir.
Speaking of you just reminded me to switch over my rotor recipe lol
I dont think anything a player does can crash this game after they used josh's save to optimize the crap out of it lmao.
I'd love to have been a fly on the wall for the coffee stain postmortem meeting after his video
"dear lord what has he done?!?"
dont worry i have like 380000 more fireworks
What are you, building a nuke?
igso

So, guys. I think my Creative Save is finally ready to be powered! Yes, I've been building factories upon factories without any power going through them and just doing the math on a calculator. I've got Coal Power Plants in various corners that have been accumulating power. Now just to find the one that holds / generating the most power as the first one to pull the release switch. The whole factory will consume 203.4 GW!
5min passed.... deploy like 200 fireworks only still have 383800 more to go
thats gonna be one hell of a wind up time lol
[gif of guy pedaling on a gym bike]
mikael will be streaming yes!
Alright. Found best generation on one end of the map and best storage on the other end. CONTACT! and starts running
#screenshots message should i pop it 🤣
pop all of them!
dam sky looks so green
so does the SPiders
yeap 
-# 1.3 patch notes video, when?
Well, after pulling each switch at each plant (each one dying), then going to a pole and pulling the "Reset Switch" things are moving! ... with a battery life of about 3 hours. Hope the other generators kick in before then. 😬
Yaaaaa
Just saw Jason said yaaaaa 0.6 seconds before my neurons had fired far enough to ping you and double confirm anyway
Will be talking bout bugs fixed today, bugs fixed next week, bugs on radar in general and update on feedback new and old
Too much yapping too little time for actual showcasing
[insert skurge thor gif shooped to say "behold, my bugs" here]
hope the rail signaling bug is on the radar 
im okay with this, We like bug feedback
Sure hope it got posted to the qa site or thats never getting fixed
given how long its been and how common it is i would bet there are multiple posts about it
If my laptop ever recieves stable internet ill post my current bug on the qa site
I have lost track how many times i have gotten those signal bugs
as have i
I sure do love signal loops onto itself, clearly a game feature
now i pray for 1 new feature , detonate every firework at the same time
don't build them looping into itself then
Thats the fun part, it isnt and whats more fun is this was on track with signals placed at the same exact spot that didnt give the error
But you know the game is busy having a moment
But alas i dont want to think about the signal looping messages anymore besides to pray it doesnt randomly showup again somehow
someone was describing the reason this happens and ways to avoid it here at one point, but it seemed an annoying process - like you're supposed to go to a particular spot, look at it in a particular way and listen to a particular sound to make sure its built correctly - which is frankly ridiculous
trains interpreting connected rails as 180 turns because of the particular angle you build it from
which didnt happen anywhere near as often before 1.1
It's a longs standing bug. I'm sure its not easy to fix that being said, Mikael implied train changes are coming a few weeks back.
Whether this was a spoiler or a troll only time will tell
i would have thought that if anything big was planned it would have been included in exp?
my money is on trolling, just like "we fixed fluids"
I think if it was planned but not ready they would push it off til later as 1.2 was huge already
No signal pathings is essentially what we got for the truck update ya?
1.3 when? a year and a half from now?
Do drones using plutonium fuel rods still have a radioactive area around them as they fly?
Even if they do, you'd basically never be within range to even notice
@obsidian zodiac is Julmust an easter egg for ficsmas 2026 content?
Well, now that everything is powered I am seeing things that I forgot to power... and trains are having problems. 😕
how is bro playing factorygamesteam 😭😭😭😭
That is the literal name of the app.
yeah thats why i asked how
did you
just delete satisfactory from registered games and choose the app window to be displayed
or are you playing on samsung smart fridge or smth
with little steam support
guess what im playing
Mk3 pipes 🤣
seems unlikely, think they have talked about this at points
yea\
Thats why it was a joke
rockstar is going to order an airstrike on your location 🙏
yeep
You'll never guess what im playing
Didn't even attempt to have fun
can you
Wow
im playing "how not to fall asleep at work"
use magic
that would be so funny
teach me teach me teach me
secretly play sf
ive been playing this game for too long...
that's easy. Go home, you're no longer at work, can sleep 😛
If your hours havent reached quintuple digits yet, you havent been playing for long enough
I've played for 187200 seconds
checkmate 😛
@jagged nymph teach me
Thats why i said hours reach quintuple digits
earth hours? 🙂
ive been on gta 6 for 460,000 hours
How do I start a server for my friends and I. Can I just invite them to my world or do I have to do something stupid
Yes, typically. Unless you are playing from mars or something
well its not "stupid". You have to run a server, because thats how multiplayer works in any game
you can either run a dedicated server, or open your save to steam/epic multiplayer
Ok
pretty common for sandbox games
Inviting them to your world is an option, but they will only be able to play when you are playing
How to change weather with hand?
What
no, they can only join when you have the server running. Just like a dedicated server
but if you arent doing a dedicated server you just also have to have the client open aswell to host the server
oh sorry wrong channel
Cant, unless you use a mod
If one even exists for weather
or youre on 1.2
Or that, yea
@coral marsh what does a pioneer do on break?
I imagine the scene in apocalypse now where the Protagonist is waiting in a room going stir crazy waiting for orders
Honestly, id say thats pretty accurate
FICSIT does not allow for dallying except for coffee breaks.
You gotta find a way to have fun on another planet
Hit up risa
They may not, but the human rights act 100% does allow it
Im happy to do the work, fk, ill even work 12 hours a day 5 days a week (maybe 6) as long as i get legally guaranteed breaks
bold of you to assume that's in force
You're alone on an alien planet, I don't think "rights" and "laws" apply to you. 😄
Bold of you to assume humanity devolves so far into madness they no longer follow natural rights laws
- who says the Pioneer is human?
- who says human rights enforcement has jurisdiction on Massage 2aabababababa
You work for an earth company, you and thr company are bound and governed by earth laws as a technicality
you think human rights apply in the future?
But all the puppies and kittens are counting on us 🥺
-# you think human rights apply in the present? 😬
Are we seriously going to assume that an EXPLORATION based company BASED in earth, isnt going to abide by HUMAN laws and rights?
precisely :p
looks at companies on earth violating human laws and rights in other countries
yes.
yes, I do.
You'd be surprised where and how theyre still in effect
Im not looking at the present
you think it's going to get better with space capitalism? 😛
Who says its going to be capitalism
hello guys
in space, noone can hear you
screamwhistleblow
I live in New zealand, an actual developed country WITH FREE HEALTHCARE btw, not america that genuinely has the budget to do so, just refuses to ever do it.
Im basing my hypothesis on if my government founded ficist
Not americas
reminder that americans get salty when you discuss american politics, so discussing politics is against the #rules
My government, despite its failings, still gives a shit about human rights
capitalism is a mechanism that fights tooth and nail for profit at any cost, goverments are not safe from this
I hate politics as well, its a shit show, so fair enough on calling me out on that rule
Good thing NZ isnt run on capitalism (despite luxton's attempts for it)
Anyway, thats enough of that
Im only up so late because I cant sleep
dev stream in a little while, so can fall asleep to the sultry tones of Mikael's voice
Theres only a couple things that could allow me to sleep peacefully atm
Cant wait to go home and start decorating my powerplant
What's the trick to make a water tower that doesn't need fluid pumps? I forget what it's called. I think it involves a pipe valve set at 0 or something.
hey guys
I recently just finished the space ship,and it still shows objective
Need 50 smart plating
objective: survive
is there any way to fix the MAM's research decor disappearing? Been a problem for two years and devs have never responded to reports about it. :-(
any place here for finding shared Mk3 blueprints? What I found so far: one site buried in ads to the point of unusability. One that miscategorized its own content. One with no search function. One subreddit full of year-old dead links.
I saw someone post this https://www.desmos.com/calculator/3st6opd3w7 but it shows the maximum of a train is around 1500 p/min with a stack size of 500, this seems odd to me that there is no way to approach these numbers with smaller stacks, or with faster belts getting over 1500, anyone know if thats the case?
main problem's the load/unload pause
seems like it may just be outdated and calculating based on mk5 belts
with bigger stacks you can travel further and so spend less time proportionally with paused belts
sure, but it would still seem like you could get at LEAST 2000 p/min with 500 stack sized?
with mk6 belts
i think it is just otudated, i changed to 2400 on that line of 1560s and it looks closer to what i expected
peaking at around 2300 /min per car
need stack of 500 and 7 minute trip, but doable
and good to know that so as long as i stick to 1 input belt i shouldnt really have to worry about it, but that i could easily push 1600/min on 2 minute train
#screenshots message still going multiplayer 100x 1x 1x all pure also I have my own world 100x 2x 5x all pure
what do the multipliers do?
i know one increases elevator parts required and one is power? but now the third
We are like 5-6 people al working together
bot spam from 697869500304851064 is funni
erm, that did not answer the question lol
the theoretical throughput limit stops mattering the moment you increase your numbers of cars/platforms
Multiply thw amount required for space elevator, multiply the power needed for machines, and multiply materials needed for recipes
we are playing in game modes 100x 1x 1x all pure which part is unclear?
i also know that, i was slightly concerned trying to do 1200/min in one car, this cannot increase, so i decided on a second train because it was a 4 minute trip, but i had some others.
what each of those numbers are, mainly
dude i was just asking which multipliers affected what thing in game. I knew 100x was for elevator parts, but didnt know what the other effected
i looked it up since i was getting vague and irrelevant answers
with two belts 1200 per minute should be easy
wait x5 recipe size ?
also obligatory "experimental-related stuff should be in #satisfactory-experimental "
well, not according to the old graph, as that was based off max belt of 780 instead of 1200
100x elevator parts required
5x power required
2x recipe part cost (makes every recipe cost twice as many materials, which gets exponentially worse as an item needs multiple recipes to make)
Also theres the ability to randomize or tweak purity and locations of ores
yeah i wouldnt take graphs like that at face value, just do your own math
Hey in factorio if your train stations have the same name trains will queue for an empty station. Does satisfactory have something like this or do I have to specify which specific stop each time?
He said 100x 2x 5x, pure which is what i was asking about, but thank you.
no dynamic pathing at all, specific stops only
others recipe 1x power 1x all pure nodes
i think this is better, then trains do the same thing every time
ah I see he said both now
🙂
Got it, SAM Station 1 - 10 OR something lol
Havent gotten to sam, but my bauxite stations are labeled like, Baux PPN St1, Baux PPN St2, Baux PP. Etc
then i have trains labaled similiar Baux PPN T1, Baux PPN T2, Baux PP T1,
Liquid factory cart coming in 1.3
carries 1 container at a time (equivalent of...)
ah nvm
lol they should, but it can only hold like 100 m^3 or something
I've done similar naming but for SAM it's starting to get out of hand fast lol
the scale gets out of wack if we look at sizes of things and power draw, so best not to do that, and just let the game be fun
I agree with that, especially when for the most part, no 2 sams are close enough for the same rail station.
Id probably still have 1 train picking multiple nodes just with multiple stops
but im a train novice, the most i did with trains was before they added block signals, when trains just phased through each other 🙂
for long distance transport like that you'd likely be fine using a single delivery station
remember back in U3 when fluids were first added, setting up a 1 TW power plant, boy that was rough with tfuel / fuel gens only doing 150MW and no excess power shards back then 🙁
ive lost the world, i wish i could go back and see it again
maybe it was u4, i cant remember anymore if i did turbo blend or heavy, but i think it mightve been turbo blend
I know i used DPF alt with packager loop
I am on 1.2 so yeah but already found it ty
That game hasn’t been out for 52 years last I checked
then how have i been on it for that long
!wikisearch cg
!wikisearch cg
rejected, you might just have to actually go to the wiki
it's 55 years actually
!wikisearch coal+generator
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
weaklings 
anyone know where i can find high speed connectors at crash sites
the wiki does 🙂
in in phase 2
Then why do u need them
geothermal generator
Is it for a hard drive?
crash site page lists scattered items in a table by crash site with coordinates
Just took my first ride in a hypertube. Cool AF.
Make a canon
Much cooler
A cannon? That's possible?
yknow what i think its easier to hand feed the spelevator parts and get some fuel power rq and come back to my current projects
using the 'splitter/merger on a lift', is there a way to make a 'short' lift that has two of them? every time i try one of the splitters/mergers isn't connected to the lift
Cool. Well I am trying not to do that. First playthrough and wanna keep it as me find out as possible.
I dont think you would find that out by yourself
Cuz its kinda abusing mechanics
Probably true. Although I have the idea now I can mess with the parts.
I like abusing mechanics for the good of the game.
Try and do it, its super fun, i used it to uncover the whole map without actually walking
some would argue if it's "for the good of the game" since it's a very strong travel mechanic that undercuts many others
Cool. After I finish this building and factory I'll mess around
What kind of factory?
it was initially unintended, then they broke it, some people complained, so they added it back. But it was never really supposed to be a thing
Makes sense. Kinda meant it not like that but communication skills lack here.
You have a good point
Just a uh....
It also depends a lot on the type of player. Me for example the exploration is something I do once per save because I have to.
If not for the hard drives, I would just not do it.
Smart plating factory.
For me i just need to uncover the whole map to plan then i will have to walk it to build railways and factories and gather slugs
Goodluck pioneer
To add, i'm trying to make this work but i can't figure it out. https://i.imgur.com/hm8v4as.png
It's in #design-and-architecture I posted a couple pics asking bout adding doors if it was possible a few min ago
Im gonna build a smokeless powder factory and with the remaining HOR i will make nitro fuel for the jet pack and extra power
I am having fun with the current experimental build. TLDR is I intentionally play on the 0.25x settings so I can do things at scale in early game. And its more fun then I thought honestly.
basically you can set part recipe costs, deliverable cost and one more setting to 1/4th at the lowest and 100x at the highest.
Ah power consumption was the third one.
Oh wow thats actually nice
So its basically a super easy mode that I play for fun right now, as my main factory is basically done at this point.
Because at least for me personally tier 1 and tier 2 always felt a bit meh you rush through it because you always want to get to coal as fast as possible.
How much smart plating
Yeah you are right
I dont think i will ever start a new play through cuz of how slow it is at the start
I'm on phase 3 and have the 2nd and 3rd parts to make. I think I need 1K
The framework was easy from tier 2
What it did was that I actually took the time to get tickets early and even my very first builds got decoration and a clean layout, instead of just tearing them down and rebuilding them in full.
Thats very smart
Ay good job
Ye. No matter how much I need it is getting it's own factory. The essentials at my main place. And now the special stuff elsewhere if I can. then bring to space elevator somehow....Trains gonna be a tough learn I bet
But they are fun to learn, i refused to watch tutorial and just figure em out by myself
I cant wait to build the watch tower and control room for my powerplant and watch the train come and go
Make blueprints
I am as well. After I know it then maybe see if there's more to learn. Tutorials just ruin all the fun. The small hints here and there from people here are ok just not an obvious "Do this like this for this" kinda thing is not me.
I stopped having issues with the early phases once they gave bio burners an input
Became more than tolerable after that point.
Just dump your organics into a bin, auto process into solid biofuel
Auto distribute to power.
I have decorative ones for 1 railway tower/support and 2 rails also
Yeah i did that and it helps a lot but its just slow in every aspect
Everytime I take the personnel elevator I wanna go play Sonic on my Sega Lol. Dunno why but the music reminds me of it.
if you want it super simple:
*2 lane system
*block signals spaced to fit your longest train along your entire network
*for intersections path signal in, block out
*a train only goes from A to B
*a train only carries a single type of product
*a train only leaves when empty or full
*all platforms, loading and unloading have containers between the source/platform for loading, or destination/platform for unloading
*load and unload all platforms equally
Ok. Thanks for the tips. I'll definitely refer to em.
doing it like this is the simplest way you can do it that scales well
for signaling problems we have #1038092680493801533
block signals spaced at least as long as the longest train, but even more spread out is fine too, just as long as the track overall is divided up into more than like 2 segments
and a train carriage only carries a single type of product
not for the way i set them up
but sure
i wouldnt advise mixed trains for a beginner
I don't see a reason not to as long as they're also following the other stuff
its simple, the scheduling gets more complicated
mixed train cargo laods has less to do with your skill at trains and more how well you understand smart splitters and having storage buffers/sink overflows on both ends of the system.
the 2 lane system (or rather, "all tracks should only allow trains to move one direction", allows for other setups) is the main thing really
nah that'd be if you were mixing within carriages, which I wouldn't recommend
but having say plastic carriage one, rubber carriage two is fine
Do you add conveyor hole before or after the walls/conveyor? I guess what is the proper order of assembly for a hole in a wall I mean.
it is fine, its just more math involved to make sure enough product gets to the destination in time
like i said, the approach i describe is one of simplicity, i stripped away all the extra complications that you can initially do without
you can also make signalling easier on yourself when it comes to intersections by not allowing standard left turns and making use of U-turns so that trains never cross paths.
Like I did with my last train network.
#design-and-architecture message
3d junctions ftw
signaling basic intersections is not that difficult
once you wrap your head around how signals work, you can signal all intersections the same way, they all follow the same logic, no matter the shape
Play Factorio without Space Age, that will get you intimately familiar with signalling.
Wouldn't know, but I hear trains in factorio have dynamic pathing, I would assume this would mean that signaling is not entirely the same between the two
anyone ever do the math on powering your factory using alien protein turned into solid biofuel? its ridiculous how much you get from one fluffy hog
Sure but you could get a lot of coupons out of that protein
Sloop the remains to get double protein, then sloop the next step to get double capsules, voila, quadruple returns
Sure if you think that's worth the time
sorry that wasn't meant to be a reply to that
Yup. My go to for easy tickets. Drive around and mow down hogs and spitters with a tractor. Definitely a highlight of the day for sure.
I mean the amount of power you get out of it is still miniscule compared to even a fuel power plant.
you can do "interupts" in factorio, the trains need fuel, you can do stuff like, do this route, when fuel gets below 5, go to the fuel station then go back to the normal route
And use the boombox for hatchers
And it requires refilling "manually".
or another factorio thing you can do with trains "drop ammo at these boxes when it gets below a certain amount"
Anyway I better get to building this factory. Will post a shot when I am done.
Its fundamentally still block signals and chain signals
It has quality of life on top of it but the signalling is largely the same.
I mean, it eventually could just become a fuel power plant if you use liquid biofuel, especially if you use sloops
if you're a masochist, probably
The question is still then how long do you think you can keep it meaningfully operational? An hour? 5 hours? 10 hours?
And also the question is the sloops you use there you could get a lot more power out of it elsewhere
Any power source that can't be fully automated is a stopgap at best.
So early on maybe, but even then its a stopgap at best
hell yeaaa the z key works again
i'm doing a run where I skip coal... so alien biomass is great for getting to fuel gens
Agreed
Lot of benefit in having train pathways that avoid crossing as much as possible.
My own lil uturn system there flat out removes a train from the main track while it's trying to turn, so if it get's stuck waiting
it doesn't block off either of the main paths while waiting for it's turn to go.
I wish you can type how many of item item you need instead of holding down the button 
Weird challenge, but whatever it takes to keep the game interesting I guess.
coal is boring
as a power source, and more coal for steel
I still use the coal for powering my trucks as well
I'm looking forward to 1.2 so I can do a new game with all the resource nodes set to Pure.
then make coal less boring by making a 162 unit coal power plant using compact coal, where you have to collect a ton of distant sulphur nodes via trucks
It’s good for temporary power until you get the next power factory
Just tap it once and it should do it without you having to press anything
Yeah but I need a huge number of the item
if you build big enough, it'll be a power source for a Long time
:)
#screenshots message

Just use the time to calculate the stuff for a factory, or to stretch/get water/go for a walk
is vulkan better than dx12 on linux?
holding down what button?
If the game runs for you in dx12, that's probably still the best option -- Proton's dx12-to-Vulkan layer is quite good, and dx12 is the only supported renderer by CSS.
Depending on your setup you may need to use Vulkan, though. On my system I get an immediate crash if I use dx12 (ever since sometime in Update 8) for instance
Although admittedly even prior to needing to use Vulkan, I actually had a slightly more stable experience when choosing Vulkan, so I'd been using it for awhile
No harm in trying it out, of course. :D
I’m on controller so it be the numpad the arrows
will the rain affect the road, will it make it slippery????
well for me, my pc runs it really well (at least early/mid game with 100+ fps, then it dips below) but i think it runs better on vulkan on my laptop. (around 60 fps early game with dx12 and 60-80 with vulkan) or mabye it runs exactly the same but im just going crazy
Doubt it
Not for a full factory. It’s like I need a huge number of stuff like for example bolts, screws etc
Though if you do try out Vulkan, you may want to keep an eye on your Engine.ini (steamapps/compatdata/526870/pfx/drive_c/users/steamuser/AppData/Local/FactoryGame/Saved/Config/Windows/Engine) -- changing renderers can leave some stuff inside the [/Script/WindowsTargetPlatform.WindowsTargetSettings] section which doesn't get cleared out properly when you're switching back and forth
Bolts?
So if you do try out different renderers, I'd recommend hopping in there and deleting that section prior to making the swap; that should give you a "clean" cutover
Yeah, the specifics are likely to vary based on hardware + drivers and stuff
Really just whatever works well for you, in the end. :)
Will we be able to have AI Agents enabled for us NPU/Blackwell players to have an AI Agent that can actually tell us how to most efficiently build in game?
Could enable some FPS-counter stuff to see if you can attach some numbers to your experience rather than just vibing it, of course
BROWWW THEY ADDED THE REMOVED LIMESTONE BACK IN 1.2 AYAYAYAYAYAYYAYAYAYAYAYA
Though personally I tend to just trust my vibes with that kind of stuff. :D
CSS does not strike me as the kind of company interested in such things. Feel free to suggest it on the Questions site, but I would definitely not hold my breath for it. :)
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @white dawn
There you go then. :)
Not sure what else you want? I've pointed you to the place where you can suggest it to the devs, and given my opinion as to how likely it is that CSS would ever do it
If you've got the skills to mod it into the game yourself (or are willing to acquire such skills), then go for it, etc. Nobody here's gonna stop you
GUYS S1 HELP MY VGA LIFHT ON MY MOBO IS ON aND NO DISPLAY(B760M,RTX4060) wait is this the wrong channel?
Can drones carry liquids?
No; have to package 'em up first
Aw dang. Alright, thanks!
You can set up packaging loops with that so that the same drone delivering the packaged fluid also carries the empties back to the packaging site, fwiw. So you just need a fixed amount of empty containers in the system
You'll need about 3x the "active" amount total in the system -- one bunch of material getting packaged, one enroute (whether empty or full), and one getting unpackaged.
(So like if you're doing 120/min packaged and the route has a 5-minute round-trip, that's 600 packages being processed, so you'd need about 1800 total in the system)
game keeps crashing on startup, im still on experiemental but i cant seem to get out of exp
any fixes
That's usually due to having mods installed, btw -- you'd need to uninstall any mods to play on Experimental. As for getting off of Experimental, I assume you're on Steam? If so, right-click the game and go to properties, then the "betas" tab, and then choose Public instead of Experimental
That should queue up a download to get the game into the Public state
dont have any mods
You say that but you'd be surprised how often we see folks go from "I don't have any mods" to "oops, turns out I did have some mods." :D
Where do you input these and where do you need buffers?
I want to send packaged nitrogen gas. So I was thinking, at the gas location I'd have a storage bin full of empty containers, into a packager, into the drone port, and empty packages out of the drone port back into the storage bin.
Do I also need a similar bin of empty canisters at the destination where I'm doing the unpacking? Or can I just fill up the one bin at the start and it'll be fine?
Anyway, that Betas tab should get you back to the Public branch of the game, regardless
I always put an ISC as the first step after/before the drone port, and that should keep everything smoothed out
Depending on circumstance you may not even technically need that, but I always just put it in as a matter of habit
For both the full and empty containers?
Yep!
Hmm ok
I do that basically anywhere there's a "bulk" delivery, so vehicles/trains/drones
I was worried about whether the drone will ever get stuck being unable to load or unload if there's not enough empty space on one side, not sure if that's an issue with this setup
That way you can use the port/station's internal cargo buffer as a gauge for if your setup is supporting the throughput you need. You'd be able to see for sure that the intake port gets totally cleared out before the next shipment, etc
Honestly that would kind of even itself out over time regardless, but the ISC buffer should ensure that it's not a problem
But I guess the drone will self balance assuming it's not consuming more than 9 stacks in the round trip time right?
A drone will hang around at the delivery port if it can't fully drop off its cargo, but buffers after the fact should ensure that never happens (and if it ever does happen, you'd be so backed-up on deliveries that it doesn't matter anyway)
it should wait at the destination until the 9 stacks are able to be unloaded and then it'll drop them?
Yeah, in the end it'll likely self-balance no matter what you do. The ISC just ensures that you're not bound by the cargo storage on the port itself
Yeah I guess the only concern would be if it's able to drop off 9 stacks of packaged gas but doesn't have 9 stacks of empty canisters to pick up. But the buffer should fix that
Yeah, if the cargo storage on the Drone Port doesn't have enough stacks to take the whole delivery, the drone will transfer what it can, and then as soon as a stack opens up it'll transfer another stack over
Once the drone's empty, it'll head back off to pick up more material
But yeah, buffering should mean that'll never happen
(and if it does ever happen, that'd mean that you've got a whole ISC full of backlog, plus a whole Drone Port Cargo worth of backlog, so it'd mean that the delivery site isn't actually processing material as fast as you're delivering, anyway. So it's not a big deal)
Oh, does that also work the same when picking up from the destination depot for the return journey? Like:
- drone arrives, unloads what it can
- if it can't unload the full capacity, wait until it can
- when empty, pick up as much as it can from the input storage
- fly back
I actually also always put in a smart-splitter-to-overflow in front of the ISC, 'cause I want my drone ports to remain clean even if the factory's stopped processing for whatever reason
Well I definitely don't want to sink anything out of packaged gas because I'm not making extra containers lol
[Port]
|
v
[SS] --[overflow]--> [Sink]
|
v
[ISC]
|
v
(factory...)
Yeah, it's a bit unnecessary anyway
And I suppose I probably wouldn't do that for a packaging loop either, now that I've mentioned it
So, er, ignore that. :D
I never pass up an opportuninty for ASCII diagrams. :P
Yep, that's it. :)
Headin' AFK btw; if you've got more questions someone else'll have to pick up the answers. Cheers!
Is pumping water a fair distance like 500ish M tough? Head lift like uh around 20-30 M I'm guessing.
Head lift is none. Water be higher. Probs easy then.
is there an easy way to monitor that machines are not going offline for a longer period of time?
guys is liquid bio fuuel better or packaged fuel
like if i afk it for an hour, is there a good way to tell if a machine goes offline during tha ttime? (weird things with alum)
depends on what you are using it for
jetpack
ik
lbf is good for distance, fuel goes higher up
if you are using it with a man cannon, use lbf for distance. I normally just use fuel though
Not really but for most systems just staring at it for like a minute should be enough. If something is idling it should show in that time, especially aluminum where the recipe is pretty fast
Or you can set a belt throughput monitor on the output and come back to see if it's stable at what you expect
i can watch it for a half hour and no issues, but if i leave the factory for too long it goes off
O_o huh, that's weird
er, thats complicated. I implemented a custom splitter design that acts kinda like a manifold, but it ends up with one belt constant at 600 and the other RMS at 600 but fluctuates between like 590 and 610 or something
looks stable rn though
yea.. recycled water is a pain
I wish that programmable splitters could control item/min flow. they seem like a waste otherwise
Are you merging fresh and byproduct water?
no
im doing sloppy electrode, 1 sloppy on fresh at 90% the other 2 equal 210% on recycled, the 3 electrode refiners provide exact p/min for the 2 sloppies
have an overflow pipe for recycled water.
even if your math is 1 to 1 accurate
Just so that if something messes up you have somewhere to dump the water.
Maybe try turning off 2 of the electrode refineries and the 2 recycled sloppy ones until the water pipe is full, then turn on the sloppy ones until the alumina solution pipe is also full, then turn them all on. That's kinda how I booted up my setup yesterday and it's stable
how do you do an overflow pipe that doesnt end up overloading the output
i did that by adding in fresh water to jump start it, and its been okay since, but they WERE running stable before that so i dont know if this fixes it?
i mean, ill leave it and see what happens
at the end of the pipe row where you're feeding water into your machines
you have a pipe go upwards vertically.
that vertical pipe will not fill with water, unless you're overflowing.
then you port the top of that off somewhere else to make into an item to sink, like wet concrete.
you don't intend to make wet concrete consistently. those buildings are just there to handle excess water and prevent things from backing up.
wont the water still flow up there even if its not backed up and cause water runout on the other refiners.
basic mechanics of how liquid in the game works
It follows gravity
it only travels upwards if the pipes are filling up full.
And if you have a pipe at the end of the system going up
it should never fill up and spill out the top unless the system before hand has too mcuh water in it.
Nope because it'll go into the refineries first
Only time the pipe fills above the refineries is if there's more water than the refineries need
well, if it keeps failing, ill add something like that, but for now im going to leave it as is and hope that the issues were just because of me changing things and it getting backed up or something
fellas i accidentaly made my plutonium setup take 3600 uranium waste instead of the 720 i make what the FUCK do i make with the 80% of the stuff that don't get any use?
I'm going all out with a simple factory and my refinery is asking for 4M of water. I take it that means 400M3 of water a min? So like 1 water extractor overclocked possibly?
1 extractor maxes at 300
(Pure iron ingot recipe for 65/min)
...if hte refinery needed 400m3 of water, it would say 400m3 of water
Ok. I'll have to use 2 then. Thx
Guys should I. Get sts 2 or satisfactory, I love both but factorio is much more closer to me, keep in mind that I have very bad pc and will have to play in 720p with worst graphic to have stable 60 in satisfactory, if that’s a problem
pure iron only needs 20 /min
youre looking at it wrong @plucky bone
it needs 4 m^3 of water for each construction of iron
O?
whats the 4m even mean?
it needs 20/min
?
m3
cubic meters.
4m means 4m^3 for each 13 iron ingots made
Ok. I think I see it.
look under that were it says p/min
Ye 20/min
thats what you need to provide it
Ok
Folks can anyone answer? Idk if graphics will kill vibe
what gpu do you have.
satisfactory is better. those fps willl suck. especially late game. but its not our decision to make?
Ryzen 3200g you XD
I can send ss of graphics I get, I played it like yesterday and got refund
I want other people opinion
Yep
that's your CPU.
it's a bit on the low end but the GPU is a bit more important for getting the game to run well.
(I mean both are important but sitll)
maybe the spire's the space elevator
It’s igpu
if it doesnt run well, why bother
oh
I can't reccomend you try to get satisfactory for now then till you get some kind of dedicated GPU.
even old ones can work.
No money rn cuz I’m moving to diff city, I can send ss of graphics I get that provided me stable 60 fps
you'll want at least something equivalent to a 1050ti, preferably 1060
Yea a dgpu is a must(even if it's a 940mx)
1050ti-s move around here for like 15€
K maybe not 940mx
Guys I fr no money rn lol, can I just send ss of graphics and you tell me if i should get it
can a 1060 even run this?
easily
Yes
i used to play on an rx580, it was fine
dude i get frame stutters/drops on 4080 super
I used a 1060 back pre-1.0
I currently play satisfactory on a gtx 1050 that i've had in this computer for like, 8 years.
works fine.
pre 1.0 i used 5700 and i play on my laptop with 3050ti rn
but my laptop doesnt like the new alum factory
how can anyone judge that for you?
i have a 4080 and that shouldn't happen. what's your system memory look like? are they a properly matched kit that is properly configured?
up to you what your standards are
thats why i came here
9800x3d, only 32gigs of ddr5 6000
but im playing on 4k ultra
idk cuz like if game`s enjoyment comes 50% from graphics then why would i get it
that'll be why lol
tho i played bg3 and elden ring in worse graphics and beat them and enjoyed
tf kinda game has its enjoyment come from graphics in that proportion, thats ridiculous
yeah i know, i was honestely just supprised a 1060 could handle even at 1080
honestly, it's not really a 4k detail kind of game. run it at 2k and DLSS it to native res
should be no different
no
graphics are part of enjoment isnt it
a garbage game with amazing graphics is still a garbage game
i need to see the beans in all their native resolution glory
at least mental enjoment
so guys dont you mind if i send you screenshoots?
post them
ok. enjoy your frame stutters i guess then.
5 min please
i really only ever get stuters when im flying across the map from mancannon
on the other hand, my laptop struggles to run 1080p near the new bauxite refinement plant
if you build big enough, it doesnt matter what hardware you have
tens of thousands of items on belts in close quarters will murder your framerate regardless of hardware
I would say No Mans Sky at launch, most of the enjoyment came from the visual design of it rather than gameplay mechanics
yerp
i find that nice graphics can draw me in, but if the gameplay is shite, it for sure cant keep me around
not all the inputs are hooked up yet. I think right now its about 4k bauxite/min and something like 600 copper ore/min, but it WILL have max bauxite
in the early game is it worth using solid biofuel as biomass burner fuel?
or should i stick to regular biomass
ofc its worth it
Solid biofuel can be automated relatively cheaply.
Honestly it's so refreshing to finally have a game that makes my 9800x3d work for a living. It's been coasting for long enough, time to pick up the pace xD
i agree hahaha
If you do not want to bumrush for coal its definitely worth it. Especially if you start in the grasslands start because there coal is a bit of a trip.
alright tysm
yeah, only issue is i need more ram LOL
how much do you have??
Rip with the current prices.
I've got a 5080 TUF, 9800x3d, and 64GB ram 6000 cl30, can't wait to see what it takes for my game to actually start dropping frames LMAO
automate the solid biofuel process. it's so worth it not having to fill the leaf bin as often
32
all of that i have except 4080 super OC
I built this in April 2025.....inadvertently one of the best financial decisions of my life...... x_x
Me here gaming on a measly Ryzen 5 3600 and 16 gigs of ddr 4 ram. My most expensive part was the 4070
what you need more than 32 for?
guys i got screenshots now, ill send to your dms
just tell me who can check ss to tell their opinion
literally my exact build except i have the rog astral 5080
check your dm please
well look at you mr. fancy pants
i got a gigabyte 4080 with an i7 12700k, 64gb of ddr4 3600mhz, with cl15 so they're pretty comparable in performance to a lot of ddr5 kits. 1440p performance for me is beautiful. i don't think 4k gaming is worth it since games aren't created with the kind of detail that benefits 4k. it's just a gimmick to me.
we have a screenshots channel?
i suspect this machine will carry my gaming needs for another 5-6 years if it doesn't fry itself
alright check it
nuh uh
games aren't really getting more demanding either
i need a gpu upgrade
i sent in screenshot chat
they can't really because most people only last year or two years ago upgraded to the GPU equivalent of a 3060
guys i have a question
Hardware has become so prohibitively expensive that a lot of people got priced out of the market
i did mine like launch week of the 9800x3d,november of 24, i shouldve waited for 5 series gpu, but i was tired of the old POS
are the different map options at the start just different spawn locations on one map
they are all on one massive map
yessir
yes
Yes its the same map but a different starting position on it
you can travel to another location if you chose. generally, youll have factories around the whole map
yeah starting location doesnt really make a big difference tbh
yeh i just found the dune desert while exploring and im like wha
unless you started in the dunes then it's literally unplayable 
i mean... you should always start in dune desert though
the dunes is the bestest location
Hi!
i want to make a quick question as i didnt find anything in google...
I have factory "A" that makes copper sheets, and factory B and C that uses them, factory C needs to be reached by train.
i need to send from factory A 200 copper sheets to factory C, and only 90 to factory B (i satisfy this demand from A)
do i need two separate truck stations and trucks in factory A to divide the load between the recipents, or can i use only one truck station?
true
you said reached by trains for factory C, is it truck or tarin to factory C?
first truck then train
i started on grassy fields cuz first time playing this game
truck goes to the train
guys so uh can anyone please answer my question
why do you have truck taking to train?
either run the train to factory A, or have truck go the whole way
i like rocky desert, nothern forrest has a lot of good nodes but its hard to buld in
because factory A is medium distance to train station
and we dont talk about dune dessert
should i prioritise: DD expansion, upload speed, power augmenter or production amplifier?
add train station at factory for factory C, though?
not so far to make another train station, but not so enar to run belts
?
production amp then DD expansion is my go to
damn
i mean... id just... make another train station or run belts
i avoid trucks (atleast untill 1.2) when i can
im playing with 1.2 so i wanted to make use of them
would the power one help? im always battling with energy and trying to make enough of them. part of the issue isnt having access to the synthetic crystals
okay, the point still stands that its likely easier to move train station. But to answer your original question, 1 truck station should be able to move 300 sheets/min pretty easily, you might need multiple trucks, but 1 station should be enough
you wont have synthetic untill late game, but production amp doubles the crystals you get from slugs
the power one is only something like 10% amp, so its good, but its expensive on sloops, and they are better off at that point (imo) being used for production amplification
that said, i have a power amp built, but it is only providing like 4GW at the moment, so it doenst do a whole lot
i see
you can do whatever you feel like. Synthetic shards are way off if youre deciding on what to research in that tree atm though
its been something like 90H in this save since i researched all of that (not all of the upgrades for DD mind you) but im taking it slow, still working on aluminum
i’m just struggling with energy, storage and production. i have several overclocked generators but i cant keep up with the current demand. as i progress i need larger storage, as im building several factories dotted around the map. and the production would help to give me a boost in about everything tbh
but it’s mostly an energy issue
storage is secondary
er, i would say more often then not i dont build any large storage. i normally just have 1 isc with overflow sinked
and the production amp when you use it, requires 4x the power for that machien
how do i clear remaining fluid inside a generator
what phase/tier are you on
i’ve got most stuff stored in the cloud, however the extra storage it provides would be nice.
elaborate
5/6
1 isc is enough before dim depot
how much power you have
i think i completed that phase with 30GW
(only using half of it)
theres rocket fuel stuck inside a generator, but only a miniscule amount such as that it doesnt get burned, but I have a new fluid coming trough the pipes but the generators wont accept them as long as they have rocket fuel
you can drag it to trash can in your inventory
im pretty sure, you can do that on refiners and blenders atleast
thx
1,687.5 MW - PROD + CAP
1,657.5 MW - MAX CONS
current
all the gens are overclocked
thats like not much
no idea
just setup a single oil node making fuel and run it into generators
i had 5x that ammount in t3
im guessing i underclocked something
well id suggest fixing that
the coal generators?
ohh thats with coal
BUT, best solution, hook up 600 crude oil into a diluted packaged fuel plant
with 600 crude you can get 20GW
and its easy as balls to setup if you make 2 blueprints
yeah. i have like 7 (could be more) off the top of my head, all are overclocked
okay thats not a great plan
it is much easier to just do 3:8
you have 8 coal generators with 3 water extracotrs all at 100%
this requires 120 coal/min per row of 8 gens
Do you guys make one factory per item, or are there some items you skip entirely?
i did, but it doesn’t support my setups demand. that’s why i overclocked them.
then you just scale with the ammount of coal you have. with mk2 miners normal nodes will make 240/min (powering 16 gens) at 200%
you should build more instead of overclocking
for that low of stuff atleast
youre saying i need to go back to the gens and see if i have upgraded it?
now, me about to build 1020 fuel generators (if i overclock) i should
no hes saying dont even overclock any coal generators, just build more of them at 100 percent clock speed
i cant tell you what you need to do, i have no idea what your factory looks like, how the plant is setup, or if you have everything working fine.
i just wouldnt recommend overclocking them
id save OC for things that matter more (in my opnion)
i much prefer overclocking extractors instead of gens personally
full pipes are nice
Yeah rather scale vertical then horizontal is the way to go. Takes more upfront setup but in the long run it always pays off.
if i do that, i’d need the miners to overclock, if not upgraded if it hasn’t been already. if i do that, it would exceed MK3 belts which is what i have rn and i can’t afford that
huh? i dont like going vertical for coal plants
? no it uses the same amount of total coal whether theyre overclocked or not
vertical as in building more instead of fewer more potent ones (aka overclocking), not in terms of height just to be clear.
okay, A. you can overclock mk2 miner to make 240 ona pure node. this powers 16 gens
oh, makes more sense, thank you
and B, more importantly. its much easier/better to overclck miners early game than the extractors
was refering to vertical scaling versus horizontal scaling because my brain went there
i have it setup where one belt feeds three overclocked gens that have splitters and all feeding into them.
no, i know, i understand now
this is a recipe for disaster
that doesnt change anything
but yea, doesnt change anything
in other words, one belt for every three gens
i used drones and flying around hand feeding a lot in the last phase of my first playthrough. i think it was a lot faster to actually beat the game. but this time around i'm going to try making more individualized factories for fun i think
again, this is a BAD idea, but you can play however you want
i dont want to step on your toes, you just asked for guidance, so im providing from my experience, ive tried it like that before and it didnt end well. it makes the water weird, and it doesnt scale well with coal gens
because 3@250% < 8 @100%
doesnt scale well
so what’s the ideal scale?
8 gens, this scales well.
in relation to the belts
on impure node, with miner mk2 at 200% this makes 120 coal/min and uses it. (this is baseline) on normal node you can use mk1 @200% or mk2 @100% for 8 gens
right
if you put mk2 @200% this does 240 coal/min and feeds 16 gens
and a mk2 @ 100% on a pure node does 240/min and feeds 16 gens
i have 3 normal and 2 pure nodes iirc
and every 8 gens take 3 water pumps.
3 water extractors, 8 gens, 120/min coal is a pretty good module size yeah
not trying to mess with 3 OC coal gens, because that cant reach 120/min
and @native stream your t5, unlock mk4 belts
why'd we want to OC coal gens
then you can do 480/min and feed 32 gens from each pure node
BUT
youre t5/6
you should make dpf plant
and just.. tear down the coal afterwards
eh, you can leave the coal if it's working
i dont think it was working perfect
unless you actively need that (and for some reason can't just use a different spot)
fair
saves space
i mean he is weirldy utilizing pure nodes
and there is NO point saving marginal space on overclocking coal gens out in the ocean
I doubt the average player is building anywhere near enough coal gens for that to be a concern vs the available space
just build a second story and add some pumps if its that big of a deal
as a rough order of magnitude, most players like end up at oil power with somewhere between 8 and 64 coal gens
i have 80 🙂
a rare breed 😛
then i built 20GW of fuel from 600 crude
to jump to 600 something GW of rocket fuel in crater
space is almost never a concern
The map is big
it save sspace
because not every one wants to build a bunch of gens
or structures.
if you HAVE to, you should do 4 @200%, not 3 at some weird clocking
Some want to erect generators and spread them over a biome
4@200 scales way nicer than whatever he was doing with the 3 generators that CANNOT reach 120/min coal
sure, but coal's not something you tend to build in particular bulk. Usually groups of 8 or 16 at a time.
but yes, if you're gonna OC 'em, 200% will be much tidier
again hyper, not trying to step on toes, just pointing out things ive learned over time
so do i, but 10GW is enough to get to fuel.
it’s fine, i appreciate it. basically just scrap the current setup and rebuild it to account for more gens
you dont have to, just add on some gens and play with clock speeds
and that image I just posted produces about 9.6GW
either add 1 more and do 4 @200% or 5 more and do 8@100
fuel power is super good once you have access to it. i'd invest your brain power into that instead of going too hard on coal imo
i dont ahve picture in game i can send the overhead from scim
but you are not having it dense
the fact is that it's sitll like... iirc 160 or something Gens like that. (i'm not bothering to recount rn I built this 2 years ago)
And overclocking them I could've probably cut thatn umber down by half at least and gotten the exact asme input output.
Any tips on how to decorate factories? i only have big platforms now
okay wait, i may only have 7GW from coal and then 3gw from geothermal. but still, you wasted a lot of room by only expanding on one direction
and overclocking is your choice, its just something that i dont like to waste on coal gens
buy the pretty stuff from awesome shop. walls and beams are your bread and butter but there's lots of options
making blueprints for big chunks of architecture helps a lot
"waste"
via sloops you can get hundreds of power shards long before you can produce them endlessly.
And overclocking the power generating building itself doesn't loose you effeciency of power in versus power out.
I seeee, but the awesome sink is so slow. Are there any faster methods?
okay? its still wasting them early game when space is effectively endless
sink better items
Blueprint every decoration. Build decorative walls in blueprinter and add them to your platforms. You can then load those same decorations to the blueprinter again if you want to edit something.
Also, there's practical uses to customizing the look of your factory, such as hiding belts, which can improve CPU performance.
Watch YT tutorials on how to add depth and stuff, and of course, #design-and-architecture 🙂
if you just put overflow sink on all production chains, youll build tickets in no time
and i think its only like 100 tickets or something to get the cosmetic items
I'll try that. Thanks for the tips
Pillars are awesome, signs too.
How do i find coal sources with water sources near?
What was your starter location?
Are there known spots? When i started the game i feel like i set up myself in a bad location
a few early tips for the sink: if you find a uranium ore node, sink the ore directly. ai limiters are often easy to automate and sink. sloop your alien protein then sloop your dna to quadruple dip on those tickets
the green area
absolutely known spots. the map isnt randomized
unless youre in 1.2 exp and turned on random nodes lol
Fantastic I'll be on the look out. Only on tier 3 rn though. Did a full reset at 4 or something because i had no idea how to make ratios on factories and just built everything on the ground
Wait actually
im on the latest stable so nope xd. should i just google them or is it cheating?
Holy peak
you can survive uranium radiation long enough to set up an automated miner > sink without the rad suit fwiw. good luck :)
nothing is cheating, its a single player sandbox game
theres scim to know node locations
can also show alot of other useful things
That's a nice tool. You can also drop your saved game in there to get an overview over literally everything you've built.
to the northwest a little from your spawn you should find a lake with 3 coal nodes nearby. it's ideal for coal power
and other stuff like editing machines/upgrading belts
if you want a tip without full-blown map "cheating"
im gonna use it to mass upgrade my like 20km of belts
ok not 20km but its alot
cause i am NOT doing allat by hand
shouldn't have to do it at all
oh yes i will
"cheating" is how you define it. i use SCIM to plan factories. I dont use scim to cheat like a350, but i use it for planning
im bringing in 19 different nodes and each one needs a full 480 belt
are the min sys requirements same for the server version (epic games dedicated server host software) or just client?
it's a sandbox game. Don't worry about how other people play 
except for all you degenerate no-screws types who are clearly not playing the game how the benevolent and all knowing creators intended
thats what i was saying, cheating is what you feel it is
i mean im not cheating in the materials, just upgrading the belts. Im pretty sure theres an option to upgrade using materials in chests but if not ill jsut delete like 2 full chests of eibs to compensate
i was just teasing a350
victimless cheating
ignored..
if only.. i knew
better than a flurry of "dunno"
i set up my shi in a random place thinking
its alright i guess, this floating island is cool
honestly it isnt
tbf you'll be expanding over the whole map anyway, don't worry too much about any one area
unlike avoiding screws which is self-victimization because you're denying yourself fun recipe chains
steel screws
noob: screws bad
intermediate: screws easy, just get rid of 'em
expert: screws easy, plenty of solutions to their logistics
respect my cart-thority!
screws are anti-manifold propaganda
real
you just get more mini manifolds so it's actually pro-manifold
no they arent ytou just cant make a massive manifold
if i can't use my pretty 10-constructor blueprints why live
theres no constructor recipe that uses screws
to experience true joy by building a factory cart skate park
or dismantling said skate park
As an engineer I acknowledge that fasteners are EVERYWHERE in real construction and also I don't want to deal with that nonsense in my escapist factory entertainment dang it
.....which is probably why I'll never play SF+
then you are free to take the intermediate option
they are what make the screw, silly. screws are fine though, i just don't like dealing with belt saturation when i don't have to :)
alright lets rename the screw item to "good amazing fun item" and retexture it to a poorly drawn smily face
then its not screws anymore
I do love stuff that's good, amazing, and fun....
True...
then again i did just belt copper like 600m to get stitched plates at a facility with plenty of iron. maybe the screw avoidance is a little excessive
Didnt think about that
Do you guys bring your materials to a main area to craft it into stuff or craft stuff near the miners and then send them to an area where you combine all of them?
neither, at least beyond the early game
Any one else having trouble accessing the wiki today?
generally advised to craft stuff near the resources, but you don't then have to move it anywhere, with some tech from the MAM's ||Alien Tech|| tree making it unnecessary
in the early game the most you'd probably need to travel is for, like, steel
What do you mean? How do you do it then
i dont do either. i skip onboarding and immediately make basic productions
and that's not a huge travel