#satisfactory

1 messages · Page 735 of 1

plucky bone
#

I was wondering why you would want "upload to cloud" unlocked? Seems redundant when I have a factory producing everything in the cloud so it's always 100% full.

supple canopy
ornate saffron
dire wagon
#

guys i just downloaded this game and it was the best €27 spent of my life, im literally so hyped

unkempt blade
plucky bone
#

I guess. Never thought of that. I just built a factory for every depot I have so far.

#

My storage is already a monster

unkempt blade
#

but it's your monster!

ornate saffron
cloud halo
#

i upgraded it idk

ornate saffron
jagged nymph
#

A

ornate saffron
dire wagon
#

i need to start doing some organisation rn i have a shitshow of mk2 conveyor belts

plucky bone
#

Wow. I'm still slowly grinding out phase 3 but taking it slow and making a nice build if possible

jagged nymph
#

and thats the best way to do it imo

haughty bear
#

hi

jagged nymph
#

bye

haughty bear
#

vay

plucky bone
#

Duh moment

twin parcel
#

uh how do factory cart pathing work? (exp 1.2)

plush trellis
#

There a cybertruck in the game?

hard ivy
normal orbit
#

yes, and very accurately modeled after the real one

#

actually, even better than real one, the one in game doesnt stop working when it rains

keen flame
swift turret
plush trellis
#

A cyber wagon

keen flame
#

but does anyone unironically use it

plush trellis
#

I might save up teehee

keen flame
swift turret
hard ivy
#

imagine how it'd work with the new paths XD

keen flame
#

good job

swift turret
#

even on foundation you cant turn its rough to use

keen flame
#

yep keep going

swift turret
#

hm theres a block button I wonder what it does

#

lets try it on moon

keen flame
#

me when i dont think before typing and get embarrassed of my decisions

#

i guess

swift turret
#

nope when someone is a sarcastic douche

ornate saffron
keen flame
#

cyberwagon supremacy

ornate saffron
#

although i wish the game would remember that i truned off all the lights of the vehicles there. looks like a street fight is about to take place

plucky bone
#

How do you hold your build gun like I see some people do? Mine is only there when building.

#

Carrying the basher is so big

ornate saffron
cunning glade
#

Do y'all oc ur coal water extractors?

ornate saffron
jagged nymph
ornate saffron
#

water extractors yes. Situational.

plucky bone
#

I did. Oops I guess

cunning glade
#

I think I'm gonna I have 12ish normal and pure nodes too work with

plucky bone
#

My coal plants are..... odd.

ornate saffron
plucky bone
#

Beavis

jagged nymph
#

''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

plucky bone
#

"hehehe" lets put this here...

keen flame
ornate saffron
jagged nymph
#

why not 300 percent?

cunning glade
#

Can I max out a mk3 belt with MK2 miner on normal nodes

ornate saffron
cunning glade
#

Mk3 belt is 270 Right

jagged nymph
#

yeah

#

mk2 miner full oc on normal node is 300

cunning glade
#

Hmm

cunning glade
#

Maybe I don't use all the nodes that would be 216 coal gens

plucky bone
# reef basin wdym

Maybe it's me but I see people holding it in their hand but no building going on. Like that.

plucky bone
#

At least I think it's the build gun

jagged nymph
#

find a screenshot

reef basin
#

probably not then

plucky bone
#

Gonna have to pay attention next time I watch a vid.

cunning glade
#

Ig it is only 90 if I oc them all

plucky bone
#

Unless its the disassemble gun. still finding things out about the hud/controls etc

hasty mango
#

does a "train elevator" exists in the game?

dense violet
#

or lan your factories so yo udon't have cliffs

cunning glade
#

But stock wise no

hasty mango
cunning glade
#

Yes it includes cat walk elevators too

hasty mango
#

they should indeed add train elevator

cunning glade
#

Would be kinda cool tbh

smoky flame
#

Sometimes I wish I can use satisfactory modeler on my phone

cunning glade
ornate saffron
cunning glade
#

Satisfactorytools

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That's all u really need

plucky bone
#

True but then you'd see the hud. I better have a 2nd look. I may be wrong.

cunning glade
#

I don't see a use for modeler imo but no hate in using it

elfin smelt
#

maybe they are talking about the hoverpack stick

cunning glade
#

They could indeed be talking about the hoverpack

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Prolly are

jagged nymph
#

i bet it is the hoverpack sticks, they do look similar to the build gun

ornate saffron
plucky bone
#

Lemme research a bit. BRB in a few min.

elfin smelt
#

does this build gun happens to have an analog stick?

plucky bone
#

Maybe

#

Could be.

twin parcel
#

dam, just learned that factory cart needs a dedicated truck station to enable autopilot . (1.2 exp) . lets build a police station then .

reef basin
fluid sapphire
proven snow
#

Driving laps for no reason would be a lot of fun

twin parcel
fluid sapphire
proven snow
unkempt blade
whole robin
real shale
#

Nascart you mean

proven snow
#

Strapping nobelisks to the back of a buddy’s factory cart is a lot of fun

unkempt blade
#

I did distance track (running) events growing up and my uncle took me to a nascar race and I remember how annoyed he got when I started saying it was just track but louder

ornate saffron
#

Putter uses pulse nobs to launch ball into the big hole near the grasslands

Ball is just a player in a factory cart

unkempt blade
#

I heard golf is going to be in 1.3

twin parcel
#

u know , the ball has a mind of its own , it can move to win/lose

ornate saffron
coral marsh
#

Im back

ornate saffron
coral marsh
#

Hi beefalo

ornate saffron
coral marsh
#

Good

whole robin
#

Is it a fool's errand to try and use all the iron nodes in grasslands with mk 2 miners at 250% when i dont even have aluminum unlocked yet

still dagger
#

I'm in phase 3. Is there a way later in the game to tell a splitter the ratio I want it to split? Like 1/8 left, 1/4 right?

cloud halo
#

i guess you could stack splitters

still dagger
#

yeah i wanted to avoid that

coral marsh
#

Best you can do is setup splitters with varying belt tiers

cloud halo
#

As for other inputs feed them back into the source

coral marsh
#

There are programmable and smart options, but the best way is conveyor splitters included

cloud halo
#

Well idk otherwise.

ornate saffron
jagged nymph
#

theres no situation where you would need to do that

still dagger
#

after a splitter if I have a mk1 (60) and a mk2 (120), it will split 50/50 or 1/3 2/3

ornate saffron
#

all pioneers are

jagged nymph
weak bloom
ornate saffron
#

i sure as fuck wont, Not my play style

jagged nymph
#

megafactory is goodestfactory

weak bloom
#

Like if it's 150 it will put 60 90

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Because it will attempt 75 75 and overflow

still dagger
#

ok got it ty guys will work with that

rain wedge
#

not sure will my pc crash after detonating 6400 sparkly fireworks

hollow hazel
random haven
#

I assume I dont get faster smelters later? haha

ornate saffron
ornate saffron
random haven
#

I dont think anything a player does can crash this game after they used josh's save to optimize the crap out of it lmao.

weak bloom
#

I'd love to have been a fly on the wall for the coffee stain postmortem meeting after his video

#

"dear lord what has he done?!?"

rain wedge
random haven
#

What are you, building a nuke?

rain wedge
#

igso snuttsGood jace_smile

hollow hazel
#

So, guys. I think my Creative Save is finally ready to be powered! Yes, I've been building factories upon factories without any power going through them and just doing the math on a calculator. I've got Coal Power Plants in various corners that have been accumulating power. Now just to find the one that holds / generating the most power as the first one to pull the release switch. The whole factory will consume 203.4 GW!

rain wedge
#

5min passed.... deploy like 200 fireworks only still have 383800 more to go

ornate saffron
hollow hazel
#

[gif of guy pedaling on a gym bike]

ornate saffron
#

<@&370483737957236737> Stream today?

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A bug fix showcase would be nice 😉

obsidian zodiac
#

mikael will be streaming yes!

hollow hazel
#

Alright. Found best generation on one end of the map and best storage on the other end. CONTACT! and starts running

rain wedge
rain wedge
#

dam sky looks so green

ornate saffron
rain wedge
hollow hazel
#

Congrats! You survived.

#

Meanwhile the fuse blew practically immedtiately. 🙁

rain wedge
#

yeap jace_smile

leaden turret
hollow hazel
#

Well, after pulling each switch at each plant (each one dying), then going to a pole and pulling the "Reset Switch" things are moving! ... with a battery life of about 3 hours. Hope the other generators kick in before then. 😬

void gorge
#

Just saw Jason said yaaaaa 0.6 seconds before my neurons had fired far enough to ping you and double confirm anyway

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Will be talking bout bugs fixed today, bugs fixed next week, bugs on radar in general and update on feedback new and old

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Too much yapping too little time for actual showcasing

leaden turret
fluid sapphire
ornate saffron
ivory condor
fluid sapphire
#

given how long its been and how common it is i would bet there are multiple posts about it

ornate saffron
#

If my laptop ever recieves stable internet ill post my current bug on the qa site

ivory condor
#

I have lost track how many times i have gotten those signal bugshehe

fluid sapphire
#

as have i

ivory condor
#

I sure do love signal loops onto itself, clearly a game feature

rain wedge
#

now i pray for 1 new feature , detonate every firework at the same time

reef basin
#

don't build them looping into itself then

ivory condor
#

But you know the game is busy having a momenthehe

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But alas i dont want to think about the signal looping messages anymore besides to pray it doesnt randomly showup again somehow

fluid sapphire
#

someone was describing the reason this happens and ways to avoid it here at one point, but it seemed an annoying process - like you're supposed to go to a particular spot, look at it in a particular way and listen to a particular sound to make sure its built correctly - which is frankly ridiculous

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trains interpreting connected rails as 180 turns because of the particular angle you build it from

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which didnt happen anywhere near as often before 1.1

ornate saffron
#

It's a longs standing bug. I'm sure its not easy to fix that being said, Mikael implied train changes are coming a few weeks back.

#satisfactory message

#

Whether this was a spoiler or a troll only time will tell

fluid sapphire
#

i would have thought that if anything big was planned it would have been included in exp?

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my money is on trolling, just like "we fixed fluids"

ornate saffron
#

No signal pathings is essentially what we got for the truck update ya?

fluid sapphire
#

1.3 when? a year and a half from now?

whole robin
#

Do drones using plutonium fuel rods still have a radioactive area around them as they fly?

white dawn
#

Even if they do, you'd basically never be within range to even notice

leaden turret
#

@obsidian zodiac is Julmust an easter egg for ficsmas 2026 content?

hollow hazel
keen flame
hollow hazel
keen flame
#

yeah thats why i asked how

#

did you

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just delete satisfactory from registered games and choose the app window to be displayed

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or are you playing on samsung smart fridge or smth

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with little steam support

jagged nymph
coral marsh
keen flame
#

WAIT WHAT

fluid sapphire
jagged nymph
coral marsh
#

Thats why it was a joke

keen flame
jagged nymph
#

yeep

coral marsh
#

You'll never guess what im playing

jagged nymph
#

nothing

#

mobile doesnt have rich presence anyway

coral marsh
#

Didn't even attempt to have fun

keen flame
coral marsh
#

Wow

ornate saffron
keen flame
#

let me in on how to do that

#

pretty please

jagged nymph
keen flame
#

that would be so funny

keen flame
keen flame
jagged nymph
#

ive been playing this game for too long...

keen flame
#

ok but how

#

HOW

reef basin
whole robin
reef basin
keen flame
#

@jagged nymph teach me

whole robin
reef basin
jagged nymph
serene jolt
#

How do I start a server for my friends and I. Can I just invite them to my world or do I have to do something stupid

whole robin
jagged nymph
#

you can either run a dedicated server, or open your save to steam/epic multiplayer

serene jolt
#

Ok

ornate saffron
#

pretty common for sandbox games

whole robin
dawn vapor
#

How to change weather with hand?

whole robin
#

What

jagged nymph
#

but if you arent doing a dedicated server you just also have to have the client open aswell to host the server

dawn vapor
coral marsh
#

If one even exists for weather

jagged nymph
coral marsh
#

Or that, yea

ornate saffron
#

@coral marsh what does a pioneer do on break?

I imagine the scene in apocalypse now where the Protagonist is waiting in a room going stir crazy waiting for orders

coral marsh
#

Honestly, id say thats pretty accurate

minor elk
#

FICSIT does not allow for dallying except for coffee breaks.

coral marsh
#

You gotta find a way to have fun on another planet

ornate saffron
coral marsh
#

Im happy to do the work, fk, ill even work 12 hours a day 5 days a week (maybe 6) as long as i get legally guaranteed breaks

tall lantern
#

bold of you to assume that's in force

minor elk
#

You're alone on an alien planet, I don't think "rights" and "laws" apply to you. 😄

coral marsh
#

Bold of you to assume humanity devolves so far into madness they no longer follow natural rights laws

leaden turret
coral marsh
normal orbit
leaden turret
minor elk
#

But all the puppies and kittens are counting on us 🥺

leaden turret
coral marsh
#

Are we seriously going to assume that an EXPLORATION based company BASED in earth, isnt going to abide by HUMAN laws and rights?

normal orbit
leaden turret
coral marsh
leaden turret
coral marsh
#

Who says its going to be capitalism

abstract girder
#

hello guys

leaden turret
#

in space, noone can hear you scream whistleblow

coral marsh
#

I live in New zealand, an actual developed country WITH FREE HEALTHCARE btw, not america that genuinely has the budget to do so, just refuses to ever do it.

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Im basing my hypothesis on if my government founded ficist

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Not americas

leaden turret
coral marsh
#

My government, despite its failings, still gives a shit about human rights

humble osprey
#

Gotta love human rights

#

Definitely one of my favorite rights

fluid sapphire
coral marsh
coral marsh
#

Anyway, thats enough of that

#

Im only up so late because I cant sleep

leaden turret
#

dev stream in a little while, so can fall asleep to the sultry tones of Mikael's voice

coral marsh
#

Theres only a couple things that could allow me to sleep peacefully atm

little timber
#

Cant wait to go home and start decorating my powerplant

sly karma
#

What's the trick to make a water tower that doesn't need fluid pumps? I forget what it's called. I think it involves a pipe valve set at 0 or something.

lofty phoenix
#

hey guys

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I recently just finished the space ship,and it still shows objective

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Need 50 smart plating

next ivy
#

objective: survive

copper forge
#

is there any way to fix the MAM's research decor disappearing? Been a problem for two years and devs have never responded to reports about it. :-(

red moon
#

any place here for finding shared Mk3 blueprints? What I found so far: one site buried in ads to the point of unusability. One that miscategorized its own content. One with no search function. One subreddit full of year-old dead links.

west jackal
#

I saw someone post this https://www.desmos.com/calculator/3st6opd3w7 but it shows the maximum of a train is around 1500 p/min with a stack size of 500, this seems odd to me that there is no way to approach these numbers with smaller stacks, or with faster belts getting over 1500, anyone know if thats the case?

tall lantern
#

main problem's the load/unload pause

west jackal
tall lantern
#

with bigger stacks you can travel further and so spend less time proportionally with paused belts

west jackal
#

with mk6 belts

tall lantern
#

might be right, those 1560s look sus

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if that's meant to be 2xbeltSpeed

west jackal
#

i think it is just otudated, i changed to 2400 on that line of 1560s and it looks closer to what i expected

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peaking at around 2300 /min per car

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need stack of 500 and 7 minute trip, but doable

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and good to know that so as long as i stick to 1 input belt i shouldnt really have to worry about it, but that i could easily push 1600/min on 2 minute train

pine lark
#

#screenshots message still going multiplayer 100x 1x 1x all pure also I have my own world 100x 2x 5x all pure

west jackal
#

i know one increases elevator parts required and one is power? but now the third

pine lark
next ivy
#

bot spam from 697869500304851064 is funni

west jackal
fluid sapphire
whole robin
pine lark
west jackal
tall lantern
west jackal
#

i looked it up since i was getting vague and irrelevant answers

fluid sapphire
#

with two belts 1200 per minute should be easy

next ivy
#

wait x5 recipe size ?

tall lantern
west jackal
#

x2 is the max for recipes

west jackal
proven snow
fluid sapphire
#

yeah i wouldnt take graphs like that at face value, just do your own math

sinful roost
#

Hey in factorio if your train stations have the same name trains will queue for an empty station. Does satisfactory have something like this or do I have to specify which specific stop each time?

west jackal
tall lantern
pine lark
west jackal
proven snow
west jackal
#

🙂

sinful roost
west jackal
#

Havent gotten to sam, but my bauxite stations are labeled like, Baux PPN St1, Baux PPN St2, Baux PP. Etc

#

then i have trains labaled similiar Baux PPN T1, Baux PPN T2, Baux PP T1,

whole robin
#

Liquid factory cart coming in 1.3

fluid sapphire
#

ah nvm

west jackal
sinful roost
#

I've done similar naming but for SAM it's starting to get out of hand fast lol

west jackal
#

the scale gets out of wack if we look at sizes of things and power draw, so best not to do that, and just let the game be fun

west jackal
#

Id probably still have 1 train picking multiple nodes just with multiple stops

#

but im a train novice, the most i did with trains was before they added block signals, when trains just phased through each other 🙂

tall lantern
#

for long distance transport like that you'd likely be fine using a single delivery station

west jackal
#

remember back in U3 when fluids were first added, setting up a 1 TW power plant, boy that was rough with tfuel / fuel gens only doing 150MW and no excess power shards back then 🙁

#

ive lost the world, i wish i could go back and see it again

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maybe it was u4, i cant remember anymore if i did turbo blend or heavy, but i think it mightve been turbo blend

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I know i used DPF alt with packager loop

dawn vapor
serene jolt
jagged nymph
#

!wikisearch cg

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!wikisearch cg

tall lantern
#

rejected, you might just have to actually go to the wiki

unkempt blade
green fiber
#

!wikisearch coal+generator

raven axleBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

green fiber
#

weaklings simon_smile

jagged nymph
#

anyone know where i can find high speed connectors at crash sites

unkempt blade
jagged nymph
#

does it ?

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where do i find that

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i tried to look earlier but couldnt find it

little timber
#

Build them

#

Be a pioneer

jagged nymph
little timber
#

Then why do u need them

jagged nymph
#

geothermal generator

little timber
#

Is it for a hard drive?

unkempt blade
plucky bone
#

Just took my first ride in a hypertube. Cool AF.

little timber
#

Much cooler

jagged nymph
#

wait is there even enough hsc for it

#

yeah theres 207

plucky bone
#

A cannon? That's possible?

little timber
#

Yes, you can travel across the map with it

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Search it on YT

jagged nymph
#

yknow what i think its easier to hand feed the spelevator parts and get some fuel power rq and come back to my current projects

wise lance
#

using the 'splitter/merger on a lift', is there a way to make a 'short' lift that has two of them? every time i try one of the splitters/mergers isn't connected to the lift

plucky bone
#

Cool. Well I am trying not to do that. First playthrough and wanna keep it as me find out as possible.

little timber
#

Cuz its kinda abusing mechanics

plucky bone
#

Probably true. Although I have the idea now I can mess with the parts.

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I like abusing mechanics for the good of the game.

little timber
#

Try and do it, its super fun, i used it to uncover the whole map without actually walking

tall lantern
#

some would argue if it's "for the good of the game" since it's a very strong travel mechanic that undercuts many others

plucky bone
#

Cool. After I finish this building and factory I'll mess around

little timber
tall lantern
#

it was initially unintended, then they broke it, some people complained, so they added it back. But it was never really supposed to be a thing

plucky bone
#

Makes sense. Kinda meant it not like that but communication skills lack here.

little timber
#

You have a good point

plucky bone
#

Just a uh....

tall lodge
#

It also depends a lot on the type of player. Me for example the exploration is something I do once per save because I have to.

#

If not for the hard drives, I would just not do it.

plucky bone
#

Smart plating factory.

little timber
#

For me i just need to uncover the whole map to plan then i will have to walk it to build railways and factories and gather slugs

little timber
wise lance
plucky bone
little timber
#

Im gonna build a smokeless powder factory and with the remaining HOR i will make nitro fuel for the jet pack and extra power

tall lodge
#

I am having fun with the current experimental build. TLDR is I intentionally play on the 0.25x settings so I can do things at scale in early game. And its more fun then I thought honestly.

little timber
#

0.25X what exactly

#

Im not familiar with the experimental

tall lodge
#

basically you can set part recipe costs, deliverable cost and one more setting to 1/4th at the lowest and 100x at the highest.

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Ah power consumption was the third one.

little timber
#

Oh wow thats actually nice

tall lodge
#

So its basically a super easy mode that I play for fun right now, as my main factory is basically done at this point.

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Because at least for me personally tier 1 and tier 2 always felt a bit meh you rush through it because you always want to get to coal as fast as possible.

whole robin
little timber
#

Yeah you are right

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I dont think i will ever start a new play through cuz of how slow it is at the start

plucky bone
#

I'm on phase 3 and have the 2nd and 3rd parts to make. I think I need 1K

#

The framework was easy from tier 2

tall lodge
#

What it did was that I actually took the time to get tickets early and even my very first builds got decoration and a clean layout, instead of just tearing them down and rebuilding them in full.

little timber
#

Thats very smart

plucky bone
#

Ye. No matter how much I need it is getting it's own factory. The essentials at my main place. And now the special stuff elsewhere if I can. then bring to space elevator somehow....Trains gonna be a tough learn I bet

little timber
#

But they are fun to learn, i refused to watch tutorial and just figure em out by myself

fluid sapphire
#

keep it simple

#

dont try to do mixed trains right off the bat

little timber
#

I cant wait to build the watch tower and control room for my powerplant and watch the train come and go

#

Make blueprints

plucky bone
#

I am as well. After I know it then maybe see if there's more to learn. Tutorials just ruin all the fun. The small hints here and there from people here are ok just not an obvious "Do this like this for this" kinda thing is not me.

minor vale
little timber
#

I have decorative ones for 1 railway tower/support and 2 rails also

little timber
plucky bone
#

Everytime I take the personnel elevator I wanna go play Sonic on my Sega Lol. Dunno why but the music reminds me of it.

fluid sapphire
# plucky bone Ye. No matter how much I need it is getting it's own factory. The essentials at ...

if you want it super simple:

*2 lane system
*block signals spaced to fit your longest train along your entire network
*for intersections path signal in, block out
*a train only goes from A to B
*a train only carries a single type of product
*a train only leaves when empty or full
*all platforms, loading and unloading have containers between the source/platform for loading, or destination/platform for unloading
*load and unload all platforms equally

plucky bone
#

Ok. Thanks for the tips. I'll definitely refer to em.

fluid sapphire
#

doing it like this is the simplest way you can do it that scales well

tall lantern
#

block signals spaced at least as long as the longest train, but even more spread out is fine too, just as long as the track overall is divided up into more than like 2 segments

#

and a train carriage only carries a single type of product

fluid sapphire
#

not for the way i set them up

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but sure

#

i wouldnt advise mixed trains for a beginner

tall lantern
#

I don't see a reason not to as long as they're also following the other stuff

fluid sapphire
#

its simple, the scheduling gets more complicated

minor vale
tall lantern
#

the 2 lane system (or rather, "all tracks should only allow trains to move one direction", allows for other setups) is the main thing really

tall lantern
#

but having say plastic carriage one, rubber carriage two is fine

plucky bone
#

Do you add conveyor hole before or after the walls/conveyor? I guess what is the proper order of assembly for a hole in a wall I mean.

fluid sapphire
#

like i said, the approach i describe is one of simplicity, i stripped away all the extra complications that you can initially do without

minor vale
#

you can also make signalling easier on yourself when it comes to intersections by not allowing standard left turns and making use of U-turns so that trains never cross paths.
Like I did with my last train network.
#design-and-architecture message

tall lantern
#

3d junctions ftw

fluid sapphire
#

signaling basic intersections is not that difficult

#

once you wrap your head around how signals work, you can signal all intersections the same way, they all follow the same logic, no matter the shape

tall lodge
#

Play Factorio without Space Age, that will get you intimately familiar with signalling.

fluid sapphire
#

Wouldn't know, but I hear trains in factorio have dynamic pathing, I would assume this would mean that signaling is not entirely the same between the two

clever pier
#

anyone ever do the math on powering your factory using alien protein turned into solid biofuel? its ridiculous how much you get from one fluffy hog

fluid sapphire
#

Sure but you could get a lot of coupons out of that protein

#

Sloop the remains to get double protein, then sloop the next step to get double capsules, voila, quadruple returns

#

Sure if you think that's worth the time

clever pier
#

sorry that wasn't meant to be a reply to that

plucky bone
tall lodge
#

I mean the amount of power you get out of it is still miniscule compared to even a fuel power plant.

clever pier
plucky bone
#

And use the boombox for hatchers

tall lodge
#

And it requires refilling "manually".

clever pier
#

or another factorio thing you can do with trains "drop ammo at these boxes when it gets below a certain amount"

plucky bone
#

Anyway I better get to building this factory. Will post a shot when I am done.

tall lodge
#

It has quality of life on top of it but the signalling is largely the same.

whole robin
fluid sapphire
tall lodge
#

And also the question is the sloops you use there you could get a lot more power out of it elsewhere

heavy pine
#

Any power source that can't be fully automated is a stopgap at best.

tall lodge
#

So early on maybe, but even then its a stopgap at best

supple canopy
#

hell yeaaa the z key works again

tardy coral
clever pier
minor vale
# tall lantern 3d junctions ftw

Agreed

Lot of benefit in having train pathways that avoid crossing as much as possible.

My own lil uturn system there flat out removes a train from the main track while it's trying to turn, so if it get's stuck waiting
it doesn't block off either of the main paths while waiting for it's turn to go.

plush trellis
#

I wish you can type how many of item item you need instead of holding down the button cutedoggo

heavy pine
#

Weird challenge, but whatever it takes to keep the game interesting I guess.

clever pier
#

coal is boring

#

as a power source, and more coal for steel

#

I still use the coal for powering my trucks as well

heavy pine
#

I'm looking forward to 1.2 so I can do a new game with all the resource nodes set to Pure.

minor vale
# clever pier coal is boring

then make coal less boring by making a 162 unit coal power plant using compact coal, where you have to collect a ton of distant sulphur nodes via trucks

plush trellis
#

It’s good for temporary power until you get the next power factory

whole robin
plush trellis
#

Yeah but I need a huge number of the item

minor vale
plush trellis
whole robin
stuck bough
#

is vulkan better than dx12 on linux?

white dawn
#

Depending on your setup you may need to use Vulkan, though. On my system I get an immediate crash if I use dx12 (ever since sometime in Update 8) for instance

#

Although admittedly even prior to needing to use Vulkan, I actually had a slightly more stable experience when choosing Vulkan, so I'd been using it for awhile

#

No harm in trying it out, of course. :D

plush trellis
signal tree
#

will the rain affect the road, will it make it slippery????

stuck bough
plush trellis
white dawn
# stuck bough is vulkan better than dx12 on linux?

Though if you do try out Vulkan, you may want to keep an eye on your Engine.ini (steamapps/compatdata/526870/pfx/drive_c/users/steamuser/AppData/Local/FactoryGame/Saved/Config/Windows/Engine) -- changing renderers can leave some stuff inside the [/Script/WindowsTargetPlatform.WindowsTargetSettings] section which doesn't get cleared out properly when you're switching back and forth

white dawn
#

So if you do try out different renderers, I'd recommend hopping in there and deleting that section prior to making the swap; that should give you a "clean" cutover

white dawn
#

Really just whatever works well for you, in the end. :)

sour kiln
#

​​Will we be able to have AI Agents enabled for us NPU/Blackwell players to have an AI Agent that can actually tell us how to most efficiently build in game?

white dawn
#

Could enable some FPS-counter stuff to see if you can attach some numbers to your experience rather than just vibing it, of course

mortal ginkgo
#

BROWWW THEY ADDED THE REMOVED LIMESTONE BACK IN 1.2 AYAYAYAYAYAYYAYAYAYAYAYA

white dawn
#

Though personally I tend to just trust my vibes with that kind of stuff. :D

white dawn
raven axleBOT
sour kiln
#

I mean, I can simply create an Agent on my own.

#

Interface it without permission

white dawn
#

There you go then. :)

sour kiln
#

Thats not how thats supposed to work

#

This is a feasable feature now

white dawn
#

Not sure what else you want? I've pointed you to the place where you can suggest it to the devs, and given my opinion as to how likely it is that CSS would ever do it

#

If you've got the skills to mod it into the game yourself (or are willing to acquire such skills), then go for it, etc. Nobody here's gonna stop you

crystal cedar
#

GUYS S1 HELP MY VGA LIFHT ON MY MOBO IS ON aND NO DISPLAY(B760M,RTX4060) wait is this the wrong channel?

west sluice
#

Can drones carry liquids?

white dawn
west sluice
#

Aw dang. Alright, thanks!

white dawn
#

You can set up packaging loops with that so that the same drone delivering the packaged fluid also carries the empties back to the packaging site, fwiw. So you just need a fixed amount of empty containers in the system

#

You'll need about 3x the "active" amount total in the system -- one bunch of material getting packaged, one enroute (whether empty or full), and one getting unpackaged.

#

(So like if you're doing 120/min packaged and the route has a 5-minute round-trip, that's 600 packages being processed, so you'd need about 1800 total in the system)

zealous coral
#

game keeps crashing on startup, im still on experiemental but i cant seem to get out of exp

#

any fixes

white dawn
#

That should queue up a download to get the game into the Public state

white dawn
#

You say that but you'd be surprised how often we see folks go from "I don't have any mods" to "oops, turns out I did have some mods." :D

weak bloom
# white dawn (So like if you're doing 120/min packaged and the route has a 5-minute round-tri...

Where do you input these and where do you need buffers?
I want to send packaged nitrogen gas. So I was thinking, at the gas location I'd have a storage bin full of empty containers, into a packager, into the drone port, and empty packages out of the drone port back into the storage bin.

Do I also need a similar bin of empty canisters at the destination where I'm doing the unpacking? Or can I just fill up the one bin at the start and it'll be fine?

white dawn
#

Anyway, that Betas tab should get you back to the Public branch of the game, regardless

white dawn
#

Depending on circumstance you may not even technically need that, but I always just put it in as a matter of habit

weak bloom
#

For both the full and empty containers?

white dawn
#

Yep!

weak bloom
#

Hmm ok

white dawn
#

I do that basically anywhere there's a "bulk" delivery, so vehicles/trains/drones

weak bloom
#

I was worried about whether the drone will ever get stuck being unable to load or unload if there's not enough empty space on one side, not sure if that's an issue with this setup

white dawn
#

That way you can use the port/station's internal cargo buffer as a gauge for if your setup is supporting the throughput you need. You'd be able to see for sure that the intake port gets totally cleared out before the next shipment, etc

white dawn
weak bloom
#

But I guess the drone will self balance assuming it's not consuming more than 9 stacks in the round trip time right?

white dawn
#

A drone will hang around at the delivery port if it can't fully drop off its cargo, but buffers after the fact should ensure that never happens (and if it ever does happen, you'd be so backed-up on deliveries that it doesn't matter anyway)

weak bloom
#

it should wait at the destination until the 9 stacks are able to be unloaded and then it'll drop them?

white dawn
weak bloom
#

Yeah I guess the only concern would be if it's able to drop off 9 stacks of packaged gas but doesn't have 9 stacks of empty canisters to pick up. But the buffer should fix that

white dawn
#

Once the drone's empty, it'll head back off to pick up more material

#

But yeah, buffering should mean that'll never happen

#

(and if it does ever happen, that'd mean that you've got a whole ISC full of backlog, plus a whole Drone Port Cargo worth of backlog, so it'd mean that the delivery site isn't actually processing material as fast as you're delivering, anyway. So it's not a big deal)

weak bloom
white dawn
#

I actually also always put in a smart-splitter-to-overflow in front of the ISC, 'cause I want my drone ports to remain clean even if the factory's stopped processing for whatever reason

weak bloom
#

Well I definitely don't want to sink anything out of packaged gas because I'm not making extra containers lol

white dawn
#
    [Port]
      |   
      v
     [SS] --[overflow]--> [Sink]
      |
      v
    [ISC]
      |
      v
 (factory...)
#

Yeah, it's a bit unnecessary anyway

#

And I suppose I probably wouldn't do that for a packaging loop either, now that I've mentioned it

#

So, er, ignore that. :D

#

I never pass up an opportuninty for ASCII diagrams. :P

white dawn
#

Headin' AFK btw; if you've got more questions someone else'll have to pick up the answers. Cheers!

plucky bone
#

Is pumping water a fair distance like 500ish M tough? Head lift like uh around 20-30 M I'm guessing.

#

Head lift is none. Water be higher. Probs easy then.

west jackal
#

is there an easy way to monitor that machines are not going offline for a longer period of time?

minor cedar
#

guys is liquid bio fuuel better or packaged fuel

west jackal
#

like if i afk it for an hour, is there a good way to tell if a machine goes offline during tha ttime? (weird things with alum)

west jackal
minor cedar
west jackal
#

ik

#

lbf is good for distance, fuel goes higher up

#

if you are using it with a man cannon, use lbf for distance. I normally just use fuel though

weak bloom
#

Or you can set a belt throughput monitor on the output and come back to see if it's stable at what you expect

west jackal
weak bloom
#

O_o huh, that's weird

west jackal
#

looks stable rn though

west jackal
#

I wish that programmable splitters could control item/min flow. they seem like a waste otherwise

weak bloom
#

Are you merging fresh and byproduct water?

west jackal
#

no

#

im doing sloppy electrode, 1 sloppy on fresh at 90% the other 2 equal 210% on recycled, the 3 electrode refiners provide exact p/min for the 2 sloppies

minor vale
weak bloom
#

Maybe try turning off 2 of the electrode refineries and the 2 recycled sloppy ones until the water pipe is full, then turn on the sloppy ones until the alumina solution pipe is also full, then turn them all on. That's kinda how I booted up my setup yesterday and it's stable

west jackal
west jackal
#

i mean, ill leave it and see what happens

minor vale
# west jackal how do you do an overflow pipe that doesnt end up overloading the output

at the end of the pipe row where you're feeding water into your machines

you have a pipe go upwards vertically.
that vertical pipe will not fill with water, unless you're overflowing.
then you port the top of that off somewhere else to make into an item to sink, like wet concrete.
you don't intend to make wet concrete consistently. those buildings are just there to handle excess water and prevent things from backing up.

west jackal
#

wont the water still flow up there even if its not backed up and cause water runout on the other refiners.

minor vale
weak bloom
#

Nope because it'll go into the refineries first

#

Only time the pipe fills above the refineries is if there's more water than the refineries need

west jackal
#

well, if it keeps failing, ill add something like that, but for now im going to leave it as is and hope that the issues were just because of me changing things and it getting backed up or something

minor trench
#

fellas i accidentaly made my plutonium setup take 3600 uranium waste instead of the 720 i make what the FUCK do i make with the 80% of the stuff that don't get any use?

plucky bone
#

I'm going all out with a simple factory and my refinery is asking for 4M of water. I take it that means 400M3 of water a min? So like 1 water extractor overclocked possibly?

plucky bone
#

(Pure iron ingot recipe for 65/min)

minor vale
plucky bone
#

Ok. I'll have to use 2 then. Thx

crimson robin
#

Guys should I. Get sts 2 or satisfactory, I love both but factorio is much more closer to me, keep in mind that I have very bad pc and will have to play in 720p with worst graphic to have stable 60 in satisfactory, if that’s a problem

west jackal
#

pure iron only needs 20 /min

#

youre looking at it wrong @plucky bone

#

it needs 4 m^3 of water for each construction of iron

plucky bone
#

O?

fluid sapphire
#

whats the 4m even mean?

west jackal
#

it needs 20/min

minor vale
west jackal
#

4m means 4m^3 for each 13 iron ingots made

plucky bone
#

Ok. I think I see it.

west jackal
#

look under that were it says p/min

plucky bone
#

Ye 20/min

west jackal
#

thats what you need to provide it

plucky bone
#

Ok

crimson robin
west jackal
#

satisfactory is better. those fps willl suck. especially late game. but its not our decision to make?

crimson robin
#

I can send ss of graphics I get, I played it like yesterday and got refund

fluid sapphire
#

sure, thats the per cycle amount (4)

#

not unique to refineries whatsoever

fluid sapphire
#

sts2? slay the spire?

#

whats that have to do with satisfactory

crimson robin
minor vale
# crimson robin Ryzen 3200g you XD

that's your CPU.
it's a bit on the low end but the GPU is a bit more important for getting the game to run well.
(I mean both are important but sitll)

tall lantern
#

maybe the spire's the space elevator

fluid sapphire
#

if it doesnt run well, why bother

minor vale
#

even old ones can work.

crimson robin
fluid sapphire
#

you'll want at least something equivalent to a 1050ti, preferably 1060

crystal cedar
fluid sapphire
#

1050ti-s move around here for like 15€

crystal cedar
#

K maybe not 940mx

crimson robin
#

Guys I fr no money rn lol, can I just send ss of graphics and you tell me if i should get it

west jackal
fluid sapphire
#

easily

crystal cedar
fluid sapphire
#

i used to play on an rx580, it was fine

west jackal
#

dude i get frame stutters/drops on 4080 super

tall lantern
#

I used a 1060 back pre-1.0

fluid sapphire
#

thats just normal for this game

#

i get drops on 3060ti too

minor vale
#

I currently play satisfactory on a gtx 1050 that i've had in this computer for like, 8 years.

#

works fine.

west jackal
#

pre 1.0 i used 5700 and i play on my laptop with 3050ti rn

#

but my laptop doesnt like the new alum factory

fluid sapphire
tropic juniper
fluid sapphire
#

up to you what your standards are

crimson robin
west jackal
#

but im playing on 4k ultra

crimson robin
tropic juniper
crimson robin
#

tho i played bg3 and elden ring in worse graphics and beat them and enjoyed

fluid sapphire
west jackal
#

yeah i know, i was honestely just supprised a 1060 could handle even at 1080

tropic juniper
#

honestly, it's not really a 4k detail kind of game. run it at 2k and DLSS it to native res

#

should be no different

west jackal
#

no

crimson robin
fluid sapphire
#

a garbage game with amazing graphics is still a garbage game

west jackal
crimson robin
#

at least mental enjoment

so guys dont you mind if i send you screenshoots?

fluid sapphire
#

post them

tropic juniper
#

ok. enjoy your frame stutters i guess then.

crimson robin
west jackal
#

on the other hand, my laptop struggles to run 1080p near the new bauxite refinement plant

fluid sapphire
#

if you build big enough, it doesnt matter what hardware you have

#

tens of thousands of items on belts in close quarters will murder your framerate regardless of hardware

tropic juniper
#

I would say No Mans Sky at launch, most of the enjoyment came from the visual design of it rather than gameplay mechanics

fluid sapphire
#

i find that nice graphics can draw me in, but if the gameplay is shite, it for sure cant keep me around

west jackal
#

not all the inputs are hooked up yet. I think right now its about 4k bauxite/min and something like 600 copper ore/min, but it WILL have max bauxite

cold walrus
#

in the early game is it worth using solid biofuel as biomass burner fuel?

#

or should i stick to regular biomass

fluid sapphire
#

ofc its worth it

tall lodge
#

Solid biofuel can be automated relatively cheaply.

weak bloom
tall lodge
#

If you do not want to bumrush for coal its definitely worth it. Especially if you start in the grasslands start because there coal is a bit of a trip.

west jackal
valid glade
tall lodge
weak bloom
#

I've got a 5080 TUF, 9800x3d, and 64GB ram 6000 cl30, can't wait to see what it takes for my game to actually start dropping frames LMAO

tropic juniper
#

automate the solid biofuel process. it's so worth it not having to fill the leaf bin as often

west jackal
west jackal
weak bloom
tall lodge
#

Me here gaming on a measly Ryzen 5 3600 and 16 gigs of ddr 4 ram. My most expensive part was the 4070

fluid sapphire
#

what you need more than 32 for?

crimson robin
#

guys i got screenshots now, ill send to your dms

#

just tell me who can check ss to tell their opinion

valid glade
crimson robin
jagged nymph
tropic juniper
#

i got a gigabyte 4080 with an i7 12700k, 64gb of ddr4 3600mhz, with cl15 so they're pretty comparable in performance to a lot of ddr5 kits. 1440p performance for me is beautiful. i don't think 4k gaming is worth it since games aren't created with the kind of detail that benefits 4k. it's just a gimmick to me.

fluid sapphire
#

we have a screenshots channel?

tropic juniper
#

i suspect this machine will carry my gaming needs for another 5-6 years if it doesn't fry itself

crimson robin
valid glade
tropic juniper
#

games aren't really getting more demanding either

jagged nymph
#

i need a gpu upgrade

crimson robin
#

i sent in screenshot chat

tall lodge
#

they can't really because most people only last year or two years ago upgraded to the GPU equivalent of a 3060

minor cedar
#

guys i have a question

tall lodge
#

Hardware has become so prohibitively expensive that a lot of people got priced out of the market

jagged nymph
west jackal
minor cedar
#

are the different map options at the start just different spawn locations on one map

jagged nymph
west jackal
#

yessir

tall lodge
west jackal
#

you can travel to another location if you chose. generally, youll have factories around the whole map

jagged nymph
#

yeah starting location doesnt really make a big difference tbh

minor cedar
#

yeh i just found the dune desert while exploring and im like wha

unkempt blade
west jackal
#

the dunes is the bestest location

rapid cypress
#

Hi!
i want to make a quick question as i didnt find anything in google...
I have factory "A" that makes copper sheets, and factory B and C that uses them, factory C needs to be reached by train.
i need to send from factory A 200 copper sheets to factory C, and only 90 to factory B (i satisfy this demand from A)
do i need two separate truck stations and trucks in factory A to divide the load between the recipents, or can i use only one truck station?

west jackal
rapid cypress
#

first truck then train

minor cedar
rapid cypress
#

truck goes to the train

crimson robin
#

guys so uh can anyone please answer my question

west jackal
#

why do you have truck taking to train?

#

either run the train to factory A, or have truck go the whole way

jagged nymph
rapid cypress
#

because factory A is medium distance to train station

jagged nymph
#

and we dont talk about dune dessert

native stream
#

should i prioritise: DD expansion, upload speed, power augmenter or production amplifier?

west jackal
#

add train station at factory for factory C, though?

rapid cypress
#

not so far to make another train station, but not so enar to run belts

jagged nymph
#

?

west jackal
west jackal
#

i avoid trucks (atleast untill 1.2) when i can

rapid cypress
#

im playing with 1.2 so i wanted to make use of them

native stream
west jackal
#

okay, the point still stands that its likely easier to move train station. But to answer your original question, 1 truck station should be able to move 300 sheets/min pretty easily, you might need multiple trucks, but 1 station should be enough

west jackal
#

the power one is only something like 10% amp, so its good, but its expensive on sloops, and they are better off at that point (imo) being used for production amplification

#

that said, i have a power amp built, but it is only providing like 4GW at the moment, so it doenst do a whole lot

native stream
#

i see

west jackal
#

you can do whatever you feel like. Synthetic shards are way off if youre deciding on what to research in that tree atm though

#

its been something like 90H in this save since i researched all of that (not all of the upgrades for DD mind you) but im taking it slow, still working on aluminum

native stream
#

i’m just struggling with energy, storage and production. i have several overclocked generators but i cant keep up with the current demand. as i progress i need larger storage, as im building several factories dotted around the map. and the production would help to give me a boost in about everything tbh

#

but it’s mostly an energy issue

#

storage is secondary

west jackal
west jackal
fickle wraith
#

how do i clear remaining fluid inside a generator

west jackal
#

what phase/tier are you on

native stream
west jackal
native stream
west jackal
west jackal
#

i think i completed that phase with 30GW

#

(only using half of it)

fickle wraith
# west jackal elaborate

theres rocket fuel stuck inside a generator, but only a miniscule amount such as that it doesnt get burned, but I have a new fluid coming trough the pipes but the generators wont accept them as long as they have rocket fuel

west jackal
#

im pretty sure, you can do that on refiners and blenders atleast

fickle wraith
native stream
#

current

west jackal
#

..

#

why do you have .5 MW

native stream
#

all the gens are overclocked

jagged nymph
native stream
jagged nymph
west jackal
#

i had 5x that ammount in t3

native stream
#

im guessing i underclocked something

west jackal
#

well id suggest fixing that

native stream
jagged nymph
west jackal
#

BUT, best solution, hook up 600 crude oil into a diluted packaged fuel plant

#

with 600 crude you can get 20GW

#

and its easy as balls to setup if you make 2 blueprints

native stream
west jackal
#

okay thats not a great plan

#

it is much easier to just do 3:8

#

you have 8 coal generators with 3 water extracotrs all at 100%

#

this requires 120 coal/min per row of 8 gens

wild hollow
#

Do you guys make one factory per item, or are there some items you skip entirely?

native stream
west jackal
#

then you just scale with the ammount of coal you have. with mk2 miners normal nodes will make 240/min (powering 16 gens) at 200%

west jackal
#

for that low of stuff atleast

native stream
west jackal
#

now, me about to build 1020 fuel generators (if i overclock) i should

jagged nymph
west jackal
#

i just wouldnt recommend overclocking them

#

id save OC for things that matter more (in my opnion)

little cobalt
#

i much prefer overclocking extractors instead of gens personally

#

full pipes are nice

west jackal
#

yes, and hell yes

#

FPAHP

tall lodge
#

Yeah rather scale vertical then horizontal is the way to go. Takes more upfront setup but in the long run it always pays off.

native stream
west jackal
jagged nymph
tall lodge
west jackal
west jackal
west jackal
tall lodge
#

was refering to vertical scaling versus horizontal scaling because my brain went there

native stream
west jackal
#

but yea, doesnt change anything

native stream
little cobalt
west jackal
#

i dont want to step on your toes, you just asked for guidance, so im providing from my experience, ive tried it like that before and it didnt end well. it makes the water weird, and it doesnt scale well with coal gens

#

because 3@250% < 8 @100%

#

doesnt scale well

native stream
west jackal
#

8 gens, this scales well.

native stream
#

in relation to the belts

west jackal
#

on impure node, with miner mk2 at 200% this makes 120 coal/min and uses it. (this is baseline) on normal node you can use mk1 @200% or mk2 @100% for 8 gens

native stream
#

right

west jackal
#

if you put mk2 @200% this does 240 coal/min and feeds 16 gens

#

and a mk2 @ 100% on a pure node does 240/min and feeds 16 gens

native stream
#

i have 3 normal and 2 pure nodes iirc

west jackal
#

and every 8 gens take 3 water pumps.

tall lantern
#

3 water extractors, 8 gens, 120/min coal is a pretty good module size yeah

west jackal
#

and @native stream your t5, unlock mk4 belts

tall lantern
#

why'd we want to OC coal gens

west jackal
#

then you can do 480/min and feed 32 gens from each pure node

#

BUT

#

youre t5/6

#

you should make dpf plant

#

and just.. tear down the coal afterwards

tall lantern
#

eh, you can leave the coal if it's working

west jackal
#

i dont think it was working perfect

tall lantern
#

unless you actively need that (and for some reason can't just use a different spot)

tall lantern
minor vale
west jackal
#

i mean he is weirldy utilizing pure nodes

#

and there is NO point saving marginal space on overclocking coal gens out in the ocean

tall lantern
# minor vale saves space

I doubt the average player is building anywhere near enough coal gens for that to be a concern vs the available space

west jackal
#

just build a second story and add some pumps if its that big of a deal

tall lantern
#

as a rough order of magnitude, most players like end up at oil power with somewhere between 8 and 64 coal gens

tall lantern
#

a rare breed 😛

west jackal
#

then i built 20GW of fuel from 600 crude

#

to jump to 600 something GW of rocket fuel in crater

minor vale
west jackal
#

if you HAVE to, you should do 4 @200%, not 3 at some weird clocking

ornate saffron
#

Some want to erect generators and spread them over a biome

west jackal
#

4@200 scales way nicer than whatever he was doing with the 3 generators that CANNOT reach 120/min coal

tall lantern
west jackal
#

again hyper, not trying to step on toes, just pointing out things ive learned over time

west jackal
native stream
#

it’s fine, i appreciate it. basically just scrap the current setup and rebuild it to account for more gens

west jackal
#

you dont have to, just add on some gens and play with clock speeds

minor vale
west jackal
#

either add 1 more and do 4 @200% or 5 more and do 8@100

little cobalt
#

fuel power is super good once you have access to it. i'd invest your brain power into that instead of going too hard on coal imo

west jackal
#

but you are not having it dense

minor vale
# west jackal but you are not having it dense

the fact is that it's sitll like... iirc 160 or something Gens like that. (i'm not bothering to recount rn I built this 2 years ago)

And overclocking them I could've probably cut thatn umber down by half at least and gotten the exact asme input output.

echo hearth
#

Any tips on how to decorate factories? i only have big platforms now

west jackal
#

and overclocking is your choice, its just something that i dont like to waste on coal gens

little cobalt
#

making blueprints for big chunks of architecture helps a lot

minor vale
echo hearth
west jackal
wild hollow
# echo hearth Any tips on how to decorate factories? i only have big platforms now

Blueprint every decoration. Build decorative walls in blueprinter and add them to your platforms. You can then load those same decorations to the blueprinter again if you want to edit something.

Also, there's practical uses to customizing the look of your factory, such as hiding belts, which can improve CPU performance.

Watch YT tutorials on how to add depth and stuff, and of course, #design-and-architecture 🙂

west jackal
#

if you just put overflow sink on all production chains, youll build tickets in no time

#

and i think its only like 100 tickets or something to get the cosmetic items

echo hearth
#

I'll try that. Thanks for the tipssnuttsGood

wild hollow
#

Pillars are awesome, signs too.

dire wagon
#

How do i find coal sources with water sources near?

wild hollow
dire wagon
#

Are there known spots? When i started the game i feel like i set up myself in a bad location

little cobalt
dire wagon
west jackal
#

unless youre in 1.2 exp and turned on random nodes lol

echo hearth
dire wagon
cunning glade
#

Holy peak

little cobalt
#

you can survive uranium radiation long enough to set up an automated miner > sink without the rad suit fwiw. good luck :)

jagged nymph
#

theres scim to know node locations

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can also show alot of other useful things

wild hollow
#

That's a nice tool. You can also drop your saved game in there to get an overview over literally everything you've built.

little cobalt
# dire wagon the green area

to the northwest a little from your spawn you should find a lake with 3 coal nodes nearby. it's ideal for coal power

jagged nymph
little cobalt
#

if you want a tip without full-blown map "cheating"

jagged nymph
#

im gonna use it to mass upgrade my like 20km of belts

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ok not 20km but its alot

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cause i am NOT doing allat by hand

tall lantern
#

shouldn't have to do it at all

jagged nymph
#

oh yes i will

west jackal
jagged nymph
teal marsh
#

are the min sys requirements same for the server version (epic games dedicated server host software) or just client?

unkempt blade
#

except for all you degenerate no-screws types who are clearly not playing the game how the benevolent and all knowing creators intended

west jackal
#

thats what i was saying, cheating is what you feel it is

jagged nymph
west jackal
#

i was just teasing a350

tall lantern
#

victimless cheating

teal marsh
#

ignored..

dire wagon
#

if only.. i knew

tall lantern
#

better than a flurry of "dunno"

dire wagon
#

i set up my shi in a random place thinking

#

its alright i guess, this floating island is cool

teal marsh
tall lantern
unkempt blade
jagged nymph
#

steel screws

west jackal
#

no, remove screws. anti-screw propoganda

#

just kidding Cartman

tall lantern
#

noob: screws bad
intermediate: screws easy, just get rid of 'em
expert: screws easy, plenty of solutions to their logistics

unkempt blade
little cobalt
#

screws are anti-manifold propaganda

unkempt blade
jagged nymph
little cobalt
#

if i can't use my pretty 10-constructor blueprints why live

jagged nymph
unkempt blade
tall lantern
#

or dismantling said skate park

weak bloom
#

.....which is probably why I'll never play SF+

tall lantern
little cobalt
jagged nymph
#

then its not screws anymore

unkempt blade
little cobalt
#

then again i did just belt copper like 600m to get stitched plates at a facility with plenty of iron. maybe the screw avoidance is a little excessive

jagged nymph
low roost
#

Do you guys bring your materials to a main area to craft it into stuff or craft stuff near the miners and then send them to an area where you combine all of them?

tall lantern
#

neither, at least beyond the early game

austere trellis
#

Any one else having trouble accessing the wiki today?

tall lantern
#

generally advised to craft stuff near the resources, but you don't then have to move it anywhere, with some tech from the MAM's ||Alien Tech|| tree making it unnecessary

#

in the early game the most you'd probably need to travel is for, like, steel

low roost
west jackal
tall lantern
#

and that's not a huge travel

low roost
#

Oh the portal things

#

I actually did not think about that

#

I dont know if i can unlock them with what i have now at phase 2