#satisfactory
1 messages ยท Page 733 of 1
Yes, actually, what I'm trying to do right now is like building extremely large structures in Minecraft. We're playing a game here, not a real logistics simulation. We need to do it in a way that's simple and fun. Your words are slowly putting my mind at ease. Thank you very much.
When a building has two outputs its random which one is considered a priority. This can cause output fluctuations. I don't know why. But through experimenting I know it fluctuates
That being said in the train interface it does give you your average throughput. If I don't have enough through put i just add another train.
Keep in mind I generally do not make massive projects. I generally just make small independent facilities
As I say, there's a learning curve. :)
It'll take time to learn how to use trains effectively
(Just as it'll take time to learn how to use vehicles, or drones)
So, if I fill all the inputs to full before starting the factory, like with the manifold issue, will that solve the problem?
just another reason to do one belt per platform
You can always ignore them, of course! Some folks just stick with running belts everywhere
all the manifolds (even train manifolds) will resolve themselves eventually
Hmmm, I've come up with a train logistics plan in my head right now. I don't know if it's logical, but I'll find out when I open the trains.
My recommendation: start small. If you need material from Site A over at Site B, set up a simple train line to run A->B
everything makes sense depending on opinions, but a can guarantee that most people will recommend AGAINST that
Then the next time you need something (from C->D), set that up, and if it makes sense, hook it up to your existing rail
Let the network expand naturally
I've seen so many people spend hours making mapwide train networks only to realize when they were done that they made some mistake early on which meant they had to re-do everything
By the way, what is a buffer system? They explained it to me the other day, but I didn't understand anything. Please explain it as if you were explaining it to a 5-year-old child.
If you build it up in little bits you'll have more opportunity to catch mistakes early
https://www.youtube.com/shorts/gJ_ogNzzSs8
top tier production quality
So the reason for this is simply that so many screws are being produced that they need to use a lot of conveyor belts?
yes
Hmm, that makes sense too.
containers between the source and freight platforms
or vice versa on the receiving end
oh my god I got sent back 20 years
lets say you need to ship 1920 screws, thats 4 nk4 belts. Instead you could ship one mk4 belt of rods and turn it into screws on site
or even more of a benefit if you use steel screws
sir why use rods for scrws
cuz
or steel or ingots, whatever recipe youre using
why screws?
Yes, I don't know how to use them. Maybe I'll try a few experiments in creative mode today to see how they work.
that's a very good idea
How to go in third person?
But now something occurs to me, wouldn't the length of the trains be a huge factor in this? Because trains carry a certain number of goods, and the belts are always bringing new ones from behind. How am I going to account for this and how am I going to build my factory? Do I first need to establish the train line and calculate how much goods it can transport to the factory location per minute?
Yes, that makes sense. I'll probably do some experiments tonight.
photo mode "p"
then "R" and "T" to remove UI and decuple camara
It's been 10-15 minutes since I wrote this and I just came across it.๐ญ
If you have the right number of resources going into the train station you will have the right number coming out on the other end. Things like train length and round trip time do matter, but mostly don't need to be calculated except if you need to do troubleshooting
So yes, it was a learning phase. When I first started the game, I didn't even know the output of the factories per minute, and I thought everything would be fine with just one smelter and one producer.
How do i make more resources go inside the elevator instead of like 3 smart plates at a time?
But wouldn't it create a problem if the train depots filled up?
No? Just overflows
Yes, I will do that. I will have three factories soon, if I build them, of course. I will take all their output and send it to my main storage containers. I think it makes sense to use it for trains.
Damn it, I made a mistake while copy-pasting, sorry.
After completing phase 3 should I tear my whole factory down again? Spent 100 hours on current design though I feel there are probably bottlenecks from bad design, but idk if I should just make new factories instead. I've covered the shore and the grassy plains pretty much.
Just build new somewhere else
the last thing I would want to experience in my life
Also never used world grid alignment :/
Yes, that's right, yesterday while building my factory I noticed a mistake that would reduce the entire factory's productivity. Luckily, I was progressing slowly.
So, are these things that will support the manifold system?
#screenshots message
Does anyone know where these tiny power capacity spikes come from? sometimes it's as low as 0.8MW, sometimes it's 20...
Ah, so that way, the more difficult something to produce, the more logical it is to manufacture it in a factory and send it everywhere, but making simple things like screws on-site makes more sense.
Hmm, I didn't quite understand everything, but I think I grasped the basics.
So, when the train runs out of space to leave its cargo at the depot, does it continue?
Depends on the settings for train
I definitely need to check out the trains tonight; I haven't checked them at all in the game.
freight platforms lock up while they are being loaded or unloaded, this limits your flow, the containers ensure that items keep moving at all times, basically forming a buffer
In other words, it ensures continuous production, allowing the factory to operate at 100% efficiency. right?
something like that
@supple canopy geothermie? small dips in fuel supply?
So, would it be a good thing to place a container at every train depot exit?
nah I don't use geothermal, and it's a spike, not a dip
if you didnt change something, it just carries the container until it can unload
long time ago I somehow got the idea that it came from trains braking, but I don't remember how I came with this theory. It generally happens after about 100hrs into a playthrough
hmm, ill check mine when i get home. i did just start trains and had flat line before too
If I'm using smart splitters to put items in their own storage bins and put overflow into a sink, is there a way to prevent accidentally sinking something that doesn't have a splitter filtering it? Have one smart splitter at the end that routes everything into a storage container?
there is a setting where you can route โeverything elseโ to
Hmm right I guess I confused myself
you can sort first and then split overflow
Any - undefined on the last one should let anything through if I have a belt from that one going to a container I think?
any undefined lets everything through thats not designated to any other output
I have it set up so it filters items left into storage, straight for any - undefined, right for overflow onto a belt that goes to a sink. You mean just skip the overflow on most splitters and have one at the very end?
if you forget to filter something you kinda wanna have it going into the sink and troubleshoot when you realize a container is empty no?
otherwise you'll eventually clog your belt
mixed belt -> smart splitter (split 1 item type) -> smart splitter (split 1 item type) -> ... -> overflow bin
each split item type will have another smart splitter for overflow to sink
(or not make mixed belt in the first place)
I think I'd rather clog my belt than accidentally sink a bunch of something hmm
maybe something is not 100% active, you can look at the buildings and see a percentage in the middle, that shows its average uptime
if you're not certain you set it up right just put a storage container on the end instead of a sink temporarily and check the items in it after a bit to see if it looks right
you could filter at the first input for any item that should go down the line, and take any undefined away at the input already
I'm still pretty early on I just figured I'd clean up my factory having random storage containers all over the place
nono it's power CAPACITY (and production), not consumption. So it's like I have a power generator set at 0.5% somewhere sometimes going off (I don't have anything like that)
I was gonna have the main line go into a container and the overflow line go into a sink
Just in case I don't have a filter for something I dump in the input container/belt
replacing the sink temporarily would still prove the splitter is correct. You'd see the real storage fill up before to not-a-sink storage
then I have no clue
put a splitter at the input container that just lets anything you have a storage for in one exit, and the other one to any undefined back to a storage
Hmm I'm just trying to figure out how to idiot proof it so when I start making new stuff it won't get sinked easily if I mess up adding a splitter forcit
I think I need the better version of splitters for that? I just got the first ones I'm a newbie
This is probably completely excessive for where I'm at in the game, but I'm trying to learn to be organized lol
programmable splitter, caterium research in mam
no this is a good setup, but I think you're overthinking the accidental sink problem. If you accidently sink rotors you'll soon realize your rotor container is empty and you can easily add a smart splitter
Any tips on getting outputs from all my stuff to this line of containers on the back side of my janky factory lol
Sinking for the overflow should be pretty easy
- if there's a rule for "any" or a specific item it'll split evenly between those if more than one exists
- if an "any" rule isn't used all items that don't have a rule would follow a "any undefined" rule
- if either 1 or 2 paths are full, it goes to the overflow path
i wouldnt put all items on a single belt. build dedicated belts rather.
make a logistics floor below or above your machine floor ๐
Hmm yeah I was also thinking I can do that since the containers have two inputs
And then use the sushi line to dump stuff in when I'm lazy and want to clean my inventory lol
#screenshots message
Anybody have any idea why this setup doesn't work to saturate a belt? Both inputs are 1040 ingots per minute, both front outputs for the splitters is set to any and both left ones to overflow so it should always saturate the bottm merger right? There are pretty big gaps tho and it never really hits 1200 per minute. All refineries are working at 100%
I want crap to look organized but it always turns into spaghetti. Is a floor full of conveyors that go up to machines a good idea? Just put everything below machines?
i dump inventory into sink, cant be bithered to sort all stuff
I guess using a big sushi line for everything would clog up so fast maybe this was a waste of time to just have a dump container ๐
get the dimensional uploader, send up important stuff, all other sink
Yeah I need depots lol
i js got phase 4 what do i do
aluminum is my go to. them MK5 belts are nice
hoverpack!
Nuclear pasta!
get to phase 5???? 
@quiet blaze Rumor say that a new vehicle will arrive in ~9 month.. #screenshots message
is there somewhere i can make a bug report? every time i delete a very specific piece of railroad track in 1.2, my game crashes.
ty
maybe thats how they made the tanker......
can we make hard drives not take 10 minutes please? thanks
that explorer is getting bred
Do I just use conveyor lifts through the floor or something? I still just have a big single level foundation
There's not a setting for that?
Good morning folks ๐
Man, sometimes I get the feeling like I SHOULD be burning out of this game after 450 hours
BUT I DIDN'T! I already have like 3 games downloaded that are sitting on my steam library (The Last Caretaker, StarRupture, Dyson Sphere Program) waiting for my satisfactory playthrough to end or to me getting burned out
And I would think that it'd be pretty normal and expected that I burn out of it, but I just. DON'T.
it's literally the only thing I've been playing - the only thing I use my free time with, actually
you guys know you can just pop a MAM on the crash site location, start scanning and then dismantle the MAM and the scan will still continue right
I should probably explore more lol I'm almost never waiting on a hard drive
0.o good to know
in fact, even if you take less then 10 minutes to finde another HD, you can just pop the MAM again wherever you are when the scan completion notification appears to start scanning the other one
one thing I agree with is that it's annoying having to wait the HD scan to progress with regular MAM tree nodes
Thats a huge QoL gameplay advise :)
Still recall the horror when you sit for an entire weekend scanning harddrives after collecting some 30-40 of them and starts scanning once you get home to base :D
road barrier has glitches on trucks , it made the truck look like running on two wheels
it would be nice if we could cancel the current HD scan if we wish to advance a tree node and them resume or restart the HD scan
just mke sure you check the tree b4 starting a scan lol
they hyper focus/Flow state is my greatest strength and weakness
i think i will start a new game while i wait for 1.2, smerkin5000 got me motivated with his factory city
When will 1.2 be released?
not today probably
not this week probably lol
A few month from what they said iirc
gotta love start 5 projects at the same time and finishing none of them
its hard. but sometimes it help. My Radio control units became 4 projects but this worked out well this time Plubber facility is up. and logistics for three parts setup too
last caretaker is worth it
it helps troubleshooting because whenever I see one of my factories jammed I try to fix it ASAP
the issue it that I completelly forget what I was doing previously
make a note of what yoiu need to do on the side menu
๐
I use real life tasklists with adhesive sticky notes, they help a lot
i have a notepad and many post notes in the side of my tower lol
if anyone neverheard of smerkin 5000 you shoud check out his tutorial 1.0 series duded pretty good
I don't like tutorials. Games are more fun when you figure them out yourself
i have my own playstle i just like watching others
I'm trying to be more like this but I've looked stuff up for games for my whole life lol it's hard to stop being a perfectionist and trying to optimize everything
I kinda agreewith that but many QOL things are not really explained ingame
I played palworld before this game and I kinda ruined my first playthrough by looking up which pals to use for my base and stuff like that instead of just exploring and figuring it out
this game seems really hard to play without at least looking up some tips. I wouldn't even have thought to do a basic manifold system lol
if noone cared we wouldnt have a math-and-meta,design-and-architech...channel
like before wacthing totalxclipse videos I was oblivous to stuff like belt placement types, snaping mergers directly to belts, changing the type of buildings (holding E), changing the type (holding E and left clicking), sample building (midle click)
i play my wat but lets see what others are doing
๐คทโโ๏ธ I just think more people should do at least one playthrough on their own before stressing over that stuff
eaten any factory carts today?
nah I had a dentist appt earlier so I skipped breakfast, maybe for lunch
that guy is also very pleasant to listen to
i love him
@supple canopy i dont see any spikes at mine from anything. but i only have 3 short trains running
yeah, basic belt design is definatelly a must for everyone to at least know
well after 1500+ hrs i think its ok ๐
I'm really trying to not spoil it for myself lol
aside from that, I draw the line when we are just copy pasting factories in the tutorial
You can do it! There's no way to lose, you have as much time as you want/need to do stuff 
I looked up a basic coal factory setup cause pipes hurt my brain. and I saw some videos about like... manifold systems and good kinds of blueprints and stuff
I'm at the point where I kinda have no idea what to do but stumbling through will be kinda fun if I can relax ๐
my first real factory is already a shitshow, I'm just using storage containers to feed assemblers for the phase two parts, I haven't automated much at all except a ton of foundries to make beams and pipes
Hub research will usually steer your towards what you'll be doing next. I'd just pay attention to what you unlock there
I mean more in a sense of like... how to do it I guess? I know what my objectives are
also fluids are very finicky, It would be pretty awesome if we had something like that unnoficial pipeline manual ingame
Aaaaaaa
AAAAAAAAAAAAA
Why are you yelling, I'm right here
oh hai
like I could just make a full production chain for every new thing I unlock but that seems excessive at this point. I guess it's just a matter of taking the time to set it up? I have more than enough power and I think I could easily set up 32 more coal plants or something crazy
Hai
it seems really annoying to refactor a factory instead of just making a new one with alternate recipes and designed to use new belts and stuff
honestly?
my playstyle is 100% a new prod chain for most things until it's seriously late game
My playstyle is....uhhhhh...... uhhhhh I don't know what my playstyle
your playstyle is your playstyle
fackory
I'm disappointed in Banana
๐ฎ
She showed me a factory and it had clipping
The evidence is in #design-and-architecture
I might start doing that now that I have trucks and better belts?
it's not MY FAULT the rock GREW into my railway
it gets easier to do as your logistical abilities improve
REEEEEEE
I seemed pretty bottlenecked by coal and iron when I first unlocked advanced steel stuff
Ow my ears
I need to figure out how to use blueprints better, I did one that was just two foundries into two constructors for steel beams and pipes
learning BPs will save you so much time later. i'm still stubborn about making BPs when i should
as soon as Irealize I'm repeating myself I will definitely use them but I don't seem to need the same inputs on many production chains yet?
make the setup with the recipe blank
then you can reuse it
I guess with better belts and trucks I could make a 4x smelter one or something
just copy setting to all of them
so just a block of constructors with the manifold setup or something?
yep
I think my main issue is that my production chains all have different amounts of smelters and constructors and stuff, I guess with a t3 belt and a pure node I'll want a 4x smelter blueprint or something?
it also gives you a challenge, with the limited space it forces you to try and be as space efficient as possible
just make a blueprint with the max amount, and then just delete or add a few
I posted my first blueprint in screenshots and someone was like that is .... extremely space inefficient lol
I gotta use verticality too haven't done that at all tbh
that's not a bad idea, it's not like the resources for constructors are an issue
if you post in screenshots without a screenshot does your msg get deleted heh
1.2 was out on EXP last week
Kid named xbox:
oh, you're s.o.l. for a few months then.
Wrong its coming out tomorrow trust me
I dont see a point in playing without ||randomization and daisy chaining||
If you wanna play on console before then, you gonna have to apply to fishlabs https://fishlabs.de/careers/jobs
It's better to "overbuild" constructors considering how cheap they are, you can either just turn them off or underclock, imo. I have a couple variations of blueprints for "left in, right out" and vice versa, stuff like that.
Splitters not keeping their side while having to build a dozen of them is extremely annoying x.x
<@&370483737957236737> it's still fishlabs for 1.2, yes?
Applying for a job to play a video game is a brilliant idea ill get on that rn
there's a senior programmer job open at the CSS skovde office, but that doesn't guarantee console access beyond playing in the office gaming room ๐ https://jobs.coffeestain.com/jobs/7113819-senior-programmer
it's.. way less good than it sounds
yeah were still working with fishlabs in regards to the console version of satisfactory
not speaking about CSS specifically but in general QA has bad pay, bad conditions, and you spend more of your time on paperwork and versions of the game far too unfinished to actually be fun
would you prefer people apply to the programmer role at fishlabs or the programmer role at coffee stain in order for them to play 1.2 on console early? ๐
Sounds like my current job AYOO
yes
no QA roles open atm, just programmer roles
Are there any project parts that explicitly require uranium at some point in their construction, or is uranium something that's optional
optional
Me leaving fishlabs with the 1.2 console usb in my shoe
how do u deal with production smokeless powder? by hand transporting gunpownder into refinery?
getting home, finding your xbox bricked for piracy upon connecting
i train in coal, sulfur, and packaged heavy oil residue to the same spot
Not piracy if I already own the game twice ๐โโ๏ธ๐โโ๏ธ
corporate espionage / fraud, then ๐
Doesn't sound like a big deal tbf
@obsidian zodiac heard anything about the swedish prison system?
Im not sure that would hold up in a court of law
.
Im being so serious they look more comfortable than my old flat
might get deported back to your old flat, not worth the risk
Do you use conveyor lifts and the wall/roof supports in the awesome shop?
Yes. But stuff still ends up weird. Iโm just wondering if I should switch to a basement full of spaghetti
And then use lifts to bring things to machines
Do you have screenshots of recent factories you've built?
No. I can probably get some when I get on today though
Oh wait. No I put a post in questions and help. #1485401852999766038
The easiest thing i can reccomend is not crossing conveyors going into the same machine, especially since the order they go in doesn't matter
also let machines breathe! the more room you give, the more room you have to figure out logistics neatly
#screenshots message what on earth is going on here? lol
I imagine that would take some time!!!
phase part multiplier for those who hate themselves
Lol


YEAHHHHH finally someone does it
Ur awesome banana, stay awesome
NO U
i always forget how big these buildings are when i'm zipping around on a hoverpack
machines do not have lungs. FICSIT can neither confirm nor deny whether Pioneers have lungs. 
Excuse me
but porineers are humans right??
oh you just wait till you see bensons playthrough
wiat wait wait
Yes human female is pretty much the only information we do have
is the box that shows the phase requirements.. is it bent???
Itโs cropped weird then taking a screenshot
humans have rights. FICSIT can neither confirm nor deny whether Pioneers have rights. 
NO ITS JUST LIKE THAT
Ik weird
human female
-# ||Pioneer is Lizard Doggo in a mech suit||
I like to think the pioneer ||redacted see #story-spoilers ||
the ficsit autoreact is getting annoying
I want to build the new York big cine thingy
But I'm not good enough to figure it out
big cine thing?
Cone
?
wasn't aware new york was known for cones?
me neither
It has a building
can block bot
Mostly known for cone heads ....
how do you make the text do that?
#BlockTheBot
sdkflgj
backticks
You can do a lot
wth is a backtick?
||taco bell anyone?||
top left on a en-gb keyboard
and with triple backticks you can
#include <iostream>
int main(){
std::cout << "#BlockTheBot" << "\n";
}
pweese
is there anything I should keep more than an industrial storage container of lol
i dont keep storage containers of anything ๐
My ||bung hole cannot handle that filth||
Probably not
well I don't have depots lol
I just keep extra for looks and nothing more
Cause if you're producing fast enough to fill that container pretty quickly you'll probably have everything you need
i have like 5 of concrete
yeah I'm just at the point where I can scale up a bit but I don't have automation set up for every part
concrete-only foundation recipe?
Depots are useless for me
I build on such large scale it's more annoying than helpful cause it's always empty
i mean i do use concrete foundations but even the normal ones would be just as bad, also walls and stuff
you'd want containers with iron plates too for the normal ones tho right
its useful to store the random things you get when exploring like sloops, hard drives and stuff
i mean yeah if youre g onna be using alot of those
seems like I am lol
but also the normal one is only 2 iron plates wheras the conrete foundations is 7 concrete
i know it might seem like a stretch... but go for DD ASAP. you wont regret it
like thousands in one build?
Sounds like you need more uploaders for your items. :)
nah I'm still a newb I don't scale anything that crazy
Even at max it doesn't make a dent lol
I'm always stuck in my factory messing with stuff lol
you know you can place like 10 depots on your concrete and have 2400 going in per minute right?
You've got 200 at your disposal; I'm skeptical that that amount wouldn't be sufficient to support even the most strenuous blueprints
trying to automate stuff before I explore. I just finished phase 2 by using storage containers to feed assemblers ๐
If you're really burning through material that quickly you'd be spending half your time running back to full up your inventory again. Depots couldn't help but improve that
I'll try that and see if it helps
Cause I use hundreds of thousands of concrete
(I do acknowledge that it's a non-trivial amount of effort to build up your Depot systems to full functionality, but once it's there you won't regret it)
Cause I build with foundation more than walls cause I like how they look
hmm I just realized making a huge long line of storage containers is awful for belts rip
you need a lot of space to hide the belting to connect containers that are all huddled up
I might abandon setting up my storage area for now I keep realizing what I'm trying to do is a horrible idea XD
I just stack them and chain them with conveyor elevators
yeah I haven't wrapped my head around organizing belts very well at all, I had 6 coming in with ore and I tried to stack them and split them and it was gross spaghetti lol
For my build style Indo everything in my power to minimize belts
gonna have a lot more than 6 coming in for a storage area hmmm
Everything outside of a factory is tractors or trains
Even just to bring some items to a building next door
But it looks cool cause I'm build in the style of a city block so the tractors doing delivery adds life
yeah I don't really like running long belts now that I tried a truck but having tons of trucks seems like it would get ridiculous real fast
Mime
Hello
Ohh
I haven't had any big issues with trucks
Though I haven't ever had a big or long-running network with them
I find it the distance is too long and my production too small it doesnt work
And I can't figure out the math on how to calculate items per minute on it
i dont mind long belts as long as im not running them one at a time
Yeah, auto-connect especially has made belt highways a lot less tedious to create
And the 1.2 vehicle path changes make highway highways less tedious too
I thought you said auto correct and I was like how would that help
to be fair, also less fun
The previous system was incredibly far from fun if you actually wanted trucks in comparable quantities to trains
I once spent 3 hours trying to get a dumb route to work...
So disagree
I never bothered with trucks because it was way too finicky and broke too easy in hundreds of hours. I tested them once and that was it.
Gonna give it a try again with 1.2 in hopes it becomes a lot more useable.
Trucks and stuff are fine short distances
But longer than like 500 meters you get risky
Its sad in a way because I had highways that connected stuff because it looked pretty but it was never really used.
And in the ground trucks are just nah
So again, looking forward to 1.2 big time.
Same
Yeah. I'm just salty that I can't yeet them anymore
and that I have to kiss my factory cart hologram lava lamp goodbye
They can't stop me from using factory carts
I'll just replace my trucks with 70 carts
Oh no.. has anyone told @unkempt blade that factory carts will suck now ๐
You can make bouncy tubes with them now
unleash the swarm! #screenshots message
Oh lord ๐๐๐
is there a way to stop block and chain signals from snapping to rail connection points i want to align them but some rail segments are too small so i cant actually put them inbetween
ctrl works for some parts but not most
factorio player spotted!!!
path and block lol
i do not have a solution GL โค๏ธ
oh mb yeah lol
i dont even play that much factorio just the most recent train shenanigans i did happened to be in factorio
is there pollution in satisfactory?
nop
the enemies are only there to defend certain locations they dont attack
and there is no real downside to polluting the whole world
(they even teleport back to their spawns if they move too far away i think)
And thatโs annoying since >500m is where trucks are actually useful throughput-wise
it infected you
itโs a distance thatโs too short to justify trains or drones but also too long for belts to feel reasonable
im being 2d-ified
huh
This happens to me often. I assume all my fans are sending nudes and the mod team are striking them down
most likely someone text-replying to your image, not realising that you cannot speak there
lol
Is there any practical application for the charcoal and biocoal recipes
I dont like the idea of using a coal node to make munitions part time. So my violence is powered by the corpses of my enemies
What about charcoal?
yes
Its the same. You just use the wood rather then turning it to biomass first. I use both
As im still cutting all the flora
Fair enough i suppose
nice
For the sulfur i just put a bunch of portable miners on a node with a proper miner (used for something else) nearby. And whenever I am in the area to drop off my bio I load up the sulfur storage
I'm trying the new vehicle paths in experimental . How can you see/edit them? I can only figure out how to add to them by saying I want to build a new path (and only then are they visible). How do I see them as they are so I can edit them, delete unwanted parts, etc.?
[indie boomer shooter game] mentioned
... you are not wrong
Consume more Blood
mankind is dead
Artificial Dhampir Alucard
๐งโโ๏ธ
Is the satisfactory production calculator not working for anybody else
it keeps severly locking up for me
Use tools
yeah that's where I'm at, just on the calculator part of the site
Uh, the only ti,e I had an issue i fixed clearing cookies
Lemme try that
WHAT ๐ญ
Figured it'd be that
A lot more reasonable assumption....
Though it doesn't mean my statement is not true
-# wonders how an unshrouded noctua takes a selfie
how do you reference the specific post?
Copy message link
copy message link
oh, ok
guys where would you build a factory that exclusively builds powershards (so everything is mostly nearby) ?
Powershards?
does sameone know why same railgun (hypertube) works terribly in one place and perfectyl in other
Yes (in german theyre called energiefragmente so i assumed itd be the same lmao)
Depends how you jump into it and ,any other things
You t9?
fear
they way i build it doesnt mather? its rotated
I mean, direction its pointing doesn't matter
Yes
Yes it does?
hey can anyone help me im triying to join my friend game and it isnt letting me
Yall both steam or both epic?
steam
then do i want to sprint jump first to get momentum?
he sended me the id but idk where to put it
Is his game hosted as multiplayer?
i ended up in same space
He can change to friends can join then you can just join with steam
I slide jump into when I want go further
hes hosting it
He has to enable multi-player, would need to see the settings
Also has to reload the world after making it multiplayer
i can send u a screenshot of his options on the game
Just post in ss
ok
use #1038092680493801533 instead
That big error box at the bottom would tend to suggest an issue with connection
Either not connected to internet or on an illegal version
oh ty i didnt see
i bought it for me and him so its not a ilegall version
question, why the hell the fluid flow in my pipe keeps oscillating?
Is he signed into steam and connected to internet? Did he launch the correct version
yeah pipes do that
i think?
ill make him restart the game
I mean, I don't get that pop-up so more than likely its a connection issue
Unfortunately
ugh. Issue is that the low point of that wave function isn't enough to power my fuel generators
so the last ones of the manifold keep turning on and off
what's looping the pipe?
hmmm
huh
what does it mean when my trucks say "youre truck has been deadlocked"
they deadlocked
idk what it means
this is interesting. But wait, what if I build a buffer at a higher ground? would that act as a water tower of sorts?
DO NOT DO NOT DO NOT DO NOT
fluid buffers ruin flow rate
yes but actually no
just use pumps to get fluid high
what causes the flow of the fluid inside the pipe to keep oscillating?
backflow
and in general burstiness of machines
as in, the liquid inside keeps being thrown back and sloshing inside the pipe?
yeah
ugh. that sucks
and let me guess, a pump does not solve that
only solution is that looping thing?
why is oscillation a problem?
because the low of the oscillation is less than my generators need
looping is always nice to try. Can't hurt
wait, I might actually be doing this wrong, lemme check smg
so I need some modding/file help, can someone help me?
Learn all about modding and join the community here!
<3 @jagged nymph
Learn all about modding and join the community here!
<3 @reef basin
ok
check the modding server for help with modding
it just redirects me to the satis dc..?
redirects you to a channel where modding discord is linked
thres a link in there
found it
OK, it seems that I might have setup too many generators. I'm sending 213.333/m of fuel into 12 generators
I need to underclock the last one
Fuel burns at 20min
213.333/20=10.66665
So ten generators at 100% and one underclocked to 66.665
guys what does the programmable splitter do?
is it just a smart splitter but with more options?
isn't it 11 at 100%?
Allows each output sort with multiple options
Type it into a calculator
can it not limit each items output for example if i need to limit 180 iron one output goes to 30 per min and the other to 150 per min can it not do that on its own?
No, that is achieved with belt speeds and a combination of mergers and splitters
ah shit i thought thats what it was
no. thats a design issue you need to solve. i handle such stuff with smart splitter qnd merges
damn alright ig
Not going to lie but the best thing about this 1.2 experimental patch: Daisy chain on buildings for power poles and T-shaped pipe for fluids
Holy god, this is finally happening 
how is T important
Estethics man!
you're right. Gemini lied to me (shocking, I know)
Havenโt had a chance to try daisy chaining yet since Iโm on a fresh save
I just did head math.... and to think I'm a high-school drop out lol
which machines get chaining
everything past foundries ?
I'm still on 1.1 but since this is not considered cheating by the devs anymore, I installed the daisy chain mod
Let me complain about it:
-
It doesnt solve anything that BPs didnt. It was already easy enough to daisy chain that way.
-
It made mk2 and even mk3 poles useless.
Devs really like adding stuff that makes previous stuff useless.
Also the game has a built-in calculator
I installed a daisy chain assets using the blueprinter
When you press N a search bar pops up that doubles as a calculator
I have to turn off the last generator and underclock the second-to-last to 66.665 (or 65% to have some leeway)
Well complain all you want, I still think it is amazing
You can type in 200/3% to have it be as close to exact as the game can possibly allow
No it isnt. Whats next? teleporting trains Mam research because rail ways are hard to put?
I am done with this game. Gonna ask for refund since I morally superior and justified.
With fuel generators you want exact numbers or machines will turn on and off choking and flooding pipes causing backflow and slooshing
ohhh I see
mimimi, I have been here long enough to know daisy chaining on buildings has been requested many times already
They fluids don't sip and slowly release. They spit and gulp. So I try and keep it simple
oh so THAT'S what causes backflow - the machine consuming less fluid than what's coming
mimimi back. no u. kek.
or, to simplify, a dead end in pipes. that's what causes backflow
I lile how dasiy chaining clips through stuff tho. kinda kek
THE SPICE MUST FLOW
it didnt make them useless tho?
It can.
Example
You are on the beach and a big wave hits the dock. Some water goes onto the dock but much splashes back into the lake
This is not Dune bro ..
you still need to unlock MK2 and MK3 before you can unlock daisy chaining
makes sense
and not only that, poles can be used for aesthetic purposes too
But itโs not like I ever used MK3 poles anyway, and I doubt may other people did
Especially with wall-mounted power connectors
and to check on the grid
This is a Starbucks sir. I like my pumpkin spiced latte extra spicy
nobody gonna use them anymore = useless in a way
they still have to though?
its like how nobody uses jel and jumppad because parachute is infinite
but they will, unless you keep every machine close to a power tower
you unlock those before daisy chaining
sure tell me one reason other than hypertube cannon where mk3 is needed
easy, when you dont have daisy chaining unlocked
and like I said, to have a point to check on your power grid without having to go all the way to your power plant
Daisy chains are another tool in the box. Ill likely make my own chains using wall nodes and the blueprinter so they are where I want them to be. But im happy they exist for the others that like them
I used MK3 for rows of refineries
also did they change high speed connectors in 1.2?
Apparently you no longer unlock them in tier 7 anymore
people don't need to even use mk2 versions as BPing makes daisy chaining easy. Power Towers are vastly superior for long power transfers too.
As I said I am happy for you all. More power to you lot.
Doesnt change the fact that each update makes a previous system not needed.
what like how the game operates when you get upgraded builables or alternative recipes?
again, will you put power towers close to everything?
at some point you'll need to pull a wire FROM a power tower that's not close enough to a machine you can daisy chain with
then the wiki is lying to me actively
Is the Plumbing Manual still required since 1.1/1.2 exp? I missed some patch notes. E.g. the variable priority junction to get water for an aluminum ingot plant correct?
Wait, how did daisy chaining make Mk 2 and 3 poles useless when Mk 1 poles exist?
More a topic for #satisfactory-experimental btw
it didnt
Even before 1.2, I never used Mk3s, and rarely used Mk2s.
But yeah, it did not. It's a convenience, nothing more! You can trivially daisy-chain on the public version today with blueprints. Put building in blueprint, construct some beams into the machine, place wall socket on beam, dismantle beams, save blueprint. Viola! daisy-chainable machines.
I believe it's a "forced unlocked unless you do it through the MAM first" type of thing, since it's required for one the project parts.
crystal oscillators are the same thing
What Era is saying makes sense actually
Unlocked at
Quartz Research - Crystal Oscillator
or Tier 7 โ Bauxite Refinement
from the wiki for those too ^^
because you do need them for supercomputers unless you want to go alternative recipes
Aluminum processing also unlocks Quartz scanning, which you get way earlier in the MAM as well
Yep, you get the scanning early if you find the node first iirc
I already had caterium scanning well before phase 2 lol
same goes for RCUs which you literally cannot do without either crystal oscillators or HSCs
but you want to unlock it anyway through the MAM as it doesn't unlock the alt recipe Note: Unlocking the default recipe through Tier 7 โ Bauxite Refinement without doing its MAM research does not make the alternate recipe available.
huh.... strange
you can use its mk1 pole output to daisy chain to your hearts content.
mk1 poles were needed but mk2 and mk3 is now easy to avoid because MaM is also designed poorly as its progress isnt tight only to factory but random drops near crash sites
This issue has never come up for me as I always speed run the MAM. Its so useful to let slide
Wait what
guess the forced unlocks, makes zero MAM runs possible albeit tortorous
Quartz scanning is not t7?
it is
Quartz scanning is unlocked with bauxite refinement
you can find a quartz vein or smol rock for it to be found
Hi, im doing my farms with yt tutorials, i should do that?
I was gonna say I just got steel and I could scan for quartz for a while
Yo anyone able to help me with my train issue ?
#1038092680493801533 if it's complex make a post if not well ask in here
I need cooling systems and turbo motors man
What do you mean by "farms"?
Factories.
I'm personally of the viewpoint of play and figure it out as I find most the joy of the game comes from achieving goals through strife and working through the puzzles via logistics.
But if you gain joy through yt videos and such and that is how you prefer to learn. Go for it
theres no farming in this game
Factorys? Like a iron factory?
Prolly means frames
Meow
I come from minecraft, and there the automatic things are called like that
I don't care about power poles mk2 and 3 because they made things look like a mess anyways but my grudge with daisy chaining is I ONLY JUST adopted this method of cable management (and I'm going to keep doing it) #screenshots message
Thanks, i think im doing that just for learn a little bit
oh so you mean factories? nah do it yourself, thats kinda the entire point of playing this game, to build factories
Okay i am so confused, someone please tell me they've had this issue before, everytime i boot up the game my todo list alternates between two different to-do lists as if im entering alternative timelines or something
They is no right way to play. Like Minecraft there is goals you can reach but it can just be a sandbox too. Whatever brings you joy my dude/dudette
Thanks
Yes but what beefalo said is very important, on youtube and on here you'll hear a lot of "you should do this this way or that way" but ultimately the game is VERY "do what you want" friendly
Mk 2 and 3 poles were never needed in the first place for the same reason. You can power your entire factory with Mk 1s if you want. The only advantage to Mk2 and 3 is organization and aesthetics, which are still relevant with daisy chaining since a single building only has 2 connections.
I watched a video a long time ago for a nice starting factory too guide me after that I was on my own do whatever helps u and makes it fun for u
where?
HSC page
Dont build a megafactory
Game wants you to manufacture items at the nodes and then transport end product like frames to your base
what's wrong there?
its saying theres a different recipe between experimental and stable with different unlock requirements
thats my point. there is already a way of not using poles and BPs already have about it. I got my power go from below because I like it.
Now they are 99% useless. Up from 95%.
It is ok though. I already requestedy refund as I am over 930 hours. Sucks to be you lot. I kek at you all pure node tappers!
same recipe, just changed requirements I guess
though it seems weird. Will investigate
thanks
I'm def gonna do an overkill coal power plant
I have decided I don't wanna deal with biomass
I have I think 12 normal and pure nodes all right next too each other in the desert
same for quickwire
you are correct. they could at least have some range buff or something. I only use mk2 because they look prettier even as smol pieces on walls. Never a pole aside from again, aesthetics.
A galaxywide company using some silly cables was already silly enough while having alien tech. Now we got DISGUSTING HERETICAL daisy chaining?
NOT ON MY WATCH!
Also am I stupid or in ea did u have too turn plates into rods I swear that was a thing but maybe I'm just dumb
yeah we had new system for the wiki data implmeneted and some bugs must have slipped through
and crystal oscillators
Swear I remember having too do more for rods Early game but maybe not
Maybe you are thinking about screws?
need for rods are extremely reduced if used cast screws
Yeah ik that and it could be me thinking of that ig
How much should I worry about deforestation affecting game performance long-term?
Mmmmm aluminum rods
Aluminum rods are the hot rod of recipes
ah yes used by 3 people, 1 being an QA tester
gud jerb
i rlly wanna play satisfactory with all pure nodes only but i feel like id get slandered for it
there used to be an item called steel plate but adk if it needed rods
One being me. Who's the third?
No wrong way too play
Naw do it
what because you'll make 10TW of power ? Let them be jealous
I did mostly pure and normal cuz I did random nodes and cuz the game is to limiting in terms of base map resources
UR MOM LOL GOTEM BROTHERMAN KEK BUR BBQ
๐ฅ
๐ฅ
๐ฅ

More ore means more logistic nightmares.
Cuz I wanna build big and have fun
It's a video game, you play it for enjoyment. If you'd find it fun to play with all pure then do it ๐คทโโ๏ธ
one being me
logic nightmares.... my favourite kind of masochists haven...
true way of playing is with impure nodes
I spread my mom's ashes into the Atlantic ocean when I was 14. She suffered a long time before death which was a true release
death wish
OK, so... what if my OCD doesn't like fractions and I put a valve on my pipe so it flows 50/m instead of 53.333?
that's what an impure limestone node would say
I can't help but feel this may be a biased answer....
Ignore him he's biased if u couldn't tell
#nobias #onlytruth
lol delusional take big dawwg
go touch grass omg
hmmmm do i tear down the steel factory entirely or retrofit it....decisions decisions
i have a save with my friend where all the nodes are random and we started in the desert, GUESS WHAT SPAWNED NEAR US
impure limestone?
Pure uranium
YES
ROFLMAO
Can a drone handle a pure uranium miner?
mine it and drop the content near your friend
I honestly think this is best for some players first playthrough to competion. My coworker keeps getting stuck on "waste" if all nods are impure build costs 50% he will reach max output faster and get him to endgame so he can see everything as a whole and change his perspective
IM IN URANIUM FEVER ALREADY AND I JUST STARTED THE GAME
Bro got the cancer rocks
you can put urainum in coal gens btw. just needs a bit more water
you get random nodes with a side of starting out with cancer
NOPE, TEAR IT DOWN AND REBUILD
neither, just build new
Too late, already rebuilding it, it has been designated as part of project grassy field rebuild
Hed probably die before he could get 12 steps away from the node (speaking from experience)
SPAM THOSE NUTS BROTHERMAN FOR OUR CAUSE IS JUST
everyone knows beyrl nuts are anti cancer
I burnt out of two playthroughs because upon reaching endgame I thought I'd lack ressources so I tore down everything for my big final factory which I never made because I spent hours in a factory game with no functionnal factory
Fsr4 looks so much better than whatever is in this game stock
For real though, the pure node will be amazing for sink points, especially since theres not much else to use it on
oh my god I just realized you can set the height when you place a belt
I love optiscaler I love that this game doesn't have an anti cheat
And maybe we get proper HDR
theres also the stackable conveyor pole
I was trying too get renodx too work but it made frame gen break
i rebuilt an entire biome and im as lively as ever
I was trying to use stackable conveyor poles this whole time but that's way more annoying if you just want to place one belt higher up
besides the steel factory has a legacy truck path that i would LOVE to make into a new path
literally all I've done today is figure out how to make a blueprint to smart sort things into storage and have overflow get merged onto a belt to go to a sink
I thought I'd just quickly set up a storage section in my factory, not really working out that way
I haven't even figured out how the belts will get to the storage either lol I might have to not be lazy and make a second floor for belts
logistics floors are the bee's knees
is there a way on scim or smth to see hard drive crash site loot
Oooh. Somebody on YouTube?
you are the bee's knees
nope ib this server
Awww
@spare prism send a screenshot of your spelevator requirements
no u
no u
from terraria??
im on exp
๐๐ป
Millions! ๐
wait wait wait why do you need the preivous tier requirements too ๐
How many machines though?
it addes extra
The screenshot below that one would be my base if I attempted that
4 774 / 2 500 00 is painful ๐ญ
you boosted server W
we can send longer videos now
yeah and like its not even a challenge its legit just afk for longer ๐ญ
Lol
Afk play certainly helps the electric company male money.
This is a joke for some but I've legit done this many of times
Lol
i think a pc running for longer than it usually would would make a very minimal impact considering the electric bill at my house jumps like 500 dollars in the summer cause our upstairs is very poorly insulated so the ac has to work really ahrd
I used to play on my laptop. Kept me toasty in winter once when I couldn't afford fuel. Glad those days are behind me. Lol
and the pc running is what like a few extra dollars a month
Tosty laptop on a lap is amazing for body heat. Lol
Greater context matter but you understand the point in isolation.
In a workd where brown outs and rolling black outs are becoming more common its better to conserve.
i mean if every house had an extra pc running it would probably make a difference
Any old players know roughly how long 1.2 will be experimental I want a random node run ngl
Damm
no 1.2 is on experimental already
oh nvm i see what you mean
i thought you were asking when it comes out on experimental
solid steel ingots seem really good
yeah it makes the numbers work out much better
Nah nah I'm console so I just wondered roughly
alright guess that'll be my first alt recipe
cast screws is a good one early game too
or wiat youre at steel nvm
I got it too late when I already had a full container full of extra screws
steel screws is really good
why does that matter?
Very important question, will the lizard doggos ever stop phasing through the floor? Or will they forever remain non-compliance to the rules of physics
why do you even need to store screws
I had so many I didn't really care about making them easier
well you still need them to make things though?
I guess I don't I was brand new and just making extra stuff
and the only thing that uses them for building is the awesome shop
hmm maybe I should unlock cast screws too then
steel screws is usually better though
seems like mk4 belts are kinda far away if I just got to phase 3, might redo a bunch of production right now with mk2 miners
cast scres is good in like phase 1 just to make the scres a little easier
yeah I already had a production chain making lots of them so I kinda just ignored the alt recipe
yeah i mean if you already have it set up it doesnt make a different really
it just saves time to remove an extra production step
when youres setting up the factory
one hard drive has steel cast plate and cast screws, one has stitched iron plate and cheap silica, and my newest one has solid steel ingot and automated miner. I think I'm gonna unlock solid steel ingot right away and redo my steel production
i wouldnt redo it
but if you expand in the future you could use the new recipe
you usually dont wanna tear down an existing functional factory
hmm I guess I can just leave it, it's just not particularly efficient lol... one thing of coal is pushing 60 into two foundries so I'm wasting a bunch there, and the other one is only running 180 a minute instead of 240
well then just add on to the factory, and split another line off the miner
no need to tear down the stuff thats already there
most of my steel is just a basic blueprint that makes beams and pipes, I didn't properly automate stuff before finishing phase 2
I kinda want to make actual production lines for some parts instead of just using storage containers to feed assemblers lol
I really gotta figure out storage, production stopping cause containers are full is no good
use a smart splitter to send overflow into an awesome sink
Im going through a "phase" of just making blueprints of most processes (constructor assembler refinery etc) to try and make them more efficient
only one of those
yeah I figured that much out but I was trying to do it all where the storage containers are
lemme show you a little blueprint i setup (that ive yet to use as i havnt setup my storage facilityu yet)
cast screws is the best recipe in the game
maybe dumb question, how do I change the equipped nobelisk type?
hold r
thank you
can't I just wait for steel screws if I have screws automated for my recipes?
do you have steel unlocked?
a screws factory, but no belts, only carts
You could try. Depends how much you want to chase after recipes with RNG
factory carts only is actually not that insane of a thought.... in 1.2 at least
im pretty sure that you can abuse the paths in 1.2 to make factory carts drive on normal dirt
dont fall for the big screw propaganda :p
that's right, only fall for the littlest [production chain] screw propaganda, cast screws
@jagged nymph that would need lots of sinks right, more for endgame?
i mean one for each item, why does that matter?
i heard that Big Screwโข put the no-screw recipes in the game to stir up screw hatred for marketing - after all, getting people talking about screws, good or bad, is good, right?
not like theyre expensive
no they work fine. just seems people arent properly connecting path to the station or station to path
" all publicity is good publicity" => statement invented by big screw to extract more screws from you
yeah no-screws is just engagement bait not an actual good choice for people to make
they use quite a bit of power, no?
30 mw each, i think?
just 30 mw when running
once you have automatable power the power cost really isn't that huge of a problem
if you have say 50 of them its just 1500mw which is only 6 fuel generators
lol I seem to keep spending my time setting up stuff that doesn't work in practice
thats also assuming all of the 50 are running
You're just learning the game. Sounds like you're doing great 
I'm still using coal and I have really neglected my factory so I was trying to fix stuff before I figure out how to move to the next generators
#screenshots message since when does this place has 4 ALPHA STINGERS????
yeah it wasn't a waste of time it's just not very productive
productive for learning, not for my factory lol
Other than coupons for the awesome shop the big benefit for overflow-sinking everything is your power consumption is going to be VERY predictable. Surprise power consumption can take down your power network
peaceful mode 
you know, i could buy some factory carts rn
yeah its just going from my mess of a factory to one that's organized with storage and sinks is hurting my brain lol
You'll get there. You're amazing and talented and I believe in you
I kind of want to automate everything I have access to but I gotta figure out how I'm gonna get overflow to a sink and how I'm gonna get everything to storage
all my containers all over the factory is so ridiculous
build everywhere to prevent respawn 
and production backing up cause I have no sinks is awful lol
i should go make some tacos
lowk went to press f to craft some tacos, been playing dsp lmao
No, i've been playing dyson sphere program today and you press f to craft things, so instinctively i tried to press f on my keyboard to go craft some tacos
You dont
tacos sound delicious
Ever heard of the Tetris effect?
map is pretty big, also not every buildable counts, i have lots of places with spawners right next to foundations
and we all believe in you
yea I think you need powered stuff
It used to be inconsistent so I don't know exactly what work and what doesn't
yeah its easier for me to ignore mobs entirely
fighting gets old after a few hundred hours
nothing to gain from it, just annoyance
what all do I need to bring for when I go to get oil because I just unlocked it and I dont want to travel super far just to not have everything I need to use it
build a pair of hypertube cannons and travel freely
should I just build a second factory over there and connect the power '
ok I was thinking of doing that
but generally yes, spread out
the whole map is yours
it will start feeling smaller as you go
should i buy a megafactory of concrete that only produce concrete bcs im bored?
thats not a megafactory
how pricey is it, like $3.50?
a big big ahh factory then
why not ๐คท
what ive been doing is just using a super long conveyer belt for things far away and bringing it to my main thing
what does an ahh factory make?
ahh's
its the gen z cop out version of ass
just concrete isnt particularly interesting though, is it? sure you have more fulfilling objectives
mmmh yeah, i should make it of, mmmmh idk
i mean i alredy finished the game
ahh
i just doing bs around
Looking into Mercer Spheres might help with not having the right materials on hand
I spent like a lot of time yesterday just getting mercer spheres
I got it upgraded a bit I love them a lot
I completely forgot I did tha tbrahhhh
thanks
so now that 1.2 is out on experimental, when would the full release typically be? This is quite a big update so could be a month or two before full release?
like a few months
๐๐ป
yum
muy
oh actually?
key taste better than bread
@jagged nymph #screenshots message what you think of my world
๐คฃ

#screenshots message the latest extension to my city
I just build the elevator and realize how huge that is and how very little flat spaces I have around my starting location lol
how should I approach setting up foundations before procceeding? I accumulated some materials for it and want to first set it up, currently everything is scattered and in different heights xD
which height of foundation do I use?
up to you, and how much you care about fitting in closer to the ground vs building above it so it doesn't matter
welp I just want something flat and accessible
then you could just build a lil higher so the height of the ground beneath is irrelevant
at least within the local area
a lesson you'll learn early on in here is that a lot of stuff comes down to individual preference, and there's no universal answer to most questions
I just got the somer thing it sounds hilarious ๐ญ
hell yea
can i actually unlock every single alt recipe?
40 drives left and it feels like the alts are only repeating so ig i dont got many mores to go
yes
was such a hustle tho so worth it
remember that if you havnt unlocked all the milestones yet there will be more to unlock after you unlock them
The pool of available recipes is limited by what you've got unlocked, btw. You'll have more options as you unlock more things
thanks haha, ofcourse - it was more of a how to set the foundations to make it work into a flat area while there are hills around
But yeah, there are more drives than you can use -- you'll end up with like 5 extra if you collect 'em all
like I said, either place 'em closer to ground and work around it, or just build higher than the hills and ignore the terrain
(You can also buy hard drives direct from the AWESOME shop, eventually, if you don't feel like exploring. Though they are pretty expensive)
Do you think there's enough to do in early game Satisfactory for three people in a multi-player playthrough? I've gotten to tier 4 and my friends would be new
i think i have everything unlocked, missing only 1 milestone in t9 and my mam is also done
honestly, I wouldn't recommend doing multiplayer when people are inexperienced
Ive just unlocked oil
Why so?
Theyโre inexperienced
because the game is designed so that the player learns by doing. If half (or more) of things are done by other people, the new players don't learn anything
we had so many cases of people coming here with "help factory broken" and when asked about it, they replied with "idk friend built it idk how it works"
How could one not know how it works
I'd say multiplayer should be done after every player played through at least most of the game
the tiers and milestones are basically a tutorial to teach you all the mechanics
so if you don't do parts of the tutorial, you don't know what is going on
because "friend built it and I didn't care about it, so I didn't learn the mechanics connected to that production line"
Semi-related I played through all of Valheim with a buddy and completed it, but never touched the build system bc he did everything ๐
Theyre all basically the same thing just with a different item going through it
We're all pretty communicative and they just want a funny time with friends more than long-term mastery and optimisation, etc. Just wondering if there's more so enough to physically occupy three players at once at the start in your opinion
I am an advocate of playing a game solo or with like 1 other newbie friend for the first playthrough though
and every game is just "click in the right place at the right time to win" if we're being reductionist ๐
one example for all: coal gens teach you pipes, players that have coal built by other players usually struggle a lot with pipes at oil
well, past the tutorial after phase 5? sure.
but you'd better hope everyone did everything or people won't be able to plan their projects very well
Tbh i kinda suck with pipes so i just gave each extractor 2 powerplants ๐
I don't think I'm conveying how casual and low-stakes my friends would want it to be
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
you can use one of the layouts in the link thuymbnail
I mean if your only goal is to finish phase 5 that's not hard.
you basically don't have to think about anything and make super sloppy factories.
but the game really starts after you have unlocked all your options
well obviously it's your choice, I wouldn't recommend it, but ofc do whatever you want ๐
My only goal is to have a chill, fun time with friends
as much as it can hold
I was under the impression they could carry 2400 in a go
he said in 1.2
hmm is it wise to transfer water with my trucks for my power plant
it's an option?
easier to build power near water though
well im in the middle of the ocean, the problem is just, that im pretty high up, either id have to come up with a crazy creative design or use 100s of pumps
new freight cars carry 2400m3 (against 1600 previously), trucks do 3200m3
... build lower?
there's a lot of reasons sky factories are problems
yeah, mainly the altitude
no creative design will bypass the use of pumps for fluids
there's replacements for them though
like you coudl... build a ton of ramps and have trucks move it.
just more work
yeah that was my thought aswell
could also look cool
otherwise i dont have much use for trucks tbh
hi
raising the pipes ever so slightly at every new build so that it doesnโt recognize being on a positive slope
with 10 trillion pipes
hello maxeek
how are you
LOL that's been tested?
no i just made that up, but if the height system is fixed and not relative then it wonโt even work
putting what remains
maxeek do you have something to tell us
LOL
well she does release co2 into the atmosphere like sheโs playing satisfactory so

between factories?
does anyone have the old world map with the old biome names etc? I remember there was a subbiome in the titan forest called "Get Lost"
can't find it anywhere
megafactory
Singers as in musical artists?
kinda confused on trains so if i build a 2 way train stop can i still have a all aroudn the world train raildroad but jsut place stop singals and junctions and it will go to the correct place?
draw what you mean in #math-and-meta , cause that's confusing
i posted it there
wow, versatile framework uses a lot of steel beams i am noticing
if 2 different train tracks collide will the train on them also collide?
yes
That's what Block Signals are for -- you enclose the intersection in signals, which turns the intersection into one block. The game will only let one train be in a block at the same time, thus preventing crashes
(There's also Path Signals, which are slightly fancier, but you can ignore those for now. They're optional)
Note that once you put in some block signals around an intersection, you've really got to use block signals everywhere, otherwise everything outside that intersection would be one gigantic block (and the game wouldn't let more than one train be in it). You'd want a block signal every 100-300m or so on straightaways, etc.
for what? there's tons of stuff in it