#satisfactory
1 messages · Page 732 of 1
Sure if u don't need sulfur for the rest of the game
Is there a trick to not having straight conveyors go all crooked when you are making long runs over foundations?
Use default mode
And hold control iirc
who needs sulfur?????????? i dont?????? do you??????? why???? it smells bad anyway????
Use straight mode for turns and etc
put a support down when you see it happening
Well nuclear does and a few other things
after that support it will be straight once again
but it smells bad though
I hope they plan too fix this
yeah its really anooying
considering it happens for tracks and rails.. eh... eeeh..... ehhhhhhhhh....
Nuh uh
It does?
sulfur 👎 👎 👎 👎 👎 👎 👎 👎 👎 👎 👎 👎
sulfur definetly smells bad. thats why rotten eggs are described to smell like sulfur
Factory 😍 😍 😍
no this is patrick
rotten egg smell is from dihydrogensulfide. H2S not sulfur itself
i wish i was high on potenuse
flower pot...
cause flower pot taste better than dihydrogensulfide
So... are rotten eggs explosive?
Asking for a friend-
probably not, they dont give off much of the gas
the level of concentration to smell H2S is very low
i didnt say they had sulfur, i said thats why its described to smell like sulfur, because it smells bad
Sulfur isnt what smells though right? Its when it mixes with air?
water mostly
idk i dont go around smelling sulfur, so i couldnt say
which comes from humidity in air
you can smell it in concentrations as low as a few ppb
because floadfr pot has pot...
Titanium armor is the counterpart to Adamantite armor along with the ore itself in Terraria. It is spawned every third altar you break, becoming more and more abundant every time to help with acquiring it in early hard mode. The other hardmode ores and their counterparts are Palladium and Cobalt, Mythril and Orichalcum and Adamantite and Titanium. Ores without counterparts are Chlorophyte, Hallowed and Luminite, due to being a drop from a certain boss with the mechanical bosses dropping Hallowed and Moonlord dropping Luminite, Chlorophyte is found without any counterpart within the underground Jungle biome.
why did i get ada reacted by dyno
??
a d a mantite :p
bot dont care :p
i thought it was because i was yapping
you gotta ficsit
also if you smell rotten eggs then suddenly stop smelling rotten eggs. vacate the area fast as f'
wgatvdoes it mean
bomb ?
mean the concentation increased so much you no longer smell it and its highly toxic
I made a world back when 1.0 released but I havent played 1.1 or 1.2. Is there any need to create a new world to get the new content or I can keep playing the same world?
1.2 adds new game modes with random nodes and other challenges if thats of intrest
but you can keep playing if you're not into that
is it worth automating the phase 2 elevator parts?
i usually just make one assembler and manually feed it a ton of parts
dont remember if the parts are used later tho
yes its worth automating in an automation game :p
each elevator step uses parts from previous
ah ok
Should I craft items? Seems like the only use of an item is to craft more items. Do I need this to beat the game?
Will nobelisks allow me to clear the generic small rocks in the ground or does it only remove the cracked ones?
well i didnt know if it was used later
This wasn’t specific to you just think it’s funny 
ah
Satisfactory with the least amount of automation possible challenge (I have been holding my mouse for five years)
besides fluids, technically its possbile to complete the game with no "automation". just place the craft materials into machines manually, and take them out manually
just dont place any belts, and challenge "complete"
1.3 patch notes: pipes now make sense
also most generic rocks, but not all
if by 'generic rocks' you mean some of hte tiny rubble on teh ground? but not the big ones , unless cracked
Yeah, just the common rocks littering the plains between the bushes and trees
I wonder what the map would look like with everything cut down, uprooted, blown up, or otherwise removed
it's pretty bland
something like this (foliage not rendered) #screenshots message
Just go really high in the sky everything like that will derender
does anyone know if there's a way to start a creative(ish) game, where you have all the standard recipes unlocked and able to build, but none of the tiers and phases unlocked? I kind of want to walk some friends thru a fun game, but be able to build the cool stuff like jet packs and trucks while we scout and build up our little empire.
I know in exp1.2, you can choose to start with the phases completed in creative mode, but I'd like to go thru the unlock process if that makes sense. Probably doesn't, but anyway, just curious if anyone has done this.
basically anything smaller than the titan forest trees can be blown up (except for some random plants in the pink forest for some reason
I tried messing around, but ended up in game with all the stuff, but all the tiers and phases greyed out. wonder if that's a 1.2 buggy thing. I guess I need to port back to 1.1 and try it.
pink is scientifically the strongest color so that just makes sense
I just tried a few different random nodes gamemode sessions and everytime all the nodes all are impure, is this a bug? are they legitimately all impure or is it just a visual bug where it just says that they are? Also I know you can select a game setting for all the nodes to be impure and i checked and made sure that option was not seleceted for any of those sessions
my first random, all the nodes were "normal". turns out I messed up and chose average for quality, instead of leaving it on default.
theres a setting for nodes
so I didn't just luck out and get all ultrapures?
I'm thinking of buying satisfactory again on steam (I own it on epic atm) while it's on sale, but $30 bucks is a lot for me, especially as someone who never got past phase 3 before Epic lost all my save data. It would be much easier to play on deck, I'd likely get better preformance, and my saves would be unlikely to corrupt, but it'd be basically the rest of my steam wallet from xmas.
What are your thoughts?
SATISFACTORY IS COOL
Is that convenience enough for you to want to play? The game itself isn't different beyond that
why would you spend 30$, which is a lot, on the same game on the same platform?
is your pc that much worse than your deck?
I primarily use linux, and heroic launcher isn't perfect
and shockingly depressing you can't run basic pc functions on a steam deck
I was saying that playing through my steam library is much easier than using heroic on deck
can't you just run a windows emulator? or a have another operating system installed on the side?
how do splitters divide numbers not divisible by 3? say if i have an input of 50 how will it divde the 3 outputs?
they will evenly divide by output if possible
it would be 50/3
hmmm. im trying to turn that 50 into 5 lanes of 10 and its not coming out as i would like it to lol
Proton, which is based on W.I.N.E. (Wine Is Not an Emulator) which I belive is what your referring too, and both heroic launcher and steam use that. (Valve made Proton.)
split it into 3 and merge 2 of the belts
Satis is definitely good value for me at $30 but personally I wouldn't want to do it on the small screen/controller inputs so I think it's mostly about your preferences
No I mean just having another actual windows opperating system installed that you can swap to
I have windows on a seperate SSD but I switched away from windows because it's garbage, I don't want to constantly switch back and forth for 1 game xD
decide if that's worth 30$ to you or not.
I can't tell you that for you
also, apart from that solution , you could jsut split the 50 parts per min on 2 belts and it'll self balance
yeah but can you tell me what takeout I should get for dinner?
Yeah I'm prob not gonna rebuy it, if I had known down the line I'd lose my save when using epic I would just have bought it on steam haha
thats why my pioneer is pink, for the competitive advantage :3
Thanks, Ill try that
dumplings
they are the most cartlike
Hey guys! Is there a emailadres or sth with suggestions for the game? I've a few small adjustments i'd like to let them know. With one of my favourites being able to mantle over objects which increases momentum and how fluent movement feels.
Awesome. Thanks!
aaaaa
#screenshots message finally its done
i made a factory that produces 4000 iron per minute is the like best way to transfer it through trains? i never used them before
depends on where you want to send it to
if you have tons of fuel available you can even use drones
when do i unlock drones?
im on phase 2 right now
hi
ah yea nevermind, it's in tier 7 I think. But point is you can use whatever suits you
ah alr thanks
hello chat
8 i believe
i guess
correct, thanks
Starting my first game on 1.2 experimental... wish me luck 😄
Is there a way to turn off and on the UI?
Not that I'm aware of. I do know there is a mod that will let you do that and move the pieces of the UI around.
THE MOON
Ah. I was wondering if it glitched or someething is missing.
I know the build components can be a pain for me when building pipeline pumps.
there's picture mode 🙂
How do I pin shit to my hotbar?
yurp
Had to verify the game files. Glitch
picture mode won't fix that 🙁
@past dune how did you get it underground?
2 ways..
you can build a hypertube that brings you underground..
or easy way.. use no clip and fly trough
I just now realized that there is a trash bin in my inventory
my entire world.. is hidden belts and hidden wires
I though you can also ride trains to underground
so, is there a way to get signals to work better at "dividing" segments at junction points or am i just SOL?
1.2 lookin kick ass. should i jump on experimental or is it better to wait for official release?
i've come a long way in this game, in fact i'm at phase 4, and i haven't automated anything
when is the official release?
Hey uh question, what resources are in which Resource Node Randomization(plz either ping or reply)
i've automated 9.73 Terawatts 🙂
for the train stops and stuff is that in phase 3 or can i get it in phase 2?
not announced
too bad
What do you mean
i'll answer in #design-and-architecture
I heard building them slighlty before helps.
i'd like to see how you did that
that has to be nuclear power, right?
all types
More rocket fuel than nuclear
geo, coal, fuel, rocket fuel, turbo fuel, uranium, plutonium, ficsonium, alien power matrices.
Nuclear is only about like 1.3 TW total or something along those lines
Rocket fuel is alot crazier
sounds delicious
I have a bit of a problem
My boimass burners are going thru one biomass packet in like half a second
it all looks very impressive
they wouldnt if whatever theyre burning had more fuel value
Hey I wonder how many leaves I can burn a second in one biomass burner
how far along are you in the game?
more than you can feed it
sounds like you just started
with the highest tier belts
the radiated motherboard.. 🙂
im everywhere
put an arachnophobia warning on that
Game is technically full vanilla mode.. no permanent cheats or mods, game must work without mods..
cheat used:
creative mode.(dont spend to build things)
fly everywhere and no clip mode
no fuel
this on and off took me years..
how many game hours?
hard to say... i copied original save into a blueprint and started with new game name twice now in 5 years
between 1 and 3000 hours
how did you access creative mode?
very funny
meant 1000 and 3000
current save. with my blueprint save file are a combo of over 1100 hours
but that doesnt count the 2 previous versions, where might have 300-2000 hours that i turned into an entire world blueprint, and started over..
i don't see how that's even possible
1 time my game was weirdly bugged.. couldnt do otherwise...
other time when trying to fix drone freezing problem.. which still an issue today
im not calling you a liar or anything
whats not possible?
the entire world blueprint
first.. all wires, all belts between building, is a total spaghetti mess, but underground...
completly hidden
fly with no clip mode
you can fly underground?
you can also activate creative mode, in either SCIM map interface or using easy cheat mod
i have mods, but no cheat mods
even without mods you can yes
What would be a good site for mods? I just started about 150 hrs in.
i dont use any mods, that require the mod to stay active for the world to work...
satisfactory mod manager
👍 Thanks
Wanna run through vanilla first though.
yeah, try without any mods, see how far you can get
mods dont have to stop your vanilla run... they can simply enhance it if you choose wisely.
Up to tier 6 all researched. Have just the space elevator parts now.
True but I wanna go vanilla at least once through. I play MC as well and mods ruined some of it for me.
@grim carbon
also. I have a lot of SCIM blueprints, that I've repeated often, building my huge world manually.. would be nuts.. decades
i played MC a few years ago, submitted some builds, nothing fantastic cos i'm neither creative or very good at building stuff
my last building is my mega fuel tower. I built it in a smaller world, less lag, then BP copied into main world.. that BP is over 5 megs.. just 1 building is bigger than some peoples save 🙂
sounds totally awesome
this is a quick showdown of the building's evolution..
about a 40+ hour project..
can train go through the ground if the rail is or will it go crash
it will be fine
thx
Can you actually land in the red zone here? #screenshots message
That would SUCK
sick. I would never have the courage to try and build on an angled building. Everytime I tried everything ended up not aligning correctly
how late into the game are portals
very end
but also the milestones and phases are basically a tutorial, so also the very start in a lot of ways
absolute game changer
you do need multiple of them for stuff like concrete iron plates and plastic when mass building foundations
steel beam is also one you can easily run out of with blueprints
im so excited to get this upgraded it looks so cool
it makes cool noises too
like WOOOOOOOMB PSIUUU PSIUUU
I wish mercer and somer based buildings talked like in their natural state
the sound is quite funny
what do the somer buildings do I only have the mercer ones cause I cant get circuit boards yet
ah I don't wanna spoil it for you unless you're fine with it
I dont mind
putting somersloops in machine straight up doubles production (quadruples power consumption) with no downside on items needed
and the power augmenter (needs 10 somersloops) produces 500MW and adds 10% of your power
30% if you feed it with very late game item with very power hungry machines
and lo and behold, putting somersloops in machines makes them do funny belching noises
but wait, there's more
Can anyone help me please https://discord.com/channels/370472939054956546/1485464121532223628
what do i feed the doggos?
paleberries
what would cause my power grid to keep shutting down when i don't use anywhere near what it says i can produce?
it dropped from over 3200 to just 750mw
could be lack of fuel running the grid
there's a trick where you put a nobelisk next to the paleberry and with you spam right click as he eats he can't run away
fuel is good
could someone help me understand how i can setup a closed system and keep regenerating plastic? would i need the rubber alt recipe?
i have a train that picks up concrete and its like fully full always so can i use the same track for something else if the first freight platform is designed only for concrete like will the train output to the freight platform behidn it?
if your produced mw is dropping, something is starving on the generation line
ty
When you say "it dropped from 3200 to 750" that means power buildings went offline. Which means fuel is not good (could be oil fuel, could be coal, depends what you have)
i have both
either what was said or you deleted a power line and you have isolated 2450 MW
my oil has stopped altogether
Help, i need do move my friend beacause i need to do things there but i cant, he is alr sleep
i tried loading previous saves from the same folder
kill him
every time it drops quickly
If your oil has stopped there's a problem with the oil setup
Make a thread in #1038092680493801533 because something is wrong but it's hard to guess what
should i hook up a biomass burner to fire it up again?
you can, but something is wrong with the setup causing it to fall dead
also, when power trips, when you try to turn the power back on, ALL connected machines will momentarily go full power even if idle or underclock
i tried that too
anyone know?
yes you need to kickstart it
The train can only output to the platform it arrives at, based on position relative to the engine. The first train car can only unload at the first platform behind a station.
if the future it is primordial that you put a priority power switch with power production line set on priority one and everything else lower
really not sure what you're trying to ask
what?
like the first freight platform is always full of concrete (it comes in as fast as it leaves so there is no space for other items) how can i get around that do i need multiple train stations
Yes you'd need more stations or more platforms, depending on what makes more sense
ah alr thanks
dunno if it's me you whatted but https://satisfactory.wiki.gg/wiki/Priority_Power_Switch
How many containary Bois can I stick on an engine before it dies(trains)
It won't die but 4 cars to 1 engine is the maximum to still be able to go up reasonable steepness ramps
Alr thx
@west jackal loves to run out of steel beams constantly
don't we all, considering the throughput of that thing
i don't have that switch
hmmm so I have a truck bringing coal, it's working good but I'm only taking 180 coal/min out of the container so it's piling up since the miner is making 240/min... should I just split the extra off to a sink? or underclock it or something?
yea underclock it
or just use a second truck station and let it get full? I think the only problem is that if it's full I can't get the truck to stop on the way and grab limestone
step by step, review each step of your oil setup and see what is starving
it's not a big deal unless your truck is picking up something else along the route
This isn't really a problem you need to solve--you can do stuff with the extra coal if you want but it can also just be like that
Make a #1038092680493801533 so you can post screenshots. We can help but only if we know what's going on
your fuel generators shut down. why? because they have no fuel. why? because the refineries aren't putting out enough fuel. why?
yeah you guys are right I didn't finish explaining my bad. I was gonna let that truck pick up copper and limestone on the way and split it up with smart splitters
no, disconnect your power production from the rest, troubleshoot your setup, and kickstart it with biomass burners
I would do a separate truck for this. Mixing the materials tends to run a risk of oversaturating or undersaturating and messing up the factory flow
I know it's best to do one truck for one resource but I can take 540/min out of the truck station and I'm only inputting 240/min so an extra 60 copper and 60 limestone seems like a non issue
alright if it goes screwy I'll set up a seperate truck or just use a belt
I just happened to have the truck route go right past two resources I happen to need lol figured I'd try it
Do you have smart splitters? If you have smart splitters you can do a multi-layered sort and have the excess sent to a sink
yep, just unlocked them, I was gonna try that
Or this does explain your earlier question, underclocking would also be a perfectly sensible solution here
if what you pickup is the exact throughput needed you can do a sorting setup with buffers at the drop off station with smart splitters
I might as well try a sink instead of underclocking? I haven't really used them yet
I was just tryign to automate a bunch of stuff before I reorganized my factory and set up a sushi line that smart sorts into storage containers and then splits the excess into another sushi line for a sink
make a buffer after the smart splitter that will send excess in the sink. If you use a too high mk belt you will sink too much
not sure how that will go lmao I am absolutely awful at figuring out how to get belts organized, I made a 6 stacked monstrosity
alright I'll try that ty
I feel personally attacked
I have something like 80 thousand painted beams and 90km of train tracks? I ran out of beams CONSTANTLY lol
i don't know what i'm doing wrong
i've connected 5 biomass burners together, and put solid biomass in each one
I think I'm just going to underclock lol I already did a bunch of stupid stuff with splitters to get 180 coal/min out of the truck station and split it into 45 * 4 for four foundries
when i connect them via power pole mk2 to the oil extractor and put a power shard in it, set it to 300m3 it blows the fuse
For the third time make a #1038092680493801533
i'm sorry i will
ok, posted
but i've only said there what i've said here
but with pictures of both oil and coal setups
Hey anyone know why my rifle ammo has RA on it?
Nevermind I just realized
Yeah it’s turned off
discord stuff gets serious man 😢
I just want to help! And for that I need information
is my game tweaking the fuck out or did they reduce the stack size of plastic and rubber to 100 (pc 1.2 experimental)
its def my game the stack size of quickwire mysteriously got reduced to 100 as well
if i have an item i dont want what is a way to dispose of it
like getting produced in my factory over and over
AWESOME sink
praying it fixes itself when i restart the game cause if it doesn't it will be very mildly annoying
genius
okay it uncooked itself
it actually would have fucked over my high speed connector setup if it didn't fix itself cause it takes 56 quickwire to make one so it would have to refill a little bit every time and lock it at 80% efficiency
Does anyone know if there's a trick with vertical nudge and nudge moving the same direction but it's only because the item is at 45 degrees angle and it just doesn't work
did anyone elses servers restart?
because it's moving at an angle because of that?
Yes
gotta plan around it. place it so the angled nudge gets to where you need it to
or build a flat section where you can nudge it in place, and use that to build the diaganol part there w/o nudge
Jesus christ my starting area is a mess lmao.
Whose isn't lmao
I just put the silica recipe into a constructor for the first time. 56.25 and 93.75 a minute is a DISGUSTING number for the 250% overclock
Quartz recipes are the recipes with disgusting numbers imo
so back it down to a nicer value, no one forces you to go full power
how to get into uranium source at 380,924
Hello—quick question: can four coal generators be supplied by a single Water Extractor, or what would be the ideal ratio?
but ✨ optimization✨
Is that the one near the swamp behind the waterfall?
yeap
1 extractor>3 generators
imo i run 1 : 1 but i think 1 is not enough for 4 gens
cool cool cool
optimization would be to make a bazillion of the production buildings all running at 1% so you could minimize power usage :p
Well its behind the waterfall. Might have to blow up a rock to get through, and prepare to meet your eight-legged friends
Nonononono, you can do that better. You minimize power usage by handcrafting everything xD
And the air is spicy in there 
wait wait not the swamp one , its almost located at the middle of the map but slightly lower
Yw :3
It's number as any else.
I just realized the fluid trucks are great in the desert, I can grab some water and move it to a landlocked area and use the pure recipes
Due to self imposed restrictions I've had like no copper... But I found a node I'm allowed to use. 750 → 8000/min
True heaven
After I build it......
@fiery pewter change the time frame to per 100 minutes and it becomes 5625 and 9375
'disgusting numbers' are entirely in your brain
Just build in multiples of 4 with your machines
Becomes 225/min and 375/min
If that's an option anyways
@pallid umbra #screenshots message
So I know there are 2 entrances, I just didn't know where the other one was
kk np
there are so many things in my brain
if a train takes about 4 minutes round trip, should i have 2 trains to get 1200/min on single car?
I'd just put each belt into one car and add enough trains to have enough throughput
Im not sure how to actually tell throughput being have single belt into isc and then double belt between isc and freight station to more quickly buffer the station
guys i have a problem, i finished tear 2, and all milestone done, but my tear 3 is not open why?
doesn't the game tell you in top right? 🤔
(also it's "tier", not "tear")
figure out how much your train car can carry of said item - stack size is important for this
find out the return trip time
if the trip time is longer than how long the car takes to fill, you'll need more trains or cars
i wish i could send ss but i did everything it just blank
a ss could still help
you don't really want to optimise for the max possible throughput anyway. Delays can happen, better to have excess
like tier 2 is done, but tier 3 is not unlocked
have you built space elevator?
i jus joined server for this prob i dont think i have perms i cant send for smreason
no... oh is that the reason?
this is one of the few channels that doesn't allow images 🙂
and yeah space elevator
this channel doesn't allow screenshots
there's #1038092680493801533, #math-and-meta and #design-and-architecture that allow that
oh ok thankyouu il send it there right away
Not sure i understand, in my head, with the system I described, the isc fills at 1200/min, the train station uploads isc into station at 2400/min. The train can hold more than 20 stacks so it should need a second train when I have 1200 input for each car
tiers don't unlock by completing previous tiers. They are not even a requirement for next tiers
the station uploads at 2400/min at most
but not on average
well I could spoil it, or you can go ahead and build the building I've mentioned (and game/ADA probably told you to do so)
Huh. Minor problem here, but I just bought the Cyberwagon and didn't get Ada commenting on it. Went to build it but 'tis not showing in the build list. This a known issue w/1.1?
come to #math-and-meta we'll sort it out
yeah it says build it but, its a lot of resoureces and its my first time playing so i just uk, kinda pused it along till now lol
I mean then you can't really progress further 🙂
it allow me to have 4
lets go I finished phase 2
I mean you can have 1500 to 1 extractor
but you won't have enough water 🙂
1 extractor can feed slightly less than 3 gens
I was instantly able to unlock oil production cos im a pro
true
pls don't spam every chanel
why spam channels?
you are tho? posting irrelevant gifs in at least two channels
ok it's actually more than that
sf-ex, design, and dedi servers were also hit, so at least 5
I'd recommend to delete 😉
delete the spam messages
Something something might be banned
spamming literally every channel with unrelated gif is
only relevant channel would be #satisfactory-memes
-# I am not looking at Maximus's pronouns section
look at mine instead
Lmao
Fkn ♻️ that
yeah, you spamming the server
-# something cringe
you can't spam the server and then say "no" like if it was all ok
The only channels that weren't hit are the thread channels and #off-topic-general
just block the tween, life will be better
And #off-topic-tech
Modern problems require modern solutions
yeah the offtopic section that would be best for such content wasn't hit 🙃
more like ancient problems getting modern solutions 😛 couldn't mute idiots you were around before
You could
ok, legally.
-# by either killing them or cutting their tongue out
Indeed
For legal reasons this is a joke
But #off-topic-media was hit
Anywayzerz
I should play again soon
Lmao he went for the channels after I named them
well,
it is I guess
Hey, on the wiki it is said that blueprints are in
%LOCALAPPDATA%\FactoryGame\Saved\SaveGames\blueprints{SESSION NAME}
But on my PC there is no "saved" folder ? Am I missing something ?
make a #1038092680493801533 thread and show contents of the FactoryGame folder in screenshot
sure
Not under game install directory.
Copypaste that without that sessionname part into file explorer.
That first part is macro to under your windows profile, into hidden folder.
Oh right I found it thank you !!
whos tryna start a new save
!lfg
Hello there totally awesome user! You can checkout https://discordapp.com/channels/370472939054956546/1201555265942724758 and check the pins on how to find folks to play with. <3
Do you think that maybe the Devs could some years down the line add a more PvE experience? Like trains need a automated gun car to protect themselves from the environment, turrents on buildings, things like that. It could be a mode that's turned off of course for those who want to keep enjoying the casual building experience. Minecraft added more enemies over time to make it more engaging that way and all for example. idk I just throught it would be cool.
they are not adding base defence
not like there's much to defend from, since fauna doesn't damage buildings
not right now, but if they added more enemies and all...
they said like 100 times they are not adding it
bummer
it's not that type of a game. Go play a different game if you want base defence 🙂
starrupture/factorio is more the game for that
yeah but there's not as well made animated game like satisfactory that does what it does haha.
I'm just saying! If they have been asked 100 times then maaaaaaybe it would be cool to add it...
yeah I saw those, I didn't really care for them
they have already made a base defence game before. They did not want to make another one
I see.... sadness 🙁
tbf factorio is great
I hate the style haha. It just looks like visual barf to me when I look at these screenshots of gameplay lol
I mean fair, but it's really great game 🙂 and I love the visuals personally 🤷
I'm glad you enjoy it, I was not a fan 😛
if i have 4 conveyors merging into 2 and then going into 2 assemblers can i instead merge the conveyors from 4-2-1 then split them before the 2 assemblers?
did you try the demo? and recently, or a lot of time back?
the demo of factorio? I wasn't interested in how it looked in the first place so no
anyone elses notes not working properly? I've had my notes alternate between two different versions of notes
so weird booting up the game and i have the todo list i set like.....days ago
does some "breakable rocks" require stronger nobelisks? if yeswhich one
pretty sure the only thing nobelisks differ with is the area they explode in, not strength
so no there is no stronger rocks
i thrown a lot of nobelisk on some cave entrences not even a dent
How do you clear rocks, vegetation and wildlife
-
I'm a pacifist, I run away and never hurt Trees.
-
I use a chainsaw and sometimes try and recreate texas chainsaw masacre
-
Nuke em!, Let's nuke the bastards!
All breakable rocks can be blown up with any explosive
But there are some plants that don't work with explosive rebar and need an actual nobelisk
then it's not breakable
ups i cant post here
here, i guess i should ask in experimental XD
maybe its a change
ok worked, maybe gas obelisk are weaker spammed more
Gas nobelisks aren't explosives XD
Regular nobs, clusters, nukes, and explosive rebar definitely work
Not sure about pulse
hello chat
99% of pioneers quit before they break the rock
keep going
used wrong nobelisk found random sulfur node and crafted normal ones on a go
oh yes if you used gas nobelisk that doesnt actually blow things up iirc
the effect is just an effect
YOU C AN MAKE ALL ORES PURE IN 1.2?! AHHHHHHHHHHHHHHHHHHHHHHH
someone please tell me that the advanced resource rich boost is insane
gg i gotta make a new playthrough
Is there a way to move the save game path ?
Here suggestion to discuss: Platform Console, Pc either one of them must choose also one of the regions before making a post. Additional information for example post should be pinned in lfg channel: Space Elevator Deliverable Cost Multiplier (Space Elevator CM as shortage), Recipe Parts CM, Power CM, Resource Node Randomization and Purity all of these has these in right side of them: (must) (debatable) so for each one post creator types either must or debatable so people can know.
what happens when u die in game
Some will change shifts with you
Hello, if im switching to beta, is my old save compatible ? Do i need to redo my trucks routes ?
With Community Onboarding new users will be able to choose roles ( pc dweller or console maniac) and will be able to see LFG for that + some extra roles depending on the answers
you sure need to backup your save first ❤️
All right thanks !
afaik, you can make a ticket in #open-a-ticket to bring it up to mods directly
tho I feel like platform roles aren't really needed
if you feel like sharing your platform, you can just put it in your server side display name
Is the game cross platform?
afaik yes, but you need to have a linked epic games account for it
Its like 5 min works for discord mods )
I did already. There are too much options to choose from now with game modes. Since alot of players lf spesific modes this helps alot.
just because something takes a short amount of time, doesn't mean it's a necessary addition; and frankly, this is coming from someone who supports platform roles in other servers, we just struggle to see a reason to add them. LFG tags for platforms WOULD be nice, but I feel like roles are sorta excessive, especially since from what I've seen, the mods are going for minimalism, and reserve roles for pings and functions
What I mean game modes as not in tags but inside post.
I'll make example post so if people see in lfg pinned example post it would be easier to find a gane with certain modes
just like it takes 5 minutes to add roles, it takes 1 minute for you to put [PC], [Xbox] or [PS5] in your displayname :p
Or like a mandatory tag for a forum post
So you can filter
speaking of, we should probably do that
maybe sketch what you mean in #math-and-meta
why? you can't use all the world's resources anyway, not without your computer catching fire
you can do this too, less cool but close enouth temporaly ? 🙂
i have a ferrari computer dont worry about that
even if you spent 10,000$ , had double graphics card, your computer would be seconds per frame before you got there
my mega power save is now over 47 megs
nope :)
it is laggy
i used all uranium last playthrough and i was still running the game completely f ine on my last pc
just w ant to be able to use plutonium this time around, and the extra sam will allow that
wouldn't you just hit UE's object limit at a certain point
from what I heard there is way too much uranium nodes added in. I mean 1 or 2 pure is cool but 30+? Feels meh.
that can be removed
had to do that last time
MSI afterburner can make your GPU use active fans so it doesn't go sad
just dont over ultra decorate especially in places where you won't ever visit and it will be fine
i like to use the machines as decorations, huge insanely compact blocks with belts perfectly intertwined make me very happy
you can edit files so that changes some things - even before they basically doubled the resources on the map , added another processing tier there were vids of people with like 100 nuclear pasta being processed and it was unplayable. That wasn't even all the resources on the map either
now they've made some serious optimisations but they also dramatically increased the resources and amount of processing per resource
it doesnt render past a certain distance, so not really a huge issue. when i approach my huge fuel ring there like a small dip in framerate as it turns on all the 200.000-ish signs, but after that its normal
very cool, I also heard that decorating around impure limestone nodes do not increase object limit, 100% legit. I suggest making altars around them #ultrazerobias
mildly off-topic but playing satis and staring off into the horizon has motivated me to start a suggestion/feature request-styled writing project,
time to write another detailed, 8000 words long suggestion, that there's no chance in hell will be added 🔥
Learn all about modding and join the community here!
<3 @dense violet
make a mod instead
perhaps one day, modding isn't my strong suit
they have mod helper channel and content to help people get started
I can write and come up with ideas, but actually modding is smth I'm yet to start (#ADHD)
I'm about to start a new save, and I'm setting up some blueprints to carry over to it. And I'm looking at these like; "Can I really fit all of this into this single floor?"
Trying to look through to find the mistake that's going to have to make it a 2 story, because surely there's an error somewhere
just make it into 2 bps if it's a hassle
I'm also trying to avoid using Satisfactory Tools. As great as it is, I'm having a go at figuring things out without it
I mean all it does is like grade 3 maths for you. A lot of it
and if you want to see how 1 different recipe affects a chain you have to redo the whole thing
True XD
one part*
maybe two or three depending what youre making
Not sure if linear optimisation is grade 3 math 🤔
Hello, im trying to test the new demo but i cant move forward for some reason ? My Z key works fine, imputs are registered both ingame out outside of the game (when i type in a sign for example) but i cant move forward. I tried to change key binding, and then revert the change but it didnt work
only if you let it choose between recipes, otherwise a recipe chain followed backwards is very basic maths
Pressing W doesn't work?
And wth do you need Z for
szitch to QWERTY or bind ² it work
I say go to #1038092680493801533 , and even then this is more of a #satisfactory-experimental thing
ok
I'm European too and use QWERTY
okay 60 EMCR/min automated, time to do the versatile framework
yes just a french thing, as we don't use W that mutch 🙂
Damn
Azerty is only used in like two european countries, france and belgium. you can see them in some other countries where french is used like luxemburg, canada
Damn, Dyno sees Canada and goes ADA lmao
my discord lagged the hell out so it didn't do any reactions for a bit
Where the hell did snutt donut come from Dyno?
pentadactylism
o/
Unless loops and byproducts
even then it's basic. With alum solution you just take the total water for the process needed - the waste
multiple products aren't that simple, because you can't always follow backwards
examples? cause the closest I can think of is DMR things and I don't see why I can't follow it backwards fairly simply
you get a byproduct in chain that makes A, and you can use that byproduct to make B
(B is also requested)
that's .. fine? you do A and then include A's byproduct in B's plan working back
but what if line for B also includes byproduct that can make A?
you edit the incoming (by)product to inclue B's
but you don't know how much byproduct you have for either 🤔
if A needs B1 material and B products B1 as a byproduct you can then sort that out surely?
simplified case:
recipe 1 makes 3A, with byproduct 1B
recipe 2 makes 3B, with byproduct 1A
you request 8A + 8B
I think that may have been a bad example because you do 2 lots of each
yeah, but how do you calculate that when working backwards?
if you go product by product, you start at A, see that you need 2.666x recipe 1, ...
(or 8x recipe B, but that's "more expensive" obviously)
I think I'd have to see examples of which items/recipe combos because I manually fiddle with a lot of things even after tools and never had much of an issue
possibly double byproduct combos just aren't very as expected outputs like that
well you never have this issue because Tools do the math for you 😛
I do a lot of by hand break downs as well 😛
The closest example I can think of might be DMR stuff but I've done that by hand so maybe I wasn't using specific recipe combos?
well the example was simplified a lot, but I've hit cases like these when I was first implementing the simplex solver
now if almsot every production step from ore to finished products had byproducts ... that would be a chore
or even half the steps.
Step 7a has byproduct used by 3b, that makes byproduct for 2a that makes products for 1c and 2b ect ect
but all the SF stuff is pretty well contained within little loops
Hi,
I want to set up a plastic/rubber factory with the packaged water setup but I'm having difficulty finding the scheme on the internet, I know it exists because I did it before but I can't find it.
Any help would be very welcome!
Thanks.
packaged water for plubber?
new emote for when Jason says no golf: 
Routing all the uranium into one spot for this atm https://www.satisfactorytools.com/1.0/production?share=VtjQDnT8X5IlWR9c8xAr
Yes, but I suppose I should have said packaged fuel. It takes heavy oil and packaged water into packaged fuel.
does the link make sense?
I don't think it is what I need, I have other planners that I use. Unless there is something in there that im not seeing.
it's a full layout of using oil to HOR to diluted fuel to make recycled plastic/rubber
literally all the information on what you need to do for it
looked around and found what I needed, thank you very much!
Example post can be made and pinned in lfg channel so people can use it easily here is example I made should be editable by the players in the pinned massage version:
Hello dear players we are aware of that new game modes gives a lot of option so we made an example for you to find players easier to match with your criteria you should delete the one (must) or (debatable) so people know which modes are must for you:
Space Elevator Deliverable Cost Multiplier: (must) (debatable)
Recipe Parts Cost Multiplier: (must) (debatable)
Power Consumption Multiplier: (must) (debatable)
Resource Node Randomization: (must) (debatable)
Resource Node Purity: (must) (debatable)
#screenshots message All the pioneers are women tho :sus:
that goes to #satisfactory-memes , is not a screenshot
But did you know that no pinoneers are men
yes, was confirmed by devs at release, so 7 years back
ah I wasnt involved unitl update 5 even then I barely liked the game until update 8
man i hope they will add more SAM nodes 🙏
probably not
add 3 pure nodes 🙂
can just customise it with the new settings
though not much reason to add more SAM tbh
eeh pros n cons tho , i dont want to rebuild whole thing 🤣
honestly I wish the sam node next to the swamp and titans forest was pure
I gotta fight 3 giant spiders and billion hogs for a noemal bruh
n some stinky gas to 🤣
no gas but there is radiation nearby
wait a min....whole the hell will put 5x for power consumption (1.2 experiment) 💀
Masochists
I think coal power (and probably other sources too) would be a net negative power output
pain so close to pleasure :p
they're not, but they dont give a lot :p 8 coal gens is like +200mw
Gives you a reason to built them TW+ builds
half the power alone (300mw) just goes to the extractors
you can do some underclocks to reduce it a bit, like building six at 50% instead of three saves like 60mw
i changed my mind gonna create a new world when 1.2 is done 🙂 (gonna put all node = pure 🙂 )
Thats a lot of iron
erm
into the sink it goes 🤣
All nodes pure, 2x resource cost, 5x power cost 😆
100x space elevator cost
The random nodes random purity is pretty fun
'World Seed
Shows the current world seed so you can share it with friends, currently other settings have to be manually matched on top of sharing the seed
Default world seed for a vanilla game is 0'
is there any diff for seed tho 🤔
3000 hour game? :no: 300,000 hour game 
You can but the seed input doesnt work currently (i think)
eh, it most definitely won't 100x the gameplay time
yea, diff seeds = diff node types / purity
100x space cost , 100x recipe cost , 100x power consumption 🤣
bros not making out of the biomass
although the bio coal recipe may actually be useful now
it is useful
There's something about stacking fuel generators on multiple floors just feels very unnatural, I think they're not made to be stacked unlike constructors, assemblers etc. thinking about redesigning my power station
its the weight
It always has been good
for what
and the smoke
we have helmets on
for turning biomass into coal
would rather just turn it into biofuel
which can be used in biomass burners to unlock more hard drives
can use a blueprint to have it start up while I fight off the 50 hogs who look like my ex girlfriend
I use it for munitions. I don't see the point of dedicating any nodes to munitions as I rarely need them.
Does anyone know if the randomized resource node option in experimental can by chance exclude certain resources? I’ve been on the hunt for sam ore and haven’t seen anything yet
You are guaranteed at least one node.
need help , some stations dont show up when setting up vehicle pathing (all stations are powered) (1.2exp)
It just maybe hiding lol
The only time this has happened to me was when to lengths of track were not actually connected. I identified it only because it had a turning arrow where there was no turn.
I would make a post in #1038092680493801533 as ot may need troubleshooting
How's new vehicle pathing on experimental?
Giga rad
Coal
do universal path connects well with truck path?
Can I self-host a server so me and my friends can play together?
Seems to. Ive only tinkered in creative mode
It's basically the same as trains
eh, depends on situation where you use it. I don't think they are that much better now than they were
Yes sir
I meant fuel logistics
throughput is basically the same as it was before
They make them usable. I can't drive 😫
How ?
that's why you have autopilot 😛
Now game and use the multilayer options.
Or.
You can download the dedicated server software.
Had to record the route before though. I got a friend to do it everytime lol
To be fair ive never used trucks that much might take a look soon tho
hmm does the truck stations needs to snap on the path or i can place it as long it touches the path?
Yes, but how does self-hosting work? Can I host this on a Linux server?
Trains are cool, but tracks look terrible without foundations, and building it around the map drains all energy from me
I'd ask for details in #dedicated-servers
I like tracks on dirt personally. But taste is subjective.
Damn, I played 93.4 hours of satisfactory in the last 2 weeks, according to steam
Thx
the truck will self-correct
then don't build it around the map, build just what you need
blueprints exists
I mean sometime i just start playing to fix a minor thing then realize im 5 hour in lol
I always build 2 parallel tracks and they don't look nice on dirt
I generally do too. But when I hit dirt they diverge and meet back up. I flow with the land
rip , truck stations is buggy , the path is connected . hmm
I didn't, but the moment I start building train tracks to connect 2 factories, concrete highways appear naturally )
I'm still not tier 4 yet and the reason is because I'm too busy designing blueprints, and detailing the most mundane part of the factory, I come from RCT and I can't just have bear bone factory
<@&370483737957236737> are u ready for time change i think next week for you peeps
i was born ready leo
also hows 1.2 in the office will there be a patch
i was conceived ready leo
and ik its not the right chanel for 1.2 stuff
Patch today/maybe tomorrow, and next Monday/maybe Tuesday
./shrug
so now streams will be normal at 10am to 12pm and is there a video this Friday?
after This week
Streams will still be 16:00 in Sweden whatever that equates to in the world next week
<t:1774278000:t> <-- this feature will save our asses surely
10 am
bruh, i just had to replace my truck station again and the bug dissapper
also idk if this is true but i only saw 2 modes of the vechile path in 1.2 straghit and default
thats when i went in but idk if its true
what i do know is if you have a curve and a curve + a straight all roads lead to rome means your road wont be straight
Plubber
Train can whistle?
Yes
Is it rare?
i say so
what does the game sort the inventory based on
Afaik every item gets a sorting Id or something in its data
thanks
How that index is assigned is up to the devs
seems pretty arbitrary
It is
In my efforts to avoid making screws by any means nessecary, i have accidentally made plans for a encased heavy modular frame factory that uses 918 steel pipes per minute thoughout the various steps of production.
screws are not bad and avoiding them causes many issues like your pipe dream becoming a pipe nightmare
so about the experimental version: i have epic games launcher and not steam. there was once a separate experimental version of the game there. found it in my library but the icon is that of update 8. just wondering if that's outdated and experimental is only available on steam?
chill when you have coal. then you dont need to hand feed anything lol
Are you able to help @eager tartan ?
looks like a pipe dream to me
And it is going to take me exponentially longer than if i just bit the bullet and did it normally (it has already taken me over a week's worth of play sessions) but at least i can make 3/4 of the pipes i need from a single blueprint of machines im already using for motors as oppossed to using like half a floor for a single item
perfect, thanks!
how many frames?
About 20
I am hoping to never have to make another HMF factory for the rest of the playthrough
Oh no you will
nah, 20 will easily be enough for a normal person
thats a lot of pipes though, i made a factory for 18 HMF with a lot less pipes
#screenshots message
normal? Am I playing satisfactory?
that'll do as long as you figure out the logistics
ah, sure, well, 20 is already like a "hobby project" but of course for some people small scale
im up to 13 HMF/min in various locations. im roughly just starting Phase 4
Feed 10 of those for fused modular frames, and then use 5 of those for conversion cubes
:P
"I wish the game would just do the work for me and complete itself"
this is part of the reason i dont like moduler, It makes me feel like im doing it twice
well, thats easy, just write a script that plays the game for you
Or automate.....that also plays the game for you
i prefer some raw numbers then build it in my mind as i play
thats what i mean, automate the automation
Truly autonomous factory........
bruh in phase 5 there's just too much to deal with to keep in my head. All this dark matter recycling...
Insane how goes your grassy fields industrial complex
#screenshots message
even phase 4 is already a pain
i havent actually been there for a while, still havent finished my swamp high speed connector facility, and i cant start my elevator parts factory at grass fields before thats done
I am doing my magnetic field generator factory there, just need the frameworks now
Which means rebuilding the steel plant AAAAAAAA
i get that, I break it down into small chunks. Even early game i do this.
for example im working on Radio control units. i break it down into the 4 parts that are needed.
I worked out the logistics for the Oscillators and got all the materials to the build location for that. Then i needed rubber i didnt have any spare rubbe rso i made a Plubber facility and got the rubber to the build lacation and so on .
Also 10 stators/min into DD for fluid truck stations yummy
@unborn gyro but tools or calculator can just tell you how many machines and the resources you need lol thats all i need
60 EMCRs is good too
of Fluid stations need stators?
=
USBeefalo when USBeaver
has anyone tried doing a thing where they bring all the resources from every node on the whole map together, so like all the iron on the entire map is funneled over there, while all the copper is funneled over here, and then like, have a main big area where anything that needs more than 1 type of ore is made?
Ive never tasted beaver. Beefalo is yummy
belts
?
yeah
but wdym belts?
You're not gonna be able to get much done after doing all the miners and transport of ore because your pc will just die
skill issue?
just belts
simple, just make a dedicated server and spread the load across several PCs
im so confused
Is there a standard design for getting a full pipe of water through a single fluid car? I both pipes going to a buffer each, and connected with a t-junction between them. but its big and ugly. And I need a lot of them.
Ded server more like dead server
this makes me happy, it always felt weird that stators where not used that much
standard design is 1 pipe split into both ports of one buffer and then parallel to that into both station ports
Dead Electronic Device DED
lol
but like, are there not people who have factories that use all the nodes on the map?
Some have factories that use all bauxite / SAM, uranium, whatever
But not ALL nodes afaik
Tapping all Limestone is already a big challenge lol
@zenith pecan does this more or less
Especially finding a use besides just dumping it
sink points 🤷♂️
In the not to distant distopia the Nvidia wants. Maybe we can crash there cloud gaming services with Satisfactory mega projects lol
it would be cool if you could customize nodes so that all nodes of the same type are put together
Thats what "dumping it" means
My current project is to process all 2100 uranium in one spot around the middle of the map.
yeah thats what i mean so it does have a use
Guys, I'm going to ask you a general question: what do you use trains, cars, or any other means of transportation for? For example, I plan to use trains to bring everything from my factories to the main warehouse. So, what do you do with other means of transportation?
I reckon that a good chunk of the people who tried making factories using up all ores have gone for the "all in one place" approach. Dunno how far they got though, I haven't kept up with such projects (I think some people managed to make factories using even more ores than aviable on map with mods, but I'm not certain)
vehicles dont exist
I don't understand?
Does instant scrap give the best ratio of bauxite to scrap?
how is there no
All of the available logistics methods (belts/pipes, vehicles, trains, drones) are entirely viable -- you can build them out to support whatever throughput you need. They each have their strengths/weaknesses. IMO, use them all, as appropriate!
that's easy to check with wiki 😛
I hate belts, they're ugly and unfun to build with, despite being very easy
Love trucks, love trains. Trains definitely feel better, but I like playing with trucks too
And thankfully you have plenty of opportunity throughout the game. Phase 2 gives you vehicles, Phase 3 gives you trains, and Phase 4 gives you drones. Lots of time to get used to them before learning the next!
anytime I tried anything even remotely like that I burnt out.
My first playthrough I decided I'd make 11k iron ingots and 7k copper ingots and I ended up never needing nearly as much, my work felt useless
You must be quite thrilled with the Experimental news, huh? 
And remember that the "later" ones don't obsolete the early ones. I'll still build the occasional tractor route even well into the lategame, if the situation's appropriate
So I use conveyor belts and pipes for everything, and when I start using trains, I'll use them for the purpose I mentioned, but other transportation systems confuse me a lot.
I'm making 450 packaged rocket fuel/min, so I'm slapping drones and trucks everywhere to use it
There's a learning curve to all of them. You can certainly ignore any of 'em if you want -- it's essentially a sandbox, after all -- but IMO you're missing out if you're not giving 'em a go. :)
they have the exact same usage as trains just different situations u just transport stuff
and I made a worldwide train track for higher throughput items
For me, it's the opposite, because all my factories are independent of each other, meaning they all have their own nodes. How could I possibly use trains and cars in such a small settlement?
Dont you ever bring stuff somewhere over long distance?
So yes, you're right, but I don't know how to use the other methods when there are conveyor belts. I understand why people are now producing 10,000 screws in one factory because I was looking at the game from a narrow perspective. I thought it made sense for each factory to be independent, but a factory producing 10,000 screws is distributed to other factories that need screws. Yes, that makes sense, but how do you manage the logistics of that?
You're supposed to use them just for the joy of doing so! Theyn don't even need to move stuff they just need to make your factory look more interesting
the independence strat is not to be followed rigidly
only when it makes sense, screws are the perfect example of that
can someone explain how i can make a closed system for plastic? would i need alt recipes for rubber in order to produce, and any excess gets pushed back into the system?
Yeah a screw megafactory is just logical. Shipping them all from one place improves the economy of scale
I can't do this, I hate this feeling that everything has to be perfect, I get so confused even when playing such a simple game.
That's why I'm making all my factories independent of each other, because I think I won't be able to manage the logistics if I do it this way.
another thing is shipping goods in their most compact form
screw are the conplete opposite of that
Yes, you're right, I'll try transporting the minerals by truck when I build my other factory, let's see how it goes.
exactly how you should tacle transportation imo: testing with simple setups then going more and more complex if need be
but again it's a sandbox game: if you like belt highways, all good
best example is Iron ore. If you process it with Pure ingots its easier to move the ore as the conversion ratio is 1:8
But if you can make it more dense lets say by making reinforced plates or Modular frames it is more dense.
i prefer only to move things at there most dense this limits the need for complex infrustructure.
I have a factory cart moving Smart plates to my modular engine factory
So, thinking about it, conveyor belts are almost the limiting factor in everything in the game because if you need to bring 1000 materials to a factory per minute and my conveyor belt can only carry a maximum of 480 per minute, then the train can only carry that many because it also goes to the train station via conveyor belts, logically speaking (am I right about this?).
Basically I just don’t use them if it’s more than two-three max belt lengths distance. Short distance theyre fine
Been enjoying experimental a lot. Not sure what you’re referring to tho
yeah thats why belts have tiers so u cant just transport everything
through put will always be your restriction yes.
No, the thing is, since all my factories are independent, I build them near the nodes of the mines that are closest to each factory, so distance isn't a problem. But when I see that not everyone plays this way, I feel wrong.
Is there a set release date for 1.2 yet?
you are right but freight stations can be lined up
its not wrong but it is cuz not everything is made of 1 ore type/node
It’s just two different playing styles
So yes, according to my logic, the things sold in the Awesome Shop are unnecessary, like the small utility poles, for example. I used them in my factory recently, but I could have simply put them on poles. Your sentence has reassured me a little.
so each train can transfer stuff as fast as 2 times your max belt speed + the number of freight stations
(each station has 2 belt inputs)
theoretically of course
No; likely to be somewhere from like 1-3 months
What do you mean? I don't understand. Are you saying that since screws are very simple to produce, there's no need to manufacture 10,000 of them in a factory, or is it the other way around?
just ship the ore and make screws where you need them
during the 1.2 release live stream Mikael said there is no wrong way to play, and i agree. Just because others like to inflict pain on themselves does not mean you need to. The key thing is to have fun
making one material and shipping everywhere it needs from my experience works best with rubber\plastic and aluminium
make screws as needed and Direct feed them into the machine that uses them
is there any item in this game that uses screws no matter the alt recipe?
please rephrase
or even better, dont ship anything if possible, pick a location for the factory where theres already some of the raw resources nearby
But what I don't understand is how you manage this with trains. With belts, it's quite simple; it automatically adjusts itself after a while. But this isn't the case with trains or any other vehicle. And for example, how do you calculate how many screws a factory should produce? Let's say you build a factory that produces 10,000, and somehow all your factories need to produce 12,000 screws. And since the game is ongoing, the screw requirement will increase significantly. Do you constantly update the screw-producing factory?
dont calculate, overproduce
I didn't understand what you said.
you build another screw factory when it can't support what you consume
some items need screws to be crafted like for me currently from what i unlocked iron plates and rotors and heavy modular frames but i have alt recipe for each one that doesnt use screws are there any future items that do use screws but there is no alt recipe to skip that?
equipment (which generally doesn't have alt recipes) and the awesome shop
Yes, that's true, the world order we live in is based on a lot of experiments, after all (or so they teach in schools :D).
is there any equipment that u really need to automate tho?
I mean the game is yours and play like you want, it's just.... making s big screw factory is not a a great ideia
Yes, what you're saying is true, but my computer isn't very good, and belts are things that put a strain on the computer, but the other option is a challenge for me.😭
Centipede Pioneer and their need for hundreds of bladerunners:
does anyone have a factory cart factory
Yes. There is a great twitch streamer who has one. One sec I'll grab her name
Hmm, so you're saying transporting screws would be challenging? If something is easier to produce locally, it's better; if something is more difficult to produce, it's better to import the materials?
So yes, trains don't increase transport capacity, they're just a different mode of transport, right?
here's how I do it: I dont have a big screw factory because it's a logistic nightmare, i just:
make the factory where theres already iron
OR
ship iron ore from somewhere else, wether by trucks(if theres coal nearby) or most of the time, trains, if the factory needs like 300 iron ore per minute, a single train freight station probably will suffice, if it doesn't, build another one
then I produce the screws right before the machines that need them
transporting thousands of screws over a distance is harder than transporting a few beams/iron ingots
yeah i mean u can just do really long conveyors instead of trains
SmorezPoptart on twitch has one. She has been going through recently and updating it in 1.2 to use the new vehicle pathing
its even easier to not produce screws at all 
thats what im sayinggg
Right -- train output/input is still limited by your belt speed. Trains (and vehicles, and drones) are basically just fancy belts.
The main benefit with trains is that the throughput capacity of rail lines is staggering
Yes, I know that, but I calculate how much ore is needed and the maximum amount my miner can extract and transport per minute, then I take the average of the mining points and place it there. So, I can use 2-3 iron ore mines for one of my factories; that's not a problem for me.
You put down one bit of rail to support one transfer, and that works fine. But then later on you add another route which uses the same bit of rail
And then another, and then another. By the end of your game, that first bit of rail you put down is carrying a lot of material, and you sort of get it for free
One is like a manifold, the other like balancing; one is very simple, the other is complex but beautiful. 😭
You make me happy hiyahhh
Organization is also a huge Factor. Belts are nearly impossible to keep organized over long distances. People have done it but much easier to just have a train line
(so long as you're writing off your initial infrastructure investment. :)
while the bit about the limitation is true its worth noting how trivially easy it is to overcome by simply increasing the number of cars/platforms
crazy factory cart only run?
Wow, that makes perfect sense, but isn't that logically the same as carrying five belts side-by-side?
Yeah she has rules she is following. But it's a factory cart only save
@rough shore
these same five belts will only carry iron ore, with trains, the same line can be used for multiple things
also rail lines are very very cheap
Yes, what you're saying makes sense, but what I don't understand is how you balance the necessary quantities with belts in a train, which is very simple with a manifold system, but how does that happen in a train?
kind of, each belt output varies depending on stacks in the freight station. its best to look at a freight station max out put as belt speed times output ports used as theory only.
for example if you use both outputs with 1200/min belts you have a theoritical output speed of 2400. this will fluxuate though
I want to have fun too now.
But the things in the screenshots section are really confusing me. 😭
sometimes it's best to ignore information that is not directly relevant
I dont quite get it, balancing to what? the stations?
Here's how you distribute the required quantities to the required places.
Yes, that's the strategy I'm pursuing because it seems too simplistic to have each factory independent, but for example, producing 10,000 screws and shipping them everywhere feels more realistic and sophisticated. 😔
yes but shipping the raw ore would take up far less space
you can feel like that but its a logistics nightmare
also iron is always near. you shouldnt need to ship iron at all
So yes, that's right, but here's where the problem arises: how do the trains deliver the required number of iron? For example, let's say a train takes all the iron I produced and is supposed to take it to the necessary places, but it leaves all the iron at the very first factory it's delivered to. What about the other factories? (By the way, I haven't unlocked the trains in the game yet, so I don't know much about them; maybe it's very simple.)
what if that iron making factory would look super neat in the dune desert but the factory you've been planning on is in the grassy field?
What do you mean? Just a moment ago someone was saying it makes sense, and now you're saying it doesn't make much sense. I don't understand.
that just like a manifold, eventually the first factory will saturate and the second one will starts receiving
for distributing a single type of resource from a central location, i do this:
-buffer platforms with industrial storage containers at source and at the receiving end,
-trains only go from this location to one other location
-only carry a single type of product
-only leave when fully loaded at source or fully unloaded at destination
-load and unload all platforms equally
with a system like this, as long you dont exceed supply from the central location, the system will simply balance out just like belts do
everything makes sense depending on opinions, but a can guarantee that most people will recommend AGAINST that
in the end there is no wrong way to play, if you want to ship iron all over do it. I support the "I want to" mindset. just be aware you are going to have new issues to overcome
i kno i was teasing
Hmm, that makes sense.But that would probably be difficult for me to do.
one thing that is not subjective is that shipping screws is harder
im to autistic to sus out meaning lol im in the satisfactory discord after all
So why are so many people building huge screw factories? (Is this perhaps selective perception?)
likely, as many here choose to remove screws or build them where needed
mmyyyyy pppccccccccccccccccccccccc🔥
LOL I feel you
trains are fun, just learn to use trains
idk
but screws are 🤮
its for the memes
So instead of building a bunch of belts, you're talking about just transporting a lot of goods along one road, right?
in all cases, when you unlock trains, experiment with then with the directions we gave you, your confusion seems to come from thst fact that you didn't even used them yet
dont worry the your first line works is not optimal or needs some improvements, iteractive design is all about learning from mistakes
thats the biggest strength of rail - the fact that you can reuse the same rail for a lot of resources
Hmm yes, but I can't combine the belts, of course, as long as it doesn't exceed my carrying capacity. Wait a minute, something just occurred to me. How do the trains pick up a lot of items and drop off the required type of item in the necessary places? Is there a system for this in the game?
And then intersection problems arise 😭
Yes, there's a setting in the menu for them
I second the recommendation that you should play around with them. You'll answer your own questions just by posing them
I didn't quite understand what you meant by organizing conveyor belts over long distances.
there is a learning curve to signals, sure, but there is #1038092680493801533 for that, once you wrap your head around signals, they are pretty simple
So yes, it makes sense; it makes sense to have a single lane instead of a bunch of belts lined up side-by-side.
well, 2 lanes, one for each direction, like real world traffic
Sorry for the delay in replying to your messages, I'm using translation to answer them.
there are a lot of messages
So yes, that makes sense and dealing with traffic problems can be fun.
How can it fluctuate? Aren't we calculating the math in the game flawlessly?
Yes, I see people building extremely large factories for aluminum, and that scares me. I try to ignore it.
So, what I'm talking about here is that with belts, things are very simple; if I wait for all the belts to fill with a manifold system, then the required number of belts will go everywhere. But how can I do this with trains?