#satisfactory
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go ew yourself, foolish mortal
didnt they say that with their dev tool they can spawn nodes that give any item?
Pure is where it's at
i mean they dont need to say that. all dev tools are like that in every game
no? thats something they have to specifically implement
anyway its just funny as far as i understand that they can spawn in a quickwire node if they want to, or a nuclear waste node
dev tools are for themselves, not for us
i know... they still have to program them
they dont magically materialize
yes and they surely did? what is the point of this whole conversation?
am I getting bamboozled?
im saying its funny that coffee stain people can spawn in nodes that give any item in the game
Its a impure thought
I haven't gotten to boot up 1.2 yet but this question is burning in my mind.. can we place thin signs with their face upwards? I don't think so right? I want to make roads with the center lines lit up like LED panels... (like death stranding 2 if you know that..)
i need to look for people's highway blueprint designs they've shared, surely someone tried it
sure, just build them on a flat surface. Beams are great for that
amazing! Thank you
when i setup train stations, i know the output should have a isc for buffer, should inputs also have buffer to accomodate for loading/unloading time?
Yes hold Ctrl aiming at flat surface
ooo nice I gotta remember that! Thanks Doug! -oku
What 1.2 feature y'all most excited for rn
Trying to find a new way to do vertical rotations
||daisy chaining โค๏ธ|| for me :3
It's a nice QOL but we could already do it with clipped plugs ๐ฌ
I have blueprinted versions of machines where I clipped the power plugs on top of the machine plugs. So I was already daisy chaining pretty easy
I mean this'll be neater and easier to set up on a new save :p
Fair lol
daisy chaining for all machines?
Ya
oh boy
Afaik
that will be nice
mch better than fluid trucks ๐
i wish fluid trucks would be good, but i really dont think they will be that good
? they'll move fluids without packaging - what do you expect of them?
i mean moving fluids is.. problematic, trucks can be problematic, it seems like its going to be compounding issues
moving fluids are fine as long as you know the basics of it. Trucks are also fine when you have some modest practice.
all logistical options need some baseline knowledge and skill.
with trucks it's more about planning factory layouts and paths that make them easier to use
and a lot of people don't seem to like doing that
i mean... i built a road that is (albeit diagonal) a straight line from a coal node to where im using the coal. I drove in a straight line (not distracted or drunk) and it still falls off the roads consistently
might need wider lanes
and as far as moving fluids, your prob right, i dont know the basics for them, but when i tried using train to move oil it did not work out
i mean it was a little over 3 foundations wide
some tested out buffer systems for loading and unloading #design-and-architecture message
and #design-and-architecture message
would have to see what you're doing with that to comment really. Mostly I design around using natural paths. otherwise if you're building high ways the whole way might as well use trains
at least imo
FSR4 please
i mean wouldnt you want to build your oil stuff beside the oil node?
its only like 400 meters i think? so just long enough that i didnt want to belt it, but close enough that trains didnt really make sense
i like one big fuel plant
fair ๐ I'll often plan to run belts under train lines for shorter distances like that
that is also fair, i hadnt started my train networks
someone helped me out on console when i first started out they made an entire fuel gen/plastic and rubber factory all in one
its was huge ๐๐ i was so confused back then ๐ญ
probably small compared to what im talking about tbh
prob i mean there a huge difference to what pc can run compared to console
rocket fuel is so good but you need so many gens
well it was an old save (pre 1.0) but i plan on doing some nitro rocket this save
console limited with how big the factorys can be or else you just lag to the point its unplayable
im sure
one of my factories is already started to lag my high end pc
i mean same thing on pc
trust i figured it out the hard way ๐ญ wich is why i destroyed my entire spaghetti hell at spawn
tbh im playing on 4k ultra, but i can feel it drop from around 120 to like 50 occasionally
i mean pc can be upgraded better parts and ect
... to an extent
console cant unless you buy the next generation
true
its about the same price either way
a new console is like 500-600 bucks, a new gpu can be over a thousand
i have a 4080super, i could upgrade to 5000, but not THAT much improvement other than dlss5, raw performance is nearly as good
yeah with the rams price going crazy its expensive these days๐ญ
or factory size is more cpu limited, which is still around 3-400 dollars for a high end one
i have like second best gaming cpu out, i just need more ram. i did 32 gigs a year ago, didnt realize satisfactory needed 128GB
but who wants their game to be 80 percent ai slop?
exactly
real
uh... cant say that if youre console man
how do u download 1.2 experimental?
you dont
right click satisfactory, click properties, click betas, click experimental
i promise the ps6 will
aint no way they wont run dlss5/6
at some point dlss is just gonna be fully ai generated frames ๐ญ
im xbox i used to be on playstation until my mom sold it when i was younger i then lost my account
so i switched to xbox
okay, well xbox is way worse
xbox is way better
really depends on the person tbh
hell no. xbox is a dying console line, i grew up on xbox, i like the 360, but after that they are awful.
the next xbox is gonna run steam games too
i like both but id rather play on xbox than playstation
ah yes generate ai frames before the game is even running
ps has better games, better controllers, and better performance
plus, i have a PC, so all xbox games i can play on pc
controller part i would disagree wirh you
console propaganda
so youre saying playstation is better because they force you to buy a playstation to paly their games instead of making it avaliable on pc?
love the design but god i cant stand playing with them
eats ๐ฟ with PC superiority
i grew up with 360 controller, i hate the joystick placement now, and the haptics on dualsense are amazing
xbox controllers arew way better
๐
no, im saying id not buy an xbox, but regardless, if we take the pc out of the question, ps has way better games regardless
the only xbox i personally own is a 360 that was my cousins but ive used both at friends houses and xbox is way better
i mean yeah if you really like the ps games then sure
i dont play much games i just stick to the same ones tbh so i wouldnt need a playstation for those better games your talking about
tbh, i cant think of a single XBOX game that i like
i mean i liked forza, but gran turismo is objectively a better game
pc is better mate , u can connect them to a tv and u just need to buy bluetooth controllers and ur done
not arguing that
pc better overall cuz you can just do anything console cant
yeah ofc pc is 100x better
but out of the consoles xbox is better
everyone has different opinions on consoles ๐คทโโ๏ธ that simple
i have 4 devices, gaming laptop, gaming pc, sw2 and ps5. My friend has a series x and i hate it. I dont like the controller or the games. but if you enjoy it then go for it.
I think a lot of people will be forced onto ps6 though
ah
i have pc laptop and rog ally
if the new xbox is 1200 like they were thinking
you think people will be able to afford ps6 teh way things are going? xD
the ps6 is rumored to only be around 600
if its really goes up to that ima just stick to my good ol series s ๐ญ
untill you want to play something new
get a pc at this point if the price keeps going up .
why would they sell the ps6 that low
they make money on games
I'll believe it when I see it.
There's been interesting chat about companies basically running games in cloud over hardware you actually own because of the cost of gear
consoles almost ALWAYS lose money on the console
if steam amchine comes out it will be peak
its a loss leading market approach. they make BANK on the games. not on the console
like i said i just plwy the same games
sure but the issue is people aren't able to afford the games nearly as much anymore
ive tried alot but just never got the hype of playing the games i play
the only new game i can think for xbox is gta6, all the games im interested in are either neutral or ps6
before they can do that , the game industry will crash right away .
companies that actually cares about optimizations will survive the crash which is a win-win
they struggle to keep their server secure and stable how they gon do that ๐ญ
horizon (not forza) and GoW are my most excited upcoming
will probably buy GoW on pre order whenever that comes around
the ps5 can be easily jailbroken in just a couple minutes
probably poorly - but you'll own nothing and be happy ๐
yes, but not THAT many people do it
true but then you got people paying those persons to get hacked stuff
when we are talking in respect to the ammount of owned ps5, its a very small percentage
why would anyone want to void their console warranty for some mods/piracy . if they can afford ps5 , they can afford to support microtransactions or/and pay for the game .
ps5 security is absolute garbage
okay? its illegal to do that and we cannot talk about that in this discord
i mean, all xbox consoles EVER have easily been jailbroken. ive done it on the original, 360 and xbone.
i dont understand your point
just sayin how garbage the playstation consoles security is
xbox was also loss leading, atleast through the x/s
then you havent looked hard
oh trust me i did
been off topic for a long time ๐
also against server rules
but nways i have to go now
Does anyone have any cool lookin pioneer colors
Just popping in to ask if they fixed fluid dynamics in pipe networks built 1:1 with supply/demand?
what issue are you talking about?
Yeah back in 1.0 they did
bruh node randomization is finally a thing . and daisy chaining too . and space elavator parts difficulty can be reduced too and power consumption too .
It doesnt seem like it, i have a 600 pipe of turbofuel with overproduction to ensure 100% fullness and the requisite amount of power gens arent bing fully supplied along the ends of the network after 100 hours running
I dont actually know
you generally need to loop input pipes when you're running 600 flow pipes
and producing more than 600 fluid into a 600 fluid system won't help fill it as you can't fill it more than 600
Damn was hoping that was fixed, i know about all the overflow and sloshing tricks was just hoping it wasnt so annoying and ambiguious what will work and what wont with perfect math
they have no turned pipes into belts
and I hope they never do.
And im aware, i was trying to plug any potential production issues before noticing the issue was in the pipes themselves
it's not in the pipes, it's how fluids flow, at junctions there can be back flow, you just use methods to work with the back flow
it's very simple
To each their own ofc not hating
feel free to post overhead images of your set up in a #1038092680493801533 post, it's likely easy to fix
Thats relative
you can make pipe networks barely more complicated than belt networks if you want.
and belts are extremely simple
Adding 1 second of build time scales dramatically when making giga favtories, being my preferred playstyle. Was just asking if the issue was fixed, i see that it was not. Appreciate the replies
well it's not a bug, so it's not something that's fixed
if you really want you can just make more but smaller systems running at 300 flow. You basically don't really need any pipe knowledge to get them to flow
basically doesn't change anything
So uh, how do I use power switches? Should I bother adding them to my spaghetti wire system? I was thinking it'd be a good idea to segment off some batteries near my water and coal gens and only enable it if power goes out to restart the system but uh, that's a lot of work.
My max consumption is double my max production!
power switches basically do the same thing as deleting the cable between two sections, except it's a switch
if you do that with batteries you can create a system to help kick start your power station?
then learn some basics if 2x 300 systems are terrible compared to 1x600 system
floe liquids from A to B, no branches, keep the manifold flat and loop the inputs like this #1482948347730858004 message
Basically I charge them, disconnect power, leave battery isolated, then if power goes off I can have like 100mwh of battery, which is more than enough to at least get water into coal generators.
yup pretty normal
you can also get a priority power switch which means you can set thigns up so everything else shuts down before your power system
I already said im aware of the workarounds. Chill
I have gas generators, really wish there was some automated way to do the battery backup.
When do I get battery backup?
sorry, wdym? power storage is battery back up.
My bad, I meant priority power switch.
oh, not sure. Somewhere i nthe wiki I'm sure
I occasionally will type the wrong thing as I type faster than average most of the time.
Caterium.
I think youll need high speed connectors for them? Might be ai limiters not 100%
I have AI limiter automated.
Did you make a new game for the new options or have a starter save prepared beforehand?
I have my save I have been playing for awhile, 70 hours and doing phase 3 requirements rn, haven't setup the manufacturer ones though.
Its true. Playing at sub 20fps means my factory is finally big enough
I seeee, mostly same here using my 1.1 save trying to decide if the rich nodes are worth it xD
Hiya andrew ๐
i just finished moving ore and doing ingots needing a ton of refinerys ๐
and assemblers for cheap silica
I put my base in the screenshots channel.
you making noodles
maybe
i am making 82.4 nuclear pasta per minute
Is there a channel for suggestions for the game? I really really want vehicles to remember when their headlights are on or off. I leave my vehicles with headlights off for one minute, then I come back and all their headlights are on. This is purely an autistic pet peeve I'm sure, but I'd love this to be in mind when finalizing 1.2
i think we're on 1.2 exp right? idk I'm new
I got not so satisfactory news; not only the limestone node is gone, the miner is not working either.
This is a sad day for us all indeed.
USELESS NEWS FROM A USELESS NODE jk ily
FOOLISH MORTAL
Blessed Impure Limestone Node, can you tell me of a channel/method for suggesting minor features for Satisfactory?
i know, i promise to be better ):
I don't want to ping those two guys the rules said we could ping, but I know I have some really good suggestions for making neurodivergents very pleased
wtf
I am bamboozled too brotherman
this needs too be fixed before it goes live tbh
i understand them fixing it
but people rely on it
This.. might be the fix as I mentioned before.
#faq for the official website
Like how production buildings should account for power outages/fluctuating resource needs with their animations. They look janky when they only need to produce things periodically.
what?
ur machines should always be working
Yes I know
so im confused wym
iirc they work faster when OCed?
I'm not sure why they wouldn't stop if they are starved
eh its not a live or death situation. There are already a lot of disgustingly pure limestone nodes around that zone
they already stop...?
no im using them all
It would make sense with a video to illustrate, but the animation for miners specifically looks janky when they aren't constantly/consistantly producing. The animation halts too abruptly when resource demand reaches zero
i need it or i need a whole ass nother train station for more limestone
or ig build close too a single limestone node
but that limits me
... I guess? but idealy you know exactly what you need to set things to so that also never happens
I'm only suggesting a more refined animation for this complaint is all
right. It's just that isn't always gonna happen
the animations for the machines themselves are peak so im confused
I mean, it easily can ๐ you always know what is needed or used
the crux isn't that I should have my factories all properly ratioed. it's that, from a developer's prospective, they look janky when that's not happening.
The animations are stellar when they're constantly producing
that's not what I'm bringing up/explaining/complaining about
It's that they become jank when that animation is interrupted
ah yes this only happens with miners I think. animation of start-working sometimes trigger even when working or not working at all
then just underclock the miner to the right amount
your factory wont need a variable amount of resources
One more thing that looks like it's actually already planned. is the constructors etc. actually looking like they're producing the component they're supposed to be producing.
simply uderclock it to produce the amount you need, which is easy to find out
not related, the animation of "start working" happens randomly, especially when player gets close to the miner
do you have 10 smelters, great! clock it to 300
The point isn't to not see the jank. It's to prevent jank in the first place. Thank you for your suggestion, but I know how to stop that from happening already
Guys lowk should I automate encased steel
you should, in fact you have to automate everything
automate every part (except maybe space parts)
you should automate everything so yes
no you should still automate those
since you need them for the next phase
i just waiting for it too rain in game tbh
you can change the setting to make it rain alot
Uhhhh hm... encased steel, what if instead of making a facility I just yoink resources off my sushi belt and make a whole 3 encased steel per minute at most
i mean thats probably not nearly enough but you do you
def isnt
I leave my computer on overnight most nights on this game when I get into this game
And then have to desperately cool my computer
why not just bring in some more materials? its just coal iron and limestone
why?
why though theres no point in doing that
resources
if you have to do that its a sign you arent producing enough materials
make more. You shouldnt have to do that
Absolutely. It's super easy once you designate overflow to that project with smart splitters too. Ficsit does not waste
im gonna be making 100 encased beams and thats not including nuclear. If i do nuclear thats alot moer
I guess I can find more iron and coal and limestone :/
very common combination of materials
you should use tractors to bring the sutff over to celebrate the new pathing
cooler tahn belts
when will phase5 be a thing
wdym
i want new tiers ๐
why? they already added phase 5
the last phase.
which is never changing
atleast no time soon
Why is my normal limestne note mining
phase 5 was designed to be the last phase. I dont even know how they would do another phase unless it was like a space travel dlc or smth but thats very unlikely
tier9 is phase4 ๐ค
7 n 8 is phase3 lmao
You are confusing everyone including yourself by thinking "phase 5 being a thing AFTER finishing it."
You are IN that phase if you did NOT finish it yet.
phase 0 is onboarding, phase 1 is the first stuff, with the 50 smart plating req, phase 2 is coal and steel, phse 3 is oil stuff and trains, phase 4 is particle accelerators and blenders and stuff, phase 5 is the complex alien reality breaking stuff
What you need to say is phase 6.
wait a min i forgot phase5 is just sending the resources to the sky nvm completed that long ago ๐ค
thats what all the phases are...
on the top of your screen, does it say COMPLETE phase 5 or does it say UNLOCK phase 5
legit confused bcus i completed it like 1-2 day after 1.0 release lol
too long ago
Okay automated encased steel beams
how mayn
idk ye
You think I do math?
i mean you kinda have to, how else do you know how much stuff you need to make?
I can go look at the thereoetical rate
Thereoetically 12 per minute.
If I change a few things I'll hit that
well its not lkike your machines make a variable amount
I'm making too little concrete per minute is the issue.
make more then
The only time I actually calculated anything I think I got like 17 motors per minute and did so much stuff.
Will probably have to do something similar again.
i think im gonna be doing 30 motors iirc
It may have been 10, I used this tool.
fair ๐ just pointing out you didn't have to do math yourself
I donโt know how people have such neat logistics
even when I try and be clean I find some bottleneck
Unless Iโm putting machines too close together 
question how can i get a jekpack
started a new run with random nodes and all of the custom difficulty settings maxed, it's SATISFYINGLY challenging
5x power requirement is rough
in phase 3
7 o 8 ?
5
the power requirement thing is funny honestly, it seems like you could easily set it high enough that power stations become power negative
that is face 2
huh
no its not
like I made a 90gw fuel station once that needed close to 15gw just to run
at 5x cost it would be taking 75 out of the 90 to run
which is very silly
I cant send pic over here
Is there some way that I can make my lights flicker
#screenshots message
@pale cedar saying that its phase 2 implies that the onboarding phase is phase -1
I DID THE CALCULATIONS WRONG AND WAISTED HOURS ๐ญ
of?
did you do them wrong or something
Im setting up a factory for 20 heavy mod frames a min
and then what?
and made way to many reinforced plates p/m for what i need
I thought you were talking about the hub, not the ship.
its the same thing
ah well it's always good to double check your math if you like doing it manually
with a planner it can confirm things in a few seconds
the hub and space elevator phases are exactly the same thing
i made 80 pm and only need 35.56 pm
#screenshots message
thats saying you need to finish phase 2 to unlock it
just like it says in the top right of your screen
is there a hotkey or easier way to enable/disable a vehicles autopilot?
and again, that would imply that onboarding is phase -1, which its not
#screenshots message is this clear enough?
Do I need more signs?
Do I need brigther?
if you want? #design-and-architecture is a good place to talk about that, you can post pics in there
Ah\
why is my radar being so wonky it will only detect deposits sometimes
Patch notes for 1.2 EXP looking fire, not gonna lie. Canโt wait for it to come to console when itโs fully stable and completed.
im really hungry
satisfactory modeller my beloved
Hog protein
Wellโฆ.after watching the Dev preview on 1.2 I almost feel like I should put my game on hold till itโs out
y
Mostly the vehicle pathing an road building
just use the current one until then
and when it comes out on console you can just switch to the new one
road building isn't really changing
Can we use mods with 1.2 experimental rn?
the biggest thing is if you are planning lots of trucks I guess?
but that's often very niche
Good morning chat
road building in urban areas always felt kinda bad before
im hoping 1.2 does improve it a lot
...but i'm doubting all the issues i had with it will be resolved (so im trying to keep my expectations low)
This is the first time for me getting a major update while actively playing this game, as I haven't played this game since few years ago, so how long does it take between experimental release to official stable release?
i cant fix the blueprint bug please help. I opened a question in the questions section
Months, normally at least one
what bp bug
how do i unlock the funguslike growth tree
how do i report a bug?
From the QA site, linked in the main menu of the game or all around this server (like #welcome)
alrighty thanks :)
Hey so how long does it usually take for exp to hit live?
A month or more
1.1 took 2,5 months
Thank you. I can wait ๐
does caterium have any use ither than being made into quickwure
Whatโs your opinions on multiplayer? (Question for anyone)
Can be made into wire
oh alright
!wikisearch caterium ingot
i wrote in the questions section
I have a train problem can someone give a hand?
I tried to do multiplayer (weโre both new) but he was doing everything alone and not including me in any research so everything was basically handed to me. I decided to just say letโs not play this anymore. It was spoiling everything. And since he was hosting , he could access the game anytime and had been playing the coop world without meโฆ. (He got upset with me and told me to delete everything if I wanted) I just wanted to be included idk ๐ . I feel like the only way to play multiplayer is just play your own solo game until you have no more spoilers ? Iโm sad he left, I hope he is okay. ๐
Step 1 of a good multiplayer experience: finding a good game to play
Step 2 of a good multiplayer experience: finding a player with good enough character to have fun playing with
Fun in single player requires only one step, so it's a tad easier to achieve...
Agree. Sounds like a incompatibility. I would find ways todo stuff together to have fun
Yeah he was literally playing without me too , idk why he wouldnโt just play his own single player world instead.
๐คทโโ๏ธ you're the one who's supposed to know them, we can just guess blindly
๐ฃ
How long does this game take to finish all the objectives ?
Or is there more after that?
Depends, could take 60, could take 600
I reckon most people finish within a couple hundred hours
Me not finishing until 1500 hours
O: thatโs a lot lol
however long you want, like nerdmojer said it can take 60, or it can take even over a thousand. Id say most people do spend a few hundred though
By "finish" I just mean going through all the milestones, BTW
its also very replayable though, especially with 1.2
Yeah just the milestones
I reckon that most people who make it to this Discord server don't quit the game before a couple hundred hours... (even if they did finish all milestones)
Ie: most people here go for multiple playthroughs, imo
Oh yeah multiple play throughs is a must
hmm i want to use trucks for these nodes that are fairly far away but i dont have anything to use for fuel
im using all the nearby coal
tractors*
Get a Coal tractor running first? ^^
i would also need alot of stations though
cause i need to bring in 7 max belt capacity nodes
This maybe the best year ever, we're getting subnatica 2 and satisfactory 1.2
technically we could get 1.3 too, unlikely but possible
in this year? seems rather unlikely
Could happen December, updates tend to be like what 9 months apart ish?
actually, no it wouldn't because of when the stable releases
its very unlikely they do 1.3 this year, but it could happen
Two major updates in the same year have happened before
Update 6 and 7 were like 3 months apart iirc
wow
As was 4 and 5 being same year updates
Although since update 8 the trends usually been one major update in a year
which is plenty
oh yeah for the quality they come out, for sure
like zero issues on 1.2 experimental so far, i was doing a bunch of testing yesterday and there like very little oddities, the only buggy thing i found was nudging truck stations on paths
yeah i havnty found issues yet
I am claiming the floating truck technology
I will ensure FICSIT patents it accordingly
Uh js came back what exactly rbi talking abt?
Smth in 1.2?
yeah, albeit i didnt realised i wasnt in experimental chat, but with the new update theres a "glitch" that you can make the trucks float on their paths
:o
because the paths were given some leeway on incline to ensure they could navigate natural terrain, so long as theres a foundation or something 3m below the path, it registers it as valid even if the truck isnt driving over anything
the milestones are really just a tutorial. Ever play minecraft? killing the enderdragon doesn't mean teh game is 'over'.
in this example phase 5 is the ender dragon
except id say that finishing phase 5 is more of an end than the dragon in minecraft. Id say most people stop there
but you can absolutely continue after that, especially if you like building massive, visually amazing factories
you say that as if that isnt the case with people and minecraft during their "2 week minecraft" phases
yeah but thats more jsut cause they get bored of minecraft than "aight we beat the game lets stop now"
personally i usually dont even beat the dragon lol i forget about it most of the time
you can do the sloppiest dirtiest systems and limp to phase 5. It is not a difficult goal in any sense.
This is a sandbox. There's no end of resources, there's no 'levels' you complete, boss you defeat and you don't have access to the most of your things until you complete what is effectively, a tutorial.
It's a sandbox game
yeah i mean the world record is like 7 hours lol
.
Yeah, I don't think Updates as fast as the early ones are feasible, with the game so big and posihed already ^^
I h8 wr ppl
why?
yeah, i am happy with what we got, but im curious what other small undocumented changes we got
yeah theres not much more to do tbh other than some qol stuff.
because i dont remember reading about fluid capacity buffs for freight cars and platforms in the notes but we got those
no, those were not documented
ooh whats the limit now
yeah that was in the patch notes
Didn't see it in #patch-notes is it in the steam version?
2400 and 3200
fluid cars are 2400 now (from 1600), stations are 3200 (from 2400)
nice
Yeah, I don't see it mentioning the fluid capacity buffs for freight cars or train stations, i gotta be blind
that only talks about the new fluid truck
oh for train cars? did they do that?
yeah
weird
they got a silent buff
Hopefully they addressed the fluid loss on load already ๐ค
Last time they did patch it, they didn't write about it in #patch-notes ๐คฆโโ๏ธ
like we said, train fluid cars got buffed to 2400 (from 1600), and stations to 3200
which in fairness i can see why, because fluid trucks already can hold more fluid than train cars can
just comparing the size, fluid train cars should also just be 3200
honestly, im happy with it being 2400
If it was 3200 it would just hurt truck viability, you trade off capacity for speed and vice versa with trains vs trucks
trucks already have different up and downsides
and truck path can also go on 4m inclines, which railways cant
well unless you work black magic
trains require building infrastructure, but once the infrastructure is setup, it should be unbeatable. but i guess you can use multiple cars anyway
Trucks have become a LOT more viable now, especially now that deadlocking is much harder to do
Does overlaying multiple different kinds of vehicle paths count as a new type of sushi...? 
lot more flexibility with routing
i rarely use trucks because managing their fuel annoys me, i much rather build trains and more power, but thats just my brain ๐
Even if the pathing wasn't better, the new path-making system is plenty enough to make them finally viable from me 
That's a game-changer in how fast, easily and accurately routes can be created 
oh yeah, like this is amazing stuff theyve done here, and the best part is they have automatic signalling too
fuel them with plutonium rods, last for hours, only need one fueling point ๐
no more two trucks coming face to face accidentally and going "welp, this is it"
I'm a bit saddened we can't make "normal" autopiloted routes too though... It feels like a bit of a needless loss :/
the one thing i did notice though, is that when truck paths crossover, they dont swap between who gets priority
so one way you can deadlock is by clocking a path up with so many trucks that crossing trucks physically cant pass
Wdym?
do i need 2 truck stations for a full belt
basically, if several trucks occupy a path consecutively
any trucks looking to merge or cross over wait until all of those trucks pass
it doesnt go "oh its your turn now"
or i guess the yhave 2 input/outputs
Ohhh... Traffic too dumb to figure out all possible situations? XD
yeah, so you have to be careful not to add like 100 trucks to the same path lmao
They also don't stop when vehicles are docking, so you can sustain one or two full belts/pipes so long as vehicles keep docking frequently enough
oh nice
everyone seems to be talking about experimental in this channel ?
its kind of weird that the truck station and train station are different in that way
Proceeds to make a comment about having tons of trucks to keep max throughput 
The excitement spills over on every channel
Yeah, ironically, fuel distribution becomes a lot easier when you get drones
When trucks (tractors) are the first transport method(s) you get and drones are the last
yeah I feel like I would actually use trucks with this updaet
while normally I just skip them and go straight to trains
but you an always use trucks to carry fuel to truck stations
and remember trucks can run on solid fuel, or coal or anything
well good to know you can actually get 2 full belts of throughput from a truck station
i do usually have like some very early game trucks running on raw coal ๐
why not? the coal nodes never run out
but i tend to not expand it after that and just go train
can even run them on liquid biofuel
yeah im absolutely gonna use em
ewww
you have to manually feed that
yeah all the manual LBF i create is for my jetpack ๐
yes but you can put a lot in at a time
lol if you try to snap a SPWN next to another SPWN it snaps it into the air
specifically to the back of another spwn
Technically, that could be as simple as dumping your exploration inventory in a storage container; smart splitters can handle it from there ^^
i never collect biomatter unless im specifically going out to grab it for whatever reason
and having to keep doing that just for my trucks does not sound like a fun time
I didn't use to go out specifically for biomass either, but with Sloops I had enough alien remains to keep running a Liquid Biofuel powerplant up until nuclear
(Up to 10 GW at peak consumption, I kept some Generators off most of the time)
Will there be an achievement for completing Phase 5 in the new "hard" mode? (everything to the max)
i dont like that though because thats an incredibly hard challenge
and most people wont be able to get all achievments
maybe you get a special ingame item though
kinda like the golden nut
thatd be cool
No new achievements so likely just bragging rights
actually not hard just tedious
10k nuclear spaghetti without tier 9 would be practically impossible ๐ฅ
which is even worse
also remember EVERY SINGLE STEP of production needs 100x resources
yeah so instead of 2 hours of waiting it's now 200 hours
no i dont think you realize how insane that is
I know it would take ages xD
but if it takes long just build bigger
no im talking like 2000 hours of waiting
or more
alot more
oh wait the recipe cost only goes up to 2
i thought it also went up to 100
i mean thats still crazy
There is one Recipe that might save the think because you need big so you need Energy with also is 1/5. Diluted Packaged Fuel is not change because there is Packaed stuff in it
plus 5x power consumption
which doesnt even mean build 5x more power plants, because the power plants themselves use more power
100 would be imposible
not enough resources on the map
it would be possible
yeah there are, resource nodes are unlimited
per minute generation i mean
the game never requires a certain amount per minte
true
i guess
even if you only make 0.01 per minute youll get there eventually
or 0.0000000000000000000001
unless you dont have the power for it
power is also unlimited
How?
DANG. CSS IS SUCH A GOOD STUDIO. 1.2 TRAILER IS SO GOOD
and technically you can setup a massive biofuel plant and feed it with creature remains for an unlimited megawatt amount
It has already been done.
I mean yes i thout of qantety
not sustainable + you would go insane feeding that many biofuel burners
thats why i said technically, you theoretically can but no sane person would do it
and youd just have to dump it in chests and auto process it
you dont have to manually feed them
but rocket fuel or nuclear is plenty
I think Nuclear might be (without Checking) not worth it because you need more Power then you get out
true cause 5x cpst
nah, it's not that bad
Rocket is the way as always aspecialy because "Diluted Packaged Fuel" is not change
hi everyone, I noticed that available storage for cloud saves on steam has been decreased, anyone know why? steamdb shows 953.67 MiB (and I remember that number), but in steam I see 502.28 MB available
arent MiB and MB different things ?
yes, they are
well, not 2x
not by nearly 2x though
rocket fuel seems simple
it is, especially if you do nitro
+diluted for super good
yeah but i need sulfur ๐ฅ
then use it
there are like no cool looking spots around sulfur nodes
besides the blue crater
you could convert that into a rocket plant
sup
-# โ This person is wanted in several countries. It is advised that you do not intract with this person.
Should i question?
...
That pfp tells me everything
he just added something at the bottom of his message
sup
-# โ i am a silly goose
Or better said It doesn't tell me your search history
see look i can do it too woah!!!!!!!!!!!
just add "-#" before the line you want to look like that
-# blah
=>
like "-# โ This person is wanted in several countries. It is advised that you do not intract with this person."
Oh thanks!
Masochist Run:
- Everything Impure
- x100 Space Elevator Costs
- x5 Power Consumption Costs
- x0.5 Production multiplier
Who's with me?
-# โข this person IS known on several nations and/or countries for killing,stealing and doing different ilegal stuff if you see him please report to THE local authirities
IS some stuff that my oc has made
IS called neorest and IS my pfp
Ha ha ha how about
-# NO
I think it will require a ton of underclocking and an absolute fuckton of machines
I would preffer to fuck myself more than playing that way

Are the milestones also considered space elevator parts?
I guess not
20,000 Ballistic Warp Drives is not too bad. In my current save I can do that in a couple of hours. But with double resource costs....Every production step is doubled. It's just nuts
I wonder if trains also have x5 power consumption, probably yes, it's belts all the way !
A fully slooped quantum encoder at 250% will take down any grid
oh yeah thats like 150,000 mw....
With my current production, 20,000 ballistic warp drives would take a while, and nuke my portal network due to the singularity cells.
150,000mw, not a problem, I could spare the electric to run several ๐
Yeah, currently, but not with double resource costs for everything. You can't really build 1 TW factories anymore since all recipe costs are doubled
Finally a reason to use trucks since they mostly use fuel 
but you use power to make that fuel
Haha yeah but they will be resource expensive too. It's belts all the way
power AND resources, 2x resources per production step in fact
But how much power compared to how much a train takes
Sounds boring tbh
Yeah belts are boring, I agree
To be fair, I thought enough woah when I saw particle accelerators hitting 15,000 haha, especially when rows of them went up.
Belts and Pipes all the way
I have 6 fully slooped quantum machines all taking 26k at max. My power fluctuates from 1 TW upto 1.2 TW sometimes :D
Gonna need lots of Augmenters
Urgh, ok I guess I will start with nuclear.
But 1.2 adds no post-game stuff, I'm kind of disappointed
Aw ๐
I think playing the Game on "Hard" mode is a good Poste game xD
I'm nearing the end of a 200h rebuild, I'll start building to manufacture random crap again.
I literally blew up the dunes near three weeks ago, everything, including the space elevator demolished to build properly.
Yeah, it's "Hard" mode but it's also the "wait patiently" build. Normally you would rush for certain milestones
I think to figure out Power is the Hard part
Like, GL getting 5000 smart plates with mk1 belts in any timely manner lol
well you can do 6 mk1 belts
Do that in parallel, though I wouldn't want to do the build or belt work.
I Curnshed some numbers its so bad Turbo is barly worth it maybe even not worth it. But the Alt for Rocket is crzay
Yeah nitro rocket fuel will be better than nuclear
And it's even easier now since you should not use diluted fuel or heavy oil residue due to the double costs. Just straight crude oil into fuel into nitro rocket fuel
yeag
Did you do the math on recycled rubber/plastic? They are so brokenly OP with HOR/Diluted Fuel alts, but since they are all more expensive, is it even possible to make onw?
I think not.
heavy oil residue is not changed because it need something packed so its still better
everyone talking about the hardest mode, what about everything on the easiest setting??
It's not changed?
1000/min BWD will be easy.
yes you can look yourself in Gamemode (might be a bug)
I'm at work right now and haven't downloaded 1.2 since I don't want to change my 1.6 TW factory save :P
oh wait are packagers just shit now
I assume they did not apply this to packagers, that would be silly
Like, you would 1/4th any package/unpackage setup lol
all Recipes that have something Packaged arent changed
My entire spire project relies on the voodoo that is recycled, no actual hard material inputs aside from what I insert before pressing the power button, and fuel, that would so break if something changed.
oh
package 100 crude oil into 50 packaged crude oil.
Unpackage 50 crude oil into 25 Liquid Crude oil.
Lmao
Afaik nothing in the game requires per minute production
Correct.
i wonder how much nuclear pasta you could make on easiest setting with all pure nodes with the perfectly optimized seed
and same thing with other spelevator parts
A whole lot man, like, have you ever done the math on slooped everything?
but 2000 pasta/minute sounds funny
It just balloons completely
its prolly alot more than that even
yeah
probably more than 10000
and even that is probably an underestimation
Like, normally, 1200 copper ore makes 3000 copper ingot which makes 500 copper powder.
with half costs, 1200 copper ore makes 6000 copper ingot which makes 2000 copper powder.
And that's just 2 production steps
Pressure Cubes have like 10? Every production step is doubled, it's insane
yeah that plus maximizing the world so that almsot everything is pure copper nodes
So, 1 pure copper node can make 2000 copper powder. 2000 copper powder can make 10 nuclear pasta with half costs. LOL
LOL
Sorry, added a 0. It's 10, but it's still nuts
No, wait.
It's 20
So 1 pure copper node can support 20 nuclear pasta
i think theres like 450 total nodes iirc, and assuming you use 10 for the pcc, which i think you dont even need that much. thats 440 pure copper nodes, which is 8800 np
It's basiclaly unlimited sloops without the power cost
but even better, you can still sloop on top of that
Haha, oh yes
actually but theres limited sloops
no where near enough for how many machines youll have
Greeny's boutta get an aneurysm because now he has to add multipliers to Tools XD
haha
i dont think thats too bad actually
depending on his implementation
Wait, @reef basin makes satisfactory tools? Can you add a resource multiplier? :D
yeah greeny will it be hard to do that?
Also Modler
i assume you can just multiply the recipe cost by the multiplier when you do the calculation no?
He's definitely not adding that to current tools
Unless it's piss easy but I doubt it
surely a multiplier would be easy to implement
Depending on his current implementation, not too bad
(adds resource dividers instead, forcing you to manually input fractions to get correct mult)
We need an update also to satisfactory map for the seeds
true
Hopefully it's easy for them to update cuz I truly can't play without them
Let me update my spreadsheet
Not that easy
Uh, I haven't played 1.2, but is power doubled too? Like the burntime for a single plutonium fuel rod is 10 minutes. Does it now need 2 plutonium fuel rods?
New tools yes, old tools no
Similarly for other fuel types of course
Don't think it changed (also technically burn time isn't defined, only energy value)
Okay good, that would be even more masochistic
Hello, I recently bought satisfactory on steam, previously I was playing in a "less official way", I loaded my previous world and there seems to be a ghost character from the "less official game" just sitting in one place
Any idea how to get rid of it?
kill it
wont die
it takes quite a few hits
kill it, revive it, and if it doesnt dissapear kill it again
I test games that way, then If I enjoy the game I buy it
still
still illegal
i wouldnt talk about it here tbh
Should I delete my msg?
Alright thanks
Uh, I pirated Satisfactory in 2020 just to see if I liked it. I bought it a week later and have now nearly 2,000 hours in it.
Im on a similar journey
I too had the ghost character just sitting in that save game :D
How did you get rid of it?
I started a new save once I bought the game
o
its like you guys dont even know that steam has a 2 hr refund timer
Too less ๐
kill it, revive it, adn kill it again if its still there
ikr thats what i always do
thats bevause your pirated version didnt use your steam id, so now you connect with your steamid and it thinks its a new player (what it is basicly).
drag the old one under some foundation and forget about
or like i said, kill it, revive it, and kill it again if its still there
or leave it there as a monument of shame
true
man this swamp train station is going to take forever to complete aaa
why dont ramp walls zoop diagnonally like ramps
who kuhnose
F**k, now truck are usable, IT is more cool than train, but it use fuel, and train just electricity...
trains have always been cooler
Train are an classic of every factory builder
Im supposed to study but now i should just play
Git gud
Study, factory comes after education. A pioneer must be informed to be useful
FUEL ? just use plutonium cell . more range !!!!! jk
*now
They will better when they hit main branch
5h plus is great.
Ive never used a rod in a reactor. Only for vehicles
Trains are still cooler than vehicles. Choo choo. 100 trains here
But their no radioactivity?
There is radioactivity when you are near them. But no radioactive waste
Ok
It's kinda OP. But also kind of annoying because all your ports are now super radioactive
I'll pit in suggestion full generic train like in factorio and if they will do it i'll use train
Ouch... I had forgot that's are not suggestion Chanel in this game
wdym "full generic train"?
Train that are used at the demand of train station
you can tell them to wait until full
Only if ada is finally content with me
Why should I use tractors if I can move belt over a distance isnt it easier
if you don't want ugly belts all over the place?
easier to edit paths and tons of throughput?
but if you're new and just going up the tiers in the tuturial, learn what yo uwant to learn at any point in time
You still have to build stairs when thereโs a mountain you saying that doesnt look ugly?
They are waiting in an train depot and when an train station have x of this Item one train will come to the station to Pick up to an another station or an station have x Item and an train will come the designed delivery station to Pick Item and send it to the station.
But need more parameter in station and also need logic.
part of the planning of logistics is planning relative factories and how they exchange items - yes if you build factories with tons of cliffs between them maybe that's a poor path for vehicles
ok but all production and consumption in this game are static. So you'll always need a train to do the route.
I have built my stuff where thereโs tons of mountains I would just wait till I get train unlock I think
trains will also require a ton of infrastructure
especially with moutains, elevation changes aren't great for them
you have options, which one you pick is up to you. Each has their own advantage and disadvantage
you can do either or niether its users choice
and yeah, trains require more infrastructure than trucks
Atleast itโs easier and less buggy, with wagons u know u can make it insert the items
trucks aren't buggy
trucks are fine?
they just take thought to learn.
like trains
1.2 trucks especially fine
even finer
Trucks arenโt bad I just think I donโt find a use for it
Especially in my area where thereโs tons of mountains
build some ramps or drive around them or use lifts first
it's low-infrastructure medium-throughput transportation across medium distances ๐คท
It is more Simple to know how mamy train you need, faster and more easy to put in place, when you will destroy an factory or build one you don't will need do anything, and with this the track are no overload of train (greater when 150 train in work)
hell, with a high density fuel type long distances are easy with trucks
On SCIM you can select "roads" for all the natural dirt pathways. These are great routes for Pioneers, Trucks and Trains
this makes zero sense
it just sounds like you want a button to push that 'makes train go'
which I'm sorry to say you're playing a planning and logistics game, you have to plan logistics.
If im not mistaken 1.2 trucks come with automatic block signals basically (at least when theres an intersection)
I've heard something similar
Wait so if I built framework factory and I need 240 iron a minute and coal the truck isnt gonna be fast enough like belt and are gonna have issue with not receiving the items in time
Why would it?
do yall use foundation patterns? what do you use them for?
that's the same as if you have low tier belt, you build more
decoration of course
Ya, From what i can tell they just automaticly rexpect eachother, pause, and wait
but honestly 1 truck can move 240 ppm pretty easily even with fairly long trip times
they have high storage
Truck stations have 2 belt inputs and outputs
Train, track, station, and his parameter/logic with this are not enought for the Inter-factory transport?
So you can just funnel 2 belts in / out of them
i would.... just make the factory where the ore is. Then use a method to move the end product.
well ya but idek how itd be used lol
yes, you build two stations, you set a train to go between them.
I have no idea what you're asking
Let me just wait till I get to oil then Iโll definitely lose my mind. Right now I definitely need more coal generator power I got like no power
oil is just the start ๐
find a spot with 3-4 coal nodes next to water, burn it all ๐ \
My Modular Engine factory needs 4/min of smart plates. I use a single factory cart to move them from my starrtr factory to the modular engine factory. Carts only have one slot but require no fuel
Put when you had praticly fill the entire wolrd and to look estetic you need to send of one station to like 6 another station WHO this station are delivery by each 3 station and if one ressource are on to big quantity and lock the delivery of another Item and all your factory is useless...
The generic is good if you use just train and you are on the very late late game
- you'll never fill the whole world, your computer will catch fire first
- it's very easy to have hundreds of trains going all around the tracks, I don't think you know anything about trains in this game
Oh god, I just calculated how much iron ore you need to make just a simple 2/min smart plates in a double resource cost game.
Base: 46.5/min iron ore
Double Resource Cost: 1040/min iron ore
LOL, and that's just something simple as smart plates. And 2/min is NOTHING
so you're just making a lot of wild assumptions about a mechanic you don't know anything about
I have 80 train
yup every step doubles the last right? lol
Yep. It's actually insane. I made a x5 power modifier in my spreadsheet as well. A simple 2/min smart plates factory takes 1000 MW of power LOL
Oh wow my power grid grey line is still over my blue line
i wonder how long that will last
then I have no idea how you've failed to understand trains , and "I'll pit in suggestion full generic train like in factorio and if they will do it i'll use train" made it really sound like you don't use trains
dont fly to close to the sun icarus
Bruh I have mk1 miner building all sorts of things with my iron node 120/m rn no iron near my factory Iโll replace to mk2 miner and I somehow need to split the iron so Iโll have more iron to build other things. Great
I basically just unlocked mk2 minerand mk3 belts
I think im gonna lose my mind
can agree with the second part, trains are SO easy to setup in this game once you learn how to setup proper railroads
in factorio i perma lose my mind over trains
๐ญ
im convinced in factorio they do anything but grow the factory
in satisfactory every system you make you can choose to make anywhere from brain dead simple to brain meltingly complex.
really just up to you
they are practically the same as in SF
Why play factorio when thereโs a 3d game about factory building
why play Satisfactory when there's a 2d game about factory building
Flavour
NAHHHH NOT AT ALL
Why Minecraft when Terraria
yeah. Signals follow same rules, the only exception being path signals instead of chain signals (but they work very similarly)
they work similar but trains are more complex
to actually get same results like in sf you need to think too much
It actually is that similar but our trains have less conditions for stations, which means less for you to screw up
they can do more complex stuff
you don't need to use that stuff
you can easily make simple trains the same way you do in SF
Does the server manager work for 1.2?
I need to recreate an New gamฤ because all my factory are... Not the greatest
everyone learns
tbh im happy that i ditched trains in sf and factorio
Now you can go full trucker freak here 
i got a too big of a headache with 4 20 trains in factorio and im too lazy to build another world wide train track in sf!
you can also build new factories elsewhere and keep the old ones
you can always just abandon and build more elsewhere. you dont NEED to make a new save.
that being said there is advantages to restarting. Just beware of burn out
truck supremacy
just build the main path as needed - no need for world wide system
Worldwide train network is overvalued tbh
well, nothing says you need to build world wide tracks. Build only what you need
why go trucks when factory carts exist 
Same thing, different package
why go vehicles when other players exist
why go other players when uhhhhhh... the game exists
Why transport when you can just handcraft all in one spot
the nothingness of the void calls us all. We will join eventually
wait, if we can have floating trucks in 1.2.... that means floating factory carts are also possible
exactly as planned
The success had begin when i had been in the midle/late game do i have that i have just in satisfactory and no steam, another need restart an New game and other that i have
what even is different in 1.2?
- railway painting + train fluid capacity buff (both car and platform) + new helmets in customisation
sign zooping and a few small things
WAIT
waiting
i know sign zooping OP
THEY ADDED SPACE ELEVATOR MULTIPLIERS?
OMG I FEEL LIKE IN FACTORIO
I NEED TO DO A 1000X RUN HAWHDHAWHDHAWH
cant, max is 100x
nothing stopped you from making 10000x the space parts
unless you wanna mod
100x is easy. The actually hard game is double resource costs.
my pc is ๐ญ
2/min smart plating is 1040 iron ore per minute, compared to the default 46.5 iron ore per minute
100x phase parts PLUS 2x part costs would melt my face
I think people won't finish games for years
i might try it in my summer break
lets see how far i can go without loosing my mind
wait
Like, good luck making 100,000 nuclear pasta for phase 5 with double resource costs, lol
does completing stuff also take like 8h like in factorio 1000x runs?
I mean you make 10 ppm of each and it just takes 1000 minutes
Please ffs Backup your save and blueprints
Sloops might come in handy
Might? They will, haha
1 nuclear pasta per minute costs 3840 copper ore
And that's using the pure copper recipe
And that's not evne including pressure conversion cubes, lol
you if you are doing 100x and double costs all pure nodes is recommender.
although all impure may add to the insanity
mmmm yummy pure uranium
Impure, 5x power, 2x resource costs, 100x space elevator parts
Might even be "impossible"
mhh i think i have an idea to handle it
last someone said there spawn point had 4x pure uranium nuds. I told the to save the seed # someone may want lol
Like, some alts are just straight trash. Recycled plastic/rubber is unusable.
lmao
its wild that two of those nodes is more than the uranium on the default map
almost no mods work on 1.2 currently
You have that for base game, its called forgetting how long you've been playing
I have it enabled by default
is there a date when 1.2 is on main branch?
some of us call this tunnel into autism "the flow state"
it literally just got on exp xD
no,
i expect summer at earliest. likely fall
essentially
Not til its ready
summer is perfect i guess?
its like day 1 after the update
can always play on experimental at your own risk and transfer the save over to main branch when it drops
<@&370483737957236737> for WHEN 1.2 comes to stable Will we get a trailer?
yeh leo we'll make a trailer. not sure what kind yet but there will be something!
YOU WILL GET
16 TRAILERS
also hows the update at the office did u peeps get sleep?
no
WROAAAAARR
ALSO UPDATE THE chanels on YT
Satisfactory Movie???
like playlists pls
leo needs 69 trailers at 420 day of main branch release
Nah in all seriousness, very low prio compared to a hundred other things that need doing
BUT do in a video in the past talking about how did u make that double stuff ๐
the 1.2 trailer was pure cinema
ill do more of the silly mocap stuffs if people want it!
(insert absolute cinema pioneer sticker here)
jason or mikael PLEASE update the YT playlists i been having a TIME at mikael
we need the pioneer doing the thriller dance
still want that barack obama skin
or at the end of a year like a funny video before peeps go away on Ficmas vacation a blooper video mikael or jason
can we pls have <@&370483737957236737> ๐
itll come with the extraction shooter update
also whats with the pepsi joke
Rainbow 6 Factory
Obama gotta save the Numa Numa guy with the Help of AVGN
Escape From MASSAGE 2-ABB
Finally (mostly) completed the roof of my new swamp train station, that took several hours man
can we get another achievement that basically is only achieved by completing the game on max difficulty
like 100x space elevator double cost 5x power etc
pls no, i want my 100% achievement completion for this game
Yeah I worked hard for my 100%, losing it to a bullshit achievement like that would suck
At somepoint i realized i was one trphy short of completion...... which was the onboarding process lol
Fun fact, us 3 Community ppl and our Producer literally talked about this 15min ago
Over the lunch table but could definitely pursue
or at the end of a year like a funny video before peeps go away on Ficmas vacation a blooper video mikael or jason
i mean they could make it an hidden only ingame achievement