#satisfactory

1 messages · Page 677 of 1

frosty mirage
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Yep i agree, its the best solution because each row can then feed 20 gens

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And i dont have to fk up the symetry of gen rows either

normal rain
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When and why were left and right stairs were removed?

normal orbit
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in update 8 iirc

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or maybe when 1.0 launched

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they were replaced with the stair foundations

normal rain
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Totally different thing

normal orbit
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no, but its what replaced em

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you can make your own tho, with some ingenuity and beams :p

sour cargo
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and blueprint it =P

stiff sorrel
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can you not check your ping on someone elses server?

normal rain
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I tried with catwalks, but it doesn't really look. Catwalks take up more space. I'll semd screenshot in screenshots

cursive spindle
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hey do anyone have buleprint for a MASSİEVE cloumun ?

unkempt blade
unkempt blade
fallen condor
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Which button was for using the keyboard shortcuts, the ones with two spaces? I can't remember.

magic void
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Does a manifold slow down conveyor belt speed?

normal orbit
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no

sick falcon
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i wish nuke nobelisks could tear down titan trees

normal rain
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Does anyone know where i can find all those icons for screens in game?

nocturne orbit
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who uses material buses in Satisfactory??!?!?!

fallen condor
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The game says it runs at 60 fps, but it doesn't run at 60 fps.

whole robin
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Are there enough good recipes that use quartz crystal/crystal oscillators that it's worth making refineries to get more quartz crystal from maxed mk 2 normal+impure nodes?

tame jacinth
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Depends on your end goal but with just those 2 nodes you may want the refinery option

normal orbit
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Really depends. Crystal computers are good. The uranium rod alt uses em. Radio control units, tho I like the radio connection alt. You also need some for tier 9. And making billboards

whole robin
normal orbit
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Choo choo

magic void
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Is there a spot on the first map that has a few coal nodes and water near by?

whole robin
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Grasslands?

normal orbit
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Tons

magic void
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I must have this interactive map filtererd wrong, thanks yall

nocturne orbit
autumn path
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just north of the main spawn location is 4 coal by water

whole robin
magic void
autumn path
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As long as you picked the main starting location

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It is a jog, I run hypertubes to it

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your scanners won't pick them up until you run for a couple minutes

normal orbit
autumn path
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bottom left is where you are aiming if you took the basic starting spot

normal orbit
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Scanner is 2km iirc

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so unless they moved super far from start in grassy fields, should see the two in the south and the 4 up north

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yea just checked, they show up

weak bloom
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oh my god radioactive alien giant spiders is a level of nightmare fuel I did not think was possible

normal orbit
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they're emit fart clouds, but no radioactivity :D

drifting pumice
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anyone interested in playing / teaching a "new" player (143hours) never made it past phase 2 .. tired_jace

simple pebble
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Scales up so nicely with the Radio Control System alt recipe too

cursive crane
drifting pumice
untold zealot
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Ooh ooh I've got one. When the heck do I unlock a power pole with more than 4 connectors :D

normal orbit
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have a gander into the caterium tree in the mam

untold zealot
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Daaaamn youuuu Caterium

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Fiiiine I'll start mining the dang thing

untold zealot
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Which is part of the gameplay loop and that's all fine, but it's like trying to untangle headphone wires :D

white dawn
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Basically for each resource you want to produce for your own build-gun use, make a factory which just does that one job for it. Once you're finished what that factory, it's done and you never touch it again

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When some other factory needs more of that resource (as an intermediate product), you just make more right inside that new factory

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Every factory basically goes from ore->product and that's it

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So you never expand an existing factory, you never "centralize" production and try to route a resource around to multiple areas, etc.

untold zealot
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Because each factory is self-sufficient and does not need to account for the required input of other factories, there is no need to rebuild or expand as the need to automate new parts arises.** Of course, this is difficult without having completed the game first and knowing what's to come next. **
... Yeaaaaah.

nocturne nebula
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did the quartz node in the northern forest get removed?

white dawn
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Yes, it means that you'll be making (for instance) Rotors in probably a dozen different factories across your whole playthrough, but it's all nice and isolated, and each new factory is a chance to try out new recipes, new locations, and not have to worry about fitting things into your existing plans

white dawn
nocturne nebula
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ah shucks

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its 1km away, lol

sleek creek
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Can you not package Rocketfuel for jetpacks?

white dawn
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You just make exactly what you need Right Now, in the knowledge that you'll end up building more of it later

white dawn
normal orbit
white dawn
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Not sure how that sentence made it onto that page; seems a bit nonsensical, honestly

white dawn
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Yeah, and it mentions rebuilding in there as well; with true Independency you'd never rebuild anything

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Once a factory's done, it's done. If you need more of the stuff later, you just make more then.

untold zealot
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I feel like that method would need so much empty space :D

normal orbit
white dawn
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Heh, looks like I can blame Ondar for that. :D

white dawn
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I've been doing Independency for quite awhile now and trust me, you do not run out of space

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Or resources. You really have to try hard to exhaust resources in this game. If you're not building something that could be considered a "megaproject" (like "max nuclear" or whatever), the map's resource limitations really just don't exist

untold zealot
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I just unlocked Coal, so luckily that frees up my "Pick up wood/leafs" annoyance

drifting pumice
normal orbit
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just follow the numbers, dont try to put more than what things can handle

white dawn
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But honestly I wouldn't worry too much about it until you're into Phase 2

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At your very early stage (if you're just working with plates + screws + stuff), just about anything you do will be Good Enough. :)

drifting pumice
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just gonna de-construct the whole reinforced plates factory to try and rescale it ..

white dawn
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Just get yourself to fully-automatable power (once you finish the first space elevator delivery) and then you can take a more critical look at your overall build strategy. :)

white dawn
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Your existing RIP factory is already making RIP. Why not let it continue to do so?

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If you need more RIP elsewhere, you can just make more there.

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Deconstructing + rebuilding factories takes a lot of effort and time, and it's often a recipe for burnout. It's easy to get stuck in a loop of rebuilding stuff, and it's so much effort just to get yourself up to the same level of production you had previously

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It's true that it's extremely common for folks to want to rebuild their very early-game factories, so you'll be in good company if you decide to do it anyway

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Just remember that it's a choice, not a necessity. Your existing factories can always stay just as they are. Building a new factory for your new stuff means that you can still take advantage of the old ones (you'll have a steady supply of RIP from the existing factory, etc), while not leaving you beholden to past factory decisions

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Anyway, just one way to play the game, of course! In the end what's most important is that you're having fun. :)

drifting pumice
white dawn
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Don't take my loquatiousness to mean that it's how you Should™ be playing the game; just methods that IMO can help a lot. :)

white dawn
untold zealot
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Luckily in contrast to games such as Anno 1800, there's really not that many spinning plates that'll crater your economy if something stops (... at least yet)

white dawn
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You might have the "new factory" be right next to the old one, or even on a second floor over the new one. (It might even draw from the same resource nodes, if you had capacity left over that the first factory wasn't using)

elfin smelt
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i think you worry too much about the future

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just build what you need with what you have now and you're done

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future work is a work for future you

weak bloom
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tearing down the old one is so much work if you didn't build it all with mass blueprints

white dawn
weak bloom
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maybe eventually I'll go back and clean out my "dead" factories but I'd rather be building than dismantling

untold zealot
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Oh I should ask since I think I've spotted respawning enemies - how does the game handle that as I build closer to things such as the "Wasp spitting nests"?

short fiber
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When my system looks perfect on paper but is somehow messing up in reality

white dawn
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Plus if you leave your old stuff there you can come back and laugh at it once you're in Phase 5 and a master factory builder. :D

normal orbit
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enemies typically wont spawn near powered buildings who arent idle

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but sometimes the game does it anyway

white dawn
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Basically if you've got an operational factory anywhere near the spawn, it'll end up disabled

untold zealot
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Neato, that's a load of my mind

white dawn
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You can also flip the mobs to "peaceful" or "retaliate" at any time (in the game settings) if you don't want to engage with the combat at all

untold zealot
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I don't mind some hostility while exploring, although I did turn on not losing any inventory if I die :D

white dawn
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In the past, some game updates have ended up causing mob spawns to reactivate once, so it's possible that once v1.2 drops that could happen again. But I think that CSS thinks they've fixed that up. We'll see! If it does happen it'd be a one-time thing after you update, though. :)

normal orbit
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powered train rails also stop enemy spawning nearby. tho things can spawn a ways off and wander near

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beans are notorious for that

white dawn
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Yeah, I think that non-hostile mob spawns aren't affected by that; you'll get Factory Inspector Beans popping up in your factories if you happen to be building over their spawnpoints

untold zealot
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Oooh, another quickie - base building. So far I've pretty much stuck to the area I started at and built everything in the same location. Is it... "obvious" when I should try to start building multiple bases?

white dawn
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I basically start out building smaller factories all over the place, right from the start

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I tend to recommend eschewing the concept of a "main base" altogether.

normal orbit
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yea kinda. like when you need a resource you dont have near you, or you've tapped out the ones you have fully

white dawn
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Though I do also continue to build "central storage" type things since I like doing so. Those definitely aren't necessary, though.

untold zealot
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For now the start area simply had more than enough resource (Two pure iron, enough limestone and copper) I've barely had to move away from it

white dawn
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(Note that you can dismantle + move your HUB and Space Elevator whenever you like, without losing progress. Can sometimes be nice to sort of carry those around with you

untold zealot
white dawn
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My early game "spreading out" is generally done within a pretty small radius

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But even from phase 1 I'm typically doing smaller mini-factories near the nodes rather than dragging material into a centralized spot

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Like I'm unlikely to be producing copper products anywhere near the iron products (unless I happen to have started at a spot which has both copper+iron right there, etc)

normal orbit
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your next step in moving away will probably be coal to make both power and steel

untold zealot
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Yepp yepp, I figure that's my next goto (automate the power) and then I think I'll take a exploration walk

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Nothing like walking around and picking up weird spheres and glowing worms

white dawn
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One bit of unsolicited advice re: coal power, btw: there are a lot of places on the map where there's 3-4 coal nodes right next to water. It's well worth seeking those out and building your coal power right there. Just drag power lines all the way there.

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Depending on where you started it might be a bit of a hike to find them, but they shouldn't be farther than like 1km or so

untold zealot
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I picked the game recommended desert area, so hopefully not too far away then!

normal orbit
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rocky desert or dune?

drifting pumice
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@white dawn so .. just to confirm again .. if imma start automating motors here soon its better to build an new factory for each ingredient that i need for the motors and not use the old factories that were build prior

untold zealot
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Great question, the "easier" one I guess? One was marked as for more experienced players iirc

normal orbit
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are you in a vast desert with dunes or a smaller one with a big lake near start and lots of colorful plants? :p

untold zealot
normal orbit
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ah. do you want some hints where to go for power and steel?

untold zealot
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Gladly!

versed mesa
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Hi

normal orbit
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if you walk up the ramp to the crater lakes, there are 3 pure nodes there with a lot of water. very well suited for coal power. then in the north west corner, you have some coal and iron super close which suitable for steel

versed mesa
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Has anyone tried putting all oil nodes together connecting them together across the map ?

coral marsh
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I dont wanna interrupt anything but, modded recipes are fun af. In the base game theres only 1 recipe for singularity cells, but with 1 mod, (tier 9 alts) i now have access to 3 recipes and one of them is imo, the best one, "bolted singularity cells" 2 nuclear pasta, 40 dark matter crystals and 500 screws per minute makes 24 per singularity cells per minute and 12 per recipe cycle. And im gonna produce 240 per minute

rugged rune
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other than rods, plates, and steel, what else requires raw iron ore and/or ingots?

versed mesa
coral marsh
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Im going to eventually do something like that for every single SAM node on the map, just have it all on 1 train

normal orbit
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raw iron is only used to make ingots and steel. ingots make plates, rods, wire, screws, steel pipes and prob somethjing more i forgot

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oh ingots make steel too

versed mesa
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What should try do is connect all oil nodes together bring it to 1 factory and also have them be stored in buffers ao also you can get some delivered

ornate saffron
versed mesa
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😂

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Its just an idea to work on

white dawn
coral marsh
versed mesa
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Plus it work well with fluid depots and trucks when they release

white dawn
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For late game products (in Phases 4+5 specifically) I will often sort of have "sub-factories." So I'll make one component over here, and ship it over to another factory to be processed, etc. But that ends up being one single sort of geographically-distributed factory that's isolated from everything else.

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One could certainly do the same thing for stuff like Motors, though for myself I'd just make Motors entirely from scratch. :)

ornate saffron
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I hate moving fluids.

I dont like merging fluid lines that im going to sperate anyways lol

crude plinth
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should i turn the extra nuclear pasta into tickets or should i keep them for phase 5?

white dawn
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My sub-factory building tends to only start once I have resources which need like 6-8 different resources for the complete chain, which is difficult to find nodes for all in one spot

ornate saffron
versed mesa
rugged rune
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do ficsmas trees stop production when ficsmas ends? i hoped to keep making more lol

white dawn
rugged rune
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thats okay, ill make a small storage shed in case im still on this save for next ficsmas

versed mesa
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So maybe 1.2 will officially be released in April 😭

ornate saffron
ornate saffron
rugged rune
ornate saffron
versed mesa
ornate saffron
versed mesa
slender folio
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how much is like a good amount of time crystals to be making a minute?

ornate saffron
abstract heron
slender folio
versed mesa
abstract heron
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but who knows

normal orbit
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would not surprise me if its more june/july

abstract heron
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before summer break probbaly

versed mesa
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Am sticking with April

normal orbit
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1.1 hit experimental on april 1st and came to stable on june 10th

versed mesa
versed mesa
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3rd week of April maybe

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Am going to soul and funk Festival with my dad 31st July too 3rd August

ornate saffron
versed mesa
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Nah 😂

ornate saffron
# versed mesa Nah 😂

Being serious for a second. We all are excited.

But I do not want it released until it is ready. If that means Christmas. so be it

fickle walrus
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my freind keeps crashing due multiplayer conver belts

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how do i fix that

ornate saffron
flat spade
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Do you have some tips for me (I am at phase 2 of the elevator)

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And I am a beginner

spare prism
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I want my rain

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I hate all this dry heat

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Bruh imagine if factory’s could overheat and shutdown 💀 bc it’s to hot

spare prism
ivory zinc
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Shows why ur no dev

still rivet
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how do I switch away from this bitch ass blueprint dismantle mode

normal orbit
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press R

spare prism
still rivet
ivory zinc
spare prism
slender folio
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tier 9 makes me feel like my brain is melting

white dawn
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So they seem well on track to be able to hit that, unless the Experimental period turns out to be really rough

versed mesa
normal orbit
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consdiering the hints at new fluid dynamics and train changes. might be on experimental for awhile

versed mesa
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Atleast probably around a month

normal orbit
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1.1 had barely any significant changes and was there for 2.5 months

versed mesa
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Dam

normal orbit
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and still released super buggy

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like straight mode belt not working well, nudge suddenly goign diagonal etc

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which are still there :o hope they adressed in 1.2

versed mesa
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They do seam to be slow company with them being small wonder how many Dev there is for the game

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It seams Mikael has 10 holidays in 1 year 😂

normal orbit
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hes an employee at a swedish company he has at least 25 paid vacation days/yr

versed mesa
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I know

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My dad brother son lives in Sweden i wonder if he works for coffee stain 😂

white dawn
tidal dock
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If I'm not using a mining node, is it worth it to just sink the ore?

versed mesa
white dawn
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As for "slow" I expect they're only really slow in comparison to the rampant crunch culture which has been plaguing game devs pretty much forever

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They've got a pretty strict no-crunch policy over there

short fiber
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Hey i just got done making fuel power Gen and plastic. What should I be focusing on next? Making the cubes or finding a new use for my now pretty much obsolete coal power plant, ect?

white dawn
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Personally I'm quite happy to have less frequent updates if it means happy devs who have a good work/life balance. :)

versed mesa
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Whats no crunch policy mean

untold zealot
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Dum dum question - I have a conveyer lift, but can I make it drop resources form a steep ledge?

white dawn
fickle locust
white dawn
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The pace that some studios work at is often pretty much impossible without making a meat grinder out of your development environment

versed mesa
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😂

spare prism
untold zealot
fickle locust
spare prism
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Should I start new world in Dune Desert

versed mesa
fickle locust
untold zealot
white dawn
ornate saffron
ornate saffron
versed mesa
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😂

white dawn
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The alternative, of course, is to just keep playing in your current world and just hike over to Dune Desert to build new stuff over there

normal orbit
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mikael did hint that we might wanna restart when 1.2 comes. could be an idea to wait until 17th to see what it all brings

spare prism
versed mesa
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Yeah I got like 100 mods installed

white dawn
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Starting area really doesn't matter much if you're in an expansion mindset

slender folio
white dawn
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I pretty much only stay around my starting area in Phases 1+2; by Phase 3 I'm roaming all over the place

ornate saffron
spare prism
slender folio
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how much power should i be looking at having in tier 9?

white dawn
ornate saffron
normal orbit
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think people beaten game with 40-50gw

slender folio
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ah-

white dawn
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Oh, less than that, for sure

slender folio
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im sitting at 30 gw right now

white dawn
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You can technically beat the game with a single machine of each type; just gotta flip the recipes around and be patient. :)

slender folio
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i wanted to sloop my particle accelerator but like HOLY

normal orbit
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the tier 9 machines are kinda hungy for powah

fickle locust
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I think 40 gw is minimum for a "normal" run
Like you can do with below that, but you start having to plan how to get that low

white dawn
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My usual recommendation with power, though, is: Build as much of it as you can stand to build. You'll basically never regret over-building on power

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Obviously don't push it into "this isn't fun anymore" territory, but there's little better than having a super healthy power overhead. :D

slender folio
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i didnt have fun setting up a 32 fully overlocked fuel gen setup 😭

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might muck about with nuclear, i havent touched it in a loooong time

acoustic bear
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took me 482 hours to finish phase 5 and 100% the achievements

white dawn
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Nuclear's a more complex build chain but IMO more fun to set up than Fuel. And you don't have the Fuel Gen Spam to deal with

fickle locust
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For reference, I'm nearly done with a factory making 24 pasta, 80 biochemical sculptors, 5 AI expansion servers, and 5 Ballistic warp drives, and my power use is about 140 gw

acoustic bear
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woot

white dawn
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(And uranium processing, at least, isn't even that complex. Plutonium does get more involved, though)

slender folio
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thats like... a ton of fuel gens no?

acoustic bear
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thats like 1 pure node with diluted fuel

normal orbit
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i got 840 fuel gens making 504gw :p

slender folio
acoustic bear
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diluted fuel is where it gets nuts

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you can run a few hundred gens off one oil node

white dawn
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Yeah, Rocket Fuel stretches your oil power real far

slender folio
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im using diluted fuel and powering 32 fully overclocked gens only getting 20gw

fickle locust
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Yeah, overclocking them all helps
The point I'm making is just that I'm making a fairly ridiculous number of endgame items and my power usage is only 140gw. If you're at 1/3 of that you can power everything you need for any normal factory you're likely to think of

slender folio
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oh im only using normal fuel

white dawn
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Though I'd personally much rather set up Nuclear than slap down 840 fuel gens. :P

acoustic bear
fickle locust
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If you turned that diluted fuel into turbo fuel you could pretty immediately double that power production
Turn the turbo into rocket and it doubles again

normal orbit
#

wasnt that bad to build with blueprints

fickle locust
#

(I think the ratios are even better than that but don't @ me)

ornate saffron
slender folio
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yeah i dont really understand blue prints, they are so small and i really dont have the brain power to set it all up in different individual sections

normal orbit
acoustic bear
slender folio
#

mk2

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i cant afford mk3 yet, this converter stuff hurts my head a lil

fickle locust
acoustic bear
#

mk2 is still plenty big for like 4 refinery or 4 gens

white dawn
#

With auto-connect on pipes+belts it trivializes doing lines of manifolds

slender folio
#

what do you mean by manifold 😭

white dawn
slender folio
#

wuh...

acoustic bear
#

if you do that, you can snap them together in a line

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like legos

slender folio
#

yeah but then wont it look like uhh just like clunky

acoustic bear
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not if you do it right

white dawn
#

No more clunky than load-balancing. At some point you just need a lot of machines, no matter how you hook 'em up

acoustic bear
#

idk what kinda aestheic you're looking for though

white dawn
#

But yeah, manifolds can look as aesthetic or as ugly as you want, same with a more load-balancing approach.  :)

acoustic bear
#

yup, sometimes you just need 12 or 16 of something

normal orbit
acoustic bear
#

I found adding catwalks and lights made my factories look 10x more "put together"

white dawn
#

Blueprints in particular definitely lends itself to manifolds, though. Makes setting up chunks of production quite trivial (even before auto-connect, and even with just the original mk1 blueprinter)

acoustic bear
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you can also experiment with building things vertically in the blueprinter

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making various layers that can go on top of each other

coral marsh
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Vertical experimentation in blueprints is, interesting

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Ive done it a few times myself and have gotten better over time

acoustic bear
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the blueprinter isn't 100% necessary but it definitely makes things much easier

simple stream
#

are some alt recipes rarer than others? ive gone through 33 hard drives and still no sloppy alumina

white dawn
#

In fairness, I suppose blueprints also make load-balancing pretty trivial. Can have a blueprint for various splits so you can just plonk 'em down. :D

coral marsh
#

Do you think we'll get a mk4 designer in the future?

white dawn
#

Would require more hooking-up after the fact, but eh. :)

normal orbit
#

doubt it

white dawn
coral marsh
#

Oh I use mods

normal orbit
#

mk3 is plenty big

white dawn
coral marsh
#

I do agree

slender folio
#

yeah i dont even know what you mean by load balacnign to be honest 😭 this is the first time ive got to phase 5 i just like go with teh flow

ornate saffron
white dawn
#

The best way to improve your recipe RNG is to "keep up" with drive research and make sure that your recipe pool is essentially empty at all times. :)

coral marsh
white dawn
#

That way once you unlock new milestones you've got the relevant recipes right at your fingertips. :)

white dawn
coral marsh
weak bloom
white dawn
#

I always recommend just redeeming recipes anyway, even if you don't have an immediate need for 'em, but if you're hunting for a specific recipe then keeping the ones you don't want in the library is extremely useful

normal orbit
#

you can buy harddrives in awesome shop for 100 tickets

white dawn
ornate saffron
# coral marsh Im aware

no need to though. There is lots out there. You just gotta stop posing for Only fans and get them

coral marsh
#

Thats a slow process unless i genocide the world of enemies and de forest the entire map or mass craft ficsit trigons for stupid points per minute

white dawn
coral marsh
#

3000 coupons would take literal months to obtain for roughly 30 drives

ornate saffron
white dawn
#

In vanilla, yeah, there's more drives than you can use. :)

slender folio
#

i think my main gripe with making the fuel gens is that pipes are absymally finnicky

normal orbit
#

when flow bad, add pump :p

coral marsh
white dawn
slender folio
coral marsh
#

1 every 80 seconds

normal orbit
#

kinda is :)

slender folio
#

ive had times where adding a pump has somehow lowered the amount of liquid being pushed through pipe, the direction was right and everything

white dawn
# slender folio i think my main gripe with making the fuel gens is that pipes are absymally finn...

You may have seen this before, but:

Here's the advice I've got saved which will nearly always get you to working 600/min. IMO it's good advice even below that point, though the system is usually more forgiving before then. Note of course that people have gotten working systems while ignoring large swaths of this, and occasionally due to build styles or other vagaries you might still have problems even with all this. But IME it's nearly always "the pipes Just Work":

  1. Keep the system as simple and short as possible.
  2. Loop your manifolds (so: the input goes into both sides of the machines you're feeding)
  3. Feed fluid from above, so gravity does part of the work for you
    4a. Avoid valves entirely (they've been improved for 1.0, so this one might not be as important, but you still don't actually need valves)
    4b. Avoid fluid buffers entirely (except as buffers for train lines, where they are rather necessary)
  4. Prefill your pipes! Full pipes are happy pipes. Wait until the system's thoroughly saturated before turning machines on.
  5. Place junctions before pipes. If you do snap junctions onto pipes, dismantle and rebuild the pipes afterwards.

See #screenshots message for an example of 2+3 specifically. And of course, as mentioned, the fluid simulation tends to be more forgiving as the rate goes down, so keeping your pipe systems below 600/min is another option too.

ornate saffron
coral marsh
#

I'm just glad I got a couple of my favorite alt recipes before I ran out of drives

white dawn
#

In general you should only need pumps if you need fluids to go up. If you think you need pipes to fix a pipe network for some other purpose, then you're often better off simplifying your pipe network instead. :)

#

And yeah, "modular" builds are quite useful, especially for large fuel buildouts

normal orbit
#

i just add pumps before all fluid manifolds. works fine. if it a big one, like 60 fuel gens, i add a second in the middle. if its REALLY big, like a line of 80 then might need add more, like every 20/30

white dawn
#

I generally have whatever machine's making the fuel output to the exact number of gens it supports, etc.

#

Though for Rocket Fuel that can be an awful lot of fuel gens anyway. :D

slender folio
#

ah i cant post pictures here

#

uhhh well like the uhm area im in the oil has nowhere to go but up

ornate saffron
coral marsh
#

Modded bolted singularity cells (fantastic alt recipe, im not even kidding, expensive as fuck, but incredibly worth it).
Some nuclear fuel rod recipes too including ficsonium
I have also added a mod that adds in an incredibly expensive t9 quantum encoder recipe for somersloops, like, im not even kidding, this recipe is unbelievably fkin expensive

white dawn
weak bloom
#

man I got recycled rubber in like 3 hard drives and it's been about 20 since and I haven't seen recycled plastic yet 🙁 (yes I'm keeping them all in the library)

white dawn
slender folio
#

i just wanted to show the area im building in, its not that important

white dawn
slender folio
#

yeah they kinda did, but setting up a single pure node for just normal fuel took me like 8 hours so...

ornate saffron
slender folio
#

not really it kind of just works? i still dont really understand pipes, they feel extremely temperamental

ornate saffron
slender folio
#

yeah ive got literally no idea what any of that means 😭

normal orbit
#

also a lot of misleading info out there

#

like pumps only doing headlift, valves not working, etc

white dawn
slender folio
#

like i havent really watched any tutorials or anything like that, me and my friend went in blind and we were having a lot of fun through tier 1-7 but now it's like super complex big balls of wibbly wobbly, timey wimey stuff

white dawn
#

In my experience that list'll get you to Fully Working Pipes™ nearly all the time

#

I agree that the in-game fluid debugging experience could use some work, though. I was hoping they'd figure out a way to do that for the 1.0 release

slender folio
#

we're 90 hours in but just getting severely demotivated tbh

#

like i still dont know what you mean by manifold you posted a little text wall thingy that didnt help much at all 😭

coral marsh
untold zealot
#

Hmmm, hopefully someone knows what I'm talking about without screenshots - when I place a "Conveyer Merger" I usually get a flowing line showing that it's lined up with whatever I want to merge with. However, sometimes when I'm standing "behind" the merger the line simply doesn't show until I stand a bit sideways. Is this a "bug" or am I just misunderstanding how to make it appear?

normal orbit
#

a big problem is when you look at the pipe ui, its not even remotely close to whats actually going on. so it fools people

coral marsh
slender folio
white dawn
#

!wikisearch manifold

raven axleBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...

coral marsh
slender folio
#

nop

slender folio
#

i like the fruit is all

ornate saffron
white dawn
#

It's basically that you put 1 splitter in front of each machine. At first, when you first start spinning the system up, the machine in front is getting "too much" material and the machines after are getting "too little"

#

But the input buffer on the first machine will fill up pretty quickly, which'll make its belt back up as well, and then it's the next machine in line which will be getting "too much"

#

And so on. After enough time, all but the final two machines will have full input buffers, and the last two will be getting exactly the rate they need

untold zealot
white dawn
#

So long as you're feeding the proper amount of material in on the feeder belt (and you're using an appropriate belt tier), the system will level out eventually

ornate saffron
white dawn
#

You do the same thing with pipes -- just one junction ahead of each building. Though for pipes I highly recommend doing a "looped manifold." (On that post I made, there's a link to a picture of that)

fluid sapphire
coral marsh
slender folio
#

Yeah, only issue is that I go back to Uni soon so I will not have the time nor brain power for satisfactory 😭

normal orbit
coral marsh
#

Hes studying physics, math's, music and computer programming

normal orbit
#

you can use the arrows or just look at the port on the machine to line em up in that case

#

also if the merger/splitter is a bit distance away from machine, i think like 5 foundations, it wont show either

proven snow
coral marsh
coral marsh
normal orbit
white dawn
#

(Can do it via DMs, of course, but yeah, filesharing is discouraged since it's difficult-to-impossible to moderate for viruses or other harmful content)

slender folio
#

uhm i shall post what ive done in the screenshot channel

white dawn
#

(Also I recommend just making your own blueprints instead of using other folks'. :D)

white dawn
#

If you've got questions about stuff, inlining images is nearly always a million times more convenient than splitting the conversation+images between channels

hazy topaz
#

whats the trick for perfect 90 degree angles again

normal orbit
#

perfect 90 for what?

hazy topaz
#

conveyors

normal orbit
#

use straight mode

white dawn
magic void
#

Little help with this hard drive? I got basic iron ingots and molded steel pipe what would yall pick?

normal orbit
#

i like molded steel pipe, cuz i use them a lot

white dawn
normal orbit
#

and its a 1:1 conversion from ingot to pipe

white dawn
#

For the vast majority of alt recipes there's no consensus about "good" or "bad." There's a few which enjoy fairly wide community consensus, but even those have people who disagree. :)

#

And many alt recipes might only "shine" when combined with other alt recipes; comparing them in isolation is rarely super useful

magic void
#

Would it possibly be worth the reroll? I dont see me using either of them right now as I just scaled up my steel plant

white dawn
#

Your next factory might need more steel. :)

#

In the end you're gonna have to get used to following your gut on questions like this. As I say, there's no "good" or "bad" with recipes

#

It's all just options -- substituting one resource for another, giving you better resource efficiency at the cost of complexity/space, saving on space while limiting flexibility, etc, etc

untold zealot
#

Whomever said to tech into Cadium - Woooo, thanks! Power mk2 poles babbeeeey

white dawn
#

And as I say, you can get all the recipes anyway. Recipe selection is rarely worth agonizing over. :)

normal orbit
#

theres mk3 ones too, but they a bit more expensive than just some quickwire

magic void
white dawn
#

(In the late game you can even "buy" hard drives from the AWESOME shop ingame, if you don't feel like doing more exploring)

magic void
#

Quick question, so I havent unlocked the shop yet, do you get currency for it from sinking items?

white dawn
fickle locust
fickle locust
#

Eventually you'll want both

white dawn
magic void
#

The first shop appears in tier 4 I think

white dawn
#

You unlock the AWESOME shop itself in Tier 2; quite early. But it won't start offering you hard drives for purchase until much later in the game

atomic geyser
cursive gate
#

Time to be awake now and keep banging my head into the wall that is pipes

white dawn
#

I still maintain that for a new player, you're never gonna find out whether you like a recipe or not until you unlock it and then give it a try eventually. I don't recommend that newer players leave unredeemed hard drives sitting around in your library. They're most likely to just sit there forever never used, when they could be getting used on factory builds instead. :D

hazy topaz
white dawn
#

I can understand a player who's familiar with the recipes and who has already formed opinions leaving drives unredeemed, but IMO a newer player will be much better served by just flipping a coin. :)

magic void
#

What is compacted coal? I see it takes a harddrive to research but it looks like normal coal.

white dawn
#

It can be burnt in coal gens to give you more power out of your coal than just regular coal does, though I'd wager that few Pioneers actually set up Compacted Coal for power production

magic void
#

Ahh ok, is it also like solid biofuel in how thats more efficient than say burning biomass or leaves?

#

Ok thanks a lot!

white dawn
#

I'd wager that many folks wait to unlock it until they're at Fuel power. :)

crude plinth
#

no one warned me about phase 5 of the space elevator, WHAT THE ACTUAL F**K ARE THOSE THINGS

white dawn
#

I've done compacted coal for power at least once, though. :) It can be fun! The power gains aren't game-changing or anything, but it can be a reasonably nice boost

#

Mostly I just stick to regular coal for power in Phase 2, though

untold zealot
#

While it does have a slight feeling of "We have Death stranding at home", I am enjoying the zipline and ladders!

#

Feels a bit weird to be able to place them at such distances though, I keep expecting a "You are too far away from your base" warning or something

white dawn
#

Zipline is A+ for sure. Super great Pioneer transit option for nearly all the game, really

crude plinth
fickle locust
white dawn
#

And yeah, power tower placement (+zipline) can make exploration awfully trivial

magic void
#

Wait there's ziplines?

normal orbit
#

yes

untold zealot
#

Soooort of. You rappel on the power lines

normal orbit
#

once you unlock power towers, you can zipline between em unhindered

magic void
#

Ahh ok, is there a tool you need aswell?

normal orbit
#

yes zipline tool

white dawn
#

(Before Power Towers, it can be a fun game of "how far can I get before screwing up" to zipline along "regular" poles. Jetpack helps a lot there. :D)

normal orbit
#

you kinda need to jump around the normal power poles when uzing zipline

fiery pewter
amber moss
#

oh

white dawn
atomic geyser
#

Do ya'll think a factory making 5.52 modular frames/min is good enough for tiers 5/6 or should I add more modules to make it faster in preperation?

white dawn
fickle locust
white dawn
#

Knowing how much you're gonna need really depends on how big you build and what recipes you use, etc. And any number you come up with is just gonna be a guess

normal orbit
#

prob enough for 5/6, but you will prob need more in phase 4

slender folio
atomic geyser
#

alr thanks guys

white dawn
#

Remember that if you do decide to overbuild to "future proof" production, unless you're extraordinarily lucky, there's two outcomes:

normal orbit
#

either still not enough or too much :p

white dawn
#
  1. You didn't make enough, so you've got to build more factory anyway.
  2. You made "too much," so you kind of wasted some effort. (Though admittedly, if you had fun making the factory then it's hard to consider that time "wasted")
normal orbit
#

too much is fine tho, can just sink what you dont need

white dawn
#

But for outcome 1, you'll have ended up making the same amount of factory in the end anyway, if you'd just made what you needed at the time and then made more later. Just spread out over time. :)

atomic geyser
#

No such thing as too much

white dawn
#

Sure, but it's still a guess as to which side of the coin you're gonna land on. :D

atomic geyser
white dawn
#

Anyway, don't mean to keep bangin' on about it. Just team "build exactly what you need to build right now, and know that you'll build more later" over here. :)

#

Team BEWYNTBRNAKTYBML 🥳

normal orbit
#

i'm in team, i got this node, i'll make as much as i can otu of it :p

rancid turret
#

one goal a lot of people had was 4/4/1/1, as in that many per minute of the phase 4 space elevator parts; but that's completely arbitrary, results in a gigantic number of factories, and is very hard to plan for when you're in modular frame land

you're gonna be making too much and too little of stuff for the entire game and obsessing over "will this be enough" is slowing you down. if it's not enough, you can make more factory!

normal orbit
#

4/4/1/1 doesnt really work for all the elevator parts

#

or am i misunderstanding

fickle locust
#

Why wouldn't that work

#

4 pasta, 4 sculptors, 1 expansion server, 1 ballistic warp drive

rancid turret
#

phase 4 specifically, as in nuclear pasta, assembly director systems etc

normal orbit
#

cuz you make like 2 smart plates in phase 1/2, then use those 2 to make 1 modular engine in pahse 3, but for phase 4 you do 5 smart plates into 2.5 modular engines to make 1 thermal propulsion rokit

rancid turret
#

that used to be the final milestone

normal orbit
#

ah right, so i did misunderstand

#

i was thinkign 4 smart plate/4 modular/1thermal/1ballistic

fickle locust
#

That indeed would not work

#

I started this save doing a version of that challenge (20/20/5/5)

rancid turret
#

oh so just 5x what's already huge

#

no big deal

fickle locust
#

It means I had use for a lot of trains, and I wanted to make a lot of trains

rancid turret
#

I'm 99% done building 4/4/1/1 myself but it keeps taking it out of me whenever I chip at it

fickle locust
#

Sometimes this game feels like 10% of the effort gets 90% of the result, but getting that last 10% result requires 90% of the effort

rancid turret
#

at this point it feels like 1% and 99%

fickle locust
#

I keep having to go back and add one more machine into what I thought were finished factories because I'm just below what I'm supposed to be producing

rancid turret
#

i didn't automate phase 3 and i dismantled my phase 2 automation so I'm doing it all at once

#

and I decided to make this final factory look gorgeous and planned and architectural but that made it take 5x longer

weak bloom
#

I'm currently in phase 3 but being distracted making a ridculously overkill factory for heavy modular frame that also has a bunch of extra of the iron and steel components to funnel into my dimensional depots
then I can go disassemble the factories I currently have doing that and actually make the phase 3 components from those

rancid turret
#

real

#

HMF always ends up being a hell of a hump

normal orbit
#

the alts make them not so bad, like encased pipe, encased frames, molded pipes and solid steel ingots

fluid sapphire
#

HMF is like the baby version of what the rest of the game is like

weak bloom
#

like I have it with inputs of 1800 limestone, 960 coal, 1400 iron, and producing 4 machines' worth of heavy modular frame via the encased frame alternate recipe
this results in extra production of iron plate, concrete, encased industrial frame, steel pipe, iron rod, reinforced iron plate, and modular frame that are all going into the depot
and it also keeps the machine numbers nice and even

weak bloom
rancid turret
#

that's a shitload of iron for 4 machines worth

weak bloom
#

yeah there's a bunch of extra stuff going into depots too

rancid turret
#

ah

#

I'm very thankful for the oil alts that stretch iron out 5x

weak bloom
fluid sapphire
normal orbit
#

think my lil steel tower takes 1800 coal and 4800 iron to make 2700 steel pipes to make 30 heavy modular frames + 60 motors + a lot of extra encased beams, reinforced plates and modular frames

weak bloom
#

I also spent a bunch of extra time routing even more resources than this^ via train into the plains. so I actually have 1440 extra iron ingot/min and 960/min caterium ore sitting at this factory doing nothing. and a 480 belt of sulfur for good measure but I'm using all the coal so it probably won't do anything here rn

#

I'll figure out what to do with all that later lol. I might use the iron for smart plating or motors/stators or something

#

issue is lacking coal near this area but frankly I might disable the lake power plant and bring that coal over to this factory LOL

orchid zinc
#

Is it too early to use tools like production planners when youre in tier 3? Also is it possible to make saatisfactorytools.com to not use overclocks when planning?

weak bloom
#

I am absolutely using satisfactory modeler in phase 3

rancid turret
weak bloom
#

the tools site is nice to give you the general idea of the recipe flow and then I just stick that into modeler and play with the numbers until I like what I get

rancid turret
rancid turret
weak bloom
#

yeahhh I'll worry about fused modular frames later lol, aluminum itself seems like a massive headache

#

I'm gonna focus on HMF and then finish out phase 3, then I'll probably sit and make better train lines around the continent to start shipping finished components between places instead of ore/materials

rancid turret
#

the aluminium part of the factory is tiny lmao

weak bloom
#

yeah more so getting all the bauxite, I'm tempted to just make a sky rail across the center of the continent to get it all lol

rancid turret
#

like, 4 refineries and 7 smelters

normal orbit
#

i've done that, was fun

weak bloom
#

man the fact that I'm doing this so overkill means I might run up on my power grid limits...but I want to wait until next phase to expand it because rocket fuel....maybe I just whip together another turbofuel line temporarily anyway.....

rancid turret
#

rocket fuel stronk

#

in the meantime, might be worth putting priority power switches on your factories so not everything dies all at once

orchid zinc
simple stream
#

since when did hogs spawn with jet packs

#

is that rare?

rancid turret
#

pretty rare, but been a thing for years

orchid zinc
#

Maybe you can do logistics shenanigans to get that effect

rancid turret
#

if you mouse over a building in tools it'll tell you how many buildings to make, like 10x constructors at 100%, and 1x constructor at 68.8889%

proven snow
#

Ive noticed people in here are big fans of external calculators and layout designers and maps and whatnot

rancid turret
#

my brain has no memory for numbers

proven snow
#

That tracks for the kind of game

orchid zinc
normal orbit
#

almost every planner i see posted have soem weird fraction numbers. and i'm just nope :p

#

i'll stick to my calculator :p

rancid turret
#

i like using tools to plan out a factory, playing with how many of an item i want and what alt recipes to use (or what default recipes to not use), and then satisfactory modeller to actually plan a thing out from the ground up

rancid turret
#

you can type 100/9 in the clock speed and it'll calculate it

#

in game i mean

orchid zinc
last bluff
#

Which mod do people use to do calculations in-game? (Or, if that's too vague, would you eat pineapple on a sandwich?)

rancid turret
#

you can just do basic maths in game without mods

robust brook
#

Just do meth

last bluff
#

Yes but I know some data collection and calculator mod in-game is popular?

ornate saffron
normal orbit
#

the game has a calculator built in

#

press n, put in math, get answer

ornate saffron
last bluff
#

oh more overlay-like but yes

normal orbit
#

you can also do overclock math directly in the materials list (O key)

last bluff
#

oh that I actually do normally (or just open recipes in the foundry)

#

I think I got confused about what people meant possibly then

ornate saffron
last bluff
#

oh I actually do use Circuitry mostly to make my own screens/overlays

zenith pecan
#

I couldn't go back to a one screen pc again.

last bluff
#

I am still thankful for the suggestions though that base is actually covered

ornate saffron
#

If you want Mods to help. I suggest the modding discord. The link is in #welcome

last bluff
#

oh is that why there's no modding channel?

ornate saffron
ornate saffron
#

although i have yet to be banned for bad puns

last bluff
#

I got banned more than enough times (even following rules) that I don't even wanna know what happens if I didn't

ornate saffron
#

@last bluff the modding folks are good people. Although you may have to wait or repeat yourself after 24 hours to get a answer lol

zenith pecan
sick falcon
#

why is titan forest lowkirkuinely the worst place in the entire game to build

#

why cant we blow up these trees

rancid turret
#

i would never build there

ornate saffron
weak bloom
# orchid zinc How do you play with the numbers? I have things like constructors outputting 2.1...

sorry I was busy building xD
basically when you enter a number into the modeler, what you are entering is the MAXIMUM number of machines that it should allow for that node.
so essentially I put an upper bound on the number of machines that I want to use, and mess with them until the numbers make sense.
since it is constantly trying to solve stuff for you based on the numbers you DO have, it keeps changing numbers around all the time, and the way I have found to get around that is to drag outputs into priority splitters into storage depots. That's a good way to deal with overflow and let you have the "buffer" to input numbers yourself and not have everything go screwy with decimals, if that makes sense.

for example in my layout here: #screenshots message
I basically started with "I want 4 machines of heavy modular frames". I put the ore inputs as ridiculously overkill numbers so it wouldn't stop limiting me, since I knew how much I needed. Then I worked backwards along the chain adding numbers of machines to be round numbers, and adding smart splitters to the outputs to handle the overflow

for example, if you put in the Heavy Encased Frame block and set it for 4 machines. it shows that the number of encased industrial beams is 37.5. I don't want to produce exactly that, because the number sucks and isn't even. so I drop in the assembler node for encased industrial beam, set it to 10 (I want to make 60), drag the output into a smart splitter, top output of smart splitter into HMF node, bottom output into a storage container.
this way when I mess around with the machine numbers, as long as I don't go BELOW the 37.5 required for HMF, it won't mess with any of the numbers further down the chain

repeat for the rest of the materials

#

it is probably a lot more manual thinking of the math than most people do with this tool but I really like to have the machine numbers not be decimals and doing it this way lets me basically play with the numbers until I get an even input, and it'll just show me however much overflow I get at each intermediate stage

#

tl;dr if you want to be able to play around with the number of machines in modeler without having it screw up the decimals on the entire chain by automatically calculating stuff, just

  1. work backwards
  2. put the intermediate components into smart splitter -> storage container blocks
    then when you play around with the numbers it'll just change the overflow numbers and not mess with the actual production unless you go below the required amount
#

in my example I could also have done the same with iron ingots, steel ingots, and screws, but it just happened to work out that I needed exactly 2x480 of steel. then I just played around with the iron rod machine until the iron ingot requirement lined up with 3x480.

gritty spire
#

did they remove the option to allow flight in options? i am retunring after a few months and cant find it anywhere

#

or is it under advanced game settings now?

rancid turret
#

that's AGS

gritty spire
#

hmm okay i swear i made a new save where i didnt need to have ags on in order to fly which seemed weird. maybe i was tweakin

rancid turret
#

hoverpack is a kind of flying

#

but that's a much later tier

gritty spire
#

yea no i started the game flying. already have an achievement save, dont really care about ags or not. just thought it was an option without it. thanks tho

tender knoll
#

YESSSSS FINALLLY OH MY GOD

#

I FINISHED MY 10 NUCLEAR POWER PLANT FULLY AUTOMATED FACTORY + FULLY AUTOMATED PLUTONIUM FACTORY

#

technically i didnt cuz i need to make power but the factory itself is done finally

#

is this something to be proud of or like a ehh mid achievment

untold zealot
#

Good job! I forgot to bring 15 rotors to fuel my coal power plant and I'm right now walking the shameful walk back

#

So I'm proud of ya buddy!

tender knoll
#

😄

#

tbh

#

in this world w my friends i didnt do jackshi cuz i js brought sam and explored and brought hard drives but i didnt automate a THING but they said i couldnt do the nuclear power by myself but

#

prove the haters wrong 🥶

#

but idk if this is a great achievement or not cuz there are prolly way more complex factories out there so idk

#

but considering this is my first thing i actually automated im feeling good

#

(even tho gathering and scanning 40+ hard drives were agonizingly long)

timber willow
#

With the math nuclear can bring to the table it's a better achievement then some think, I have a buddy who is an Architect. Engineer basically and even with me and him took us like a week just to get to the pfr stage to sink the rods when I first unlocked nuclear for a co-op world we mess with so if you did that solo all I can say is well done

simple pebble
#

Nuclear is definitely the final boss of Satisfactory

timber willow
#

Oh yeah

simple pebble
#

imo it's more fiddly than anything in phase 5

tender knoll
#

Oh damn

#

I mean i wouldn't say i did it solo cuz like the materials i used to build it isn't automized by me so

#

But from platforms to finish i built it

timber willow
tender knoll
#

Cuz like i lowk js explored for like 80 hours

timber willow
#

Even better since as mentioned it is the final boss to make nuclear fully automated

#

I mean I have a 12 uranium 12 plutonium and 20 ficosonium setup in my world I mentioned and for whatever issue it's always backedup up even though math wise it should be perfect but oh well more or less gonna have to redesign just like everything else

tender knoll
#

But wait is 10 nuclear power enough for a while?

#

Or will i have to expand

covert quarry
#

is there a way to know how much fluids i'm transporting a minute? kinda like the monitor for conveyors

orchid zinc
timber willow
# tender knoll Or will i have to expand

if you plan to do ficonisum for the challenge of its creation then you will semi need to, if your only doing uranium for power then it might but that will depend how much power need for whatever else since between a decent fuel generator setup and also a decent uranium setup where you sinking pfr then you outta be okay but as i said all depends on how much power drain your world needs at the point your at

timber willow
last bluff
#

and I did now join

ornate frost
#

organization, I'd imagine. It may be easier to manage as a separate server vs. it being in here

wide sonnet
#

there's no modding channel because there's an entire server for it, and it'd detract.

last bluff
#

I wonder which April Fools update will have ficsit charity

soft marsh
#

Might have to build this factory somewhere else. Every time I look in a particular direction the game lags like hell

wide sonnet
#

or power poles, also a good way to travel

soft marsh
#

Eh? Im on PC. Im also building a factory near some oil nodes.

wide sonnet
#

no, it's an old meme... I just mean that it's really big.

soft marsh
#

Ah yeah. Size isnt the issue, just this part of the map. Only part of the map I have issues with in my 1000 hours

weak bloom
soft marsh
#

Nah theres nothing in that direction.

weak bloom
#

Oh weird

wide sonnet
#

I got flung across by the space elevator once, and exposed a line in map that showed me breadth.. wow

soft marsh
#

Threw it in the SCIM and didnt see anything so might be something in the map thats causing render issues. Might grab all the supplies I need from this area and pipe em out a bit further if I can find another good spot

untold zealot
#

AaaaAAAAAAaaaa I just realized I could've built a straight conveter belt and THEN add splitters too it AAAAAAaaaaa

#

.... Better late then never I suppose

proven snow
#

Learning is part of the journey

ornate saffron
#

as this is the offical discord and thye dont work on mods

last bluff
#

oh TIL

#

the belt thingy

weak bloom
cursive gate
#

finally finished my first fuel plant

#

i love pipes

gloomy tusk
sour cargo
gloomy tusk
#

There is no image perms

cursive gate
#

ik

#

o well

#

time to deal with water is not deep enough now

gloomy tusk
cursive gate
#

only 150kw

gloomy tusk
#

what

cursive gate
#

150,000mw/h

gloomy tusk
#

thats not possible vro

#

kilowatts are smaller then mw

cursive gate
#

brain died

gloomy tusk
#

do you mean gw?

cursive gate
#

yes

sour cargo
cursive gate
#

ive been near pipes for too long

#

cant wait for the future brain damadge

valid ocean
#

Why does everyone struggle so hard with pipes?

#

They are so easy and fun. You have to try to mess them up

#

Btw I use water and oil towers and don’t use pumps aside a glitch

#

Trains are the real challenge. Fully signaled. One map long train. All mats

#

It’s harder to make it pretty than work imo

cold sierra
#

Why is sea level Y=-18 ?
Why not Y=0 ?

valid ocean
valid ocean
primal crypt
#

that a loaded question.

valid ocean
#

Like it works just like a real pipe

sour cargo
#

pipes can be very weird and not work correctly

valid ocean
#

You’ve all seen a pile right

valid ocean
whole robin
#

Most people are not familiar with how fluids move in real life

valid ocean
whole robin
#

What?

jade storm
#

If this game ran while you weren't playing it, I'd be so happy

primal crypt
#

some things happen in long manifold that don't in short ones.

valid ocean
#

Like the act of watching a toilet flush fully explains pipe dynamics as far as this game is concerned. It’s all about output flow and gravity

sour cargo
#

no it doesn't. lol

valid ocean
#

Input output match done

#

Package the rest send it in a train or a sorting loop

primal crypt
#

that s the point the math can be right in a 300m system but do in for 600 same rations then problems.

valid ocean
#

I never had that problem somehow in 500h

#

Since .7

primal crypt
#

yeah that range can still be safe.

valid ocean
#

Just max the pipes. Fill the machines. The buffers. Don’t slosh. Headlift. Don’t mess with floor connectors

#

It’s not as easy as a cable I guess

#

But it’s like the most fun part of the game

#

Priority pipe junction? Sign me up. Actually miss me with it. Make the factory balanced you don’t even need it

primal crypt
#

i saw some year old kibitz aluminum. He tore out a floor of machines then made every safety feature on one BP. Problem is with aluminum if input isn't not exactly output everything stops if the water isnt being used.

simple pebble
#

I'm on team overcomplicate other logistics to minimize pipe branches and connections

spare prism
#

Hi

zenith bear
sour cargo
#

nothing, it's fine as long as you're not being dumb with it

zenith bear
#

I mean you have to acknowledge the limits of pipe flow and prepare for head lift

primal crypt
#

nothing untill its is a problem which requires taking out everything you did in day. and moveing something you did last week.

zenith bear
#

But other than that it’s pretty straightforward

gloomy tusk
#

No way is that the Canadian

feral jay
primal crypt
#

sloshing is real saw allot of people used to put randon buffers at the end of every manifold. but looping fixed it to.

valid ocean
#

Don’t touch my pipes

feral jay
sick falcon
#

is there any way i can limit how many stacks a drone picks up

valid ocean
#

If you change pipes I won’t understand them

primal crypt
#

if it works it is right.

simple stream
terse zephyr
#

what are the most common reasons for a train station not to be available

weak bloom
#

at LONG LAST I am finally making heavy modular frames, holy hell that was insane

feral jay
weak bloom
#

yeah it definitely felt like the first "okay do you ACTUALLY know what you're doing?" recipe so far

feral jay
weak bloom
#

also I ran out of encased industrial beams making this factory and I think I need to rework one of my previous factories to produce much more of it lol

feral jay
#

I hope you made way more than you need, because you'll need fused frames soon enough, and you'll want to pull from the heavy frames factory for that

weak bloom
#

I am making 4 machines' worth, so 11.25/min

weak bloom
#

went a bit more overboard than I strictly needed to, but I wanted the excess of the intermediate mats so I could repurpose the old factory I have doing that job

#

and the numbers are much cleaner on machine counts

sick falcon
#

can i sink excess power shards

weak bloom
#

in what world do you have excess power shards o_O

sour cargo
#

i mean, you can craft them at some point ...

sick falcon
#

theyre craftable late game

sour cargo
#

and no, power shards cannot be sink

weak bloom
#

mfw I'm deciding to move my versatile framework plans over to crater lake so I can use the alternate reinforced plate recipe just so I don't have to make goddamn screws

zenith bear
#

What is SAM and where do I find it

sick falcon
#

found in caves and on top of cliffs and other remote areas

lunar jolt
#

hi all, ppls. Stupid question. But anyone can share steam family fro Satisfactory fro 1 week?

peak wasp
placid sigil
peak wasp
#

It only took me 85 hrs to get to this point

native tapir
sick falcon
untold zealot
#

Ah video games. My second harddrive I ever find gives me... Screws straight from Iron ingots. That would've been nice before I built up my gigantic screw production :D

#

.... I actually might grab it as the other choice was Cheap silica, which requires quarts which Ive barely found anywhere (the nodes I pinged for seems to be underground??)

lunar jolt
peak wasp
#

Some are underground but the desert has quartz nodes

#

some nodes are made to be difficult to get to. Wait till u need SAM ore

simple pebble
cinder plover
#

where and how do i get the somersloop at ~1478, ~666

#

not negative approximately there

peak wasp
#

Probably deep in a cave lots of them are

cinder plover
#

ive concluded that

short fiber
#

So after regular fuel what's my next upgrade in power, is there a more powerful fuel

peak wasp
fair lily
#

guys i don’t know what to do
i’m in phase 4, and i just realized i wasn’t aligned to the world grid; i feel extremely demotivated and like everything is useless now that i know i’m not aligned to it

should i rebuild everything or try to continue?

cinder plover
cinder plover
#

i put it in screenshots

peak wasp
#

Those chords aren't on the map

#

It's in the tree

cinder plover
simple pebble
#

World grid is lame, learn beam-fu and it will solve all of your problems

simple pebble
#

Using beans to set up snug diagonal connections on foundations and other things

#

(it's not actually called that though)

fair lily
#

hmmm; well should i rebuild my aluminum factory so it snaps with the rest of my builds?

simple pebble
#

How directly connected is everything?

short fiber
#

So should I go regular fuel, turbo fuel, then rocket fuel, then nuclear/ionized fuel

cinder plover
#

thats how that works

ornate saffron
unborn nova
simple pebble
#

Ionised isn't worth it for generators, just jet packs and maybe drones is you feel spicy

ornate saffron
#

I genereally skip Turbo and go with Nitro rocket fuel when i do ROcket

peak wasp
unborn nova
#

idk if you wanna use that

simple pebble
#

Main benefit is just having height levels consistent

fair lily
little elm
#

World grid is handy if you chose to use it from day one. Otherwise you can generally get away with things on their own grids and just connect them. Making the choice to have said connection be aesthetically pleasing is the real question

cinder plover
peak wasp
#

They make some collectibles really obnoxious to collect

zealous urchin
simple pebble
#

After seeing Sarahs Factory I have concluded that Painted Beam is the most powerful tool in the game

zealous urchin
#

are u the painted beam bcs u are the steongest or are u the steongest bcs u are paonted beam

prime reef
#

Hello friends, I use translation in my article, sorry if you see any mistakes in my article. I discovered a bug in the game, can you help me how should I report it?

zealous urchin
#

even roadblock with infinite zoop cant catch up to its power

#

u can make differently angled hexagons

#

spheres

simple pebble
#

omg yes

ember escarp
#

Anyone want to try out my new vanilla nuclear power plant blueprints? You get to instantly deploy a nuclear powerplant with minimal hassel.

native tapir
lavish echo
#

Should I build my other factories like a quartz factory and other stuff before I make a train line?

steel edge
#

am i the only one that believes the map could stand to be a bit bigger and have more resource veins to tap into? cuz it seems like in my saves once i get later into the game like around phase 3 i have to run lines from tapped veins nearly clear across the map. sure theres trains and vehicles, it just seems like a bit of a hassle to set up

glacial drum
#

Honestly I’ve never had an issue in 250+ hours with resource nodes. Like you said trains and vehicles exist. Yea they’re a hassle at first but you make em anyways and they work. Even belt highways work. There’s plenty of every resource the only real “complaint” i’ve had is bauxite seems to be mostly centralized.

sour cargo
#

that's by design tho

jade storm
#

Tryna get alternate recipes but my luck is buns

sour cargo
#

get more hard drives

#

also, unlock the explorer vehicule if you haven't yet

peak wasp
next ivy
#

nah man
||power pole exploration is the best||

peak wasp
#

200 aluminum to 200 solution, then refined into scrap, then refining quartz with concrete and then using that to make more than you need cause why not.

#

My power poles are almost completely around the map, only need the western oil nodes part

#

What do I do with all that oil? What's best for extra oil

simple pebble
#

Make electrode aluminum scrap thinking_helmet

#

(or use it to make tempered copper/caterium and save yourself from having too many refineries)

sour cargo
#

quickwire stator or compacted steel ingot?

sour cargo
jade storm
magic void
#

I just setup a tractor path but now i cannot get the nodes to go away. Push x and nothing happens, I have tried saving and exiting to main menu but that didnt work.

#

Also it just keeps getting further and further off the path any clue how to prevent that?

next ivy
#

it will just teleport when it gets too far away

magic void
#

Ahh ok, I was very confused as it just phased through a wall lmfao

sour cargo
#

copper rotor or bolted iron plate?

#

wait isn't copper rotor just worse than the regular rotor receipe? wtf?

unborn nova
#

is there a setup i can do for liquids that similar to the overflow feature on the smart splitter?

hazy topaz
#

Is it possible to have a belt of 120 copper/minute and a belt of 60 copper per minute be split evenly on 2 belts of 90?

simple pebble
hazy topaz
#

Starting with 120 and 60 and ending with 2x 90 but I can only use Mk2 belts

simple pebble
simple pebble
hazy topaz
frank lynx
#

I know I am late to the party on this, but I thought we would at least know the new game mode yesterday... I waited two weeks for the experimental branch announcement, and now another 2.5 weeks before I decide if I want to restart or not. Anyone feel strongly they know the gamemode? Randomized ore nodes?

zealous haven
#

i’m stressing out about my factories, currently i have a factory for ever material up until stators, automated wiring and frameworks, but i have one for motors. the issue is for stators though is that there’s no coal and iron nodes close to eachother and i’m confused as to what to do

simple pebble
hazy topaz
mental wraith
#

Hey, will the items I use to upgrade the central elevator be useful to me again in the future? Or are they only meant to be used for upgrading it?

hazy topaz
simple pebble
#

oh you're considering just using the full 120 for one machine?

hazy topaz
#

Every machine takes 36 copper wire per minute and I need to fill 5 machines. However I can’t fill all 5 using my current belt limitation. So i’d the 60 copper wire per minute on 2 machines and the 120 on the other 3 and sink the rest

#

Then once I get Mk3 belts I can consolidate that into one belt

zealous haven
#

should i repurpose those for stators?

hazy topaz
zealous haven
#

idk how to do that, i’ve never really played factorio and it’s my first play through

simple pebble
#

Absolutely reasonable course of action at this stage

mighty flume
#

So like I have a factory in the staring area making stuff for the tier 2 of the space tower it’s not a great factory but it’s decent should I just leave it there to run its course and have some extra supplies or should I do something specific with it later down the road

tame violet
mighty flume
fickle locust
mighty flume
#

There definitely isn’t much I can do to upgrade it as it stands with the way I built it so it’s either gonna be leaving it as is or rebuilding it somewhere with more space and more machines with extra stuff on it

fickle locust
#

Leave it and at some point way down the line you'll be able to rebuild it better in a bunch of ways
For example if you built something with mk 1 miners, wait at least until you get mk 2 miners to think about upgrading it

mighty flume
#

It’s got 5 mk2 miners (3 iron and then 1 iron and 1 coal for foundries) and mk3 belts where needed it just takes up so much space for how little it’s really producing

fickle locust
#

Elevator parts are like that. Build a bunch of storage depots, let it accumulate a ton of end products, you'll come back and use them later

proven snow
simple pebble
#

yeah, resource roulette was already my favourite mod

hybrid nymph
#

just finishing up my homework, then i can play the game and finish my coal plant

#

question? Should I turn my coal into compacted coal for my coal generators so I can power more generators? I have a lot of extra sulfur

smoky flame
#

Is Diluted packaged fuel still a thing? I can't find anything about it in the wiki
Nevermind, didn't know it's alternate recipe

steel edge
fickle locust
hybrid nymph
#

I'm producing about 5 stacks of compacted coal per minute already, 10 stacks of coal per minute, and 10 stacks of sulfur per minute. I already have turbofuel, I think I will upgrade my turbofuel production

jade storm
#

Leaving satisfactory on overnight, let's see how much stuff I get

normal vale
#

bruh why when I try to complete a quest within a tier will it say "0/100 but once I fill it, it then says "100/200" (numbers used as an example)

serene palm
#

Should i use the alternate recipe of Fused wire (4 copper and 1 caterium) or just use the alternate recipe of only caterium wire

normal vale
serene palm
#

would it be better to use fused wire if im making stitched reinforced iron plates

#

because thats what im mainly using it for

normal vale
#

let me double check something real quick

serene palm
#

k

normal vale
#

if you have more copper compared to caterium then fused wire is the more efficient choice

#

I hope that helps a little bit

weak bloom
#

"I'll work on phase 3 space elevator parts today and not get distracted by other projects" and other BLATANT LIES you can tell yourself

normal vale
#

"I'll reorganize the factories today" I say before doing anything but that

short fiber
#

I found out what was wrong with my fuel production. The one power cell in each weren't turned being used. I forgot about the slider

weak bloom
#

today's project #screenshots message
and now i'm building like a whole depot room with a bunch of storage containers hooked into dimensional depots and a few sinks so I can access all these items from one location if the dimensional depot isn't enough

short fiber
weak bloom
short fiber
#

That's awsome, imagine it once you're done and you can focus on decorations and walls. It would be awsome

weak bloom
#

the reason it's splitting off like that is because I have them going 10 at a time downstairs to buffer into industrial storage containers
because I was an IDIOT and didn't realize I could have just put the industrial storage containers right next to the train output

#

so when I get mk5 belts and upgrade all the inputs I'm going to scrap all of that and just make that a nice even belt highway into the factory, will probably subdivide the belts into 480 + leftover though, so I can leave the current factory here untouched and just route the rest further on to expand it instead

#

also highkey a big part of why I'm setting up the dimensional depot area with smart splitters into an awesome sink is purely so this factory never idles

#

because seeing that belt highway moving is SO GOOD

wide sonnet
#

also, still belts are wasted production efficiency, criminal

gentle lava
#

someone gift satisfactory 🥹

white dawn
gentle lava
#

hey hey i wouldve said it multiple times if i was begging

sick falcon
#

which combination of aluminum recipes gets me the most aluminum for my bauxite

gentle lava
#

its a question trust

sour cargo
gentle lava
#

I asked once not begged for it

sour cargo
#

you asking for it IS begging.
the amount of times is irrelevant

gentle lava
#

asking once generally does not count as begging

#

if someone asked you for a cup of water would you considering them begging you for water

sour cargo
#

that's how begging works.

white dawn
sick falcon
#

^

limpid iron
white dawn
#

Like it's fine that you asked, was just pointing at the relevant rule. Nod and move on when dinged on rules like that. :)

gentle lava
#

balright

zealous urchin
#

hello guys i have a crazy idea ill tell a joke thats against the rules amd keep insistiing its funny

gentle lava
#

not this deep lmao

spare prism
#

Bruh

#

Are we fr rn

#

Yall making fixit disappointed get back to work no time to chat

zealous urchin
#

sorry not sorry i have parents for that

spare prism
zealous urchin
#

mi mi mi mi mi mi

spare prism
finite mirage
#

is there a linux branch for sf?

sour cargo
#

it just runs through proton

last mason
#

how do i make an elevator exceed the 200m limit?

sick falcon
last mason
#

personal elevator

weak bloom
#

#screenshots message
it's aliiiiiiiiiive
each item goes into a smart splitter that routes overflow to the awesome sink
normal output goes through 2 storage containers and into a dimensional depot + up to the top level to another storage container with signs for easy access if I need more stacks

#

....is 3 industrial storage WAY overkill to buffer these items? ......yes, but that's besides the point XD

lavish echo
#

When you select an alternate recipe does it remove the ability to craft the original or just add another way to do it

next ivy
#

you will be able to set both

#

it wont replace anything

faint plover
#

It’s my first play thru and I just got to coal power THANK GOD!! But in all the tips videos I watch they say set the 2 water extractors at 75% but that part for me is locked on the display.
Please someone teach me how to unlock that so my power stops spiking
Thanks for whoever does 🫶🏼

next ivy
#

there might be a research missing, but ive never seen it being blocked i think

#

it should be accessible from the very start of the game

#

you should be able to set it to any range from 0-100%
and up to 250% with 3 power shards

faint plover
next ivy
#

it could a power shard research in the mam, ima check 1 sec

#

ah yea likely that

#

it should be under the slug research in the mam
the right fork

faint plover
#

I appreciate you sir

#

Or ma’am

weary gate
#

When satisfactory 2

serene palm
weary gate
#

Rip

finite mirage
weary gate
#

Will we ever get a story update?

#

or sequal

white dawn
#

I'd guess that the story is unlikely to see significant expansion in the short term, at least. Longterm plans like a sequel or DLC have yet to be publicly announced, though CSS do have an internal plan for what they want to do with the game. Whether that'll just continue to be "major" updates as per usual or if that involves DLC/sequels/whatever remains yet to be seen

coral marsh
short fiber
#

I'll be using cables to hang it for acestic reasons but that's the gyst

weary gate
unborn nova
#

how do i get my blueprints to auto connect to one another?

short fiber
round crow
#

anyone else waiting for the update for a new playthrough? Im to scared to start and regret not playing the new game mode

unborn nova