#satisfactory
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When and why were left and right stairs were removed?
in update 8 iirc
or maybe when 1.0 launched
they were replaced with the stair foundations
Stair foundations don't really replace them
Totally different thing
no, but its what replaced em
you can make your own tho, with some ingenuity and beams :p
and blueprint it =P
can you not check your ping on someone elses server?
I tried with catwalks, but it doesn't really look. Catwalks take up more space. I'll semd screenshot in screenshots
hey do anyone have buleprint for a MASSİEVE cloumun ?
I just use the thick foundations in the mk3 blueprinter and make a 6x6x12 block. It's super massive
if you need more density you can even use a thinner foundation!
Which button was for using the keyboard shortcuts, the ones with two spaces? I can't remember.
Does a manifold slow down conveyor belt speed?
no
i wish nuke nobelisks could tear down titan trees
Does anyone know where i can find all those icons for screens in game?
who uses material buses in Satisfactory??!?!?!
The game says it runs at 60 fps, but it doesn't run at 60 fps.
Are there enough good recipes that use quartz crystal/crystal oscillators that it's worth making refineries to get more quartz crystal from maxed mk 2 normal+impure nodes?
Depends on your end goal but with just those 2 nodes you may want the refinery option
Really depends. Crystal computers are good. The uranium rod alt uses em. Radio control units, tho I like the radio connection alt. You also need some for tier 9. And making billboards
I prefer material carpooling
Choo choo
Is there a spot on the first map that has a few coal nodes and water near by?
Grasslands?
Tons
I must have this interactive map filtererd wrong, thanks yall
same, though I specialize in fuel-less carts
just north of the main spawn location is 4 coal by water
I only use carts to move canisters to my rocket fuel plant
Really? My scanner is not picking it up
there is an interactive map satisfactory-calculator.com
As long as you picked the main starting location
It is a jog, I run hypertubes to it
your scanners won't pick them up until you run for a couple minutes
#screenshots message almost all coal nodes near some water :p
bottom left is where you are aiming if you took the basic starting spot
Scanner is 2km iirc
so unless they moved super far from start in grassy fields, should see the two in the south and the 4 up north
yea just checked, they show up
oh my god radioactive alien giant spiders is a level of nightmare fuel I did not think was possible
they're emit fart clouds, but no radioactivity :D
anyone interested in playing / teaching a "new" player (143hours) never made it past phase 2 .. 
Yeah I used Crystal Computers in my last Multiplayer file and it was way better than expected
Scales up so nicely with the Radio Control System alt recipe too
Games pretty good at teaching you, just gotta put in the time and keep completing milestones/the space elevator.
Do you have any direct questions?
no not really .. my adhd is just struggeling with scaling things til they fit ..
for example hardned iron plates.. im at the point where i got an screw output of 240 and an iron plate output of 60 ... wich kinda makes me wanna quit again
Ooh ooh I've got one. When the heck do I unlock a power pole with more than 4 connectors :D
have a gander into the caterium tree in the mam
I hear ya. I'm at the point where I realized I need to build another assembler and... there's no space. And to reroute things I'll need to switch out so many things and augh
Which is part of the gameplay loop and that's all fine, but it's like trying to untangle headphone wires :D
I pretty much always recommend folks look into "Independency" as a build strategy, btw: https://satisfactory.wiki.gg/wiki/Tutorial:Independency. Pretty much solves that kind of problem entirely (cc: @drifting pumice)
Basically for each resource you want to produce for your own build-gun use, make a factory which just does that one job for it. Once you're finished what that factory, it's done and you never touch it again
When some other factory needs more of that resource (as an intermediate product), you just make more right inside that new factory
Every factory basically goes from ore->product and that's it
So you never expand an existing factory, you never "centralize" production and try to route a resource around to multiple areas, etc.
Because each factory is self-sufficient and does not need to account for the required input of other factories, there is no need to rebuild or expand as the need to automate new parts arises.** Of course, this is difficult without having completed the game first and knowing what's to come next. **
... Yeaaaaah.
did the quartz node in the northern forest get removed?
Yes, it means that you'll be making (for instance) Rotors in probably a dozen different factories across your whole playthrough, but it's all nice and isolated, and each new factory is a chance to try out new recipes, new locations, and not have to worry about fitting things into your existing plans
Various nodes were shuffled around in 1.0, but nothing's changed since then. I don't recall that one in particular but maybe it was touched.
Can you not package Rocketfuel for jetpacks?
The whole point of Independency is that you don't have to care about what's coming next
You just make exactly what you need Right Now, in the knowledge that you'll end up building more of it later
You can, yes
the two pure were moved east a fair bit and downgraded to impure
Not sure how that sentence made it onto that page; seems a bit nonsensical, honestly
yikes!
Yeah, and it mentions rebuilding in there as well; with true Independency you'd never rebuild anything
Once a factory's done, it's done. If you need more of the stuff later, you just make more then.
I feel like that method would need so much empty space :D
you can, but you need aluminium flasks
Heh, looks like I can blame Ondar for that. :D
You've got over 50km² of horizontal space and 2km of vertical space to work with. Trust me, there is so much room on the map.
I've been doing Independency for quite awhile now and trust me, you do not run out of space
Or resources. You really have to try hard to exhaust resources in this game. If you're not building something that could be considered a "megaproject" (like "max nuclear" or whatever), the map's resource limitations really just don't exist
I just unlocked Coal, so luckily that frees up my "Pick up wood/leafs" annoyance
yea .. well i know theres guides and sht like that .. but im just a little bit worried on how im supposed to handle all that in later stages .. i mean im allready struggeling with iron rods screws and iron plates .. not even first phase into the actual game
just follow the numbers, dont try to put more than what things can handle
Independency greatly simplifies all of that, IMO. When you have a new resource you want to automate, make a new factory which replenishes your own personal store. Like maybe you want 30/min Iron Plates, so you make a 30/min Iron Plate factory. Then whenever some future factory needs more plates, you make more right inside that new factory
But honestly I wouldn't worry too much about it until you're into Phase 2
At your very early stage (if you're just working with plates + screws + stuff), just about anything you do will be Good Enough. :)
just gonna de-construct the whole reinforced plates factory to try and rescale it ..
Just get yourself to fully-automatable power (once you finish the first space elevator delivery) and then you can take a more critical look at your overall build strategy. :)
That is something that I'd personally highly recommend against unless you're going to enjoy it purely for the sake of enjoying it
Your existing RIP factory is already making RIP. Why not let it continue to do so?
If you need more RIP elsewhere, you can just make more there.
Deconstructing + rebuilding factories takes a lot of effort and time, and it's often a recipe for burnout. It's easy to get stuck in a loop of rebuilding stuff, and it's so much effort just to get yourself up to the same level of production you had previously
It's true that it's extremely common for folks to want to rebuild their very early-game factories, so you'll be in good company if you decide to do it anyway
Just remember that it's a choice, not a necessity. Your existing factories can always stay just as they are. Building a new factory for your new stuff means that you can still take advantage of the old ones (you'll have a steady supply of RIP from the existing factory, etc), while not leaving you beholden to past factory decisions
Anyway, just one way to play the game, of course! In the end what's most important is that you're having fun. :)
cause its making 8 plates a minute.. on 240 screws / 60 plates and im pretty sure i need mk2 belts here soon
but damn your actually more helpful than my therapist..
Don't take my loquatiousness to mean that it's how you Should™ be playing the game; just methods that IMO can help a lot. :)
Sure, you'll definitely need more than that! But you can just go ahead and make more in a new factory, while letting that 8/min one keep doing its stuff
Luckily in contrast to games such as Anno 1800, there's really not that many spinning plates that'll crater your economy if something stops (... at least yet)
You might have the "new factory" be right next to the old one, or even on a second floor over the new one. (It might even draw from the same resource nodes, if you had capacity left over that the first factory wasn't using)
i think you worry too much about the future
just build what you need with what you have now and you're done
future work is a work for future you
I think personally just build a new factory in a different location, even if it's right next to the old one and even using the same resource nodes
tearing down the old one is so much work if you didn't build it all with mass blueprints
Yeah, the game's got practically no "pressure." Really the only thing is that the early-game bio fuel loop can get to be a drag. Once you complete your first space elevator delivery you'll be able to get on fully-automatable power, though, at which point there's literally no pressure. Can take all the time you need, etc.
maybe eventually I'll go back and clean out my "dead" factories but I'd rather be building than dismantling
Oh I should ask since I think I've spotted respawning enemies - how does the game handle that as I build closer to things such as the "Wasp spitting nests"?
When my system looks perfect on paper but is somehow messing up in reality
Plus if you leave your old stuff there you can come back and laugh at it once you're in Phase 5 and a master factory builder. :D
enemies typically wont spawn near powered buildings who arent idle
but sometimes the game does it anyway
Everything you build has a point value for "disable nearby enemy spawns." Once the overall "don't respawn" value gets high enough, the nearby spawn will get disabled. Powered buildings have a higher point value than unpowered buildings, but sufficient building of even stuff like foundations will eventually disable the spawn
Basically if you've got an operational factory anywhere near the spawn, it'll end up disabled
Neato, that's a load of my mind
You can also flip the mobs to "peaceful" or "retaliate" at any time (in the game settings) if you don't want to engage with the combat at all
I don't mind some hostility while exploring, although I did turn on not losing any inventory if I die :D
In the past, some game updates have ended up causing mob spawns to reactivate once, so it's possible that once v1.2 drops that could happen again. But I think that CSS thinks they've fixed that up. We'll see! If it does happen it'd be a one-time thing after you update, though. :)
powered train rails also stop enemy spawning nearby. tho things can spawn a ways off and wander near
beans are notorious for that
Yeah, I think that non-hostile mob spawns aren't affected by that; you'll get Factory Inspector Beans popping up in your factories if you happen to be building over their spawnpoints
Oooh, another quickie - base building. So far I've pretty much stuck to the area I started at and built everything in the same location. Is it... "obvious" when I should try to start building multiple bases?
I basically start out building smaller factories all over the place, right from the start
I tend to recommend eschewing the concept of a "main base" altogether.
yea kinda. like when you need a resource you dont have near you, or you've tapped out the ones you have fully
Though I do also continue to build "central storage" type things since I like doing so. Those definitely aren't necessary, though.
For now the start area simply had more than enough resource (Two pure iron, enough limestone and copper) I've barely had to move away from it
(Note that you can dismantle + move your HUB and Space Elevator whenever you like, without losing progress. Can sometimes be nice to sort of carry those around with you
Thaaaaat's.... actually extremely funny. Pocket space elevator
Yeah, expansion does get easier once you have more logistics options (vehicles/trains/drones)
My early game "spreading out" is generally done within a pretty small radius
But even from phase 1 I'm typically doing smaller mini-factories near the nodes rather than dragging material into a centralized spot
Like I'm unlikely to be producing copper products anywhere near the iron products (unless I happen to have started at a spot which has both copper+iron right there, etc)
your next step in moving away will probably be coal to make both power and steel
Yepp yepp, I figure that's my next goto (automate the power) and then I think I'll take a exploration walk
Nothing like walking around and picking up weird spheres and glowing worms
One bit of unsolicited advice re: coal power, btw: there are a lot of places on the map where there's 3-4 coal nodes right next to water. It's well worth seeking those out and building your coal power right there. Just drag power lines all the way there.
Depending on where you started it might be a bit of a hike to find them, but they shouldn't be farther than like 1km or so
I picked the game recommended desert area, so hopefully not too far away then!
rocky desert or dune?
@white dawn so .. just to confirm again .. if imma start automating motors here soon its better to build an new factory for each ingredient that i need for the motors and not use the old factories that were build prior
Great question, the "easier" one I guess? One was marked as for more experienced players iirc
are you in a vast desert with dunes or a smaller one with a big lake near start and lots of colorful plants? :p
Ah, the latter - big lake near me
ah. do you want some hints where to go for power and steel?
Gladly!
Hi
if you walk up the ramp to the crater lakes, there are 3 pure nodes there with a lot of water. very well suited for coal power. then in the north west corner, you have some coal and iron super close which suitable for steel
Has anyone tried putting all oil nodes together connecting them together across the map ?
I dont wanna interrupt anything but, modded recipes are fun af. In the base game theres only 1 recipe for singularity cells, but with 1 mod, (tier 9 alts) i now have access to 3 recipes and one of them is imo, the best one, "bolted singularity cells" 2 nuclear pasta, 40 dark matter crystals and 500 screws per minute makes 24 per singularity cells per minute and 12 per recipe cycle. And im gonna produce 240 per minute
Ive thought about it
other than rods, plates, and steel, what else requires raw iron ore and/or ingots?
Really i was thinking on this just now lol
Im going to eventually do something like that for every single SAM node on the map, just have it all on 1 train
Nice
raw iron is only used to make ingots and steel. ingots make plates, rods, wire, screws, steel pipes and prob somethjing more i forgot
oh ingots make steel too
What should try do is connect all oil nodes together bring it to 1 factory and also have them be stored in buffers ao also you can get some delivered
this is the opposite what i do lol
"better" or "worse" is always in the eye of the beholder. :D My own recommendation is that when you're ready to make a Motors factory, you make a whole new Motors factory completely from scratch. Ore->Product. So I would be unlikely to make the individual components elsewhere for it; it'd just be its own monolithic thing without any external dependencies apart from the nodes
This is gonna require so many blueprints lmao
Plus it work well with fluid depots and trucks when they release
For late game products (in Phases 4+5 specifically) I will often sort of have "sub-factories." So I'll make one component over here, and ship it over to another factory to be processed, etc. But that ends up being one single sort of geographically-distributed factory that's isolated from everything else.
One could certainly do the same thing for stuff like Motors, though for myself I'd just make Motors entirely from scratch. :)
I hate moving fluids.
I dont like merging fluid lines that im going to sperate anyways lol
should i turn the extra nuclear pasta into tickets or should i keep them for phase 5?
My sub-factory building tends to only start once I have resources which need like 6-8 different resources for the complete chain, which is difficult to find nodes for all in one spot
overflow into sink uintil needed ||you will need them||
Yeah because nearly everyone has hundreds of pipping com8ng int9 a factory
do ficsmas trees stop production when ficsmas ends? i hoped to keep making more lol
You can either set your computer's clock back to when the event was active (though that could cause problems communicating with remote servers like Steam/EGS), or I believe there's a mod which allows the event to be enabled at all times
thats okay, ill make a small storage shed in case im still on this save for next ficsmas
So maybe 1.2 will officially be released in April 😭
Ignore The above statement. Discover and build a time machine.
my guess...... may
i already have ideas...dont you worry. i have spent many moons toying with the mercer spheres possibilities
the templke musxt be cleaned
Then i dont think may is classed as Q1 its Q2
did they say q1 ? i dont rmember that
Yeah
how much is like a good amount of time crystals to be making a minute?
the amount to reach ytour goals.
For example. I like to be able to buiild 100m of mk6 belts a minute so thats my goal
lol no
April or early may
so you are making 100 a minute?
Damn
but who knows
would not surprise me if its more june/july
before summer break probbaly
Am sticking with April
1.1 hit experimental on april 1st and came to stable on june 10th
Cap when they was hinting 1.2 last year they said it be out some time Q1
1.2 is coming to exp 17th march
3rd week of April maybe
Am going to soul and funk Festival with my dad 31st July too 3rd August
then thats the release window 😛
Nah 😂
Being serious for a second. We all are excited.
But I do not want it released until it is ready. If that means Christmas. so be it
ive heard of this. Im sure there is stuff in #1038092680493801533
Absolutely no
I want my rain
I hate all this dry heat
Bruh imagine if factory’s could overheat and shutdown 💀 bc it’s to hot
Yea no
Desert biome gunna suck
Shows why ur no dev
how do I switch away from this bitch ass blueprint dismantle mode
press R
Excuse me
thanks
What i said
That’s it I’m tearing down your factory
tier 9 makes me feel like my brain is melting
Original timeline was "first half of the year"
So they seem well on track to be able to hit that, unless the Experimental period turns out to be really rough
Yeah
True
consdiering the hints at new fluid dynamics and train changes. might be on experimental for awhile
Atleast probably around a month
1.1 had barely any significant changes and was there for 2.5 months
Dam
and still released super buggy
like straight mode belt not working well, nudge suddenly goign diagonal etc
which are still there :o hope they adressed in 1.2
They do seam to be slow company with them being small wonder how many Dev there is for the game
It seams Mikael has 10 holidays in 1 year 😂
hes an employee at a swedish company he has at least 25 paid vacation days/yr
I think the studio is something like 30 folks
If I'm not using a mining node, is it worth it to just sink the ore?
39 thats real good amount for 1 game they should be quicker then with releases lol
As for "slow" I expect they're only really slow in comparison to the rampant crunch culture which has been plaguing game devs pretty much forever
They've got a pretty strict no-crunch policy over there
Hey i just got done making fuel power Gen and plastic. What should I be focusing on next? Making the cubes or finding a new use for my now pretty much obsolete coal power plant, ect?
Personally I'm quite happy to have less frequent updates if it means happy devs who have a good work/life balance. :)
What do you mean by this
Whats no crunch policy mean
Dum dum question - I have a conveyer lift, but can I make it drop resources form a steep ledge?
Basically that they refuse to let their employees work excessive overtime for extended periods of time, which is otherwise quite common in the industry
Right
Yes, a lift can be used upwards or downwards
The pace that some studios work at is often pretty much impossible without making a meat grinder out of your development environment
no happening.
😂
Ik lol
I must be missing something obvious because the top part points outwards (i.e it comes out that way)
When in doubt, follow the milestones. I wouldn't repurpose a perfectly good coal power plant unless you need to scale up steel production and there's no other reasonable spot
Should I start new world in Dune Desert
Thb I thought you was going to say meant grinder out of there *** 😂
Play around with the direction you drag, and press R to reverse if it's inputting or outputting
Alrifgt thank you
.............................. Yepp, R did it. Thanks!
Do you:
- Want to start a new game?
-and- - Want to start that new game in Dune Desert?
If the answer to both is "yes," then there you go. :)
this is my most often case of disassembling things. I almost never do it other wise
depends on the 100 mods you got 😛
😂
The alternative, of course, is to just keep playing in your current world and just hike over to Dune Desert to build new stuff over there
mikael did hint that we might wanna restart when 1.2 comes. could be an idea to wait until 17th to see what it all brings
I started in northern Forest but I don’t like the lack of building area
Yeah I got like 100 mods installed
Starting area really doesn't matter much if you're in an expansion mindset
dune desert is one of my favourite locations to start
I pretty much only stay around my starting area in Phases 1+2; by Phase 3 I'm roaming all over the place
lots of building space. Space is the most available resource in the game
Ik the area pretty well too ik where to build coal gen and oil refinery’s
how much power should i be looking at having in tier 9?
You've got 2km of vertical building space to work with. :P
depends on your needs. If you get withing 5gw of your max just exppand
think people beaten game with 40-50gw
ah-
Oh, less than that, for sure
im sitting at 30 gw right now
You can technically beat the game with a single machine of each type; just gotta flip the recipes around and be patient. :)
i wanted to sloop my particle accelerator but like HOLY
the tier 9 machines are kinda hungy for powah
I think 40 gw is minimum for a "normal" run
Like you can do with below that, but you start having to plan how to get that low
My usual recommendation with power, though, is: Build as much of it as you can stand to build. You'll basically never regret over-building on power
Obviously don't push it into "this isn't fun anymore" territory, but there's little better than having a super healthy power overhead. :D
i didnt have fun setting up a 32 fully overlocked fuel gen setup 😭
might muck about with nuclear, i havent touched it in a loooong time
took me 482 hours to finish phase 5 and 100% the achievements
Nuclear's a more complex build chain but IMO more fun to set up than Fuel. And you don't have the Fuel Gen Spam to deal with
For reference, I'm nearly done with a factory making 24 pasta, 80 biochemical sculptors, 5 AI expansion servers, and 5 Ballistic warp drives, and my power use is about 140 gw
woot
(And uranium processing, at least, isn't even that complex. Plutonium does get more involved, though)
140gw 😭
thats like... a ton of fuel gens no?
thats like 1 pure node with diluted fuel
i got 840 fuel gens making 504gw :p
???
diluted fuel is where it gets nuts
you can run a few hundred gens off one oil node
Yeah, Rocket Fuel stretches your oil power real far
im using diluted fuel and powering 32 fully overclocked gens only getting 20gw
Yeah, overclocking them all helps
The point I'm making is just that I'm making a fairly ridiculous number of endgame items and my power usage is only 140gw. If you're at 1/3 of that you can power everything you need for any normal factory you're likely to think of
oh im only using normal fuel
Though I'd personally much rather set up Nuclear than slap down 840 fuel gens. :P
yeah, you gotta do rocket/turbo fuel on top of it but diluted fuel is what makes it really possible
If you turned that diluted fuel into turbo fuel you could pretty immediately double that power production
Turn the turbo into rocket and it doubles again
wasnt that bad to build with blueprints
(I think the ratios are even better than that but don't @ me)
nitro rocket fuel is really easy to set up. I can DM you full details if you wish
yeah i dont really understand blue prints, they are so small and i really dont have the brain power to set it all up in different individual sections
#design-and-architecture message and it came out nice :p
do you have the mk 2 or mk 3 blueprinter?
What helped me with fuel power was blueprinting 4 generators piped together, with a roof and a pipe leading up there
I can stack them on top of each other and make a tower
mk2 is still plenty big for like 4 refinery or 4 gens
Basically just take a look at things you build frequently, and slap that inside a blueprint instead. Like you can have three refineries with all the manifolds hooked up, etc. Maybe have some variants which even have recipes selected (with pipes color-coded, etc)
With auto-connect on pipes+belts it trivializes doing lines of manifolds
what do you mean by manifold 😭
[S]: Splitter | [M]: Merger | [B]: Building
[M] ---> [M] ---> [M] ---> [M] ---> [Output]
^ ^ ^ ^
| | | |
[B] [B] [B] [B]
^ ^ ^ ^
| | | |
[Source] ---> [S] ---> [S] ---> [S] ---> [S]
wuh...
yeah but then wont it look like uhh just like clunky
not if you do it right
No more clunky than load-balancing. At some point you just need a lot of machines, no matter how you hook 'em up
idk what kinda aestheic you're looking for though
But yeah, manifolds can look as aesthetic or as ugly as you want, same with a more load-balancing approach. :)
yup, sometimes you just need 12 or 16 of something
#screenshots message these stacks are 40 machines in a mk2 blueprint
I found adding catwalks and lights made my factories look 10x more "put together"
Blueprints in particular definitely lends itself to manifolds, though. Makes setting up chunks of production quite trivial (even before auto-connect, and even with just the original mk1 blueprinter)
you can also experiment with building things vertically in the blueprinter
making various layers that can go on top of each other
Vertical experimentation in blueprints is, interesting
Ive done it a few times myself and have gotten better over time
the blueprinter isn't 100% necessary but it definitely makes things much easier
are some alt recipes rarer than others? ive gone through 33 hard drives and still no sloppy alumina
In fairness, I suppose blueprints also make load-balancing pretty trivial. Can have a blueprint for various splits so you can just plonk 'em down. :D
Do you think we'll get a mk4 designer in the future?
Would require more hooking-up after the fact, but eh. :)
doubt it
I highly doubt it. There's mods, though, if you want.
Oh I use mods
mk3 is plenty big
Nah, each one's equally likely. Just bad luck. :)
I do agree
yeah i dont even know what you mean by load balacnign to be honest 😭 this is the first time ive got to phase 5 i just like go with teh flow
no. But you can reduce the chances of repeats by not learnign anyhting and just letting them sit in you MAM without makign a choice
The best way to improve your recipe RNG is to "keep up" with drive research and make sure that your recipe pool is essentially empty at all times. :)
Done that myself, it can be hard to align properly on certain machines (manufacturer)
That way once you unlock new milestones you've got the relevant recipes right at your fingertips. :)
Yeah, if you're looking for a specific recipe, this is definitely the way to go. Drives left unchosen will prevent those two recipes from showing up in future scans
Speaking of drive research, ive used up all 118 hard drives on the map but I have about 30 more recipes to unlock because I use mods lmao, so I downloaded a mod that allows me to craft hard drives in tier 9 (VERY expensive recipe)
not just blueprints tbh, as you start to scale up in number of machines, actually load balancing the inputs becomes exponentially more insane to the point where the "tradeoff" of needing to wait for a manifold to fill before it starts operating at efficiency doesn't feel like a tradeoff at all anymore
I always recommend just redeeming recipes anyway, even if you don't have an immediate need for 'em, but if you're hunting for a specific recipe then keeping the ones you don't want in the library is extremely useful
you can buy harddrives in awesome shop for 100 tickets
Can buy 'em from the shop with coupons even in vanilla. :) Fun, though!
Im aware
no need to though. There is lots out there. You just gotta stop posing for Only fans and get them
Thats a slow process unless i genocide the world of enemies and de forest the entire map or mass craft ficsit trigons for stupid points per minute
Odd but okay?
Well for Nikolai, they said they're using mods which increase the number of alt recipes in the game, so they do need a way to get moar. :)
3000 coupons would take literal months to obtain for roughly 30 drives
AND THE MOD DIDNT ADD MORE ! wow
In vanilla, yeah, there's more drives than you can use. :)
i think my main gripe with making the fuel gens is that pipes are absymally finnicky
when flow bad, add pump :p
No, the mod doesnt add more, a different mod adds in a quantum encoder recipe to craft hard drives
Working with fluids definitely has a harsh learning curve. Or at least it can. Some folks are lucky enough to stumble upon quite reliable piping methods naturally, but other folks don't. :)
i wish it was as simple as that 😭
1 every 80 seconds
kinda is :)
ive had times where adding a pump has somehow lowered the amount of liquid being pushed through pipe, the direction was right and everything
You may have seen this before, but:
Here's the advice I've got saved which will nearly always get you to working 600/min. IMO it's good advice even below that point, though the system is usually more forgiving before then. Note of course that people have gotten working systems while ignoring large swaths of this, and occasionally due to build styles or other vagaries you might still have problems even with all this. But IME it's nearly always "the pipes Just Work":
- Keep the system as simple and short as possible.
- Loop your manifolds (so: the input goes into both sides of the machines you're feeding)
- Feed fluid from above, so gravity does part of the work for you
4a. Avoid valves entirely (they've been improved for 1.0, so this one might not be as important, but you still don't actually need valves)
4b. Avoid fluid buffers entirely (except as buffers for train lines, where they are rather necessary) - Prefill your pipes! Full pipes are happy pipes. Wait until the system's thoroughly saturated before turning machines on.
- Place junctions before pipes. If you do snap junctions onto pipes, dismantle and rebuild the pipes afterwards.
See #screenshots message for an example of 2+3 specifically. And of course, as mentioned, the fluid simulation tends to be more forgiving as the rate goes down, so keeping your pipe systems below 600/min is another option too.
I get around this by makingh smaller clusters. This allows you to scale as needed and Trouble shoot in smaller systems instead of one GIANT manifold one cluster of the whole is down. making tracing the issues easier. and the rest of the system chuggs along
I'm just glad I got a couple of my favorite alt recipes before I ran out of drives
In general you should only need pumps if you need fluids to go up. If you think you need pipes to fix a pipe network for some other purpose, then you're often better off simplifying your pipe network instead. :)
And yeah, "modular" builds are quite useful, especially for large fuel buildouts
i just add pumps before all fluid manifolds. works fine. if it a big one, like 60 fuel gens, i add a second in the middle. if its REALLY big, like a line of 80 then might need add more, like every 20/30
I generally have whatever machine's making the fuel output to the exact number of gens it supports, etc.
Though for Rocket Fuel that can be an awful lot of fuel gens anyway. :D
ah i cant post pictures here
uhhh well like the uhm area im in the oil has nowhere to go but up
we can move this to #math-and-meta where you can post
Modded bolted singularity cells (fantastic alt recipe, im not even kidding, expensive as fuck, but incredibly worth it).
Some nuclear fuel rod recipes too including ficsonium
I have also added a mod that adds in an incredibly expensive t9 quantum encoder recipe for somersloops, like, im not even kidding, this recipe is unbelievably fkin expensive
#screenshots are for general-purpose "hey look at this neat thing" type pictures. #1038092680493801533 is best for inlining pictures if you have a specific question. Otherwise there's #design-and-architecture or #math-and-meta, if the question's appropriate for those
man I got recycled rubber in like 3 hard drives and it's been about 20 since and I haven't seen recycled plastic yet 🙁 (yes I'm keeping them all in the library)
Then upwards you'll go! :D Pumps'll get you there for sure. :)
i just wanted to show the area im building in, its not that important
Yeah, #screenshots then. :)
yeah they kinda did, but setting up a single pure node for just normal fuel took me like 8 hours so...
learning takes time. I bet you know more then when you started
not really it kind of just works? i still dont really understand pipes, they feel extremely temperamental
its hard when most the ionformationm is hidden. There is no way of directly seeing what happens. you can only see the effects.
If people did not tell me i would not have known about Backwash, Slooshing or that gravity effects pipes.
Its not intuitive the the plateform my coal build was on was just floating 😛
yeah ive got literally no idea what any of that means 😭
also a lot of misleading info out there
like pumps only doing headlift, valves not working, etc
Honestly IMO most of the info you'd need is in that big ol' block of text I posted above: #satisfactory message
like i havent really watched any tutorials or anything like that, me and my friend went in blind and we were having a lot of fun through tier 1-7 but now it's like super complex big balls of wibbly wobbly, timey wimey stuff
In my experience that list'll get you to Fully Working Pipes™ nearly all the time
I agree that the in-game fluid debugging experience could use some work, though. I was hoping they'd figure out a way to do that for the 1.0 release
we're 90 hours in but just getting severely demotivated tbh
like i still dont know what you mean by manifold you posted a little text wall thingy that didnt help much at all 😭
Are you actually kiwi?
Hmmm, hopefully someone knows what I'm talking about without screenshots - when I place a "Conveyer Merger" I usually get a flowing line showing that it's lined up with whatever I want to merge with. However, sometimes when I'm standing "behind" the merger the line simply doesn't show until I stand a bit sideways. Is this a "bug" or am I just misunderstanding how to make it appear?
a big problem is when you look at the pipe ui, its not even remotely close to whats actually going on. so it fools people
Hang on, I have an example for you
I dont understand 😅
!wikisearch manifold
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
New Zealand or not
nop
^ that wiki article may help
i like the fruit is all
this happens regularly. I think it has to due with the hit boxes
in any case bug or not its normal
It's basically that you put 1 splitter in front of each machine. At first, when you first start spinning the system up, the machine in front is getting "too much" material and the machines after are getting "too little"
But the input buffer on the first machine will fill up pretty quickly, which'll make its belt back up as well, and then it's the next machine in line which will be getting "too much"
And so on. After enough time, all but the final two machines will have full input buffers, and the last two will be getting exactly the rate they need
Dangit! It's really quite annoying when I'm already frustrated by the viewing angle from the ground with how big the structures are. Thanks though!
So long as you're feeding the proper amount of material in on the feeder belt (and you're using an appropriate belt tier), the system will level out eventually
there is a watch tower thing you can build. Early game i use it to build at a birds eye view
You do the same thing with pipes -- just one junction ahead of each building. Though for pipes I highly recommend doing a "looped manifold." (On that post I made, there's a link to a picture of that)
Lock your holograms and nudge, best bet
You use steam? On pc? I'd be happy to help you out when or if you need it
Yeah, only issue is that I go back to Uni soon so I will not have the time nor brain power for satisfactory 😭
when you're standing behind the merger/splitter, the line is still there, but since its a 2d line in a 3d world, it can disappear from view
Just like my mate who pestered me to get the game 🤣
Hes studying physics, math's, music and computer programming
you can use the arrows or just look at the port on the machine to line em up in that case
also if the merger/splitter is a bit distance away from machine, i think like 5 foundations, it wont show either
Sounds like a lot
Actually I have a blueprint that might come in handy at whatever point in your palythrough. I shared it to this server quite some time ago and it wasnt pinned
I mean, at least 4 degrees or bachelor's is a lot of study
sharing files like saves/blueprints is not allowed here
(Can do it via DMs, of course, but yeah, filesharing is discouraged since it's difficult-to-impossible to moderate for viruses or other harmful content)
uhm i shall post what ive done in the screenshot channel
(Also I recommend just making your own blueprints instead of using other folks'. :D)
Honestly probably better in a #1038092680493801533 thread or the like. :)
If you've got questions about stuff, inlining images is nearly always a million times more convenient than splitting the conversation+images between channels
whats the trick for perfect 90 degree angles again
perfect 90 for what?
conveyors
use straight mode
On belts? Either switch to Straight Mode (hit r to change modes), or remember that it's two "nudges" over to get the perfect bend.
Little help with this hard drive? I got basic iron ingots and molded steel pipe what would yall pick?
i like molded steel pipe, cuz i use them a lot
Flip a coin! Alt recipes are all about just giving you options while building. They're all at least situationally useful. And there are more drives on the map than you can actually use, so if you keep up with exploration you'll get them all eventually
and its a 1:1 conversion from ingot to pipe
For the vast majority of alt recipes there's no consensus about "good" or "bad." There's a few which enjoy fairly wide community consensus, but even those have people who disagree. :)
And many alt recipes might only "shine" when combined with other alt recipes; comparing them in isolation is rarely super useful
Would it possibly be worth the reroll? I dont see me using either of them right now as I just scaled up my steel plant
Your next factory might need more steel. :)
In the end you're gonna have to get used to following your gut on questions like this. As I say, there's no "good" or "bad" with recipes
It's all just options -- substituting one resource for another, giving you better resource efficiency at the cost of complexity/space, saving on space while limiting flexibility, etc, etc
Whomever said to tech into Cadium - Woooo, thanks! Power mk2 poles babbeeeey
And as I say, you can get all the recipes anyway. Recipe selection is rarely worth agonizing over. :)
theres mk3 ones too, but they a bit more expensive than just some quickwire
Ok, thanks a lot. Ive only found 2 so far and was worried they were quite rare.
thanks!
Aha! Nah, there's more than you can use, in fact. If you collect all the drives on the map, and redeem all their rewards, you'll have hard drives left over to spare
(In the late game you can even "buy" hard drives from the AWESOME shop ingame, if you don't feel like doing more exploring)
Quick question, so I havent unlocked the shop yet, do you get currency for it from sinking items?
Yep! That is, in fact, the only way to get currency for it. :)
I've become a huge fan of basic steel ingot recently
They're both quite good recipes though
when do you unlock that?
Eventually you'll want both
Honestly not sure; it's pretty late on, though. Somewhere during Phase 4, I think
The first shop appears in tier 4 I think
You unlock the AWESOME shop itself in Tier 2; quite early. But it won't start offering you hard drives for purchase until much later in the game
Yea don't worry about it the choices to much. But a good tip is that if you don't like either of the choices, you can simply not select one and it will make it more likely that you get one you do like.
Time to be awake now and keep banging my head into the wall that is pipes
I still maintain that for a new player, you're never gonna find out whether you like a recipe or not until you unlock it and then give it a try eventually. I don't recommend that newer players leave unredeemed hard drives sitting around in your library. They're most likely to just sit there forever never used, when they could be getting used on factory builds instead. :D
Thoughts? #design-and-architecture message
I can understand a player who's familiar with the recipes and who has already formed opinions leaving drives unredeemed, but IMO a newer player will be much better served by just flipping a coin. :)
What is compacted coal? I see it takes a harddrive to research but it looks like normal coal.
Yeah, the icon is super similar. It's a totally separate resource from coal, and is generally just seen as a component to later on make more advanced kinds of liquid Fuel
It can be burnt in coal gens to give you more power out of your coal than just regular coal does, though I'd wager that few Pioneers actually set up Compacted Coal for power production
Ahh ok, is it also like solid biofuel in how thats more efficient than say burning biomass or leaves?
Ok thanks a lot!
basically coal^2
I'd wager that many folks wait to unlock it until they're at Fuel power. :)
no one warned me about phase 5 of the space elevator, WHAT THE ACTUAL F**K ARE THOSE THINGS
I've done compacted coal for power at least once, though. :) It can be fun! The power gains aren't game-changing or anything, but it can be a reasonably nice boost
Mostly I just stick to regular coal for power in Phase 2, though
Fun for the whole family!
While it does have a slight feeling of "We have Death stranding at home", I am enjoying the zipline and ladders!
Feels a bit weird to be able to place them at such distances though, I keep expecting a "You are too far away from your base" warning or something
Zipline is A+ for sure. Super great Pioneer transit option for nearly all the game, really
I think Im gonna start from scratch with a new save because my factory is a Nightmare Spaghetti made from conveyors
You can always just run away from it to another biome and start there with all the progress you've already made!
And yeah, power tower placement (+zipline) can make exploration awfully trivial
makes sense
Wait there's ziplines?
yes
Soooort of. You rappel on the power lines
once you unlock power towers, you can zipline between em unhindered
Ahh ok, is there a tool you need aswell?
yes zipline tool
(Before Power Towers, it can be a fun game of "how far can I get before screwing up" to zipline along "regular" poles. Jetpack helps a lot there. :D)
you kinda need to jump around the normal power poles when uzing zipline
#screenshots message @amber moss 11.400 screws 🥀
oh
Unlocked via the MAM, btw. Be sure to check your MAM regularly for anything you can research. :)
Do ya'll think a factory making 5.52 modular frames/min is good enough for tiers 5/6 or should I add more modules to make it faster in preperation?
IMO: don't bother trying to future-proof. Just make enough to replenish your personal stocks now, and then when some production line needs more, make more. :)
If it's just for building, that's fine
Once you have an actual use case to need them in production you'll want to make a setup entirely differently
Knowing how much you're gonna need really depends on how big you build and what recipes you use, etc. And any number you come up with is just gonna be a guess
prob enough for 5/6, but you will prob need more in phase 4
im making 10 a min using steeled frames and I have NOT had a single issue yet
alr thanks guys
Remember that if you do decide to overbuild to "future proof" production, unless you're extraordinarily lucky, there's two outcomes:
either still not enough or too much :p
- You didn't make enough, so you've got to build more factory anyway.
- You made "too much," so you kind of wasted some effort. (Though admittedly, if you had fun making the factory then it's hard to consider that time "wasted")
too much is fine tho, can just sink what you dont need
But for outcome 1, you'll have ended up making the same amount of factory in the end anyway, if you'd just made what you needed at the time and then made more later. Just spread out over time. :)
No such thing as too much
Sure, but it's still a guess as to which side of the coin you're gonna land on. :D
worst case scenario I can just make more modules for it
Anyway, don't mean to keep bangin' on about it. Just team "build exactly what you need to build right now, and know that you'll build more later" over here. :)
Team BEWYNTBRNAKTYBML 🥳
i'm in team, i got this node, i'll make as much as i can otu of it :p
one goal a lot of people had was 4/4/1/1, as in that many per minute of the phase 4 space elevator parts; but that's completely arbitrary, results in a gigantic number of factories, and is very hard to plan for when you're in modular frame land
you're gonna be making too much and too little of stuff for the entire game and obsessing over "will this be enough" is slowing you down. if it's not enough, you can make more factory!
Why wouldn't that work
4 pasta, 4 sculptors, 1 expansion server, 1 ballistic warp drive
phase 4 specifically, as in nuclear pasta, assembly director systems etc
cuz you make like 2 smart plates in phase 1/2, then use those 2 to make 1 modular engine in pahse 3, but for phase 4 you do 5 smart plates into 2.5 modular engines to make 1 thermal propulsion rokit
that used to be the final milestone
ah right, so i did misunderstand
i was thinkign 4 smart plate/4 modular/1thermal/1ballistic
That indeed would not work
I started this save doing a version of that challenge (20/20/5/5)
It means I had use for a lot of trains, and I wanted to make a lot of trains
I'm 99% done building 4/4/1/1 myself but it keeps taking it out of me whenever I chip at it
Sometimes this game feels like 10% of the effort gets 90% of the result, but getting that last 10% result requires 90% of the effort
at this point it feels like 1% and 99%
I keep having to go back and add one more machine into what I thought were finished factories because I'm just below what I'm supposed to be producing
i didn't automate phase 3 and i dismantled my phase 2 automation so I'm doing it all at once
and I decided to make this final factory look gorgeous and planned and architectural but that made it take 5x longer
I'm currently in phase 3 but being distracted making a ridculously overkill factory for heavy modular frame that also has a bunch of extra of the iron and steel components to funnel into my dimensional depots
then I can go disassemble the factories I currently have doing that and actually make the phase 3 components from those
the alts make them not so bad, like encased pipe, encased frames, molded pipes and solid steel ingots
HMF is like the baby version of what the rest of the game is like
like I have it with inputs of 1800 limestone, 960 coal, 1400 iron, and producing 4 machines' worth of heavy modular frame via the encased frame alternate recipe
this results in extra production of iron plate, concrete, encased industrial frame, steel pipe, iron rod, reinforced iron plate, and modular frame that are all going into the depot
and it also keeps the machine numbers nice and even
yeah the alts aren't the problem really. the reason this got so out of hand is because I wanted the machine numbers to stay even LOL
that's a shitload of iron for 4 machines worth
yeah there's a bunch of extra stuff going into depots too
Hey, that sounds super similar to what I did with mine, but I sink the extras #screenshots message
think my lil steel tower takes 1800 coal and 4800 iron to make 2700 steel pipes to make 30 heavy modular frames + 60 motors + a lot of extra encased beams, reinforced plates and modular frames
I also spent a bunch of extra time routing even more resources than this^ via train into the plains. so I actually have 1440 extra iron ingot/min and 960/min caterium ore sitting at this factory doing nothing. and a 480 belt of sulfur for good measure but I'm using all the coal so it probably won't do anything here rn
I'll figure out what to do with all that later lol. I might use the iron for smart plating or motors/stators or something
issue is lacking coal near this area but frankly I might disable the lake power plant and bring that coal over to this factory LOL
Is it too early to use tools like production planners when youre in tier 3? Also is it possible to make saatisfactorytools.com to not use overclocks when planning?
I am absolutely using satisfactory modeler in phase 3
#screenshots message this is how much i need for 8 HMF / 4 FMF
your second question is why I use the modeler and set machine ratios myself, I don't think there is a way for that. I like to have even numbers of machines and products and not just whatever is #optimal because the overclocking can get truly nonsensical sometimes
the tools site is nice to give you the general idea of the recipe flow and then I just stick that into modeler and play with the numbers until I like what I get
#satisfactory message and this is the factory
i used planners in tier 1 lmao
yeahhh I'll worry about fused modular frames later lol, aluminum itself seems like a massive headache
I'm gonna focus on HMF and then finish out phase 3, then I'll probably sit and make better train lines around the continent to start shipping finished components between places instead of ore/materials
the aluminium part of the factory is tiny lmao
yeah more so getting all the bauxite, I'm tempted to just make a sky rail across the center of the continent to get it all lol
like, 4 refineries and 7 smelters
all the bauxite

i've done that, was fun
man the fact that I'm doing this so overkill means I might run up on my power grid limits...but I want to wait until next phase to expand it because rocket fuel....maybe I just whip together another turbofuel line temporarily anyway.....
rocket fuel stronk
in the meantime, might be worth putting priority power switches on your factories so not everything dies all at once
Ah the modeler, i didnt know of this. Thanks i will download it immediately
pretty rare, but been a thing for years
How do you play with the numbers? I have things like constructors outputting 2.11 of something
Maybe you can do logistics shenanigans to get that effect
#screenshots message you don't
if you mouse over a building in tools it'll tell you how many buildings to make, like 10x constructors at 100%, and 1x constructor at 68.8889%
Ive noticed people in here are big fans of external calculators and layout designers and maps and whatnot
my brain has no memory for numbers
That tracks for the kind of game
So if it say 2 and 1/ 9th of a constructor, you just build 3? 😄
almost every planner i see posted have soem weird fraction numbers. and i'm just nope :p
i'll stick to my calculator :p
i like using tools to plan out a factory, playing with how many of an item i want and what alt recipes to use (or what default recipes to not use), and then satisfactory modeller to actually plan a thing out from the ground up
aye! one at 1/9 speed
you can type 100/9 in the clock speed and it'll calculate it
in game i mean
Okay just gotta unlock the thing haha, thanks
Which mod do people use to do calculations in-game? (Or, if that's too vague, would you eat pineapple on a sandwich?)
you can just do basic maths in game without mods
Just do meth
Yes but I know some data collection and calculator mod in-game is popular?
i know lots of ppl uise Satisfactory moddler its free on steam. I read somewhere that it has a in game overlay.
not a mod though
i asssume they want something more complex
oh more overlay-like but yes
you can also do overclock math directly in the materials list (O key)
oh that I actually do normally (or just open recipes in the foundry)
I think I got confused about what people meant possibly then
I have two screens one for the game the other for media/ Satisfactory tools/spreadsheets
A friend only has the one (and little space) so we found a 10" tablet he uses for Satisfactory tools.
got it used for $30
oh I actually do use Circuitry mostly to make my own screens/overlays
I couldn't go back to a one screen pc again.
I am still thankful for the suggestions though that base is actually covered
oh is that why there's no modding channel?
same. Im afraid to go to Three for that reason lol
although i have yet to be banned for bad puns
oh I did read #rules
I got banned more than enough times (even following rules) that I don't even wanna know what happens if I didn't
@last bluff the modding folks are good people. Although you may have to wait or repeat yourself after 24 hours to get a answer lol
I use three, plenty of desktop space.
why is titan forest lowkirkuinely the worst place in the entire game to build
why cant we blow up these trees
i would never build there
I would go three but im out of desk space.
I actually use my sit and stand. When playing Controller based games i do squats whenever i fail/die
sorry I was busy building xD
basically when you enter a number into the modeler, what you are entering is the MAXIMUM number of machines that it should allow for that node.
so essentially I put an upper bound on the number of machines that I want to use, and mess with them until the numbers make sense.
since it is constantly trying to solve stuff for you based on the numbers you DO have, it keeps changing numbers around all the time, and the way I have found to get around that is to drag outputs into priority splitters into storage depots. That's a good way to deal with overflow and let you have the "buffer" to input numbers yourself and not have everything go screwy with decimals, if that makes sense.
for example in my layout here: #screenshots message
I basically started with "I want 4 machines of heavy modular frames". I put the ore inputs as ridiculously overkill numbers so it wouldn't stop limiting me, since I knew how much I needed. Then I worked backwards along the chain adding numbers of machines to be round numbers, and adding smart splitters to the outputs to handle the overflow
for example, if you put in the Heavy Encased Frame block and set it for 4 machines. it shows that the number of encased industrial beams is 37.5. I don't want to produce exactly that, because the number sucks and isn't even. so I drop in the assembler node for encased industrial beam, set it to 10 (I want to make 60), drag the output into a smart splitter, top output of smart splitter into HMF node, bottom output into a storage container.
this way when I mess around with the machine numbers, as long as I don't go BELOW the 37.5 required for HMF, it won't mess with any of the numbers further down the chain
repeat for the rest of the materials
it is probably a lot more manual thinking of the math than most people do with this tool but I really like to have the machine numbers not be decimals and doing it this way lets me basically play with the numbers until I get an even input, and it'll just show me however much overflow I get at each intermediate stage
tl;dr if you want to be able to play around with the number of machines in modeler without having it screw up the decimals on the entire chain by automatically calculating stuff, just
- work backwards
- put the intermediate components into smart splitter -> storage container blocks
then when you play around with the numbers it'll just change the overflow numbers and not mess with the actual production unless you go below the required amount
in my example I could also have done the same with iron ingots, steel ingots, and screws, but it just happened to work out that I needed exactly 2x480 of steel. then I just played around with the iron rod machine until the iron ingot requirement lined up with 3x480.
did they remove the option to allow flight in options? i am retunring after a few months and cant find it anywhere
or is it under advanced game settings now?
that's AGS
hmm okay i swear i made a new save where i didnt need to have ags on in order to fly which seemed weird. maybe i was tweakin
yea no i started the game flying. already have an achievement save, dont really care about ags or not. just thought it was an option without it. thanks tho
YESSSSS FINALLLY OH MY GOD
I FINISHED MY 10 NUCLEAR POWER PLANT FULLY AUTOMATED FACTORY + FULLY AUTOMATED PLUTONIUM FACTORY
technically i didnt cuz i need to make power but the factory itself is done finally
is this something to be proud of or like a ehh mid achievment
Good job! I forgot to bring 15 rotors to fuel my coal power plant and I'm right now walking the shameful walk back
So I'm proud of ya buddy!
😄
tbh
in this world w my friends i didnt do jackshi cuz i js brought sam and explored and brought hard drives but i didnt automate a THING but they said i couldnt do the nuclear power by myself but
prove the haters wrong 🥶
but idk if this is a great achievement or not cuz there are prolly way more complex factories out there so idk
but considering this is my first thing i actually automated im feeling good
(even tho gathering and scanning 40+ hard drives were agonizingly long)
With the math nuclear can bring to the table it's a better achievement then some think, I have a buddy who is an Architect. Engineer basically and even with me and him took us like a week just to get to the pfr stage to sink the rods when I first unlocked nuclear for a co-op world we mess with so if you did that solo all I can say is well done
Nuclear is definitely the final boss of Satisfactory
Is it?
Oh yeah
imo it's more fiddly than anything in phase 5
Oh damn
I mean i wouldn't say i did it solo cuz like the materials i used to build it isn't automized by me so
But from platforms to finish i built it
Even so if you did the work to get 10 online fully automated as you said that is a feat especially if first time you did it
First time i did anything based around automatization 😭
Cuz like i lowk js explored for like 80 hours
Even better since as mentioned it is the final boss to make nuclear fully automated
I mean I have a 12 uranium 12 plutonium and 20 ficosonium setup in my world I mentioned and for whatever issue it's always backedup up even though math wise it should be perfect but oh well more or less gonna have to redesign just like everything else
is there a way to know how much fluids i'm transporting a minute? kinda like the monitor for conveyors
Thank you for this writeup ❤️
if you plan to do ficonisum for the challenge of its creation then you will semi need to, if your only doing uranium for power then it might but that will depend how much power need for whatever else since between a decent fuel generator setup and also a decent uranium setup where you sinking pfr then you outta be okay but as i said all depends on how much power drain your world needs at the point your at
currently outside throughput monitors on belts for packaged liquids or throughput monitor system on a fluid train all there is for now
sorry, I was baking bread
is there a real reason for there not being a modding channel btw? would that bring too much responsibility for the devs somehow? apart from there being a modding community, as I'm sure there's building communities, and multiplayer communities too
and I did now join
organization, I'd imagine. It may be easier to manage as a separate server vs. it being in here
there's no modding channel because there's an entire server for it, and it'd detract.
I wonder which April Fools update will have ficsit charity
Might have to build this factory somewhere else. Every time I look in a particular direction the game lags like hell
the map is xbox hueg. take a train line way far, go exploring.
or power poles, also a good way to travel
Eh? Im on PC. Im also building a factory near some oil nodes.
no, it's an old meme... I just mean that it's really big.
Ah yeah. Size isnt the issue, just this part of the map. Only part of the map I have issues with in my 1000 hours
If whatever is in that direction is another big factory, build a wall or close it off so it occludes the machines and they don't render, I think that legitimately helps
Nah theres nothing in that direction.
Oh weird
I got flung across by the space elevator once, and exposed a line in map that showed me breadth.. wow
Threw it in the SCIM and didnt see anything so might be something in the map thats causing render issues. Might grab all the supplies I need from this area and pipe em out a bit further if I can find another good spot
AaaaAAAAAAaaaa I just realized I could've built a straight conveter belt and THEN add splitters too it AAAAAAaaaaa
.... Better late then never I suppose
Learning is part of the journey
I imagine, the devs want this to be focused on Vanilla
That way the can focus on Vanilla features and bugs
as this is the offical discord and thye dont work on mods
ngl I know I can do this and specifically don't do it anyway because I've had a couple instances where it's had issues
also I think you 100% DON'T want to do this with pipes so I just don't want to get in the habit
Might be the first time I have heard someone say this
you can't really align pipe junctions otherwise, tho
There is no image perms
how much power?
only 150kw
what
150,000mw/h
brain died
do you mean gw?
yes
150k MW
Why does everyone struggle so hard with pipes?
They are so easy and fun. You have to try to mess them up
Btw I use water and oil towers and don’t use pumps aside a glitch
Trains are the real challenge. Fully signaled. One map long train. All mats
It’s harder to make it pretty than work imo
Why is sea level Y=-18 ?
Why not Y=0 ?
Because God said so next question
Do people really not love pipes?
that a loaded question.
Like it works just like a real pipe
pipes can be very weird and not work correctly
You’ve all seen a pile right
Idk I just replace them or add a tower and it works
Most people are not familiar with how fluids move in real life
Everybody poops. Do they not flush?
What?
If this game ran while you weren't playing it, I'd be so happy
some things happen in long manifold that don't in short ones.
Like the act of watching a toilet flush fully explains pipe dynamics as far as this game is concerned. It’s all about output flow and gravity
no it doesn't. lol
If you using a pipe manifold idk what you doing
Input output match done
Package the rest send it in a train or a sorting loop
that s the point the math can be right in a 300m system but do in for 600 same rations then problems.
yeah that range can still be safe.
Genuinely bizarre example
Just max the pipes. Fill the machines. The buffers. Don’t slosh. Headlift. Don’t mess with floor connectors
It’s not as easy as a cable I guess
But it’s like the most fun part of the game
Priority pipe junction? Sign me up. Actually miss me with it. Make the factory balanced you don’t even need it
i saw some year old kibitz aluminum. He tore out a floor of machines then made every safety feature on one BP. Problem is with aluminum if input isn't not exactly output everything stops if the water isnt being used.
I'm on team overcomplicate other logistics to minimize pipe branches and connections
Hi
What’s wrong with pipe manifolds
nothing, it's fine as long as you're not being dumb with it
I mean you have to acknowledge the limits of pipe flow and prepare for head lift
nothing untill its is a problem which requires taking out everything you did in day. and moveing something you did last week.
But other than that it’s pretty straightforward
I'm on team Fuck Pipes, they need a serious rework becuase they're just not understandable to new players #screenshots message
How have you been
sloshing is real saw allot of people used to put randon buffers at the end of every manifold. but looping fixed it to.
Don’t touch my pipes
Good good, we just did a Canadian thing and strung up the maple sap lines at the family farm
is there any way i can limit how many stacks a drone picks up
If you change pipes I won’t understand them
if it works it is right.
That’s nice
can sm1 help me in #1038092680493801533
what are the most common reasons for a train station not to be available
at LONG LAST I am finally making heavy modular frames, holy hell that was insane
They're designed to be a skill check
yeah it definitely felt like the first "okay do you ACTUALLY know what you're doing?" recipe so far
And they don't even need liquids...
also I ran out of encased industrial beams making this factory and I think I need to rework one of my previous factories to produce much more of it lol
I hope you made way more than you need, because you'll need fused frames soon enough, and you'll want to pull from the heavy frames factory for that
I am making 4 machines' worth, so 11.25/min
went a bit more overboard than I strictly needed to, but I wanted the excess of the intermediate mats so I could repurpose the old factory I have doing that job
and the numbers are much cleaner on machine counts
can i sink excess power shards
in what world do you have excess power shards o_O
i mean, you can craft them at some point ...
theyre craftable late game
and no, power shards cannot be sink
mfw I'm deciding to move my versatile framework plans over to crater lake so I can use the alternate reinforced plate recipe just so I don't have to make goddamn screws
What is SAM and where do I find it
purple ore node
found in caves and on top of cliffs and other remote areas
hi all, ppls. Stupid question. But anyone can share steam family fro Satisfactory fro 1 week?
I have 400 in storage rn
D:
It only took me 85 hrs to get to this point
Actually not bad
you share all your games with your steam family indefinitely
Ah video games. My second harddrive I ever find gives me... Screws straight from Iron ingots. That would've been nice before I built up my gigantic screw production :D
.... I actually might grab it as the other choice was Cheap silica, which requires quarts which Ive barely found anywhere (the nodes I pinged for seems to be underground??)
but i just want Satisfactory =_=
Some are underground but the desert has quartz nodes
some nodes are made to be difficult to get to. Wait till u need SAM ore
Cheap silica is a nice recipe for that reason, since quartz is required to make it and it reduces how much you need
I'd procrastinate picking that recipe imo, let it sit in the MAM so your next hard drive doesn't roll those recipes
where and how do i get the somersloop at ~1478, ~666
not negative approximately there
Probably deep in a cave lots of them are
ive concluded that
So after regular fuel what's my next upgrade in power, is there a more powerful fuel
Where is that on the map
guys i don’t know what to do
i’m in phase 4, and i just realized i wasn’t aligned to the world grid; i feel extremely demotivated and like everything is useless now that i know i’m not aligned to it
should i rebuild everything or try to continue?
i cant post pictures
nuclear
i put it in screenshots
its close to that one but its not that one
World grid is lame, learn beam-fu and it will solve all of your problems
what’s beam-fu
Using beans to set up snug diagonal connections on foundations and other things
(it's not actually called that though)
hmmm; well should i rebuild my aluminum factory so it snaps with the rest of my builds?
How directly connected is everything?
So should I go regular fuel, turbo fuel, then rocket fuel, then nuclear/ionized fuel
thats how that works
depends on you Rocket fuel and NMuclear ar both end game options. Most do one or the other
Ionized is mostly for jet packs.
it kinda depends what you wanna do, ive heard ionized fuel isnt very efficient tho cuz it uses so much power to make
Ionised isn't worth it for generators, just jet packs and maybe drones is you feel spicy
I genereally skip Turbo and go with Nitro rocket fuel when i do ROcket
Big waterfall has a sneaky entrance to the far middle left of it, with a nuclear node and lots of spiders inside.
satisfactory calculator has a map that shows all the caves + entrances
idk if you wanna use that
But in all seriousness I'd say no unless you have a strong shared aesthetic that uses the world grid. I haven't used world grid in ages
Main benefit is just having height levels consistent
alright thank you lol, it was just really annoying me, but knowing that not everybody uses it helps me
fax
i dont use world grid
World grid is handy if you chose to use it from day one. Otherwise you can generally get away with things on their own grids and just connect them. Making the choice to have said connection be aesthetically pleasing is the real question
oh my god i got it thank you
They make some collectibles really obnoxious to collect
painted beam is the strongest
After seeing Sarahs Factory I have concluded that Painted Beam is the most powerful tool in the game
are u the painted beam bcs u are the steongest or are u the steongest bcs u are paonted beam
Hello friends, I use translation in my article, sorry if you see any mistakes in my article. I discovered a bug in the game, can you help me how should I report it?
it is
even roadblock with infinite zoop cant catch up to its power
u can make differently angled hexagons
spheres
omg yes
Anyone want to try out my new vanilla nuclear power plant blueprints? You get to instantly deploy a nuclear powerplant with minimal hassel.
I think Sarah is the most powerful tool in the game
Should I build my other factories like a quartz factory and other stuff before I make a train line?
am i the only one that believes the map could stand to be a bit bigger and have more resource veins to tap into? cuz it seems like in my saves once i get later into the game like around phase 3 i have to run lines from tapped veins nearly clear across the map. sure theres trains and vehicles, it just seems like a bit of a hassle to set up
Honestly I’ve never had an issue in 250+ hours with resource nodes. Like you said trains and vehicles exist. Yea they’re a hassle at first but you make em anyways and they work. Even belt highways work. There’s plenty of every resource the only real “complaint” i’ve had is bauxite seems to be mostly centralized.
that's by design tho
Tryna get alternate recipes but my luck is buns
It's still not hard to move the bauxite up, in fact it's placed pretty conveniently when you consider how much of a pain in the neck it is to manufacture aluminum if you do alt recipes to make it 100% efficient
nah man
||power pole exploration is the best||
200 aluminum to 200 solution, then refined into scrap, then refining quartz with concrete and then using that to make more than you need cause why not.
My power poles are almost completely around the map, only need the western oil nodes part
What do I do with all that oil? What's best for extra oil
Make electrode aluminum scrap 
(or use it to make tempered copper/caterium and save yourself from having too many refineries)
quickwire stator or compacted steel ingot?
also, you might already now, but don't forget to pick up the items on the ground around crash sites, and you can deconstruct the debris
I got the alternate one for modular frame which works
I just setup a tractor path but now i cannot get the nodes to go away. Push x and nothing happens, I have tried saving and exiting to main menu but that didnt work.
Also it just keeps getting further and further off the path any clue how to prevent that?
it will just teleport when it gets too far away
Ahh ok, I was very confused as it just phased through a wall lmfao
copper rotor or bolted iron plate?
wait isn't copper rotor just worse than the regular rotor receipe? wtf?
is there a setup i can do for liquids that similar to the overflow feature on the smart splitter?
Is it possible to have a belt of 120 copper/minute and a belt of 60 copper per minute be split evenly on 2 belts of 90?
Which way round? Starting with 120 + 60, or starting with 2x 90?
Starting with 120 and 60 and ending with 2x 90 but I can only use Mk2 belts
fluids follow gravity, and will always fill the lowest possible pipe in a branch first. (Gases work differently)
i see
split the 120 into 2x 60
You then have three 60s, and can split one to merge with the others, making 60 + 30, and 60 + 30
could you help me rq https://discord.com/channels/370472939054956546/1477506247979827251 i think i know how it could be used
Or would it be easier to just have the mines at the output for what I need for the machines (copper ingots going into assemblers to make copper rotors) and then bring in the other belt?
I know I am late to the party on this, but I thought we would at least know the new game mode yesterday... I waited two weeks for the experimental branch announcement, and now another 2.5 weeks before I decide if I want to restart or not. Anyone feel strongly they know the gamemode? Randomized ore nodes?
i’m stressing out about my factories, currently i have a factory for ever material up until stators, automated wiring and frameworks, but i have one for motors. the issue is for stators though is that there’s no coal and iron nodes close to eachother and i’m confused as to what to do
Not sure what you mean by having the mines at the output
Look at the satisfactory map online to see where coal and iron are close together
Hey, will the items I use to upgrade the central elevator be useful to me again in the future? Or are they only meant to be used for upgrading it?
Well I need 180 copper wire per minute. So i’m thinking I already have 60/min being produced (other 60 went to wire) and I could get another 120 min making 120 copper wire per minute
oh you're considering just using the full 120 for one machine?
Not exactly
Every machine takes 36 copper wire per minute and I need to fill 5 machines. However I can’t fill all 5 using my current belt limitation. So i’d the 60 copper wire per minute on 2 machines and the 120 on the other 3 and sink the rest
Then once I get Mk3 belts I can consolidate that into one belt
there’s quite literally none that are close other than the ones i used for my steel pipes and ingots
should i repurpose those for stators?
If you don’t wanna make belt highways, then go for stators ig
idk how to do that, i’ve never really played factorio and it’s my first play through
honestly yeah
Absolutely reasonable course of action at this stage
So like I have a factory in the staring area making stuff for the tier 2 of the space tower it’s not a great factory but it’s decent should I just leave it there to run its course and have some extra supplies or should I do something specific with it later down the road
thats really up to you, you will use those same materials throughout the entire game but you will also need a lot more than you are likely producing right now and there's alternative recipes and stuff
It produces kinda slow cause I only have 1-2 machines for each of those specific parts and it’s no where near optimized but I feel like the effort to rebuild might kill me and the grass plain starting area is nice but it’s about time I branch out or something similar
Even if a factory isn't super big or super efficient, if you leave it running it will keep working. Build new things when you unlock new stuff, it's much harder to upgrade an existing factory
There definitely isn’t much I can do to upgrade it as it stands with the way I built it so it’s either gonna be leaving it as is or rebuilding it somewhere with more space and more machines with extra stuff on it
Leave it and at some point way down the line you'll be able to rebuild it better in a bunch of ways
For example if you built something with mk 1 miners, wait at least until you get mk 2 miners to think about upgrading it
It’s got 5 mk2 miners (3 iron and then 1 iron and 1 coal for foundries) and mk3 belts where needed it just takes up so much space for how little it’s really producing
Elevator parts are like that. Build a bunch of storage depots, let it accumulate a ton of end products, you'll come back and use them later
With one of the merch videos recently being them rolling a set of dice irl and then the ore node in-game changed, I feel pretty confident about the random ores
I’m pretty hyped for that honestly
yeah, resource roulette was already my favourite mod
just finishing up my homework, then i can play the game and finish my coal plant
question? Should I turn my coal into compacted coal for my coal generators so I can power more generators? I have a lot of extra sulfur
Is Diluted packaged fuel still a thing? I can't find anything about it in the wiki
Nevermind, didn't know it's alternate recipe
i guess in that regard, the real hassle on top of running rail lines to and fro is having to build factories all over creation and running the lines to the depots for pick up and drop off
If you've got the sulfur around do it. That compacted coal can also be used later for turbo fuel if you want
I'm producing about 5 stacks of compacted coal per minute already, 10 stacks of coal per minute, and 10 stacks of sulfur per minute. I already have turbofuel, I think I will upgrade my turbofuel production
Leaving satisfactory on overnight, let's see how much stuff I get
bruh why when I try to complete a quest within a tier will it say "0/100 but once I fill it, it then says "100/200" (numbers used as an example)
Should i use the alternate recipe of Fused wire (4 copper and 1 caterium) or just use the alternate recipe of only caterium wire
I would probably say the alternate recipe of only caterium wire if you have caterium to your disposal, if not it would be more efficient to use the alternate recipe of fused wire
would it be better to use fused wire if im making stitched reinforced iron plates
because thats what im mainly using it for
let me double check something real quick
k
if you have more copper compared to caterium then fused wire is the more efficient choice
I hope that helps a little bit
ok thx
"I'll work on phase 3 space elevator parts today and not get distracted by other projects" and other BLATANT LIES you can tell yourself
"I'll reorganize the factories today" I say before doing anything but that
I found out what was wrong with my fuel production. The one power cell in each weren't turned being used. I forgot about the slider
today's project #screenshots message
and now i'm building like a whole depot room with a bunch of storage containers hooked into dimensional depots and a few sinks so I can access all these items from one location if the dimensional depot isn't enough
That organization is nasty levels of perfect, good job man. It's pleasing to my monkey brain
#screenshots message
check out the belt highway with all the inputs
That's awsome, imagine it once you're done and you can focus on decorations and walls. It would be awsome
the reason it's splitting off like that is because I have them going 10 at a time downstairs to buffer into industrial storage containers
because I was an IDIOT and didn't realize I could have just put the industrial storage containers right next to the train output
so when I get mk5 belts and upgrade all the inputs I'm going to scrap all of that and just make that a nice even belt highway into the factory, will probably subdivide the belts into 480 + leftover though, so I can leave the current factory here untouched and just route the rest further on to expand it instead
also highkey a big part of why I'm setting up the dimensional depot area with smart splitters into an awesome sink is purely so this factory never idles
because seeing that belt highway moving is SO GOOD
also, still belts are wasted production efficiency, criminal
someone gift satisfactory 🥹
#rules • Please don't beg for keys/free copies of the game.
hey hey i wouldve said it multiple times if i was begging
which combination of aluminum recipes gets me the most aluminum for my bauxite
its a question trust
that's not how that works.
you don't need to as multiple times for it to be begging.
I asked once not begged for it
you asking for it IS begging.
the amount of times is irrelevant
asking once generally does not count as begging
if someone asked you for a cup of water would you considering them begging you for water
that's how begging works.
Maybe just drop it? The rule obviously means "do not ask, even once"
^
ask someone earnestly or humbly for something
Like it's fine that you asked, was just pointing at the relevant rule. Nod and move on when dinged on rules like that. :)
balright
hello guys i have a crazy idea ill tell a joke thats against the rules amd keep insistiing its funny
not this deep lmao
sorry not sorry i have parents for that
Well you getting 2 more now

is there a linux branch for sf?
it just runs through proton
how do i make an elevator exceed the 200m limit?
conveyor lift or personnel elevator
personal elevator
#screenshots message
it's aliiiiiiiiiive
each item goes into a smart splitter that routes overflow to the awesome sink
normal output goes through 2 storage containers and into a dimensional depot + up to the top level to another storage container with signs for easy access if I need more stacks
....is 3 industrial storage WAY overkill to buffer these items? ......yes, but that's besides the point XD
When you select an alternate recipe does it remove the ability to craft the original or just add another way to do it
It’s my first play thru and I just got to coal power THANK GOD!! But in all the tips videos I watch they say set the 2 water extractors at 75% but that part for me is locked on the display.
Please someone teach me how to unlock that so my power stops spiking
Thanks for whoever does 🫶🏼
there might be a research missing, but ive never seen it being blocked i think
it should be accessible from the very start of the game
you should be able to set it to any range from 0-100%
and up to 250% with 3 power shards
Yeah thats what I see in all the videos but mine looks like it needs a key or something to unlock it im so incredibly confused
it could a power shard research in the mam, ima check 1 sec
ah yea likely that
it should be under the slug research in the mam
the right fork
When satisfactory 2
2089
Rip
"in the year 2077"
I'd guess that the story is unlikely to see significant expansion in the short term, at least. Longterm plans like a sequel or DLC have yet to be publicly announced, though CSS do have an internal plan for what they want to do with the game. Whether that'll just continue to be "major" updates as per usual or if that involves DLC/sequels/whatever remains yet to be seen
After GTA7
#screenshots message
How does this look
I'll be using cables to hang it for acestic reasons but that's the gyst
What realisctally would be in a sequal?
how do i get my blueprints to auto connect to one another?
It's a mode like zoop
anyone else waiting for the update for a new playthrough? Im to scared to start and regret not playing the new game mode
oh i see