#satisfactory
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gonna replace the space elevator with a golf hole in space, gotta get good aim on your swing if you don't want to waste your smart plating
Subnautica is a survival/exploration game with a sprinkle of building. This is the opposite ๐คฃ
I was promised a factory game and got slightly disappointed but it's nice
Feel you. Subnautica is my absolute favourite GOTY of the century. I need more Subnautica in Satisfactory. Thatโs just me. ๐ฆ
subnautica is also different in another aspect
||it has a story||
'were you, I was promised a mytery thriller and i l felt like i got it (subnaughtica i mean)
i feel like satisfactory had potential but nah they stick to automation mostly
i cam to satisfy my autism not story kik
yeah satis has more of a mood than a plot
I remember even some convos in the GTCEu Discord mentioning Satisfactory as a good game so I guess my expectations were off from the start
good game it is tho
I know about all that. Just look at the HUB. It misses a FEW tiny little things, just so I FEEL Iโm part of that world.
ur in an alien planet ? like add unique creatures with special mechanics and maybe capture those creatures alive , build a prison and generate electricity from them ?
so Palworld?
why are the stingers so scary ๐ญ
horyfying creatures mate , not cute pokemons
Because you don't have arachnophobia mode on, silly
I was more entertained by Palworld than I expected to be. A lot of the game systems are really shallow but it was still a fun playthrough with a group
I don't turn arachnophobia mode on but I love how Black Mirror it is
Announcement today? When
stream starting in 12 minutes
Ah, great
oh game systems can go really deep, just rip it requires a lot of grinding
ever tried to work towards the best pals?
they arent , just pull this ultimate technique if u found them . Its called "run for ur life"
that would be a different game though. Every game has more things not in it then in it. The more you try to satisfy everyone the chances of you satisfying anyone goes down.
This game has a great mod community. check there as there is so much. Farming, survival, Grueling combat, Creature capture. and much more. The link to the modding discord is in #welcome making it that much easier to customize your experience.
Personally i am happy with how the game is and i see all and any conituned supprt from the team a bonus and a gift
We turned down a lot of timers for stuff like eggs to speed that up a bit. There was a bit too much waiting
most of satisfactory grinding is blueprints being small and zoop being a bit limited, so lots of clicking
other than that, the automation actually automating is nice
Nothing you can't tweak with mods if that's what you want :p
when they jump to you like a jackrabbit, I think I can't
run in circles mate , not straight line .
I think the limitations are supposed to make you embrace the process more and think more about exactly how you place stuff
aaah yeaah
It's actually pretty crazy I think, what you can do with the limited space of blueprints
limitations breed creativety
when they jump you can dodge by going left or right, though my strategy is use a hoverpack to stay at max height and rain down fire
Exactly
Oh I've personally modded it up the wazoo
Circuitry and SF+ my beloved
or just run around screaming in terror
Fair, yeah, I like the limitations present in vanilla
#screenshots message me @ whoever decided to fill this cave with alpha stingers
Agreed to that where they make sense, some "QoL" mods are just gamebreaking
cough 100x inventory slots cough
Peaceful mode ๐
why, we got depots
When i was a kid We didnt have lamps. the only lights built into the apprtment was in the kitchen and washroom that was it
@8 years old a dragged home a chandelier i found in the garbage and made lamps from it.
You make do with the resources and tools you have. Its nice to have more but satisfactory has given us so much to use
Yeah, I find the feature set so rich, particularly after the 1.1 patch, it does feel quite complete now
Vertical nudge and auto connect were the the final pieces missing for me
pssht, when I was a kid, we walked to school in the snow, in bare feet, uphill both ways. We had to cross a river in a leaky boat, I would row and my sister would bail water, or we'd sink.
the only mod I really like is curve builder
being able to lay down foundations at arbitrary curves is very powerful
It would be nice to have a nicer way to make curved structures in vanilla though, for sure :p
Limitations in resources, logistics, where you can survive at all ๐
I play vanilla the way the benevolent and all-knowing creators intended for us to play
Grassy Fields start?
the trick is to roll a dice for any decision like that
People give grass fields flak, but it's actually the goat
ANOTHER IMPURE NODE
I LOVE IMPURE NODES
It's more than fine when you are starting out
Pushes you to spread out immediately
Nothing on YT page for now
Grass fields feel like the exploration and MAM start, where building a factory is a pain but you can get to many spaces with just belts and all wildlife is non-Alpha
I'm not a fan of grassy fields but the annoying parts really only last until like T3
Jason is a plant? :p
Cybertruck
Yeah, I'm quite fond of Grass Fields start, though I can see why folks who aren't in an expansion mindset wouldn't like it
The cliffs and whatnot are only a pain until you unlock foundations
i do llike me all the starts. But forest is my fav so far
Forest my beloved
There's something nice about seeing the treeless field expand as you need to expand
Yeah, in the end they're all quite good. And for those like me who are usually in an expansion mindset, it sort of doesn't even matter 'cause it's not like you're gonna stay there. :D
march 17 for exprementqal
as expected :p
yo
selfy mode confirmed
I thought we were getting a video of the 1.2 content?
its probley next
disappointing lol
screw this imma just build 2000+ concrete/min factory and sink the excess lol.
If they follow past patterns, they'll presumably be drip-feeding us feature videos over the next few weeks
They tend to like to build up to stuff rather than dump all at once. :)
new hypertube supports structures?
just the release date, patch notes video comes during the launch stream generally
we will get a video showing what 1.2 brings soon
i hope it is impure limestone node related
Yes.
randomized impure limestone nodes
March the 17th
you have the potential to be a dev with such insight and knowledge
oh no, was it just a video release date for today? bummer.
new game mode is all nodes are impure limestone
eh.. teasers for a teaser just feels.. meh.
Sounded like we get 1.2 experimental on March 17th, and we get a vid/stream of all features included in 1.2 also march 17th
during the last two streams they said thats all it would be lol
My sadness is INSURMOUNTABLE ๐ญ๐ญ๐ญ
o well it is what it is.
full patch notes and reveals on st patties day
You canโt even take a selfie of you being sad bro
sometimes they forget to include things in the patch notes video
why do you have to hurt me like this big dawg ๐๐๐
Cuz Iโm hurt too
very well.. I will go back to decorating.. with massive sadness.
Same, Iโm still phase 2, got a LOT of work
I can live without trucks for now
In satisfactory's new teaser for 1.2 at the end of the video there are rain drops with a rain sound effect. Maybe we will have a weather system in 1.2?
Itโs already been confirmed
We'll have rain again, yes. That much was confirmed.
yes plz. i am at phase 2. I need to look beautiful and pretty when phase 3 comes
Lets goo!!
I hope we also get intense rain storms while in swamp because that place needs to be more dangerous at night too.
Yes.
Working on motors and stators, not even reached phase 2 products
are they not phase 2 products?
or do you mean you have yet to start phase 2 for the elevator? which is smart plates I think?
Another theory I have is related to how the 2 in 1.2 is presented, it's nailed in specifically using a power drill. Maybe we will see something related to the build gun having an upgrade?
stators need steel, so yea, phase 2
Yeah I mean elevator stuff
do you not already have smart plates automated ?
I am taking days literally to make my smelter stuff #design-and-architecture message
I dismantled it, it was spaghettified in the grassy fields
ah, Well in that case you may as well plan out your modular engines when you rebuild and save yourself some work lol
you normies do it like that. we the mental deco people delete everything and make it all more advanced and prettier.
we are not the same ๐๏ธ๐๐๏ธ
Canโt be a normy and play that game. Be realistic.
sorry big dawg ๐
Gonna build a factory for all 3 phase 2 elevator products
I guess
phase 1 smart plates,
phase 2 smart plates
phase 3 Versatile frames, ACU and Modular engines.
I hand fed the Frames this time,
ACU is one factory and modular engines are another. Im just moving the smart plates from phase 2 to the Engine facility via Factory cart
phase 2: smart plates, versatile frameworks and automated wiring
ty i couldnt remember
Did they leak less 1.2 stuff than in the previous teaser 
just selfie mode, didnt see any new buildables
today annoucement was always supposed to be just the release date for experimental
they said as much during every live stream this year lol
tho i'm sure some youtuber will hyper analyze it pixel by pixel :p
And doubling down on the road theme
i Hope we can Ginyu force some selfies
#off-topic-media message
Mk2 factory cart confirmed by having AI analyze the video background. The missing pixels spell "Mk2 Carts Can Fly"
I don't touch YT though. That's how you catch the brain rot
its not all bad,i like the science channels like kurzgesagt and veritasium
@brisk warren I see you learnt from Homer Simpson for when it comes to fishing
That's how the algorithm gets you! The gateway videos are supposed to lull you into a false sense of security
What about styropyro
not seen that one
YouTube really isnt that bad lmfao, also, YouTube isnt tiktok and its not Facebook. Its not near as bad as one may think, if all you see is brain rotten shit, then youve failed to curate your feed and maintain it
its quick and efficient!
Oh hes amazing, latest video he did was 400 car batteries, ended up causing a couple insane phenomena
๐คฃ
try to go on youtube without prebuilding an algorithm. It's all brainrot
So what you're saying is as long as I actively work against the bad parts it's ok?
everytime i go on youtube not logged in like on another computer the algo is HELL
Then build it up, search the things that you like, you customize your feed manually until it recognizes what you like
You could say the same about life you know
yes but my point is for someone that don't use youtube, going on it nowadays is really off putting
So now we're saying everything is bad including youtube?
when they add rain back what if the swamp had permanent rain
No one should take something at face value, always learn it before you judge. "Dont judge a book by its cover"
For god sakes, my point is, YouTube isnt as bad as some people would rather say it is. You literally just need to personalize it, unless you're a 5 year old child, you're not/never going to stick with yhe default YouTube feed, people will always search for what they know and like and thats how it ends up being personalized for you or anyone else. It wont stay brain rotten as long as you put the goddamn fking effort in, to personalize it.
YouTube isnt all great, I will admit that it does have its downfalls
enshitification of the algorithm is #off-topic-general or #off-topic-tech depending on pov
Like the amount of adds on free Yt, that is annoying
Sorry I have strong feelings about factory carts and the decay of the internet 
If I set up 2 trains on the same loop going in the same direction, do I need any signaling or will they be fine to not hit each other?
Might be best to tie it all into one train, just double down on the freight or fluid cars needed
might wanna signal just in case
Hmm ok. I'm just thinking ahead because this loop will break once I get mk6 belts (not fast enough) but at that stage I'll probably be rebuilding the entire train network lol
Would it just be a block signal before the stations?
could do minimum effort and just make two blocks, one per train :p
doggo gave me a bomb
Actually. Need three blocks
I'm not sure if anyone realized but in the latest announcement video, they accidentally let slip the release date for 1.2 Experimental. You really have to pay attention to catch it though, so not everyone may have realized.
did you see the Doggos Dabbing
what was it?
Uh.. of course.
st patties day
I hope one day the announcement video can be from within my spaghetti pile. I just need to put in a few hundred more hours to get it up to standard.
I really love that the somersloops look like the S that everyone used to draw 
I found it. The release date is "backup your saves"
Or maybe the S that we used to draw was the Somersloop all along... hmm
WHOA STORY SPOILERS
yes its the cool S
Bro is slooping all his machines with these
great and sad 3 weaks for 1.2 , just after my vaccation.
so 1.1 in vaccation it is.
H E A R O U R S O N G
How do I do trains?
place two stations and a track between them and place a train on the tracks with locomotives on both ends
enter the train, hit q, and edit the timetable, and start auto pilot
that's the most basic train you can make
Yo
What's the best place to start ?
any that you like
there's no "best" in this game
Surely there must be a place that is favorable to development and where there are many resources, right?
the game is a lot of player driven choices, asking for any specific thing like "what is most effiecient" will retrieve answers like "It depends" and views solely on vibes and preferences.
I played it 4 or 5 years ago and I remember it was better to start on flat areas
not really, since by T3 the game expects you to start expanding all over the map, so the choice is irrelevant really
So the desert is a good choice?
all of them are
there is four starting areas all are really good. As descirbed in the game the grasslands is best for new players.
where it lacks some resources as a hand crafted map it has things to help new players learn
but all four areas are great
Alrighty
Thanks for the information, I'll take the desert
desert it is. One choice down Infinity ahead!
bottom right side of the screen is a key for shortcuts. by default N is calculator and quick search
Thanks :)
Now I'm getting ready to play and sacrifice any social life until the end of this year. And probably lose my job
LETSSS START
Wait
If I want friends to join me sometimes, I shouldn't select "solo"?
Knowing that I'm on Steam and some are on Epic
And I use two PCs, one for hosting and another for gaming
I dont know maybe #dedicated-servers help?
Thanks :)
Can anyone help me with why my train isnโt loading or unloading?
Iโll put a screenshot into the screenshot channel
Is the plateform set to load or unload as needed?
how do I make it go back tho
I have two freighter platforms, one is loading and the other is set to unload. I just was able to dock the train now but only the loading platform loaded
#screenshots message @hollow terrace cause you parked manually in not the correct position
How do I park it better?
when you in correct position when driving, you get a prompt to press F to dock
I have awaken
its not really made for manual driving, you should automate the train
auto pilot will put the train in the correct position
also a buffer stop if you drive the train into it
Will it do both the unloading and loading if the two freighter platforms are directly beside each other?
yeah load/unload are set per platform
Oh okay so itโs fine to have them directly connect to each other. Just want to make sure I donโt need a spacer or something in order to get it to work
nope no spacer required
quick question, can a 1 mk. pipe with 3 water extractors connected to it be able to supply 12 coal powered generators?
no
just add the numbers up and figure it out yourself
two problems here
a mk1 pipe cannot move more than 300 water/min, which is what youre trying to get it to do
and 3 water extractors cannot supply enough water for 12 coal generators
12 coal gens is 540, one mk1 pipe is 300
Build them in blocks of 4
3 water exctractors is 360. one mk1 pipe still 300 :p
do 3 water extractors to 8 coal generators, just dont force the whole water input through one pipe
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
do that
hmm k tnx
lol can't even spell
<@&387163995947270144>
i posted a pic of how my "power facility" looks like in #screenshots its a bit of a mess rn
how can you place a sign pole without the sign
A reminder to Backup Your Saves ๐ค
@obsidian zodiac extra idea re: jason model; 3d printable jason in the press kit
get ye some community manager units in your 40k armies
used to? Are we supposed to stop drawing it? ๐
The video dont seam to show much ๐ญ
I think i did see fluid delivery Depot
Thats about it
so iarethe random map nodes confirmed? will you need a new game i suppose?
not yet, wait for 17th
confirmations from <@&370483737957236737> aren't to be trusted; Mikael confirmed train updates, then confirmed no train updates, then re-confirmed train updates ๐
updates on beta stuff is just not reliable in general wait until stable build then youll know
are cast screws are just broken ? is there any downside to use cast screws over normal screws ?
The main drawback is that you can't take advantage of any Iron Rod alt recipes if you use it. By some measures, the most "resource-efficient" way to make screws is via the Steel Rods recipe, though that adds coal to the production chain. Simplication at the cost of flexibility
Most players (especially very-early-game) aren't gonna care about that, so it's definitely a popular recipe
Then 1.2 is full vehicle update โค๏ธ
But the downside is there, even if it's kind of subtle. :)
cast screws is awesome early game and i'd wholeheartedly recommend it
later you'll want to go screwless
Or fluids trains?
we already have fluid trains
Oh sorry havenโt reach that point yet
better to just build near your fluids though
dont transport fluids long distance if you can avoid it
ok i could see like steel rods beeing more efficient later game whit things like steam ingots, coal + ingots for steel. an then rods/screws directly rather then cast screws.
Avoiding screws just for the sake of avoiding screws is a bit memey; screws are easy to deal with if you make 'em inline with the machines that need 'em. Though the alt recipes which avoid screws are often more resource-efficient (by some metrics, depending on what resources you value) so that's a more reasonable reason for avoiding 'em. :P
even in the very final stages of the game, steel rods to default screws to rotors is the most efficient chain
I never purposefully avoid screws, though if I happen to land on a production line which omits 'em, I'm happy enough with that
screws are just annoying early sice they require relative large belt space compared to the low belts u have.
The solution is to build screws inline. Don't "centralize" their production at all. A machine needs 100/min screws? Build 100/min screws directly in front of that machine and direct-belt 'em there
later whit mk 4,5,6 its not that bad.
The majority of screw hate out there comes from folks who try to centralize their production and then try to route them around their factory using slow belts. And yeah, that's a nightmare
But the solution is just "don't do that, then" rather than "screws are bad." :D
iron wire and stitched iron plate takes out a lot of screws pretty early on
i can totally see endgame setups using, oil,coal,iron in large quantity utilizing screws in some way.
even nuclear can use screws
There's a lot of alternate recipe that doesn't use screws, making a no screw playthrough possible
excluding equipment there are 7 recipe that using screws.
uranium fuel unit needs rotors, and best rotors (imo) involves screws
two rotor, two heavy frames, two reinforced plates and one modular frame. and outside of the awesome shop, screws are not used for building
standart rotor rods+ screws. easy to turn part of the rods into screws.
Is it viable to never use screws because of how many you need for later steps in production chains
you can avoid screws completly yes
it will depends how you play honestly. Like for my playthru i'm gonna have to use something like 85% of all copper on the map for nuclear pasta to make the singularity cells i'd need. So i wouldnt wanna use copper to make copper rotors, steeled rotor is much more attractive to me in this case
All you really need to do is not make one giant manifold for all your screws. Send the rod/ingot/whatever you use to make the screws and then make the screws right next to the manufacturer that consumes them
For rotors and motors you don't need screws or steel at all if you have alts. Using wire that you make with iron it saves lots of time. I made a blue print with 12.5 motors per minute from I think 1 600 iron belt
Why do I always mix up motors and rotors?
I do that with compoters too
What computer recipe do you use I'm still working on that and Crystal oscillators
rotors and stators you mean :p i do also like steeled rotor for those, since they use same materials, and produce equal amounts so its super easy to setup
They're all good, I just roll a dice to pick
Steel rotor was what I was using, iron pipes turns iron into steel pipes with no foundry, and then iron turns into wire so you don't need any secondary steps and it's more even in the factory.
iron pipe is ok, but i vastly prefer to make steel ones :p
are steel beams actually needed in anything asides frameworks
with solid steel ingot and molded steel pipes you can turn 600 iron and 600 coal into 900 pipes :)
you can replace steel beams for pipes in all but frameworks, you do need steel beams for building tho, so can't skip it completly
Steel beams you can probably automate 100 pm and be fine with
Have they said if the indestructible mini-trees are a bug or something? They make working in some biomes into a nightmare.
Aluminum is where the game starts becoming a head ache for me. When aluminum and quartz are used in builds
that's a lot of beams if you're not planning to use them in recipes
Quartz isn't too bad. Aluminium is always a pain in the ass because of the water overflow.
Is that too many beams? Probably go for like 20 per minute then
YES the stupid water overflow kills me I hate it
depends how much you use buildable that use them
When is experimental out?
Mostly, the game becomes irritating when you need to start working with fluids in any more complicated way. There really needs to be better setups for fluid handling systems.
#announcements message <- March 17
I normally donโt touch aluminum till I got the alternate recipes to make it easier to deal with.
Fr shit always gets stuck in my big builds and doesn't evenly flow. They need a tier 3 pipe for like 1200 per minute
If you've got a lot of BPs or something that use beams in them maybe you'd get there otherwise A full depot and a lower production rate would probably cover what you'd be doing
Here's the advice I've got saved which will nearly always get you to working 600/min. IMO it's good advice even below that point, though the system is usually more forgiving before then. Note of course that people have gotten working systems while ignoring large swaths of this, and occasionally due to build styles or other vagaries you might still have problems even with all this. But IME it's nearly always "the pipes Just Work":
- Keep the system as simple and short as possible.
- Loop your manifolds (so: the input goes into both sides of the machines you're feeding)
- Feed fluid from above, so gravity does part of the work for you
4a. Avoid valves entirely (they've been improved for 1.0, so this one might not be as important, but you still don't actually need valves)
4b. Avoid fluid buffers entirely (except as buffers for train lines, where they are rather necessary) - Prefill your pipes! Full pipes are happy pipes. Wait until the system's thoroughly saturated before turning machines on.
- Place junctions before pipes. If you do snap junctions onto pipes, dismantle and rebuild the pipes afterwards.
See #screenshots message for an example of 2+3 specifically. And of course, as mentioned, the fluid simulation tends to be more forgiving as the rate goes down, so keeping your pipe systems below 600/min is another option too.
steel beams used for beams, railway, frame buildables, power towers and more. So if you have blueprints using beams and such, might wanna automate a lot more than 100/min :p
didn't know about the 6th one
Higher throughput pipes wouldn't even help most of the time. It's just fluid flow not following any reasonable logic if it's anything more complex than a straight line.
good to know ๐
It's a bit of an edge case, honestly. Mostly just there to prevent folks from ending up with really tiny pipe segments "hidden" inside the junction, which can sometimes cause problems
I had a small headache related to this, not with pipes, but with rails
i do disagree with #2 and #4a and #5 :p
I made a T-junction that looked connected but it wasn't
Heyo, i need a bit of help
im planing to make a BIG warehouse were all items are there and was wondering if anyone have some cool ides HOW should i build the warehouse
I use valves on the complex setups where I'm routing water output back into the input
This is kind of why I think less production is fine. You can definitely use a lot with the stuff you mention but at least for me most of it isn't a sustained use at that amount. I'd just be sticking a storage container between my depot and my overflow splitter then you'd have a bigger buffer when you do a big rail buildout or whatever
lol, you're disagreeing with the ones that are generally considered to be most important. :) Though as I say, it's certainly possible to get working systems without those. :)
idk if it's best practices but the valves work
that sounds like a mega mall, man guides for this but it's a logistical nightmare to route everything to one place
I'm definitely quite confident in saying that the above advice is the easiest way to get to Working Pipes At Any Flow Rateโข, without having to spend basically any time debugging things
There are many edge cases where they do not work like people expect them to work. And they don't actually prevent practical backflow, etc.
See, having to jump through all these hoops just to get fluid to work like any reasonable person would expect it to is a pain. Why not just upsate the fluid flow system so that it actually works properly?
Indeed, you can have working systems with valves in 'em, but they complicate your system for no real gain. You can always build your pipe system in a way that they're not needed
why not indeed
#2 can be mitigated with a pump before manifold. #4a valves work just fine when used properly. #5 prefilling pipes just kinda delays problems from appearing. fluid travel near instantly in pipes, the time needed to fill manifolds is cause things being used as it fills. if you have issues and prefill it might look ok, then when you check back an hour later its not running 100%
well, as one youtuber Reggy said when he played it "i have concept of happiness"
I would not be personally opposed to the fluid system receiving some tweaks to make things easier on the Pioneer, for sure. (And at a minimum it'd be awesome if the game had some ways of nudging players to the methods which are more likely to work -- I agree that right now it can be real frustrating.) But since we must work with what we've got, IMO what I pasted is good advice and will get you to Working Pipes basically every time
I can't control what CSS works on, but I can control my pipe builds. And I've literally never had problems with pipe flow, even at full 600/min on mk2s, after basically adopting all that advice
With basically zero debugging required
also best not to mix fresh and recycled water
Hashtag no changes!... Except for more vehicles to move fluids
there's no real reliable way to mix them
i would add #7: contratry to popular believes, pumps affect flow rate and help push fluids thru manifolds
Yeah, but several of those are severe detriments to your ability to make compact and good looking builds while maintaining stable throughput.
Eh, if you have a working VIP Junction that can be done quite reliably. I'm still in favor of keeping them separate, though. :)
(can be done without VIP Junction as well, though you can be in for a lot of debugging depending on circumstance)
I used to merge fresh+recycled all the time, and I was always able to arrive at a 100% stable system
and #8 vertical juctions are bugged and will provide some headlift, and is the reason vip junctions work
they work 99.9% of the time and then shank ya
I just got tired of the debugging and tweaking eventually, so I keep 'em separate nowadays. :)
are fluid mechanics properly explained in the game? I mean I never knew about sloshing before coming here, and it's pretty important, I may have ignored something so I'm not sure
I think it's simultaneously true that pipes work totally fine for experienced players, and that there are too many non-intuitive aspects of their behavior that turn them from being simply a challenge to learn into a major point of frustration
"Ahh, I finally got my aluminium working properly."
6 hours later
"Why did my factory just stop running?"
if i created a word in 1.1 can i still play with 1.2 version? or i have to make a new to get my word updated to 1.2?
Not really, no -- it's possible to glean all this stuff from real careful observation and testing ingame, of course (after all, the community did figure all that stuff out). But it kind of is a case where folks running into pipe problems (especially at 600/min mk2) kind of need to resort to outside-game resources like this Discord to figure out stuff like looped manifolds and such
so long as you don't try 1.2 experimental, and stay on 1.1 until 1.2 is actually done, you're fine
most people i see having issues with pipes are: 1: not following flow limits in pipes. 2: not using pumps properly. 3: making some overly complex multiple pipe/loops to try get flow when a straight line just works
What does the ficsit checkmark do?
That's actually what I was primarily hoping would happen in 1.0. I didn't think they'd actually do any tweaks to the fluid system, but I was hoping they'd figure out a way to communicate some of the fluid behaviors a bit better to the player. Alas!
cool, thanks
just places a check mark next your name in multiplayer
Heh, literally just if you're multiplayer, other players will see a checkmark (dunno if it's just when you text-chat or if it's always over your char or something)
so i spent 8 tickets for jack?
Quick question
yes
8 tickets is nothing
Hey, tickets are free. Enjoy your checkmark! :D
and the remainder is trying to use a really log pipe-ifold which is the only one really not explained in the codex
3600 is the max amount of uranium without converting right?
I always redeem the checkmark even though I'm always singleplayer. Gotta buy out the shop, after all!
long manifolds work if you space pumps evenly thru it
I'm still hoping someday they'll follow through on their joking-slash-not-joking idea of having the checkmark be a monthly cost if you want to keep it. :D
but i aint ever seein it again ๐ญ
(The only real roadblock being that the existing framework in the game just doesn't support that kind of thing)
2100/min
2 normal nodes and 3 impure
I mean for the majority of players can produce more power than they'll ever need by just tapping a single Uranium node. :D
Is it actually impossible to get the iron pipes alt?? Ive scanned 20 harddrives and rerolled basically all of them!! Ive gotten felxible framwork 4 times smh
Max Nuclear (with conversions and such) is, I believe 10TW+
dont pick a recipe when you scan, and the two will be removed from the pool
It is. The trick is to keep up with your hard drive acquisitions so that the random pool remains small (ideally empty!)
Im got, ive got 30+ ๐ญ
Though yeah, if you're hunting for a specific recipe, definitely keep the ones you don't immediately want unredeemed
But that'd gobble up every resource on the map no?
Since that'll remove those two recipes from the random pool on the next scan
if flexible framework showed 4 times, you have picked the other option or rescanned it so it went away
Such is the nature of your typical "Max <X>" project, sure
I rescanned because i need iron pipes and im tired of hunting for drives
I do not want to have to transport coal to make steel
just about all coal nodes except those in middle of the map (red forest + titan forest) have iron closeby, why transport :p
Grab another 70 and you should be fine
march 17
1.2 ?
On experimental branch yes
Yeah, don't expect a polished end-product 1.2 on March 17
Im in grassfields, and the ones in the lagoon is already used for steel
so 2-4 weeks later 1.2 full release
Experimental is generally stable enough to play + enjoy even in the very early releases, but you're going to be beta-testing for them and finding bugs, etc
I guess im going on an adventure again ๐ตโ๐ซ
Historically it's been at least 1-2 months; sometimes as long as 6
theres two pure coal nodes to the south in grassy fields next to a lot of iron
Though 6 months was an outlier for an update which had a huge UE update in the background plus summer hols getting in the way
damn long time
As I say, if you're willing to beta-test the next version and don't mind possibly running into (potentially big) bugs, then you can always hop into Experimental once it releases on there
Just remember that you're not getting a polished version yet, and any saves you make on Experimental cannot be loaded back in Public (until v1.2 is actually released in Public)
i might ... well c
๐ถ back up your damn save files ๐ถ
I wish we could monitor power use through a switch...
Don't they have individual power adapter things for that? Connect between mini factories or whatever
I just noticed the rainfall on the 1.2 logo ๐
Nah, there's currently no good way to find out what the power needs are on one "side" of a switch without flipping the switch to off (and thus shutting off anything on the unpowered side)
You'd be left with the "max consumption" line on the unpowered side but that's it. When flipped on, the graphs on both sides will be basically identical (or at least collecting the exact same data as it scrolls)
yea, wish they would show the power grid on the other side and the total grid
You can load your save into SCIM to see a breakdown of power needs for each grid on your network
it kinda does it the moment you flip it on, but then its just two graphs showing same
Though figuring out which grid is which can be a challenge, especially if you end up having a lot
Pioneer face reveal when?
July 14th, 2020
Trolling: Face Reveal
https://clips.twitch.tv/EnjoyableStrangePenguinRitzMitz
Pioneer face reveal face reveal when?
Also does that mean pioneer's head is TINY?
Thats at least 2cm of helmet thickness
Considering its even smaller
Sad. I'm still stuck figuring out how to automate radio control units and how many I need
I've fully automated fused frames, rcus, turbo motors, and aluminum in the far east biome but the bare minimum
Personally, automating just enough for your own depot barely has any use...since if you want to make more advanced items, you'll have to practically build the entire factory again.
I prefer to just make a shit load (of items that are actually used in other recipes, can easily check this) and then transport the items over to another factory where I need them by train
takes the same amount of machines either way, but if you build what you need when you need it, you don't have to try and predict your future, and can take advantage of any new tech/recipes you gain access to
That's how you get overwhelmed, because now if you want to make a more advanced item, you're having to rebuild so many things...
Same with base components, easier to just make a load and then distribute.
For example I have one factory that makes 2000 plastic and 2000 rubber per minute. Just so I won't need to think about it again
Sure, but it also makes every factory much bigger, because you're having to remake items constantly that you already have a factory for (which then serves no purpose other than your personal inventory...which you really do not have any use for)
with for example radio control units...nobody needs that many for just personal inventory
in that case why automate anything
That quite literally makes no sense?
bit hyperbolic, but if you don't want to bother automating things because you need a limited, finite amount, then that'd apply all the way up
So me saying that I prefer to make a factory that produces 50 per minute rather than remaking the same thing 10 times each making 5 per minute...implies that I should just not automate anything?
as for this, you're making your 5 bazingiliion iron plates however you set it up, it changes where things are built. And unless you perfectly predicted your needs for the rest of the game, either you overbuild, or you're gonna have to build more anyway. so why not just do that when you actually know how much you need
no, this is the part that implies not automating ๐
Yes and that's my point..No need to make a factory making a small amount for personal inventory that you won't use in any other factory anyways
I mentioned I have a factory that makes 2000 plastic and 2000 rubber...you don't think I have that going into the dimensional depot either lol?
lots of buildables use them
modular or big mega factory at tier 5/6?
no, with a number like that I'd hope there was an actual plan for it rather than a yolo job
Yep and as I said, you can just put them into dimensional depot at the big factory as well, no need to make a smaller factory JUST for personal use
so you have a big factory making them but a small one's more work ๐
ah, are you a siphoner
using outputs of previous factories for later ones and hoping you have enough to keep up
Well you'd know that both plastic and rubber are used in loads of recipes... So having bulk with almost always guarantee I have enough for a factory I want to create...rather than having to bring crude oil over to that factory and making plastic once again for the 50th time...
So you'd rather bring crude oil to 20 different factories than just having one place that makes all of it and distributes it across your world?
Always modular
How many coal generators is too many coal generators?
what if i have 3 ores in a single spot? i have a spot with limestone, 3 iron and some copper
no limit, make 50gw if u need it
When its no longer enjoyable its time to stop
nice, i'm making a 3GW plant
No need to "hope", can keep track of numbers and if you don't have enough it's easy to just make extra.
Atleast I don't have to bring crude oil and the same production chain and also a packager to get rid of excess heavy oil residue to every single factory.
But that's your choice then
I mean, build near resources that you need
my current is on like 1.3GW
so basically everything i have scannable
i already have one that's making like 3-4 GW, i'm just adding another 3GW ontop of it
I'd normally build near the fluids in these cases, or make a lil subfactory that does that makes exactly what the overall factory needs and sends it to that one place. If other stuff needs oil, they can use what's left over there, or more practical oil if closer.
also no need to get rid of residue since there are recipes for that (but if you built all your plubber before getting those, then obviously you're already committed)
i definitely did not make a like 3km belt over to my computer factory
and my hmf factory
In that case, if you're already making sub factories..why not just make one main hub? much easier for logistics and keep track of things.
I just send those products I make to a hub near the center of the map, where things can get distributed across the map quick due to a big train network
I just realized i got myself into a shitshow
I haven't tried a siphoning-based setup in SF, I am considering that for my next run just to have the experience. I have been playing some GregTech MC though which does lend itself more to that sorta setup, and am having a nightmare keeping track of what's used vs what's available ๐
I get that, I just keep track of everything by writing it down
And I have a lot of things inside of Satisfactory Modeler, saved all the factory layouts and have one for the main hub where I write it all out as well
if nothing else, having a need for that sorta distribution gives me a reason to use trains lol
lots and lots of trains
I have every single factory layout saved from the very start of the save
since building separate factories usually means you don't need much large-scale logistics
exactly! it's fun, rather than just making everything on site and never really having the need for trains or anything
besides..at that point you might as well use drones
I don't use the "main" hub idea at all. I move it to where I'm building. Each factory is purpose built. If I have to transport items its to the space elevator or in its most dense form.
think in my 1.0/1.1 save I only used trains/drones for nuclear and my main P5 factory. I do kinda miss having a central storage with trains whizzing around all over, but they are a lotta work
I was considering doing without Central Storage on my next playthrough (presumably v1.2)
I enjoy building 'em; it's a fun logistical challenge. But definitely a labor of love nowadays
Anyone know how can i get water easily 72m above water level? picture in #screenshots message
is it just 2 mk2 pumps?
Yep
They don't "stack" -- you'd place the first one near the bottom and then the other one 48-50m higher than that
got it
(or put another way, a pump resets headlift, rather than adding to it)
so i can have 10 pumps across the 72m height and have the same effect
i'd use 3, one before lifting, one in the middle and a third once you're at top
#screenshots message use a water tower like this
does it eliminate the need for pumps
No reason to use a water tower like that; you're already using pumps to get the water up there; the water tower doesn't add anything to that
No, but if you need multiple pipes then it cuts down on the amount of pumps
yea i'd js rather go straight to the second floor
(There's a separate "water tower" that some folks build which is not that, which relies on exploiting various features of the fluid system to do without the need for pumps entirely, but definitely don't use those IMO.)
Pumps are essentially free; if your power is so tight that you don't think you can afford a few more pumps, IMO build out some more power first. :)
i thought mk 6 belts needed like nuclear pasta for some reason
i have supercomputers unlocked but its not in the awesome shop wtf
I think the points at which things unlock in the shop is sometimes a bit screwy
Maybe it's a subtle encouragement to get to automatin' rather than buying from the shop. :D
grr
if i automate them my 4gw coal plant wont keep up, and i need them for my nuclear power ๐
Personally it's never power that I'm worried about, I just don't wanna place 8x more pumps
Uh, don't do that please. You already posted in the correct place. Crossposting here is just gonna get people salty at you
There's a reason that's off in its own channel
Oh, mb didn't know i couldn't do it here. tyy for informing me ๐
Guys this factory is quite satisโฆ itโs satisfactory
When ur turbo motors stop stacking at 197 and ur 3 away from an even 200 in the dimensional depot so u gotta figure out what's wrong ugh
Since I'm already making above 200 concrete a minute (I think) at my megafactory, should I just use the rest of the limestone to make silica for future recipes
Something Not A Turbomotorโข made it onto the belt somehow, perhaps?
i feel like they shouldve added a few more machine animations cause why does my gas mask filter look like its being assembled out of a supercomputer
Anything non-Turbomotor-or-belt-material show up when you highlight your dismantle tool on the belt feeding the Depot?
I've always been a big fan of suggestions asking for more machine animations, but they're... Very expensive ๐ญ
Also, the choice is probably between "leave it as is" and "make animations for EACH item" as it would make little sense to have different animations just for some items 
i like the lil animations when the machine fights itself. blenders and quantum encoders have a lil special animation playing now and then where the arms fight each other
Or when Packagers seem to mess up the pressure for a cycle
They're really nice details 
Probably stupid aluminum water excess built up
always have a wet concrete refinery to deal with overflow 
theres nothing stopping you from using a flud freight platform as a fluid buffer
That one's on you. Gas mask is the equipment shop so it's you and you alone doing it 
anyone know how could i connect the pipes here? all 3 extractors are overclocked to 250%, meaning they all get 300 m3 water.#screenshots message
I'll visualize it and tag you to make sure i understand what ur talking about
When you've got questions which need images (which is nearly always the case for piping questions), #1038092680493801533 is nearly always best, btw, so you can just inline images. (There's also #math-and-meta or #design-and-architecture, depending on if those are appropriate for the question)
btw do i use mk2 or mk1 pipes since the extractors are gonna be outputting 300m3 water each
depends how you use the pipes ๐
i use them
Personally I'd do three totally-separate piping networks, one for each extractor
And keep 'em at mk1s. Have each feed the exact number of machines it supports
that is what i'm doing, but somewhere i heard that doing the limit of a pipe is bad, so that's why im asking
okay thanks
Being right at the pipe limit does make potential problems more likely, yeah, but you can always get it working, and having problems with 300/min on mk1 pipes is far less frequent than 600/min on mk2s
wtf i just threw exactly 150 nobelisks on my friends disconnected body and on the 150th one it killed him
nobelisks do damage when they hit someone?
Looped manifolds (a la #screenshots message ) would help avoid the majority of problems
and i hit him with a few more and he dissapeared???
but then after i revived his disconnected body and hit him with a few more the body dissapeared
do you guys have keep inventory on?
yes but he still dropped his inventory anyway
into a death crate
when you kill a disconnected player with keep inven on it kills them then trys to respawn them at the hub but forgots about his items so now until he joins back i believe hes like not on the map
no the first time he came back when i revived him but when i killed the revived body it just dissapeared entirely
welp i don't know
very strange
@modest narwhal
If you want to fix those gaps you can use painted beams from the awesome shop
i just unlocked oil but the first oil source i scanned is 2.5kms away.. what should i do?
@jaunty blade it is satisfactory modeler i believe
i tried but its looking teribble and not even match to the beams for below the windows
thanks :)!!!
build big power towers to connect them and set up a fuel factory there?
go to it. Build a power line as you go
did you paint it
yeah, wait a minute
or use a custom finish
oh okay i thought i had to transport it all the way back to base for whatever reason
Power poles/towers all the way there, smack down an oil diggeroo then either
A) build your refineries on site to create rubber, plastic and fuel or
B) use pipes (or train) to transport the fuel back to your base
got it
what could possibly be the benefit of putting fuel close to your main factory
you just lose space
id reccomend processing the oil into other materials where the oil is instead of trying to pipe it all the way back home
verticality, there's a lot of space.
Definitely don't use pipes. Trains are way more delightful
fun ๐ --- in my current world, I am bringing everything back to my mega base before processing it at all
yeah but do you really want to be moving fuel to your main factory to then build a fuel plant there or just build it where the fuel is
yes
@modest narwhal have you tried nudging it so they arent colliding?
hold ctrl and nudge with arrow keys
play the game however you want
yeah i tried but its moved too far
either way you know more about the game then me
you must not be nudging it right nudge is quite small
there's always someone who know's more
doc
generally its easier to move the power then the oil. so build up your oil products and power in the oil field then once connect to your main grid yourgolden
I would probably recommend to a new player to process the oil on site THEN transport the rubber/plastic to wherever they need
thats what i do
This game needs power storage freight cars so you can move power with trains too
i use factory carts for transport currently
or, be different, process it on the way back as you force the oil to travel through the giant mushrooms
the train carries power though....?
And I skip coal and oil for power.
๐ญ
yeah but they could carry more power
wdym they carry the entire grid?
power throughput is infinite
grid + x freight cars of power storage = more than just the grid
like why would you want them to carry batteries, you can send infinite power down a single power line, just build batteries next to the station, it doesn't need to carry anything
Were can I find Tutorials for factories to build Blueprints from?
because moving oil is inefficient
on the big tube
youtube,
I like TotalXclipse and Spectrum dad
Just search on their Channels?
drawing xaos builds are INSANE
So based on community feedback it sounds like what we actually need is power storage tractors instead?
power storage factory carts
genius!
is it bad i use factory carts for transport?
Yeah but if you transport it in pipes and paint the pipes black, it looks like giant electrical cables
I like them. They're the oompa loompas of vehicles and they bring joy to the factory
i use them for transporting low throughput items because they dont need fuel
they're even good at higher throughput if you add more to the route ๐
i tried that but one hit a wall and then they all kinda crashed
That does seem like it would make it appear more efficient at least. We all know moving power is easier than liquids so this should trick it into being more efficient
16gw for a nuclear power station feels low...
should i double my uranium fuel rod input or just burn the plutonium rods instead
why not both?
hmmm
well its cause ill do the latter eventually
but doubling it just means i can delay it further
welp youre right
wait I think you just gave me the ACTUAL best idea for power transportation
PLASMA
thisll be fun
is there any way of getting the alternate recipe you want or do i just have to keep gambling hard drives
when croosplay in satisfactory!
Thanks, I'm almost always right. Especially about power storage freight cars being a great idea
Is it better to just leave my turbofuel power plant where it is and start making a Nitro Rocket Fuel plant in the blue cater from the ground up or should I upgrade the tuebofuel plant into a rocket fuel plant?
wh... whuh?
battery powered trains do sound lovely though
Leave hard drives in the library without choosing one to remove both of them from future hard drives and increase your chances of better recipes
if you've already got extra coal/sulfur at the turbo fuel plant there's really nothing special you'd get out of doing it at the crater
yeh ive been doing that as well
the reason people like the crater is they can be lazier about moving resources to that spot
can you get nitrogen gas to the existing plant though? if you can't do that easily then probably not worth it
Gases are just comically easy to move using pipes. I wouldn't be too worried about nitro
Nitro Rocket Fuel is a single manufacterer recipe to turn nitrogen gas, fuel, coal, and sulfur into rocket fuel, as opposed to the very long process of turbofuel and nitric acid into rocket fuel
so if i dont use ficsonium and let the plutonium waste build up ill be making 58gw
lovely
nitric acid adds a single step and would use your existing turbofuel output
i wonder how many containers im going to fill up with plutonium waste by the time i get to ficsonium...
There's nitrogen not very far from my plant, but I still would like to not do the refinement from 1 blender to another blender to do the same thing but far more complicated and energy expensive
But when I want to expand, it's going to be a slog to double all my existing machinery for another pure crude oil node for less net power
๐คทโโ๏ธ sounds like you already knew what you wanted to do
i feel like when making ficsonium ill be consuming more power than producing at that point
just to make it
I want a little robot that you can assign to take an item out of a container and slowly walk it over to your HUB and flush it down the toilet
Fair point
It's quite power-inefficient, yeah. You spend about two-thirds of the power it generates just to make the stuff
It's really just for players with two hard requirements: 1) Burn Plutonium, 2) Still have "clean" nuclear. If you've got any wiggle room at all on either of those requirements, then it doesn't make a lot of sense to produce
(I mean there's also "3) I want to do it just 'cause it's fun", which is valid. :)
Hello!
I need to create mask filters, but I don't know where to do it. I can't find any information on how or where to do it. Help!
Your codex can help! Hit o to open the codex directly, or n for a search bar (which is also a calculator, fwiw)
I've tried searching, but it doesn't appear. ๐
Search for "filter" and click on the results; it'll show you all ways to make it (including what building it's in, etc).
Hm, does it maybe only search at the beginning of the word? try "gas filter" instead, maybe
Do you have the mask and filter recipes unlocked?
Do you have filters unlocked, btw? I think that's via the MAM?
Yeah, via MAM, Mycellia tree
There's always the wiki as well, which will give you recipes for things you don't have unlocked yet
!wikisearch gas mask
Gas MaskGas Filter
The Gas Mask is a piece of head equipment which protects the pioneer from Poison Gas. When it is equipped, a gas cloud consumes Gas Filters from the pioneer's inventory at a rate of one every 24 seconds (2.5 per minute) instead of causing poison damage, and the pioneer's vision is...
its a real shame they dont let us put ficsit on the map again
lol
then that would be the real reason to go ficsonium
Though I suppose it wouldn't hurt to upgrade my existing tuebofuel plant to rocket fuel once I have the other set up
Thanks!! โค๏ธ โค๏ธ
thanks for the idea. Next time i need to transport something long distance im making a 50 foundation wide road in the sky filled to the brim with factory carts
@jaunty blade @spark plover the website is called satisfactory layout planner
it's a very handy dandy tool that i use to visualize what im gonna do
thank you so much ๐
np
Is a 32 reactor powerplant kind of an unresonable goal for a first time playthrough? I have planned it out and it takes bonkers amounts of materials.
no, go for it, have fun :)
nah u good
Okay! Where should i build it? Ocean is a clear winner, but what part? The top part above the dessert seems pretty resonable due to the big distance to the worldborder
north of rocky desert is quite popular site for it
Yeah thats where i meant, i havent learned the biome names yet ๐ซ
But getting trains there is more tricky though? or am i overthinking it?
you can put trains over the sippy, or place them in the desert near where the iron nodes are
you have coal, iron, copper, caterium, nitrogen and a sulfur node in that area, as well as a uranium node up the tallest mountain
so you can make a fair bit on site
also the quartz cave below
rocky desert is the not red sand desert
theres two deserts. rocky desert in the north west and dune desert in the north east
My plan was to have a megafactory and produce everything on site with trains getting all the raw materials. I know its innefficent, but i like a logistical challenge
its not really, if you only plan to use like a single impure uranium node, you dont need to train in awhole lot
i need 640 uranium/min according to my model in modeler
for only 32 reactors? curious which recipes you chose
I dont know any of the alts and which are good, i just did the standard ones, but please tell me if there are any thats worth implementing
well it depends, cause the alts can give more fuel rods, but will be a bit more costly in materials
imo the only one to stay away from is the fertile uranium alt for processing waste
you're tripping, its not 17th march yet
im tripping hard wtf
i tought it said 27th march
but its februari...
i think i should sleep...
Sleep coffee. Go
I give up on not using mods, I need the one that makes it always daytime, i can't take it anymore LMAO
i use that one too. But its cause i had eye surgery lol
cool. thanks you so much
can anyone help me with my trains? its my first time doing them and i dont know why they dont work
First you'll need tracks.
yeah i got all that
but it doesnt load
like it stops at the station and doesnt load the mats
Are there stations at both end points?
yeah
Did you assign which station is loading and the other as unloading?
i think ive done that correctly
Might wanna double check
Also make sure that the rails are actually connected to the stations :D ๐
Sure!
greetings all
I just realized, why doesn't the world come with an IKEA? like a crash site but instead it's an IKEA
skirting the lawsuit with ficsonium, lets not provoke them further :D
after you said this, if I were better at this game, I'd join multiplayer servers to rush building IKEAs
(so that FICSIT needs to orbital laser us, for PR and copyright reasons)
Yo should I make 80, 160 or 320 singularity cells per minute (yall know I use mods, one of them is bolted singularity cells, yes that means it uses screws, 500 per minute per manufacturer). I want yall to choose for me, 80, 160 or 320
whats ur goal with them
it kinda depends how much u need
Ficsonium and at least 5 fully powered alien power matrices
oh yea i forgot those were a thing
Im not going off of how many I need
gotcha
might aswell go 320 then right
couldnt hurt
May as well
I cant remember the exact number per minute but the end result will either be 320 or 240 per minute
Very new to Satisfactory with only a few hour in it, but uh.. I feel like I'm maybe stuck in "Oh wait I can redo that thing I did 10 minutes ago to be better"-mode as I'm unlocking the smallest new things (such as better conveyer belts, and now I just unlocked the "Assembler"). Two questions!
- Should I bother at all with building "floors"? I seem to have very little unlocked for it even though the tutorial mentioned I should give it a go
- There doesn't happen to be a way to get a bird eye building view is there? The lookout tower sooort of helped buuut....
later in the game u get jetpacks and hover packs
and me personally i love having a flat large surface to build on
so tbh if you have the mats you might want to try it
i think i started using foundations around phase 2 or 3
did I need to do this? no
would it have been WAY easier if I just moved the belts a few feet further and used the more wide-open space for it? absolutely
BUT THAT WOULD HAVE BEEN GIVING UP
#screenshots message
Not a building view but maybe detached photo mode would help?
Ooooh follow up on that - Is there an unlock for the game to use building wares from the personal chest in the base?
At least no birds eye building view until you get the hover pack
Or do I have to make sure I carry a unfortunate amount of concrete in my worringly large backpack
unlock dimensional depot asap
Dimensional depot is a lifesaver
ye for now you gotta carry everything
Just consistently feed the depot from storage
but dimensional depot is like so amazing
Will do!... as long as I figure out where!
alien technology tree in the MAM
That โOh wait I can redo that thing I did 10 minutes ago to be betterโ is actually the games charm
Yes but then you realize you need to move the smelter to make room for the conveyer splitter and that in turn moves the storage a bit further out and now it works but looks kinda bad and oh wait the power is out again aaaa
But yeah my setup for a storage room in my last playthrough was a few of the big containers stacked on top of each other each feeding into the next one with lifts and then a dimensional depot on top of the stack so it always stays full
I always allow myself a little bit of clipping as a treat
coal power is right around the corner for you so power wonโt be an issue for long
but yeah the point is to always remake the things you make as you unlock more stuff
But I just finished my loop of Wood -> Biomass ->Solid biomass -> furnace !
I even just crafted a chainsaw!
and donโt worry it doesnโt have to be pretty at the start since 90% of things you make in the first 4 stages are getting completely remade later on
Fair enough! I think I'll simply have to move to an area with more flat space maybe. I picked the rocky start, it's roomy but not thaaaat roomy where the two iron things are (if the map is static)
Also on a different topic, I know that coffee stain put out official stl files for the pioneer's helmet, build gun, and xeno zapper, but is there any plans to release/have they already released print files for the 1.0 backpack?
Thatโll be useful donโt worry youโll need to clear out lots of terrain very soon
We don't know anything of the new gamemode yet, right? I am very biased but I hope for more expensive recipes so that in vanilla, biofuel stays relevant much longer
I think weโre on the same starting point Lol that place is peak
But coal is kind of far from there so I recommend using tractors for transport then switch to trucks asap when you unlock them
Mmhm. Yepp yepp. I totally knew those were a thing!
don't switch to trucks they are just clumsier tractors
also clunkier
DO switch to trucks because they look cool
You unlock them in stage 3 (tractors)
Listen I'm still here trying to kill Rhinos (???) with a melee zapper, I'm not very far in the tech tree yet :D
Lowkey
fluffy-tailed hog
I still kill them with that lol
Actually personally I only use trains because those look the coolest but you know, between the two
better storage imo but itโs just preference
i have yet to implement a train network, but im gonna make sure to use em lol
Iโll switch to trains when I unlock them definitely but for some shorter routes I might even keep the wheelers
Don't use trucks or trains, just use really long belts like I do
i mean unless the factory is very demanding on material, like a HMF factory i usually just use tractors
c'mon, live a little ๐
I ran a belt from the dunes to the oil in the coral sea, I had such a hard time getting trucks to not get stuck I just gave up
Oooh, actually, feel free to spoiler me on this - the tutorial mentioned I was one of four survivors dropping into the map. Are there NPCs I can find and interact with, or was that just fluff?
Depends what type of person you are really some people care about the product some care about the looks
have you ever thought of having road blueprints instead of natural roads?
No because it took me less time to run the belts than build big roads
i have like 700hours on sf but ts is honeslty getting so boring, always the same objective. sure there are many ways to do things but at the end its all the same. dont yall get bored?
Youโre the only one there dude ๐ชโ๏ธ
it depends, do you have gamer friends?
big fluff, there are other sentient... entities that ur gonna meet but no humans anywhere
Youโll find crash sites of other pioneers tho
Probably just fluff, iirc you can find crash sites but no other living npcs on the map
Fair enough! I'll continue talking with the microwave
You know how you can trimp on a ramp with the parachute right? I hit a wall and died instantly AAA
Wait until you meet coffee mug
Weird, my world has other pioneers. I do play with friends though 
oh yeah @untold zealot you will find some crash sites. those MIGHT be some of the most important things to get, you will learn what and where they are
Hopefully you can solve this issue by eating them the next update (during golf)
I only have one friend that plays factory games with me, and we don't play together super often
I've spotted one, but no idea how to get to it. High on a mountain near my starting base, but turns out there are angry green poison things in the way from what I can tell.
MP saves are more fun. I would never eat them because they keep me entertained
Those gassy towers youโre probably talking about will bother you for a while
if it's an orange cube with black smoke you're on the right track. there are some that are easier to reach so don't worry about that one for now
ok Mr. "Oh look at me! I have friends!" showoff
Although when we do play together our factory building philosphies are wildly different, she builds exactly what she needs at that time, I hoover up every material in that quadrant and build as many items per minute as I possibly can
Next time there's a sale just buy a stack of licenses and give them out to people. Make friends instead of being jealous 
NO U
maybe I will!
Look at mr social over here making friends
My friends touch grass im the only one playing factory games for 12 hours a day๐ฅฑ
meanwhile Satisfactory will prime us to be scared of cats
I have cats. I was already scared of them. They attack my socks while I'm wearing them ๐
understandable and relatable
They're amazing and I love them but they're at least twice as aggressive as ingame cats
Real honestly
Speaking of in game cats itโd actually be pretty cool if they add more tameable animals to the game
Space engineers and minecraft tech mods indoctrinated me into the factory game player sphere
My gf's cat tries to claw under the door if you ever go to the bathroom
Realllllll I used to watch lots of create mod then found out there are actually games for those things
Create mod is after my time
Never played create mod tho thatโs WAY too complicated
Yogscast letsgoo!
My childhood was buildcraft, thermal expansion, and i2c
Those are peak too
Moonquest moment
Cheese blocks
Hopefully Ad Astra will ever be that good as that space mod became, it's not the best port
Also does anyone know how high or low poly the engineer model is in game? I need to find a way to get the backpack in a printable state lol
Why did I get a "server will restart in 30 seconds" on my singleplayer world?
you broke ficsit rule
ur save is getting deleted
It's genuinely the first time I saw this
ada is mad at you
breaking ficsit rule is a huge offense..
I just told her she isn't my type!
i suppose chap
It might be that you have multiplayer turned on?
is there a way to make walls have the coated concrete material? I don't think I saw it in the shop and it would be nice to be able to make the walls match the foundations...
โAllow others to joinโ clicked?
If thatโs on it pretty much turns into a local server with daily restarts
Nope! "Single Player" in world settings. That setting is invisible to me.
If it isn't normal behaviour however, I do use modded so no use looking into it further then
I did find it funny mostly
Use loop-dee loops
I guess it happens in single player too then
Itโs also just to clear out memory leaks and make everything smooth
Keeps it stable
yeah and some whirlydurdles!
Has anyone ever used up every node
lol i didnt know there was a memory leak. Glad i have so much ram
I just send any I don't use for factories straight to a sink which is technically used
I don't think you want to boast about having 5000$ in easy to carry metals in your home
its okay, easy to break into a best buy. I have a cat l
its also only ddr4 my humble rig is 5 years old now apperently
not sure why you added so many words around "I have a cat" as that's more than plenty
also have you seen ddr4 prices?
I should prolly sell my video card and ram now, it'd give me more than I paid for the build
no, i havent need to shop for it in several years. I know ddr5 is high
also how do I link from screenshots?
huh.... thats silly my ram is worth what i paid for my 6900 xt lol
right click image ,essage link
asnytime
anyway, why do mod authors just assume people have this amount of willpower?
i need more context
I left my machine running to see if I actually fixed my baux refinery cluster when I went out, damned thing crashed like 5 minutes after I locked my front door ๐คฆโโ๏ธ
Launched my final parts out to space!!!
Circuitry alarm (it makes sound)
ah
Oh well, back to refinery watch 2026 ๐
Fix didnt hold i take it
No the game client crashed so I have as much useful information now, as I did when I went out earlier.
Ayy I made a machine that automatically resets the fuse every 5 seconds
Now I'm gaming
Hey yall just got my first hard drive. I can pick wet concrete or iron wire. I'm leaning towards concrete, any suggestions?
off the top of my head I'd say the concrete yea
But whatever you think will be the most use to you :)
Thanks, I literally just finished my copper production line too so Ill go concrete.
It may be to late but I think wet concrete requires a machine in phase 3
Coal power? I just unlocked that and got access to water stuff.
No wet concrete needs a || refinery||
Hi
Welcome back.
I could have told you you didn't need mods for mk6 belts ๐
Yes I looked into it
So far that buggered refinery cluster does seem to be behaving, I can only assume I stuffed up its startup sequence in the past.
I started new game
With mods?
honestly kinda underwhelmed by phase 2 of sf+
I tried starting SF+ but it hurt my brain a lot
nothing seems that cool unlocks wise lol, like yh we got steel, yh we got brass now... but thats kinda it
and great i have like 2 more power options but ive not had any power issues the whole game so far
I just finished the game for the first time, feel empty
SF+ is at least a blast compared to vanilla
Imagine putting effort in to get to the fun part of the game when you could spend hours on it in phase 1
phase 1 just wasnt that fun though
i mean idk am i missing something o.o
i mean in a sense it made the game easier lol, you get even higher yields from pure nodes early than base game if you process the ores
tbh maybe i had an easy time because ive not yet had to produce a single screw other than for building stuff
as i got compacted iron plates in my first harddrive
so literally just turn plates straight into reinforced plates in constructors xd
I mean, don't need to wonder too much if you didn't like it
I'm a devout follower myself
compacted iron plates ac just shouldnt exist, not sure why it was added
its such a huge cheese early game
phase 1 is not meant to be enjoyed. you cant automate right out of the bat, you cant automate power etc.
however it tests whether you like getting to that point or not, a good way to see if you want to push to automation or if its not for you at all
but i did automate
is there no way to make concrete walls match the darkness of concrete foundations? (im setting my lightness value to -100)
no alt recipe is a cheese. they all got their draw backs. either costs more item, costs more space, or costs more power, or a combination of all for "better yield"
just so ur aware this is sf+, if you are aware then my bad
no, concrete walls avoid that rule I am afraid. If you want to have such wall, you need to pretend-play with foundations and making them as walls.
Half foundations got a nicer-looking side
ah ok my bad
Imma leave and continue decorating
lol all good xD
yeah but the issue is im trying to use doors
like compacted iron plates means i completely skipped having to make screws, AND completely skipped having to make tin plates
seems a bit busted
Most people probably wouldn't go and find hard drive after they first land
They would first set up base
Crushing, sorting, crushing again goes hard tho
Rolled credits!
i think getting a hard drive or two when you land is quite common...?
plus in sf+ you kinda need to explore a bit to get research done
nop, no luck then, gotta use the other type of walls at best
what happened to the big dawg
yes
big dawg is busy decorating
5% playing 95% decorating
Big doggo a April thing
kakarot power up with mycelia montage
i also understand why cs isnt gonna add green energy to the game, that also made my power generation super easy in sf+
well yes ofc
can i add you to my game i need help with decorating ๐คฃ
just threw 50 turbines up and im getting 700mw for free xd
green energy in base game is using alien remains and turning them to biocoal and then turning that coal to uranium with SAM u know the rest
but im not artistic, im autistic
This is my plan for my next run
I'll take what I can get
Static energy cap/generation?
it doesnt even fluctuate
Does for me
i mean based but sf+ is kinda interesting at the start, later on u dont get much choices
i would die if i had to mismatch my materials so im just gonna stick to a more stable color
idk each turbine is capped at 15mw
are u SURE
and it just depends on the altitude you put it
This is my turbine experience
Absolutely
send then the ip i guess
I even made fuse auto-reset stuff
there is a visual for wind speed, but it doesnt affect output
yeah we deco mentals dont like that, no no
Nope, the fuse blows if wind goes down
ok so my game is busted or what
Oh you being fr haha
oh also in sf+ there is that railcanon that shoot solar sails into the space
Did you untick the "Use power depends on wind (no constant power output)" setting?
like i legit just left the settings on default
didnt touch anything installed the mod on sf mod manager
It'd be really funny if the defaults of the last version are bugged
yea lol im just bored
Not that I'd recommend playing the mod now if you don't like it just to check
since my last server became empty
It is nice to finally have a reason to use batteries though
sent lol
i think it depends on wind turbine
some are on ground
but then higher tiered just fly up
@elfin idol I see lol, I didn't know. That's an awful default
well, guess im restarting
hello, just a quick question, are planting machines and seed picking machines (like vegetation farming and other organic farming) going to be added?
I like green energy and I even like the mod's implementation, tho I'd argue it has to be much much worse in the base game, partly because that makes solar panels more useful and makes you want to keep your HUB around, and partly because the base game uses so much less power overall
... I think I'll actually cut the power by a bit for wind and water turbines as it sounds fun (I haven't unlocked the "dam" yet)
Wat
there's a farming mod
i mean is it planned for base game?
There's a faming mod called "Ficsit Farming"
FICSIT farming my beloved
the devs have expressed an interest over the years, but there's been no indication it's actually planned
Just like golf
