#satisfactory

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ornate saffron
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im okay with a date everything sim added to the game. I bet the MAM is a freak

tall lantern
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gonna replace the space elevator with a golf hole in space, gotta get good aim on your swing if you don't want to waste your smart plating

unkempt blade
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Subnautica is a survival/exploration game with a sprinkle of building. This is the opposite ๐Ÿคฃ

last bluff
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I was promised a factory game and got slightly disappointed but it's nice

sharp basin
last bluff
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subnautica is also different in another aspect
||it has a story||

ornate saffron
twin parcel
ornate saffron
unkempt blade
last bluff
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I remember even some convos in the GTCEu Discord mentioning Satisfactory as a good game so I guess my expectations were off from the start

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good game it is tho

sharp basin
last bluff
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like the update finally completing?

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Bonzi Buddy?

twin parcel
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ur in an alien planet ? like add unique creatures with special mechanics and maybe capture those creatures alive , build a prison and generate electricity from them ?

last bluff
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so Palworld?

brazen pecan
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why are the stingers so scary ๐Ÿ˜ญ

twin parcel
proven snow
unkempt blade
# last bluff so Palworld?

I was more entertained by Palworld than I expected to be. A lot of the game systems are really shallow but it was still a fun playthrough with a group

last bluff
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I don't turn arachnophobia mode on but I love how Black Mirror it is

fluid sapphire
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Announcement today? When

proven snow
fluid sapphire
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Ah, great

last bluff
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ever tried to work towards the best pals?

twin parcel
ornate saffron
# twin parcel ur in an alien planet ? like add unique creatures with special mechanics and may...

that would be a different game though. Every game has more things not in it then in it. The more you try to satisfy everyone the chances of you satisfying anyone goes down.

This game has a great mod community. check there as there is so much. Farming, survival, Grueling combat, Creature capture. and much more. The link to the modding discord is in #welcome making it that much easier to customize your experience.

Personally i am happy with how the game is and i see all and any conituned supprt from the team a bonus and a gift

unkempt blade
last bluff
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most of satisfactory grinding is blueprints being small and zoop being a bit limited, so lots of clicking

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other than that, the automation actually automating is nice

fluid sapphire
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Nothing you can't tweak with mods if that's what you want :p

brazen pecan
twin parcel
fluid sapphire
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I think the limitations are supposed to make you embrace the process more and think more about exactly how you place stuff

brazen pecan
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aaah yeaah

fluid sapphire
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It's actually pretty crazy I think, what you can do with the limited space of blueprints

ornate saffron
rancid turret
fluid sapphire
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Exactly

last bluff
rancid turret
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or just run around screaming in terror

fluid sapphire
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Fair, yeah, I like the limitations present in vanilla

rancid turret
last bluff
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Agreed to that where they make sense, some "QoL" mods are just gamebreaking

cough 100x inventory slots cough

ornate saffron
# fluid sapphire Fair, yeah, I like the limitations present in vanilla

When i was a kid We didnt have lamps. the only lights built into the apprtment was in the kitchen and washroom that was it

@8 years old a dragged home a chandelier i found in the garbage and made lamps from it.

You make do with the resources and tools you have. Its nice to have more but satisfactory has given us so much to use

fluid sapphire
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Vertical nudge and auto connect were the the final pieces missing for me

feral jay
rancid turret
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the only mod I really like is curve builder

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being able to lay down foundations at arbitrary curves is very powerful

fluid sapphire
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It would be nice to have a nicer way to make curved structures in vanilla though, for sure :p

last bluff
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Limitations in resources, logistics, where you can survive at all ๐Ÿ‘Œ

unkempt blade
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I play vanilla the way the benevolent and all-knowing creators intended for us to play

unkempt blade
fluid sapphire
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People give grass fields flak, but it's actually the goat

last bluff
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ANOTHER IMPURE NODE
I LOVE IMPURE NODES

fluid sapphire
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It's more than fine when you are starting out

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Pushes you to spread out immediately

sharp basin
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Nothing on YT page for now

last bluff
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Grass fields feel like the exploration and MAM start, where building a factory is a pain but you can get to many spaces with just belts and all wildlife is non-Alpha

unkempt blade
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I'm not a fan of grassy fields but the annoying parts really only last until like T3

normal orbit
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Jason is a plant? :p

last bluff
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Cybertruck

white dawn
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Yeah, I'm quite fond of Grass Fields start, though I can see why folks who aren't in an expansion mindset wouldn't like it

fluid sapphire
ornate saffron
last bluff
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Forest my beloved

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There's something nice about seeing the treeless field expand as you need to expand

white dawn
ornate saffron
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march 17 for exprementqal

normal orbit
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as expected :p

fickle forge
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yo

ornate saffron
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selfy mode confirmed

sharp burrow
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I thought we were getting a video of the 1.2 content?

vale quail
sharp burrow
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disappointing lol

twin parcel
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screw this imma just build 2000+ concrete/min factory and sink the excess lol.

white dawn
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If they follow past patterns, they'll presumably be drip-feeding us feature videos over the next few weeks

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They tend to like to build up to stuff rather than dump all at once. :)

hazy ember
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new hypertube supports structures?

leaden turret
mortal ginkgo
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we will get a video showing what 1.2 brings soon

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i hope it is impure limestone node related

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Yes.

proven snow
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randomized impure limestone nodes

sharp basin
mortal ginkgo
mortal ginkgo
normal orbit
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new game mode is all nodes are impure limestone

mortal ginkgo
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eh.. teasers for a teaser just feels.. meh.

proven snow
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Sounded like we get 1.2 experimental on March 17th, and we get a vid/stream of all features included in 1.2 also march 17th

ornate saffron
mortal ginkgo
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o well it is what it is.

ornate saffron
sharp basin
leaden turret
mortal ginkgo
sharp basin
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Cuz Iโ€™m hurt too

mortal ginkgo
sharp basin
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I can live without trucks for now

full yoke
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In satisfactory's new teaser for 1.2 at the end of the video there are rain drops with a rain sound effect. Maybe we will have a weather system in 1.2?

sharp basin
feral jay
mortal ginkgo
full yoke
mortal ginkgo
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I hope we also get intense rain storms while in swamp because that place needs to be more dangerous at night too.

Yes.

sharp basin
ornate saffron
full yoke
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Another theory I have is related to how the 2 in 1.2 is presented, it's nailed in specifically using a power drill. Maybe we will see something related to the build gun having an upgrade?

normal orbit
ornate saffron
mortal ginkgo
sharp basin
ornate saffron
mortal ginkgo
sharp basin
mortal ginkgo
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sorry big dawg ๐Ÿ˜”

sharp basin
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I guess

ornate saffron
normal orbit
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phase 2: smart plates, versatile frameworks and automated wiring

ornate saffron
upbeat jacinth
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Did they leak less 1.2 stuff than in the previous teaser jacesus

normal orbit
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just selfie mode, didnt see any new buildables

ornate saffron
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they said as much during every live stream this year lol

normal orbit
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tho i'm sure some youtuber will hyper analyze it pixel by pixel :p

upbeat jacinth
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And doubling down on the road theme

ornate saffron
unkempt blade
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I don't touch YT though. That's how you catch the brain rot

normal orbit
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its not all bad,i like the science channels like kurzgesagt and veritasium

coral marsh
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@brisk warren I see you learnt from Homer Simpson for when it comes to fishing

unkempt blade
normal orbit
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not seen that one

coral marsh
coral marsh
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๐Ÿคฃ

supple canopy
unkempt blade
supple canopy
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everytime i go on youtube not logged in like on another computer the algo is HELL

coral marsh
coral marsh
supple canopy
unkempt blade
pale tree
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when they add rain back what if the swamp had permanent rain

coral marsh
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No one should take something at face value, always learn it before you judge. "Dont judge a book by its cover"

coral marsh
# unkempt blade So now we're saying everything is bad including youtube?

For god sakes, my point is, YouTube isnt as bad as some people would rather say it is. You literally just need to personalize it, unless you're a 5 year old child, you're not/never going to stick with yhe default YouTube feed, people will always search for what they know and like and thats how it ends up being personalized for you or anyone else. It wont stay brain rotten as long as you put the goddamn fking effort in, to personalize it.

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YouTube isnt all great, I will admit that it does have its downfalls

leaden turret
coral marsh
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Like the amount of adds on free Yt, that is annoying

unkempt blade
weak bloom
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If I set up 2 trains on the same loop going in the same direction, do I need any signaling or will they be fine to not hit each other?

coral marsh
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Might be best to tie it all into one train, just double down on the freight or fluid cars needed

normal orbit
weak bloom
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Hmm ok. I'm just thinking ahead because this loop will break once I get mk6 belts (not fast enough) but at that stage I'll probably be rebuilding the entire train network lol

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Would it just be a block signal before the stations?

normal orbit
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could do minimum effort and just make two blocks, one per train :p

last bluff
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doggo gave me a bomb

normal orbit
glad drum
ornate saffron
glad drum
ornate saffron
glad drum
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I hope one day the announcement video can be from within my spaghetti pile. I just need to put in a few hundred more hours to get it up to standard.

mossy fulcrum
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I really love that the somersloops look like the S that everyone used to draw somersloop

last bluff
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I found it. The release date is "backup your saves"

glad drum
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Or maybe the S that we used to draw was the Somersloop all along... hmm

last bluff
bold heron
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great and sad 3 weaks for 1.2 , just after my vaccation.
so 1.1 in vaccation it is.

zenith bear
mossy fulcrum
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How do I do trains?

versed cosmos
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place two stations and a track between them and place a train on the tracks with locomotives on both ends

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enter the train, hit q, and edit the timetable, and start auto pilot

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that's the most basic train you can make

mental wraith
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Yo
What's the best place to start ?

reef basin
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there's no "best" in this game

mental wraith
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Surely there must be a place that is favorable to development and where there are many resources, right?

ornate saffron
mental wraith
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I played it 4 or 5 years ago and I remember it was better to start on flat areas

reef basin
mental wraith
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So the desert is a good choice?

reef basin
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all of them are

ornate saffron
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but all four areas are great

mental wraith
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Thanks for the information, I'll take the desert

ornate saffron
mental wraith
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Thanks :)

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Now I'm getting ready to play and sacrifice any social life until the end of this year. And probably lose my job

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LETSSS START

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Wait

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If I want friends to join me sometimes, I shouldn't select "solo"?

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Knowing that I'm on Steam and some are on Epic

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And I use two PCs, one for hosting and another for gaming

mental wraith
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Thanks :)

hollow terrace
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Can anyone help me with why my train isnโ€™t loading or unloading?

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Iโ€™ll put a screenshot into the screenshot channel

ornate saffron
versed cosmos
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that's why you have a locomotive on both ends

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or you can make a loop

hollow terrace
normal orbit
normal orbit
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when you in correct position when driving, you get a prompt to press F to dock

spare prism
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I have awaken

normal orbit
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its not really made for manual driving, you should automate the train

versed cosmos
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auto pilot will put the train in the correct position

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also a buffer stop if you drive the train into it

hollow terrace
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Will it do both the unloading and loading if the two freighter platforms are directly beside each other?

versed cosmos
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yeah load/unload are set per platform

hollow terrace
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Oh okay so itโ€™s fine to have them directly connect to each other. Just want to make sure I donโ€™t need a spacer or something in order to get it to work

versed cosmos
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nope no spacer required

celest sedge
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quick question, can a 1 mk. pipe with 3 water extractors connected to it be able to supply 12 coal powered generators?

versed cosmos
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no

normal orbit
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just add the numbers up and figure it out yourself

versed cosmos
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two problems here

a mk1 pipe cannot move more than 300 water/min, which is what youre trying to get it to do

and 3 water extractors cannot supply enough water for 12 coal generators

normal orbit
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12 coal gens is 540, one mk1 pipe is 300

last mason
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Build them in blocks of 4

normal orbit
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3 water exctractors is 360. one mk1 pipe still 300 :p

versed cosmos
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do 3 water extractors to 8 coal generators, just dont force the whole water input through one pipe

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!wikisearch cg

raven axleBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

versed cosmos
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do that

celest sedge
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hmm k tnx

tall lantern
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lol can't even spell

ornate saffron
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<@&387163995947270144>

celest sedge
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i posted a pic of how my "power facility" looks like in #screenshots its a bit of a mess rn

spiral summit
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how can you place a sign pole without the sign

proven condor
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A reminder to Backup Your Saves ๐Ÿค“

leaden turret
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@obsidian zodiac extra idea re: jason model; 3d printable jason in the press kit

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get ye some community manager units in your 40k armies

supple canopy
versed mesa
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The video dont seam to show much ๐Ÿ˜ญ

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I think i did see fluid delivery Depot

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Thats about it

hot knoll
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so iarethe random map nodes confirmed? will you need a new game i suppose?

normal orbit
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not yet, wait for 17th

leaden turret
spare prism
bold heron
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are cast screws are just broken ? is there any downside to use cast screws over normal screws ?

rancid turret
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fluid updates were also unconfirmed, just like mk6 belts were unconfirmed

white dawn
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Most players (especially very-early-game) aren't gonna care about that, so it's definitely a popular recipe

sharp basin
white dawn
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But the downside is there, even if it's kind of subtle. :)

versed cosmos
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cast screws is awesome early game and i'd wholeheartedly recommend it

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later you'll want to go screwless

sharp basin
versed cosmos
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we already have fluid trains

sharp basin
versed cosmos
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better to just build near your fluids though

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dont transport fluids long distance if you can avoid it

bold heron
white dawn
# versed cosmos later you'll want to go screwless

Avoiding screws just for the sake of avoiding screws is a bit memey; screws are easy to deal with if you make 'em inline with the machines that need 'em. Though the alt recipes which avoid screws are often more resource-efficient (by some metrics, depending on what resources you value) so that's a more reasonable reason for avoiding 'em. :P

rancid turret
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even in the very final stages of the game, steel rods to default screws to rotors is the most efficient chain

white dawn
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I never purposefully avoid screws, though if I happen to land on a production line which omits 'em, I'm happy enough with that

bold heron
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screws are just annoying early sice they require relative large belt space compared to the low belts u have.

white dawn
bold heron
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later whit mk 4,5,6 its not that bad.

white dawn
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The majority of screw hate out there comes from folks who try to centralize their production and then try to route them around their factory using slow belts. And yeah, that's a nightmare

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But the solution is just "don't do that, then" rather than "screws are bad." :D

rancid turret
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iron wire and stitched iron plate takes out a lot of screws pretty early on

bold heron
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i can totally see endgame setups using, oil,coal,iron in large quantity utilizing screws in some way.

rancid turret
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even nuclear can use screws

zenith field
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There's a lot of alternate recipe that doesn't use screws, making a no screw playthrough possible

bold heron
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excluding equipment there are 7 recipe that using screws.

rancid turret
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uranium fuel unit needs rotors, and best rotors (imo) involves screws

normal orbit
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two rotor, two heavy frames, two reinforced plates and one modular frame. and outside of the awesome shop, screws are not used for building

bold heron
whole robin
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Is it viable to never use screws because of how many you need for later steps in production chains

normal orbit
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you can avoid screws completly yes

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it will depends how you play honestly. Like for my playthru i'm gonna have to use something like 85% of all copper on the map for nuclear pasta to make the singularity cells i'd need. So i wouldnt wanna use copper to make copper rotors, steeled rotor is much more attractive to me in this case

unkempt blade
peak wasp
# normal orbit you can avoid screws completly yes

For rotors and motors you don't need screws or steel at all if you have alts. Using wire that you make with iron it saves lots of time. I made a blue print with 12.5 motors per minute from I think 1 600 iron belt

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Why do I always mix up motors and rotors?

unkempt blade
peak wasp
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What computer recipe do you use I'm still working on that and Crystal oscillators

normal orbit
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rotors and stators you mean :p i do also like steeled rotor for those, since they use same materials, and produce equal amounts so its super easy to setup

unkempt blade
peak wasp
normal orbit
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iron pipe is ok, but i vastly prefer to make steel ones :p

peak wasp
#

are steel beams actually needed in anything asides frameworks

normal orbit
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with solid steel ingot and molded steel pipes you can turn 600 iron and 600 coal into 900 pipes :)

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you can replace steel beams for pipes in all but frameworks, you do need steel beams for building tho, so can't skip it completly

peak wasp
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Steel beams you can probably automate 100 pm and be fine with

tall schooner
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Have they said if the indestructible mini-trees are a bug or something? They make working in some biomes into a nightmare.

peak wasp
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Aluminum is where the game starts becoming a head ache for me. When aluminum and quartz are used in builds

unkempt blade
tall schooner
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Quartz isn't too bad. Aluminium is always a pain in the ass because of the water overflow.

peak wasp
#

Is that too many beams? Probably go for like 20 per minute then

peak wasp
normal orbit
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depends how much you use buildable that use them

twin forge
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When is experimental out?

rustic glen
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HEYO

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im new here:)

tall schooner
white dawn
clear night
peak wasp
unkempt blade
white dawn
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Here's the advice I've got saved which will nearly always get you to working 600/min. IMO it's good advice even below that point, though the system is usually more forgiving before then. Note of course that people have gotten working systems while ignoring large swaths of this, and occasionally due to build styles or other vagaries you might still have problems even with all this. But IME it's nearly always "the pipes Just Work":

  1. Keep the system as simple and short as possible.
  2. Loop your manifolds (so: the input goes into both sides of the machines you're feeding)
  3. Feed fluid from above, so gravity does part of the work for you
    4a. Avoid valves entirely (they've been improved for 1.0, so this one might not be as important, but you still don't actually need valves)
    4b. Avoid fluid buffers entirely (except as buffers for train lines, where they are rather necessary)
  4. Prefill your pipes! Full pipes are happy pipes. Wait until the system's thoroughly saturated before turning machines on.
  5. Place junctions before pipes. If you do snap junctions onto pipes, dismantle and rebuild the pipes afterwards.

See #screenshots message for an example of 2+3 specifically. And of course, as mentioned, the fluid simulation tends to be more forgiving as the rate goes down, so keeping your pipe systems below 600/min is another option too.

normal orbit
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steel beams used for beams, railway, frame buildables, power towers and more. So if you have blueprints using beams and such, might wanna automate a lot more than 100/min :p

elfin smelt
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didn't know about the 6th one

tall schooner
elfin smelt
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good to know ๐Ÿ˜…

white dawn
# elfin smelt didn't know about the 6th one

It's a bit of an edge case, honestly. Mostly just there to prevent folks from ending up with really tiny pipe segments "hidden" inside the junction, which can sometimes cause problems

elfin smelt
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I had a small headache related to this, not with pipes, but with rails

normal orbit
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i do disagree with #2 and #4a and #5 :p

elfin smelt
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I made a T-junction that looked connected but it wasn't

rustic glen
#

Heyo, i need a bit of help
im planing to make a BIG warehouse were all items are there and was wondering if anyone have some cool ides HOW should i build the warehouse

acoustic bear
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I use valves on the complex setups where I'm routing water output back into the input

unkempt blade
white dawn
acoustic bear
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idk if it's best practices but the valves work

rancid turret
white dawn
#

I'm definitely quite confident in saying that the above advice is the easiest way to get to Working Pipes At Any Flow Rateโ„ข, without having to spend basically any time debugging things

white dawn
tall schooner
white dawn
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Indeed, you can have working systems with valves in 'em, but they complicate your system for no real gain. You can always build your pipe system in a way that they're not needed

normal orbit
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#2 can be mitigated with a pump before manifold. #4a valves work just fine when used properly. #5 prefilling pipes just kinda delays problems from appearing. fluid travel near instantly in pipes, the time needed to fill manifolds is cause things being used as it fills. if you have issues and prefill it might look ok, then when you check back an hour later its not running 100%

rustic glen
white dawn
# tall schooner See, having to jump through all these hoops just to get fluid to work like any r...

I would not be personally opposed to the fluid system receiving some tweaks to make things easier on the Pioneer, for sure. (And at a minimum it'd be awesome if the game had some ways of nudging players to the methods which are more likely to work -- I agree that right now it can be real frustrating.) But since we must work with what we've got, IMO what I pasted is good advice and will get you to Working Pipes basically every time

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I can't control what CSS works on, but I can control my pipe builds. And I've literally never had problems with pipe flow, even at full 600/min on mk2s, after basically adopting all that advice

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With basically zero debugging required

rancid turret
#

also best not to mix fresh and recycled water

unkempt blade
rancid turret
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there's no real reliable way to mix them

normal orbit
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i would add #7: contratry to popular believes, pumps affect flow rate and help push fluids thru manifolds

tall schooner
white dawn
rancid turret
#

vip is evil

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evil heresy

white dawn
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(can be done without VIP Junction as well, though you can be in for a lot of debugging depending on circumstance)

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I used to merge fresh+recycled all the time, and I was always able to arrive at a 100% stable system

normal orbit
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and #8 vertical juctions are bugged and will provide some headlift, and is the reason vip junctions work

rancid turret
#

they work 99.9% of the time and then shank ya

white dawn
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I just got tired of the debugging and tweaking eventually, so I keep 'em separate nowadays. :)

elfin smelt
#

are fluid mechanics properly explained in the game? I mean I never knew about sloshing before coming here, and it's pretty important, I may have ignored something so I'm not sure

fickle locust
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I think it's simultaneously true that pipes work totally fine for experienced players, and that there are too many non-intuitive aspects of their behavior that turn them from being simply a challenge to learn into a major point of frustration

tall schooner
modest narwhal
#

if i created a word in 1.1 can i still play with 1.2 version? or i have to make a new to get my word updated to 1.2?

white dawn
rancid turret
normal orbit
#

most people i see having issues with pipes are: 1: not following flow limits in pipes. 2: not using pumps properly. 3: making some overly complex multiple pipe/loops to try get flow when a straight line just works

wanton cloud
#

What does the ficsit checkmark do?

white dawn
#

That's actually what I was primarily hoping would happen in 1.0. I didn't think they'd actually do any tweaks to the fluid system, but I was hoping they'd figure out a way to communicate some of the fluid behaviors a bit better to the player. Alas!

normal orbit
white dawn
wanton cloud
fiery pewter
#

Quick question

normal orbit
rancid turret
#

8 tickets is nothing

white dawn
unkempt blade
fiery pewter
#

3600 is the max amount of uranium without converting right?

white dawn
#

I always redeem the checkmark even though I'm always singleplayer. Gotta buy out the shop, after all!

normal orbit
white dawn
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I'm still hoping someday they'll follow through on their joking-slash-not-joking idea of having the checkmark be a monthly cost if you want to keep it. :D

wanton cloud
white dawn
#

(The only real roadblock being that the existing framework in the game just doesn't support that kind of thing)

normal orbit
#

2 normal nodes and 3 impure

fiery pewter
#

Weird

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I remember it being 3600

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Oh well, gotta do it with what you get

white dawn
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I mean for the majority of players can produce more power than they'll ever need by just tapping a single Uranium node. :D

lavish inlet
#

Is it actually impossible to get the iron pipes alt?? Ive scanned 20 harddrives and rerolled basically all of them!! Ive gotten felxible framwork 4 times smh

white dawn
#

Max Nuclear (with conversions and such) is, I believe 10TW+

normal orbit
#

dont pick a recipe when you scan, and the two will be removed from the pool

white dawn
lavish inlet
white dawn
#

Though yeah, if you're hunting for a specific recipe, definitely keep the ones you don't immediately want unredeemed

fiery pewter
white dawn
#

Since that'll remove those two recipes from the random pool on the next scan

normal orbit
#

if flexible framework showed 4 times, you have picked the other option or rescanned it so it went away

white dawn
lavish inlet
#

I do not want to have to transport coal to make steel

normal orbit
#

just about all coal nodes except those in middle of the map (red forest + titan forest) have iron closeby, why transport :p

proven snow
wintry carbon
#

march 17

1.2 ?

proven snow
#

On experimental branch yes

white dawn
#

Yeah, don't expect a polished end-product 1.2 on March 17

lavish inlet
wintry carbon
#

so 2-4 weeks later 1.2 full release

white dawn
#

Experimental is generally stable enough to play + enjoy even in the very early releases, but you're going to be beta-testing for them and finding bugs, etc

lavish inlet
white dawn
normal orbit
#

theres two pure coal nodes to the south in grassy fields next to a lot of iron

white dawn
#

Though 6 months was an outlier for an update which had a huge UE update in the background plus summer hols getting in the way

white dawn
#

As I say, if you're willing to beta-test the next version and don't mind possibly running into (potentially big) bugs, then you can always hop into Experimental once it releases on there

#

Just remember that you're not getting a polished version yet, and any saves you make on Experimental cannot be loaded back in Public (until v1.2 is actually released in Public)

wintry carbon
#

i might ... well c

leaden turret
#

๐ŸŽถ back up your damn save files ๐ŸŽถ

random patrol
#

I wish we could monitor power use through a switch...

peak wasp
#

Don't they have individual power adapter things for that? Connect between mini factories or whatever

leaden turret
#

I just noticed the rainfall on the 1.2 logo ๐Ÿ˜…

white dawn
#

You'd be left with the "max consumption" line on the unpowered side but that's it. When flipped on, the graphs on both sides will be basically identical (or at least collecting the exact same data as it scrolls)

normal orbit
#

yea, wish they would show the power grid on the other side and the total grid

white dawn
#

You can load your save into SCIM to see a breakdown of power needs for each grid on your network

normal orbit
#

it kinda does it the moment you flip it on, but then its just two graphs showing same

white dawn
#

Though figuring out which grid is which can be a challenge, especially if you end up having a lot

finite mirage
#

Pioneer face reveal when?

leaden turret
finite mirage
#

Also does that mean pioneer's head is TINY?

#

Thats at least 2cm of helmet thickness

#

Considering its even smaller

peak wasp
#

I've fully automated fused frames, rcus, turbo motors, and aluminum in the far east biome but the bare minimum

timber plover
#

Personally, automating just enough for your own depot barely has any use...since if you want to make more advanced items, you'll have to practically build the entire factory again.

I prefer to just make a shit load (of items that are actually used in other recipes, can easily check this) and then transport the items over to another factory where I need them by train

tall lantern
#

takes the same amount of machines either way, but if you build what you need when you need it, you don't have to try and predict your future, and can take advantage of any new tech/recipes you gain access to

timber plover
#

That's how you get overwhelmed, because now if you want to make a more advanced item, you're having to rebuild so many things...

Same with base components, easier to just make a load and then distribute.

For example I have one factory that makes 2000 plastic and 2000 rubber per minute. Just so I won't need to think about it again

timber plover
#

with for example radio control units...nobody needs that many for just personal inventory

tall lantern
#

in that case why automate anything

timber plover
#

That quite literally makes no sense?

tall lantern
#

bit hyperbolic, but if you don't want to bother automating things because you need a limited, finite amount, then that'd apply all the way up

timber plover
#

So me saying that I prefer to make a factory that produces 50 per minute rather than remaking the same thing 10 times each making 5 per minute...implies that I should just not automate anything?

tall lantern
tall lantern
timber plover
tall lantern
#

and I disagree

#

because you will need them anyway

timber plover
#

I mentioned I have a factory that makes 2000 plastic and 2000 rubber...you don't think I have that going into the dimensional depot either lol?

tall lantern
#

lots of buildables use them

keen vault
#

modular or big mega factory at tier 5/6?

tall lantern
timber plover
tall lantern
#

so you have a big factory making them but a small one's more work ๐Ÿ˜…

#

ah, are you a siphoner

#

using outputs of previous factories for later ones and hoping you have enough to keep up

timber plover
#

So you'd rather bring crude oil to 20 different factories than just having one place that makes all of it and distributes it across your world?

reef basin
wanton cloud
#

How many coal generators is too many coal generators?

keen vault
keen vault
ornate saffron
wanton cloud
timber plover
reef basin
keen vault
keen vault
wanton cloud
jagged nymph
#

and there we go ACUs automated

#

next up modular engines

tall lantern
# timber plover So you'd rather bring crude oil to 20 different factories than just having one p...

I'd normally build near the fluids in these cases, or make a lil subfactory that does that makes exactly what the overall factory needs and sends it to that one place. If other stuff needs oil, they can use what's left over there, or more practical oil if closer.
also no need to get rid of residue since there are recipes for that (but if you built all your plubber before getting those, then obviously you're already committed)

jagged nymph
#

i definitely did not make a like 3km belt over to my computer factory

#

and my hmf factory

timber plover
wanton cloud
#

I just realized i got myself into a shitshow

tall lantern
#

I haven't tried a siphoning-based setup in SF, I am considering that for my next run just to have the experience. I have been playing some GregTech MC though which does lend itself more to that sorta setup, and am having a nightmare keeping track of what's used vs what's available ๐Ÿ˜…

timber plover
#

I get that, I just keep track of everything by writing it down

#

And I have a lot of things inside of Satisfactory Modeler, saved all the factory layouts and have one for the main hub where I write it all out as well

tall lantern
#

if nothing else, having a need for that sorta distribution gives me a reason to use trains lol

#

lots and lots of trains

timber plover
tall lantern
#

since building separate factories usually means you don't need much large-scale logistics

timber plover
#

besides..at that point you might as well use drones

ornate saffron
#

I don't use the "main" hub idea at all. I move it to where I'm building. Each factory is purpose built. If I have to transport items its to the space elevator or in its most dense form.

tall lantern
#

think in my 1.0/1.1 save I only used trains/drones for nuclear and my main P5 factory. I do kinda miss having a central storage with trains whizzing around all over, but they are a lotta work

white dawn
#

I was considering doing without Central Storage on my next playthrough (presumably v1.2)

#

I enjoy building 'em; it's a fun logistical challenge. But definitely a labor of love nowadays

wanton cloud
#

is it just 2 mk2 pumps?

white dawn
#

Yep

#

They don't "stack" -- you'd place the first one near the bottom and then the other one 48-50m higher than that

white dawn
#

(or put another way, a pump resets headlift, rather than adding to it)

wanton cloud
normal orbit
wanton cloud
white dawn
#

No reason to use a water tower like that; you're already using pumps to get the water up there; the water tower doesn't add anything to that

glad drum
wanton cloud
white dawn
#

(There's a separate "water tower" that some folks build which is not that, which relies on exploiting various features of the fluid system to do without the need for pumps entirely, but definitely don't use those IMO.)

#

Pumps are essentially free; if your power is so tight that you don't think you can afford a few more pumps, IMO build out some more power first. :)

gloomy tusk
#

i thought mk 6 belts needed like nuclear pasta for some reason

spiral summit
#

i have supercomputers unlocked but its not in the awesome shop wtf

white dawn
#

Maybe it's a subtle encouragement to get to automatin' rather than buying from the shop. :D

spiral summit
#

grr

spiral summit
#

if i automate them my 4gw coal plant wont keep up, and i need them for my nuclear power ๐Ÿ’”

glad drum
white dawn
#

There's a reason that's off in its own channel

elfin basin
stone scarab
#

Guys this factory is quite satisโ€ฆ itโ€™s satisfactory

peak wasp
#

When ur turbo motors stop stacking at 197 and ur 3 away from an even 200 in the dimensional depot so u gotta figure out what's wrong ugh

whole robin
#

Since I'm already making above 200 concrete a minute (I think) at my megafactory, should I just use the rest of the limestone to make silica for future recipes

white dawn
spiral summit
#

i feel like they shouldve added a few more machine animations cause why does my gas mask filter look like its being assembled out of a supercomputer

white dawn
#

Anything non-Turbomotor-or-belt-material show up when you highlight your dismantle tool on the belt feeding the Depot?

sterile blade
normal orbit
#

i like the lil animations when the machine fights itself. blenders and quantum encoders have a lil special animation playing now and then where the arms fight each other

sterile blade
#

Or when Packagers seem to mess up the pressure for a cycle

#

They're really nice details harmonious_hannah

peak wasp
spiral summit
#

always have a wet concrete refinery to deal with overflow rolljace

jagged nymph
#

theres nothing stopping you from using a flud freight platform as a fluid buffer

unkempt blade
wanton cloud
#

anyone know how could i connect the pipes here? all 3 extractors are overclocked to 250%, meaning they all get 300 m3 water.#screenshots message

#

I'll visualize it and tag you to make sure i understand what ur talking about

white dawn
wanton cloud
unkempt blade
wanton cloud
white dawn
#

Personally I'd do three totally-separate piping networks, one for each extractor

#

And keep 'em at mk1s. Have each feed the exact number of machines it supports

wanton cloud
white dawn
#

Being right at the pipe limit does make potential problems more likely, yeah, but you can always get it working, and having problems with 300/min on mk1 pipes is far less frequent than 600/min on mk2s

jagged nymph
#

wtf i just threw exactly 150 nobelisks on my friends disconnected body and on the 150th one it killed him

#

nobelisks do damage when they hit someone?

white dawn
jagged nymph
#

and i hit him with a few more and he dissapeared???

gloomy tusk
#

minor damage

jagged nymph
#

but then after i revived his disconnected body and hit him with a few more the body dissapeared

gloomy tusk
jagged nymph
#

into a death crate

gloomy tusk
jagged nymph
gloomy tusk
#

welp i don't know

jagged nymph
#

very strange

gloomy tusk
#

@modest narwhal

#

If you want to fix those gaps you can use painted beams from the awesome shop

river marsh
#

i just unlocked oil but the first oil source i scanned is 2.5kms away.. what should i do?

gloomy tusk
#

@jaunty blade it is satisfactory modeler i believe

modest narwhal
#

i tried but its looking teribble and not even match to the beams for below the windows

gloomy tusk
ornate saffron
modest narwhal
#

yeah, wait a minute

gloomy tusk
#

or use a custom finish

river marsh
glad drum
river marsh
gloomy tusk
#

you just lose space

jagged nymph
# river marsh got it

id reccomend processing the oil into other materials where the oil is instead of trying to pipe it all the way back home

mystic oriole
unkempt blade
#

Definitely don't use pipes. Trains are way more delightful

glad drum
gloomy tusk
glad drum
#

yes

gloomy tusk
#

@modest narwhal have you tried nudging it so they arent colliding?

#

hold ctrl and nudge with arrow keys

mystic oriole
modest narwhal
#

yeah i tried but its moved too far

gloomy tusk
gloomy tusk
mystic oriole
gloomy tusk
ornate saffron
# river marsh got it

generally its easier to move the power then the oil. so build up your oil products and power in the oil field then once connect to your main grid yourgolden

glad drum
unkempt blade
gloomy tusk
#

i use factory carts for transport currently

glad drum
#

or, be different, process it on the way back as you force the oil to travel through the giant mushrooms

weak bloom
mystic oriole
#

And I skip coal and oil for power.

unkempt blade
gloomy tusk
weak bloom
#

power throughput is infinite

unkempt blade
weak bloom
#

like why would you want them to carry batteries, you can send infinite power down a single power line, just build batteries next to the station, it doesn't need to carry anything

balmy schooner
#

Were can I find Tutorials for factories to build Blueprints from?

unkempt blade
ornate saffron
balmy schooner
gloomy tusk
unkempt blade
#

So based on community feedback it sounds like what we actually need is power storage tractors instead?

unkempt blade
gloomy tusk
glad drum
unkempt blade
gloomy tusk
unkempt blade
gloomy tusk
unkempt blade
spiral summit
#

16gw for a nuclear power station feels low...

#

should i double my uranium fuel rod input or just burn the plutonium rods instead

spiral summit
#

hmmm

#

well its cause ill do the latter eventually

#

but doubling it just means i can delay it further

#

welp youre right

weak bloom
spiral summit
#

thisll be fun

vague apex
#

is there any way of getting the alternate recipe you want or do i just have to keep gambling hard drives

cinder oasis
#

when croosplay in satisfactory!

unkempt blade
whole robin
#

Is it better to just leave my turbofuel power plant where it is and start making a Nitro Rocket Fuel plant in the blue cater from the ground up or should I upgrade the tuebofuel plant into a rocket fuel plant?

spiral summit
#

battery powered trains do sound lovely though

whole robin
unkempt blade
vague apex
unkempt blade
#

the reason people like the crater is they can be lazier about moving resources to that spot

weak bloom
unkempt blade
whole robin
spiral summit
#

so if i dont use ficsonium and let the plutonium waste build up ill be making 58gw

#

lovely

unkempt blade
spiral summit
#

i wonder how many containers im going to fill up with plutonium waste by the time i get to ficsonium...

whole robin
whole robin
unkempt blade
spiral summit
#

i feel like when making ficsonium ill be consuming more power than producing at that point

#

just to make it

glad drum
white dawn
#

It's really just for players with two hard requirements: 1) Burn Plutonium, 2) Still have "clean" nuclear. If you've got any wiggle room at all on either of those requirements, then it doesn't make a lot of sense to produce

#

(I mean there's also "3) I want to do it just 'cause it's fun", which is valid. :)

sleek gazelle
#

Hello!
I need to create mask filters, but I don't know where to do it. I can't find any information on how or where to do it. Help!

white dawn
sleek gazelle
white dawn
#

Search for "filter" and click on the results; it'll show you all ways to make it (including what building it's in, etc).

#

Hm, does it maybe only search at the beginning of the word? try "gas filter" instead, maybe

untold moat
white dawn
#

Do you have filters unlocked, btw? I think that's via the MAM?

untold moat
white dawn
#

There's always the wiki as well, which will give you recipes for things you don't have unlocked yet

#

!wikisearch gas mask

raven axleBOT
#
Official Satisfactory Wiki

Gas MaskGas Filter
The Gas Mask is a piece of head equipment which protects the pioneer from Poison Gas. When it is equipped, a gas cloud consumes Gas Filters from the pioneer's inventory at a rate of one every 24 seconds (2.5 per minute) instead of causing poison damage, and the pioneer's vision is...

spiral summit
white dawn
#

lol

spiral summit
#

then that would be the real reason to go ficsonium

whole robin
#

Though I suppose it wouldn't hurt to upgrade my existing tuebofuel plant to rocket fuel once I have the other set up

sleek gazelle
#

Thanks!! โค๏ธ โค๏ธ

jagged nymph
wanton cloud
#

@jaunty blade @spark plover the website is called satisfactory layout planner

#

it's a very handy dandy tool that i use to visualize what im gonna do

jaunty blade
#

thank you so much ๐Ÿ™‚

wanton cloud
#

np

lavish inlet
#

Is a 32 reactor powerplant kind of an unresonable goal for a first time playthrough? I have planned it out and it takes bonkers amounts of materials.

normal orbit
#

no, go for it, have fun :)

lavish inlet
#

Okay! Where should i build it? Ocean is a clear winner, but what part? The top part above the dessert seems pretty resonable due to the big distance to the worldborder

normal orbit
#

north of rocky desert is quite popular site for it

lavish inlet
#

But getting trains there is more tricky though? or am i overthinking it?

normal orbit
#

you can put trains over the sippy, or place them in the desert near where the iron nodes are

#

you have coal, iron, copper, caterium, nitrogen and a sulfur node in that area, as well as a uranium node up the tallest mountain

#

so you can make a fair bit on site

#

also the quartz cave below

spiral summit
normal orbit
#

theres two deserts. rocky desert in the north west and dune desert in the north east

lavish inlet
normal orbit
#

its not really, if you only plan to use like a single impure uranium node, you dont need to train in awhole lot

lavish inlet
#

i need 640 uranium/min according to my model in modeler

normal orbit
#

for only 32 reactors? curious which recipes you chose

lavish inlet
normal orbit
#

well it depends, cause the alts can give more fuel rods, but will be a bit more costly in materials

#

imo the only one to stay away from is the fertile uranium alt for processing waste

summer egret
#

di 1.2 release?

#

or am i tripping

normal orbit
#

you're tripping, its not 17th march yet

summer egret
#

im tripping hard wtf

#

i tought it said 27th march

#

but its februari...

#

i think i should sleep...

ornate saffron
weak bloom
#

I give up on not using mods, I need the one that makes it always daytime, i can't take it anymore LMAO

ornate saffron
small quail
#

can anyone help me with my trains? its my first time doing them and i dont know why they dont work

coral glacier
#

First you'll need tracks.

small quail
#

yeah i got all that

#

but it doesnt load

#

like it stops at the station and doesnt load the mats

coral glacier
#

Are there stations at both end points?

small quail
#

yeah

coral glacier
#

Did you assign which station is loading and the other as unloading?

small quail
#

i think ive done that correctly

coral glacier
#

Might wanna double check

small quail
#

gimme a min

#

ima go check and tell ya

coral glacier
#

Also make sure that the rails are actually connected to the stations :D ๐Ÿ‘

small quail
#

okay i made a vid showing you how i have it all mounted

#

can i send it to ur dms?

coral glacier
#

Sure!

broken sinew
#

greetings all

last bluff
#

I just realized, why doesn't the world come with an IKEA? like a crash site but instead it's an IKEA

normal orbit
#

skirting the lawsuit with ficsonium, lets not provoke them further :D

last bluff
coral marsh
#

Yo should I make 80, 160 or 320 singularity cells per minute (yall know I use mods, one of them is bolted singularity cells, yes that means it uses screws, 500 per minute per manufacturer). I want yall to choose for me, 80, 160 or 320

unborn nova
#

it kinda depends how much u need

coral marsh
#

Ficsonium and at least 5 fully powered alien power matrices

unborn nova
#

oh yea i forgot those were a thing

coral marsh
unborn nova
#

might aswell go 320 then right

#

couldnt hurt

coral marsh
#

May as well

#

I cant remember the exact number per minute but the end result will either be 320 or 240 per minute

untold zealot
#

Very new to Satisfactory with only a few hour in it, but uh.. I feel like I'm maybe stuck in "Oh wait I can redo that thing I did 10 minutes ago to be better"-mode as I'm unlocking the smallest new things (such as better conveyer belts, and now I just unlocked the "Assembler"). Two questions!

  1. Should I bother at all with building "floors"? I seem to have very little unlocked for it even though the tutorial mentioned I should give it a go
  2. There doesn't happen to be a way to get a bird eye building view is there? The lookout tower sooort of helped buuut....
unborn nova
#

and me personally i love having a flat large surface to build on

#

so tbh if you have the mats you might want to try it

#

i think i started using foundations around phase 2 or 3

weak bloom
#

did I need to do this? no
would it have been WAY easier if I just moved the belts a few feet further and used the more wide-open space for it? absolutely
BUT THAT WOULD HAVE BEEN GIVING UP
#screenshots message

astral escarp
untold zealot
#

Ooooh follow up on that - Is there an unlock for the game to use building wares from the personal chest in the base?

astral escarp
#

At least no birds eye building view until you get the hover pack

untold zealot
#

Or do I have to make sure I carry a unfortunate amount of concrete in my worringly large backpack

astral escarp
#

Dimensional depot is a lifesaver

unborn nova
astral escarp
#

Just consistently feed the depot from storage

unborn nova
#

but dimensional depot is like so amazing

untold zealot
weak bloom
#

alien technology tree in the MAM

junior creek
untold zealot
astral escarp
#

But yeah my setup for a storage room in my last playthrough was a few of the big containers stacked on top of each other each feeding into the next one with lifts and then a dimensional depot on top of the stack so it always stays full

astral escarp
junior creek
#

but yeah the point is to always remake the things you make as you unlock more stuff

untold zealot
#

But I just finished my loop of Wood -> Biomass ->Solid biomass -> furnace !

#

I even just crafted a chainsaw!

junior creek
#

and donโ€™t worry it doesnโ€™t have to be pretty at the start since 90% of things you make in the first 4 stages are getting completely remade later on

untold zealot
astral escarp
#

Also on a different topic, I know that coffee stain put out official stl files for the pioneer's helmet, build gun, and xeno zapper, but is there any plans to release/have they already released print files for the 1.0 backpack?

junior creek
peak wasp
#

Finally got power shards automating again feels good

#

Overclock everything

last bluff
#

We don't know anything of the new gamemode yet, right? I am very biased but I hope for more expensive recipes so that in vanilla, biofuel stays relevant much longer

junior creek
#

But coal is kind of far from there so I recommend using tractors for transport then switch to trucks asap when you unlock them

untold zealot
#

Mmhm. Yepp yepp. I totally knew those were a thing!

wanton cloud
#

also clunkier

last bluff
#

DO switch to trucks because they look cool

junior creek
untold zealot
#

Listen I'm still here trying to kill Rhinos (???) with a melee zapper, I'm not very far in the tech tree yet :D

junior creek
junior creek
last bluff
#

Actually personally I only use trains because those look the coolest but you know, between the two

junior creek
wanton cloud
junior creek
astral escarp
#

Don't use trucks or trains, just use really long belts like I do

wanton cloud
unkempt blade
astral escarp
untold zealot
#

Oooh, actually, feel free to spoiler me on this - the tutorial mentioned I was one of four survivors dropping into the map. Are there NPCs I can find and interact with, or was that just fluff?

junior creek
wanton cloud
astral escarp
summer egret
#

i have like 700hours on sf but ts is honeslty getting so boring, always the same objective. sure there are many ways to do things but at the end its all the same. dont yall get bored?

junior creek
unkempt blade
wanton cloud
junior creek
astral escarp
untold zealot
#

Fair enough! I'll continue talking with the microwave

last bluff
#

You know how you can trimp on a ramp with the parachute right? I hit a wall and died instantly AAA

junior creek
unkempt blade
#

Weird, my world has other pioneers. I do play with friends though simon_smile

wanton cloud
last bluff
astral escarp
untold zealot
unkempt blade
junior creek
wanton cloud
last bluff
#

ok Mr. "Oh look at me! I have friends!" showoff

astral escarp
#

Although when we do play together our factory building philosphies are wildly different, she builds exactly what she needs at that time, I hoover up every material in that quadrant and build as many items per minute as I possibly can

unkempt blade
last bluff
#

NO U

unkempt blade
#

maybe I will!

astral escarp
#

Look at mr social over here making friends

junior creek
#

My friends touch grass im the only one playing factory games for 12 hours a day๐Ÿฅฑ

last bluff
#

meanwhile Satisfactory will prime us to be scared of cats

unkempt blade
last bluff
#

understandable and relatable

unkempt blade
#

They're amazing and I love them but they're at least twice as aggressive as ingame cats

junior creek
astral escarp
#

Space engineers and minecraft tech mods indoctrinated me into the factory game player sphere

last bluff
#

My gf's cat tries to claw under the door if you ever go to the bathroom

junior creek
astral escarp
junior creek
#

Never played create mod tho thatโ€™s WAY too complicated

last bluff
astral escarp
#

My childhood was buildcraft, thermal expansion, and i2c

junior creek
astral escarp
last bluff
#

Cheese blocks

#

Hopefully Ad Astra will ever be that good as that space mod became, it's not the best port

astral escarp
#

Also does anyone know how high or low poly the engineer model is in game? I need to find a way to get the backpack in a printable state lol

last bluff
#

Why did I get a "server will restart in 30 seconds" on my singleplayer world?

unborn nova
#

ur save is getting deleted

last bluff
#

It's genuinely the first time I saw this

summer egret
#

breaking ficsit rule is a huge offense..

last bluff
#

I just told her she isn't my type!

unborn nova
#

i suppose chap

plain hatch
weak bloom
#

is there a way to make walls have the coated concrete material? I don't think I saw it in the shop and it would be nice to be able to make the walls match the foundations...

plain hatch
#

โ€œAllow others to joinโ€ clicked?

#

If thatโ€™s on it pretty much turns into a local server with daily restarts

last bluff
#

Nope! "Single Player" in world settings. That setting is invisible to me.

If it isn't normal behaviour however, I do use modded so no use looking into it further then

#

I did find it funny mostly

coral glacier
plain hatch
#

Itโ€™s also just to clear out memory leaks and make everything smooth

#

Keeps it stable

unkempt blade
peak wasp
#

Has anyone ever used up every node

ornate saffron
unkempt blade
last bluff
ornate saffron
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its also only ddr4 my humble rig is 5 years old now apperently

last bluff
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not sure why you added so many words around "I have a cat" as that's more than plenty

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also have you seen ddr4 prices?

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I should prolly sell my video card and ram now, it'd give me more than I paid for the build

ornate saffron
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no, i havent need to shop for it in several years. I know ddr5 is high

last bluff
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also how do I link from screenshots?

ornate saffron
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huh.... thats silly my ram is worth what i paid for my 6900 xt lol

ornate saffron
last bluff
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oh it works! perfect, thank you

ornate saffron
last bluff
#

anyway, why do mod authors just assume people have this amount of willpower?

zenith pecan
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I left my machine running to see if I actually fixed my baux refinery cluster when I went out, damned thing crashed like 5 minutes after I locked my front door ๐Ÿคฆโ€โ™‚๏ธ

sinful roost
#

Launched my final parts out to space!!!

last bluff
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Circuitry alarm (it makes sound)

ornate saffron
#

ah

zenith pecan
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Oh well, back to refinery watch 2026 ๐Ÿ™

ornate saffron
zenith pecan
ornate saffron
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fffffffffffffffffffffffffff

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@sinful roost

Looks like the machine that goes PING!

last bluff
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Ayy I made a machine that automatically resets the fuse every 5 seconds

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Now I'm gaming

magic void
#

Hey yall just got my first hard drive. I can pick wet concrete or iron wire. I'm leaning towards concrete, any suggestions?

proven snow
#

But whatever you think will be the most use to you :)

magic void
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Thanks, I literally just finished my copper production line too so Ill go concrete.

ornate saffron
magic void
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Coal power? I just unlocked that and got access to water stuff.

ornate saffron
spare prism
#

Hi

ornate saffron
# spare prism Hi

Welcome back.

I could have told you you didn't need mods for mk6 belts ๐Ÿ˜›

ornate saffron
#

Factory goes well?

zenith pecan
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So far that buggered refinery cluster does seem to be behaving, I can only assume I stuffed up its startup sequence in the past.

spare prism
ornate saffron
spare prism
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Yes

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I still have old world but like I'm bored

elfin idol
#

honestly kinda underwhelmed by phase 2 of sf+

spare prism
elfin idol
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nothing seems that cool unlocks wise lol, like yh we got steel, yh we got brass now... but thats kinda it

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and great i have like 2 more power options but ive not had any power issues the whole game so far

weary shell
#

I just finished the game for the first time, feel empty

last bluff
#

SF+ is at least a blast compared to vanilla

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Imagine putting effort in to get to the fun part of the game when you could spend hours on it in phase 1

elfin idol
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i mean idk am i missing something o.o

last bluff
#

Different strokes for different folks?

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Ore processing scratches my itch

elfin idol
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i mean in a sense it made the game easier lol, you get even higher yields from pure nodes early than base game if you process the ores

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tbh maybe i had an easy time because ive not yet had to produce a single screw other than for building stuff

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as i got compacted iron plates in my first harddrive

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so literally just turn plates straight into reinforced plates in constructors xd

last bluff
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I mean, don't need to wonder too much if you didn't like it

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I'm a devout follower myself

elfin idol
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compacted iron plates ac just shouldnt exist, not sure why it was added

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its such a huge cheese early game

mortal ginkgo
# elfin idol phase 1 just wasnt that fun though

phase 1 is not meant to be enjoyed. you cant automate right out of the bat, you cant automate power etc.

however it tests whether you like getting to that point or not, a good way to see if you want to push to automation or if its not for you at all

halcyon yoke
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is there no way to make concrete walls match the darkness of concrete foundations? (im setting my lightness value to -100)

mortal ginkgo
elfin idol
mortal ginkgo
mortal ginkgo
#

Imma leave and continue decorating

elfin idol
#

lol all good xD

halcyon yoke
elfin idol
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like compacted iron plates means i completely skipped having to make screws, AND completely skipped having to make tin plates

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seems a bit busted

spare prism
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They would first set up base

last bluff
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Crushing, sorting, crushing again goes hard tho

fickle locust
#

Rolled credits!

elfin idol
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i think getting a hard drive or two when you land is quite common...?

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plus in sf+ you kinda need to explore a bit to get research done

mortal ginkgo
zealous urchin
#

katze katze katze

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shroom

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why so shroom

zealous urchin
elfin idol
mortal ginkgo
elfin idol
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mycelium

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fabric

zealous urchin
#

5% playing 95% decorating

ornate saffron
zealous urchin
elfin idol
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i also understand why cs isnt gonna add green energy to the game, that also made my power generation super easy in sf+

zealous urchin
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well yes ofc

spare prism
elfin idol
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just threw 50 turbines up and im getting 700mw for free xd

zealous urchin
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green energy in base game is using alien remains and turning them to biocoal and then turning that coal to uranium with SAM u know the rest

elfin idol
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ive not played base game

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i just decided sf+

zealous urchin
fickle locust
spare prism
last bluff
elfin idol
last bluff
#

Does for me

zealous urchin
halcyon yoke
elfin idol
zealous urchin
last bluff
elfin idol
#

and it just depends on the altitude you put it

last bluff
#

This is my turbine experience

spare prism
zealous urchin
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send then the ip i guess

last bluff
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I even made fuse auto-reset stuff

elfin idol
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there is a visual for wind speed, but it doesnt affect output

mortal ginkgo
last bluff
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Nope, the fuse blows if wind goes down

elfin idol
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ok so my game is busted or what

spare prism
zealous urchin
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oh also in sf+ there is that railcanon that shoot solar sails into the space

last bluff
#

Did you untick the "Use power depends on wind (no constant power output)" setting?

elfin idol
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didnt touch anything installed the mod on sf mod manager

last bluff
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It'd be really funny if the defaults of the last version are bugged

zealous urchin
last bluff
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Not that I'd recommend playing the mod now if you don't like it just to check

zealous urchin
#

since my last server became empty

last bluff
#

It is nice to finally have a reason to use batteries though

spare prism
zealous urchin
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i think it depends on wind turbine

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some are on ground

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but then higher tiered just fly up

last bluff
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@elfin idol I see lol, I didn't know. That's an awful default

elfin idol
tough dock
#

hello, just a quick question, are planting machines and seed picking machines (like vegetation farming and other organic farming) going to be added?

last bluff
#

I like green energy and I even like the mod's implementation, tho I'd argue it has to be much much worse in the base game, partly because that makes solar panels more useful and makes you want to keep your HUB around, and partly because the base game uses so much less power overall

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... I think I'll actually cut the power by a bit for wind and water turbines as it sounds fun (I haven't unlocked the "dam" yet)

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Wat

tough dock
hybrid nymph
last bluff
#

FICSIT farming my beloved

leaden turret
last bluff
#

Just like golf