#satisfactory
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#screenshots message im at the exact same spot building the exact same thing lol
hell yeah! I came up with 3,000 rocket fuel/min with just the local resources
same but ive only automated 1500 so far
who owns "SCIM", the interactive map
prob the person who runs the SCIM discord
got a link?
The link to their discord is on the SCIM website ๐
Sm1(greeny) shudder tp'ed here by now
couldn't find it
found it
Is the radar tower supposed to reveal the location of nearby sommersloops, or just that there is one in the area?
one in area
Dammit. Thanks
It'd be fun if the radar tower had a holographic area displaying its max range, it honestly surprises and sometimes absolutely astonishes me that, that sort of thing never gets added. A machine or itemy that you can place that physically reveals where ore nodes are on the in game map, should always have a physically visual hologram displaying the max range of said item/machine thay disappears once it is placed down and powered but should still have the option to display the area once it is powered
#screenshots message why is the right one lower when theyre all the same length
built from top to bottom vs bottom to top ?
all are top to bottom
Is there a way to find where I put my somersloops, I had 13 and idk where they went
machines with them have purple clouds
Even if they ainโt running
Do you all dedicate 1 train to running bottles for Nitrogen? Just going back and forth picking up and dropping off empties?
not 100% sure on that
you can have teh same train dropping off full ones pick up empties
#screenshots message @exotic bane are you allergic to manifolds or is there a reason you went with load balancing? also the statue thing on the left is awesome
fuel generators are HUGE what the heck
Okay I found 9 but I had 13 lol
Time to kill all my inactive friends

They are huge yes
When you conpack them they're about the same size as the coal generators
when you whatpack them?
Oh no I ran into my power reserves I'm using to much power
Compact them
ah
Like as if you were allowed to measure the size of the coal generator and then the size of the fuel generator, they come out to roughly the same area
What tier are you on athena?
well vertically yeah but you can fit 3 coal generators wide in the same as one fuel generator
working on phase 3, I just finished the t5 milestones
If you use mass delete mode you can highlight multiple machines. Any with sloops will show that in the dismantling preview
nope, vanilla for now. might try some later but haven't really looked into them
You don't need a mass delete mod
Oh yea
I said mode. Not mod.
All you have to do is press F and then hold down control
You can select up to 50 items at the same time
That is what I was referring to, yes.
If you're going to install a mod, I would recommend "Infinite Zoop"
ok so I'm about to set up the refineries to make fuel - if I make 5 refineries' worth that's 200 fuel, enough for 10 generators. should I let the pipe fill up before actually hooking it into the generators? or is it fine to run a pipe that isn't full and probably won't ever be?
It allows you to place up to about 500 of the same item all at once
I would recommend making it into turbo fuel
Turbo fuel Burns for 53% longer than normal fuel does
gonna at least set up one line of them first so I can have more power capacity since I'm running up on my coal plant limit. but yeah I plan to do turbo fuel next
Setup all the generators and pipes but underclock atleast 1 of them until the pipe fills. When everything is full set it back to 100%.
#screenshots message would this work (flowing upwards)
oooh that's a good way to do it, neat
Can I use items in the Dimensional Depot for HUB upgrades?
this will sound stupid, but how do I take them out?
open inventory
big window on the left
Go into your inventory and at the top left it should tell you a button to open its menu. From there you can search item names or scroll till you find the item
Just click on it and it automatically goes into your inventeoy
oh I can click and drag it. I was doing single clicks and it wasn't working, so I thought that was just a display
yes but gonna wait until next tier to really bother with them probably
Concrete stacking to 500 is heaven sent
Trains are a gift from God you need them as soon as possible. You can automate turbo fuel by using trains.
#screenshots message
I gotta say, I love that we have guide lines for the jump pads
I don't know if you guys know this... but JUMP PADS WORK ON THE ELEPHANT TICK BOYS... a new sport has been born.
bounce pad using a bounce pad
so this is the right way to do a pipe manifold right?
#screenshots message
also I had to create a wall, place the junction at the right, and then delete the wall, is there a less clunky way to do that? doesn't seem like junctions snap onto pipeline supports
very solid pipe loop, though you generally don't need them with mk1 pipe systems
what makes mk2 different?
this one's gonna be running at 300 so shouldn't it be the same as a mk2 running at 600?
higher flow pipes have more points where back flow happen so need more back flow management
nah, low flow pipes (300) are more flexible
it's not really about the closeness to max flow of hte pipe but the total flow
also the more junctions and more machines on a manifold will create more back flow points
so in your example with higher flow pipes, you probably want to put a 2 refineries on each feed junction
oh, interesting
Been building so much lately that I'm unsure of what to build now lol
Trying to figure out how to link some facilities together but might just build everything from scratch at those spots
should I do a similar loop with the fuel output over to the generators? it's gonna be 200 fuel/min in that pipe so I will let it fill up, but not sure if I should also do a loop there if it's isn't at full pipe throughput
you only need to loop inputs ๐ not outputs
but also 200 fluid pm is very stable. Can generally not need a loop
yeah I mean do I need to loop the fuel as inputs into the generators
only with higher flows
Loops are relevant when you need to hit (close to) the maximum throughput of the pipe, not otherwise
Hello pioneers, i started playing satisfactory few weeks ago and hopelessly found my new Ark. I played ark like 3k hours of solid game time since launched until a friend suggested satisfactory.
I've already quit Ark fulltime and playing this one which i know will log in more hours than ark has
Anyways I'm looking for tips on how to dismount while ziplining the tower power poles. I have fallen to death more often than I've liked.
I figured out how to toggle the zipline to attach rather than holding R2, 180 to reverse direction, and somewhat able to switch lines but i ofteb miss my target.
Thing is when i want to stop in middle of run at a certain tower only way is to hit x or r2 and hope i don't over shoot the landing platform. I wish i could snap foundations at the top of tower to make landing pad larger
Any tips about how to dismount from ziplining without flying like a slingshot
Im on ps5 as well and there hasn't been any youtube vids all seems pc
get a parachute
or aim for the middle of the tower
like the ladder or similar
you can move platforms up to the same level as the walkway of the tower too
Thanks i forgot i had unlocked parachutes! I never saw much use at the time but definitely will now keep one on me
wear blade runners, basically can't die from falling
also it's simpler using regular poles and just hop the poles to the next section
I had started placing towers sideways to smack into them but its slow and interuptive ๐
I will try what you said with foundations. I had been placing towers on grounds as is but i think i had been able to place/snap foundations at bottom and will work up
huh it's taking a hot minute to actually saturate this but it seems stable \o/ very fun watching my power grid capacity basically double from connecting a single pipe lol
I have them but the towers are high, i been putting them on the mushroom like things in area before oil field.
I was struggling to see in that area and couldn't tell where i had placed them.
I unlocked the cluster thing this morning and planning to level the path way.
Another this is i notice some trees don't respawn. I was clearing an area for biofuels but the area still empty after fw days. I hadnt placing any builds or power towers....is this a thing where some things dont respawn?
unfortunately iโm bad at watching my fuel gauge
you'll want the jet pack then. I just use regular poles at normal heights.
most things dont respawn as you dont really need that fuel forever and are supposed to switch off of it fairly quickyl
enemies do respawn tho
does anyone else find the sound of fuel generators so satisfactory
is that too random a thought for #satisfactory
I enjoy the water extractors and coal generator myself
The oil ones seem more heavy in at times. Where the water ones seem rhythmic? But i have bad hearing so i can't really comment on it lol
Ive got ten of the fuel ones and 16 of the coal ones
the sound of industry
That's good to know as i want to keep some areas intact and be able to enjoy the views.
I haven't been using much on biofuels lately as i got my coal and oil generators up. Still use bio gens when setting up new area for mining and constuction of some resourse on location until i get power lines hooked up
i mostly use power poles to travel, so i already have power everywhere
what do yall think of my factory? #design-and-architecture message
Its only going to get bigger as we unlock the nuclear age and have to have 1000s of machines running
yup
Looks good! It also looks like the same area where i set my hub and main location at
Next to the 3 normal nodes?
Yup and 2 limestone and copper nearby.
I built on the cliff behind the 3 iron ores and the area is a 3 way intersection. Im going to have a raised factory and a train station underneath
Just checking to make sure I understand Block Signals correctly... If my track is a loop and I add a single block signal, I have to go around and add block signals everywhere on the loop at periodic distances to ensure multiple trains can still use it properly. Because there is no such thing as an "End Block" signal. Is that correct?
correct
that's...wow
Yep, what block signals do is define the "borders" of the blocks
well each block signal is an 'end block'
I'm not sure why you're surprised
you could just have 2 block signals on the whole loop I guess?
you'd only be able to have 2 trains on it thoguh
You'll see the blocks change color as you add more; it'll make more intuitive sense once you have a few more down
"hm how are the ratios with turbofuel-"
18.75/min
you've got to be kidding me LMAO
but then only two trains would be moving on the entire loop at any time
I think the era of being able to mental math my way through this game is coming to an end
yup so add more blocks
Any tips for aesethetics as I currently have it set up?
ratios in a game where you can clock all your machines from 1% to 250% are meaningless
yeah that's also valid, I've been hoarding my slugs and not really using them yet, gotta start doing that
under clocking is always free ๐
Planning is for people who aren't' following FISCIT's core pillars: Construct, Automate, Explore and Exploit
I like to follow the method of "screw it, we ball"
I don't plan stuff pre end of game unless it's power really
oh my god you unintentionally saved me so much headache
I was using the planner on my phone earlier and I came home and went to the interactive map tab I had open, opened the calculator, and was losing my mind like WHY DOES IT LOOK DIFFERENT
.......it was the satisfactory-calculator.com one and not this one LOL
none of the planners are great on mobile - but this one is great on desktop
SCIM's calculator is ... less than amazing
Great map though
yeah the map has been fantastic
also I was pretty intentional in trying to help xD
the whole of the intention tbh
Is there a bugged power crash sight? It says it requires 40w and I am up to 6 biogens currently and it blows the fuse every time.
well more so making me realize that there were two websites LOL
The tools code has an MIT license. Someone could have AI make a mobile app from it 
get out
take off your hoverpack
hey I'm just trying to have AI do something good for society for once!
Thanks!
What are some key blueprints I need, I just unlocked the milestone for that
none really.
Having some basic ones for each machine type you can plop out can help you get through the tiers?
just have a couple machines already connected to power and belts and that's 90% of the work done
when you're making a big set up, make some tailored to fit BPs of sections of hte factory that you'll repeat a bunch
hmmm. so say I'm going to be a maniac and make 300 turbofuel/min to power a massive power plant
but I also want some packaged turbofuel. if I take some of that turbofuel off to package it, and that line fills up and stops, will it make the refineries also stall when the turbofuel backs up? and will that cause an issue with the generators?
yes, send overflow to a sink
also, to make your life easier, have 1 fuel producer feed fuel directly to the packager
so for any multi-output machine, I should NEVER be consuming less than is produced from them, and either make sure it's 100% efficiency or sink the overflow?
If I want just a trickle over time I just do a little raised bump in the pipe at the end of my row of power generators and send whatever little remainder to a packager my generators don't use
always gotta manage by products
when my factory is clogged I can go in and grab resources quickly and easily!
it's great
yeah have a buffer to hold a ton - but you'll need to sink the byproducts to keep the clogged stuff flowing
is it around turbofuel when you get the alt recipes to help with resources or is that later? because I like my alt recipes to sink waste
some can even use the output as input basically
you can start getting alt recipes from the moment you unlock the MAM if you want to
I would suggest not investing too much time in making buildings. Just do floor layouts.
I am doing a huge floor area that will allow me to sprea out as i go along
Ive already had to dismantle and rebuild twice
Im currently doing a 40x40 foundation wide area
Im probably only using 20% of space but this way once i get new parts or etc need to build i have room
Second i would and i steess this is my personal preference to avoid walls and ceilings. Keep it open until you feel its final
For me its being able to get on my radio tower and look down to see the layout
Lastly unlock from shop the half blocks, corner pieces and varios ramp corners, ladders, cat walks to help with floor layout and etc
I wouldn't use tickets to buy parts or trophies.
Its harder to get more tickets as point levels increase
Am I reading this correct in that your tips are "just don't do aesthetics"?
Seems like it
That is only the front of the building, I rebuilt it twice because I didn't have that logistics floor before along with the conveyor organization that feeds into the factory, its a manifold system for the production of all 3 recipes so I can expand it sideways, I made it 3 tiles tall per floor of factory so I have tons of space for the machines and catwalks but rn I don't really care about belt logistics (internally) because i'm going to unlock T2 miners and T3 belts soon so I will have to reorganize it later. I luckily realized that tickets are hard to get so i've been only spending them on things that help my production lol
Aesthetics like cosmetic of building?
ok I think I have an idea. let me know if this will work or I'm missing something
I'm producing 300 turbofuel + 270 polymer resin.
300 turbofuel can power 40 generators. so I'll run 39 and put the remaining 7.5 turbofuel into packaged turbofuel (don't need a lot, just enough for like, jetpack)
so the polymer resin will be making plastic and rubber, some of the plastic to making containers for the packager, which will definitely clog because there's way less fuel than the recipe
so if I just sink the overflow of the polymer resin out of the refineries (before it gets used for anything), and sink the overflow of the packaged turbofuel, it'll be all good?
I might have mixed the two up
sounds great.
you could also process ALL of hte polymer resin to plastic and containers and get more points from the sink? up to you though
it would be sijmpler to just make 7.5 containers pm for the 7.5 fuel excess you'll be making though
oh also true. haven't really figured out what I want to do with plastic and rubber yet though so in the meantime I could do that
oh 7.5 container/min is 30 plastic/min that's PERFECT I LOVE MATH
if you have the recipe to automate fabric unlocked you could also turn some resin into automated fabric => filters
It took all night but I finally did the first part of my strategy to retrieve quartz crystal from the cave in the rocky dessert... #streams-and-videos message
Making Factory Carts bounce on jump pads turned out to be much more difficult and prone to changes & trial and error than I thought
As far as focus on building looks and designs in early game, yes i would refraind from it and focus on floors and floor plans for early game. Later once i feel floor plan is final then I'd add walls and all yhe finishing touches.
This is just my preference to make things easier for me and being able to see my layout from high view points
Why even bother with walls and floors when you could be one with nature
why be one with nature when you can raze an entire biome and replace it with CONCRETE
that's fair tbh - but concrete spaghetti isn't as tasty as organic spaghetti
looks better is why
won't somebody PLEASE think of the doggos?
......I am going to overclock a refinery purely so I can use 8 instead of 9 and make it more aesthetically pleasing
it also means I can use 8 for fuel and 16 for turbofuel so I just make a grid of 24
that's good, it's important to stick to the fibonacci sequence when laying out a factory
Another thing ro do with tickets is to find a couple ore nodes like limestone, place miner mk2 with couple constructors, make concrete and belt feed it to sink.
When you get to oil fields, set up to where you have residuals from fuel those blue pellets and feed that to sink. It wont be much but the consistency of resources being fed will play out
Most of the factory will be open except my office skyscraper ๐
I need walls, etc so I can fill my world with lots of color like #screenshots message #screenshots message
You make a compelling argument
i just ran into the power switch hover pack bug thing for the first time and it took down my entire power grid, what do people mean by it not impacting anyone
also for such a major bug how has it been in the game for 5 years
what's the bug?
... I have no idea how you set up your power grid but it must be a nightmare for the minor stutter to have taken it down
apperently whenever the hover pack switches grids all the machines on the grid it switches to go idle for a few seconds
less than a secon
Interesting, I've never noticed that one
it's common but unless you're doing something like sushi load balancing it really doesn't do anything
my world has flat graphs and I didnt have that much overhead, so it lost like 10% power and blew the grid
my batteries could restart it but still
also what do you mean less than a second for me its like 10
did it pause an augmenter that was being supplied or something?
no, my current save is in tier 7
then having less than a second pausing on fuel production or something should definitely not have crashed your system unless it was on the brink of falling over
like none of your fuel gens would have had fuel in them or anything
i was troubleshooting the issue, not knowing about the bug, and because i was moving between the grids it just kept idling everything enough as i was moving around trying to fix it
even repeated idling reallllly shouldn't have done anything
I'd imagine some combination of priority switches and power storage would probably protect you from this issue?
yeah I currently don't have my batteries linked to the grid so that priority switches will activate first, (cough cough realism something) but the plant tripping disconnected it
I set my world up like an IRL power grid because i'm a nerd, honestly was probably a bad idea
500 hours in though i dont want to change it
honestly I would'nt be surprised if there was something else that had happened, like something stopped being delivered as you're the only person in the many years here I've ever heard actually having an issue with it (that wasn't doing sushi load balancing)
hmm
the main thing that i am seeing is the time difference, it might be a hardware thing (have something to do with calculating the grids node graph or whatever) but it idles machines for like 10 seconds each time in my case
in the future I wont have my power plants split into 5 independent systems though ๐ญ
i forgot this server blocks embeds from ouside sources, but heres the video for refrence
it shouldn't be anywhere near this. They'll stutter machiens for the shortest idle time possible which I think is less than half a second?
something else is going on there
ok in the vid it isn't 10 seconds but it also looks like you're actively trying to hit a system multiple times
I've never seen anyone try to spam the bug in one go
those three power poles are each separate grids, i was moving past them to trigger it as the hoverpack is a bit inconsistent
it does that when im moving around for the same amount of time, that was just the easiest way to show it in a video
If i need to ask a small question and it seems unnecessary to open a thread for it, can i ask it here
it's like a really tiny question
no
what is your question
Thread is still better even if small. You can attach images and stuff there
Can ask in #1038092680493801533 next time ๐ most of the server doesn't block embeds
yeah, i would have made a post but it stated out as more of a statement ._.
Any Smart! users know how to change or lock the x/y axis?
try the smart discord - I'd invite you but I ditched it a while back
Oh boy heavy industrial frame is kinda insane
there are alt recipes that really reduce the resources needed
it cuts down iron use by about 75% and coal/limestone by 50% vs base recipes
heavy frames are the first actually complicated part in the game imo
Do alternate recipes only show for stuff you have available as the base recipe? Or is it just random from anything?
only items you've unlocked
Oh I should really do those earlier then o_o time for a hard drive tour tomorrow
well, it's more complicated, each recipe has a milestone that unlocks it
I always used manifolds but wanted to try load balancing, also helped find if I am under suppling a line faster then waititng for a manifold. The statue thing is a blue print I found for a hyper tub canon. works well
Hi guys I'm new and I tried to search but there is SO MUCH info here! I've got a 240 coal mine and I set up two transports there that go to two coal powerplants that both consume 120/m. I just realized that my transport tractors also use the same coal for fuel so I will eventually run out of coal for the plants. Maybe I got too ambitious with 2x8 coal plants early on lol. Thinking of just turning off one or two plants at each site? Don't really want to refill manually... Any other suggestions or links?
looks like you're on a good track, just carry on with the game, learn it yourself rather than following tutorials or advices from here
do drones pathfind around structures or do they just clip through
going to build a drone maze and see if it can solve it
neat, post pics.
drone: goes above
you: shocked pikachu face
They don't pathfind to any great extent. Will just go thru floors or cealings
from what i've seen there seems to be an altitude they wanna be at, and if your drone port is actually above that, they will fly thru it from below to land on it :p
drone: phases through wall
you: shocked pikachu face
@obsidian zodiac please check DMs re: yesterday's stream
My max consumption is 8k, actual consumption is 5k and capacity is 7k
Should i risk it and build a new factory? ๐
Or maybe expand power?
I like living on the edge
build
i had 18k max and 5k actual and 11k capacity
as long as things that stopped working wont start working again you good
but i'd recommend getting capacity above max consumption later
Okay maybe this game isn't as optimized as I thought cuz holy preformace issues
Yea, fair enough, i just completed phase 3 because i wanted mk5 and hoverpack
it's pretty optimized as long as there walls
But getting into aluminum setups without enough power might not be ideal
That might be my issue haven't walled in any Factorys yet
what phase r you?
But still even with that before I went and played factorio the lag and stuttering and freezing wasn't this bad
4
everything scattered around map or all factories in your core?
12700k 7900xtx 32gb 4000mhz
Maybe lower settings a bit
But im already playing on balanced๐ญ
Ultra?
For most settings ye
Lower some of them imo
It depends also on how your factories are scattered
Decently
Bigger factories tend to create problems
I can send a pic of the map in a sec
From what i know
I totally don't make big factorys hold up I'm gonna throw the save into interactive map
Did u bench your setup? Is it performing well?
Because tbh ur setup seems decent
Putting aside the intel cpu ๐คญ๐คญ
His setup is peak
Its a good one, i just dont like intel, dont get me wrong
And should carry like every game and fps drops either big factory loading when you come close to it or something else
ig its up there #screenshots message
this was when intel didnt kill there brand and they were good
pretty much worst case 7900xtx scales with power and i can give it 800w so a bit more juice and i get some more fps
but the drops are so bad
What you need 2k constructors and nothing else for๐ญ
Factorio can handle 10x the factory with about the same load on GPU...
SF is very GPU-heavy, it's quite hard to make the CPU struggle without having the GPU crying already
im in the swamp i think #screenshots message this is causing the lag
#screenshots message i think this is false
foundations alone dont cause lag. its machines, belts and pipes constantly being calculated
Swamp won't cause lags bc most of the trees and stuff disappearing/losing polygons as you going futher and overall pretty optimized
stick factory in box in one corner of the map
stand on the other side of the map
ta-da
me with my 18gb of vram usage in factorio lol
That's just the number of machines xD
Or do you also think they only built MK1 belts all over the save? :P
no i mean the building
Yeah i know thats bc of machines
it makes 9454.54 rocket fuel a min
AFAIK, there is no way to "hide" anything from SCIM. The numbers can't lie
Hmmm, i have worse specs but i get lag spikes only when enter zone of my factory so i doubt the reason is in the game
it just seems like such a small amount
my computer factory im making rn adds 223 assemblers alone
ig ive prolly oced them
It counts all machines, regardless of wether they're powered or have a recipe set, so there should be no way to miss anything
when you build pipe networks for 20+ water extractors , do u build the piipes with 20 of them overclocked in mind or build the pipes asssuming its not overclock ?
yeah i dont think it is just feels low is all
I just installed a new mod: power tower plus
ig i need too build more
100comps and 20 supercomps a min is almost done and then we get too do the first phase 4 part
Just for clarity: is sums up the number of machines, so it doesn't account for overclock.
Ie: 2 machines at 250% count as 2 machines, not 5
Overclocked
<@&370483737957236737> does the respawn gag mean ||1.2 has finally fixed the zombie pioneer issue?||
my 6450 rubber and 3000 plastic a min factory is the worst offender
going near that thing is hell
Why you need so much rubber
thank fuck i did trains and can set it and forget it
my fuel plant has a bit of a dip when approaching and passing the limit where signs starts emitting :p mostly cause it has like 200.000 signs in it
so im making 6000 plastic and rubber cuz i have another factory making 3k plastic
cuz i need atleast 3k
so overproduce so i dont have too go back and make more
also only at 50% cpu usage
Note: copy-pasted signs are more optimized than "unique" signs (ie: signs whose settings haven't been copy-pasted take more performance)
Sounds like my spire project output ๐
yea, its not a big dip, goes from like 140 fps down to 120, then once its loaded it all its back up to 140
i just like more machines cuz they look cool all working
I want to make a clock tower like drawing xaos any ideas?
i straight freeze for like 2 seconds
like every 5-20 seconds
fucking aids
Are you running out of vRAM...?
30/4090 huh ๐
fuck no
Ramageddon hit you?
nah talking vram
Maybe there's some settings needing to be adjusted ๐คทโโ๏ธ
Eg: "click this button here that you never noticed to make the game run smoothly"
My old 3090 has done alright tbh, though I have had to replace its fans recently.
ram wise i got 32gb 4000mhz ddr4
Whatโs the difference? (Iโm new to pc stuff?)
12700k i wanted ddr5 but when ddr5 dropped it was like 700$ a kit
ram on gpu vs ram in system, diffrent usecases
so i went ddr4
System ram is what the computer uses to run shit, vram is on the graphics card, it holds textures locally etc.
Ok thanks
vRAM is memory on the GPU itself (literally on the card)
RAM in on the motherboard, next to the CPU
3090 also wasnt worth it was like 2k at the gpu crisis for like 5 better fps which again u just oc and boom ur set
need 3k more in timespy on mine too beat a 3090 on ln2
Price shot up by 2x merely days after I bought it, pure luck on my part tbh.
Oh yeah what is overclockibg does it make your pc better?
nice
yeah was like 2k-3k where 6900xt was 1.4k
if u do it right yes if u do it wrong it will run worse
Remember the Nitro from Need For Speed...?
Jokes aside, usually you push the hardware more to get better performance (so can be worth it if you have good cooling and know your stuff)
I got it for 1.4, ballooned to 2.4 then onwards and upwards, was outright disgusting pricing hikes.
i love ocing my cpu ram and gpu are all oced
its more a hobby than anything
idk why its so addicting
but u optimize and get better number
overclocking can cause weird dips, depending on many factors
Iโm thinking of going with an aio but donโt want it busting all over my pc
Maybe because it makes you feel like you have so much control over your machine... ~
had an aio since 2021
still fine no issues
10 minutes before work, I'll make my hub area in my factory look much nicer later on and just chill, the HMF factory last night was a bit finnicky.
having had 3 aios fail prematurely, air cooling all the way :p
air cooling isnt strong enoug h
at all
I switched to air after a leak fragged one of my machines.
620w 1.3v on my 6900xt and i got 119c lol
it absolutely is, like a noctua nh-d15 is comparable to a 360 aio
was the card made for 300w maybe idc
Not exactly, professional Overclocker here
fuck no in no way does a custom loop compare too air
air sucks dick low-key for cooling stuff down
Lets calm down 
360mm AIOs suck, the 240mm outpreforms it
lots of techtuber channels done tests on it, and they are very comparable in performance
now the Noctua NH-D15 is the best cooler you can buy, but it's GIGANTIC! and doesn't fit in most cases, you need a full tower case for it
well im 4k so 10fps is kinda huge but also i dislike nivida bad company and being able beat the 90 series in raster is fun hoping next gent they catch up in rt at top end
sure at low wattages
at 600-800w water is needed and not an option
Not according to Linus Tech Tips, according to him the Scythe Mugen 5 Rev C is almost identical performance to the Coirsair h-100i
if i want over 3.4ghz on core i need hotspot under 85cish
lol you think your 12700 is using 6-800W? :p
#off-topic-tech exists for a reason
and the scythe cooler is only $60 as compated to $120 for the corsair one, and it's quit too
hopefully once i get water i can aim for 3700 on core and then 3000mhz on vram so soc and vram are 1:1
Whatever floats your boat~
no my 7900xtx is tho
okay let's take this to #off-topic-tech
Iโm sorry I believe I started this 
well can i dont like letting it use 800w on air cuz 50c core temp and like 105c hotspot
Yes, the
is coming for you 
||Joke disclaimer||

The one true God Snutt has spoken
plus nivida doesnt oc well
Oh BTW when I get married I'm getting 3 dogs: a husky named Luna, a corgi named Nacho, and a Samyoed named Snutt
โOne true godโ?
Is that meant to be like saying other gods arenโt real?
I myself am atheist but I dont believe we need to bring that here
I am an atheist too, I'm making a joke dude
theism is #off-topic-general
very well
Make Marv a mod
he should be a mod
ahahahahaahahahaha no
I used to be a mod in a different server, but some people lied and accused me of misconduct, which wasn't true, and the admins believed it and I got demoted
It was in a Yugioh server
I got demoted from a server because I banned someone but then they paid to get unbanned and paid for me to be demoted ๐ญ
i became mod manager on another server in like 2023 and 1 day after that left the server(just like 5 mod managers before me)
they were so damn mean to me ๐
I love how we are managing to talk about everything but satisfactory
hurr hurr you said butt
Iโm sorry to hear that but it is good you left then and this is a nicer server
they treated me like dirt, you guys treat me like family
I love being here, and I feel valued and appreciated and welcome here
in that other server I didn't
We treat everyone as fellow people trying to save the cute puppies and kittens that are totally still waiting to be rescued
okay as ADA says "Back to work!"
Step 1: set decent rules
Step 2: have decent mods
Step 3: eventually you just have decent users
Ops, I came in late.
Speaking of trains...
Madlad :O
MAYBE
I wish you could make tunnels for trains
Trains are my biggest headache but I love them
Trains are love, trains are life ๐๐
Esthetically speaking, we very much can 
keep them simple and you'll have an easy time. Basically like everything in the game
Timing them is a mindfuck tho
wdym 'timing' them?
But that would be boring xD
okay launching the game at 2AM lol
What the actual item per minute throughput is
I mean as long as you understand trains can be extremely easy going
I can play for an hour
there's an equation on the wiki to calculate it pretty easily
Wait what
you can also generally eye ball a system - usually 1 belt per platform works unless it's quite a long route
I got some 18 min connections
So I divide (amount of items in the train)/(time the train needs to arrive)
train got caught liking his foot?
why on earth is your train taking 18 min?
too many stations
Grammar speak good you
Yes
alr thanks
I sometimes need certain stuff at horrible spots
I assume English is not your first language?
yes
I apologise for my statement then
learned it from speaking with other humans
have trains go A to B, don't do a big loop. It makes everything 100x harder and you end up having huge stations everywhere
Leading to horrible connections
Well Iโm going to bed goodnight everyone
Oh I do, it just takes an eternity for them ti get from a to b
goodnight
it really shouldn't take more than 6 or 7 min to do a round trip from one end of the map to the other
I'd probably, at this point, just unlock everything and finish the phases
then start your own projects so yo ucan design around them
Ah wait, i measure the time it need to get back to the root input because thatโs the time it would take for the items to get back to the output with the next load
Iโm sorry if it sounds weird, Iโm not used to explaining this stuff in English
thats ok
SF news said the update is guaranteed for March but I'm still a bit skeptical since 1.2 has a lot more than they initially teased now
And they're still in testing
So much for Q1 lol
2.0?
1.2.0*
Enough time for them to overhaul fluids 
the only confirmed timing we have atm is the release date of the experimental release date (not confusing at all, that), which is Friday
not to be confused with the actual experimental release date
Does anyone know a good, comprehensive fluid guide? Doing my nut in why my maximum throughput on my pipes is 300 when I just upgraded them all to T2.
If fluid pipes worked exactly like belts I'd instantly return to the game
I love fluids sm haha
keep it simple is mostly the trick, but also a few basic rules #math-and-meta message
I truly hope they never become belts
It's overly complex and doesn't work like you expect at all
But it does tho?
most likely issue there is you missed a bit
they are as simple as you make them to be
Itโs pretty fun
do silly thigns with pipes get silly results
make a post in #1038092680493801533 or post some images in #math-and-meta
After I understood how elevation gain works it got really fun
not that complex really. just experiment with building and you'll figure out how they work
what's going on? I dozed off
someone forgot to upgrade a pipe segment
i mean u can u can put them not only underground but make it a true tunnel
Wdym?
uhh u can put them underground
By just clipping it into there
if you get out of the choo choo while it clips through the ground you get stuck
you can fairly easily clip a rail into the ground, drive a train thru it and end up under world, then you can just build w/e you want down there
like tf2 heavy?
hypertubes
yes exactly! lol
yeah im gonna play deadlock then u convinced me
So I have inadvertently made pretty much exactly that loop, but the issue is before then in the buffer before the distribution channels. Will make a post.
yes, as mentioned in the basic rules - don't use buffers
for fluids?
Sounds sketchy but Iโll try it out
yes, don't use fluid buffers. Except on train platforms
im so glad too be back with my fluids
just dont fall :p
why can't I like your post?
didnt enjoy factorios fluids
prob cuz they've blocked you
I thought buffers were meant to be to prevent temporary loss of liquid from sloshing? Will remove the buffers and see what changes.
they will either:
- do nothing
- hide problems
- cause problems
How immature, what a child! What did I ever do to deserve that?
fair
you blocked me!? WTF? I want to see an admin and I want to appeal this, I am a great person. I am offended that someone would block me in something that I am very good at and contribute to
peaklock time
I'm not happy that I was blocked, I am extremly offended
I canโt recognize irony in English through text, Iโm out lel
If something is ferrous oxide then it's Rusty.
Just ferrous? Irony
i have finished my lumen visual enhancements engine.ini file with some help from @sterile blade who provided a save for me to test stuff out on :) if anyone would like to try them feel free to use the link to try them out! https://drive.google.com/file/d/1DRk9Cpdb5CUqnMEyjRJzVOiE11OJoOoy/view?usp=sharing
will gladly lg g5 user here i love light
what i will say is its not easy to run by any means, in a busy factory with my 3070ti and ryzen 5700, i barely push 60fps stable
but if you are on an equivalent setup or better it does looks super nice
acutally need too get the renodx mod for this game
cuz coffee stain said fuck u and ur hdr
12700k 7900xtx 32gb so i will be chilling
hell yeah
lucky
i got that 2800nit peak brightness
if you are on windows and have stuttering issues, make sure to disable HAGS
also forcing DX11 can help too
for in game settings, just max the standard stuff out, use TSR, you can upscale but i prefer keeping render res at 100%
nah fsr 4 fucks
me like alot
hm im not sure how well it will work with my settings but you can give it a go
as i tuned the temporal sampling
even on performance its still like not noticeable like if u look close u can tell but meh
i mean i can try
but yeah give it a go it might look good!
cant believe amd is fumbling fsr so much
Optiscaler, doing what AMDon't.
like it works so well on 7000 cards even 6000
so real
i love the pop ups in the bottom from optiscaler tho
its peak
tbf i just tried fsr and it seems great from a first glance but thats not me on a good test save haha
I just hope they can get FSR4 in Vulkan working in Linux soon. They just released it for Windows, but doesn't work in Linux yet ๐
modders were working on it
oh and for the lumen lighting preset, i prefer dark, but feel free to change it to taste
fog off can make things look nicer too
which you can toggle in the console
like nivida really isnt an option anymore cuz well me i dont like the risk of my gpu frying itself
with "show fog"
especially on a 3k gpu
Warranty
nivida pulled an intel but they have the rep of apple so they can get away with it smh
yeah i mean fsr actually just seems better lol
okay even still fuck waiting 2 or 3 weeks
again keep it 100% scale
#off-topic-tech , again
you just flat gain fps and im not seeing many artifacts at all
is there any reasonable way to handle multiple item types on a single platform?
working on a satisfactory plus playthrough rn and it seems clunky to have 2 4x train stations for a stop that handles 5 item types (4 input, 1 output)
im on about some in game stuff ๐ญ
easily
after the drop off platform - buffer > sorter to individual item buffers + sink
never thought of this
i thought about that but youd have to be able to fully empty the container every cycle twice and youd be wasting a lot of resources in the extreme case where one is overflowing
an iq truly too high
that's what the sink is for
If it's overflowing, is it needed? ^^
a simple way to approach sushi trains
so ty cuz ig im stupid
send exactly what you need to the station drop off and none will get sunk
well, if you sink all of the items from that load then you basically arent able to use that train to deliver the overflow to another station
well cuz on past playthrough like making sure each station only got the right stuff was a pain in some spots
i wanna sushi belt my computers
simply fill a platform with the right parts per min ๐
this sounds like way more work than just having 2 stations ๐ญ
That is correct, you can't rely on "bakcpressure" as sushi don't like to stop flowing
so, while you're going up the tiers you're kinda in a tutorial learning things, but the entire design philosophy of this game is constant production and consumption
you can very easily control how many items per min are getting onto a platform
this is what clocking is for
but with 2520 quickwire 1080 rubber and 720 circuit boards sushi belt dont really be possible i think
well i mean yes but then that train is now dedicated to that loop only and cant be used to deliver the inputs to other places
you basically always want trains to go A to B because you will murder your throughput on it otherwise
i think we just do a 3 high logstic floor for it
trains already don't have great throughput per train
you'd have to be moving very little items per min on each platform
wym by this cuz im gonna be moving some 4000 rubber a min thru trains
Depends on how you like to set things up ^^
Eg: one line of circuit board assemblers and separate production lines for their inputs
Vs
Multiple (smaller, possibly blueprintable) lines of assemblers together with their input production lines
ig i just have to have 2 stations
not great considering how many recipes need more than 4 input/outputs
the longer the trip and the more stops the less you can easily manage and it becomes a pain to manage
if you keep trains going from A to B only it's a LOT easier to manage
Well clearly you're doing it wrong, because trains always work for me, sounds like you don't know what you're doing
especially higher throughput needs
satisfactory plus not great for distributed factories
maybe i should just have a mega factory
can you have trains stop at many stations? go back and forth to various spots?
sure.
But it's so much more work for no real benefit.
i see but i can have a few stations that refill a good amount of trains that go a-b?
cuz thats kinda my plan
wdym?
ig if anyone else is interested in similar theres this reddit post that shares a solution for multi item trains but it requires some backflipping and sacrificing of throughput to make it work without sinking a bunch of resources https://www.reddit.com/r/SatisfactoryGame/comments/1g80i2p/how_to_build_multiitem_train_stations/
uhh basically i have about 6400 rubber split between 2 stations that i plan too just have multiple trains taking from and its like triple buffered
i cant wait for 1200 belts
i hate how late they are
30 nuclear pasta a min with 780 belts yippie
nvm my tests with fsr didnt actually mean anything as im on dx11
ill try on 12
I mean if you have 2 stations moving 6400 to a couple different spots all you need is enough platforms?
So turns out it was likely buggy upgrading from Mk. 1 to Mk. 2. Pretty much just re-laid them all and it works totally fine now -_-
sometimes, especially if you've put junctions directly onto pipes, you'll have hidden sections of lower mk pipe
much like when you put spliters/mergers on top of existing belts
I'd guess you deleted such a section
Perhaps, but I was keeping a pretty close eye on them and didn't see any Mk. 1 stuff. The texture is quite different.
Perhaps, but I would have seen that deconstructing them. I didn't do a filter/multi deconstruct, just one segment at a time.
When you remove junctions they weld back together
So that small section is infinetely harder to spot than you think
seems fine, stuttering seems slightly worse on dx12 but honestly i think its just my memory speed more than anything else. like i stutter regardless of whether i have the graphics tweaks on or not lol
Best way to do it is a complete rebuild, and learn from the mistake, build junctions/splitters first, then attach logistics to them.
Ahh, I see what you're getting at. I don't think that's the case, because I laid the junctions first rather than snapped them to existing pipes. But there might have been something happening like that behind the scenes.
how to avoid spaghettification of my conveyors?
Its always possible with larger builds lmao
mostly plan out factories a few steps at a time
Add logistics floors to hide them, or use planned breaks where you dip them up/down/around things on purpose
i mean even with straight mode they start going in random directions
Usually thinking "whats the straightest path from x to y" results in more spaghetti
But also, utilize stackable conveyor towers. Really underrated
Inputs going one way, outputs going the opposite way gets you expandable designs. And don't be afraid to use conveyors to move stuff up to ceiling.
i use them when i have very thin passage between machines
that only tend sto happen if you have things off the foundations
call it artisanal noodle belts
try to keep the organized, you'll get better at it as you get the hang of things
let me send quick ss and you'll see the hell of a curse that is
Day ??? Of asking coffee stain to add a toggle to switch the regular conveyor poles for the stackables to allow longer/easier building logistics lines with stackables
@void gorge ples i beg you
as you can see it started straight
use the QA site for suggestions
No
ended up being ultimate spaghetti even with constant use of straight mode
then don't expect it to happen ยฏ_(ใ)_/ยฏ
Did I say I did?
if they do, it means you placed junctions directly on the pipe and the game doesnt actually bisect the pipe correctly. It can sometimes work fine, but more often than not cause flow issues. ideally, you should delete the pipe after bisecting it and put a new pipe in. or just place junctions first then lay the pipe.
would be silly to ask for it if you didn't, even if you are asking the wrong person
yeah you strated off at angles which will make it all wobbly
<@&370483737957236737> will Jason be using the jason rig to vtube as himself?
#screenshots message doesn't looks like it has any angle
I passed the exam whereโs my prize
random question from a dumby french part 1 :
What does "mfs" means ?
โMotherfuckersโ afaik
likely Modular Frames
Nvmd me
oh i tought it means "my friends"
lol, could use mf'ers for any part tbh :D
Im def using Modular Frames from now on
Instagram doesnโt do my understanding of abbreviations any good
Ong
@void gorge Fans
fr
If I'm on a vehicle, it doesn't remove fog of war as I explore the map, why is that ๐
weird, I assume itโs something to do with the fact your character probably โdespawnsโ internally when you enter the vehicle, so the game doesnt process your character actually being where the vehicle is
likely easily fixable though!
as in from a dev standpoint
If I play w/ a friend, one of us stands on the car and the other one drives
Kinda weird but it works
Iโd just open a ticket and they will probably fix it for 1.2
this game is amazing
yes it is amazing
That is the second most wholesome thing I read today 
Does nothing at all get unveiled?
Depending on where you are, there could be terrain higher up blocking you from uncovering the area (you can't uncover map that is higher than your location)
Just started my first mega factory which is just a big oil/fuel gen factory wish me luck currently making 60 refineries
It could be that there's a delay with fog of war being removed compared to if I explore on foot, I know this happens because I go to a place on vehicle, the fog of war stays black, and I exit the vehicle, and suddenly the fog of war is removed for my surroundings
hey im new and want to make a hypertube Cannon but i cant figure it out
YouTube has some pretty easy guides.
We all build it once.
For me I only did it once. Its a vomit rocket for me
Thatโs not a delay, you can see that if you drive out far enough into the fog and exit the vehicle there will be a ring around you => itโs as if you just spawned there
find a youtube tutorial for the update you're on ๐
Woke to 5 more inches of snow. I'm ready for spring
I'm the only one at work today though. And everything is done. So hopefully this means I can get my phase 3 factory online
I just fixed my keyboard
One of my keyboards got water damage, so itโs now time for the good old office keyboard
go MSI, ASUS, or Corsair
My shift key was sticking
okay off to bed
I need to wake up at 10AM tomorrow and it's 4:38
MSI sure is resiliant
I spilled wine on my keyboard and it survived!!
10/10 product
how do you spill wine on your keyboard
probably the same way I spilled cider on my keyboard
do ya'll keep your drinks between you and your keyboard or what
yall be drinking at your computers? like alcoholic drinks??
Not if Iโm alone, but if I have someone over and it just so happens that we talked about something on the pc and I turn it on. Then yes
Best of luck bud, I hate refineries but I do find the logistics for those fun to plan out
of course I do, it's the only place I don't swing my arms around so they don't get knocked over
I wish
i spilt dr pepper on my keyboard once
Mine died after some cola
Pretty sad, now I need to get a new base
Switches and caps are still standing strong as is
Im a sentient wacky waving inflatable arm flailing man.
Ive spilt many of liquid.
very large factory =/= megafactory
i keep mine just out of reach so its physically impossible to swing at
Only thing I have that I would declare to be a mega factory is some crazy 30 smth output computer, hmf and turbo motors in one factory
Crazy thing but idk if my friend still has that world
like 30 of each or what
that just sounds like a slightly scaled up regular factory
yeah
More of the rest
Probably, yeah
not uncommon to group a few things together, even at that scale though, not quite a megafactory
But I really donโt remember, itโs been over a year
i dont think its the size alone that makes it, but the sheer number of different products being produced at effectively the same spot
sounds fun on paper until you hit the logistical nightmares and fps drops
You need something to get through the headaches lmaoo
and i already get drops in my normal setups
Thank you sir
you have a headache so drink literal poison... alone... at your desk
At this current stage itโs a mega factory
Well duh
what being made in it?
Power and the byproducts of making power
so... a power plant
Yeah!
Morning everyone, I made a smelting blueprint for Iron and Copper, but when I place the Iron or the Copper Blueprint, both have the Iron Smelting recipe equipt. Do I have to change it every time I place these blueprints?
I would either not select the recipe in the blueprint or save it twice once for iron once for copper
I did save them in diffrent types
You can also Ctrl+c and Ctrl+v the settings between all the machines easily enough
Itโs usually saved, thatโs prob a bug of some sorts
you can middle click and itll copy it all'
middle mouse click to copy machines also copy recipe, clockspeed and color
I think i got halfway through my 6k wire/min factory yesterday
before gettin lazy and switching to re4r. Hoping to finish it today
Man I got through the whole 80 refineries thing then saw for each line iโd need.. 80 constructors..
I thought my wire factory that feeds only the motor plant was crazy enough at 4320pm.
wait til you get to phase 5 ๐
Well it is. However this is only for a static number so Iโd argue youโre the crazier one
I need 1,014,300 wire.
Me? Crazier? , what do you mean.
Meh just makin jokes nothing against you mate
Iโm making 1 TW of power storage so Iโll need a hell of a lot of materials
The plan is to make factories that can produce the needed materials within 5~ hours
Three large blocks fed by an equally large foundry two biomes away, and all I get is 150 motors.
The wire one being the longest to spin up I decided to make it first
I think my biggest frustration with it was my failure to make all the rows of constructors even with my blueprint. I can easily solve that though by changing the print for them
I plan to do it all without over clocking.
My power stations support tower has 7776 power stores in it, slightly pointless but I built it.
I have.. letโs see
Well I can solve this with quick division
1080
Atleast 1080 yea
I have 19,000 of 50k needed concrete
The power station itself rendered the power stores redundant, I only built it for the hell of it.
My max consumption is around 100GW rn so a TW would fuel me for 10 hours give or take. Itโs less of a needed thing more a for fun.
Iโll be surprised if I even can make it. My Ps5 already froze when I went afk for 5 min making the original power storage area.
Due to the animation of 500 batteries I presume
I get 1.1tw generation, more than the max discharge of the power stores combined.
What do you use for power? Last I checked half the damn maps oil is used in your spire project.
I plan to finally do something with nuclear power once I finish making the 3 factories
The spire project uses all of the oil there.
By the time I finish Iโll have spent long enough to finish building the materials for the 10k storages
Rocket fuel at the blue crater due to nearby nitrogen.
All that makes 1.1TW? wtf kind of alt recipes are you using
i though power storage had an unlimited discharge rate
It does.
they do
Nitro rocket and a shed load of oil.
Last I remembered there was only 1 ng node nearby. Probably misremembering though.
that animation is proper scuffed, i get very poor fps near my 8000 power storages
I know my RF is using most of a ng node and Iโm only making 162GW
You can search my user name for power, you'll see the size of the towers, they are visible from any point on the map.
not to be that guy but we already have a short form for nitrogen
Explains why my pc nearly blew up back on early access, I had 32,000 power stores at one point before rolling back to an earlier save to "demolish" it.
Iโve thought of using the blue crater for power but I settled on making an arms factory there. I may dismantle it eventually though. Or perhaps I can use any excess materials there instead. However, Iโm using most of the nearby sulfur so it would be a definite problem.
I think I may make a good set of storage bins for all my arms and then just manual craft if I ever need more
Well- manually load machines not hand craft.
blue crater is generally considered best for power, since you have all materials and in large quantities there. spire coast and golden coast also do, but not in same quantity
Spire coast got eaten by plastic production.
just pool all the resources from all 3
Ez pz
could make three power plants in varying sizes. iirc golden cost can handle like 0.75 of a pure node to rocket fuel, mainly due to sulfur limitation. spire coast can do around 1.5 due to N2 limitation. and blue crater can do around 2.25-2.5 pure nodes worth, but i usually see people do just 2x600
Madness! You need to stay hydrated by having it in reach!
you can bypass those limits with logistics tho, so have at it :p
My plant is situated on the spire coast? I believe thatโs what the left coast is called to more knowledgeable peeps. It makes 162GW I need to dismantle my FMF factory to properly use all the materials, though..
spire coast is north, golden coast is west edge
why do you consider making FMF to not be a proper use of materials?
I'm considering one oil node at the gold coast for ammo.
that's so much ammo!
are you just running around firing into the air the whole time?
Fused Modular frames, sheesh, gonna need like 60-ish/min of those to make pressure cubes for pasta and instant cells :p
What im hearing is that i need to plan out my nuclear when I unlock fused frames lol
I'll be diverting fuxed frames towards sing cell production
You won't like making that many unless you sloop production to the gills.
you dont have to use the instant cell recipe, i just like it cuz more power and skips a step :p you do need a lot of nuclear pasta to do the ficsonium refinement tho
Howdy folks
Idek what youโre talking about. Iโm only on phase 3 and things are already complicated ๐
is compacted coal only good for saving a tiny bit of coal?
like if im making black powder or smth
its less saving coal and more make more power with adding sulfur
fine black powder is the single most useless alt in the game
just kidding, thats actually biocoal and charcoal
fine black powder gets number 3 spot
itd be nice if petroleum coke had more uses
Oh yeah, how do alt recipes work? I got one from one of the crashed drop pods and it scanned and then nothing changed
how is saving coal useless?
turning my game to retalitory made me realize how useless weapons factory is
it's a separate recipe you have to select
can use it for power, make steel make aluminium, make circuit boards, make diamonds, increase yeild of copper and caterium and make turbo fuel. that not enough? :p
Like in the menu of the assembler/constructor?
yeah
Gotcha
iirc i think it even says "alternative:" before the alt recipes
most of them, yeah
And I just kinda need to dig around to find them?
you can scan for them iirc
you dont have to select them ๐ you can leave it in the mam and you can keep scanning hard drives
find hard drives at crash sites, chuck em in the mam and pray to the rng gods :p
that's totally not what the user was asking about, and not what I was talking about
I scanned them already. It told me I got an alt recipe
I just donโt know how to use it/find out what it is
my b misread
No worries
theres a second tab in the mam with scanned drives
you usually have 2 options to choose, with another option to rescan (reroll) the recipes
Ah ok. Thanks
^ in the 2nd tab you can have the scanned hard drives and itll show where you can use it like this
#screenshots message
ofc, and yeah if you dont like a recipe or smth you get in the hard drive you can just leave it. hard drives pick 2 recipes from your available pool of recipes. that way you can just scan future drives to pick exactly what you want
theres also more than enough harddrives to find to get all the alt recipes, so its not a big deal if you accidentally pick something
i personally have all the recipes "unlocked" in the 2nd tab and just pick what i need when i need it. i like to have all the recipes "unlocked" before unlocking more items that can have alt recipes
ye its just preference ๐
for new players I'd definitely recommend to pick one of them and start experimenting
yeah, honeslt best way to learn is just to try diffrent things
Less improper- more itโs an older factory that could be remade to be much more efficient and I could build it closer to my nuclear pasta so it would be less transporting.
I feel like there should be an achievement (or at least a sarcastic comment from ada) for somehow managing to die while inside a hypertube
we are all just tubes man.
Does Poison hurt you in the tubes?
Im a little johnny come late.
But i view All recipes as just tools. you pick the one you need for the job you have.
Take stock on resources then pick the recipes rto match the logistics you are willing to do
yes\
Makes sense. A 100 clusterbombs strapped to your chest won't kill you but poison will
Unless the bomb thing has been changed
lol no clue if it has changed.
but its you vs enviroment so i thinks its spot on lol
how does one achieve this
Have a buddy throw clusterbombs at you, go in a hypertube, then have your buddy detonate them
not knowing how is understandable. As i to am a solo gamer
<@&387163995947270144> we got more scams
if I'm doing a full 300 pipe of turbofuel to fuel generators, is it fine to just do one big manifold or do I want to split it up more "evenly"? e.g. should I have like 4 lines of 10 generators out of the 300 pipe, or 8 lines of 5 generators out of the 300 pipe, etc?
I know for belts it doesn't really matter because it'll fill eventually, dunno if it matters for fluids
this is just personal thoughts
How did you get 300 in one pipe?
likely piping serveral refineries together ya?
16 refineries is 300, yeah
So I always like to keep it simple. You have to branch it off to fuel the generators anyways. so why manifold it together.
It makes it harder to trouble shoot any issues
so i always do smaller runs for example in this case i would make three lines of 100. this way line 1 can fill completely while laying down the infrustructure for line 2 (pipes get max flow rate when full) then you can turn on line one while buildingg line 2. when line to is complete you can see if line one is working properly and trouble shoot if needed
hmmm yeah good point. I think I saw the general rule to always make sure pipes are full and applied that both to throughput and capacity.
Same reason my spire project is 23 oil platforms instead of one huge monolithic refinery.
I guess as long as the pipe is full it doesn't have to run at 300 or 600
i pulled 100 out of thin air. You gotta make sure your number work out and such ^_^
correct and it leaves room in the pipe if something funky happens
Those platforms run on pure magic, no actual materials to start, just recycle recipes ๐คฃ
i treat the max flow limits as a theoretical limit where possible
sounds good, and now it is time for me to figure out where to place 24 refineries xD I have this delusion of trying to preserve the "lake" part of crater lake for as long as possible so I think I'll just build a massive tower upwards lol
you can also go off the side of the contentant.
that's where the power plant is
ah
it also could be where the refineries are but yeah
you can go below pretty far too if you dont wana see them. @zenith pecan is famous for his under the map tunnel system
Anyone else mass produced super position oscillators and neural quantum processors?
/kinda
I did a 10/min of every phase part run
I think I'm gonna build a platform under the power plant and fill it with batteries, though honestly I'm not sure what batteries are really useful for....? maybe I'm too optimistic but I don't really see this power plant failing in any way unless I like, accidentally dismantle an oil pipeline lol
I kinda wanna make 30/min super oscillators and 12/min neural's
then do it. ^_^ self goals are the best goals
Currently working on a blueprint (thanks so much, blueprint mod, this 10x10x10 is OP)
some ppl love Storage. I do not
I prefer power priority switches which removes all fears of blowing a fuse
i can understand evening out geothermal and phase 5 machines with storage. But i just make sure my max consumption is above my use
i know the BP mod exists.
I was bitchin that a build i had was 6 blueprints and someone put it together into one for me way back when lol
Some SCIM blueprints are extremely illegal
I have one in my save rn that is, (and im not kidding here), 3 particle accelerators in the exact same area
Hi
They're very illegally clipped and because of it, the blueprints lag out my game like crazy
Hewo

it's more fun to just make your own anyway ๐
I use the BP but i like to make the bp's fresh everyrun. and style them as i go... or at least try to lol
I have a few I've carried over from previous saves but my BP library keeps expanding
A lot of the stuff I brought over from 1.0 and earlier mostly just needed minor tweaks to work with autoconnect
I need to delete my backup it has to much from early acess i need to nuke that shit
I've got a git repo for my BPs so they're all nice and versioned if I mess something up really badly ๐
as long as you guys don't make this, I am happy: #screenshots message
it is atrocious, heretic, maddening, not cool, makes me unhappy, yes
I am surprised actually that its not on FICSIT foundations
most ive done in one place was 480 clocked at 240% as i dont wana make over 1000 lol
brotherman got 2200 there
oh i saw lol
he is a big dawg thats for sure
i dont understant NOT having 1000's of power shards.
i made 840 fuel gens, but i think mine looks neater :p
a more beautiful heresy is still heresy. Off you go to gulag 
#math-and-meta message naw, i dont wanna :p
I'm just not wild about biome-consuming monofactories. It's too much of individual things to decorate/make look decent and it just winds up being a factorio-esque grid of the same building
like 3-4 factories in there each making their own thing would be fun design projects for me instead of just a single layer
Does anyone know how many slugs there are on the map, and how many overclock shard things can be made from them?
the wiki knows ๐
I am producing 360 fuel out of 8 refineries, but I'm still on mk1 pipes. I need to feed the turbofuel refineries with this fuel.
since pipelines have no directionality can I just have one big manifold into all the turbofuel refineries fed by two pipes from either end of the fuel refinery line?
splitting 360 into the correct amount in two different pipes is more complicated than it's worth but I think it should work as long as I have the turbofuel refineries fed from opposite ends, right? because no point of the pipe should ever have more than 300
I shall venture to the wiki then
Iโm just always worried Iโll accidentally delete some and never get them back
Sorry for the non-answer, the wiki is just a great tool to get used to for questions like that ๐
All good
you can eventually make power shards in tier 9
Like without the slugs?
yes but even before then my hub chest has several stacks and my d depot is full and i just started phase 3
I have way less lol
collect at night. put through a constructer with soomersloop
yes without the sluggos
I think I just havenโt dedicated enough time to exploration. I havenโt even completed the somersloop tree in the MAM
I got one in there, and thatโs it I think
Idek what those are
Ah that makes sense
try complete mam stuff asap it REALLY helps
when my save file gets around 5mb my laptop goes
no thankyou im good. dont run that lol
then i can no longer play when im not home. Makes me sad
Hello
You can make infinite shards
Yeah Iโve been prioritizing it
Also, is there a section on this server for finding people to do co-op worlds with?
Iโve been looking for someone to try multiplayer with
there are 596 blue slugs, 389 yellow and 257 purple slugs, which would become (596-1)*2 + (389-1)*4+ (257-1)*10 = 5302 power shards
bring them all.... just look first. Maybe read #welcome lol
why -1
use one for the mam
So there are plenty of shards then
Apparently I skimmed everything too fast
Bad puns are a bannable offense?
dunno about plenty :p
there's infinite ๐
I mean before they can be infinitely produced
they can from T1
They can?
yes, doggos can bring you slugs
eh, not that rare, especially if you get a lof of them
Are there multiple lizard doggos?
ya, you can pen them in too and farm them
there is a wiki article on it