#satisfactory
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sounds interesting as a custom option for sure
There's a whole list of such settings and recommended modifications based on hardware you can check out at:https://github.com/Lightning999933/Satisfactory-Graphical-tweaks/releases/tag/v0.5.6.1
(There's a different one for Exp version!)
oh nice thanks!
tbf my game looks pretty nice with default settings, just that one gave a big visual boost for very little perf drop
A single Pure Uranium node would change the power landscape by a lot 
at least running at 4k on my 2k monitor anyway lol...
upscaling from 2k to 4k that is or my gpu would die
What is the most common node? I think itβs coal or iron right
must be iron surely
I love the enhancements for global illumination... All those pretty lights from signs are just 
yuhhh, i spent way too long playing about with settings for like 2 days a while back only to like not care enough anymore but now ive got a pretty good basis on like exactly how GI/Lumen works in unreal so i guess thats cool xdddd
as a cs/mathematics undergrad it may come in handy some time i guess π
I got a bit passionate about signs and GI because I used to rely a lot on them for illumination before they got "nerfed" (with 1.0, only billboard signs actually do GI, without "enhancements")
what do you mean billboard signs?
The biggest ones, coming in 2 varieties
Is there any light strip mods?
Idk how to make lights so iv been looking for a mod to help me out π
i mean i have a 0.5x0.5m sign and its definitely working with GI π
with no tweaks applied on the GI side in console
My tests just show some reflection π€·ββοΈ
Eg: #screenshots message
weird
mine is different LOL
#screenshots ignore quality when i go to windowed for ss it makes my game look poop
signs quite often
@sterile blade i mean looks like GI to me
in my screenshot, not just glare, thats specular reflection
How do you make lights out of signs
No, it's fine. Can you add some walls around it or make the sign face down, to show how it shines light on something below it? (I'm still suspicious of glare on the things directly around the sign)
yeah sure!
use higher brightness
i like how fuel gens pistons actually move faster when overclocked and the sound changes
and turn on global illumination
That works for all machines! π
huh i gues i never noticed it
With underclocking too~
except on fuel gens
as in if its out of frame?
the light source
No, out of frame can be problematic xD
Just so that it lights up something in front of it, excluding possibilities of reflections or other non-GI shenanigans
Welp, my hmf plan got turned upside down when I saw the amount of limestone for bog standard concrete, now I'm trying to fit eight water extractors onto the lake in the dunes.
@sterile blade i actually also found a setting that fixes when its out of frame ill see if i can find that, obvs thats a tweak though
ive got it written somewhere xd
To give a better example, I think the difference is obvious between these 2 pictures, specifically in the blue lighting (or lack-there-of) on the walls around the stairs...
Normal GI: https://cdn.discordapp.com/attachments/553550313533997057/1451040202624733358/Screenshot_20251218-021612.png?ex=699e5fff&is=699d0e7f&hm=ec558876d0a0224f30e136f61c09c833e5ac4202727d491390d6c27179eb1ece
Enhanced GI: https://cdn.discordapp.com/attachments/553550313533997057/1451040203337760981/Screenshot_20251218-021818.png?ex=699e5fff&is=699d0e7f&hm=194a36ab1b0986fba11684fdaea6f6a8bc26de4487ab00543162dc2fbd8a2a52&
I don't doubt there may be one, but it just adds complications to the test now π
yes in the second one the lights that are out of frame are also being reflected
Yeah... That definetly looks like GI...
......
Did CSS just gift Consoles with the best lighting tools? π
i found that the default probe settings can be a little weird but the others seemed alright from all my testing
... Wait a minute, how did you manage to use console settings on console?! (Ironic wording not intended)
Nah, just my misunderstanding based on this message, I now realize π€¦ββοΈ
i assume that changes things possibly lmao
I think there shouldn't be rendering difference between the console and "normal" versions of the game, but can't be sure about that
hm i mean in your photos was that console?
BTW, are you playing Experimental or not?
as we clearly do have a difference there with the 0.5x0.5s
nah
No, consoles can't even use "console commands" (ironically, given how they're called...)
It really do be a weird difference...
BTW, when did you start playing? Just to know what Updates you've had a chance to observe ^^
literally this update! ive never had an update
ironically this is my furthest save on phase 2 xd
Oh, a noob! How I envy you
π
dont ask why im not just playing the game lol, i should be but i like messing around
I know of people who still haven't saved the puppies and kittens, after more than a thousand hours in the same savefile... 
I personally always rushed towards the endgame, but in hindsight wish I took my time more
i spent the whole of yesterday just making like 20 coal generators
It's worth spending time on those... Especially to understand how pipes work 
and making a building for 10 of them which i now need to remake for the other 10 π
honestly i didnt have any issues with like the functionality π it was all just me being podantic about making it look nice
Thats okay, ive spent all morning wasting my time in game lol
anyway lemme see if i can find that setting for the off screen stuff
WTF is the requirement for building mark 3 minner like mark one and two are cheap and then it jumps in cost
mark3 miners use alien technology to break the laws of reality
ive basically also been getting every milestone unlocked before doing any factory building towards the phase im in
The only guess I could come up with up to now is that it could possibly depend on the fact that my signs were build before 1.0 even came out...
That's the only difference I can think of 
@ivory condor I'd like to hear what you think (see replies above and #screenshots message)
i often do this
yeah maybe
"What looks nice to me?" is a surprisingly hard question to answer... Build more and more and one day you might be content with the answer π
I'm still trying to figure it out; you never stop, you just... Settle 
yeahhh im trying not to look too much at other peoples awesome builds cuz then i become uncontent with mine and spend more time on them for no reason when im like nowhere near the part of the game they are at xd
i like seeing vanilla builds to know hat is possible. sometimes i try to backwards engineer stuff and figure out how they did it
Well, early game you're very limited in what you can do anyway, just because unlocks...
But once you have everything then you can start finally copying taking inspiration from all the cool things you've seen around (or came up with).
I have little creativity, so I just end up trying to make something nice with all the cool details and builds I see around the web
TFW you spend an hour trying to figure out how to recreate something just to give up, ask them how they did it and find out mods are needed 
You should consider decorating as the first time you made that iron plate. It really takes a lot of time to make something look pretty. Sometimes so much that the entire day goes experimenting.
This took me a whole day to content with: #design-and-architecture message
Making things pretty has its own progression
Shoebox -> Pretty Shoebox -> Handsome Shoebox -> Shoebox with Depth -> Pillars added -> Kitties and Puppies are already gone -> Hug your mom -> Wow, now THATS looking good Factory
I think I'm (still) at step 4 or 5... 
In the end everything is just glorified shoebox kek
I mean, look at irl factories and you will see it.
Curved architecture takes a bit of a leap from that, though
Eh, I only do diagonal. If someone really wants curves, they should use the easy-curve mods.
I like to tell myself that I can do cool things with just reclangles. I'm totally not trying to ignore circles and how that would make all I've built feel inadequate all-over again...
hm
after checking i think whatever tweak i made that enables the off screen reflections/difuse lighting must have to be in engine.ini, as none of the console commands do it
but it still definitely works
maybe i threw it in usersettings ill see but i doubt it
Modifying the .ini file should be done anyway, if you want the changes to be permanent, iirc 
Can someone help me pls, i need help building a hyperloop canon
yeah
some settings have to be changed on engine startup though
like they wont work in console basically
In #1038092680493801533 you can add pictures to show what the issue is (also, more "on topic" xD)
look up a current update tutorial on youtube, your best bet
You mean, even after having changed them in the .ini?
nah, just like some settings can be changed in the ini but not in game in the console
They only explain it for pc but i need to know how to rotate things vertically on Playstation
which is annoying cuz im just trying to figure out which one exactly did it
and there are a lot that i messed with
just build a 1.1 or 1.2 set up on a wall
or a tutorial that talks about playstation
Just ask "how to rotate things vertically on Playstation".
#satisfactory-consoles or #1038092680493801533 might give the quickest answers
it's also possible the exploit doesn't work on the console build
Already did on #satisfactory-consoles but nobody there rn
π
i mean basically hardware RT works if you make the change in .ini but not if you change it in game which allows for off screen lumen shenanigans
Yeah, I heard about that.
If you want someone to truly analize these details with, you should try to @ the creator of the settings list I shared earlier (they're in this server and still updating the list, especially since the new update)
yeah, likely a good idea but i also kinda wanna play the game at some point xD
There is none on yt unfortunately
just spent 5 tickets getting the middle size signs to test something rip
again - try a 1.1 or 1.2 just flipped on a wall then
theyre getting hard to get at this point
AFAIK, hardware RT should not be achievable in SF, even with engine tweaks...
But again, you'd have to @ lighting to know more, I'm just relaying what I heard without the technical knowledge to back these claims up ^^
yeah i heard this but its weird because it 100% was working
like i put screenshots iirc
Repeating the same question in multiple channels might get you more attention, but also gathers annoyance as it's often seen as spam π
seems the older ones showing it working have been like cleared or something but this was with those settings im on about applied
not a great example as its in frame
i wish there where alt recipes for the adaptive control unit and the director assembly system, both recipes are ass
I made a question in #1038092680493801533 π
no
yes
βοΈ
come on, phase 4 requires 5, hundred, of the assembly systems
It only gets worse
i find it far easier and more fun to craft the 250 thermal propulsion jets
i am well aware
alt recipes for even just the director system would be nice, even if it meant using a manufacturer instead of an assembler
#satisfactory-experimental message @sterile blade theres these too
note not actually on experimental lol, i didnt realise what the channel was for
thought it meant like modding etc
Not sure if it may interest you, but I can provide a savefile with tons of signs inside if you'd like to test things out in it (the pictures I shared are taken in that) 
manufacturers are so easy to make look good
sure! im not sure how it works but go for it
do i just like drag it into my saves
blenders are my favorite but yea i do agree
In need of some help with my power plant which ever way I configure coal generators I am not getting enough coal throughout them all causing for the fuse to trip all help welcome
beldners are pretty sick too
and you get the mix of pipes and belts
throw me in a good area to minimize spoilers
!wikisearch CG
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
try these easy beginner layouts
if you can :')
i do wanna like enjoy the game
trying to not spoil as much as i can that is before i get there
As soon as you load the game, you see a new "game session" related to the new savefile(s).
I'll send it through DMs because #rules about file sharing
I'll need a couple hours to edit the save to minimize spoilers though xD (I'm far from PC)
The first one is basically what I have got but still not working
oh its ok like u dont need to worry too much if theres some new machines
check if the coal is backing up in your miner
just like throw me in a good factory is all
im trying to do that.... i keep getting side tracked by decor
lucky for me i never make stuff look good
@dense violet can we pm so its easier yo keep track of messages lol
WAIT NEVERMIND I FORGOT TO HOOK UP THE COPPER
and phase 5 re-unlocked
i got all the resources coming in though and all ingots are in production
finally
pinged you in other channel
Daily Reminder: Decorating your factory provides 0.01% efficiency for your machines become happy yes.
copper connected, computah factory should now spin up
"Fuse Blown"
-# Chinook enjoyer meeting A350 enjoyer, 2026, colorized :P
i saw a chinook yesterday
What you need 6.25/min for anyway?
depot
I have never gotten that far, so I wouldn't know
Ah for signals and the likes?
Nice
next up is the heavy frame factory
is this your first playthrough?>
sweet. What are the frames for? jjust general use or are you building a bigger project
fair
manifolds my beloved
im on the fence. I may just make a big HMF factory and incude the expansion into Fused frames
i hate the cubes
ya, thats why i wana do two birds one stone
i should make one huge cube factory lol
@sterile blade ur right about hardware RT that doesnt do anything, r.AOGlobalDistanceField.MinMeshSDFRadius=0.0001 is what makes the difference
and you can actually just apply that straight into the console lol
might as well just set it to 0 tbh it doesnt change much at all
performance is identical
we'd need the devs to ship the game without removing the HW RT
which will never happen probably
most devs do that too
yeah would be cool even just to mess about with
tbf CS is a cool company maybe they will
for modders and such
im currently setting up a low performance footprint version of my engine.ini for people to try if they want to :) it did take me quite a while to find all the settings so seems a waste to not share, i know there are other options out there but mayhaps mine could run better for you or you might just prefer it
computer factory is almsot spun up, jsut need the circuit boards to saturate into the manufacturers
@jagged trail
#screenshots message
Is this all vanilla?
i dont see any non vanilla in any of those images
Sent a friend request~
setting up time crystals has to be my #1 favorite thing to do in this game
particle accelerators are the * best* machine in the game
Does anyone know why my blueprints won't save? Playing on a friends world and I have built a blueprint, it is not saving anything to the blueprints folder for the world save.
I have clicked so many times and it just won't save. I have the folder open and it doesn't update
The most complex of vanilla end-game megafactory processing lines < the humble ore crusher
shatbots arent good at this
you probably have a weird character in your save file name
in your session name I mean
it is called "HELLO WORLD"
da loops
maybe get rid of the space
How do i get my friend to rename it
shatbots?
i believe he said he uses modded structures and some console commands to make those reflections look like mirrors
i know? xD
I think they can change it from their main menu?
shitbots
as someone doing cs at uni trust me i know that
i'm a massive fan of highly advanced technology irl so the loops always ahs me in awe
thus why i looked at the unreal documentation
the engine.ini tweaks you created with it are terrible
i mean ok but i didnt, mad that we are in a world where everyone just assumes chatbot usage
thyre so cool when you line them up so you can look through like 20 of em in a line
i plan to use a lot of them in nuclear production, so i'm gonna be so damn happy lol
Wonder when they will realise no one uses the jump pads and get rid of them
i haven't used them once
better be ready with a lot of power lol
oh i will be
well i do
no one who looks to add HW RT in a game is gonna edit CSM's, TAA, SSR and manually set rez scale
i'm working on 1440 fuel gens producing a staggering 360Gw
rocket fuel
10x as much as you'd have to have if you did nuclear for the same power
lemme show you half of the fuel gens
im looking at the nitro tocket fuel alternate and it looks way better in every way than the default one, am i missing something?
Its great. Uses lots of sulfur which is the biggest complaint. But I like it
i'm hoping the math works out the way it's supposed to because i need 1 blender to supply 90 fuel gens
more than the default?
did i do my math wrong
i'm using that one adn it's really good
No clue, but sulfur is a optional resource so im okay with using it
it lets you skip out entierly on havignt o make turbo fuel so less refineries
yeah, im definitely using that alternate for my rocket fuel plant
and they wouldnt add commands that were already set that given way by default
as well i doubt anyone would comment in "; === Core Ray Tracing ===" with one command after it, that is the style of LLM's, same style i saw elsewhere where that person admitted to using copilot
if its not LLM generated then its low effort
@jagged nymph have a look in #screenshots
i messed with the CSMs because i didnt like how the shadows had a clear boundary between the local shadows and the distance field ones, the TAA? of course im going to edit that like what are you thick? the SSR was actually just me trying to do something with water reflection quality that never actually worked, like im not a professional ill admit 100%, and the res scale was just easy to throw in at the end like what
ah yeah im using that one too
it's amazing
yeah idk why its not a built in feature
the game will use lumen reflections on everything once you enable GI in settings
tbh i think a chatbot might have made some better tweaks than i did lmfao
yes as i realized
i left some stuff in there like by no means was it me packaging a final mod lol i was literally messing about
i think if you go back thru my chat logs from the old stuff you can even see i said a bunch of the tweaks are redundant
so yeah call it lazy if you want
but not ai generated lmfao
i can almost see the redittor with glasses smirking as he thinks he called someone out
i dont believe you : )
o k : D
well enjoy not believing me if it makes you happy :D
do i really have to replan my whole factory after i unlock miner mk2
i can tell they didnt
only if you want to
just extend parts of it or split off more parts to a dif spot
how so ?
first of all its a wierd thing to lie about, and second they wouldnt react like they are
that is reacting to you calling them out
i could see someone reacting like this if they were using an LLM for it
i mean they could
no, not at all
just build new factories and keep old ones
there's practically never a reason to touch existing factories
but also if someone used an llm to generate something, and then someone said something like "wow this is so bad why did you use an llm" they probably wouldnt say "no i wrote it its not ai i wrote the bad thing" and even if they did they probably wouldnt then say "ok thats fine if you dont want to believe me if it makes you happy"
also for example i doubt if i was using a chatbot i would have figured out that foliage LOD distance scale also effects rendering of other meshes and other weird details like that, like?
with converters making 10 cubic meters of excited photonic matter per cycle time (every 3 seconds) but 200 per minute at 100% clock speed, if i put 4 in one blueprint and use mk2 pipes to connect them all, will the pipes be overloaded by the 800 per minute? or would the 40 cubic meters per cycle time be fine for mk2 pipes.
thats stuff that CS clearly added as an ease of life when it came to their workflow, stuff like that a chatbot wouldnt understand i assume
mk2 pipes can only do 600/m
yes that i know
so i'm assuming 4 converters doing 800 per minute would overload the pipes
now that is true
you would need at least 2 pipe's worth of throughput yes
true
but i could also see that being a tactic to make it go away tho too π€·ββοΈ
A mk2 doubles the output of a mk1
You can upgrade it then put a splitter infront shunting the resources elsewhere while leaving you current facility untouched
yeah thats what i thought of doing
you said you understood that mk2 pipes could only do 600pm.. very confused about 'had to be sure' as I said the exact same thing just in a slightly different way
its like too much work at once tho
How about we drop the pointless and baseless speculations and get back to productive discussions about how to improve lighting? π (which we all want to do~)
because i wanted to know if the 800 per minute wasn't the cap but the production per cycle was
i was just making sure on something i was very likely ovethinking in the moment
fair enough
i personally don't like how the lights in the game consume so much power and only light up such an incredibly small area
The game map is huge and there is so much resources. There is no need to rebuild especially during your first run. Rebuilding feels bad as you literally redo what you did. Just move on. Accept you did good and look at ways to improve as you move forward.
200 hours from now when you see credits roll you can come back to the humble beginning and see how far you have come
irl, a 10Mw bulb/light would like up an absolutely massive area, but would also, likely need to be water cooled
you can use signs too
though you cant turn them on or off easily
and you need to enable GI for that
Thats also, a problem. I wont be using signs in that way
The quickest way to turn them βoffβ would probably have one with each setting to copy and paste off to the side
why not ?
doesnt work when you've got thousands of them
1 Megawatts in a light is an absurd amount of illumination and heat production, even the best lighthouse Xenon or Halogen bulbs dont pass 50Kw
we don't have any confirmation that 1W in SF universe is equal to 1W in our universe
Dearl lord... imagine the playerbase' reaction to lights needing a water pipe to run 
Much quicker than manually going into each one is my point. Yea itβs gonna be long either way but Iβd argue thatβs quicker than manually changing each one
true
I personally would love it
Irl, a 50Kw Xenon bulb has a self contained water cooling loop, but they can be hooked up to a flowing system
Use half the sulfur on the map for rocket fuel and youβll never worry about power again
A lot of laser components above a certain power range are also water cooled
maybe.. maybe you wonβt..
Im using about a quarter of the maps sulfur for rocket fuel and am still managing to produce enough rocket fuel for 1440 fuel gens
I use 1/6 of it and I make 162kMW
Skill Time issue :P
If you like i can send you my thoughts and details on nitro rocket fuel. About to start work so it'll be a few hours
Over 270 gens.
*162GW π
Do you not use shards to over clock at all?
In Gigawatts please
Not on fuel gens, no
I just do it to mess with you nowadays
Nitro rocket fuel was pretty good for me π
not funny and being wrong at the same time π€·
I always build on such large scales and short of accessing t9 as fast as humanly possible, I dont see the point in gathering up all 2 thousand+ shards for just generators
imagine trying to have lights that are enabled during the night and off in the day with (thousands of) signs
you'd spend more time turining them on and off that playing the game
If i was to shard them all, i would calmly wait until tier 9 so I could mass produce hundreds, if not thousands of power shards and go for a truly, unfathomably, insane value of power
For 1440 fuel gens i would need 4,320 power shards
Fair. I have 270 at 240% so I canβt even imagine placing more than double that
I sharded all mine just for "compactness" in spite of the resulting facility still being so huge it can be seen from anywhere on the map.
Letβs see
I might however, max overclock 250 nuclear reactors since im using the one mod that increases the power output of nuclear reactors 10 fold from 2.5Gw to 25Gw
Just make a giant zipline-course that travels along all signs, so you can just hop on and keep CTRL-Ving until morning comes and you have to do it all over~
So you make 288GW, yes?
would my keyboard even be alive after a month of that ?
Could hold down the buttons.
Works on console, atleast
Haha, no, with 250 reactors at 25gw each, I would be producing 6.25Tw, multiply that by 2.5 and you have 15.625Tw
I meant for your RF gens
Oh it'll be 360Gw
1440*200
250*
oooh, I found a jetpack
1 fuel gen produces 250Mw
Still forgetting after placing 270
Well what the heck makes 200 then
Maybe Iβm thinking of coal gens that make 20? I think
Couldnβt say for sure. I havenβt touched anything but fuel for 200 hours
Coal gens make 75Mw
Man what is up with my memory today
Console privilege 
Nothing makes as low as 20 MW. Even BB make 30.
Actually the BB's on the hub make 20Mw each
Huh. Interesting
That must be why they consumed biomass slower. I was wondering back when I started.
Maybe itβs time for a replay of the game. After my 251 hour completion I havenβt played much besides to replay ficsmas. Iβve been off playing the Resident Evil games.
Maybe Iβll go work on remaking my old coal power plants. Or just turning them into steel plants.
hey guys I've heard here that tractors are really awful for item transfer but are they really that bad because I just unlocked them and have thought about including them in my next project
so I shouldn't waste time on tractors?
You can use them if you want, but they're better over very short distances
so then converyor belts are kind of the better solution right?
#screenshots message
tried to get a tilt-shift shot but it didnt come out as good as i wanted it to
there's not really much difference - you can just add more tractors to the route if you want more throughput
the tractor uses less power and resources and a tractor route could have significantly higher throughput than a drone
the only thing drones are best at is letting the player be lazier about setup
I still don't have drones lol I guess I'll stick to conveyors for now
I might try something with the trucks then
thanks y'all
most of the issues people have with any of the vehicles is that they choose bad places to try to use them.
Hi π
im a new player, i reach mk2 drills yesterday, any tips to transport materials?
best is to not transport them π
belts are still fine to move things
same way you already have been
well I just want them for the looks cuz I'm making a factory and I was thinking about delivering the ore by tractors to the factory instead of having tons of belts around
just build where materials are instead of transporting them
plan around the terrain
i need to move materials, i dont have everything close
thanks
you don't though. you can either just make it all there and leave it there, or move the finished product
again - belts - or make a factory at the nodes
thanks
(when you've done some specific MAM research it's even more of an idea to leave them be, but before then it's up to you if you want to ship them somewhere more easily accessible, or just take a trip out every so often)
Try to build near the ores you need. If you must transport items for any reason try to transport the densest version of that item. For example, iron ingots make rods then screws. Screws are a lot more space taking than ingots/rods. Transport the ingots/ore first then convert it right before use in another machine.
Sometimes you just have to move stuff. For belts you'd want to try to move it as the lowest number of items and for vehicles you'd want to move it as the fewest number of stacks. If you can combine stuff locally to make this easier that's normally the goal
Wonder what I should do next. Iβm really not sure tbh. Not much I can think of past completing the game
Maybe restart or improve my encased beams factory finally
get the rest of the achievements and statues if you haven't already
take a break til 1.2 is also valid
- Global train network
- biggest factory skatepark ever
- giant rainbow spanning an entire biome
all i have left to automate for this phase is ai limiters, high speed connectors, crystal ocilators, and heavy frames. Then the elevator parts ofc
Yea Iβve got every achievement on this file. Might just take a break like Iβve been doing. That or just making other factories more efficient.
Probably make some iron factory that finally makes every iron item instead of two separate for βsimpleβ and βadvancedβ items
It sounds like you're ready to do a save on hardcore mode then. One death, no disassembling what you build, roll dice to pick the recipes you use
Iβm a big fan of challenges. No disassembly doesnβt sound fun to me though, and no death is fine but kinda inconsequential in a game like satisfactory
Man I wish blueprints had an "upgrade all belts" option...
Question about fluids - so I saw the trick to having one pipe up a water tower and then hook it into every other pipe down below to give them all the same head lift as the right of the water tower.
But I'm a bit confused how this works if the entire network is technically connected to one pipe.
Say I have 10 extractors at 120/sec each, if they're all connected together like this does that mean I can technically take up to 1200 water out of the pipe network from anywhere? Just limited to the flow rate of the pipes?
water towers are just pumps with extra steps
but feeding from above is indeed a pretty reliable way to do fluids
headlift is shared, throughput is capped by pipe
wouldn't recommend the towers, just pump the main pipe slightly above the level of machines and hook it to (preferably looped) manifold
as others have said, water towers are just pumps with many steps
it also breaks the rule of 'keep pipes simple' as you're interconnecting a ton of pipe systems you don't need to
it also means that if you have 1 problem along ANY of the systems connected, you have to check every single connected system
I've almost never been able to sustain max pipe flow rates if there's a buffer in the pipeline
it's very doable - but ... it's just not worth it
pumps are basically free
(which would include a water tower)
powered pump directly before and after the water tower buffer should do the trick.
Ok so basically anything downstream of a 600 pipe can only support 600, even if there's a pipe connecting a bunch of 600 pipes upstream of that?
I think the idea of pipe manifold is confusing me since you're basically limited at 600 right, why would you loop that?
you loop it to prevent backflow from hurting your flow
you just loop the manifold bit at the machine inputs.
it's to manage back flow in high flow pipes
In a nutshell, water bounces off the ends of pipes and fucks up your flow, creating a sloshing effect. If you loop the pipes, there's no "end" to "bounce" off.
(sort of, anyway, it's more complicated than that)
Ohh interesting
it still bounces from the machines as it's a dead end as well, but the "backflow" doesn't matter since the fluid can go the other way around in the loop
π and that
Does that matter at the producing end? And do I want a fluid buffer anywhere in general? Still on mk1 pipes so just getting started with oil and stuff
It's important to realize that the game actually attempts to model fluids as liquids, and not just packets of water (a la Oxygen Not Included)
you never want buffers
and for production you may not need the loop, but if you do, it should be inverted (output pipe at bottom)
It matters at the producing end, but less so, as the producers have internal buffers, so if their collective production momentarily exceeds 600/min, it's stored for when the pipe flow otherwise drops just a bit. For consumers, if their collective consumption ever exceeds 600/min, you will never average 600/min on that manifold.
upvoted
anyone know a good steel factory? having a rough time with having to use coal and iron i aint good at math
Use a planner. I personally use @reef basin's at https://www.satisfactorytools.com/ all the time, it's become an essential tool for me not because I'm bad at math but because it's just faster to plan things out with something like that. There's a few others, too.
shoot i didnt know anything was out and i was able to do that
sweet thank you
I think there's a pin somewhere with a bunch of tools popular with the community but I can't recall where
@dull hollow some good links there for ya
i always forget how big the map is until i go searching for mercer spheres
if i attach an mk1 and mk2 converyor belt to a splitter which has an input of 180 units, will the mk2 transfer 120 units and 60 for mk1?
Splitters don't care what you connect to them, they output in a round robin mode as long as there's room on the belt
yes, that will work
So if none of the belts are full, it splits evenly. When one belt fills up, it starts putting more on the belts that aren't full
mathmathically speaking, it'd try to shove 90 into both, intermittently fail 1/6th of the time and overflow it to the other
"as long as there's room on the belt" is the important part here for what you're trying ti do
ok thanks
it'll try to put 90/m on the mk1 belt, not be able to, and send the 30/min overflow down the mk2 belt
ty
which adds to the 90/min it's already sending that way and gets your 120
i wonder how much time went into making the map cause its fucking massive
alright
lots
coffee stain spent years handcrafting this beautiful map, placing every tree, bush, and blade of grass
Approximately seven years of woman-hours
now put a huge concrete slab over it all
I was getting irrationally annoyed at the default ratios for a while until I realized that under and over clocking is how I should make them make sense lol. Stuff like 45 not working with 240 π
But I'm hoarding these power slugs until I get the double somersloop thingy....
im not sure about every blade of grass lol
6-8 years
but yeah im soo glad they handmade it
don't forget all the hand-crafted π
Just about, yes. It's a meticulously designed, handcrafted map.
45 works with 90 which is divisible by 30
Nice lake you've got there. Would be a shame if someone turned it into a power plant.
just increase the machines until the number its asking for lines up with a multiple of the number you want to work with
But it doesn't work with 240 which is the output of a pure node on mk2, that's the issue. Stuff like caterium ingot and concrete. But I just underclocked each machine to take 40 input and it made it easy
change the clockspeed on the miner
my quickwire factory uses 180 caterium ore/min
4 smelters and 5 constructors all on 100%
There are Italian Players here?
<@&370483737957236737> <t:1771945242:t> stream today or later / postponed?
I was just wondering that, I think I have time to actually tune in today
Yaah was just about to link stuff
-# cough don't forget the thread cough
Oh opted out of making them intentionally, seemed either completely unused or for echo chambering the same tech issues I was always aware of (and no longer have? woo!)
Can bring 'em back if ya want
not fussed either way, was mostly just to have somewhere to post the archive link when the clips get indexed (cos community highlights goes in #streams-and-videos ) π
also since your post silksong stream had you going trobioooooo several times during the stream, will this week's stream have you going pikachuuuuu ?
Alright someone lmk if this is accurate. All of these are the products I can make purely using iron and itβs alt recipes. Iron plate, rod, screws, reinplate, mod frame, rotor, stator, and motor
Excluding wire which I am gonna make just not as an output for this factory
Idk if Iβm missin anything
can? yes
should? I would say no
steel pipe
Meh Iβm gonna make an all in one iron factory
Shouldβve mentioned that too yea. Iβm making that just not as an output
Tryin to figure out how I can use an iron node fully purified
Just for fun
yep https://www.satisfactorytools.com/1.0/production?share=02fflbu9ffyW4xyeBEKI I think all you need is Stitched Plates and Iron Wire
Iron pipe aswell. For the stators
Ehehheh
But yea thatβs also included in my plans
I'm silly excited
Making 10 of each of those a minute uses 611.652 iron ore/min
I can near double my production.
Perhaps completely double it if I decide to eliminate screws hold on
Nope..
I think Iβll remove screws and iron rods either way. Purely as outputs obv because Iβll need them for inputs but Iβll just make em in the factory
Actually, you don't need stitched plates if the goal is just to only use iron
Ash Ketchum costome on amazon sweden for 563.91kr
Ah yes thatβs right innit. The normal plate is more iron efficient
No it is not
Holy
Letβs see
I think stitched is the most iron efficient
Time to run the numbers and see what I can do with this. Maybe Iβll use two pure nodes instead who knows..
Iβm gonna put these plans in the back burner actually. I want to fix up my older factories to be more efficient first.
Theres a mod that adds in "heat-infused" recipes, its for the reinforced plate, modular frame, heavy frame and fused modular frame. It is extremely handy and it uses Fuel in the recipe, blender for all 3
Man I just want some dumb project to work on but idk what
Dumb huh?, how about, 80 modular frames per minute
Perhaps I can try it out when I have a pc.
Yee
Think Iβm making 30 unslooped /min already. Would help my power storage project too
No Im making 62.959/min
1 heavy modular frame per minute, using 5 manufacturers set to 0.2 each
Thats, not that inducing
Although I do need to improve my old heavy factory
Could finally put together one that makes all mod frames plus the hell cube
That, inducing would be more like 25 ballistic warp drives per minute without power shards and sloops or 5000 super computers per minute with only 50 shards
Oh damn thatβs another thing
I remember I have an old supercomputer factory out in the rocky desert somewhere making less than 2/min
1.875
Im making 50 per minute
I need to improve my power storage tenfold. Perhaps a factory for that.
Iβve already 108GWh in storage
Perhaps with improvement of it I can change it from a big modular blueprint to instead be a large framed building
Although Iβd still want blueprints for the placing the storages part itself.. Iβm not sure placing that many by hand and connecting them would be sanity inducing
You can fit about 56 of them in a mk2 maker
No itβs place it on a pipe , click and hold, use mouse scroll to turn it then once happy release it
My auntie has a cat named gizmo
#screenshots message This is the most recent ss I have of my current storage. You may be able to see what I mean by modular blueprints
Yup
Thatβs from a. mk2 so Iβm going to make it on a mk3 either in a similar shape or just differently to fit into a big building I make
Counting vertically?
I believe my mk 2 print has 108
I have a mk2 blueprint with 56 power storage units and I cant fit anymore
are you stacking them vertically though
Im gonna re do it in the mk3 though at some point
Wait I know how I can figure this out.
Thereβs 6 storage cells visible on the front of each row
Considering the even amount of meters in the print, 6x6=36. 36x3=108
how do i change direction while moving through a hypertube junction?
E while inside the junction. Or square on playstation.
make sure it's pretty too! #screenshots message
I may design a special building for my power storage. Iβm not good at building in general so it wonβt be something as special as a massive power storage cell to encase it all.. But Iβll think of something
Another thing I could do is just make a proper base. My hub has been sitting in the same biome near the same spot itβs always been. Iβve not any special home just a couple storage bins chucked nearby eachother
I only ever moved it when I did the big move of all my factories 230 hours ago
Honestly im usually asleep by now, im just waiting on a response from my Bf who's heavily invested in a new server one of his friends made.
I have no complaints about it. Im just waiting on a yes or no about us going out for dinner in about 14 hours
Im gonna try, its gonna be 20 Terawatts so it will need to look cool
@obsidian zodiac just leaked the male character model coming in 1.2 (dares you to post it in discord)
Man Iβm gonna have to check the stream out after Iβm off. Gotta get back to working for now
Anyone else a huge fan of the bagpipes? Or just, Scotland in general?
Reply in #off-topic-general
batteries need sooo much wire
If we ever get Mk2 power storage units, I really hope they use quickwire and heavy modular frames
Mk3 should use quickwire, high speed connectors and fused modular frames
I was so excited to unlock mk 6 belts... until I saw them
Yea I made a 200/min factory 100 hours ago itβs been crazy to use for drones
what about em
Wdym, they're easy to make
Expensive on power, but easy to make
Seriously, we got any Scots here?
hi ! once i unlock petrol should i directly change coal to petrol or wait a bit ?
You don't need to demolish your coal power plant, just build a new plant using oil and use both
but my actual factory is like a war so i want to start from zero
Spread out, don't try to jam everything into one location
but idk if changing like i did from biomass to coal is possible
Man the building sizes get real big starting with oil.... Needing 2 refineries for turbo fuel is gonna take up SO much space lol
You have literally the whole map, embrace the space
build up
this aint factorio, you can do that now
Dude, once you unlock coal you forget about biomass, once you unlock oil, you dont leave your coal behind, instead you build fuel gens as your main source of power and keep your coal gens as back up
yes it is, fuel gens tons of power. just keep them around for now
ADA is not joking about verticality
Stacking refineries vertically feels like the pipe lift is gonna be a nightmare, I might just expand out into the void instead lol
ty that was my question
You don't need to stack them vertically, you build your factories across several floors
Lift is handled by pumps, it's very simple
Well yeah but I gotta get the oil and fuel up and down several floors. Which probably isn't as bad as I think it is lol. Wish there was an easy way to see exact height
I tend to keep my floors like 12 foundations in height (4m variant), that leaves enough room for refineries and their smoke stack and some to spare
and is there a better way than modeler to try some factories ?
Depends on how much you value all the bells and whistles of modeler
Refinery is 8 4m foundations in height
If you want something more barebones that doesn't bother with implementation details like amount of machines, clock speeds etc, there is satisfactorytools
yeah thats what i meant
ty
I guess, I just don't like smoke clipping into my ceilings
It's happens less on max settings. A 4m foundation above and I see no smoke
im at de beggining of stage 3 what are the h/gamplay needed to end the game ?
Not bad at all, just a couple pipes here and there #screenshots message
What do you mean
in how many hours u finish the game sorry for the english
Anywhere between 100 and a couple thousand
depends how distractable you are π
I have about 1100 hours in my save that's close to the end of phase 4
And you can just put like 2 pumps next to each other (with a little space between) and it'll work additively, right? Like I don't need the second pump to actually be 20m above the first, I just put 2 and it'll give me 40m of head lift?
it took me 20 hours to complete pahse 1_2
No, they do not stack, you have to space them out
Build in void or far over the open ocean. Stack things. You have way more space than you know.
u are distractable
My 1.0 save was something like 110 hours for the elevator objectives but I've also beaten the game a few times before that and I did a lot of optional projects so... it varies
Reality right there. I have 1900 total.
I guess you could say that, I build something like this, at a very leisurely pace #screenshots message
WTH
id love to build just 1% of that
thats called autism man
so now the closest oil is 2k km far so i have to let coal for the moment
I hate to agree but yeah blueprints are the key dude.
- that looks awesome
- my brain really wants the diagonal to wrap around the building and not start over at each corner π
dont understand blueprint yet
What do you not understand? You put things in -> save -> use at your own leisure.
Haha yeah, thanks, I guess that would've looked better
It took forever to do those walls fr
But I dont understand the utility for me at the moment
What stage are you at.
I like doing BPs for that sort of thing now. Saves a lot of time for decorative stuff like that
Well, I did and it still took forever haha
Exactly !
Just unlocked fuel
Oh yeah perfect time to start learning to.use blueprints.
Like for instance...everything machine requires a splitter and a merger...right ?
My actual factory look trash
I have blocks of machines with belts and wiring attached, they can be built with auto connect and each print has a single power connector so I can daisy chain them. Building something like 40 constructors for example with all the belts and wiring basically already done takes about 1 minute
Ye kinda
Lol whay
Yes they do
So you could cut that time wayyyy back on all those machines placements
Yeah if something feels like you're doing it over and over you kind of just go "Could this be a BP and save me some time?"
So blueprints are made to do for you all the building
You can put 40 constructors in one blueprint :p
I think some people make BPs just to make BPs which as long as they're having fun is perfectly fine but I'd guess they wind up not using a lot of what they make ahead of time
If you have some kind of construction that you build a lot of, like a block of machines, it's the perfect candidate for a blueprint, it's not limited to how I use it ofc
Once you start making biome factories.. .youre gunna wanna make blueprints.
I tend to build mine like lego pieces that snap together
And do I need to build again all the basics as : screws, metal plate and bars etc or I Will not need them
In general early game stuff gets used to make later game recipes. Some of this will depend on what recipes you choose to use
Yeah, you use most of the early game stuff in some fashion to make more advanced parts
This game takes me wayyy tooo much Time fr
Lmao
Enjoy the ride, don't think about the finish line
30hrs in 4 days
It's a sandbox
yeah, most other items in the game need iron products somewhere in their crafting tree
yeah this is accurate π€£
Its meant to take thousands bro
1000 hours in 1 year
#screenshots message I like my big stacks :3
1900 hrs in two
I cant play a thousan in a day unfortunetly
Pretty slick and dense
....lol uh yeah could use imagine warping spacetime to play a game
Polar opposite to how I build hehhheh
Is that hell ?
There is no light π
it's clearly Earth from outside of the matrix
Blueprints save you hundreds of hours of repeatedly building the same stuff
You can spaghetti your way through the game in 100-150 hours no problem (kidding, you will most likely experience a bunch xd)
Spaghetti ?
Like this but progressively worse as you go #screenshots message
I've not really been doing much with blueprints for factory chunks so far because I feel like the moment I've set up a print that works for a particular input rate, I'll unlock mk3 miners a couple hours later and have to redo it all. So I'm kinda shelving that problem until I get mk3 miners.
It's been super useful for infrastructure templates though, I made a tower blueprint with a bunch of conveyor floor holes that just lets me belt like 8+ conveyors down a cliff whenever I want in like 2 minutes flat
Oh yeah thats me
I don't see how miners play into how a block of machines is set up, you just build more blocks to handle the extra volume
I hate that thats why I want to moove to fuel and get out of my old factory
Tbh I'm probably overthinking a lot of it. I keep starting with the final product and work backwards to make the whole line fully efficient when it would probably be better to just throw down blocks of machines for all the intermediate components and let them overflow
Does anyone have a bus version for pipes ? I couldn't find any blueprints online for that .
its not that hard to make modular blueprints where you can make them in sizes of like 300/min, 600/min, 1200/min and just build more of em as you get better belts and miners
I also work backwards, but I don't often do it manually, sftools handles the math, I handle the implementation
Yeah there's a part of my mind that's like "why would you do that if you're not gonna use the ingots" and I need to tell that part of my mind to shut up
or 240, 480, 780, 1200 whatever
the limit is you :p
you can also build factories with the t6 belts in mind even if you dont have em, then as you get the t6 belts and mk3 miners, you just upgrade those and then the t6 comes in it splits off into what you've built
Sad i hoped for a new coffee stain announvment regarding 1.2 today.
did that with my aluminium plant, was designed to use all bauxite, but i only had t5 belts, so the whole thing operated on 300 or 600/min, then as i got t6 belts, i just split them into 2 600/min train terminals as designed and then whole factory ran
stated previously Friday will be
While I still have limited power shards I assume it's generally worth overclocking resource nodes rather than production machines? Since I can just build into the void or sky and deal with the extra machines
hello all! I just joined and am happy to be around fellow satisfactory enjoyers
Well I suggest u spilt ur factory to compartments and expand its production capacity vertically, for example , just stack more smelters vertically.
overclocking resource nodes will provide more resources yes. overclocking factories just reduce the amount of machines you need at cost of power
Sapphic, would you recommend something like processing all aluminum into ingots in one place, then transporting that to other factories?
And also, if I did do that, can I have one train with multiple cars to do different stops? Or should I have individual trains for each destination
well i trained in all bauxite and other materials needed to one big aluminium factory which made 12300 ingots/min. then i had production there of casings, sheets, flasks, trigons etc
You build a new factory but it only runs at 99%.
What do u do ?
- Ignore it and move on.
- Spend hours try to find out why its not 100% and fix it.
- Tear it all down and build again ?
Or go to a save point where u didn't build it yet .
#screenshots message never did fully finish it, but it ran at 100% :p
2, get frustrated, give up, then 3 π
@void gorge You stopped YouTube stream...
do you have a mirror on the right there?
Ok, seems both went down.
absolutely number 2. spend longer fixing the issue you made at 3am because you didnt upgrade 1 belt or place 1 pipe
mirror on the right?
its just a hole :p
whoops
its before i belted and piped the blenders
how much bauxite are you bringing in? Where did you base that, how many trains and how did you manage the logistics
so nothing there
what are the blenders for
instant scrap
is that worth using sulfur on?
i had 4 stations up top with 8 trains, each trains 2 engines 8 cars, then another two trains below taking in resources from swamp, which was same size
if you want max production, no. if you're dead sick of building a billion refineries? very worth it imo
well i dont have blenders, should i wait till i get them to do something that cool? π
i am not going to copy your build, but maybe something similiar
its 12300/min bauxite to 24600 scrap/min back to 12300 ingots/min
is that all the bauxite?
yes
To make my 1 TWh storage Iβll need 69 of my 147 cell blueprints. Not even counting framing if I do some Iβll need 50,715 encased beams, 101,430 mod frames, and 1,014,300 wire. Holy hell
<@&370483737957236737> stream dead?
Thatβs not even counting the wire/cable to connect all the power storages to eachother
that sounds like an excessive amount of storage
i assume you made a small aluminum factory before that to get the rcu for the blenders right?
I donβt know the exact number for the blueprints considering I only calculated for the cost of the power storages
Yes (I think)
are you expecting to even need that much?
on a ps5 I expect your device'll keel over before you get anywhere near actually using that much power lol
Yes. Itβs 10x~ what I have now.
prob gonna take months to charge up :p
No Im not. Its just to have fun
Iβm making 162GW rn (from just RF) so yea itβll take a bit
instant scrap and pure aluminium ingot. dont think i used other alts
I plan to have some charge while I setup others
First I must plan factories for the making of this obscene amount of items needed
do you build rcu there or just sheets casings etc then shipping them out to other factories>
I suspect my ps5 will keel over from just the animation of them charging if Iβm nearby.
i had rcus there
and what are your thoughts on drones over trains for smaller scale transport
i may have used the heatsink alt with rubber
sorry if this is a lot, im in class rn so i dont want to boot up the game and i enjoy your input bc youre a much better builder than me
It pays that I have atleast 5 indy bins of each material already stored lol
One of the best and most fun machines in the game, for multiple recipes, mostly advanced machining including nuclear material production.
im also still t6 lol
drones are pretty good up to ~300/min, if you need more, train it imo
Or add more drones
okay, well either way id need to make some batteries with some of the aluminum
are you also doing that in the aluminum build?
would that be considered a mega factory π
the drones are pretty cool but quite limited yeah
batteries? naw, i dont use em, i bottle rocketfuel, then just do dark ion to make ionized fuel for drones
i only use them at my nuclear facility at the moment
sapphic idk wtf dark ion is lol
alt recipe for ionized fuel, uses bottled rocket fuel, so it just kinda clips on the production chain :p
i havent beat the game after 1.0 so there is a lot of "new to me" content
Ionized rocket fuel, a very late game fuel type
like ive never seen t9, although i know the broad things you can do in it
t9 is mainly matter conversion and matter encoding
You get access to Ficsonium fuel rod producfion which has zero waste
Teleporters as well
t9 is dark matter residue the byproduct :p
also shi, ionized fuel takes power shards?? ||ill have to figure out how to automate them||
base recipe does yes, the dark ion alt doesnt
Tier 9 is when they become craftable after you unlock it in the MAM
as a side note, for turbo fuel, is turbo heavy a good alt if i have hor alt?
or should i suck it up and haul in sulfur
(more sulfur)
I always go for crude to fuel fuel to turbo
havnt used turbo fuel since 1.0 :o
turbo heavy fuels seems most costly on the compacted coal
I wonder should I use the copper alloy recipe or the pure copper ingot..
pure copper if you have the sippy
best ratio of all
In vanilla
it might but i can do it with just refiner, and is more effecient than the standard tfuel right?
Considering thereβs specifically a modding discord Iβd assume anything stated here to be default vanilla
I can have my fun
yes. this is supposed to be spoiler free and generally vanilla on this channel
So it seems without using any other alts besides the pure copper ingot I can make 6k wire off one pure copper node.
depends what you base efficiency of. you will use more coal and sulfur for slightly more turbo fuel. on the other hand, you can make a crap load of fuel with the hor/diluted fuel recipe so you can use even more coal and sulfur for even more turbo fuel
make wire from iron π
That would take 333.333 minutes to store the million I need
wait.. I am lacking context.. why are we needing a million wire?
This is why
So more than a million but I have the extra needed already stored atp
i want the diluted fuel alt, but i dont have blenders, so ill have to use dpf, itll make it a ...messy factory
Iβll have to double check how much modular frames I have stored at my 62/min factory
after lunch, that is.
i also dont know what a good ammount of crude/turbofuel i should be using/making
yea, also, and this is just my opinion. i dont bother with turbo fuel or packaged diluted fuel, i get to phase 4, slap up a dirty aluminium plant to make bare minimum to unlock blenders. then make diluted fuel into rocket fuel
do you make a small fuel power plant?
yea
w.. why.. why do we need 1 TW power storage?! Are you trying to have enough power until Satisfactory 2 is released? π
because im maxing my power grid with just computer and motor being my most "advanced" productions
I just unlocked trains, bit confused on throughput. I think I get how you can calculate number of cars based on round trip time and time to load the train, but since it's basically impossible to exactly match throughput, what happens when the train inevitably overflows at the destination? Will it just wait until it's fully unloaded to go back to the resource node, and then the system is saturated and will operate at whatever throughput is being consumed by the factory?
then just make more power
it's basically impossible to exactly match throughput
eh?
300 crude into 400 HOR into 266.66 fuel makes like 3.3gw, double that up and it usually is enough power with the coal from before to sustain to phase 4
just put in the right amount in the loading station, and that amount'll come out in the unloading station, it won't vanish into the aether
so there's no "inevitable" overflowing
For fun. Iβve got the platinum already and nothing else to do
if you don't do that then it'll just act as an oversize manifold, which is still fine. You can IIRC configure the train to not leave until fully unloaded, but don't have to
if it can't unload everything, it will keep the stuff left over in the car, and then load less to fill the car again
Ahh ok so just think of it as a manifold and as long as I have enough cars to carry enough per trip that the destination won't empty out before the next train arrives, I'm good
protip is to place industrial storages on the in and out and connect both belts so you can load into terminal and empty from terminal faster. and just have a single belt feeding/extracting
It depends though, doesn't it, if you set it to leave only when empty/full, it will just wait until it meets that condition, which let's be honest, is more efficient as it doesn't cause unnecessary traffic
sure, if you dont use the same station for other trains
otherwise you can create other bottlenecks
If it's only carrying a single type of product, no problem
Unfortunately 80 refineries will be needed for 3k ingots.. meaning more staring at em for hours
like i often use smaller trains, but multiple to same station. like train 1 uses terminal 1 and 2, and another train from another place will unload at 3 and 4 etc
you can limit the loading sites input with belt systems/clock speed etc
or you can just set the train (pretty sure this is default, [might have the wrong time here so someone correct if wrong] to 15s unload.) itβll just loop the pickup>dropoff route and continue to dock with a full freighter, it wonβt sit still at the drop off.
another thing that would work could be an overflow system with a smart splitter that sinks excess if throughput isnβt matched from station to station
i hope that makes sense im very tired π
I opt for a stupid simple design myself, separate station for every product
i may just do a dpf plant with 300 crude in? i normally do 1800 crude for dpf and use that till nuclear
gets kinda large foorprint doign that :p
should be around 6gw?
No problem whatsoever, the map is very large
300 crude is 800 fuel with diluted packaged fuel
yeah, how much power is 800 fuel
20/gen would be 10gw
i do a mix, for example when i ship in caterium, coal, iron and copper into my nuclear plant, i use 4 freight carts as theyβre all similar input and come from the same spot. but to ship in the quartz and nitrogen, i use single cart trains
oh they made 250 each
yea at 100%
idk why i thought that they made 150 each
30 -> 75 -> 250 -> 2500 is the power progression per generator :p
that should be easy its only like 24 refineries
shi i could fit all the HOR into one pipe
anyone here know anything about creating mods?
Almost all of mine are either 4 or 8 cars, carry 600-1800 raw material, just chill a few minutes at the station, I never have to worry about trip times or throughput problems with so much headroom #screenshots message
as another side note, how do you manage when youre building a mega factory to have enough parts? like im making 10+/min for most things, but people on here were saying having more than 1 industrial container was excessive, if im making 200 gens or something, would i need more than 1 crate? (this is assuming i go pick stuff up manually and not use dim)
would not recommend using both belts out or in to a train terminal, can get super fun inconsistencies
yeah thatβs crazy work requires a lot of logistics and troubleshooting
i have dedicated import and export stations
If you use both to load/unload containers, it's fine if the containers themselves are hooked up to the outside system with a single belt
You can still use 2 belts to speed up the loading/unloading of the platforms
yea, thats how to do it, but you're capped at 1200/min then, to get more you have to use both inputs/outputs and the game just kinda willy nilly puts stuff on either with no sense of consistency
Hmmm sorry about the repeated train questions.
So if I have, say, 2400 resource/min going into a train and I'm using all 2400/min at the factory at the other end. I need to calculate (capacity) / (loading time + round trip time) and add as many cars as needed to make this number greater than 2400, then after the first trip is done, I'm good?
Honestly, just have headroom, headroom for everything, a normal amount of containers for me #screenshots message
Like do I need that much? Probably not. Is it easy to build though? Super easy so who cares
or make more trains. like split the 2400 into two or four cars, check thruput with one train, if they not 1200/min or 600/min at desination add another train
What's the benefits to more trains vs more cars other than smaller stations?
okay fair enough
slap a sink on each terminal at destination, and let it run for at least 4-5 round trips and you should have a fairly accurate reading
more cars is slower
more trains cost more power/blocking issues?
cuz with more cars you need more engines and trains get long and will occupy intersections for a longer time blockigng other traffic
Not true if you stick to a 1:4 ratio of locomotive to freight car
...maybe just me but I prefer miles of belts lol
also the train station get very big very fast
But tbh I haven't played to high tier completion yet
hey man didnt you say you arent past t4?
you focus on super cool builds instead
Nope I've played up to 7 in past builds
But that was like hmmm 2 years ago
Its very different now
yeah my highest was t8 but that was like u8 i think
Yeah i have tried using trains and I just find them...too complicated lmao
Im a bit derpy
they're really not hard, the biggest mistake people make is just laying a single track and then they limited to just one train going back and forth
the glory of trains is if you have two or more tracks to create an actual highway, then you can just branch off it, make a station, build factory and the logistics are there
and making the highway is super easy with blueprints
Yes. I agree. I do have a world im doing in creative which has a path im laying out for a global train around the world.
how many tracks should i really make? do you have a picture of your trains somewhere?
like make a 5 length, a 1 length (to curve) and an incline and you're more or less set
like intersections/cross overs or just the bridges you build it on?
do you run power rails with the train or just use stations for power
What's good bridgessss π
rails are powered
the important thing is that tracks should only allow trains to travel one way. That usually means having two lanes, but if you don't need that for any individual section, then one is fine.
do you have room for personal transport? (man cannons or otherwise)
i know they are, but you cant access the power without a train station (other than hp) right
Is it weird that I actually like running between my factories lol
ive also been too lazy to figure out how to build a hyper tube cannon, but that's besides the point
Running and slide jumping is most efficient indeeeeed
This PLUS zipline on power towers as the zipline preserve momentum
You can also unleash democracy on the local fauna while you travel
do you guys bother with automating iodine filters?
helldivers reference?
I just breathe in and adapt, brother.
I really should build a democracy dispenser instead of using nobelisks for everything
Only if i build nuclear power
would be an interesting modpack
You can easily beat the game with regular fuel
Big power is usually nitro rocket fuel or nuclear
#screenshots message thee diffrent designs i've done. first was a failed experiment, 2nd (purple) worked well, but ran into thruput issues after like 100 trains. 3rd (green) is my current design using two separate lines so i can move high priority items on one line and keep mundane things on the other
what do i need sam for other than ficsonium rods? how much should i save? for instance, if i use half the available sam for ficsonium rods will that be enough leftover for power shards and whatever else i need
need it for ficsite trigons, dark matter, dimensional depots and ore conversion
Ya, when I went big on trains I did a two track one direction railway. And a identical one stacked on top.
I used the lower track for ore and ingots and the top system for parts
Do you need the mk3 blueprint designer to start doing stuff at that scale? Lol
no, used mk2 for it all
right, but how much would be a good ammount to reserve for that stuff
Oh nice, I'll finish out tier 5 and then start looking at real train infrastructure then
i make one blueprint which is 5 foundations long, then a section 1 foundation long (for curving) and an incline which is 3-4 foundations
Alright grand persons
I'm totally fine building factories without blueprints honestly, but infrastructure is a WHOLE 'NOTHER ISSUE
also @normal orbit does autoconnect actually work when you build that?
I think for my 1TW storage plan Iβm going to setup some basic factories instead of these big plans Iβve made first. Then after I setup nuclear power so I can actually charge the damn TW Iβm gonna improve them if needed
not when curving, but otherwise yes
So what you're saying is, build blueprints for 30, 45, 60, and 90 degree curves π
how do you do the curves? i saw you said a 1 foundation long platform, but how do you make curves look nice?
i mean if you want to, but theres easier ways
i think i have screenshots showing my method, gimme a min
in addition to that, when do you decide between 2 or 4 rails?
I like hugging the landscape, cliffs and such. So I just keep it simple and make curves as needed.
and lastly, do you just put a block signal on every blueprint so you never have blocking issues?
I setup a few hand fed manufactures with sloops and make a few hundred of them which lasts me for a while. Even now I still havenβt ran out 200 hours later.
oh and what are path signals for
Finishing the game ....makes me feel hopeless in life what do y'all do afterwards. I still have the collectable achievement and the Golden Nut but still what would i build for
What do your building designs look like
Nugget as you mentioned
Then achievements.
The you are free to play like a true sandbox.
Ive cleared the game 7 times over 10 worlds.
I play like Minecraft. Its not about finishing the phases but rather setting personal goals and building cool things
You'd be a lot of fun to play a creative world with.
#screenshots message heres how i curve train highway support
Maybe, although I dont saclve edit or play creative lol
Creative is good for getting new designs
absolutely. i have a creative save. its just three blueprinters though
current project
path signals are for trains to reserve paths thru intersections with multiple options. it lets multiple trains occupy a block as long as block can have multiple paths thru it without crossing
I feel like my goal when I finish the space elevator will be "pick a resource, get the ENTIRE WORLD'S SUPPLY to one location, and uh, use it, somehow" repeat as I feel like π
You'd really like the stuff.i do
But that's also like 1k hours off at the rate I'm going soooo
i like the stuff everyone does. Its why im here
live stream active on twitch. go for 1.2 info lol
I meant the architecture in the building I put in screenshots but cool
Ig I need to figure those out instead of spamming blocks?
to all the people who are emoting "slug" on my fuel gens, do y'all really want me to shard all 1440 fuel gens? (please say no), i'll need 4,320 shards and like, 3-4times as many blenders
depends on your intersections. some intersection dont have crossing tracks, and wouldnt need to be path signaled. other simple ones just have a path signal on each track going in, and a block going out. then you can make more advanced intersections with multiple path signals and they get chained together
i honestly don't think there is enough oil in the game, i may need to sloop alot of the blenders
hi
h
600 oil gives you 2400 rocket fuel. There is easily enough resources inb Blue crater for 4800 rocket fuel
rookie numbers tbh :p
thats 400gw (roughly) how much power do you need?
or is it I WANT more power.
Power over whelming even
i don't want to power shard 1440 fuel gens, but the number of people emoting "slug" on my screenshot of just 700 fuel gens implies the people want me to do just that
i'm aiming for 360Gw from fuel gens and 6.25Tw from nuclear power
and maybe, maybe 30-50 from coal
nuclear using all 2100 uranium in a full chain to ficsonium makes just shy of 1.5TW
i use mods
sapphic, full chain with all 2100, dosnt that use all the sam?
no it doesn't
more than all sam, you have to sloop one sam step
2100 is raw uranium
so sapphic do you not use sam anywhere else?
if you use sam, then you can have more than 2100 uranium
you need more ficsite trigons then you can make with all the sam on the map
to process the plutonium waste to ficsonium fuel rods
So, do you not use sam outside of ficsonium?
theres 10300 sam i think? and it would take 12000 or so to do it without sloops, but slooping brings it down to 6000 which is more than manageable
how many sloops?
you need a little to make dark matter crystals
wouldn't be too many, constructors only need 1
I wanna say 14 converters making the ficsite, so 56, but i could be off
you can sloop constructors for less, but then the amount of aluminium or caterium becomes... yes
theres 108 i think on the map
still a lot
106*
do you sloop the nucleaar manufactures?
god no