#satisfactory

1 messages Β· Page 667 of 1

ornate saffron
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SCIM

elfin idol
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sounds interesting as a custom option for sure

sterile blade
elfin idol
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oh nice thanks!

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tbf my game looks pretty nice with default settings, just that one gave a big visual boost for very little perf drop

sterile blade
#

A single Pure Uranium node would change the power landscape by a lot jace_scared

elfin idol
#

upscaling from 2k to 4k that is or my gpu would die

gloomy tusk
#

What is the most common node? I think it’s coal or iron right

elfin idol
sterile blade
elfin idol
#

as a cs/mathematics undergrad it may come in handy some time i guess πŸ’€

sterile blade
#

I got a bit passionate about signs and GI because I used to rely a lot on them for illumination before they got "nerfed" (with 1.0, only billboard signs actually do GI, without "enhancements")

elfin idol
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what do you mean billboard signs?

sterile blade
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The biggest ones, coming in 2 varieties

elfin idol
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huh i swear they all do

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the small 0.5m ones

gloomy tusk
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Is there any light strip mods?

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Idk how to make lights so iv been looking for a mod to help me out 😭

elfin idol
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i mean i have a 0.5x0.5m sign and its definitely working with GI 😭

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with no tweaks applied on the GI side in console

sterile blade
elfin idol
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weird

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mine is different LOL

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#screenshots ignore quality when i go to windowed for ss it makes my game look poop

elfin idol
#

@sterile blade i mean looks like GI to me

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in my screenshot, not just glare, thats specular reflection

gloomy tusk
elfin idol
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sorry diffuse

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not specular

sterile blade
dense violet
jagged nymph
#

i like how fuel gens pistons actually move faster when overclocked and the sound changes

dense violet
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and turn on global illumination

sterile blade
jagged nymph
#

huh i gues i never noticed it

sterile blade
#

With underclocking too~

jagged nymph
elfin idol
#

the light source

sterile blade
#

No, out of frame can be problematic xD
Just so that it lights up something in front of it, excluding possibilities of reflections or other non-GI shenanigans

zenith pecan
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Welp, my hmf plan got turned upside down when I saw the amount of limestone for bog standard concrete, now I'm trying to fit eight water extractors onto the lake in the dunes.

elfin idol
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@sterile blade i actually also found a setting that fixes when its out of frame ill see if i can find that, obvs thats a tweak though

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ive got it written somewhere xd

sterile blade
elfin idol
sterile blade
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Yeah... That definetly looks like GI...

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......
Did CSS just gift Consoles with the best lighting tools? 😭

elfin idol
#

i found that the default probe settings can be a little weird but the others seemed alright from all my testing

sterile blade
#

... Wait a minute, how did you manage to use console settings on console?! (Ironic wording not intended)

elfin idol
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oh im not on console

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or was this like a joke am i missing it

sterile blade
elfin idol
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i assume that changes things possibly lmao

sterile blade
#

I think there shouldn't be rendering difference between the console and "normal" versions of the game, but can't be sure about that

elfin idol
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hm i mean in your photos was that console?

sterile blade
#

BTW, are you playing Experimental or not?

elfin idol
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as we clearly do have a difference there with the 0.5x0.5s

elfin idol
sterile blade
sterile blade
elfin idol
#

literally this update! ive never had an update

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ironically this is my furthest save on phase 2 xd

sterile blade
#

Oh, a noob! How I envy you jace_happy πŸ˜†

elfin idol
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dont ask why im not just playing the game lol, i should be but i like messing around

sterile blade
#

I know of people who still haven't saved the puppies and kittens, after more than a thousand hours in the same savefile... hehe

elfin idol
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that will almost definitely be me

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but thats ok

sterile blade
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I personally always rushed towards the endgame, but in hindsight wish I took my time more

elfin idol
#

i spent the whole of yesterday just making like 20 coal generators

sterile blade
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It's worth spending time on those... Especially to understand how pipes work jace_smile

elfin idol
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and making a building for 10 of them which i now need to remake for the other 10 πŸ’€

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honestly i didnt have any issues with like the functionality 😭 it was all just me being podantic about making it look nice

ornate saffron
elfin idol
#

anyway lemme see if i can find that setting for the off screen stuff

night sail
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WTF is the requirement for building mark 3 minner like mark one and two are cheap and then it jumps in cost

ornate saffron
elfin idol
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ive basically also been getting every milestone unlocked before doing any factory building towards the phase im in

sterile blade
sterile blade
elfin idol
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yeahhh im trying not to look too much at other peoples awesome builds cuz then i become uncontent with mine and spend more time on them for no reason when im like nowhere near the part of the game they are at xd

ornate saffron
sterile blade
dreamy nest
#

im not very creative i am just anal af about my placement

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across floors even 🀣

sterile blade
mortal ginkgo
#

Making things pretty has its own progression

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Shoebox -> Pretty Shoebox -> Handsome Shoebox -> Shoebox with Depth -> Pillars added -> Kitties and Puppies are already gone -> Hug your mom -> Wow, now THATS looking good Factory

sterile blade
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I think I'm (still) at step 4 or 5... tired_jace

mortal ginkgo
#

I mean, look at irl factories and you will see it.

sterile blade
#

Curved architecture takes a bit of a leap from that, though

mortal ginkgo
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Eh, I only do diagonal. If someone really wants curves, they should use the easy-curve mods.

sterile blade
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I like to tell myself that I can do cool things with just reclangles. I'm totally not trying to ignore circles and how that would make all I've built feel inadequate all-over again...

elfin idol
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hm

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after checking i think whatever tweak i made that enables the off screen reflections/difuse lighting must have to be in engine.ini, as none of the console commands do it

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but it still definitely works

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maybe i threw it in usersettings ill see but i doubt it

sterile blade
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Modifying the .ini file should be done anyway, if you want the changes to be permanent, iirc thinking_helmet

balmy schooner
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Can someone help me pls, i need help building a hyperloop canon

elfin idol
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some settings have to be changed on engine startup though

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like they wont work in console basically

sterile blade
dense violet
sterile blade
elfin idol
balmy schooner
elfin idol
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which is annoying cuz im just trying to figure out which one exactly did it

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and there are a lot that i messed with

dense violet
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or a tutorial that talks about playstation

sterile blade
dense violet
balmy schooner
elfin idol
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i mean basically hardware RT works if you make the change in .ini but not if you change it in game which allows for off screen lumen shenanigans

sterile blade
elfin idol
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yeah, likely a good idea but i also kinda wanna play the game at some point xD

balmy schooner
elfin idol
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just spent 5 tickets getting the middle size signs to test something rip

dense violet
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again - try a 1.1 or 1.2 just flipped on a wall then

elfin idol
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theyre getting hard to get at this point

sterile blade
elfin idol
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like i put screenshots iirc

sterile blade
elfin idol
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seems the older ones showing it working have been like cleared or something but this was with those settings im on about applied

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not a great example as its in frame

coral marsh
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i wish there where alt recipes for the adaptive control unit and the director assembly system, both recipes are ass

coral marsh
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yes

sterile blade
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βš”οΈ

coral marsh
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come on, phase 4 requires 5, hundred, of the assembly systems

dreamy nest
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It only gets worse

coral marsh
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i find it far easier and more fun to craft the 250 thermal propulsion jets

coral marsh
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alt recipes for even just the director system would be nice, even if it meant using a manufacturer instead of an assembler

elfin idol
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note not actually on experimental lol, i didnt realise what the channel was for

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thought it meant like modding etc

sterile blade
jagged nymph
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manufacturers are so easy to make look good

elfin idol
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do i just like drag it into my saves

coral marsh
floral trellis
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In need of some help with my power plant which ever way I configure coal generators I am not getting enough coal throughout them all causing for the fuse to trip all help welcome

jagged nymph
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and you get the mix of pipes and belts

elfin idol
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throw me in a good area to minimize spoilers

raven axleBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

dense violet
#

try these easy beginner layouts

elfin idol
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i do wanna like enjoy the game

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trying to not spoil as much as i can that is before i get there

sterile blade
# elfin idol do i just like drag it into my saves

As soon as you load the game, you see a new "game session" related to the new savefile(s).
I'll send it through DMs because #rules about file sharing
I'll need a couple hours to edit the save to minimize spoilers though xD (I'm far from PC)

floral trellis
elfin idol
jagged nymph
#

computer factory is online

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lets hope it spins up without issues

dense violet
elfin idol
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just like throw me in a good factory is all

ornate saffron
jagged nymph
floral trellis
#

@dense violet can we pm so its easier yo keep track of messages lol

jagged nymph
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WAIT NEVERMIND I FORGOT TO HOOK UP THE COPPER

coral marsh
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and phase 5 re-unlocked

ornate saffron
coral marsh
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finally

dense violet
mortal ginkgo
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Daily Reminder: Decorating your factory provides 0.01% efficiency for your machines become happy yes.

jagged nymph
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copper connected, computah factory should now spin up

fiery pewter
jagged nymph
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nah i ran the numbers

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its only 6.25 per minute anyway, not too much power

fiery pewter
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-# Chinook enjoyer meeting A350 enjoyer, 2026, colorized :P

jagged nymph
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i saw a chinook yesterday

fiery pewter
jagged nymph
fiery pewter
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I have never gotten that far, so I wouldn't know

fiery pewter
jagged nymph
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yeah various things need computers

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and the numbers worked out well on 6.25

fiery pewter
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Nice

jagged nymph
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next up is the heavy frame factory

ornate saffron
jagged nymph
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no

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ive never beat the game before but its not my first save

ornate saffron
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sweet. What are the frames for? jjust general use or are you building a bigger project

jagged nymph
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general building use

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so ill only make like a few per minute

ornate saffron
jagged nymph
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manifolds my beloved

ornate saffron
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im on the fence. I may just make a big HMF factory and incude the expansion into Fused frames

jagged nymph
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i hate the cubes

ornate saffron
jagged nymph
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i should make one huge cube factory lol

elfin idol
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@sterile blade ur right about hardware RT that doesnt do anything, r.AOGlobalDistanceField.MinMeshSDFRadius=0.0001 is what makes the difference

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and you can actually just apply that straight into the console lol

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might as well just set it to 0 tbh it doesnt change much at all

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performance is identical

spark ruin
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which will never happen probably

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most devs do that too

elfin idol
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yeah would be cool even just to mess about with

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tbf CS is a cool company maybe they will

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for modders and such

elfin idol
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im currently setting up a low performance footprint version of my engine.ini for people to try if they want to :) it did take me quite a while to find all the settings so seems a waste to not share, i know there are other options out there but mayhaps mine could run better for you or you might just prefer it

jagged nymph
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computer factory is almsot spun up, jsut need the circuit boards to saturate into the manufacturers

junior cedar
jagged nymph
sterile blade
coral marsh
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setting up time crystals has to be my #1 favorite thing to do in this game

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particle accelerators are the * best* machine in the game

haughty verge
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Does anyone know why my blueprints won't save? Playing on a friends world and I have built a blueprint, it is not saving anything to the blueprints folder for the world save.

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I have clicked so many times and it just won't save. I have the folder open and it doesn't update

last bluff
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The most complex of vanilla end-game megafactory processing lines < the humble ore crusher

dense violet
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in your session name I mean

haughty verge
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it is called "HELLO WORLD"

dense violet
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maybe get rid of the space

haughty verge
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How do i get my friend to rename it

elfin idol
spark ruin
spark ruin
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or LLMs

elfin idol
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i know? xD

dense violet
jagged nymph
elfin idol
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as someone doing cs at uni trust me i know that

coral marsh
elfin idol
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thus why i looked at the unreal documentation

spark ruin
elfin idol
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i mean ok but i didnt, mad that we are in a world where everyone just assumes chatbot usage

jagged nymph
coral marsh
viral abyss
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Wonder when they will realise no one uses the jump pads and get rid of them

coral marsh
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i haven't used them once

jagged nymph
coral marsh
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oh i will be

spark ruin
coral marsh
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i'm working on 1440 fuel gens producing a staggering 360Gw

jagged nymph
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damn

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thats alot

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how much space does that many gens take up

coral marsh
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rocket fuel

dense violet
coral marsh
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lemme show you half of the fuel gens

jagged nymph
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im looking at the nitro tocket fuel alternate and it looks way better in every way than the default one, am i missing something?

ornate saffron
coral marsh
jagged nymph
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did i do my math wrong

coral marsh
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i'm using that one adn it's really good

ornate saffron
coral marsh
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it lets you skip out entierly on havignt o make turbo fuel so less refineries

jagged nymph
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yeah, im definitely using that alternate for my rocket fuel plant

spark ruin
coral marsh
jagged nymph
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holy shit

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blueprint autoconnect mustve been a life saver there i imagine

elfin idol
# spark ruin well i do no one who looks to add HW RT in a game is gonna edit CSM's, TAA, SSR ...

i messed with the CSMs because i didnt like how the shadows had a clear boundary between the local shadows and the distance field ones, the TAA? of course im going to edit that like what are you thick? the SSR was actually just me trying to do something with water reflection quality that never actually worked, like im not a professional ill admit 100%, and the res scale was just easy to throw in at the end like what

coral marsh
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yesn't

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i have blueprint zooper (the mod) tha'ts a much bigger help

jagged nymph
coral marsh
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it's amazing

jagged nymph
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yeah idk why its not a built in feature

spark ruin
elfin idol
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tbh i think a chatbot might have made some better tweaks than i did lmfao

elfin idol
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i left some stuff in there like by no means was it me packaging a final mod lol i was literally messing about

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i think if you go back thru my chat logs from the old stuff you can even see i said a bunch of the tweaks are redundant

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so yeah call it lazy if you want

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but not ai generated lmfao

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i can almost see the redittor with glasses smirking as he thinks he called someone out

spark ruin
elfin idol
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well enjoy not believing me if it makes you happy :D

river marsh
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do i really have to replan my whole factory after i unlock miner mk2

jagged nymph
jagged nymph
dense violet
spark ruin
jagged nymph
# spark ruin how so ?

first of all its a wierd thing to lie about, and second they wouldnt react like they are

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that is reacting to you calling them out

spark ruin
jagged nymph
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i mean they could

reef basin
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just build new factories and keep old ones

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there's practically never a reason to touch existing factories

jagged nymph
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but also if someone used an llm to generate something, and then someone said something like "wow this is so bad why did you use an llm" they probably wouldnt say "no i wrote it its not ai i wrote the bad thing" and even if they did they probably wouldnt then say "ok thats fine if you dont want to believe me if it makes you happy"

elfin idol
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also for example i doubt if i was using a chatbot i would have figured out that foliage LOD distance scale also effects rendering of other meshes and other weird details like that, like?

coral marsh
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with converters making 10 cubic meters of excited photonic matter per cycle time (every 3 seconds) but 200 per minute at 100% clock speed, if i put 4 in one blueprint and use mk2 pipes to connect them all, will the pipes be overloaded by the 800 per minute? or would the 40 cubic meters per cycle time be fine for mk2 pipes.

elfin idol
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thats stuff that CS clearly added as an ease of life when it came to their workflow, stuff like that a chatbot wouldnt understand i assume

coral marsh
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yes that i know

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so i'm assuming 4 converters doing 800 per minute would overload the pipes

dense violet
coral marsh
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okay thanks, i just had to be sure

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i'll markt he 4 down to 75% each

spark ruin
ornate saffron
river marsh
dense violet
river marsh
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its like too much work at once tho

sterile blade
coral marsh
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i was just making sure on something i was very likely ovethinking in the moment

coral marsh
ornate saffron
# river marsh its like too much work at once tho

The game map is huge and there is so much resources. There is no need to rebuild especially during your first run. Rebuilding feels bad as you literally redo what you did. Just move on. Accept you did good and look at ways to improve as you move forward.

200 hours from now when you see credits roll you can come back to the humble beginning and see how far you have come

coral marsh
#

irl, a 10Mw bulb/light would like up an absolutely massive area, but would also, likely need to be water cooled

spark ruin
#

and you need to enable GI for that

coral marsh
glacial drum
#

The quickest way to turn them β€œoff” would probably have one with each setting to copy and paste off to the side

spark ruin
#

why not ?

spark ruin
coral marsh
#

1 Megawatts in a light is an absurd amount of illumination and heat production, even the best lighthouse Xenon or Halogen bulbs dont pass 50Kw

reef basin
sterile blade
glacial drum
spark ruin
#

true

coral marsh
#

Irl, a 50Kw Xenon bulb has a self contained water cooling loop, but they can be hooked up to a flowing system

glacial drum
#

Use half the sulfur on the map for rocket fuel and you’ll never worry about power again

coral marsh
#

A lot of laser components above a certain power range are also water cooled

glacial drum
#

maybe.. maybe you won’t..

coral marsh
glacial drum
#

I use 1/6 of it and I make 162kMW

sterile blade
ornate saffron
glacial drum
#

Over 270 gens.

reef basin
glacial drum
coral marsh
coral marsh
glacial drum
zenith pecan
glacial drum
#

They’re not too bad to automate

reef basin
coral marsh
# glacial drum Any reason why?

I always build on such large scales and short of accessing t9 as fast as humanly possible, I dont see the point in gathering up all 2 thousand+ shards for just generators

spark ruin
# sterile blade ~~Skill~~ Time issue :P

imagine trying to have lights that are enabled during the night and off in the day with (thousands of) signs
you'd spend more time turining them on and off that playing the game

coral marsh
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If i was to shard them all, i would calmly wait until tier 9 so I could mass produce hundreds, if not thousands of power shards and go for a truly, unfathomably, insane value of power

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For 1440 fuel gens i would need 4,320 power shards

glacial drum
#

Fair. I have 270 at 240% so I can’t even imagine placing more than double that

zenith pecan
#

I sharded all mine just for "compactness" in spite of the resulting facility still being so huge it can be seen from anywhere on the map.

glacial drum
#

Let’s see

coral marsh
sterile blade
glacial drum
#

So you make 288GW, yes?

spark ruin
glacial drum
#

Works on console, atleast

coral marsh
glacial drum
#

I meant for your RF gens

coral marsh
#

Oh it'll be 360Gw

glacial drum
#

1440*200

coral marsh
#

250*

nocturne nebula
#

oooh, I found a jetpack

coral marsh
#

1 fuel gen produces 250Mw

glacial drum
#

Still forgetting after placing 270

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Well what the heck makes 200 then

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Maybe I’m thinking of coal gens that make 20? I think

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Couldn’t say for sure. I haven’t touched anything but fuel for 200 hours

coral marsh
#

Coal gens make 75Mw

glacial drum
#

Man what is up with my memory today

sterile blade
glacial drum
#

Nothing makes as low as 20 MW. Even BB make 30.

coral marsh
glacial drum
#

Huh. Interesting

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That must be why they consumed biomass slower. I was wondering back when I started.

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Maybe it’s time for a replay of the game. After my 251 hour completion I haven’t played much besides to replay ficsmas. I’ve been off playing the Resident Evil games.

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Maybe I’ll go work on remaking my old coal power plants. Or just turning them into steel plants.

junior creek
#

hey guys I've heard here that tractors are really awful for item transfer but are they really that bad because I just unlocked them and have thought about including them in my next project

coral marsh
#

Trucks carry more

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Way more, the storage space on the tractor is really low

junior creek
#

so I shouldn't waste time on tractors?

coral marsh
#

You can use them if you want, but they're better over very short distances

junior creek
#

so then converyor belts are kind of the better solution right?

coral marsh
#

Yup, belts, truck, train

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The drone is a better option than the tractor

jagged nymph
dense violet
unkempt blade
#

the only thing drones are best at is letting the player be lazier about setup

junior creek
junior creek
#

thanks y'all

dense violet
wind sentinel
#

Hi πŸ˜„

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im a new player, i reach mk2 drills yesterday, any tips to transport materials?

reef basin
#

best is to not transport them πŸ™‚

dense violet
tall lantern
#

same way you already have been

junior creek
reef basin
#

just build where materials are instead of transporting them

wind sentinel
#

i need to move materials, i dont have everything close

junior creek
tall lantern
dense violet
wind sentinel
#

thanks

tall lantern
glacial drum
unkempt blade
glacial drum
#

Wonder what I should do next. I’m really not sure tbh. Not much I can think of past completing the game

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Maybe restart or improve my encased beams factory finally

tall lantern
#

get the rest of the achievements and statues if you haven't already

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take a break til 1.2 is also valid

unkempt blade
jagged nymph
#

all i have left to automate for this phase is ai limiters, high speed connectors, crystal ocilators, and heavy frames. Then the elevator parts ofc

glacial drum
#

Probably make some iron factory that finally makes every iron item instead of two separate for β€œsimple” and β€œadvanced” items

unkempt blade
#

It sounds like you're ready to do a save on hardcore mode then. One death, no disassembling what you build, roll dice to pick the recipes you use

proven snow
#

I’m a big fan of challenges. No disassembly doesn’t sound fun to me though, and no death is fine but kinda inconsequential in a game like satisfactory

feral jay
#

Man I wish blueprints had an "upgrade all belts" option...

weak bloom
#

Question about fluids - so I saw the trick to having one pipe up a water tower and then hook it into every other pipe down below to give them all the same head lift as the right of the water tower.
But I'm a bit confused how this works if the entire network is technically connected to one pipe.

Say I have 10 extractors at 120/sec each, if they're all connected together like this does that mean I can technically take up to 1200 water out of the pipe network from anywhere? Just limited to the flow rate of the pipes?

reef basin
leaden turret
reef basin
#

wouldn't recommend the towers, just pump the main pipe slightly above the level of machines and hook it to (preferably looped) manifold

dense violet
#

it also means that if you have 1 problem along ANY of the systems connected, you have to check every single connected system

feral jay
#

I've almost never been able to sustain max pipe flow rates if there's a buffer in the pipeline

dense violet
#

pumps are basically free

feral jay
#

(which would include a water tower)

dense violet
weak bloom
#

Ok so basically anything downstream of a 600 pipe can only support 600, even if there's a pipe connecting a bunch of 600 pipes upstream of that?
I think the idea of pipe manifold is confusing me since you're basically limited at 600 right, why would you loop that?

reef basin
dense violet
feral jay
#

(sort of, anyway, it's more complicated than that)

weak bloom
#

Ohh interesting

reef basin
weak bloom
#

Does that matter at the producing end? And do I want a fluid buffer anywhere in general? Still on mk1 pipes so just getting started with oil and stuff

feral jay
#

It's important to realize that the game actually attempts to model fluids as liquids, and not just packets of water (a la Oxygen Not Included)

reef basin
feral jay
#

upvoted

dull hollow
#

anyone know a good steel factory? having a rough time with having to use coal and iron i aint good at math

feral jay
dull hollow
#

sweet thank you

feral jay
#

I think there's a pin somewhere with a bunch of tools popular with the community but I can't recall where

feral jay
#

@dull hollow some good links there for ya

jagged nymph
#

i always forget how big the map is until i go searching for mercer spheres

river marsh
#

if i attach an mk1 and mk2 converyor belt to a splitter which has an input of 180 units, will the mk2 transfer 120 units and 60 for mk1?

feral jay
#

Splitters don't care what you connect to them, they output in a round robin mode as long as there's room on the belt

versed cosmos
#

yes, that will work

feral jay
#

So if none of the belts are full, it splits evenly. When one belt fills up, it starts putting more on the belts that aren't full

leaden turret
versed cosmos
#

"as long as there's room on the belt" is the important part here for what you're trying ti do

versed cosmos
#

it'll try to put 90/m on the mk1 belt, not be able to, and send the 30/min overflow down the mk2 belt

versed cosmos
#

which adds to the 90/min it's already sending that way and gets your 120

jagged nymph
#

i wonder how much time went into making the map cause its fucking massive

versed cosmos
#

coffee stain spent years handcrafting this beautiful map, placing every tree, bush, and blade of grass

feral jay
versed cosmos
#

now put a huge concrete slab over it all

weak bloom
#

I was getting irrationally annoyed at the default ratios for a while until I realized that under and over clocking is how I should make them make sense lol. Stuff like 45 not working with 240 πŸ™ƒ
But I'm hoarding these power slugs until I get the double somersloop thingy....

jagged nymph
jagged nymph
#

but yeah im soo glad they handmade it

leaden turret
feral jay
versed cosmos
weak bloom
versed cosmos
#

just increase the machines until the number its asking for lines up with a multiple of the number you want to work with

weak bloom
versed cosmos
#

change the clockspeed on the miner

#

my quickwire factory uses 180 caterium ore/min

#

4 smelters and 5 constructors all on 100%

sudden moss
#

There are Italian Players here?

leaden turret
#

<@&370483737957236737> <t:1771945242:t> stream today or later / postponed?

feral jay
#

I was just wondering that, I think I have time to actually tune in today

void gorge
leaden turret
#

-# cough don't forget the thread cough

void gorge
#

Oh opted out of making them intentionally, seemed either completely unused or for echo chambering the same tech issues I was always aware of (and no longer have? woo!)

#

Can bring 'em back if ya want

leaden turret
leaden turret
glacial drum
#

Alright someone lmk if this is accurate. All of these are the products I can make purely using iron and it’s alt recipes. Iron plate, rod, screws, reinplate, mod frame, rotor, stator, and motor

#

Excluding wire which I am gonna make just not as an output for this factory

#

Idk if I’m missin anything

reef basin
tall lantern
#

steel pipe

glacial drum
#

Meh I’m gonna make an all in one iron factory

#

Should’ve mentioned that too yea. I’m making that just not as an output

#

Tryin to figure out how I can use an iron node fully purified

#

Just for fun

glacial drum
#

Iron pipe aswell. For the stators

glacial drum
#

But yea that’s also included in my plans

void gorge
#

I'm silly excited

glacial drum
#

Making 10 of each of those a minute uses 611.652 iron ore/min

#

I can near double my production.

#

Perhaps completely double it if I decide to eliminate screws hold on

#

Nope..

#

I think I’ll remove screws and iron rods either way. Purely as outputs obv because I’ll need them for inputs but I’ll just make em in the factory

feral jay
#

Actually, you don't need stitched plates if the goal is just to only use iron

leaden turret
glacial drum
#

Ah yes that’s right innit. The normal plate is more iron efficient

#

No it is not

#

Holy

#

Let’s see

#

I think stitched is the most iron efficient

#

Time to run the numbers and see what I can do with this. Maybe I’ll use two pure nodes instead who knows..

#

I’m gonna put these plans in the back burner actually. I want to fix up my older factories to be more efficient first.

coral marsh
glacial drum
#

Man I just want some dumb project to work on but idk what

coral marsh
glacial drum
coral marsh
#

Yee

glacial drum
#

Think I’m making 30 unslooped /min already. Would help my power storage project too

#

No Im making 62.959/min

coral marsh
#

1 heavy modular frame per minute, using 5 manufacturers set to 0.2 each

glacial drum
#

I said dumb not suicide inducing

coral marsh
#

Thats, not that inducing

glacial drum
#

Although I do need to improve my old heavy factory

#

Could finally put together one that makes all mod frames plus the hell cube

coral marsh
#

That, inducing would be more like 25 ballistic warp drives per minute without power shards and sloops or 5000 super computers per minute with only 50 shards

glacial drum
#

Oh damn that’s another thing

#

I remember I have an old supercomputer factory out in the rocky desert somewhere making less than 2/min

#

1.875

coral marsh
#

Im making 50 per minute

glacial drum
#

I need to improve my power storage tenfold. Perhaps a factory for that.

#

I’ve already 108GWh in storage

coral marsh
#

Fun, I have 586Gwhr, or, 0.586TwHr's

#

My goal is 20TwHr's

glacial drum
#

Perhaps with improvement of it I can change it from a big modular blueprint to instead be a large framed building

#

Although I’d still want blueprints for the placing the storages part itself.. I’m not sure placing that many by hand and connecting them would be sanity inducing

coral marsh
#

You can fit about 56 of them in a mk2 maker

night birch
#

No it’s place it on a pipe , click and hold, use mouse scroll to turn it then once happy release it

glacial drum
#

#screenshots message This is the most recent ss I have of my current storage. You may be able to see what I mean by modular blueprints

coral marsh
#

Yup

glacial drum
#

That’s from a. mk2 so I’m going to make it on a mk3 either in a similar shape or just differently to fit into a big building I make

glacial drum
#

I believe my mk 2 print has 108

coral marsh
#

I have a mk2 blueprint with 56 power storage units and I cant fit anymore

jagged nymph
#

are you stacking them vertically though

coral marsh
#

Why wouldn't I

#

Its 3 layers tall

glacial drum
#

Huh

#

Maybe I’m thinking of how much MWh it has

coral marsh
#

Im gonna re do it in the mk3 though at some point

glacial drum
#

Wait I know how I can figure this out.

#

There’s 6 storage cells visible on the front of each row

#

Considering the even amount of meters in the print, 6x6=36. 36x3=108

river marsh
#

how do i change direction while moving through a hypertube junction?

glacial drum
unkempt blade
glacial drum
#

I may design a special building for my power storage. I’m not good at building in general so it won’t be something as special as a massive power storage cell to encase it all.. But I’ll think of something

#

Another thing I could do is just make a proper base. My hub has been sitting in the same biome near the same spot it’s always been. I’ve not any special home just a couple storage bins chucked nearby eachother

#

I only ever moved it when I did the big move of all my factories 230 hours ago

coral marsh
#

Honestly im usually asleep by now, im just waiting on a response from my Bf who's heavily invested in a new server one of his friends made.

#

I have no complaints about it. Im just waiting on a yes or no about us going out for dinner in about 14 hours

coral marsh
leaden turret
#

@obsidian zodiac just leaked the male character model coming in 1.2 (dares you to post it in discord)

glacial drum
#

Man I’m gonna have to check the stream out after I’m off. Gotta get back to working for now

coral marsh
#

Anyone else a huge fan of the bagpipes? Or just, Scotland in general?

jagged nymph
#

batteries need sooo much wire

coral marsh
#

If we ever get Mk2 power storage units, I really hope they use quickwire and heavy modular frames
Mk3 should use quickwire, high speed connectors and fused modular frames

sinful roost
#

I was so excited to unlock mk 6 belts... until I saw them

glacial drum
#

Yea I made a 200/min factory 100 hours ago it’s been crazy to use for drones

jagged nymph
coral marsh
#

Expensive on power, but easy to make

#

Seriously, we got any Scots here?

ionic cipher
#

hi ! once i unlock petrol should i directly change coal to petrol or wait a bit ?

fluid sapphire
#

You don't need to demolish your coal power plant, just build a new plant using oil and use both

ionic cipher
fluid sapphire
#

Spread out, don't try to jam everything into one location

ionic cipher
#

but idk if changing like i did from biomass to coal is possible

weak bloom
#

Man the building sizes get real big starting with oil.... Needing 2 refineries for turbo fuel is gonna take up SO much space lol

fluid sapphire
#

You have literally the whole map, embrace the space

leaden turret
#

this aint factorio, you can do that now

coral marsh
mortal ginkgo
fluid sapphire
#

ADA is not joking about verticality

weak bloom
#

Stacking refineries vertically feels like the pipe lift is gonna be a nightmare, I might just expand out into the void instead lol

ionic cipher
fluid sapphire
#

Lift is handled by pumps, it's very simple

weak bloom
#

Well yeah but I gotta get the oil and fuel up and down several floors. Which probably isn't as bad as I think it is lol. Wish there was an easy way to see exact height

fluid sapphire
#

I tend to keep my floors like 12 foundations in height (4m variant), that leaves enough room for refineries and their smoke stack and some to spare

ionic cipher
#

and is there a better way than modeler to try some factories ?

fluid sapphire
#

Depends on how much you value all the bells and whistles of modeler

normal orbit
#

Refinery is 8 4m foundations in height

fluid sapphire
fluid sapphire
normal orbit
#

It's happens less on max settings. A 4m foundation above and I see no smoke

ionic cipher
#

im at de beggining of stage 3 what are the h/gamplay needed to end the game ?

fluid sapphire
ionic cipher
#

in how many hours u finish the game sorry for the english

fluid sapphire
#

Anywhere between 100 and a couple thousand

unkempt blade
fluid sapphire
#

I have about 1100 hours in my save that's close to the end of phase 4

weak bloom
#

And you can just put like 2 pumps next to each other (with a little space between) and it'll work additively, right? Like I don't need the second pump to actually be 20m above the first, I just put 2 and it'll give me 40m of head lift?

ionic cipher
fluid sapphire
full escarp
unkempt blade
full escarp
fluid sapphire
ionic cipher
#

id love to build just 1% of that

fluid sapphire
fluid sapphire
#

You can, no problem

#

Embrace blueprints

#

Things get large quickly

ionic cipher
#

so now the closest oil is 2k km far so i have to let coal for the moment

full escarp
unkempt blade
ionic cipher
full escarp
fluid sapphire
#

It took forever to do those walls fr

ionic cipher
full escarp
#

What stage are you at.

unkempt blade
fluid sapphire
#

Well, I did and it still took forever haha

ionic cipher
full escarp
#

Oh yeah perfect time to start learning to.use blueprints.

#

Like for instance...everything machine requires a splitter and a merger...right ?

ionic cipher
#

My actual factory look trash

fluid sapphire
# ionic cipher But I dont understand the utility for me at the moment

I have blocks of machines with belts and wiring attached, they can be built with auto connect and each print has a single power connector so I can daisy chain them. Building something like 40 constructors for example with all the belts and wiring basically already done takes about 1 minute

full escarp
#

Lol whay

#

Yes they do

#

So you could cut that time wayyyy back on all those machines placements

unkempt blade
#

Yeah if something feels like you're doing it over and over you kind of just go "Could this be a BP and save me some time?"

ionic cipher
normal orbit
#

You can put 40 constructors in one blueprint :p

unkempt blade
#

I think some people make BPs just to make BPs which as long as they're having fun is perfectly fine but I'd guess they wind up not using a lot of what they make ahead of time

fluid sapphire
full escarp
#

Once you start making biome factories.. .youre gunna wanna make blueprints.

fluid sapphire
#

I tend to build mine like lego pieces that snap together

ionic cipher
#

And do I need to build again all the basics as : screws, metal plate and bars etc or I Will not need them

unkempt blade
fluid sapphire
#

Yeah, you use most of the early game stuff in some fashion to make more advanced parts

ionic cipher
#

This game takes me wayyy tooo much Time fr

full escarp
#

Lmao

fluid sapphire
#

Enjoy the ride, don't think about the finish line

ionic cipher
#

30hrs in 4 days

fluid sapphire
#

It's a sandbox

jagged nymph
unkempt blade
full escarp
#

Its meant to take thousands bro

fluid sapphire
#

1000 hours in 1 year

normal orbit
full escarp
#

1900 hrs in two

ionic cipher
full escarp
fluid sapphire
#

Polar opposite to how I build hehhheh

ionic cipher
#

There is no light πŸ˜‚

unkempt blade
fluid sapphire
#

You can spaghetti your way through the game in 100-150 hours no problem (kidding, you will most likely experience a bunch xd)

ionic cipher
#

Spaghetti ?

fluid sapphire
weak bloom
#

I've not really been doing much with blueprints for factory chunks so far because I feel like the moment I've set up a print that works for a particular input rate, I'll unlock mk3 miners a couple hours later and have to redo it all. So I'm kinda shelving that problem until I get mk3 miners.
It's been super useful for infrastructure templates though, I made a tower blueprint with a bunch of conveyor floor holes that just lets me belt like 8+ conveyors down a cliff whenever I want in like 2 minutes flat

fluid sapphire
ionic cipher
#

I hate that thats why I want to moove to fuel and get out of my old factory

weak bloom
twin parcel
#

Does anyone have a bus version for pipes ? I couldn't find any blueprints online for that .

normal orbit
#

its not that hard to make modular blueprints where you can make them in sizes of like 300/min, 600/min, 1200/min and just build more of em as you get better belts and miners

fluid sapphire
weak bloom
#

Yeah there's a part of my mind that's like "why would you do that if you're not gonna use the ingots" and I need to tell that part of my mind to shut up

normal orbit
#

or 240, 480, 780, 1200 whatever

#

the limit is you :p

#

you can also build factories with the t6 belts in mind even if you dont have em, then as you get the t6 belts and mk3 miners, you just upgrade those and then the t6 comes in it splits off into what you've built

bold heron
#

Sad i hoped for a new coffee stain announvment regarding 1.2 today.

normal orbit
#

did that with my aluminium plant, was designed to use all bauxite, but i only had t5 belts, so the whole thing operated on 300 or 600/min, then as i got t6 belts, i just split them into 2 600/min train terminals as designed and then whole factory ran

mortal ginkgo
weak bloom
#

While I still have limited power shards I assume it's generally worth overclocking resource nodes rather than production machines? Since I can just build into the void or sky and deal with the extra machines

maiden dock
#

hello all! I just joined and am happy to be around fellow satisfactory enjoyers

twin parcel
normal orbit
#

overclocking resource nodes will provide more resources yes. overclocking factories just reduce the amount of machines you need at cost of power

west jackal
#

Sapphic, would you recommend something like processing all aluminum into ingots in one place, then transporting that to other factories?

#

And also, if I did do that, can I have one train with multiple cars to do different stops? Or should I have individual trains for each destination

normal orbit
#

well i trained in all bauxite and other materials needed to one big aluminium factory which made 12300 ingots/min. then i had production there of casings, sheets, flasks, trigons etc

bold heron
#

You build a new factory but it only runs at 99%.
What do u do ?

  1. Ignore it and move on.
  2. Spend hours try to find out why its not 100% and fix it.
  3. Tear it all down and build again ?
twin parcel
normal orbit
weak bloom
spice patio
#

@void gorge You stopped YouTube stream...

west jackal
spice patio
#

Ok, seems both went down.

west jackal
normal orbit
#

mirror on the right?

west jackal
#

yeah it looks highly reflective

#

shit that may just be a hole in the wall...

normal orbit
#

its just a hole :p

west jackal
#

whoops

normal orbit
#

its before i belted and piped the blenders

west jackal
#

how much bauxite are you bringing in? Where did you base that, how many trains and how did you manage the logistics

normal orbit
#

so nothing there

west jackal
#

what are the blenders for

normal orbit
#

instant scrap

west jackal
#

is that worth using sulfur on?

normal orbit
#

i had 4 stations up top with 8 trains, each trains 2 engines 8 cars, then another two trains below taking in resources from swamp, which was same size

#

if you want max production, no. if you're dead sick of building a billion refineries? very worth it imo

west jackal
#

well i dont have blenders, should i wait till i get them to do something that cool? πŸ™‚

#

i am not going to copy your build, but maybe something similiar

normal orbit
#

its 12300/min bauxite to 24600 scrap/min back to 12300 ingots/min

west jackal
normal orbit
#

yes

glacial drum
#

To make my 1 TWh storage I’ll need 69 of my 147 cell blueprints. Not even counting framing if I do some I’ll need 50,715 encased beams, 101,430 mod frames, and 1,014,300 wire. Holy hell

leaden turret
#

<@&370483737957236737> stream dead?

glacial drum
#

That’s not even counting the wire/cable to connect all the power storages to eachother

tall lantern
#

that sounds like an excessive amount of storage

west jackal
# normal orbit yes

i assume you made a small aluminum factory before that to get the rcu for the blenders right?

glacial drum
#

I don’t know the exact number for the blueprints considering I only calculated for the cost of the power storages

serene rose
tall lantern
#

are you expecting to even need that much?
on a ps5 I expect your device'll keel over before you get anywhere near actually using that much power lol

glacial drum
normal orbit
#

prob gonna take months to charge up :p

glacial drum
#

No Im not. Its just to have fun

west jackal
#

and what other alts did you use sapphic

#

other than instant

glacial drum
#

I’m making 162GW rn (from just RF) so yea it’ll take a bit

normal orbit
#

instant scrap and pure aluminium ingot. dont think i used other alts

glacial drum
#

I plan to have some charge while I setup others

#

First I must plan factories for the making of this obscene amount of items needed

west jackal
#

do you build rcu there or just sheets casings etc then shipping them out to other factories>

glacial drum
#

I suspect my ps5 will keel over from just the animation of them charging if I’m nearby.

normal orbit
#

i had rcus there

west jackal
#

and what are your thoughts on drones over trains for smaller scale transport

normal orbit
#

i may have used the heatsink alt with rubber

west jackal
#

sorry if this is a lot, im in class rn so i dont want to boot up the game and i enjoy your input bc youre a much better builder than me

glacial drum
#

It pays that I have atleast 5 indy bins of each material already stored lol

coral marsh
west jackal
#

im also still t6 lol

normal orbit
#

drones are pretty good up to ~300/min, if you need more, train it imo

west jackal
#

are you also doing that in the aluminum build?

#

would that be considered a mega factory πŸ˜›

misty saddle
#

the drones are pretty cool but quite limited yeah

normal orbit
#

batteries? naw, i dont use em, i bottle rocketfuel, then just do dark ion to make ionized fuel for drones

misty saddle
#

i only use them at my nuclear facility at the moment

west jackal
#

sapphic idk wtf dark ion is lol

normal orbit
#

alt recipe for ionized fuel, uses bottled rocket fuel, so it just kinda clips on the production chain :p

west jackal
#

i havent beat the game after 1.0 so there is a lot of "new to me" content

coral marsh
west jackal
#

like ive never seen t9, although i know the broad things you can do in it

coral marsh
#

t9 is mainly matter conversion and matter encoding

#

You get access to Ficsonium fuel rod producfion which has zero waste

#

Teleporters as well

normal orbit
#

t9 is dark matter residue the byproduct :p

coral marsh
#

Mk3 blueprint designer

#

Synthetic power shards as well

west jackal
#

also shi, ionized fuel takes power shards?? ||ill have to figure out how to automate them||

normal orbit
#

base recipe does yes, the dark ion alt doesnt

coral marsh
west jackal
#

as a side note, for turbo fuel, is turbo heavy a good alt if i have hor alt?

#

or should i suck it up and haul in sulfur

#

(more sulfur)

coral marsh
#

I always go for crude to fuel fuel to turbo

normal orbit
#

havnt used turbo fuel since 1.0 :o

#

turbo heavy fuels seems most costly on the compacted coal

glacial drum
#

I wonder should I use the copper alloy recipe or the pure copper ingot..

normal orbit
#

pure copper if you have the sippy

coral marsh
#

Pure copper if near water

#

Copper alloy of you dont have the sippy

normal orbit
#

best ratio of all

glacial drum
#

Yea pure copper makes more I just checked

#

Def gonna use that

coral marsh
west jackal
glacial drum
#

Considering there’s specifically a modding discord I’d assume anything stated here to be default vanilla

coral marsh
#

I can have my fun

west jackal
#

yes. this is supposed to be spoiler free and generally vanilla on this channel

glacial drum
#

So it seems without using any other alts besides the pure copper ingot I can make 6k wire off one pure copper node.

normal orbit
mortal ginkgo
glacial drum
#

That would take 333.333 minutes to store the million I need

mortal ginkgo
#

wait.. I am lacking context.. why are we needing a million wire?

glacial drum
#

So more than a million but I have the extra needed already stored atp

west jackal
#

i want the diluted fuel alt, but i dont have blenders, so ill have to use dpf, itll make it a ...messy factory

glacial drum
#

I’ll have to double check how much modular frames I have stored at my 62/min factory

#

after lunch, that is.

west jackal
#

i also dont know what a good ammount of crude/turbofuel i should be using/making

normal orbit
#

yea, also, and this is just my opinion. i dont bother with turbo fuel or packaged diluted fuel, i get to phase 4, slap up a dirty aluminium plant to make bare minimum to unlock blenders. then make diluted fuel into rocket fuel

west jackal
#

do you make a small fuel power plant?

normal orbit
#

yea

mortal ginkgo
# glacial drum This is why

w.. why.. why do we need 1 TW power storage?! Are you trying to have enough power until Satisfactory 2 is released? πŸ˜„

west jackal
#

because im maxing my power grid with just computer and motor being my most "advanced" productions

weak bloom
#

I just unlocked trains, bit confused on throughput. I think I get how you can calculate number of cars based on round trip time and time to load the train, but since it's basically impossible to exactly match throughput, what happens when the train inevitably overflows at the destination? Will it just wait until it's fully unloaded to go back to the resource node, and then the system is saturated and will operate at whatever throughput is being consumed by the factory?

tall lantern
normal orbit
#

300 crude into 400 HOR into 266.66 fuel makes like 3.3gw, double that up and it usually is enough power with the coal from before to sustain to phase 4

tall lantern
#

just put in the right amount in the loading station, and that amount'll come out in the unloading station, it won't vanish into the aether

#

so there's no "inevitable" overflowing

glacial drum
tall lantern
#

if you don't do that then it'll just act as an oversize manifold, which is still fine. You can IIRC configure the train to not leave until fully unloaded, but don't have to

normal orbit
weak bloom
#

Ahh ok so just think of it as a manifold and as long as I have enough cars to carry enough per trip that the destination won't empty out before the next train arrives, I'm good

normal orbit
#

protip is to place industrial storages on the in and out and connect both belts so you can load into terminal and empty from terminal faster. and just have a single belt feeding/extracting

fluid sapphire
normal orbit
#

sure, if you dont use the same station for other trains

#

otherwise you can create other bottlenecks

fluid sapphire
#

If it's only carrying a single type of product, no problem

glacial drum
#

Unfortunately 80 refineries will be needed for 3k ingots.. meaning more staring at em for hours

normal orbit
#

like i often use smaller trains, but multiple to same station. like train 1 uses terminal 1 and 2, and another train from another place will unload at 3 and 4 etc

misty saddle
# weak bloom I just unlocked trains, bit confused on throughput. I think I get how you can ca...

you can limit the loading sites input with belt systems/clock speed etc

or you can just set the train (pretty sure this is default, [might have the wrong time here so someone correct if wrong] to 15s unload.) it’ll just loop the pickup>dropoff route and continue to dock with a full freighter, it won’t sit still at the drop off.

another thing that would work could be an overflow system with a smart splitter that sinks excess if throughput isn’t matched from station to station

#

i hope that makes sense im very tired πŸ˜‚

fluid sapphire
west jackal
normal orbit
#

gets kinda large foorprint doign that :p

west jackal
#

should be around 6gw?

fluid sapphire
#

No problem whatsoever, the map is very large

west jackal
#

wait that number is wrong.

#

how much f/m do gens take

normal orbit
#

300 crude is 800 fuel with diluted packaged fuel

west jackal
#

yeah, how much power is 800 fuel

normal orbit
#

20/gen would be 10gw

misty saddle
west jackal
#

oh they made 250 each

normal orbit
#

yea at 100%

west jackal
#

idk why i thought that they made 150 each

normal orbit
#

30 -> 75 -> 250 -> 2500 is the power progression per generator :p

west jackal
#

that should be easy its only like 24 refineries

#

shi i could fit all the HOR into one pipe

jagged nymph
#

anyone here know anything about creating mods?

fluid sapphire
west jackal
#

as another side note, how do you manage when youre building a mega factory to have enough parts? like im making 10+/min for most things, but people on here were saying having more than 1 industrial container was excessive, if im making 200 gens or something, would i need more than 1 crate? (this is assuming i go pick stuff up manually and not use dim)

normal orbit
#

would not recommend using both belts out or in to a train terminal, can get super fun inconsistencies

misty saddle
#

yeah that’s crazy work requires a lot of logistics and troubleshooting

i have dedicated import and export stations

fluid sapphire
#

You can still use 2 belts to speed up the loading/unloading of the platforms

normal orbit
#

yea, thats how to do it, but you're capped at 1200/min then, to get more you have to use both inputs/outputs and the game just kinda willy nilly puts stuff on either with no sense of consistency

weak bloom
#

Hmmm sorry about the repeated train questions.
So if I have, say, 2400 resource/min going into a train and I'm using all 2400/min at the factory at the other end. I need to calculate (capacity) / (loading time + round trip time) and add as many cars as needed to make this number greater than 2400, then after the first trip is done, I'm good?

fluid sapphire
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Like do I need that much? Probably not. Is it easy to build though? Super easy so who cares

normal orbit
weak bloom
#

What's the benefits to more trains vs more cars other than smaller stations?

normal orbit
#

slap a sink on each terminal at destination, and let it run for at least 4-5 round trips and you should have a fairly accurate reading

west jackal
#

more trains cost more power/blocking issues?

normal orbit
#

cuz with more cars you need more engines and trains get long and will occupy intersections for a longer time blockigng other traffic

fluid sapphire
full escarp
#

...maybe just me but I prefer miles of belts lol

normal orbit
#

also the train station get very big very fast

full escarp
#

But tbh I haven't played to high tier completion yet

west jackal
#

you focus on super cool builds instead

full escarp
#

Nope I've played up to 7 in past builds

#

But that was like hmmm 2 years ago

#

Its very different now

west jackal
#

yeah my highest was t8 but that was like u8 i think

full escarp
#

Yeah i have tried using trains and I just find them...too complicated lmao

#

Im a bit derpy

normal orbit
#

they're really not hard, the biggest mistake people make is just laying a single track and then they limited to just one train going back and forth

#

the glory of trains is if you have two or more tracks to create an actual highway, then you can just branch off it, make a station, build factory and the logistics are there

#

and making the highway is super easy with blueprints

full escarp
#

Yes. I agree. I do have a world im doing in creative which has a path im laying out for a global train around the world.

west jackal
normal orbit
#

like make a 5 length, a 1 length (to curve) and an incline and you're more or less set

west jackal
#

like intersections/cross overs or just the bridges you build it on?

#

do you run power rails with the train or just use stations for power

full escarp
#

What's good bridgessss 😎

normal orbit
#

rails are powered

tall lantern
west jackal
#

do you have room for personal transport? (man cannons or otherwise)

west jackal
weak bloom
#

Is it weird that I actually like running between my factories lol
ive also been too lazy to figure out how to build a hyper tube cannon, but that's besides the point

full escarp
#

Running and slide jumping is most efficient indeeeeed

ornate saffron
ornate saffron
west jackal
#

do you guys bother with automating iodine filters?

west jackal
full escarp
weak bloom
#

I really should build a democracy dispenser instead of using nobelisks for everything

ornate saffron
west jackal
#

do you not do nuclear?

#

i think im doing max nuclear

full escarp
#

Just become one with the radiation

#

Become ghoul

west jackal
ornate saffron
normal orbit
#

#screenshots message thee diffrent designs i've done. first was a failed experiment, 2nd (purple) worked well, but ran into thruput issues after like 100 trains. 3rd (green) is my current design using two separate lines so i can move high priority items on one line and keep mundane things on the other

west jackal
#

what do i need sam for other than ficsonium rods? how much should i save? for instance, if i use half the available sam for ficsonium rods will that be enough leftover for power shards and whatever else i need

normal orbit
#

need it for ficsite trigons, dark matter, dimensional depots and ore conversion

ornate saffron
weak bloom
normal orbit
#

no, used mk2 for it all

west jackal
tall lantern
#

you never need blueprints tbh

#

we survived just fine without 'em pre-1.0 πŸ˜›

weak bloom
#

Oh nice, I'll finish out tier 5 and then start looking at real train infrastructure then

normal orbit
#

i make one blueprint which is 5 foundations long, then a section 1 foundation long (for curving) and an incline which is 3-4 foundations

full escarp
weak bloom
#

I'm totally fine building factories without blueprints honestly, but infrastructure is a WHOLE 'NOTHER ISSUE

west jackal
#

also @normal orbit does autoconnect actually work when you build that?

glacial drum
#

I think for my 1TW storage plan I’m going to setup some basic factories instead of these big plans I’ve made first. Then after I setup nuclear power so I can actually charge the damn TW I’m gonna improve them if needed

normal orbit
#

not when curving, but otherwise yes

weak bloom
west jackal
#

how do you do the curves? i saw you said a 1 foundation long platform, but how do you make curves look nice?

normal orbit
#

i mean if you want to, but theres easier ways

#

i think i have screenshots showing my method, gimme a min

west jackal
#

in addition to that, when do you decide between 2 or 4 rails?

ornate saffron
west jackal
#

and lastly, do you just put a block signal on every blueprint so you never have blocking issues?

glacial drum
west jackal
#

oh and what are path signals for

gritty igloo
#

Finishing the game ....makes me feel hopeless in life what do y'all do afterwards. I still have the collectable achievement and the Golden Nut but still what would i build for

full escarp
ornate saffron
full escarp
normal orbit
ornate saffron
full escarp
#

Creative is good for getting new designs

ornate saffron
normal orbit
# west jackal oh and what are path signals for

path signals are for trains to reserve paths thru intersections with multiple options. it lets multiple trains occupy a block as long as block can have multiple paths thru it without crossing

weak bloom
#

I feel like my goal when I finish the space elevator will be "pick a resource, get the ENTIRE WORLD'S SUPPLY to one location, and uh, use it, somehow" repeat as I feel like πŸ™ƒ

full escarp
#

You'd really like the stuff.i do

weak bloom
#

But that's also like 1k hours off at the rate I'm going soooo

ornate saffron
#

live stream active on twitch. go for 1.2 info lol

full escarp
#

I meant the architecture in the building I put in screenshots but cool

west jackal
coral marsh
#

to all the people who are emoting "slug" on my fuel gens, do y'all really want me to shard all 1440 fuel gens? (please say no), i'll need 4,320 shards and like, 3-4times as many blenders

spare prism
normal orbit
#

depends on your intersections. some intersection dont have crossing tracks, and wouldnt need to be path signaled. other simple ones just have a path signal on each track going in, and a block going out. then you can make more advanced intersections with multiple path signals and they get chained together

coral marsh
#

i honestly don't think there is enough oil in the game, i may need to sloop alot of the blenders

spare prism
#

hi

wanton cloud
#

h

ornate saffron
coral marsh
#

i'm making 6 thousand atm

#

6, thousand, rocket fuel

normal orbit
#

rookie numbers tbh :p

ornate saffron
#

thats 400gw (roughly) how much power do you need?

or is it I WANT more power.

Power over whelming even

coral marsh
#

i don't want to power shard 1440 fuel gens, but the number of people emoting "slug" on my screenshot of just 700 fuel gens implies the people want me to do just that

#

i'm aiming for 360Gw from fuel gens and 6.25Tw from nuclear power

#

and maybe, maybe 30-50 from coal

normal orbit
#

nuclear using all 2100 uranium in a full chain to ficsonium makes just shy of 1.5TW

coral marsh
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i use mods

west jackal
#

sapphic, full chain with all 2100, dosnt that use all the sam?

coral marsh
#

no it doesn't

normal orbit
#

more than all sam, you have to sloop one sam step

coral marsh
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2100 is raw uranium

west jackal
#

so sapphic do you not use sam anywhere else?

coral marsh
#

if you use sam, then you can have more than 2100 uranium

normal orbit
#

you need more ficsite trigons then you can make with all the sam on the map

#

to process the plutonium waste to ficsonium fuel rods

west jackal
#

So, do you not use sam outside of ficsonium?

normal orbit
#

theres 10300 sam i think? and it would take 12000 or so to do it without sloops, but slooping brings it down to 6000 which is more than manageable

west jackal
#

how many sloops?

normal orbit
#

you need a little to make dark matter crystals

tall lantern
normal orbit
#

I wanna say 14 converters making the ficsite, so 56, but i could be off

#

you can sloop constructors for less, but then the amount of aluminium or caterium becomes... yes

west jackal
#

so probably better to sloops the converters then

#

thats a lottt of sloops tho

normal orbit
#

theres 108 i think on the map

west jackal
#

still a lot

normal orbit
#

106*

west jackal
#

do you sloop the nucleaar manufactures?

normal orbit
#

god no