#satisfactory

1 messages · Page 659 of 1

west jackal
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oh you mean 3 different power plants, not 3 generators

fiery pewter
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Yes

west jackal
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mk2 miners and mk3 belts take a bit of steel to get going

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mk2 miners required encased beams pipes and beams

fiery pewter
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I am accounting for that

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Wait I have it somewhere

west jackal
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looks very nice

fiery pewter
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That bad boy will even automate smart plating and modular frames

west jackal
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i also need more power, i only have 3600MW of production (with 300MW of biomass buffer) but the factory im working on takes 1900MW and i only have around 1600 available

hybrid nymph
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I put together s small little modpack that I call vanilla +

fiery pewter
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Noice

fiery pewter
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More power needed indeed

west jackal
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eh, itll be fine i can make fuel plants soon

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thatll be... interesting... to get running

fiery pewter
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I want to build enough power storage to keep my pre-oil power factory running for at least 3 hours

west jackal
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well sure, im going to do that as well. just havent gotten around to it yet

hybrid nymph
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the mods for Vanilla Plus are
Faster manual crafting redux
vanilla upgrades
glass fluid buffer
inventory slots 150
awesome points x100
balanced craftable power shards
power towers plus
fuel chainsaw
elevator icon pack
awesome artifacts
void spheres
enhanced depot
infinite zoop
remove empty dimensional stacks
better power storage

hybrid nymph
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which one?

fiery pewter
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There's a mod that adds a small little machine that takes anything that can be crafted into solid biomass, and instantly converts it to solid biomass, no matter how much you put in

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Well, need at least 4 wood for example

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Very handy small little thingy

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But forgor name

hybrid nymph
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oh okay

fiery pewter
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Uhh

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My friend isn't in here, darn

hybrid nymph
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Andre Aquila makes most of the mods here

fiery pewter
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True

hybrid nymph
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one of this more popular mods is the starter coal generator mod that unlocks at tier 2

fiery pewter
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Refined power

hybrid nymph
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and doesn't require water, but only generates 37.5 MW

fiery pewter
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Wait what

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I didn't hear of that one yet

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Personally a bigger fan of refined power

gloomy tusk
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didnt realise how much trouble it would cause for slooping my particle accelerators 🥹

nocturne nebula
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how many different blueprint designers do we have these days and how large are they pls?

nocturne nebula
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wow, small increase

fiery pewter
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But very useful

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Just have to be more creative

hybrid nymph
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I like refined power, but those wind turbines can be super busted, they're super cheap to make and they generate like 50 MW each and you can place down like 100 of them

fiery pewter
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Takes the same as base game

gloomy tusk
fiery pewter
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Doubles in power output

hybrid nymph
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mods

west jackal
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i added 5GW in batteries, so it should give me enough to run the factory long enough to get the stuff for fuel gens

fiery pewter
west jackal
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I know, they are charging

hybrid nymph
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they take about an hour to charge

west jackal
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er, it said 2.5 hrs for the grid to charge

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but i think i can just run the computer factory if i turn off my steel plant (industrial depots full so it would be okay) or the motor factory. Next project is dpf factory

hybrid nymph
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there is a mod that adds in the Ender Tank from Modded Minecraft

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it's one of the aquila mods

last mason
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anyone got a blueprint or can explain a 1 - 7 beltbalancer?

mystic crag
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You want a 7 lane split?

hybrid nymph
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Is you name a reference to King Ghidorah?

mystic crag
# last mason anyone got a blueprint or can explain a 1 - 7 beltbalancer?

Main line into a 3 split, first split would then go into another 3 way split, 2nd split would go into another 3 way split, 3rd would also go into a 3 way split, 3rd lane 3 split would have 2 lanes merge into main line again while the 3rd lane in the 3rd split would go where ever. Idk what yoiu meant though tbh.

mystic crag
hybrid nymph
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Nice he's my favorite kaiju, a giant space dragon

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A little something about me, I LOVE pocket watches

lethal wolf
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Someone wanna help me a bit in my shenanigans? I am in more of the early game, phase 2 of the space elevator, and I am getting a bit entagled in steel production.

lethal wolf
swift turret
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@fiery pewter #screenshots message Am I tripping or does that say you're storing over 400 pipes per minute?

fiery pewter
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The numbers are still kinda jank

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Working on it

swift turret
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yeah thats jank, move some back to the beams 😭

fiery pewter
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Imma balance it out eventually by just adding steel beam and pipe constructors

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Hopefully

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That'll fix it all

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I cannot wait to build this factory 💀

bitter crow
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Well, my last playthru i spend 180 hours to finish phase 2 (yeah, i know) and 40 for this playthru so 220

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Are they really that useful? I perceive them as quite worthless tbh

bitter crow
sinful talon
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they add in about 550 mw which at early game really help plus 10% extra power so if you got something else making 500 mw early game that builds up to about 1100 mw

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plus you can easily open up all electrical required drop pods.

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plus if your trying to max out power in the game which I think its 13 tw you can get, they are a must have

normal orbit
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13tw seems a bit high considering using all uranium is like 1.5tw

celest finch
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uhh you guys working on a world?

tall lantern
celest finch
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i am! but none is answering

sinful talon
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use the item duplication trick for that

jagged nymph
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five. hundred. terrawatts

tall lantern
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if you're duplicating items you can just get any amount of power

normal orbit
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if you're just cheating in somersloops, then you can have infinite power since alien augments stack

tall lantern
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not a particularly useful metric

normal orbit
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its a pointless metric then

leaden turret
sinful talon
tall lantern
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why wait, if you're cheating anyway, just cheat them in at the start

sinful talon
tall lantern
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"duplicating" and "playing legit" are not compatible lol

leaden turret
tall lantern
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don't call me baby

sinful talon
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spent the first 4 hrs getting the items from drop pods to get my first one

leaden turret
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I spy with my little eye, new CSS QA hire

normal orbit
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quick maffs, all uranium make around 1.5tw and uses something like 3200 sulfur. assume using all the other sulfur on the map for nitro rocket fuel, you get 700--ish GW. so without any sloops, you're looking at probably 2.5tw max adding in coal power

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you kinda need to use some sloops for the full nuclear chain in the end cause theres not really enough sam to get everything to convert plutonium waste to ficsonium

jagged nymph
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mews?

normal orbit
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could prob squeeze out a lil more power by just making diluted fuel with the remaining oil nodes too

jagged nymph
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how do you know

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whos ben

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and why is he around so much

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what

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cause satisfactory is infact, the best game ever

zenith pecan
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Marv haha, that is the only person I have ever and will ever block long term and keep that way for good, others tend to just get a 60 minute time out because I dislike "blocked message" spam.

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Make what bigger?, I've only recently swept the dunes clean of stuff to use in following some slightly ambitious factories.

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Yeah I'm bad at typing in the morning, moar coffee needed!

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Once I get back home I'll continue with random particle accelerators in the dunes to deal with all those coal nodes, adding a small steel refinery because 4800 from the blue crater isn't enough and get motors, stators, steel beams & pipes production reconstructed and work on 600 circuit boards, so lots to keep me entertained over the weekend.

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Oh yeah, new fused frames factory because my current one sits on the sand feeding singularity cell production.

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The motor plan came in to sharp relief recently after I built the setup needed to make the wire it calls for, #design-and-architecture message , it's somewhat larger than I anticipated just for a basic.

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192 constructors, I figured it was best to build four floors otherwise it would have sprawled like my old save did.

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I wish power shards were sinkable.

bitter crow
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Will i need to construct everything requiring oil under one roof or is it reasonable to transport

reef basin
zenith pecan
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Well, making power shards would also make the dark matter residue I need for my sing setup instead of me directly burning sam on its own for it, and offer unlimited shards.

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For now I just used the jankiest system ever for my shards.

leaden turret
bitter crow
leaden turret
bitter crow
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Oh i see

leaden turret
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do bear in mind that there will be changes to fluid transport in 1.2

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which lands on experimental in march

reef basin
sterile blade
reef basin
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personally I wouldn't bother packaging stuff, while you get more fluid per trip moved, you also need more cars to bring the canisters back (though it's less of an issue with trucks). But you also need to do the whole packaging/unpackaging thing, too much effort for not much gain imo

sterile blade
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That's why I was just mentioning traffic ^^

oblique aspen
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personally i just think tanker cars on trains look really cool, thats all the reason for me 😛

sterile blade
leaden turret
# bitter crow Oh i see

also ignore anyone who says [spongebob text] you gotta ship containers back [/end spongebob text]; you don't, it's just more efficient to when dealing with oil-derived containers, since the alternative would be to constantly be producing canisters, sucking away oil from power or other production lines. that line of thinking also ignores the non-oil-based canister alt recipes.

reef basin
reef basin
sterile blade
leaden turret
reef basin
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(and "efficient" depends on what kind of efficiency you talk about)

zenith pecan
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I loaded my save, looked at the clock and ended up noping out haha, I have to head for work soon.

zenith pecan
normal orbit
reef basin
zenith pecan
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@sterile blade that spire refinery problem was caused my the belts & splitters etc being so close that items were literally porting between them, once I made the helix bundle more spread out, but ultimately the same, it evened out and worked as advertised.

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The spire coast now is fully developed, there are 0 resources in the area now for me to exploit, maybe I'll build a display building there or something.

sterile blade
warm burrow
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why do i only have 2 hand slots after completing the onboarding process (tier 0)

warm burrow
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but when you skip it you get 3

normal orbit
leaden turret
zenith pecan
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I shut down the rail experiment in the dunes while I was wiping the place clean, I can't get just the loco itself to linger more than 2 seconds, I don't want transport rail stations to grow past their minimum 🙁

sterile blade
normal orbit
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if you need more than 5 car you can just add another engine at the end to keep the 1:4 ratio for max speed

zenith pecan
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Just don't use 1 loco with 400 rail cars, it maxes out at 13 kilometres per hours when empty 🤣

sterile blade
normal orbit
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the only real downside of having signals too close is that if you have a lot of trains, thruput can suffer some

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having a train occupy 1 or 2 blocks doesnt make much diffrence, but if you're suddenly having a train take up 5+ blocks, then you're gonna run into thruput issues

leaden turret
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you know it's really annoying that I keep forgetting to ask a story/lore question on the dev streams then remember said question two days later

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<@&370483737957236737> tired: DDR Machine
wired: Nintendo Power Glove

scenic mirage
reef basin
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why do people keep all the alts in mam lol
just pick one and move on

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also pure alu ingot kinda meh

unkempt blade
leaden turret
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I spy with my little eye, ben live coding

creative time lizard doggo alpaca skins maybe?

compact plume
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Does anyone know if there is a 5to5 load balancer tutorial somewhere? That is way too complex to me xD

reef basin
compact plume
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Aluminium scraps, 5.4k with mk6 belts

reef basin
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no reason to balance at all

scenic mirage
reef basin
scenic mirage
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and this way i can usually just pick whatever recipe i need

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saves me time on searching for hard drives

tall lantern
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because people have preferred recipes (whether you agree with that or not)

compact plume
reef basin
tall lantern
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"take the one you'd use" also logically applies in reverse, "don't take the ones you wouldn't"

scenic mirage
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exactly why would i take it if i dont need it

ornate saffron
reef basin
scenic mirage
reef basin
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why not take it now?

scenic mirage
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bc i dont have plans on using it now

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i am just one man, i can only do so much at a time

reef basin
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if you know you're gonna use it, no reason to keep it in the pool

scenic mirage
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but i dont know if im gonna use it

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🤯

reef basin
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you don't know if you're gonna use recycled plastic, but you're at alu?

scenic mirage
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i dont plan my entire game at once

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i just do a little bit at a time, whatever i feel like

reef basin
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oil is before alu

scenic mirage
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yes?

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doesnt mean i can't go back to oil later on

reef basin
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so I'm not asking to plan entire game, I'm asking about things you already planned

unkempt blade
scenic mirage
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i dont have anything with recycled plastic planned rn

scenic mirage
glacial drum
unkempt blade
scenic mirage
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huh

unkempt blade
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I make a choice immediately when I get a drive and if I don't care I flip a coin and let fate decide

glacial drum
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If you ever do need it too you can just plop a mam down and grab it lickety split

reef basin
scenic mirage
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why would i pick flexible framework if im not gonna use it

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or tempered caterium ingot

reef basin
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unpicked recipes cannot be used
picked recipes give you options
you may find yourself using all the recipes in one way or another at some point

scenic mirage
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if i pick one, then the other could come up in a future hard drive

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when im searching for something else

reef basin
unkempt blade
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why not use the rescan if you know you don't like either choice?

scenic mirage
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and i can always go pick it later if i want it

glacial drum
scenic mirage
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the game was designed this way for a reason

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so you have the choice do it it the way you want to

unkempt blade
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because there's a chance it turns into a recipe you want and the downside is it still blocks two recipes you don't

reef basin
scenic mirage
unkempt blade
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this rationale is too sweaty for me but I'm glad you're enjoying the game 🙂

glacial drum
scenic mirage
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whats sweaty ab leaving a reipce available? 😭

reef basin
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if you want to save-scum recipes, at that point just get them with AGS or save editing lol

scenic mirage
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if i dont need it rn, its available for me to pick later? if i need it now, i pick it. if i literally won't ever use it, i just leave it so i dont have to worry ab it in future drives

reef basin
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you're most likely gonna get all or most recipes anyway, so unless you really don't ever want to use a given recipe, just pick one (even at random). Only if there's two "for sure never" recipes, then keep it in there

scenic mirage
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...

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i didnt realize playing the game you want to would be so controversial

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if you dont wanna do it the way i do it, then dont 😭

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but it makes no sense to get this upset over the way i choose to play

reef basin
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I'm not upset?

glacial drum
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See I saw it as them being upset at first too but I think they’re both being genuine

reef basin
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I'm just giving recommendations

glacial drum
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Not everyone has the same thought process so it sounds like he just wanted to hear your thoughts

stone quiver
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I store recipes until I got nitro fuel

reef basin
unkempt blade
scenic mirage
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after i explained repeatedly why i dont want to do it that way

glacial drum
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Ugh that reminds me I gotta check if my RF plant is working later when I’m off

limpid iron
unkempt blade
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It's a sandbox game so people are allowed to make questionable choices for any or no logical reason

reef basin
stone quiver
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But also, you don't need a recipe, why choose one? You may choose later. I had a lot of recipes late game where I was like "oh crap this basic ore or wire recipe is actually goated"

limpid iron
glacial drum
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Does anyone even use coated cable

reef basin
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yes

glacial drum
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BOOOO!

scenic mirage
glacial drum
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Man once 1.2 comes out I’ll be in a pickle

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So many games/updates hitting soon.

reef basin
scenic mirage
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🤷‍♂️ to each their own

stone quiver
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Them laying in the MAM did that for me so...

glacial drum
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You can see their recipe even when in the MAM. I can see either side here.

unkempt blade
scenic mirage
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i also have a full time job and other real life responsibilities, i cant just sit at my computer and experiment different recipes all day

stone quiver
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It wasn't hard to check my catalog when I built a factory and be like "oh this one is useful now!"

reef basin
unkempt blade
glacial drum
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My beloved alt recipes have kept me from using nitric or sulfuric acid for 250+ hours

reef basin
scenic mirage
unkempt blade
fiery pewter
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Does anyone use the leached ingot recipes?

reef basin
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yes

fiery pewter
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Huh

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Interesting

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I wanna do that too

unkempt blade
fiery pewter
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Lmao

scenic mirage
reef basin
# fiery pewter Huh

at least one of them gives you most ingots per ore of that type, can't remember which one now

stone quiver
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Sulfur rare enough as it is, I don't use it for ingots much

reef basin
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sulfur is very common, unless you do RF/TF

stone quiver
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It very much isn't

limpid iron
reef basin
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almost nothing in the game needs larger amounts of sulfur, apart from the mentioned RF/TF

jagged nymph
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rf/tf?

reef basin
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rocket/turbo fuel

jagged nymph
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ah

limpid iron
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yeah turbo fuel eats up a lot of sulfur

jagged nymph
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mhm

reef basin
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one of many reasons why I don't bother with it

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(maybe very small production for some jetpack fuel)

glacial drum
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It’s the third rarest resource at 10,800 on the map I believe

reef basin
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that's just relative rarity and doesn't take usefulness into account

glacial drum
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But it goes a long way so it’s sort of

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what’s the word..

reef basin
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f.e. uranium is rarest resource on the map and yet there's way more than you'll ever need

glacial drum
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Yea

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Numbers wise I can see it’s “rarity” but make sure to take into account relativity is my point ig

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I’m using near 1/4 of it on RF

reef basin
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for sure there's not many nodes out there
but there's also not many uses (again, apart from TF/RF)

glacial drum
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1/6*

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Ah that reminds me. Once my RF plant is confirmed fully working I can either use the compact coal to make TF to also burn off or just.. continue sinking it

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I wonder what numbers of items I can get if I did a least efficient recipe run

stone quiver
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There's no really inefficient recipes

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"Efficient" ones have a cost of additional processing, power, and space.

jagged nymph
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well some of them use more resources for less output

stone quiver
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Which people conveniently forget in their calculation

glacial drum
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Yes. I’m talking about using the alt recipes/normal ones that require the most input for the least output.

stone quiver
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Ok, well apply a constraint to your space or your energy and suddenly "new best recipe"

jagged nymph
stone quiver
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You're just maximizing for yield in that assessment

reef basin
jagged nymph
stone quiver
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I agree, every recipe has a tradeoff of logistics, footprint, availability, and output among other things. That's kind of the idea

glacial drum
reef basin
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other recipes in the chain affect how much effect on a given goal a recipe can have

jagged nymph
glacial drum
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I was just mentioning general chain inefficiency with the least resource saving recipes.

reef basin
reef basin
# jagged nymph whats wrong with that?

nothing. But read my initial message again to see my point

you can't even calculate specific efficiency, like "resource efficiency", contrary to what many people would want you to believe

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keyword "specific"

jagged nymph
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but why cant you ?

dense violet
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because it relies on every other recipe involved?

jagged nymph
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yes but were talking about recipe chains

reef basin
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because you can't say "a recipe is 34% more resource efficient"

reef basin
jagged nymph
reef basin
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we're not?

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I was the one who brough chains in it, and it was in relation to my message about recipe efficiency

jagged nymph
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cause the challenge was to be the most resource inneficient and see how much output you would be able to get. That implies that all of your factories would take in the most raw input for the least output, not specifically calculating the efficiency of recipes relative to one another

reef basin
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and yet you (and/or others) mentioned "efficient recipe" many times in the convo

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which was my point

jagged nymph
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did i mention that? if i did i probably meant something else

reef basin
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might not have been you specifically, but it was mentioned. I wasn't really replying to you directly either, just contributing to the conversation

stone quiver
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Anyone set up a factory cart plant?

leaden turret
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pro: no fuel costs
con: one inventory slot

stone quiver
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Not a con if you have enough carts

fickle ermine
#

Hey so i just got to water and pipes (phase 2) can you do manifold with pipes? or will it not work, its for a coal plant btw

normal orbit
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you can, just keep in mind the max flow rate of pipes

unkempt blade
sick falcon
harsh moat
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Hi. why wouldnt conveyor lift snap to vertical splitter/merger that's already existing? I can build out from one splitter but it wont snap to a splitter that is above it

normal orbit
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you want to place a lift between a splitter and a merger already on another lift?

harsh moat
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no i have this already built factory with 5 constructors on top of another and a belt from underneath feeds the lifts. One lift has 5 constructors to feed. The problem is top 2 weren't properly snapped in the blueprint or something broke when i saved the game and i cant properly snap them to fix them.
Like below where C is constructor, spl is splitter and L is lift. Top 2 arent receiving the raw material. i wanted to delete lift from under C4 to fix it but it wont attach. It wont snap even in other places

C5 - SPL
L
C4 - SPL
L
C3 - SPL
L
C2 - SPL
L
C1 - SPL

normal orbit
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uh, you'd place a lift from C1 to C5, then add the splitters between

harsh moat
night sail
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Do I need aluminium bars for anything other than fused modular frames because I am currently making 400pm of it so shall turn all of that into casing and sheets or should I keep some aside as well ?

glacial drum
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I attribute it to just being too low usually.. Could be wrong

normal orbit
#

prob not spaced the constructors on same height between them yea

tall lantern
normal orbit
white dawn
night sail
normal orbit
#

you might wanna use aluminium ingots to make ficsite trigons

glacial drum
#

They’re way off of that if they’ve not got mk 5 belts

normal orbit
#

since it uses least amount of sam, but you can use caterium too if you fancy

glacial drum
#

If that doesn’t work it would help to see a photo of the issue.

harsh moat
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@glacial drum @normal orbit

#screenshots message

The problem is that the iron bars dont go further, even though it looks like its properly snapped
its not constructor being spaced unevenly

glacial drum
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Have you tried rebuilding the splitter entirely?

normal orbit
glacial drum
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That doesn’t make sense for why the bars don’t go up though.

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Either way yes the lift doesn’t appear to be the right height..

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I’d say try rebuilding the entire lift. If you can’t get the splitters to line up with the constructors you may need to remake the constructors at a different height unfortunately.

harsh moat
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When i delete all parts of the delivery feed and build again it works

glacial drum
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Well damn you’re right. My eyes must be off it’s too damb early for this lol. Still though, I’d say rebuild the entire lift. Maybe that’ll help. If not I’d say try making a post in #1038092680493801533

glacial drum
harsh moat
normal orbit
#

ah, yea that happens if you delete the blueprint and rebuild it, the lifts for some reason stay behind, and you can end up with two lifts ontop of each other causing issues

glacial drum
#

Good to hear you got it working!

harsh moat
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Unfortunately the output is fucked too xD

glacial drum
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Welp. Go through the usual. Check for any extra lifts, mergers facing the right way, belts missing,

ornate saffron
#

A short length of belt hiding inside a splitter bottlenecksyour entire production.

This is the bane of the pioneer

tall lantern
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only if you snap splitters onto existing belts and then go upgrading belts

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neither of which really need to be done

harsh moat
glacial drum
#

You can place mergers on lifts

ornate saffron
glacial drum
#

You can also make a theoretically infinitely high lift by using the floor hole trick

harsh moat
# glacial drum You can place mergers on lifts

i have the mergers already, but there are extra lifts built there like you saw on the screenshot, even if i delete all lifts i can't use already placed mergers for some reason, i have to delete all belts/mergers/lifts then make a lift, then place mergers on it then connect to constructors

glacial drum
#

Could edit the original blueprint and replace them.

harsh moat
#

and recipe chosen

glacial drum
#

Then it would seem you will have to replace the lift. Unfortunate but needed

limber moss
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Possibly a silly question to ask after over 80 hours and not earlier lol: How does one have a resource for both building structures and further processing? Do I make 2 different factories (one for me, the other for further processing), make more of the resource to split some of it into a container or simply grab some from the perfectly efficient machines whenever I need it?

reef basin
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you do not make items for factory use, the factories will make them themselves

limber moss
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But what if I i.e. need encased industrial beams for Mk4 belts, but they're also needed for another item?

tall lantern
#

then that's one set for personal use, so you have a factory for that, and then the "another item" has its own factory that makes its own encased beams

reef basin
white dawn
#

Basically it's "don't be afraid to build the same thing in multiple locations"

limber moss
#

Alrighty

white dawn
#

Doing so also lets you play around with alt recipes much more easily, since the next factory might be near different nodes, etc

limber moss
#

True

harsh moat
#

Do also have issue that hotbard randomly stops working?

white dawn
limber moss
#

And I assume that whenever I want to build a new item, i.e. for space elevator project, instead of using already existing factories I should simply build a completely new factory that will manufacture the said item from the beginning (raw resources)?

limber moss
dreamy nest
#

Is up to your preferences

ornate saffron
reef basin
dreamy nest
#

I have One mega factory that does a bunch of stuff

limber moss
#

Noted. Thank you all very much :3

dreamy nest
#

But I also have dedicated factories elsewhere on the map

reef basin
#

but I guess you meant "big factory" 🙂

dreamy nest
#

I meant mega factory as in.... Crafts most of the stuff

#

Yes, that's what I meant. Didn't realize mega factory was a defined term in the community

reef basin
#

np, happens

tall lantern
#

tbf I don't think I've ever seen anyone except greeny use that in that specific way

normal orbit
#

its not really. megafactory is just a huge factory. you can have several of them around the map

reef basin
dreamy nest
#

Oh I don't want to start an argument 😂

tall lantern
#

well I don't watch them so I definitely haven't seen them say it 😁

dreamy nest
#

I haven't watched any YouTube of this game

#

Anyway, I have one large factory that crafts. What was at one point 100% of the things I could craft 😂

#

Pre nuclear

ornate saffron
dreamy nest
#

Yes I'm new to the discord lol

humble osprey
#

how many dimentional storage do yall keep for concrete? i kept 4 but i still keep running out very quickly. i might need 10

normal orbit
#

I got 10 of concrete and quartz

#

Then like 4 for iron plates and reinforced and steel beams

#

Rest like 1 or 2

#

Oh like 4 encased industrial beams too since they get used a lot when I build lights with the billboards

white dawn
#

I think I had maybe 8 on my 1.0 save?

#

Or maybe 6. Whatever it was was pretty good; I had some blueprints which could outpace replenishment but not by a lot

normal orbit
#

I can drain having 10 when building my train lines. But just pausing for 10 secs and I could keep going

ornate saffron
sturdy pivot
#

When making train intersections, is setting every signal to block the only way to prevent trains from slowing down when approaching?

humble osprey
#

no

#

u can put another path before the path

#

signal

normal orbit
#

Path signals can be chained

sturdy pivot
#

Wouldn’t that just cause the train to slow down in a different place? Or delay other trains?

ornate saffron
dull charm
#

Does anyone know if you can remove the blueprint designation on a blueprint you build?

normal orbit
#

?

dreamy nest
stone quiver
unkempt blade
stone quiver
ornate saffron
#

That being said there is bugs that allow you to duplicate items.

stone quiver
#

I'm talking about using them as goofy trucks

unkempt blade
#

if you need more throughput just add more carts

stone quiver
#

No conveyers. Just carts.

normal orbit
ornate saffron
#

You can just turn on advanced game options as well and use them to place items in your inventory

#

Lots of options

harsh moat
#

#screenshots message

The game wont allow me to change direction of the block signal unless it's on a place where rails meet, when its free placing it's always on same side.

elfin smelt
#

this is annoying indeed, but is easy to fix: place the wrong direction anyways so it'll "split" the rail, then you can put the signal on the correct direction

#

ofc you'll need to remove the first, wrong one

normal orbit
#

Can't say I've run into that . Scroll wheel has worked so far. But yes if that's the case, build it wrong first, place second correct then delete wrong one.

stone quiver
#

I wonder why we can't put splitters on independent conveyors without it aligning with the conveyor. I always have to build start to finish with conveyors I feel like

normal orbit
#

? You can place splitters on conveyors

elfin smelt
stone quiver
#

I know the path I want the material to go, but rotate won't let me spin it

normal orbit
#

well no, if you placing it on an existing conveyor the direction is dictated by that conveyor

spare prism
normal orbit
#

also not sure i understand you, cause you're saying split, but it sounds like you wanna merge the e-w onto the s-n

stone quiver
#

I want the E--->W to merge onto the S---N but I want to build from end to start bc it's easier to trace

normal orbit
#

yes, so place a merger on the s-n line and attach the e-w line to it

stone quiver
#

But I want it to be a splitter.

#

Because it's going to branch more

normal orbit
#

a splitter cannot merge

stone quiver
#

It has one intake

glacial drum
#

Merge before the splitter then send into it.

normal orbit
#

yes, so you need a merger to merge the lines, you can split it after that

stone quiver
#

Ok... easy example. I have 3 machines I want to feed. I run conveyors back from their inputs to where they meet. I want a splitter here. I will put in the intake (let's say cables) after

#

I can't do this until I build the cable conveyor, split it, then put the 3 outputs on

glacial drum
#

Could build one splitter in the middle then place 3 belts into the 3

normal orbit
#

or just make a manifold at the machines

#

i think you're overthinking this

glacial drum
#

Belt purely to the middle one and then place a splitter onto that belt.

stone quiver
#

Its 3 machines in very different locations

glacial drum
#

Belt all 3 to a meeting point then belt the items into the splitter then add belts from the splitter to each belt

normal orbit
#

ok so just drag a belt to the source belt, place a splitter on it, and attach the belt to it

stone quiver
#

I'm just saying you can't build finish to start bc conveyor splitter forces the direction if you are over a conveyor . even though I know I'm connecting to the output on the splitter not the input

#

Maybe I have to snap it to the end, and not across the conveyor

glacial drum
#

You could with three machines. If you belt the middle machine to the input and split off that belt to meet the other 2 belts

normal orbit
#

you can build in any direction you like. also you dont have to place the splitters onto the belts, you can just place splitters first then add the belts to it

glacial drum
#

I think he specifically means placing them onto existing belts though.

#

Which yes you cannot place a splitter onto 3 meeting belts off of one of them. You’d have to place the splitter on 1/3 of them and then manually place the last few inches of belt to the outputs

stone quiver
#

Ok I drew it, one second. I mean I want to use the belt to align two elevators etc. so I can snap it perfect, which means I have to put the splitter across the conveyor

#

And that forced the direction

#

Just wondering if there's anyway to snap the splitter in place and aligned without a conveyor , they seem to want to float without conveyors and not the right height

normal orbit
#

well theres nothing which can do two input two outputs like you drew

#

you have to use a splitter and a merger for that

#

but why dont you just drag belts from the inputs of each machine to where you want them to meet, then place a splitter there, connect the three to the outputs of the splitter then continue backwards from the splitters input

frank lynx
normal orbit
#

and yes you can place splitters freely without a conveyor

stone quiver
#

I do that sort of piecemeal, I just have trouble aligning splitter and mergers without a conveyor to snap over

frank lynx
stone quiver
#

Underneath

#

Everything is ceiling mounted conveyors under the floor

frank lynx
#

Don't splitters and mergers snap underneath?

normal orbit
#

they do since 1.1 yes

stone quiver
#

I see... the game has a direction once the conveyor is down... if you overlap to the other side, it says "no deal Howie" since it already has a direction on the conveyor and the splitter can't rotate to accept it

frank lynx
# normal orbit they do since 1.1 yes

I was about to say, i think before 1.1 i just built them 3 high on the foundation I was standing on until they reached the ceiling, then deleted the ones underneath

stone quiver
#

So if I want to build off the output with a splitter, I need to connect to the end, or just independently place the splitter

#

I guess I can nudge it into alignment ?

frank lynx
stone quiver
#

Elevator direction oopsies get me too

normal orbit
#

you can freely place splitter without connecting it to anything, get the rotation you want in, then just connect belts to it

frank lynx
stone quiver
#

You don't run a conveyor across then do 5-6 splitters to manifold and snap to inputs?

normal orbit
#

no

frank lynx
#

No, never.

normal orbit
#

i place the splitters, then belt them

stone quiver
#

The splitter will snap to an input without a conveyor?

normal orbit
#

yes

stone quiver
#

Hmm I'll have to try again

dreamy nest
#

Yup

stone quiver
#

I do this method because it didnt

normal orbit
#

you also get a line showing when they aligned

stone quiver
#

Yes I get the line when I snap it across the conveyor

frank lynx
stone quiver
#

And then it's proper height

frank lynx
#

And the closer you are, the higher the chance your belt won't actually snap despite the line

stone quiver
#

So when you're doing multiple heights, say I. Want to snap a splitter, but I'm 15 foundations off the ocean floor

#

You build 15 foundations up and build?

normal orbit
#

height makes no diffrence

stone quiver
#

I mean Z axis

dull charm
#

Thanks @dreamy nest . Not quite what I was thinking about. If you place a blueprint it still has a blueprint designation. That helps with removing blueprints entirely. Unfortunately it also prevents nudging blueprints lower on the blueprint designer.

frank lynx
stone quiver
#

Hmm ok

dreamy nest
frank lynx
#

There could be a better way, but that's what I always did. For example, like coal power or plastic production

stone quiver
#

I mean height matters, say for a foundry manifold system where you are running two conveyors , one above the other

#

So one feeds off a ground splitter, one off one in the air with an elevator

frank lynx
stone quiver
#

I've been using conveyors and spacers to preserve all my heights

#

And then snapping and building off them with mergers splits etc

normal orbit
#

no belts splitters placed, guiding lines shown

stone quiver
#

And that works underneath too?

normal orbit
#

yes

#

as you can see in the second pic

stone quiver
#

To an elevator under the floor, I can just float a splitter 10m away and it'll grab the foundation ?

normal orbit
#

prob wont snap, but it'll show the line

#

showing they aligned

stone quiver
#

I see, new building technique unlocked

#

Sorry not trying to be a stickler. A lot of things you don't stumble upon and get stuck in one way of fixing it

normal orbit
#

if you're building on or below foundations the height will always be same, with the one exception of the wallhole conveoyrs who wont be on same height underneath

stone quiver
#

Yeah wallholes suck. I wish they were like floor holes

normal orbit
#

there are wallholes like that now

stone quiver
#

I bought everything and only have the full wall with 1-3 slots?

#

Is it in logistics?

normal orbit
#

yes

quasi warren
#

Yeah

stone quiver
#

But for anything more than "snap to foundation" distance, do I nudge it or just snap to a conveyor basically?

normal orbit
#

you can drag a belt out and use that as a guide, just dont place splitter on the belt

stone quiver
#

Yeah I don't use a logistic floor so much as I just build underneath

#

Somethings go above , mostly raw stuff below

bold heron
#

any idea when we can expect the next dev video ?

glacial drum
#

Today I shall remake my christmas factory with the hope of outputting 20/min of every ficsmas item.

#

Hopefully assuming I don’t touch the factory at all after I set my date and time on my system to normal the buildings stay and don’t lose recipes..

normal orbit
#

the gift trees stop making gifts, otherwise it'll run

glacial drum
#

How rude of them.

ornate saffron
bold heron
#

ok

elfin idol
ornate saffron
#

Looks like mine lol

elfin idol
#

i aligned everything

#

like some ocd freak

#

perfectly

#

then made a hugely ugly factory because tbh i just wanted to use it for phase 1 parts then ima rebuild it nice

ornate saffron
solid hinge
#

am i missing something, is there any benefit to using industrial storage containers over just stacking regular ones other than the fact that they share inventory?

toxic lichen
#

but keeps both inputs and outputs

think its the shared inventory that makes it
worth it

elfin idol
#

tbh i built the elevator at about 10-11 hours

toxic lichen
normal orbit
#

you dont have a timer, so take your time and enjoy yourself

ornate saffron
elfin idol
#

yes this is the plan

#

i may have also spent a stupid amount of time setting my game up for raytracing on my hardware

#

because pretty

toxic lichen
#

valid

elfin idol
#

i manually did it

#

it took forever, i found the best settings

#

one by one

#

mostly had to put them in engine.ini

#

only annoying part is something overwrites my antialiasing method to 2, so i have to manually set it to 4 (TSR) every time i load. it literally says it was last set by "UNKNOWN"

normal orbit
#

its overriden by fsr/dlss/etc

elfin idol
#

it shouldnt be as i set it in engine.ini, scalability groups are applied before (and for all other settings this holds true) and if it is overwritten by something which i did have happen before it says that it was last set by scalability or something along those lines in the console. i have a feeling it could just be my nvidia app tbf

normal orbit
#

if you use dlss, you cannot change antialias method, it will use whatever dlss uses

elfin idol
#

oh nah i dont use dlss anyway

stone quiver
#

I plan the buildings I need, but I don't do the numbers. 100% uptime and matching input/output seems unnecessary to me

elfin idol
#

ill put my settings in

nocturne nebula
#

Guys I’ve been loving this game since … literally day 1 of early access. Been my fav ever game since then.

elfin idol
#

likely not gonna be so easy soon

sinful sparrow
#

how do i feed output water from my aluminum factory back into it? ive heard of vip junctions but i dont know what they are

sinful sparrow
#

let me look at this rq

dreamy nest
#

Do you have the wet concrete recipe

sinful sparrow
#

yes

reef basin
dreamy nest
#

Make that and sink it

#

Is the advice I was given

reef basin
#

yeah but that's kinda wasteful

sinful sparrow
reef basin
#

there's so many other things you can do with it

ornate saffron
#

I keep my concrete production on the low side until phase four so I can put that aluminum waste water to use

reef basin
sinful sparrow
#

ok

gentle olive
#

So my ground in my world seems to have issues being solid how do I go about reporting this bug

sonic sandal
#

can sombody help me find somersloops?

tall lantern
#

go explore with the object scanner, or just look at the map on SCIM if you really cba to find 'em yourself

ornate saffron
stone quiver
tall lantern
#

clocking exists

#

getting 100% uptime on things isn't all that hard in practice

stone quiver
#

It's not 100% uptime

#

It's 100% in/out matching

tall lantern
#

and how is that different? if you're not matching, then one of those won't be at 100%

stone quiver
#

Because you can overbuild

#

With 100% uptime

#

Just in time building is insane with some recipes

tall lantern
#

either you're making too much so your producers stall, or you're not making enough and the consumers stall

normal orbit
elfin idol
tall lantern
stone quiver
#

I just don't worry about hitting some magical # of output because it just consists of copying my working cell a dozen times which is just a dozen more connections

ornate saffron
stone quiver
#

Setup phase 5 with some novel combination of recipes, decorate, try my next challenge

elfin idol
#

i saw something where if you place a water buffer high up and fill it you can trick the game into thinking thats the max level of the water in all ur pipes and you dont have to worry at all about pumps like at all lol

#

personally i wouldnt do it cuz for me its half the fun struggling but yeah

#

idk if they patched that though

ornate saffron
normal orbit
#

you can, but if often ends up a mess cause you need to connect that buffer to every single pipe carrying that fluid.

ornate saffron
#

I just pump it higher then my input lol

stone quiver
#

I'm currently trying to trick my vertical pipes into filling. I'm convinced you just have to trick the system into a steady state depending on its layout

normal orbit
#

theres no "trick" just pump it up

ornate saffron
#

Personal fluid rules

Fill inputs from above.

Fill pipes completely

Keep it simple stupid

stone quiver
#

Magical fluid mechanics will be solved

#

Oh it's pumped up... 100s of m

#

But the last bit of water doesn't wanna go. But we're gonna make it

#

Has anyone taken a pipe junction and looped it to itself (saying you have input/output then other 2 loop itself) Does it do anything useful lol

normal orbit
#

no

ornate saffron
# stone quiver Magical fluid mechanics will be solved

Dude the other day I made 6 identical fluid setups.

Extractor pipes pumped 30m up into machines. Nice "n" bend before machines.

Work 5 out of 6 times. 1 system refused to work.

I deleted it all including refineries and Extractor rebuild no change. Hours later I gave up

Next day I turn on the game at work and it just worked

#

Diffrent computer

So there is some funky stuff lol

gentle olive
#

Render distance makes pumps work better?

ornate saffron
#

My only theory is that there was something in temporary memory breaking it

gentle olive
#

had issues with a line all night when my buddy was building and had to manually restart the whole line bc it just stopped for no reason

normal orbit
#

check cpu usage if its hitting 100%

#

could explain some things i suppose

stone quiver
#

I slowly lowered my blender and am inching it up 1% at a time . So far I'm at a higher output than ever before. For no reason. I had in the past started the machine saturated with 50/6 water and full pipe. But this time I'm just slowly increasing output

#

It's maggggiiiccc

gentle olive
#

The fluid does what it wants you cannot command the fluid you can only pursuade it

ornate saffron
stone quiver
#

I feel like... if you extend your pipes past the last junction, it helps stabilize and I can't understand why

#

Like a T for the last machine instead of an L performs better, even if full

gentle olive
#

or just have a big dip right before it

ornate saffron
#

Its all working now. Just some odd behavior

stone quiver
#

Water sloshing off a machine input that isn't full just confuses me. Water you reached the finish line. Go in.

normal orbit
#

can also place a pump before a manifold

ornate saffron
stone quiver
#

My pipe is about to be more pump than pipe

keen flame
#

how can i play the 1.0 ver?

ornate saffron
#

I often build a "n" bend before the manifold. Pumping the fluid above the inputs. Then fill the inputs from above

ornate saffron
normal orbit
stone quiver
#

Filling from above, not using full 600. These are all doable. But I like to play games on the highest difficulty. We will make the water go up and backwards and fill

ornate saffron
#

For the most part I got a handle on fluids. Sometimes they just give me a middle finger lol

gentle olive
#

Oh they most certainly love to give the finger

keen flame
#

kinda

#

is there a way?

green fiber
#

SteamDB maybe

tall lantern
#

what differences between 1.0 and 1.1 are you trying to avoid?

normal orbit
#

not easily, you'd have to find some 1.0 download from somewhere, steam wont have an outdated version

ornate saffron
tall lantern
#

lol. also completely optional though, which is why I'm curious

#

I don't recall any major mechanic changes in 1.1 (though it's been a long time and I'm a forgetful guy)

#

curved belts/pipes, autoconnect, elevators, all things you can easily just not do

gentle olive
#

wdym by autoconnect

stone quiver
#

I don't even turn belts and pipes. Mergers and splitters to maintain clean transitions

#

Only do cute little turns when feeding a machine from one facing like 180 away from it

vestal dome
#

im so confused on how to make a good computer factory

ornate saffron
gentle olive
#

oh I havent really messed with blueprints my homie and I just do as we need

#

thats nice to know tho

ornate saffron
#

its how i made this

dreamy nest
#

Ty

elfin idol
#

i have a very specific question, and i assume the answer is probably just that some of the current build meshes aren't compatible, but does anyone have any clue why lumen scene cards aren't generated for like most meshes in the game? ill attach a screenshot of lumen.visualize in #screenshots

ornate saffron
# dreamy nest How/where

just toggle build modes while the blueprint is active for placement. one of the options is auto connect

stone quiver
normal orbit
#

lumen isnt officially supported, having changed settings in the ini file prob f'ed something up, you'd be better off just changing the settings in game, those will mostly work

elfin idol
#

i tried so many things

#

but no luck

normal orbit
#

its just circuit boards + cables + plastic, unless you use one of the alts

stone quiver
#

Ohhh I just realized I was thinking super pc. Pc is even easier. Yeah it's like refinery, assembler, manufacturer done

copper grail
#

should I get wet concrete or fused quick wire from my hard drive

normal orbit
#

wet concrete prob more useful early on

reef basin
#

all the recipes in the game are useful in one way or another

#

and you can get all of them anyway

#

if you don't know, just flip a coin, pick one and continue with the game 🙂

normal orbit
#

fused quickwire is nice when you need a metric f'load of it for nuclear, as an example :p

copper grail
#

I'm only tier 3 😐

reef basin
#

just flip a coin then

stone quiver
#

All of my and my friends concrete needs have been supplied by a single desert limestone since tier 1. It is the hardest working miner we have

normal orbit
#

you can use concrete to improve steel production, so having more of it can be helpful

#

tho refinery fatigue tends to hit pretty hard in phse 3/4 :p

spice sandal
#

I can’t make a looking for group so I’m putting it here: Making a new world with the most experienced players in the game. I have over 1000 hours and beaten this game multiple times but never made anything huge. If you want to be a part of the biggest factory. Join this group.

tall lantern
spice sandal
#

It won’t let me post

tall lantern
#

gonna have to wait

spice sandal
#

Oh I gotta wait 6hrs

stone quiver
#

Gru meme

spice sandal
#

-_-

stone quiver
#

Make the worlds biggest truck distribution network

sweet light
#

Ehh.. Steam is having some weird problems

stone quiver
#

Has anyone made Mr bones wild ride yet?

ornate saffron
# spice sandal -_-

Ya, joining to use and abuse us is frowned upon.

Take us out for diner first

cold sierra
#

Is there a way to sort the Dimensional Depot list alphabetically for example ?

#

Or by quantity ?

ornate saffron
#

@elfin idol

Each machine has 3 different renders depending on distance. Looks like this is render 3. For the furthest

#screenshots message

ornate saffron
cold sierra
#

Oh okay

elfin idol
#

not actually in game rendering

ornate saffron
elfin idol
#

it’s a visualization of the cards generated to be used for lumen lighting basically

ornate saffron
elfin idol
#

my question was regarding the meshes that don’t get cards generated, which was answered with the valid point the game doesnt support it 😂

elfin idol
#

It did take a lot of tuning though lol

#

and I mean like probably around 15 hours of tweaking settings

#

I’m not joking, I’m sad, I got a bit hyper fixated I guess

ornate saffron
elfin idol
#

they were the only thing I was using whilst I tweaked settings 😭 I’d go check on them to get my loot now and then 💀

ornate saffron
indigo kiln
#

I just realized I've been working in the same save for 80 hours it feels like two....

elfin idol
#

tbf now I have my settings that’s kinda it, I don’t think much is changing now so I’m just playing the game atm

#

obviously not like in game settings lol, this is in engine.ini, I put a large bit about it in #satisfactory-experimental (which I didn’t realise is the wrong place my bad)

real wolf
#

Its been a couple months since i last played satisfactory. Has anything changed

ornate saffron
#

Belts got straight and curve build modes

real wolf
#

ooo

#

sounds fun

ornate saffron
real wolf
#

ohh i just noticed im working on like a super fuel plant.. Oh no

ornate saffron
real wolf
#

its 1.2 already?

#

wasnt it 1.0 like a couple weeks ago

ornate saffron
ornate saffron
real wolf
#

what..

ornate saffron
#

Console release was November 4 2025

stone quiver
#

I found one lizard doggo once. And it ran

#

Rarer than nitrogen

zenith pecan
#

Oh man, I've played this game for an age.

real wolf
#

the game looks the same when playing on medium vs high

ornate saffron
#

I play on high at home and my laptop

real wolf
#

i got 2.4k m3 of oil coming in.. oh noo

stone quiver
#

Someone went all in on the crater before planning

real wolf
#

the one that is like the second spawn

stone quiver
#

Oil in the desert?

real wolf
#

im importing

zenith pecan
ornate saffron
stone quiver
#

They need a new start zone. The pink jungle

ornate saffron
stone quiver
#

You get a factory cart and that's it

real wolf
ornate saffron
#

All concrete automated is infinite over time. ^-^

hollow gyro
#

Howdy folks - do nodes change locations with each game start? I'm looking at the interactive map on https://satisfactory-calculator.com/ and the nodes there don't match up to the nodes in my in-game map.

reef basin
stone quiver
#

Infinite nodes are set.

snow rune
#

ahh, free at last

hollow gyro
glacial drum
#

3 hours later my christmas factory is done

#

Turns out I do not want to put in the work to make 20 stars and wreaths/min so they both got reduced

#

The worst part.. It’s not christmas colors..

spare prism
#

Does this game have a modded community?

ornate saffron
spare prism
#

Thanks I thought it did lol

ornate saffron
spare prism
ornate saffron
spare prism
#

The issue was I played the game everyday for so long I got bored and had to take a long break from it lol. I do that with most of my games lol

ornate saffron
spare prism
#

23 hours into game rn

#

Trying to get phase 2 done so I can move to tier 5-6

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I got the frame work stuff going rn then I'm gunna set up the other stuff

fluid estuary
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I’m new but how in the hell am I going to do phase two🫩

fluid estuary
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Bruh

glacial drum
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Just keep going. You’ll get the hang of it.

stone quiver
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You automate tier 1/2 stuff. Then tier 3. Then 4. Etc

gloomy tusk
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its not like its painful to do its just Super hard to get all the resources together

tall lantern
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build factory, learn from the process, apply learnings to next factory

gloomy tusk
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im currently rebuilding one of my factorys

normal orbit
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its not really hard, its just more of what you learned in phase 1 and 2

gloomy tusk
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and power management 💔

normal orbit
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create a logistics network, like trains, makes easy to just branch off stations to move items where you need em. as for power, just build more of it

normal orbit
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if you think they sucks, you're using them wrong

gloomy tusk
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i build a new rail line for each train station

normal orbit
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ok so yes, you're doing it wrong :p

gloomy tusk
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i dont know how to build themmmmm

normal orbit
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build two lines, one in each direction

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that way you can have more than one train per track

gloomy tusk
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but then they crash?

normal orbit
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not if you use signals

gloomy tusk
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i dont know how to use them

normal orbit
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you place them on the tracks in the direction you want train to go

gloomy tusk
normal orbit
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use block signals first to create blocks

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path signals are used for intersections

gloomy tusk
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factory carts are better

normal orbit
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uh huh

forest tangle
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Can someone help me... I'm early-mid game, How many Coal PP will a Coal node feed properly... or rather how do I do the math on this?

vestal dome
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does anyone know a good early computer factory design

normal orbit
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depends on node. 120 coal/min = 8 coal gens

forest tangle
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thanks

gloomy tusk
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am i mid game yet?

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im in phase five but isn't mid game when you have like every resource automated

forest tangle
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I was told that mid-game starts when you abandon biofuel burners

gloomy tusk
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if we are going of tiers then tier 4-5 is mid game

normal orbit
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mid game is kinda phase 3, since theres 5 phases

gloomy tusk
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but in terms of like factorys i think i have low tier factorys

forest tangle
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I'm just starting phase 3

normal orbit
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you went thru phase 2 on biofuel? O.o

tall lantern
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hopefully they mean tier...

vestal dome
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if i have 200 plastic/m and 240 copper ingots/m do you think ill be able to produce more than 10 computers per minute without somersloops

normal orbit
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no, you need more plastic

spare prism
spare prism
drowsy kelp
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You can make 6.25 computers a minute with those resources

frosty mirage
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I find caterium alts very useful for computers

scarlet rose
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does anyone here still play on their post-phase 5 world?

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because i have a phase 5 world, well two actually, but i was gonna ask does anyone here utilize trucks?

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because i switched away from them in favor of trains

normal orbit
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no trucks tend to be a bit unreliable, since they start teleporting when far away, and then as you move in close and they start driving, they sometime keep the teleportation momentum and you see a truck gets absolutely catapulted

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very funny to see, but not ideal for stability :p

scarlet rose
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okay, i was just wondering, because i was considering using them

ornate saffron
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For transparency i don't often use truck stations. I cant drive

scarlet rose
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because right now i mainly use trains, which is fine, but its such a tedious task to set everything up

mossy plank
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Lads i feel like my factory is only 99% efficient

normal orbit
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i would argue trucks is more tedious :)

ornate saffron
# scarlet rose because right now i mainly use trains, which is fine, but its such a tedious tas...

If you have trains already and you are comfortable with the trucks can be a step back. They need a fuel source. Early game this is coal as its the only one you have access to that can be automated.

After later you can use packaged fuel. I suggest setting up a simple loop for a Phase part. For example for phasese 3 you need modular engines. For those you need smart plates.

Move your smart plates from facility A to your modular engine facility (B)

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if you like that go from there and expand

scarlet rose
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i just want to rebuild now

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yk how it is

ornate saffron
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ah then just setup something somewhere where the fuel wont be a pain to test it out

scarlet rose
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which is just... insane to think about

ornate saffron
scarlet rose
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enough is nice, but it can always be better

tall lantern
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if you decide to go for ionised, you should compare the extra you get over the rocket fuel with the extra power you spend

scarlet rose
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there is a reason i have 75 heavy modular frames being made per minute

tall lantern
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because IIRC it's barely breakeven, possibly even a loss

scarlet rose
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because enough is never enough

normal orbit
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ionized fuel more useful for drones and your own jetpack rather than making power

tall lantern
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mmm, and batteries and lbf respectively cover those just fine

scarlet rose
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what about fuel for land vechicles?

ornate saffron
tall lantern
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whatever you were already using

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if you're at T9 you're unlikely to be creating a new fleet of trucks

normal orbit
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the diffrence between biofuel and ionized fuel for the jetpack is quite huge. and the speed on drones is also fastest with ionized fuel

ornate saffron
# scarlet rose what about fuel for land vechicles?

full list of fuels for trucks

 Leaves
 Mycelia
 Wood
 Biomass
 Petroleum Coke
 Coal
 Packaged Oil
 Packaged Heavy Oil Residue
 Solid Biofuel
 Compacted Coal
 Packaged Liquid Biofuel
 Packaged Fuel
 Packaged Turbofuel
 Battery
 Packaged Rocket Fuel
 Packaged Ionized Fuel
 Ficsonium Fuel Rod
 Uranium Fuel Rod
 Plutonium Fuel Rod
scarlet rose
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idk its just an idea of paper, nothing set in stone

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more of a "what if" scenario, nothing more

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its barely an idea tbh

scarlet rose
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im a genius i know, no need to tell me

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its okay its okay

ornate saffron
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A pluto rods powers a truck for 166.40 minutews

bitter crow
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Im beginning construction now on my first fuel generator, is there any downsides to having it make plubber and using the HOR to make the fuel?

scarlet rose
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im a bit slow, what does plubber and HOR mean?

ornate saffron
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My first setup is usally HOR to packaged Diluted fuel turning the Poly byproduct into plastic and rubber for personal use

bitter crow
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Heavy oil residue and plastic and rubber

scarlet rose
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ohhhh

scarlet rose
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its the way to go, no?

bitter crow
scarlet rose
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make plastic and rubber, and use the HOR to make fuel

ornate saffron
bitter crow
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should i use any alt recipes to make it better?

scarlet rose
ornate saffron
normal orbit
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HOR and Diluted fuel is usually the goto yes. but the packaged fuel recipie is a bit annoying to setup, and the blender variant isnt available until tier 7 iirc

ornate saffron
scarlet rose
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yeah i remember when i first unlocked oil, it was... not fun to set up

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and this was on my second save as well, it was just a bit... tedious

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its not difficult its just a ton of cable management

normal orbit
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so i just kinda use residual fuel until i can make blender, then hop straight to diluted fuel into nitro rocketfuel since both use blenders

ornate saffron
scarlet rose
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i mean its still spaghetti sometimes, but i try to make it as straight as possible

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basically i try my best to avoid overlapping pipes

ornate saffron
normal orbit
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i do appreciate that ccs made swapping fuel in fuel gens much easier than pre 1.0 :p

scarlet rose
bitter crow
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how many plubber/minute should i have... literally have never used them before

ornate saffron
normal orbit
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enough :p

scarlet rose
scarlet rose
bitter crow
normal orbit
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prob gonna need 1000-ish/min for each in the long run. but i usually just make my recycle plant turning 4 pipes of 600 crude into around 3200 rubber/min and 4800 plastic/min

scarlet rose
bitter crow
scarlet rose
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also im gonna be so fr... i did not even acknowledge the diluted fuel recipe until you guys brought my attention to it

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which i hate, because its way more efficient than the recipe i am currently using

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which means that i have to rebuild stuff

ornate saffron
bitter crow
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How do i use valves then??

scarlet rose
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or well, i don't at least

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ask someone who uses them

normal orbit
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you use them to limit flow or prevent backflow. which is not the case there

bitter crow
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oh i see

ornate saffron
bitter crow
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oh i see

normal orbit
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tbf valves have been fixed since that guide was made

ornate saffron
bitter crow
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30/min for plubber is good right? its for myself

gloomy tusk
bitter crow
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that would be 1.2 freight platforms a minute

bitter crow
normal orbit
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like everything you need to know how to use em. i've used them extensively in my factories like doing return lines for waste water etc.

bitter crow
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its the most amazing word ever

ornate saffron
scarlet rose
bitter crow
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thats the right mindset lmao

scarlet rose
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in other words, squeeze every ounce of material you can from those oil wells

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be as greedy as possible

ornate saffron
scarlet rose
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ask not "should i do it", but instead ask "can i do it"

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if you can do it, then do it

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anyway enough of me being a greedy man

scarlet rose
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pipes over conveyors

ornate saffron
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i suffered fgor it dont worry

scarlet rose
ornate saffron
scarlet rose
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because you can put 10 satisfactory players in the same room, and they will all have their own designs and takes on the world

ornate saffron
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To be clear I raise my pipes AND raise my conveyors lol Im a pyscho

scarlet rose
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im horrified

ornate saffron
scarlet rose
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you didn't cook the egg

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you deep fried it