#satisfactory
1 messages · Page 659 of 1
Yes
mk2 miners and mk3 belts take a bit of steel to get going
mk2 miners required encased beams pipes and beams
You would want to see my starter base then
I am accounting for that
Wait I have it somewhere
#screenshots message here
looks very nice
That bad boy will even automate smart plating and modular frames
i also need more power, i only have 3600MW of production (with 300MW of biomass buffer) but the factory im working on takes 1900MW and i only have around 1600 available
I put together s small little modpack that I call vanilla +
Noice
That sucks
More power needed indeed
eh, itll be fine i can make fuel plants soon
thatll be... interesting... to get running
I want to build enough power storage to keep my pre-oil power factory running for at least 3 hours
well sure, im going to do that as well. just havent gotten around to it yet
the mods for Vanilla Plus are
Faster manual crafting redux
vanilla upgrades
glass fluid buffer
inventory slots 150
awesome points x100
balanced craftable power shards
power towers plus
fuel chainsaw
elevator icon pack
awesome artifacts
void spheres
enhanced depot
infinite zoop
remove empty dimensional stacks
better power storage
You forgot one
which one?
There's a mod that adds a small little machine that takes anything that can be crafted into solid biomass, and instantly converts it to solid biomass, no matter how much you put in
Well, need at least 4 wood for example
Very handy small little thingy
But forgor name
oh okay
Andre Aquila makes most of the mods here
True
one of this more popular mods is the starter coal generator mod that unlocks at tier 2
Refined power
and doesn't require water, but only generates 37.5 MW
didnt realise how much trouble it would cause for slooping my particle accelerators 🥹
how many different blueprint designers do we have these days and how large are they pls?
3
4×4, 5×5 and 6×6
wow, small increase
I like refined power, but those wind turbines can be super busted, they're super cheap to make and they generate like 50 MW each and you can place down like 100 of them
I use refined power for the coal
Takes the same as base game
wind turbines? new update or mods?
Doubles in power output
mods
i added 5GW in batteries, so it should give me enough to run the factory long enough to get the stuff for fuel gens
Your batteries still need ti charge though
I know, they are charging
they take about an hour to charge
er, it said 2.5 hrs for the grid to charge
but i think i can just run the computer factory if i turn off my steel plant (industrial depots full so it would be okay) or the motor factory. Next project is dpf factory
there is a mod that adds in the Ender Tank from Modded Minecraft
it's one of the aquila mods
anyone got a blueprint or can explain a 1 - 7 beltbalancer?
You want a 7 lane split?
Is you name a reference to King Ghidorah?
Main line into a 3 split, first split would then go into another 3 way split, 2nd split would go into another 3 way split, 3rd would also go into a 3 way split, 3rd lane 3 split would have 2 lanes merge into main line again while the 3rd lane in the 3rd split would go where ever. Idk what yoiu meant though tbh.
yeah
Nice he's my favorite kaiju, a giant space dragon
A little something about me, I LOVE pocket watches
Someone wanna help me a bit in my shenanigans? I am in more of the early game, phase 2 of the space elevator, and I am getting a bit entagled in steel production.
id love to!
Thx
@fiery pewter #screenshots message Am I tripping or does that say you're storing over 400 pipes per minute?
No you're not
The numbers are still kinda jank
Working on it
yeah thats jank, move some back to the beams 😭
Imma balance it out eventually by just adding steel beam and pipe constructors
Hopefully
That'll fix it all
I cannot wait to build this factory 💀
Well, my last playthru i spend 180 hours to finish phase 2 (yeah, i know) and 40 for this playthru so 220
Are they really that useful? I perceive them as quite worthless tbh
I overcomplicated everything and rebuilt ALOT
they add in about 550 mw which at early game really help plus 10% extra power so if you got something else making 500 mw early game that builds up to about 1100 mw
plus you can easily open up all electrical required drop pods.
plus if your trying to max out power in the game which I think its 13 tw you can get, they are a must have
13tw seems a bit high considering using all uranium is like 1.5tw
uhh you guys working on a world?
feel like you should be checking out #1201555265942724758
i am! but none is answering
you have to glitch out somersloops to get that
use the item duplication trick for that
five. hundred. terrawatts
if you're duplicating items you can just get any amount of power
if you're just cheating in somersloops, then you can have infinite power since alien augments stack
not a particularly useful metric
its a pointless metric then
if you're cheating, may as well turn off power requirements and just build a factory 
exactly but even playing legit those power augmenters are noice especially early game before you get the blueprints to duplicate the items
why wait, if you're cheating anyway, just cheat them in at the start
im not cheating this game. I got everything legit dood
"duplicating" and "playing legit" are not compatible lol
roleplaying a trust fund baby
don't call me baby
spent the first 4 hrs getting the items from drop pods to get my first one
I spy with my little eye, new CSS QA hire
quick maffs, all uranium make around 1.5tw and uses something like 3200 sulfur. assume using all the other sulfur on the map for nitro rocket fuel, you get 700--ish GW. so without any sloops, you're looking at probably 2.5tw max adding in coal power
you kinda need to use some sloops for the full nuclear chain in the end cause theres not really enough sam to get everything to convert plutonium waste to ficsonium
mews?
could prob squeeze out a lil more power by just making diluted fuel with the remaining oil nodes too
how do you know
whos ben
and why is he around so much
what
cause satisfactory is infact, the best game ever
Marv haha, that is the only person I have ever and will ever block long term and keep that way for good, others tend to just get a 60 minute time out because I dislike "blocked message" spam.
Make what bigger?, I've only recently swept the dunes clean of stuff to use in following some slightly ambitious factories.
Yeah I'm bad at typing in the morning, moar coffee needed!
I got someone else tunnelling 😄 #design-and-architecture message 👍
Once I get back home I'll continue with random particle accelerators in the dunes to deal with all those coal nodes, adding a small steel refinery because 4800 from the blue crater isn't enough and get motors, stators, steel beams & pipes production reconstructed and work on 600 circuit boards, so lots to keep me entertained over the weekend.
Oh yeah, new fused frames factory because my current one sits on the sand feeding singularity cell production.
The motor plan came in to sharp relief recently after I built the setup needed to make the wire it calls for, #design-and-architecture message , it's somewhat larger than I anticipated just for a basic.
192 constructors, I figured it was best to build four floors otherwise it would have sprawled like my old save did.
I wish power shards were sinkable.
Will i need to construct everything requiring oil under one roof or is it reasonable to transport
I don't have to do that, he did that for me
Well, making power shards would also make the dark matter residue I need for my sing setup instead of me directly burning sam on its own for it, and offer unlimited shards.
For now I just used the jankiest system ever for my shards.
while you could plumb oil, you can also barrel up oil for transport.
personally, I found that some plastic-based recipes were better suited to other locations, as there a low/zero-plastic alt recipes that can be transitioned to in other locations rather than building separate facilities when said recipes become available.
Oh i see, is it more efficient to transport liquids packaged?
less about efficiency and more about avoiding issues with the plumbing system 😛
Oh i see
do bear in mind that there will be changes to fluid transport in 1.2
which lands on experimental in march
it's completely fine to do either
From the perspective of vehicle traffic, moving packaged stuff is better (more fluid per trip)
personally I wouldn't bother packaging stuff, while you get more fluid per trip moved, you also need more cars to bring the canisters back (though it's less of an issue with trucks). But you also need to do the whole packaging/unpackaging thing, too much effort for not much gain imo
That's why I was just mentioning traffic ^^
personally i just think tanker cars on trains look really cool, thats all the reason for me 😛
BTW, depending on the system, you can use the same cars for both full and empty packages (eg: adding one station to load empty packages after having unloaded the fluid)
also ignore anyone who says [spongebob text] you gotta ship containers back [/end spongebob text]; you don't, it's just more efficient to when dealing with oil-derived containers, since the alternative would be to constantly be producing canisters, sucking away oil from power or other production lines. that line of thinking also ignores the non-oil-based canister alt recipes.
yeah but adding more stations increases round trip time which decreases throughput 🙂 (it's not much but it's enough)
Thank you for this info!!
if you ship containers back, you quite literally don't have to produce containers, that's just wrong
Oh yeah, but much better than needing twice the trains or cars (double the cars mean double the spacing for signals)
also specifically, there's an alt that directly consumes packaged nitrogen gas, so you don't need to unpack it, so nothing to ship back 😅
(and "efficient" depends on what kind of efficiency you talk about)
I loaded my save, looked at the clock and ended up noping out haha, I have to head for work soon.
I get that 🙁
not really. you can have signals close enough that a train can occupy two blocks
I mean... you don't need to space signals so close to each other anyway. And if you do, longer trains don't mean that you have to space signals further apart
but still I'd say fluid cars are the way to go unless you enjoy making packaging setups
@sterile blade that spire refinery problem was caused my the belts & splitters etc being so close that items were literally porting between them, once I made the helix bundle more spread out, but ultimately the same, it evened out and worked as advertised.
The spire coast now is fully developed, there are 0 resources in the area now for me to exploit, maybe I'll build a display building there or something.
I don't get what you mean here 
I know a train can take multiple blocks, but that can be problematic in intersections so it's often convenient to space signals (at least in some parts) to accommodate the biggest train there is within one block
why do i only have 2 hand slots after completing the onboarding process (tier 0)
only have two hands 
but when you skip it you get 3
a train can occupy two blocks and it will just work fine. If you're getting gridlocks in intersections its mainly to do with the intersection being too small and/or you're not using path signals to allow for more than one train per block. Spacing out signals more along the track wont make an badly designed intersection suddenly start working.
something something keep going something something unlock them later
I shut down the rail experiment in the dunes while I was wiping the place clean, I can't get just the loco itself to linger more than 2 seconds, I don't want transport rail stations to grow past their minimum 🙁
I'm not even talking about that being a magical fix, just more of a "good rule of thumb" to follow, kinda like not putting more than 4 cars behind one locomotive (sure, one can put more, but then they have to consider inclines etc...)
if you need more than 5 car you can just add another engine at the end to keep the 1:4 ratio for max speed
Just don't use 1 loco with 400 rail cars, it maxes out at 13 kilometres per hours when empty 🤣
I know... That's what I was referring to with "not putting more that 4 cars behind one locomotive"
the only real downside of having signals too close is that if you have a lot of trains, thruput can suffer some
having a train occupy 1 or 2 blocks doesnt make much diffrence, but if you're suddenly having a train take up 5+ blocks, then you're gonna run into thruput issues
you know it's really annoying that I keep forgetting to ask a story/lore question on the dev streams then remember said question two days later
<@&370483737957236737> tired: DDR Machine
wired: Nintendo Power Glove
bruh
Rng did you dirty
why do people keep all the alts in mam lol
just pick one and move on
also pure alu ingot kinda meh
what's wrong with 2 good choices?
why does it make 12000?
I spy with my little eye, ben live coding
creative time lizard doggo alpaca skins maybe?
Does anyone know if there is a 5to5 load balancer tutorial somewhere? That is way too complex to me xD
why do you need it would be my first question
Aluminium scraps, 5.4k with mk6 belts
hook each belt to the amount of machines it can feed
no reason to balance at all
takes it out of the rng pool
do you need to take 30 recipes out of the pool?
and this way i can usually just pick whatever recipe i need
saves me time on searching for hard drives
because people have preferred recipes (whether you agree with that or not)
But I like balancing 😁
I guess thats fair tho, I also thought of underclocking and adding more machines to have the same amount on each belt from the start
don't tell me that none of the recipes listed in there are "preferred" by them
"take the one you'd use" also logically applies in reverse, "don't take the ones you wouldn't"
exactly why would i take it if i dont need it
If some belts have to much for the machines just use a smart splitter to overflow then merge where needed
yeah, but again, don't tell me they wouldn't use any of those recipes
then id take it, when i need it 😉
why not take it now?
bc i dont have plans on using it now
i am just one man, i can only do so much at a time
if you know you're gonna use it, no reason to keep it in the pool
you don't know if you're gonna use recycled plastic, but you're at alu?
i dont plan my entire game at once
i just do a little bit at a time, whatever i feel like
oil is before alu
so I'm not asking to plan entire game, I'm asking about things you already planned
Then why worry so much about what to pick? Just take whatever is fun and go vibe build it
i dont have anything with recycled plastic planned rn
exactly, i dont know what part of that greeny doesnt understand 😭
Personal preference yea. For example I had coated cable in my bank for 200 hours or so considering I never would’ve used it. Good to just get it out of the pool so I don’t have to deal with it
No I'm basically agreeing with greeny 
huh
I make a choice immediately when I get a drive and if I don't care I flip a coin and let fate decide
If you ever do need it too you can just plop a mam down and grab it lickety split
I don't talk about "keeping two recipes that I know I won't use in the pool"
I'm talking about "keeping 50 recipes I will probably use"
why would i pick flexible framework if im not gonna use it
or tempered caterium ingot
unpicked recipes cannot be used
picked recipes give you options
you may find yourself using all the recipes in one way or another at some point
if i pick one, then the other could come up in a future hard drive
when im searching for something else
which is much better than having to choose one or another if you want both
why not use the rescan if you know you don't like either choice?
and i can always go pick it later if i want it
Ah. Then the only reason I could see would be purely gunning for a specific recipe while planning for a factory using some of em. No you’ve got a point for sure.
why not just leave it?
the game was designed this way for a reason
so you have the choice do it it the way you want to
because there's a chance it turns into a recipe you want and the downside is it still blocks two recipes you don't
yeah, the only reason to store recipes is if you're looking for one specific recipe. But that's not what majority of people are doing
then if im really desperate then i can save, rescan, and reload until i get what i want
this rationale is too sweaty for me but I'm glad you're enjoying the game 🙂
You’re tellin me people are leaving them with rescans? Oh heck no! Scan them mofos before leaving em!
whats sweaty ab leaving a reipce available? 😭
if you want to save-scum recipes, at that point just get them with AGS or save editing lol
if i dont need it rn, its available for me to pick later? if i need it now, i pick it. if i literally won't ever use it, i just leave it so i dont have to worry ab it in future drives
you're most likely gonna get all or most recipes anyway, so unless you really don't ever want to use a given recipe, just pick one (even at random). Only if there's two "for sure never" recipes, then keep it in there
...
i didnt realize playing the game you want to would be so controversial
if you dont wanna do it the way i do it, then dont 😭
but it makes no sense to get this upset over the way i choose to play
I'm not upset?
See I saw it as them being upset at first too but I think they’re both being genuine
I'm just giving recommendations
Not everyone has the same thought process so it sounds like he just wanted to hear your thoughts
I store recipes until I got nitro fuel
I don't do RF or TF 😛
I think there are good reasons to do it differently but he clearly wants to play this way for some reason so 🤷♂️
after i explained repeatedly why i dont want to do it that way
Ugh that reminds me I gotta check if my RF plant is working later when I’m off
bell curve of what fuel people prefer
It's a sandbox game so people are allowed to make questionable choices for any or no logical reason
normal fuel is enough fuel
But also, you don't need a recipe, why choose one? You may choose later. I had a lot of recipes late game where I was like "oh crap this basic ore or wire recipe is actually goated"
im gonna make a pic for it hold on
Does anyone even use coated cable
yes
BOOOO!
exactly like if you need it, its there in the mam to pick. i just pick the recipe i need when i come across a need to use it
because having a recipe pushes you towards experimenting with them and actually finding out how useful they can be in certain situations. You don't get that if they are laying in MAM
🤷♂️ to each their own
Them laying in the MAM did that for me so...
You can see their recipe even when in the MAM. I can see either side here.
There are a lot of uncurious players who want a more linear playthrough. I assume that's why they did the reroll thing in the first place
i also have a full time job and other real life responsibilities, i cant just sit at my computer and experiment different recipes all day
It wasn't hard to check my catalog when I built a factory and be like "oh this one is useful now!"
I mean for those you can just do alt-less playthrough 😉
or use AGS as you mentioned or SCIM prior to AGS
My beloved alt recipes have kept me from using nitric or sulfuric acid for 250+ hours
yeah and if it's after you built the factory, it's a bit late 😛
i plan everything in sf modeler so i get to pick what recipe to use for each step and i calculate what needs less iron or less copper or whatever. thats the most "experimenting" i can do, and then i just build in an area that has the materials needed
So you don't look ahead to pick recipes but you do look ahead in modeler?
Does anyone use the leached ingot recipes?
yes
if my dice say I'm using it I use it 
Lmao
i take based on need 🤷♂️
at least one of them gives you most ingots per ore of that type, can't remember which one now
Sulfur rare enough as it is, I don't use it for ingots much
sulfur is very common, unless you do RF/TF
It very much isn't
isnt it more so inconvenient for what you mostly need it for (for me its inconveniently far from where I make compacted coal)
almost nothing in the game needs larger amounts of sulfur, apart from the mentioned RF/TF
rf/tf?
rocket/turbo fuel
ah
yeah turbo fuel eats up a lot of sulfur
mhm
one of many reasons why I don't bother with it
(maybe very small production for some jetpack fuel)
It’s the third rarest resource at 10,800 on the map I believe
that's just relative rarity and doesn't take usefulness into account
f.e. uranium is rarest resource on the map and yet there's way more than you'll ever need
Yea
Numbers wise I can see it’s “rarity” but make sure to take into account relativity is my point ig
I’m using near 1/4 of it on RF
for sure there's not many nodes out there
but there's also not many uses (again, apart from TF/RF)
1/6*
Ah that reminds me. Once my RF plant is confirmed fully working I can either use the compact coal to make TF to also burn off or just.. continue sinking it
I wonder what numbers of items I can get if I did a least efficient recipe run
There's no really inefficient recipes
"Efficient" ones have a cost of additional processing, power, and space.
well some of them use more resources for less output
Which people conveniently forget in their calculation
Yes. I’m talking about using the alt recipes/normal ones that require the most input for the least output.
Ok, well apply a constraint to your space or your energy and suddenly "new best recipe"
but thats an entirely different challenge
You're just maximizing for yield in that assessment
you can't really calculate generic "efficiency" of a recipe anyway
(you can't even calculate specific efficiency, like "resource efficiency", contrary to what many people would want you to believe)
why cant you? just see which recipe uses the most raw materials for 1 output item
I agree, every recipe has a tradeoff of logistics, footprint, availability, and output among other things. That's kind of the idea
You’d also have to take into account the area you’re building at.
see, at that point you're talking about "recipe chain" efficiency, not single recipe efficiency
other recipes in the chain affect how much effect on a given goal a recipe can have
then use the recipe chains that use the most input
I was just mentioning general chain inefficiency with the least resource saving recipes.
yeah, but that's no longer about "resource efficient recipes", but about "resource efficient chains"
whats wrong with that?
nothing. But read my initial message again to see my point
you can't even calculate specific efficiency, like "resource efficiency", contrary to what many people would want you to believe
keyword "specific"
but why cant you ?
because it relies on every other recipe involved?
yes but were talking about recipe chains
because you can't say "a recipe is 34% more resource efficient"
my point was about recipes tho?
then why bring it up again when talking about chains now
we're not?
I was the one who brough chains in it, and it was in relation to my message about recipe efficiency
cause the challenge was to be the most resource inneficient and see how much output you would be able to get. That implies that all of your factories would take in the most raw input for the least output, not specifically calculating the efficiency of recipes relative to one another
and yet you (and/or others) mentioned "efficient recipe" many times in the convo
which was my point
did i mention that? if i did i probably meant something else
might not have been you specifically, but it was mentioned. I wasn't really replying to you directly either, just contributing to the conversation
Anyone set up a factory cart plant?
pro: no fuel costs
con: one inventory slot
Not a con if you have enough carts
Hey so i just got to water and pipes (phase 2) can you do manifold with pipes? or will it not work, its for a coal plant btw
you can, just keep in mind the max flow rate of pipes
You can only make them in an equipment shop so no plant from that meaning. I do use them a lot for logistics stuff
the way you be the most inefficient is sink the earliest possible resource you can on every node
Hi. why wouldnt conveyor lift snap to vertical splitter/merger that's already existing? I can build out from one splitter but it wont snap to a splitter that is above it
you want to place a lift between a splitter and a merger already on another lift?
no i have this already built factory with 5 constructors on top of another and a belt from underneath feeds the lifts. One lift has 5 constructors to feed. The problem is top 2 weren't properly snapped in the blueprint or something broke when i saved the game and i cant properly snap them to fix them.
Like below where C is constructor, spl is splitter and L is lift. Top 2 arent receiving the raw material. i wanted to delete lift from under C4 to fix it but it wont attach. It wont snap even in other places
C5 - SPL
L
C4 - SPL
L
C3 - SPL
L
C2 - SPL
L
C1 - SPL
uh, you'd place a lift from C1 to C5, then add the splitters between
i had it done like that in the BP but then it broke when building it
Do I need aluminium bars for anything other than fused modular frames because I am currently making 400pm of it so shall turn all of that into casing and sheets or should I keep some aside as well ?
When I’ve ran into this issue it’s usually solvable by raising/lowering the one above
I attribute it to just being too low usually.. Could be wrong
prob not spaced the constructors on same height between them yea
potentially later, but smarter to just make what you need now and worry about later stuff later
#screenshots message havnt had any issues with lifts, but i do make sure they're all evenly spaced
I generally max out a bauxite node making ingots and direct all the ingots to the sink. As other factories need aluminum products, I'll use specific machines to export what's needed, and over time the amount of ingots being sunk shrinks. That way I'm not guessing at what production ratios I'll end up wanting from the ingots
Initially I did plan to like make 600 ingots use 200 for casing and 200 for sheets and save 200 for fused frame alt but then I realised I don't have mark5 belts
the wiki would know best
you mean the construtor?
you might wanna use aluminium ingots to make ficsite trigons
They’re way off of that if they’ve not got mk 5 belts
since it uses least amount of sam, but you can use caterium too if you fancy
Yes try to evenly space every part out. That should eliminate issues
If that doesn’t work it would help to see a photo of the issue.
@glacial drum @normal orbit
The problem is that the iron bars dont go further, even though it looks like its properly snapped
its not constructor being spaced unevenly
Have you tried rebuilding the splitter entirely?
#screenshots message you can see the splitter on the lift doesnt line up to the constructor. so your spacing between constructors is slightly off
That doesn’t make sense for why the bars don’t go up though.
Either way yes the lift doesn’t appear to be the right height..
I’d say try rebuilding the entire lift. If you can’t get the splitters to line up with the constructors you may need to remake the constructors at a different height unfortunately.
i'm not sure what you mean #screenshots message
the splitter is on the right level checked by deleting the belt between splitter and constructor
When i delete all parts of the delivery feed and build again it works
Well damn you’re right. My eyes must be off it’s too damb early for this lol. Still though, I’d say rebuild the entire lift. Maybe that’ll help. If not I’d say try making a post in #1038092680493801533
Yea sometimes the game just bugs out with lifts and belts it’s weird. A rebuild usually helps.
#screenshots message foudn the culprit - there were 2 lifts after removign the splitters somehow
ah, yea that happens if you delete the blueprint and rebuild it, the lifts for some reason stay behind, and you can end up with two lifts ontop of each other causing issues
It may have been from removing and adding a part to the lift then removing and replacing the entire thing. When you change anything in a placed blueprint and delete said blueprint it only deletes the parts originally in the blueprint.
Good to hear you got it working!
Unfortunately the output is fucked too xD
Welp. Go through the usual. Check for any extra lifts, mergers facing the right way, belts missing,
A short length of belt hiding inside a splitter bottlenecksyour entire production.
This is the bane of the pioneer
only if you snap splitters onto existing belts and then go upgrading belts
neither of which really need to be done
yeah but even if i have any extra lifts then i have eto rebuild whole output as i cannot snap lifts between the splitters/mergers
You can place mergers on lifts
I know this after 1000 hours but its not default knowledge lol
I now place all my splitters then connect them
Before id place a long conveyor then put my splitter on top using ctrl to snap them in line with machines
You can also make a theoretically infinitely high lift by using the floor hole trick
i have the mergers already, but there are extra lifts built there like you saw on the screenshot, even if i delete all lifts i can't use already placed mergers for some reason, i have to delete all belts/mergers/lifts then make a lift, then place mergers on it then connect to constructors
Could edit the original blueprint and replace them.
id rather not touch it that way - not after i have every % set up
and recipe chosen
Then it would seem you will have to replace the lift. Unfortunate but needed
Possibly a silly question to ask after over 80 hours and not earlier lol: How does one have a resource for both building structures and further processing? Do I make 2 different factories (one for me, the other for further processing), make more of the resource to split some of it into a container or simply grab some from the perfectly efficient machines whenever I need it?
each factory makes things to storage from raw resoruces
you do not make items for factory use, the factories will make them themselves
But what if I i.e. need encased industrial beams for Mk4 belts, but they're also needed for another item?
then that's one set for personal use, so you have a factory for that, and then the "another item" has its own factory that makes its own encased beams
the factory for that item will make the beams itself
Basically it's "don't be afraid to build the same thing in multiple locations"
Alrighty
Doing so also lets you play around with alt recipes much more easily, since the next factory might be near different nodes, etc
True
Do also have issue that hotbard randomly stops working?
(See also: https://satisfactory.wiki.gg/wiki/Tutorial:Independency, which is what greeny and I are both dancing around. :D Just one way to organize your factories, of course! In the end it's up to you. Some folks continue to prefer centralization, etc)
And I assume that whenever I want to build a new item, i.e. for space elevator project, instead of using already existing factories I should simply build a completely new factory that will manufacture the said item from the beginning (raw resources)?
Will definitely check it out, thanks ^^
Is up to your preferences
If you like. It really depends on choices you have made.
My modular motor factory is 1km away from my smart plates. So I just move the smart plates to the other facility via factory cart
yeah, in the end you'll use same amount of machines anyway, so it's not a big difference, but it's much easier to logistically manage independent factories
I have One mega factory that does a bunch of stuff
Noted. Thank you all very much :3
But I also have dedicated factories elsewhere on the map
well if you have megafactory, you can't have dedicated factories on the map
"megafactory" means "all production in one place" 🙂
but I guess you meant "big factory" 🙂
I meant mega factory as in.... Crafts most of the stuff
Yes, that's what I meant. Didn't realize mega factory was a defined term in the community
np, happens
tbf I don't think I've ever seen anyone except greeny use that in that specific way
its not really. megafactory is just a huge factory. you can have several of them around the map
and except many big youtubers I guess?
Oh I don't want to start an argument 😂
well I don't watch them so I definitely haven't seen them say it 😁
I haven't watched any YouTube of this game
Anyway, I have one large factory that crafts. What was at one point 100% of the things I could craft 😂
Pre nuclear
What a mega factory is, is a common argument here lol.
You have no way of knowing that lol
Yes I'm new to the discord lol
I see
how many dimentional storage do yall keep for concrete? i kept 4 but i still keep running out very quickly. i might need 10
I got 10 of concrete and quartz
Then like 4 for iron plates and reinforced and steel beams
Rest like 1 or 2
Oh like 4 encased industrial beams too since they get used a lot when I build lights with the billboards
I think I had maybe 8 on my 1.0 save?
Or maybe 6. Whatever it was was pretty good; I had some blueprints which could outpace replenishment but not by a lot
I can drain having 10 when building my train lines. But just pausing for 10 secs and I could keep going
Four is usually good.
But for me each one of those depots are fed by a industrial storage. That storage is fed 240/min of concrete
When making train intersections, is setting every signal to block the only way to prevent trains from slowing down when approaching?
Path signals can be chained
Wouldn’t that just cause the train to slow down in a different place? Or delay other trains?
Didn't think about that. Good to know though.
Not tech I have yet needed
Try it and let me know ^-^
Does anyone know if you can remove the blueprint designation on a blueprint you build?
?
You can remove the blueprint design machine yes
I mean using them to move material
yeah they're great at moving stuff
- I don't have much use for concrete
Not sure what ou are trying to say.
The blueprinter uses parts from your inventory when you load a blueprint. When you clear it those items are put in the box. You net nothing
That being said there is bugs that allow you to duplicate items.
I'm talking about using them as goofy trucks
they're great, go try them
if you need more throughput just add more carts
No conveyers. Just carts.
If you just want more of something. Load save into scim and just add it. Easier.
You can just turn on advanced game options as well and use them to place items in your inventory
Lots of options
The game wont allow me to change direction of the block signal unless it's on a place where rails meet, when its free placing it's always on same side.
this is annoying indeed, but is easy to fix: place the wrong direction anyways so it'll "split" the rail, then you can put the signal on the correct direction
ofc you'll need to remove the first, wrong one
Can't say I've run into that . Scroll wheel has worked so far. But yes if that's the case, build it wrong first, place second correct then delete wrong one.
I wonder why we can't put splitters on independent conveyors without it aligning with the conveyor. I always have to build start to finish with conveyors I feel like
? You can place splitters on conveyors
it's very weird, sometimes the scroll wheel refuses to change the direction, sometimes it does
Place a conveyor, going S-->N. Now imagine that I want one intersecting E---W, so the material goes E-->W--->NWS split I can't place a splitter on the S--->N line . I can only split with the intake from the S
I know the path I want the material to go, but rotate won't let me spin it
well no, if you placing it on an existing conveyor the direction is dictated by that conveyor
Yea
also not sure i understand you, cause you're saying split, but it sounds like you wanna merge the e-w onto the s-n
I want the E--->W to merge onto the S---N but I want to build from end to start bc it's easier to trace
yes, so place a merger on the s-n line and attach the e-w line to it
a splitter cannot merge
It has one intake
Merge before the splitter then send into it.
yes, so you need a merger to merge the lines, you can split it after that
Ok... easy example. I have 3 machines I want to feed. I run conveyors back from their inputs to where they meet. I want a splitter here. I will put in the intake (let's say cables) after
I can't do this until I build the cable conveyor, split it, then put the 3 outputs on
Could build one splitter in the middle then place 3 belts into the 3
Belt purely to the middle one and then place a splitter onto that belt.
Its 3 machines in very different locations
Belt all 3 to a meeting point then belt the items into the splitter then add belts from the splitter to each belt
ok so just drag a belt to the source belt, place a splitter on it, and attach the belt to it
I'm just saying you can't build finish to start bc conveyor splitter forces the direction if you are over a conveyor . even though I know I'm connecting to the output on the splitter not the input
Maybe I have to snap it to the end, and not across the conveyor
You could with three machines. If you belt the middle machine to the input and split off that belt to meet the other 2 belts
you can build in any direction you like. also you dont have to place the splitters onto the belts, you can just place splitters first then add the belts to it
I think he specifically means placing them onto existing belts though.
Which yes you cannot place a splitter onto 3 meeting belts off of one of them. You’d have to place the splitter on 1/3 of them and then manually place the last few inches of belt to the outputs
Ok I drew it, one second. I mean I want to use the belt to align two elevators etc. so I can snap it perfect, which means I have to put the splitter across the conveyor
And that forced the direction
Just wondering if there's anyway to snap the splitter in place and aligned without a conveyor , they seem to want to float without conveyors and not the right height
well theres nothing which can do two input two outputs like you drew
you have to use a splitter and a merger for that
but why dont you just drag belts from the inputs of each machine to where you want them to meet, then place a splitter there, connect the three to the outputs of the splitter then continue backwards from the splitters input
Watching this conversation unfold, this is where I think the crux of the matter is. I think he wants a unit that can split and merge. You have to merge and split separately. I could be misunderstanding though
and yes you can place splitters freely without a conveyor
I do that sort of piecemeal, I just have trouble aligning splitter and mergers without a conveyor to snap over
Are you building on foundation?
Don't splitters and mergers snap underneath?
they do since 1.1 yes
I see... the game has a direction once the conveyor is down... if you overlap to the other side, it says "no deal Howie" since it already has a direction on the conveyor and the splitter can't rotate to accept it
I was about to say, i think before 1.1 i just built them 3 high on the foundation I was standing on until they reached the ceiling, then deleted the ones underneath
So if I want to build off the output with a splitter, I need to connect to the end, or just independently place the splitter
I guess I can nudge it into alignment ?
This used to piss me off so bad when dealing with vertical conveyors where I woudl forget to change the direction, snap a conveyor, run it all the way to somethign else, only to realize i had to delete what I had
Elevator direction oopsies get me too
you can freely place splitter without connecting it to anything, get the rotation you want in, then just connect belts to it
This is the preferred method of doing it IMO. You set up the splitters/mergers, then belt to it. Rarely do I put conveyor first then split unless i really don't car what somethign looks like
You don't run a conveyor across then do 5-6 splitters to manifold and snap to inputs?
no
No, never.
i place the splitters, then belt them
The splitter will snap to an input without a conveyor?
yes
Hmm I'll have to try again
Yup
I do this method because it didnt
Bingo
you also get a line showing when they aligned
Yes I get the line when I snap it across the conveyor
Yeah but it's not nearly as accurate
And then it's proper height
And the closer you are, the higher the chance your belt won't actually snap despite the line
So when you're doing multiple heights, say I. Want to snap a splitter, but I'm 15 foundations off the ocean floor
You build 15 foundations up and build?
height makes no diffrence
I mean Z axis
Thanks @dreamy nest . Not quite what I was thinking about. If you place a blueprint it still has a blueprint designation. That helps with removing blueprints entirely. Unfortunately it also prevents nudging blueprints lower on the blueprint designer.
That's how I do it, yes.
Hmm ok
Sorry I misunderstood. I don't follow but I hope you get an answer soon
There could be a better way, but that's what I always did. For example, like coal power or plastic production
I mean height matters, say for a foundry manifold system where you are running two conveyors , one above the other
So one feeds off a ground splitter, one off one in the air with an elevator
Yeah, i would lay down the bottom layer, then id build 4m foundations and clip through everything, build my splitters, then delete the foundations

I've been using conveyors and spacers to preserve all my heights
And then snapping and building off them with mergers splits etc
And that works underneath too?
To an elevator under the floor, I can just float a splitter 10m away and it'll grab the foundation ?
I see, new building technique unlocked

Sorry not trying to be a stickler. A lot of things you don't stumble upon and get stuck in one way of fixing it
if you're building on or below foundations the height will always be same, with the one exception of the wallhole conveoyrs who wont be on same height underneath
Yeah wallholes suck. I wish they were like floor holes
there are wallholes like that now
I bought everything and only have the full wall with 1-3 slots?
Is it in logistics?
yes
Yeah
But for anything more than "snap to foundation" distance, do I nudge it or just snap to a conveyor basically?
you can drag a belt out and use that as a guide, just dont place splitter on the belt
Yeah I don't use a logistic floor so much as I just build underneath
Somethings go above , mostly raw stuff below
any idea when we can expect the next dev video ?
Today I shall remake my christmas factory with the hope of outputting 20/min of every ficsmas item.
Hopefully assuming I don’t touch the factory at all after I set my date and time on my system to normal the buildings stay and don’t lose recipes..
the gift trees stop making gifts, otherwise it'll run
How rude of them.
ok
is it? im kinda new so idk if this is satire or not o-o
Absolutely
Looks like mine lol
placing that grid of belts took way longer than id like to admit
i aligned everything
like some ocd freak
perfectly
then made a hugely ugly factory because tbh i just wanted to use it for phase 1 parts then ima rebuild it nice
I feel ya, i try to minimize my in game time by planning in spreadsheets and note books before I build.
The decor is made on the fly but the actually math and machines are all decided before hand
am i missing something, is there any benefit to using industrial storage containers over just stacking regular ones other than the fact that they share inventory?
single inventory is nice e'-e'
but keeps both inputs and outputs
think its the shared inventory that makes it
worth it
i may or may not be 15 hours in and have just done phase 1
tbh i built the elevator at about 10-11 hours
have fun
eat some slugs
say hi to the cats
go to some of the rocks that make the air feel fuzzy
eat a fart rock
be free
you dont have a timer, so take your time and enjoy yourself
Two inputs on one side and two outputs on the other with a shared storage isNice.
yes this is the plan
i may have also spent a stupid amount of time setting my game up for raytracing on my hardware
because pretty
valid
i manually did it
it took forever, i found the best settings
one by one
mostly had to put them in engine.ini
only annoying part is something overwrites my antialiasing method to 2, so i have to manually set it to 4 (TSR) every time i load. it literally says it was last set by "UNKNOWN"
its overriden by fsr/dlss/etc
it shouldnt be as i set it in engine.ini, scalability groups are applied before (and for all other settings this holds true) and if it is overwritten by something which i did have happen before it says that it was last set by scalability or something along those lines in the console. i have a feeling it could just be my nvidia app tbf
if you use dlss, you cannot change antialias method, it will use whatever dlss uses
oh nah i dont use dlss anyway
I plan the buildings I need, but I don't do the numbers. 100% uptime and matching input/output seems unnecessary to me
Guys I’ve been loving this game since … literally day 1 of early access. Been my fav ever game since then.
i like matching input/output but i just do it in my head, at least so far o-o
likely not gonna be so easy soon
how do i feed output water from my aluminum factory back into it? ive heard of vip junctions but i dont know what they are
do not merge fresh and byproduct water
what do you reccomend i do with my byproduct water?
let me look at this rq
Do you have the wet concrete recipe
yes
loop it back, just not merge
yeah but that's kinda wasteful
not even with a vip junction?
there's so many other things you can do with it
I keep my concrete production on the low side until phase four so I can put that aluminum waste water to use
no reason to do vip junctions, they are kinda magic and this is pretty much stable
ok
So my ground in my world seems to have issues being solid how do I go about reporting this bug
can sombody help me find somersloops?
go explore with the object scanner, or just look at the map on SCIM if you really cba to find 'em yourself
Check scim link pined in #math-and-meta
With some recipes it's insane. It's like least common denominator of primes.
and how is that different? if you're not matching, then one of those won't be at 100%
Because you can overbuild
With 100% uptime
Just in time building is insane with some recipes
either you're making too much so your producers stall, or you're not making enough and the consumers stall
vip junction is just feeding in the fresh water from above. lower pipes have priority when merging. You can also loop it and place two valves. one to make sure fresh water dont enter the ouput pipe looping back, and a second valve to limit the input to be the diffrence between in and out.
i imagine, i already got annoyed making smartplating o-o i think im cooked
it's safer just to not mix the fresh and waste water in the first place, just feed them into two separate groups of machines
I just don't worry about hitting some magical # of output because it just consists of copying my working cell a dozen times which is just a dozen more connections
Youll gather tricks and tips like Pokémon. Then pick and choose what you need and when.
You got this
Setup phase 5 with some novel combination of recipes, decorate, try my next challenge
i saw something where if you place a water buffer high up and fill it you can trick the game into thinking thats the max level of the water in all ur pipes and you dont have to worry at all about pumps like at all lol
personally i wouldnt do it cuz for me its half the fun struggling but yeah
idk if they patched that though
Well you gotta pump the water that high first. Then the water buffers add weirdness to the system.
you can, but if often ends up a mess cause you need to connect that buffer to every single pipe carrying that fluid.
yeah ofc
I just pump it higher then my input lol
I'm currently trying to trick my vertical pipes into filling. I'm convinced you just have to trick the system into a steady state depending on its layout
theres no "trick" just pump it up
Personal fluid rules
Fill inputs from above.
Fill pipes completely
Keep it simple stupid
Magical fluid mechanics will be solved
Oh it's pumped up... 100s of m
But the last bit of water doesn't wanna go. But we're gonna make it
Has anyone taken a pipe junction and looped it to itself (saying you have input/output then other 2 loop itself) Does it do anything useful lol
no
Dude the other day I made 6 identical fluid setups.
Extractor pipes pumped 30m up into machines. Nice "n" bend before machines.
Work 5 out of 6 times. 1 system refused to work.
I deleted it all including refineries and Extractor rebuild no change. Hours later I gave up
Next day I turn on the game at work and it just worked
Diffrent computer
So there is some funky stuff lol
Render distance makes pumps work better?
My only theory is that there was something in temporary memory breaking it
had issues with a line all night when my buddy was building and had to manually restart the whole line bc it just stopped for no reason
I slowly lowered my blender and am inching it up 1% at a time . So far I'm at a higher output than ever before. For no reason. I had in the past started the machine saturated with 50/6 water and full pipe. But this time I'm just slowly increasing output
It's maggggiiiccc
The fluid does what it wants you cannot command the fluid you can only pursuade it
Not at all. My laptop (which worked) is a potato
Home I have a 5900x
I play at locked 60fps as I dont care about high frames
Just a weird thing
I feel like... if you extend your pipes past the last junction, it helps stabilize and I can't understand why
Like a T for the last machine instead of an L performs better, even if full
or just have a big dip right before it
Loops help too. That can be a backlash issue. Im my case the water would get to the machines for 15-20 minutes then just refuse to go the full 30m height lol
Its all working now. Just some odd behavior
Water sloshing off a machine input that isn't full just confuses me. Water you reached the finish line. Go in.
can also place a pump before a manifold
This is what I do
My pipe is about to be more pump than pipe
Any valves?
how can i play the 1.0 ver?
I often build a "n" bend before the manifold. Pumping the fluid above the inputs. Then fill the inputs from above
Never
why would you wanna play an old version?
Filling from above, not using full 600. These are all doable. But I like to play games on the highest difficulty. We will make the water go up and backwards and fill
For the most part I got a handle on fluids. Sometimes they just give me a middle finger lol
Oh they most certainly love to give the finger
its for a challenge
kinda
is there a way?
SteamDB maybe
what differences between 1.0 and 1.1 are you trying to avoid?
not easily, you'd have to find some 1.0 download from somewhere, steam wont have an outdated version
damn
That autoconnect to powerfull
lol. also completely optional though, which is why I'm curious
I don't recall any major mechanic changes in 1.1 (though it's been a long time and I'm a forgetful guy)
curved belts/pipes, autoconnect, elevators, all things you can easily just not do
wdym by autoconnect
I don't even turn belts and pipes. Mergers and splitters to maintain clean transitions
Only do cute little turns when feeding a machine from one facing like 180 away from it
im so confused on how to make a good computer factory
Blueprints have a autoconnect mode allowing pipes, rail, and belts to automatically connect between blueprints
oh I havent really messed with blueprints my homie and I just do as we need
thats nice to know tho
How/where
Never heard of that
Ty
i have a very specific question, and i assume the answer is probably just that some of the current build meshes aren't compatible, but does anyone have any clue why lumen scene cards aren't generated for like most meshes in the game? ill attach a screenshot of lumen.visualize in #screenshots
just toggle build modes while the blueprint is active for placement. one of the options is auto connect
Computer doesn't take much. What's the question?
lumen isnt officially supported, having changed settings in the ini file prob f'ed something up, you'd be better off just changing the settings in game, those will mostly work
nah it also messes it up on default, i think the meshes just arent compatible cuz as you say its not officially supported
i tried so many things
but no luck
whats confusing about it?
its just circuit boards + cables + plastic, unless you use one of the alts
Ohhh I just realized I was thinking super pc. Pc is even easier. Yeah it's like refinery, assembler, manufacturer done
should I get wet concrete or fused quick wire from my hard drive
wet concrete prob more useful early on
you should get what you want
all the recipes in the game are useful in one way or another
and you can get all of them anyway
if you don't know, just flip a coin, pick one and continue with the game 🙂
fused quickwire is nice when you need a metric f'load of it for nuclear, as an example :p
I'm only tier 3 😐
just flip a coin then
All of my and my friends concrete needs have been supplied by a single desert limestone since tier 1. It is the hardest working miner we have
you can use concrete to improve steel production, so having more of it can be helpful
tho refinery fatigue tends to hit pretty hard in phse 3/4 :p
I can’t make a looking for group so I’m putting it here: Making a new world with the most experienced players in the game. I have over 1000 hours and beaten this game multiple times but never made anything huge. If you want to be a part of the biggest factory. Join this group.
gonna have to wait til you can make a #1201555265942724758 post
It won’t let me post
gonna have to wait
Oh I gotta wait 6hrs
Gru meme
-_-
Make the worlds biggest truck distribution network
Ehh.. Steam is having some weird problems
Has anyone made Mr bones wild ride yet?
Ya, joining to use and abuse us is frowned upon.
Take us out for diner first
Is there a way to sort the Dimensional Depot list alphabetically for example ?
Or by quantity ?
@elfin idol
Each machine has 3 different renders depending on distance. Looks like this is render 3. For the furthest
No way to sort. List is generated as you add a new item.
I use pins to tell me what is automated
Oh okay
it’s lumen visualization mode lolll
not actually in game rendering
Ah
it’s a visualization of the cards generated to be used for lumen lighting basically
I dont care about that stuff
Global illumination is good enough for me
my question was regarding the meshes that don’t get cards generated, which was answered with the valid point the game doesnt support it 😂
Tbh lumen still looks super good even with the buggy lumen scene cards, theyre not actually used all that much anyway
It did take a lot of tuning though lol
and I mean like probably around 15 hours of tweaking settings
I’m not joking, I’m sad, I got a bit hyper fixated I guess
You could have pet so many lizard doggo in that time
they were the only thing I was using whilst I tweaked settings 😭 I’d go check on them to get my loot now and then 💀
I ain't going to judge lol
What ever you like dude.
I spend more time planning factories in spreadsheets then playing the game
I just realized I've been working in the same save for 80 hours it feels like two....
real
tbf now I have my settings that’s kinda it, I don’t think much is changing now so I’m just playing the game atm
obviously not like in game settings lol, this is in engine.ini, I put a large bit about it in #satisfactory-experimental (which I didn’t realise is the wrong place my bad)
Its been a couple months since i last played satisfactory. Has anything changed
1.1 brought crash site deconstruct, vertical splitters and mergers, blueprint autoconnect, and some there cool things
Belts got straight and curve build modes
Adds to quality of life
ohh i just noticed im working on like a super fuel plant.. Oh no
This Tuesday we will get further details about 1.2
We get the announcement of it going to experimental branch date Tuesday lol
Over a year
what..
Oh man, I've played this game for an age.
the game looks the same when playing on medium vs high
I play on high at home and my laptop
i got 2.4k m3 of oil coming in.. oh noo
Someone went all in on the crater before planning
No im in the desert
the one that is like the second spawn
Oil in the desert?
im importing
I went oil nuts recently, search discord for spire project, to see just how large scale.
Rocky desert top left.
They need a new start zone. The pink jungle
spawn is ontop of a Alpha
You get a factory cart and that's it
#screenshots message i think theres enough concrete here to build a small city
All concrete automated is infinite over time. ^-^
Howdy folks - do nodes change locations with each game start? I'm looking at the interactive map on https://satisfactory-calculator.com/ and the nodes there don't match up to the nodes in my in-game map.
no, nodes are fixed and haven't been changed for a long time
Infinite nodes are set.
ahh, free at last
Any particular reason I'd be seeing things differently? I have mods but none that randomize/shift nodes around.
3 hours later my christmas factory is done
Turns out I do not want to put in the work to make 20 stars and wreaths/min so they both got reduced
The worst part.. It’s not christmas colors..
Does this game have a modded community?
Yes!
Check #welcome for a link to the mod discord
Thanks I thought it did lol
I suggest reading through all of #welcome
It's not my first time here I've been here before just its been a long time last time I played satisfactory I was before 1.0
Good time to review then ^-^
The issue was I played the game everyday for so long I got bored and had to take a long break from it lol. I do that with most of my games lol
I always take breaks then start new when I return. This is the cycle
I did just start new
23 hours into game rn
Trying to get phase 2 done so I can move to tier 5-6
I got the frame work stuff going rn then I'm gunna set up the other stuff
I’m new but how in the hell am I going to do phase two
Factory must grow
Bruh
Just keep going. You’ll get the hang of it.
You automate tier 1/2 stuff. Then tier 3. Then 4. Etc
im on phase 5 vro and its like ACTUALLY HARD
its not like its painful to do its just Super hard to get all the resources together
build factory, learn from the process, apply learnings to next factory
im currently rebuilding one of my factorys
its not really hard, its just more of what you learned in phase 1 and 2
resource management is painful
and power management 💔
create a logistics network, like trains, makes easy to just branch off stations to move items where you need em. as for power, just build more of it
unpopular opinion trains suck
if you think they sucks, you're using them wrong
ok so yes, you're doing it wrong :p
i dont know how to build themmmmm
build two lines, one in each direction
that way you can have more than one train per track
but then they crash?
not if you use signals
i dont know how to use them
you place them on the tracks in the direction you want train to go
i dont understand how to do it like which ones do what
factory carts are better
uh huh
Can someone help me... I'm early-mid game, How many Coal PP will a Coal node feed properly... or rather how do I do the math on this?
does anyone know a good early computer factory design
depends on node. 120 coal/min = 8 coal gens
thanks
am i mid game yet?
im in phase five but isn't mid game when you have like every resource automated
I was told that mid-game starts when you abandon biofuel burners
thats definetly not true
if we are going of tiers then tier 4-5 is mid game
mid game is kinda phase 3, since theres 5 phases
but in terms of like factorys i think i have low tier factorys
I'm just starting phase 3
you went thru phase 2 on biofuel? O.o
hopefully they mean tier...
if i have 200 plastic/m and 240 copper ingots/m do you think ill be able to produce more than 10 computers per minute without somersloops
no, you need more plastic
Phase 2 or tier 2
What does the computer intake take
Assuming default recipes you need 240 copper and 320 plastic for 10 computers a minute
You can make 6.25 computers a minute with those resources
I find caterium alts very useful for computers
does anyone here still play on their post-phase 5 world?
because i have a phase 5 world, well two actually, but i was gonna ask does anyone here utilize trucks?
because i switched away from them in favor of trains
no trucks tend to be a bit unreliable, since they start teleporting when far away, and then as you move in close and they start driving, they sometime keep the teleportation momentum and you see a truck gets absolutely catapulted
very funny to see, but not ideal for stability :p
okay, i was just wondering, because i was considering using them
some ppl have no issues. I suggest using them at small scale and see how they jive with you
For transparency i don't often use truck stations. I cant drive
okay what is your advice for those who can drive?
because right now i mainly use trains, which is fine, but its such a tedious task to set everything up
Lads i feel like my factory is only 99% efficient
i would argue trucks is more tedious :)
If you have trains already and you are comfortable with the trucks can be a step back. They need a fuel source. Early game this is coal as its the only one you have access to that can be automated.
After later you can use packaged fuel. I suggest setting up a simple loop for a Phase part. For example for phasese 3 you need modular engines. For those you need smart plates.
Move your smart plates from facility A to your modular engine facility (B)
if you like that go from there and expand
oh nah i do not need phase parts, im done with the game
i just want to rebuild now
yk how it is
ah then just setup something somewhere where the fuel wont be a pain to test it out
i haven't even starting messing around with ionized fuel yet
which is just... insane to think about
lol io always found Nitro rocket fuel was enough for me
enough is nice, but it can always be better
if you decide to go for ionised, you should compare the extra you get over the rocket fuel with the extra power you spend
there is a reason i have 75 heavy modular frames being made per minute
because IIRC it's barely breakeven, possibly even a loss
because enough is never enough
ionized fuel more useful for drones and your own jetpack rather than making power
mmm, and batteries and lbf respectively cover those just fine
what about fuel for land vechicles?
biomass coal, all packaged fuels
whatever you were already using
if you're at T9 you're unlikely to be creating a new fleet of trucks
the diffrence between biofuel and ionized fuel for the jetpack is quite huge. and the speed on drones is also fastest with ionized fuel
full list of fuels for trucks
Leaves
Mycelia
Wood
Biomass
Petroleum Coke
Coal
Packaged Oil
Packaged Heavy Oil Residue
Solid Biofuel
Compacted Coal
Packaged Liquid Biofuel
Packaged Fuel
Packaged Turbofuel
Battery
Packaged Rocket Fuel
Packaged Ionized Fuel
Ficsonium Fuel Rod
Uranium Fuel Rod
Plutonium Fuel Rod
idk its just an idea of paper, nothing set in stone
more of a "what if" scenario, nothing more
its barely an idea tbh
i know, i will use plutonium fuel rods!
im a genius i know, no need to tell me
its okay its okay
A pluto rods powers a truck for 166.40 minutews
Im beginning construction now on my first fuel generator, is there any downsides to having it make plubber and using the HOR to make the fuel?
not at all
im a bit slow, what does plubber and HOR mean?
My first setup is usally HOR to packaged Diluted fuel turning the Poly byproduct into plastic and rubber for personal use
Heavy oil residue and plastic and rubber
ohhhh
isn't that how everyone does it? i use HOR to make fuel
its the way to go, no?
never used oil before, i dont know shit
oh my bad, i didn't mean to sound condescending, but yes, i would do it the same way as you
make plastic and rubber, and use the HOR to make fuel
this is often the method as it gives ytou the highest fuel output. which lets you power m,ore generators
should i use any alt recipes to make it better?
none that i can think of
HOR and packaged diluted fuel is the go to for most ppl
HOR and Diluted fuel is usually the goto yes. but the packaged fuel recipie is a bit annoying to setup, and the blender variant isnt available until tier 7 iirc
@bitter crow what the cat said
yeah i remember when i first unlocked oil, it was... not fun to set up
and this was on my second save as well, it was just a bit... tedious
its not difficult its just a ton of cable management
so i just kinda use residual fuel until i can make blender, then hop straight to diluted fuel into nitro rocketfuel since both use blenders
how do you manage cables now that you have seen credits roll
same
i try to keep them in a straight line as much as possible
i mean its still spaghetti sometimes, but i try to make it as straight as possible
basically i try my best to avoid overlapping pipes
I run a metal beam under machines to hide the outlets
i do appreciate that ccs made swapping fuel in fuel gens much easier than pre 1.0 :p
are you telling me you're just burying the problem?
how many plubber/minute should i have... literally have never used them before
no not at all i leave sweeping things under the rug to my friends to the south
enough :p
well that is completely up to you, do you want to focus more on plastic and rubber, or do you want to focus on getting as much fuel as possible?
i respect it, its not a problem if its hidden
its for personal consumption... idk how much ill need
prob gonna need 1000-ish/min for each in the long run. but i usually just make my recycle plant turning 4 pipes of 600 crude into around 3200 rubber/min and 4800 plastic/min
some examples
oh that doesn't look too bad actually
also im gonna be so fr... i did not even acknowledge the diluted fuel recipe until you guys brought my attention to it
which i hate, because its way more efficient than the recipe i am currently using
which means that i have to rebuild stuff
the natural bend in the machine frames is a good spot for a beam.
How do i use valves then??
you don't
or well, i don't at least
ask someone who uses them
you use them to limit flow or prevent backflow. which is not the case there
oh i see
you dont, Most ppl including the guy who wrote the Ficsit plumbing guide pinned in #math-and-meta suggest not usiung them
oh i see
tbf valves have been fixed since that guide was made
oh god
ya the author is in this discord. You can find him helping ppl in #1038092680493801533 with fluid issues.
they have there place but new folks should stay away.
30/min for plubber is good right? its for myself
plubber
that would be 1.2 freight platforms a minute
plastic rubber
like everything you need to know how to use em. i've used them extensively in my factories like doing return lines for waste water etc.
its the most amazing word ever
depends on your personal use. I find that it is enough
im the wrong person to ask, i try to aim for as much material as humanly possible
thats the right mindset lmao
in other words, squeeze every ounce of material you can from those oil wells
be as greedy as possible
this is how i usually do refinery cable managment
ask not "should i do it", but instead ask "can i do it"
if you can do it, then do it
anyway enough of me being a greedy man
you have the conveyor go above the pipes? i do it the other way around
pipes over conveyors
I usually raise my pipes and fill inputs from above. I was lazy here
i suffered fgor it dont worry
you were punished for your sloth
ya i really was
i have to say though, that is what i find the most interesting, watching other people's builds
because you can put 10 satisfactory players in the same room, and they will all have their own designs and takes on the world
To be clear I raise my pipes AND raise my conveyors lol Im a pyscho
what the fuck-
im horrified
ya. Lots of ways to cook a egg
nah nah nah do not defend yourself
you didn't cook the egg
you deep fried it
