#satisfactory
1 messages · Page 589 of 1
Real
Yeah, you can move them without worrying about much. Only concern would be is if you're relying on the attached burners for anything.
Ah great, So I am guessing I have a common problem and its that my mind is not able to grasp everything in this game lol. I just reached T4. Understand more or less the "process". Have read and watched tons of videos and guides etc but I keep coming back to 1 issue. Progress. I have been following the Milestones/Tiers and am now producing modular frames and smart plating, I only have a "unoptimized" factory for this running. Apart from that, I have a copper site and coal site, waiting to be also set into production lines, but I am going about this completely wrong as in trying to achieve an end goal while only just scratching the surface. I have difficulties with setting up something, optimize in, because I am wondering what when I unlock part x and Y next and all precious is not sufficient anymore 😄 Dont know how to really put it but I am like trying to find at least some kind of approach in like: setup factory x which does this, setup factory y which does this. Or: (mega style) bring everything to this spot setup this many smelters etc.. I know thats kind of against the sandbox but without it it feels Im locked.. Dont know if Im putting it out clear
i aint reading allat
I read allat and i still dont get it
I guess Im just looking for a certain approach lol and Im not finding it haha
Do not attempt a megafactory until you have a very firm grasp of the game.
You can do it however you want really, everyone has their own playstyle
But yes megafactories are not that simple
I spaced out before finishing but the answer is probably that you're not using enough factory carts
Without a clear plan it will end in chaos
🌈 line breaks and paragaphs ftw 🌈
@tender ferry Just make one item at time. Start from that. Increase to the production if needed. If your problem is "what to do".
Better to make something poorly then to not make it at all
You can make a new, better factory next time
This. Just start by automating everything you can and sending it to a storage box you can easily access (ideally near other boxes). When you unlock DDs, you won't need to continue storing them this way, but early on it's helpful.
w00t just finished up my heavy frames factory, 20/min
And when doing the 1 item approach. Do you just like drop the end item in the storage container and later when required moved it to the next factory where its required?
Yeah progress > perfect while you're learning stuff. Also use more factory carts
i'm ar around your level and advice i can give is, don't rush do the opposite. Now i have overkilled so much that i built like 100 industrial storage containers for 1 factory which i don't even need that much. But now i never run into the problem of running out of something. And if i do, 10 seconds and i have what i need. I also recommend try finding multiple nodes next to each other or building on atleast normal nodes. This way you can easily craft everything that requires iron or copper etc. all on 1 big factory
I eventually gathered the last wonder star to finish my FICSMAS tree. Adn it seems the research is gone today? Do i actually need to finish the ficsmas tech tree for the ficsmas achievement "..Satisfactory brought it back - Complete all MAM research trees."?
To this, yes use containers, if your production lines aint fully 1:1, and are more than that, you get to some spare items. You can bring new items to your main base if you so choose to, or you can bring raw materials to your base. Up to you.
does jetpack only run on biofuel?
Thanks all, this is exactly what I was looking for
which is better right?
It runs on all the fuels, if you look on the player configuration screen (tab screen), there's a little gear icon you can click to change the preferred fuel
fr? thanksss
The point is not to worry too much. Im at T4 too, my factories are a mess. I set up a factory with kinda good efficiemncy but then i realized i have to build more to it.. because of the progress. So yea, take it easy, knowledge will come
Early on, many players prefer Liquid Biofuel due to it's very long burn time.
is it smth that needs to be unlocked?
Yeah
great thanks
Guys i finally figured out how to use satisfactory tools💪
Also is it normal to wanna completely destroy your factory?😭
Probably, but it's polite to only destroy your own.
I am STRESSING rn. I just got to steel production and currently only have resource lines. Ive spent 10 hours building a factory and now I dont like the design
Liquid Biofuel and Turbofuel are both in Phase 3 (Tiers 5+6); they're both quite good in the jetpack. I tend to keep a stack of both around and switch depending on what I'm doing. LBF is the undisputed king for long-range horizontal gliding, but I personally find Turbofuel a bit nicer while building factories -- the ascent is quite a bit faster (though LBF can technically get higher on a single "charge"). Regardless of fuel, make sure you're tapping the thrust button instead of holding it down. That'll make the fuel charge last a lot longer no matter what fuel you're using
It's very common for people to feel like tearing down and redoing their original factories. Remember that you don't actually need to -- you could just leave that stuff as it is and build new factories elsewhere, instead
It's often quite handy to have your previous factories still there and producing stuff, even if you've "abandoned" them
This is why it's not generally advised to bring all the resources to a base and then build. Just build what you want near the resources it requires.
!wikisearch independancy
Independency is a gameplay strategy where factories do not depend on each other, removing the need to distribute resources and manage connections between them. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch...
Remember that it's a huge map with a lot more resources on it than people realize. Expansion is highly recommended (and encouraged by the game!) so building smaller factories all over the map is often a great way to play regardless
tbh further is more important than higher, thank you 🙂
That leads to me having to move further away and I dont feel like having conveyors going over 1000m away🙄
are all the nodes on the same locations for everyone,
Yeah, personally I don't like belting any more than like 200m. :D Anything longer and I tend to use vehicles or other logistics options
Would trucks be worth it? I heard there to buggy.
Yep, the only thing randomized on the map is some of the resource deposits (ie: the ones you hand-chip away at which disappear)
The map is static, yes
Easiest way for me was to set little goals. Build little factories that do X. As i started building all these little factories, it got easier to build the bigger ones
I personally use tractors all the time, though I admit I don't use trucks much. They're not buggy per se, but a lot of folks don't take the time to learn how to use them "properly"
Once you know how to work with them they're 100% reliable. I generally have quite extensive tractor networks by the time I'm through with Phase 2
Also - modules.
But there's definitely a learning curve. I think a lot of folks run into problems and just don't want to take the time to figure out how the system works, so vehicles end up with a bad name
Tractors i meant. Sorry the ones in tier 3
(Much earlier on in the game's Early Access period there were some occasionally-severe vehicle pathing problems which could frequently lead to deadlocks, but those have been sorted for years now)
Is it worth making roads for them or just having them drive on the natural terrain?
well what i did is 3 minors connected to 3 foundry's then i used 2 truck stations and connected them to each other to get an equivelant amount of coal, made the routes and then i used 6 constructors, 3 for beams and 3 for rods and i also have another route for regular steel ingots, now it's just getting somersloops for them. It's not that hard and stell is something you will need a lot of
My own vehicle advice, fwiw (big paste incoming!) --
- Use the map's "natural" roads! Vehicles work great on them. That limits your route selection, but it's worth it. Only build your own roads if you really want to.
- Recording "good" routes takes practice! Drive slowly if you need to, make wider turns than you think you need to, stick to "lanes" with your traffic, and try to avoid head-on collisions with routes
- Don't bother manually loading/unloading while recording. When a vehicle arrives at a station, the station will do whatever it's configured to do.
- Don't try and reverse while recording; vehicles don't handle it well. "Drive through" stations are ideal.
- Vehicles will stop at any station they pass through! Make sure your stations are separated enough.
- Stations transfer at 2 stacks per minute; you can edit the yellow pause node to adjust how long vehicles stay there.
- After recording a route, check it for blue pause nodes and delete them if you see them. There's a bug related to those.
see ^ 😄
(the blue "pause" nodes on recorded routes are buggy, yeah, so I suppose there's at least one legit bug with them. :D)
is ther like a website or anything with a view of the map? been trying to find the perfect location for a nobelisk factory an other essential weapons
Huh.. I have 12 000 pillars in my save 👀
SCIM - https://satisfactory-calculator.com/en/interactive-map (full map spoiler, so beware if you don't want that!)
ps: when using vehicles, don't have 2 routes close to each other to avoid deadlocking it's really annoying
Thank you so much!
appreciate it 🙂
Would you guys suggest having small factories by certain resource nodes?
So long as you path carefully so that you don't have more than 90° intersections, I've literally never seen deadlocks in a long time. I frequently have pretty busy "highways" since I like building Central Storage still, and I've never had problems with it since the vehicle revamps in Update 5 or 6 or whenever that was
If vehicles do get stuck at any point, they should automatically just magically teleport to the next node before too long
That's my usual advice, yeah, though it's just one way to play
If it cuts down on the amount of stuff you need to transport, absolutely
how do I set a keybind to multiple inputs? I want to bind hotbar switch to M4 + scroll up/scroll down
I think it was linked-to just recently, but my general advice tends to be "Independency" -- https://satisfactory.wiki.gg/wiki/Tutorial:Independency. Basically, each factory goes from ore->product right near the nodes that are convenient, and once the factory's done, it's done. If you ever need more of that resource, you just make more right inside the new factory you're building
As you get later in the game your "factories" will often end up needing to be somewhat geographically dispersed. Like you might have a sub-factory making oil products near the oil nodes, which gets shipped off to the rest of the factory. But if you stick to Independency, those would sort of be dedicated sub-factories. You could still think of it as being one big "isolated" factory since it doesn't share products with any other factory
Again, just one way to play, of course, and won't be everyone's cup of tea. IMO it solves a lot of problems that newer players frequently run into, though
It's funny how early game I thought I'm gonna be expanding factories all the time... I haven't once expanded an existing factory in 160h
My idea is having basic resources made into certain things (iron into rods/plates, copper into wire/sheets) then have it transported to a bigger factory to make more advance stuff (rotors/smartplating/ reinforced iron plates) would that be a smart idea?
yea i redid my routes like 10 times, trains work the same way right?
fr its so nice that they do
I wouldn't recommend doing that, no. But feel free to do it if you want! For me, as I say, I tend to stick to Independency. Any factory which needs rods/plates/wire/sheets just makes it right there right inside the new factory. My own "Wire" factory only actually exports to my personal storage (for my own build-gun use)
So you end up making the same material potentially dozens of times across the map, but that way you're making exactly what you need, you've got far fewer logistics to worry about, and you've got the opportunity to make use of a ton of different alt recipes depending on where the factories are put
Ohhhh so having specific resources made in specific factories?
Yeah, that was one of the big improvements in the big Vehicle Update (I forget which update it was). Prior to that, they'd just get stuck forever
an excellent excuse for a global train network 
That link I sent to the wiki about Independency probably explains it better than I am, but yeah, basically each of my factories only exports to my own "personal" storage. Each goes from ore->final product and then it's done; I never touch it again. If any other factory needs that resource, it just gets made right inside the new factory. :)
I'm surprised to see you advocating for trains! 
all vehicles are beautiful some are just more beautiful than others 😄
Well trains are the best, and coolest thing in the game.
Honestly the mindset of Independency's "once a factory is built it's done forever and you never touch it" is one of the biggest "wins." A lot of folks get stuck in endless expansion/revamp loops, and it can be a recipe for burnout IMO. You end up having to spend so much effort just to retrofit stuff you've already built, otherwise
Although as usual: if you're enjoying expanding/revamping/rebuilding factories then absolutely go for it! I think a lot of folks just don't realize that it's a choice, not a necessity. :)
Oh man, my kid is an hour away from finishingh FICSMAS and presents stopped being producted already. What a bummer. Thought today was the last day, not yesterday.
As a bandaid, you can just set your PC's clock back a few days. The event's based on your local time
If i remember correctly, it ends at 00:00 at your time local time
I believe there's also a mod which just lets you keep the event active whenever you want, if you're willing to use mods
It's 1500 on 1/18 here. I thought we had the day. I sent him to bed instead of finishing it last night. Meltdown.
I think there are several at this point. I've used the mod route to keep it enabled
Well, regardless, some quick fiddling with your PC's date/time or mods should be able to re-enable it for ya. :)
Ok, great tips. Trying to triage the situation. Dude put so much work into this. He's only 4.
Geez if i´d had this game when i was 4...
We didn't "leave it to the last day", this is just how long it's taken him. 😄
I don't exactly understand why presents have already stopped though, since it's 15:00 on 1/18. End should be more clear.
At least it teaches math so thats something positive
It teaches quite a lot of things, actually. I'm surprised he took to it.
I would have loved this game at his age. I was huge on Legos as a kid.
i'm currently using coal power plants (phase 2), will future power sources also require water?
My point exactly. Would have loved more games like these, Satisfactory, Shapez, etc. The "most" educating, or so was Transport Tycoon. I did enjoy Diablo 1 for english skills, and some social on internet.
It's pretty forgiving as far as factory games go but that's still impressive he's making it through progression stuff at that age
Ye
We're just struggling through fluids now... oil is upon us. Not very kid friendly. I co-op into the game to keep the lights on from far away.
Teaching a 4 year old fluid dynamics.... yeah thats gonna be hard
Especially SF fluid dynamics
Where even adults sometimes throw tantrums 

Yea, even figuring out a few "ground rules" to keep it working is hard with this, but building out over the ocean / void seems to work. He got a single fuel plant up.
How do y'all go about like doing the outside and decorating ur factorys like rn I just have the floors and machines but no walls really
Just kinda curious people's process as I'm gonna need too start doing that
I slap together more and more decorations and see what works.
Hilarious. Setting the date back on the computer 2 days worked. He'll never notice. You guys saved FICSMAS.
I tend to vary materials and see which combo i like
ficsmas seems to still be avalible on console
You can always use CTRL and replace a wall with another wall type, like windows
I'm sure everything on your computer will like that
Just make them all into perfect concrete cubes with no discernable features from the exterior and no way to enter without deconstruction.
I see
Cuz like I'm probs gonna beat the game this way and then go back and make the factorys look good
I just took 6 hours to get 4 smart-plating/m into my space elevator. Am I cooked?
I do kinda wanna do this for computers but make it computer shaped and colored
The next 4/m will only take half hour
#screenshots message how do I get this ?
As in like since u started the game or since u started working on smart plating
You progress your milestones/phase more and unlock it
Since I started this save
okay 🙂 thank you
after 2 days… finally on 800/100 smart plating and 600/1000 vers framework 😭
the framework may be worth spending some time
I had like 1/min
Is there a way to place the railing that is on the industrial walkways?
Never mind I didn't scroll far enough in the shop
Mmmmm
Too long
do you guys ever just pull elevator part components from the DD, put them in containers feeding machines that make the elevator parts? Seems like the quickest, laziest way to get through like phase 3-5 anyway
all the time
I have slow as balls spaghetti feeding my elevator right now
just dont try to do it for the nuclear pasta's copper powder
I made a dedicated copper plant for that, pretty simple, actually, lol
Hello
The tool calculator doesnt account for miner power, right?
Going into detached camera mode to get a look around for enemies only to turn around and see your pioneer flying away from where you were due to a hog throwing a rock at you is definitely an experience
In other news i almost died
I deliver them with a factory cart
single pure copper node @ 780 ore making pure copper bars makes 1950 bars, still plenty of bars left over after making powder
at what phase do you unlock time crystals?
tier 9
OK, that appears to be all the FICSMAS gift-generating trees taken down.
hi
just remembered they have a help channel here, my bad, carry on
any projectile enemy is extra dangerous to fight with nob
did they change the sound of the oil extractor in 1.1?? or maybe ive just never heard it over the sound of the refineries
i didn't know the hog was even there
it do be like that sometimes
i was rifling the hatchers before looking around for other stuff to shoot
then i notice my pioneer flying away from the power tower i was on
i had to quickly react to avoid landing on more enemies
jetpack is amazing
for those who've crunched numbers, can normal packaged fuel work for drones regardless of distance?
How do i use the awesome sink?
plug in power and anything you toss in it, no matter how fast, will be shredded
the belt input's on the front
how do you get blue prints for the desighner i have the mile stone completed for mk2 blueprints
you make them
how can i get my death chest from the void im in early game
are you sure the death chest is actually down in the void
yea i have been trying to figure it out but im either thick asf or.... well actually just thick i think
the blueprint designer doesn't actually give you blueprints. it's actually a space where you can build stuff, then save the blueprint, so that whenever you need it it's only one button away, so it cuts down time for building factories. A good example of this is building a splitter attached to 3 smelters connected to a constructor. If you do this a lot, it can get annoying. If you build it in the blueprint designer, you can then save the blueprint, and build it anywhere as long as you ahve the materials. With a button.
how many drone ports I need to roughly equal the throughput of a train?
Hi
#screenshots message im having a lot of tr0ouble with this. it keeps trying to connect from the bottom even tho theres already a pipe there
depends on the distance and how many train cars/drones there are per station/port
just need a rough estimate, cause I just spent this week designing my first train network and failing (aesthetic purposes). Trying to see if its worth it to just skip to drones
omg
lol i feel like such an idiot lol i was looking for blue prints
lol don't worry, some of the stuff in this game is vague so it's natural not to know what they do
hey guys Im having an issue with my game. My friends cannot join my world and I was looking at my account info and it says <missing array entry> under platform
is there any way to fix this?
I made a 10/m RIP build that is fully enclosed in its own building with just an input for iron ore and an output to collect the plates
Are you on the same platform?
yes
we are running a mod to extend the player limit on singleplayer worlds
but I dont think that would cause this much of an issue
Everyone has the mod?
yes
Is the swamp really fully infested with spiders? I kinda avoided it fully till now 😅
yes
Its really bad
It's infested with everything, but the Pioneer has the technology to dominate all manner of flora and fauna.
I'm really tempted to just wait until I can nuke the place before going in 
Too many cats
It looks like you'll need to Google it. I'm not finding anything definitive, so you'll have to play around with fixes that worked for others.
Make sure everyone is fully up to date with game and mod versions as well
#screenshots message Just vibing for some motors to produce.
to move power around
For a lovely ~1.0million MWH :3
you use power towers in your power plants?
I was going to use it as a bootstrap for my turbofuel gen, but am using it as a buffer and excess for my ~22/min Motor factory. The closest/easiest other coal gen spot is across the map.
doesn't everyone?
are you talking about power towers. power poles, or power storage?
It's power storage
it says power towers in your screenshot
It's just a blueprint I have called Power towers
confusing for my peanut brain
Has 6 power storages per layer, and has 2 layers rn
I have one of those too #screenshots message
Nice
most of my blueprints are named something along the lines of "adssda" or "thing"
time to place the adsssa next to the waddasad so my daduiofhgsf will finally work
true
I have a naming scheme for my blueprints
Mine are just descriptions of what they do, lol
- RIP 10-m (because you can't use '/' in names)
- Mk3 x3
- Mk4 x2
etc
It is either [Input]--[Output] or xIxO. Otherwise it's just what it is
As long as I can tell what it is 🤷♂️
I've killed like 50 nuke hogs today...
yeah I use too many BPs to not actually name them something sane
I have an entire location for blueprints
Aka where I design them. Guess that it's called.
anyone notice that the nucular power plants use 600000 liters of water a minute
"Designery"
I like your name better I guess 🤔
Ngl, I actually do like how camo spitters actually actively try to blend in with the environment
camo spitters?
Comes with a lil Ficsit shopping and ticket retrieval. + More later
I would probably say red forest critters
huuuuh
oh
no they mean the forest variant
nvm there's a red one too
my favourite one's probably the blue one
I need to make my world have more cute little areas like these 😞
A real world plant draws about 10,000,000 a minute and evaporates about 100,000, if my calculations are correct. Since we can't actually return the water to the ocean, that number is pretty close to real world numbers
We just pretend we're returning it
Those green buggers
Elite gas stingers
Ew, smack em 6 times with the swatter
psht I just use guided bullets, because the entire concept is frreaking awesome
Spray and pray baby
I have the rifle ... But I'm out of ammo :p
I finally got nuclear power up and running!
They take 3 clips or so
I honestly prefer regular rifle ammo for most targets. Homing is great for tougher things like rad hogs and green spiders.
My plan is to maybe stock on the turbo ammo one. Haven't tested em but am ok at aiming
But once I have hover pack, cluster nobs are king.
I like the turbo ammo if you just flutter the trigger. It's way too inaccurate when you hold it
Turbo ammo is great for killing beans
i'd prefer regular ammo at that point
Like why would you?
Turbo Ammo isn't that amazing. The spray gets too wide with sustained fire and it doesn't seem like it even accurately registers each shot on full-auto.
bigger clip 🙂
... It does have a bigger one? That just means you don't have to reload longer.
Even at super close range, at max fire rate it doesn't seem to hit that often.
is there a guide on building nuclear either with a blueprint maker or a webite explaining how to build it
Honestly, Turbo Ammo is best against hatchers since it can stun-lock them and you only need slow, paced fire to kill them. The large magazine is nice for killing many in succession.
Nothing beats one-shotting rad hogs or green spiders with a well-placed cluster nob, though.
what about booping them off a cliff with the boombox?
That is cool, but I usually don't even get the boombox.
Anyone know how to save a blueprint? Just unlocked blueprints but idk how to save one
sacrilege!
The interface kinda sucks tbh
Use the BP designer console
How do I do that and what is it?
!wikisearch blueprint_designer start with that
wtf
lmfao tracks everything past that
!wikisearch blueprint_designer
bad bot
ye, anything u build within the confines of the designer you can then save as a blueprint
Yeah blueprints in this game are made "in the lab", so to speak
thanks alot for clearing that up i finally made my new train bridge
Okay, this clears it up
i have a stupid question, i produce 150 iron ingots a minute but i need an input of 250. if i remove some power slugs, would my produtcion be faster?
I thought i just copy an already done design and save it as a blueprint
Would have been awesome
nope, has to be built within, as you progress you'll unlock higher tiers of the designer which will be bigger and allow you to build bigger bleprints
No, your production would be slower without the slugs/shards
(assuming you overvlocked the machines they're in)
even if i underproduce? thx
i did
Damn, just built the designer, takes up a shitload of space
Yeah then removing the shards will reset the clock rate to 100%
haha yeah it does
and they get bigger later 
What does the game do if you try to place a blueprint that contains buildables that you don't have unlocked, e.g. Mk.6 belts?
unless something changed you just don't see those BPs until you have all the components unlocked
Turns the hologram red and bitches at you becuase you don't have enough materials
Good to know. I should've made some of my FICSMAS blueprints with lower-tier belts in case I decide to start over next time.
4x4 foundation for now... i guess it can help like this also
If you can move some files around, you can open them in creative mode and replace the belts and resave them
I'd probably have to use a FICSMAS-all-year mod too.
correct me if im wrong but cant you just change the date on your pc
I have a few belt balancers I recently did that with that used Mk.6 belts from a previous save
You can but that will also break HTTPS, which basically breaks the Internet
Or maybe not, the game does let me place blueprints with the FICSMAS recipes set.
ye but you'd only keep it that way long enough to replace a few belts :p
I'm soooo done with poison cats...
just pet them with your basher
I love how cinematic this game is
I had to kill one because it didn't know how to get out of the way
haiyo!!!
Manual crafting can be so helpful, lol. Found a sulfur node but it has a rock on it and I didnt het the nobelisk detonator yet, so i built a mam, craft bench and equipment shop, dropped a few portables on the node and did the sulfur research in mam up until the zipline 🤷🏾♂️
Oh sorry
i think you mean caterium
Meant caterium
Been running between caterium and sulfur for the past 2 hours and mixed them up
why does the explorer still interact funky with exploded rocks now
it just got shoved off into the void and almost took me with it
Is the game crossplatform? Can i play with people on pc if im on ps5?
uh i left and re-joined, hoping to fix the funky collision, and now i am on a random surface in the void in the second explorer i made after the first one went under
how do i get out
load auto save
server, no can do
i don't think i'm in the void, i think i'm underground inside a wall
i am
walls are double-sided so i couldn't just walk out but i was able to place foundations and a vehicle on the other side to get out
i also found my original explorer glitching around in a random crevice through the fog so got its resources back
whats the best way to make a mall? i have production lines set up to create items but i dont want them to make 20+ stacks of wires. it doesn't seem possible to limit the number of spaces that a storage container can use, is there a different way?
storage containers are fairly cheap though
why would it be an issue?
hello folks, may i ask for help on how to obtain this one mercer sphere?
which one?
i posted a screenie in the screenshots channel
i mean, i want the storage container to only contain at most 5 stacks of wires then stop producing so the resources can go to producing other items
can you not just swim and collect it?
I mean I only see three work arounds
- you wait until it fully fills up and does that anyways, just takes a while longer
- you fill the other spots with 1 of another item
- you hook it up to a dimensional depot instead of a storage container
hmmmm im not sure then, unless its in a cave below. if your using a map look at the altitude when you hover over it
indeed it says -45m, but i can't find any cave entrance nearby. i was hoping somebody would recognise the location from the screenshot
you'll be wanting wire pretty much all game...so i wouldn't do 2
you can filter the map to show cave locations
ah! didn't know that
hope that helps you out! some caves require certain things that go boom
i see, yeah the DD seemed like it would work but is quite a bit into the tech tree so wanted a solution until then. i think #2 workaround will have to do, thanks
it did! thanks :3
oh really? hmm, will have to let that one produce a full containers worth
yeah it's virtually something youll never stop needing
both for building and space elevator parts
Unless i’m seeing things i literally just collected that mercer sphere, it was on that quartz deposit in the center
there is indeed one there, although i had already collected it :>
ive been looking ast some factory designs and most of them use manifolds for splitters. I dont understand why these are efficient if you have 4 smelters, all needing 30 of an item. you have an input of 120 items. in a manifold, where each splitter halves the items the first smelter would get 60/ minute, the second would get 30/ minute and so on so the last one would always need items. Am i missing something?
First one receives 120/min, second receives 90/min, 60/min then 30/min
They do half yes but since it's always more than needed, it eventually clogs up and evens out
only until the first ones are full
oh that makes sense, sorry
Manifolds take a while to start up fully since the last one will initially receives less, but once the earlier machines fill up it will run as normal
saves you all the hassle of dividing annoying numbers though :p
hey quick question, how does one do the blueprint auto-connect thing?
It’s one of the build modes
ah, thanks
do i need to do something specific in the design of the blueprint? when i go to blueprint auto connect it still... wont
What're you trying to connect exactly
trying to have my constructor stacks auto-belt together
I just unlocked dimensional depots. Does this mean i can access anything from them wherever i am?
Yes
Damn thats awesome then
Make sure you have a belt or pipe coming out of the last splitter/merger for it to work
Conveyors can’t connect directly to splitters
ahhhh that's what im missing. Thanks!
There's a later upgrade where you can even deposit from anywhere :p
Figured that out the hard way, still haven’t re-built the repeatable building blueprints i made
Even accessing is helpful, no need to run around the whole map for a frickin iron rod
just place them in your blueprint designer and u wont have to
yeah haha i rush the dimensional depot
The hardest part early on is your limited supply of mercer spheres
dimesnional depot is always my first bumrush unlock chain personally, maxing it out is highest priority for me
that and somersloops so i can get to doubling my power slug production
no better feeling than having all your construction materials on supply at all times
you have no idea how true this rings
Your inventory looks so much cleaner once you can stop carrying around piles of the essentials
i do. im doing my first megabuild lmao
no better feeling than putting every single building material on a depot
and running around like youre in creative
good luck, send pics when done!
i always build a factory dedicated just to feeding into the depot
well, "megabuild"
first build beyond my starter slab lmao, dedicated factory for space elevator parts (at phase 2 rn)
i just set them up to overflows honestly
it'll only get bigger from there
i assume it's not your first time anyways considering you rushed the mercer spheres
uhhh playing for the first time since 1.0, started playing at update 6, took a break until release at update 8, and now im here. 130 hours right now
I'd love to continue on my world but im swamped with assignments 😞
havent actually played in weeks
Im also on my way to finish phase 2, need the frameworks and wiring still
one good thing about being unemployed is being able to spend all my time at my fake job pioneering lmao
(while doomscrolling indeed on monitor 3)
I miss the simplicity of phase 2
Im getting into the late game and I wanna up my production line and stuff because currently its pretty inefficient. How should I go about getting materials arround the map? I havent unlocked drones yet But I was thinking maybe a massive ring of foundations circleing the map with trains going across it might work? Is that a bad idea?
Why a ring
I too miss the days of running that game into the 12 hour warning mark dont worry
Working on phase 4 (pre nuclear) and just hit 18 590 mw
If you learned anything from Satisfactory it should be that you always automate your boring repetitive tasks. Just have AI do your assignments 
nope that's a perfectly acceptable idea
I have finally gotten my power well above what I need to allow myself to have plenty of wiggle room for the time being
satiscracktory
I rushed through tiers a bit, im only 42 hours into the game and im on hypertubes already
If I let AI handle my coding I'd end up with slop
artificial intellligence is for those who lack their own :p
The MBAs of the world don't care if it's bad code. This is valuable knowledge to take into your work life
hehe...wait until you realise you can make hypercannons with those
Unfortunately I do 😞
I take pride in my work
nvm cant send pictures lol
that's your first mistake, it's just a way to put doritos and mountain dew on the table so you have energy for satisfactory
You're right...it's the equivalent to automating portable miners
Wasting valuable energy
If you have gigawatts to spare why not put a few megawatts into automating them
I sent a ss of an area. Would that be a decent spot for a base so the rings could loop back? I dont know the map super well so idk
Honestly you could put your base anywhere and as long as you theoretically had enough trains it wouldn't even make a difference
i do that :P i upload em to the DD. makes my life easier
Is 2,000 megawatts enough for tiers 5 and 6?
Understood, I'll make more fuel generators
No
However that is in a corner of the map, I would put it a further in so things dont have to loop that far around and you wont have to compensate with a larger amount of trains
I needed roughly 10 giga watts
Cause I have 4 running at the max efficiency for 200% clock speed
add 2 more 0's and it will be
I compared it to taking pride in your work so I suppose it's meant to be more of a good thing :p
You don’t need 200 gigs watts for tiers 5 and 6
you're right you need more but its not feasible then
How many fuel gens should I have going at the max efficiency for 200% clock speed?
currently going HD hunting. made a new save
Oil or coal?
Oil, you can't make fuel with coal as far as I know
Wait I don’t understand what you are asking
biocoal and charcoal coming right up
if you're going for T5 and T6 you should have turbo fuel making about 50k
Still trying to unlock turbo fuel in the MAM
I hope not T-T
This is not accurate
Need another hard drive
You barely need 10,000 mw to make it through
that is accurate T5 and T6 is oil which you can unlock turbo pretty quickly
You don’t need 50k though
the world is beautiful. well, not untill i explode the trees LOL
Realistically you could beat the game on a whole lot less if youre patient enough....there's no set number
yes you do
So I need twenty of them at 200% clock speed
Technically, yes.
unless you're going for the bare minimum automation making 50k will last you until nuclear
Also does turbo fuel make more power or just last longer?
more power
I have 18k and am at nuclear?
Okay good
so you're going for bare minimum automation. Good for you. not everyone plays like you
Luckily there's a spot with plenty of oil nodes I can use for power
No I’m not? I have every item currently automated
Im ngl 50k is crazy anyways, you can automate plenty with half that (at t5/t6)
A cliff hog was standing on my explorer’s wheel… and was still on it as the wheel was spinning
Is an impure oil node worth extracting for power? I assume so since without any over clocking on the refinery or extractor you can make a max of 500MWs just by increasing the clock speed of the fuel generator to 200%
Do trains go backwards? 🤔
they can
if you're manually driving yes, if it's on autopilot you need to have another engine connected at the opposite end
That engine needs to be pointing the other way too
It automatically points the other way when you try to place the engine
i have a controversial opinion.
i can, and WILL kill the strange alien tick things at all opportunities
get the FUCK off my belts!!!!!!!!
If they're unlucky enough to get themselves stuck completely then yes 😞
They are annoying, especially for automated delivery via tractors when they get in the path
Ah, that's what I needed to know
you know what this game needs.. Train Kills!
What phase do I unlock uranium?
Fell into a fucking hole, ore I've never seen before massive ass fucking spider, fucker was fast took 50 nuts but I'm alive and it's dead and I have my first Sam deposit lmao
dont do that
hope that helps!
Mmmm
Maybe next time
But now I have a goddamn mother or to get prepared I was getting my soul for line over to base lol
I know that hole
It's funny how SAM, hole and big ass spider make it totally obvious where exactly you are
It's natural progression to fall victim to it
Even better when you still dont know they can jump right out of it
Oh Jesus the tiny spiders are fast
At this point I enjoy those basic big spiders cats, I only get heart attacks when green ones pop up
I'll take your word for it I'm going to spend the next 30 minutes noodling my way up the wall
there should be another exit
What do you guys do about conveyer limits?
I just built a small screw factory and the only thjng that seems to be limiting its output to 480 is my conveyors😭
you just route more than 1 output conveyor
you always design around them, usually by making smaller sections that need fewer parts per min
and with screws and wire, thign sthat typically need lots of ppm, build them right before they are consumed
yeah...a whole dedicated screw factory sounds like a logistics nightmare
2 screw belts
i finally got that blue print done 😄 yipppee #screenshots
you could move some of the screws by factory cart
That makes sense, but building screws for everything (especially when i need a large amount like 120ppm) gets annoying so I decided to make a small dedicated factory for things in costal area :>
You could eliminate screws entirely too...
where's the fun in that?
Some might consider keeping their sanity fun
it's far less annoying just sending a few iron ingots to a handful of machines in the spot you need it than have tons of belts moving screws everywhere
you need like 4x the belt throughput to move the screws than the base items
Screw recipes are so easy though. Especially if you use BPs
wait did they disable the option to crossplay?? because in 1.0 when i played you could join the world of your friend via the session id
Ooo sexy
and it didnt matter ps5 to pc to xbox whatever
I finally conquered that goddamn hole
i dont think console was out during 1.0
Yeah this game has never had cross play
i think controller support was, but not consoles itself
maby im just tripping
maby i didnt play with a console palyer ever
lmao
ohhhhhhhhhhhhh i remember it was the drama how to crossplay from epic games to steam i remember
Yeah that sounds about right ToT
I probably should've asked about this stuff before I did it but im like already like an hour into this, and it looks pretty with the moving parts and such😭
PC games? In this RAMconomy?!?!
playing modded satis is so fun, currently farming wheat to turn into bread
It's made so much worse when you only ever need screws for one time craftables like equipment...not even useful for buildings
what does that mean
Except like the shop I think?
i should have bought ram in 2020
IKKKKK, im working on phase 3 rn and its such a struggle
2020 was 6 years ago
treat the milestones as a tutorial 😉 you're just learning. Things will be terrible the first time yo udo it.
better go back to ddr4
i should have bought the moon before it was discovered so i could build a mcdonalds drive through for the man on the moon
You can do it
ddr4 is still vaid. Get 64gb and you got enough to last you a few years
I like to think the whole games a tutorial, in the same way you should be a student of life, you should be a open minded factory worker :>
It's a tutorial until u unlock everything in a way really 
I spent like 120h in that phase 
nah put a walmart. its better for the profit margins
it also slowly drips you different things you need to manage later - Then when everything is unlocked you can just do your own projects rather than 'make X number of Y item for elevator'
your profile picture tells me that your favorite time is 25:61
I got here at 33 hours
Im at 60 smth starting on the last part soon
why are you looking at my profile picture? THats breaking hippa
i'm a stalker ||(stands for shit-talker)||
im sure thats what you'll tell the judge
im gonna invite the judge to a mc flurry on the moon drive through
maybe don't put hippa breaking info in publicly accessable places
owning a mcdonalds actually sucks because you have to prove you have a million dollars and go to hamburger university
did you watch rick and morty?
what's that?
sounds like you're breaking hippa
in the series theres also a man on the moon and he steals kids
I think I spent like 30h just building the modular engine and the other thingy factories, but at least they were ready in 15 minutes after that
thats the satisfactory way
totally all that time building stuff then it's prretty much over as soon as it's done
oh well use the parts later or throw them in the sink
YALL LFG
Do I need two train stations per location? Cause this train is giving me "station is unreachable" even though I can drive to there
make sure train stations facing the correct direction
they are
overhead images of your rail and stations in #math-and-meta or #1038092680493801533
The modular engine was one of the easier parts of me because I just resurrected my Smart plate factory
Then I already had rubber and motors so I just moved those over ^^
The adaptive control unit however
should i buy captain of industry or dyson sphere program
To add to this, the game doesn't "truly" start until ttier 9/phase 5. Everything before that is a tutorial leading up to that point
Like how coal power is a introduction to fluids
and how oil is an introduction to solid byproducts. and aluminum is an introduction to liquid byproducts
anyone have examples of using priority mergers effectively? or are they use case only?
there's no system in the game that needs them. That's why they were such a recent addition with , from what I heard, someone in CSS actually saying there's no real reason to have them except people screaming about them
any example I've seen of people using them have been more complex hoop jumping design than not using them.
they make more sense in factory games with finite resource nodes
or even just inconsistent resource/production.
like factorio? yeah sure, I get it
I've actually found a niche use for them
if it's gonna be 'filling empty cannisters in a system'
that's a finite need and yo ucan just hand fill them
if it's bauxite waste water that's just an example of jumping through 10x the hoops as a non pmerg system
Ok cool, I can't think of a use case scenario and my buddy asked about (new player). Figured I would ask here.
you can always create situations and designs that need them - but all the ones I've seen more more complicated and more work. If that's something you like? sure. go for it
I've used them once or twice. THey're not at all encessary, but they can make things a bit easier in very specific scenarios
yeah I was thinking the same. Not worth trying to figure out a use case with a new player learning the game.
And I've learned the hard way in this game if you make something more complicated than it needs to be, it ends up breaking your production at some point lol
I've mostly heard about them being used for feedback loop stuff but I never had problem doing those loops before priority merger was in the game either so 🤷♂️
same
people use them as a VIP replacement ... but there's simpler things yo ucan do that work reliably
oh you can make complicated work just find. There's people who do single input sushi belts - but that's specifically going out and doing the hardest things you can
They can be a tool for belt balancing that doesn't require you to do as much math about it. You can just have belts B and C flood belt A until it caps, with the prio-merger on A->A, while the splitter that floods from B->A or C->A is a smart splitter set to Overflow. You can repeat this until you have the minimum number of belts.
There are ways to design that you don't need to do this, but for the people who are mass producing ingots and trying to run them through their factories, it can help simplify it.
i still do not know how fluid pipes work.
damn. if only you could clock machines and merge them as you needed
you wouldn't need to prio merge shit >.>
Full pipes are happy pipes! Have you read the pipe manual?
there is a MANUAL?!
make a post in #1038092680493801533 with overhead images and what you're trying to do 🙂 theres almost always a very simple solution
I did say it was a niche use, and your alternative assumes a lot about factory layout.
my dear blessed child. head over to #math-and-meta and check pins.
the manual has some good technical info but isn't a handbook you can easily use to fix systems
While that is the case, it's a GREAT introductary explanation on how pipes work
The manual is also out of date in some places
The Manual still gets you a lot further than mere guesswork alone 😉
Oh, for sure
I do tend to caveat that the "advanced" stuff in the back of it isn't usually necessary for anything.
I think a failing it has is that it has a bunch of examples of 'possible' mechanics you can try with buffers, junctions and such while not explicitly talking about simpler more reliable methods.
it's more a record of effects in that area
like, ik what headlift does and is used for, but sloshing? and EVERYTHING else? no clue.
the manual doesn't even mention the fluid cartifold so I really question its usefulness
again, make a post in #1038092680493801533 I can help take you through the basics 🙂
made a new save- so itll be a bit-
i wana stick to a save for once, instead of making a new one every month
no stress, when you get to coal power main thing is to keep in mind pipe limits. Those are very easy though
!wikisearch CG
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
some handy coal layouts for both beginners and experts
Without going into too much detail about it, sloshing is a consequence of the fact that pipes flow both ways, so where there are inequalities between pipe segments, the liquids try to balance this out incrementally, and this disrupts flow rate.
most basic explanation is - slosh=bad. Full pipes=no slosh.
Technically, no. Practically, close enough.
hence the words "most basic".
But there are other ways to combat sloshing than just full pipes
did a search to see if anyone had a solution here, but does anybody know what I can do to use a blueprint in a blueprint without getting the "Buildables in a designer cannot be connected" error?
so its like heat going to where there is no heat? tries to fill the lesser side
Excexpt heat doesn't have momentum, and this game does model liquid momentum
oh no
What people call "pressure"
it's not as bad as all that. liquids just move to the most empty pipe section next to it
oh no not thermodynamics class again
It does tend to rule the universe, lol
no, god does
Everyone start praying to thermodynamics, I guess
indeed
I absolutely love 1.1. Some EXCELLENT additions to the game
Conveyor lift splitters/mergers are definitely cool
And wall belt holes! FINALLY! lol
For sure
Steel is hell for me T-T i just do basic automation and i leave it be
whats hard about it?
oil is just.. what
Why is steel hard? It's just 1 + 1 = Steel
the Decimals
Wait till aluminum 
and the alt recipe for steel is even better
i use the iron ingot + coal = steel recipe
NGL aluminum is my favorite
Use better ratios
that's even easier. It's STILL 1:1
decimals are a figment of your imagination - they go away if you change the time unit you measure in and can completely go away with clocking
... i deadass forgot about overclocking
can console and pc pc crossplay?
No unfortunately
just clockign in general, over or under. Makes ratios and decimals completely meaningless 🙂
nope
nooooooo
Uhhhhh
if something makes 3.24 parts per minute, it makes 324 parts per 100 minutes.
it's completely meaningless.
example: you need 12.66 assemblers. Just put down 13 assemblers and underclock the last one to 66%. boom done.
also if you measure by CYCLE I don't think any item is output with a decimal
How are you getting decimals with this? It's 40 ingots + 40 coal = 60 ingots
making the steel itself isnt challenging. its the recipes after
steel beams, pipes, etc
You either turn raw ingots into beams/pipes, or you add concrete and get beams/pipes...
... that makes my life so much easier
whats cycle-?
streamline production chains after steel ingots. For example you can do encased beams with pipes instead
Each completion of the recipe is a "cycle"
I'll ping you in #math-and-meta
prepare for a lecture. grab food and drinks
aight-\
And recreationals...
literally just 3 lines and an image xD
very straight forward but very clear xD
boooo! I was having my fun lol
I know it's been a while, but we liked poking fun at each other
i have almost 500 hrs and i still know nothing apparently LOL
1200+ and I'm STILL learning new stuff
I already knew everything at 5 hours, speak for yourselves
Now I just know more of everything
I need to transfer coal (A) and copper (B) to my aluminum prod (c). Do I need two train stations in C? Cause I don't want to mix the materials in the freight platform
there's benefit to being the straight man in jokes
BTW @dense violet it's Math, not maths... 😝
there's many maths subjects. So maths 😛
Ok euro...
No americanisms here
Australia atm actually
took me a bit to get used to maths too
or do I need smart splitter?
We don't need to know about your fantasies
I'm making my first sushi belt... weird feeling
in Australia they just say Maths plural 🙂 that's it
I hate steel
you could have 2 platforms and work it out?
you could do it to the 1 platform if you have enough throughput
and you sort it after
so there is no way to like add more freight stations and have specific freight to unload there?
My ficsmas trees stopped producing gifts! LITERALLY UNPLAYABLE!
what is it about steel tha tyou hate?
uninstall game and leave discord server. bye.
This would be the preferred method, imo. Each car gets dedicated resources that don't mix with other resources. Make sure the load/unload stations match on the other end if you want consistency (though this step is technically not required).
I also demand a refund!
I'm only at 800 hours. I should still be within the refund window, right?
easier to have trains dedicated to moving specific products between stations
problem is two different locations, A will bring in coal, B will bring in Copper, all to place C
Are A and B far enough apart that you can't just join them?
yes
are you moving the raw material?
Then just use block signals to ensure only one train at a time goes into the station, and let them alternate.
yes, problem is they will mix their goods on the freight/storage.
So better have 2 platforms then?
That's what Smart Splitters are for
will there be throughput issues for the smart splitter?
your cap will be belt speed
Unload platform -> Smart Splitter to sort -> Smart Splitter to fill a box and Overflow into Sink. Done.
I took the picture finally
The Sink overflow helps to ensure that you aren't getting too much of a bias of one material over the other that ends up blocking the other from unloading.
The beauty is that you can place the boxes on either side of the sink so they can both overflow into the same one, saving space.
I would also like a refund as my game seems to be broken
You can see a huge difference between my current and first base
The fact that my stockpile of reinforced plates isn't enough
I have zero left I need 300 more
omg there's a Easter egg tape with hunt down music, didn't know anyone had heard of that game
oh fr?
what picture?
no fucking way thats you only 80 hours in
called hunt down and the music sounds like it's from that game
im so bad in comparison and im 200+ hours into 1 save
is totally huntdown the game music
SAME
about 20 hours is just me on tiktok
i have everything autmated but im playing like a factorio player 😅
oh Huntdown is from coffee stain that explains some stuff
.... im envious.
just leave it up while you sleep
i play factorio like i play satisfactory-
were swapped XD
Im gonna be playing marvel rivals in the meantime
But one video I liked when making these bases was how to make my splitters and ore elevators compact
just take a nap lol
Go farm spheres/drives
what video?
I put it in #streams-and-videos
My factory has four lines of 120 per minute iron ore going into it and I still feel like I'm not making enough reinforce plates
I use compact stretched because it also matches building heights like industrial storage and conveyor wall holes
have you tried using an alt recipe for reinforced plate?
Overall yeah, mergers have been my new way of turning items around in a compact way
Down side to that new base though, I have no dimensional depot connecting to any of the items being transported there
Oh yeah that reminds me I had a hard drive going
You can actually see your mam progress on the mam itself
It's nice to see little things get added to it
Well basic iron ingot or bolted frame
Reroll
what do you need more of?
Yes
good answer
Well Now I have time to explore the other 3/4 of the map I ignored
I got iron ingot to screws and that has been a godsend
cast screws is great
Steel cast plate or automated Miner
Why would you want a different recipe for the automated miner?
meh, leave it
Iron wire and wire+plates let's you skip screws entirely
so they don't go back into the recipe pool
the more bad ones you keep the less bad ones you can get in the future, ie choosing one adds one bad one to the pool
What is the best combination of recipes to get the most turbo fuel possible out of your crude? In other words how do I use the least possible crude to get the most turbofuel?
HOR and diluted fuel alt recipes
There are enough hard drives on the map for all good and bad recipes
And all inventory slots
by far the most OP alt recipes in the game. they are ESSENTIAL
There are more hdds than there are alt recipes.
Heavy turbo fuel is not good, get alternate blend turbo fuel
Or just skip turbo and get nitro rocket fuel
Most people here actually skip turbo
skip turbo go nitro rocket
why skip turbo?
||Me struggling to feed the phase 2 elevator pretending I know what y'all are talking about||
Rebuilding plants is why
It saves you a ton of time on rebuilding power plants
Hey guys. Is the steel screw recipe good?
Nitro rocket is exponentially better than it
ew- screws-
Skip screws entirely if you can
it can be, depending on your production chain set up
not for newbies
screws are easy via injection manifold
Whats considered newbie?😭
No screw recipe is good. All screw recipes are evil. Screws are a gateway to quickwire.
Less than 100000 hours in game time
somebody who doesnt know why steel screws can be preferable to the easiest ones
You can skip screws when you unlock assemblers i think, since you have the ingredients for iron wire and alt stitched plate
Rookie numbers
Idk where to find hard drives😭
A lot of those 100k are spent idle
99k hours figring out path signals and 1k hours watching youtube 😄
Is there any other way to find them other than the ruined pods?
I actually do hate pathing out of a train station back to a rail, so much that I kept stations on that exact path rail and made roundabouts after stations to turn around
This game is making my brain hurt😭
Why isn't my Sam node being mined?
This shit making me smell numbers
I SMELL EFFICIENCY
The factory must grow
???? you dont put your stations off of your rail lines?
The factory is nothing without me and I am nothing without the factory
im leaning towards over under intersections rather than junctions, i figure it will save a lot of time in the end
merge vs intersect
Junction-less train stations are possible
you dont understand how hard this made me laugh
Just involves my current copout, roundabouts
It's just a super easy way to turn around
Sure, but doing a loop of 1 way rails is much easier. then put your stations off of the 1 way rail so trains only pull off of the main loop to go to the station, and then merges back onto the rail from the station. no pathing needed. Just block signals
My rail system can't gain any height because of my car amount, but i can stack systems
just add more engines
one rail goes down 5 m the other goes up 5 m
and split up your car system to multiple trains
I've already designed around a flat layout
How many trains do you have running?
2, the trip is a 10 minute time, enough for my refinery to fill. Iron is my fastest to fill
do they share the same track? 1 direction or bi-directional?
2 rail loops, bidirectional
will be much easier to make them 1 direction only.
I don't care how easy it is, i already think it's easy to design a 2 rail system
I've designed an 8 path roundabout and 8 path transfer U turn intersection
Ok, help me understand what the complaint/issue is then?
There was no complaint???
my bad
When did I complain
It's alright
Debugging mah power grid, so happy I built these express tubes
yeah those are nice. are you using priority power switches?
yep
awesome, what's the issue with the power grid?
There's a sink hooked up to my hypertube circuit somewhere, I'm tracking it down
Power checker mod
ah nice
A little buildable you can hook up the tells you all the producers and consumers on the circuit you put it on
i have the mod
And how far away they are, but not in what direction, annoyingly
so useful
sounds like a neat mod. I'm still strictly a vanilla player lol
im a modded player, i have over 100 mods running rn-
So I know there's a sink hooked up to my tube circuit, and it's 549m away
But whether that's northeast or south-by-southwest, it doesn't say
but atleast you have the radius of how far it is
Yeah, now if only I could get SCIM to show me only sinks
How fast is the hypertubes compared to the movement method
Wow sounds like mods have come a LOOOOONG way. that's awesome!
i have modded hypercannons. i keep crashing by accident XD
cause i fly so fast i cant see the world anymore
You can make them so fast you shoot through objects lol. IDK how fast the hypertube is specifically compared to walking, but you gain speed going downhill and lose speed going uphill. you can stack multiple hypertube entrances to boost your speed
Do you continue the speed in the tube?
in a straight line/elevation, yes.
refined power, ficsit farming, are among of the few mods i always have installed
noice
I figured out how to filter sinks on SCIM, that was a huge help
Had to ask over on AnthorNet to figure it out
SCIM?
https://satisfactory-calculator.com Satisfactory Calculator and Interactive Map
sorry
AnthorNet being the author's discord server
OHH that
i had to use that when foundations fully clipped into a piece of terrain
had to delete em
I've had to use it becuase my doggos keep escaping my farm and then getting stuck in the adjacent foundations
Their pathfinding sucks ballz unfortunately
Well, I use it all the time, but that's the reason I've had to actually edit my save recently
ugh, trying to fit 480/min worth of raw mat production into a 40x40x40 mk2 blue print is a major pain in the ass
These refineries consume less than 600 oil/m but several of them aren't filling up and operating at 15-20%. I have 3 mk2 pumps in line here, as an attempt to troubleshoot. what else could be wrong?
(the outputs/byproducts are not backed up)
take out your pumps, turn off refineries and let your pipes fill up 100%, then turn your refineries back on
the extractor is running at 98%
I recommend using mk2 pipes for everything
okay, i'll give it a go. what's the reason for this, the pipes need to be full?
gives you more internal buffer
In a nutshell, pipes being full eliminates sloshing as a potential cause.
when pipes are not full, it allows sloshing to happen which causes a cascade effect. also have to remember that oil extractors pulses, not a continuous stream.
i did not realize sloshing was a thing
so i should not need any pumps in this setup?
Crap.. just remembered the biggest flaw of sushi belts... I can leave it alone while the storages are full... ehh guess it's time for a sink
What is the output of that extractor, and what is the total consumption of all those refineries?
definitely have a pump right after the oil extractor output
you're feeding machines from below, it'll create sloshing
Also, put something in #1038092680493801533 so the thread won't get lost
you can also post images in server
but it can be an mk1
both 600
but yeah your'e going to need a bit of a redesign. Make a post in #1038092680493801533
What if the machines are upside down? Now I have to check. Damn
ohhhh, that's not gonna work with that pipe layout. That layout will work with an average pipe flow of 600, but Mk.2 pipes have an *absolute maximum of 600. So when they fluctuate, they can never, ever catch up.
even if the machines are upside down, bottom feeding = bad 😛
damn. many videos i have seen have shown this kind of layout. didn't realize it was no good
most videos people make about pipes are bad.
so should i go straight up out of the extractor and have the main pipe level with the refineries?
please make a post in #1038092680493801533 xD then you can share images, and we can share images AND talk
have you read the pipe manual?
But like cobalt said, this question is a bit beyond what can be answered well in this channel, you should post some screenshots and a question in #1038092680493801533
omg, I hate water extractor, so hard to incorporate them to a build aestheticall y
build over them and hide them
Meanwhile, my entire power grid just failed because I forgot I had trains shut down, which supply the compacted coal for my turbofuel refineries
build around the water extractors, not the other way around. or exclude them by hiding them
I really, really want container/buffer alarms
wym?
Set an alarm on containers or fluid buffers that would pop up a warning like the "one of your power storages is draining" or the blown fuse warning
yup, I think I need to put them on the first floor with logistics
Set an overflow splitter before the buffer that only overflows when the box is full
So if I have a container of compacted coal feeding a turbofuel refinery, I can set an alarm on it that would alert me of that container drops below a set threshold - i.e. before the refinery farm runs out of coal
This basically creates a priority on keeping the box full while still letting you use that line for other production
That's not the problem I'm trying to solve with container level alarms
It's more "Your turbofuel refinery is running out of coal"
I think for what you're trying to do, you just have to be more precise with your inputs/outputs
also hard to snap in deep water
Oh no, they all work fine. I forgot had trains shut down, so the refineries weren't being supplied with coal.
Granted, that was a dumbass mistake on my part
200+ hours and i just now found out you could swap hotbars.
should i overclock refinerys creating fuel?
It's just a matter of personal preference. A lot of people do it just so they can build fewer refineries, but myself, I just build more refineries.
There's no resource benefit to overclocking generators, they overclock linearly
Maybe, maybe not. All depends on the supply/demand of your assembly lines
if you want. OCing reg machiens jsut saves space for the most part. which can be useful
They'll still burn the same volume of fuel to produce the same power output
Underwater building??? 😁😁 My favorite
Heh I haven't built underwater or underground yet this save
I do kinda like the idea of an underground train network
With regular/Tfuel, I just build the extra gens. With Rfuel I OC the gens because the quantity gets out of hands so easily otherwise--and I tend to have a deep excess of power shards as it is.
quick question which alternate recipe is best Cast screws or Steel Screws...
totally dependent on what you ahve and what you want to do
Are the train "buffer stops" kinda just cosmetic? Like why would you ever need a buffer stop if you have your stations/junctions/signals setup correctly?
As always, the answer is "it depends", but given that choice, I personally go with cast screws first; it eliminates a step in a lot of production chains
They achieve very different goals, but both are good.
You wouldn't. They exist becuase otherwise your trains will fly off the end of a rail.
They are mostly so you don't manually drive off the rail
Trains used to just stop dead at the end of a track, and that was rather immersion breaking imo, I'm happy they added the buffer stops
So they're useless basically
I think basically everyone designs trains so they never have to fly off the end to get where they're going? I don't know what situation you'd ever make trains that way
"Useless" is a subjective term.
maybe ifyou're driving manually and don't break?
"Not required" would be more accurate
yeah that makes more sense to me
Similar to the discussion earlier about Prio-Mergers. Not Required, but you can find uses for them if you want to.
The thing is, this game gives you a lot of build options and flexibility with its tools. Many things become "optional" once you have the right things unlocked and a good design plan.
I was adding those buffers onto push/pull systems because those actually have dead ends on either end of the system but the train never goes past the station so I was really just wasting time 🤷♂️
Or making it look more realistic I guess
#screenshots message
this is what my fuel area looks like
They do make the station look more "official," though. Very weird for a rail to just abruptly stop, lol.
just came off biggest hola hop ive ever had in this game
You can always just build up if you're running out of room, it's a 3D game after all
its less the room, more i have 6 of my 15 fuel gens that are now fiending for fuel for some reason. thats the biggest reason i was asking if i should just power shard my 12 refineries
Do yall like to snap things like belt highways/railways to the world grid or do you just stretch them around the world willy nilly? The pillars used to suspend them into the air is mostly what I'm talking about rather, than the rails/belts themselves.
ohh, it looks to me you've got plenty of room for more refineries, I'd just build more myself
If it's a piping issues, OCing the working gens may help. If it's an output/throughput issue, that probably won't solve it.
can the 900 crude oil im processing handle more refineries?
Or are you talking about slooping them instead of sharding?
W🤮 rld Grid...
power shard, to create the fuel faster
yeah it won't make much difference - whether you build more or shard the ones you have, it'll still require more oil
i dont have enough sloops to sloop 12 fue lrefineries
Why the barfing? You only build spaghetti factories?
okay
Just use local grids
yes
Wdym local grid? Like free placing a foundation and then snapping everything else off of that so it's on the same (local) grid?
Usually I align this grid with the features in the area, like cliff faces, bodies of water, resource access, etc
Try to imagine what a giant cube with this foundation's orientation would look like within this space.
anyone know how to prevent this from hpappening
Placing 32 copper refineries isn't fun
(Or even a factory which has multiple grids! Can be nice having non-90° bends and such, though admittedly that poses more difficulty for decoration and such)
It takes up so much space
Refineries - refineries everywhere! /buzz lightyear hand motion
You are hooking to the wrong side of the floor hole
Ok on Xbox can you delete blueprints?!
Yes
i hooked the other side already
from a top of one to the bottom of the one you se
How?
but when i try to select it it tries to connect it from the bottom agian
which is what you're seeing
The game thinks you are trying to hook both segments from the same side of the hole
known bug?
Is there a mod that lets my trains do a loopty loop? I need it because it would greatly improve the efficiency of my factory of course. nothing else.