#satisfactory
1 messages · Page 560 of 1
aight tyty
(imo it makes the game too easy, but people like it so 🤷 )

I didn’t mind having to bring trains full of building materials before unlocked DD
Common scenario is you combine dim depot with your central storage.
You feed an item into its container and straight on to dim upload. Once dim depot is full of that item, your storage will begin to fill up.
You take a bit from dim storage, and it will automatically refill from your "physical" storage.
Yeps!
I wouldn't do central storage if I'm doing DDs
I did 🙁
My god the amounts of concrete I have hauled..... 😭
It certainly makes it easier to build bigger and better factories
@fading whale if you delete a full Dimensional Depot will it void the items inside
No
Ohk
No. The container is just a portal. As anything else that has items, if you delete it, they go backk to your inventory. What is already uploaded, stays there.
well solving the logistics of construction was a nice and neat challenge with many interesting solutions. Now it's just "put a depot anywhere and have resources available everywhere" and kinda "cheats" the need to do logistics in a factory game
The items get uploaded to you dimensional storage which can be accessed from anywhere at anytime from your inventory matter if you have no DD’s on the map
Dimensional depot upload speed and storage can be upgraded with mercer spheres and sam fluxuators in the MAM
Certainly fair. Would indeed be nice to have that be a game option if a player wanted the extra challenge. I do concede I miss central storage facilities...
What is the theoretical limit of satisfactory
The first time I used them I thought that there was like a separate inventory for the stuff u put in
Like, limit of things you can build?>
limit of what?
How much power can you possibly make utilising sommersloops coal and every type of power
Cause there is a limit
But what is it
like 100 times more than you can realistically use
You can always build more
By the time you build a power that large, and then everything needed to utilize said power, the PC will most likely have a stroke before hand
well the "realistically" there was added on purpose
because at that point when you reach the amount I'm talking about, you've run of all the resources, and "building more" is basically either just spamming things that take power (jump pads or whatever), or underclocking machines to build more (which is counterproductive to power usage)
I feel like the limit is making a factory so large every inch of the map is covered to the point where u can’t place anything anymore
the real limit is how much you can mine and how many objects can you place, both of which will run out WAY sooner than the point of "covered map"
I hear you and I support your jumpad-maxing suggestion
This is something best found out by going to Satisfatctory Tools or SCIM, finding the max world resources and doing the math. Are you wanting RF, nuke? mix of both? Still want to make other stuff? etc.
And, as greeny said, chances are, the game will not run well before completing any theoretical max.
should i have a DD for each of my items
for every item that you need for some usage
Doesn't really need EVERY item. I would suggest to go through the codex to see what is used for machines and other building aspects that you may need.
Miners + CG + Storage containers = limit
Like stators for instance. Only used for other parts and not for building. So no real reason to have it in the DD
Yeps!
Unless doing some manual crafting maybe. But ultimately it comes down to your own play style.
Is there enough of the orb thingies for every item
There are 298 on the map
Dats a lot of Mercer spheres
And, if I did the math correct, you'd want/need 97 of them to fully research the DD to max
Which would leave 201 for dd's
Im jus gonna
!wikisearch Dimensional Depot
!wikisearch dd
It did not work and now I look like an idiot
!wikisearch Dimensional Depot Uploader
I think it just didn't like the type even though you corrected it.
Fun lil tidbit of knowledge
It’s actually called a Dimensional Depot Uploader
And the space the items go is called the Dimensional Depot
Because.... Wait for it.....
It Uploads.... To the Dimensional Depot!! 😲
Insert Owen Wilson mind blown gif
Yall were calling the building itself the Dimensional depot so yeah
PSA, don't forget to hit enter and type "Thanks Jace, Helps A lot" 😏
Yeah. Love that bit 🙂 
where's 1.2?
Can u explain
On the way
Jus dooo eeeet! 😛
Jace was one of the OG community managers throughout most of Early Access.
He just moved on with other projects. He's fine 😄
Moved on to other things in his life.
Desert
Anywhere near water is usually the best bet
Everyone who hasn't, do yourselves the favor and watch all the CSS release videos for the early access major updates.
beween 1.19r and 1.20r1
Why is GLaDoS in the satisfactory emoji section
FICSIT does what it must because it can
Distant relative of ADA would be my guess.
FICSIT does have a direct link to Earth so… it may be the earth with Aperture Science on it
And kitties
And puppies
Cake?
It’s a lie
Lol, I was too sloooow
What if ADA and GLaDoS were dating at one point 😨
no
Big AI conciseness talking to you while you slave off to a big corporation under their control???
aAterina [D] pArks? 
Lol, idk, seems pretty parallel to RL atm 😛
Wat
RL people in big AI don't have a conscience 😛
Can't be effective without sleep. I'm out.
What RL stand for
Nuh uh
Real Life
Ohh
Don't worry. That's a lie too 😉
Apparently it's been mathematically proven that we couldn't be in the Matrix 😏
Yes
WAIT
what if…
ADA is just GLaDoS
But FICSIT stole her
And changed the name and personality??????? 😯
GLaDoS is american
ADA is dutch
“Changed her name and personality”
#screenshots message what is it for 500 nobelisk per min
Give me the recipes and I’ll do the math
insert horrified face here the what now
why would you need 500 obelisk
game wouldnt even let you throw that many per minute
!wikisearch nobelisk
How many tickets do you need to buy all the actually functional items in the awesome shop? Functional like they aren't just cosmetic or a joke like the cybertruck
A lot
Ok ok so
For a 500/min factory
Uh
Holdup I’m getting lost in my own thoughts
Question: So say I am using a priority merger for making Encased Industrial Beams. Since Steel Beams have the lower stack size I should be putting them on a higher priority since they will run out sooner than the 500 stack concrete.
Oh i see refineries that means smokeless powder so youre making other types thank god
If you math it out properly, there really shouldn't be a need for a pmerger... outside of possible "piece of mind"
that doesn't sound like anything you'd want to use a pmerg for...
are you using a sushi belt?
I am making 30 beams per minute and 60 concrete per minute for ten encased beams a minute with an assembler under-clocked. I’m just testing stuff out in terms of vertical building on a creative world.
are these items on their own belts feeding each input? or are you putting them on the same belt?
Same belt
ok that's called a sushi belt and you dno't need pmergs
in fact you never need them
what you need though is to feed each input with a smart splitter
one set to ITEM into machine, and forward overflow
that eventually overflows to a sink
But, again ,,, ,why? lol
But a smart splitter can only send one item. Shouldn’t I use programmable? Unless I set to Any.
I dunno
only if you're only using 1 input of hte machine
which I really don't recommend
Because it clogs up
well it's possible to do, but it's a ton more work
I know the recipe im not dumb
I have every current major point of needs connected by train
If they did that would be kinda crazy
how many new factories do i have to make for phase 3
As many as you want? 😏
You could just do one mega one
To give a more specific answer you should be automating everything you can automate
having every part for phase 3
I, in honesty, deconstructed some temp factories for the parts that I now need again.
Because you’re gonna need it all at some point
like yk, automated wire and smart plates (I haven;t touched the actual one)
I dont deconstruct i disconnect power until they are needed again
Im consolidating them into a point which I now have trains to
Because space is pretty much infinite
Build new train lines
I have yet to use them, but I have them built for the future
is it a good idea to never use trains and only use belts 🤩
Ah yes, the 5km conveyor that is worth 50k iron plates
... I guess
so why not make more
t3 belts are cheap
i can just boost my steel production for that if needed
Rails are cheaper
do they require extra stuff
And, they can transport liquid
About 1 steel and 1 steel pipe per foundation length
Yes, and those are... kinda expensive?
just some plastic, encased, motors, wires.
belts are easy cuz i can just straight connect them to my machines
Hello hello everyone
Hi
Does it take an hour for them to reach your storage
i have them mk3 so not really
theres a constant amount of them coming always
especially when i run a belt straight from a miner
I have yet to make my centralized storage node
Because, it takes a bit of steel
just a crumb.
-# cough, 2.8k steel beams AND pipe each
i rn have 30/min beams and 20/m pipes and that has worked for me well
I have plenty of each for my use, but I need more for the other stuff
You doing too much bruh
2.8k/min?
Nah, that's just how much steel I need for the centralized storage node
But, that can be a goal.
Do you have the jetpack?
Do it
Ill do dat tomorrow
Alr
- Automation list:
- Smart Plate (Future)
- Black Powder (Future)
- Versatile Framework
- Ai Limiter (Future)
- Motor
- Automated Wiring (Future)
- Sam Fluctuator
hmm thats my rn todo of items ive unlocked, future meaning that i only need it in future recipes
I finished building the internal design of my first mega refinery, it shouldn't take me too long to plan the architecture
Next plan is to train it near a pure coal node as close to the center of the map as I can. That's gonna be my making assembly and manufacturing
Tufff, my factorys architecture is plain blue walls ;-;
and conveyors going thru each other on the insides
I shared a screenshot of what it looks like, the layout is easy to get lost in
The tour video is outdated already because I have copper sheet refining there
Dang i found an ss of it and its massive
Concrete
Oh, fun.
gotta lock in and milk all nodes near my storage to the fullest extent
-# misread as "gotta lock in in all milk nodes"
😓
satisfactory farming simulator, pipe out that lizard doggo milk
hrm I don't want to build anything big tonight, I just finished a big factory... maybe I should go sphere/sloop/drive hunting
reminder of the time I finished building a 60up, crystal oscillator factory and the first thing I unlocked after going out drive hunting to celebrate was... a more efficient crystal oscillator alt
lol that's what I just built but 20/min with the calssic recipe
But at least that's for a computer factory using crystal computers, which I already have
Guys, I just built a maxed out copper factory that would pump out 206 copper sheets, 206 wire and 206 cable per min….. except I thought I was building it next to 3 pure copper nodes, there’s 1 pure copper node AND 2 PURE IRON NODES
So build a copper ingot factory somewhere else and belt it in. THe solution is always "more factory".
Yeah but is has the Ingot part built in and the next closest copper nodes are far away lol
More factory, more belts, more trains, more trucks, more drones...
Yeah, imma do something to use it lol it’s a big build and it’s my first one I actually wanted to look nice lol
Except trucks. Trucks are evil.
you're learning, long belts are FINE
salutations chat
Alternate reciper iron wire can get you wire and cables
Yeah it’s just ugly lol
treat the milestones as a tutorial 🙂 you're suposed to be messy
Greetings and salutations, fine sir!
Ooo good idea, I have a hard drive rn imma put it in the mam rn
valedictions, you 😛
Im pretty new to this game im like 30 hours in my main save and i wanna redo my starting area for a 4th time lmao
I havent done phase 2 yet
Im addicted
So when I’m manifolding should I be using the belt that fit’s the items per min needed or just the fastest belt?
I would think it wouldn’t matter because regardless it would just feed at the rate the machine needs.
generally, just use your highest mk belt for everything
same thing happened to me😭 4th attempt was finally it for me, but the addiction was pretty quick 💀
I've personally abandoned my starting spot for a large spread of factories
I'd worry about burn out - probably just make new factories. You won't run out of nodes
use the fastest everywhere, saves from making a mistake
Bro if I use spheres for dimensional storage for every item will I have enough to research it fully
Or I won’t have enough spheres
you'll drown in spheres
THere's more than enough
more on the map than you could ever reasonably need
Okay so with foundations I can snap them to the world grid. But with blueprint foundations because I like having the ability to plop down a large section at once I can’t seem to snap it to the world grid?
Or is it already snapped to the grid?
build them on foundations snapped to the grid
or ignore the world grid as a noob trap that it is
K thx but I find them really hard to find in rocky desert
you can scan for them with the obj scanner
But the blueprint foundations don’t snap to the 4x4 foundation section I build out by hand. How do I connect them? Do I have to use a certain build mode?
Is there a way to load interactive map to my game so I know which spheres I claimed
Yes, at the top right there's an "upload save file" icon
no but you can lod your sve to the interactive map and swap to it?
Then what
Then point it to your save and upload it?
What do u mean guys
load your save fire to the interactive map , then it shows you an image.
but also - just use the interacive map w/o a save loaded - it'll show you all the spheres
And it won’t show me the spheres I claimed right?
Well it'll show you all spheres, but you don't need many and it doesn't look like you've found many
so just go poitn to point
load your save into the web page then
And it will show me only the unclaimed?
The unclaimed will show up faded, yes
yes
How do I upload save to wiki tho
I'm hunting for spheres now using scim
you don't use the wiki
as mentioned to you , top right, button to help load your save https://satisfactory-calculator.com/en/interactive-map
@eager harbor #screenshots message
K thx
Thank you
The button wasn’t so clear but @feral jay helped
THe hover tooltip will tell you exactly where to look
Yes thank you
lol I came across this one spot in the grasslands and think "hey neat, I'm helping my nephew with his base in this spot"
Im trying that calc and uh... I dont have a save file where it says so
%localappdata%\Local\FactoryGame\Saved\SaveGames
Are the ornaments bugged?
I dont have that
I have the steamapps commons one and thats it
Press Win+R and copy paste that in there. You have it. It's usually hidden though
just asking does anyone run satisfactory on an SSD? i'm tryign for the umpteenth time, to play Satisfactory with mods, on this computer and when i do, after a short period it CTD, all mods are current as far as i can tell (all dates are mid to late 2025?
The actual directory is C:\Users<username>\AppData\Local\FactoryGame\Saved\SaveGames
I'm torn between 2 options.
- continure with my current world and finish this project that I no longer remember the point of.
- restart from scratch. and this time the goal is to harvest and refine every single resource on the map and use it for ???
with the carats?
You won't realisitically be able to farm everything. Best bet is you just concentrate on making what you need for the milestones and space elevator part.
thinkin of making a MASSIVE area dedicated to packaging water. and the canisters will get unpacked at the destinations then shipped back to the water packaging plant
No, Like mine is C:\Users\denki\AppData\Local\FactoryGame\Saved\SaveGames
Problem, me username has a space
@spare cradle Like I said, the folder is most likely hidden, so, if for some reason pasting what I sent ealier didn't work (Also make sure you're not putting C:%localappdata%\Local\FactoryGame\Saved\SaveGames, just everything without the C:) You will have to nanigate to the directory and unhid the files.
Should not matter. The saves, screenshots, and blueprints should go to the "default" folder listed. Which is not the same as the game install directory
Mine is also installed on a separate SSD
Broda, It doesn't exist on my entire pc
Another way to open the folder is to go into the game, and hit P for photomode. Then TAB, and at the bottom, click "Open Folder"
Then you will have to go up two directories
Got it
Then, after that, click in the address bar of the explorer window to check what directory it's in.
I had to take a screenshot via in the game, then hit the file directly from the top bar
Would be willing to bet $5 it's what I mentioned before 😏
OneDrive has the actual save area hostage
Ew
I have like... 4/5 of the map to explore :P
and this is why i always turn that one drive crap off.
I don't even have it signed in or anything
I can;t do anything to it
with windows 11 install you dont have to. simply not unchecking the boxes for it is enough for it to infect your pc
I am getting so much closer to just saying screw it and going to Linux on here (every other PC is already). Just sucks I need to use the damn Autodesk Suite 🙁
Good evening, fellow pioneers. I have run into a bit of an issue, and I don't know if it is something that is known, something that is fixable with suggestions from here, or something where I should just give up and restart.
The problem is that I seem to have lost "ground level". Like, there are a number of things that aren't happening at the vertical level I believe they should. FICSMAS gifts are just stopping in the air, miners are sitting way too high, many of my buildings default to 3 nudges and a half-nudge up in the air, and when I try to use Snap Mode to extend my line of coal generators, the new one tries to appear that same distance up (except that it isn't exactly 3+1 nudges, and I cannot align it exactly with the others).
Does anybody have suggestions for me here? Thanks!
windows 11 isnt terrible, *if you do a hundred things to debloat it. but it is all that debloating you have to do thats the problem
Got a link to the latest "debloating" avenues you could post in #off-topic-tech ?
Using mods?
First playthrough, so I am going 100% vanilla.
And have you tried a reload?
Pretty sure I have done a full close and restart of the game, but I am doing so again right now to be sure. Is there a different meaning of "reload" that I should try here if that does not work?
verify game files just to be save too
The only other time I have that happen to me is if something like a beam or maybe a wall outlet in the floor or something .
No, that was it.
Lol, that was the next thing I was planning to say 😛
if verify doesn't do anything back up blueprints and save game files, delete and reinstall
very weirdthough
👆
Going to exit, verify game, restart, check. Is there a way to post pictures, if that would be a helpful troubleshooting step?
You can start a thread in #1038092680493801533 . This way all convo realated is contained there.
So long as they are part of the same rail system, only one train station will be consuming that initial 50mws of power draw right? Additional ones will be powered but at no additional power cost since they're hooked up to the same railway or...?
I don't think it is anything in the place where I am trying to build, as I can easily replicate with the miner on any resource patch within my easy travel range.
Fair. That is a strange one.
each train takes up power
and they have variable consumption rates
I need to redo the shape of my storage, its lop
I know each engine will but what about the stations? When placing one it says it has 50mw power cost, but placing additional ones are hooked up to the same network so are they powered by the first one at no additional cost?
Oh you mean platforms. Don't know if they consume power?
!wikisearch platform
yup, each platform 50mw
I messed up making it and will need to fix it
Its only like, one foundation off
Just call that first one a "practice run" 😏
... I could do an asymetrical design
I mean, if you need to move it, you "could" do it with SCIM 😏
Its a storage node and will be needing to make more
Update: Either I had not, in fact, done a restart, or the integrity validation fixed something, but, in either case, things are now snapping to the ground properly, and the floating gifts have vanished. Thank you for your help!
AND, probably just make 2 blueprints with with each section for less screw up
Does a train need a payload to travel places? I just set up a small test loop with 2 stations in a circle and I set the timetableup and the train won't move. The station is powered and the train is set to automatic.
Did you turn on auto?
Nope, train travel from stations to stations
But no, doesn't need a load
why people want so many obeliscs?
idk i have seen alr a few obelisc factories
and a guy doing 500/min
like bro ._.
Oh. Because ADA tells you to build up! 😏
oh well
Are the stations in the right direction ? Both powered ? Locomotive in right direction ? Otherwise ask in the #1038092680493801533
Ohhhh it wasn't working because I had the timetable set up to where the train would have to be facing the other direction to work haha. I didn't think that would matter since it can go backwards
If doing a push/pull, the stations have to face away from each other
ah makes sense
@compact hollow don't forget to sloop the slugs.
And you need to have 2 locomotive if you do push and pull
One on each end.
Also facing opposite directions.
Push/pull is evil. Make loops.
I wouldn't say "evil".. but definately limits any expansion 🤷♂️
Push pull avoids needing to make curves 😛
i came to the conclusion that push pull is too risky cos a train can be turned around and enter a station facing the wrong way
so having multiple cars of diferent goods could end in disaster
i made space elevater
This would be nice if you could assign directions to junctions.
----<=======>-----
That's why you make it strickly push/pull. No loopback
Then the train cannot "turn around"
if you add a station half way along the route and it enters from left then exits from right its facing the oposite way
Then that's not a push/pull 😛 Imo, a push/pull only has two stations. One on each end. ,
If you need one isolated node and not a lot of space a push pull is simple to set up than to make the return loop
Sometimes I feel like doing this:
|-----|
| |
| |
|--Y--|
|
|
But this requires my trains to be symmetric, which I don't generally do.
push pull can be an entire network
which is why i see it as risky, if you dont have a clear image of the entire network you can order a train to the wrong station and it can be turned around
if each train only carries one type of goods then it wouldnt matter
Build roundabout
where could i ask about things being added to the game
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @sullen gull
If you know a train is carrying 2 types of goods on a push/pull station, just add a smart splitter sorter at the unload station 😄
you can also ask here if people know if stuff is already going to be / not going to be added
Golf?
I just want trains to be able to select load/unload settings per car.
Considering each car need a platform ... you can?
No the load/unload settings for waiting.
it's a buggy mess at the moment and doesn't let you wait until full for trains with some items you don't want to wait for.
imo, if you start with trians that can only go one way, you avoid problems that you can cause later on, for pros its probably not an issue but i decided i dont want the headache
Pretty sure any "pro" is going to do a double rail network 🤷♂️
I like Twains
I just don't want to make more stations than I should need.
and this is a seperate complaint than single rails. I don't use those basically.
What is the point of logistics floor? I don't get it
you dont need more stations, just have an exit a tthe back that loops back to the rail
its tidier and the machines arent in the way
Like to make walking in the factory possible?
See, I am begnning to think you may be confusing a push/pull with a "single rail" system ..
I have a station with a platform for iron plates, and a platform for nitric acid. I want the nitric acid to wait until fully loaded, but I do not want the iron plates to wait until fully unloaded. I cannot do this, so it's a pain.
assuming your nitric acid is always full ( mine is) you could time it and use the timer?
On the subject of push pull vs one rail.
This is one rail, but not push pull:
|--|_____|--|
|--| |--|
This is push pull
-------
my idea of push pull is when trains havetwo heads and can push and pull, a ntwork where all trains only have one engine is not push pull
and with one engine they can only ever enter a station facing one way
It's not always full that's the issue, and I'm trying to make sure I get all 750 of it per minute I'm making.
push pull has two engines.
In my experience push/pull trains aren't as well bug tested as unidirectional trains
check backup, someitimes my saves just dont work
OK, right, which, from what I have always seen, has a station at either end, nothing along the way. If there are more than two station, and you're having to "loop back". It's now a "single rail" network. 🤷♂️ BUT, I have not delved into trains, outside of an end-end, just yet. So idk, terminology and all.
Yea bro its literally just everything
I haven't used them enough to know, but how would they have issues? The mechanics seem pretty straightforward.
its just gone, my last save was 8 hours before.
no 5 min autosaves?
and I built 2 large farms bro
Yea i remember the game saving it a million times but its all just gone
makes literally no sense.
Yeah the seem straightforward and I don't have anything to back it up, just that I've had a lot more issues with push/pull trains than single direction trains.
That sucks. I haven't had an issue with the autosaves personally.
Hello my fellow Minecrafters and Ficsit pioneers
your entire network can be push pull, but ech station behaves like a t junction, which is fine if the train always leaves in the same direction it entered from, but if the train sees a shorter rout, or if you think at 3 am "why dont i just use that train for this as well.. im a genius" it can cause massive issues
I mean if you try to have more than one train on a push pull, IDK what you'd even expect.
Trains in themselves is a whole block of logistics
signals aren't buggy for push pull, they are just not designed for it.
That just doesn't sound "intuitive" to me, so I would probably never try something like that 😛
You'd need signals like path signals, but for the entire route, since as soon as two trains going oposite directions come at each other, you're fucked.
Best to just have bidirectional lines
Again, if you're trying to hit more than two stations, I don't see why one would use a push/pull... Makes more sense to use a unidirectional train (loco on one end) and provide a loop back on to the rail to get out 🤷♂️
so im gonna make a new map, i have 100 hours of knowledge now, what map do you guys recommend?
My personal fav is Rocky Desert
community vernacular seems to be "start a new playthrough" in the context you're using "make a new map"
we need to stop telling ppl its all one map
and add an achievement for how long it took to reach that moment of realization 🙂
to be fair, making the loop back is sometimes a pain... but yea basically the only right way to do it.
yea sorry, should i talk to you in ur pronouns too
Its such a big map that it seems more than one
The correct term is zone.
you want to try that again without the passive-aggressive bigotry?
it is one map, but for most people, the starting area will be what they see most anyway. Little reason to go all over
I feel like the original one was "You don't have to hold spacebar when autocrafting" ... Can't remember the count of how many "fixes" I've seen for that 🤣
and the map is broken up into biomes.
i learned that week before last 😐
Most people should explore more.
When I got my first jetpack
oh man
I wish I could relive those days TBH.
I've explored or at least been to about 60% of the map but if you just count where I'm building so far, it'll only come up to a quarter of the areas at best.
Tho I'm only 99 hours in, phase 4
from someone who has recently been through this it's pretty peak
I remember thinking early on, "how the fuck am I going to get that slug up on that pillar?". I didn't join this channel until pretty late into the game, so I just later learned about foundations I could stack... but then the jetpack completely blew my mind.
and the guns. I had no idea.
really liking the movement mechanics, titanfall vibes
ladder is life
I love how you can "exploit" crouching to go really fast.
sanity check: you can right click to aim the rebar gun/rifle, right?
I was using big power poles to get everywhere
you can right click if it makes you feel better, it will still aim. But no down the sights in the game.
100%
When I learned you could right click to have it hold the zip, I was sooooo happy.
Hours of sitting there ziplining, suddenly I could go afk and make food or whatever.
still having it sometimes not attach when I drop onto a line
same took a bit 🤣
I probably did the trip from my starting zone to crater lake 100 times before I learned about that.
My best tip for defeating a nuclear hog, use the stun rebar to a mobilize it and then use the turbo rifle ammo to finish it off
i noticed things die faster if you use more than one type of damage, cant verify it but seems to be the case
ah yes. Gotta love exploring and then suddenly hearing your geiger counter rapidly increasing
I'm skeptical of this.
I'm skeptical too, as creatures have a set amount of hit points and you want a weapon that does a lot of damage really quickly like the turbo rifle ammo p
fair, when i fight the big spitters i always damage them then hit with the stick and they die super fast, if i only use one it semms to take forever
I accidentally hit right click one time and had to figure out how that happened
Even though the individual shots don't do a lot of damage, the rapid fire speed of the turbo rifle ammo can do a lot of damage really quickly, you can defeat a nuclear hog with one full clip of turbo rifle ammo if you hit every shot
exactly.
I think I thought it was a bug the first time.
Hey I don't know how train signals work so I always set up my trains on separate tracks because I could never figure them out, so is somebody wants to explain to me how train signals work or set them up for me I would greatly appreciate it
haven't really used them myself yet, but this video seemed quite comprehensive https://www.youtube.com/watch?v=SNyjS6Nw4Tw
Block signals are the basic type; they make sections of rail which only a single train can be in at a time. Path signals allow for the trains to go through the same section (color while building signals), if they don't collide. Use path signals to make overlapping intersections, and remember the rule: Path In, Block Out. Path signals into the intersection and block signals out of the intersection.
I could explain more with examples if you want but I'd have to log into the game and build some.
is it possible to edit the to-do list without opening the builder gui box?
Anything that allows you to mouse over that area. So.. i think from inventory as well?
ok
anyone played workers & resources: soviet republic? on realistic mode?
pretty sure you can hold control or shift to get mouse on screen, not in game cant check
opening inventory brings up mouse
no you can't, i just checked it right after you said
that's ok
or maybe i dreamt it 😄
it's not that important
interesting. yea the primary use is editing the todo list iirc
what is the difference between public notes and private notes?
and, also, do they serve any purpose?
im sure i use it to change youtube vids and movies on other screen, but again, could be wrong
you'd enjoy this. #satisfactory message
damn it i have to load it up and check now 😐
yea seems there's no way to mess with todo list or shopping list without opening up some gui screen like inventory
Hey, so is the alien life form that Ada speaks to possibly mycelium
yeah my reflex is to open inventory aswell, must ahve dreamt it 😐
Mushrooms are pretty weird, would make sense
ya, the mouse has to be free to get over to the right side of the screen, which requires yout o be in some sort of menu. I usually just hit tab to get to it
Chat should I make 9000 rubber a min does anything else besides plastic and powder really use oil?
Ig bauxite but I can always alt which u did last time
And also the mycelium is sentient on the planet
It hold good convo?
my fabric is sentient?!
And I’m pretty certain I would have to double check but one of the first orbs you can find is in a cave or at least there are a lot of them in caves or near mushrooms
I think you're mixing this game with ST:discovery
No, no I’m not
I believe there is a line where ADA states it asked it's permission or something lilke that
Yeah, I just put that into the screenshots
But it was with the mycelium tool belt upgrade
@cerulean dawn Go in there and clap! 🤣
?
The lights in Satisfactory have "The Clapper" installed 😏
Also, I get I’m new here, but I really enjoy the symphonies that we will create
And I see
Consume
Live laugh consume
But yeah, no clue. I’m the only one who has actually thought that the allium lifeforms are the mycelium that we collect or at least some sort of infection from the mycelium that is affecting our brains as the way how the entity speaks is by, I believe, forcing their thoughts into our head by lighting up the areas for understanding language, and then our brains processing that as us actually hearing it
Before you ask, I’ve already flushed a concrete stack down the toilet
I do that every morning
May need some fiber 😏
Or I eat too much of it
eat the mercer sphere
They don’t taste that good no the Sam on the other hand I like the taste of the motorizing and then remastering
the slugs look sugary
Now you’re getting me to wonder how many grams of protein a power slug has and does it change, depending on its age
I got the best slug in town!
packed with energy!
calories? yes
and possibly some constituents
You know they’re probably incredibly caffeinated
How has noone mentioned the bacoshroom!?
Permission to ask her Noone
Inhaler atw. But, I've gotten better with my jetpack fuel 😏
inhaler has a delay, i can hit 4 bacons in 1 second
I'm still completely lost. When I hop on satisfactory tonight after I'm done at the gym I'm just going to have someone do it for me. Because I have no idea what I'm doing
😭
I just wish there was a way to automate inhalers but that would be too OP
Requires manual input
Eh, I also should mention I play on retaliate too (Though it seems borked and they don't actually fight back 🙁 )
make a small track and play around with them.
Hatchers seem to be the only ones that retaliate
Easy enough to just pop down a craft bench and then delete it 🤷♂️
True. forgot about them
I play on passive because I don't like nuclear hogs.
Fun fact, you can attach bombs to the outer body camera. I don’t know if you know that, but I just thought it was something neat that made me a friend laugh a lot
hatchers don't even react if you're crouched
if all else fails, use only block signals and make bypasses for every congestion area, a bypass can go above and below aswell
Hogs also made me change the setting to retaliate
You know the giant pit with coal nodes and water on the bottom? A hog actually shoved me off of that cliff
youi can use pulse bombs to knock beasts off a cliff
Dune desert?
Genuinely couldn't care less about mob aggression
Nah somewhere south
for hogs i mostly use poison nobelisks
and explo rebar
if im in a hurry then homing ammo
anyone know if nuke nobelisk kills nuclear hogs?
It's the pit at snake tree forest
Can I just say what are the chances that one of the members of coffee stain, read my theory and didn’t realize the implications or purposely put the implications there. I’ve been losing sleep over this.
Sometimes my hot bar just changes belt tiers or completely removes the things is there a way to fix that?
alt+ scroll
No no
It usually happens by accidently changing by hitting the number while still in the build menu
I’m in my next phase on my first play through. Making aluminum. But my goal is items like assembly director system, but I don’t see anything that builds it. I’m
Obviously missing something
Check your milestones. It may not be unlocked yet
Tier 7
So like on 1 I have belts and power and the belts should be tier5 but every once in a while it changes to 4. on 2 I have Colors and finishes and it removes the colors although I’ve never touched the memu
And I set up all the pipes on 3 and it just removed them
On hotbar 3?
Yea
you unlock the project blueprints from the milestones. You also tend to need whatever thing/recipes you unlocked from those milestones as wel
I can't say why it would be doing that. Also, one tip is you don't really need to put all the pipes on the bar, you can just place one item from the category and hold E to change .works for any buildable, and with things like foundation parts, if you right click while holding E, it will cycle through the materials.
Having said all that, I have had it happen on multiplayer where when I load in to one I have been in before, I have to scroll through the bar to get it to refresh. And, I have a bad habit of hitting the number of something I want to use while in the build menu and it overwrites or removes what was on that number before 🤷♂️
If just started, maybe a reload?
It bothers me but not enough to warrant a reload
It only really bothered me when I was doing aluminum and wondering why it was backed up
And realised my belts were lower tier
Yeah, I only keep Mk1 belts on my bar. And constantly use E to select the one I want 🤷♂️
#screenshots message The other bars are just random blueprints.
E on the constructor cycles between the assembler and manufacturer as well, refinery swaps with blender, etc...
Also PSA, can use CTRL to swap walls with windows/wall types,
Aluminum is so nice with wet concrete
Without having to delete and rebuild the wall
Recylce, erry time 😏
usually there's a trade-off. Either complexity/power
Sloppy > Electrode > pure is a good 1:1 I like using.
which belts do you use more often? i find im switching between highest tier and t1, so i have highest on hotbar and hit e once to get to t1
Probably going to start trying some silica builds for funsies though 😛
like yea, you can make half your factory only use iron inputs. Won't be as efficient
I use them all
Use trucks for long distances in factory
If its >60, mk1, >120, mk2, >270, mk3, etc
help im stuck in a cavern with evil spiders and i dont have a jetpack or contrete 🙁
do yoiu know if higher tiers use more computer resources (as in frame rate)
Respawn
turn on keep inventory
isnt there an unstuck feature?
I mean, mk6 can come out "blurry" on some machines probably. But they're also lit
ok
no exits on either end?
Nobelisks
i mean, will you get better performance from your pc if you use lowest tier of belt where possible?
But, I know nothing about any "computer issues" screwing up production rates 🤷♂️
Why isn't my power storage storing power?
Oh, I don't know if that really matters, but I just don't know...
But, remember: FICSIT TIP NO. 19 Faster belts don't necessarily mean faster production.
double-check. Is it connected. Do you have excess power?
bioburners won't store power if you're trying that
less options means faster decision making 😉
That was exactly the issue
But, like I said, if a machine requires >=60/min, I use a mk1 off the manifold.
i just use all max belts, aint got time to switch between belt types
but honestly , bioburners are just power storage but as a different chemical battery. Wood and shit
Faster decision making doesn't equal better efficiency 😛 . If anything, it could lead to more mistakes 😉
also they have a max power output of 30mw where as Power storage just dumps their power as much as they need
i use highest for everything over 60 and t1 for everything under, less time wasted on unimportant things imo
Can you move nitrogen by train?
yes
yes
Nitrogen travels very well
That’s fun
you'll want to package it first
yes. packaged is most efficient
👆
I wouldn’t want to
You don’t need headlift for gasses
And I don’t even know what pipe throughput is
packaging fluids vs having an extra train, im on the extra train side
you package gas because
- it compresses 4x so you need far fewer cars even with empties in their own car
- gasses HATE fluid buffers - you won't get anywhere near max flow
But even if I do use a train fluid cars look really good
Nitrogen packages 4x. Much greater effeciency
oh thats cool, i didnt know that
I match belts to in/output. This means that in any build, I need a whole spread of materials instead of a lot of one/two types.
easier to plop down a lot of blueprints if you don't have to wait for your pocket dimension to refill.
I only ever put machines down as blueprints anymore 😛
But then I need aluminum for the canisters and all that
if i could package nitrogen in nitrogen containers i would agree
only the once off.
have like 1 machien make them and store lots.
i see no need to send resources to my mitrogen outpost to make containers
Yeah, because you can just send the empties back and resue
they just use the same containers to infinity
You don't. You make enough to equal the throughput
Or pipe them across the map
and your trains that are bringing 5 fluid cars, can now bring two freight cars
to be fair, i have never played end game so i dont know about mega factories, but i cant forsee myself needint to package nitrogen for through put in the near future
But longer trains look cooler
you tend to need more than just the expected throughput
you need empties waiting to be picked up, in transit ect
Er, that reply was meant to Grim 😛 mah baaad
wouldnt 5 cars be simpler?
so if I'm moving 2000 packaged water pm you'll almost certainly need more than 2000 containers
true
I’m training 5 oil cars across the map not because it’s efficient but because it’s cool
that's a lot of extra space needed for the train station. Especially if you also use that train for other resources
Personally I just move nitrogen by drone 😛
For my aluminum factory for my nuclear plant theres a pure baux node and i dont have mk 6 belts so should i build for the 1200 baux/min or build for 780/min because mk5 max or should i come back when i unlock mk 6 belts
they could be on 5 trains
it remeinds me of when they put dvd players into tvs
drones and nitrogen are a perfect marriage. Most of the gas is in awkward spots with nothing else of interest nearby
👆
Unless you’re in crater lake trying to build a rocket fuel plant
Everything is literally right there
Do wha now?
Crater lake my beloved❤️
?
Are you all referring to Bluecrater?
maybe I should've made my power there. But I went for west-coast instead #screenshots message
Sorry, see above 😛
How many gens u got
Working on 672
Are they oc?
But, as always, obsessing over layout.
Always
How much oil
Ew vertical pipes
#screenshots message This... OC version
Cuz dang that’s probably alot of rocket fuel you are making my good sir
7k
verticle pipes work just fine if you do them right
Rocket fuel is technically a gas so no headlift requirement so its not that big of a deal
Gas mate 😏
Exactly
Oh
#screenshots message this is a repost but heres my plant
BUT, there will be refineries and blenders on the other levels, so there will be vertical pipes for fluids 🙂
Can the drones take coal?
As long as its not a fluid
So yes but you might need alot of drones
Packaged liquid biofuel
no
yeah but RF sucks donkey butt 😛
They can take packaged things aswell
I did not like having to travel across seven oceans just to find some nitrogen gas and sulfur
And i had to pipe it over
easy solution - no RF 😛
What is even ionised fuel
great jet pack fuel
Best fuel in the game (for jetpack)
rocket fuel with a sprinkling of powerslug
Not good for producing power
Do you need rocket fuel for that?
even ionized fuel is fuel counted in multiples of 2
Basically, nuke is NOT more effecient (or easier to build) than RF. Bout the only thing it's got going is the "cool" factor
Yes
Can someone answer my question please
is very important
eh, the base nuclear recipes are very easy. More steps but smaller too.
plus you don't need endless generators.
2000 fuel gens? no thanks
200 nuclear? yes pls
At this point I'm starting to think nuclear vs rocket power is purely preference
up to you. If you want
Like make it now but make it inefficient until you have the t6 belts
You can allways "build for the future" Or just leave room for expansion. All up to you.
It's pretty contentious and I want to plan around nuclear in my playthrough
Do you need nuclear to finish the game?
Id rather build for the future cuz then all i have todo is not forget to upgrade my belts before my nuclear plant dies of lack of aluminum
full nuclear w/o alt recipes is simple and is more power than almost everyone playing the game will ever use
Ficsonium
you can, very easily, do all the phases with just diluted fuel
not even a challenge
Nuclear/Plutonium/Ficsonium are the "endgame bosses", as it were
As in optional side content superbosses
Don't get me wrong, nuke builds are fun and do look "better" than a field of gens. But, like with the build I am working on. it won't look like a "field of gens". But, I also plan on doing a nuke build after this RF one, Because it's fun! 😛
I wanna see someone do it with just coal, petroleum coke may end up being the requirement lol
Is 6 fused modular frames pm good?
Yes
Maybe I'll make a RF plant down the line
Definitely need to upgrade or completely redo my turbofuel plant when I unlock blenders in the next teir
If not going for crazy numbers, I'd imagine it's doable
Quite
I found a really good spot
nah, people have done it with bio burners
Well that was a fun hobbit run, 20 mercer spheres, 5 sloops, and bazillions of remains and wood
and with sloops you could do BIO uranium rods, just pig meat and SAM
Oh thats cool, but I bet annoying
Or just wait til Rf if your power is already working fine 🤷♂️
Hey wait, can the bio burner actually use packaged bio fuel?
My refinery takes like 5GW, and that's just one of my planned facilities
It sucks that you need to unlock all of t8 for rf
you know... I don't know
I belileve it can
I must find out, be right back
that would certainly be the most energy dense fuel it could use then
Heck yea
Wiki says yes
It's "okay" but it could be better
Turbo blend fuel my beloved
Its just water and bio mass yes?
If it "gets you there" then it's fiiiiine 😏
Solid biomass, but yea
Is the diluted fuel blender recipe any good
Thought so
But power requirements!
At this rate I'll easily consume 6-8GW with my main factory idea
My current total is 25~
But, Liquid Bio is one of the Goats of the jetpack. So always good to have some on hand till you can buy/make ionized 😛
The other fuels are "ok", but I'm not a fan of the burn rate on them
I use rocket fuel atm, but i will be producing far more than enough ionized fuel in the future so I will be using that instead
My current turbofuel setup blows, I need to redo it anyway
Yeah, in my last "normal" playthroughs, I did 64x coal gens, then worked with that till I got RF and did something like 100GW
Ionized isn't really great for power. The net reutrun to make just isn't worth it.
it's basically the same, especially now with blueprints
Usually just automate some for the jetpack and call it a day imo
went from 16 coal gens to 40 diluted packaged fuel gens to 576 RF gens
Can confirm, it does
1.2 should change geysers to either launch us in the air or fry us 🤣
And, I overclock literally everything, and havn't blown a fuse in a very long time 😛
And the consumption rate is stellar its 25 seconds at 100% clock speed
I went from coal to an early turbofuel plant
But a good turbofuel needs blenders
Look up Fuel Generator on the wiki. But I believe it's like 4.66666667/min
Wow
Rf?
Rocket Fuel
Ah
4.166667
Its not bad honestly, ionized fuel is 3/m at 100% clock speed
That's with alt: nitro rocket fuel right?
If I were to turn all my turbo fuel into rf I’d get 400
But, the power required to make it, given the machines required, doesn't really give a good 'net gain' to be worth using it in the gen
and extra compacted coal
Sulfur eater imo
60/14.4, to be exact
if I recall correctly you wind up with less power output turning RF to IF plus the cost of extra machines
Good to know, I'll stick with baseline RF in late game
Yea ik. That's why im also focusing nuclear as the main endgame power project, im only gonna be supplying ionized to 600 fuel gens as a fun side project
You can feed that compacted coal back in and won't have to make as many to make it in the beginning.
Yea
Ill be consuming roughly 56Gw and producing 112.5Gw from all of them
🤤 I can’t wait to unlock it
The factory must grow
I'm using blue crater to make my baseline materials to transport
The beach on the other side of the map is gonna be my power setup
What I’m seeing is the devs made an area with every resource you would ever need
Except aluminum ig
I mean, there are a good few spots like that on the map 😛
Until you need uraniunm, bauxite, or quartz
Quartz is like 500m away
the swamp has everything and bauxite iirc
And when would I ever need uranium
What do you mean? It's very easy to gather all 12,300 bauxite! 😏 #screenshots message
True, you don't need it...
I will because I'm rebellious and want nuclear power anyway because screw you
I mean you do whatever you want
yes!
But .... using uranium can be fun too! 😏 #design-and-architecture message
Don't recall what the western beach is called.
And a resource well
And it’s on the edge so you can train very easily
Also some bauxite up on the plateau not too far 😛
You look at the info of the radar and it tells how many are in the area.
I’m making supercomputers and radio systems right there too
Isn't there a way to see them on the map though?
Otherwise it doesn't unhide like ore. If you want to see them revealed, you can check SCIM
Not in game
Oh
Same for mercers, sloops, and wrecks
What’s tragic is that I put a radar tower just far enough away to where I couldn’t see the iron and copper right under my nose
On that same beach? or BlueCrater?
Um the desert lookin biome right beside the beach
Ahh, Yeah I was going to say, one con of that location is that ores aren't exactly "under your nose" lol. They are up through the cliffs
I went and made a really dumb train to get all the resources that were beltable
I've heard some people like rocky desert, that region is so dry of resources
No. Rocky Desert is pretty balanced.
3 of the 4 starting areas are VERY similar
northern forest just has more pure nodes closer together but you have to build taller
I started in the rocky desert this save, sulfur is actually the rarest so far for me
I build my factories above ground most of the time anyway. 🤷♂️
My 2d brain can’t fathom verticality
... like, way above ground.
One node up on the plateau (Crater lakes), and then, iirc, two just below that one.
Shoutouts to people that also stay in the sky despite it not being recommended
... is it not?
There's two pretty close by, on each in crater lake and the northern forest, close to each other
I don't know or particularly care, trains on a flat surface are that good
Oh, I've never even built a train.
#screenshots message that's what happens to my ticket generation when I expand the DD, I sink everything
My first train line is going to a central hub bringing steel/iron ingots, concrete, plastic, rubber, copper sheet
Can someone please help me with this aluminum factory i cant figure out how to build it without using full 600/min belts of recycled water or without merging waste and fresh water anyone got any ideas?
Any reason not to merge the fresh water with waste?
I thought it was bad to do that
Ohhhhh ... that can of worms 🤣
It can be... tricky, the first time you do it, but that's it
Lemme get an overhead of the one I just set up, it's pretty simple for a first go at aluminium
But this aluminum factory is for my nuclear power plant theres alot riding on it😭
Personally, I build aluminium in "blocks" of 600 like this: #math-and-meta message
My first aluminum plant is horrible i ended up having to just turn the water into concrete and sink it
That’s a good thing
I have it in a blueprint, but you can follow the same principles and build it normally.
You should also sit and stare at it, for like 10 minutes or so, after it's all up and running, watching the indicator lights to see if they change from green to yellow
The most important bit is the "priority" junction that is bringing in 180/min fresh.
I feel like it should be recycled as priority?
wait nevermind because fresh is what boots the whole system up
But, this is using the sloppy >electrode >pure alts
Im not using electrode no oil in my area this time
Im using sloppy plus pure
The "initial bootup" will take a second, but it blanaces out quickly, I have used this setup 6 times in builds and tested the bejebus out of it, and every time, it's at 100% within 5 minutes.
So fresh water in priority and recycled in second priority
I have one manifold going between the sloppy and electrode refineries, all at the same level.
@strong fiber the blue pipes are water, those 5 alumina solution refineries need 900 water/min together, which they get as the waste from the alumina scrap refineries
So if im looking at a junction and its in the floor which one is priority and second priority
From what I have experienced, when the thing is "cycled", it only ever pulls water from the fresh line when it needs it. Otherwise the sloppy is always using recycled first.
If you're on PC I can send you the BP and you can look at it in a creative save, mk3 designer
I feed the fresh water in one side of the pipe manifold and the waste water into the other in that setup. ANother way to accomplish the same thing is a VIP junction
Thats why i thought recycled in primary no? Because it wont pull from if theres no water but as soon as it boots up it wont pull from fresh it will perfer recycled
Im on console
But otherwise, the fresh is the single line coming up from the floor
I know it’d take the fun out of everything but just releasing the water back into the lake or whatever you got it from is so much more logical
Ahh ok
I can see why it isn’t in the game
Flood the lake ong
Word
yep it would just make fluids... too easy
When the weather cycle dropping
My brain is confuzled
It will pull from the fresh. But, the recylced keeps the lower pipe "full" after it's running. And nothing ever backs up
So bottom is primary then correct
If your junction is on a wall?
OK, Inital startup, you pump 180 water perminute, take a second for the system to "kick-on" and then, once the scrap machines kick on, it starts filling the "bottom line". After that, water only ever moves from the "fresh" line (the one coming up from the floor) when ever the "bottom line" needs it
The only "down-side" to this is that I do end up using a tone more refineries when doing all the bauxite.
Imma build the scrap machines and test a system rq
But, it does use "less power" than the alterantive at the end 🤣
So if my refinery needs 300 water/min and i recyle 180 i need 120 water/min?
iirc someone said liquid bio fuel was better than packaged fuel for jet pack, why is that?
jus wondering if that's worth setting up right now
Longer burn time. Totally worth it. Liquid biofuel is pretty easy to set up.
@strong fiber Not sure if this helps at all: #screenshots message
The first time I strap on liquid biofuel every game, I feel like I'm cheating
Burns longer than every fuel except Ionized. Though it is slow
you will, however, have an easier time keeping fresh and waste water's split, instead of relying on an exploit that is fiddly
cool I'm a try it out
Literally would give me an harder time and my brain would literally collapse id rather test an exploit than see my brain fight for life inside of my head
I mean, works the same way in actual fluid systems as well. Soooooo not sure why it's an exploit. And, I have been running this setup for a could couple thousand hours, has never failed yet.
Im trying to work with 2400 baux/min
THe problem with exploits is that they get unexpectedly fixed with new releases
all this is is a bit of clocking.
40% of the bauxite uses fresh water? just clock it to that
oh break that up into chunks, do NOT link them all together
I link my fresh and waste water, but I like to make things difficult for myself
Its broke up into 1200/min 600/min and two 300/min lines is that good or nah
and the clocking is just this. It's really really simple https://media.discordapp.net/attachments/558721941410807812/1364891243641049098/ratios.png?ex=695d7a46&is=695c28c6&hm=b620b246ecfd0e468ae8f89fb053b73f2bd52e258df1e816198ac95cdca5313a&=&format=webp&quality=lossless
eh if you have mk6 belts it's prob fine, just don't link their fluids together at all
No mk6 belts yet
That is now the jankiest illustration I've seen on this server. You win thirteen Internet points.
But soon i promise
then do each belt/node individually
Isn't there a relatively well known graphic of at least a couple of common aluminium setups?
Im planning for the future i WILL need them eventually as im using a pure node which produces 1200/min
I can't find it
The curret one I use is just 4 refineries. Two for sloppy @ 150 and two electrode @ 200 . 600 baux > 600 ingots
Also that makes it look alot easier im gonna make a blueprint with those ratios and put 4 of em down
that's for sloppy + electrode , you'd need slightly different numbers for other recipes
oh and ofc the top is for 780 baux and bottom 600
VIPs , even when copied exactly, can jsut not work. Also susectiple to any pipe mechanic changes in the future just outright murdering every VIP in the game.
since who the fuck actually knows why they work?
and while it would be extremely sad if they all died, it would also be really fucking funny
this will be me when and if VIPs die. https://www.youtube.com/watch?v=YuoToHKCas4
Ummm, should be pretty intuitive.. the main line is full. and You can't move water into something that is full. As soon as it cycles, sloppy brings in it, the electrode push out. And the "fresh" only fills the remainder. I have used this same design on multiple saves, multiple computers, and not once has it broke. Whatever "testing" you all where doing in early access is moot imo
testing has shown that junctions facing different ways can murder them
testing has shown that the number of actual pipe segments below/above the vip can murder them
they run on pure bullshit and have been publicly disowned by their creator
No, intuition tells me that fluid entering from above should displace fluid in a lower pipe, because gravity and momentum. VIPs work exactly counter to that.
And, As I said, 24 of these blocks all running in the same area, running around with the hover back, placing mass bluprints and everything.
He really should add that to the manual
Until they "fix" the mechanic that makes them possible
yup they 100% work 80% of the time
for every person that has gone 'vips have worked for me every single time' there's like 5 that build them, as far as anyone can tell, exactlyi as needed.
Does someone have a link to a post where McGalleon redacted the design?
Offset due to the water having to "rise"
up the pipe as it's coming up from below, so no real gravity pushing on it except what's in the small hoizontal section. Works as intented imo and it's only because people "think" that pipes should be able to run in a straight manifold is the real reason for all these "oddities" imo
You're describing a Varriable Output Juntion, not a Variable Input Junction.
I think, anyway
Don't really care what it's called. My only point is that it has, since I started doing it about 6 months after 1.0, it has continued to remain "unbroken" 🤷♂️
I totally get that pipes probably went through a lot of "growing pains" But outside of the junction stuff (Which is easy enough to prevent so long as junctions are placed the right way) and the only other one I've seen is the miscalculation of headlift from the inital pipe.
It matters because the two operate on entirely different principles, and I'm not sure which one you're talking about
Whatever you want to call what I am doing in the screenshots I've provided 🤷♂️
ohh sorry missed the screenshots
Yeah that's a variable input priority junction. It could break with any update.
Just me yammering about Aluminium and recycling waste 😛
Oooooo

