#satisfactory
1 messages · Page 553 of 1
I've used it before though
Wait no
It's a roof
Found it,
Awesome shop customizer tab, "glass roof material"
It would go on the roof 4m
ty bro
Good luck
That's quite a long time. Don't wanna get a few more harddrives first?
I don't want to meet certain hard drive prerequisites, and don't need all the recipes to complete the game
I bought something at the shop and I didn't get it
Just the most useful ones that I like
If you keep them in the hard drive library they'll be taken out of the pool of possible recipes you can get
So i just keep them there that way it holds 2 recipes each and my next hard drives will more likely have what I want
It said a message like delivery delayed when will I get the part I bought
Why is loading my save being really stupid right now?????????????
Why can't I play the game
Check the "Purchaces" Tab
Jesus fucking christ finally
Ty
It was doing that for me too lol just said something like "offline" and also wasn't overwriting my save. Fixed with a game restart
I've pulled several all nighters on work nights with this game before
don't forget to sleep and poop
Does anyone else wish there was a micro buffer with 2 inputs and two outputs which could be used as a splitter or merger for 1:2 or 2:1, or even 2:2 (balanced)?
I haven't done all nighters with a game since terraria
sleep? never heard of that
4~ years ago
it's that thing we used to do back in the days of slow internet on patch day
Guys I started game yesterday and now I can unlock coal do I unlock it
Yes
Did you get this idea from Shapez
I played for days before I unlocked coal... so much biomass, not worth it.
It seems so far I almost dont remember
No. I got this idea after staring at my train buffer for a bit just now.
mk1 pipes but its a normal oil node
Realized I could use storage units for this purpose but never have.
An efficient coal setup can make 5,000 MW early on
Imagine the bio burner equivalent lol
But I can unlock vehicle transport or basic steel production or enhanced asset security or advanved steel production or ficsit blueprints or hypertubes
@golden nexus
Ooffff
It's also the first permanent power solution that doesn't require manual input
After coal what should I get from these I mentioned
^^
They're all easy to get
Me looking at particle accelerator only requiring some copper and cubes that i already have : "it's fine"
Me seeing the particle accelerator eating my entire power grid + storage in less than 1 min : "I'm in danger"
So make it do 300 by clocking it to 250% ad you get 10 plastic or 10 rubber ref's on it
Finally! Steal canisters
@clear tartan if its your first time doing oil, you should do 10 of each to give you 200/min of rubber and 200/min plastic and also this will produce 300/min of HOR which you can convert to pet coke and sink it
-# steal canisters is instruction to thievery
why not make the heavy oil into fuel?
for alternate recipes do i pick bolted frame or stiched iron plante
do i need to have fuel at both drone ports or just one
you can if you want, but you won't have fuel gens until later
i mean
i have them unlocked by spending tickets on rescourses
which i should probably stop doing
heh, you pay for this later
im already starting to pay for that
for being a bit lazy
There are ways to strategically shortcut resources for the MAM/milestones before you have them automated, but there are very few cases I can think of where it's worth it
I hate the sound of spider walking
Well you can switch to kitty mode.
But that's just more disconcerting imo.
any idea of ration between uranium waste/uranium power plant vs plutonium power plant?
is iron rod nessescary towards like mid game?
depend if you have alternate recipes
It's used for a lot of components and some buildings
I use them through the whole game for building ladders
it's alway nice to have some going into spatial depo
so i should js build 10K factories then😭
Independency is a gameplay strategy where factories do not depend on each other, removing the need to distribute resources and manage connections between them. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch...
10K factories is needed for what i need 🙂
Then build them
Make some Blueprints of factory parts and it will be done quicker than you think.
i just got to phase 1...
#screenshots message does the number below include the number above?
My biggest trouble in that phase is power
whos up factorising right now??
yea im relying on biofuel😭
WHAAAAAAT
yes. as a general rule to make your game easier and more fun, try to build a factory for everything. Iron plates, iron rodes, screws, reinforced iron paltes, etc
im still building my factories i can "dupe" using splitters so i can have a bit of everything it takes so long to build
how do you do anything WITHOUT iron rods is my question, its necessary as soon as you start the game
you must expand to coal!!1
yea i built for everything 1 factory🤣 so now i have a collection
yea ik
As long as it is not in the desert, you can make a powerfactory
yea i chose rocky desert...
but i do have a beach
Rocky is 2nd best start imo
wait what you can click a conveyor belt with another thier and it replaces it?! what i didnt know 🙏
Getting to coal is my first goal in every run. I hate biofuel.
thats insane
how many times have you finished the game for you to rate all the starter areas?
You can do this with other things that have tiers as well: water pumps, pipes, conveyor lifts, power poles, etc
welcome to satisfactory
Starting location has little to do with finishing the game--it's about how well you can progress through the early tiers. Once you're in phase 3 or 4, there's not a significant difference to your overall play.
Try the R Button while Building and the CTRL. You will be amazed.
thx
Should I make more plastic or more rubber?
Another thing you may appreciate, you can hotkey things from your production menu (build gun) by mousing over them and pressing the number you want to assign--then when you actually use the hotkey, upgradable things like belts, pipes, power poles can be cycled between tiers you have unlocked by tapping E.
Early on you will probably use more rubber, but do like 60/40 or something
With polymer resin
What is rubber used for vs plastic
Lots of alt recipes use it, trains, fuel gens (which you will want if you make fuel for power), Mk3 power poles, etc
both are used for basically everything, just make 50/50 for now
I do 60/40 because when I'm setting up oil for the first time I'm making fuel gens
I can do that I have a output of 180 polymer resin
Subsequent oil factories I build what I need for something else
i love sending 20k mw through a single cable
cant wait for the wiring realism update
Yeah, might be waiting awhile, lol
Should i add the twin towers, Parliamentary assembly of B&H, and a few other skyscrapers to my world?
It's your world
No shit
You don't need permission
Youre the boss man
I think I may need to upgrade my planning. I need to go mega-corporate or something
thinking of chugging a couple of freight cars for basic materials such as cables, plastic etc to one spot where I can turn everything into supercomptuers
or maybe build each part seperately and join them?
It might be easier to make high volume products like cables/wires/screws on site
Would depend on your layout/method, but that's been my experience
yeah. I was mostly talking like for supercomputers, I need high speed connectors, ai limiters and computers. but instead of shipping those I would ship their base materials and build them all on-site the same place where I would make supercomputers
#screenshots message
should i make my coal factory here when my coal node is the one on the bottom
man getting tired just thinking about the work
which starting location is that?
I remember there was a location where water and coal were pretty near to each other
near the startig area
hmm
you have to walk a bit but it was a lake with a waterfall and nearby coal nodes
Yeah, this would depend on you. There are several approaches that all work. Some of it has to do with preference, convenience, aesthetic desire, etc.
In the crater lakes area, on the border to Rocky Desert, there are a bunch of rich coal nodes with lots of water around.
is there any way to remove the max height limit for the personal elevator 🐸
That was an easy exam
Are tractors able to pick up from multiple stations? Or just one per tractor
I believe you can do that, but if it's different items it might not pick up many if it gets full on the first stop
Epic
I'm making 36 rubber and 36 plastic/ min will it be enough?
so what is the difference between mk1 and mk2 electric poles?
4 vs 7
more connections
oh alright got it
mods
And Mk3 poles have 10
just wanted to ask that right now lol-
does anyone know why my MAM wont scan new hard drives and wont allow me to rescan the 3 stored harddrive rewards i still havent chosen? and no I havent scanned all possible rewards, I am only Tier 2 and I havent left the Grassy fields yet
you can try reloading the save, but theres only so many recipes you can get in tier 2
you gain more as you unlock milestones
oh i see... so the rewards are Tier locked
yea
depends on what you're building, but I'm certain it won't be later in the game
so i may have found all possible rewards at my current tier level
wouldnt make sense for you to be able to unlock Super duper rocket part alternates from tier 3000 when you are in Tier 2
don't try to build everything you need for the entire game, it's too much work. just do what you need now
Will it last long tho I'm in early game
yeah I think it will be p.good if you just unlocked it
what's the rave about automated miners?
yeah true, I didnt think of that, I have just never seen the MAM refuse to research before is all, I thought it was a bug, but what you said makes sense
How the freak do I get 600 out of a pure oil node
Power shards
I mean like with pipe mechanics
Purely convenience, I think
Set up new bases without running back to an equipment workshop
Yeah but like mk2 pipes are weird and can only transfer like 580/min
Yeah that’s what I’m trying to figure out
What I would do is build a short Mk2 into a junction, then use 2 Mk1 from there
I used some weird thing with valves but I’m getting the same results without them
valves generally make things worse if anything, best avoided
they can do 600, but the problem is once you try to split them back up its that split that causes issues
I have that right now but I’m not using mk1 pipes
did you put pumps right after the split?
Yeah
then it sounds good so far at least
I’m trying pump before the split and no valves rn but same problem
pump should go after the split and the split should be done on even ground - no height differences
I’m getting 98% efficiency and the inventory fills up and idles randomly
when in doubt, you can make a #1038092680493801533 post with some images of what you built
its the simplest oil setup ever so its super lame this is happening
mk 2 moment
what is the correct way to place fuel gens?
ok I'm genuinely tired of facing mega stingers now. the spike in my hearbeat is a problem. especially since I'm exploring the red forest
i sent the junction setup i have in screenshots if you wanna take a gander
yeah thats more complex than it needs to be realistically.
i assume you already tried a simple normal boring single split from one junction?
thats what im trying right now but with a pump before the split
how do i get smart splitters?
the thing with valves is that they cannot output at the rate that you set them to unless the pipe on the input side is 100% full.
and thats kinda annoying sometimes
Remember it is an actual option to make all of them passive so they do not attack 🙂
No shame in that. I did it and it fits my playstyle waay better.
research caterium in the MAM
Walk with Powerline building toward it. Later in the game you will get Tubes to travel fast.
ok. don't tell anyone I'm doing it, though
which path is it
I would never.
"unknown metallic element" or something
yeah but the valves did give me better results than this setup
no like in the caterium tree, i already have caterium
i think straight down
ok thanks
I found a sort of "void" near the first forest area. there are some platforms that spiral down, but there's nothing at the bottom. feels like there should be a sphere or sloop or hardrive. anything special about it?
one thing to definitely avoid: dont do double valves (valves after valves)
under some circumstances this 100% kills head lift from pumps and machines and just ruins flow
The hell is wrong with the fluids in this game, I got water towers and a perfect flow rate of oil that never drops and yet the ratios never make the refinerys fill up properly, even when I pre-fill, ensure I got insane head lift and even pipe liquids down into machines and not up...
Yet even then this damn system ether just doesn't ratio correctly or slowly degrades in production over time because the end machines don't get enough OIL...
I am using a manifold type fluid design, is this causing my issues?
Trust me, you'll get used to moving things much longer distances 😛
you checked the oil extractors and none of them are ever running full of oil?
Smart splitters are the left most branch on the Caterium tree.
Running full?
the oil extractor has an inventory. generally, that thing should not fill up
it should either remain empty or on roughly the same level of oil all the time
if it does fill up then you likely do not have perfect flow and just keep missing the times where it dips.
I am running pipes like 1km to my factory but I ensured myself I have more than enough head lift, could this be an issue?
I'll check
with headlift issues you usually get no flow at all.
If your machines run well but like the last 3 of the manifold dont then thats something else
Yeah thats my issue
then thats likely the first junction of the manifold
try to shift the input pipe to be near the middle of the manifold
not at the end of it
does that change alot?
at the ends, you get nasty flow fluctuations that kill input
and yes, it does change things a lot
Ohhh, sloshing
you want your first split to be as even as possible
OH
if its VERY uneven, then you get what many call slosh.
More technically, its kinda water hammer
I have noticed this behavior exactly
due to the junction (correctly) splitting the fluid 50/50.
but your machine on one side of the junction doesnt need 300/min fluid
it wants like 30/min or 40/min
that extreme difference causes backflow of fluid strong enough to interrupt the input pipe
wait i think i solved it i just replaced all the mk2 with 300m/s with mk1 and i pre-filled the machines
turning the input pipes of machines to mk 1 also helps
as that also slows down fluid velocity
and brings it closer to what it should actually move
Wow, yeah im sticking my input into the manifold at the very beginning of 20 refineries
basically: if what your machine wants and what the junction tries to move differ too much, you get water hammer
solution: do your fluid splitting differently so that the junctions can do that first, most important split basically as a perfect 50/50 (or as perfect thirds)
once you are below 600/min, this is no longer an issue
Okay yeah my extractors are not filled up and constantly outputting so this water hammer effect must be the issue
Having the outer ends connected in a loop, then pre-filling the system, can help reduce slosh effect as well.
if they arent filling up then its a bit odd because water hammer interrupts the input and that causes the producers to usually back up with fluid
same way a miner would stall if it tries to make 600/min but can only move 580/min
i mean you can try and see if it helps anyway
yeah i think for my nuclear plant im just gonna stick with 480 pipes
with nukes its usually simple as there is no split there
only some merges
a 250% nuke chugs a full mk 2 pipe after all
The extractors are like 1-2km away
ok then the pipes may absorb that - but if it has been running for a few hours then something should have been visible
#screenshots message
@brazen cove
Nah fam get the recycled plastic and recycled rubber. Feed them into each other and tou get 50% more plastic and rubber for "free" at the cost of a little diluted fuel from blenders
for "free" at the cost of...
😄
well uh, i already rescanned the harddrive, since someone already told me to rescan it
For some reason when I started using fuel my power has started fluctuating but when I checked all my power plants they're all showing up as green and idk why its still fluctuating
It used too then it would start fluctuating again after more time passed
how much fuel are you making
A little over 330 turbo fuel and I cut it down to 42 generators even though it should run 44
i assume you put that into a single mk 2 pipe?
Yeah I have 2 mk 2 pipes then I have them merge into one pipe into a fluid buffer
Its only like that due to the way I have it set up
did you put a pump after the buffer?
are there any height differences
Yes also at the beginning and end I have fluid buffers of each row of generators I'm using
some images would help - images of the piping, taken from somewhere above where a lot of stuff is in view
both from the buffers near start and also the general layout of it all
in #screenshots
I'm currently waiting for them to upload so it might be a minute
i already see some yellow lights on the refineries
you should check those - either they are missing something or their output is full
I'll have to check in a few hours but I belive this fixed it
They were full, I didn't even notice that thanks
do power slugs respawn?
might need to check your numbers there then - check how much the flow rate should be
they shouldnt but when the devs update the game sometimes they do
oh
No but they can fly :D
society if fluid extractors could be nudged and placed in blueprints
so like i technically have a limited amount of over clocking possible?
Initially yes
later on no
oh can you like make them without slugs?
you can make synthetic power shards at the end of the game
and in the meantime you can sloop slug->shard conversion as well
yes - but treat the milestones like a tutorial. Don't worry, you basically can't do anything that will lock you out of content
oh ok
Should I automate every material i can?
most of them
I mean it's up to you, but it makes life easier if you want to go up the tiers
also how do i survive that weird green gas around some rocks and stuff?
blow up the thing causing the gas with a nobelisk
Any items specifically that you wouldnt automate early game?
no. Automate everything
I am designing my first factory, how high should I make the walls? since it will have Smelters, Constructors, and Assemblers, I was thinking 12 maybe 16m high with a 1m foundation for the next floors as needed.
every factory part is used for other thigns later
you can make a few recipes that aren't worth automating like biocoal, medicinal inhaler, etc
seems reasonable. See how yo ufeel with the space
Aight i think ill go around looking for nodes and setup like one part per node
but the stuff that's actually used in buildings, project parts, etc is all to be automated
one last question, does nuking the wildlife permanetly get rid of them?
no
aw
you can just turn off wildlife basically. Makes the world feel lifeless though
developing near their spawn points gets rid of them
When you inject a machine with enough somersloops to achieve 2x outputs, is it always a 4x power draw multiplier? The wiki says they can increase a machine's power draw by "up to 4x". This wording makes me think it's implying that some machines will receive a lesser draw multiplier, but maybe it's just referring to when you have inject less sloops than a machine can possibly receive, meaning it would then have less than 4x draw, hence "up to 4x"
I don't think you can have 'less' sloops. You can either insert teh correct amount or not
Not sure if my wording it just funky but what I meant with less sloops is like when you have like a manufacturer that has a max of 4 sloops. You can elect to only put 2 in and you get 50% increased outputs instead of 100% of course
So less than 4x power draw
It is not death a man should fear, but he should fear never beginning to live
weird, you can
Should I try to go to straight fuel power or do I upgrade my coal plant
if you have unlocked fuel and have enough spare power to set up your oil/fuel factory then i say go straight to oil, it produces so much more power
up to you.
I just find 4 coal nodes next to water early on, build 64 coal gens with mk3 belts, and that keeps me going to tier 7
you can find more oil efficient recipes though, I'd definitely wait for those before doing fuel power
I think I have 190~ MW of max power cap
Grasslands?
north north west - large lake with 4 coal nodes
every start zone has at least 1 spot like that nearby
if you have enough coal capacity to be able to hold out for turbofuel or even better, rocket fuel, then consider doing that, the power generation from those is insane
each new machine you unlock consumes significantly more power than the last - that's why I go 32 coal gens, with mk2 belts, then 64 with mk3
And I do have turbo fuel almost unlocked
eh. turbo is ... fine? diluted is easier. Depends what your goals are
I only had mk1/2 16 coal veins for phase 2
you unlock mk3 belts soon enough
is the two input/output ports of industrial storage just for show? Cause I was planning on hooking the outputs. Will it mix the items inside for the output belt?
or is there a way not to
they do not effectively balance belts
they will unload specific stacks first so you won't really get things 'mixed' properly
thanks
How many coal generators are you able to hook up to one water pump?
don't do machine math.
look at the numbers and plan it out
What
if you're just using the storage for a single type of item, 2x input ports = you can store twice as many per minute if you belt both, similar for output, might be useful depending on what you're doing
the vast majority of hte game and production doesn't have 1 to 2 machines or anything like that
look at how much water 1 extractor outputs, look at how much 1 coal generator needs
Well the flow rate isn't even steady
For 3 pump you can have 8 gen
it is if you build it right
I just got my first fuel gen set up
Well then if you build it right, are you able to hook 3 coal generators up to 1 water pump
one water pump at 100% can supply 8/3 = 2.6666 coal gens, you can overclock or underclock if you want nice integers
how much does 1 extractor output , how much does 3 coal gens need? per min?
I look the recipe for phase 3 and they are so hard and requires so many different materials how will I be able to do that
quick question will 22k MW be enugh for pre space lift lvl3
Idk how much it's outputting, it's not steady
look at the machine control panel - it'll tell you how much it's supposedto output
it should be in your codex as well
12 fuel gen running
you should be automating most of it already - just connect things up
look where it says 'target production'
Yeah but it's so far away and I don't have circuit board or Heavy modulaire frame nor computer automated yet
Oh
I just discovered a neat trick. The zip line can be used effectively with more than the power towers. I've set up a ceiling power network and I can travel allow them with no interruptions, unlike power poles
I thought that section down there was all for overclocking stuff
now either look at your codes for coal gens or open up the control panel
I see
it's for all production rates including 100%
So 2 coal generators need 100 water, and the water pump only produces 120
So I can't do 3
You can with overclocking
Oh
please don't add more confusion to the situation
ok cool so this is what I'm talking about doing number math instead of machine math
there's very few situations where machine maths work nicely
So I can only use 2 generators for one pump
so it's really good to get used to this as soon as possible
totally But you could also do this
!wikisearch CG
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
#screenshots message help me choose
convenient layouts for beginners and experts alike.
uses 1xmk2 belt of coal, 3 extractors
are you going to make either of those 2 items in the near future?
OC it
yes and if you do this (after the pipes are full) you can underclock the water extractors to 75% so they aren't producing more than you need - and this is actually more power efficient than the usual 3:8 setup
(because 75% underclocking uses less than 75% power)
part of the game is planning your factories 🙂 I'd find a spot with more coal nodes and a bigger lake
Mayhaps
I didn't wanna go too far from home
definitely the circuit boards. might use the recycled rubber along with recycled plastic (which I already have) for even more plastic
I'm terrified of the spiders
I do have them
distant power is good - saves nearby resources for parts
I have tier 5 and 6 to get
oc some coal nodes and make a ton of power 😄
As a general rule, coal is pretty simple to think about using:
- if there is water nearby, make power
- if no water, make steel
if you like 🙂 I find the CB recipe a bit niche but if you only want to use oil for CBs it's a great recipe
And I think it's time for a uh... Warehouse with maybe 50 industrial storage and a proper sorter system:3
if this is that little puddle in the grassy fields, don't put your water extractors in there, i made that mistake on my first playthrough haha
Only thing is that I need to automate ai limiters then
There's a reasonably sized pond west of that puddle
yeah, I might do that. I actually picked up recycled plastic yesterday which feels like a game changer. do you feel the same goes for recycled rubber?
btw I'm at phase 4 and trying to automate radio units and super computers
the big lake north of the grassy fields has coal nodes, that's a perfect spot for a good sized coal power facility
there's a combo of
heavy oil residue
dilute dfuel
recycled plastic
recycled rubber that gets you tons of oil efficiency 🙂
if you need that much plastic/rubber anyway
it's sa lot of work too
picked up the cb. I think I could use the convenience now. thanks for the help
I read online I can actually talk to ada with the chat function (which Id idnt know existed). I tried it just now but nothing happened
Is there a way for me to turn off the christmas presents, they're literally only in the way
How do I turn it off
@grim estuary oops guess i can't put just text in #screenshots , my reply got deleted - that puddle is even smaller than the little pond i was thinking of (which can hold maybe 6-7 water extractors, it's a bit south of the starting point for grassy fields).. i suggest not using either of these, but instead go north a bit (and slightly west), over a range of hills and descend into a big valley/crater with a large lake, and coal nodes directly north of the lake
turn off seasonal events from the options
can someone tell me in satisfactory tool how to tell it to use the items i can provide? i'm tryin to tell it that i already have canisters for fuel but it keep trying to craft them in the tree
link your plan?
left menu, "items (input)"
can also specify what recipes you want to use or not use
I seriously do need a centralized storage with many truck depos
What I have now isn't doing it
yeah i know but i set empty canister at 1000 which should be enough but it keep trying to craft them
you don't need to put them in the inputs either
thats not what i want
lets talk in #math-and-meta
i want to produce mostly turbo fuel to burn and have some leftover send to package for me to use on my jetpack
you don't seem to have any empty canisters configured under input
Bro as if that wasnt obvious that its a hotbar with mutiple hotbars that i can switch :3 i saw that and figured that imidiatly
I am not of 3iq i can read the UI and its obvious 🤨🙏
It's cause it's trying to deal with the extra plastic that is created with the HOR. If you don't want to use it, you can just sink it and use what you have and it wouldn't change anything.
#screenshots messageI feel like right here is a good place to make a donut shaped warehouse of pure storage shenanigans.
Should I package fuel for my Jetpack
Liquid biofuel is better than standard fuel
You really don't need jetpack fuel fully automated
Make a bunch of liquid biofuel and connect a container up to a DD
Issue with my location
It's next to the red forest
And a quarter of the donut is stink town
Benefit: 3 copper normal nodes 
The point I was making was that if you use the hotkey, you can then cycle through tiers with E. I assume most people can figure out a hotbar, but I've also helped people who didn't know about it.
How fast does it burn? Compare to solid biofuel
It has the same energy, but slower burn, as regular fuel
liquid biofuel has a lot more energy than solid
How do I set the tractor to load or unload while recording a path?
!wikisearch jetpack
By passing it
Bc it auto does it per when it is autopilot
It is
Can my Jetpack take my fuel directly in the dimensional depot
no
No
no unfortunatley
I knoe, but why not answer with "info is available ingame at X place"?
but they should be, that's the point.
basically using other humans as google which doesn't teach them anything
I mean, there are lots of tools. In game codex, wiki, SF tools, interactive map, etc. I don't mind that people ask questions here at all, but they should be looking at those other resources too.
That's the point of the server
Those tools help but someone explaining is better
That's the point of those other resources. The server is a place to have a community, which can have many purposes.
The problem with just asking people is that the chances they are wrong is a lot higher than those other resources, because those resources get reviewed/corrected.
I got coal power finally. Took me so many hours to realize I can connect bio burners and generators together as one power grid. I’m an idiot 😂
There's a lot of this game where learning by experience is the best way
I’m starting to realize that now lol. I’m loving it though.
There's a cliche saying that we learn more from our failures than our successes, and the research on it agrees: Our brains have a negativity bias, so pain actually is the best teacher.
It's not the only way to learn, though. It's just the one that sticks the hardest.
Yeah I’ve watched a lot of videos on stuff and it has helped me but experience really is the best way to learn.
Personally, I find that mistakes that make me feel dumb afterward are the best kind.
Those "ofc, it's so obvious; I'm an idiot" type things
Is biocoal better than biofuel?
for what purpose? can't automate either of them
yes but you can't automae the resource it needs to make it
Well yeah
I'm still using a mix of biofuel with my new coal gens
That's why I want to know which is better
Biocoal or biofuel
For fuel effeciency
no idea, I wouldn't use either of them if you have coal gens
temporary power is bad power
I only have 2 coal gens
find a lake with 3-4 coal nodes, make more 🙂
why would you ever use batteries for drones instead of like turbofuel
I just started, im in the north-west corner and trying to complete phase 2. whats a reasonable units-per-minute to aim for for smart plating, versatile framework, and auto wiring? i dont have a good reference point to work backwards
you could jsut make temporary factories for them. Hand fill containres.
They used to be the only fuel drones accepted
i know, but now why would ya
They're pretty easy to make 🤷
Hey, I have a question, I haven't played in some time and block signals are confusing me- I used to be able to have two oncoming trains be able to split in to two rails, but the block signals are being incredibly difficult - not only am I unable to place them where I want to, but they won't let me control which direction the block faces either. not sure what I'm doing wrong. I went and looked at 3 different youtube tutorials and none of them address the specific scenario I want to use, it's a pain
yeah but turbofuel, or normal fuel for that matter is even much easier
Technically, Batteries are better fuel for Drones than Turbo fuel anynow
you need path signals if you want 2 trains to use 1 rail going different directions
I mean that's not a good comparison really, wiki says battery is 6000mj 37 speed, and turbofuel is 2000mj 30 speed
okay, that might be the source of my issues, thanks
oh theyre different speed too?
honestly make 2 lanes. It's much easier and you can have so many more trains running well
rocket fuel is better than batteries though for drones
Do I need blue slugs for anything other than that first slug research?
yes, gra any you see
I mean research wise
Nope, But you want to make power shards right?
!wikisearch slug
Power Slugs are collectibles which are used to craft Power Shards, which enable overclocking of buildings. They appear as glowing immobile slugs and can found around the world. They do not respawn and there is a limited number in the world, but a small number of renewable Power Slugs can be found with...
Yeah, that's why I'm making sure I don't need blue slugs for anything else in the research
yo how do I put a counter on the belt to show how much I'm producing per hour?
Need to purchace the conveyor throughput counter in the Awesome Shop
unlock it in the awesome shop then just place it on convery
How to hell will I be able to automate heavy modular frame look at that recipe 😭
just need iron coal and limestone. Easy
Those are the base recipes for it - I'd go hunting for more iron efficient options though
do the drop pods always have the hard drives for recipes in them?
i want more good ones, the screw recipe i got from ficsmas is so nice
recipes are random
also recipes are all good, they ahve their uses
up to you to you to develop systems around recipes , often using a combo of them
oh yeah i agree, just some are definitely better than others, but yeah i just want a large amount of recipes available to cater to what i may have available
i did a trek early on in the game so my hub is next to a ton of pure nodes and i want to get all the value i can out of that
nah, there's 'generalist' recipes, often lower tier items like ingots
then 'specialist' recipes
they just do different thigns
also kinda pointless - for most of the game your nodes are limited by your belt speed. You generally won't get much more from pure nodes than normal nodes when yo uclock them
Bro I mean HEAVY modular frame
those are heavy modular frames
i already have mk 2 belts so i can get the entire output of the node on a belt and then split it to my machines, its still better than having the impure nodes i had at my original hub location, and then when i get better belts i can just upgrade my factories
Should I hunt for alternated recipe
if you want to follow the second plan? yeah
but honestly one of the CORE parts of the game is how things are not linear.
there is no single meta for any project you might want to do depending on how much, and where and how you like to move things
I would go on a massive saffari and collect as many as you can
You could yeah. And nothing wrong with doing that. Just keep in mind not everyone is good at getting their information through wikis or through the game. Even if directed there. Sometimes they need someone to explain something to them, or they may have follow-up questions. They might prefer a person telling them, or it's just how they like to get their help. If they're asking way too much then that's different but the occasional questions are fine for anyone in chat to give them the answer, instead of directing them elsewhere to a way they might not be able to find the answer by themselves
(Also for @dense violet since you responded earlier too)
eh if you want, but you want all the recipes anyway
yup but gotta learn. Access information that is available
Would be nice if they did
yo, im a bit new to the game and trying to manage everything feels a bit overwhelming, can someone give me some tips?
I like to automate one resource at a time, checking from the crafting bench
Don't have to make it too large of a factory if you're early on
Even just a single constructor making the item can be alright and then you can scale up from there
It doesn't need to be effective at first
Yeah or like overly efficient
I realized most of my early item factory are really inefficient but I got a stock pile of item so I don't care
Real, even slow factories can do a lot given some time
Most of my early stuff I don't make them produce a lot
I think I might start streaming satisfactory
I do have a YouTube channel. I make computer and political science videos and I was thinking of branching out and making gaming videos
What do you guys think?
from what I know about youtube, if you have an established category that youtube can detect, it kinda penalizes videos outside of that category
It might be easier/better just to make a new channel if you want to make gaming content
So I should make a new channel?
I could do that
I could have Thor Hanson (Yes that's my real name) and Thor Hanson Gaming
Yes
I currently have 112 subscribers
I don't know? Do people care about satisfactory on YouTube?
I just realized there’s no vcs in this server
If yall where to add an alt recipe for modular engines to the game that produced 3 per minute and 4 per recipe, what items would you make the recipe require.
I would say it would be "reinforced engine"
souls of the innocent
Ooo do tell
The recipe must still use a manufacturer though btw
It would be made in the manufacturer of course with: motors, reinforced iron plates, and rotors
Fun idea
Personally, I would do an electric modular engine
Turbo motors, electromagnetic control rods, steel beams and fused modular frames.
And instead it would produce 4 per minute, So with a summer sloop you can make 20 per minute on a fully overclocked machine
That would work too
Mine would be more expensive, but I would also make it produce 5 per recipe and 6 per minute
Both of those could work
Yee
I could be down for either one
20 per minute would be dope lol
Yes it would be, think of how many awesome sink points you could get
I currently have 175 coupons. Is that a lot?
Ballistic warp drives have the highest sink value
Also yes, it is
Ive got about 125 atm
I know I'm probably going to have to install a mod to be able to buy the golden nut statue
I'll put mods on my world after I finish phase 4
Nah once you unlock ballistic warp drives, just build enough of a factory to produce 20-50 of them per minute. They have almost 250 thousand sink points per unit
I've only got three more achievements left and then I have 100% the game
That could work
I plan to build enough of a production line to produce 10-20 ballistic warp drives per minute just to sink them all
That'll be almost 5 million points per minute
Yes I do mostly on kinda tutorials
Or presenting the game
I mean I have a computer set up to be able to do streaming
What do somersloop boosting do?
I have a gaming PC that's fully overclocked, and I have the razer siren microphone 🎤
With 2 27 inch monitors each running at 1440p 120FPS
Only thing I need is a second monitor to start streaming
SummerSloop boosting allows you to stick the summer slopes inside of machines such as the refinery to double the output of the machine without requiring more input, at the cost of increasing the power consumption by about 10 times the amount
It's good as hell
If you fully overclock a manufacturer with sonersloops It will increase the power consumption to nearly 1 gigawatt, but it Will dramatically increase the output
You can produce 12 computers per minute with sloops
Okay, I'm going to go to the gym. I'll see you guys in about an hour
Wet concrete under way :D, and soon encased indust
It takes 1 somersloop so if I got 10 I could do ten machine like that?
No each machine takes a different amount of sloops
Constructors take one, refineries and assemblers take two, and manufacturers take four
So you would either be able to do 10 constructors, five assemblers/refineries, or two manufacturers
My suggestion for finding summer sloops the easiest is checking the wiki to see where they are on the map, and then placing down a radar tower to tell you how many summer slopes are in the area
Thanks
Welcome, what tier are you on?
yo
i dont have a vr
but what if you played in vr and used one of
LETS GAME IT OUT'S
hypercannons?
Let's game it out is a big contributor of the game, he's a community member
Theres mods that make the game support vr
I have to admit that would be pretty cool to be able to explore the world in VR
Motion sickness
dont worry ive got a large fluid bag in my hand
-# just in case

🥽 

Even in 3rd person without being in VR condensed hypertube cannons make me a lil queasy
Totally fair
I don't like how inconsistent they are to place as a blueprint, so it's not my favorite method of traveling
That goes to sprint crouch jumping
B-hopping
I love how nice you guys are to me. In so many servers I have been laughed at and called stupid just because I have autism. So thank you guys for your kindness, I can't thank you enough
You guys respect me and value me and my contributions. I love This server
I completed tier 5 and most of tier 6
I have vr the visual quality isn't great I think it would feel weird idk
I agree
I can't play VR games because of my vision
I tried psVR2 but it gave me a headache after awhile
I can't play vr games because of my wallet 
well, that's not true.
I do have google cardboard.
is there any sandbox settings or mods to make machinery dangerous?
dangerous how?
Put uranium ore around machines, should make it dangerous enough
like you get hit with a robot arm or go into a machine it hurts or kills you
game is meant to be chill, so unless someone made a mod for that, no
game has railings, if you wanna be safety conscious, be safety conscious
oh those were one of the fist things I got!
Are generators of any kind like the only things that have a linear consumption rate when under/overclocking?
-# insert joke about miner > smelter > constructor being a chain with a linear consumption rate
Actually that's how everything works nvm
The main difference between clocking power generation compared to machines that require power to produce other things is that the only benefit for gens is fewer buildings used. For production buildings, you can choose to spend either less or more power by using fewer/more buildings.
Yes this was the actual point I was trying to draw up but words are hard
hey guys im having issues in game can someone help?
I would but I'm a noob so I'm struggling to help myself 😬
well ada isnt talkin like shes suppost to
she somestimes doesn't? what are you expecting her to be saying and when?
anyone decent with pipes?
Got a water tower goes up higher than what needs to be then goes back down to push two pipes up th eneeded level. worked for a bit then it empties.
post an overhead image of your whole set up in #math-and-meta
the problem is the text shows on screen and it goes doom doom! but shes not actully talking
maybe you accidentally muted one of the sound settings?
I'm not sure if you should worry or celebrate
Done
worry lol ada makes me laugh
It is statistically likely that you appreciate the continued existence of kittens and/or puppies.
loosing your memory waking up on an alien planet with a friendly robot manager is always a little sus
subnautica

That's good I'm on tier 7. I just unlocked Mark 5 conveyor belts
"choo choo mother******!!!" -ada
I'll do you one better, I heard Ada quote an Ozzy Osbourne song
choo choo manufacture
what???
When I collected a Mercer sphere Ada said "maybe I'll see you on the other side"
im tryna figure out why my ada aint working
hopefully crazy train?
glados clap machine
No not crazy train The song is literally called "See You on The other side"
XD
me when ada doesnt talk:
me when im putting of building a nucler power plant:
grrrr
Ada is great
Did they actually get a voice actor for her or did they use an AI voice?
en-US-WaveNet-C
voice acter then put it through softwere like glados
this is a lie
is it?
yes.
im going off what my friend said
your friend lied.
srry
like the cake
not trying to spread misinfo
portal fan found???
cake was in a warehouse, voice actor was not, because voice actor does not exist

LOCK THE ACTOR IN A WEARHOUSE!!!!!!
can't lock the actor in a warehouse if the actor does not exist.
also one could argue the voice no longer exists because google withdrew it as a free option, gotta pay to make fresh lines for giggles now
Water towers are not really necessary. Just use enough pumps to make sure you have sufficient headlift. A lot of people top their towers with buffers, which can create a slew of other issues as well if not managed properly.
ive done it before, worked great no issues. just needed a bit mor epower
There's a wide difference between "can" and "should" in this game, especially if something that worked before doesn't now and you don't understand that difference.
That all said, I always recommend people read the first half of this
https://satisfactory.wiki.gg/wiki/File:Pipeline_Manual.pdf
you put fuel in a can, not a should 
If you fully understand buffers and choose to use them anyway, fair enough--you probably won't have issues.
from the picture you posted, you put a pump in a spot that negates the whole purpose of the tower.
ADA answering your question herself: #off-topic-media message
correct
but there are several issues with the whole thing
Yeah, I was just looking at it. It's wildly overcomplicated and full of unnecessary "features." Cobalt has already noted the important things, so no point in repeating them.
The short version is this: For pipe systems, Keep It Super Simple (KISS)
🌈 package all the things 🌈
Yeah, I'm not gonna package water that's just going right into coal gens, lol
saves on pumps, lets you smart split water down your coal manifolds 
So unneeded imo
"Saves on pumps" while requiring several packagers to unpackage... lol
there's a point at which the math works out cheaper to package/unpackage vs. pump
still reduces pumps. Tecnically correct
IIf one has to package, tis a skill issue 🤷♂️
I think it can make sense if you want to transport liquids across long distance via belt/train as it saves on pipes and pumps and would theoretically only need one belt (unless doing trains).
wouldve used 10 pumps instead just used five
oh no, how terrible, I don't have the skill to checks notes have to fight against the lack of visual/auditory feedback given when the fluid simulation behaves in a counter-intuitive fashion
actually deleted one so 8
see also "oh no, how terrible, I don't have the skill to checks notes make a wish when I want fluid to go somewhere I want"
The only time it EVER behaves in a "counter-intuitive" fashion is when people keep trying to do unintuive things. And, this constant attempt at trying to run pipe in a single straight manifold..... imo...
I planned on making double my coal gens, but I rather made (as I put it) wet Konkret
I wouldn't go that far. Plenty about it isn't actually intuitive if you approach it with no prior knowledge.
Got it working now
And then, instead of teaching someone how to properly plumb things, an answer is usually "Juyst package it""
I got plenty of production, but not the thoughts for projects
I will agree that the game does not do the best with "guidance" on a lot of things. So people come here, or reddit. And I see the same things over and over again.
much like I would rather the game have an alterable world grid, I would much rather that plumbing has more information on the fluid sim available than flow rate & capacity, but it doesn't, so I don't waste my time using a feature that causes me frustration.
saw packaging being mentioned. never used that method yet. but i wonder. once unpackaged the liquid... do pple sink the empty conatiners or do pple reuse them??
What more would one really need? What is it that you thing is "missing" that would supposedly make fluids "better"? As I've said before, if the rehetoric changed and people started realizing that fluids should always be in loops and distrubuted evenly, I feel there would be a LOT less issues and then maybe people wouldn't have such a hard time.
Typically they are reused in a loop
is 480 noblisk a minute overkill?
same thing real-world pipes have when fluid behaves weird.
visual/audible water hammer
More than like 5/m is overkill, lol
welll good
Just wonderd that. b.c the number would never change
no, pump them numbers up. If you arent producting 1000+/min are you really trying to level the entire planet and extract all that it is worth?
Ok, so you want to bring "real world" into it, This is the exact reason that any system, that has multiple sources requiring "evenly distrobuted pressure" is setup in a loop and not on a "dead headed" system.
hi! currently at the start of phase 4,( ik i shouldve asked this way earlier)
How do u guys deal with train storage? More particularly when loading from a factory and unloading to another. I run into this issue where my train takes too much modular frames, and so little beams, both of which are unloaded to my heavy frame factory.
this idles my heavy frame factory since theres no beams left, and all the storage units are filled to the brim with modular frames lol
oh my bad broski
pipe go ding when there's stuff.
not that exasperating.
Concrete
konkreat
Better building material as I now have wet concrete
But, again, what do I know right? Not like I deal with fluid flows and delivery systems on the daily 🤷♂️
regular concrete is good to work with
your response basically boils down to "git gud" and is therefore unhelpful.
you can use smart splitters to overflow any extra onto the train
that way your factory needing part x doesnt starve
you can recycle them, it is fun to work out the system
mayb upscaling beam to produce more?
Having multiple cars, staged storage, and using smart splitters can make this a lot simpler
beam production isnt really an issue, i have more than enough. Its just that the train takes more frames than beams lol
i did think of dedicating a freight to each part, but i thought that wouldnt be very efficient. Or am i mistaken and this is the only way? lol
i think frams are stacks of 50 beam are stacks of 100. should be the opposite bc the train will alway try ti go a full load.
you can use smart splitter and sink extra
No mate, As I have said many many many times. It's a change of rhetoric that I am hoping for. There are too many "issues" that are really "non-issues" because they keep getting passed around from very early access days. Yes, I am aware of the supposed junction "oddities" and yes I am aware of the "headlift" oddity. But this whole "sloshing" thing is 100% due to players constantly trying to run things in a straigh manifold "beause they THINK it should work like that". So, imo, everytime someone mentions "sloshing" I know it's because the pipes are not full and 99 times out of 100 they are trying to run a straight manifold. And then, at the end of the day, there are many, such as your self, that just says "Just package it". Which doesn't solve any issues or help people gain a better understanding.
not gonna read the wall of text
He has a point tho
Ooof, a whole 6 sentences ... smh
Iron alloy Ingot?
my point is I don't use features of the game I don't like, so any criticism of how I play is.... irrelevant
so i should basically just allot a specific freight car to each part, right? Instead of funneling 3 parts of the heavy frame into one freight as im doing now
thats what i do. one part per car of train
Not really criticizing how you play. More on how you tell others they should play. 🤷♂️ Anywho, no worries, I am happy to digress as it's evident that there is no "productiveness" to the conversation.
It depends on your volume. If it all fits in one car, just use a smart splitter on the receiving end to sort them
I don't tell others how they should play.
when the water extractor says it has a max flow rate of 600m cubed a minute but mine only produces 120 a min. what do I need to do to get 600?
You can also set the train to leave only when cars are full
more pumps
Extractors don't go to 600
at no point did I say "you should package all the things and not waste your time learning the quirks of the fluid sim to avoid plumbing headaches"
5~ do
More extractors. two if overclocked to 250
I use 5 and underclock, it doesn't take up that much more space
-# I have no problem being thought of as an asshole, I just prefer people be correct about why they think I'm an asshole 😛
can you connect them in series somehow? I only see one connection
Water packing produces so much anyway
junctions 🙂
If you aren't getting full flow rate on Mk2 pipes, you just aren't inputting enough liquid--or you have something disturbing it (valves/buffers being common culprits).
The thing is, they typically won't ever hit "max flow" due to machine cycle rates. The "could" potentially if they are all turned on at the same time via a switch or something, But in my experience, that hasn't been the case.
Loops help with this too
I don't get how something can have have a higher max flow rate than it can produce
They have a "potential" of that max flow and now greater. And less flow is fine, so long as none of the machines are "starving"
The pipe has the max rate, not the source.
the pipes is 300
Right, for a mk1
Mk1 is 300
Mk2 is 600
Extractors output 120 by default, and can overclock to 300
With 3 shards
so it saying it's max flow rate is 600 is just wrong? https://cdn.discordapp.com/attachments/1171186322979958834/1457252625249472713/image.png?ex=695b53c4&is=695a0244&hm=f3164502ef94b515686c4b57e63d2bc82ee007226c698360be130f5a099b08b1&
it's not achievable?
not out of a single machine, no.
UNLESS
the machine sits there idle and has a lot of built up water
then it can push out 600 flow rate
it says it on a single machine 😵💫
I'm not sure that's accurate--but also not sure it isn't
Lol, was just about to test it right now 😛
it is, as long as you are connected to a mk2 pipe, the flow rate can cap out at 600 to empty its internal storage if it backed up
thats the only reason it is there. During normal working production at 100% efficiency (and overclocked), it will cap out at 300 @fluid crow
Wiki says nothing about this. Should probably be looked at.
I never even paid that close attention. And if it does work like that, I am going to stop saying that no more than a mk1 is needed coming from an extractor 😛
it is the same with refineries
I sometimes engineer piping irl and I don't get it lol
say you are only producing 300/min, but it backs up. it can empty out at 600 when the backup stops (and connected to a mk2 pipe)
@dense pebble Automated miner is a good one to have...
there is a difference between what it can produce, and what can flow out of it. They arent intrinsically intertwined.
Mmm yummy, 78 alien DNA caps
@whole drum Sure enough: #screenshots message
nice power shard collection you got there
-oops sorry, that was meant for @sullen gull
Thanks! TIL. I always just concentrated on everything after that 😛
Lol, mean mine? 😛 Tis a creative save 🙂
yep sorry, didn't notice the video and the screenshot were posted by two different ppl 😂
Copper or chrome finish?
shiiiiiit, i have more than that in my shard storage container. just sloop em all and you can makes a lot
waiting for a factory to empty out is so painfully slow lol
#teamcopper
... Can concrete walls have a finish?
Are you aware you can pull things directly from the machine? Or are you just trying to get it to finish processing everything?
Darn.
Standard walls and beams can iirc
I'll probably have some plain wall details then
Since conveyers take iron plates themselves
And, if you make walls that are say a Half Foundation wide, you can add depth by layering things.
Having a train empty it and sink everything. want to redo a section. i think emptying it manually would be worse.. set a train to sink it and work on something else..
... How
Ahhh ok, gotcha
52 constructors producing concrete with 2 storages right after plus stroages before the train stations... too much for manual
wait the mycelia have sentience and ada got permission to harverst their remains?!
Need to get that Wet Concrete going 😏
Oooh the pillars
i think concrete factory is decent enough lol
Ye
No. You don't understand
wet konkret
also waiting for my steel ignot factory to emtpy so i can change the recepe
I had like 4000 concrete in 10 minutes
How much limestone using total?
Build more factory
2 pure nodes
Not overclocked I assume?
Probably not
2 level factory each level 26 constructors
Ive been working on a turbo fuel power plant for the past 7 hours😭
-# as I am off to make a 50 industrial smart sorting storage :3
it is th input for mk6 belts currently mk4. so it is a lil slow starting up but once its full i dont have to worry sbout it
I've been chugging on my 1.2gig coal plant for a while
Does anyone know how to open the map? I press M but it didn’t open the map
You have to unlock it in the hub
I may have a problem. Satisfactory just told me I've been playing 16 hours. It may be time for bed.
Ahhhhh ok ... lol ,makes sense. I was thinking "56 constructors for 240/min?
🤣
OK, so I will assume the goal is 2400 limestone
steel ingot factory uses 2 trains 4 cars each. each car of material goes to one level so i have 4 output trains for steel ingot to go to other factories
Just as an fyi: #screenshots message
Should I do my massive warehouse project or start oil stuff
Sorted storage ya. Like centralized storage I can build on
And have all my resources go instead of staying at their factory
so far my take so far is aesthetics and connivance is everything
@pearl ginkgo Looks good. Personally I like just overclocking everything and doing all that with only 8 refineries 😛
theres a second level too lol
... I don't have that yet
debating if i should turn around and show my steel factory lmao
I'm on phase 3
You can get it basically at the start of the game with a bit of exploring
i highly recommend it. DO NOT ignore the NAM
I havent
or is it MAM?
I'm as far as I could be on things
And I'm guessing that is from quartz, and I have yet to make a factory of it bc... Laziness
I found a place of quartz... Just tell me if it's in the quartz tree
lol trying to find oil on the starter map lol any hints?
like what im supposed to look for
oil spot
A pond of ooze
There is only one map 😛
Where are you at currently? Grass Feilds?
One map to rule them all
Head to 1783, 2601
So does Blue crater 😉
I do need to ping oil it seems
circle
Eh, I "cheat" these days 🤣
Like the spirals. I hear they can kill throughput (assuming those are rails), But haven't ever tried myself.
i like them better than ramps. i have a hard time finding flat ground so i make them floating. still my first play through. so itll get better over time..... i hope..
what do yo umean through put?
The time it takes a train to go up and down the spiral is essentially making a longer rail the train has to travel between stations. But, again, I am just parroting what I have seen mentioned here. I have not gone deep into trains yet.
id love to see raiders in the game
hmm maybe.. depending on how high the spirals go. they do go throught the spirals around 120 i think. ramps i think they go slower.
Not sure. But, they look good either way 🙂
thanks. they used to take forever to build. until i make blupritns for them
i swear blueprints ruined other games for me like minecraft..
how do i detonate a nuke nobelisk i got it in the christmas callendar and i wanna blow something up also i do aready have a nobelisk detonator i just cant get it to load
I'd go bonkers if I didn't have blueprints now that I have learned how to really utilize them better.
Hold R (or what ever your reload is)
factories used to take me forever. now i can build 5 at once
i have asection that once storage is full it takes the over flow and redirectts it to another section. used to take forever
Long storage container snake:
Great, now I have badger badger badger stuck in my head 🤦♂️
MUSHROOM MUSHROOM
so say if i have to levels of 30 constructors and 1 level fills up. itll still make the material and put it below so itll help fill the other level.
like my concrete factory once one level fills up it stops leaving the 2nd level to continue working. im fixing it so the one level will help the other level so my output is always at max
hello people, my fellow Minecrafters and Ficsit pioneers, how are we all doing tonight?
what tier are we all on?
Oh, great. More unnecessary jank with pipe systems that only serves to create problems.
I'm having trouble reaching a buried Mercer sphere and feel like it's glitched #screenshots
Umm, not sure how it would cause problems 🤷♂️
First off, why would an extractor ever need to be able to output more than it's production rate?
Secondly, this can create false positives for people setting up pipe systems, thinking they are achieving better flow rate than they are, so they're like "Cool, it's working," and move on--only for the jank to eventually "settle" and be wrong, stifling their system.
As stated, is has a 200m^3 buffer, so, if for some reason it were to fill, it allows for maxpossible flow rate to get the product out 🤷♂️
After that, it puts out 300m^3 on average
You can do that with 300 max and just not clock it to 300
its ina cave
I don't see an entrance
Yeah, CSS messed up big with that one. It's way more harm than good.
look in a bigger area. its around
Well, when you're moving a tone of water, I'd imagine you'd want to get it to the consumers as quick as possible.
But not be mislead about your actual production and flow rate
it's around look in a bigger area
It can't be that large, I looked around the riverbed and saw no cave
its around. it in the desert right
look for rocks
This is made worse by the fact that usually you do want to prime your system before turning it on, and if your numbers aren't exact, this will likely cause issues
North-east desert, not the west one
Again, it wouldn't.
Check screenshots
You've got to be kidding me
That's the tiniest sliver I would've never seen that
No wonder Mk1 always work so much better for people
There is one that requires one to slide into in the Dune Desert 🙂
Show me a factory where that is going to affect anything, so long as it's plumbed correctly.
yea fr, tbh they shouldn't put max flow rate on the extractor
The rocks aren't blowing up??????
Why is this game stupid
No, that's my whole point--new players don't know how to plumb correctly and this is an extra layer that doesn't need to exist.
No, it just doesn't need to exceed its max production
Reloading my save fixed it
You are greatly mis understanding the purpose. Let's say you have two extractors at 250%, junctioned into one mk2 pipe.... So, essentially, you are only going to get 600 max right?
since from what I understand the best pipe doesn't even have that high of a flow rate and it only has one connection
Just because 600 flow is coming out of the extractor if it's buffer is full, is not going to make that mk2 now push 1200 ...
That's not what I'm claiming
All it will do is just cause the extractor to not run right away.
how is 600 ever going to come out of an extractor if the best pipe only carries 300
Yeah, sometimes I have had to walk around a rock and put it on a different area. It's like it's trying to affect one that would be there.
We explained it ealier, and I even posted a vid. It's only able to do so when the internal buffer is full.
It creates a delayed effect in the system if someone uses a Mk2 pipe (when they probably shouldn't) and maybe doesn't have their math precisely correct--they can think the system works, because at first it will look like it, and then later after they have moved onto something else, the reserve empties and the system balances to its actual flow rate, which could be under the needs of that build.
Said player is then confused, frustrated, and comes here wondering wtf
mk2 pipes move 600pm?
And, the extractor also tells you it's only "producing" a max of 300 if overclocked, so, a new player should understand that they are only going to get 300 regardless and plumb accordingly.
that makes sense so 600 is probably just future proofing it for when we get a better pipe
But the reserve undermines this since the actual max exceeds the max production when it doesn't need to be allowed to
No, it's just a way to allow the internal buffer to clear at max rate
there's basically zero chance of mk3 pipes
Again, it doesn't "excceed" anything.
