#satisfactory
1 messages Β· Page 546 of 1
why compress it if you can just hook it to machines directly?
If so, Just focus on one step at a time
thats just the output
Why is there.. so much? Is all that throughput entirely aluminum scrap???
I donβt understand this
If so- how?
thats just aluminum scrap
Bro got the update with extra bauxite patches
bro leave some aluminium for the rest of us god damn
im useing 12000 bauxite
Like I said earlier, blueprints, trucks, or trains are your friend
there are conveyor compressor designs online
i got it all to one place and prosessing just need to turn it into ingots
use the belts as they are by clocking machines.
if you must over flow some belts to other sections.
I wouldn't bother with that though, just clock the outputs and you can have even belts in the next step if yo uwant
Then make a huge factory for it, and process it one step at a time, or one section at a time
if you hooked it directly, you'd have it by now π
manly bc i alredy have belts of 1k silka and the balance to the foundry's is 1k silka to 1.2k alumnum scrap
If you go into these big projects expecting to do everything youll get overwhelmed
Honestly at this point, id go hard drive hunting and rolling for the pure aluminum ingots recpie
so clock your machines and over flow as needed. I don't know w hat the issue is here
You need it
where can i report bug
other than a lesson in planning several steps together to get your clocking right
Probably on the satisfactory website
thank you
thank you
i alredy have brought in the 20k silica
Yeah but your factory would be a millio. Times simpler with the pure recipe, i swear it. And youll get even more aluminum
Pure alu gives you less aluminium than default
the key to satisfactory is to make it as unsimple as possible so you can flex on people
so use the belts as they are, clock the machines as needed, overflow things to mesh together. It's easy
with silica i get 18k ingots without you get 12k
this is a question for everyone here, how much modular frames per minute do you usually try to produce?
usually make 10/min because the numbers just work out very cleanly
240 iron ore/min in
Man how to hypnotize ppl into playing satisfactory
Really? Damn
then i build my factory for heavy frames around this factory
use the encased frame alt recipe clocked to 133.33 repeating and the numbers again work out very cleanly
show them an impressive pile of conveyor spaghetti and let it work its hypnotic magic
if you ignore the fact that you can't do .33 repeating π
well i can do 3.75 heavy frames/min
that's 133.33% and it seems to work without issues
the numbers in UI are rounded
i assume any issues that would arise take so long to show up that theyre practically meaningless
but the error is small, so it only happens e.g. once in a couple of hours
I'm rounded too from all this ficsmas candy π
but some people just like to have 100% match on their numbers, not 99.99%
and i run all the resources through a line of smart splitters before the manufacturer and i have an overflow going to sink
I think I need quick wire before I continue (so I can get smart splitters)
Im one of those people, but my turbo fuel generators arent cooperating >:/
smart splitters feel pretty essential tbh
Wish they were a default setting
im around 600 hours in and ive never used one, what are they used for?
you can filter items to go to specific outputs
Its unlocked in the caterium tree
i understand that, but WHAT are they used for
sending overflow to sink
You can also set outputs as overflow!
mostly for overflowing stuff to sinks when storage is full, occasionally for sweatier conveyor stuff
and where do you use THAT
oh
to... sink overflow
That's way more useful than the filtering tbh
I use it in oil setups to get rid of excess residue by turning it into coke
Or sinking excess resin
I used the filtering exactly once in my slug crusher 9000
oh hey i just hit 800 hours
never finished phase 4 though!
yknow im on phase 4 now and that new game button is looking real tempting
how would you go about a big problematic fluid manifold?
Dont! You have so much to live for!
what's problematic?
uuuugh but i dont wanna make radio control units
Break it up into manageable chunks
I'd make it less problematic but that's just me
Like sections of 4-8 buildings at a time
Well, for some reason it doesnt fully use the input
did you loop the pipe?
yes
Here's my approach to tunnels and logistics #screenshots message , Figured I'd say something since @dense violet mentioned me π
vertically?
I also prefilled everything
Add on one more machine and underclock it
are you using mk2 or mk1 pipes?
mk2
I'd check for little stubs of mk1
I dont use mk1 pipes anywhere
then it sounds like your math might be incorrect
basically, even tho it has 600/m, refineries in the middle are starving and the fuel input is overflowing
something in the manifold is being a bottleneck
is there a solid output you're not clearing away fast enough?
or liquid too I guess
I suspected sloshing but I have prefilled it completely multiple times
no, everything is clearing in time
Check the flow rates in all the pipes. Limit the flow rates to only whats necessary after junctions
Using valves*
when you first get the dimensional depot is its limit 200 stacks or 200 items
thats real shitty
Where did you even get 200?
i opened it and it said max 200
It refills itself so it doesn't really matter
Probably iron plates
You can upgrade it
The real power is upload speed
you don't really ever need more than 5 stacks of something at once
devs did a good job optimizing the game
i realize that but i thought id be able to put like 1 stack of everything in
Because once that baby hits 1/s the stack size becomes somewhat meaningless unless youre doing a monumental amount of work in a short burst
just incase
you are able to put 5 stacks of everything
when upgraded
the limit is per item, not global
yes
Yeah
agreed
(Slight caveat that you can accidentally create blueprints which can exceed Depot storage stack limits. Power Storage, for instance, eats through Wire like a monster)
i literally just unlocked it so i was confused
If you unlock manual uploading, you can upload from your inventory and poof! Enderchest
just another reason to never use power storage
i feel power storage is pretty dumb, just math right when you use gens and youll never need it
i did really like that feature
I just make enough power, have supply lines for power separate from production. Easy
Power storage is useful if you need to turn your generators back on
*accidentally deletes the power tower that carries power to literally everything*
I wouldn't go so far as to call it dumb; some folks just like having a backup for when they make silly mistakes. :D
priority power switch π
I actually still like making "emergency" offline power-grid-kickstart power storages when I build out new power, even though I've never actually tripped a power grid since my first playthrough. :D
I haven't played since November and I forgot what I was doing lol I think I was trying to do a railroad across the map but idk
Sometimes it's fun to build stuff just for the sake of it, of course. :P
Heh, yeah, although I've been avoiding those for awhile 'cause I got too annoyed by the hoverpack bug
I'm lost and confused lol
power in this game is incredibly simplified to the point of nearly being a joke. It's more of a chore than a challenge
Gotta have a degree to understand it
Anyway, for sure kind of in the same boat as Central Storage, but they can be fun to build out anyway. :P
no?
Yes gotta have a PhD
k
What's with your attitude little bro
I mean, power in this game is Just Another Production Line. Except instead of a physical resource you've got a "virtual" resource which makes everything else work.
bro fell for the ragebait
k
Rage bait is for kids who have nothing to do lol
By the same token, all factories are more a chore than a challenge, if you think of 'em that way. :)
k
This game is meant for newer players to the factory sim genre
Power is just Moar Factory To Buildβ’. Win/win, as far as I'm concerned.
i wont fall for such low tier rage bait
People new to the genre get overwhelmed when thrown into factorio
I didn't know guess I'm mentally challenged to understand childs humor
that's clearly the approach they took when rebalancing 1.0, for sure
Factorio is harder ngl
At least starting off
im 24 π
you must be unc
I still don't buy that 1.0 made the game into "easy mode"
Idk bro idk even know what planet I'm on
It is. Its the game you go to when youre comfortable with factory Sim games
Depots solved one particular problem, but it was by some measures an unpopular problem for folks to solve anyway. I didn't mind not having Depots personally, but I've also found I don't actually miss solving those problems
APAs give you some free power, sure, but I don't think those are game changer, especially given the exploration you've got to do to get their resources
rocket fuel. simplified recipies. depot. sloops. basically the whole game was dumbified
By tiny degrees though
to sell more copies. which I get... but still
Factorio has more complex recipe chains, logistics, and mechanics. It doesnt screw you over, but its a jump in difficulty. Not to mention the biters being a ticking clock
My 1.0 playthrough was still like 200+ hours; there is still plenty to do
Like, yeah, I'm not arguing that some things weren't made easier
But it's not like it's suddenly "oh, dumb mode."
I accept that there's folks who feel that way, but IMO they're just wrong. :)
the point was to give people that thought the game was too hard an easy to way "win". drone power, too. But the problem is most people play within the rules they are given and when you allow people to take shortcuts they do
It's challenging at first but if you pay atttention it gets easier as time goes on.
And my point is that none of the "shortcuts" are at all game-breaking
honestly I'm shocked they didn't introduce fluid sinks
why dont you just play the way YOU want to play and let others enjoy the game how they want
if you read what I said you'd notice that I didn't say I couldn't
Yes, they make some things easier, but whatever; there is still plenty of game that provides nice challenge and time/effort commitments
For normal mode at least. Space age keeps the game complex with the planets and space platform challenges.
I didn't feel "pandered to" at all during my 1.0 playthrough, and IMO most of the changes were neutral at worst
i read the message, you just sound bitter. making a very non-issue something bigger
...how curious. purging most of my saved-but-inactive firefox tabs (in particular, tabs related to SCIM of all things) seems to have fully resolved the "watching a video in firefox makes SF lag like crap" problem i've been having.
Satisfactory feels like a really nice, light snack to chew on.
no, that's just somthing youre projecting
Most of my "complaints" were for stuff that kind of made logical sense previously but less so now, like removing Batteries from MFGs
Or HMFs from trains
I'm capable of discussing the situation objectively and still controlling my own playthroughs
But eh, whatever -- having trains a bit earlier is handy, and didn't impact my enjoyment of the game
And MFGs were already easysauce, so no big loss there. :)
Most of mine are with the building system. I wish there was true copy/paste mostly
Is it better to make ionized fuel through the converter with dark matter Crystal recipe or the normal recipe?
I haven't played Space Age yet but I will this year, I heard it's a bit more complex than the base game
whichever is better for you is better. I usually use default recipe but... ??
Each planet is its own unique automation challenge that changes the way you approach your factory. Its very lovely game design.
for two input production like the assembler, If one materials backs up, does it stop production?? Even though there are two input areas?
how do i find an activated fracking satelitle node?
alt recipes are almost never a clear case of one being better than the other. they're trade-offs
though sometimes the tradeoffs are drastically one sided in terms of what people usually want.
Can't wait to try it out due to that reason. But the only thing I don't like is the pricing of the DLC doesn't go down even on the biggest sales like on Steam. Overall its worth it though
...except for cast screws, which literally just skips an entire step in the process with the same throughput
"uses more water" for example isn't a tradeoff most people care about
cause I don't understand why my 5 line of assemblers, sometimes the middle 2 and 3 stops producing
and removes possibility to use rod alts
click on them and look -- either they're out of input or full of output
I mean making the dark energy. Crystal seems simpler because you use a lot more stuff just trying to get The synthetic power gems takes more materials, but even then you still have to set up something that produces the dark amount of residue
Its worth it in my opinion. It basically quadrupled the size of the game
I did, it says one input iis full, the second input is empty (even though conveyer line shows items)
the amount of ionized fuel you need is tiny so whatever makes some is good enough π
then you're looking at something wrong
I'm running purely off of fuel through part 5, haven't even set up nuclear power cuz it's just too much of a setup at the moment to get it in running order
its for the modular frame, I think its because the reinforced plate is backing up the input lane, even though there are 2 input lanes
which means that I can't use e.g. steel rod -> base screw, which costs very small amount of resources (and is therefore "resource efficient")
I mean I'll get fixonium eventually but whenever I'm able to run through nuclear power to get to that part
so my question is, does the 2 input design is only just for show?
I don't understand what you're asking/saying
if one input is backup up, it can't take the second input?
I'm still thinking if I should get it on PC the DLC -- or just get both the game and DLC on the Switch 2 due to portability.
are you trying to do sushi belts? Items on a belt won't reorder themselves if that's what you're asking
the normal approach is each item type gets its own belt
Unless you want to deal with a fully overclocked turbo diamond then you kind of have to do sushi belts lol
Sounds like there's something blocking items from going into the machine. Probably am unexpected item right up the machine's input, hard to see.
Use your dismantle tool to ascertain the content of the belt
No. let me explain. I have a 5 row of assemblers to create modular frames. One conveyer is providing reinforced plates while the other is providing rods. #2 and #3 assembler is stuck and not doing anything
are you sure you didn't put the wrong thing on some belts and it's backed up? often you can't see it. Delete and rebuild the belts going into the machiens
if I just rechoose the recipe, will it remove "unwanted" items if there are?
I mean you can just grab the parts out of the machine, too. Yes, either will do it I think
or will it stay there and will back up again?
Not if they're on the belt as I theorized...
no, it will pull it in if you remove the items from the machine buffer
Guys i got 2 train stations and freight platforms all of them ale placed correctly all the rails also.It says station is unreachable. Im moving plastic and like 5freight cars whats the issue?
if the part that's backing it up is in the recipe, then just clearing the machine's internal buffer will ingest the blocking part. if it's NOT in the recipe, then it won't ingest it
your train station is probably backwards
No it actually isnt
no that's not an error you'd get from that
well, when you get back there then post a screenshot π
How should we know.
Usually if rails are too steep you dont get an error, your train just starts driving and gets stuck because the locomotive isnt strong enough.
Just need another loc to fix that if it WERE the issue
But thats not the error
station is unreachable is a graph problem -- it means there's literally no path for thr train to take to dock correctly
Well it will take me some time, cant use hybertubes because i created some chernobyl shit on my save so the power is out
thanks, i rechose the recipe now and it worked.
throw down some bioburners
are you playing a legit copy of the game?
yes, from steam. Why?
Yk for big hypertubes you need like a shit ton of power
sometimes people playing... less legit... versions are playing on 1.0.xxx versions that had a bug with belts
Does anyone have the Default HEX codes for Swatch 8 after 1.0 release? The wiki wasn't updated with the new defaults.
can't you just start a fresh save and look?
They should totally add a train lift, hills are stupid to make.
#F9E000
#33AB9C
You can have a dropoff at the top of a cliff, then belt down, then pick up below
Yea and go through the whole tutorial section until i unlock the painting option
nah, AGS -- you can create a "creative mode" game
THANK YOU MY GOD...
Huh?
you can start a new game skipping the intro and everything unlocked
I mean that's what I already do right now. It'd be simpler to move the whole train than a bunch of belts up
IK usually use a helix
OhOh totally fair, had no idea. I looked everywhere online, and the wiki being out of date for something so simple was frustrating, but I guess that gets overruled when your solution was just simpler hahaha
it's useful to have a "creative mode" game for testing out a few different things... so I usually have one sitting around π
Might look into it, right now my generators need water π€½ π±, thanks again.
And I actually did start my train up really high but the problem with being really high is blueprints don't go up vertically as much as I want them to
I mean I could continually put conveyor lifts with the conveyor holes and attach them to that to continue on but even so
Gets messed up after so long
to build my helixes I make a zooped stack of 4m foundations up as high as I need to go them I have an "arm" blueprint that I just keep rotating 90 degrees and go up ... I think 4x4M foundations each arm? it works pretty quick then just connect the rail sections on each "arm" ....
the secret is vertical modularity, yeah
if you put a vertical splitter on them you can then delete the nub of the first lift and put another full height lift on it then repeat
I'm actually able to use the Mark 3 blueprint currently
you don't need any walls/holes to make an infinite height lift
That's the thing I unlocked last
For an infinite height lift, essentially you just need to put one hole either at the top or the bottom of the lift and connect the middle
yeah then you have a bunch of walls... so whichever works π
neither is as nice as if they just made it so you could make them as tall as you wanted the 'normal' way
well, ADA did say that complaints about the blueprint maker size are a #skillissue...
ada can screw off. it has no power over me
talks a big game and that's it
Is there a way to clear off items from the selection wheel? I have blueprints that got removed when I had to uninstall and reinstall
I'm assuming not
Yeah the quickswitch when building sorry I forgot what it was called
Blueprints within the same subcategory get put on the same wheel
I think I'm currently running off of... 90 fuel generators, only 20 of those are ionized fuel at the moment until I can convert them all
Yeah but I had to restart my PC due to an issue and when I loaded the game after the reinstall my bluerprints got deleted
I wish they had the option to edit it
For all the stuff you add on the Quickswitch
I dont get what the problem is. Does it show blueprints that no longer exist ?
Correct
All my blueprints went bye-bye
Cant help there other than "go check your files directly "
It seems to still find some remainign files after all
Idk if I can I had to do a factory reset on my PC without backup cause of an Intel drivers update that ruined my PC and I had to do a reboot of Windows
Anyone familiar with the steam Satisfactory Modeler? I'm a bit confused and need some help.
You can try. Blueprint files are saved near the actual save file location
It's fine though, I will redo them again, I remember my designs I made
I will check that out
Thanks
Ohh I found it, it was saved in my one drive file, I made a copy of it a while back ago
Thanks bro @green fiber
What's the issue?
I'm doing Singularity cells. Trying to get it to 50/min. When I type 50 in the box for cells. Nothing happens.
I posted screen caps in #design-and-architecture
I'm only just getting production of those ready, took a lot more materials than I was expecting.
Is there any alternate recipe to that or is that just it?
How to get time crystals?
Got all the alts I need for aluminium so I can't keep delaying it π
Look at the recipe in the codex (press O)
Or you can use quick search by pressing N to open the codex page directly
Cant find them
How many nobelisks is too many nobelisks?
Is it tier 9?
That's actually pretty cool. π
think so
Damn im just on tier 8 getting those plutonium things
I think I just found the mother load of all power slugs
I think I might like manifolds just because it's less to think about
You can do a load balancer or you can actually beat the game
Eventually you get to a point of complexity where load balancers become an enormous headache if you're actually going to commit to them
I use them too (manifolds). Usually do my intended setup. But don't connect the outputs. Then let everything fill up as I'm doing other stuff. Come back and connect outputs. Off we go.
Well, you can pre-load the machines, if you have the materials, that will reduce the wait time for all the machines to start producing. Personally, I like load balancers, now that I can make blueprints and vertical load balancers.
A cave with blue slugs? π
Seven of them
The map is the same for everyone isn't it
Yup π
Still good either way
part of my amazement of this game. the map is huge and well-designed. and huge.
Yeah. Hannah is an artist.
One thing that annoys me is I'm constantly running out of space in my factory so I keep having to add more floors
It's gonna be in the sky by phase 3 at this rate
Yeaaaaah. Join the club π
is there some trick to have a tractor load different items? want to make a complex part and thinking of using tractors
Maybe try just loading only the items you want in the tractor into the truck station and nothing else
the other choice is having 3 different tractors hauling items.
or have the one tractor load item 1, unload it at factory, load item 2, unload it at factory, etc
Would be difficult. Probably easier to just have more trucks and stations.
yeah that's kind of the thing. want to make crystal oscillators, and thinking about how to get the 3 items together
Usually iron and copper aren't crazy far so if you built the setup there then you'd only need to transport quartz
And if you want everything in one place then you can transport the finished product to a storage warehouse
yeah you either have to load at exactly the right ratios or you have to have overflow to an awesome sink
If you use the alt recipe, you only need access to oil and caterium
Well, and the quartz ofc
I'm just gonna use stupid long belts this time
That's what I usually do for everything
I use belts for everything as I'm the most familiar with them thanks to my childhood
tractors are actually convenient for coal stuff such as steel. they also look cool and are very reliable. not as bad as I initially thought
I'mma go set up production for doing phase 2
Damn
ask in their discord
if it says i need 25 screws but below it it says 100 per minute would that mean i need 2500 screws per minute? (rotor recipe)
No
25 screws per craft, each craft takes some amount of time
That averages out to 100 screws a minute
ohhhhhh
You need 25 pr output cycle (1, 2, 5 or whatever it says). And the total is 100 pr minute.
For the most part, you only really need to look at the parts per minute to know how to feed your machines
i was not gonna make that many
So it does 4 outputs cycles pr minute in this case.
It shows on the machine what the cycle time is too
ok thank you
is there a way to see all my alt recipes?
codex
I know I have to pick the part, can I see all of the alt recipes in one list?
The save editor has a list of all recipes with the ones you have marked as such
@sterile blade u need medical treatment
More sushi is the only solution 
π£
β
-# if css wanted to support sushi belting, they wouldn't have removed all the fish 
#off-topic-media message
Satisfactory ah experience
Or they would give us pickers
looks at smart/programmable splitters
Not quite the same, but the closest we have
Except we use some magnet thing instead of real zip lines
Not in this run... π
whats the longest train you can make
There is no real limit on that
You'd probably run out of hardware juice before you ran out of map to fill with rails and trains
why is the alt recipe oil -> h.oil + polymer resin good? I heard it was really good but I Can't tell why
Because many other recipes run off of Heavy oil residue.
but I can produce plastic or rubber which will also produce hod
The amount of oil required for build like that, to produce enough HOR for other things, is WAY more than if using the HOR alt.
It's one of the recipes needed for the most efficient chains for fuel, plastic and rubber
For rubber and plastic, the recycled alts in a loop would be the more "efficient" way to create those items.
u just get so much stuff
oil to hor to dilute fuel to recycled plubber is about 450% the plubber output of base recipes
I'm looking at the recipes, the only thing that can be produced from HOR is fuel and petro cake
Satisfactory players be like: HOR durr, recycling is best cycling π€
soooo, I end up producing more plastic? I'll try to get it running
!wikisearch hor
Heavy Oil Residue is a fluid byproduct created by refining Crude Oil into solid products. It can be further refined or be packaged into Packaged Heavy Oil Residue.
The most straightforward way to get rid of Heavy Oil Residue is to convert it to Petroleum Coke in a Refinery, allowing it to be automatically...
anything specific I should look at?
about 4.5x more xD
I'm just saying there's a few more things that can be made from HOR
change to blueprint mode when deleting.
Ohh okay I see it now, thanks. Yeah I accidently created two at the same time by accident
wow, didn't think things could get that complicated with alt recipes
eitherway, I don't have the recycled plubber recipes. I'm guessing plastic recipe produces more than residual plastic
is turbofuel worth making for power generation?
You may want to try out the satisfactory modeler (free on steam), then you can run the hypotheticals for any combo of alt recipes you feel like
Another question how do you name a category from the blueprints, I can't seem to edit it and change the name
worth hunting
and turbo is fine? diluted fuel is easier and you stil get tons of power
literally just game them tabs comparing hypotheticals
Could it be I'm on controller instead of keyboard and mouse?
not sure sorry, maybe try #satisfactory-consoles ? might be more consoley people there
No PC bro
ah right. Possibly? not familliar with controller support. Try plugging in the mnk
I probably need to change it back to mouse and keyboard to see if it let's me edit the subcategory I created in my blueprints
On PC, you click in the name area of the Sub category to change it.
Ohh okay that's what I figured thank you
can somone help me i think i broke my brain on somthing really simple give me a dm
just ask in here
Or you can just create a post in #1038092680493801533
theres multiple sections on the server that convers essentially everythin
π’
@dense violet how do I use the satisfactory tool to compare a line based on the platic recipe and a line based on the residual plastic recipe?
make another tab. I shared you two links that would have generated 2 tabs
I turned off 'plastic' and left only the choice for residual plastic
I can choose a product, but how do I choose which recipe is used?
recipe section on the left
Honestly, for what you're wanting to do, Satisfactory Modeler would be eaiser to understand and you can have every bit of info right in front of you and not on tabs.
I think I got it. just needed to make sure that there's more plastic in plastic than residual
Well I linked you a link with just residual π
you can compare it to the basic plastic tab I linked
is there a website that shows me how to build things
just doing the maths? a number of them
this is my prefered. Takes a bit of practice but is very powerful https://www.satisfactorytools.com/1.0/production
If you're referring to what/ how many machines, you can use Satisfatory Tools or Satisfactory modeler (PC app, free on steam)
cool thank you mate
do lizard doggos just spawn even if you enclosed you own?
Elaberate?
well i secured my lizard doggo, there sohuld be nothing to harm him ,and yet i just found another one miles away
a wild one
Oh, There are a lot on the map
When Fiscmas ends, will the snowballs also disappear?
Though, I am not sure if you tame one and put it in a pen, if "that one" respawns in the area you grabbed it from.
Imagine a world with just one single lizard doggo 
As far as I understand, you don't loose anything, just the ability to produce more.
Gotcha! Thanks for the prompt reply!
i refuse
If it was Easter-event-sized and rideable, I could possibly approve it of it 
I refer you all to Birk's doggo kaiju
imagine a lizard dogo in a size of a world
I can imagine a Stinger that size π€£ #screenshots message
Small stingers but they behave like the facehuggers from alien
is the number of somersloops slottable specified by the recipe?
by the machine
so constructors can only accept one somersloop?
right
Yes, but that's a good thing. You get double output with one sloop
though I'd say it's "need" rather than "accept" - the bigger machines need their full complement to get the full doubling
you don't get 16x or whatever for putting 4 in a Manufacturer
man, this train and factory planning is really stressing my brain
building another computer factory because I funneled the first into Adaptive Control Unit
after that I'm going to have to build all the stuff I unlocked just now, included Directory Assembly Unit
I'm starting to think I need a main hub for all my storage. I'm losing track of all the outlets and where they're produced
could always build independent factories, don't need to try and track and maintain connections and counts between factories if they don't siphon from each other
dont forget about signs
Signs are also fantastic reminders
that too yeah
!wikisearch independency
Independency is a gameplay strategy where factories do not depend on each other, removing the need to distribute resources and manage connections between them. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch...
you can also leave notes in the todo list
When planning out my factory hub, I always give a bit of wiggle room. Typically I use 6x6 cells for the beginning stuff, intermediate on up goes wayyy bigger.
actually that's what I'm doing
unless I'm misunderstanding independancy
need some heavy modular frames? build a factory near some miners to gather iron, copper, limestone, coal and do all of it on site without bringing stuff in from another factory
My fuse keeps blowing and I donβt know where to check why itβs doing it. Iβm new so Iβm still trying to figure everything out. Any help?
There's also alt recipies to completely nix Screws.
I gotta make. 7.5 pressure conversion cubes a minute bruh
Go to power pole, and open the UI. Likely you're drawing too much with too many machines and not enough power producers.
The root cause is always that your production machines are requesting more power than your power-generation-machines are supplying
(and possibly hoverpack)
In the early game, that could mean that you ran out of bio material for one (or more) of your Bio Burners, so that you suddenly aren't producing enough
But in general it could just mean overbuilding relative to your power.
(yeah, saying "production buildings" is a bit reductive; stuff like hoverpack could do it too. Though given the green tag I'd been assuming they're probably still on biofuels. :)
Convince me to play statisfactory again
its because you have too much power consumption. disconnect a part of the power network and see if the power will stay on. if so, go build some more power production before you reconnect the part you disconnected earlier
also, don't forget you can use power shards in biomass burners
Eh, someone still figuring out the ropes of basic power stuff doesn't need to complicate things with power shards
So connect some building to a different bio burner?
no just disconnect them completely from the power
Your power poles will tell you the total capacity of your power generation, and all the current demand; check those out.
The individual machines will tell you exactly how much power they require (or produce)
overclocking production machines has an exponentially higher power cost than simply building more machines, likewise underclocking can save power so it may be useful to temporarily underclock when a machine is making more stuff than you are currently able to use
overclocking and underclocking bio burners, coal burners etc has a linear effect so the only upside/downside is the cost of building more or less of them. the amount of fuel used per MW of energy generated is the same at any amount of overclock/underclock
overclocking is good for mid-late game
i always overclock bio burners asap
I'd just build more
i build 9, automate solid biofuel production and overclock all the burners as soon as possible. thats enough to get me to coal power
im doing exacly this rn, i have 6, overclocked them enough to keep my factory up whilst i go and set up stuff halway throught the map
its not halfway throught but its 1000m which sucks
OC'ing gens is usually not worth it. All the materials to make them are basically endless, but until very late game you have a fixed number of power shards to work with (even if it it's a generous amount). They do nothing for your actual power production vs resources used, so it's basically just sinking shards for a very poor reason.
I finally touched trains after almost 200hrs into my save (still on phase 4). They're fun to use. I made a raised train track playform blueprint with room on the sides for hypertubes. So far I've just made a simple push/pull train that brings copper sheets to 2 different factories. It's timetable goes like this: Copper Sheets -> Factory A -> Copper Sheets -> Factory B -> Copper Sheets (repeat).
i build 9 because splitting 3 ways is neat and tidy. i could do 6 but the materials are cheap and i like to expore so i have a lot of slugs and sloops
it can be nice if you're building a much bigger power setup, but for the sake of a dozen biomass burners? ehh
im making some steel and bum rushing power mk 2 so i can make coal power my main one and just move it to the main base
Also, at the bioburner stage, I wouldnt' OC anything because the power cost goes up so sharply compared to the gains, and burners actually take a long time to get through solid fuel, so you don't need to clock the production of that either.
im just splitting 2 solid biuomass constructors to them in 2 plits one for each 3 pair, i just make biomass and them split half to it
OC the burners though!
they only use as much fuel as you need, so you have more headroom
less annoying than redoing your biomass set up, its temporary anyway
You don't have to redo anything. Just build it right in the first place, and it's simple to do.
you can always dismantle the burners when you dont need them any more
batteries make them practically obsolet for the factory and they become an exporation tool
75MW per burner anywhere on the map while exploring is pretty nice tbh
i started the game this fucking week brother i cant make everything right, i know a few thigns but thats it, nobody is gonna do everything right much less in their first playthrought asshole, liked not even after a first few.
Finished my standalone aluminium factory finally
perfect response
i been playing thousands of hours and i still can't make everything right first time lmao
Shiiiit I've been playing for a few years and have almost 1000 hours and I'm still fucking things up lmao
I got Phase 2 automated with tractor stuff
btw ethan when you got your factory making the things you need like iron plates and rods or whatever, don't dismantle them to rebuild the factory for some other stuff because you will still need the basic stuff for the rest of the game. just go find more locations to mine and make the other things you need. the whole map is yours to exploit
Bruh, I almost always pop the breaker when going from Biomass to Coal.
My time with factorio helped me greatly, and my method of tackling satisfactory helps me compartmentalize my tasks, so ive been able to progress pretty smoothly. However I imagine ill bump my head against the ceiling of phase 4. Ill take it slow like I always do, one step at a time
I pop the breaker all the time because of wire and track spaghetti lol
im thinking of doing that, for now im in the lake and im thinking of mkaing a small steel factory here, and then later making a tractor to make a proper steel factory near the main base
I have 4 tractors running the materials to make Phase 2 parts and is transporting the phase 2 parts to the connected truck station
im familiar enough with factory games to know that be a bad idea, i have a "builder's factory" with basic plates, rods, screw, wire and cable separate from the other advanced components
Theres various approaches to this from starter factories, at some point most people tend to lift the factory off the gorund and make them a bit better. One such option at that point in the same is also to move them to impure nodes when you get the mk2 miner for all the basics like plate, rod, screw, rebar, wire, cable, copper sheets etc.. etc.. this also free's up the nodes again when you need to scale things up
is there a guide that I can read on the logistics of trains? I mean different methods such as having one train pick up different items for a complex part, or having trains only pick up one part and distributing it, etc
what I'm doing is similar to independant factories, one train for each "result" or goal item
Im thinking of maybe centralizing my bauxite collection. Bring it all to one central big train station.
Not really, Other than the fact they conceptually work as a belt extender.
I need to now make a better and scaled up kontcrete production bc there are 3 norm limestone nodes within close prox
Wet Concrete
you can use the limestone to augment other production with alt recipes
Wet!
I have the wet concrete ready
any major differences in efficiency or convenience? for example, I have one train pick up all the different parts for Adaptive Control Units and put them somewhere to be manufactured, but I think other people might have 3-4 different trains, each picking up one item for ACUs
or you can dump it all on a train and take it to the water
But idk how to make it bc I have nothing that is solid + liquid
i need to get ladders man
In that case, you should also totally make a smol setup for some Liquid Bio Fuel π
my vertical ascend strategy is llookout tower > foundation > lookout tower
at least its cheap
ladder!
Can purchase from the AWESOME Shop
I simply did coal bc a vein was near the pit.
build ladder, climb ladder, stack one on top, climb up while dismantling the lower one, keep going up!
And then, for "experience" and a "reward", build a ladder up until you start getting hurt π
dont forget your parachute!
Like most logistics, they work best when you have less things to move. Generally you can figure out where the train limit is, it moves 32 stacks per truck. So if you have an item that is running at 600/min and it has a stack of 100. You get 3,200 of items.... So at 600/min that mean it has a max round trip time of 5.3 minutes (take off 32 seconds at end load/unload cycle as well) So 2mins travel time + 2 minutes travel time back. So if you split it across 2 carriages you get 300/min rate and a 10 minute round trip time
Ill finish my updated power setup and then start on putting bauxite on trains :3
thank god i got the game whilst its still ficmans idk how to get parachute otherwise
mycelia tree in the mam
Watching tractors zoom by on a bridge is just... Fun.
The final of the Phase 2 project else than better Automated wiring production.
Automated Wiring is the least tedious to automate of the 2 new parts
factory cart can be automated too π€
1 stack per cart lol
good enough for delivering fuel in most cases
the fungus research, i didnt unlock it yet, dont know how, dont spoil tohught
... They can be?
Often you find mycelia in some types of tree. But often the blue plants in caves
The Mushrooms becon!
I spent 5 hours in satisfactory when I said I would just make my 8 coal generators and get them running so it was only meant to take 40 minutes but now I have done a lot and I canβt sleep what do I do
How many coal gens u got
8
Why
Ok, How many water extractors?
3
there is only 1 thing you can do now: accept it
Accept what
time has no meaning when playing this game
ADA: The Ficsit contract doesn't permit sleeping on the job
Got work/school IRL tomorrow?
Really
Nope still on beak until Wednesday
Meowdy
sleep is one of the most important things you can do for your own self preservation and yet 40 minutes became 5 hours
But Iβm off
Sleep is for the weak or sum like that
Wednesday is the worst day to come back im sending prayers your way
How high can the jumping spider jump
Then give yourself some time to wind down, and get some proper rest. Pioneers cannot function properly with misfiring brains.
diabolical
One time two hours became 12
I canβt sleep though all I can think of is what to build next
Stupid rocket fuel plant
???
Higher than u with blade runners
(insert meme) too damn high!
They scare me so bad
Setting achievable goals, and meeting them is going to be key here bro. It's also okay to put the game down. It will still be there to continue.
the fart spiders are the worst thing ever π©
nuke nobelisk go boom
Why are you a nuclear pasta
why not
Im trying to automate 7.5 of you a minute right now
yay me
I already have all 1250 copper powder a minute
Just got build the stupid pressure conversion cubes which are difficult because fused modular frames
Because i have no nitrogen gas around
heat fused frame?
And i have to train in tons of aluminum casings from the swamp
Drone it in
I know but my brain wonβt let me sleep itβs screaming for more when I close my eyes all I see is satisfactory all I can hear is satisfactory like itβs 01:50 and I want to sleep but then my brain is like NO you need more satisfactory
I am glad Gasses aren't bound like liquids.
Should I rush the Spixder with xenobasher?
Wait i could just drone in the aluminum casings too
Instead of making a whole train bruh
Depending on qty/min, sure
only if you got blade runners and mad skills. otherwise rebar gun is safer
I got blade Runner but no skill I'm just gonna save
That's autism bro. Got it too. Think "I can come back to this later. I can take my time and make this awesome."
Is 615/min feasible to drone in
maybe you will dream of a better way to build the thing you were going to build 3 factories ago
From the swamp to dune desert
Its not, its just somebody who is over excited
yes
I donβt have autism I have been tested 2 times and I have all ready tried that
With that distance, I don't see why not?
Wont i need 3 drone ports because it stacks in 200
Idk how but I killed it
Hope it won't respawn
do i need any motors for anything besides things like manufacturers past tier 8 or can i just make all my motors im getting from my farm into turbo motors
drone carries more than 1 stack at a time
U need motors for cooling systems
Doesnβt that depend on distance
turbomotors!
Alright then, do your usual routine for winding down, if you have one of course.
What's your max belt atm?
Mk5 so 780
the number you can put in a drone does not depend on distance. the number of items you can shove into a drone port by the time the drone comes back does depend on distance
no you need heatsinks and rubber + nitrogen gas and water
Should be good
Looking at your phone and talking on discord is certainly working against you
I donβt itβs usually 22:00 turn on my red leds and then normally around 00:00 I feel tied but this time around it said nope more satisfactory
Can the big spider respawn?
I forgot i used cooling device alternative to remove rubber and water with motors because i have alot of iron where i made cooling systems
It's easy to understand, and I'd be happy to share, but you can't be crashing out like this just because you don't know yet. It's not an ego attack unless you make it one.
No
Nice I cleared my first SAM node I can finally get dimensional storage
Meh I have been trying to sleep for the past 30 minutes
its a valid crashout tbh. i totally concur with his sentiment.
My dd is max
Go read a book on tax law.......
Your what?
You can be wrong too. That's fine.
Donβt have one
yes, i have the right to be wrong π
Dimensional Depot
Oh ok
Took lots of exploration
Youve been active for the past 15 minutes. Think of how you would make the best sleep factory.
But was NOT worth ut
how many sheep per minute?
Where do you find the purple orbs
What
Around the map
sleep factory
Thats called my bed
lol
My bed is overclocked and slooped
i'm not sleeping in your bed. don't ask again.
QUICK QUESTION CAN YOUR STUFF DESPAWN?
Think about maximizing your REM sleep per minute
and if you die again will the other death crate disapper or no?
I donβt think so
Its overclocked and slooped
i don't think so but i wouldnt risk it tbh
So you can craft a dimensional sleepot
10-15m exercise. Hot shower. Cold sleeping space. No screens for 30m before bed. You'll find sleep will consistently be easier/better (but you'll still have those nights where it's difficult).
so there will be 2 of me when i wake up? π±
Go to sleep at the same time every night
You need somersloops to double your sleep output
can't afford it. not enough biomass in the kitchen
maybe i need a bigger fridge
What are somersloops
60 sleep/min = 30 rested hours/minute
don't worry, youll find out after some exploration
somersleeps*
the s symbol you would draw in highschool
Summersleeps are the best
i like it when it rains at night
Greendog needs 52 red leds per minute to produce sleep
I might have to get back on and find some they sound fun for factoryβs
bro i need a drone port for fuel too
What do somersloops do
I have more then 52 and itβs not working
Increase output of machines with no added resource cost but with added power cost
Oh my
Thats because you have a nuclear reactor in your face
Sounds good, do you know the extra cost? Is it a percent?
I need that
i dunno but it's a lot
I eat dirt
One trillion mw
Do I need to do any mam research for it
There is only limited somer sloops in the world so they are scarce
Yes
You need to research the sleep tree
Alright bro
Ok what bits in the mam
Not working
Its in alien technology
Ok
i think you need to find some sam ore first
You need to find sam and turn it into reanimated sam
Is it over clocking
No but you do need that
I have that
Ok
Clocking is in the Slug branch of the MAM
dirt is my favorite food
Oh
the thing in the alien technology branch uses somersloops to make machines make more output but take the same amount of input. it just uses more power
so like a smelter with somersloops would take one iron ore to make 2 iron ingots, but use 4x the power
Had to fight a massive spider for the sam ore and just around with poison gas but worth it
Yeah, so put a miner on the SAM and make sure to connect power to it
You can overclock the miner if your belts can support more throughput
Btw I have arachnophobia so it was horrible
Put that sam into a constructor and make reanimated sam after you have it unlocked and store it
The best cure for arachnophobia is pyromania
There's a setting for that to turn them into cats
I am
But I donβt want to kill cats
Now it's a question... Which is greater, the fear of spiders, or love of cats?
Love of cats
Love of cats
I have 4 cats
1 of the cats I have has been with me since I was born
Yay Iβm getting 120 quarts a minute
120 quarts of milk per minute for the cats?
Haha
@pastel ember you can get them in i think tier 1 or 2? i dont remember but you can just use a normal storage container rather than a personal storage box if you need extra storage
it should be possible to build personal litter boxes for the cats
Iβm getting blade runners are they good?
What cats
Yes
Ok
And how to get normal storage containers, in the hub?
once you put the blade runners on you will never take them off
did you skip onboarding? or are you still building the hub
Literally you will wear them until the end lf the game
I finished tier 0
yea'
Go finish Tier 1
so then you can place one, its in organization on your build tool
Yh but I have to build containers just to use em as chests xd
Alr thx
You mean a personal one, or the large one? also it won't do much for you tbh π
i think the personal storage chest is in the exploration milestone
That good?
theyre life changing, and theres nothing else that goes in your feet slot
Its not unlocked until Tier 1 - Field Research btw
yes but also there is nothing else to go in that equipment slot lol
Alr then I'll just wait and upgrade the hub
im talking about the storage container
Yes....
Oh the one that unlocked on upgrade 5?
I made the blade runners
Blade Runners literally double your speed and jump height in a single piece of equipment.
Why
Oh wow
its a lot of points
Yum (slide jump go brrr)
I have them, they make it much better
Make sure you've got a parachute for those really spicy jumps though!
anyone able to help me out here https://discordapp.com/channels/370472939054956546/1456471144227147960
I do from Christmas thingy (I use it to scale sloped mountains lel)
Same!
Also, Fungus MAM Tree for the regular unlock if ya don't know!
Iβm making an object scanner
Omg uhh so when I run outta nodes, the closest coal and such is gonna be VERY far away
Is there a better way than running a 1000 mile belt
I do not wanna make another 3000m belt π
yeah instead of bringing the stuff over here to use it, leave it there and use it
Trucks/Tractors, or if ya are more advanced, Trains.
I donβt have good navigation stuff
Sure thatβs nice
M is your friend.
I like having stuff come to my main area where my mega storage is
After an area's explored, the "Fog of War" is gone.
every time i get a coupon in the sink the amount for the next increases, will this stop eventually or will it just keep increasing permanently
Short answer, Yes, exponentially.
Oh I thought I was tweaking
lovely
If you keep feeding the machine, the tickets will just keep popping out eventually.
Alien DNA packs are HUGE points in the early game, and they get tracked separate.
yeah ik
btw this is TOTAL
what?
Hire this man to build a RAM factory π
I have too many rotors augh
They will get consumed like everything else.
cool story
if my Dimension Depot upload rate is 60 per minute, do I want to be making about 60 per minute of basic parts like iron plates and wire to keep the Depot full?
is there a way to automate power shards?
Have you been playing for 10h straight?
i sometimes play for 15hr to 19hr on good days
There are times when it's best to just let the factory process to clear a goal, or build the res to make a larger factory
Should I make this as my first steel operation and is it possible with only mk3 belt
https://satisfactory.wiki.gg/images/Daniel_calculator_Steel_production.png?136d0d=&format=original
I'd make my guess and say that this is very outdated
Why?
because the tool that was making these graphs was taken down like 3 years back
so it most definitely doesn't have 1.0 recipes
But it still works?
hm, interesting. Though the "about" section says it uses Update 4 data π
which is almost 5 years old
is there a way to have someone be a color of my choice when i place it so i dont have to recolor it after?
if it's something you aren't using constantly, you can probably get away a slower production rate feeding into an industrial container or two, attached to one or more depots
as long as the connection from the storage to the depots is at least as fast as the combined depot upload speed, you should be good
should be possible, but the 300/min limestone requirement means you'll need to use at least two nodes, whereas if it was 270 you could use one
Is the basher customisable? I see the little wrench trinket thing and was wondering
No, It will suck. Non of the numbers fit the nodes/miners
808.75/270 = 2.99537, seems ok?
Yeah. So which comination of nodes do you need to get that?
question to the all knowing :3 ... am i looking at this right ? we can now burn Uranium Rods - Plutonium rods > then recycle those in the the ficsonium rods ? then is there no by product from that ? just 3 nuclear fuels
three overclocked nodes with mk1 miners should do it, or three normal with mk2
Yeah, On 270/min belts.. its like 2.99537037037 nodes π
i guess my point is that 2.99537 is better than 3.01
The whole setup is fractional thoughout... that means there something badly wrong with the maths
yea, personally i'd start with nice integer numbers for the miners (compatible with my belt restrictions) and let the output numbers be fractional, rather than vice versa
Idk how much of each part ( steel beam steel pipe encased industrial beam automated wiring and stator I would need in my playthrough) so I got random numbers what would I need during the playthrough?
Suggestion. You go max out 2 steel builds using solid steel, one for pipe and one for beam. You going to use them
space elevator parts
AI limiters
motor / pet coke
What is max out how much per min
one thing to consider is whether you really need automated wiring permanently automated, afaik it's only needed for the space elevator
People generally fall into one of two camps with regard to Project Parts:
- Just make temporary machines that you hand feed via storage boxes
- Automate everything, sink the excess
FINALLY! my first steel production line now ill just wait and hand craft what i can till i can bum rush power tier 2
So get a coal+iron ore @ 240/min for solid steel ingots. This is exactly 6 found tires they take 40/min each, they make 60/min ingots each. Which results in 6 constructors for beam taking 60/min each. This give you plenty of beam for encased beam and for vert framework. The reason to do 240/min is later you will double this factory capacity to 480/min
I do quickwire or uranium if I find it
Ight, I have a BUNCH of quick
This is what my steel pipe factory looks like btw #screenshots message
Ok thanks
Cause when you max it out for pipe, you end up with a 1:2 ratio
tbh sink everything: splitter with one output to storage/depot and the other to a sink, replace with smart splitter as soon as available so only the overflow is sinked
I think I'm going to do mine flat and in the void
Yeah, I don't recommend flat, I recommend stacked like that, cause the pipe gos to stator / rotor which then goes to motor
I don't have staircase on anything to go up effectively
The subtle part of that design takes ingots in the middle and the foundries produce more output than input using the solid steel recipie so you need 2 output belts.
Hello everyone
so the output belts feed upwards to either side to the next floors. For beam this means you have 2 rows of construtors facing towads each oehter which recombines the 2 seperare belts back into one belt of beam
can unlock with coupons, but even if you don't have those you can always just use the ramp foundations
It's time to pay up
I could forget about making steel pipe cause I can get the iron pipe alternate recipe should I?
its not as fast
it seems the satisfactory calculator page is down
Ah ok
Depends
You have been calculating too much
Also these things "change" over time, like if you get encased pipe you switch half your beam to pipe etc...
LOL
New niche meme biocoal
if you're in an area that is relatively iron rich and coal poor then hell yea
I got 2 pure coal node and that's it and a lot of iron
@glass pagoda I have a question just for you
Hmm
Have a look at this #screenshots message
what exactly is Not Not Cyan? Cyan?
if you aren't at fuel generators yet then you may want to dedicate as much coal to power as possible, that would argue in favor of iron pipes etc
But my power set up is far away from my base closer to the desert
I think I'll do it the traditional way
ah well if you don't have a more urgent purpose for coal then i think the standard pipe recipe is fine
man phase 4 feels so overwhelming
The reason i recommend floored based design is you push the beam up one level to where its used using a smart splitter. This means the building more "managable" long term #screenshots message
My original name was cyan back when I used to play rec room in 2020 but after I had everyone in the server looking for me I changed my name to not cyan because they kept trying to ban me but my old name was gone then recently someone kept harassing me so I changed my name to not not cyan
That's cool
Yaba daba
were you a corrupting influence? as to why they were trying to ban you?
I can't have them yet the AI limiter limite me
you shot him?
You don't need them initially....
i would hope so
banned a year later?
Ikr
that's a delayed reaction fr
they took their sweet time
I didint even know it was cuz of that till awhile after cuz it was so random at the time
You need 10 ai limiter per smart splitter
Anyways got to head to bed bye
buh bye
Literally automate 1/m and you're set until later phases
i was saying, the smart splitter optional, it can be added later
What you do with the smart splitter... you add overflow to the container/dd and then you can supply an automated wiring building. So when you need automated wiring you just throw the switch on / off on demand
A steel factory like that btw is capable of producing in the region of 40/rotor + 30/stator .. you need these for motors. As you move forward i the game you want to be able to shift the priority of whats made....
120 without shards
You start of with needing a lot of beam for mk3 belts, then suddenly you have excess beam and need mk4 belts which is encased beam which you need a ton of, then you suddently need a lot of stator, then a ton of motors.
i wish there was a mini map that would show on screen at all times
240/min
Perfect
There's a mod for that π
Overclocked to 200% of course
i don't want to play this game with mods
i assume your in the grass fields?
Yeah
Assumed that was going to be the response. Still, just sayin.
in which case you be using the same 2 coal nodes i am using
Probably
like these? #screenshots message
Exact
You also want copper and a ton of concrete. I use the 3 normal's in the crater... i have a factory over there that makes a belt of it. Bear in mind 270/45 is 6 constructors. Which give a full mk3 belts of concrete to go to encase beam + the building mats
Ok
If im already automating the parts I need for other things. Why not do a bit extra and automate the project parts too
Do you use both the coal node?
btw the 2 steel buildings are next to each other cause sometimes things move between them later. Likewise it also has 2x240/wire going into it for the stator and steel rotor recipies
is there a way to have someone be a color of my choice when i place it so i dont have to recolor it after?
Yes, I take 240/min from each. Something to note. If you take 270/min from each and use a smart splitter you can extract enough to make nobelisk on the side
Whats the hotkey to switch tabs
Like hotbars?
Yeah
Hold Alt
Thanks
Then scrollwheel
Alt+Scrollwheel
@oak nymph One of the other key things is the pure coal nodes will do 480/min when overclocked with a mk2 miner. and when you get a mk2 miners you can double the entire steel factory productino rates. This is extremly useful when you need to come back and do heavy mod frame
Ok I'm a bit confused but I'll understand
And a mk3 does 1200/min
When overclocked to 250
Yup, At that point you upgrade the factories to 600/min and split a coal node and recover the other node and make a whole new factory for late game items
In my case the factory cannot grow long enough....
Or, with alts, you can also remove the need for steel ingots completely π
Got me thinking though.... Is it actually possible to need/use all the nodes on the map?
Need, no.
Possible... π€·ββοΈ . Most will say the computer will have a stroke first π
No need to... you can actually finish game on about 20 nodes in total
It depends how you manage the factory.... if you can build the factory in a way you can turn bits on / off and repurpose / restrucutre you can fly though the game very effectivly
Probably less than that if patient π
I mean in a reasonably timescale
No achievement for that. So, imo, You have all the time in the world π
I did this solution which is actually all part to T9 #1455008912666263684 message
There a turbo fuel plant and alu ingot on west coast
Few other remote things like nitrogen packer, and crystal oss factory outsourced as well
That was done in about 70-80 hours
@golden nexus do you use 240 coal for pipe and 240 coal for beam?
Yup, 2 factories
Do they need to be close to each other?
No, But it can be convient to be close cause they can end up sharing pipe with each other cause of alt recipies that come later. Like if you get encased pipe you switch from beam -> pipe
but you don't have to...
The beam factory tends to want concrete. The pipe factory tends to want copper.
is there a way to automate power shards? and do mercer spheres spawn infinitely or is there a set amount on the map?
Tier 9
set amount of mercers but im pretty sure theres enough to upload every item in the game with a depot
Hello everyone
thats the reason i was asking lol, thanks
oh and you can get all upgrades and still have enough i think
And multiples for concrete π
