#satisfactory
1 messages · Page 506 of 1
Maybe I'm still sleeping, maybe none of this is real
Although cleaning my room at 4am felt pretty real XD
memory will be surreal at best
the sound of the workbench hammering slowing down and speeding up when it's not my main tab is kinda weird
It's not a lot of production for the Awesome Sink, but then I only have Mk3 belts. Still, a design that I had not seen or even considered before (the dual-manifold). #screenshots message
Is satisfactory worth its price?
Absolutely
It's a very reasonable price for what you get, totally 100% worth it
Considering many Triple-A's are like 60-80 these days
early satisfactory feels so hard
It is
Steep learning curve yea, it makes sense after a while
Unlock as much research in the MAM as you can, really helps
It’s not even that tho, it just takes ages without machines
Manually building is brutal
Oh yes don't manually craft things, automate everything you can
Yea but when your missing half the unlocks early game…..
It's a game of automation after all
Just take one step at a time in the tier you're in
Pick a milestone and work on that, based on what you have available
I'm scared if I buy it I'll regret it and then I'm 60 dollars down
It's like any game, if you watch videos etc, you probably have a good idea if you're going to get hooked or not
You got a two hours refund window
Not on psn
oof
Even 2 hours with Satisfactory isn't really enough necessarily to know, the first 5+ hours can feel confusing / overwhelming
Refunds are required to be an option in EU law
Yea that sux.. at least Steam give you 2 hours
funny, two hours in you realize you have been playing for 14 hours
THis game is 60 bucks now?
2 weeks / 2 hours, whichever comes first
We have refunds on ps it's just the second you open the application you can't refund it
Eww xD
Anyways, it’s worth it if you like automation/management games
It’s at one of the top spots of the genre for sure
Any one know if there's any sales for satisfactory for Christmas on ps?
It's not even so much a management game like these needy simulation games where you constantly have to intervene to pick up escaped dinosaurs or something xD
which ps do you have?
Ps5
nvm
If there's any doubt there's no doubt, as they say. Probably don't spend 60 bucks if you don't know in your mind that it's the game for you. If you like factory builders, it's probably the game waiting for you to play
yea I came from shapez lol
Sounds like you have the mind for it, like any game if you do get it, it's a learning curve, might feel overwhelming at first but stick with it... I haven't played 2000 hours for nothing xD
Shapez what's that?
2d factory building game you can play on steam or in your browser, they have a demo if you want to try it
Maybe you'll like Factorio more xD
I didnt like the survival aspect of it
I have always had a thing for like factory building games
I swear Im early game and already lost my mind....
Watched Martin play it and decided it didn't look as Coolio as satisfactory
lets game it out really put satisfactory to the test
I wish he uploaded it more
Well looks are totally different - Factorio is a top-down 2D builder, Satisfactory is a full blown Unreal Engine 3D builder, can't really compare in terms of looks
3D factory building introduces a whole different set of skills and techniques
things really do cost a lot of concrete once you start playing with weird clipping to make curves and nice shapes
ive designed a bridge and a single blueprint segment is over a stack each...
my friend after 5 minutes was like "im out bro"
is it normal for snapping to rotate and clip?
its like angled to a diamond shape when I press snap
thats snapping to a 45 degree angle which is normal
I meant more like appealing to me not the aesthics
Could have given it at least 10 xD
but nothing else it at 45 deg??
Factorio is a cool art-style too, in its own way
foundations are special and let you do that
you should be able to rotate it back to how you want with the scrollwheel
I mean like the features not how it lokks
he automated iron plates and iron rods then asked if all of the game gon be like that
i said yea its automation over all
and he went to pick up 10k herbs in kingdome come
Yea they are both factory builders but very different in many respects
Well there's also killer spiders
some people are just not built for doing math
And cats
Somebody on ps should gameshare it to me 😭
...and then quit xD
he MAXXED that game man and booted up kingdom come 2 immidiately
never shows online anymore, maybe once in two weeks
never thought of it like that lol
nuclear pasta overcomes feelings of being overwhelmed by having a funny name for motivation
nucular spagheti
Steam got a refund request on that day xD
family sharing or smth
cant wait for quantum lasagna
Superconducting Fettuccine
can somebody compare their progress with me so i can see if im abnormal?
ive been playing for over 8 months and im planning to start producing phase 3 components in 2 months
let me introduce you to
graviton quirk rice
how many hours are in your save file?
800 or so
certified not normal
i see
im at like 40 hours or so and maybe a third of the way through phase 3
(on this save though, and ive had several previous playthroughs so i know what im doing somewhat)
i'd like to make the bold assumption that your planet is not very organised
its pretty organised i feel?
then im impressed
as organised as things can be when ive only just unlocked trains
nothing counts until you have trains
i unlocked trains a few months ago
what have you been doing all this time???
very cool thing they are
factorising
idk i just dont really bother building much big until you get later tier miners and stuff
cause its just more stuff youd have to tear down later if you want to use resources optimally
i make sure to follow safety procedures in all my factories
even if i tear it down later
i am partway through making a big turbofuel plant rn though which is taking quite some time
i have fire exit signs, proper road markings and fences, most importantly industrial level lighting
even with nice factories and decoration 800 hours for early/mid phase 3 seems insane
thats just how much decoration takes
for early factories with low throughput though?
its ur game
wh
im not saying theres anything wrong with it im just trying to figure out where 800 hours goes here
does a human deserve less love if he is less useful to others?
this is dangerous line of questioning
if its a factory i know will be obseleced in one tier im probably not gonna decorate it cause ill just remake it in 20 hours
but i guess if youre spending hundreds of hours per tier its worth it
exploring, collecting, finding hidden areas, building train lines, creating blueprints, spreadsheets, mapping out the entire map and every single ore etc
how are you planning the use of every single ore when you dont know what half of them are really for yet though?
does the pod return time extend over time?
depends on the milestone, more complex ones take more time
im currently planning to colonise every single ore node on the planet, then every single ore node has a train line which brings it to one mega factory, from there i have one singular place with every ore in the game where i can do whatever i want
wont that require you to replace everything multiple times over as you unlock better miners/belts
waiting 4 minutes sucks I can't imagine how long it takes later game
correct
including increasing the sizes of stations and trains to account for higher throughput
as you can see, spending a lot of time doesnt bother me
14, sometimes more
shipping raw ore makes no sense tho
monolithic megafactories are notoriously way more laggy than having a bunch of separate factories which bring their stuff completed to your base
it will be as optimised as possible, as all things should be
i might smelt them before they get there
yeah but then what about steel and aluminium and stuff with more complex smelting
at some point u will discover "pure" ingots and then bulk increases even more
at the mega factory
not to mention the alloy recipes if you need to subsidise something like caterium or copper
ill figure that all out when i get there
with the presumably 274236 hard drives you have you probably have a lot of them unlocked already
transporting fluids in wagons unpacked is extremly bad too
25km pipe
unless you wanna make some sort of packaging system where you train out packages to each fluid node to pack them before bringing them back which does sound fun but a nightmare to balance properly without overfilling your system with packages
for every fluid node on the map though....
yeah but youd probably still need tens of thousands for full throughput from the entire map
how do i split my iron? so I get enough plates rods and screws.
idk i dont want to be a hater
im not being a hater im simply questioning how to solve logistic challenges
didnt mean u
Not really
Gas is more efficient packaged and then unpacked
thats what theyre saying
Liquids like fuel don't make much of a difference
tbh i feel like i could handle the bad throughput of fluid trains if it just didnt have the annoying 25s pause every time a train arrives
its extremely hard to properly account for though, cause you have to math out the full train trip and how much downtime you're going to have
then you realise you need another wagon so you add it but now the train is slower so your time has to all be recalculated
yeah but train throughput depends on how long the trip is, which you can only know by measuring it
and to measure it you need to pick an amount of wagons to bring so you get the full time of load/unload, but then if it turns out from that trip time that you're going to need another wagon you'll have to time another trip incase the train is slower
Measuring how long a loop takes is the easy part
You can add 20% for traffic
Adding another train half's the trip time 🙂
ok well fair, but it also doesnt double the throughput because now you have 50s of unloading downtime
I can't figure out how to plan my new factory I have 3 iron nodes but I need to finish phase 2
depending on how much youre transporting you might literally lose throughput from a second train
Nope
A second train
Do you turn fog off? (r.fog 0 in the console)... seems much better XD
ew
a second train means another 25s unloading downtime though
which means less total time spent drawing fluid from the station
therefore reduced throughput unless your one train was too slow to always keep fluid in the end station's tanks
looks weird and contrasty
A fluid station max unload 896.5259619 fluid /min it takes it 1 min 45 sec's to do it
that incluides the downtime
#screenshots message
At least can actually see all of the nuclear plant xD
okay, but a second train will add another downtime?
the station will be down if its empty
you only add another train if the trip time is too high
yes, that's what im saying
but it's still diminishing returns since each new train reduces the max theoretical throughput of the station
so realistically the best solution is just add more wagons
having an extra 25 seconds is better than having the station empty for 1 minuite wating for the train to loop back
of course, but you could also just add another wagon to the train to get the total throughput
extra wagons work too
Plutonium Rods don't last as long as I imagined, but it is 6250MW at least
Don't ask me why I thought it could be less xD
Im so lost, I feel like Im not making enough of anything and then merging it with assemblers freaks me out?
should I make one of everything? or just build factories for specific parts?
feelings can be deceiving
decide on a final output - create a factory for it. Keep it simple if you're getting a bit lost
so dont just make piles of plates rods and screws?
No, build to a goal
not unless you're really right at the start of the game
what tier you at/
need two more modules for tier 2
riiight ok then don't stress at all - tiers 1-2 are basically a pre tutorial
you'll probably rip everything up once you have automated power
so just build however until auto power?
yeah just slap things together anda learn the basics
Build in a way you find fun, exploration is also very powerfull early game.
I mean ive explored a bit Ive got 3 copper nodes 5 iron nodes and 3 suflur nodes
I more so meant crash sites
oh yea I found one of those
they also have lots of resources like Plates that can help make building easier
broskis
sati speedrun is 8 hours
exploration is soft locked by the early equipment you create for yourself. A lot of it I think is after the first phase in tiers 3/4
without the basic gear, zip line, blade runners , guns, inhalers exploration can be really dangerous
with it? not too hard
like it's totally possible to do it, but it'll be a challenge 🙂
exploration is so annoying
oof, Im almost starting tier 3, thats where oil is right 🙏 ??
that's 5
3 is coal power
coal power is great.
its atleast automated right?
just plug 2 raw resources into gens and power them
awesome can't wait!
game totally changes with automated power. Also, build everything on foundations at that point 😛
im already using foundations but getting to the nearest coal is gonna take ages
did you start in the grassy fields?
yea
mild spoiler - go north north west, you'll find a lake with 4 coal nodes. Keep your closer coal for steel
opposite of gatekeep
the lake north west of grass field is great for coal, both coal and water, perfect for a coal plant in early game for grass field biome
If yall needed 1,650.012/min of a resource, would you do 1,650 or >1,650?
Where’s the .008 coming from
I remember having to run a coal conveyer 1000m to get back to my base
but that was the first time I played
every few days just hand mine 100 and throw it into the pile
Ah, first time players always thinking they need their power in the same place as their production.
There's a spot north east east too with (I believe) 4 coal nodes and 4 iron nodes that's great for steel too
It's near to some oil nodes too so already having infrastructure there can help with that
Console players cant fine tune overclock, only target amount, and it was either 1650.012 or 1649.976
it not worth worring about, we have production targets to meet
Those numbers hurt to look at
Is the 1650 being fed into something that'll then feed into something else? If so there's no reason to make more of it than 1650 or it'd just back up
I always prefer to make more.
Reasoning: if I want to achieve perfect efficiency, I can just sink all overflows; if I was underproducing that wouldn't be enough to smooth out production
Compacted coal for my turbofuel plant
Yeah I was just thinkin that, that's what I'll do
You should just be able to do 1650, the 0.012 isn't really going to change anything other than how often machines are on if you sink it
Console seems very restrictive... no (in-game) console? can't edit/load saves into SCIM, can't fine tune.. eek xD
The only "fine tuning" I can do is target rate, and only to the second decimal
Hmm 🤔
We can't even get -10 or 10 in the colour settings 😭 😭
breh tier 3 is crazy this space elvator is gonna take ages
I basically no nothing about consoles so i'm learning xD
Once we get K&M support, we should be able to fine tune everything. But Microsoft ans Sony have to approve it first for some reason
Satisfactory?
More like Barelyfactory on console 
Fingers crossed soon™
Seems odd they have to approve that lol
really? I had native support when submitting my apps to the xbox store but that was 3 years ago?
pineapple pizza man
I hate how 90% of the time when I see my production chain not at full efficiency it's because of SCREWS
Seems in line with their obsession over control
I haven't touched the asembler yet lol and my screw production is so low
its gonna take ages to get the materials needed for coal
Oh you did mean tier
Worlds first
They said space elevator I thought they meant phase
unfortunately even with mk6 belts, screws are easily the single biggest bottleneck, because of how easily even 1200/min can become fully saturated
Luckily with the right alts you can totally ignore screws!
ideally you want to make the screws as close to the machines as possible or directly feeding into each machine via direct belt inserting, because how much screws recipes require
Quite, yeah
Once you have coal and steel infrastructure it mostly falls into place
Just make sure you have a good production of reinforced iron plates
or alternatively i like to try to get rid of screws all togther, so i can clearer manifold design, as its hard to do manifolds with recipes that require a metric ton of screws
Stitched iron plates my beloved
It does make SCIM give me 2.87x assemblers and stuff but eh
That could also be iron wire's fault
Im already at 5 bio mass burners and cant get bio mass fast enough
I strongly advise against using SCIM's calculator lol
Literally everything else is better
I don't really follow the factory planner, it just gives me an idea of how much input I need and that's all I take
It's nice to know the power draw
Chainsaw?
My point still stands.
Unless you use all defaults, the inputs depend on recipes. SCIM doesn't deal with choosing them particularly well
As for the power draw, I haven't been able to confirm how it calculates it, because it's always a bit off from it should be
It's the only planner that can output wrong results. That's all I'm gonna say 🤷♂️
A rough estimates all I need for now so it's working fine, I do all the inputs and stuff myself
4 bio mass rods per machine 5 machines 20 rods oer minute thats 200 every 10 minutes I can barely manage that lol
Bolted Plate enjoyers: 🍿
That shouldn't be too bad with wood into two assemblers to make solid biofuel and feeding it with a chainsaw
I was using 6 biomass burners like that so it shouldn't be unmanageable
I just made all the parts necessary for modular engines, just need to put down the assembler and noticing how unorganized stuff is
I'm starting to think all those really neat factories just aren't practical due to how much planning is required
more of an aesthetic thing
You get better the more you play
if u hand out free popcorn id say i enjoy it
You find out what ratios you need and learn belting tips and tricks to make it look nicer
true. a picture of my double stator thing for modular engines #screenshots message
Not having enough coal or sulfer at blue crater was not on my turbofuel powerplant bingo list
i looked that up the other day, i literally cannot comprehend how that's possible tbh
you right I just built a quick 6 bio mass burner setup lol see if that works
bro is teleporting with hub rebuild respawn
inside of walls too
the one i looked up was on peacful mode, otherwise it wouldnt fly
even with all that like the amount of factories for different stuff thats basically mandatory boggles the mind
probably cant use alt recipes either
30k bio mass should be enough to get me through tier 3 right?
yes lmao
thats likely way overkill, it'll become largely obselete the second you get a coal plant online
thats gonna be a while I havent even touched assemblers yet
Ive been making rotors and plates by hand
oh yeah i did that for a good while
i think i genuinely handcrafted rotors for my initial coal plant cause i couldnt be bothered making a rotor factory
having automated power just makes life so much easier
just wish there was a better way to manage wires
i would at least make a reinforced plate automation line though
can just cannibalise your existing rods/plates line; you'll never need that many of them
there are wall sockets and stuff in the awesome shop if youve unlocked it
I might but making screws is such a pain I have 3 nodes making regular plates right now
you absolutely do not need that many plates
that many nodes should be enough for all of plates/rods/screws/reinforced plates at least
there impure
oh
so production is so slow with mk1 miners
i would probably advise finding normal or pure nodes then, impure nodes reeeeeeallly suck
oh they're not its my other 2 nodes
ah ok
so how do I make all these without hitting a bottlekneck?
impure nodes really hurt early on because you get way less production but the miners still use the same amount of power, which is painful when you just have biomass
Just don't cling to one node like its the girl of your dreams either
yea I got lucky with 3
there shouldnt be too much of one other than screws on a mk2 belt, but that many screws should be well enough for all the reinforced plates youll ever want
she is the one bro trust
The one caterium
thats confusing how do I manage each node without making sphagetti 😭 2 smelters per node? then go from there?
raven spam
probably belt each node together into one place so you can have a single organised factory for all the basic parts
unless they're super far apart which I assume they aren't
wont that bottle kneck me tho?
since Im will be making too many
oh well with mk2 belts maybe not
yeah exactly
split a mk2 into two mk1s if you need
but you should be able to afford a mk2 out of the miners at least
nornally you leave room to expand, a node gets 2x at MK2 and 4x at MK3 plus an ectra 2.5x with shards
have a row of 2 but leave room for 6 more for later if you need it.
There should be LIZARD_CATS™
not when you are starting out
Im going to have 9 smelters in total
eek of max
sounds about right yeah
imo when starting out I always reccomend to play the game without worrying about optimisation or anything, then once you know the ropes really well then focus on optimisation and effiicency etc
well, depends on how much youre trying to make really, but 9 smelters should cover quite a lot of production
I found it best to learn from my mistakes which helped me a lot late game
fax, give this man a golden nugget
Keep going dont let perfect be the enemy of good
as tou play you will learn plan better
dont solve problems that dont exist
Its taking a lot to rewire my brain to not be a perfectionist
place them on foundations
in satisfactory ur main opponent is urself as u are battling constantly ur own personality
lmao
i hate when things aren't symmetrical
ewww the fact you have foundations but the smelters are still on the dirt
put it into a box and hide yout shame
drives me insane
building in someone else's world often breaks the deadlock for me
there i can lay down spagget with no worries
should come with a trigger warning
so of these 3/3/3 plates, rods, screws?
sounds like sabotage
because its not your world so you aren't looking at it 24/7 and can pass it as there work
Cobalt gets PTSD when he sees a buffer or valve
i mean you can do all the math to figure out what makes the optimal amounts of whatever you want, or you can just do whatever
theres no right answer to how much is the perfect amount of plates/rods/screws
colbalt told me not to use valves.......i genuinely think there bad now
time to start screenshot uploading service called Only Valves
so do I just feed them into storage containers?
i would love that
the plates/rods/screws?
are you plotting his downfall?
what are wrong with vales😭
pipe
when my bro said "lets not save the world, lets Fics it"
to be honest i do not know
yea each into a seperate container
i was just told not to use them
yeah thats what id do
so im not using them
You dont need them but they can have uses
im so confused i have buffers and valves in one system to act as a reserve for my fuel supply
I keep telling myself I just have to do it and stop overthinking
like?
its really just because pipes are insanely jank and valves do not at all work how youd expect them to work in a lot of the situations where youd think theyd be useful
im innocent! 
Cause more issues than they solve. Because they just cause issues, never actually solve anything
Valves can easily cause flow issues depending how they are used
so they don't work by limiting the amount of fluid going into one direction so I, can use the excess elsewhere?
there he is!
in my experience they work ok with gasses but i never use them for liquids
i was abt to ping you
they do do that but never how youd expect them to
wait in my reserve i have a 4x4 grid of buffers each line is connected to the buffer infront of it and has a buffer, but for some reason the first most line doesnt competely fill is it cause of the valves?
because the flow never works how youd expect it to
There is that water tower headlift trick
soooooo........they don't REALLLY do that
i have no idea what that even is
my water does need to go up tho
pump
ye ik
if you build a water tower (pipes going up really high) and you build it higher than the highest point where your pipes will go, you dont need pumps at all
Pump but it was just an abuse of the way headkift was calculated
like... entirely disconnected from the entire pipe network or just somewhere randomly on the network
I would have to see an overhead layout 🙂
water tower is clearly intended for how fluid is supposed to work, literally no need for pumps anywhere once your water tower is full
what.
would have to be connected to the pipe network for it to work. basically what most people do is they build the water tower near the source of the liquid/gas so that way its out of sight and out of mind
It does, you just need to follow the basics 🙂
anyway, off-topic convo is there a reason i can't use emojis from other servers in here? 😭
trust me you get used to how janky mk2 pipes are 
okay lets say at your factory, the highest point where the pipes will go is 100m. At the source of the liquid/gas build up 120m (doesnt have to be 120 just has to be >100) then you connect the pipes all the way up there and then you bring it down and run the connection to your factory. this means you do not need to place pumps at all in ur factory
so it does or it doesn't? valves would certainly save me the trouble of doing exact amounts
mk2 pipes are janky?
yep ever try using a mk2 manifold at the 600mk3 limit
Water towers are a thing, and unlikely to break your system
But it’s jumping through a bunch of hoops and connections when you can just slap basically free pumps down
They basically run off an exploit
It could be because of buffers too. It's best to avoid those too
yea im good
because the results arent going to be what you expect, assuming you do what is a normal mk2 pipe manifold,
I try plenty of times and almost always succeed
They aren’t, pipes have behaviours of back flow that show up more at higher flows
i don't know what ELSE you would do. pipe balancer sounds so insane to be
is that even a thing?
I thought those back flows were created by dead ends? or side connections at intersections being full?
trust m that isnt going to end well either
that doesn't sound like iso they're just more annoying to use
Technically? Maybe.
Reliably? Not really
because you can try to pipe balancers with valves but it so isnt worth doing at all...
might as well say its not a thing
valves in this game in exist but the valves are so very useless indeed
You just have to keep tidy piping and simple set ups, then 600 flow isn’t hard
this is why manifolds are better!! i have never tried load balencing and i don't plan to.....yet
dont worry though plenty of mk2 pipe jank exists even without balancers
yeah but the definition of "tidy piping and simple setups" is not like at all clear unless you actually understand how pipes work
Literally can't make enough Trigons xD
something that someone might think is pretty simple and straightfoward might entirely break, and you also might be in a situation where you need something that isnt just simple
the bad thing is the game explains nothing actually of how pipes actually work, people commonly come in here having done a regular mk2 pipe manifold and are wondering why it isnt working properly
so to say it isnt clear is pretty accurate, the game basically tells you nothing of how to actually use mk2 pipes properly, which is sad....
its not just that is isn't explained, its that even understanding how it works things still break easily, because how it works makes no sense
Nah it’s easy
Have pipes go from A to B, no splits or merges
Don’t branch the manifold
Don’t have elevation changes within the manifold
Loop the input pipes
Avoids 99% of issues
I know tell me about it, even now pipes can still do things i dont understand why, especially the black magic that remains junctions, that still is pure magic of how it actually works....
Needs a proper wiki page yeah
wdym by branch? like add another pipeline going elsewhere?
Essentially
so true, just underclock all your power plants to one water pump's worth
You can still have manifolds feeding multiple machines…
and the best I have come across for even pipe junctions, is each side has its own special rule, which is impossible to tell from ingame, so everytime you setup a junction, your just praying the junction is going to work how you expect, which is at best a roll of the dice, so thats fun
you said no splits or merges
do you see what i mean by it is not at all clear what "simple" means?
Away from the Point B
it would work but only top down and it needs gymnastics
i really don't get why junctions just split it evenly
Don’t have Point A going to B and C. Just B
I have reached an OfficialConclusion™ -- there is not enough SAM in the world xD
idk ask the devs....
okay, but is point B one machine or can it be multiple? is that B or B, C, and D
Multiple, in one grouping
bro is on truing streak
instead we get junctions that each side has its own special rule, and its impossible to know from ingame which side is going to have which rule applied to it, so thats fun
yea fluids suck
Eh you’ll learn the basics. You’re already doing ok with them
and you dont know what rules are being applied until the system is working and its either working as you expect, because the rules are working how you want, or you ended up hooking up the wrong side of the junction and your getting the rule you dont want and those the wrong behavior and those the entire pipe setup is broke and you have to rebuild, i have had to do this plenty of times
having a bunch of rules under which it just works is all well and good, but you shouldnt have to follow a whole bunch of arbitrary rules just to get water through a pipe which really should be incredibly simple
we are getting somewhere. i decided to just have each row be exact. it looks a little uneven unless i add mor refiners and just underclock them but it functions
By like 5x
should function anyway
i should prob get sam being made
how come no1 ever talks about jump pads
Not sure why it’s arbitrary?
It’s all based on
- Liquids flow to the most empty pipe section
- Liquids prefer flowing down
Complex behavior from simple rules
i used them onve,didn't like them so i never used them again
Definitely needed if getting into Ficsonium
I personally miss update 2, back when all fluids moved via belts
that.....was a thing?
Good news! You can still do that
that fisconium requirements are ridiculous
pipes were a fun idea to add to the game, if not one that wasnt thought from all of the way and now we have mk2 pipe jank and junctions that are black magic for understanding how it works
"don't make a branch ever" is an incredibly arbitrary rule
haven't even touched that
Keep it that way 
i mean i have most of tier 8 unlocked
aura loss detected
Ficsonium is the very last milestone of Tier 9
pipes we put into the game in update 3, before it was all belts
ohhhhhhhhhhhh yea never touching that
how tf did oil extracters make barrels
You still want that milestone for mk6 belts. They're in the same milestone for some reason
Can be done then xD
because it just works😎
well its going to be quite a while before phase 4 done
Problem is you can't burn Plutonium without doing Ficsonium.. So either you sink the Plutonium Rods and just live happily ever after, or go the whole hog
like at least another 100 hours
No - fluid can flow backwards at the junction when a gap is made
thats for nuclear right
Yea
it works the same way copper wire has a wooden roll in the center of it and still does
You can. Just store the waste. It's pretty doable
you know,you have a great point there
do you not wonder how copper ingots magically has wood given to the rolls, where does the wood come from
I kinda don't like the idea of a solution that can't run indefinitely
And you can work around it that rule. I just include it for the
keep it simple stupid playbook
which you could logically assume can be solved by a valve except you cant
also how long can power be ran before your storage gets full of the waste
Powered pump
yeah there is alot of stuff in the game like this, like how does screws have what is essentially a plastic container for the screws and thats iron, so where does that plastic come from to
even though forcing flow one way is explicitly the purpose of a valve
Valves only let a certain % of fluid through based on how full the pipe is
Safer to use a pump
Stacks of 500 and a single reactor produces 2.5/m soo a pretty long time with fairly few bins
the more you look at stuff in the game from the right perspective it raises alot of questions, copper wire that has wooden rolles, screws that somehow has a plastic container for it, despite the fact its only made with iron
Depends how big of a storage you build. 1 ISC lasts ~100 minutes at 1.19 TW
when u suddenly remember that valves apply to % of throughput and not to throughouput itself
got it

the ficsonium countdown timer
the purpose of valves is actually to limit flow only in one direction and to prevent backflow, but its such a poor overall design, that i basically never use valves, even for its intended purpose
yes thats what im saying
@hard ivy you know how you told me to use power storage to store power and jumpstart my power......i would need like 50 power storages at least for JUST the refiners
because limiting flow rate even for a section of pipe is very very rarely useful
50 isn't that many at all?
i would say i for the most part never use valves myself anywhere
placing a valve with no flow rate limitations should just ensure everything goes forwards which youd think would solve a lot of pipe unreliability but it doesnt really help
valves imo unless you have a very specific use case, generally are just useless for the designs i typically do
i'd need close to 100 to power everything.....but that's still alot
It would help if you could place a valve on every single connection between 2 volumes. Except you can't put a valve between a pipe and a junction
how many power storages do you have anyway
right and that for me just kills what possible real use i could actually get for valves
Currently? 0. Because I plan my power plants properly XD.
Used to have 3k on one save and 10k on another
like if i could actually control the flow between two volumes, which having sections of pipe that i cant control, it would actually be useful, but atm that just isnt a thing
do you add on as you go? cuz then how do you jumpstart it?
oh well i have given up on valves anyways, cool idea, very limited applications
If the pipes are always totally full? Sure that will probably happen. Pump is safer
i never touched them and from the looks of it never will
yeah you probably see what i mean to then
I mean if you have a machine producing x and another machine consuming x and nothing else on that pipeline, you could use valves to actually force flow to only go forwards. But as soon as you place 1 junction, you can't.
I build a new power plant while I still have spare power to start it
real, seems unmanagable atm
need to split them essentialy
like, Mcgalleon did some testing with putting valve before a manifold and on every input and got some stable results instead of using a pipe loop
however he couldn't come up with anything solid that it was a more reliable method
right but valves cant be used that way.....
it would be nice if you could force fluid to only go in one direction via valves, but atm thats just impossible
see i built my power plant like away from my current power plant but same area, so it needs the same oil nodes.....and the refiners and blenders for the turbo fuel are above it so its gotta be destroyed anyway
ok I need help now
It is. If you put a valve on every single connection. Which you can do if the pipe has no junctions
I just finished up 9 smelters to make screws rods and plates (3 each) but what do I do now?
I'd focus on milestones to unlock stuff and then work on your project assembly
so just manufacter to my next milestone?
Should've used different nodes then. I never remove my old power plants. Except maybe coal ones when I want the coal for steel. But I only do that if the coal plant provides insignificant amounts of power
I'm not sure exactly where you're at, but I usually went one by one with the milestones while also working on the project assembly stuff
tier 2 just finished need phase 1 of the space elevator
You can always just explore the world too. Plenty of goodies out there to find.
In my defense this is my first real playthrough. I didn't know that was a bad idea
Well now you know lol
We've all been there at some point
basically just work on milestones, project assembly parts, and anything you think youd find it convenient to have automated
is this mewing streak?
Gotcha. You're still pretty early game so just work on what you want and try not to get overwhelmed.
how many assemblers can a mk1 belt handle?
Depends on the consumption? From 0 to 1000s, basically
depends how many parts per min the assemblers call for
don't do math by machine numbers. It'll screw you over later.
every assembler underclocked to 1%
no, we are all marv
this confuses my identity
Ok, the slowest assembler recipe uses 0.5/min of 1 item. At 1%, that's 12000 assemblers on one mk1 belt
how do I split a sing conveyer into multiples easily for my assmebler?
splitter
Anyway how do I salvage this
SMART SPLITTERS
I love smart splitters
don't have them yet lol
There the single best thing in this game
Splitters?
Power storage is probably the easiest solution atp
yea but how do I do that without getting messy since assemblers need to be side by side
One above the other or clip belts through belts
✨ manifolds ✨
a conveyor in a line past the assemblers with splitters splitting off it into the machines
Or you can be like me
https://imgur.com/a/iFWhtmW#swczeXD
just regular splitters like normal
after i realized u can put mergers/splitters on conveyor lifts am never going back
it saves so much space and solves some issues
that was not living, just surviving but now we thriving
I would trust putting mergers/splitters on lifts as much as putting splitters and mergers on regular belts.
Not very much
what on earth did splitters ever do wrong
one day stars will burn themselves and whole universe will be unobservable
putting splitters/mergers/junctions directly onto pipes/belts can cause issues like hiding small segments within the objects
im not capping bro, it does work without issues
if you ahve to put one directly on a logistics, rebuild the connection
does that actually cause any issues though?
I'm sure it works exactly as well as placing it on a regular belt or pipe. Not all the time.
oh absolutely.
it's not common
but if you're not familiar with it it's hard to find
noo, belt dsnt work, conveyor lift does
My attempts at architecture could affectionately be described as an uninspired pile of brutalist trash xD
better than like 90% of factories
and what does this tell about ur relationship with agression?
lmao
are u in contact with ur own emotions?
I am resigned and agnostic to building related agression xD
honestly big box on a smaller box is always a winner
aint no way that merger actually works
yknow when you said the assemblers go side by side i did not think you meant like that
but its not bad if it works


Yeah, no, it doesn't. Unless there's a glitch I haven't seen
yeah but how many are you producing constantly

160/m?
WHAT
i guess one could say im just screwing around or smth
damn i guess you got the infinite screw factory
is that a lot?
i mean, if its in the middle of a production line no, but if its the end of a dedicated screw factory its waaaay more than youll ever need
wait wait wait....... the screws are a lie where does the plastic come from?????
ada has been very generous
imagine if you had to belt every individual screw
is there a way to copy and paste parts of my factory?
you will unlock the blueprinter in a few tiers
breh
Trains keep randomly colliding around the world at intersections, I wonder if the server is struggling to keep up
all this work and Im only making 10 plates per minutes ..
lol
That was a savage 3-trainwreck.... One loco was 100m away on its side on the beach
Could have landed on a lizard doggo
thats entirely enough
you wont need any more than that, other than the ones you use for other resources like cubes
At least until you start building foundations
this is reinforced plates
making things look nice is the easiest way to multiply your playtime by 5
Plates ≠ reinforced plates
Though ig that's a more of a note for them rather than you
Because when I read "plates" I don't think about reinforced ones
man where tf is wet concrete im on my like 30th hard drive
i just wanna build a giant bridge thats all i need it for lol
im nowhere near aluminium
to build a giant bridge
its blueprinted with a weird fancy design to get a nice shape, but as a result each 5-foundation segment costs over a stack of concrete
ok, but i want to use wet concrete because its more fun
you get more conk per crete its really just good
Let's just say I'm not surprised they crashed
Cant believe I have to sloop compacted coal -w-
lol how come xD
Hello mates, please I need help. Sry if I spamming or if I write it to bad section :/ ... please help me with Smart! mod. I dont know howto open main window. key "M" do nothing. If I remember well there was some alternative key, but I cant find the info about it anywhere :/ ... pls help me howto open that menu. thx
The rails don't really cross. They need to physically go straight through each other. Perfectly. Not half a rail off. Always build your intersections on foundations
i just finished a big compacted coal factory myself
All of the coal and sulfer within a reasonable distance of blue crater isn't enough to supply my turbofuel power plant
I need 1,700 of both, which just isn't realistic
there is an alternate for tf that cuts out coal entirely iirc
that’s why my compacted coal factory has a train to the other side of the world
Yeah it's a legacy crappy intersection, I have rebuilt it to "modern" standards
#screenshots message
I could set up a train soley for coal and sulfer...
Make less TF then. Or just don't
Yeah, and it's bad if you're just burning it for power
I built the whole processing and power plant before realisng I was gonna be a few hundred short lol
or take it to rocket fuel and you can recover some compacted for recycling?
Phase 3 rn
900 oil goes further than I thought it would lol
Not to mention the other 1,350 oil in the immediate area I haven't done anything with yet
I could never start building a factory without planning which nodes I'm gonna use
i was planning to do 900 for my plant, but thought i’d just do 600 “to start with” then finished the math and was horrified
yeah but if you already made a turbofuel factory you could easily convert it
This is the first time I've had this issue to this extent lol
I figured there are like 5 veins of each I can tap, so it surely wouldn't be an issue
i do all my factory planning in windows notepad lmao
turns out this assembly line is really inefficient
by the time you're diluting fuel it goes crazy
given they need 1700 compacted coal i assume they are diluting
Ok I just tried doing 45 degree corner trims. How do people do this shit 
i just spent like 4 hours on that and reached the conclusion that i should simply never attempt it again
it looks half-okay with my regular straight bridge design
but man the clipping
I've noticed. You kinda have to use concrete or it looks like ass
per usual screws are the bane of my existence
welcome to satisfactory
soon you will dedicate all efforts to their removal from all factories
you can get alts to get rid of them entirely. you have to at least have steel for that though
alts?
per usual you're probably building them wrong, they are fine when built right
scan hard drives from crashsites
Trying to make 45 degree foundational set ups. The options we have are kinda meant to make 90 degree corners but I'm not satisfied with that
This one will make you throw up a little in your mouth - #screenshots message
have you considered placing the assemblers side by side instead of in series
whats the benefit of that?
what's wrong with that?
Screws stopped being an issue when I got the alt turning 1 steel beam into 52 screws
uses way less space, looks neater, easier belting?
Technically nothing, just looks a mess xD
screws will stop being an issue even more if you get rid of them entirely
make screws in front of the machine that needs them 😉
the issue with screws is less that theyre hard to make and more that you need so many of them sometimes that it overloads your belts
thats way more logistics than its worth
that's way less logistics than you have now
this early its more
By the time that becomes an issue you have access to mk3 belts
it really isn't?
no, it's really not
it depends entirely on the scale of factory you're building
instead of moving screws, move ingots/rods/beams/whatever you're using to make screws.
yes, you can just do dedicated machines per thing that wants screws
but that looks messy and sucks
2 constructors in front of every assembler?
no, the real issue with screws is that recipes that use them just suck ass. with literally only one exception
however many you need
i hate screws but i still think they're the best looking thing on belts
sometimes i have a few running around just for the looks
thats insane it would take up way more space? no?
Slugs
they suck ass if you have specific preferences
I have 12 constructors running right now just for screws
theres no reason to do it unless your belt is supersaturated
that's not an issue tho?
that just sounds like you're playing the game
seems inhumane, i prefer to compact them straight into a little cannister
I think if I upgrade to mk2 belts my issues will be solved
you will need separate belts because a mk1 belt can only supply one reinforced plate assembler
Not for production, just on a mk1 belt makinh loops :3
no, if you need 1200/min screws, it doesn't matter if you build them somewhere far, or in front of machines, you'll still need same number of machines.
but by building in front of machines, you save yourselfs the logistics of moving tons of screws, instead you move way less intermediates to make those screws on demand
that's what my suggestion solves for you
Probably. You can only fit up to 60 things on mk1 belts. Mk2 and especially mk3 onward makes everything so convenient
yes, you need more belts, and a separate mk1 per reinforced plate assembler or a mk2 split between two
thats a tommorow problem
or do greeny's suggestion because its vastly easier than running 5 belts
your problem is that you're putting more than 60/min screws on a single belt (or more than 120/min or whatever your belt tier is)
my solution removes the problem, because you don't merge the screws, you make them 1:1 where they are needed
I guess that makes sense since rods use less space, its 4:30 am Im off to bed
thanks for the help
yeah that's one of the advantages 😉 give it a try, you don't have to stick with it 😉
This. There was a time I made the mistake of merging belts and then split them later. Now I just feed individual belts to where I need them if they have the right output
is belt lift configurable?
cuz when I look at it a gear icon appears but I cant do anything with it
Didn't think it was
You can swap it with R during the build process
oh, thx
Excitement of everything new again
Fair
-# that is everything past oil power for me, but I get your point
Im not that new, just havent played in a while
Not if you like, sink everything that overflows even a little
achievements make a game into a checklist of chores
If you want to get all achievements it is
About phase 5 Space Elevator parts
Why do we only need exactly 256 AI thingies
Why not a more rounded number
As far as I know, it doesn't need anything finite
Oh god I'm imagining 100% challenges is Borderlands 4. (challenges, not achievements)
Would give me nightmares xD
2 and 3 were bad enough lawl
Not sure what's worse. The phosphenes or using a tediore weapon long enough to get all the manufacturer challenges
256 is a very round number, its 2 to the power of 8
Like 2 hours a day
Is cast screws alternate worth it?
it skips a step.
all recipes have a use
Absolutely
Imo it's a waste of a drive but a lot of people will disagree
you're less likely to use it later on though. There are other screw recipes
Kind of. Certain recipes become obsolete once you have others. For example, once you get iron wire, you only really need copper for sheets
I probably have 8 impure irons next eachother
And copper powder
So that's make the cast screws useless?
I don't believe I have access to that one yet
Cast screws don't save resources anyway
But never best resto druid xD
I think I have tapped every SAM node now and I need moar
Guess that's all the Ficsonium I'll be making xD
Did you spend all of your sloops already?
Yea but I'm in the process of reclaiming a load
*cough* Factorio *cough*
You only need 34 to double all SAM
Though idk if I can count a third of them as "only"
Not bad, I'll make it a priority to reclaim more
if only you could change controls
I never have issues with controls in any modern game
-# except Modded Minecraft
Say, what is that equipment item I keep seeing in videos. Looks like a remote in both hands
modded minecraft is not a modern game, since 99% of mods run on 1.7
Hoverpack probably
I hate radial selections, so I'd heavily disagree
GTNH is still getting updates and is therefore modern 
probably hover pack
I don't remember the last time I used a radial menu in SF
Is that fuel reliant like the jet pack?
No, it's worse. It relies on you being near a power connector
power lines
it's like immediately when you start the game, where you start pinging resources
My base is a mess anyway. Between belts and wires, it's spaghetti across the board
debatable, the range is bad, but its very useful for building, they are just different tools
It's almost like one is designed for building and the other travel
shocking right?
right?
Like I said, I don't remember the last time I used a radial menu in this game 
thats crazy, radial menus make everything so much easier, particularly for compressing hotbar space
It works here, though I have played games where the radical menu was horribly done
I like to use my mouse for targetting things in the world and my keyboard to affect what mouse does
radial menu makes it so that I have to move my mouse from where I want to point because I have to select what I want to do at the place I'm pointing at
yeah the radial menu in SF is great. You can even right click to change material if that's an option for hte items
oh I'm not saying it's bad in the game, I just personally don't like the concept of it, no matter where
I just repeatedly tap E
Radial is good for controller only imo
i do sometimes, but more often than not its easier to just go to what i want directly
i dont follow, your view is locked in place while a radial menu is open
These hands were made for controller. If I was told to play with keyboard at point blank, guess I'm screwed
view? yes
mouse? no
you dont lift your mouse?
if I don't use radial menus, I don't need to
mu loverly greeny runs on 386 playing k&m
i lift mine fairly often regardless so to me it makes no difference
given that my mouse can reach any of my three screens while still being on the mouse pad I have, I rarely need to lift it
I use 6400 DPI. I never lift my mouse XD
i mean fair enough, if you have giant space for your mouse you get used to it, same way i have got used to having very little space for my mouse over the years
my mousepad has been 25 by 35cm for years
i also use 3 monitors
no, I have small pad but fast mouse 🙂
Well I'm producing enough trigons now to support 5 fully overclocked ficsonium fueled reactors, but that's pretty much the limit without slooping I think
It's only 31.25 GW after all these days of work lawl
i have been told that i use high sensitivity myself, it takes about 8cm of space to move horizontally across all 3 monitors
Is Nuclear even worth it 😄
i dont lift my wrist mostly, i move and lift my mouse with my fingers
have large hands
yes (depends on definition of worth)
Yours is good too xD
that sounds very low for all SAM
The droid?
I lied about tapping all, haven't done the impures xD
Also I notice it has now backed up so I'm going to scale it up to 8 reactors and see how that fares
or you could calculate it
Yea, I'll do that now xD
I used to do this too, and you can build the muscle memory for it--but I switched to larger pad + slower mouse when I wanted to really improve my accuracy for RTS and FPS
Redoing muscle memory sucks, but you do and it works
i dont play competitive games, and in coop/sp games my aiming is decent already for 90% of cases
Yeah, it's not needed if you don't require super fast reaction times or play speed
i do OK with the m1k in DRG 😄
It's just one of those optimizations when you want to push the limits and shave ms off of interaction times
thats my peak aim test
i am way too old for competitive shooters
these days its mostly 12 year old sweats
Same
I would be surprised if we're so different in general age, but I find that age does more to change interests than how much reaction time matters
It also doesn't help that competitive shooters have been a joke for the last 10 years
yeah my interests have definitely changed too, competitive games dont have the same pull they used to, even if part of that was the struggle to keep up
It's why I've sworn off Souls-likes as well. My mental well-being needs TLC
reminder: age does not bring wisdom, both ends of the spectrum will xkcd-386
i have found souls-likes to do the opposite, teach me to be zen and overcome, i played sekiro this year, its easily my top 5 of all time
Elden ring was my debatble #1 before SatisFactory
Keeping up isn't why I lost interest. The genre moved in a direction I deeply disliked--relying more on gimmicks and 'teamwork' than on pure skill or strategy.
nah, if a boss kills me 5 times in a row, I just quit
Killstreaks were one of the worst things to happen to COD, for example--and Battlefield could never make vehicles feel balanced.
different strokes i guess, the challenge is what makes those games great
Max, do you have huge hands?
6 fully overclocked at the moment
Those typos are wild. I thought maybe you were mashing your keyboard with those giant fists, lol 😄
Is okay though. I sometimes type with my forehead too. ❤️
I make typos all the time--mostly just cause I type fast and sometimes my hands don't do what my brain is trying to.
They have also developed their own autocorrect, and will replace words with ones I wasn't even thinking.
The problem is, the replaced words aren't correct--it's the opposite of what I want them to do.
Don't know what that means
We have 3 cats and a dog, but I don't know what you mean
You want to see the two I actually like?
Ah, I just sent them to you. Wasn't even thinking about that, lol
There's a real quality control issue with these plutonium waste barrels, they are leaky AF
Do I ever get access to glass flooring?
Awesome Shop -> Architecture -> It's like "frame collection" or something
You can preview it in the shop to see which one
Is there a mod i can download that fixes constructor / assembler UI so that the crafting counts update even when the machine is not running?
I'm surprised it's not fixed in the base game after all these years.
It shows in parenthesis when you change it
the parenthesis only show the total amount, not the current number
like the individual amount per craft doesnt update correctly but the number per minute does
amount per craft never changes though? only when slooped
yeah, the "needed per craft" never changes
"needed per minute" does
that's correct behaviour
no you can't. We have #1038092680493801533 and other channels for that
when this clip finishes rendering in a minute look at what i mean
https://www.youtube.com/watch?v=mCSx6aJiJic
Southern grasslands is worse than the dune desert, two little ponds xD
afaik the first number is the base and the second one is the clocked/slooped amount
Worst start. By a lot. #ChangeMyMind
Screw Grasslands
so the first number indeed shouldn't change
It's the only start with no rich nodes
Yea there are quite a few
I have to be here right now tho, on "business"... i.e. reaping and plundering its natural resources
https://discordapp.com/channels/370472939054956546/553550313533997057/1450096118175105054
The outline for Rocky Desert is off, though. The cliff on the northern edge of it is an area you can start at.
Has like 4-5 rich iron right off the bat, and decent coal nearby
Wont try to change your mind but its my favorite spawn
do ~ 4000 mw sound reasoneble for the first coal power plant ?
Ye
well, depends on how much do you plan to build 🙂
I'd just build something you planned and see how it works
For that matter, the Forest start area is also wrong--the area in the northwest is a place you can start too.
Yea if anything the two desert biomes have more pure veins on that map
well according to my calculations i need around 3400 mw for my t1-4 factories not included miners powerplant and logistics.
I mean you can always build more if you start running low on power 🤷
Forest is honestly the "best" start in terms of having a lot of availability of anything you might need--and a central location on the map.
Dunes is amazing if you want to produce A LOT of early tier stuff--like automating all your Phase 2 PPs, lol.
Rocky D is really nice until you need oil, but even then isn't bad because of those islands on the coast to the west.
the circles are a lie though - starting locations are a few predetermined positions
i guess i take dunes more space and more ressources.
basicly everything is near the dune desert.
Yeah, that's what I was noting too
(also, early on you don't really benefit from pure nodes or having advanced resources nearby, so I don't really agree with those being advantageous to picking a starting location)
Dunes has 2 main drawbacks imo--pretty far from first oil and inconvenient general map location
I strongly disagree. They become useful as soon as you have Mk2 belts.
far depends i find it close by, its right outside of the desert or if needed more to the coast next door.
Dune desert good if you gonna use a ton of iron
mk1 pure can do up to 300/min
And I do 😄
Lots of pure iron nodes nearby
the dunes is very nice, prob my favorite start area https://discordapp.com/channels/370472939054956546/553550313533997057/1450098138764415147
now to just make it "look" nicer than my spaghetti
Overclocking comes later, but a Mk1 pure is 120, which is the perfect amount for RIPs
Either dunes or grassy fields
also another thing i like about the dunes, while other biomes might have more total biomass, in dunes its really concentrated around the oasis and very fast to collect.
Also very flat land
overclocking needs T0 items to unlock
fast is relative. i still find the chainsaw slow
flat is relative but flat enought once u build a bit upwards.
And more power while still on burners
To make it useful got get sloops too
?
Not saying Grasslands "can't" be done--it's just not as nice
you dont wanna waste slugs
grasslands are great for separating your factories and teaching you expansion - imo perfect for new players
why? they are infinite
why wouldn’t you wanna sloop ur power shards
yes and no.
You'll have to do this regardless, and having pures is a better learning tool than not having them.
imo having pure is better when you can actually use it fully
not sure how having a pure node is learning
why bother if I have enough shards anyway? not like I'm clocking every single building
i always worked harder more with impures than anything else
You gonna need to rebuild the whole dune desert when you get mk3miners
And having them also emphasizes the importance of planning your build instead of just strewing them about
slugs are technicly infinit since doggos can bring your some and lategame u can produce powershards.
but the total number of slugs spawned in the world is limited.
still way more then enough for the early tiers. even more whit the use of sloops.
well, you never have to rebuild
Cuz i dont overclock early gsme
Then lots of pure iron is wasted
it's not?
I don't rebuild. I either upgrade or leave it alone--hence the planning thing I just mentioned.
unless you've run out of all iron on the map, you don't care how much and where you use it
well my goal for most productions is to have 4x machines at 100 produce said item.
exept for elevator parts there its so calculated the t9 parts are produced at 4 machines.
how dare you slander grass fields
https://discordapp.com/channels/370472939054956546/553550313533997057/1438118747490488454
(and you can always put a splitter after a miner to get the excess materials if you really care about those)
i like being efficient
underclocked miner is still 100% efficient
It's "pretty," I guess. I still think Forest looks nicer.
If i can get 480 iron/min imma get 480 iron/min
but that doesn't necesitate rebuilding of your base
you can just slap a splitter after the miner
earlygame i just tend to use underclock exept for miners where a 200% overclock is common to boost a normal node to a pure one.
Go visit calendar at the hub
Ooooh