#satisfactory
1 messages Β· Page 502 of 1
Are you sure? You should see the prompt show up at the bottom left corner of the screen.
mhhh nope, ill try switching to english keyboard tho
It's actually getting a bit too long. If I let it go another couple months, I'll be like Comic Book Guy from the Simpsons and have to put it up in a pony tail.
Pssh, it'd be a very sad day if I had enough hair for a pony tail... my "yamika spot" kinda rinse it lol
Hello Pioneers π
How tf is it snowing indoors
I had a job at a place with a warehouse that it snowed indoors because the previous tenants sold dog food, requiring the warehouse to have a giant air vent that we'd never have turned on because the current tenant (who I worked for) didn't sell any perishables, meaning when it snowed with any appreciable amount of sideways wind, it snowed indoors.
tl:dr; is realistic, trust me 
Snow? At this time of year? In this part of the map? Localised entirely within your factory?
What are the alpha alpha hogs?
The radioacrive ones?
?
The ones that throw rocks
cliff hogs
I got aired out by one after accidentally falling off of the rainforest biome area
β¬β¬π¨πͺ¨ β¬ πββοΈββ‘οΈ
Is there no way to get rid of the smaller variant of the floating bulb things in the purple forest?
If nobelisks can't do it, nothing can
:c
Mods or submitting a support ticket
Sadly no mods for us console users
Put in a support ticket then you won't get it if you didn't ask for it
did you chainsaw?
a bean looked at me funny so i blew him up
sometimes it's weird what can do what
Neither chainsaw nor nobelisk work on em
How do you bring up the Notes/ToDo List if you have just notes?
pc or console?
PC
Nuke nobelisk
with pc basically any window makes the right edge dark -- click in the dark spot
like hit tab, hover the right side of the screen see it turn dark then click
q also does it
Tried on a AGS save
They're invincible lol
Nah. It's not doing it. If I have a To Do list with parts needed it works. But I just have a note to myself
also be carefulk to click outside of the text after you type it to save it. It's really easy to "cancel" and have it not save your changes
I just added a part needed and deleted the note that way
https://cdn.discordapp.com/attachments/553550313533997057/1449194935034183740/image.png?ex=693e0375&is=693cb1f5&hm=d0f87a52c1853376947a737634bcf149ea229752c4ddcfdb17881c1582363bed& weird. works for me. Does the edge of the screen fade darker when you hover it?
you should get a vertical bar of "darker" along the right side when you hover
Man, why does one of the worst MMOs have one of the best intro cinematics?
Oh, I got it. Thanks. Must have been because I was in a shaded area - by that I mean I couldn't see the greyed area...it's quite subtle
who cares, that's what youtube is for. also which mmo?
FF14 -- the original intro, not expansions
don't lot sof people like that game?
Lots of people like slot machines at casinos too--doesn't mean they aren't shit.
don't be saying that when Mikael is awake π
It had potential, but they designed it all away. Now it's very bland.
had an idea for a power windmill/helix... thing, that i thought would be fairly simple to implement w/ mods. But in order to build it, i'm having to manually hook up pipes and power cables for 360 generators instead of a blueprint. I'm about 120-150 generators in and i already regret this idea with my whole friggin' heart
finish a floor, slap down another blueprint of 30 generators.... question life. not even halfway... next time i decide to do a large scale without blueprints im just going to chew glass instead
Hello my fellow Ficit pioneers. What's going on in This neck of the woods today?
I'm going to be hopping on in about 2 hours to finish my oil plant, more specifically my plastic and rubber production
this guy can blueprint 30 generators and he's still mad
back in my day we had to place them all by hand and walk uphill both ways for the pleasure of it
Look man... with alla this the piping is just tedious as crap even if the actual floor itself is an instant slap. i only even went in on the plan because i knew i could BP the floor, but didn't realize the mod i was using (quick blueprint) wouldn't be able to do the pipes....
by the time i realized I'd spent enough time on it that i felt committed and here we friggin' are
im over halfway now though, yippeeeee......
im sticking to blueprintable squares from now on tho this has definitely gotten the whole "Let's try being fancy" idea out of my system
Dang, that's a lot. Why can't it do pipes?
rocket fuel?
yeah don't put down 2000 generators
why isn't some of the piping part of the blueprint
Yeeeeep. 3600 of it, 30 generators at 240% a floor. 12 floors.
π€· technical limitation with the mod. it lets you make instant blueprints via dismantle which with a dismantle limit remover you can hypothetically make any size blueprint... but it can't do belts/pipes/wires. so i made my windmill 'blades' and got that squared away but the rest i gotta suffer.
the really sad thing is the stupid factory itself wasn't even gonna be rocket fuel. it was originally just gonna be 2400 diluted fuel but after i got that laid out i was like "Hey I have more extra space than I thought, let's upgrade this to rocket fuel!" and the whole thing has gotten way out of hand and taken days.
what is this mod even doing that you can't do normally
like i would have made the column a blueprint and rotate it and made the wings out of smaller blueprints
Make any shape ig
or just used a mod that gives you the larger bp designer
rip
arbitrarily large bp designers are available
^This.
and honestly, yeah, next time i'll look for a blueprint designer thats big enough.... but it'd have to be hundreds of foundations
if you have to do pipes manually i just don't see how it's actually faster than using smaller blueprints you connect together
im not sure it is anymore either tbqh
ποΈ π ποΈ
on the other hand i'd probably be driving myself insane with tedium spacing out the stupid diagnols correctly with regular size blueprints. next time ima find a blueprinter that's continent sized or something
thank god rocket fuel is a gas, at least. if i had to start dealing with splashback and pumps i'd just start the whole game over
finally got around to automating nobelisk
either way, it's too late, you have to finish it. no going back.
gas still sloshes I think -- you just don't need pumps
.... well then here's hoping everything is fine after i turn this whole thing on or i will just crash out
Lets hope... although it's rare to work first try.
it just takes forever to saturate a system to the point it reliably does 600/m with gas
it's not impossible, you just have to wait
that it does. i've actually only got 300 going in each pipe though - im using the mk2's anyway specifically so i can sloop the blenders temporarily and get it filled in this lifetime
im a big fan of temporary slooping to get manifolds filled out
and pipes saturated, i guess
I can't wait to ship 10,200 dark matter back and forth in my final factory
π Man, I just unlocked tractors. How late game is that?
I think they forgot to add the water at the Geothermal field SW of the sandy desert. I can hear the sound of wading through water, but there's no water visible
wet boots 
10,200 dark matter is uh, post-game secret 'tier 10'. You never need anywhere near that kind of number, it's purely a "How many can I make consuming the whole map" kind of megafactory lol
β«
Lmao
120/120/60 (more when I see how many sloops I have left over) for phase 5 elevator parts
I think programable splitters would get more use if one of the options was "intake"
It's like that scene from Backwards from Red Dwarf. Lister goes in the water and comes out dry (hmm, that might be a spoiler for someone)
it will be over 280 million sink points per minute
Making my first truck route to bring modular frames to my smaller steel factory and decided to make an actual decent looking road and itβs going pretty good so far :D thereβs a bit of jank on corners and diagonal WAS jank but I figured out a way to make it super clean and once I finish ima add some details like pillars for the overhead freeway part and hopefully and off ramp to my other factory
imagine if they made road pieces that they would just automatically follow without manually planning a route
- show is pants
- several decades old, spoilers are fine
What would you need it for?
see yesterday's ramble on that topic: #satisfactory message
belt compressor with fewer steps
... did you just accidentally describe trains, or were you poking fun at hinting to the glory of trains.
πΌ
I have a very niche situation in which I have 1 sink for 2 production lines and i built kinda cramped to merging normally is gonna look ugly
I mean its insanely niche, but programable splitters are already very situational :p
i feel your pain so much for the "built kinda cramped" - i always leave a bit of space, but sometimes i only found out how tight I planned it when im more'n halfway built, and well.... if the choice is starting over or squeezing, let there be squeeze
Sushi belts and lack of room for overflow protection that I should've built before it became a probelm dont mix :p
It's... not technically spaghetti - everything follows the cardinal directions and you can trace every pipe back to its source and purpose reliably to troubleshoot. But.... it's cramped enough I have to make an argument that it's not technically spaghetti 'o.o
Not even holding the coffee cup smh my head
why are the pipes all the same color π¦¬
Not the worst piping I've ever seen tho
the only coloring my pipes need is bluuuuuue. the little pump thing coloring the liquid is enough
Should I unlock particle enrichment before making my nuclear power plant
unless you plan on storing a lot of uranium waste
y'know i dont think i actually have the coffee cup on this save lol
How would I get rid of it easily
you don't get rid of it, you store it in a box, or turn it into plutonium rods and sink them (or use them, and store that waste (or sink them until later))
Can I delete the waste like any other item or do I have to actually process it and get rid of it
No
Cause I need the power so I can turn off my fuel generators so I can make more plastic and make a bunch of computers using the alt recipe using rubber and fuel for 120 plastics a minute
you have to put it in a box or process it into plutonium rods
the rate at which uranium waste is produced makes it logistically difficult to store in a box compared to sinking plutonium rods
i mean, you can bulid an arbitrarily large amount of boxes, i guess, if you really want to, but it will take time
totally an option, I'm skipping refining plutonium waste myself because I need the sam ore and built a massive vault
Upside this power tower has gotten tall enough to give me the best view of my overall infrastructure i've had yet. teeny tiny little trains going through their fancy glass tunnels....
anyone have a modular frame factory setup in satisfactory modeler i could use?
pref around 20/min
Depends on what alts you have/want. Shards? no shard?
no shards for now and no alts
can i disable nighttime? i cant see sh
#screenshots message this has enough storage for like 1200 gameplay hours of 244 uranium waste per minute
just getting to this stage
Only with a mod afaik.
flashlight
yeah i use the flashlight
Nighttime is good for pictures and that's it
Oh actually
It's also good for not being able to see shit
ive wanted thunderstorms and rain for a while but now im eating my words because i want to be able to see
build a concrete slab over the entire world and add lights to it tbh
no night, no mods
isn't rain coming in 1.2? so you're gonna be not just eating your words, but drinking them!
If I could still load that save I posted the other day I could do this. Alas, boxing in the entire world and adding a ceiling wasn't good for performance
So, there it is with no alts, no shards.
is there a channel for satisfactory modeler stuff?
uh what
it has it's own discord
can you send a invit to that?
just google it

Maybe use a storage container, and right before that, use a smart splitter, and set it to overflow.
Question? So is it good to keep coal generators up and running if you have excess coal for emergency purposes?
yes more power is better just in genral?
I currently have 32 coal generators generating 2400 MW of power back at my base
Okay π
Even though I also have 10 fully overclocked fuel generators
and I have 144 nuclear power plants making 900,000 mw more is always better in my opinion
yea I put to much time into this project
I almost have tier 7 & 8 unlocked
@grand dome @hexed hazel - you were right for the first, any guesses for the others
thats great
Probably 1-2 more play sessions and I will be on tier 7 and 8
ur not addicted enough to do 10 hours in a sitting, smh
I already have the versatile frameworks, I have half of the modular engines, and still need to work on the adaptive control units
you only do 10 hours a sitting? I thought 18 was the norm
have no idea honestly
I just checked the wiki, I have all the materials to produce the adaptive control units and modular engines
Lucky you
do you guys build seperate iitems for each node or from 1 node try to make as many different items as possible?
going up the tiers do whatever you like. It's basically a tutorial for you to learn
I decide based on vibe. π
Elevators are so cool
so i watched a video about fuel and i think im gonna get to turbo fuel to get me to nuclear power
With the dimensional depot does it like store it in there then you can like take it out somewhere else? So if steel is far can I put one and then put another at my base and have it go into foundryβs?
ANyway there are times when one needs a variety of products but sometimes there are also time for a dedicated production line towards one type of product. So you can make both types.
Depot can only upload, download is manual.
When you research the manual uploader, you can access just the same as your inventory from anywhere on the map
It will upload it into your inventory then you can take it out whenever you want but then you have to wait for more resources to upload
You also need manual download mam research
Not necessarily, When you build things, it can take from the DD instead of or if an item is not in your inventory.
Uhhhhh okay
Sorry, Iβm still new.
So if I get a manual uploader, then it can come out like a storage crate?
We all were at one point π
Would turbofuel be good until nuclear power??
Sorry I think something that downloads the item and place it on a conveyor.
What tier are you on?
Sure. Or rocket fuel.
It is good for every phase.
Im on the last space elevator phase
Oh nice ππ
With the right alternate recipes 1 mk1 pipe of oil can create 72000 MW
No space parts automated yet
But you need over 250 fuel gens
The placable depot can only upload
Its essentially another inventory
so no thank u and im not overclocking 250 fuel gens
You can craft and build using materials that are uploaded
A mk2 pipe on a pure node can make roughly 130GW of rocket fuel π
With over 500 fuel generators
I use compacted coal to create turbofuel
Eh, that's where exploring and slooping slugs comes in handy π
That's how I power my fuel generetors
You gonna have to build a whole enclosure to put the generators in
The manual uploader research just lets you upload items without having to place a depot
But then I cant fill the oceans with generators.
If u gather all the slugs on the map assuming you slooped it you can create 5318 power shards
From my experience it really isn't worth overclocking coal generators
It uses tons of water and coal
I would like to disagree
You would need to use over 1500 power shards on fuel generators
I mean, what ever's clever for you. Personally I like the world, and DEFINTELY like making the least amount of machines for the same output possible
The only it does is waste power shards and save space
it.....uses the same as if you doubled the gens
I once processed and slooped all my slugs, i thought after over 7 stacks of power shards i would have at least half of the slugs in the map, i was do wrong
True that, but they're cheap to make, so just build like 30 of them
Again, they come rather quick with about 30 minutes of slug hunting and slooping shard production
Power shards are not hard to come by
there are over 5000 of them you can craft from slugs alone
only 30 minutes for u it took me an hour to get 200 shards
Especially if you double them using sometsloops
And i slooped them
you can press shift to sprint
that is with slooping
And, actually no. You would only need 642 shards
In my opinion i honestly would rather have an ocean of power gens
how
I just made an array of 200 generators grouped into 4 each, spaced equally. Beauty.π₯°
214 gens @ 249.2212 clock rate, three shards each, 214*3=642
257 purple
389 yello
596 blue
1280 shards from purples
776 shards from yellow
594 from blue
Total unslooped = 2650
Total slooped = 5300
That's usually what I do. Though I build the same setup posted and use the excess for drone fuel
5318 is what i got
Yes it is
some go towards research
I currently have 400 power shards
oh yeah y gotta research sole stuff
This is my fourth playthrough of the game
I never finished part tier 8 yet, And I'm actually going to do it this time
i only replied to you with that because i said there were over 5000, and you said imagine if you slooped....to which i said that is with slooped. See why i went where i did?
Lol, I've got about 4700 hours in a little over a year π
do it, it is fun
My first playthrough was with my first world back in 2023 in early access
Do i need to store circuit boards or are they just used to make things
My second world was with my buddy Wesley. We only made it to tier 5
My third playthrough was with my buddy Priscilla. We made it to tier 7
And this is my fourth playthrough and we're a tier six right now
Im on my first play through im at tier six too
You can open the codex (O on the PC) and search circuit boards. It shows you everything it's used for. If there is a ?, that means you haven't unlocked something,.
Im still learning some things
Either through an alt or a tier.
Awesome, I have 487 hours in satisfactory, it is my favorite game on steam
I should build one of those giant duracell batteries
Would i need to stash them?
you do not need to store circuit boards, they are only used for milestones and making other items
When'd you get the game?
kk thx
so for my caterium factory im making crystal computers ai limiters and high speed connecters
What alternate recipes should i get i already got caterium circuit boards
all of them
I mean, the act of storing items can be different for different people. What "I" typically do, for every item, is pump then into a smart splitter with one set to overflow to sink and one set to any, that goes into a industrial storage container with a DD on top and a mk3 lift connected from the top output to the dd
Caty Computers
just get all of them, idk why people ask this
Then, that container fills up dd, then ISC, then to the sink. When I am ready to use it, I just use the bottom output of the ISC and make sure I don't go over total amount being produced.
What are we thinkin? Should 1 TWH be enough?
Bruh how long do you plan to let your power plant fail for
Why would it fail? π
then why would you need 1twh
As long as it has guaranteed resources, theoretically never
Cuz
because why not
1TW is "easy"... with some work.
Have you made it to phase 5 and oc'd/slooped any late game machines? π
i have 1.2twh of nuclear power
Lol, smart ass π
OC/Slooped particle accelerator spikes around 22GW
I made 100mwh of batteries to make the nuclear pasta for phase 4 while still on normal fuel
speedrun
I still haven't ever seen the 'need' for power storage other than 'novelty' π€·ββοΈ
Do path/block signals not work if the two way rail is too close together? got a post in #1038092680493801533 but i have an incling that might be the issue
theres a reddit post that says that is the case
Laterally too close? Yea they can't be ontop of eachother in that regard
nah they arent ontop of eachother
Normally you want two way rail to be at least 1 foundation apart
e.g. 2 foundations, 1 rail on the center of each
Don't really want to get any closer than that but that spacing is also perfect
i have them closer than that because a video showed me a rail blueprint that im using that is closer than that
ill continue my stuff in #1038092680493801533 though
I dont disagree with you
however ive built an entire rail system with them closer than that
lol
Uh oh xD
Spent most of the day setting up a 75/min steel beam/pipe/concrete beam, and then a 120/min aluminum products factory . And connecting it all with rails . No way that's enough long term but woo ! Productivity
Should I bother with making a 40 gw turbofuel factory right now? or wait until rocket/nuclear to really scale up my power production?
I just entered phase 7, havent started aluminum production?
My factories are running at about 4gw consumption and I have 10 gw production at the moment.
also, is 10 hmf/min a reasonable amount to get by with or should I increase that production?
Thanks! β€οΈ
Didn't occur to me how big this would be
Sorry I just realized I posted in the wrong channel.
1 million wire π π
if a splitter in a manifold starts splitting less than 15/min to a coal gen that burns 15 coal/min will it still eventually fill up?
Wouldn't it run out?
Do the Ficsmas items/skins stick around when the event ends or does it steal the ability to make them from you
This is the first one I'm actually doing lol
Yes but it balances out
Using a manifold for a coal setup sounds awful but I suppose it works
I think there has been a misunderstanding somewhere
i think so, but do the gens before it fill up? if they fill up then eventually the splitters go back to 60? idk if thats how it works
They are saying that the end area of the manifold gets less than 15/m, so it won't produce
If you supply the amount you need, a manifold will eventually fill every machine with enough to rjn
anyone know how to work consle to consle crossplay?
But it evens out if your actual production matches
dude how do i get rid of these gas pillars
Explosive Rebar
bombs. Or wear a gas mask
so i cant yet.
maybe #satisfactory-consoles
Its a bit of a tricky question i think.. But if we take it at face value, assuming splitter input gets 15/min then output 1 and 2 will divide that into 7.5/min each..
You could put a smart splitter up, tell coal to go to output 1, and then exceed to output 2 if you want to prioritize it.
as long as
- you have at least enough parts per min on the belt
- a fast enough belt speed
yes a manifold will run at 100%
after it spins up ofc
as a serial manifold user, this is true
βserial manifold userβ .. I like that term :D
Serial usage of a serial construction by nature
Huh I just noticed the particle accelerator doesn't have the status light stick. Is that the only machine without one?
No. You have to use it.
Wtf I can tap now
It has one
But ion wanna
They made it for YOU to use it.
Where?
Nuh uh
the rings will light up when it's working
Ok but that's not the red/yellow/green status light stick.
@dense violet does satisfactory tools only go backwards? Because since I don't know exactly how much plastic and rubber I want to make i was just gonna maximize and use all the oil in that spot. But I'd probably have to do that math in my head right?
no there is a maximize setting if thats what you are asking? takes all the inputs and mazimizes the outputs
What do you mean?
If i put in a total input?
on satisfactory tools right
Ye
There is a tab where you can specify inputs of a given resource
You can add an input of plastic/rubber
or oil or whatnot
I don't KNOW the number of plastic I want to make but I do knkw the amount of oil I have access to
just enter however much oil you have there and then make rubber and plastic the outputs and set both to mazimize
Oh
Thank you!!!!!!
It's at the left, under "Items, Input"
What greeny do to you
set the input limits to what you want to use, then hit maximise
so in your example yeah, input limits, maximise on both plastic and rubber. Though in general I wouldn't use multiple maximises, can do weird things
Noted needed to know that because I know how much oil i have but not the plastic and rubber I want. So fiqured it be better to just use all the oil and make as much as possible.
Also we may have run into a small problem for this power plant......the place I currently want the power is the place where power is also being made.....but I'd probably have to destroy these fuel gens so I can actually desgin this,which means no power to resources being made.....so my options are either move or build around
Cuz otherwise I'll run out of resources
Oopsie
Theres so much to dooooooo
vertical is an option
Well, its supposed to be vertical with 100 on each floor
Idk if itβs an option but I use biofuel generators up to 10 if needed to jumpstart coal factories, idk if itβll work with oil cause it may require way more power
100 of what?
Is it possible to rotate patterns 45 degrees like how you can rotate foundations 45 degrees even we connected to world grid tiles?
100 fuel gens but regardless the layout i want would require them to be broken.
There IS always the option I make a genuine oil rig and mobe the structure wayyyyy out but still in the general area. But that route might be too......pretty for my skillset. Im not very good at making things look good
Thats also gonna take me 100 hours alone
Because making things look good takes FOREVER
Junpstarting isn't the problem its having enough power to make the resources needed for the absurd ammount of fuel gens in the first place
Which WOULD be fine if j kept power running
But I can't keep power run ing if I want this layout
Ohhh I see damn maybe you can like add more as you go? Like plan ahead what you want and start with 5-10 gens and get them working add 5-10 more etc
Ohhh
Yea its a layout problem not a power problem
I didn't think about turbo fuel
Maybe you could make a temp factory nearby? Thatβll power yours high you can just connect with a random wire until the actual one is finished? Iβm a bit new tho so I might still confuse
So I didn't think about the 67 damm blenders I would need for my fuel
Oof yea lul
This....actually isn't a bad idea
In fact that might actually work
Yipppeee glad I could help, could use same resources or transport some over even if itβs ugly ass conveyer spaghetti as long as itβs easy to remove once the real ones done who cares right haha
Iβd love to see it as ya build it !
Well all o really need is oil
Pick another oil spot
Thereβs lots and power is easy to import
I might pick another spot,make power there,then go back to the old spot and make the actual rig
If you like. Treat it like a tutorial and learn π
Great idea!!! Ur so smart
@dense violet could i like,make a questions and help thread for this project for updates/probably future help. Instead of pinging you every damm time to be like LOOK!!!
Hi, do refineries provide headlift on output fluids ?
Yes
thanks !
10m i think
Np π
Hello guys, do you know of any mod that allow to zoop signs?
overclock it and see

2.5 times the amount it burns at 100%
burn rate is linear
Sure
6... 7?
Need me a satisfactory modeler app for when im not on pc
pen and paper.
I prefer to reserve those for uni
is Maxeek an aluminum overlord finaly?
there is lore
deep lore
especialy kittens
and puppies
all for the future of kittens
π± π«‘
roleplay? i thought that was skooma...
for those who come after
would you guys recommend building a dedicated factory/supply chain for adaptive control units or just something temporary to get past phase 3 of the SE?
as well, are they important later in the game?
nah, on pc
imo boxfeeding better for elevator parts
gotchu
automating space parts is unironicaly not easy
boxfeeding solves all the issues with them
you will need more adaptive control units to make future parts, and since the whole game is building factories to make parts i usually do make factories for them...
But you honestly can just manual feed for elevator progression just fine.
its faster, funnier and u can measure how much of what u need
Santa is strongest wizard
im in phase 4 and adaptive control units are needed to build one of the elevator items , u dont NEED it rn but wont hurt to have i guess
17,941 hrs on record TOTAL do i need to touch grass?
how do you guys handle raw resources between different factories? do you share resources that are in high demand between multiple factories or do you extract more from one spot and add more freight stations?
i dont ship raw ore
Are there any fixes for vertical splitters breaking blueprints?
@unborn gyro are you okay? You sound like you're having a stroke
yeah who are you responding to
there will be no such measures releasing you from ur saving kittens and puppies contract
question: puppies or lizard doggos?
I added 6500 Mw to my power production
I need to get one
How big is it?
wot
I see
I assume you're talking about the 16" one
3ft :3
I think I'll do fine with just one lol
lol
Man power storage are quite a laggy building
My frames die when I get close to em :p
Is Satisfactory cross platform? If I play PC and I have a friend on PS, can he join my server?
kk
Man not being able to build a elavatot to the sky limit broke my heart ππ
there is a mod that gets rid of the elevator limit
Yeah but Iβm on console sadly.
Just broke my dream of having one to build limit and I have a addiction to elevators in games idk why
anybody got any good game recommendations to play with a friend ?
SatisFactory
anything
that funny i was just looking at that with my mate
might have to getr it
From M to Z.
Cast Screws is a good recipe btw. Just sayin'.
Reason 1 I wanted to
Reason 2 I wanted the achievement
Reason 2 I wanted to
Got that yesterday have a mega factory project ima do with them excited but havenβt gotten to start that
All recipes are good.
if you gonna do a mega factory, go with steel screws.
BROOOOOOOOOOOOOOOW you didn't need to make me laugh that hard in the middle of morning yoooooooooooooooowwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
π π π π π π π π π
I forget its morning in some places
Brotherman please xD
BRRRRRRRRRRRRRRRRRRotherman
It's very morning here
He literally nuked me out with that "all recipes are good".
Ye brow let me see your mega factory using Copper Rotors or Aliminum Rods recipe.
I was NOT prepared for this like DAMN BROTHER
A new candidate for the block list π
You could say Half Life 3 is coming out tomorrow and I would be less shocked lol
.... He really gonna block for that?
HL3 CONFIRMED
Sorry not happening bro.
Sadly probably not
Itβs more or less Iβm using just the recipe Iβm more worried about more parts then the quantity of each particular part
I got a smol shiver of hope for the Valve Cube release moment tho'.
They should just outsource HL3 to a good studio
Name the good studio.
nixxes
Then I will laugh more than that guy who had to announce blocking someone after an obvious joke.
ok, good one.
Nixxes are kinda more a PC master ports studio
Their latest game is Marvel's Avengers.
I mean, I could say a lot of stuff but I think I would be autobanned.
huh, never thought id tab into satisfactory chad and see#off-topic-general chatting happening
They don't really develop games as far as I'm aware, they are PC port specialists
You must be new here.
my messge was dripping with sarcasm lmao, im not new
So they are a tax evasion company π
Err xD
Brother someone above just blocked me for my obviously sarcastic joke. This planet is full of... eh.. such people. So apologises if I can't see the sarcasm anymore.
Back in my days, it was always sarcasm and ur mom jokes. Now everyone is... eh.. you get it.
Syntax Error
Zatie I got a problem. I want to expand factory but I want to work on some gamedev stuff too.
What do π
Gamedev if in the mood, because that mood maybe only comes rarely XD
it comes too rarely.. however we do have hope!
I am at Refinery-spam time of phase in Satisfactory so I got a reason not to play.
I am very sorry but refineries are the weakest point of this game π
I've built a lot of them xD
I value your dedication and patient, I really do.
At least most of them are basically copy and paste
Ya, what made me lose my desire to play is getting some good looking refinery BP going...
Apparently getting hit with a nobelisk does damage
Not the explosion, just getting one thrown at u
Never killed a bean or doggo
Dw this was found out via hatchery
Never killed a doggo, bean extinction enthusiast
I've had to wand the occasional bean just to get it moving
They keep coming back
Outrageous xD
Didn't know there's more than one

There is a bean that keeps coming back and getting onto one of my rails
Tempted to nuke it from orbit
Call in NOMAD to get rid of the bean
spawn points do be like that sometimes, cant prevent it unfortunately.
beans are cool but eh... I dunno... they are like... just annoyance at some point
I should probably raise that section or put walls around it
thing with them is, if the spawn point cant spawn the bean, it just checks for further up location.
so you can wall it up I think
but then it will spawn above regardless, if it couldnt spawn below
Rocket fuel is just nitric acid and turbofuel right?
Yea I could give it a whack and then wait for it to settle and wall it
base recipe is yes
Tryna plan ahead for my crater power plant
thats the problem. they despawn when you go far enough and respawn at where you whacked'em before
Are all 4 starting location a part of the samr map or is it 4 different maps?
same map
Good morning from The Netherlands
Sorry if I interrupt haha. Just got into this Discord and wanted to say hi
what does it mea this droppod has not yet been spawned in game?>
The chat has fallen silent for like 3 seconds because of this horrible "interruption"! 
||A good morning to you too π||
When I killed the lizarddoggo... and I panicked asking if I killed my only friend... Someone said that there might be more lizarddoggo but he'll tell all the other lizarddoggo about what I did π₯²
this is my first time playing satisfactory after few years, anyone have tips to stay organized?
Foundations
those are so expensive π anything else, what do I need more of early game?
Tiers 1-3 is a starter fac, tear it down once past that and rebuild on foundations
Wire and cable, automate em and keep em automated
noted
Was diluted packaged fuel the really good alt?
Right now since I also just started playing. Watching other people's build and feeling like I could do that someday... feels so faraway π
I had like 24 hours on my last run
its scary just thinking about it, everything disorganized.
It always feels like that but one thing you should know that, it takes a LOT of time to design stuff. It took me 2 days~ of testing to see what works and if I like what I did etc
what does it mea this droppod has not yet been spawned in game?
That is a really good reminder. Since it looks so easy when watching others, you forget how much time and effort it actually takes. And also the reason why I am here. I want to learn and be actually good at it someday π
Correct. #design-and-architecture message
This design of mine almost made me hate refineries because it took so long to decide what I like or not.
My point is, you can check what others do and see what you like. Most confuses this with copying while it is actually getting inspiration.
There are good tutorials about designs etc in youtube, feel free to check'em!
#1038092680493801533
Possibly add a picture of what you're referring to
posted
Woaahhh, love it! I agree copying can be great to learn or to take inspiration.
Adding onto that, it's worth keeping that in mind even when going through #screenshots
Like... some people post their "ugly" pictures too, but it'd be unfair to yourself thinking that the beautiful builds posted in it are just "average thing built in a Sunday evening" 
(hell, some might post pictures with thousands of hours of work behind without even adding one written line of context
)
I'll definitely keep that in mind! And I am committed too playing a lot with it too since I am already hooked. And I also recording my progress so that I can look back at it all. Someday ill be able to post screenshots too!
Yo folks I haven't played this game for 6 months is there any new stuff?
guys i want to mine sam but there is a huge spider on top it
i built the miner and tried to make foundations of top it to get close enough to put stuff into it to overclock but i died
how to get close enough to miner and not die?
Bring some berries with you, they don't have a toooonnnn of health
im still at the phase 4
Like 80% sure they're in phase 1
kill the spider
I forget which phase
It's MAM research isn't it?
Basically as soon as you can set up oil
Pretty sure that's beginning of Phase 3
can someone help me automate phase 3. my power grid keeps blowing (coal power)
Phase 3 or Tier 3?
make more power
phase
like more coal power?
Phase 3 you want oil
Build more powerplants
Make some fuel gens
any power time yo uwant.
I get to phase 4 with 64 coal gens
it's convenient and fast
then do i just hook it up to the main grid?
or do i make a new grid
BTW, there's a handy mod to record timelapses...
I definetly recommend playing vanilla first, but when it comes to content-making, that one can make a lot of difference...
Dealer's choice, but most people keep one large grid
well cant the grid only hold a certain amount of power
I wish there were reasons to seperate grids >:
It holds as much as you can make
Keeping the "good" one flat and stable and perfect and 
Linearly scales with how much power you're making
up to you but its usually people just do 1 grid
If you can make 400 nuclear plants, the grid can have it
linearly?
alright
do i need a mk2 designer to make spirals for traind
The only limiting factor is how much power you're making.
alright
I think the only reason would be to separate Coal generator, Fuel generator ect. and all the machines required to produce the fuel - so in case of too much power consumption, you're not having issue with restarting the generators which can be a problem :)
Yeah there is that
Wish there was more tho :p
I should build a 10GW biofuel plant that I only use when cold starting a power plant
Although I'm not doing it either - because usually its just a matter of destroying a power line - and the system is separated, and once stable I reconnect it
I say that like this is a possibility
To anyone who likes to nerd over machines' efficiency, it can be quite convenient to have all machines not needing variable power on the same grid (thus making at least 2 different grids). Being able to check the efficiency of the whole factory (or at least a decent chunk of it) from just any powerpole anywhere on the map can be quite handy ^^
you can charge power storages up (a good chonk of it) and release it off from the grid for that
C H O N K Y
When I finish it, it'll be 1Twh
True Madness. This person wants to have enough power storage until Satisfactory 2 - Revenge of the Spheres is released.
what would someone need TERAWATT-HOURS of energy for???
Potential power hiccups
what kinda madness do you make where terawatt hours of energy hiccups occur regularly
Never know when that Mk. 1 miner needs overclocking.. Just to be sure you know
Thats a million wires and 100k modular frames worth btw
Bruh I spent 20 mins trying to figure out why my manifold wasn't working
I had like .5m of mk3 belt
Instead of mk4
-w-
Might as well tear it all down and redo it :D
June 10th, 2025
Q&A: Will the Elevator songs be on the Soundtrack?
I don't know yet
oh
might be worth asking if it could be squeezed into 1.2?
Mayhapsies :3
question is does it come in the awesome shop, or does it spawn at random in an elevator if you haven't already unlocked it....
I think having a tape sitting in the elevator when placed would be neat
one assumes that awesome shop would be less effort and thus more likely to be squeezeinnable
Probably
<@&370483737957236737> chance of lizard doggo bringing you "low-fi beats to pet doggo to" mix tape?
is just the "stream starting soon" track
Priority power switch
I wanna build a big battery π₯Ί
A lil confused
someone built some big batteries 
Just a big ol list when I click on it /shrig
on mobile ?
Ye
scroll down plz π
gonna be doing redesigns over the break between streams for xmas / new year
oh, hang on- I forgot; there's the "toggle options" button π
I should probably at least default that to off....
Ah I see
Im gonna do smth like that
Does this game only load visual effects when clearly visible? If I wall off a performance heavy visual zone will it help framerate at all?
"it depends"
GPU instancing implementation means if some of the stuff inside the box has also been built outside the box, it'll be rendered inside the box
because sometimes it's more peformant to render stuff you can't see than to check if you can't see it
So if the only instance(s) of something are concealed it might help if I understand right
My frames are really not a fan of that lil wind animation that plays on charging power storage units lol
yeah like if have an open-plan oil packager right next to a boxed fuel plant, the packagers inside the box might still get rendered but the refineries probably won't
<@&370483737957236737> double-checking that I'm remembering this blurb correctly
how much oil generators will be enough when i get to lvl 3 of space elevator?
Phase 3 you can get by with 16 or so if you're not building large infrastructure, but 4 and 5 are really power intensive
okay so it's not like with coal generators where people are building 30 or 50 generators? thanks god
Does anyone know if they are going to fix the personal elevator bugging for multiplayer?
it's a bug so i assume they will do it, maybe in the next patch
About that...
I mean.. 30-50 isn't accurate for some oil power
Just not in the way you're hoping
it's not going to be enough supplies for them?
There are several types of fuel that the fuel powered generators can take
The best ones can need several hundred generators to use :p
so i need to make ton of fuel producing factories to fuel my oil gens ? or what
yea exactly i have to stop dreaming about the life i will get when i get to lvl3 elevator, first i need to make a factory for each material required for the lvl3 elevator...
Is there a way to automate fabric?
!wikisearch Polymer+Resin
^with that
petition to add some kind of cats or something to satisfactory
im producing 240 coal/min which i use to power my 16 coal power plants but somehow 2 of them are slowly burning trough it and eventually running out of coal. could this be a logistics issue? those 2 are all the way down a splitter chain
Arachnophobia mode? :D
Getting enough water?
yhea, they are all full of water
Possible mk1 belt somewhere?
i mean something like the doggos but cats but yes
The last 2 in the line should feed at the rate they burn if you set it up in a manifold
nope, checked for that
They don't fill up
Pretty sure if u toggle arachnophobia mode - all spiders turns into kittens :D
yhea, the issue is they dont, they burn slightly faster
The earlier ones in the manifold will tend to fill their buffers first
There could be a desync in the feed timing, though. Hand feed them like 10 and see
Overclocked?
yhea, all of them filled up exept the 2 last ones
nope, only thing i overclocked is the miner to provide enough coal
Or if you wanted to be on the real safe side, hand feed each of the last 2 30 each (2 feed cycles)
tried that, they are burning trough that
No flow pauses out of the miners and definitely producing 240/min?
i know but like cats you can tame like the doggos
try underclocking them idk
No hidden old Mk belts in splitters?
miner is set to produce 240, got an mk3 belt out of the miner, into a splitter to 2 mk2 belts for my 2 sets of 8 coal gens
those groups of 8 all use mk2
Would like need to be near the end of the line somewhere if it's this, else the problem would present much earlier in the line
nope no mk1 belts
More than likely yea
Shrug xD
maybe a power pole issue? are your coal gens uniformly connected?
Power poles are binary--either connected or not
In the case of gens, they would be self-sustaining as long as they are fed
I don't think this is actually something people do on purpose 99% of the time, but if you make a whoopsie it can happen
Then it just becomes one network
they are. but its not the power i see dropping. i looked at the gens themselves and they seem to not get enough coal
Do you have the logistics belt flow meter?
Are you using any conveyor lifts? Make sure those are Mk2/3 ?
ok so I didn't scroll up all the way but did you check to see if it's just the regular manifold taking ages to fill stuff issue?
Prob not if just doing coal
not yet
it is mk3
tough i think saving and loading fixed it. lemme make sure but it seems to be good now
Not me thinking the programmable or smart splitters could be used to split a numerical value of items π
yhea they are stable now. thanks for trying to help anyways
you do that with machine clocking
Will I need a lot of sulfur? Or will two mk2 miners be okay?
Wait, do splitters automatically split how many is needed for buildings?
It depends on if the input matches the draw
But the default behavior is to split the input by the number of outputs
Wdym draw? Does that depend on conveyor belt speed or smth?
What the machines you are feeding need
Iron plates would have a draw of 30 iron ingots/m, for example--per machine
Ahh, so it'll the splitter will split them depending on how much of that item is needed or?
it will split equally, unless a side is blocked
Splitters are unaware of other buildings. What you describe can be done by "Smart Splitters", another type you get later on.
But for now, the splitter you have will simply split unless one side is blocked.
https://discordapp.com/channels/370472939054956546/553550313533997057/1448896409859526769
If you look at the rods/screws area, there are 2 rod machines with a merger that joins the belt, then a splitter to evenly divide them among the screw machines
I have smart splitters but I was hoping u would have a number that u would input for it to split, so like 40/0/60 or smth
You can also see the manifold for the iron ore that feeds all the machines in that system
No, smart splitters let you decide what goes where--not how much.
no, you can't do that with smart splitter (but is also not really needed)
They are not THAT smart and devs want this to be a challenge in game so it stays as it is.
What you can do is, having "Any" inputs to machines while "Overflow" is for the next row. This way you can merge another belt to the line if you need to.
Besides you don't need it. It will eventually balance itself out.
As long as there is sufficient input for the total required draw*
Man thats so annoying π
For most things in the game, just use a manifold and you don't have to think about belt distribution that much
I'm trying to split one input of wire between 2 assemblers with different wire consumption so I was wondering if I can split them to the required inputs and then have any overflow go somewhere else
It would be easier to manage the clock speed of the assemblers
But as long as the belt has enough input for both, just hook it up
Fair
Lifts r so confusing man, I hooked a lift up between a merger and a splitter but nothing is being moved, its snapped onto the output of the splitter and input of the merger but it just doesn't want to work
You have belts connected too?
Actually, just as a general rule of them, I personally only snap lifts to one or the other, and have a belt in between the one I don't attach the lift to.
I don't know that you need to do this, but it works for me
it will self-balance
There wasn't any arrows to suggest needing them, but I figured it out? I just got rid of the splutter and lift and replaced them and now it works for some reason
Ahh ok, thx
should i ship items up or send trains down for sky train systems
cos like, #screenshots message neither of these are particularly pretty when going all the way down to the floor
or more importantly fun to build
i do think hundreds of meters of conveyor lifts could cause a bit of lag tho
im exaggerating a little but its 130ish meters up
Ship items up. Will be faster
id die for a cargo elevator
Cause Iβve built sky train systems and itβs a nightmare Maneuvering them down.
not building it in the sky would've solved your issue π
spiraling will work but its 8 years of building per station
Lifts can be a little buggy sometimes, tbh
you see the thing is i hate terrain
I mean you can still build on foundations
Build them off the ground, but not in the sky, lol
No but, they hate terrain
yknow what bet
then they are playing the wrong game
True Ficsit pioneer philosophy of βew, Mother Earthβ
i have to build outside my beautiful world grid to navigate the dreaded Natural Topology
i need to get up to pee inbetween yk, and then i can go back to sitting
and ppls complain about end game coper management...... #screenshots message
I've noticed dw π
That's some lets game it out management right there π€£
Isn't it possible to get rid of plutonium wast? THe things you can convert it to can't be sinked either?
final milestone that is Fisconium Fuel Rod.
gets rid of the waste but asks for your soul, sanity and my mom to produce it
But Fisconium Fuel Rod can't be sinked either?
they can be burned
in a nuclear powerplant
and they release no waste
You burn them.
Ooooh, I see
Well, then I did a massive misstake lol
Spent the last 2 days building
But got plutonium waste thinking it was uranium waste lol
sloop fisconium fuel rod production till you get rid of all your extra plut waste.
My entire build kinda relies on the fact that there is a uranium waste from somewhere
Can't put a picture here but yea, I will need to rebuild alot
Is the Aroura Borealis a ficmas thing? I don't remember seeing it at any other point
yes but it also sometimes happen in non ficmas as people loved it so much that devs made it a permanent thing
ikr
Uranium waste comes from uranium rods?
How do you have plutonium waste without having uranium waste?
That's the problem, I don't have uranium waste coming frome somewhere because I had calculated that the plutonium waste was uranium waste
So now I'm building 2 things, 1 processing plutonium waste and 2 create uranium waste
But I need 40 singularity cells/min to process my plutonium waste π
Classic satisfactory, I was to build some nuclear energy and here I am creating singularity cells
you sure the inventory slots weren't just misplaced?
Afternoon pioneers
I normally hand-jam my project parts, but decided to see how long I could tolerate automating them--just finished the build for Phase 2's parts at a "reasonable" rate (at least 10/m of each) and it turned out to be surprisingly big.
On a new save, that is
Got them feeding into Ind Storage boxes, then overflow into sink since PPs are worth a lot of points
The thing that actually surprised me the most was the sheer amount of copper wire to make
360/m of raw copper, all made into wire--some converted into cable
Actually, most into cable
I overdid the auto-wiring a bit--20/m. Eats cable like crazy.
400/m
Err, wait... I had more raw copper than that or it wouldn't have worked π€·
Still, so much wire on just mk3 belts.
iron wire is your friend, just as ours
though the amount of wire needed is so ridiculous that I am going for insulated cable alt recipe
insulated cable
especially for some cases such as phase 3 items
Can you even get that in phase 2?
No. Only at phase 3.
it's oil.. so .. no/ but in general - it's great
Was gonna say, pretty sure you need oil, ya?
Good to know
Never really messed with it
reduces your wire needs to 1/4
I'm generally loathe to downgrade oil, but I could see the utility in that
oil products are very commonly used in alts to pad out other resources for great reduction in resource cost - it's basically what it's there for
like Plastic AI limiter? so useful
I wish there was a good alt for heavy frames
I wish it didnβt increase the amount of regular frames it needed
Huh, having these already automated gives me a nice headstart on Phase 3 PPs
it reduces the cost of frames per heavy frame...
by a lot
it reduces the cost of beam frames and pipes by a lot and replaces screws with a bit of concrete
Honestly I woulda rather kept the screws, with steel screws they are so cheap
sure but you more than make up for it everywhere else
It's funny to me that Cat Wire looks like a spool of fishing line
thats like almost entirely the point of alt recipes lol
do yall transport nuclear cells and fuel rods? my factory is like 1.5-2km from where i plan on having my nuclear plants
drones would be better no?
That would be my bet
ugh then id have to build batteries and stuff
No--just use the fuel you use for your jetpack
they can use all other fuel types as of 1.0
but hey you do you
no, many of them are just trades
You can't convince me to make batteries, lol
#screenshots message
why is there just a random flying slug lmao
or simplifications
Was probably on a mushroom you detonated
you are asking that while having supportless foundations π
probably destroyed a mushroom beneath it
i bought 100 packaged rocket fuel for it at the start of phase 4 and i have 81 left
oh fair
i thought that the rifle would do more damage
I had it at phase 3, one assembler be enough π
i never wanted to bother bc id have to setup smokeless powder and thatd take oil away from my power
Smokeless is worth it
Cluster Nobs are the goat
Also doesn't need much
Just 30/m into a DD is plenty
yeah i did cluster at the same time π
And if you have a storage buffer before the DD like you should, it will use the full DD upload speed until you chrew through too much too fast
i only had normal nobs and made 2 industrial storages full of them
ye for everything that goes in depots, i have minimum 2 industrial storages
and minimum 2 depots
30, as in producing 30 per minute?
Ya
I dont even have a storage for homming rifle ammo and it works kek
plenty is an understatement, thats absolute overkill
Yeah, but it's an easy number to work with
you could do 1% of that and be absolutely fine xd
Unlikely to threaten anything critical if you tax a line you're using for something else to make a little smokeless
That depends how often you go exploring tbh
I mean, ammo stores up to 500.. with 3 DD upgrade you can store 1500 + 500 (DD's own input slot).
if one needs that much rifle ammo they are definitely playing something else kek
I was talking about 30 smokeless--not rifle ammo. I just DD the powder so I can make whatever I want with it and not commit to automating something I may or may not want to use.
interesting...
Though I would be safe automating cluster nobs every time--I always want those
I mean.. you dont even need to buffer those too..
Isn't the only use for black powder/smoke powder weaponry?
Yes
Just buffer the smokeless and you're set
No shot you got through a whole storage box
ah, wasnt clear, the sequence of messages made it look like you meant 30 cluster nobelisks per minute
yeah thats what i was saying
But 30 smokeless/m into a buffered DD gives you flexibility and infinite whatever you want
Just make sure regular nobs are auto'd tho
Having to make them sequentially is the succ
why are you not automating stuff with smokeless is beyond me
Because I'm cheap and don't want to use the extra resources on all the different things it takes
DD just means I make what I need when my stock runs low, and I can make rifle ammo, clusters, and exp rebar--the best weapons for most of the game
yes but... I mean... but.. yeah.. like I get it but.. I mean..you know.. but..
Mostly I'm just stingy with my oil.
Hopefully after my upcoming afk session, I will have a substantial amount of resources stockpiled
It is one of the first things I do in Phase 3 tho
Smokeless is too useful to skip
Exp Rebar is a decent weapon, but exceptional utility
Clusters kind of the opposite
i honestly forgot rebar was a thing π
Only thing I've seen before nukes that can one-shot the giant hogs
what ab gas spiders
But yeah, anything I'm making out of HOR that isn't fuel, I just take a tiny bit to make powder
It's really hard for it to connect right to do that to them, but it technically can
Hogs are easy, though. Stick it on their nose, wait for them to dig for a rock, and detonate it before they throw it.
For the spiders, the idea is to try to stick it to their belly, or at least the ground directly beneath their belly.
Right on it is better
stun rebar + nuclear nob
people sleeping on that 5 second stun too much imho
Nuke is very late game tho
Yeah, but I don't need to bother trying to stun them
shrug
You just cheese them with terrain until you have a hover pack
I mean, again, my advice wasn't for you, since you got.. different ways of playing it all
You basically can't get hit with hover
See? Thats what I mean.
Finding Nuclear Nob late game while saying you can use hoverpack is... well.
Nukes come quite a bit later than hover
You can find the aluminum to make it before you even automate it, from crash sites
Nuclear Nob isn't late game to make if you are at hoverpack stage.
Again though. Your gameplay style doesn't suit me so does not my advices π
Nuke takes way more time/work to set up. It is quite a bit later.
aight
anyway, I also not only have no "power around at the other side of the map" or not have "hoverpack". I also dont like cheesing stuff. Trying to land a stun rebar while being chased by 2 gas bois was extremely fun
i always just threw a nob at them whenever they jumped
and when they land detonate it
Thats good enough, they jump a lot
when they jump they cant change direction or anything
you can also put the nob on where you are too, since they are always precise where they jump to
Jetpack is enough to evade them too. Just time their jump.
Might be harder if you're using weak fuels tho
Turbo is plenty good
Most people prefer rocket
ooo ok i didnt know that
i just use hoverpack and build power lines everywhere i go
π
they 100% land unless there is something on the path. cluster nob do chungus damage if they explode below the mob since all other explosions hit'em too
Packaged Biofuel my beloved, I still love'em
Whatβs the hardest phase?π€
a lot of ppl say phase 4 is rlly hard
in isolation or compared with the previous?
Thatβs the phase Iβm on, very nice, Iβm guessing nuclear power is going to be a pain in the neck?