#satisfactory
1 messages Β· Page 495 of 1
Right index finger does both of those inputs :p
space shouldnt be an issue given that top height is around kilometer
My head is spinning already xD
But mah compactness
I overrated compactness a lot, during my early games...
I think it looks nicer :3
I have a bluetooth xbox controller on the media PC, I should connect it to my main PC and watch my head explode
well compact isnt bad but at some point its just clipping, plus its limiting design possibility
not to mention that alot of time and effort goes into nudging and saving space rather than anything else
Moreso, getting things as close to each other without clipping things
Preferences π€·ββοΈ
I grew to prefer spacious rooms to cramped ones (ie: preferring empty spaces over cramped ones); I also find it way easier to fill up a space with something to make it nice than to do the opposite (trying to make things look nice while I battle space constraints and have to make compromises)
We all have our preferences:3
uh for some reason my raw iron isn't going into a freight station?
i lowkey hate to see it every time that ppl just stack refineries next to each other buuuut hey
Is it powered?
- Is the station powered?
- Is the station full already?
yes and no
Ahah, same! π
deconstructed and reconstructed and now it works
π·
what?
Screenshot it and send it to #screenshots
I was suggesting you to take a picture of the issue
clip'ed by clippy
Dimensional depot is now complete
I should finish phase 2
Interestingly and funnily enough, the only instance where one can sync machines perfectly using a "load balancer" (kinda) and without needing to time individual items or other shenanigans like that is... with pipes 
satisfactory mod but every solid item, belt and input output is replaced with fluids and pipes
They just need to be sufficient o.O
Literally like with any manifold: send too little input and machines will starve
The difference is with excess as it needs to be handled (overflow management), starvation cases have the same result
sushi belt do be f tier idea, c tier when making storage
i figured out my 3:4 balancer problem!!! now im dealing with... train problems, a classic
I'm working on Phase 3 of my save
We were talking about a manifold with a sushi main line--not just regular manifolds.
You're entitled to your opinion, even if wrong

what the hell is a sushi main line (I'm not used to the slang here)
Yes, and I pointed out how what you said made no sense as there is no difference in starving a normal or a sushi manifold. Both work fine so long as one gives sufficient items
As long as the feeders aren't also sushi, they could work tho
You failed to make that point clear
proove it wrong then
"Sushi" refers to belts carrying more than one kind of item (comparison to sushi restaurants with conveyor belts)
oh okay
so in my early phase 2 I had a sushi line going to the elevator
I sent the three types
The main line is the belt that feeds the entire manifold system; the feeders are the ones that branch off to individual machines
"Literally like" is used to make a comparison... I fail to see how that's not clear o.O
although it failed once the versatile framework was full, then the whole thing jammed
wrong opinion or smth
This is part of what Vencam is saying--you have to manage overflow
sushi belts are only problems, no solutions
They are pretty tho
so then I had to split the thing into 3 belts: versaframework (going into storage), smartplat and autowire
for some reason the smartplats went slower than the versa
amd apparently a reason for someone to base their entire personality around to feel offended online
Probably your production rate was too low
No, I mean the actual #/m
I suggest reading #rules against trying to expose people or stir up drama :P
(Tip: people don't often engage with what can look like just trolling)
If you're making 8/m plates and 20/m frames, plates feel really slow (because they are)
plate is slower than frame
You came at several of us rather aggressively. Not really in a position to cry about the rules.
I guess I missed the part that felt aggressive to you 
I apologize about that, my only intention was to clear out facts
i wish trains actually had enough capacity for all of a freight station? like its dumb that it has overflow
I didn't take it personally and I didn't retaliate. Just saying how it came across.
also I am arachnophobic so I have cats instead of stingers
No, I get that, but I don't get why 
Like, I can see a " π€ achtually" reaction, but I can't quite see the aggressiveness
If you didn't mean it that way, I won't take it that way. No need for pointless drama.
Well, I thank you for your candid feedback. Much appreciated 
do i want to have a factory that solely produces rotors, reinforced plates, and modular frames and another for the project assembly parts or should i have one that produces both?
up to you - the milestones are ther efor you to learn
!wikisearch independency
Independency is a gameplay strategy where factories do not depend on each other, removing the need to distribute resources and manage connections between them. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch...
Check out that article
You basically decide for yourself how much you do or don't want to lean into the concept, but it is a useful baseline
did u feel offended that much to call it a drama for real?
when it says no rebuilding does it mean not having to modify your existing lines for the new resources
It means once you plop down a build for a certain purpose, leave it there. If you need to make something else, find a new spot and do so.
Eh, call it what you want, but things easily get nasty when people start badmouthing others "behind their back" for the lack of better words
Ie: "if only this user didn't do this thing I don't like/disagree with" kind of chat
ok
The bestest method is the one u enjoy doing the end
However, you can build with future upgradability in mind so you don't have to waste time with tear-downs/rebuilds; you just add onto existing.
Manifolds
So if I start near rich iron nodes, I can't really take advantage of them in full for a little while. I build my initial stuff in front of the nodes and expand left, leaving the right for when I can upgrade--just as an example.
sure i do agree, didnt want to bad mouth u tho
Just manifold everything and you're set ez
Can also build with vertical upgrades in mind.
yeah
You can also do neither. Just build new stuff and leave old stuff alone
Which is what I do with most things after a certain point
what if i want to build my new stuff WITH my old stuff
gotta tear it all down
Tearing down is almost never worth it
Build so you can add onto, or just build and forget
I apologize if there was a misunderstanding, but the direction of the convo felt clear π
Anyway, moving on, I took your first "sushi bad" comment as a joke and answered in stride... If you'd like to discuss some serious points about it, I'm up for it ^^ (once I come back as I'm actually getting busy now)
should I make motors completely out of iron (using iron wires and iron pipes)
its almost 60/min iron per 1/min motors
it is when you need to fix power. i just spent the last hour rebuilding my pipes for my 10 gens
I was just thinking about how sushi can be good for assemblers if you manage your input rates and overflow--that way you don't have to do weird things with lifts or layered belts
You can if youre making it in a place near a lot of pure iron nodes yeah why not
Should give you 600/min with mk3s
Just build them right the first time π
That's 10 motors a minute per node
its great that you say this because my sushi line is that
Wait
lemme see how much iron i have to work with-
1,200 with mk3s my bad
just not very uh efficent
I saw a clip you posted that looked a bit excessive compared to what I'm talking about, but if it works, it works
thats a prottype simply to make the resources. i was tynna fiqure out a problem
I would probably avoid going sushi with high volume parts like screws/wires tho
that took ages to fiqure out
This sounds like hell
Indeed
is THAT why my asemlber never gets wire?
The only time I've ever used a sushi belt is when merging the output of space elevator parts to the space elevator itself π
Every other time I opt against it because of how simply it could break with 1 bad timing
I've used it for belting stuff from one plant to a larger plant, then using smart splitter to sort it to where it needed to go
Use pure iron and it's 30. That's not that expensive considering how much iron there is
its so convenient
I can see how that'd work but I'd still work with 2 belts solely for aesthetic at that point (or train depending on distance)
i do not have that yet
I'm just not a big fan of the way they look unfortunately
I wouldn't generally recommend sushi belts, though. It's more of a "you know what you're doing and want to streamline certain things" kind of idea (imo)
1500 hours or so on satisfactory, I've never used a sushi belt. Not once
Yeah, they aren't necessary
I only have 2 sushi belts in my entire world and they're both for turning slugs and remains into shards and protein
not even for central storage?
No need for program splitters. And the only reason I use smart splitters is for overflow into sinks to keep things running lol
aye,i didn't know what i was doing and managed. hoenhstly sushi was more obvious then manifolds at first. the moment i saw what a smart splitter was i was just like "wait!! i can make everything one line!!!"
smart splitters on sushi are really nice for storage systems
Why would I even have central storage
why wouldn't you
It took me awhile after unlocking smart splitters to find valid uses for them
The depot is my central storage
Nope. Even before the DD, I plan to max thoroughput of the final belt in storage line. No room for sushi. Thats assuming its only running one line π
12k iron ingot factory go brr
they changed my life
i don't think i could live without smart splitters
Considering the many uses I have for them now, I agree
what else do you use them for
how tf do you do item shipping, does every single item have their own station? theres a point where a little sushi is way more space efficient
What Kyo said, for one
how many lines were those 12k ingots
how does that work
You dont wanna know
Did it with mk5s, havent had the stomache to go back and upgrade everything to 6s
You overflow excess solid products into a sink so it doesn't stop producing hor/fuel
well im def making ALOT
i find it hard to believe one would find the resources necessary to make 780/min HMFs
If you are planning a factory for sushi belts, you are planning for inefficiencies. Proper planned factory makes as much use of belts and machines production times as possible and leaves little room for sushi
i wanna make everything idk what hmfs are but i wanna pretty much be overproducing for majority of resources
Yes, I do one station per item type.
And no, doing something else wouldn't save me much space considering all of my stations have at least 3 platforms. Combining things would only make them longer. Plus I'd no longer be able to use "depart when empty/full", which means my throughput would likely suffer, so I'd need even more platforms. And traffic would be much worse. Mixing cargo would be an all-around terrible idea for me
!wikisearch iron+ore
Well, you can find the resources for 4-5 times that
having ore sitting around is just weird
not even like, rods or plates or something
Remember at mk3 miner 250% oc, its possible to get 92100 iron ore.
well the ore would be sitting around when its not backed up
i dont even keep stators since theyre more or less useless
.......what
But what I was talking about earlier with assemblers using a sushi manifold would be something like rips+iron rods=frames, and they are all low volume enough to not overly tax a belt or stifle each other, so I don't have to mess with dual belt feeds and lifts or w/e
Convert that to pure iron...
Thats a lot of ingots
don't make my already comically large factory even more impossible
im already struggling and i just started
this is going to be a longgggg project
i wonder how much power im gonna need......
One step at a time you'll get there. Theres no rush 
You can comfortably complete the game with 30-50gw. Can tell you that much
If you are willing to manage machines and flip things on/off as needed can probably get a lot lower
i want everything in the general vicinity of eachother which for plastic and rubber is going to be a pain cuz i gotta the oil and such to the damm DESSERT
But most people go a lot higher
Meanwhile, I'm pulling like 80 and barely completed phase 4 π
gw is 50,000 right
50000MW
1 GW is 1000 MW
ye i assumed they meant 50000 MW
thats how i mathed that at least
but that mean i need at least double that.....
uh how much does a nuclear power plant give
2500 MW @100%
using no alts the required iron for 780/min HMFs is 117k/min
which like, even with pure iron thats more than half of your entire global supply, and you still have everything else to produce
Using no alts for HMFs is a terrible idea
Honestly completed the game without nuclear so
Regular fuel with alt recipes lol
so i should def do that instead of making like 400 fuel gens
Why not both
Fueling fuel gens is much easier than fueling nuke plants tbh
ive never gotten to nuke
so im going in blind
Restarting nuclear is far harder than restarting restarting oil
Have the oil as a backup π
Yeah but having to restart is a skill issue
i never tried nuke at all i just now it should DEF be seperate from anything else
a skill issue that i have
don't tempt me
ok it turns out i missed an entire 90/min iron per 1/min HMF for steel production because im illiterate
which cutting down with solid steel is 60/min, bringing the total up to 163800 with solid steel alone
i dont think theres a lot of alts that can cover that much
how much power are geothermals again
Skill was my dump stat
On the wiki 200 or something
Having a solid amount of fuel power is a nice stepping stone to getting nuclear going.
Keep in mind the milestones are basically one big tutorial, doing things in order helps you prepare for later stuff.
7.1 GW if you use all of them
https://www.satisfactorytools.com/1.0/production?share=gt9CmFgzoTs8r7YfzKdA
780 HMF/min, 75k iron, 40k limestone, 70k water, 0 coal
Like I said, HMFs without alts are an absolutely terrible idea and imo should not be done under any circumstances
One of the reasons why I never did a no alt run and never will
Dealing with all defaults for this is just straight up self-torture
again the max iron you can mine is 92100
and they were claiming they were also maxxing out T5 belts with every item
if it wasnt clear before the point of this is i call bullshit
Well, you ain't doing 780 pasta/min I can tell you that
shit i shouldve run with pasta thats way easier to disprove
i just hate HMFs
Unless they are using mods. Some people use double resource mods, for example.
in which case their perspective is entirely inapplicable to vanilla gameplay
HMFs are unironically my favourite item to automate
Agree, but the recipes look the same to them
10gw biofuel plant that is only used when a power plant needs to be turned on
honestly I remember building a small output rate HMF factory and its big enough to where the building process itself is almost meditative
quickly followed up by the most frustrating troubleshooting in the game up to that point
oil processing was more fun than that troubleshooting
i do like oil processing tho especially when you get alts in
how do you automate biofuel
Polyester fabric
Not anymore
those can run biofuel?
oh
biofuelllllll
environmental damage maxxing
love the stuff, more plants!
Just an industrial crate full of mycelia, it makes so much biofuel.
or alien remains π
Alien protein makes even more
isnt alien protein also renewable
cos they respawn
Ye
I wanna have all these power failsafes and priority switches and all that, but they're just.. Not necessary >:
1 alien remains is 400 GJ of liquid biofuel lol
Funfact: sushi goes great with nuclear recipes. One step in particular can be fed 3 of the 4 items needed using a single MK4 belt at any scale (ie: at max nuclear, the items total at less than 480/min)
Max nuclear?
Yeah, using all Uranium on the map (no ore conversion though)
i forget ore conversion is a thing
I haven't ran the numbers for a "max nuclear" that includes ore conversion, but I reckon the items would surely fit on a MK6
Thought so
Very cool
Ah, the recipe is the alt for Fuel Rods (excluding the Cells, which can be easily fed 1:1 from prior production step)
oo i might start doing some hypertubing
ive never actually set this up before cos ive always been too lazy to give myself any kind of creature comfort
Max nuclear with conversion is 4-5 bigger than without
Jesus π
I just got the single best alt recipe in the game (in my opinion), cast screws, and itβs gonna save me so much pain
228 uranium rods and 57 plutonium to sink for 2.85 TW
or
256 uranium rods and 12800 waste to store for 3.2 TW
And that's without sloops XD
Yeah, I managed to go up to 211.5 UFRs/min (and yeah, that'd be a bit too many items for a single belt): https://www.satisfactorytools.com/1.0/production?share=TR3jF2NS8rgVEXAwrcBC
Still, unlike "normal" max nuclear, that's a plan thatycan only make nuclear, nothing more :/ (well, nothing "substantial")
This is something only people who haven't gone past phase 1 can say
There are so many so much better recipes later in the game
Hell, I'd even say there are better recipes in phase 0
Building a couple extra constructors really isn't that hard, lol. Cast Screws is probably one of the most over-rated recipes, imo.
No, I'd say it's the most overrated recipe. By far.
Frankly, I'd say it's one of the 10 least useful recipes
I wouldn't go quite that far, lol. It has uses. And there are plenty of recipes I just don't ever see using. Over-rated, though? Easily top 3.
Cast screws are useful, but only if they're the only alt recipe you have. As soon as you start collecting more, they quickly become completely useless
its useful early on - bout it
yeah it quickly loses most values once you get steel
I've never used it past the few early tiers yeah.
Iron Pipes now... that's an excellent recipe
π€’
Has so many conveniences
and so many inconveniences
Not really, lol
gross
(or in other words - as with any other recipe, its usage is subjective)
I think Iron is a trash resource, to be spent like water
Iron Pipe is a gross waste of material
Of an extremely abundant resource
But lets you easily build in places where coal isn't convenient, or save some work on certain components
given coal is basically for coal power and steel, I don't want to save it much
and I build factories where they are convenient π€·
Saving on coal isn't its best perk, imo
But I like the recipe from a design standpoint a lot: It gives some obvious benefits, has some actual costs, and provides interesting choices
it also skips the phase where people learn about how to deal with steel π
wym?
I don't think I've ever been in a situation where getting the coal for default pipe was easier than getting the extra iron for iron pipe
steel is the phase where people start using foundries, most things require two inputs and you're introduced to steel which powers most of the mid-late game π€·
It does free some up for extra power, which can be nice
Though I think most people get the bulk of their power at the oil stage
Unless you're doing default plutonium, the only steel you need is for building
iron and coal being next to each other is ... like the most common combo.
the only anything you need is for building
It can be entirely removed from all but that one chain
(or milestones)
you require so many more machines for the same output I think. so seems unlikely
I would say it's common for coal to be near iron, but not always the other way round
but it's probably the most common combo. You can wander in a random direction and probably hit it
Not sure what you mean here. You either use coal for power or for something else. It's not really a question of # of machines.
I mean if you deliberately pick a location without coal and then complain about lack of coal on location, that's on you
Ah, yes, 10% more is "so many more"
It depends on what you want to do (as with so much else in the game). If you start in dunes, there is coal around, but it's kind of a long walk between them. Iron is everywhere! So maybe you just make some motors at one of those iron areas where there aren't a lot of other resources around. It's a good use for the iron unless you enjoy shipping mass quantities of it everywhere for some reason.
there's so much coal next to water that also isn't an issue
No, I wasn't suggesting it was.
Speaking of alt recipes: I finally got to use the ones I made.
And I gotta say, I balanced them correctly, because I'm struggling to decide which ones I want to use π
A mod?
obviously if you design recipes with intent of having them balanced for your preferences, it's gonna be that way
Sometimes. Balancing can be tough, even if only for yourself. Having done a couple tweak mods for Skyrim and a couple other games, it can take a bit of trial/error to get right.
Having more uses for quartz inthe early game would be interesting tho
why the hell does the hypertube branch have to split left
i want a right splitting branch
Rotate it?
cant rotate it that way
you can
h o w
Place it at the end of a tube instead of on the ground
its pointing backwards
then put it on a backwards tube
click once scroll again?
if something doesn't get placed after one click, it's because it has a second option after that click. pipe and tube supports have tilt, BPs have auto-connect, HT branches and junctions have a 2nd axis rotation and there's probably something I'm forgetting about
Foundations in zoop mode
And belts
No belts were mentioned
do hypertubes not decelerate on straights?
i wanna keep some boosted speed from the funny entrance stacking thing
Hypertubes don't decelerate unless you do whatever input to go backwards. Looks really funky
ig zoop counts too because you choose a start and end. but I was mostly thinking about things that stay in place after the first click
Yeah if you put it like that, there isn't much more
The rest mostly zoops
i just have it running along my power tower lines with a set of boosters under each tower
Nice one
But beware
Too fast might crash your game
And use something to stop
Before you get flung off of the map
Junctions you mean?
yeah
Interesting
added QTEs to satisfactory
There's gotta be a speedometer mod out there that measures hypertube speed
Lmaoo
Time to react: less than half a second
Pumps fall in this catagory too
there's probably one in the debug menu
Yeah true
What kinda terrifies me is that we go faster than 150 KM/h on ziplines
That's the same speed as, if not faster than, trains
Yeah no it is faster
Trains max out at 125
Where does this number come from?
The achievment
You have to go (faster than) 150 on a zipline
!wikisearch achievements
Achievements (Trophies on the PS5) are awarded by performing certain actions or via game progression. They are available on both Steam and the Epic Games Store.
trains on autopilot
manually-driven trains can go faster
Nvm
Its faster than 140
But I have gotten it on a zipline
Ziplines are reasonably fast, but they don't feel faster than a train lol
i may have spent like 300MW on powering hypertubes
that's like 2 cross-map cannons
yeah uh i may have added too much speed
and like 300MW more than I'd use
Tbh, I can see it used in the north-east starter area 
I often wished I could pump more of my Coal into power instead of Steel, there ^^
isn't that what I said? that it's easier to get extra iron for iron pipe than extra coal for steel pipe?
Yeah, I missread a bit π
top 5 greatest plot twists in history: ADA actually likes the whale tick things
who doesn't ? only monsters, that's who
ill be making a switch from console to PC this week. how is it on PC?
Better
Way better. Welcome to the good life.
sweet I cant wait. still trying to figure out how I should install my old HDDs in the PC since its a prebuilt and ive only ever built them from the ground up
If you've only ever built your own PCs I doubt you'll find it a challenge
yeah true
Depends on the prebuild tbh. Some are only designed to fit what the manufacturer puts in them and nothing else
Though idk if any of them do that with the drives
Most I've seen reviewed on Gamers Nexus are basically in off the shelf cases but yea depends on that one specifically
Dell, Lenovo and HP might have custom cases and/or MBs that might make adding a drive a nightmare, but yeah, basically everyone else uses standard components
And here I am struggling with three trains... xd
I've seen one prebuilt workstation that had space for additional drives, but required sleds to actually attach them and the sleds were sold separately
Urgh xD
Some people are struggling with one. So it's not as bad it could be
And once you figure out how to do 5, you can basically do 100
Ok if I was nervous before about alphas, I'm not anymore. Finally got the rifle and gave it a test spin. While the individual shots feel half the power of the rebar gun, the 15 shot mags and high fire rate MORE than make up for it. Not to mention there's zero recoil
Get the red mags and you'll really have a blast xD
The rebar gun deals a lot per hit, but has a worse penalty if you miss
The rifle is spray and pray
What especially makes me happy is how easy ammo is to mass produce. While oil, coal, and sulfur weren't all together near me, I worked around it with the train. I made black powder in one spot and brought over residue from my new power plant
It's a good idea to group parts that use the same raw resources together
Do you know a good spot off hand? I'm getting a feel for stringing together machines in smart ways but nodes, or the lack there of safe for specific areas make this tricky
part of exploring π you can scan for resources with the scanner
I've been out of rifle ammo for ages but just happened to find a few stacks of sulfur that I'd forgotten about so the last thing I did before finishing yesterday was thrown that in a temporary black powder machine
how to use awesome sink what should put in it?
you belt stuff into it, it gets shredded, you get points for that. points are exchanged for tickets that can be spent in the awesome shop
the more complex item it is, the more points it's worth
you can put basically anything in it, there are very few exceptions
I suggest sinking overflow from all of your factories to gain points passively
Like the pope with a super soaker
I think I'm finally done with my ficsmas shopping so I can focus on factory carts again today
hey guys someone wants to talk and play a bit?
Why you in love with factory carts
How long is it gonna last?
They not even good bru
I have finals canβt play rn
Until January i think
because they're adorable and don't need fuel and move lots of items and are lots of fun in a skatepark
Sweet
I thought they only move 1βitem
forever or until I run out of food
1 stack and the small inventory means they load/unload much faster than other vehicles π
you just need a swarm of them which is actually a benefit because you get to see more of them driving around and marvel at their cuteness
Would it hurt to make a giant train or should i make multiple smaller ones
depends on how you build the train network
Does it go slower the bigger it is
it needs more engine cars to go up slopes
but if you have poorly built intersections the longer trains cause deadlock more frequently in my experience
That depends on which nodes you're already using and generally where your existing factories are located. Use SCIM / radar towers to choose the right locations
+1 for radar towers. They're totally worth the setup effort if you're unfamiliar with the map
yeah, I kinda "hate" how people default to "use SCIM" over "use the game mechanics"
Nothing wrong with using tools available to you
I mean yeah, but like... radar towers give you practically the same view as SCIM does
Radar Towers don't become accessible before tier 4 (manual)/5 (automatic)
I need to do planning as soon as in tier 3
before that you rarely need that many different resources that a scanner won't be enough imo
It's a sandbox so people should play however is fun but I do think there's something to be said for trying to use ingame resources first at least on your first save
Until then I think you're meant to use the scanner and map markers
when do we get ficsmas mixtape?
is it later on as a calendar reward?
i really dont remember
I seen people on youtube having 2 trains locomotive on 1 train (1 on each side) does that means i need 2 train stations (1 for each end of train) ? How does that work?
it means the train can go in both directions and dock in train stations that go either way, just think of it as two different trains in one
although unless you build a dedicated line that only this train is going to use, i wouldnt personally do that, but the option is there
Depends which way the locomotives are facing
The train always needs at least one front locomotive - a locomotive with nothing attached in front of it. That will be the "main" locomotive that stops at stations. Every other locomotive in the train will just add power and will not stop at stations (where they stop is entirely dependent on where the front main locomotive stops)
But if you have 2 locomotives with nothing attached in front of them, one on each end of the train, facing opposite directions, either one can be the main locomotive and they can switch when a train departs from a station (but only at a station).
Locomotives in automatic can only drive forward, not reverse, but the train can switch to the other front locomotive (if it has one) to "reverse" the train. The main locomotive still drives forward, it's just the opposite direction of what forward is for the other
Having another locomotive at the back, facing the same direction as the front doesn't do anything other than give the train more power - it won't be able to reverse the train
1 locomotive on each end, for example locomotive then 2 cars then another locomotive, and train track was only 1 line.
Again, depends which way the locomotives are facing
<] [] [] [] [>
or
<] [] [] [] <]
In the first case, it's a push-pull train capable of going in both directions. In the second, it still can only go in one direction.
But both have 2 locomotives, so they have the same acceleration and climbing power
Check the ping i did in #screenshots
Yeah, that is a push-pull train
Iam trying to figure out how to set it up atm.
Untill i do, drones for me as transport
Generally I'd advise against using them because while the ability to reverse can be convenient, it can also cause the train to end up backwards in the station, picking up/dropping off items in reverse order vs what you expected
I suggest keeping trains simple. Only go forward, and each rail has only one direction the trains can go in
Basically a loop
I should mention iam playing in creative, and since idk where to send my stuff i craft, so i send everything to awsome sink just to keep the belts going.
First half of next year is all we know for now
Project parts. Awesome sink the smart plating, etc. you don't need. Project parts for the space elevator tend to give you BIG awesome sink credits.
I like to smart split this so a belt feeds into the elevator when needed, and then goes on to the sink once it is full
@hard ivy
Did the pumps get fixed
Tbh an underwater map where we go deeper would be epic
Since space wont be added
December 19th, 2019 Video
Q&A: Underwater Worlds?
https://youtu.be/QXK9y3pnWGg
just play subnautica
No factory there
No space sucks
ugh
Hi, i have a quick question: what is the difference between Any vs Any Undefined for the Smart Splitter?
just realised i dont have enough powa for my fuel setup
any lets through anything, any underfined lets through anyting that isn't specified in any of the other outputs
ok thank you
95/120GW from my nuclear good enough
its fluctuating?
ohhhh
might add drone ports everywhere as backup if trains fail
BTW, how did you get those numbers?
Can you share the plan?
guys ive got 40 coal pwp and my fuel set up needs nearly 3gw
Disconnect all the fuel gens,let them fill up with fuel and then it should be able to run itself
I got the numbers by putting in a huge number of waste as input, disabled all alt recipes for plutonium (fertile, instant, unit), maximized plutonium rods, and then gradually increased uranium rods until plutonium rods were as close to 1/4 of the uranium rods as possible (https://www.satisfactorytools.com/1.0/production?share=VmeiGaesM7WzbLCT4Cy0)
This can also be achieved much faster using Optimizer and asking for max power, allowing it to only burn uranium rods, not allowing waste and allowing sinking plutonium. it could also do sloops, which is not easy to do in Tools in this case. but I did it on my phone while on a train so that wasn't an option XD
the second one is just maximizing uranium rods
i dont have enough power to get all the machines to make any fuel tho
You have 40 coal gens
Coal is 75 per right
YEAH IK THATS THE PROBLEM
15
No 75mw
oh yh
Is the 3,000MW JUST for the refiners
yes
not including the 20 assemblers i need aswell
or water extractors
What are the problems so that I will know when I reach it
hey guys i struggle to figure out how to set this up, maybe someone would have some insight:
so i have a unidirectional train that i want to pick up various items en route in 3 different stations with 3 freight stations each, let's call them station A, B, C
so a total of 9 freight trains
now i want everything to unload at station D and i want to use 3 locomotives to pull the 9 freight trains
how do my station lay out have to look so that the train stops and picks up everything at station A,B,C and then unloads everything properly in the right order on station D?
Omg I just did coal power properly and it's so satisfying
i like to use the empty stations
yeah ikr tho i currently have 40 basically ontop of each other lmfao
Disconnect all asemblers,and enough refiners so that you can make fuel without it shutting off. Let the fuel stockpile into a few fuel gens and you should be fine
i just got trains and i have made a fright platform and got a fright car. but its not loading, even after i have load clicked on the freight station. im new to train what to do?
wait i can just make oil into fuel
I've started a second save and after following peoples advice it feels definitely a lot easier and alot more rewarding, especially with fluids like pre-filling and checking every pipe.
ikr
esp when u stop spaghetti
My friend said he can build it for me but I feel like that ruins the point.
yeah the entire point is to build factories
Hmm, my FICSMAS facility is taking my max power consumption above my production. Time to shut off some non-essentials elsewhere in the factory, like those space elevator project parts I no longer need.
dude i love ficsmas
You....weren't doing that?
no i was doing a turbo fuel set up
I haven't touched turbo fuel yet
train throughput issues and my bad signaling
Its that much better?
recipie tree isnt that complicated only took me like 20 hrs 
yes
tho u do need more machines and coal and sulphur
According to Satisfactory Modeler, my FICSMAS facility will use just under 24GW of power once it's complete.
@glad quest also bro can ur tag NOT abbreviate cyperpunk
lol its from the a modding server for it lol its got the 77 so im safe
Is it worth? I was just gonna hope my 3 oil nodes could power my fuel
1000%
tho u do need to do the oil doubling method
Maybeee I should do that before I make 400 fuel gens
All for the FICSMAS spirit am I right?
YES U SHOULD
im using 270 oil and im gonna get 80 fuel plants
? Turbofuel is 2.22 times more efficient than fuel
So whats the number
Of course. The planned 60 Wonder Stars per minute aren't gonna craft themselves.
2.66*
What the-
i was using straight oil to fuel
lol
And default turbofuel uses fuel so the fuel recipe doesn't matter. It's always 2.22 times, unless you use 2 different fuel recipes for the different chains. Which isn't a fair comparison
should i get blenders for turbo fuel
Can you not auto connect powerlines in blueprints or am I missing something?
nope
Nope, power lines won't auto-connect. That would be a nightmare mess.
I wouldn't burn turbofuel for power, regardless of how it's made
Diluted fuel is more than good enough until rocket/nuclear
I mean not really a nightmare, if I am building a train line and want the lights to auto connect thought that would be nice. But understandable.
Who was it again that wanted to make a 3 to 4 load balancer earlier today?
Whats the other turbo fuel recipe
!wikisearch turbofuel
Thats made with what exactly
Oh water
Wait isn't that packaged
There's 2 recipes
true but i have all the rss so i may aswell
One packaged, the other one not. Identical oil efficiency
yeah but less machines overall so i dont have to bother with canisters
At least do rocket if you're already looking at using blenders
my train is not loading anything on the cart? what am i doing wrong
If you have blenders, you use diluted. If you don't, you use diluted packaged. Simple as that
Did you set 1 station to load and 1 to unload?
Train station setting?
Is the train docked?
yes one is set to load and one to unload
could just do turbo now and add rocket later - just needs you to bring in some nitrogren to upgrade the chain
The recipes I'd use for turbo to burn and for turbo to make into RF are completely different. The "upgrade" would be "tear everything down and build it differently". Which is one reason why I don't burn turbofuel
I was about to plan and build a turbo fuel generator farm is that not worth it then? I dont have rocket fuel unlocked yet.
there's plenty of resources to do both ways so the tear down feels like more of a preference and less of a necessity
Is it better then oil
My guy
Im asking a VALID question idk which alt recipes are good
Of course its better than oil
Turbo basically turns coal and sulfur into oil. And not at a particularly favourable rate. It doesn't really save any space or effort either.
If you have the oil to just do regular fuel, I don't see any reason to make turbofuel. It's very much a sidegrade with as many benefits as downsides
Most oil based alts are good
worse than oil - oil is organic and better for your health
I'd rather not drink liquid dinosaur
How am I supposed to compare a recipe and a liquid?
......so I guess I should wait till I get the alt to make this rig
your loss, it gave me great teeth and tiny little arms which is an overall improvement for my quality of life
Cool kids eat the uranium
Lasts you a lifetime
Ur a funny one
!wikisearch rocket fuel
Rocket Fuel is a late-game gas. It can be burned in Fuel-Powered Generators for power or packaged and used as vehicle fuel.
It follows Turbofuel in the chain of fluid fuels and can be further processed into Ionized Fuel. Unlike Turbofuel, it is a gas and therefore lacks head lift requirements.
imo if u have less of one rescources than others and u need more of that output use whatever alt gives u most bang for that rescource u lack
Do you play on pc or console?
even if its less efficent power or total rescource wise
Pc
Do you know about the Modeler?
I do not
Iz free
I'd recommend SFTools instead
Each their own preference
Modeler is painfully manual
That's why I like it
agreed, there's a time and place for worrying about power efficiency (early game) but you're never going to use all the resources on the map unless you have a really edge-case save so maxing resource efficiency is silly
And that's why I think it's kinda pointless XD
Why would I do something by hand when there's a tool that can do it for me
Im on phase 4
Soool now its time to worry
that's kind of the opposite of what I'm saying but play however you have fun π
Fair. It gives me the idea like I am already building the factory
So how do I use this
My factory is a mess. And if I make a new factory I want to make my big project that will take AGES to do
So I can't complete this phase
Unless I solve alllll my issues
Now I gotta fiqure out how much of every single resource im making
stressing about a perfect outcome instead of just making stuff run good-enough usually makes it take longer to complete a phase π
Maybe I should seperate plastic and rubber instead of trying to train oul
Thats assuming my goal is to simply to complete the phase
Whats unlocked in tier 9 anyway
look at the wiki, it'll tell you
A lot of pseudoscientific quantum nonsense
What
That is definitely nonsense
that's just the whole game 
What, you donβt have teleporters in your basement??
||Except for the more "normal" Quantum Computer and Time Crystals.||
The machines to make them are sure surreal, but the general idea is somewhat rooted in reality.
Time crystals can/could be made by using diamonds with nitrogen vacancy centers and could serve as a source for somewhat stable quantum memory for quantum computers
Converters are absolute magic though and are closer to fictional alchemy
no but I do have some cat monsters down there that are just like in satis
I mean to be fair we start out with a handheld gadget which is able to turn a couple of fancy iron plates and some spools of cable into a gigantic machine capable of such diverse activities as extracting DNA from alien remains, turning ingots into a box of screws/bolts, and grinding up slugs into devices which can make machines run at 250% speed (selectable in an instant via a user interface which is somehow on there!)
yeah it's extremely soft sci fi right from the start
My headcanon remains that literally nothing we're doing on the planet is actually necessary; FICSIT could clearly just wave a metaphorical hand and produce whatever they want essentially out of thin air. :D The Pioneer's just being kept busy for Reasons Unknownβ’. :D
Let's not forget the perpetual motion machines which are conveyor belts. :P
satisfactory is an optimization game so by playing im studying for my calc final later today right...
maybe more algebra than calc but practicing math is still good π
Thanks for breaking it down, that was an interesting approach!
I tried by maximizing PFR while the UFR output was set at increasingly high steps (changing the Waste input to match), going higher until the plan stopped using all Waste. Clearly not an ideal approach
(ended up being off by more than just a couple Rods)
Just finished a modular engine factory producing 10 per min, just looked at control units, ts gonna take for ever
Somewhere, in a dimension unknown to normal pioneers, a new pioneer was spawned on a "planet" with the task of powering the mysterious Project Conveyor...
I finally bought satisfactory, what should I know before starting to play ? I know how to do maths and ratios because I already played Industrialist in Roblox and mastered it. That's why I bought this game to go even further and I need some tips.
You will be addicted and you will have fun
Let's goo !!!
Reading all tutorial messages and on-screen tips is a good start... But some commands are not listed, so it can be useful to glance through the key binds too, once you're familiar with the basics
Do you need controll units for anything after space elevator or is it better just to use a temp set up to craft em
You need them for one more project part I think
And drones

Gaw damn ima need a full factory for them, and the modular engines took me like 5 hours to build
Iβm reoptimizing my factory as we speak
Ran away from my old factory and rebuilding new

I actually feel so burned out as i just finished the modular engines one
Can take some time off to go exploring. :)
Hard drives make life easier
is it worth to make lots of encased beams? or do i just make the parts required for space elevator 2
Encased beams good for Mk4 conveyors
Encased beams are defo a must
Which means higher production
I only produce 180 iron pipes rn but i have a lot in storage, so just use all 180 to make beams then?
I'd focus on continuously automating the production, not stockpiling
That + Alien tech = good times.
Either use fluid freights,do it with a pipeline, or package all the water into a train(which carrys more water that way i think) then have an area that unpackages it for use
if you have to transport the water up there just make a giant pipeline belt ( in my opinion ) trains can have better throughput but the rates are inconsistent unless you package and unpackage it
@round crown @alpine anchor the building on the mountin is filled with fluid storage containers or whatever they called (the big ones)
only took 23 hard drives, but I finally got the recipe I wanted
From what ive been told differs are a bad idea. I would just package and unpackage it
what do you need to transport the water for?
if you want help, don't put it in a channel where we can't write π
there's #1038092680493801533 which has "help" in the name π
Atm its in storage, untill i get coal station up (iam playing creative) ik nothing cost anything there but i still build it for the looks.
Im genuinely curious, why are ya playing creative
if your making a coal powerplant It is much easier to transport the coal to the water ( via train or whatever ) and make the powerplant there
anything regarded to fluids in this game is a pain and the less you have to move it the better
I just wanna build a big creative base i seen on youtube vids.
If you package all the fluids its a non issue
That could work.
yeah but then you have to add in the infrastructure to package and unpackage
Worth it imo
not worth it at all
I mean its that or a giant pipeline
Its gonna be a big coal power station. Theres 14 water extractors. That might be overkill
in the future @remote pasture you should def try to do a "survival" play through. for me early game is a pain in the ass so I used the cheats for tickets to unlock all the buildable but everyone plays a little different
can you use mods on consle?
stored up 7.2kl of fuel
Idk only had the game for about 2 weeks now
So still a noob
So far i got 3 things set up, copper ingot storage and iron ingot storage and water storage.
or build near water
that's not much, that's like almost empty buffer
I got 4ml of fuel stored
starting a giant train line from home base to the desert for copper powder production
about a quarter of the way through
My water station has 14 water extracktors. Isent that overkill?
no
No
yes
why lol
Idk why that many. I mean its gonna be a giant build all over map once iam done, so i belive i need alot of water
Check #screenshots to see my water station
build what you need now, not what you may need in the future
Did u see the water station?
I have like 100+ water extractors
Thats not even close to overkill
why do u need that much
was there a conveyor update
To make coal into power
bcus it looks like it from Screenshots
yh made them less laggy
Iam only using 5% of the water lake atm, will build more extraktors and connect them to building
When needed.
ah cool
I do wanna build a giant wherehouse at base where i store everything before use.
yes, and nothing changed in what I'm saying - build near water, don't move water
the best of both worlds is building near water source A but not using it and instead moving water from water source B
Then iam making multible water stations around the map. And that specific water station can be for coal power station.
also my point was to not make a "water station" just because. First decide how you're gonna use the water and how much you need, then build the extractors for it
hii.. for the ficsmas event. can we use the advance settings like no cost and no power for the build?
AGS should be fine you just won't get achievements as is usual when using them
Right now my water station has 14 extractors and 5 big fluid storage containers (idk their proper name)
i was doing it in my main save but my build is terrible because i lack lots of building material for my idea
Anyone have an issue where building and BP placement costs are wrong? I have a BP that uses 600 steel beams, but when placing it says 32. I've had this happen for non blueprint buildings also
is it possible the blueprint was made in a different game version, e.g. modded or with different recipes?
Nope. The server was wiped yesterday
Modded yes. But the same mods we had last time and I didnt have this issue
Fluid buffer ?
Yeah it's called fluid buffer. I just checked.
Man... alternate recipes really mess up my plans. It's wild how much they can change the game.
Like, I could make a whole factory using just iron. And petcoke finally has more uses. And refineries are used for everything. So wild.
What are some of your alt favorite recipes?
yeah, alt recipes can change anything, especially different combinations of them. I personally don't have any favorite one, but least favorite would probably be cast screws, though all recipes have their uses, just may not have a use for you specifically
Oh man. Any way I can skip screws is a good thing.
hard disagree
Oh? Tell me more. I'm not as experienced, for sure.
there's no reason to "skip screws"
like sure, there are recipes that can skip them, and if you use the recipe for some reason, that's fine. But I wouldn't aim for "skipping screws" just beacuse I want to skip screws
i dont play favourites, i love them equaly
(neglects screws except one time of the year, gives most allowance to turbo blend secretly, praises heavy encased frame just bcs he is likeable by others personaly idgaf)
Hmmm. I was forming my identity around that. Open to changing my mind. How do you make your choices for recipes then? It's a little overwhelming, the number of options.
basically just "whatever feels good in given situation"
I make the decision for every factory separately, based on resources I want to spend on it, resources I have in places where I could build the factory, etc.
So just slap a radio Tower down every 1km?
I needed to make a computer factory and.kist happenes to get two alts that made it very easy
That level of openendedness... guess I'll get used to it in time as I get more experience. Time to turf my screw hate. π
Cast Screw is great for times when you'd otherwise use the default recipe, since in that case it's just 100% upside
so it's good early, or when you don't want to pull in other resources
And if you really want screws to be as complicated as possible, you do aluminum rods or aluminum beams to default screw or steel screw 
Bonus points if you first somehow convert iron to bauxite with alchemy magic
okay we dont need to be that edgy πΏ
not roundabout enough
sink the ones you make and buy fresh from the Shop
Just buy the screws directly
Or finish the game, buy a hard drive, hope you get screwless alts and only then do you ditch screws 
satisfactory mod where eveything needs screws
isn't that just Satisfactory+
can u rename swatches?
Ok kinda excited got the recipe I needed last night.
Ok if I read correctly the other day you can have 2 trains go into 1 train station but pick up different resources.
Have 8 responses total would like each train to pick up just 4. Can someone send a vid to explain how to set that up.
Alternatively. I can do 2 stations if needed not a big deal at all. But hope I can put the trains in the same track and program each train on what station to go to
morning pioneers
π
why don't you like cast screws
there better then steel imo
so is coal power really worth it or should i wait for something better?
it's the first automated power you get
Coal power is 100% worth it, as are all the other power tiers (though in Phase 4 you've technically got various choices of what you want to focus on)
so should i wait till phase 4?
that's the opposite of what was said...
no make coal power best early game source
its worth it till you get to fuel
way better then biomass
also good luck getting to phase 4 on biomass lol
alright guess I'm building coal
Heh, I just meant that in Phase 4, you've got more than one option capable of supplying your power needs for that phase. :)
phase 4 on biomass sounds like hell
my biomass setup is over 1.7kw
yeah bud a machine you need in phase 4 consumes that much when overclocked
1.2*
at least one order of magnitude out
And yeah, if you really want to keep having to manually supply material to your bio burners, there's nothing stopping you from skipping coal power
But most folks are very happy to have fully-automatable power available
also dumb question is there a quicker way to heal
so all I need is multiple coal mines and plenty of water?
food
or research mycelia in the MAM itll give you something really good for healing
munch on those nuts
There are various places on the map where there's 3-4 coal nodes right next to largeish bodies of water; those sites are basically hand-built for coal-power generation sites. Well worth seeking those out, IMO!
I'll look
no they are not. Steel-based screws save tons of resources or machies
we only have 1 coal site marked
time to start the iron floor of my neural quantum something factory
exlporation time
it's 1.5km from the water
really? i prefer cast
i always felt like steel was worse
there's no "better" or "worse" really. But resource-wise steel rods + base screw are great, and machine-wise steel screws are great
server glitch caused me to have 12 machines connected to one pole
i need to make steel beams AND THEN the screws where as cast is just make metal and feed
its also more convenient
with steel rod: 15 steel ingots -> 240 screws
with steel screws: 18.5 steel ingots -> 240 screws
with base screws: 60 iron ingots -> 240 screws
cast is 25 ingots for 250 screws
wait
nvm
i looked at per min
im so happy for keep inventory on death
cast is same as base screws
if mam says on a harddrive "unable to rescan no rewards avaialble" is it because my hard drive library is full or because i have all recipes unlocked / in it
i can just respawn after i get my hard drive
but base screws need rods
but it's same in terms of ingot per screw
oh it is?
yes
is there any way i can remove the "Complete Phase 2" from my screen
gotcha
no i dont think so
yes.....by completing phase 2
by completing phase 2
yes, there is a setting to "hide game phase"
just don't activate one
excellent unhelpful answer...
Yes, you have all found all currently avaliable alts for your current milestone
....thats a thing?
yeah that worked
i didn't even know that
wait nvm there is a way i checked just now
hence why it was strikethrough
someone else playing with me selected it qwq
if it helps I thought it was funny
it was supposed to be a joke yeah
i did the same joke without the strikethrough
funny idea go into someones settings in satisfactory and change the hologram color to be red
twin telapthy
is using the nocreatures mod considered vanilla?
its a mod
so no?
i would assume no
given its a mod
turn them to passive, leave them alone, same effect
perfectly vanilla alternative
thats ALSO a thing?
yeah, gameplay settings: creature hostility
i have had them on passive for like 800 hours
combat gets old quick
i really need to look at settings sometime
hi is it bad if I have two full belts (of my best belts) going into a train station. I think i made a small (big) mistake
i just learned of 2
i FINALLY built my dang rifle
how's that bad
passive creatures and keep all items are great settings for me since i like building not the combat part of this game
alright thank you
A single train station is incapable of supporting full 2x-Your-Max-Belt-Speed throughput, since the station doesn't take in material (or push out material) for 27sec ish while trains are docking
will 3 stacks of each material be good enough to make a coal system
yup that;s what i realized dammit
depends on how much coal and water you have
rn current max consumption is 406MW
You generally want to have an ISC buffer in any case, to bypass that idle time somewhat, but you'll never get the full 2x-max-belt-speed throughput from a single car
this is NOT a game for combat. you just look at thing and shoot. but keep all items is SO NICE
"is using a mod considered vanilla" is a question I didn't thought I'd hear
Can always just add another car, of course. :)
no space anymore π . It's a really big project. Guess if I want my 90GW imma need to rush mk5
i keep toolbelt only, there should still be consequence for workplace accidents
Ill learn though. Thanks for the answer
i think the main thing is the spiders. iβm just deathly afraid of them. i know that when i turn in arachnophobia mode they turn to cats. but i know they are spiders so i donβt even go near them. the only way to use no mods and get rid of them is using AGS, which disables getting achievements
there's always space, you have verticality and gigantic map
just make them cats, make them passive, and just forget about them, ezpz
my train stations are already perfectly fit into a giant tower
could maybe make a temporary fix until mark5 though
ok. i probably wonβt be really encountering spiders til i have the jet pack (i think) unless i need S.A.M or some other lore item. so ill just use the jet pack when i have to encounter them
i like being able to respawn when im too far beats walking
distances start feeling smaller as you progresss
ok buddy explain why i hit that ONE ENEMY like SEVENTY times and it didnt die and i ended up rage quitting the game for like a month in the super super early game
and it was spawn camping my death crate
my second project is acrosse the map
i have a hypertube cannon now
even distances that are halfway across the map
but before i just respawned
so one water extractor can support 2 coal generators?
3 extractors for 8 gens
point is the combat isn't intuitive its jus jump and click
open coal gen and water extractor and look at the numbers π
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
yeah
(or get spoon-fed answer π )
i don't know what numbers I'm supposed to look for qwq
I'm a computer and plane nerd not a infrastructure and design nerd
If you open the extractor control panel, it'll tell you the rate of water extraction. If you open a coal generator control panel, it'll tell you what rate of water consumption it requires
(For "fuel" consumption rates, there's a little gascan icon next to the fuel input buffer -- that'll show you the fuel consumption rates for all fuel types the generator supports)
I believe the codex entry for the generators also gives you those numbers
(On PC, hit o for the Codex itself, or n for a search bar (which is also a calculator!))
I always feel awkward using the word "fuel" when talking about that, since Fuel is a specific resource in the game. Damn languages...
so for head lift if my foundation is like right above the water it'll be aight?
probably, you can always build pumps if necessary
i did
so
i found a better water source
and more coal except its under a rock
cant deal with that until later, what you need is in the sulfur research in the mam
so my other option is routing coal over 1km
where is this
find a different spot then
Or you could find the special gift. That also works.
;w;
running a one-off belt's not that big an issue
time to go to my oil station and add another platform not enough oil throughput yay
what forest is that anyway, not very specific
i dunno-
should i package it and unpackage it and send the canisters back
for transporting oil
why are you transporting oil
what starting location did you pick?
the first one i forgot the name
is it better to add another platform or package and unpackage it and send the canisters back via train
I FORGOT THE POWER LINES
grass fields then, check this spot out
#screenshots message
i dont think neither is better necessarily
that' where I am :D
i turned around and found more coal
okok im gonna add another freight car
thats not 1km to water, i dont think
the oil just barely runs out before the next shipment
Yeah ik I was at a waterfall before
another car should have you covered then
i find with trains if you just overshoot the supply by a lot, you never need to worry
almost all my trains have 8 cars
they dont need 8 cars, but i can rest easy knowing they have ample time for their trips
2 loco? π
yes
thats what i did with nuclear since if that fails everything else fails i had like 3 cars for each of the resources i needed alot of
thats some looooong train blocks
totally normal train setup
most of those do 600 per minute, one does 1800, a couple do 1200
If I was to ask for advice about hard drive research...where would I go?
you can't reply in screenshots
Bolted Iron Plate vs Bolted Frame
that's a "leave in the library to rot forever" drive for me
some of us dont like screws, i wouldnt pick either of those
I already have another alt for casting iron plates? or something. Ones that use copper wire in the place of screws.
so how many coal gens can 1 vein of coal run on
I can re-scan it
if you leave them, there will be no danger of them popping up again
that's a good one if you get iron wire
But there is also a chance of me getting something better
how much coal does one gen need, vs how much coal does that node provide
wicked chain for making motors from iron only
https://www.satisfactorytools.com/1.0/production?share=HU0xHErujUU2CQPgBAfI
sure, but sooner or later you will see these recipes again
i dunno how much coal the gens need
Alright well I shal be back in about 2 minutes when the other one is done
if i add another station do i need another bufer
coal generators consume 15 coal/min at 100% speed
looks like the paneling doesnt tell you the consumption rate until you actually feed it stuff
Cheap Silica vs Fused Wire
i would just keep those around until you need them
yeah :C
I would only want the silica but probably don't take either until you want to use them
so 1 coal line can run 2 or 3 plants
Alright
yeah fused wire is kinda whatever, fused quickwire is pretty good
It it a pure, normal or impure one ?
it does, if you hover over the fuel icon
depends on the amount of coal the miner provides (which depends on the node purity, the miner tier, and any over/underclocking)
though for an initial setup those latter two are probably not gonna matter
(and also belt speed, of course)
Pure (Assuming you have Mk1 drills) it is 8 coal gen .
Normal it is 4 coal gen.
Impure it is 2 coal gen.
(But you can overclock it)
just build in blocks of 8 and forget the math exists
Just hit phase 4...wow, just gonna farm hard drives for a while before i dive into all that
welcome to the longest part of the game
I hand crafted the final part for space elevator, so dont even have a heavy frame or computer factory set up....πshort cuts really dont work in this game
Making a b-line to that hoverpack tho
they do work, you can handcraft all the parts even in phase 4
guys im halfway through my reserves of fuel .....
so coal is easier than i thought
Coal is very easy
how do you unlock glass floors?