#satisfactory
1 messages · Page 491 of 1
Is there a way to Kill the poisening blue leafed plants?
i can finally get on and finish phase 1 and go into phase 2
Explosives
thanks
nuke them things out of existence



🌷



Done
Explosive Rebar is my preferred way. Cheaper and faster than nobs
Basically point and click with little trajectory estimation needed
How do I know if lift and merger connected if they stick from each other?
Test it
ah i forgot im waiting for the stupid phase 2 parts to make bruh
Is there a mod that highlight components connected to component I'm aming at?
is there a radiation bug in the game? whenever I hold something radioactive for a while, even if I drop it or trash it the radiation effect doesn't go off..
Yes. Reload the game.
when building stairs to connect walls sometimes the stairs are half a meter longer. is there a way to deal with that without adjusting the height of the floors?
I'm doing different ore lines for each individual component sure it's a complete mess but at least it's faster than splitting and merging
Hello, I'm from Ukraine and my English is poor, so I apologize for the poorly written text. I'm 16 and looking for people who wouldn't mind helping me.
Feel free to ask questions here, or in #1038092680493801533 if you need to attach pictures and such
Basic questions can be asked here, but if you need help with something specific to your save, try #1038092680493801533
if you have specific question, ask in #1038092680493801533 , if you're looking for people to play with, use #1201555265942724758
If you're looking for someone to play in-game with you or voice chat, #1201555265942724758 is the best choice
hah
Greek chorus time!
Hazaah
I'm having big problems with the aluminum plant. I don't understand how many foundries are needed for the plant to function properly.
here, a calculator that'll help
https://www.satisfactorytools.com/1.0/production
Thank you very much, I didn't know about it
units use energy while idle?
0.1 MW
Im going into phase 2 les gooo
Dn been working on my heavy modular frame factory for like 8 hours. Still looks like crap
i get JETPACK AND TRAINS
If I would just go grab the materials I could have trains lol
those are in phase 3
bug: object scanner while using the hoverpack shakes around as if you're walking
looks like the pioneer is just awkwardly bobbing the device around
I just unlocked tiers 5 and 6 wym
those are in phase 3
shit, can't reproduce it... it only happens sometimes
im in phase 3
if you completed phase 2, you're in phase 3, not 2
Stop drinking so much 😉
I cant even do anything until i automate stators and motors 🙁
i need to produce adaptive control units and modular engines
you dont need a standalone line for stators
like 50h from now. don't worry about it yet
Will 10 motors/min be enough to sustain me to make a oil plant
depends whether you're gonna do refinery spam or not
Manufactors look scary
imma do 10 refineries to start to make 400 fuel/min
For 600 crude/min
Im gonna construct it in the oil fields
why
they aren't used for any building
wait u are correct
My lizarddogos keep disappearing
Even when I watch them I can’t even get them to base anymore does anyone know why
They dislike u
Omg I had the alternate for encased beams....🤦♂️ This setup could havebeen way easier
They might dislike my friend who has killed 200 of them even tho I tell him to stop
maybe thats why they run away
Maybe but do you really think the devs would code that if so they are very enthusiastic devs
They probably just despawn
but idk about how any of that works
are you keeping them in a cage?
is it made entirely of foundations (excluding the ceiling)?
Now we can’t get them to the cage
No just a box of walls
i've heard reports that even the walls need to be made out of foundations, not walls walls
Oh ok well next time I get one to the base I’ll swap it all out for foundations (if I can get them to base)
you do still need rotors
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Questions and help
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If it’s a quick question you can ask here
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I have a bit of an odd problem. For some reason when I dismantled a lot of stuff in my base my dismantle crate was sent somewhere very very far off
huh, it's at 0,0 somehow. is this a bug?
Right now i only got solid biofuel to power my jetpack 🙁
get liquid biofuel ASAP
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But dont i gotta package it
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you do
Thats what i thought
but still get it asap
I need to get 200 plastic first
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And that will come when i build my fuel plant im gonna turn 300 polymer resin into rubber and plastic trust
best jetpack fuel until tier 8 imo. maybe even the best in some cases all the way to the end
Why use the polymer? Just use the fuel recipe that has the plastic byproduct?
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I also got mk 4 belts because i had some rubber from hard drive sites
why not use the polymer?
Tell me about it, I asked one simple question about fluid dynamics and the one person that answered in the most convoluted way that didnt answer my question
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Im gonna make 400 fuel/min which will make 300 polymer resin/min
so, i just got my hands on coal power (i am like 3 days into my save, and the entire game at that) can someone walk me through on how to make a good one? and possibly review the one i currently have? (its not very good 😭)
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
Is there a way to fully automate liquid biofuel
no
no, just handfeed it some protein once and you'll probably have enough until the end of the game. especially if you sloop it
dang, okay 😭
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Aight
How much protiens
depends how much liquid biofuel you want
I put in a stack. Probably used less than 20 until now
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What do i use the heavy oil for
Large dates
To me least liquids have been very confusing to work with
Cuz it says its a byproduct of plastic and rubber production
except some people stay on liquid biofuel, some replace it immediately, some use it in combination with different fuels
and everybody flies for a different amount of time
Coke or more fuel. Or use alts so it's a desired product instead of a byproduct
what is the specific issue/question you have?
Residual fuel which you them use to power oil generators
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https://satisfactory.wiki.gg/wiki/File:Pipeline_Manual.pdf
The first 5 or 6 pages solve 90% of issues
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Check screenshot tab
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uhh, rather put it in #1038092680493801533 . #screenshots isn't really for asking questions
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longest burn time/flight time
Sorry meant that tab, already posted it on there
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imma just make more fuel with the heavy oil residue
ionized is very late in the game, and some people don't bother with it at all
burn time = how long will one unit of fuel last if you hold spacebar
I honestly skip biofuel just because I don't like that I can't automate it. Regular fuel isn't amazing, but it's good enough until you get better fuels.
Oil generators are your next step to your power grid, one generator makes 250mw of power
which is completely fine, you're given several options and it's your choice which one you'll use 😉
wait if i use recycled rubber and plastic it doesn’t make any heavy oil residue
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it's written directly under the table
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Its a hassle to make but dam is biofuel great for verticality
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because many people don't bother making a whole production line for shards
So are ladders 😄
hoverpack is practically always better for building 😉
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they are not "needed", as both ionized fuel and APMs are skippable
how do i get through the uhm "gassy" places without like, dying
Gas masks or explosives
Can also just spam healing items as you run through
how do i get thoseee??
In the MAM
Should be in the sulfur tree i think
i was just bouta ask, thanks!!
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speaking offff, is there a way to add your friends to an existing save file?
Explosives>sulfur, gas mask> Mycellia
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Isn't it just join game?
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Got it, dont have friends that play this so I only play solo
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You just load the save file with multiplayer turned on
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Not sure what that has to do with the fact that I said I don't have friends that play this
the factory must grow
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If I had said I do have friends that play this but not with me then that statement would have made sense
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Thats what I'm trying to do rn is optimize my turbo fuel
I'm seriously about chuck my controller against the wall the stick drift is pissing me off
I HOPE KCD2 will be GOTY, but I got a strong feeling it’s gonna be Exp 33
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don't worry there are so many people that give awards that every game wins everything
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Yeah I know bro, but to me KCD2 deserves so much
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Well I don't consider comparing a team of around 30 developers to a studio of around 250 people, to be fair😛
For generators, turbo uses less than regular fuel
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When you think about it Exp 33 was made by a aa studio, developing what is easily a aaa title, with a fraction of the budget and team size of a aaa studio, really goes to show how much bloat so to speak is in aaa studios
i kinda wish the refinery had a few more moving parts
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I've heard some players stay at rocket than make nuclear as its kinda optional
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It's funny to see Exp competing easily with these other aaa studio's and easily be considered a top contender, why imo Exp 33 deserves GOTY, because that studio making that game is nothing short of incredible
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Both Rocket Fuel and Nuclear are endgame power sources; if you've made one you're unlikely to actually need the other
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Rocket Fuel's got an overall simpler production chain, so a lot of folks prefer it. The main downside is just endless fuel gen spam (which can be mitigated somewhat with blueprints + overclocking)
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Nuclear's a bit more complex but IMO a more "rewarding" production line to build. Obviously there's a lot of personal preference involved either way
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Personally I just did both on my 1.0 save. :)
I'm basically at rocket fuel, just need to optimize my turbo fuel pipes before I make the upgrade to rocket
Ditto. Honestly neither is required. But they are fun
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what game engine did satisfactory used to run off?
Yeah, regular Diluted Fuel would be enough to see you through the endgame depending on your build scale (and your diluted fuel scale. :D)
UE4 -> UE5
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Yep
Was on UE5 even before the 1.0 launch
0.8 it came out
yes sir that was the exact update!
I give up...the stick drift is unbearable at this point...looking into my local best buy for the dual sense edge...
what is the point of the hypertube branch?
network
How do you unlock rocket fuel? I dont have it yet and i have nuclear
Oh must be in the sulfur tree
what about the junctions? dont those do the same thing?
It is from the mam
Oh no, it is, okay
or at least it should be
Yeah, MAM unlock
I think I was just suddenly hung up on the later Nitric Acid unlock you need to actually make use of the vanilla recipe. :D
It is mam yeah just looked it up
Well no matter im already building infrastructure for 25gw nuclear
Theres no bloody decent source of uranium near the dunes though
Gotta find it in tim buck too
The most important thing to have nearby is water, really
Timbuktu
Nearly anywhere you build nuclear you'll have to be carting in some extra resources anyway, but you don't want to have to start piping a ton of water in
Is there a way to place a tilted corner wall upside down? And place a wall on it even if it's angled?
It would make my water tower look a lot better :c
Is there a solution for what to do when you have to much fluids and your machines are getting "clogged"?
fix the balance of machines its probably wrong
Get one of those that don’t drift. Like the magnetic joystick (halo effect?) or something, idk how expensive they are but can’t be worse than the edge
I think it is but Its set up like that because if I have more machines they'll all be getting insufficient resources
Resources as in not liquids
Were you by any chance asking that in relation to aluminum production? :)
I wanna power everything with power shards but low key can't be bothered going through the map trying to find them. I heard you can just make them?
yh
Yeah
its t9 stuff
very late game item
Well as long as I don't have to literally scour every corner of the map for tiny slugs is it worth it to just try to rush to t9
Found one, thanks a lot
Okay, so there's three main ways of dealing with the recycled/waste water:
- Send the recycled water off to some other process (like Wet Concrete) and use it up that way (make sure to overflow-to-sink to keep things flowing)
- Combine the recycled+fresh systems, but if you do so, you need to be using a VIP Junction, as described in the pipeline manual: https://satisfactory.wiki.gg/images/Pipeline_Manual.pdf
- Keep the recycled+fresh water systems totally separate. Use a completely separate set of machines which are fed entirely off the recycled system. You'll probably have to "split up" a refinery and underclock/overclock to get the numbers to work out right
For me, I prefer #3 by far. It does help to pre-flood the "recycled" system with water before turning it on, so that things start up at basically 100% efficiency
But if you're just combining the two (as per #2), you really do need a properly-build VIP Junction in order to stay stable
(A quick warning that it's easy to build those wrong, though once you've got one that works it should be nice and solid)
This is a dumb question but are y'all's logistics floors spaghetti? It feels like the spaghetti is inevitable
Not for me, my factories are quite clean but then again I'm only in phase 3
I am doing #2 for the water, it seems to be going fine but I'm pretty sure the issue rn is the alumina solution
A couple of examples of keeping the fresh+recycled separate, btw: #math-and-meta message
It can be, depending how well you are with planning and organization
can you send a pic? im quite curious because unless i just sushi everything(which clogs it) belts are just intersecting
see im trying to avoid it,but thats not going very well
Umm nope, This is the "starter" every game item until T9 #screenshots message
Should i combine the steel rotor recipe with stators to make motors so i only need wire and steel?
Imma make 20 motors/min
this typically works well
The devs have made it easier with the addition of soft clearance, so much can be clipped together, which seems to contribute to🍝
I think theres a cheaper recipe but I could be wrong
yea i just want to be organized man
I think there is beauty to disorder
So what it does it builtd items upwards in "collection". So steel -> beam -> pipe -> stator -> rotor -> motor -> hmf. then another building is all computers. one of the towers is rplate, one of the towers is concrete
different angle #screenshots message
Wait you can build every item in the game up to t9 in that factory?
more of less yes, theres a few things done off site like, power, aluminimum ingots
Rn I'm thinking if I should just do what you do and rush to t9 so I can start making power shards because I've given up on finding slugs
yea unless i sushi everything, which is not very efficient btw everything will intersect.
So its like there is a steel factory, caterium factory, aluminimum factorty, concrete, rplate, plastic+rbber
Don't sushi it's awful
I do some sushi in that factory. eg if build a -> b you sushi something high value like rotor/motor or something. So there is only one belt coming down the building
If I sushi I have to have an awesome sink to get rid of any waste
Game just crashes like 15 seconds before it would've autosaved >:
That's 4 minutes of progress lost
That shouldnt be a problem with priority mergers now
Wait why
yea but then i run into issues like this #screenshots message
and correctly balanced system even sushi with priority merger shouldnt need a sink, as any excess can be reused
I was being rly productive 😭
I'll be alr
thats what ur supposed to do the problem is that it still clogs
youknow about lasagna ?
because the merger allows you to reuse any excess, i used to use custom priority mergers in previous builds with sushi to manage it, now it can all be done with a single merger that has 100% accuracy, at best the ones i made were only like 99.999% accurate, because you know math
You mean clipping?
no
does that stop the clogging
for me with sushi, priority merger is literally a game changer
you run everyone north/south at one level and everything east/west on another level. It gives you a 2 layer way to resolve belt issues
But what about early up the factory if there's clogging it'll clog all the way from the merger to the production up the chain?
clogging would indicate you didnt design the system correctly to begin with and thats not the fault of sushi😉
i need a visual
gimmie a minute
Well in engineering we usually put in multiple failsafes, even if design itself was done properly. Like in elevators and roller coasters
elaborate, nothing actually stops,its just supper slow
btwe if you just rail it all you hide all the belts in the train schedule 😛
Trains seem like a pain
they're way better than the alternative of not using them
What's the alternative?
Because I just have belts running long distances over the map
how do you do that so smoothly
2500 hours
wtf that took 2500 hours
he means that much experience building stuff
he means the knowledge
Ohh I see
Well shouldnt it be obvious, if your having excess and everything running super slow, that would indicate the line itself is getting more saturated than it should be, aka your design has flaws in it, that isnt the fault of sushi, if your for example producing more of one item type than the machines are consuming
the actual spagettii lol #screenshots message
Because I was like I could've done that in 10 hours so he probably wasted too much time
its total play time over all games since like update 4?
I mean making the photo
I will admit sushi isnt for everyone, it requires more careful consideration and balancing than regular say regular lines, but again this isnt the fault of sushi, it all works correctly and fine, as long as you design the sushi correctly anyways
No.. Like this game is 80h or somehting. It also has a 20/min CO, 300/min Stator, A ton of power, a 50/min Smart Plate as well as all items to T9
I'm around 80 hours and I'm only in phase 3
max cons. take into account units that I manually shut down right? the ones that are still connected to the grid
No
Example #screenshots message
You can test this with a separate biofuel and constructor thing
In theory, if everything is overflowing into a sink, then there shouldn't be any clogging no? All the resources should be flowing in smoothly because there(ideally) shouldn't be a point where it doesn't slows down. And I've checked it way too many times. this is what i mean by clogging btw. unless this is working as intended #screenshots message
I see clipping belts
it looks slower then it should be
where?
What is that like like some sort of battery
#screenshots message see where the motors and copper ingots intersect
Its 40/minute smart plate. So it also makes 40/min rotor 40/min rplate
also i would like to note i DO prefer sushi as it avoids the spaghetti. but it doesn't seem very efficient if ur making stuff in bulk
oh that yeah the copper is temp.... its for pasta
Oh true
it really should not be there
i have not figured out how to get particale accelerators into building 😛 #screenshots message
Theres a few top tier items which are not done properly in that build
Sushi is also slightly more time consuming when you try to use it for blueprints
you should see the spaghetti that is my main base that i did with 1.0 and never cleaned up, im just making fun here, my factory is all clipping spaghetti truth be told
yeah its a tought problem... let me show you something lmao
and yes anytime i load up my save i have to see my abomination of a factory of clipping insanity that i made
i just can't for the life me figure out the problem
that would actually drive me nuts
It's okay my factory is even worse it's just one half built fuel factory that's barely functioning, and hand fed assemblers and manufacturers here and there
Would you like some stator? #screenshots message
when do you unlock T3 miners
T8 or so
Phase 4
oh ok
I don't think you unlock miners at t3
Why you think I don't load up my save much anymore
-w-
mk3 miners is when things start to get out of control see screenshot above lol
Because it drives me nuts to
my only reason to load up that save is to clean up my mess
I just want to throw this out ther, anybody not in the Ficsmas spirit is a SamBug
fair. im trying to avoid it but it genuinely feels like sushi is the ONLY way. i just can't see why its being slow. so any help would be appreciated
One reason might be because somewhere you used a mk1 belt instead of your standard mk
@ivory condor like is what i sent in screenshots how it should be working? because i can't
out whats causing that
i checked all the belts tho
Can you link your ss
Your input is mk5 + another belt but your output is not mk5
the mk3 is intended. i thought the problem was that resources were coming in too quickly so when it got to the merger it clogs
but that doesn't seem to be the case
It's not clogging it's just mk5 meeting mk3
you have it wrong way around its in = mk3 and out = mk5
Look at his screenshot
and switching the mk3 doesn't solve the problem
it still clogs when its there
Can you switch it so I can see
Yeah, The real problem is your screwed 😛
don't put screws, wire, quickwire, casing or other high volumne items on sushi belts
If it's clogging after the merger that means it's post merger production too slow, if it's clogging before the merger then it's your pre merger production too fast
Or Just don't use sushi
I'm not sure to be honest
One way to deal with high vol is like this #screenshots message
In theory it should be fine, but that video still feels off to me for some reason
Get him to measure the input and output volumes
it has screws on it.. your probably overloading it
#screenshots message ignore the mk3s and that single mk 1. those shouldn't be a problem
yea cuz i need screws for plates
so how do i solve this
Just tell us what is the number going through each belt using that measurer
do i need multiple sushis
Now you know why I have an rplate "tower"
uhhhhhhhhh
So I have a tower which takes iron ingots and makes rplate. #screenshots message
wekk clearly too much cuz every constructer is capped
Bro logistics is not a guessing game
Cause 1 rplate = 6plates+12screws or so. So by making rplate externall you have 18x less items on the belt for that item 😛
Yes if you have to use sushi do this
Depends, you should know your item batch rates, how much each line can handle, its your job to figure out how many sushi lines you need, we cant tell you this because we cant see all your numbers
ye ik
Yeah but you sushi the rplate, not the plate + screw....
let me ask a better question. is it even efficient to have every resources made on one sushi
its imposisble to scale it
Sure I could likely tell you more if I had access to the same save and could see everything, but at this point best I can give is general advise
How fast is a mk5 belt compared to a mk6
780/1200?
I dunno cause I'm only in phase3
Isn't that save stealing
even 1200/min isn't good enought eg 1200/min / 50screws = 24 screw constructors
i mean i don't mind giving you the save. this is an old base anyway im working on a giant mega base. but if every belt on the sushi is mk 5, wouldn't it clog
Define efficient, sushi is meant for cases where you want clean belt work, aka the sushi lines are designed to handle all the throughput, so yes its efficient as far design and how clean the belt work can be, assuming it has all been designed correctly anyways
The sort of items you sushi are like stator, rotor, computers, super comps etc...
Fairness has nothing to do with it (I hope it doesn’t)
Why can't you sushi limestone again
It's really good for keeping the amount of belts you want down and allowing for more compact types of designs than say other types of belt work but requires as I said more careful consideration to get right, its not for everyone and tldr would be only do sushi if your comfortable with it and know what your doing, because its easy to get sushi belts wrong
Theres other ways to do clean belt work #screenshots message
yea think I'm too ambitious. cuz for my main base i kinda want most resources(minus computers is such) to be capped which if i mathed right ONE mk5 line can only supply 26 smelters with iron
eg i make quickwire -> take it to ceriling -> insert into the manu above
If you look at hte screenshots i am posting you will see a very common trends, I am making all high vol items and delivering them directly to the place of use.
Clog would again as I said indicate you didnt design it correctly to begin with
your blaming clogging on sushi, that isnt sushi's fault but your bad design im afraid
I've been working on a new save but I'm stuck in the same place as before, how do you move ore across long distances without trains
So i never run into belt speed problems... or the belt speed is limited by ingot's or some other base materials upstream... which can be solved by adding more factory floors of the same and combine their outputs
Look at Silksong, how many developpers? Don’t they deserve at least same level of love?
dont mean to sound harsh, as i said sushi isnt for everyone and your likely falling into one of the many cases that its easy to get sushi belts wrong with
You don't sound harsh at all tho
either truck, or just run a belt... as your factory expands over crappy ground belts you then pick them up
True, why i said this is going to be tough for GOTY this year, especially between Silksong and Exp 33, that is very tough
ye,its easy to get math wrong in general, and i SUCK at math
Yeah totally agree with you bro
ex33 hands down
as much as i LOVE silksong
Because both games are oustanding, both games are made by smaller teams with a smaller budget, its going to be very tough to decide on that
Long urnning belts can also be susi belts. eg you make rplate + rotor off site and bring them in on a belt and split them
But once more: KCD2 deserves more and MORE
i wish i could actually see everything. screenshots are not enough sometimes
you want hte save?
It was just one of the strongest experiences I ever lived on screen
nah ur good dw,but i will admit i didn't math here(this was simply to get resources going) but it felt like that if you are sushing all your resources and i mean ALL then you would run into clogging at somepoint anyway
sent you the save
Tbh i don't wanna be judgemental but i think you can basically guess whose going to win just by looking at how much funding it's getting, how can most indie games even stand a chance against the triple A giants
how do i look at it
You put in in save game location its like %LOCALAPPDATA%\FactoryGame\Saved\SaveGames
The T8/T9 stuff is a bit messy, first time with high level sam.....
But the mk6 belts are made with pet coke 🙂 which came from the plastic rubber which was nice
you will probably like the 600/min smelters and yeah as you move away from bases expect spagetti belts to the nodes
how do i make a foundation circle
4 rounded corner pieces
i need a big circle
¯_(ツ)_/¯
Honestly if Silksong and Exp 33 didnt exist I would give it to KCD2 hands down, but alas they exist and its tough now to decide this year
Huzzah, 1140 ornament bundles per minute. Or at least it should be, the manifolds haven't filled yet.
Anyone on console?
What's the best heavy modular frame recipe?
Can play around with the various recipes for yourself at https://www.satisfactorytools.com/1.0/production
Though Encased tends to be extremely popular
Though what's "best" will depend on your exact circumstances. :)
Hey so is it worth keeping dedi factories for lower tier parts, like if i have a factory for rotors going to storage, rather than using them for motors, id build a new rotor production purely for motors, or should i just be using the factories i already have if that makes sense
"Should" is always a difficult question in this game, since there's tons of ways to play.
that depends how you define "best"
either belt highway or trucks/vehicles
Personally what I do is make more rotors right inside the motor factory
Easier to make with less ingredients/machines
it becomes situational
And generally follow a build strategy called "Independency": https://satisfactory.wiki.gg/wiki/Tutorial:Independency
Yeah and keep the rotor production purely to store/sink overflow
Though, as I say, that's just one way to do it, of course. :)
But don't be afraid to go back and improve your rotor production if you find that in the late game you're building so much stuff that you burn through your rotors.
I mentioned earlier that I ran into that with Modular Frames while I've been building my FICSMAS facility.
I didn't get it, thanks
(With Independency, you never burn through anything because you're always making fresh from scratch whenever you need 'em. :D The only thing you might feel like beefing up later is if your own personal storage isn't refilling fast enough. :)
I'm referring to building so many machines at once that you go through all your storage and have to wait on new production.
Oh oh, right, gotcha.
So we're arguing the exact same point. Sorry, reading is hard! 🍻
I do that a lot with quartz crystals, because for some reason I decided to put 25 square signs on the raised foundation blueprint I use everywhere.
Hear me out: Competetive debate teams where both sides take the same position
yeah that's still super subjective and can mean anything 🤷
Most alt recipes will have a tradeoff of some sort. Might make the end product faster but you need more raw materials, or you might cut out a step in the chain but it goes slower so you need more machines.
@zinc niche@ivory condor thanks for the help btw
To be fair, once you've got Encased it's difficult to make a super strong case for the vanilla HMF recipe. :D Though IMO Flexible's still a contender depending on what you're doing oilwise
But I didn't actually help
But "best" is, as ever, in the eye of the beholder. :D (Or in the eye of the specific factory, I guess. :)
Of course i can't explain myself well
Unless you want me to look at your save and see what might be going wrong
man, i decided to turn 600 copper ore and up to 2000 silica into as many circuit boards as possible.... 96 refineries doing pure copper and steamed sheets later im realizing im gonna need 46 assemblers and that i may have overdone things.
the other day i left satisfactory running for so long that the number keys stopped responding
and i had to hold esc for it to register
at least i'll be able to put out ~680 circuit boards/m.... double that once i get mk3 miners.... but i really dont need that... many... 🤦
I used to do this but it was too much complexity for little benefit; i now do vertical scalability for each item, i.e. each iron rod production floor does 480 rods, each reinforced iron plate floor does 40 rips, and expand vertically as needed, export out as required
nah you did. i never actually mathed it since it was just to get resources moving. and i assumed overflowing wold solve the clogging issue
When can u unlock throughout monitors
Also it just took me 2 hours to get a 20/min motor factory complete Bruh
that seems normal
You did sushi and didnt math, well I guess that explains the clogging issue
good
Honestly doing sushi and not doing the math is just asking for trouble
Its one giant overflow system that’s probably gonna take another hour to balance
the game isn't really supposed to be played super fast, it's a chill game
yea because i thought overflowing would solve the cloggin issue. and because the total resources per min were less then the belt used
is there anything i can make thats better than a overflow system in terms of like balancing
on almost every metric Heavy Encased Frame
depends wdym by better, basically there's three options - manifolds, balancers and direct input
over and underclocking
wait that does sound interesting because I wouldnt expect clogging to happen off hand in this case
I already underclocked the ones that only took like 20 iron ore or smth like that
oh yeah a belt balancer
I dont know how to build those
can you give an example of what you want to do
yet it still clogged. see i KNEW i was onto something
they are just as efficient as manifolds ? not sure what 'better' you're after
manifolds are so boring, doing balanced sushi now that is more interesting
oh kk
imma just stick to manifolds then
Also i finally got oil processing milestone unlocked
you don't need to
When are we getting a Fix-annukah? As a Jew I demand the right to industrialize my holiday too!
you already control the weather what else do you want 😛. I saw that on the SNL News segment!
Since where i wanna build my oil plant is far away should i bring a bunch of resources over in bins first before i start so i dont gotta make 8 trips across the map and back
The Dimensional Depot beckons thee
If you don't want to set one up for whatever reason, I'd personally load stacks of what you need into a train and just drive it there
i dont got a train network setup yet
Do you plan to import your resources by train? If so, may as well start by laying track.
player inventory is quite big. Just do the recipe thingy in the game and grab what it tells you you need
make a train
why would you bring IN stuff by train to oil?
you can make a sloppy rail you just drag along
But i did forget about the dimensional depot and now i have manufacturers i can automate sam fluxuators
you can use it later to ship plastic back
Depends on how far you're going with production, tbf
I also need to unlock the train milestone the hold up
I suppose but not at first. just plastic/rubber out and burn fuel on site
will i need the railway signals yet or no
also trains aren't worth using without signals so you're going to need computers
Build a hyper cammon
jinx
My turn to be forgetful, yes that's a much better idea lol
since i only got 1 train for now i will just have no signals
a simple push pull train works fine you just need rubber and plastic to come back
im waiting for 250 motors so i can unlock the milestone
in not producing 20/min because of the overflow system i made takes a longg time to balance itself
You can always manually load what parts of the system you need while waiting for it to fill
right but so do belts.
you can prefill or just go do something else while it fills up
they wanted a way to get heaps of building mats to the site
Just did thx
np
you can select an ICS to be dismantled and dismantle it at the oil site there is a trick to to but great is you need losts of resources to be at a place
What's the best way to deal with water left over from creating aluminum scrap?
not having "leftover" water in the first place 🙂
(so e.g. reusing it to the same production)
now that's a good explanation
I just pipe the water back in 3 second rule
reuse it in the same system
Recycling is best imo, but alternatively you turn into Wet Concrete (refinery alt recipe)
cube with labels gotta be my favorite type of build
does anyone have any, like, tips with regards to rail systems?
wet concrete is like top 2 worst option 😄
there are plenty of recipies that use water
But I already have water for the alumina solution
There are no bad recipes 🙃
zoop a leading line of foundations the whole way first, blueprint train towers that hold the rail along the way to keep them neat and tidy. Keep stations off to the side of the 2 main rails
well that can be rebuilt 😉
I'm not saying the recipe is bad tho
train towers?
pylons, things that hold up the rails
like this. This was from U5 #1442307635033411724 message
train spirals look great, i would try the first time and use a blueprint every other time
OH yeah i use those ! i've just been trying to figure out a rail system to expand from my oil train. ive played a lot of factorio and i'm used to that sort of play
well the image is a good example of keeping it tidy and zooping the foundations helps plan it out too and avoid problems later on
I do stacked rail now though
trains do not have dynamic pathing
dynamic pathing?
train stackers
yeah no i know that :0
i do miss that from factorio
How wild would it be to create a single nuclear reactor just so I can get plutonium fuel rods for drones?
generally I'd recommend not using anything from factorio in here. The two games are vastly different and play differently as well. They basically share just "factory builder" genre
yeah i know that it just is stuck in my brain since ive got 1500 hours in it 😭 hard to rejig the brain
How big of a train do i need
not sure you'd get enough plutonium rods for drones unless you have very few
depends how much you want to transport
Depends on how much you're producing / how far you're transporting
(I assume this is a train for export)
yeah
I believe there's a mod for that
It dont matter right now cuz i dont have enough plastic for more than the train playform
tbh we don't really need dynamic pathing in SF imo
you could just go out for football or skateboarding or something and wait for some event to cause memory loss then try satisfactory again afterwards
TRUEEEEE
It would be... intresting, I'm sure
Not that stackers are necessarily a good idea. Many fewer trains here
yeah you don't want many trains going to one station
just murders throughput of the platforms
More platforms is the answer
how do you do stacked rails is my question?
could estimate how many a station can handle with route time and load/unload times
We don't need tools but either under that logic.
Do FICSMAS decorations stay when the event is gone? I like the power line lights.
Yep, everything you place down will stay put forever (or until you dismantle it)
Don't they last like a brazilian years in a drone though?
so dismantling removes them?
You won't be able to place new decorations, gift trees stop producing, and FICSMAS-recipe buildings will stop producing as well
ohhh okay
1x plutonium rod pm is like 250 batteries pm
but I don't think you can even make 1/10th of 1x plu rod pm from 1 nuclear gen
Dismantling FICSMAS stuff works just like dismantling everything else; you'd get the ingredients back. But if you're outside the event you'd have to wait until the next FICSMAS to re-place (or use a mod to re-enable the event early)
so 25 batteries pm (1/10th) isn't much
sounds good, thanks!
but don't worry we're only 2 months away from Ficsentine's Day
if you want LOTS of drones? I'd make a plan for 4 plu rods pm. See how many gens you need for that
And the best way to deliver those rods in a way that doesn't fill up ports super unevenly? Factory carts of course
ofc
i have scrapped my rail design
because it was too perfect?
because it was ugly and i don't think it would work
that's exactly what someone who built a perfect train but is trying to be modest would say
i mean i posted it #screenshots message
I like it. It just needs more color somewhere to make it pop
idk it just isn't clean
It was fine other than having double floor of rail? a bit pointless. You'll never have enough traffic you need 2 roads
Satfacry
i was doing stacked rails!
ah yeah stacked rails is just 2 rails stacked on top of each other xD not 4
thats lame
why? you don't need more than 2 rails. Bottom goes one way, top goes another
it's Like right hand drop except it's Top hand drive
unfortunately with how train routing goes making extra rail in the same direciton is essentially useless
i didn't know it was only 2 rails for stacked!!!
there is a mod that makes trains "smarter" but not sure its actually better vs a well designed 2 rail system
the benefit is you can squeeze through small spaces and still ahve 2 ways https://media.discordapp.net/attachments/932761153703149659/1432566231445274767/image.png?ex=69383b05&is=6936e985&hm=6c3bdf77f8af7384e630905f30a2df7d76474145c12265c3ca0d206c342c2e5c&=&format=webp&quality=lossless&width=1659&height=626
I mean you can squeeze through a shorter space with horizontal. obviously you make the rail how you can
Also I hate how wide rail systems are in general compared to the landscape. They just take up too much of the scenery
sometimes you actually split the rail different ways for a bit. vertical isn't magic
i hate the curves for rails, i can never make it look nice
you can make stacked straight as well. I just like curves 🙂
my big issue with trains in this game is the sheer size of stations... modular stations mod seems like an essential for my next playthrough
it's hard to keep them equal spaced, that's true - with stacked it's trivial because there is no horizontal spacing
yeah I truly hate how big they are
you might be a good candidate for my mostly-right-angle skyroads using the global grid #screenshots message
I only find them large if I'm trying to retrofit them. and they stack vertically quite well
"stackers"
booo sky infrastructure
you're just jealous of my skyfrastructure!
Definitely not.
i always forget how many tiles it takes to make it a smooth 90 degree turn
dang i got +6 inv slots as a hard drive random roll even though its literally my first hard drive
what do you mean "dang"? That's awesome
3x3 is standard
i may or may not be reloading my save to spam the reroll
You can technically make them a bit smaller but it's awkward and harder to measure
cos i refuse to do industrial beams without iron pipes and encased pipes
eh, iron pipes are... very meh. Chews through iron
might as well just use SCIM at that point
its still only one input, way less work than getting more steel especially with my current base location
you could just make a blueprint for steel and not worry about how many inputs it uses
coal is everywhere and you need a fraction of the resources.
i still need coal input
scim?
hold on lemme pull up the interactive map to illustrate the problem
like, if doing 2 inputs for steel is a big problem for you I don't want to see you poast phase 2
I know what the problem is - you're not picking a spot with iron and coal - which is extremely common
OHHHH
a huge portion of the game planning is picking locations and recipes
i still have yet to act on the satisfactory modeler plan i made months ago that took like a few days to make lmao, and also used like 90% of the map resources
the nearest one was like 1.2k away and thats both the nearest power plant spot and the nearest steel spot, so theyre fighting for coal already
and the next nearest is abother 2km off
yes, you need to make many factories in the game. That's ... the game
tractoring 2km before getting a train is gonna drive me mad
I mean your computer will crash and burn before you use all that so ... probably still hold off on that
encased beams is a fast enough conveyor you can probably do both. You don't need too much of either to get to oil
factories? in my factory game?
a strong computer will be fine with using the world resources if you're not trying to do 1% building
i could just start actually using my mk2 miners and run 240/min iron out of this one pure node in my coal plant
not hugely fond of the powerlines showing up in my current iterration of my rails
but if i want it lighted it needs power...
check it #screenshots message
shocking I know
are you telling me i might be doing ecological damage???
I've just unlocked coal power and steel production should I make a whole power station off 2 normal nodes of coal? I've also got 2 more normal coal nodes + a normal iron ore node right next to each other that I can use for steel Ingot production. So I could use 2 +.5 +.5 coal nodes since I can split a coal node with iron node
If you unlocked signs you might try those set to max brightness and see if they work for what you want. It's not quite the same effect but they don't need power so maybe worth a shot
the thing with the iron pipe -> industrial pipe setup is that it takes less limestone and no coal while doubling iron cost
which, iron is way easier to get than either of those other two nodes
Hey yall. I haven't played since launch. I started a new game I noticed some weird behavior with belts. When I'm on straight mode it keeps adding curves when I am placing belts on foundations. Like just a little 10 degrees off when it should just be straight. Is that a known bug?
i wish you could delete obsolete blueprints from the designer
hold on i misread it takes the same amount of limestone
and like, 2.67x the iron
"straight mode" just means it tries to follow the foundation grid as much as possible
does the radiation left by Nuke nobelisks go away?
Yea
it gets absorbed by your body dw about it
Within a few seconds
I guess. I just don't remember it having this problem in 1.0
straight mode is bugged though - they said they are fixing it
it often has a like.. 10 degree offset for no reason
Yea that's what I'm talking about
Default still works fine, and I like the new curve mode
yeah just switch back to default and then back to straight if you need it
I'll give it a shot thank you
I have been so confused about this lol
yeah it's just a bug. use default mode for straight when it screws up
Tis what I've been doin
how the heck do i have a shortage of iron of all things
ADA congratulated me on my dedication to ficsit after I turned off holiday mode.
#screenshots message
MFW I turned destructible items into indestructible items I can't ever be rid of:
How am I supposed to pump multiple close together pipes without clipping 😭 😭 😭
make some higher/lower?
Oh so I'm not crazy.
Yk im not sure why I didn't think of that. Ty
well we can't rule that out entirely 😛
Because iron is the most widely used raw material in the game.
Except maybe water.
im on tier 4 and ive already used up all the iron in like a 600m radius
So go to other areas.
pure iron ingots?
if you're pre-oil and used up all your iron just... do your elevator parts. you're putting too much time into tutorial levels
Definitely not. I have it unlocked at phase 4 and it is necessary to my bauxite refining.
im on phase 1 gang
Iron is like the second most common resource, after water
Oh you said tier 4. Not phase 4.
i might just be overproducing something
By nodes I believe limestone has the most.
hmm you might be right, been a while since I looked at the stats
just go make your 50 smart plates and progress
....i mean ive done phase 1 and im working on phase 2
industrial beams are a pain in the ass
I'm real close to oil, then I can finally get my radars set up
you don't need that many of them
arent they used for a belt tier in the next phase
Yea encased beams are t4 belts
I think the iron nodes have a better average quality though, so you can get more iron than limestone if you max them out.
yes, but you can push to mk5 belts in the next phase without making that many mk4 belts. mk5 belts are cheap
Nah, Iron's got a lot more: https://satisfactory.wiki.gg/wiki/Resource_Node#Types
I think a lot of people skip over t4 belts
Limestone's got more Normal nodes than Iron does, yeah, but Iron beats it out handily in the other two categories
thats a whole phase you gotta push through
https://satisfactory-calculator.com/ -- front page shows ore availability
you don't need to use a lot of mk4 belts to get through it though
its also like a really important phase because its when you gotta do HMFs
?? I don't even know what that means.. an "important phase"
hmf is definitely a step up in complexity
absolutely and maybe if you're using screws you want mk4 belts for that. but that doesn't mean you need a lot of mk4 belts
iunno man being a whole tier behind on conveyors when hitting the biggest complexity spike in the game seems like a bad idea
the things your'e saying don't make sense. You use the belt tier that you need to get the item rates you need
you don't have to spam the highest tier belts you have
especially mk2 and mk4
im not even tryna do that many encased beams its just 6/min
its still a whole ordeal to make
you shouldn't be anywhere near out of iron in any of the starting locations making 6 encased beams/m. are you overclocking your miners?
you should be overclocking essentially all of them at least to yoru belt tier
somehow never had to in past runs
probably because the fields is just a really easy start point
nah don't just overclock everything, that's how you run out of power
Build more power then
You don't run out of power overclocking miners
I will admit though, overclocking miners is great
just don't go too crazy is what I'm saying
Really hope my new coal plant works cuz if it doesn't I'll be clueless as to where I went wrong lol
Mmmm sweet sexy coal
i mean obviously im trying not to when i can, its just
again, the next nearest iron spot is 600m away which is a lil much for just iron
kick that biofuel garbage out of here
Am I gonna spend 60 hrs on phase 2 again? Probably.
does everyone? I dont remember it taking that long
This is like the 5th time I'm going through this stage :p
its the point where you can start getting the really nice qol/organisation stuff like SAM and smart splitters
I got a little obsessed over alt recipes in a previous save, spent a bunch of time exploring before the jetpack
I want to use stairs on the entrance to my base yet so badly i yearn for basic ramps...
dimensional depot my beloved
My first 20 ish hrs was mostly exploring, and this was before I looked at quartz in the MAM
you probably have one of those quartz breakables within 50m of your hub
This was like 350 hrs ago ^
:p
yea good times
do truck stations constantly eat power or only when theres a vehicle?
I genuinely would've stopped playing if I didn't have the dimensional depots. The amount of concrete needed for a gigafactory... A full inventory wouldn't even make a single floor.
thats why you have a cargo train
I wanna build an actual structure instead of having everything out in the open, but it looks so good and I don't wanna hide it 😭
But that takes so much space and time and effort to set up.
no it doesn't? run to where you're building draggin a rail line behind you - fill a train with tons of stuff. Drive it there
dyou guys prefer driving or walking places
If you shift perspective to Building Material Delivery being Just Another Problem To Solve™, it became more palatable. And stuff like train/drone supply deliveries were mostly reusable for other builds once you'd had it set up. But yeah, a fully-upgraded and built out Depot does mostly remove that potential challenge
ive lost a lot of explorers to the void
yeah Dimdepots really took out a big part of travel transport logistics problem solving
(In the past I'd also often just built temporary "basic parts" factories onsite; there's nearly always spare limestone+iron about)
Walking. If its a long way I'll hitch a ride on one of the many freight trains I will be constructing
you can always just decide not to use them, like using the awesome shop to speedrun MAM/tier unlocks
is the explorer faster than jump sliding on blade runners? i cant remember
oh yeah definitely. I just hate they added a bunch of semi creative mode things to the basic game
they definitely made it "console player friendly" in 1.0 -- trying to sell to the "thinking is hard" crowd
Eh, IMO that's unfair
Idk either :p
do you guys go depot expansion or upload speed first
I came to very much enjoy building up solutions for stuff like material delivery for building, but I also found I don't really miss building out those solutions, now that we have Depots, etc
dimensional depots feel like they should be endgame buildings but theyre accessible in tier 3
The game's still complex and has nice chonky production lines to build; I don't think it's any "easier" than it was pre-1.0 in any meaningful sense
DDs are ... semi creative mode because once you automate an item you essentially just have infinite amount of that item at your finger tips w/o work.
that's why 'semi' creative.
like all those duping mechanics
I'm not going to spend 5 hours to make a train network just so I can spend another 6 hours to build the factory. Not when I can spend a few hours afk with storage leading into 6 depots that ensure I'll never be waiting for materials.
I do feel like Depots should at least require power, increasingly so as the upload speed increases. :D
100gw per
once you get them you dont even need central storage, you can just teleport shit into your hands if you need them for anything
If you're building a train network anyway then the extra work is hardly anything, though. :)
imo central storages were never 'good' - quicker just hitting up a couple factories in a hyper tube
i still do them cos i like the aesthetic
if you had fun building a central storage? yeah go for it ofc
it feels good to walk through them
but mechanically, not really useful or productive
Yeah, I still cling to my Central Storages, even though I basically never actually touch 'em functionally by midgame or so. :D
(I do think that having some kind of storage system set up until mid-gameish isn't really wasted effort; it takes a lot of effort to get Depots fully up and running)
Though centralizing said system is of dubious value unless you just want to. (IMO)
I'm currently building a temporary singularity factory just while I completely destroy my main base and plan to rebuild it.
as long as you have a quick tube path it only takes a couple minutes - and your production factories might be closer than your central storage either
I can't decide what I want to do exactly though. Do I ship in all the ignots and basic low level materials and process them in one place, or do I make a slew of various mod level factories and ship them all in lower quantity, but larger variety...
first one either takes a lot of planning or will make a big mess, second one requires more item transportation
I kinda want to do #2, but I'm worried I'll overwhelm my train network.
My thought is that I kinda make a main base out of smaller bases in a ring nearby. And use a dedicated train/trucks to move things around within it.
Would it be smart to have the basic materials all travel to a semi distant storage and then using those storage tanks to build the assemblers and advanced parts all the while the main parts are constantly being made and transported?
I'd just do it on site
Well that's the other thing, I'd like to have a consistent overflow to sotrage/sinks.
It just feels a lot easier to collect resources and have more or less a single feed of materials to think about. Vs. various factories all over which I need to track their overflow to collect for other purposes.
iunno if ficsit inc appreciates my attitude of "do everything i can before completing a phase"
I wasn't.
Tbf this is how I got through phase 3.
I just have an area that is dedicated just for each of the contruction materials that goues into storage and then upload.
aaaaa idk if i should upgrade the depot stack size or the depot upload speed
i should just hunt down all the mercer spheres
if you have a container connected to the depot then get your upload speed up to your max belt speed
I already have a factory which makes everything other than particle accelerator and quantum stuff.
well im running mk3 belts, so i guess i need an upload speed of 270/m?
it's easy and fast
The issue is figuring out the best way to consume the world's resources without ending up getting my limited train network clogged.
And really fun to launch yourself out of a pioneer accelerator.
once it fills it'll stop uploading so, not really
i guess
Can nitrogen gas be packaged?
jesus christ i need to take a nap i read that as estrogen
Yes
both can be packaged, yes
Need tanks tho, not plastic containers.
you can have more than one train netowrk you know
straight up huffing that estrogen gas
Thats what I was thinking. Ingots, plates, rods, screws, copper plates, wire and cable all in one area then those lead into a off side area with like 2 storage tanks for each and then constructors from there
Yeaaaa... but that's a lot of work.
You've earned a micro break
you dont have to cram everything onto the one line
I can also confirm both can be packaged. Nitrogen in aluminum, estrogen in plastic usually.
I was smart and used a bidirectional layout at least already.
You can reduce traffic on your train network by tweaking train departure conditions
For instance, setting them to only leave when their load is completed
Thats a thing you can do??
Yea, but if I try to cram all the ignots in the world to like 20 factories all making parts that each need to go to each other... there's no way that works without super careful planning. And I'd like to avoid that to some degree.
wish trucks could do that
yessss but you probably want an equi distrubuted load on platforms if you do that
Wait till you have a train line that is packed and then. work on making a bypass or something else
So I'm trying to think what satellite factories would be a good idea to make.
you can, have them wait at the station long enough to fill storage
2 stacks per second iirc
I should've thought about how hard it might be to cold start a 357mw (357 needed to sustain power) coal plant with only biofuel
there is a wait till fully loaded option isnt there
I'm worried I'll end up spending way too much time making bypasses and dedicated lines. And I honestly hate building train lines.
im more limited by the production speed on the loading side
so i gotta do some math- whats the max capacity on trucks again
you can fit a lot of trains on a line without issue
I believe it needs the aluminum tanks but yes. Any fluid can be packaged.
Yea, but not enough to carry the entire supply of the world
I don't want to paint myself in a corner.
overclocked tier 1 miners are more energy efficient than tier 2s right
nix: you'll only need to build bypasses if absolutely needed
you don't need to pre-plan it
you're afraid of what may happen
trains go choo choo
what more do you need?
Haha, I spend my life overthinking things.
if you have a lot of trains going from A to B thats when you can look at making another line 95% of the time its not going to be an issue
I just want to figure out a satisfying division of factories for the end game.
no idea, but the difference is so little it doesn't matter
I feel like taking it to the extreme on either end is a bad idea. Having just one mega factory will be unwieldy. And having a factory for every part like iron rods and modular frames etc is going to be a logistical nightmare.
So I'm trying to come up with a strategy for figuring out what group of parts to make their own factory for.
Yes T2 used 3x more power OC used 2.5x from memory
I go with a strategy with dedicating factory for big individual parts, like one to make infused modular frames, etc, big ticket items like that
Yea. I like that, but then what do you do with overflow? Or do you just not worry about it and remake things like iron plates anytime you need them?
but you can honestly break it up as much as you want depending on your play style, but its still far more manageable than trying to make a mega factory, because that in itself is its own logistical nightmare, mainly because its very hard to efficiently plan everything out unless you have all endgame numbers already calculated
i mean you can do a mega factory, it just is in its its own kind of logistical nightmare, just a different sort, that of extreme long term planning
Kibitz's mega factory is somewhat appealing to me, but it doesn't scale well... and I'm not convinced I'll like the logistics.
Yay my pipes work
@ivory condor What do you do for lower level parts? Do you have dedicated factories for them too, or just make them from ignots on site?
sure youtubers like kibitz try to make doing mega factories look easy, but those type of people shouldnt be considered a norm and you really shouldnt do it, unless you know everything your already doing, including what your end game product numbers are going to be, because you need to do that to be able to really build a mega factory with all of it in mind, otherwise it will just turn into a spaghetti nightmare of sorts, where your constantly build and rebuilding because you need larger production numbers, etc
Yea exactly. I intentionally do not want to have an end production number in mind. I want to be able to scale gracefully.
The mega factgory is just a jigsaw of of smaller factories
right if you want to scale gracefully you absolutely should avoid doing mega factories at all costs
The difference is if they use the same train lines or not basically.
you arent making a train line you are making a train network
Would you recommend making low level factories, then making higher level ones that get their parts by train. Or just start with high level, and build on site?
That's what I meant.
standalone mega factories are great.
I already have a basic network throughout the whole map.
And I really don't want to do much more train rail building lol
I took a starter steel factory, and start iron factory. Made a mega factory that produces all iron/steel products and it even makes more than the old factories.
Trains are optional.
Think of trains like this you want a rail that deals with everything in an anrea / biome and then you want another rail that is used to connect them together like a loop around the map
Not if you want to consume the world.
Usually lower level parts I don't worry about and make them at each individual outpost, but thats purely personal preference
Belt highways work.
Well, you can make roads and use road vehicles if you wanted
Everything is optional x) but trains are lowkey cool to be seeing running
Honesly where you build is entirely prefrence
Yea... I guess I will probably end up having to make the inter-biome rails. I have the intra-biome finished.
the real key reason why i also do it because its easier to plan to scale each factory later-this quickly becomes a nightmare in a mega factory due to space constraint reasons and makes it easier to scale up later
build something small and make it bigger
though I am trying in one save to make a really insane factories in both grass fields and dune deserts, think mega factory but definitely i wouldnt recommend unless you really know what your doing
Now when we say mega factory...are we talking like kibitz central factory?
still it was fun paving the entire dune desert with foundations
I think my plan is to smelt near ore. Put it all on the trains and have a handful of factories, maybe 5 or 6 for all the high level parts.
honeslty laying the rail is the easy part stop making it harder
Yes
Don't smelt it. Use refineries.
yep, everything made in a central location
Refineries give you more
That's what I mean.
The lag.....
yeah thats another reason why i wouldnt recommend it
everything in the same biome really doesnt help with the game lag at all
Honestly if you want a central area with everything. Bring in every resource from the entire map at once. Then go from there
having less ingots and more Frames stators and rotors on trains will make it much easier for you
I already have this a factory for all my dimensional depot baseline parts.
Well that's partly why I guess I'll need biome rails, and also why I need to plan factories in places where they can get all the ingots they need nearby so the trains don't clog things up. It just gets complicated when things end up depleting and I have to ship ingots from the other side of the world.
My only issue with trains is throughput
I was thinking of making a dedicated baixite rail since it's all in a line.
You are dealing with a probelm that doesn't exist yet
Thats a great start
i love the fact that pioneers canonically "started exhibiting traumatic responses to power blackouts"
Well me main problem is making singularity cells en mass...
But I want to make those parts in each factory that I will scale later when I want other related parts.
yep thats what i do, because as you say its all in a line
so i make dedicated bauxite trains also specifically to gather it
But then it's all gotta go to a few places as ignots and casings.
Yeah have you seen an endgame powergrid blackout? Terrifying stuff.
nuclear power blackouts will genuinely ruin your week
But if you have power storage set up with power switches, you can make yourself immune to blackouts.
I have 150000 MWh stored with power switches. Enough to run my grid for a week of real time.
feeling the need to have an entire weeks worth of power in storage is probably a trauma response
hmm... my turbofuel factory relies upon trains to bring in materials, so it might do me some good to set up some sort of black start capability
or just build more batteries
keep some batteries that are charged and not connected. Also keep an ISC full of compressed coal too
and then you can just hook it up via a belt
good idea
also rember stations stop working while they load / unload
i think i just ran over my dog
Santa knows what to get you for christmas now
casket
Even more so when you realize the reason is because your nuclear waste processing has failed and you have to fix that
Glassess
i have glasses 😭
So out of power, nuclear waste everywhere, definition of a nightmare
ideally you dont want to get to the point of no power and nuclear waste everywhere, but shit can happen
I had an alt I didn't realize until I was halfway done with my heavy modular frame
It could havebeen half as small
lmao im here struggling with my train signalling on my station. Solution? Pull up my save from earlier this year. Past me had this stuff figured out.
Encased pipes whatever it called....🤦♂️
its cobalt approved
i love how the gas mask actually gets equipped and shows up on their face
I just have to finish a few constructors and attach everything to the manufacturer tomorrow
do you want help with train stuff? Let me know -- or are you deaf? Someone was deaf that I offered to VC
I can unlock them just ha ing dragged the parts Tao the hub yet lol
I'll Def hit you up though becaue they look very fun
Imma train shit to one central location 😂
actually not right? You can always just store it until you get excess processing online
I don't need to rush in unlocking the signal things to do I? Appears that's for if you have trains crossing each other?
I would
one train wasn't enough to transport 2k baux and 1,2k coal for me. I had to get a second train and for it to work nicely, I needed block signals so they would run into each other at the 2 pick up locations I made
True this is more of a hypothetical worse of the worst case scenario that cant possibly happen, mostly just joking here
how the hell do you get items out of cave nodes
do i just truck it out?
you can use a lift and clip through the ground
that seems annoying and ugly
dyou reckon trucking through the cave would be hard
I personally send the lifts through the ground, because I just view it as tunneling
Can't you stack th rails?
do what now?
also because the fastest way to get ore out of cave nodes is just to send lifts upwards and dont care about terrain because the lifts dont either
#screenshots message why te hell is this even a thing
Like can't you make like one rail higher than the other ?
Northwestern cave with 2 quartz and a SAM?
ye
