#satisfactory
1 messages · Page 476 of 1
are we supposed to get two data cartridges from day one?
Hey we have cheese. We have a huge cheese vault in the ground no joke
Apparently you haven't heard of the underground bunkers full of govt cheese, lol
Is that what you got?
but block at exit of a junktion or entrance
Well what the hell you call "American Plastic Cheese?? 😏
i opened it once, then i was able to open the same one later for the same reward
I call it dogshit
Yes, read "through" the line mate 😛
My fav cheese is Swiss, tbh
you mean American ~school~ cheese
Gouda above all >>
basic aaa
Havarti or bust 😏
☝️
Im biased because it's my local cheese
but they do 😉
Good advice 
Guys do not open the "totally normal gift"
on a different save yes. On the same save no (from what I'm hearing) -- sorry that was super late
Bro I just got nuked
Oh, thanks.
Don't open the totally normal gift
anything you've unlocked? sure
The bacon thing isn't listed
Huh? What totally normal gift?
Nor purple power slugs
rsearch themn I suppose
Oh, wait, I know what you're talking about.
im about 4 hours in building my world train network made it from the Golden Coast to the top of the Dessert then largescale Capitalism can start
That might be considered a spoiler.
you're building it out 2-track highway system style right?
yeah right hand drive cos im not weird
nobody likes a weirdo 🙂
Imagin driving on the left
only if you're on an island
just went hoverpack exploring on my newish save. I now have 86.77km of power line vs 18km of belt and 5 of pipe. lulz https://cdn.discordapp.com/attachments/553550313533997057/1445211654777344080/image.png?ex=692f85bd&is=692e343d&hm=4c2df8aa509cb502e537cea40409307b70963511c42d52a56e6cc259f741f123&
i've developed a habit of every now and again, when building stuff... going into photo mode and decoupling the camera so i can see the scale of what im building vs, well... me. Jesus, everything is so big...
once you get hoverpack the entirety of building changes - at least for me
everything before that is just punishment
yeah hoverpack is lovely. truthfully i dont mind building without it too much though... to me the 'punishment' phase of the game is just the start before i have automated power and blade runners
well that's EXTRA punishy. but really doesn't take that long.
... at least the blade runners let me jump a splitter.... having to jump the belt to jump up to the splitter is cruel...
You on Win or Linux?
Win
Check your graphics drivers?
ive legit dedicated my time to update every little bit of my pc but still crashes when I try to create a new world
Tried any compatibility modes?
nope? whats that
It tries to run the game as if through an older Windows framework
howd i do that?
Steam?
ive never tried doing that, is there more info on yt?
I mean are you playing it via Steam or some other platform?
yeah steam
Okay, in your library, right-click on the game and select Properties. Then on the left side are a series of tabs. Select Compatibility. You may have to check the box to unlock the drop-down menu, but you should be able to select other versions.
well theres no compatibility menu, i just got the game i feel like my pc is capable of running it idk why it cant
howdy yall - anyone used the programmable splitters a bunch?
Dunno, maybe requires a reload from the main menu?
I use them pretty frequently to make more compact sushi handling
perfect! can I pick your brain for a quick second?
Of course, ask away (and also always just go ahead and ask the real question; generally quicker that way. :)
I'm seeing weird behaviour when trying to connect two of my rails between blueprints. I designed the blueprints to require a 6m rail to be manually placed between them. Sometimes I'm able to place them, sometimes the game says it's too short. Anyone have any idea why this might be happening?
does anyone know if crossplay will be available ever?
my only friends are on xbox 🙁
I believe I have my own first use case for actually using them - always engineered things for smart splitters vs going more complicated.
I have a sushi belt that I've concocted in my munitions factory... rebar, explosive rebar, shatter, stun, and nobelisks. I have all the outputs being merged into a sushi belt. What I want to happen is a series of program splitters wherein splitter A will split off regular rebar to a DD, until full, then that overflow will be passed down the line... program splitter B would take, for example, explosive rebar, and do the same thing... where the final output would be all the overflow.
That said, if I have the "main" belt line just keep passing the overflow AND the item not being passed to the DD in that cycle, is that the ticket?
Hard to explain - if easier, could draw
Happy Ficsmas y'all! Just in time for me to start a new playthrough and not have anything setup to run a tree factory in this world. lol
Happy Ficsmas!!
Hey guys. I’m really new - is T2 completion in under 3 hours okay? Or am I going to fast
Oh my god I’ve been playing for 8 hours.
Oh my god.
Don't even worry about speed! It's about the adventure
It’s a little confusing. But overall is itching parts of my brain I didn’t know could be itched and a very enjoyable experience.
So, my ugly way of going about this was always to smart splitter off the items I wanted from the Sushi, then have a secondary smart splitter set to overflow those items either back onto the sushi, or onto a secondary sushi setup to Sink everything. And each item would overflow splitter onto that Sink Sushi.
.. I don't see why you wouldn't just use a smart splitter for that.
Watching my limestone travel into my constrictor is peak dopamine
One of us, One of us, One of Us!
am I overcomplicating it?
doesn't sounds like you need multiple commands for outputs on there unless I misread it?
well... did you need multiple commands? I couldn't see where you would
it looks like I need the main belt like needs to be any undefined and overflow
Man, I’m just scared of you guys. I’m over here with my little iron and limestone miners. You guys got trains and massive buildings
just over flow.
Just setup a secondary sushi for overflow and sinking purposes.
Overflow is undefined unless undefined is another path. Overflow is anything that doesn’t have another valid and immediate route
What I’m failing at understanding it how to keep everything neat. - I know first play through, don’t worry about it n stuff but if it’s not neat I won’t wanna play it.
But then I can’t seem to understand how to make nodes I’m using across the map look neat on my main buildings.
thank you for clearing that up guys, that was a fundamental misunderstanding on my part
no sweat.
I've honestly never heard a use case for 'any undefined' .
I'm sure it probably exists but I've been trolling through SF stuff for years so it must be VERY niche
Look, I'm not proud of the amount of time I've put into this game as a non-content creator... Because it's disgusting. I couldn't tell you how Trains work, or even how to set them up. My worlds turn into these massive highways that I can drive around, because it's fun, with giant belt systems beneath them transporting goods around the world.
Like a node 150m away is gonna look so ugly coming all the way to my main
Man U have to transport stuff later?
Oh I’m gonna lose so much time of my life.
mostly it's just practice and planning. The more yo ubuild layouts the more sense of space you ahve
some people have a higher sense of space than others naturally and it's easier for them, others just need more practice to catch up
Oh you sweet summer child. There is a whole world to explore.
I have over 1000 hours In rocket league. Car football. Think about what this game is gonna to do me…
part of that is planning location and recipes around it 🙂
All this for me to not like football. Makes sense.
And building factories in set areas because you either A: like the aesthetic, B: have a plan using resources in that area, or C: just thought it would be funny. lol
This is very helpful. Thank you. I thought about maybe searching up a guide on where to start like specifically on the map but decided I was going a bit ahead of myself
How big is the map? I’ve not really been able to grasp the size yet.
Yes.
Really though, I think it's like... 4km in either direction? 5km? I'm not familiar with metric.
It will feel both too big, and too small, all at the same time. And if your computer can handle it, turn your graphics up, get the ambience going, and just enjoy exploring, building, automating, and being a menace on a planet that is all yours.
Fff im stick between whether or not to hunt for turbo fuel alt recipe that uses hor
That answer is always yes. Don't be silly.
it has very niche uses - poor oil efficiency. Why did you want it?
Cause im on the fence with uses turbo fuel for fuel generator but idk if its worth going for its alt as i got a decent sulfur node and coal setup for it
imo, Heavy Turbo is mostly useful for an ammo factory. It has bad oil to fuel results
just get diluted packaged fuel and you'll be better off turning your HOR into that
Or just head down to Crater Lake and not really care about what you're spending resources on when it comes to the fuel types. That place is such a monster once you can get away from Gold Coast.
not that you guys needed it, but confirming overflow was the ticket. thanks for the mega clarification everyone
Heh, had to run AFK right then, sorry. :D Sounds like you got your answer though
Hey guys. I’ve completed the last phase of Tier 2. But it’s not giving me the option to begin T3. It just says nothing selected even when I try select it
sure did!
But yeah: from what you described, just regular Smart Splitters is enough. One output is the item, the other output is "Overflow," and overflow leads either to the next one or the sink. :)
Programmables are just nice when you want to send multiple items down a single path
hello, does anyone when is satisfactory plus mod with multiplayer coming ?
Last Phase of Tier 2? The Space Tower or the upgrades in the computer?
Anything you can do with a Programmable you can also do with a series of Smart Splitters + some Mergers; they're mostly just there to help save space
The upgrades. Do I need to build the space tower to go to T3
The modding discord would be the better place to ask that, btw
makes total sense. i just didn't realize "overflow" meant "literally anything else that won't move in the other paths" which simplified it like crazy
Learn all about modding and join the community here!
<3 @white dawn
Ah.... yes... Space Tower is love, space tower is life, stare forever at the space tower install.
thank you
1500 wire…
Yeah, for quite awhile I'd thought I needed both an "Overflow" and "Any Undefined" output, but Overflow implicitly includes Any Undefined
Sigh.
the more you know!
how do you make more than one custom swatch?
I think I’m sick. I keep going hot n cold.
You don't, at least in the vanilla game
I think there may be mods which expand the swatch abilities
That’s not good. Anyways. Have a nice rest of ur day/night everyone. Take care 🙂
that sucks 😭
Yeah I have the diluted thats why I want to avoid using hor outside of crafting
The factory must grow. Welcome to the game.
Oh ik that's where my main power grind is but I want to branch out using it
whats even the point of having a dedicated section CALLED CUSTOM if you can only put one on
the swatch? it means if you ever change the custom swatch things painted with it won't change with it
You do at least have the other 16 swatches, which you can customize to your heart's content. They've got the feature where if you update the swatch, everything painted with them on the map will auto-update with your changes. (As opposed to the Custom Swatch, as CobaltOfDoom said)
I agree it'd be really nice to have more, and as I say, I think there's even a mod which does that
(And you can also alter the top "default" swatches to suit, so technically you've got more than 16. :D)
why not merge said swatch into the default section its just missleading having its own section makes it seem like you can have multiple custom swatches that wont change if you change that one
Yeah, I generally have a super basic diluted fuel system on Gold Coast, along with a basic Rubber/Plastic/HomingBullet/FuelPack, and then I turn Crater Lake into a Rocket Fuel... And then the Swamp turns into Nuke City.
i was color coding pipes but if i cant save another one the other pipes of the same fluid are going to be like 15 differant shades
I won't argue that it's not misleading, but having it in its separate section does make sense, since it behaves differently to all the other swatches
Pipes can be annoying because you're either overwriting basic swatches, and remembering to never use them again, or you're not color coding at all.
For every other swatch, updating the swatch just magically changes everything in the world that was using the swatch; the Custom Swatch doesn't.
What if we could rename swatches 😭
Yeah, that's long been another desire of mine. :D (I believe there's a mod for that, too, fwiw)
For now I just rely on my little text file to keep my swatches straight. :D
how do i remove someones body that was in my world but they left
oh
Thats fine. I generally try not to rush tier two because it is easy to think you have enough production for the upper tiers but you dont
<@&370483737957236737> ficsoween should spawn random pioneers to get loot from 😛
Guys do not open the "totally normal gift" it is a bomb
You don't need to build it all in tier 1. You just build it as you need it.
you mean the thing that looks like this is a
? 😛
🎀

its always from the end of tier two I think I have enough stuff to make it through tier 3 and I never do. It usually ends up in a rebuild.
I wish I could attach bows to the nobelisks. Would be so much more fun to throw at the goddamn spiders.
I swear some of them just love to be blown up.
you can craft snowballs
I forget snowballs are used with the detonator.
how do i unlock the xmas research tree?
ive collected like 700 presents and thought that would have unlocked it or something
got it. ty
(I mean it should be in the M.A.M. anyway, but still gotta check in each day for prizes / cartridges etc.)
what does the number thing mean
it's an advent calendar
treat it like one 😛
open all of them immediately when no one is looking?
(In case you're unfamiliar with an advent calendar: there's one door for each day in December leading up to the 25th, and if you're playing by the rules you open one per day and get a little treat (chocolate, little LEGO, whatever). For the FICSMAS event, the number-hunting is part of the game; real-life ones generally don't try to hide where the doors are. :D Also, you can open all days up to the current day, so you don't have to like play the game each day to get your rewards. Could start doing the event on the 25th and have access to everything right away)
mildly annoyed that editing the source for a forward message does not propagate to the forwardings
is 1 supposed to be the hardest or am i blind
@obsidian zodiac shitposting idea: youtube short/instagram post where you demonstrate how to use an advent calendar by... eating all the chocolates
there's a hint thing there for a reason :p
There's a little text box at the bottom where you can put in a number and get a hunt, btw, if you are stuck. It can sometimes take awhile to find numbers, for sure
hints are cheating though
They're often good at hiding the numbers in ways where your eyes kind of glaze over them. Like a line that you thought was just dividing two things turns out to be part of the number and such
And then your mind kind of subconsciously decides to start ignoring that area of the picture, etc
brains, amirite?
All ocular processing systems not being helpful sometimes
Did they change crashed ship loot?
It is highly recommended that you do not set your time forwards to finish the events any more. I can't remember the resoning apart from it ruins the event but I remember last year that devs were telling us not to.
I swear it was always the same
It's been the same for awhile; I'm not aware of any changes to it since 1.0, anyway
Well I didn't get any reinforced iron plates and I got 1 super computer from the northern forest ship
Never got a super there before
When was the last time you looted it? :D
I think that they did get updated sometime around, like, Update 7 through 1.0, though I honestly don't remember the specifics
Obviously they touched the crash sites in general to add in the deconstructability, so it might have been then
Like a few months ago
Could a pc with ryzen 7 7445hs and rtx 4050 run satisfactory
if nobody responds in here, check in #off-topic-tech
I mean it'll run it idk how well
But with frame gen and dlss u should be fine
Im fine with low settings
Also u can play on low the jump from low too high us pretty big
I think at 4k I doubled my fps
yes
Satisfactory with a normal build to the end of the story will run on basically anything on low enough settings
Some custom power poles with integrated priority switches inside the "transformers". #screenshots message I have blueprints for each pole.
and with any open world build you can bring the latest and greatest PC to its knees if you try
that's sexy. too bad the game doesn't make power simulation interesting
the extent of useful power systems is a bank of offline power storage
Even so, you can use these to isolate parts of the power grid.
right but that's not useful once you have power storage.
and you can always just cut a power wire anyhow
I guess that depends on how you're building. Even with power storage you can end up depleting that before you know it if you just built a large facility and didn't consider the power needs.
yeah that's why you have a bank of offline power storage. that's the solution to every worst case power problem
So, I guess I don't understand how that gets turned on when needed.
you use a single smart switch to connect it then you can drop down a smart switch wherever you are and toggle it on/off
if you have 30 minutes of offline storage there basically isn't any problem you can't fix in that time period after you realize you dun screwed up
Part of the idea here is role playing. If you don't role play, then I guess you do whatever you do.
This facilitates turning off production you don't need, or perhaps adding some reserve power plants now that they are needed.
I just solve the problems with the tools I'm given -- and it turns out that power really isn't much of a problem because it's an incredibly simplistic model
I've TRIED to figure out how to make power an interesting challenge and it turns out it's not not in the game.
All the same, I try to route power lines without clipping into or through machines.
Thats why I came up with a blueprint for power connections through floors, too.
I think we talked about that. I just use a double wall connector through the floor but you can use two single sided wall connectors to make it look a little better
Can you transport more than 1200/min on train? In theory can you do 2400/min?
The problem with using the double wall connectors through the floor is two-fold, 1: they don't connect to the top/bottom of the floor, only to walls and beams, 2) if you do place them on a beam, they don't stick out of the top and bottom of the floor equally, thus my blueprints.
not 2400 but like 2200 for 500-stack items
because the freight platform locks out during docking
!wikisearch freight platform
SolidFluid
A Freight Platform is a building on the Railway where Freight Cars can be loaded or unloaded, based on the setting of each Freight Platform.
It has to be attached to a Train Station to work and only snaps to it (alongside other platforms).
It has two inputs and two outputs and 48 item slots...
!wikisearch Train throughput
The actual in-game throughput of a Freight Platform can be calculated if one wishes to be that precise. The most important variable in this determination is how long it takes a train to do a complete round trip, called Round-trip Duration (RtD). This is measured between the first and last departure...
the numbers are in there
Got them thank you
Yeah, a bit of a refresher: #screenshots message
is there a dimensional depot that can automatically download things?
Not sure but can you check this and answer me if you know #story-spoilers message
There is a rock in the way
How can i breack it?
You need explosives
I made a 240 copper node make sheets, coils, and cables
Its the prettiest factory ive ever made
🌚
anyone wanna play satisfactory?
Accidentally just hit "Remove All" on my death crate as I was just trying to run through a gas field to reclaim it. Did I just delete my inventory?
Yeah you did unfortunately.
hello, just curious, why is ficsmas timegated?
did that once, not a nice experience
That is a horrifically designed UI option
Its part of the entire advent calender. 🙂
we live and we learn
automated power shards for the first time today (also blew my fuse and had to spend 30 mins getting my system back online)
Can say I have hit the remove all before was not fun
☹️
Might be too late now, but always remember that there's autosaves (unless you've disabled them, of course)
I need to fix my power problem soon. I'm only producing 28 GW while automating power shards. 😂
This guy over here is running GW while I am still running in MW 😂
Heh, yeah, that does sound tight for T9, especially if you're doing the optional stuff like power shard automation. :D
🤣 My power grid is all kinds of messed up... I'll post picture in #screenshots, its bad
The megawatts eventually add up! You'll get there. :) 1GW is relatively easy to hit once you've got coal going
I thought my 3gw was good lol
Man seeing these machines take 20 GW breaks my heart
what is the ficsmas holiday about?
productivity
A machine takes 20gw ! Wtf lol
it doesn't have to, but you can set it in such a way that it does at peak
I could go expand my fuel plant. I'm turning oil -> fuel -> rocket fuel, could use a bunch of alternate recipes and get to 100 GW fairly easily, but wheres the fun in that
I love ADAs snarky comments whenever you pick up the presents
So I thought the mesurements changed when you hit GW. They do not. Im scared of my factory wanting 14gw with everything running when I only produce 6GW
Thats with somersloops + 3 power shards tho
Heh, yeah, overclock+sloop on a Quantum Encoder or Accelerator when you've got a tight power grid == you have created your own problem. :)
Ooooooh I unlocked the x2 In the mam ..but used all my sloops ☹️
You can always take sloops out of machines
I have removed power shards from every machine and somersloops for right now while I figure out where to go from here. I want to start nuclear power soon, but I think I need more power to actually start the nuclear power lol
Heh, yeah
I have none to take out lol I literally don't have any
One reason why I keep such a close eye on my power grid. Whenever I get to like 2/3 or 3/4 used, I make my next project "build more power." :)
My project was "ignore power grid, get to phase 5 and have more fun" not realizing I only had 28 GW. My other save wasnt even done with milestones in phase 4 and had 100 GW in fuel, so I could just redo that here but.... I like living life on the edge apparently 😂
This is my first time in phase 5 tho... I only played for around a month now
My next power project starts tomorrow
2 pure oil nodes and 2 normal probably use a setup a buddy showed me. Shiuld add quite a lot of power when done. And lots of byproducts
Could spin up some more basic Fuel to get you through, of course. Or a lot of folks do like Rocket Fuel for endgame power, too, which I think has a lower spin-up cost, powerwise
I need to get someone with more hours to come look at my factories and tell me how to optimise them more 😂
(Personally I prefer Nuclear at scale, compared to Rocket Fuel, but RF is fun regardless)
I currently run rocket fuel but can't figure out why my output is struggling so hard. It was doing fine before I switched to the alternate RF recipe
just sink it, use regular coal
If you're still in very early oil processing (without alts, and without fuel gens unlocked), and you've got Coke as a byproduct and nothing else to use it on, then yeah, it's convenient to shove that into some coal gens
It'll make early-oil factories net-power-positive, even!
But that's a lot of conditionals on there. :)
I'm getting ready to setup up around 10 to 15 fuel gens tomorrow
I personally definitely wouldn't produce coke as a power solution itself
But if you've got some spare, and nothing else to do with it, a bit of extra power could be nice
I also would not produce it for a solution
No I was just playing around with a setup and it was one of the byproducts
what might be the optimal method to collect FICSMAS presents?
Run around like a headless chicken?
Yeah, it's the usual endpoint byproduct for early oil. :)
why I love this idea! I shall begin now
I actually do really like spinning up some coalgens using my first oil setup; it's nice having that little factory for "free"
despite the 7 assignments due tomorrow
I assume this is your first time doing the event?
it is, my first year of satisfactory
Like I'd personally rather send it to coalgens than just sinking it. Though one might be of the opinion that power and production are best kept separate
I wonder if the problem with my fuel setup is that I send the fuel up like 15m and produce rocket fuel there. But, theres pumps so im not sure if im doing something else wrong
i was lucky enough to purchase the game before it hit 1.0 and got the golden nut
for my building device
Thee setup my friend showed me was 10 refinerys off a 240/m oil, 4 rubber 4 plastic 2 fuel, which runs 4 fuel gens
Welcome to the game and Merry Ficsmas! it will be mostly running around for the first part of the event. I wont say anymore because spoilers. 🙂
sounds good! one question, i dont have to attend every day to get pieces of the advent calendarr right?
Is the nitro rocket fuel recipe even better? Feels like thats my main problem
No you don't you can just log in every few days to get them
For making power generation specifically, btw, I'd generally recommend just dedicating one or more oil nodes specifically for fuel, rather than combining it with, like, rubber+plastic production
sounds good, thanks a bunch!
Whether that's just vanilla-recipe fuel or fancier things beyond that, your future self will appreciate having more fuel gens active. :)
Hmm i think my problem might be too many refineries. I'm only needing 400m of fuel but enough refineries to produce 1000m (but not enough oil, probably because pipeline limits to 600? not too sure anymore), not sure if that'd be bottle necking anything lol
Power's the one thing that, IMO, it always pays to overbuild (so long as you're having a good time overbuilding, of course)
Lol well I'd have to figure out how many fuel gens coukd run off a 240/m
Would me running too many refineries that oil is constantly at 0 be the reason why I don't have enough fuel, even though in theory I should be producing enough?
Nitro Rocket Fuel is simpler but I believe technically more resource-heavy. (Nitro's also available a lot earlier than the vanilla recipe, which always feels weird)
It's an extremely popular recipe due to the simplicity
Thats exactly why I hunted for it. My previous save had a massive setup to produce it (not really massive, but massive in comparison to now)
For that kind of question, a #1038092680493801533 post with screenshots of your piping arrangements plus all the details is extraordinarily helpful
But yeah, if you're not providing enough resources for the machines which are hooked up to something, some of them will starve. :)
Wait why do i have power shards in these refineries, I just math'd it, 100% on each one would be exactly the amount of fuel needed. Found my missing power shards.... 🤣
mk1 pipes have a throughput limit of 300/min, and mk2 pipes have a throughput limit of 600/min. If you were trying to send 1000/min through a single pipe, that's definitely not enough
I swear factories work til you walk away
That would be my main problem then, I need to fix this
If you do decide to go for the full 600/min throughput on mk2s, note that there's some relatively specific building techniques which can really help make that stable
ADA has to be one of my favorite "video game characters" of all time
and she needs some christmas spirit
What I personally nearly always do nowadays, btw, is that instead of combining Fuel output at all, for every machine that's producing Fuel (or Turbofuel, or Rocket Fuel, whatever), I pipe that directly to the exact number of Fuel Gens that that amount of fuel supports
how to i go down on the hoverpack while in build mode
So like I don't combine the outputs up to my pipe limits; rather I've got sort-of modules which are more isolated from each other
I would most definitely be smacked if I posted my piping, this is horrible piping (cant see where anything goes) and I dont even remember building it, I need to rebuild it
That would be a more ideal approach IMO
Oh my god I found the issue... Theres a mk1 pipe right before going into all my mk2
It is the C key on PC
I like it because it also makes debugging and such so much easier. If there's a problem, it's a relatively tiny pipe system to diagnose
And it's not gonna be anywhere near approaching your pipe limits, so stuff like sloshing is just never gonna be a problem; can generally pipe them rather naively
I was opening each pipe to see which ones arent filling and noticed a mk1 thats coming from my oil itself..... so trying to use 600m of oil with a 300m pipe.
not doing anything, normally its ctrl but while in build mode that is for something else
Heh, yeah, the sneaky mk1 pipe has killed many a system. :)
In case you've changed any of the keybinds, it'll be whatever the key for Crouch is. Can check that in your game settings
The factory worked fine when I built it...... (probably because I let all pipes fill before hooking up the fuel gens to my power grid)
I should be able to build even more fuel gens, if this fixes the issue
Good luck! If you do decide to go for the full 600/min throughput, make sure to watch it carefully for awhile. If you have problems sustaining 600/min, post in #1038092680493801533 and folks should be able to help out.
There's various behaviors of the fluid system which start to really make themselves known as you start to push that limit
(I don't feel like pasting the gigantic chunk of text at the moment, but the usual 600/min advice can be found here: #satisfactory message )
Thanks! I'm gonna see if it sustains itself before resorting to that
Feels better when it works without actually researching it XD
So does the 240/m oil correlate to the 40/m fuel that the refineries create ? I've confused Mt self so much
Refineries are starting to fill up oil slowly... one by one. So far, so good
I'm going to be upset if 1 mk1 pipe caused my entire power grid to not work
6/10 refineries are full 😄
Or.can someone just tell.me.How many fuel refinerys and gens I can do off a pure oil node
Pure oil node with a fully O/C extractor is 600m of oil per minute. That is 400 fuel/min with 0 alternate recipes, so 20 fuel generators (each one burns 20m fuel per minute). You could easily triple this number with some alternate recipes and extra machinery, thats just the base I would assume
My power grid is stable! @white dawn Thank you for the guidance
Rocket fuel is actually backed up now, so I knew I shouldve been making enough lol
Ok thanks , I only have it overclocked to the first level so 300/m , and I only have mk1 pipes that limits it as well roght?
Yeah 300m is the limit for mk1, I'd say 10 generators
So 5 refineries ?
Yeah
Sounds good thanks.
No problem
Those eat up a good chunk of at least one Gen on their own lol
More than one actually lol
Maybe I.shoukd find more computers to unlock turbo fuel lol
You spelled rocket fuel wrong.
you spelt nuclear wrong
I'm teir 5/6
You'll get there 🙂
Man that's gonna be a lot of resin lol
This is where an awesome sink is your friend
Yeah I need to redo some stuff with splitters and make a few sinks.
Hope your turning all your oil into HOR first🙂
Why would I do that ?
wha your not👀
Using HOR would increase the amount of fuel you can produce
Thats why I said before the numbers I said was the bare minimum, and with other recipes can be easily tripled.
is it worth making batteries and if so how many is a good number?
https://www.satisfactorytools.com/1.0/production?share=IYNgtKaHJE3XuBVfGDF3 example, 300 oil can be turned into 800 fuel, via turning it into HOR first, because 400/min HOR is combined with diluted fuel, turning water essentially into fuel, giving huge efficiency for the amount of oil used, because water is essentially free
Expanded power grid to 36 GW and can still place more fuel gens for the amount of rocket fuel I produce. Crazy that 1 mk1 pipe was my entire problem
btw without the HOR recipe, making 800 fuel would require 1200 oil, thats how much efficiency you are losing by not turning oil into HOR first
making fuel straight from oil is very bad efficiency wise, your losing alot of fuel you can be making by not going HOR first
Cheers! Glad it's going well
I even expanded to 36,000 MW and rocket fuel still backing up. But gonna let it sit for a while then expand more to make sure things are smooth
im working on turning my excess turbo fuel into 11,000MW atm
I don't think that's loading right for me can you post the visualization in screenshots?
turbo fuel is in a odd place now with 1.0, because its essentially only really good for turning into rocket fuel, if your going mass scale fuel for power, turbo fuel really just isnt the play anymore
turbo fuel can also be decent for small scale, but past a point, if your going above a certain scale, your probably already looking at going rocket fuel, because its just that much better and overall better use for turbo fuel
no rocket fuel is more if your going mass scale fuel for power, if your looking to use it a step towards nuclear power, its fine
turbo to nuclear is perfectly fine, im more talking about going hundreds of fuel gens here, going turbo fuel for those setups basically makes no sense, aka you would be looking at rocket fuel
@ivory condor Ahh I see it now I don't have blenders yet
i plan to move to nuclear soon then use my turbo fuel for drones and other stuff
you can also find diluted packaged fuel, used in refineries
https://www.satisfactorytools.com/1.0/production?share=o0jHP5GVmbYsTllQ4M61 refinery recipes also exist
does require packaging water and dealing with empty canisters, but you 100% can do it before blenders, its just more complex for the machine setup
very worth imo
considering its 1:4 more efficient for oil usage, yeah it can make alot of sense to do that, if you have the refinery alts
So I'd have to figure out how to get the empty containers
just sneak out some plastic with all the refineries youll already have
couldnt you also recycle the containers after theyre used?
empty canisters, easy enough you make them in constructors, its unlocked in tier 5 also
aw... ada stopped throwing shade when i pick up random presents. i was hoping she'd be audibly annoyed for the whole month
and you only need set fixed amount, so you prefill the entire system with enough empty canisters to keep to keep it running and its good to go
Heh, in last year's event that was more or less the case for awhile, but player feedback caused CSS to dial it back a bit. :)
yes its 100% self contained, canisters are always recycled, so you only need a set fixed amount to keep it all running
That tools.is saying I need 600 oil a minute to make 800 empties Id have to use both my pure nodes overclocked to 300 just for that
prefilling the entire canister loop is basically all you need to do here
yeah i guess i could see how after a whole month it could get old. wonder if there's a mod to restore it until i get annoyed by it tho...
i still need to redo my plastic and rubber production to incorporate the blenders
i kinda just forgot about it
I feel like Im not really using trains properly 😂 From the frequency I see them discussed I expected them to be this miraculous solution to all my item moving needs, but thus far, setting up the lines has been a total misery, and I really only use 1 train (I have 2 locomotives running my tracks, but one is just a test loco with no carts making sure it can route to all stations at all times).
Almost every time I go to move items, I reach for drones, or belts if it's not terribly far. I feel like I don't really get trains, or see their use?
Ahhh just to make the first batch you dont need that much, remember canisters are never used, they are always emptied and reused in the setup
The effort cost for setting up good train rail is definitely quite high; that's really the main downside for trains. You've gotta put in the time to both learn how to use 'em and how to build rail. Once you're used to it, building rail becomes quite easy (if possibly still time-consuming), at least.
its a self contained loop, you dont need to keep making empty canisters for it to all work
first thing i did was make a 2 lane ring road around all of my factories, slapped in a couple roundabouts at stations and junctions and they just do their thing
realistically, drones reduce the need for trains considerably. basically you pick which one you wanna use a lot of: drones or trains. Drones are easier, but throughput can get annoying as fluff if you want to move say, raw ore around or anything in huge quantities really
The biggest upside to trains is the near-infinite expandability of the rail network. One section of rail that serves a single route when it's put in can end up carrying a staggering amount of throughput as more and more traffic gets on your network
So setup a empty system filla storage container first?
But that said: yeah, if you've avoided setting up trains for most of your playthrough and you already have drones, it is difficult to argue with drones' near total lack of required infrastructure
but once you get good with dual rail trains you can (relatively) quickly expand it to every single base - even the brand new ones in tier 8 will be effectively connected to bases from tier 3.
Even if you do need higher-throughput routes with drones, you can always just throw more drone ports at it
yeah
yeah find some plastic you can steal somewhere to make the empty canisters with, should be pretty simple
that said, i do recommend everyone build a serious rail network for at least one playthrough
i think they make my world look cooler
Hmmm I'll try to see if I can figure that set up out.
The other major advantage for trains (IMO, at least) is that you've suddenly got a real nifty passenger transport set up essentially for free. :)
just because there's nothing quite like looking over the horizon and seeing your huge ass rail network dominating the view... any factory is dwarfed by the sheer size of rail infrastructure since you build it over the whole map...
and i like trains
you can even setup the empty canister production where your making the fuel, because you only need a fixed amount anyways, so it would be fine to steal oil from that, to get the batch of empty canisters you need
Want to head over to a factory on the other side of your map? Just plop a train down, set the schedule, and you're off! And enjoying the nice scenery along the way. :)
I'll often actually have dedicated "passenger rail" stations set up at my factories so I can go dock there without having to worry about interrupting cargo deliveries
How do you recycle them?
my last playthrough i actually baked a high speed hypercannon network into the bottom of my rail blueprint. So it was elevated rail, but i could also outrun my trains by jumping into cannons. It shot me to the next intersection, where i picked the next direction i wanted to go
My biggest issue thus far with trains is item sorting. The stations feel horribly limited for something that is intended to be a multi-purpose stopping point. For example, I have a 3-cart loco that runs from my oil field to my main base. It does its thing, taking various products back and forth. Now Im trying to add a new station to my track, and have rocket fuel canisters sent to a new factory across the plains, but I cant figure in my head how to add that input to my station without completely screwing my oil line
it was fun but still couldn't compete with the set-and-forget of just building a passenger train
packager does all of the work, it empties all canisters its fed and turns them back into empty
i solved that by just using single-car trains exclusively because i agree the trains inability to stop at the right distance to position the freight car is annoying.
I tend to do side-stations essentially like this: #1443060596886077540 message
sushi belts work nice if you have high enough level belts
it would be at the step where you unpackage the fuel, that will return all of the canisters that were used, you can see that in the tools layout
800 packaged fuel is sent in, 800 empty canisters is recycled back, no lose on empty canisters, aka its a 100% self contained loop
So basically you get new stations for every item
Or every route, yeah; I may certainly have a train which comes in with more than one item (either sushi'd into one car, or in separate cars)
bingo. blueprints speed it up immensely
Its not the factory side sorting thats my issue, it's the limited ports, shared inventory, and mixed car lengths of the stations :p
I definitely never touch an existing route once it's established
Ok
I'll try it out tomorrow
I was making plastic and rubber just to try and figure stuff out.i have a bit if each
If you do have a destination where you might want that kind of expandability, it definitely helps to arrange your inbound rail in a way which facilitates the later expansion, of course. :)
a different station for each item or combo of items on a train
hey folks, where do you suggest i should build my megafactory? I was hoping for something new rather than here (as shown in https://discordapp.com/channels/370472939054956546/553550313533997057/1444862844553134222) And I'd like to hear some recommendations from you guys! I was hoping for a nice looking spot in the general NE area..
That kind of side-station plan makes it pretty easy. (I don't always do exactly that, but it's a good template to start from)
Right... and after all this headache, and realizing I need to build new junctions and/or stations for each item, taking up massive amounts of space, never mind the headache... remind me again at what throughput point drones start to fail/take up insane space?
For a true "megafactory," it honestly doesn't really matter. You're gonna have to be importing material from all over the place anyway, so IMO just pick somewhere scenic that you'd like to be staring at for the next hundred hours or so. :)
yeah typically once i make a new factory ill connect its output to the rail and name the station something like "Computers1 Out 20/m" Then the receiving stations will be "Computers1 In 15/m" and "Computers1 In 5/m" or whatever - makes it very easy to 'search' my rail stations and see what items i have available where
I was really thinking about this desert-y area up north that has lush greenery, high cliffs and waterfalls but now I'm thinking of this new looking redwood forest I'd just found
If you go west of the location in your screenshow, theres a little rock formation that juts out from a giant waterfall over a void. Would be a hella cool spot with the waterfall in the background
(Computers1 is so that if i make another computer output somewhere, it's easy to differentiate and know how much is being taken from where; computers2, computers3 etc.)
ahh, with the caterium deposit? I've been harnessing oil from the general west coast
If you're doing a megafactory i vote paradise island. There's nothing there, so you'll have to import everything but on the upside there's nothing there so you don't have to accommodate the local resources for your layout
No, farther west. I dont think there was a deposit on the one I found. I can provide co-ordinates if you want?
that sounds great, I should be able to find them
-1350, 2430
How can you split the 20/min into 15 and 5 respectively using the rail system? Or does that not matter and you just have buffers at each factory?
buffers at each. so long as the recipients can only consume the right amounts it'll work itself out, manifold style
Sinks OP
you can still sink, just put the sink where you build the computers
so if the buffer at the Out station is full it sinks
Oh I assumed thats how you handled excess beyond the buffer
So, question: when you've gotten the setup for, say, Phase 2, gotten all that done, and now on phase 3, do you all build a whole new setup and leave the previous one alone, or do you try and belt/truck/whatever the finished materials from the phase 2 setup to your phase 3 setup, wherever you end up putting it?
yeah, every station gets a sink because i get distracted way too easily. If there wasn't a sink keeping my factories busy there'd be hours and hours and hours where the whole factory was just backed up doing nothing...
I might be weird but I dont see a still factory as a bad thing. It just means all my buffers are full, and so is my dimensional storage
I usually leave it alone, but with a caveat: I'll powershard things up one 'tier' to make use of the new miners. So like, if I had a starter base building plates/rotors/etc. from tier 1 miners, later when i get the shards/mk2 miners ill throw 2 power shards in every single machine in that factory to get 'em up to tier 2 standard
I only have mk1 pipes will thst affect the water input ?
nah i get it - i'd go insane because i wouldn't be sure if my calculations were off or something or if it was just full, but i understand not everyone has the obsession lol
Is it normal that I got nothing in the ficsmas calendar 2 Dezember for me that’s why I l asking
I just havent made anything so complicated yet that I cant quickly check all my buffers and see that's why nothings moving 😂
ah yeah see the thing about it is once you have a dual rail network, there's no reason for your newest factory to not draw parts from old, very distant factories. Several different factories, at that.
the game can't render far enough for you to see it all at once lol
WE EVOLVE BETOND THE PERSON WE WHERE A MINUTE AGO! LITTLE BY LITTLE! WE ADVANCE A BIT FURTHER WITH EACH TURN! THATS HOW A DRILL WORKS!
I currently one have 3 factories, thankfully, and they are all self-sustaining
Is that gurren lagann or is there a new drill thing
Gurren lagann
But there are drills in satisfactory
is there aerial devices in satisfactory?
thank god - im not sure i could handle there being a new gen z drill thing
Drones
You should be able to open the Day 2 door on the calendar so long as your local system clock says Dec 2. It's possible that you might need to actually load your savegame while it's Dec 2? Like if you play "through" midnight maybe it won't open? (Though I'd thought that that wasn't necessary before)
hoping for something to speed up exploration
when do i get those
Nah just peak anime
Nuclear age
Though Day 2 does not give you something to help unlock more MAM stuff; it'll just be a little item for you
lol im on phase 2, yikes
Ok I will try it
are drones really unlocked with nuclear? I'll admit i usually put off building nuclear power as long as possible but i coulda sworn i got drones way before...
They’re the same stage as nuclear
daaaaang
Phase*
well if it makes you feel better they are much, much easier to get going than nuclear even if they're in the same phase 😂
fair point but I've still got a long ways to go towards phase 3
matter of fact I haven't started
im still trying to find a good place to call home
Didn t work I m trying to close and open it again
ahh, I already set them up with t2 😄
honestly, trying to make a true 'home' base is way more difficult than just accepting that you're gonna have to expand over the map
I'm still torn between switching to nuclear and expanding my rocket fuel power supply. The only real thing stopping me is that I have a massive backlog of debt to work on (a rail network, train stations, changing my power lines from poles to towers, taking the early game items out of my starter base and giving them each small dedicated factories, etc)
ill do the miners in T1/T2 with shards, but ill leave the machines empty so i can scale up later lol
Seems like a huge undertaking to get into nuclear stuff
i just want a dope spot
thinking the west coast somewhere around here
Can some one spoiler me what the 2 day of ficsmas gave you guys
Does anyone have an idea of what the best ratio of aclad aluminium sheets to aluminium casings is?
really they're not so bad once you've done it once, but they require so many otherwise-unrelated parts and enough liquids that they if you don't have the infrastructure you're gonna struggle
So Im in for a bad time if I don't do all that housekeeping first?
honestly i can't give you anything like a ratio but i can tell you that in almost every playthrough I find myself frantically building additional aluminum plants for casings, and only occasionally for sheets, so you... you want a lot of casings.
Do you need to open the calendar exactly 24h before you can open the second door
you'll need about 3 mk1 pipes but it should be fine
do like 50/50 for storage and then produce ass you need
essentially, yeah. the fuel rods just need enough different materials that if you don't have a good way of getting the products into the same spot you're gonna have a rough time. If you've got good battery production going for a solid drone network you'll be fine tho, or again the dual rail network
800/min water is a odd number to do cleanly with either mk1 or mk2 pipes
2x 400 ez
You guys use batteries for drones?
Oooh so it's 1 to 1 between packager and refiner
What Teir and what phase of that tier should I actually build a main factory on my first ever play through
Don’t believe in yourself
-# finish the line
do you guys think that the steel walls look good, im building my very first mega factory and i want some ideas for like the shape and stuff, #screenshots message
Start crying.
yeah, i try not to involve liquids in my throughput if i can avoid it - especially for something like drone fuel where the amount im gonna need will vary wildly over time. The battery alt is the path of least resistance lol
not on its own
Believe in me who believes in you
you're welcome.
There we go
Look in #off-topic-media btw
more or less
i get that they're wearing the gurren lagann glasses but im not hip enough to know who those other two characters are
They’re from hollow night and silksong
Uninstall the game, its over
I was thinking something like 7.5:1 caings to sheets
I just started 
oh, that'd do it. i haven't played a sidescroller since like.... megaman X-something
Yall ever heard of trigger studios?
I'll.have to see how much power I have currently ...or have to setup a temp.fuek Gen factory to set this up..lol
Wait tell you discover the terror of spiders, and ada but I would argue ada is much worse
Also a little back I saw someone mention passenger trains. Is that just a bunch of locomotives following different paths you can jump in?
I already have arachaphobia mode on.
But that’s less me being scared of spiders and more awww cute kitty
thats even worse, now you'll be terrified of cats
@sour ledge do you think something like 7.5:1 caings to sheets is reasonable
a wise man is terrified of our feline overlords by default, but serves readily in the hopes of being spared
So its like awww cute kitty, as it goes on to start to kill you
Its currently 11:42pm for me
...sure? truthfully no matter what you do you're gonna end up building more aluminum factories later to build more stuff so you'll naturally know what you need more of when the time comes.
Rather be killed than a cute kitty I suppose
I want to proccess all the bauxite on the map at one factory, then train the products to other factories
i mean if you're building up big enough to use all the bauxite on the map you're gonna need to plan out with a lot more precision than 7.5:1 what recipes you're gonna use all the products for.
If you're not gonna build so much that you use them all then it won't really matter because using all the bauxite on the map means you're gonna have enough to get through all the phases and then some
oh nah ive already finished all the phases im just playing for fun at this point
if you're just doing it 'cause you Wanna Use It All i'd just do a clean 50/50 split
given aluminum sheet are only used in building, heatsinks and superposition oscillators, i probably dont need that many sheets right
i mean shoot, what's the ratio? if you're instant scrapping it all it's 2 scrap per bauxite, then it's /2 for aluminim ingots so you're looking at something like 12k aluminum ingots
1 ingot per sheet, or 1.5 ingots per casing. 2.5 ingots for an even 50/50 split and that still puts you at 4,800 of both using 12k ore
you'll definitely use more casings than sheets, but at that point you have to ask if you're going to use 4800 of either lol
ik its ridiculous but i love overkill
yeah im on board with overkill
just you're asking "Should I overkill casings even more than i overkill sheets? In what ratio should i overkill?"
11070 ingots per minute using alumina solution and pure aluminium ingot
seems reaonable to me i dont see an issue
ratios only matter if you're using the things!
if you're just yolo building then screw the ratio lol
well folks, I’ve decided to plant my base as a high lake with a large waterfall thats generally up north, not sure where exactly it is..
Can we get co-ords for future base ideas?
#screenshots message ? (left or right)
What is the window facing?
If inside window looking at machines, left. If outside window looking at landscape, right
okay ive decided on:
1200 sheets per min
6580 casings per min
makes sense to me - at least all your sheets can fit on one belt that way
I unfortunately turned off the computer for today, but I’ll try to find them on the map
this interactive map I’ve pulled up is giving me -21,969 -57.959
if that helps
Helps a bunch, I can just hunt it down on the int map 🙏
Bouissss shoukd i get the alt ployner or nah?
... 😮💨 "600 coal for power will be plenty before oil." i said. "I'll just avoid making my factories way bigger'n i really need until i get fuel power online" i said. I was lying to myself when I said it, i knew it was a lie, and yet still... i sit here with a fuse blown in-game trying not to blow a fuse in real life
and you're using a very rare item (caterium) and turning it into a very common item (wire)
i made 5gw before oil and that didnt get the oil going had to use batts
though this should only really matter if you're planning on using a lot of the world's resources
🙁 i really wanted to avoid building more coal power since it's an incredibly inefficient use of coal later so i always end up scrapping them... but alas.
iv never used all of the caterium even tho i made 100 board 10 computers and 10 high speed c just for storage. little old me just wasting shi out here
i find coal to be kinda fun as a power source
huh
my world isn't going to be using all of the caterium either
caterium is kinda rare but the main use for it is quickwire, which produces in a disgustingly high ratio vs ingots so it's still relatively easy to get 'enough' caterium. the rarity just makes it a little more annoying to get in the right place lol
ok I'm going to be using fused wire instead of caterium wire.
Found a wide-open way to get behind the scenery in Abyss Cliffs
#screenshots message
"Wire": {
"produced": "2459.240",
"produced_by": {
"Fused Wire": "2459.240"
},
"consumed": "2459.240",
"consumed_by": {
"Stator": "798.730",
"Stitched Iron Plate": "1660.510"
}
},
I wouldn't say it's rare but where you need it you often need more than what's available. Across the whole map's supply it's actually pretty trash.
But since you can stretch a local supply with copper and copper is even less useful vs its supply I do stretch it with copper to save logistics
There's a cave in the north end of the swamp that has three caterium nodes inside it. Biggest concentration on the entire map.
*except for one case, that being copper powder
there's a LOT more copper than copper powder requires. And you need it for sheets too of course. But pure copper is a 2.5x multiplier
if you're trying to make a lot of pasta you'll quickly run into copper isues
but then again, that's on the scale of taking all resources
I have a save that makes 80 BWDs/minute. I use a very small amount of the map's copper
The question is are you making that much pasta
well because copper powder cant be made more efficient beyond using the pure recipes to make more copper ingots
bwd does not consume pasta no?
probably 30 pasta/minute? maybe 40. It's not challenging to the copper supply
takes a TON
I forget why but I have multiple spots with long runs of pasta machines
but either way, if your making copper powder, prepare for the game to turn into a refinery simulator because you'll definitely want to use those pure recipes
Is 40 stators per minute an okay rate?
it's fine for where you are if you're asking if it's fine. It's not fine for making turbo motors at a good late game rate -- but make that when you need that
huh I guess the BWD's I'm mkaing (40 nominal) only take 20 pasta/m for their singularity cells.
oh okay, but divided by 1.25 that's still 16 particle accelerators at 250% -- felt like more at the time 😛 but unless your goal is simply to maximize pasta for the sake of maximizing pasta I don't imagine many people needing more than that. Theoretical max BWDs is 75 nominal so that's like 30. Still not a massive amount of copper with pure ingots
What are the benefits/tradeoffs of large rail blocks vs small ones?
unless you're really trying to cram every last train onto a track it doesn't really matter that much as long as they're all larger than your longest train. But I usually do 3-4x cuz otherwise that's just a TON of signals
I left my hypertube cannon running i wanna see how fast i go
technically you need one more block than the number of trains you have but usually you have many many many times more blocks than trains
making this
"Nuclear Pasta": 138.312,
"Biochemical Sculptor": 138.313,
"AI Expansion Server": 35.408,
"Ballistic Warp Drive": 34.578
has a pretty steep copper powder cost
"Copper Ingot": {
"produced": "170876.378",
"produced_by": {
"Pure Copper Ingot": "170876.378"
},
"consumed": "170876.378",
"consumed_by": {
"Copper Powder": "170390.667",
"Alclad Aluminum Sheet": "485.711"
}
},
can you please not just paste big output from tools
also did you check that that's possible? 92k copper ingots/m is the max pure copper you can get from copper ore deposits - 36,900 * 2.5
it's using conversion recipes
10319.818 from sulfur conversion, 21130.733 from quartz. Tack that on to the amount you can mine and it equals 68350.551
I'm shocked that there's enough quartz to provide diamonds for that BWD build unless that's slooped
it's slooped
less surprised then 🙂
4 per bwd machine
diamonds are what you run out of going for more BWDs and you have to use the conversion to make coal instead -- why did you decide for that combination of stuff?
though this is making the max amounts of pasta, sculptors, servers, and bwds possible (in the ratio that the final phase wants)
I see
i forgot tier 1 pipes can only do 300, and so my original water distribution plan for my coal power plant died in a horrible blaze of fire after scaling up to mk2 miners
as a result, the ugliest coal power plant i have ever done in a frantic bid to get power going
the 8:3 ratio is for mk1 pipes - that's why it's so popular -- well and because it uses exactly 3 extractor's worth of water
I can send you the json if you want to poke around in it
no thanks, but makes sense. I was going for points/m and BWDs is the best and easiest path to that - but the "ratio match" approach is an interesting challenge I'd not considered
yeah im familiar; i was just building based off memory without actually looking at things, so i built based on the tier 2 pipes lol
now I gotta figure out if it's better to make crystals from sam directly or to make coal. but I'm tapped on quartz so it'd have to be a different recipe.
what is your goal? I can put it into sf optimizer
max bwd's?
I actually already hit my goal -- it was technically a coupon a minute but that's really just 80 BWD's and some change -- no, max bwd's is no fun -- too much work. I make 40*2/min. But I'm right on the edge on crystals with how I have things set up -- which was built up organically not just following a tool
I've got all the coal on the map tapped and am making some crystals by just melting sam into sam juice and using Dark Matter Crystallization
for max it wants you to use dark matter trap
I use a LOT of that. and then with the extra sam I just melt it down. I'm saying yeah -- I could convert additional sam to coal - make diamonds - make time crystals then use matter trap instead
https://satisfactory.wiki.gg/wiki/AWESOME_Sink/Theoretical_maximum_of_points - that has the max BWD builds for 1% 100% and 250% configurations
it's 150/m at 100% but it drops because you become power constrained at 250% default clock speeds
it's 10 off from the amount sf optimizer gives. Though they're going for the max points, whereas I'm going for max bwd
did you make it check for power? That's usually why people have gotten different results in the past
Once you factor in power limitations the numbers change.
it has to use coal for making rocket fuel, for example
-# incinerating tens of thousands of 1st power products for tickets
yep sf optimizer is one of the few calcs that calcs power automatically
it'll give you a spike but each ticket is more expensive than the last up to around 250M/coupon
but isn't there a flag you have to give it to tell it to though?
it's calculating power
can you DM me the output please?
Im not even actually doing it for the tickets. I just want to destroy excess material to have my machines run even though theres no consequence to them stalling
How to enable fismas on the MAM on Xbox? Google said there’s a setting in the menu
it's in the HUB and you just click on the calendar
the mam setting presumaby auto shows up once you start ficsmas at the hub
I mean what else is there besides quick wire right now to be using it on?
30 000 quickwire
Thank you 🙂
Right now I have 2 pure nodes and that is feeding 6 balanced smelters pretty well on mk 4 belts atm
more quickwire
Any excess is going into the mall or the sink
and then you get to high speed connectors
I was also trying to look for that recipe if there's an alternate
The only thing I'm missing on that tree is the programmable splitters
Can anyone tell me if any resources can be avoided completely with alternate recipes?
All of them -- just uninstall 🙂
Getting a line set up to make computers but I want the oscillator computers even though they're a bit more complex to make
Must’ve missed the “alternate recipes” so witty
I like this recipe as well
Ok another dumb question the presents how to open?
MAM
You don’t they’re a raw material
I mean it's only complex to make the oscillator but you save on One circuit board
I get it and with certain factory builds some of that can be much more efficient
Ty
For sure!
huh, I was thinking you could skip some stuff just buying parts from the shop, but it's missing a few key things
there are. But none that lighten the load that much
Oh ok ty I thought I had to open it for parts for the tree in the mam
You can, buy the parts to make the few they don’t sell, I did this
Just put up a couple machines to build what you need and hand feed the components
yeah you might be able to beat the game without caterium - yeah you never have to have caterium ore or ingots to beat the game
That’s not happening, way too many things need it
no, things need quickwire
you can buy quickwire
So far I've got a steel line set up along with copper iron and caterium, All the steel stuff is being made off of one line so now I just have to get the constructors set up then the assemblers. I currently already have a automated production line for ammo, cluster nobelisk and rifle ammo at the moment.
oh but I guess again that's not an alt recipe so never mind
Most of the blueprints I have currently have balancers for sets of three, works decently well.
I'm going to try to do that with assemblers here soon
A lot of stuff like screws and wire and whatnot can be made with other stuff than iron, so what I want to do is eliminate what ores I can if it’s even possible through the use of alternate recipes, if anyone else has input please feel free to chime in
It's almost possible to eliminate copper, but you still craft copper sheets with it
am i crazy or did map break?
You can make almost everything with bauxite, uranium, oil, and caterium
oh and sulfur
but like you still need copper for sheets and powder
👍
so maybe you can eliminate coal?
oil and aluminum should be able to replace coal, iron, and steel
I forgot about the copper powder. I'm not quite on that yet until the next phase
just wait till pasta. Then you'll never forget it
Oh the particle accelerator is a blast, get your power squared away now lol
can you get to aluminum without steel?
No
Not that I’ve found anyways
and you can't get to oil to make coke for steel without coal without steel that needs coal
oh right I'm thinking from a fully unlocked standpoint
I’m fully unlocked so that’s what I’m looking for
oh... then you can eliminate coal it appears
Elaborate please
use aluminum instead
steel and aluminum don't need coal
bro restarting from new save it's so annoying when you dont have enough mats to set up foundations
I thought there was one thing that always needed iron though. but I don't remember it
Screws would be the only thing I could think of but then beams can make those
You can even go and use aluminum beams
Guys a smol question, can Trucks go up 4M Ramps?
Yes
pipes need iron, but I am not sure if you can cut them out
all reinforced plate needs iron plate right?
Thank you, you SEXY BEAST
ye that would do it
Isn’t aluminum pipes a thing? Or am I mistaken?
Oh right
that's for iron rods
heavy modular frames all need modular frames and all modular frames need reinforced plate and reinforced plate all need iron plate and all iron plate needs iron ingots which all need iron ore
It’s amazing how much you can know but also forget while right in the middle of it all in this game 😂
The brain just stops braining lol
Hmf hate club
it's also easy to play end game for 10x longer than it took to get to end game and forget all the little crap newbies have to go through
so what did we determine? you could rebuild in endgame without --- only coal?
Yeah I’m on third file but like 2nd playthrough
biocoal 
Seems so
Oh yeah but no one acknowledges him, he’s the ugly step child
biocoal is just a recipe for making coal. It's not an item type
It is illness type
but is coal from biocoal a raw resource?
I need to find a good tutorial on a good mega factory or good satellite factories I can build to deliver to the central factory so I can follow it, I am NOT creative, I can’t build from scratch to save a kittens life
What are you talking about? Are you having a stroke?
just put down the buildings for your final product and rate -- then feed it what it needs by repeating that process. You don't have to figure out anything ahead of time just solve one sub-problem at a time until it's done
No its coal from bioshit
Surely you use charcoal recipe right
Hell no lol
No no like a factory design for both looks and function and tell me how to build it lol
I tell you how to build spaghetti hell if your interested
I get that naturally 🤣 no effort needed
This is what i did for my satellite factories
Brb ty
you can do ceiling or underground logistics to be less spagetti
you can also learn a lot just by watching let's plays
Yes I use logistic floors
You just gotta plan your logistics well, i wouldnt try to import like rods, plates and stuff from other factories. id make those on site and import complex parts like super computers to your mega factory
There's no way to avoid limestone, iron, copper, sam, caterium, bauxite, quartz (required for RCU). You never needed sulfur even without alts. same with uranium. -- so yeah only coal is normally required without alts but can be avoided once you unlock oil while building end game elevator items
Not what I’m looking for but tyvm for trying
yeah I have been
https://youtu.be/JynXtzEOS64?si=C8U7LXYUq7KjAm9H
tells you exactly how to build your satellites
Im going to stab you repeatedly with a dull wooden spoon sir
Kibz has other vids on that playlist, if any are what you're looking for
I wonder if there's some way to find enough stuff to get to oil without building steel itself? I doubt it.
Defo if you go through most of the crash sites
Yeah I glanced through I’m more wanting someone to tell me how to build from the ground up like “put walls here” run your iron here” stiff like that so I have a general idea then I can customize as desired
yeah dunno how much of what stuff is required for elevator parts
just put down a slab of foundation and start placing machines
Doubt you will find smth this detailed, vid i linked is prbs the closest thing as he explains how logistics fit in with the factory outine and gives you blueprints for all the machines
Trial and error
1000 versatile frameworks require 6000 beams.. 😕
I didnt realise you meant the spelevator parts as well lol
Thought you meant just to unlock the oil milestones
the question is can you get to oil without making steel -- which requires elevator parts for unlocking oil because once you get oil you can make steel without coal
which chanel i can use for help with a picture?
ty al
What I thought you would like this totally not a 100% nightmare vertical factory, this is definitely not a nightmare that will now haunt your memories, this will definitely not happen, you will get no bad dreams now from this
yeah yeah if it's a question then what erk said
or #math-and-meta/#design-and-architecture if it fits one of those betters
it's so funny to me when people shorten down my name. Erk is definitely the most common one, but I've seen some crazy ones
omgikre?
that's not shortening it down
Yo gmo
I have been called that before
🤨
^ think this guy has blocked me or smth lmao replies to everyone but me
Weird behaviour
along with e, erik, gravy (don't ask),and erki. I've been called other things but I can not recall, it is late. Like 3 AM late.
so I shall sleep
No just your smartass behavior before has turned me off from replying
Because you were telling people incorrect things about coal and water ratios lol
https://youtu.be/JynXtzEOS64?si=C8U7LXYUq7KjAm9H
watch this, itll solve all your problems
No I wasn’t you assume Xbox is 100% flawless, ok now blocked
Damn people don’t learn when to shut up and leave a conversation alone
I have 280 hours on xbox lmao
You blamed ficsmas for not being able to rotate dimensional depots man, its not always the games fault lmao
Gn and ty
https://www.youtube.com/watch?v=m_PEIFKPPoE&list=PLrBjj4brdIRwRkGTLKqH5hlS_mlMYn_J0 here because you seemed to like that one you might also enjoy how to properly build a nuclear factory🙂
I already know not to click it 🤣
I said since then I couldn’t, then soon after forgot I didn’t reload a save so I did and said that fixed it, you’re seriously out to start shit, blocked
Im just noticing trends lol
Hello, i am kidna new, someone will say me how many coal generators i will need at start? Like, how much i need to build grids to don't think about it until new source?
16 will be enough for a while
Power or?
So 2 pure coal ores
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
Follow these layouts, you will have 0 problems
Oh Mr “know it all” got you, good luck
Just be mindful of where the pipes split so your water flows correctly
Power, i started play seriously(working spagetti phase) and i need power. Still phase 0, but soon i will start phase 1
Just copy the a setup from the pic above, the first one is easiest imo
Why players of this game just won't become enginers
💀
Y’all have a good night I’m going back to console channel, good luck in all y’all’s builds
???? So upset for no reason lol
Because you couldnt figure out a simple 3:8 coal setup lol
I think I got a problem
I got this game on the 24th (like 8 or 9 days ago) and have 180 hours
Use overclocking there?
No you dont need to
I feel like I should be at phase 3 completed by now no
Same same lol
3 100% water extractors can power 8 100% coal generators
There's no rush to be honest
As long as you're enjoying yourself
I think the only time you'll need overclocking really is for the actual coal miners if you wanna expand it for more power
It changes the inputs required tho, so you would wanna build it with that in mind
you can always make more coal power generators and water pumps, just keep it at a 3:8 ratio
16 coal gens is more than enough till you get to oil imo
yeah but if say you have inputs for 16 gens not overclocked on anything, and want 24, do 150% on them
Make sense, but i think i will second later have mk2,
yeah thats better if you have the option
and by the time you need even more you should have the option of oil to fuel
Id just build a 24:9 coal gen to water extraction setup
Cuz you wont have mk2 pipes, the manifolds will get messy
yeah I think that's the most I ended up with
I started in grass fields, and have pure coal ore near base
just do each 8:3 ratiuo on a sepeate system
no need to combine them
Learn ne building some crazy generator
Yea this is what i meant
I need power, Factory Need To Grow
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
Just follow this and do it 4 times
Grab leaves by hand and put them into a biofuel generator
yeah just do sets of 8 gens to 3 pumps.
Just make sure you place the water extractors at the correct places
ngl I just winged the water pumps and made sure they were coming from different ends
You can do that but with MK1 pipes you can run into issues if you for some reason decide to put all 3 next to each other
Yea for me i found it easier to follow the wiki pics
yeah I had I think 2 on one side and 1 on the other coming around from the back side of the gens
basically just have them spaced out in some way
Does anyone have any cool refinery tower designs
Be honest, is the Christmas event as bad as ADA is making it out to be?
ngl I made oil going into fuel powered gens and the actual output of power feels pretty insignificant per 10 refineries
I can do all the beltwork and stuff, i just cant make it look nice cuz of these shit machines
Are you using diluted fuel?
It is sad i can only get 120/s coal from mk2 conveytor
It will upgrade soon dont worry
residual I think, it doubles as rubber/plastic
But thats why its easier to build 4 separate versions of those systems i sent you
Like, if i wanna split, i need to connect mk2 to splitter and the i can use mk1?
Ah i never mixed my setups
100 fuel comes out, 4 goes to packaged fuel for jetpack and 96 goes into gens, got two set up now and getting 1000mw from each
My biggest eureka moment is finding out the pipe junctions have no m² limit
What alternative recipes you recomend?
wait really
Yes
If you’re at coal nothing yet, just collect hard drives and scan them till you find smth you think might be useful
thats kinda insane, so they can basically just infinitely fill?
Yeh lmao this was a crazy moment for me as well
solid steel
Idk I thought that was pretty good
I wanna make good output reinfocred plates
Pretty much but you're always constantly limited by the pipe that comes before/after
Let me see if I can find an example where it is useful though
I like stitched iron plates, but its rly personal preference
that's really interesting
must've been a developer oversight
oh wait
cast screws 100%
You are right, cooper at start is only used to cables
I think its intentional to help the manifold systems work properly
cast screws are the best hands down
I use it even after beating the game lol
Can't send images here sad
if you want my recommendation, cast screws
lets you turn iron straight into screws instead of iron to rods to screws
oh lol all good, I'm sure I'll find a use case at some point when it's relevant
Is there no media channel
You can send pics in legit any other channel
Sounds good, but i will use snithed plate and underclock cabble production to safe power
Like design or math and meta
Ah yeah that'll work
Hey, it would be good item, what would clock machinery by input data. Imagine you have many contructors, and they will limit power due to slow input
How i feel after 20 minutes on this discord:
The machines arent a constant consumer of power unless they are always working
So if they cant output because theyre full or cant make things cuz no input, they will use no power
Miner spend 10s
Although under clocking them would make them more consistent instead of fluctuating every time they make something
16 coal gens will get you like 2400 mw of power
Of course if you was dumbass like me who don't use 100% of it
🙂
So that will be enough for now until you expand
But yeah definitely just get that coal sorted
I mean miner activate 10s, so you lost so much energy to mine some coal before deactivation
I kinda like 800 plutonium nuclear reactors myself
Btw, they will add new phase in future?
Personally I’m more of an 8,000 biofuel generators kinda guy
Its a very negligible amount of energy in the grand scheme of things

It just takes a simple load balancer, nothing fancy
This is the way!
I sure do love setting up railways where no blueprint snaps to the other
Its about to get bigger, i just need 6k aluminium ingots and a lot of pasta
Some may call this overkill
This is just uranium fuel rods and turned into plutonium
I commend those who reach at least 1 TW in power production
Its going to get bigger
j unlocked oil for the first time anyone have any good guides to explain the basics?
I have question about facility size at begining. How much i should go for ores from base? I should make many facilities in many places, or build all very near base?
Building that big was sm fun, dealing w all the waste and byproducts was a rly good time
I prefer many facilities in different places
Am I correct in thinking cam mode is not possible without advanced game settings?
Until you unlock some good logistics like trains and drones at least
My power plant will be under the map, because i prefer fluids going down than up.
I dont have it on and i have photo mode
What no way
Unknown
I’ve been tryna do it to appreciate my builds and it never lets me
So build facilities near ores and then to base or contener
Is it not just the P button?
Oh my god
I’ve been hitting the decouple camera button thinking that means to decouple it from my player
I love you
It does mean that. But you have to be in photo mode for that to work
180 hours in the last <10 days and I never figured it out
r after p decouples camera
Yeah technically I was right just not in the exact way I was thinking
And then T to hide HUD
How is this even achievable
I send on #screenshots my base location, WHERE BUILD SPACE ELEVATOR
Can I have 1.1 commendations? 😛
and then alt + f4 to screenshot at full resolution
Wherever you want it doesnt matter much
Wherever u want
Just do stuff and see how it turns out tbh
Let my storages fill while I’m asleep, play through most of the day
Yall notice the teaser for resource node randomization in the LizardDoggo ad CoffeeStain posted a few days ago?
Problem is i don't see space for it.
I’m on “study leave”



