#satisfactory
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π what can i do if im stuck do i just have to die
how am I supposed to get accurate calculations
Says Greyhound on the side? π€£
wdym?
no, it only works with floats
build ladder sup
i mean something like 325/3
ramp up build storage boxes up
around 108.33
well, since in most cases you can't get that production ingame anyway, there's not really much point in this
yh u can do that
You have now defined a bus, at different times, as:
"A way for items to reach consumers"... thats moving items. #satisfactory message
"The thing that teleports from A to B"... thats moving items #satisfactory message
"The place items go after production and move along to the point at which they will be used"... that's moving items
#satisfactory message
"A place to put things and take them from later"... thats storing items, so now we are contradicting ourselves... #satisfactory message
"A centralized place to take things from and put things into"... that's storing again, actually. So we've 3/2 for moving items... #satisfactory message
"a centralised point to take ingredients from and put products onto"... here we have storing again, thats 3/3 ladies and gentlemen. But more importantly, in this example, you specifically discredit moving items with many belts as not being a bus, so now we have more layers of self contradiction... #satisfactory message
"...is for logistical distribution within a factory"... buddy I hate to break it to you, but that's moving items. I don't care if it's in a box, in house, by a car, by a mouse, I don't care if you're moving green eggs and ham, that's moving items. 4/3. #satisfactory message
and finally, because I can't be fucked scrolling back any further than this on a Saturday morning before my coffee, we have, what I think, is the closest we have come to a definition of a bus. #satisfactory message
no you can, you can type fractions in game
apart from that one heavy modular frame recipe that mnakes 2.18 frames pm
I'm not sure, maybe your right, and I don't care enough to find out, that's that for me
you can type them, but it doesn't work with them internally. it uses floats.
and they get rounded, and clock speed is limited to 4 decimals
it makes 2.8125. which is exactly 45/16
using real fractions would be way too slow, they have to use hw accelerated floating point
I was talking about repeating decimals, not about finite ones
yeah bumass licking recipe
Better to not try with a website lol
Satisfactory Modeler handles fractions very well fyi
So, after reviewing this entire debate, it seems most of it was redundant and the closest we ever came to defining a bus was "something central", as vague as that is π
noo i fell π ty though
put keep inv on lol
my favourite from the entire game
u must be the type person to scratch ur bum then sniff it
wait i had keep equipment on but it deosnt keep equipment??
quick question if i transport plutonium waste through drones will the drones be radioactive?
yes
it gives u a xenoszapper
i dont get that either .. well.. i do but not in my inv
How does radioactivity work in satisfactory anyway?
and yet the definition that I talk about is still the same, I'm just replying to different points of yours.
again, I'm not saying busses aren't belts.
busses are quite literally belts. Built in a specific pattern. My point is that not all belts are busses
It's a building style like interdependency
It kills you
Obviously. And it comes off uranium and related byproducts. But how does it spread, how long does something stay irradiated, etc?
or you have a suit and it burns through suit consumables instead of damaging you
u die
the information i just got from chatgpt matches greeny for what its worth lmao
What was that
instantaneous only except for the nuke nobelisk which is just a few seconds
doesn't spread, doesn't stay irradiated. It's calculated instantly every tick
Ah cool cool
like a 15 to 20m area that does damage to u
nothing
the wiki has all the info you want
So long as radiation is in the machine, it's always irradiated. For the drones, it just has a small radius. For nuke spolsions, it sticks around for about 30 seconds or so.
Why do you even bother bro, im gonna ask here for simple one-off curiosities like that π
i only ask here for dumbass questions like should i use ionizing fuel to power 250 gens (their answer no (i did it anyway))
then no point asking right?
biomass burners until you save the day
We need lead walls that block radiation
nah i learnt that choice is given to us by God so i can do what i want (without sinning)
just automate filters
bro beta male just spam nuts
well the answer then is:
- there's no "radius"
- there's no "spread"
- there's no "distance" π
to calculate how much a given X/Y/Z place is radioactive, you calculate radiation intensity from every single radiation source on the map. The formula for this is a function of distance and falls of quickly. Then you sum all the intensities and if it's above 0.2, you get damaged, capped at 45 intensity (anything more damages you the same way as if it was 45)
I don't like wearing masks I have a medical condition
Or... I automate filters and skip the math π But I do appreciate the detailed explanation, and will likely reference it sometime in the near future when I get myself killed playing with spicy rocks
that would be very computationally intense, almost not really possible. Maybe containers that shield radiation for items that are inside, but then again the radiation is a game mechanic, so I wouldn't want it removed
I assumed you're asking about how it works, not how to bypass it π€
in most cases you can do a quick calculation for a "radius" around the place where you have things, but in the long run it's possible it won't be accurate. Generally just shove radioactive things at map edge (on top of the ocean, nuclear plants want water anyway) and don't go super near without the filters and hazmat suit and you're good
Wait why do people unequip the haz suit?
It's more so the filters
some people never got out of update 5
building a dangling plutonium waste vault in the big hole to hell in the middle of the map
i have literally never done that since they gave it its own slot
Heh, as fedora rawhide hinted at, in earlier versions of the game you only had one "equipment" slot, and might have needed to swap out for other equipment. But that hasn't been the case for a long time now
i do that still
everyone seems to love that coffee cup
im at phase 4 and havent bothered buying it
building infinite filters is trivial next to the nuclear production chain and you can just pull them out of the ether so idk why anyone cares anymore
filling a plutonium waste train and getting hit with radiation 1km away as it travels to the storage site is based
It's only one coupon!! How else can one expect to sit back and admire all their hard works?! π
don't think too much about what the brown liquid was in the cup before the toilet was added
I just hold onto my trusty xenorod
draw a line from the player to all radiation sources within 10m, then check for lead along that line
ez
that's a very expensive check
Is the coke steel recipe worth it?
if you like it, it's worth
blocks of lead can be a certain minimum size, just check every multiple of that
nah. the game already has lots of similar bounding boxes
π idk if its better or worse then the base recipe tho
it's neither. No recipe is "better" or "worse". It's always situational, depending on your preferences
(also, recipes often change in what they can do when combined with other recipes, so it's not even about a single recipe being useful for something)
we already have steel
so much of the terrain of this game seems to exist only to punish people for trying to use vehicles
[several people are typing]
addd more
except for cast screws which is the best recipe
this is why we sky bridge
i want bronze
Ohh is the alt recipe for plastic better then the original?
with trains it's no big deal. but with vehicles it's brutal
why you want 3rd place, dream bigger 
same answer as above, depends on your preferences
oh yh SILVER ADD SILVER NOT SURE WHAT FOR BUT ADD IT PLZ
HOR -> diluted fuel -> recycled rubber/plastic is DRASTICALLY more oil efficient. And that's the only measure that really matters for plastic/rubber
I dont like how alot of areas have such harsh differences in height, it makes it impossible to build big factories in those areas without being blocked by a big phallic rock going towards the sky, as well as being problematic for logistics
Drake Expressing Dislike: Sky Bridge
Drake Giving Approval: Sick jumps off of the terrain
ποΈ ποΈπ²ποΈποΈ 
this is why i find the highest point and build about 20m higher
So recycled plastic and rubber i should be taking?
who needs drake, when we have Mikael #satisfactory-memes message
Once you decide to use those kinds of situations as features for your factory, they become a lot more fun to work with
You build it like a cock ring π obviously π
yes unless cast screws is available then you should take that instead
#rules re: nsfw
just because there's ringless ones in the game doesn't mean we get to talk about ringed ones in the discord
if you want more complex production, which makes more plubber from oil, then yes
Hiya greeny
As I say be nice in the discord
Ah, right, I'm not actually very up on Satisfactory memes.
omg they should add an cave system that i can actually build more than 5 assemblers in
scroll down from template, watch people get progressively annoyed π
Is rubber and plastic used a lot after pahse 3?
yes
I mean there is, but 
Crystal/SAM cave in the rockey desert...
there's a big one in the giant hole over the void in the middle of the map
yeah noooo
practically everything is used later. But generally you build the factories for "later" later, so it's not a problem for now
ooh, I have a terrible idea
For me, i guess im a bit of a weird case, I dont want my factory to look bad but I dont want to spent 1 million years on aesthetics; at my aluminum factory I have to get a train down a massive cliff and I dont want to bother building 1 billion supports for it
lowk i just make ts float
fair
make a "hover support" blueprint with some pretty blue signs on bright mode imo
thats a cool idea
got a picture?
nope it just jumped out of my brain and into discord seconds ago
I'm just here to meme about factory carts and cast screws + stream of thought straight into chat
Use "infinite lifts"
If satisfactory could have a new map, it would be cool to have a massive cave system, hollow knight esque. vertical constraints to restrict the player to enable creativity
devs said new map is not happening π
I think they called that "Deep Rock Galactic" π€£
its just a cool idea
oh wow
ts is well noice
or add a moon we can mine and send shit down
if they do i hope they redesign the particle accelerator
i wanna taste moon rocks
I want a right and left variant π€£
we need more WIIIIIDE buildings less tall
speak for yourself, i need more tall buildings
refineries are about erm 203200000000000 km tall
do they still make pop rock oreos? those were basically moon rocks
dunno not american
I load my radiation into a truck and drive it into the void
and both truck and radiation stay there, eating your fps and irradiating your world
Out of sight out of sight out of mind
thats why u give it to the lizzard doggos then execute them
Only 31m ... #math-and-meta message (1200/1200 rubber/platsic)
I havent gotten to power plants yet but do you's actually do that to get rid of nuclear waste
@glad quest π
Make plut rods and sink or use as drone fuel, or go all the way to ficsonim
You turn it into plutonium and sink it
gotta ficsonium it just because you can
you cant just sink the nuclear waste? or is it liquid?
You can get rid of waste permanently in several different ways
yes
Neither
ah okay, ill find out when i get there
Unsinkable
soonish
Just like the Titanic
yo
I'm going to sing "My Heart Will Go On" to my factory carts for the rest of the night because of you
my semi minmax whole map factory is storing plutonium waste bc reprocessing it would use too much sam ore
0 nuclear waste (780 ore pm) not worth AT ALL
i'm already planning on using >9000 with slooped constructors
yh to make 780 uranium into nuclear fuel rods needs like 10,000 SAM ORE
over 9000? that's unheard of!
Hax!
well hopefully ill do this sulfur stuff, do nuclear power, and then beat the game pretty quick, i want to restart soon just so I can do a cleaner factory from the start
i havent gotten to the last phase yet so im sure it doesnt take too long :)
I believe in you. Break the cycle of spaghetti abuse
its exponential i sweart
What's the point of doing it cleaner from the start if the production you get from the start is insufficient for the endgame anyway
if you shortcut the earlier phases then it absolutely is -- and I always shortcut the early stuff
you may as well just nuke everything at tier 5
like starts off rlly quick 2 hours u got coal and steel automated then u hit a fucking wall
same
personal satisfaction and/or bragging rights
you get coal and steel automated in 2 hours? that took me like atleast 30 hours dawg
on my like 6th playthrough aswell where i never got to steel before*
yeah lol
if you spend/waste time early game to fully automate each of the space elevator parts I bet the game is somewhat linear. but that doesn't mean it's faster. Just means it's more consistent
i may have slightly more hours than you lol
phase 1 goes a little quicker once you know how stuff works and you make a line straight for coal
yeah okay
Guys, I have played satisfactory a long time in the last weeks
bro i handcraft till assemblers get them then do space lift
can I run satisfactory smoothly in my computer with 64GB DDR4 RAM, Intel Core i5 14th Generation, ASUS GeForce RTX 3070 and a 6000mb/s 1TB SSD?
I have 200, my current save is 100 and my last saves only ever got to coal I didnt progress much till now
yes
better get a 5090 from a black friday sale just to be safe
and a 8tb nvme ssd with water cooling
are you being serious
no
I have 600 hours
okay
terrible idea made #satisfactory-memes message
I'm a very serious person
clearly need a 6090 xt overclocked water cooled
if you want >60fps on 1440p+ with lumen
i have a 3070ti that i underclock to 200mw and it runs it goodish i think on proton
Bro wtf is that
i think i get 150 on a fresh save or something like that
memetemplateception
yh i have almost 800
I have no idea what's going on but I love it
meme on which meme template to use
136 in this save. My longest save so far though is 2001 hrs π
Oh, wait, no, 2212 hrs
how odo you even spend 2200 hours in a save
have you seen how much math is involved in the game?
you can spend an arbitrary amount of time on aesthetics
do you just rebuild the entire games progression again and again til it looks nice
also, π§ back in my day we couldn't zoop π΄
i'm projecting my whole map project to end before the 1000 hour mark
but no aesthetics
minimalism/spaghett/brutalism are aesthetics
idek what blocks those are but looks lovely
minimalist and brutalist in the sense that everything is an uncovered concrete platform with the decency to touch the ground in some way
modded is cheating
someday I want to play other games
I'm more of a rainbowcore kind of architect
I want a mk2 awesome sink that has 2 belt inputs
Andd by doing stuff like this : #design-and-architecture message
I'd love to see it tinker, however im installing a game on steam and discord videos do not load :(
I LOVE BREAKCORE RAHHHHH WTF IS SLOWDRUMMING I NEED TO BE OVERSTIMULATED AT ALL TIMES
calm down and focus on this instead! #screenshots message
jeez those are some fantastic uses of lights
do you people have favourite phases of the game?
the very second I unlock the hoverpack
I've found I actually really love the early game after having finished a full thorough playthrough
really? I unlocked it a bit ago and haven't used it yet over the jetpack, it seems kinda clunky but maybe i should give it a proper go
So nice to just be able to kind of autopilot and not have complex problems to solve. :D
"Hey-oo, let's make some steel pipes. bam."
I've found I want to THINK that I loved the early game when instead it's just pure pain without being able to hover
it's like the moment decorative building starts feeling noticeably smoother
but then I play it and it's awful
before the hoverpack I have to use watch towers or ramps I build or whatever else if I want to do any sort of bigger decorative build then suddenly I can just hover
if there were a new game plus mode where you get to keep your hoverpack then maybe I'd like early game again
that sounds like what modding is for, so you can play the game the way you enjoy
3. I love oil and HMFs. And the jetpack. Can't forget the jetpack. I like it more than the hoverpack, at least in vanilla
I just enjoy redoing the early game stuff I rushed through once I get a hoverpack π
looks at AGS
dude you hate the hover pack evil person
For me, I spent alot of time in the early game with designing a nice factory, except I KEEP changing my design and logistical philosophy so my factories keep getting outdated and need to be rebuilt with my current design methods
Twitter moment
X*
Twitter **
ehh I get thinking the hoverpack is kind of meh if you're thinking about it mostly as an exploration tool like the jetpack but it shines as a building tool
Itβs officially named X.
Ill make sure to actually properly try it next time im on then, thanks
dont care its twitter elon is a poopy head
it's awesome as an exploration tool too
[obi-wan voice] retched hive of scum and villainy***
Yeah, no, that was a twitter moment. That is one too tbh
sustained climb rate of the hoverpack is amazing
X moment*
i want a mk2 hoverpack
if twitter.com still gets you there then it's twitter
that has a battery
I agree but I also get "clunky" like he said as a fair descriptor. Dragging power poles around and worrying about range from a power source is a different feeling than the jetpack
actually i remember now that one of the reasons on first glance I dont*like the hoverpack is the power requirement, as when i build factories i typically build the power LAST
same
dragging power poles with you is actually great because then when you build out somewhere you've explroed you already have power. or rail. or both
you can always swap to jetpack for a moment if it's beneficial of course
anyone else a sigma like myself and just run?
bro Iβm so mad at this chat they just refuse to call things by their actual official name no matter what like X is a good name
but man fighting stuff on a hoverpack is cheating
twitter is better.
I modded mine to have 2x higher stats and it's actually good now. Maybe even too good, especially the speed. But idc, I have dealt with it enough in the past, I can't be bothered to deal with its inadequacies any more
Theyβre the same thing.
who cares
reminder that dunking on elon musk is #off-topic-general unless it's about the cyber wagon
then why did you bring it up?
also, if you find yourself XKCD-386ing, take a break
Because youβre calling it the wrong name.
x makes it sound like a porno sitew
it's twitter. You just said it's the same thing.
I mean that's exclusively what I use it for
repent my guy lusting over women isnt worth it
Who says they're lusting over women? this is offtopic btw, marv is about to jump in
I just found this crazy hidden cave thing.... and it had a blue slug in it π
yeah people need to channel all their lust towards factory carts the way ADA intends for us to behave
ppl who make slugs into powa shards r cruel
they like to do that π€·
I always stop when I get automated. I collect them and then docorate with the slugs π
fuel generator π first time it took 250~ hours
could replicate it much faster now though
bro i get fuel by like 25 hours
Efficiency first.
I won't stop until every single slug on the map is a power shard in my shard container
oh sure, but this is fancy circle fuel π
sorry 15+ years of effective branding worked I guess
Maybe they shouldn't've changed the name then
i have over 350 tho
X is a good name wdym
whatβs not to like about it
no gif perms?
its a letter not a name
its funnier without them
like it tels u NOTHING about the company at all
are you disrespecting X musk?
<@&387163995947270144> spray bottle needed for the xkcd-386ing
yes
Off. Topic.
oh true sorry
switching back to satisfactory though I think the cyberwagon is going to be a really great vehicle once they work the bugs out
For someone who isnt good at optimizations or planning, how often will I end up reworking my factory
i dont
i just cope
what bugs? working as intended.
never if you want, build new ones
only turning left is a really iconic driving strategy just like Zoolander
I threw a beryl nut at it and every single window shattered π
it doesn't turn to the left, seems the steering is pretty far to the right it seems
Never, once you realise that "my factory" is not a good approach. Build multiple, all over the map. Once it's done and doing its job, you can never touch it again, and it'll continue doing its job just fine
depends if you let some quirks bother you or just keep plowing ahead π
That sounds kinda rough but I suppose that can work
MASSAGE-3(A-B)b when?
tomorrow
no way

each time you'll get better π it's pretty much just practice and planning π
That joke is like an ogre, or an onion. It has layers
i dont see any layers, seems pretty on the nose
Didn't say it wasn't accurate lol
im about to give up with pipes/coal generators.
you really have to figure it out because it gets harder later not easier
No! You can do it! What're you running into?
what's the problem? find the one that's not staying on interact with it and see if it's out of water or out of coal - it's always one or the other
first 2 setups I made worked. now im using mk2 pipes and I have 10 water extractors for 12 generators. and no matter how I route the pipes, I get nothing in the middle of the line. makes 0 sense
This is rly true. I struggled a lot w fluids when i started, but i kept making them to learn, now theyre extremely easy
Ohhhh. Water hammer effect. Gotta be.
This shouldnt be the case, you can power 16 gens with 6 water extractors
Your pipes probably arent full, which is causing sloshing
Mk2. It's always the damn transition to mk2 
Whay is heavy oil used for?
yeah I know. i have 2 of those setups.
for 12 you only need 5 extractors and a single mk2 pipe can carry the whole thing - no fancy multi-injection needed. Sounds like you have a mk1 section still in the pipe somewhere
I know. I kept making them because I have no water in the middle 3. 3 hours messing with this. extremely frustrating.
are you on pc?
xbox
so you probably can't stream it anywhere easily?
On discord he can
Super easy to do
yeah I can on twitch.
if you know how to stream then we can do a screen share and I can help you out. I'm sure it's something simple -- but it's only simple when you know what to look for and how to track it backwards
I'll DM you
When you say middle three, are they sharing a pipe network? Like do the group A and Group B sections have a common pipe or more?
Go go gadget Xaxxon tech support lol. Good on you lad
Fff should I start making plastic first or rubber?
you'll want to make both but early on plastic is like 80/20 more used -- maybe more maybe 95/5
late game it's 50/50
Alr alr and can I run both plastic and rubber off from 1 pure oil node to start or do i need to do 1 node each
Yea you can
You can absolutely split it
I would suggest you do then take another dedicated node just for fuel production
Does anyone have any cool blender bps? I need to make 30 and i wanna maximise space rather than just building rows of 10
Ye, both. Easy to do 50/50 just to get started. I do recommend taking some time to get the Alt recipes around Heavy oil residue. Really good starter builds down that path
Yeah I was already thinking about having another node just purely for fuel
More than enough crude to do this dont stress
and you'll get a bit of bonus plastic or rubber out of the resin from the fuel refineries
What biome are you going to do oil in to start? Mind, you'll probably end up with two or three depending
Im on the rocky desert one
Okay cool, so like the North Coast? Top of the map? If your up for a walk, the West Coast is also a great spot to do starter oil
Does the assmebly care if screws go in one input and rods in the same one?
It will take both, but you MUST GUARANTEE it gets exactly the right ratio, or it could jam
Yeah im using that one but im being hella cautious to not make it to big lol or overlapping with ither nodes
π I think it's finally time to say goodbye to my old coal gene farm. You will be missed
But my god its so annoying to get anything oil related from this machine π i keep getting alt for all the early game stuff and rotors but no oil production stuff other then the 1 plastic alt i g9t
anyone playing rn?
Nah broo keep it as ur backupp
Didn't forget you can leave drives unpicked in the library to prevent them from showing up on your next roll.
Its in the way of me expanding my oil field to make rocket fuel powered fuel genes. I still have a tiny one over at a lake near my starter area, but my main one must go.
Its also only my main coal generator line. It produces roughly 3GW out of like 35GW total
like i cant do
1 screw 1 rod 1 screw
it needs to be exact ratio?
Ohh shii nvmm
If the recipe is exactly 1:1, then yeah I guess you could. But still running the risk of breaking down the line. If the belt ever tries to give it a rod, but that part is already at full, it'll stop and not give it the next screw. Just much safer to keep it separate
So I'm already planning on it, but I'm going to guess the only way to meet mid and endgame crafting demands is to big or go home?
if one fills up while the other is starved it can never get the one it's starved for
welp
Not necessarily. In theory you could beat the whole game with one machine for each item, and only one of each node. It's definitely more crazy fun to go big though. Kind of a "why not" situation
my conveyer belts gonna look like a mess π
Is there a way to stop on a dime with the hoverpack?
Fair enough! Mega modular factories here I come!
Sadly no, I wish. But if it helps how do you have your sprint setting?
Oh, you can sprint with these? dang!
If that tells you enough lol
thats alot faster
I gotta be honest, you were totally right, hoverpack is amazing
Yeah, π In settings you can change sprint from holding the button to a toggle on or off. Once you're used to fast hover, slowing down tends to help lol. But I wish there was a hard brake feature.
Boysss recycled rubber or reroll?
Leave it in Library, lock it out.
Really is recycled rubber bad?
Not bad, actually can be really useful. I just think of it's not something you want, skip it
There's better out there
?????
Okie but ffff imma hate my life trying ti find sulfur to start quartz
Recycled rubber and plastic are up there w the best recipes in the game lmao
Yeah eventually. But for just getting off the ground not really
I forget the multiple but i think it triples your rubber/plastic prod compared to regular rubber and plastic recipes
just pick whatever looks useful for your next factory
you're never locked out of having all the recipes and they all have their uses
with all the alt recipes combined it's 450% production of the base recipe
Yeah thats it
Sulfur? For quartz? Question mark?
Its crazy i use 1 crude node for each and i have more than rubber and plastic for whatever i need
Oh there is a decent quartz nodes near my steel stuff but an easy entrance is blocked by the rocks
Gotcha. You need the sulfur for the nobelisk then right?
Yeep but I cemented the site thing and all sulfur nodes are so farrr π
Well I learned something as I revamped my power grid to run on 48 coal generators: when belt speed caps feed rates it's better to run separate lines. A mk3 belt can only keep 16 coal generators online so running one belt line from overclocked mk2 miner to generators worked while a single combined manifold did not.
But the question is why u need 48 of em π
Can I use a valve to effectively stop backflow from an industrial fluid buffer?
So I can maximize production and until I get fuel generators not have to worry about power production as I get set up to properly tackle the project assembly goals
Not really
easiest way to stop back flow from a buffer is to remove the buffer
Unfortunately at this time I need a temporary liquid reserve of fuel, so Im not removing it. Also that doesn't solve the problem, that just avoids it, but anyway
There's probably a simpler way around whatever you need the reserve for - what are you trying to do?
I have about 725/750 turbofuel powering my system. Im starting the process of converting to rocket fuel. I will need the turbofuel to continue to power my entire operation throughout this process. So Im funneling off that 25/min into these buffers, to act as temporary resevoires, that will in turn be disconnected from the turbo fuel lines when full, and then fed into the rocket fuel stage to prime it, making sure I have rocket fuel ready to go before swapping everything around, resulting in no loss of power
just build some power storage and let it power up
it'll maintain the process while the rocket fuel spins up
no fluid mess needed at all
I have a 50GW battery bank, just in case. Ill be expanding it to 100GW after the swap over, but π€·
The backflow is inconsequential, I was mostly just curious because when I misclicked on valve instead of somethjing else, I saw the arrow indicating flow, and assumed that implied single direction flow only
then you don't need the temp reserve, you're already set. gl with buffer though
imean the buffer is doing exactly what I want, and I wasnt here looking for advice on the change over. I just saw some arrows and wanted to know what they meant π
I honestly don't know what arrows you're talking about. If they are athing that exists it's not a thing I pay attention to
pumps have directional arrows I think when you're placing them?
I've seen people mention using unpowered pumps to control fluid direction but I am unsure how that works or if it still works
I only saw it quickly, but it looked like a blue arrow or line, kind of like the ones indicating belt direction
arrows belong on signs pointing in the wrong direction to confuse my friends where stuff is
Its possible it wasnt an arrow at all
use powered pumps. It kills headlift otherwise and basically costs nothing
and it only helps in some situations
Good to know
sometimes I just use unpowered pumps because they look cool
Are floor pipe connectors still killing headlift?
not as far as I have heard
haven't seen anyone come around with that issue in ages
but clipping pipes through floor holes still saves you on total world objects so it's not a bad habit
Which is still an extremely rare worry.
i have to automate heavy modular frames now
I was mainly curious because when I was troubleshooting the fluids on my fires coal power plant it came up but a lot of videos are a few patches behind
I currently dispise truck stations
a lot of youtube videos on fluids aren't great even when they were current
there's probably a quick fix for your issue
Hello guys, could someone please help me?
oh nvm, im just stupid af
i have to complete phase 2 elevator to move forward xDD
Do go on..
Well done, you have discovered the game! Lol
welll what's the issue π
there's usually a simple solution to truck problems
Unless you're doing super weird things
I thought i was in tier 3 and i have to move onto tier 4 but i completed tier 4 and had to move to tier 5
i have 34 hours playtime in which is being afk like 15
so i am still in the process of discovering π€
Its a fun process π
Discovery in this game is the best part! Have fun!
15afk hrs is low key diabolical though lol
just to quickly clarify ficsonium fuel rods wont generate waste right
eh, I would recommend you spend the time exploring and or building more thigns while you letfactories go
otherwise ficsonium would be even worse than it is
Honestly nothing wrong with that. I've done the same for some parts. It's just really funny at your early stage
today was a first time i was exploring, i just finished tier 4 so now i have to make factories for all the things in phase 2 space elevator
one more thing somerslooping plutonium fuel rods is efficent right
and i think thats going to take me like 15 years
I mean you get more rods? sure..
only a few plutnonium rods is enough for all your vehicles though, and I never burn it in generators
Fair. The headlift on the water extractors info sorted my issues though and let me get stable power online. Though my math seems a bit off. My power production is showing 3,700 and some change but I should only be making 3,600.
bioburners?
oh ok
None
hmm I can't think of anything that would give you +100mw
I started in like update 6? 7 maybe? I've never actually beat the game but am over 2k hrs. Not sure how much of that was afk. At least a hundred
Any tips or advice on making plastic quicker? On phase 4 making the supercomputers and my plastics getting swallowed up on other stuff when it gets delivered via train - currently using the polymer & water but thatβs so slow. π©
is the floor is lava achievement cumulative or consecutive 30 minutes without touching the ground? It must be cumulative
i just got it cumulatively i think
what update is the game at now
They had update 8 for like a year, then the 1.0 release. We're now in 1.1, 1.2 is coming probably early next year.
More oil and eventually you want heavy oil reside alt. Packaged diluted fuel alt. Recycled rubber and recycled plastic alt.
oo, cool. I am enjoying the game for now but its getting a bit overwhelming at times
Those four alts drastically increase plastic and rubber production when combined
Might just be time to get more. Tap some more oil nodes. I like making straight into plastic and then turning the HoR into fuel
is there a way to more efficiently flush items down the toilet
How do I unlock the plastic alt, hard dives?
yep
Take your time with it. Enjoy the ride. I love this game because there's no "right" answer, and there's plenty to see in just exploring.
ther tiers are basically a tutorial π just mess around and learn π practice and planning are the core things
but you really need all four of them before they're super useful. the first two are good for just making more fuel for generators but you need all four to increase plastic/rubber production
invite players to your game so they can also flush
Lol no. Ficsit doesn't waste
Yeh Iβm having to do that but itβs like 3 x refineryβs to produce the blue polymer to then power 1 refinery for 2 pieces of plastic. Itβs endless π€£
also how do I avoid clopping into the ground using hypertubes
@fading raft you have been busted by Fixit for playing World of Warcraft while on shift.
i had a dillema if i want to figure stuff out by myself like factory layouts or to make some from youtube vids
Thanks Iβll go hunting hardrives and try get the alts
Both are perfectly valid. I've needed plenty of YouTube to figure some stuff out. stares at train signals
The factory must grow.
The factory must grow.
The factory must grow.
The factory must grow.
Lol 
When looking for specific alts if you donβt find them do NOT select anything from the list. It will lock out both those recipes from the next hard drive you research. The more you lock out the better the chance
You can still go back and pick them later of course. So you can refill and if you donβt get it just sit on it until you do get them
Sound gotcha! Cheers mate.
Oh itβs growing π€£π€£
build yourself - you'll learn a lot more and actually know what is going on
just don't point them at the ground
or close into them
THEY DONT LET ME PUT OTHER LIQUIDS IN THE COFFEE CUP ITS NOT FAIR
hm, that gives me hope of finishing this game because I have nil planning skills lmao
LMAO but why would you change it from whisk... coffee.
Right. . . Coffee..
FICSIT does not allow pioneers to consume alcohol as it impedes their productivity.
Thereβs a better world where you can put an old fashioned in there
what about biofuel
That to
A little pale berry for a cherry floating in my totally ficsit approved "Manhattan". You see, if you call it a Manhattan, it's technically a building project. 
Coffee is technically a biofuel when you think about it LMAO
π
okay ,will do
what about water
what about it?
coffe cup ingredients
Water is required for further production of materials, so it's allocated to the factory only. Please consume your provided petrochemicals based coffee substitute. For the puppies, and kittens.
i want tea though
Thatβs not tea I got excited
that you can sometimess cut down with the chainsaw
They are some kinda mushroom, you know like mushroom coffee another thing you should be allowed to put in your coffee cup
Mega mycelium
Dunno if they have a official name but Iβm sure theyβd make a nice tea which you should be allowed to have in game
That requires biomass. Please fill out the appropriate paperwork for approval
U CAN DISMANTLE CRASH SITES
You canβt put eggnog in your coffee cup though
Aye! Once you get the drive. That was actually added in 1.0 so it's not well known. Doesn't come up a lot
THERE IS NO PRINTER FOR ME TO PRINT OUT AN REQUEDT
Do you think if I @ ed a mod about this Iβd get in trouble
i just opened my third crash site and i wanted to destroy the cable and i could dismantle the crash site, thats cool
... ficsit requires you to make a super quantum computer to research printers in the MAM.
You should be able to have other liquids from hard drives
Any suggestions on a 3 stop railway, basically a triangle pattern
I think I need to go hard drive hunt for stitched plates and iron wire
You should hunt for eggnog for your coffee cup
stitched vs bolted plate?
Bolted = β€οΈ imo
pretty sure they both have a rather similar ratio but bolted was faster iirc
I mean, I don't go around each one like a circle, I have to go in the middle and either go left or right, then back to the intersection to second stop, then back go start
I think Iβd be faster if I could put other liquids in my coffee cup
turbofuel coffe cup
From the hard drive you should be able to research other liquids for the coffee cup
Eggnog to be distributed to all surviving pioneers meeting quotas for Ficsmas only. Any unconsumed eggnog must be reprieved to corporate on the first of the New Year
I WANT PEACH TEA
idk man, u can try that and let me know how that went
YOUR GETTING PALE BERRY NUT TEA! AND SLACKS!
thatβs better than just COFFEE
Screws are a massive bottleneck right now even with cast screws. Though the new factory set up should fix that a bit by maximizing the iron nodes. Three normal and like five impur nodes in the area to all tap into
i used steeled screws
Bold
I think I may put my steel production near my power plant since that has a pure iron node and an unused coal node
other than early game steel production should probably just be done where you're going to use it. There's iron and coal basically everywhere
I have lots of iron nodes but coal is really spread out on the grassy plains
I am currently trucking it into use to make steel
yeah early game that makes sense
You don't. As long as it's kinda relevant or needed. Just don't be a D y'know
grassy plains are pretty brutal to try to stay in long term though
logic should exist in this game cant believe it doesnt already (this isnt me saying the game should be logical im referring to logic gates like xor, not, or. Etc)
We'll you gotta move out of every biome eventually sooooo
where's the plumber's manual?
(just curious if head lift affects max flow rate)
You mean for belts? The smart, and priority splitter mergers can do that
It does not. But it can be found on the wiki
Yeah, which is why I want to center the iron production there and use the hill above that is to make the space elevator platform but I need a better central location for the hub once I unlock oil
We have illogical gates
Only thing that "affects" flow rates are pipes that are not full
more so for machines allowing for actions to auto turn off others such as if a belt is full it will temp put the machine making the stuff on those belts on standby
Well, and a valve, but we don't talk about those π
Well time for real life work while thinking about how I am going to make this mess i to something ADA won't sigh at in exasperation
What a good ratio to run for my first fuel set up? I plan to set up near the blue lake on the east side of the map with i believe 4 oil nodes.
Okay I could see that, but the machine backlogged enough it shuts off anyway. It's not great but "if full" it's enough for most cases
Right now I just have a mess piled up all over the place and jumping over everything to reach the storage container holding the parts I need isn't working
right? Its a factory game and ada constantly bashes you about efficiancy why not make it MORE efficiant
Not in Ficsit's budget
it would also allow for stuff like nuclear power plants to be turned off (power sourcesbi dont think can be turned off without starving their fuel or removing their power line physically)
Easy one for me, just to start, split the total into rubber and plastic 50/50 with HOR output, process all that to fuel
ficsit has inplied slaves (pioneers)
Fortunately outside of time spent, there's no actual negative to inefficient. Just... Shame lol
still its a factory game like i said it just makes sense
Too busy taste testing Summersloop to make sense
Let me introduce you to irish coffee
Or coffee liquor
that's just pure alcohol
With coffee in it
Vodka, Bailey's, Godiva liqueur, Kahlua. Equal parts, over ice. I call it Russian Winter.
Frangelico for the extra nutty
how do I make the jetpack use packaged biofuel instead of solid biofuel
PC? Right click in inventory. Iirc. It's been awhile
... maybe hold R...? I know it's how yo uchange ammo. I can't recall honestly. I tend to just dump my solid biofuel out of my inventory
no. it's flavored alcohol. I literally make drinks with it my dude, I know what it is.
There it is! All praise the cog
autism icon...
hover over your jetpack with your curser look for the control βpreferred fuelβ then select one
ah nice
Actually it's at the top right of the jetpack icon when it's equipped
it's still in stack form
not for console
Oh, wasn't aware. My bad. Where is it on console?
bottom on inventory ill send a screenshot
Ahhhh. The gear icon is still there, just have a "direct access" to it π
Either way, if it gets asked in here, I automatically assume PC. Since there is a "console specific" channel π
you cant click it on console besides triangle or whatever the equivalent is on Xbox
i roam here bc its more active and this isnt pc specific
Where is the best spot to setup a nuclear plant?
thats subjective your going to need multiple uranium ore nodes most of the time anyways
Erm, given there is a "different" way to do that on PC vs Console, it's kind of specific π
I'm having problems with my coal generators, I have 8 lined up in a row, with 3 water generators connected to them. My problem is that the flow rate tapers off at the end, basically leaving 0 water in the last 2 generators.
Go to #1038092680493801533
thats a flow rate issue whats your pipe
ocean.
mk1
just the genertors? anywhere with enough water erally
but i thought the wiki had 8 generators/3 pumps/and mk1 pipes
do people typically make turnaround spots after train stations so train routes can be alot shorter?
You need to distribute the flow coming from the three extractors. connect one to each end, and another to the middle of your pipe manifold
You need another water gen at the other end then use mk2 if you have them
If it's the end of hte line? sure
A lot do dual rail setups. Some make turn arounds, some make single line "end to end" lines. All personal pref.
you can also have the exit be the onramp going the right way pretty simply
and you can prob get rid of one of the water extractors from the other side i doubt their all able to put water in
No. 8 gens need 360 water. So unless overclocking one of the extractors, wouldn't work.
i personally do use that but i also only have 2 trains total with only 1 train on each line
I've just realized that two train stations right next to eachother are the perfect distance for a turn-around, so that might be the way ill do it
Didnβt help
??
I have no advice either way. I have no delved into trains yet.
Everything I need, debating about going to the swamp but that was awful
"Liqueur coffee is a caffeinated alcoholic drink made by mixing a shot of liqueur with coffee"
Sounds like coffee to me (though I am former military so that might be a factor)
ocean then bc youll need to ship in most things i personally ship in uranium
you don't have to burn the rods where you make them - you can easily drone them to where you want to burn them
also - assume you're going to drone/train in your sulfur and uranium to where you build the rods, they are generally not in convenient spots. Then look at the online map and see where most of the resources you need are
i also ship in sulfer i forgot
never thought id get jumscpared in satifactor
In the early game, one only has mk1 pipes.. only 300m^3 max flow rate. The "cookie cutter" coal gen setup (8 gens and 3 water extractors) needs 360 water. So, unless they overclock one of the extractors, they will need 3. And, would still have to provdide fluid from multiple points in order to have the total of 360m^3 water needed across the manifold.
I mine the sulfer and uranium semi close together in the (i think) sourthern west part of the red forest
Havn't met the Stingers yet? π
they're just so scattered about - much easier to sit on the rest of the stuff
my thing wasnt wrong putting on extra on the other end would work fine
I'm looking at the back of my bottle, and it only mentions coffee flavoring for the coffee. Sorry, no dice
Sounds like the kind of stuff that comes in a plastic bottle
Mycelia is only found when walking around no way to get it any other way ?
sulfer is pretty common imo since you dont need a ton of it
You can cut down cactus in Rocky Desert or the giant mushrooms nearby too
its just certain regions lack it
around/in caves, and most everything in rocky desert and blue crater give mycelia
Rocky desert is fine if you need a ton of space but for a first setup you shoudnt use it
glass, but close enough.
good, because this is my first playthrough of Satisfactory
what did you just say about my main base location?
Ok im working on mycelia mam and then I saw yoh still need it for the gas mask and filters
Unless you get alternate recipe
sure but the locations of it are not
yes but you can fully automate one of its products farther in that tree
like you have an absolute ASS tons of nitrogen on the map, the yare generally in very awkward spots though
@gentle lion tell GenerikB to go back to Hermitcraft
I didn't ping you with that message, so it wasn't intended for you
is there a way to build longer hypertubes
yes, just build more
h
Who
I'm just gonna get the parachute unlocked for now lol
I found a crash site with the green gas things and died tryijt to be quick lol
*fart rocks
if you mean to build them faster than use hypertube cannons that return back to the line
It needed repairs but not electricity
fart pillars*
Wasn't sure what it needed cause dead lol
Also I tried to locate Mercer spheres but i guess they were in a cave? Thing was found of.Crazy but it was not in front of me or above me lol
I need sumersloops and spheres I need more quantum storage
radiotowers
no, *fart rocks
They wont exactly locate them but they will let you know when you have fully cleared an area of them
if you do annoying stuff you can use two radars to figure out where the overlap is especially once you've cleared out most of them
Mercers are pretty abundant. some are in caves/hidden, but a lot are just out in the open.
and of course SCIM shows you where they all are and if you're on PC SCIM will show you the ones you haven't gotten yet
and it also shows cave entrances if you're stuck finding them
Ok thanks.
I need to setup oil stuff for that right ?I can't make computers yet.
!wikisearch radar
Like the one in the blue crater that required jumping down into the abyss π€£
only really useful if you already have the map covered imo i wouldnt setup radiotowers for that you wont know if your estmimations are accurate unless you have counted your used mercer spheres/ uploaded your save to the map calc at that point just look at the location
Ok guess Iβll set it up next to my oil base near the ocean on the west side
When you have few items remaining, it gets pretty easy to triangulate their location with radar towers.
Can be fun, if one likes that sort of minigames
whatever works for you π you can also drone the waste away very easily so it can be completely split off from any production
yep, that's what I was saying. But you don't really need 3, 2 is fine
3 is required for 3 dimensions but that's not how radars work in this game -- 2 is fine for 2 dimensions
radars make a cylinder not a sphere
If you have 2 set up and move the third as you travel, you can get a pretty accurate measurement without having to worry much about placing the initial 2 "properly"
Ie: you can make a more sloppy setup for still accurate results
This all.keeps coming back to I just need to setup an oil refinery base.
Stupid game. Making me leave my comfort zone.
oil products are very very useful yes
make your base in the east swamp. Everything you need within like 400m
I ahve no idea where that is
The world design is awesome. Fun to explore in π
centre east of hte map π very easy to find. The welcoming committee will help you
they have many arms to do so
π
so many arms
a multitude even
that area is really dangerous if you dont have decent weapons or items though innit
basic exploration gear π
pretty sure walls can be used to stop attacks from enemies
I'm the red line
#screenshots message
I think even a xenozapper would be overkill
jet pack , guns, healing, you're good
I went there once and I got completely chased down by multiple big spiders among other things and died
you didn't sing them the welcome song
yup, centre right of that image, where all the land is broken up by shallow water
every resource in teh game very close by
The looks like river area?
Lots of snaky water
yeah that
What do you do with the waste?
I feel you there. There is a two normal and two pure nodes plus an oil geyser on the left side of the map. Thatβs where mine is making fuel and turbo fuel plus providing 2/3 of my power
@loud holly how did you make that in #screenshots ?
Yeah I almost went thst way
and there's bauxite right there too up on the cliff
I really struggle with getting everything in one spot and making it clean and making a straight monorail track
I just found those. Iβm going to combine those with the one on top of the mountain and the two pure crystal nodes in the little cave water fall area. My oil plant might grow immensely
Is this in rocky desert?
half way up the west coast whatever that is
I remember seeing bauxite and a freighter on the same cliff, and it's near my oil deposit too.
south or "rockey desert"?
south of rocky desert
either turn it to plutonium rods and sink them or burn them in drones/trucks
but you can store it pretty easily too
I find the biome names ununinteresting unless they're obvious.. desert, swamp...
it is in fact very difficult to load balance fluids
In a way. Best to keep fluids in a loop though.
difficult as in you have to build your entire design around it
How? Struggling keeping my aluminum plant going
Has CSS considered adding natural disasters that destroy your entire factory and all your progress on occasion?
sometimes it works fine as a normal manifold. only need to loop if you're having problems
doubtful
Very doubtful
some "fix this abandoned base" save games could be fun though
iirc they said they "wanted the game to not be in the way unless you're exploring" or smth
is this a manifold question? because generally the issue with that is mixing fresh and waste water
With the way the "pressure" and what people call "sloshings" happens, always putting fluid systems in a loop will always prevent this.
yeah they did
Yes
You on PC or console?
What's the appeal of sloppy alumina btw
how would that work
Console
I'll ping you in #math-and-meta
I mean just pre-destroyed builds where you have to figure out what was going on and then fix it. Dunno didn't really think it through
some city building gaves have similar things but.. doesn't really fit here. But like fixing a city with awful traffic or something.
yeahh if it were me, id probably destroy the abandoned factory and build my own π
"complete the following production goals in the next 45 minutes" π
but that would require new features in the game -- though I really do wish it had rate goals instead of count goals
I havent gotten to phase 5 but isnt there a rate goal in that?
There is never any real "rate goal". The elevator take x amount of parts. However many you want to make per min to achieve that is up to you.
yeah there aren't any rate goals in the game. it's strange because the game is intrinsically all about dealing with rates
yeah okay. some things would need to change to make it work anyway, as you could just set up a storage container and a conveyor into the space elevator and ignore production rates entirely until you have enough
But also, rate goals would make it so you need sufficiently good factories to advance to the next stage, instead of just precrafting to rush it
I think it would be neat if you could get perks for maintaining certain rates. but yeah, it definetly doesn't fit witht the current game mechanics
Maybe it could be something continuous? The production needs to continue or you will lose access to what you unlocked with those rates
you need to produce it forever
sounds awesome honestly if someone made it work
only problem is if your losing access to buildings (they disable, or something, when resources are insufficient) it could snowball into something awful, especially with power
Just seems like they could throw post-story late game a goal to achieve for some "game breaking" stuff
things like "orbital laser shots" or "no-filter radiation suit and gas mask"...
oh yeah that would be cool
faster hoverpack -- stuff that if you lost it you'd just lose it -- more like a mod got unloaded than factory breaking
I havent gotten there but I imagine alot of people try to make super-high production factories after they've beaten the game for no reason but to see how many they can get
but it feels different when it's first party content
i have a save that sinks 80 BWD/m (40/m * sloops). So yeah.
i dont know what that is lool
end game elevator part with 3M points each
ah okay
my goal was a coupon per minute -- coupon price stops at around 250M/coupon
so you didnt get it?
oh I have some other end game things too -- to use up the other resources I had being made
technically BWDs are like... 2.7M. but yeah I got to 250M/m
nice
you can technically double that number... but hell no. Not for me.
ballistic warp drive
Not sure to go east or north
How the hell big is your factory
I just had a thought: it's probably a good thing I can't make a network of hypertubes to transport items between factories.
Mostly because I have a feeling that the required physics would cause my console catch fire
let me see if I can scim it from my lappy tappy
Lappy tappy β€οΈ
I thought about this bout a week ago, about transporting items by hypertube cannon across the map, which would be pretty cool, collision and most physics could be disabled for this
as in through the air
loading it into scim. takes about 90 seconds
733 trains?
that's engines+cars. But it's about 190 trains
still alot
yes, enough that I had to go and optimize a lot of intersections because it would just back up terribly in dense spots
how many hours in this save
all of them
No, collision should stay on so we can be killed by our poor aim
Anyone having multiplayer stuttering issues? Happened all of a sudden after hours of running fine
I don't think that would be something that would be shared between different people
I know theres a memory leak and the game slows down after a few hours but i dont think thats special to multiplayer
or smomething like that
tell the host to stop downloading so many... uhhh "special videos"
Im in with multiple people and everyone is rubber-banding except the host
then itll stop for everyone at the same time and start again
yeah sounds like host internet issues.
i mean .. not necessarily something he did wrong but his ISP
or his computer is nearing CPU limitations and when other things run it lags
is potato?
Working on figuring these things out. Thank you
having host reboot computer and modem and router (or maybe the same thing) wouldn't be a bad choice
Wow, there's only 1 sulfur node in Rocky Desert
probably. There aren't many sulfur nodes on the map - though you also don't need much
YES finally finished nuclear power plant waste managment and all
wait i forgot a sink
Damn nuclear power i just finished my coal power plant π
this took me my whole week like i spent 20 hours on this and it was only 48 reactors
is there a way to get a coal miner to split materials in 2 without worrying about the output of the coal mine itself?
Just place a splitter at the miner output
yeah but then wont the miner output be affected by the coneyor belt speed for a split second?
How do you make the output of something be a recurring decimal
yeah you cant solve that
Nicee
tragic
No if you have a fast enough belt to handle the output
20 hours for 48 reactors is good right?
Idk you said only 48 reactors
yeah cause some people do like 100+ and thats alot
why?
just set the output to whatever you need
machines will always round up the 4th decimal, so you technically can't
if you setup the output to how much you need you can right?
but if you feed the machine only enough parts for 23.33333333333 parts per min
and you clock it to 23.3334 , it'll over time on average produce the repeating decimal, it'll just occasionally stutter
some people spend 20 hours on coal
if you set up the input materials it'll average out over time yes
Hmm thats a lot
Are there any good videos that explain the basics of nuclear power and waste management? Ive found dozens showcasing either "my personal super cool build" or "how to make a blueprints that does it all for you, don't think, just click, trust me bro", but Id rather start by handling it myself and then turn to effecient stuff once I have a core understanding of whats happening
yeah that is a lot
the recipes are in the game, idk what other information you would expect to get
waste go into recipe or into box
its just the same as any other production line
it's honestly not any different from any other production line in the game
choose recipe paths for rods
burn them
choose recipe path for waste management
Except this one kills you if you mismanage the waste π
it is 2025 you can wear the rad suit 24/7
Make the waste into plutonium rods and sink them, "cleanest" option
i have a really rad suit that lets me avoid that
don't π make a plan for it
here, a plan to manage 1000 uranium waste pm https://www.satisfactorytools.com/1.0/production?share=kR3OBgLX04B0jDtt8kUz
My worry is that I dont have access to waste management yet I don't think? Ive not yet complete phase 4, and Ive seen recipes up to plutonium, but my understanding was that I had to go a step beyond that to handle waste?
or you could go insane and go all the way to ficsonium fuel rods
you need more to handle plutonium waste, not uranium waste
oooh
you could either store waste until then, or jsut unlock it before you make nuclear power
I misunderstood the production chain then
you can sink plutonium rods, store waste, or wait until you can process it into the next fuel rod type
that plan is using only base recipes - you could modify it to simplify it dow nand be more resource efficient
I thought you had to go uraniuam -> waste -> plutonium -> waste -> whatever comes next -> safety
me neither and i have a working plant so yeah you got something wrong
you can choose just not to burn the plutonium π
Yeah didnt realize that, ty π
Hey so whenever I try to open the game my screen immediately goes all black and my fans go all crazy and I gotta hold the power button to turn it off. Any help?
That simplifies this so much
I can't pick these remains up :/
#screenshots message
The first thing I'd look at is your power supply
Is it of sufficient capacity?
it's true. you can't.
Sounds like you either don't meet the minimum specs and your pc is capping out just launching the game, or something is critically wrong with one of your components
Ive played before with no problems with the same PC
Actually been playing it for a couple years now
Next thing I'd check is RAM
you don't have 13th or 14th gen intel, do you?
no
Do you have latest graphics drivers?
i love to see my plutonium fuel rod plant being bottlenecked by waste cause it means i dont need to deal with waste backlog
Hi
Looking at oil stuff , when I start extraction it goes to refinery , but we're does the heavy oil residue go?
Can open the codex to see
At first, into a different refinery, turned into blue stuff, and then from there either part of another recipe or sunk
Turn HOR into fuel
Later you can get the Diluted Fuel or Diluted Packaged Fuel (forgor which one)
What is the longest length of train line can support a throughput of 315 plastic per minute?
... what?
I think they're talking about a single-line railway
I don't think that's a good question for that throughput need
well if the train storage fills up and cant bring it all over in time then its throughput is limited
you can make a train return trip time as long as you like, just have more platforms
add more platforms then.
I suppose that would suffice
although I guess i wonder what the longest return time for that throughput would be, with one platform
Is there a way to quickly switch between the jetpack and parachuet?
divide how much 1 car can hold by throughput you need
how much can 1 car hold
!wikisearch car
hmm can't recall the actual name but should come up easily in the wiki
I think it's 32 stacks?
yeah it is
i think its 20 minutes
ty
although i think thatd have to bbe both ways
Yeah I looked there then just kinda scratxhef6my head lol
Why is the satisfactory production planner showing me a single orange input node of bauxite to caterium in a matter converter set to 0.000001% clock speed, using 0xConverters?
total return trip time, including docking
This does not tie into any crafting lines either
So extractor couple refinerys then a sink I've only unlocked the oil part of teir 5
which one?
Satisfactory Tools? I didnt know there were multiple
share the link π I'll have a look.
sometimes it'll have a left over box though, yo ucan ignore it
yeah just ignore it. Sometimes that happens.
though I wouldn't bother including a bunch of ingots inthe plan, it's pointless to store them
lmao I removed the ingot storage and now its showing 3 converter boxes
it takes a bit of practice to learn properly, but imo it has the best user interface and options. Well worth it
all the same way
yeah. You have all the converter recipes checked but it's not using them. But creating boxes?
Best to turn off the conversion recipes anyway
they're rarely useful and you generally don't have SAM ore nearby
Where are they? just in the basic recipes? Ive just been vibing with whatever settings the website had, besides adding my alt recipes
type ( into the recipe list on the base recipe side
that will narrow the list down to mostly the conversion recipes
I just unchecked them and it removed the boxes on your plan
Where have you found them useful?
Amazing ty
I haven't xD
SAM ore is basically never where you need it, so you might as well just import the actual ore you need
Mother of god... 153 assemblers and 353 constructors... I might reconsider a megafactory π I can't even begin to wrap my head around how to arrange that many of anything into a fuctional system
what is confusing about it?
Only thing is doesn't do is build production chains automatically. Everything else it does very well.
@rugged jasper
That... is a link to the same production schematic i think?
Same number of buildings, I havent checked each individual input
shooouldn't? 131 constructors on this one
oooh it opened a new web page but defaulted to my original factory and not the shared one
yeah tends to do that
π You just split it with foundrys
that's a totally normal plan. What do you feel is missing from it? it tells yo uall the steps you need for your production
well, you need all those steps for that particular item and recipes you're using shrug
adaptive control units are a bit beefy
I cant speak for them, but I know for me the issue is wrapping my head around placing/organizing more than a dozen machines in a logical way π
yes π with those recipes you need all those moving parts.
you can change the recipes ofc , it might simplify it
if you're makign 10pm with those recipes? yes
if you need it to be simpler you can break dow nteh plan into multiple parts by adding 'inputs' in the inputs tab
all you have to do to build anything is make the machines that build the end product then feed it. Build those machines then feed them. Repeat until done. Honestly everything just breaks down into that