#satisfactory
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you should never automate anything if you don't know what you're gonna use it for
ok
You never answered, how you doing?
im so glad someone on this server made a train line so i dont have to setup a train line that goes across the whole map, only like 300-400m
You should automate stuff just because it's fun. It's a factory game ๐
yeah im asking if i should prioritze that over my nuclear power plant
or something else
like what stuff do i need first
prioritize making plutonium
Depends how much extra power you have right now. If it's not a ton I'd do power first
When in doubt, power
what channel would be best to show off my modeler shenanigans
Was the lead singer of Linkin Park part of a boy band (other than Linkin Park)?
Sorry random question but ps5 satisfactory had an update 1.005.000 or something and I'm just trying to figure out what the patch included. Sorry if wrong channel, new here ๐
#patch-notes I'd say
Yes I'm pretty sure Chester Bennington was part of another boy band I just can't recall the name
Nothing there for an update today only 11/11
Nsync, Savage Garden, Backstreet Boys... ?
Stone temple pilots, grey daze, dead by sunrise
Only heard of the first one
Then idk
No stress Ty tho
He just sounds kind of... Disney, I guess
Lol
:3
should i be having more sulfur then i need go into a train cause some is lost or is having an exact amount and a storage on the other side fine
i mean both sides
you never need to produce more than you're consuming
trains do not delete items
but I need more coupons!
i mean like some throughput, like 600/min becoming 400 or 500/min
Add more cars
a train can transport everything you give it just fine, provided you buffer both ends
can i make an elevated railtrack without using normal platforms, like is there some "train track support"
if you need to transport 600/min, you can absolutely build a system that can transport 600/min
ok i guess ill just try it and see if it works
Pretty sure if you have longer travel time, you just use more trains
Conveyors always work :)
That's what I always say, lol
but they're only a fraction of the cuteness of factory carts
or longer trains
They don't have material deposit delay
Mic drop
just time how long it takes for the train to make a trip and back, divide that by the amount of items you need to transfer p/ minute and get enough cargo to move all of it
I mean... does it affect the throughput? Not really
What's the best way to transfer materials over long distances and up a cliff?
Super long belt?
best concrete recipe before refiners?
True, but trains have a higher construction cost than conveyor belts
train
default or fine
fine ? is that the one with silica?
#screenshots message i have to much SAM and this was the only my only idea what to do with it
12000 points per minute
Unless you're speedrunning construction cost really isn't much of an issue in this game. Resources never run out
(I'd also argue that in the long run trains are far cheaper to build than an equivalent amount of belts)
Factory carts
Are power storages actually that worth building a lot of? Just to provide 10,000MW for 24 hours would be 2,400 power storages. The only real use case I can see for them as a safety net if something goes wrong and the power facilities shut down and stop producing. Otherwise it's pretty easy to make sure your max consumption is within your max capacity.
fr!
Depends how confident you are that you won't blow the fuse on your power grid. I like power storage a lot because it friendproofs my MP saves
If you like; some folks like building them out. Personally, if you're worried about power, I think it's far more worth your time to just overbuild your power infrastructure. But many folks like having the safety net anyway
24h? I don't think I've ever run anything off power storage for more than like 2
I also stick to about 2hr for my power storage
Once you have priority power switches, batteries aren't super useful imo
gilga can I have coffee??
they are if you want to make sure other factories can stay on for a bit longer
i ran my save on power storage for close to 300 hours i think hehhheh
Conveyors don't have issues crashing into eachother when their routes crossover :)
As long as the power gens stay on, the rest can pause until I work stuff out
well yea i just mean they have a use there where you can allow the others to continue going for a while longer while you work out the power issue
One thing I have done not infrequently in the past is set up some "offline" power storages which are sufficient to bootstrap whatever power-generation-plant they're attached to. So, like, get Fuel power going, hook up some power storages, and once the storages are full up, disconnect 'em. Then if the plant ever does go down, all I've gotta do is hook up the storages with the plant otherwise offline and it'll bootstrap itself
If you don't know how to set up vehicle routes or use train signals this chat is really good at helping with those questions ๐
guys do the pumps have a distance limit, or just the head lift? like, could I (theoretically) have a 1km long cable working with a single pump as long as it doens't go up by more than the head lift?
Though even then it's very much just Doing It For Funโข. The "better" solution (IMO) is still to just keep an eye on your power graphs and make sure you've always got more power than you need. :)
I don't know man, sometimes I lose a few brain cells and it takes me more than 2 hours just to figure out how I'm going to set up a factory.
Yes, you can theoretically do that, and it's entirely possible to get it to work well
should I make a factory cart bowl with like 100 factory carts?
Though keep in mind that pipe systems like being short and simple
If you do run into liquid flow problems on really long pipelines, you're likely to have a miserable time troubleshooting it
if you build a skatepark and automate your route as you do tricks the automated carts will do them too. Totally worth it
How is your fully factory cart base coming along?
ok, thank you very much. So knowing that a pipe doesn't go higher than the head lift, I can put the pump at any point, not necessarely before the pipe actually does go up?
BET
Poorly. I went for a hike and took a nap and made some cheese today instead ๐
also, are there seriously no corner foundations
for fuck sake! GET TO WORK! >:(
you sure
I'm just saying using conveyors is a better alternative to having to consider traffic coordination for trains when you can have multiple conveyor belts crossover eachother without the worry of material shipments being halted ยฏ_(ใ)_/ยฏ
you can (and even should) put the first pump before the pipe goes up
did you count the awesome shop pieces?
hey itโs blue white raccoon!
there are ramp corners but not corners
Hey it is the overworld
A Bowl of Macaroni and Cheese - Ronjoe Publishing, 2025
how are you?
I am talking about the rounded ones
they are 1/4th of a foundation
oh uh, that's cause I've got a line of water extractors, I converge all of the pipes in a single location, and then they all go up. Having a pump on each pipe so clumped together is a bit of a mess, so I was just wondering if I could put the pump at the beginning of the pipe, just in front of the extractor
oh you mean like, triangular pieces that take up the space of a whole block?
if one pump's gonna be enough, then yeah, you can put it right after the extractor.
but if you need multiple, the 2nd one will need to be on the vertical pipe. pumps don't add up - you only can add one when the previous one is close to running out (I mean you can earlier, but it's not necessary or useful)
yea, there are only ramp variants, for some reason tehre are no normal corners
i can not make a diagonal foundation for some reason
dang
well you "can" with the down corner ramps, but again, those are ramps
I think I silenced Nether
ah yeah
Is liquid biofuel better than regular fuel?
for the jetpack? absolutely. for power? absolutely not
No.
What about vehicles?
why'd you fuel vehicles with something you can't automate
just use coal if you want something cheap and easy
๐ pain โญ๏ธ
ty
yw, I had the modeler open anyway so I could check
Dm me a link to dat
Yes
1 sec

do i need 5 platforms for a train thats5 segments long even if im loading only the 3rd one
Sneed, you donโt need 5 platforms if your only loading 3
ok
if you want things to line up, you can use empty platforms
ok i think i made this right cause the train hasnt told me that it cant reach the next station
now im gonna sit here and wait for it to come over here so i can see if it can leave the station aswell
Make sure to stand on the tracks, the train wonโt turn you into a pancake, I swear.
Trust me ๐๏ธ ๐ ๐๏ธ
omg i can see it
open your arms to your trains embrace
it just passed the station entirely so i guess i didnt add a way for it to acces it without going to a roundabout
lol
i mean i guess it technically works
it made it in the end\
now time to ride this train to the fuel rod factory
do i try to fix the intersection that takes you to the station to save 5 seconds or not
yes
48 nuclear power plant
otherwise ADA will take your coffee away
can I eat your nuclear reactors?
I hope you can unhinge your jaw like a snake or something
I can unhinge my beak, yes.
Youโre always unhinged ๐
that I am.. that I am..
how you doing, xannon?
i find it kinda funny that black powder and compacted coal have the exact same recipe
in different amounts
One you can short, one you can eat.
Snort*
so now when i want to set up compacted coal for turbofuel production and i want to start setting up black powder for smokeless powder and that chain, i can just use the same resources
btw did you figure out that FFR production?
person who setup this train line decided to set only caterium and copper to unload at the nuclear station so now for sure itll work
pretty normal with chemistry and processing
well yea i understand that, but i really like it cause it heavily simplifies my work
ficsonium fuel rod
is it worth burning plutonium fuel rods and turning it into fisconium or should i just sink the excess from my nuclear
both are valid options
Depends how highly you value both 1) Burning your Plutonium Rods, and 2) Having "clean" nuclear after the fact
and 3) your time
Define worth it
Eh, Time commitment and difficulty (and PC melting) are way overblown concerns, IMO
Yes, it's some extra factory to build, but you're not gonna destroy your computer or your playtime building it out
My person opinion FFRs are horrible, everyone will have a different view on such things of course
It just comes down to the two desires of both burning the Pu rods, and still wanting "clean" nuclear.
If you want both those things, then go ahead with Ficsonium. It's a fun little production line!
Here's a compromise: build the sink first, then design the plant that uses ficsonium in the meantime
sink until it's ready
I thought they would be interesting but then they ended up being such a unique kind of bad I just didnt bother with them at all, especially SAM usage, its insane how expensive they are with SAM
If you don't want both of those things, though, it's definitely a hard sell. It's quite resource intensive, and you don't get much extra power out of it
it's crazy to me how many people care about "ratios" and "light colors" and don't care about your factory won't run without your intervention
I mean, on the other hand, I built out about half a terawatt of nuclear power on my 1.0 save, including Ficsonium, and I was still far from exhausting the map's SAM even including all the other uses I was putting it to
If you're doing a really big nuclear buildout, then yeah, you may be in danger of running out of SAM
Whats the best path for turning oil the most plastic/rubber as possible? Say an even split
But even its SAM usage is, IMO, mostly overblown. I wasn't even slooping any of the SAM production
HOR diluted fuel recycled rubber/plastic -- ratio doesn't matter
you just take the output of half your machines and plug them into the input of the other side. You get 1 rubber or plastic per unit of fuel you put in
i mean its gonna be 48 reactors so idk if thats considered big or not but maybe i should just do fisconium cause its a factory game and building factories is the whole point
all right. thanks
as long as you're not planning on building a lot of stuff for sink points then there's plenty of sam for a big ficsonium setup You just can't do both
In the end, you'll want to plan it out and see how it goes, of course. :) There is a limit to how far SAM will stretch with Ficsonium; it's certainly not impossible to exhaust SAM when doing big nuclear-with-Ficsonium buildouts
imo, turn it all into plastic, then use residual for any rubber
IMO it should be entirely doable up to maybe a TW of power, though you may start needing to sloop some RSAM at that point
Really because https://www.satisfactorytools.com/1.0/production?share=JYjFE5jn9hzGgxfdUuVU that isnt the max FFRs and I'm still using 100% of the worlds SAM and I could be making more plutonium waste but I'm still running out of SAM in this case
im getting ahead of myself though cause i havent even finsihed the plant
also with that setup I was going the most efficient route for plutonium production but SAM yeah it just wasn't enough and I was running out SAM regardless easily, because these recipes just are so expensive indeed
0.5 TW is barely anything in the nuclear world. Especially a 3-stage plant
Right, as I say: if you build nuclear big enough, it's certainly possible to run out of SAM
ok now time to see if this train wil actualyl unload
I am willing to guess that very few players of the game build that big, though
Yep just citing this as perfectly valid example of how easy it is run out of SAM actually
Where I disagree is that IMO, to the vast majority of players, that plan is not "easy"
You're in megaproject territory with that, and of course you're gonna run into limitations with projects like that
Imo, when doing nuclear, you should run out of uranium way before anything else
I admit that I'm making some assumptions here, but I would personally be shocked if the majority of players come anywhere near even a terawatt of power in the game
i frogt to save changes now i have to wait for the train to go all the way to the other side of the worlds
This channel obviously attracts folks who like to build big, so I think the representation is skewed here
But I believe Ficsonium's well within reach of your average player, at least in terms of SAM availability
the basic coal setup was 2 water 8 generators?
And if you for some reason want even more, there's conversion.
Three extractors, with some creative piping to overcome the pipe throughput limits. :)
gotcha
Well what I mean by valid is that is its the least amount of plutonium for 2520 nuclear waste, and SAM still isnt enugh, that only 126 plutonium nuclear plants and shows FFRS is basically not valid for those types of projects I might want to
Remember that you can always do the math yourself: extractors will tell you how much they produce (120/min), and coal gens will tell you how much they need (45/min). :)
And thats one of my complaints, the recipes basically dont support such mega projects, which I find very disappointing
Sure, and I've acknowledged that. But that doesn't mean that it's easy to hit those limits, or that the majority of players (for instance, someone wondering in here if they should do Ficsonium or not) are likely to run into
it's just weird to me how punishing the game is for using nuclear -- publisher's dad owns an oil company or something? Burn an endless supply of clean coal and oil!!! Don't use that dirty nuclear stuff
Even more disappointing when I knw could make larger plutonium plant but I know the recipes make that impossible, which 126 is already too much
Even if you're not building huge, there's also the issue that there's very little incentive to do it other than "because I want to specifically do Ficsonium"
I could say the same thing about Rocket Fuel or Plutonium, in the game
It's a late/post-game project. As I've said before, I don't really care if there's limitations to that kind of stuff
Folks have finished the game with bio-burners; of course late-game nuclear is optional
(I see I have let myself get drawn into this again! Time to direct my attention elsewhere, sorry. :)
that's a lot of dead enemies
obviously the only power requirement is kWh not kW. So you can beat it with anything that can make enough
is there anything I have to do after I save my first blueprint to make the tab show up in the build gun?
reload didn't fix it
So if im doing the HOR > Diluted fuel > recycled plastic/rubber path, can I just build way more of each recycler that I need and turn them off/on to adjust the ratios as needed? Does that work fine?
No, not really. If you say "I want endgame power" then the answer is generally rocket fuel and pre-1.0 nuclear, not Ficsonium, despite it being even later game than the other 2. Same with ionized
One would assume that if something is unlocked later, then it should be noticeably better, in at least some manner
You can see that all the time with turbofuel. There's plenty of people who see that it requires fuel to unlock and therefore it must be an upgrade. When, imo, it's very much a sidegrade and generally not worth bothering with for power.
I have seen people "upgrade" their rocket fuels to ionized and then ask why they have blackouts after "upgrading" their power grid
This just looks like bad game design to me tbh
oh you HAVE to unlock blueprint 1
like, turning them off./on to adjust the ratios
You don't even need to. Just change demand, one side will back up and turn itself off
yes as long as you're using a smart splitter with overflow for your profit it will run itself -- AND you should turn the resin from the fuel into rubber and seed it with that too
If you design it correctly, that is. There are some designs that might not work that way
Yeah, we've had that argument many times already. In the end, I just fundamentally disagree with you about it. Ficsonium's got a niche; your problem with it is that you don't believe the niche has any value. shrug
Hm.
Especially when you consider how good Rocket fuel, with basically no draw backs, because its cheap, easy and in mass quantity easily
oh boy time to troubleshoot mod frames factory not making anything or uploading
Another complaint I have, its like Rocket fuel is the devs preference for late game, because its so good it makes even regular nuclear not look that good
one person: "I think that X matters differently to different people", other person: "you're objectively wrong"
Which I don't like, the complex should be rewarded more, but it basically isnt
So I can add that to my list to complaints about some of these recipes, some are too good, some arent good enough and some seem so bad they arent worth using
Imo I dont like that complexity and different of builds isnt rewarded more, effort should be, but something happened with these recipes that unfortunately makes it in many ways just not true sadly
(bah, missed the IMO in there; nevermind my continued curmudgeonliness. :D) skitters off into the shadows
there is a really nice mod for modifying recipes... which I think could be fun to do at some point.
I'm still a T. Fuel stan. It just transitions so smoothly from the previous fuel sources. Very convenient.
Seems I can turn the 2700 oil on the west coast into 3600 plastic+ rubber/min + 1800 resin
thats a lot higher than I pictured.
taht seems super low
Tf do you need 1800 resin for?
oh maybe that's the resin? but why do yo... yeah why resin?
Its just the by productt, havnt gotten that far yet
oh yeah turn the resin into rubber (not plastic)
3D printing
Why would you not enable all recipes?
Fabric, more plastic or rubber
You only use resin for rubber -- it makes twice as much. You'd just divert more fuel if you need more plastic
(or fabric as needed of course)
that makes sense
And despite there being many defenders of Ficsonium/Ionized, I have never seen any of them say "yes, if I was making it myself, I'd've made it exactly this way. It's perfect". They all just say "it's fine"
I have no problem with ficsonium except for the insane sam cost.
my main save had 1.3 TW (60% nuclear I think?) until I had to start shutting parts of it down to make more BWDs
now I'm using 700 / 800 power
Are you factoring in the plutonium and potentially ficsonium fuel rods, or are you just looking at uranium?
"it's fine"
Perhaps I've not been clear enough: I legit quite like Ficsonium, and it's right up my alley
And I was thrilled to be able to build it out on my 1.0 save
And I also legit do not care that it provides so little extra power, or it's so SAM heavy, or that I couldn't fully convert a theoretical Max Plutonium setup to Ficsonium
I realize I am a single data point, but there's one. :)
thrilled isnt how I would describe that SAM usage
I had 40% of the map's SAM left at the end of my playthrough, and I wasn't slooping any of it
Who cares if it uses a lot of a resource if you're not even running out?
The best goals are the ones you set for yourself
I guess it applied in your case because how much plutonium waste a min were you making?
And again: yeah, for sure, it's possible to build big enough that you run out of SAM
I don't remember the numbers, honestly, but I was making about half a terawatt of nuclear power in total
I don't know how much waste that person was making, but from some math I did, you get almost 70% extra power compared to just using uranium when you make the plutonium fuel rods.
(Which, as I say, is IMO far more power than the vast majority of players in the game are ever going to need, or even build)
from BURNING them yes. They make a ton of power and the game punishes you for it
Had to have been much less than 126/min because you saw my numbers I was using 100% of the worlds sam even at that amount
Yeah, but I feel like you would've said the same thing if it was double the price and gave half the power. Doesn't matter what it is, as long as it "legally" gets rid of plutonium waste, it's good enough for you. (Or at least that's the vibe I get)
Which I don't think is a particularly valuable opinion when discussing the balance of the different power generation options. Not when differences between recipes in other areas are on the order of 10% and there are people who do care about those
I haven't made it to Tier 9 yet. What else is Sam good for?
Not sure how many times I can say that I've acknowledged that it's possible to build bigger than Ficsonium can support. (bahh, got sucked into the conversation again)
I couldn't care less if you just dumped the ficsonium into an awesome sink and got 0 points for it -- I just want to burn plutonium and end up with no waste.
Yes I have you now
Man I feel dumb. Cant wrap my head around how this factory looks like lmao
I just want to kill the giant tick-giraffe monster things and burn their blubber for candle light
Guess I could just google a video
what factory?
Kill it
Residual rubber feeds into recycled plastic, recycled plastic feeds into recycled rubber.....how do I know how much plastic/rubber to put back in and how do I control it
is it just half
There is a ratio
Problem is the recipes are so horrible it isnt even good for just getting rid of that waste
Have a look at the recipe
"As much as it can support"
It seemed simple when I wasnt using residual rubber ngl lol
haven't made that particular setup but i imagine a mixer would be applicable here
What's a mixer
Like I wouldnt care if I could get rid of the waste and not have anymore power, but instead I get insane expensive recipes that arent even good for just getting rid of the waste, leaving me with very few options
The Catalina Wine Mixer
you don't "control" it -- you just have an overflow at the end and if it gets there it's "profit"
why I dont like about those recipes, you arent even given additional options, just here are these insane expensive recipes, enjoy
recycled loop is actually great where you can oversubscribe the fuel and it will adjust based on demand very easily ๐
If you put half of the plastic into the recycled rubber recipe you will end up with twice as much rubber as you do plastic.
it's basically a grid of splitters and mergers, taking advantage of vertical splitters or mergers, built such that every input belt connects to every output belt
So you only send overflow to output? Everything defaults back in?
Yep. The refineries will suck up all the can and your profit will end up at exactly the same # as the fuel you put in
alright. that makes sense
at some point you'll end up with more than a belt's worth of product and you can auto-profit the additional amount
Yeah I mean I should end up with 3x 1200 belts of profit
thats what im trying to navigate tbh
I'm saying that the vibe I get from apocalyptech is that they don't care about the cost, as long as it's an intended way to get rid of PU Waste. As long as the devs say "this is for getting rid of waste" they're happy. No matter what effort and resources it takes
Which is an understandable approach (like I'm not gonna call them dumb or stupid for it), but not particularly useful when there are people who care about the resource costs and effort involved
You have one rubber feeding 2 plastic. You split one one the plastic to feed the rubber
Basically a 1;2 ratio to make plastic
I think my "normal" set up is 2 rows of 16 refineries. the first 8 feed back to the other 16 (on the other side) with overflow to profit. The second 8 just go straight to profit.
You really don't need to complicate it
Do the space elevator parts have to her uses in game at all? I'm basically at the point I have to make them so I get next tier
more advanced elevator parts
one does, all the others are only space elevator. but each part is used to make the next tier's parts so they're worth continuing to make
Problem is again even if you dont care about cost, its still to expensive, 126 waste a min and I'm already out of SAM, thats nuts
I mean I can understand maybe not caring about cost, but even from that perspective it easily becomes unviable still
What came first the rubber or the plastic
rubber because you make it out of resin
its only viable at small amounts of plutonium waste from what I can tell, beyond that, it just doesnt make any sense, because the cost increases too much too quickly
If you're doing something because you want to, not because it's a good idea, you don't really care about the cost as long as it's possible. And it is possible. Barely. If you dedicate all SAM and half the sloops to it
is it more efficient to package 1625 turbofuel per minute to transport the distance i could with pipes, or use pipes?
Why would you ever want to do that in the first place
if we're talking trains, liquids are the same car-efficiency packaged or unpackaged
if you use pipes I strongly suggest making a multi-pipe blueprint and using autoconnect to drag them all at once
i dont think its far enough to need trains
Packaging fluids is the preferred way of transport until they fix fluids
? Packaged are 2x denser. And you can use the same wagons to send empties back, so you actually can get the 2x
it's most efficient to not transport it ๐
Yeah but still the numbers arent great
is 120 heavy modular frames pm impressive?
What about 120 heavy modular frames am 
itsa fair few
I suppose. it's a time commitment for sure
But trains packaged fuel can be loaded./ unloaded faster than pipes.
apart from teir 9 stuff whats the most impressive thing to automate
Probably one of the phase four space elevator parts.
If you make it look nice it is
Yeah, they're wrong. With mk6 belts and a proper setup, you can get ~2x more throughput per wagon/platform with packaging. Just at the cost of space and power
tho with mk6 belts imma assume power isnt an issue
Belts don't use power
are you including the return car? I thought liquids were exactly 1:1 and only gas was better
quick Q: silly but how do you actually set up a drone to go back and forth, i have the "this port" section open, i see that there is a "this port" section in this window, and then another section called "relevant ports". whats that for?
A drone port can have 0 or 1 drones. If it has a drone it goes to exactly one other port and then immediately back to its home port
I am including returning the empties. Though if you sank them, it'd still be ~2x more. Because you can use the same wagons for return
so i need not worry about the "relevant ports", and simply setting a destination is enough?
okay, if you add an additional stop on both sides AND have sinking over overrun then yes. I much prefer to have manifold behavior
You don't need to sink anything though
relevant ports tell you what other ports send a drone to you, I think. Some drones are just "supply ports" and don't even have a drone assigned to them
I can see myself doing a playthrough where I only used packaged liquids and minimal pipes.
When you start a new game, youโre given 4 areas to choose from. Is it true they are all part of the same planet?
this is what i am setting up, a drone to fetch supplies, the source port needs no drones of its own
if you're having a car bring full and return empties you can get into a situation where you get deadlocked unless you're very very careful
One big map
Full mk5 belt???
how can i name my drone though
So just to recap/clarify.
My calc says I should make 104 refneries for rec rubber, and 112 for rec plastic.
If I just make 120 of each, send all the belts back into eachother and overflow to train, itll all workout fine?
That being the case, is it possible to start a new game and meet up with another area youโve started somewhere else?
theres only one map. Multiple spawn zones.
go re-read my comment about 2 rows of 16. Just duplicate that setup N number of times to use all your fuel. That number works out really well end game with everything overclocked and mk6 belts
you can start at any zone and walk to any other
Full to empty tanks are 1:1 though. It all works out perfectly. It drops off 3200, then picks up 3200 Now, if they weren't, you would have issues.
I've used this method several times and it works just fine without sinks. The only downside is getting 10s of 1000s of empty containers 
Idt I saw that. Why rows of 16? A belt of 1200 feeds 40
Is this possible
It might take you a little bit, especially if you have creatures set to their default aggressiveness, but yes, you could create a new world and then walk over to one of the other spawn zones.
what's 40/2.5 ๐
found it
Could I reuse empty containers? Or do I just have to craft them in bulk?
Interesting
TRUST ME you want to 250% this beast ๐
Reuase
you can always send back empties when unpackaging , yes
Do I
16
cant i rename my drones?
Is there an end to this game? Like Factorio has
They take drone port name but it take a minute? Like a full trip? Or maybe a reload
I like just making everything gigantic :3
I'm pretty sure you can, how I have no idea and even if I did know if you're on PC, my knowledge won't be able to help you very much.
The story ends but you can keep building
So which holds more a full train of packaged oil, or a full freight of liquid?
Then yes 40 not 16
If you donโt dedicate cars to returning empties than packaged holds 2x liquid and much more of gasses
i will see, but i was hoping for a system similar to what trains have, names for stations, separate names for drones
teh same if you're sending the empties back
No because each drone port can only have one drone itโs fine for them to have the same name. Trains donโt behave that way
So why not just send the liquid since you can add more liquid freight to hold more?
some people prefer not messing with liquids and buffers when they don't have to
that means i cant name my drones silly things like i can with my trains ๐ญ
You can do the same packaged
there's also a difference in belt speeds vs pipe - but travel time makes an impact on that too
Fair
its really down to your preferences honestly
For liquids, either is fine, honestly. Properly buffering liquids at train stations is a little bit more fiddly (though here's a couple of buffer systems which should work: #design-and-architecture message / #design-and-architecture message )
Just like playing the game, donโt how you want
But nitrogen is 4:1 better to package and other gasses are 2:1 better with dedicated return car
Keep in mind that gasses, on the other hand, apparently really hate buffers. If you need to transfer gasses a long way, you'll want to package 'em
one thing that's useful, but maybe a bit niche, with packaged fluids being trained in, you can deliver them unpackage them in very specific groupings.
like if you have 1 platform that is delivering 600 oil pm, you can unpackage 365.54 oil pm into 1 pipe, and the rest into another if you need it
(I'm just relaying info secondhand there; I've never tried out gasses + buffers myself. But I've no reason to doubt that info. :)
Iโve struggled and given up sending nitrogen in liquid cars
Iโll try again when 1.2 comes out in my vehicle playthrough Iโm doing now
In my experience, the liquid mechanics are a little more fiddly in this game, so sending package to liquids might be a little more predictable. I'm not 100% sure on that, though. I have not used trains much, although I have spent a bunch of time messing around with rocket fuel production. I am about to start messing around with trains.
buffer it properly and you're fine #design-and-architecture message
Working on trains now. So Iโm just trying to vex the worth of either packing the oil and taking it to one refinery to get a lot of oil in one spot for like a โmegaโ refinery or if I just should just deal with the oil at the spot Iโm pumping it.
All I'm saying is it would be a little more predictable it's easier to set up from my knowledge, not better. I have absolutely no idea what would or wouldn't be better.
Thereโs other benefits to dealing with packaged stuff. All your normal belt rules and features apply like using smart splitters and such. You donโt have to dig through a 27 page pdf to do basic stuff
Can you package crude oil
Yes
You can package any liquid or gas that I am personally aware of. So, yes.
Just looked it up in the wiki learn something new every day
So say I have a train station that hasnโt been emptied yet. Yet I have a train arriving with a full inventory. Will it wait til it can unload or will it just continue on?
again, as long as you can manage piping with the basics, you can make it entirely reliable.
its generally simpler managing fluids on location if possible
although if you're using the Recycled plastic/rubber loop your oil does expand isntead
I am aware of that, yes
???
so the basic plastic rubber recipes is like 3 oil to 2 plastic 3:2
with the right recipes you can get it to 3:9
The game is a sandbox there is no right place to build something just personal preference
so you'd be moving more parts per min after processing doing it that way, but maybe you want to deal with fluids less
I havenโt selected any alternative recipes.
that's fair ๐ just letting you know.
I appreciate it. I just have no idea what alt. Recipes are good for my situation ๐
what are you trying to do?
It depends on the schedule i, unload or wait 1 sec will have it leave if it can't unload
Honestly I have no idea ๐. My goal is unlocking trains. Because I thought maybe stockpiling the oil so that it can work.
Many things can be made dramatically more efficient with alternate recipes. Not everything, obviously, but most things.
Unload till empty will have it wait around for a bit
ah, well make a goal and I could give you some advice then xD but the goal is pretty important
But it seems like I donโt have move resources around. More like the parts.
Is fuel gens better than coal?
define 'better' xD
you can generally get more power from 1 oil node than 1 coal node?
it's more steps but a lot more power
You don't need to move anything more than a few hundred meters unless you're building huge factories
there's very few things in the game that are strictly 'better'.
Okay.
I mean the alt. Recipe for plates with plastic seems good.
it adds complexity and saves you iron?
imo it's a solid recipe if you already need to bring in oil to the factory for something else
largely because you have a TON of iron on the map
Fair. Also why would I need an alternative recipe for the auto miner?
so you can automate them
Does the MK3 Miner need a lot of auto miners or something? I just hand craft them ever time I need them since itโs just two per the MK2
3 iirc
and it can be annoying making them as you build / upgrade miners
you could also just hand make a couple hundred and be ok with things. Like a lot of stuff it's personal taste
Which is fair.
I mean Iโm right by an ocean so I could just build a friggin huge refinery factory on the open waters
often a good choice. Moving lots of water is annoying
only half an hour until i can play the game again
this game would be so much better without the space elevator
Drones also require portable miners. In the end it's just about knowing that you never have to think about them again. One machine heading into a Depot and you're good for the rest of the game, no matter how big you build
take extra parts that you're already making - smoosh them together - elevator done
i mean, it is a bit contrived as a plot device, but it's central now
(though, as Cobalt mentioned, you could also just build a few stacks and also be good for the whole game.)
it's really no different to unlocking milestones
Though it's a trivial enough recipe to automate; well worth it IMO
i dont get how the elevator is that much different from doing stuff at the HUB or in the MAM
you have to wait several hours to make items that are never used for anything else
ka-chunk! pshhhhh.... vroom
hours you spend building and exploring and doing other things
I think I'd classify that as a Skill Issueโข
(the chain which leads to Nuclear Pasta has non-elevator uses, fwiw)
thats not the space elevator itself then but the choice of space elevator parts
It seems that when in autopilot, my truck will load from a nearby station even if not being given the load command when I made the path. (I have a truck loading Quartz which swings by a truck stop with coal simply to get its fuel topped off, but not to load/unload cargo). Is there a way to edit the path to fix this? The 'node' by the station just shows "pause 1 second", I see no way to see/change the load/unload behavior
boo hoo ๐
don't have stations in series, have them in parallel
that way they don't move in front of stations you don't want them to
so what does the 'press F to laod cargo' prompt mean, if it will load no matter what?
might be for manual loading? Don't know honestly. They move 'stacks per second' to and from the station, so just pausing for a few seconds will give time for loading unloading to happen
kk, ty for the quick response
trucks need some planning to get right , both the path and factory locations, but can be very worthwhile ๐
yes i usually much prefer RRs, but i'm running stuff out of a cave and up a hill so it seemed like trucks were appropriate.
trucks don't get enough love. I think people like rail since they physically layout a path
The "press F to load/unload" or whatever is completely ignored for auto-driving vehicles. As Cobalt mentioned, a vehicle will basically just stop at any station it gets within loading/unloading range of, and then wait there for however long the yellow "pause node" is configured. The station will do whatever it's configured to do at that point. It transfers at 2 stacks per second
Hi
The manual "press F to load/unload" thing seems to act fairly weirdly at times, too; I know a lot of folks try to use that and it doesn't work. I often wonder if that's just down to a mismatch between your vehicle and what the station itself is configured to do, but I've never taken the time to try and figure that out
Drones take the love
HI CYAAAAN, Iโm stealing your lizarddoggo doggos
Alright *disconnects all power grid and makes it run on bio fual
Itโs crazy how much worse vehicles are in this game than trains. The collision requirements are so much higher. The lack of a proper โdock nowโmechanism means if a truck gets โlostโ too close to the wrong truck stop it can just start loading/unloading random places.
Good luck
had to do a sidequest and rebuild a modular frames factory cause someone destroyed it and never built it back
questside
itโs a questside
so i found out there is a limitation on the mercer spheres, im wondering if i should avoid getting the last tier of upload speed in order to be able to make more dimensional storage things with them, or should I not worry about that?
Don't worry about it. There's ~300 spheres on the map, you need ~100 to fully upgrade things, which leaves you with about ~200 Depots you can construct. :)
ok thanks!
@steady raven It looks like Pikachu's tail: #screenshots message
Almost phase 3 here.. damn this game got its hooks in me
And you can always deconstruct and move them around as you have different needs over time if you donโt have as many as youโd like
@dawn fjord did.. did you encase your nuclear reactors?
yeah, i was hoping to have a dimensional storage for every item type, cause im the lazy person who doesn't want to manually pick up items
@charred sandal do you get your plastic rubber working?
Oops not a reply
did you guys also skip automating the first 3 space elevator phases?
Fill containers and sloop fo sho
real
Building is punishing before hoverpack
speaking facts
As much as we tell people not to tear down and to just build somewhere else โ when you get hoverpack itโs fine to tear down.
who ghost pinged me?
joe
Mama
I hope you step directly onto a razor sharp Lego.
sidequest done yay
Done questside
now time to place 24 manufactures and make control rods for the fuel rods and make some encased beams
i think, i am also going to "handcraft" phase 4 parts, and then finally for phase 5 i can cobble all of it together in one place, i just dont feel like building it before i can actually place all the machines
actually wait i made an encased beams plant that isnt being used fully mayber i just need control rods now
I did dat too
Same wit phase 5
I just built temp assembly places that feed into my load balanced and sorted storage facility
Then I tear them down
for phase 5 i will actually make it a factory, the ongoing points will be nice
Waiting for phase 6
at that point i am just fetching a bunch of precursors to a single spot, so its relatively little effort
i still have to cook up my high-speed connector factory, everything else is honestly pretty small scale and easy by comparison
literally like a handful of machines to fill all the gaps
Waiting for phase 9
would be better if you shared your issue, e.g. in #1038092680493801533
oh, okay! ^^
Just ask donโt ask to ask
I believe it's just bug fixes, I'm not 100% sure.
i jsut realized you can place power poles on power lines and i dont have to leave an empty slot on a power pole so i can add more poles
Version 1.005.000
Are you sure that's right? That is not what version my Xbox is showing and I'm pretty sure it's the same version between the two consoles.
Thatโs what it says
Version 01.005.000
I didnโt pull that number out of my ass
Out of your cloaca maybe.
Nah had to go out. Havnt started
Anyone on ps five down to play
Ok
Also Xbox can cross play afaik
Iโm not an owl you dick
Not sure if joking or actually donโt know duck parts.
I donโt haha, Iโm too sleep deprived to care atm
Unbelievable
I'm pretty sure all birds got a cloaca
what
Nothing
Thatโs why their poop is all liquidy. Itโs everything combined. /offtopic
Xbox update today, huh?
Tasty
Why do the Xbox updates seemingly sit at 0% for agesโฆ. Guess itโs back to the Steam version!
I guess Xbox and PlayStation are on different versions then, I wonder if it has something to do with a potential Microsoft Store version.
I think that's your particular console or your internet connection because I don't have that issue on Xbox.
Just needed a restart. Thanks.
what's the point of the wait between unlocking milestones
just seems to add pointless waiting to the game
I agree. It used to be like that for mam unlocks too IIRC for everything not just HDDs. I use a time speeder upper third party tool to deal with that crap
It's part of the realism, because this company we work for in the game, absolutely does not care about inconveniencing us in any way.
Also, I believe you can just skip that AI talking and it will unlock the milestone.
Ah yes the realism. So stronk.
Don't quote me on that second part, though.
He means before you can do the next unlock. The little shuttle travel time thing
If you just sent the parts up on the space elevator it would be โrealisticโ and not annoying too
Again, you're assuming the company that we work for in the game cares about us. I do agree it's annoying, but I understand why the devs have done it this way.
Also the space elevator is waaaaayy too short to be in geostationary orbit at the platform
The platform would fall out of the sky
Ficsit simply wills it to be so
i just copied blueprints from my previous save to my new save and theyre not showing up. the blueprint directory for the new save already existed and had blueprints in it as well. I'm still seeing the ones I created in game on the new save, but not the ones I tried copying over. any ideas? i tried reloading the game
Can you make your other blueprints? I just realized you have to unlock blueprint 1 to get the tab. I just went straight to 2 which lets you make them but not build them
yes i can
by other you mean the ones i created in game?
Yeah. Just making sure the blueprint tab was there on the build gun
yeah
why does the alien power augmenter have a conveyor port on the side?
Keep researching ๐
i just made one and idk why it's there
Itโs in the mam. Also it should tell you if you E on it. It has an inventory spot right?
and i'm worried
no invintory slots
!wikisearch alien power
Anyhow itโs in the wiki if you want spoiler ๐
Otherwise just keep researching in the mam
how do i use path signals? i have 2 trains on the same intersection going different paths, and i dont want them to crash
Path signals on the entrance spot block signals on exit. Block signals everywhere else
You have to have path signals on all the entrances to the same color of track for the intersection
Iโm assuming you have a 2 rail โhighway systemโ
Right?
theyre all screaming signal loops onto itself
yeah, 2 rails and 3 entrances
one rail for each direction
Thatโs a bug. Move the signals back away from the merge/split points in the rail
If you look at the rail colors when holding a signal the rail MUST always change color on either side of a signal. If it doesnโt thatโs the bug
Just move the signal back a smudge
Super annoying bug that frustrates everyone when they run into it
im not able to place one of them on the right direction
I donโt understand.
the arrow is one direction and the signal is facing the wrong way
Place the signal the wrong way then place the other one then delete the first one. Another rail bug where the mouse wheel doesnโt work for signals
When you place the first one it creates a rail seam that it can snap to
And just for completeness thereโs another bug where the game forgets that a rail split is a rail split and trains canโt go all of the possible directions. Solution is to rebuild the rail right before the split.
2 rails can only have one option or 3 way split can only go 2
Nice job
To be honest I just forget lookout towers even exist after a while
will satisfactory haveboats
They don't really want to change the map up anymore, and the existing map is very boat-unfriendly. All you'd really be able to do is go up and down a couple coasts
aw okay i just thought itd be cool
lets get a hovercraft
so is the game in a "almost finished" state?
(And their usual quip about folks wanting more sea content is "just play Subnautica". :)
theyre the same devs?
No, unrelated
same answer is if the world will have multiple islands to make boats make practical sense I imagine
idk i just thuoght itd be cool if there was things we could get from the sea maybe and you could build a dock and like have transportation and stuff
It wouldnโt even make sense with the map as it is. Nearly useless as is
Yes but thatโs at least a DLC map expansion if not a sea-quel.
hence why i said the world would need multiple islands but we all know the answer to that already
Sea what I did there? Hahahahah
omg a boat dlc would be great
would buy
with just the current map, it wouldnt make alot of sense to be honest
The current map was a pain to make, making another one seems unlikely
Depends how you look at it. The devs consider the game "feature complete" as in the core things they wanted in the game (hence the 1.0 release). We will be getting a v1.2 update next year, and I think they said they're planning on at least v1.3 as well. And they apparently have some internal plans about how they want to proceed into the future, though none of that is public now
Youโd just go out of bounds and die nearly instantly
i cant really see much of a reason to put a boat into this game, even if it can be done
Whether that means more free base-game updates, or DLCs, or potential sequels or whatever, nobody but CSS can say. :)
They said a while ago they had no plans for dlc but werenโt ruling it out either. And havenโt mentioned it either way in at least a year
that to, just to sail out to sea, die instantly
but maybe if they extended the sea and death barriers, but really why do that, just to have more explorable sea, i dont see the point
But honestly I think the genre is kinda played out in the map and the 1.0 Sam stuff is pretty uninspired - just added to pad out the story. It would need significant new gameplay concepts to be interesting.
then u can wear a diving suit and oxygen tanks
I wouldn't mind more seasonal content, Halloween, Winter easter egg doggos, CNY
If only there were a game like that
Honestly I think a space version would be better.
Maybe a prequel about building the tech for the space elevator or something
omg what if u could build a rocket and colonize another planet
might be too ambitious
factorio did that
Youโd need procedural generation and that would be a massive change I think.
factorio is just 2d tho so its like 0 effort for them to do that
Play minecraft with a modpack
galacticraft
Dyson Sphere Project
Just the same game on a different map is of little interest to me. You can do a few playthroughs in different styles just on the base map. There really isnโt anything I havenโt done that says โI need a different map to make me solve some different puzzle typeโ
Play a different game Astroneer might tickle you fancy
Iโve got 500 hours in that ๐great game except the damn camera sucks in caves and itโs a game about exploring caves
Tight caves I mean. It just needs a โjump to first personโ camera when thereโs no good third person spot for the camera
And the recent automation stuff is meh because the resource nodes are finite. Nor do you need a lot of stuff. Probably time for another playthrough. I stopped when I was on hardcore and died from hitting a rock on skateboard
abt to start working on adaptive control units... wish me luck
I mean, I think they deserve a break imo.
Good luckโ when i first hit those I just fill some containers with parts and sloop them. I donโt automate them
I have 2,188 hours in asstroneer
You unlock hoverpack right afterwards (well first aluminum processing) so itโs worth it to me to speed run that
Cloacaneer
lol
oki ima just buy stuff to feed it
BY HAND REEE
Coupons store? Damn thatโs extra lazee:-P
Damn you can probably do that to skip aluminum before jet pack. SHOOT Iโm dum
@nether quiet
I skipped aluminum completely hahaโฆ I still donโt have an aluminum factory
Is 1 thousand mw a gw or is it 10 thousand mw to a gw?
Itโs always per thousand the prefix changes
But if you want Iโll give you a kilo buck and you give me 10,000
Depends on your frame rate but yes
It would stand still if your frame rate were a divisor of 1200
And for other numbers half would make it look forward half backwards
Just at different speeds.
English please,my brain doesnโt work today
Smart duck. Good duck. Yummy duck.
It's like when helicopter blades go backwards
Okay. Ow it makes sense
Iโm on phase 4 and frustrated. I deleted my original base and have a warehouse of left over materials. Stuck on quitting and starting a new game or pushing on. Thoughts?
Why would you start a new game? Youโd just be throwing away the parts to build with. What was the most frustrating?
And all your exploration perks like alts and shards
Sometimes a little nudge towards a good unlock can help a TON
you guys donโt understand this glue just smells fucking amazing
I did the same thing, except early phase 5 instead. Im having more fun now (currently mid phase 4 now) since I knew what I was doing from the start, but you may not get the same results.
Fair, where did you start the second time?
Grassy fields both times, but only because I had a friend who started there around the time I reset.
All the spawn points are on the same map so even if you wanted to start a fresh base you can just run there and use your existing stuff to bootstrap
The closest thing to a โperfectโ spot is midway up the west coast
Move to a new starting location, also hard drive hunting sucks
So does Mercer spheres
I eated my hard drives, am I a cyborg duck now?
also Iโm making ionized fuel and is yummy
No thatโs just constipation.
but Iโm still hungry :<
No wonder ram prices are so high
Wish advanced settings godmode disabled the out of bounds kill barrier >:
My new hypertube takes almost 3 minutes to go through and I leave the map in less than a second lol
YOU NEED ALUMINUM FOR FUCKING- AAAAGAGGIHUUKVFEJHHGTJNKTGRSJJOTGUJORTBNJKETBSONJIKJNRTSIKJJNTRBSNKIJT DZNKNKR TKNI
you need it for basically everything you get past the poitn you unlock it, yes
does anyone know how frequently this game goes on sale?
There's not random stuff in the game that you don't need
only thing that it feels annoying for imo is radio control unit
I need aluminum for fluid tanks, and Iโm post phase 5 without aluminum factory
during the regular sale periods game platforms have?
probably winter sale but don't expect like 70% off
how is that possible lol
โญ๏ธ coupons ๐
im just seeing when a good time to buy it for my friend would be, i figured with the black friday sales going on it would be on sale
then your sink is your alluminum factory xd
I haven't noticed if GOG or Steam does any BF sales?
steams is active rn
huh they do
Oh, and crippling alcoholism
not sure if the ydid last year
Yeah, was just curious if they game ever goes on sale since i never looked in the previous years
this game*
it still hit 1.0 recently and with the console launch its getting a lot of attention again -- so expect maybe 20% off or something. And probably don't want to make console people mad by a huge PC-only discount
ITS ALIVE! MY IONIZED. FUEL FACTORY IS ALIVE (not 100% automated.. but whatever) and now I can huff ionized fuel whenever I want! IT TASTES LIKE ORANGE TIC TACS!
you're sinking finite shards into ionized fuel? what the duck
I made a shard factory smh
that doesn't take aluminum?
Nope!
hooookay
Just 46 hours of work and snorting petroleum coke every 20 minutes
anyone ever seen a blueprint bug where it shoots off to some random spot int he map? I had it hologramed and where I watned it and hit build and all the parts when tflying off to ???? https://cdn.discordapp.com/attachments/553550313533997057/1442712309712556122/image.png?ex=69266e0a&is=69251c8a&hm=a95f8ed534b20a1200e9850f202475aac32591e116effce081b3174734737baa& looik at all the blueprint parts scattering off into the background
oh wait.. it eventually did build where it was supposed to -- but that was behind where I was looking in that screenshot
Game just... stopped. Didn't crash, just stopped -- still using 8% CPU or so. but just 0fps
love you bro
New bromance is born
oh it finally crashed: Fatal error: [File:D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Containers\ContainerHelpers.cpp] [Line: 8] Trying to resize TArray to an invalid size of 2147483648
yes, that's a large number.
Simple questions require simple answers
how do satisfactory?
yep, it crashed in vehicle handling code.
Watch people suffer
Note that that includes sale prices from early access. Look at the actual graph to see recent sale prices.
how do satisfactory best?
Hand craft every item
can you upload a save game into satisfactoryqa?
Hey!, do you guys bring all the resources to ur main base, or just build different bases in each location?
just curious if anyone is willing to open this save and see if completing the truck path (the end is right there by the truck in the save) crashes their game https://drive.google.com/file/d/1si2GQIu1wN4KaVgOl2cXVdmTzCXntIkT/view?usp=sharing
no big deal either way just curious. I linked it in the QA post i made so they can try it
plan a factory for an item or more in a location with all or most of the resource on site - import the rest
im doing a factory to gather coal, copper, iron, steel and trying to quartz
lost of places have copper iron and coal nearby
more likely you'd have to import the quartz, fewer spots of it
have a some spots at 1km from my base
when you're making something that needs one "exotic" resource just make it by that and you'll find the usual around close enough
also, i need some tips to make the factory, a bit compact
Cause my design, being the first is not the best one xD
make a plan in this https://www.satisfactorytools.com/1.0/production
then either #math-and-meta or #design-and-architecture , both good channels for that ๐
A mix, you can group a lot of production together because it uses the same material.
120 gw :>
Where is the update log at? Console got a new update but I don't remember where it's at
Hey. Gill. Hey. Hey. Gill. Guess what?
You found the snow machine
No, I booped your nose! :>
If you do it again I will put every one of your hard drives into a tractor and drive it into the void
I have 400 more
Tractors can hold more than 400
I already have every single alternate recipe
sneaky boops gillโs nose
I will add petro coke into your coal line
good, I needed more lines to snort
Anyway, how are you today?
How do the high tier enemies know to guard the high tier materials
Pretty sure there is a comment or two from it via ADA... but can't recall specifics.
It's all a simulation
hey man, can you give me some coffee? ada wonโt let me use my coffee machine. Turns out 1 pot every 10 minutes is too expensive for Ficsit
You prick
And you're quite annoying the majority of the time it seems. So we'll just call it even. ๐คทโโ๏ธ
Fair enough. I canโt argue.
thatโs so tuff bro๐ฅถ
I thought it was grok that got access to a discord account
The fuck is a grok ๐ญ
That Twitter robot
what?
There is more intelligence on Twitter
Things nobody has ever said for 200
Well, maybe something that was said once.... when it was still Twitter ๐คทโโ๏ธ
If it were still Twitter my point would still stand๐ญ
Nobody calls it X
Is anyone else having issues with truck stations at the moment? Thought it might be a small patch that may have caused issues. When I try to load from a station it won't work, it has power and set correctly to load/unload. Most times I have to remove the power cable and reattach
what do i do while i wait for my factory to make stuff
drugs explore
Make other factory stuff, "beautify", plan.
or do drugs
wow I guess this is the pinnacle of comedy on discord
The truck station will only perform the load/unload animation when driving manually if F is pressed. Otherwise, you need to program a route. Also make sure there is in fact something to load, and that the truck isn't already full.
As for loading fuel, there is no indication, other than fuel seen increasing in the crafting station of the vehicle.
Brain big
Holy smokes bro we get it๐ญ
???
Bro needs his own server ngl
siiiighhhhh......
belt floor holes are half a meter off from the platform grid...and you can't make vertical splitters in half meter increments. sometimes i really hate these devs.

Mine don't do the load / unload animations I thought it was just the server.
What did you mean by this?
I need to find coal iron and copper next to eaxh other to make automated wiring
Time to explore outisde of my comfort zone.
Blue crater or Dune Desert would be my first thought of two places. May be more though.
itzh bloooh
is there a point when a manifold becomes inefficient? (i think manifold) i have about 24 assemblers in a line, if i let them all fill up before starting them will it run fine or will the end stop getting enough resources? built it all before realizing it could be inefficient
It'll be fine. Especially since prefilling.
ok great, didnt want to rebuild 48 assemblers lol
Does anyone know a good tutorial series on a factory rebuild for up to tier 7? I need to overhaul big time
Please save me
The where lol
I did the first spot since my first time. I don't know what anything is called
For late game and more complex items it takes forever to ramp up
There is a website called SCIM use it to see all the nodes on the map
You know, at school today I was talking to someone and said โ canโt wait to get to my dark roomโ and he said โThat just makes you sound shadyโ and I replied โThatโs cause Iโm legitimately shadyโ
I set up a pretty large copper setuo making wire, cable and sheets and it took literal hours to fill
Those two spots #screenshots message
It shouldn't take hours
I may have done it poorly
You also need to make sure you have the copper to feed all the machines
If you make 120 copper but need 300 it's not going to be a good day
Your production needs to meet consumption
I've been manually driving, like you've said I make sure the truck is empty, when I press f nothing happens, I delete and redo the power cable, go back and press f, that's when it works.
Yeah I suffer from being new to game and impatient
Hey guys, these spicy tubes are so yummy 
Where I started I'm close to that grotto that has like 4 coal spots by waterfall where on map is that
Is there a way to hide ignored messages
I have never experienced, but I thought I read there can be some funky results with trying to manually use trucks in that manner. They are ideally meant to be automated.
I have now figured that out ๐
I'll try the automation and hope it works
Here? #screenshots message
I will check real.quick I assume coords show on map in game
Man, I tried to make nudging shift AWSD
but your character still moves while holding shift
๐
That's not the key to lock holograms
Here
So yeah I think that's right
Comparing your circle to where I am
Just north of where you are
So I'll trek south east tomorrow
how do pumps work? nothing is flowing even with a mk2 or mk1, trying to bring some fuel up pretty far and im not able to get it to go to the top
Pumps only affect headlift; How high fluid can travel.
Double check the headlift on the pump, you may need another inbetween.
yeah, but they arent helping it move upward? is there a certain way to use them other than on the vertical pipes
it was making it further than the top, but ill try again
It needs to have enough headlift to get up to the input. And an input is usually 2m from base iirc. Also, if you have added a buffer up there, you need enough headlight to push HIGHER than the top of the buffer
Also, if you used the blue bubbles to snap the pumps on the verticls, maybe move them down a meter or so.
i got it, the headlift it had was just being cut off by the foundation so i couldnt see it
Foundations can't stop fluids if the pipe is clipping through. Anyhow, glad it works ๐
i mean i just couldnt see where the headlift was reaching lol, my bad
the marker was inside of the foundation i think
If you hit E on a pump, it tells how much headlift it gives, and if it's trying to go over fyi
A pump trying to excced the headlift required will affect flow as well.
I did find out we got a half nudge now so I'm not constantly fighting with placing stuff xD
are molded beams and molded steal pipes worth it?
Beams yes pipes meh
Every recipe can be "worth it", to the individual. Take a look what each offers, if like it, take it, if not, just leave them in the list until needed.
Honestly, it just depends. If you're willing to spend more materials, elsewhere is what makes it worth it, whatever you happen to be streamlining at the time can make some things easier.
This doesn't work all of the time, so you need to be suspicious of pumps reporting >45m (mk.2) or >15m (mk.1) headlift unfortunately. They can report a few meters under while being over and screwing flow.
And due to another bug that can happen even while you're lifting less than the pump spec (e.g. mk.2 says it can lift 50m, the actual distance is <44m, the pump says 48, but it's failing for lack of headlift)
If in doubt slap more on and see if fixed. I have a save where it does.
K
Oh wait I thought it was the encashed one. Keep them till you need them
Having recipes in the mam means you have a higher chance of rolling something new
Encased beams you want to sloop to get those belts upgraded
I'm still trying to upgrade all mine
Or just push to aluminum where itโs cheap again.
Mk4 belts are kinda useless
Haven't completed phase 3 yet so aluminum is out of the option right now
Not true. Use them all the time where amount is >270 but <480
They should have a mass upgrade tool
Mk4 belts canโt handle 600/m and thatโs really the spot where belts are useful.
Iโd never choose a slower belt once I have mk5
Working on building a central storage facility right now so I can make the process a little easier
Just spam mk5 at all the problems
I still use mk2 belts for branching off my manifold
I don't like the belts crossing together and that's what the situation is right now xD
FICSIT TIP NO. 19 Faster belts don't necessarily mean faster production.
nope but not thinking about belt speeds makes you more efficient so just use the fastest ones when they're cheap -- 1/3/5/6
Faster sliding = faster production
If you say so. ๐
I try to always look at the output versus the input, but I'm matching what I get on the input with the output as far as ingots
After that, it's a free-for-all depending on alternate recipes
anyhow, additionally the speed run to hoverpack (which drastically improves pioneer efficiency) also gets you mk5 belts
Leached for iron, pure for everything else ๐
you play a DRASTICALLY different game than I do - you spend sulfur for iron?
the end is never the end is never the end is never the end is never the end is never is end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never is end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never is end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never is end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never is end is never the end is never the end is never
I would if refineries didn't take up so much space
Whyโd I take the time to type that all out?
Yeah I did impure nodes right now for iron and copper but everything else is pure or at least normal
I was referring to alt recipies. Not node purity.
It's still taking the speed of the belt per minute through to the smelters
Leached Iron is 2400 with the cost of a small bit of sulfur and WAY less water than the pure iron.
@mortal ginkgo what do you think about this impure limestone not being included?
I really need help revamping my layout Iโm in tier 7 completed and partially tier 8, can anyone suggest any factory tutorial videos please, Iโm on console
UNACCEPTABLE!
1:2 is a way better ratio to deal with
THIS IS PURE 100% DISCRIMINATION OF THE CENTURY
yeah let's make sure we conserve... checks notes... water
๐ฟ OM nom nom
why does the ratio matter? Just make it and then use it.
I reserve the right for quality of nodes, only pure are allowed soon enough
Yeah! Get โim!
If you want to talk effeciency, is the ONLY way to "maximize" the amount possible from the node ๐คทโโ๏ธ
RAWR! IMPURE NODES! ASSEMBLE!
just combine normal/impure ones into the equivalent of a pure node and then it works exactly the same
yes let's make sure to maximize... checks notes... iron
But then I have no reason to use the train and go around collecting them
can I be an honorary impure node? but instead itโs just Nether of the Impure Nodes?
People like nice even ratios
Train time
Right, sorry, everyone, I forgot, must play the game like xaxxon ... jots notes
No sorry. ๐ญ
Also 2 mk 6 belt is full off one pure node
my brain is exploding. Literally number one and number two most prevalent resources .. and we're making sure to minimize use of them at the expense of exotic resources
Iโm underclocking your impure nodes to 0.1%
under lock -- is that like a chastity belt?
I've never been short on sulfer
I think I actually did happen to find a pure node of uranium but I'm not ready for it yet, still got to get the radiation suit
The fuck is that??
you're the one who said it
you been short on iron?
how does it feel HEUH?
Apparently so if we are using the pure iron recipe
I would use it just to find what reality I can end in๐
it's absolutely convenient to have more local iron. I doubt that extra 1 per 7 is going to make or break a factory.
if pure were a 8% (or whatever) increase then I wouldn't
yes
and of course you could just bring in more iron probably easier than bringing in sulfur and then you get a TON more iron ingots from bringing in another iron supply vs a trickle from spending sulfur
What would happen if I overclocked you to 250%?
I'd insult so many ducks it would make your head spin
@mortal ginkgo How come you give infinite resources but only at a certain rate?
My power is infinite, but you don't deserve such power in full potential.
Ah I see
but combine four of them and they turn into VOLTRON!!
5 and they turn into whatever that thing from yugioh was?
It's been a while since I watched
I just said 4 because it's "pure" then.. voltron was either 5 or.. well the dumb one
Trains are pointless, I'm scrapping the rail system I made
Nitro rocket fuel almost feels like a cheat for how easy it is to setup.
??????
You can't have more than one trail on a rail loop without them colliding
Junctions won't stop them from colliding either
no, they're by far the most powerful transportation system in the game
this is why we have train signals
you have to use signals
if you're using path signals you have to make sure the rail is VERY close to vertically identical at crossing points
Yeah, they're fast and don't fall through the map like tractors and trucks, but you can only have one train per railway otherwise they collide and you have to walk 10km
no -- signals work great in the game
...have you even looked at train signals?
I've watched 4 youtube tutorials and checked the wiki twice now, there's no hope to getting them to work
also, learn about hypertube cannons. You never walk more than 500m ๐
they work great. if you want to screen share (if you're on pc or know how to do it on console) then I or other people can help you
I'm gonna start fresh tomorrow when I have another 14 hours to waste trying to figure it out
I've been getting burnt out on this game trying to advance via trains
do you want to screen share? I bet we can get it figured out in 10 minutes
no clue but there's usually multiple people willing to help with trains
I'm west coast but... I'm here a lot
I'm east coast, so you're about 6 hours behind me
east coast russia? cuz the US ain't that big
