#satisfactory
1 messages · Page 461 of 1
And encouraging dogpiling and pushing the conversation offtopic and generally going against the very first rule of the server: • Be kind and respectful to others.
Message unclear, please repeat
||btw joke encase you didnt get it||
Definitely a pet peeve of mine; I hate how there's a subset of folks who seem to want nothing more than to talk about who they're blocking. Just block and move on, sheesh.
I'm just playing. I get what you mean.
I told you guys this wasn't going to end well....
Good to know.. Satisfactorytools can’t calculate that I want to make 10 ficsonium fuel rods a minute 😭
It can. This is user error.
It can actually go as low as 37.5 uranium waste per minute with fertile uranium->instant plutonium cell-> 1 plutonium fuel unit per minute
oh
idk how to use it..
Me either. I just know it was made precisely for the kind of thing you're wanting to do.
sob
Welcome to the club buddy. It happens to best of us. 😭👍
you need to give plutonium waste as a input
trying to build a giant area for oil and man.... concrete.....
i think you need to provide the wastes as "extra products" tab
Satisfactory modeler my goat
Yeah, Nuclear Power Plants don't actually have recipes so sftools doesn't solve "through" the power plants. So for solving nuclear chains, you have to specify how much waste you've got in the "Inputs" tab
idk how to use this thing I cry
I mean the tools could give more info about "whats missing" instead of saying "cant do it"
@quick hound https://www.satisfactorytools.com/1.0/production?share=GzJDgtdy2LiYJf1gnJFJ as a example, look the tab items and input I gave it plutonium waste as a input, this is what you need to do
I just want to try to make the most amount of ficsonium fuel rods possible a minute with everything slooped
It’s not loading for me..?
the problem is that "missing" could be anything, and it's very hard/impossible to figure out what actually is missing
More user error
I keep breaking things
I would say you could ask Greeny if that's something that could be accommodated for, but I don't think he'll see your question at this point.
yeah me neither
how, that loads right into your existing production tabs
I low-key feel bad for pissing him off
there could be an exception for nuclear waste as it is not a processing output. It just comes out of nuclear.
Then apologize and stop repeating the offending behavior.
unless it's inputted
seriously https://www.satisfactorytools.com/1.0/production?share=GzJDgtdy2LiYJf1gnJFJ would work for anyone
There’s calculators for this game i was just using a scrap piece of paper and my physical calculator
Yo, greeny. I’m sorry for consistently pinging you and replying to unrelated things. I genuinely apologize.
right I'm trying to explain this to them and even giving them a existing production tab as a example, they seem to be very confused on how to use the tools it seems
oh that was a reply to Impure, but yeah
Very confused. I don’t think I have the mental capacity for this haha
did you find the "Items, Input" tab?
My wifi is very bad where I’m currently at, so nothing is loading currently.. I’ll try again when I get home.
ah cool
also people shouldnt be this block-happy. I get constantly @ed because of my name 😭
this aint bluesky yo
my dude, under your production tab do you see Production then Items, Input you need to click on that
I mean, I know I can be a little much, and annoying..
bad wifi he said, he cant open the tabs
More user error -_-
I kek at your annoyance. Kek.
I didn't block anyone 🤷 it's just a bit annoying getting reply-pinged on an unrelated message with a generic question anyone can answer. And it's surprising how often that happens lately
internet in my school cafeteria is so bad I sent a message10 mins ago and it just reached
Still. Tools could still be more informative.
I don’t know what that means
not really technically possible
yeah im not sure how either
(well, not on the scale you're imagining)
What would you like to see that you don't?
I think tools has the best layout for what it is at the moment, not much room for improvement, beyond a complete remake of the tools
Youd be better off guessing
^
😭
alright I’m gonna cry real quick and eat snow
you dont need chatgpt when we are telling you what to do....
Try starting with just one machine. See what inputs you need for that, then work backward to satisfy those. This will give you an idea of the scale of the project you want to work on and how many machines would be reasonable for the time/effort/demand you have for it.
(remake is indeed in progress 😛 )
Really I cant tell is Nether actually trolling us at this point I have to wonder
factorilab automatically adds waste as input when you want to make fisco or pluto rod.
so I find it.. interesting that tools cant do that. but hey to each their own I guess.
Because really some of this seems a little hard to believe at this point
This week my yearly satisfactory playthrough will be complete. I reached my own goals and enjoyed.
Special thanks to @reef basin @hard ivy and @steel kelp for making the playthrough fun and helping through some issues.
how do you know how much waste the user wants to add?
Ill likely continue to lurk and help out where I can though. I do like this community
user isnt asking waste to be added. they want to see if they can make x/min fisco rod.
my expection is in that case tools can provide a "forced waste input". Thats all.
Tool does a good job in calculation. I think it can know when to say, iron rod cant be made because no iron rod recipe is there instead of "cant do"
yeah, but how much?
Could it use some arbitrary amount of waste resource as "map default" with just a noted caveat to that effect?
for sure. But what if it's because it needs iron rod somewhere in the recipe tree?
like yeah, I'd get "you're making item X and there's no selected recipe for item X", that's a valid error.
Lowkey I’d use ChatGPT when I’d just start and dear god this guy was wrong about absolutely everything, and I MEAN that
but "you're making item X and there's no selected recipe for item Y which may or may not possibly be part of the production chain" is confusing to the user and basically impossible to quickly calculate anyway
i type 20/min fisco and factoriolab says i need 40/min waste. I am unsure whats missing here.
absolutely do not use chatgpt for this is all im going, please just dont
are fused quartz crystals good?
thats fine. I am just suggesting nuclear waste stuff can be an exception.
Yeah, I’ve definitely learned that😅
I mean, this veers heavily into #off-topic-tech , but I'm constantly telling people that what we are calling AI isn't really "AI." It's just advanced algorithms and LLMs that were designed more for technical exploration than for genuine purpose--for now.
that's assuming how much of the input should be added. Should that be changed when user changes the production target? should it be left alone? what if user changes the value manually? etc etc.
alright 👍
Eh. Pure crystals are better, cuz coal has more uses and water is practically free.
Well it happens, lessons learned right😉
But fused uses only foundries, so that's a plus
what about quickwire stators
I mean at the very least it’d get my hopes up of it maybe teaching me something, now i just don’t know what to do
again, if the user was choosing "produce ficsonium rod" and there was no recipe for fisconium rod, this could work. But how could tools know that it's the waste that's missing?
I do like that one, but it's not that much better.
the solver either outputs a solution, or says "can't do". There's no additional info about what went wrong
Now you use discord and learn the game like everyone else😃
Yup😝😝
Welcome to the club🥳
Joining multiplayer with experienced players is a great teacher as well
anything is "good" if it does what you want/need/like
Send pics of your final builds!!!!
there's no "good" or "bad" recipes in this game, everything has an use, just depends on your priorities, if it has use for you
Useless answer
how does factorilab can know whats needed or not depending on the selected recipe?
or, how come it knows waste is needed automatically?
again, I am fine with Tools myself. its ok if it stays as it is.
can i use petroleum coke ot make compacted coal or do i need an alternate recipe for that
No
damn it
nope. it asks for coal and sulfur
because they assume things, which Tools don't do
Its not though lol
I wouldn't like my calculator to automatically type numbers or add brackets without me telling it to
I do think it'd be nice if toolsv2 has, like, "virtual" recipes for rod consumption. Definitely a common pain point for folks with current tools. Would require some hardcoding, though
Tools v2 will have power support
Every recipe has situations where theyre gonna be useful, greeny is saying it just depends on when you’re in that situation
(Might allow toolsv2 to do power-output optimization directly, too. :)
currently just thinking of ways to use a metric gigaload of oil residue, turbofuel seems best but that i am unsure, i could probably just smartsplitter into into a sink though
(well, v4 at this point)
Is there a way to incorporate your belt speed into it?
It is. While true, at least explain the differences/pros/cons, cuz that's why people ask.
belt speed isn't really relevant for calculations, maaaybe for recipes that output more than max belt
i really think that part of logistics is better handled ingame
Yea thats basically the only use case
Itd just be nice to not have to do the math and split 5k per min of an item
but even then you just underclock 🙂
Laziness lol
I think the idea is for people to experiment and actually learn how theyre different from the regular recipes outside of just different inputs
Thats how i viewed those answers when i was starting out
given the differences come from combining recipes together, I'm not explaining things in 1000000000 words just to cover the possibilities. User can do that themselves with their preferences in mind, which is much more efficient than asking here
Some people would rather have some info before they experiment
It could also depend on if they are looking for a reicpe that makes it more efficient or a recipe that uses less resources or a recipe that doesn ot require them to pull resources from a mile awya
then they are free to ask for it after my initial answer
So make them ask twice rather than offering up info to start?
yes, because in 95% of cases the first answer is actually enough for the person
Seems... what's the word... inefficient 😏
But its so situational lol
is it best to start production of SAM stuff at a steel plant, oil plant or somewhere else entierly?
Like an alt may not be good for you and that cant be determined unless you know all of their production
Or their production capabaility
I just finished phase 5 and never automated past reanimated sam lol
the "problem" is that many people come here with expectation that there's a "best" option, and my answer gives them the clarification that they are not doing mistake by choosing what they like instead of aiming for non-existent meta-efficient-op-recipe-thing
it is not required, but that is not what i asked either
to be fair game gives alt recipes but doesnt lead people on why using them.
this is the same question of "should I make modular factories" etc.
game is so sandbox that people cant just move on alone.
and yes, ADA sucks at her job. she sucks the most about fluids.
Yes it is all fun funky and funny but ADA simply fails at her job.
I kek.
But probably wherever is easiest to tie in the wire and pipes
charcoal:
what with it?
objectively bad recipe
untrue
limited item into unlimited item
it has the same problem as biofuel, you can not farm biomass
siding with hornet on this one
charcoal got amazing coal raito and allows one making gask mask stuff by pure forest products etc
here we go
Well, it would be nice if it said how many belts are required to move the inputs/outputs of each node
yes, but that doesn't make it "objectively bad"
where we goin?!
i do not agree that it is objectively bad
No where good I can tell you that right now
I kinda don't like that as that's assuming you're maxing belts and actually moving it
but it is not that worth it outside of niche
aka it has a use, just not for everyone (like any other recipe)
Some people do
i just realized you can use storage containers as mergers
This really is the heart of the issue. Also, if someone really cares to compare recipes A to B to C, etc, SF Tools has recipe lists that make this pretty easy at a glance.
i never said ti was useless...?
To help calm the chat enjoy some doggos
and some don't 🤷
Let me add fuel to the fire and let chaos reign: Cast Screws is a good recipe and screws are not needed to be ridden completely!
no, the person above you said that and you replied to that discussion
Steel screws are the best recipe in the game
i just replied that charcoal is very niche
i have 100% removed screws from my game
You play the game WORNG!
Just because some people wouldn't find the information useful doesn't mean it can't be included.
I mean the suggested clock speeds for machines are still in tools, despite me finding them completely useless
screw it all brotherman!
heavy encased frame is a good contender though
My megabase makes 8k screws per min and i love it
That's just straight up false
CORRECT WAY OF PLAYING RIGHT HERE! mods pin this comment!
Obviously tongue in cheek lol dont get upset
well you need total % to run it. That's just the number
you don't need total X belts of Y tier, that depends on your build style
Tools aim to be calculator, not layout tool or anything
I like the encased industrial beam alt, idk its name
You don't need to split it into x machines at 100% and one at y%, and yet that's what tools says
no recipe is "best" 🙂
Apart from steel screws
that's just basically showing the total %
i think copper ore into copper ingot is pretty cool
I feel I'm gonna repeat myself, but no recipe is best 🙂
no fun 🔥
Yea id agree if steel screws didnt exist
One of my favs for sure
I love screws
screw propaganda
they are not even most steel efficient way to make screws
Is that a question or a statement?
But they work so well with iron pipes
iron pipes are crap
i will NOT use screws, EVER
Not iron pipes the aluminium one oops
good for you, but there's no reason to do so
But they so ez and nice
watches your chair fall apart
Aluminium beams
yummy
everyone talks about alt recipes but NOONE talks about Aluminum Rod recipe.
I kek.
Also why screwless recipe products still has screws on their products?
unplayable. 1/10
Why don't the boxes of "screws" contain any screws? 
trueee
(I like to think there's a layer of screws underneath all the bolts)
As I continue to progress in the game, I am finding that the "best" recipe depends on your setup, like what resources are going into a particular factory, if you're optimizing for space or power consumption. As I'm planning out my factories, I'm finding that I'll use different alts for the same part in different factories. What works for one setup doesn't necessarily work for another.
oh dont start me on that modular frame asking 240x[screw box of 500 screws] per MINUTE brotherman
they canonically do 🙂
1 screw maybe
what's so wrong about that?
2 modular frame asking 120.000 screws?
lol
brotherman moment of century
1 tier 4 belt for 2 modular frames
Paired with the steel screw recipe, the bolted variants that use more screws might actually be better for factories that use lots of parts like modular frames and reinforced iron plates.
there's no alu pipe 🤔
stop making sense, people like that dont stay unblocked for long around these parts of town 
steel rod -> normal screw
Gross
Yeah, geography plays a role here, because sometimes it's less material "efficient" to use a swap recipe, but having access on the spot makes it still worth it--like if you have iron, and small coal/sulfur, you can make iron pipes and black powder to make some nobelisks, then just ship those out--but if you tried to use steel pipes you may not have enough coal to go around without having to bring it from somewhere farther away.
most steel efficient
can also do alu rod -> base screw if you want to use alu
alpha 100% pure mails use aluminum rods to produce screws.
wtff a hog with a jet pack just jumped on me and one shoted me even with full life
can someone explain ??
you met jetpack hog
easter egg. go back and you will see a jetpack that you can use early that it drops
Johnny's a spicy hog. Enjoy your free jetpack!
(Just a rare mob spawn, is all)
hahahh thx
What is required is the sum of efficiency times uptime over all machines to be whatever the bottom number is.
X machines at 100% + 1 @ y% is literally one of the infinite possibilities
I genuinely do not understand why 1 information is apparently ok to include and the other one isn't, while both are useful for some people, useless for others and misleading or confusing for the rest
so i just barely started making my first railway, im halfway and i already got the 5k rails achievement
I mean, "1.5" literally means "150%" in that context. All you've gotta do is mentally move the decimal over
too many people thinking that arrows are belts, not wanting to push that ideas
The "sum of efficiency times uptime over all machines" is already there
(Should tools maybe just say "150%" instead of "1.5x"? Maybe. Perhaps a toggle button for Next Tools™ would be useful?)
its not entirely the same
it practically is
it matters if you want to limit or increse the amount of machines you want
amount of machines is irrelevant for total %
I mean if we're talking in percentages, 1.5x is 15000 %²
1.5x = 150% assumes that the other value is 100%
not refuting that
then what's the difference between "1.5x" (meaning 1.5 machines worth of production at 100%) and "150%" (meaning 150% worth of clock speed)?
Machines not running at 100% uptime are the difference
2 machines at 75%
Sorry, not following you at all, unless you're just getting pedantic about the "x"
Tools ignore those
Tools (and any other solver) just tells you the total amount of "machine" you need.
that suits both of those
that why modeler rules
You can divide it up however you want, whether it reports "1.5x" or "150%" or whatever
? modeller is a completely different tool for completely different purpose
If you're hung up about the semantics of having an "x" in there, I mean, yeah, maybe there's a better way to display the number. But it's still the exact same data
modeler accounts for power draw from over and underclocking
the result of calculation is "number of machines running at 100% time and 100% clock speed". Anything else is up for the user to decide, as you said - there's infinite possibilities
Tools also do so
then what did you mean by this
that tools do not consider "having machine at 100% clock speed with 80% uptime" as a thing
Kyo rounds up number of machines (usually, I guess), so they build machines that do not run at 100%
oh i see
I'm saying this information should stay written as 1.5x (the input/output has to be 1.5 times what what 1 machine at 100% uptime and clock speed produces/consumes).
A machine's output can be modulated by both clock speed and uptime. So if you want to go into percentages instead, it's not 150%, but 15000 %²
Just 150% total speed assumes everything is at 100% uptime and 150% total uptime assumes everything is at 100% speed. Neither of these have to be the case for the factory to work exactly as tools says.
But having 1.5x the output of one machine at 100% speed and uptime is required. It's a different factory if it isn't
A machine's output can be modulated by both clock speed and uptime. So if you want to go into percentages instead, it's not 150%, but 15000 %²
This sounds way more confusing for your average user.
... Which is why I'm saying "keep it as 1.5x"
You need 150% of the production of the recipe, regardless of how you chop it up. I still don't really get what you're saying, though, so I'll disengage; gotta run AFK etc.
Of the recipe, yes. But clock speed and uptime are a property of the machine, not recipe
Isn't Tools more concerned with recipes, though?
and property of how you build it, not how you solve it
Tools don't care how you build, Tools give you solved numbers
I mean, feel free to tell me I'm wrong, but... I'm pretty sure if you're using the solved numbers for the recipes, your machines should ideally be running at (or close) to 100% uptime, ya?
which is why I'm saying it should say "1.5x" and nothing else
it does say that
the hover is extra information for people that want it
and the "extra information" is practically just "show the number with higher precision"
because the "1.5x" is rounded to 3 decimals
There's nothing that says that the machines have to run at 100% uptime. You can build more, have them run lower, or have just one or two running lower because they're not underclocked. It all works the same in the end
its just a default to avoid overcomplicating everything
it would be monstrous to try to handle every use case/preference
and impractical to be honest
Right, this is why Greeny was saying it's not a tool for laying anything out--just solving the math
(and yet I had people suggest that)
yes and it should stay that way
I am in trouble
You are in yourself?
ignore the suggestions, these are bad ones....
You should incorporate all of my changes no matter how impractical or how little benefit they may bring to others just because I am suggesting them :))
In trouble with the mods
Ou no
the tools in its current version is perfect and beyond remake the tools, shouldnt be changed from how it currently is
why remake it?
I agree, i use it for outlining a factory and then i build the structure and belts with modeller
To add more info/utility, I suppose
gen curiosity, what can tools do that modeler cant?
Its just automatic
A lot quicker than building smth w modeller
right like support for overclocking, etc
I think it's already neutral to that
greeny's got a server side linear math thingy, because figuring optimal paths is hard
some ideas where explored in the beta tools for what a remake could look like, but it was to buggy for mass use, hence it wasnt suitable for the main branch for calculations
I'd say it's far from perfect.
Closer to perfect would be a GUI for SF Optimizer
just a slight correction - because at the time I was making them I couldn't find a fast enough client-side solver that would match my needs
whats that?
got some wasm stuff now?
Would be the best calculator available, if it wasn't a python script with only text input and output.
Pretty sure it can do everything tools can and more
some of the bugs could've been fixed, but in general I'll need a different approach for the Tools (at least internally) to make it work, so a rework is a better choice imo
possibly, also have been watching some js-based matrix solvers which seem promising. I have plan to do some testing on them in near future
currently in the process of rewriting my own calculator in a manner that means I don't have to maintain multiple branches for different versions
see also anything rust > wasm
can it display "-0x Ballistic warp drive" boxes in plastic productions? 😛
or go > wasm, one supposes
also while I was working on beta, the main branch got changed quite a lot which would require basically reimplementing the whole beta branch again 🙂
Actually, I think I have seen it say "Singularity cell, machine count 0.000, clock speed 0.000000, somersloops 0"
but tools can do negative zero 😛
I have seen cases where it produces -0 even in production graphs on the main branch, which is always interesting
How do you make extra custom swatches?
Or am I just supposed to edit the 15 under tab 4 if I want to save a bunch of custom ones
well the solver doesn't do "branches", the connections are placed manually by tools, so it's basically just a matter of "is the buggy recipe conectable to the actual recipes"
I want to love this game, but admittedly I'm starting to get frustrated with processing times and balancing resources correctly so I can make more things that are made from things
https://www.satisfactorytools.com/1.0/production?share=98atmHP3pF2sw4WbbbAO well im this is starting to go a little out of control with all of the 0,-0 here😅
and probably not the worst example either
How many machines for -0?
hard to say, i have no idea what its doing placing all of these 0 graphs that do absolutely nothing to be honest lol
generally in SF there's no need to balance things. What are you balancing? 🤔
I haven't investigated it that much, but my most likely guess is decimal point issues in the solver
Mostly splitting off iron bars for plates and rods at the moment, as well as splitting those plates and rods for screws, reinforced plates, etc
idk, its even more weird because its trying to make petroleum diamonds, which isnt even whats being asked for either for the end product, overall its strange what the tool is trying to do here
ah, I'd rather recommend keeping production lines separate. One production line making plates, one making rods, one making screws (if you want them), one making reinforced plates, etc.
don't reuse previous productions for new factories, keep those going in storage so you can use those items. can also read https://satisfactory.wiki.gg/wiki/Tutorial:Independency about this approach
well not that 0 PA for diamonds makes any sense either😅
but who knows what its even doing, the solver might be confused in some way here
Ok, I needed this about 3 hours ago gameplay wise 
Be glad it's not 300 
well because I'm asking the solver "please solve this matrix", and every recipe is a variable, so at the end it just gives me result like "32.5x iron rod recipe" and "27.7777x alternate heavy oil residue", but during the solve it may use all the variables, so the result for some random recipe may be "close enough to zero but not exactly" for some reason (floats in computers are weird)
hmmm this is interesting its giving a clock speed of 0.0001% for these PA, ok then lol
you know that does look like some kind of decimal error hmmmm
you can optimize almost any irritation you have out of the game if you want
The last similar automation game I played was mindustry... That relies a lot on splitting belts across turrets and such
the clock speed is rounded up to nearest 4 decimal, so it may be 0.00000000000000000000001 or whatever
i didnt actually look at those clock speeds before but the 0.0001% is interesting for sure
oh ok, well as you say likely decimal errors in the solver
but could be something worth having cleaned up in the remake of the tools at least, though keeping in these strange results could be fun
Yeah, no tower defense in this game. Much more emphasis on chill automation.
I feel like when tools does something goofy I'm usually doing something equally goofy
if you want tower defense plenty of other games, rift breaker for instance is a automation, tower defense game, many other examples beyond that
new Tools almost 100% won't use the solver I do now, so they will come with their own set of features bugs
Can you make the new tools only solve things with screws and if its not possible it just doesnt give you an answer
Or better yet, if its not possible a big jpeg of a screw pops up
why new tools? maintanability, features, or both?
Everything is a bug until it becomes a feature, we all know this
reminder: in-depth discussion on calculatorywotsits is #math-and-meta
anybody remember cheatcrete, that became a feature in the form of soft clearance, same with hypertubes as the devs implemented to make it work with the new engine, those are some examples of bugs that have due to popular demand a feature of the game now
stubby lifts
Can someone look at this and see why the water isn't filling? Or give me n idea only have the first eight hooked up
also when they fixed cheatcrete, community became unset so they put that bug back in
please use #1038092680493801533 for these, not the show-off-no-talk channel 🙂
that was a funny example of the devs putting a bug back into the game, because the community became upset it was fixed
Thanks.
I don't think I quite understand independency, how do I setup everything if I have two mark I miners? Each is connected to two smelters
ignore "nodes" and "miners"
decide how much you want to make (e.g. 60 iron plates/min), calculate backwards to see how many raw resources you need (e.g. 60 iron ore/min), then find a place that has those resources and build a factory there.
if you build a supply chain of factories that depend on the previous factory complexity grows and bottlenecks become an issue early game. Basically its just avoiding that
Ok ok, so I setup a factory designed to make a thing that relies on x of resource per minute
D2R did this with the Andariel quest bug 🙂
rotors and reinforced plates are their own factory eac making screws/rods etc.
Time to tear down my mega complex lol
yeah. And if f.e. if you have 60/min miner and you only need 20/min of some ore, hook it to the miner, and mark that there's 40/min extra, which you can use for some future build
If it works leave it running imo
They may not have the map yet
Well yeah I guess I could stockpile resources to use in other factory construction
you don't need map for it
yeah, leave whatever you have, just build new things elsewhere
build the replacement before tearing down a working factory if possible
don't tear down at all, unless there's very specific reason
I know this logic sorta applies to factorio
yeah, don't really apply things from Factorio here, the two games are VERY different in terms of playstyle
Yeah I dont usually tear down its negative ROI in many cases
Just finished setting up my copper plant with 48 refineries which will make 1.875 pasta a minute :3
Oh I meant in the sense of make a new factory as an incremental improvement to the last one
If you start on rich nodes and failed to plan so you can easily upgrade them, then maybe it's worth it--depending on what you need the extra ore for.
I haven't touched a dedicated factory game, much less factorio in like over a year or two
yeah, that's what the independency doesn't recommend. Instead every new factory is separate and old factories are not touched, they just keep producing in storage
i just realized i accidentally made it perfect so a single mk1 pipe can handle all the oil residue i produce
10 plastic 10 rubber = 300oil residue p/min
Just been getting into this game and I hear people talking about stitched iron plates but when I try to look up how to unlock them I can't find anything? Whats the deal?
there are alternate recipes in the game you will find out how to unlock by exploring
it's an alternate recipe unlocked by scanning hard drives in the MAM
also, that's definitely written on the wiki somewhere
i guess subtlety out the window
I haven't explored much, which is silly
Exploring is a nice break from the math and machines
and the benefits are huge
Just a random chance to find it or is it in a specific to a location? I'm in tier 4 working towards 5/6 currently. I started in the 3rd starting location which, for a new player might have been a mistake admittedly
Until you get to phase 5 where uve explored everything and you can only do math and machines…
Im sick of looking at refineries lol
lol
Lmao me too man
My metal works was over 200 refineries.
I cant wait to hate myself whilst i build my nuclear facility
yeah late game really turns into a refinery simulator
use blueprints with walls? 😛
Whenever you scan a hard drive, every alt recipe currently available has an equal chance of popping up. There's no fixed locations for where to get a certain recipe
The best way (IMO) to ensure that you're getting the recipes you want is by making sure that you're exploring enough to max out your research at just about every point in the game. :) (ie: gotta catch 'em all!)
To add to this: if you’re not gonna use either recipe immediately you should just not select anything to take them out the pool of recipes your other hard drives can get
That's good advice though sad for me lol I am very much a cave dweller and prefer numbers or exploring but I shall put on my best running shoes and get to getting. Thank you
To slightly disagree with that: personally I only recommend leaving recipes unselected if you're specifically looking for one recipe. In that case, yeah, it makes sense to leave them until you get the one you want. But if you're just sort of generally doing research, IMO it's better to just have more recipes available while building, instead of leaving them in the library. :D
But if you have them unselected you get to pick and choose what you want when you need it
Recipes just sitting unredeemed in the library are recipes you're never gonna take the time to try out. I always just like having more options right when building. :)
I guess cuz i use modeller a lot i always see which recipes i could use in a factory
So never rly ran into that issue
a recipe you're not gonna use is just a wasted drive. if you won't use it, why take it
Yeah, except IMO most of the time that just leads to never actually using the recipes. As I say, I'd rather just have them all available as I'm building.
(And also, I always recommend sort of "maxing out" your hard drive research anyway. Just have all the recipes! :D)
Honestly for myself, the only recipes I'm personally never going to use are biocoal and charcoal
I admit that if I ever do get that pair show up, I'll leave the drive sitting there
But I'm 100% on Team There's No Bad Recipes
Options are good. I love it when I end up in a situation where there's a recipe that's convenient that I've hardly (or even never!) used before
And if that recipe was off hiding away in the MAM then I'd never end up using it
and a piece of paper
wow man satisfactory tools is way easier then a calculator
what I sent that an hour ago
yeah I've seen many cases of people going "oh I forgot I kept this recipe in MAM" (usually because they didn't know how they could use it back then)
Also, I disagree with the concept of a "wasted drive." We have a surplus of drives in the game even if you don't buy them from the shop
If there were fewer drives than there are recipes I'd be more inclined to agree, but as it is, just keeping up with your exploration and finding all the drives you can (and having those recipes available to you at your fingertips while building!) is well worth it, IMO
people look in codex/machines when looking for recipe options
people don't look in MAM
literally never seen someone say that. But I have seen one person forget they had taken recipe in the past and kept scanning drives to get it
(I mean, I'm sure some people do look in the MAM. I expect more experienced folks who do have stronger opinions re: their recipe preferences could make good use of the "keep the drives unredeemed" method. But for any newer players still learning the game, IMO just picking one at random is far better advice than leaving them in the MAM)
what does IMO mean
(And since this question pretty much only ever pops up when it's a newer player still learning the game, I remain inclined to recommend just picking one and finding more drives. :)
In My Opinion. :)
ohhhhh
if you scan a drive but don't redeem a recipe, those two recipes are excluded from any further hard drives
Tryin' to resist stating opinions as fact, etc. :D
iit can be beneficial to not take the recipe
if you know what you're doing, sure
but most new people don't know that (and many experienced don't either 😛 )
If you already have strong opinions about recipes, maybe, sure. But once you realize that there's essentially no such thing as a bad recipe, and just want options while building, then keeping things unredeemed is just hamstringing your factory-building. (With the exception, of course, of the cases where you are specifically farming for one recipe you want. Obvs in that case it's to your advantage to store drives until you find what you want)
Anyway, always gonna be two main schools of thought about that, just felt like advocating for my own preferences. :P
Why redeem a recipe I wont use?
^ Exactly.
there’s been so many times when I’ve been able to skip a resource using alts so I agree that its better to pick randomly
Well enough hard drives exist to get all recipes, its really a question of what you want first when progressing through the game
how do you know you won't use it?
then just let it sit in storage
Again, sure, if you already have that opinion, then maybe it makes sense. But for players who are unfamiliar with recipes (or players like myself who are essentially willing to use anything), just pick randomly and move on, in the absence of strong opinion. :)
generally I ignore recipes I dont like, like charcoal, biocoal being recipes that i dont like as a personal preference
purely subjective i grant that, but i really truly do hate those recipes, deeply
or you could check what each recipe/recipe combo allows you to do, and only take them when you want to take advantage of said benefits
Yeah, biocoal and charcoal are the butt of many a distasteful gaze. :D There are uses for those, but they are by far the most niche of the alt recipes
If someone sees bolted frame and loves screws, go for it
top alts gotta be diluted fuel and heavy residual oil, sloppy alumina and pure aluminum ingot so far
used together
yeah so niche I have basically never used them XD
never used those either
hence my dislike of them, due to lack of real practical use, as biomass you cant automate nor wood, so whats the point of turning any of that into coal....
I say enjoy the only relevant "rogue-like" element the game has to offer and just pick a recipe that looks interesting when it pops up if you think you might use it. Otherwise, reroll and pick one of those.
Pretty much why almost nobody uses them
Potential remains if I dont pick it now I can always pick it when I decide I want it
I really only do that if I know I won't use either
wait you can't upload an image in here?
Nope. It's lame.
I was about to upload a pic of a factory I am working on and how I should start it
there's no reason to put image in this chat
then that's a question and goes to #1038092680493801533 or #design-and-architecture
I didn't want to create a whole thing for it bc it could be answered in a sentance
which is like 1/3-1/2 of the recipes for me
Maybe one day if farming is implemented and we can automate biomass/wood production, but probably no chance of that happening😅
I mean that's the whole point of that channel 🙂
(also, they allow images)
but why would you farm wood for coal when you can just mine it
At a certain point you don't want to travel super far for it 😄
case when your out of coal and you can make a tree farm to get wood instead, well it was just a idea i had for implementing farming as a automation for this game
Cant collect wood without travel, collect more wood and you need to travel further
basically someway to make these alts useful via farming to get biomass/coal, and turn it into something you could actually properly automate it would take implementing additional gameplay mechanics to make it all make sense
They probably won't do anything like that though, because one of the premises is that you are exploiting the environment--sometimes irreversibly
but mass murdering trees is exploiting
Trees don't grow all that fast either
just a more automated farm of this, i view that as perfect levels of exploitation
well maybe like ficsmis trees, that give gifts or wood in this case, idk you could put in different ideas to make it work
the minecraft auto chicken cooker is dystopian af
i forgot about that
I thought it was fairly realistic
hahaha it is and i love it
Not to get into the politics of it, but I have a hard time thinking of something much more dystopian than being an Iranian in Tehran right about now.
IYKYK
while playing a game with infinite water
Posted!
Guys I need like 50 powershards. Please send some. ty.
use a map to find slugs
want me to work instead of asking for free?
does my name read pure limestone node to you?

cant wait to see new game modes
1.2 patch next year
1.2 teased there will be some modes, not infinite endgame, not announced what
your a impure limestone node apu
o
did you know that i can be better than a normal limestone node if you use 3 power shards?
how about you give some?
CSS is a company all about trolling that just happens to have made a great game
fluid truck is peak trolling
what if it got a purpose?
Its the context
i am sure many would be happy hearing mk3 or 4 pipes tho
SF Players: Fluids are really buggy.
CSS: Okay, we put it on a truck.
SF Players: Those are buggy too!
CSS: Yes.
they are not buggy, just wobbly
Do smelters ever get a MK Upgrade? Or is it just power shards?
Just shards
Jokes on you! I can’t read! :3
Or alt recipes
Do you/people find any benefit in using the foundry recipes for things like iron, copper etc?
yes
sure
If the recipe's in the game, people have been using them. :)
You just need more.
if you like them, go for them
I dont use iron alloy though iron is too abundant
I'm still new to them myself (just unlocked steel)
Iron Alloy's nice in conjunction w/ Copper Alloy, if you've got a factory which is going to be using both iron+copper anyway
Extra production of both, essentially for free
no because it would be worse than mk2 pipes and those are problematic enough
the pipes work fine. Its the interactions in the pipe network
i couldnt be optimistic about mk3 pipes, given the state of mk2 pipes in general
Oh? This is a good point, my current setup is an Iron & Copper setup I just went with more smelters to solve my problems
The problem with mk.3 pipes would be bigger pipe encourages more machines = more problems
I think mk3 sounds great for people who don't struggle with mk2 since the same principles apply
Eh it would multiply fluid superstition by an order of magnitude.
Fun thing about superstition is that it's easily overcome through education
but not miseducation
the only thing people agree on is everyone else is wrong and it works on my machine
Just read the manual? lol
that points to a systemic flaw imo
Regarding smelters again, I'm having an issue they're always over capping on iron ore/iron ingots and both sides of the belts get congested despite them being calculated specifically to be using exact resources.
Is this a common issue or is my math wrong somewhere etc?
Are you using a manifold?
I have no idea
Does it feed in from one side and use splitters to feed the smelters, or do you use a series of splitters to evenly distribute into each smelter?
But like my example I can give is.
I have 60 iron ore from miner, so I have 2 smelters for 30 each.
Ah evenly distributed
I build in set-ups of 3 to split into evenly, I tried using the splitter line but it just felt like it would never fill the back end, not sure if that's a belt item cap issue or time
would you walk under a ladder after attending a lecture on concussions? 
Are the outputs overfeeding the next step in production (plates or rods, for example)?
I'd wear a hard hat 😄
if you hate both let it sit it will prevent your nest hard drives from having that recipe
Yes the ore is capping and the ingots but for example im making 60 ingots a minute and my constructors are using 60 per minute but I'm still getting congested
I'm not sure what you mean
If you have 60 ore/m, your smelters produce 40 ingots/m
Nvm, mistaken for plates ratio. Disregard.
I'm going to go with not a known issue
I'm struggling to explain
Miners 60/m
Smelters using 60/m
Constructors use all ingots/m
But it gets congested despite all 3 steps being 100% consumed
Start a #1038092680493801533 thread with images of your setup, btw
Probably because they filled up before you turned everything on
likely a misunderstanding based on how buffers and splitters work
Much easier to diagnose that kind of thing when you've got images of exactly what's going on. :)
I tried to before but I didn't have an appropriate tag
Just have to pick a tag from the list; don't sweat that too much
If the miner is not stalling, dont sweat it if you're producing 60 ore and using it, it should work itself out
Ahh that's easy
Like "troubleshooting" or presumably nowadays even just "Platform: foo"
(also channels like #design-and-architecture and #math-and-meta allow image embedding too. Arguably your questions could fit into #math-and-meta . :) Though #1038092680493801533 is often the best place anyway; far less chance of the question getting buried over there)
I generally struggled to figure where to ask for help XD so I came to this chat since it was active
Yeah, all good; this is most folks' first stop. :)
But the tag issue resolved makes things easier
Just that once images become helpful it's not ideal, is all. :)
I wonder if this is just a Factorio player who is used to seeing things moving constantly... 😉
every time I play with a factorio player they never do math
I promise you I'm doing math but XD
That the joke
It's certainly better to, but I can understand the attitude of just "Feed the bus, take what you need, feed the bus moar"
I'm talking about people that I feel roll a d20 to determine how many machines to build lol
Is this wrong?
Oh, lol.... yeah... sometimes I wonder if it's even that much thought
It also helped me choose the colour pallete
last time a guy built 10 manufacturers for ballistic warp drives
I'm still considering adding a "feature" to my own personal factory solver to literally randomize recipe choices for me, for my next playthrough. :P
Enough of this optimization shit; let's just yolo it
that's crazy talk, you're supposed to roll to pick which recipes you use not how many structures you build
Its more that at a certain point it feels like monkeys banging on a typewriter 😄
It works with a bus but results are... odd with a borg cube of spaget
It's not a very difficult game. People don't need to get all sweaty to build a factory that runs but many choose to
sure
I dont think the minimum amount of math is particularly sweaty
build 17 smelters on a normal node?uh...
maybe they like how 17 looks 🙂
must be it
we all know the only min/maxing that actually matters is maximizing how many vehicles you use
sugar cubes ftw
Still new to game and figuring out power. Is the ideal setup to a generator 1 power tower and 3 machines?
ideal is a tricky question
4000 biomass burners and/or we need you to explain what a power tower and a machine are
when i die i want the menu music playing
rookies numbers
(i legit once had 100 biomass burners (wasnt worth it))
hey it's more than enough to let you finish phase 1
legit 2 nuclear power plants
Nearly everyone eventually lands on having one single "unified" power grid, btw, rather than tying machines specifically to one generator
no most early machines r 4mw a biomass burner makes 30mw
So you wire all your power-generation machinery together so that they combine into a single power pole, and then run power out from there
That way all the machines in your factory pull from the same "pool" of power
no i want to have outpost power grids
Hence why I said "nearly." :)
how would u do it
I mean, I was responding to Wanderer, not you. :)
cuz u cant have a fuel or nuclear powerplant at every outpost
with thousands of power storage things built to protect it from my friends!
If I were doing it, I wouldn't do it in the first place. :) I'd have a unified power grid, instead!
fun fact: packager perfectly fits on foundations
fun fact constructers r like 1/2 larger than smelters
I admit I have often wanted to go connect all the map's geothermal into one grid, and use that for powering transportation/logistics infrastructure (ie: all my hypertubes + trains)
I think mini power grids make sense if both the generators and the stuff producing fuel for the generators are all in one place. Ex: for oil power I'll use a mini grid to make it so the fuel producers can never get their fuse blown
I've never been able to justify the effort to myself, in the end, though
yeah most def isnt worth
whats the best steel ingot recipe (i dont have oil)
[insert "there is no such thing as 'best'" spiel]
lol
but for like nuclear my materials for making the nuke fuel are usually more distributed so the mini grid would be super annoying to keep separate
ok which gives me the most steel ingot for my iron input
coal isnt an issue
Solid Steel is popular, though. Better ore/resource efficiency at the cost of some complexity (and maybe power)
thought so
coke steel is the best one
https://www.satisfactorytools.com/1.0/production is a nice way to compare recipe chains, fwiw
tho isnt compacted steel ingot better?
I mean, again, "better" is in the eye of the beholder. :)
why even bother asking if you're gonna question the answer
I recommend sftools for recipe noodling. Keep in mind that it's very difficult to judge a recipe in isolation; what matters is the entire recipe chain
he's setting us up for the layup answer which is obviously coke steel in this case
Recipes often have synergies (or, like, anti-synergies) with each other. sftools makes it easy to compare, though; graphs will update as you select/deselect recipes
not if you use an alt for iron ingots
Keep in mind that if the solver really likes one recipe that you want to not have, you can always deselect it, even if it's a vanilla recipe
i was thinking of doing basic steel ingot (iron and limestone) to double my iron then doing solid steel ingot
tho i dont think i have enough limestone
That makes sense. You need it all for concrete so you can pave the world
esp for teh molded steel beam its peak
if you have other alts, not really tbh
rlly? concrete and steel for 45 beams pm
with encased industrial pipe, there isn't really a need for beams
its for teir 3 belts
you don't need that many beams for that
I think you should go for it. Use whatever is fun for you
Kyo doesn't even like screws so his recipe opinions can't be trusted
i fucking hate screws
lol
as you should 
So melodramatic. Variety makes the game interesting 😄
Phase 5 complete!!!!
🎶 they paved paradise and put up a parking lot 🎶
What a fun game
based
I could have done it sm sooner if i didnt decide to build a megafactory at the start of phase 4 lol
But the console port was rly great, and it was such a fresh title compared to everything else out on console
how long did it take
yeah its quiet a unique game tbh not too many like it
180 hours but some of that is afk
thats quick
But not afking for parts, just accidentally leaving the game on
but now you have a great starting point for your sandbox phase gigafactory
yeah that totally doesnt just float 200m above the floor
Yea im gonna make 900gw of nuclear power now
Nonono i never afk crafted things
diiiid crafting occur? 😛
I didnt rly feel tempted to do that cuz i always had stuff to explore or do
Yea but not project parts at least lol
so idle crafting but not Idle Crafting 😛
Efficient crafting i think is what i would call it
I love refineries
back in the day you had to package fluids with the refinery
remember when oil came out in barrels
They suck when you are using them inside a building
ikr
But the solution is just to have rows of them cluttering the environment
tho they do look awesome
10 wall segments high buildings, problem solved
Yea i ended up doing smth similar but was annoying lol
just let the smoke stacks clip through the next floor and claim it's decorative!
I think i made way too much pasta/singularity cells
I make 80 cells per min
Idk why i thought i need that many
you need them for coupons for gold statues!
I am just missing the nut now
Is there a way to only have specific resources highlighted with the radar towers? Or is it all or nothing
I need like 200 or so tickets
its nerf or nothing
Damn alr
Ty
use the satisfactory map
Maybe in my next game, but im tryna keep outside help to a minimum on this one
Ty tho
its not help
its legit just turns of icons for ores
so u can see easier where they r
NOOO IM MAKING 90 concrete pm and i need 80 of it ill never be able to make the concrete gods happy
How do you handle building in an area with stuff like the giant poison bug or the rad hog?
Just started my aluminum stuff and this area is a huge pain
Im not entirely sure but I think building in an area cuts spawns down
what's the site that has a huge database of builds?
scim has megaprints, community highlights archive has community highlights archive
Generally, yes. Though if your belts are slower than your miners, you might be able to extract more from 4 impures than 1 pure
Guys, good place to build a steel factory? Was thinking Blue Crater but this area might be more useful later
do u know the area n
its got 4 normal coal nodes
But that begs the question.. how many pures to impure?
and 4 pure iron nodes
Blue Crater?
oh hi smoggle
Hi bro
How you doin?
Fine dude, life’s pretty quiet rn so lots of hours into Satis
is your train factory amazing?
Epik! Whatchu building rn?
I took a break from it, overall I’m 60% done
go to blue crater look due north u will see a forest to the right and a desert to the left the intersection of the 2 has asmall river going to the sea
Been doggo hunting, got 10 now, and doing lots of MAM
I would go doggo hunting but I’d end up killing them on accident
Finished my 1st factory that has all basic products so gotta do my steel factory now
I personally finished making a rocket fuel plant, and will be building a major power plant (major pp, hehe)
God I’m so mature
OK I’ll take a walk there, I really need to unlock jetpack
lol
parachute is like 80% as good and really easy to unlock early 😄
hey, you want to huff rocket fuel with me?
Don't inhale rocket fuel
yer not me mum
Working at a nuclear power plant is safer
Yeah that's a bad idea. You're supposed to drink it out of your ficsit approved coffee cup
is it ok for ducks to do that?
yes
Don’t have Polymer Resin to unlock it
Ah ok
I would join you but it would burn up before I can drink
so do you wanna huff rocket fuel with me?
I think you just need mycelia unless I'm misremembering the materials to get there
Fun Fact:
Fresh nuclear fuel isn't radioactive and can be handled by hand. (with gloves)
what happens if I eat it? cuz is yum
Like a rich soup :3

And Synthetic Polyester Fabric, for which you need Polymer Resin
that's an alt recipe, there's one that uses mycelia and biomass
this! ^
Mmmm huffing fuel
You need polymer node first 
Haven’t seen a SINGLE one
I just finished huffing a industrial fluid tank worth of rocket fuel
I need to set up a rocket fuel factory..
He’s fucking with you, you get it from refining oil.
Talking about the MAM recipe
Shit
-# IT'S A JOKE
You GOT me
i posted a sc of the area u should build
you want some oil? It tastes like cocacola:3
Espuma
Yeah but oil is gonna be AFTER my steel factory which I still have to start
or do you want some HOR? It tastes like grape soda :3
Hello, im new here is it worth buying satisfactory?
Yes.
Yes.
Are you high or something? Not a critic, I’m high sometimes, because why the fuck not
200%
Highly Oversaturated Radiation?
Yes sir.
What even do phoenixes drink? Wouldn't most fluids evaporate before one?
heavy oil residue
yes.
Ohm.
That’s my boy.
It's the shrooms in the parachute fabric. I can't avoid it
faint sounds of huffing rocket fuel
Hello! :D
@quick hound Do you have an idea?
Taking a break, gotta eat my nutrients
weird asking a duck for advice
hmmm…. Maybe if they flew into the water to extinsquish themselves?
extinguish**
enjoy alien protein bars from Ficsit
I built a ladder that with a parachute allows me to go to any spot in the map
or just take an inhaler so you can get back to building faster
I just finished phase 2 of space elevator
hey, so you’re a lizard doggo right?
Not irl
for shame
But ur a duck right
impersonating a lizard doggo is a crime punishable by radiation hogs
I dont impresin my doggo I take him for walks all the time
here, hold this.
I also emptied leaves from my invintory to make a bed
Alr this thing is cool ... why do you have a button
boom
You fool I'm on full heath that means I can't die from one hit
jokes on you, I put two more on your back! boom boom
eats
hey those were my snacks
"I have an idea" said Josh
The factory must consume and it will consume flesh
I WILL COMMIT VEHICULAR MANSLAUGHTER!
No bonk
Has there ever been talks of creating a new map or new content?
Ah ah ah that would be damage to fixit property and that gets you killed
Satisfactory version of a nerd pole
The map is so amazing I could have this map for years and still explore it
I’ll hit you in 5-8 business days.

I'll eat all the business so there can be no business days

The game
GOTEM
I lost the game
OM nom nom
Om nom nom
How do you unlock Circuit Boards?
Yeah but where?
BROOHOHOOO! I CAN'T FIGURE OUT PATH SIGNALS AND BLOCK SIGNALS!
post your layout in #1038092680493801533 and we can help you out
Let me check
Must be Sulfur tree
Im wrong it's teir 5 oil processing
circuit boards are in tier 5, with alternate recipes in Caterium and Quartz research
But please but your inquiries in #1038092680493801533
OK, seems I’m block in MAM tree for now until I have oil/rubber
And computers
Unless my doggos WORK
Sniff boys, sniff
Doggo police here I need to ask you some questions
Anyone got a BP for a pipe on a steady incline? I cant figure out how to do it without waves
@sharp basin
What do people do with the byproduct water from making non fissile uranium
put it back into acid?
Oh im stupid i didnt think of that
hey guys you were right satisfactory calculator is better then a calculator
Would you rather live in the swamp or explode
Yeah listening officer
Alright so are your dogos in an area that has glass walls
Yes or no
The correct answer is no: You don't want them to get sunburned
No sir, construction fences, but each got basic shelf units with 2 personal storage boxes containing paleberries sir
Alright alright
Do you take them on walks
You can see my kennel is legit sir
No because they’re a pain in the ass to take on walks sir, but they enjoyed their trip coming here, they even took a personal elevator
A small walk could go a long way so please try to
Next question, do you have plants in the enclosure you could just place down leaves and call it a day
How strange. You don't use them as a food source?
I punish you to survive in southern swamp for 30 minutes
Whilst moving
Trying to get nice S turns on multi track pipes and belts is starting to drive me crazy
Will do sir
wet concrete
Last question
42
No sir, console player, don’t have access to that kind of shit
finally automated phase 2 parts
Have u called them a good boy
U can't drag stuff out ur invintory?
My doggoes aren't praise-motivated; they like treats--like nosy inspectors and Karens
It’s ok the amount of water i make perfectly fits into the amount of nitric and sulphuric acid i need
but just think of all the concrete you're missing out on!
@glass pagoda You haven’t asked but their names are Doggy-boy, Doggy-bag, Doggy-bro, Doggy-bubble, Doggy-baby, Doggy-bobine, Doggy-bird, Doggy-Bob, Doggy-babe and Doggy-brown
That's a lot of doggos
You mean drop leaves on the floor? That would work?
Yes
one of those is my IRL dog's name
Doggy-boy?
Doggy-style
nope
Got my next doggo’s name
I remember my first doggo his name was max and I loved him until he got stuck under the map somthing tells me he is still watching over me from the space elevator fly high max fly high
@glass pagoda Doggy-bro?
Huh
Doggy-snoop-snoop
OK got a another one
You said one of my names was your irl’s dog name
That was someone else
@unkempt blade that would be you
Get a Chihuahua named "Min" and a St Bernard named "Max"
Guys you know what would be a cool challenge?
If you tried to make a zoo with every enemy
Huffing turbofuel?
That ain't a challenge thats a necessity
I agree I am me
Some animals aren't... Uhm... Compatible 😅
So which one is it?
Like other pioneers
Animal sanctuary turns into a battle arena
it's the best one
Guys if you turn on aracniphobia mode the spiders turn to pngs of kittys
Gotta be Doggy-Bob
which is way scarier than spider so it's a weird feature to have
The best cure for arachnophobia is pyromania.
or the power of guns.. and C4
Cats have bit me dozens of times and spider just leave me alone and catch flies. It's not even close
You’re right cats are the worst
But cats aren't venomous
They are man
can’ts
Their hate is venomous
they're amazing but they're also violent little serial killers
More like poisonous
(claws)
And Chuahuahua’s have the anger of a thousand men in a tiny body
That LLM predictive text yo...
God hit “randomize stats” and landed on small head, big eyes, small body and ANGER OF A THOUSAND MEN for Chuahuahuas
They are what an animal is like if you simulate 100% uptime on tweak in a tiny, rabid package
LMAO
Can we FOCUS here this is a place for talking about planification and organizing your life
we are focusing… on how funny chuahuahuas are
Anger of a thousand men in a tiny dog body
Who decided it was a good idea for hogs to become snipers? That was the biggest surprise for me as a returning player lol

Wait until you discover ||the radioactive hog living in the swamps, which throws radioactive rocks at you||
i still refuse to use anything other than a xenobasher
That’s just bimmy
Yeah, you're not gonna last long against boss-tier enemies
but ive killed them lol
ppl underestimate berries
Good thing there aren't any
Hi guys quick question, why doesn't the path block always divide the track into sections?
What? The harder ones are definitely "boss tier"
it's fine, just hork more berries
Post some screenshots of your rail layout in #1038092680493801533 and we can help
Lots of rail questions today
I can imagine the pioneer stuffing the mask hole with a shit ton of berries and then literally can’t see because of the Berry remains on the mask
i lowk just inject the berries into my pioneer
berry needle
I'd be more concerned about the fact that you never take the suit off and you would need to... relieve yourself... eventually
u heat it on a spoon first
as if i live long enoughl ol
it’s like the filtration suit from subnautica, it filters your pee into drinking water
that's smart because then you can just tilt your head back and get more berries
Lot of new players since console release
I think I can get that commissioned
DO IT 😂
already speaking to an artist
is there a way to change the time speed in this game
i don't want to wait 2 hours just to play the game again
build less stuff so your tick rate doesn't decrease with save size
I ahve room for 14 more coal gens should i just make 6 extractors for them
space elevator should be removed or reworked so you don't have to wait so long
8:3 is the normal ratio so that's fine you'd just have extra water
wait for what?
the parts
are there any downsides to using max belt capacity, like mk.4 transporting exactly 480/min??
should've made them earlier then. or you can go explore right now
ok thanks
i am doing them at the earliest point i can
Duck attack
Unless you're planning to add more to it before you can upgrade it that's normal
then you should still have plenty of other stuff to do
Alright cya later
I anticipate that reaction spam is frowned upon here
half of the things nether does are frowned upon here
nooooo my waste is backlogged whyyyy
is it a problem if headlift is exceeding max level?
of course?
it’s true.
Or do you mean having a lot more than you use?
yeah, its at 55 with reccomended being 50
I’m basically the servers resident crackhead
its got the warning in the menu when i interact with the pump so i wasnt sure how big of a problem it is
the problem is that your fluid won't make it up all the way
somehow non fissile uranium was in the wrong belt and it back logged my whole nuclear waste managment plant
How are you doing, Kyo?
I can eat it to clear up the jam for you
should i be automating PCC im on tier 8 and idk if they are used for anything other then nuclear pasta
omnomnom