#satisfactory
1 messages · Page 448 of 1
you use the map editing website and place them.
...ok, that sounds like file editing and that's more cheaty than i'm willing to do
i will cheat, but i won't cheat
I just download blueprints, that works
It's just another feature the devs forgot to add
Lots of those
Like a curved building tool
it took me way too long to get my power plant working, and then i realised i hadn't plugged in the second water extractor
Man this game sucks sometimes
I just want the alternate screws recipe so i can finish automating my reinforced plates factory
or you could use the alternate plates recipe that doesn't use screws
early game it's 1 Mk1 miner, 8 coal genators and 3 water extractors with Mk2 belts
Read it if you are not enjoying the randomness of alternate recipes: ||Save before rescanning, if you didnt get the recipe, reload and do it again.||
i have 2 miners going (got lucky and had 2 coal deposits right next to each other)
If you where I think you are there are 4 total nodes with 1 blocked
yea
havent found the last unblocked one tho
Got just my first game The end 😁
anyone else's lizard doggos give you items you haven't unlocked yet?
i got crystal oscillators before i unlocked them
they can give you anything in their loot pool at any time
i get all sorts of later game loot from my doggo
it's spawn name was doggowithalongname
Thats the problem
I dont have any alt recipes
Just copper rotors
just hard drive hunting
I need to rebuild my whole base and automate space tower upgrades
But i dont even have half of what it needs unlocked smh
I haven’t touched any of tier 6 unlocks
Should I bother picking up the uranium lying around? They can be infinitely mined with miners right?
Build a satelite factory and just belt in finished product.
only problem is i don't know if there's any iron nearby
also i want it to be sorta consolidated in the same area
like maybe 30-40ish range, but most of that is time i left the game running while doing other things
yea, i have the game running pretty much 24/7
@honest sleet sent you a picture
A better idea is to build automation that's fast enough so you don't have to do that
any idea how to make assemblers go faster
bcus one smart plating every 30 seconds is painful
either build more or use power shards
Overclock or build more
how tf do power shards work
Found another hard drive
have you messed with the M.A.M. yet?
Time to reload save till i get the damn screws recipe
yea, i have a good bit of it unlocked
i have a few power shards, but idk what to do with them
find the slugs and you turn them into power shards
you can put them into machines to make them run faster
yes
you need to unlock slugs, to get power shards, power shards get put into machines meaning the machines are faster, outputting more resources but off course using more resources
+50% speed per shard, up to 3
ok then
my question exactly
you have to unlock that in the MAM
...flip.
Exponentially more power consumption
ima just make more
just go into the machine and it should be in the menu, unless theres a lock over it then you will find that in the MAM
they don't run out. also, all power shards are the same
Man im not looking forward to this next space elevator phase considering how long the last one took me😭
it's cheap
then u will have to research it in the MAM
until you take it out ofc
You can manufacture power shards late game when you get the alt recipe
this will confuse them let them js learn it later 😭
just know that a machine running at 2.5x speed will consume 3.5 times more power. so it takes less power to build more machines
Don't sleep in the MAM or the awesome shop. Much good
when they actually get to tier 9
Yep, well I did say late game xD
ima just make steel, and get tier 2 stuff
you always need more mam research
also it will take more resources
Put stuff in cart, buy said stuff
You put unwanted parts into the awesome sink and they give you points towards tickets. You use the tickets to purchase things in the awesome shop.
you get an awesome sink, put useless or overflow resources into the awesome sink and then u get coupons, which can be used in the awesome shopo
Awesome Shop:
place and power a Awesome Sink
prints tickets over time depending on what is put in it.
just a question what phase or tier are you in the game?
Then use tickets inside of Awesome shop
i assume your either just past phase 1 or still in it
no worries
Not everything can go into the awesome sink but most things can.
My rule of thumb is no nuclear other then rods
No unprocessed organics.
Think berries animal remains.
The game does tell you all this. That's why it's important to read the messages that you get while playing
Don't even have to read most of it, ADA talks to you too xD
and you still havent unlocked overclocking? thats quite surprising tbf
Yep
Yes in the codex
They're in the codex
how do I turn off fog of war in satisfactory calculator after importing my save?
In the settings
top right
There's a button top right, small square button
Yep. Just press "o" for "odex" and you'll see it
gotta remember some people are on console now
I swear this game knows
Im getting everything except cast screws
I will not yield
This game will give me what i want
maybe it's a sign you should reconsider your choices 
What's the button on console
I got lucky with Alloy Iron pretty early
No
Im petty. I made up my mind already
effed if I know, I don't have one that Satisfactory runs on.
just general thing that B for Blashlight, N for Nalculator jokes aren't gonna land for everyone anymore
not least until the keyboard/mouse support lands on console, anyway
Nice try game
Actually quite a good way to remember xD
Im not taking iron pipes. I know what i want
bro found gold and keeps digging for lead
Yes i will play this game
It bothers me that quick search is buried in a menu for consol
I wish console has the "search" bar I could do math in.
I disagree with your choice but I support it
points at the 🧮 on your 📱
Iron pipes are great but i dont need them yet
Its does. The quick search is buried in a menu. You can do math in it
UNder clocking too
I need to automate my reinforced plates
Yeah, but that's on the phone.
I have a keyboard on my controller already.... Game doesn't let me use the hot at with those keys either.
Less power. Easy math.
For the satisfaction of being efficient
yeah, idk either. all of my machines either run at 100 or 250%. I don't need anything else
except miners, those are at 150 or 200 sometimes
Some of these alternate recipes are completely pointless no?
Using stuff i dont even have unlocked yet for… cables
all are the best because they all give you shards
They all give you the same product. Just diffrent quantities. Purple gives most
Man now iron wire
I try and save my slugs until I get somerloops unlocked to be able to get twice as many
Night time is bug time. Easier to see them.
I have like 150 in my depot from that. I don't even pick up slugs anymore
No there is a finite amount. But there is over 1000
I also only really overclock miners
Miners and fuel generators for me
In the mam. There is a vehicle designed for that
There is many great mobility options
🏭
🏃♀️ 🏭
🏭
🌲 🌲 🌲 🌲 🌲 🏭
futurama tubes
It sucks and blows you through the tubes to your destination
Oh screw you game
[korg voice] [redacted because #rules]
It gave me steel screws but not cast😐
why do you even want cast screws when you're already at steel lol
more useful in the long run because ratio of resources.
less useful in the short term early game
To automate reinforced iron plate factory
Im not building more constructors just for iron rods
🏭 🏃♂️➡️
🏃♀️ 🏭
🏭 ⬛
🏃♂️➡️
🏃♀️
⬛ 🏭
🏭 ⬛
💥 💥
⬛ 🏭
stiched plates + iron wire = less iron cost, less machines, less power than default plates + cast screws
needs 🏃♀️➡️ , pioneer is female
I dont have any alt constructor recipes lol
Cast screws is fastest way to automate the factory
@open bone hypertube newton's cradle desk toy, maybe?
[insert joke about hot topic here]
-# going to hot topic with your factory to get alt recipes
You gotta build the entire tube from point a to b
unless doing 











slugs don't respawn
Kinda more like







Yeah some of these alternate recipes recipes are actually useless like when are you ever going to use rigor motors
you can take them out anytime
The default recipe is much more efficient no?
Power shards are forever. They don't run out. You can remove and put back in
yeah, rigor motor is one of those recipes I'll never use
I wanted to dupe stuff, I did, then went back to a save I did before duping. Turns out you miss the voice lines if you dupe the alien artifacts. But I’m unsure: you got voice lines with BOTH Somersloops and Mercer Spheres or just Somersloops?
you can get double amount of powershards from slugs when you are using a
in the constructor that is making them.
however for a regular folk there is more than enough slugs.
Iron wire again?!?!
I don't exactly understand the triggers, but yeah, it checks for both
You wont stop me game
Iron wire is a very kinky and naughty recipe.
You should take it.
just take it atp lol
Ive gone this far i refuse to change
Out of spite
Ill just find another hard drive when i want iron wire
sunk cost fallacy 
Bro thinks that recipe belongs to an annoying Elden Ring boss.
Bro is out of control. Bro is unhinged.
Its the next one. I believe.
To be clear I also believe in Bigfoot, the lochnass monster and aliens
Belongs to a Canada Goose aka A Cobra Chicken
…. You wont believe what i got for the third damn time
atp I suggest making sure that you don't have CS already lol
I know it is but i need cast screws rn
I checked already dw
I dont have any alt recipes for constructors
I got through (almost) the entire game like 3 times without ever taking cast screws and I couldn't be happier
Im sure im passing up alot of good stuff i dont have unlocked yet (or haven’t automated)
Like ai limiters
wym
Which is ur guys favourite tape?
FINALLLYYYYY
YES
every gambler always stops right before their big win, except for this one
CONGRATULATIONS ON WASTING A DRIVE!!!
Yeah, won’t dupe those 2. Just slugs/power shards/coupons. May be hard drives, not sure yet. Exploring crash sites is cool.
Picking up hard drives does not give ADA voice lines?
it does, but they're just "quips"
That would be betamax
assuming i cant get the full 1200/min from a max pure node and mk5 belts
I feel like the far end game of this game is just rebuilding all of your factories and infrastructure to try to optimise everything and get complete 100% efficiency map wide.
you can do that after you complete the objective
just build optimized stuff in the first place
What else would there really be to do once you complete all the given objectives?
building a huge-ass nuclear plant? 500 Mp/min? idk
I really don't care for machine efficiency
yes, big nuclear plant, because size matters.
There is no end game. You just exploit the planet more.
what else is there to do in minecraft once you beat the elder dragon
Enough for me not to dupe them. Nop, I like duping in some games, but story in this game is COOL. I’ll just dupe some slugs/power shards and that’s it. At least I’ll use some impure nodes that I didn’t intend to. Will change the way I plan my factories placement.
silly to not use impure nodes anyway, its just resources sitting there waiting to be exploited
how do you dupe items and can you do it on ps5?
^
something-something factory carts, probably, and you can surely find dozens of videos on youtube demonstrating it
most fixed by now
aah
PM
you can just use AGS if you want something for free
i didnt even dupe stuff and i have duped stuff 
yeah, I have duped some things accidentally in the past
i didnt do anything, accident or not, i am referring to a fix after 1.1 that reset sloops/sphere pickups
free extras 
I usually start a new world when a new version drops so I didn't experience that
but I did get a dupe glitch a few times without even trying to
Should I use a pump for my fluids if it must travel up only slightly, or would that not help at all?
heh i would never finish the game if i did that, 1 year+ still on my first save
how many meters is slightly, machines provide 10m iirc
try without first, add later if needed
I actually don’t know. I am thinking of bringing the fluid all the way to my base from oil fields at ground level
but not what's good
why bother when you could process locally
Might be a bad idea
Because I have around 7 products that I constantly need
So I figured I should either do 1 pipe than make 7 conveyor belts over like 2 km
need for what
Why not just make that stuff closer to the oil, btw?
whats temp purity?
Phase 3, tiers 5, 6
Also: one nice thing about unlocking oil is that you're just 200 plastic away from also unlocking trains. If you do need to transport 7 materials from A to B, trains are mostly an ideal solution. (Their main drawback is the nontrivial amount of infrastructure you need to put in to build it out, but that pays dividents in the end)
They do want to add rain back in, though I don't think they've confirmed any timelines for that. They've said "no" to snow in the past due to the difficulty (mostly performancewise, I think) of making it look at all decent (or at least how they'd want to do it)
multiple nodes
Oh never thought of trains. Do they have physical collision?
i cant hear the ada for some reason
See https://archive.satisfactory.video/topics/environment/weather-systems/ for statements about weather, though. :)
i cant hear the ada for some reason little help?
Yea I can imagine snow is hard
Gives the impression they can derail and crash
There's a learning curve, for sure. It's nontrivial but well worth your time.
they can
If you have just a single train on a bit of track, then there's no problems, of course, but there are signals which allow you to run multiple trains on the same bits of rail (without crashing, derailing, etc), which is when trains really start to pay off
OK I’ll check it out thanks
Shoutout to pre-Update-5 setups from lazy people (like myself) which took advantage of non-crashing trains. :D
"Oh no, they're about to..." fwip "... nevermind."
i cant hear the ada for some reason
Volume settings?
Advanced section where you can specify per source
covering up a lake to use as my steel plant
H E ll o
Do you see the subtitles?
can you run hypertubes along a ceiling? I want to run them underneath the RR tracks
im naming my minecraft tools after satisfactory things and i cant think of stuff to name my silk touch pickaxe and my boots
How do u get the ficsit calculator thing?
And where to download mods from on console?
so far ive got
Sword: Xeno basher
Fortune pickaxe: Mk.3 Miner
Axe: Chainsaw
Shovel: Portable Miner
Box: Rebar Gun
Helmet: Gas Mask
Chestplate: Hazmat Suit
Leggings: Blade Runners
does anyone have any ideas for the silk touch pickaxe and the boots
i dont think you can get mods on console
satisfactory modeler is good to
yeah
altho i found the modeler a bit clunky to use at first but that might just be cus i didnt know what i was doing and couldnt be bothered to learn it
i need to build a train lin ebetween 2 places but the 2nd place isnt bui8lt yet should i build the line to there now and then the factory or build the factory and then connect
no, not too. SCIM is an absolutely dogshit calculator
and if you are on console you cant get it anyway cus its only on steam i thinks
it works for what i need to do
in what way is it bad
its good for getting a nice overview of all the items in and out
and the map is useful
it just struggles doing stuff that its not designed to do like planning whole factory floors down to each machine
ill just build the train line there
depends how certain you are about the location of the second place
and how confident you are with making train lines
uhh like pretty sure im gonna build it ober the lake
The map viewer/editor on there, yes, is A+. The calculator/solver on there is quite poor compared to the other available options, though. For a solver/calculator I'll generally recommend https://www.satisfactorytools.com/1.0/production. For planning, a lot of folks like Satisfactory Modeller (available on steam) but that's a different sort of app
- makes mistakes
- incapable of calculating certain recipe chains
- riddled with ads
- chooses recipes based on an internal list, not any useful metrics
- only capable of using 1 recipe per item
first time building train line, gonna be a loop with a train picking stuff up and dropping it off at one central factory
(To be fair, I think sftools has ads too, yeah? :) Guess not; I'm too used to adblockers.
yeah i dont use the calculator for much other than just the basic flow chart stuff in terms of production stuff
Oh, huh, thought that it did. (I, uh, might use adblockers)
yeah i didnt even know scim had ads i just use an adblocker
Youtube has been the most successful promoter of adblock in the world. Someone should write them a thank-you letter.
i think i should connect the train lines last then
wait nvm trains transport power i need one
rails i meant
if i have a train with 2 engines one on either side it can just be a line instead of a loop right
like i dont have to connect the final station to the 1st one
as long as you don't plan on having many trains on that rail, yes
for 1 train? no signals needed
just make sure your stations are pointing away from each other
curved side pointed away from each other
the key thing is what @wicked nacelle said - have them pointing away. So if you want a single line between A and B, build station A with its arrow pointing away from B, build B with its pointer pointing away from A. then have a train with 2 locomotives. Put it down somewhere. Say it goes to A first. When it "pulls in" to A, it will load/unload (because the arrow is pointing the direction it is going). Then it will reverse direction and head to B, when it pulls in to B it will load/unload.
speaking of rails - how wide are rail cars? To lay double-tracked line, how far apart should the rails be?
yeah the train engine that's at the front of the "forward" direction has to line up with "forward" on the station you tell it to dock at
theres gonna be 3 stations so what about the middle, it stays the direction the first station was
most people say you can center them on touching foundations -- I like a bit wider because I've had oddities around curves like that
whichever way the train is going when its that station's turn in the autopilot order
and round side is the exit side right
if you don't count the tower "ad" on top (which I don't think is blocked by ad blockers), Tools don't have any ads, they run purely on donations (and money from my pocket ofc)
the round side is the way the driving engine must be facing -- a train can then exit either direction depending on train layout and autopilot station order
oh ok thanks
does anybody wona start a new game?(can't use vc)
should be easy enough
it will go A to B to C and then back to A and repeat while unloading everything at C
Do i need smart plating after phase 2?
this is for RCU
every elevator part is used in subsequent elevator parts -- and in MUCH larger numbers
i think so for the space parts
K thanks
also every space elevator part except for one (in late game) is only used for space elevators
see https://satisfactory.wiki.gg/wiki/Space_Elevator#Total_number_of_parts_needed - it tells you how many of which part you'll need in each phase. So e.g. for smart plating, you'll need 1000 in phase 2, 1000 in 3, 1250 in 4, etc.
Ty
have you researched somersloops yet? They're AMAZING for making elevator parts
I need more frames:/ they are PAIN to get
do you have bladerunners yet?
Not frames. SAM
?
Yes
in the quartz tree is one of the most important items in the game -- especially early on
but it needs frames 😕
I now use frames for elevator:/
anyhow as soon as you reasonably can research and build yourself a pair of blade runners
it makes ALL of the game MUCH easier
K
anybody got an tips for the start of the game im new
I am waiting for 500 framework's now
Take everything you see.
well then go out and find some quartz while you wait so you can reserach it 🙂
Try not to have spaghetti
?
Why research when you can get them for free
Try to have an organised factory and not have 100 belts everywhere
Yeah, I was just misremembering; I'd thought I'd heard someone complaining about ads in the past but it must have been for SCIM
SCIM ads are miserable especially on mobile
im always out of fuel for my bio burners
are you using solid biofuel?
no like crazy start of game
you unlock solid biofuel pretty fast
Try to get to phase 2 and unlock coal as fast as possible
one or two trips through a forest with a chainsaw should be all the fuel you need to get to coal
how to get a chain saw?
it's a HUB unlock
Tools will never have ads as long as I own them 🙂
The pink forest is better (there are cats if you have arachnophobia mode)
- Use foundations judiciously
- Don't be afraid to build vertically once you have the conveyor lifts
- Buffer your outputs with storage containers
- Keep the throughput rates of your miners/belts/production in mind as you start building more advanced materials
- You can semi-automate bio burners by setting them up in an array that feeds from storage boxes that run into constructors
#1 and #3 are both bad advice, imho
can anybody show me the basics
ignore this discord and youtube, start the game and play through the game on your own. Listen to the ingame tutorial and experiment, only come here if you're trully stuck on a problem and have tried everything you can think of
no such thing as too much foundation and buffering outputs leads to hiding problems downstream
I'd recommend against that, see above
Why?
because of what I said after
you learn by making mistakes 🙂 Just follow the unlocks in the HUB and MAM and it will guide you through the game
The main reason I buffer outputs is two-fold:
- I like to have a place to gather stuff before I have DDs online
- It lets me re-build more easily if I need to
im start a new game
sure, having a pool to build out of is good-- but buffers shouldn't be inline with your production flow.
In the very early stages, 1 is both
shouldn't be
Putting buffers in the middle of production is a terrible idea. Putting buffers at the end of production is a great idea
can a train freight platform be shared across stations? If I build (station A, facing left)(platforms B, C)(station D, facing right), can platforms B and C be used by both A and D?
absolutely
uggg i wish i had somewon to play with
if you want ABCB autopilot you put a station facing outwards on both ends of a row of freight platforms
<SFFS> for example < is facing S is station F is freight
you do pay a power fee for every station you have, but it's really not that much
got it, thanks. just as a design tip, how many cars do you usually put on your trains? I've been playing around between 1 and 4, not sure where the sweet spot is
wait so i should't have storge containers in the mid of things like smelters and crafters?
You CAN, but there's really no reason to
Yeah, this is closer to what I was suggesting too, but I can see why people may not have read it that way
the problem is if you're feeding other stuff with buffered source you may overconsume and not realize it until much muhc later -- when that problem has snowballed down your whole production line.
but if you just smart split off some for building use/dimensional depot -- that's a great idea
when you post in finding a greops how fast would you say (find a grop)
iugg i suck at speeling
sometimes never dude. And asking about it doesn't make it go faster.
It varies
not really, why would that help in any way?
sry
for your first game I'd recommend solo play
i tryed got stuck
honestly if you want to play with people go to THEIR games. There's always a billion people saying "come join MY game"
then tell us what the problem is so we can help you
I actually agree with this a lot. I think it's okay to ask for advice if you need it, but experience really is the best teacher here.
then make more of everything 🙂
Is this your first automation game?
the game is about scaling up
kinda
This game is 80% automation, 20% open world survival-craft. Have you played Factorio or similar before?
nope
Okay, so the most basic element of early gameplay is that you will have to mind/build stuff yourself until you have the resources to build machines to build it for you. Then you use those machines to build enough materials to build even more machines, and it scales up the more you build. It also gets easier to build machines as you go.
ah
If you focus on advancing your HUB tiers, it acts like a soft tutorial on this for the most part
but don't ignore the MAM unlocks as there's TONS of quality of life improvements in there that make doing the HUB stuff easier
build some factory and then while it's producing a bunch of stuff go explore for MAM unlocks
Yeah the MAM is OP and acts as parelell progression
then come back and use what built while you were exploring to build more factory stuff.. repeat
when you do a HUB unlock pay attention to what new buildings/tech you get
k
put pickles on pizza
when you have specific questions about things, this is a great place to ask if it's not in the wiki
YAY MK3 BELTS UNLOCKED!!!
now speed to mk4
Man I was intentionally doing this playthrough to not hate mk2 belts and try to make enough RP... no I failed miserably
I try to love all belts. ....
i do wish i could swkin the mk6 though. makes some builds look silly
I agree on the mk6 -- also the build animation speed is brutal when you're trying to make sure things like blueprints are conencted properly
Why are mk3 belts 100x easier to make than mk2😭
mk2 and 4 are notoriously annoying
What does mk4 need?
limestone makes it faster lol
... because people don't automate enough of the materials they need
They aint that bad to make alot of em, just need alot of concrete and steel beams
I honestly speed run to mk5
literally true for everything... nothing in this game is "hard" per se
Nuclear is hard
What do they need
Concrete is the best building material in Satisfactory
Nah screws better
Show me a build made of screws
Screws
lol why are portablr miners not bad?
aluminum'
That's weird. I don't find Mk2 that hard at all.
I haven't got that far, ive only got to phase 3
wdym?
Nuclear isn't hard
there production rate is good
No its horrible
Portable miners will get replaced with mining machines that output to a belt instead of you having to hand collect from them at regular intervals to avoid letting them get full
but for how chesp they are?
You just run one input to it at a time until you’re done like everything else. It just needs a higher number of repetitions.
They suck just build miners mk1
they can't be used for automatic production though
true
But you can run a LOT of automation off them by filling containers. You can put 100 on a single ore node and get unlimited production rate early
You just have to make your rounds.
Nearly unlimited especially compared to mk1 miners
??? Per miner but no miner limit
There are also some nodes that are blocked by boulders that you can't put a miner on until you clear the rock, but portables can usually still mine off them. Can be useful for Cat/Quartz in certain places early on.
Not per miner
True. Having to manually collect something instead of having it automatically collected in a storage container takes a lot more work when even advancing the hab when starting out a new playthrough.
For the belts
Technically there is but not realistically
You can fill an arbitrary number of containers to have an arbitrary number of belts
You'll still be very limited
You have to instance your production to fit your belts but no instance limit
No where near unlimited
Technically it’s finite but it’s a HUGE potential
Multiplier one why you can do with a mk1 miner
Yeah, there's a brief window in the tech progression where hand-jamming lets you get a lot more production done than automation does, but this quickly falls out as you get your automation online
Its alot less efficient than using a mk1 miner
Sam sure is useful when you need more of something when all the nodes of something is being used.
For sure but someone said the baby miners were bad. I’m pointing out they can be incredibly powerful. Also for remote nodes of stuff you don’t need for automation yet like sulfur or Sam or quartz. Put a ton down and then come back in 15 minutes. No power connection required
Its still way less efficient than putting down a mk1 miner and having it automated
“Efficient” without context is a meaningless term that gets thrown around a lot here.
I'd prefer a constant supply from nodes ¯_(ツ)_/¯
Baby miners are also great for filling manifold systems quickly. Like stabilizing coal power.
When you disregard the crap production rates early game yeah that sounds amazing. But it’s not in a vacuum.
I don't get how you mean, ?
You'll get less of what you're making per minute and you'll have less time to do actually important things if you have 10 portable miners on each node and have to manually transport the raw ore to a container its just a ton of back and fourth that in the end gets nothing important done
I think you overstate how long it takes to walk 10m to some containers. Anyhow I’m not really suggesting this. It started out with someone making an overly broad statement and me providing a counter example
Having a bunch of p-miners will give more ore/m than a mk1 miner, but as you say, it's a lot more hassle, and time is just as much a resource to manage as anything else.
That’s said you can have a mk1 and pminers on the same node
Its not just 10m if you do it for every ore it becomes alot of unnecessary back and forth
In the end automating everything and some over clocking will be more efficient
You have to walk around to get stuff anyhow early gam so when you’re there you can snag 30 miners of ore and toss in a container or two and have a LOT more stuff built for next time you come back. Anyhow again I don’t do this just saying portable miners are absolutely powerful in their own way. I bet if there were a speed run they would be used.
In the end I just don't like the back and forth on it. You can "set it and forget it" with automation.
You keep saying that word but but its meaningless without specifying the context
Yeah you can do that and go explore for more things that'll help with future production
I did but I guess you just ignored it
Efficiency is something that exists with regards to a resource of some sort and there are lots of conflicting desires for different resources and they are mutually exclusive
There is no “more efficient”
So mk6 isn't more efficient than a mk1 belt?
:)
depends on your definition of "efficiency"
Me want ore more, and move fast
in terms of work as energy input, both are infinitely efficient
Me hungry for higher material production rate.
Whaet?

One of the weird oddities
Of this game. You want liquids to go up? Item and power cost. You want items to go up? MAGIC!!!
Dumb question, I keep hitting this node so it will explode so I can put a miner in it but no luck, any ideas?
The last thing i want is for the devs to add a hamster wheel to every end of a conveyor and lift to move items along. 🤣
How many time you hit it?
u need to bomb it
Make sure you’re hitting the center spike thingy
Enough to get two stacks of limestone
Did that a few times
Oh yeah some of them have boulders on them
oh what node? can u send pic of it in ss
Show a ss
Are you hitting the spike in the middle?
There were two spikes to hit, didn’t see that right away
Two??? That’s… I’ve never seen that
Show a ss of the full node
Its limestone its got more than 1
Well whatever 🙂 looks like you figured it out
C o n c r e t e
And yeah it’s never more than like 12 series of hits to clear it out when it’s that style of block
i love magic 😍 😍
Its not just in the middle
I wish hard mode existed and for example belts had power cost.
Magic is lame, i prefer stuff that makes sense 
yeah
1.2 is allegedly bringing in a new game mode. You might just get your wish
at least make a mod
Why must you wish for pain, xaxxon.
I just want a new game + mode in vanilla
satisfactory too ez

Satisfactory plus
Play SF+ then
Not that much +
Satisfactory 2
Satisfactory++++
good idea
whats the premise of the (what i assume) is the mod
Satisfactory+ platinum premium edition
With 1000x phase and milestone costs kekw
cant you just use advanced options to start with everytrhing unlocked?
Everything takes like 3x more steps to accomplish and apparently power is a huge obstacle
And everything takes screws
Right but new game + modes usually also change the game rules as well

zamn


There is a hard mode mod. I don't know what all it offers tho.
it varies a lot. The only thing that comes to mind for new game pplus for me is Chrono Trigger. .... but im old lol
I don’t think there is without mods.
Red Head Goku?
The OG
apperently i only have enough copper sheets sgoing to refineries to sustain 60 refineries being droped quickly lol
Oh you mean depots?
That was confusing.
I find my limitation with sheets is pulling large pipe blueprints on autoconnect like 16 pipes at a time.
it’s like eating potato chips but the metal version
are clipping/overlapping rails okay or is it not considered as connected
If rails hitboxes overlap, they're considered "crossing"
Clip and overlap everything, compactness calls to be.
Note that I said hitboxes, because they don't have the same dimensions as the model. The hitboxes are wider and shorter
Sort of. Path signals are SUPER finicky about how close they have to be
You can make two rails that touch but a path signal will happily crash trains there
which means trains will transition without a problem
I'd say that those rails likely weren't touching. At least not hitboxes
The only guaranteed safe way for path signals to work is to have the crossing rail be on a foundation
Crossing ≠ connected
Nah. I’ve dealt with this literally 100 times being sloppy with rail. I’ll make an example in a bit
It's possible in a mk3 I think
Which way is the correct direction for block signals
Rail intersections don’t fit in blueprint designers very well. I usually make them in a. Couple parts.
The 2 circles facing you or the square
He train needs to approach the side with two displays. The back side has 1 display
i think you can manage in a mk.2 if your 4-way is small
Doesn't the ghost have an arrow that shows which way the train is allowed to go
Oh yeah it’s camouflaged in with the red track
that's a major letdown ngl
how come they give you trains but don't make it possible to blueprint intersections, bit of a time loss
I like how you can make Excited Photonic Matter from thin air 🤣
They don’t take that long to build and you don’t need to lay down like 50 at a time.
It takes power.
i like to have my stuff premade you see

E=mc^2
you kinda want intersections tailored to specific needs of that junction anyway
Not if you build high enough
height has nothing to do with it
Does having a train engine going forward and a train engine on the back double power consumption?
Skytrains could use standardized intersections easy enough
Sort of. It doubles MAX power consumption.
So does it use double power usage?
But once a train is up to speed power consumption goes down so max lasts less time
It doesn’t double your kWh no. Just max kw.
It spikes higher but then drops down faster.
If I’m making around 20-30 diffrent items in one area how do I transport them by train do I have to build 20-30 different stations
I mean "power usage" is in MW. MWh is energy usage
You’d likely want that many freight platforms. Sharing freight platforms among multiple item types is much more complicated
You don’t need a full station per item type though necessarily.
You could make an 8 car train where each car is a different item type.
spamming a premade + intersection is much easier than making specific intersections every time my train takes a turn
but i get it
It’s not “turns” it’s junctions
yeah junctions then
You shouldn’t have a ton of junctions — that causes traffic jams.
I get you want things premade and you can’t do that. But if you’d be spamming it then you’re likely doing it wrong
so you're saying i should make separate networks of railing for my trains to path to instead of using one large network
Why isn’t my intersection working #screenshots message
One large network is great. But you still need to be judicial with junctions.
why are you not posting in #1038092680493801533 ? 🙂
But ideally you’re building one or two junctions per factory that you build so the % of time lost to not having a single blueprint should be minimal. You may have lots of rail splits and merges but not crossovers.
put signals slightly away from the junction
check the colors as you are placing signals
Ontop of this? Or delete what’s already there
You have the “signal on rail split” bug. Move your signals back off the rail splits a bit
delete the signals, put the new ones slightly away from the junction
I think that fixed it
When you post rail screenshots make sure you’re holding a signal so we can see rail colors.
if you see a "same color despite the signal" section, thats the problem
It’s a well known rail build bug
well of course, i'm imagining multiple "main roads" and a junction to branch off you see? It's just a pain for me personally to always make the junctions
Rail color should always change on either side of a signal so if it doesn’t…. What limestone said
Like a tic tac toe board. That’s 4 junctions though. You’ve spent more time complaining than they would take 🙂
hahaha i apologize for my stubborness
Y'all overthink and overcomplicate this. Just belt stuff everywhere.
And like I said just build it in a couple blueprints and then maybe you make a few connecting rails between. Or download a premade oversized blueprint or get a larger blueprint designer mod
Unless you’re on console but that’s your fault if you are
Hoe-law
english only server #rules
ooooh shit brou
Do you know how I fix the top right block signal? #screenshots message
Do you have a server for Spanish speakers?
Dead ends are always a signal error. Just loop the track back to itself at the end if you care. Or just don’t care
man, post it in #1038092680493801533
#screenshots isn't made for this
I’m not familiar with one. We have lots of people with limited English skills here though and we try to help as best we can
hey anyone thats good at design willing to hop on my world and help me make my main factory better than it currently looks
Post here https://discord.com/channels/370472939054956546/1201555265942724758 but don’t get your hopes up. Everyone wants other people to come
To THEIR server but no one wants to go to someone else’s
You can also post in the architecture channel for advice
i did put a post for it, just thought i would ask here too
It’s off topic here.
If you post the same thing in too many channels, that is considered spam
Yeah in general if there’s a dedicated channel it’s because it gets spammy otherwise
yea makes sense if you have everyone messageing in one channel then it gets alot quickly
theres no chance that you know anything about building do you?
I personally wouldn't worry about nice, I'd just make it functional
Ask in the architectural channel
Unless you have a very specific wuestion about something
it is functional i dust dont like how it looks as a floating box, i did message there
Now it’s just time to be patient.
Why can’t console use train horns
I THOUGHT I WAS IN THE HOI4 SERVER
I legit pressed the server
SOMETIMES IT IS TOO LATE BROTHERMAN
NOOOOOOOOO
I just realized how much my no nobelisk run is going to suck. So much ore locked behind boulders. There’s no animals that can be tricked into breaking them is there? And no glitches’for getting through them? Like dan I ragdoll through them?
Even if I could you can’t belt through them can you?
sigh. there's no 3m ramp and rn i need one
probably hvae to play games with post thingies
guess i can lower the first ramp but now i gotta do the whole thing over
you can make the ... shoot what are they called ... connect at any angle
the beams
you can't then put a foundation on them I don't think but you can probalby finagle something -- everything architectural about this game is about playing games with beams
I wish smelters just auto-smelted whatever you gave them
There's really no reason to have to choose
true
and assemblers for solid fuel
leaves and wood
require each to have their own assembler
I mean now that you can middle click and the recipe comes along it's not a big deal ... but with smelters where there's not even any thought process to what they'd ever be expected to do. a constructor can make different things with the same input
!wikisearch truck
The Truck (aka "The Unit") is a 6-wheeled land vehicle which can be used to transport large amounts of cargo on land. It can be either driven by the pioneer or automated. It has a higher maximum speed than and twice the storage capacity of the Tractor, and can ford deeper water without getting stuck...
that's insane that you don't get trucks significantly before trains
as someone who is actively using tractors at phase 2, they are more than enough
Trucks are really if you want to double down on the road business.
yeah but tractors look lame and trucks look not lame
the blue truck markers need to give more control. i need to be able to set the speed of each marker, as well as be able to nudge it
otherwise you basically need to drive perfectly
and i'm pretty sure they do record the speed you were going, which without the ability to edit, sucks.
I honestly haven't found a need for trucks or tractors
I'm doing a no-trains game so I have to deal with them.
also realllly want cars to work in elevators, and for them to be able to use them autonomously
hi guys, im new to satisfactory and wondering if anyone can explain, my power keeps instantly shutting down despite making more than enough power
you're not making more than enough power
my capacity is 1425 and my max consumption is 993
and car elevators that can be set to go at 15, 30, 45 or higher degree angles would be great too
next time it pops post a screenshot of your power
Do you have hoverpack unlocked and equiped?
no jetpack is fine. hoverpack is differnet
hoverpack sometimes has weird electrical interactions. jetpack doesn't
if it instantly turns off, that means the generator isn't getting the material it needs.
i am using coal and they all are running at 100
is the water tank full?
that's why it's best if you post a screenshot when it flips
he's not getting water to them
when they are disconnected and running without powering anything they are at 1425 but as soon as i connect it to the grid it doesnt do anywhere near that, i will show ss
there's not any known bugs with the power system just randomly tripping your breaker.
so SOMETHING is going wrong and it's very unlikely it's a bug. Your power graph will let us figure out waht it is
im trying to send it
the no photos in this chat thing is laaaammmmmme
no, it's wonderful. otherwise the main channel would be nothing but images
i don't see the problem 😛
yeah we need it when it's tripped
the fluctuating capacity says you either need to pre-fill your coal gens before turning them on, or you're actually not providing enough water/headlift.
like i said already they are all at 100 coal and full water
but yes, what stone said -- they're OBVIOUSLY not all full of coal and water or it wouldn't be fluctuating in the screenshot you posted
you can just go to them and watch for them turning yellow then back to green then go look at that one or two
thats because i keep trying to recconect it over and over
and i have done that they are all green at all times
Agree
no that's not what happens when you reconnect power. that "stairstep" at the top is they are turning off and on
let's continue this in math meta if we need to see more pics
the power never fluctuates when they are not connected to the grid
but as soon as i connect them to the main grid it instantly shuts off
my production is 1425
i sent a ss of them
as you can see they are all running green
You're still REALLY close -- your consumption is >1100. and it tends to spike when you flip the breaker back on.
1425 is not enough for that?
you're not 1425 -- you're fluctuating. Look at the grey line at the top of your first screenshot
your generators are flickering
if it were doing what you say it would be a straight grey line at the top
You have at least 2 that are flickering
which is a water problem
it does seem likely.
could be coal but likely water
If the coal is setup via manifold (as is common practice), it could be the last few aren't getting enough
Water is the easier part to mess up tho
jonny when you connect it to the main grid, you have them still running right?
obviously
yeah you can see that in the second screenshot -- production tries to ramp up but consumption goes higher
oops, wrong reply person right response
i send a screenshot of the one at the very end
and it is at 100 coal and full water
Yes, SOME of them are full, for sure. But at least 2 are flickering
i think the consumption might be higher than the game is letting on
You want to do a screen share and jump on VC?
are you on PC?
i can do
I'll DM
Face all your generators while they are running and take a ss of all their status lights
you could also just watch the smoke stacks
You could just ask him to check to see if all the status lights are green
i did that already its in the ss
He doesn't need to prove it
check DMs
continuing in #math-and-meta
This is going to sound silly, but... you made sure the different groups of gens are all connected to the grid, right? Didn't forget to hook up one of the sets?
not allowing pictures is just lame, but as least we can use math and meta as a bypass
I think you might just need to disconnect some of the factory
Don't think your power can handle everything working at the same time
Yeah, if the gens are all working correctly, it just means the factory draw is too high
since when ficsit-fred is dead
Also you need to turn on all of the water pumps before letting it run for a bit and then connect it to the grid.
Maybe add some batteries to give you a warning your grid is about to blow it
i think his consumption is just higher than he realizes
THE FACTORY MUST GROW.
It is also a good idea to have some extra batteries disconnected from your grid once they’re completely full! You gotta have some energy to kickstart your grid in case it kicks the bucket!
I just keep an eye on my grid as I build, so it doesn't sneak up on me. It's not hard to stay ahead of it.
And the frame rate must cry for mercy
His production should be higher if he has 16 coal gens. Might have not connected a wire somewhere
my phase 4 factory currently has an average fps of 20
Pc or console?
pc
Oh my
Well best advise is to spread factory out across the world as much as possible
That on average helps all pcs regardless of specs
yeah. that helps with the framerate a lot. whenever i build something that includes 40+ buildings it gets built outside my usual areas
my 50gw powercube and quickwire station is at the very sides of the map so they dont get rendered often
Good idea, this game is heavily cpu bound in most cases, still utilizing upscalers and even dlss can help if your gpu supports it, thankfully the game includes many non nvidia upscalers to
NO WAY. This is going to sound made up my save couldnt load because i ran out of memory space... i just wanted to see how much ram it was taking up, i couldnt even take a screenshot
the main problem i always had was 3gb of vram. seems like i cannot run 40 tabs and satisfactory at the same time anymore
Hmmm possible, but, but that would mean you dont have any spare paging file allocated either
Which shouldnt be standard, some is usually allocated by default
I’m setting up my Oil Field which is just purely gonna pump oil for a train to carry away somewhere.
It has a decent amount of oil nodes that being:
1 - impure
2 - normal
3 - pure
What I’m trying to figure out is how many times can I split off each quality of node???
Like for example can I split a pure node into 3 pipe lines without it slowing down oil transport?
If you don't overclock anything, one pipeline per vein would be enough.
i guess its not on my pc then. this is the first time i had a problem like this. now that i closed a few tabs and can open the game, its using all of my vram and 13gb of ram. cpu is chilling at a nice 38%. these values might shoot up if i go into a more intense area.
so 90 minutes later, yes, his coal was out of both coal and water -- in different places
also too much power draw
i now have half a factory and 3 less coal generators
but it works
I saw someone saying for example if you FULLY over click a pure node extractor it can have 3 MK2 pipes
Is that like true?
Really hard to say, but sounds like your pc, that message normally shouldnt come up, under normal conditions anyways
??
no fluid extractor can exceed 600/m no solid extractor exceeds 1200/m -- both of which are standard "mover" tiers
and oil packages 1:1 so you would have 600 packaged oil/m
all liquids package 1:1
look at the pipe transportation rate. if the oil output is below the pipes max transport rate it should be fine. if you have them at different angles then the most vertical one gets the most/least for (going down/going up), why? liquid physics are kinda realistic. pipes are not like belts tho.
So a pure oil node fully overclocked could only supply two mk1 pipes?
completely wrong, what
pure oil 250% is 600/m
but you need mk2 pipes because the extractor only has one output
I mean I can use 2 mk1 pipes
you would need a mk2 at some point cuz of 1 output
You can split it off of a mk2 pipe into 2 mk1 pipes but you have to start with a mk2 pipe
As I don’t have mk2 pipes yet so 2 mk1 a will have to do
at the start
So I can’t just split it off with a mk1?
then you'll only get 300. Just like putting a belt on a miner that's too slow. You're limited to the belt/pipe size
it wont work the output has 1 node
no because there has to be a section BEFORE it's split and that can't exceed 300
Ive been playing this game for years and I always make the most of my resources so is it a good idea/viable to have multiple productions of the same resource like 2 constructors making steel beams just to have? I’ve always played it where I conserve all the raw ore and only do one line of each item.
you can't hook the pipeline splitter directly to the extractor -- same as you can't put a splitter on a miner
^
Tbh there’s no point splitting it then as I’m just transporting all the crude oil to the BIG fluid storage next to the train station to stockpile ready for the train to pick up and transport to my power plant
as recipes become more complex it's common to make more of an item locally to build a more complex item IN ADDITION TO your previous build of that item that's reserved for your personal use for things like building buildings.
like you might make rotors in one place that just go into storage/dimensional depot AND make rotors in a motor factory
So would it be viable to have more than one constructor making a resource for personal use?
you're at oil -- so just go get mk2 pipes. What are you doing talking here? Go build.
Especially if it’s a common used item like steel beams
for sure. You're very likely to want more than that. There are a LOT of resource nodes on the map.
I was just asking a question to see how it would work and what to do?
Okay good because my main worry is running out
The answer is that you need the higher tier unlocks to fully utilize stuff
You can easily beat the story with like 1/8 of the resources on the map. EASILY. And that's not like some weird technicality. Most people that have beat the game haven't used hardly any of the available resources.
Oh damn even while making a production line for each resource?
https://satisfactory-calculator.com/ this webpage in the top right shows the rate of extraction available for every resource. There's 92,100 iron ore per minute on the map.
How I just need to figure out how ima place my large fluid buffers in this smaller space
and then there is an alt that multiplies that to like over 150,000 iron ingots/m
there's ~100,000 copper ingots/m
Ok that’s good to know, ive started the game many times and furthest ive gotten was unlocking aluminum ive played since about when they added fluid to the game and right now I’m playing a game on ps5 since console is finally out but I also own the game on steam and epic
don't use fluid buffers for anything except train stations (and maybe not even then)
do you have any nuclear pasta I can eat? I’m hungry for spagghetti
I’m using it on a train station area
Ask kibz
So I can stockpile LOTS of crude just incase plus I like to try use everything the game has to offer
this is true. unless you are building megafactories with 50+ buildings in each part you dont use a VERY large portion of the map
Who?
I'm making so much nuclear pasta 🙁 I have 20 overclocked particle accelerators? maybe more. Singularity cell is a fickle bch
Someone on YouTube
so how much can I eat?
You can't eat any I'm making 80 BWD/m
wat?
what’s BWD?
end game item -- most sink points in the game -- almost 3M/item
so what does bwd stand for?
!wikisearch ballistic_warp_drive
This article is a stub. You can help Satisfactory Wiki by expanding it.
Ballistic Warp Drive is a component of Project Assembly. It is used to complete deliveries in the Space Elevator, which in return unlocks additional tiers in the HUB. As with all Project Parts, it cannot be crafted in a Crafting...
ooo yeah! Lemme eat them! It would go good in a carrot cream stew 🤤
I’m a duck who hungers for inedible objects
ah, so you play while drunk, I see :>
nono, not play. Only chat.
eh
guess what, SAM tastes like grape jelly! Is so yum :>
1 pipe
when can we make 500 Cigarettes/m? HUH SATISFACTORY?:
smoke 'em if you got 'em
wdym? you don’t smoke them, you eat them like a taquito
I eat 69 taquitos
I thought that was common knowledge
hey beautiful wise people of the satisfactory server, can i have some advice
If it involves eating uranium, yes.
sadly not
Then no.
should i automate circuit board and computers or only computers, but a lot of them?
You have to automate them both.
hard to swallow pills
Ah it’s making sense to me now I’m doing it. So an impure node overclocked at 250% makes 150m ³ per minute and a normal node at 250% makes 300m ³ per minute so I can combine them both into a MK2 pipe line to make moving it easier
i suppose i'll just wing it then. thanks
I dunno why I couldn’t comprehend this till I actually did it in practice
Nothing like starting a big build and burning through concert faster than it can upload.
satisfactory tools gives me 73 when you use everything on the map what dark magic are you casting to do this.
sloops 🙂
ah right
This may be a stupid question but if I have a oil pump at a higher area and the pipe transporting the oil goes down I assume it would increase flow rate?
no flow rate doesn't change unless you need pumps and don't have pumps
Ok then I woulda thought gravity would help it move
flow rate is literally waht it says on the parts. Either exactly 300 max or exactly 600 max
just like belts going downhill don't go faster
Damn woulda be nice if it did help but ohwell
when pipes are going down you dont need pumps anymore thats pretty much it
I may colour my pipes to show what they transport like black for crude pipes
can I drink some? I’m thirsty
I do that when i set up fuel gen with turbo
Only if you pay me 1 sloop per 100m ³
NO. Rescuers will come and abduct you and give you a bath against your will!
I’ll peck their eyes out
YOUR NOT A GOOSE YOUR NOT SCARY YOUR DONT NO GRAMMERS
If my pipe transporting crude goes up every so slightly will I need a pump? Like it barely like it’s barely going up 1m
put one by your extractor then click e on it and look at what the headlift gauge says
MODS, XAXXON IS BULLYING MEEE
unfortunately for you none of the duck species currently discovered has intestines that can digest crude oil.
MODS!! DUCK ON CHANNEL #RULEZ
I’m eating your power lines as we speak
I’ll have to look when I set up all the pipes and power it as I don’t think it’ll tell me till I got power
BZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
jokes on you. I’ve built up an immunity to electricity
I'd say a safe rule is if the pipes go above the top of the extractor then yes you probably should have a pump
Oh ok they don’t even go above them little silver cylinders on the extractor
yeah then you're good. I think you get a free 10m headlift from the machine
How does this duck have immunity to electricity 
I forget the exact number but it can go up "a little" without a pump. and if it goes down and back up that's fine. All it matters is "how far maximally above the last pump-ish thing"
it can go down 1km and bakc up 1km and not need a pump but if it goes down 1km and up 1km and 15m then it does
and this is relevant to me because??
it is 10 meters but it never feels like that
I think we should really start some science on this duck
I eat so many radioactive and strange things that I’m practically immortal
Sorry for asking stupid questions about the pipes early half the time I don’t even know why I ask questions as I don’t understand and learn stuff till I actually do it in practice lol
shush duck
you're not even a cool mallard
MODS, HES STILL BULLYING ME
MODS HE STILL DUCKXOR
I peed into your nuclear reactor
I just ran… so far cos I missed the train to get to my oil field just to get here and have forgotten the plastic at base
if you are worried about distance between pumps: a ring hologram shows up when placing a pump that shows the previous pump's max lift (building lifts are excluded)
Hey, anyone know why I may be getting way more power out of one of my nuclear reactors suddenly???? So strange.
Your welcome :>
I’m scared to see how much power a 250% oil extractor is gonna cost power wise
Sorry, sorry. You’r
as long as you're going up fast enough then that's useful. If you're running a LONG ways horizontally before going up it's less useful
it's like triple a 100% one? It's not that much more per extracted unit. The % is the same for all buildings
It’s gonna be worth it I guess though as the more oil this oil field extracts the more I can transport to my oil power plant to make even more power
yes, it's VERY worth
new user whos this?
it'll pay for itself like 10,000x over
I love how extra I’m making my game by having the crude oil transport somewhere else to make power just cos it looks nicer in this other location lol
whos this you user?
one who needs a ping
I do that with nuclear power but not oil
PING!
fuel production has the most stupid increase rate in the entire game, you unlock 2 alt recipes and suddenly you are placing down 10+ fuel generators
no @ me
@clear aspen @YOU!@!!!!
Still abit confused why my trains freight cargo is highlighter in red?
post screenshot
seems like its just a bug
curious to see it regardless
I sent it
yeah weird
I mean I have the train set to pick up crude at the oil field and then to drop it off at the power plant so maybe it’s glowing red to show me it’s not got cargo likes it supposed to?
no
no
no
freight cars are just, not supposed to do that