#satisfactory
1 messages · Page 433 of 1
So ima need 5 pipes..
If the extractors are on opposite ends of the plants you can technically have it all in one line.
But there's not much point imo
So if I had a like 4 water extractors it can power my 6 gens
The ratio is 3 extractors per 8 gens, but you need two Mk 1 pipes to carry it.
If I put all the water in the same pipe will it power all 6
Bro
No
One full rate Mk1 pipe can feed 300/45 = 6.666... generators
So yes, one full pipe can feed 6 gens
To fill one pipe, you only need 2.5 extractors, or 1 at max clock
2.25 is enough for 6 gens
What if the pipes are connected? Would the pipes fill quicker to get more water to the gens?
Have you ever played terraria
Hello, are there any Spanish speakers here, or is there a separate channel for asking questions?
I speak some Spanish, but probably not enough to help
Hello I'm looking for working way to increase basic host max player capacity without dedicated on Windows ,because it do problem for some friend with weak network.
Past ways like create and edit game.ini not affected session.
Think they'll ever add a "sort to nearby crates" option
There is a mod for that, but probably not, no
Biocoal allows a funny conversion: Turn the corpses of your foes into diamonds.
Is there a functional difference between regular fuel and residual fuel?
No, same item, different recipe
amount per crude oil
Perfect ty
Yes actually. You read them differently
The only way I know is editing the .ini
||Heavy Oil Residue > Diluted Fuel + Residual Rubber > Recycled Plastic/Rubber = 99% of oil||
???
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
I would do the pipes over the belts
Completely up to you
Cuz gravity helps feed the machines
Could fully clip them into each other if ya want
Alright
Wouldn't that mess it up??
Here's a secret: 2 coal generators are the exact same width as a water extractor, underclock the water extractor to 90 and just run them in parallel
Not at all
Is there a way to make a priority junction for fluids?
You could do that
Yes, but also no
So the ores just noclip through, fun!
Finna have 4 coal spots go into a singular conveyer because I love making myself suffer
#math-and-meta message has the pipeline manual, which I think has a priority merger/splitter
I love how the 4 coal nodes closest ARE 400 METERS AWAY

Oh wait I have 6 coal nodes, another one at 650 meters and another at 710 meters
YAY SUFFERING
Okay so ima overdo everything, gonna have five water extractors for 6 coal gens cause I am planning for the future
Thank God I have a GIANT pool of water, can fit at least a thousand of me in there
the map is set up so resources aren't all super convenient -- incentivizes creating transport systems
the game gives you a little frustration then gives you tools to deal with it (except with liquids)
You're talking to the person who made a 2k meter bridge just for him to drive his tractor to his power plant
Tools & solutions all at once! How convenient!
I'm over here trying to automate random shit and not even STARTING on phase 2 of the space elevator
Would slide jumping into a powerline grapple speed up my movement?
Hey, the more automated stuff the easier your life becomes later down the line
Where do I go to look into adding mods?
Depends on your available resources
Stitched is good with extra copper around, bolted is good for more iron
Is it better than the regular iron plates
Which one
actually bolted plates take more screws
Indeed
Its the same. The names just refer to the different recipes. Its a question of what resources are better for your setup to sink into the plates, and at what efficiency you can make them
Effectively the same recipe with a bit more iron, but has a higher production rate than the default reinforced plate recipe
Honestly real
I let my brother choose alternate recipes, he chose fused wire over cast screws 😭
Ah well
How do you guys deal with the distance issues with like coal and oil? :>
-# I HATE SCREWS SM CAST SCREWS ARE THE GREASTED THING COFFEE STAIN STUDIOS EVER MADE
depends on how far
Let's say
500
1000
And 2000
How do you deal with each of these?
-# mainly just 1000 and 2000 tbh😭
500 i just use belts
Running & jumping, generally
same for 1k, but 2k i'd use trains
but you can always just build a factory at the resources you need
I meant for resources😭
My uranium processing is finally done, I’m afking all night to fill the reactors but finally, months of work is over (aside from placing 500 plutonium reactors)
Ahhhhh, what if its a liquid, do you use a packager + train + packager?
It’s generally advised in the community that satellite factories (small, isolated factories) are easier to make than a single megafactory
ya
but maybe with the fluid trucks it wont be neeed
As in, find the nodes, build the factory around them, rather than build the factory and move the nodes to it
Trains are phenomenal
8 steel pipes & 8 beams for one length of train track that would cost you ~20 resources in belts is 100% worth
Plus trains are goaded
oh shoot it's the real herobrine
1 mutual server 
Probably not the real one
i'm leaving my computer on so i can get many heavy modular frames
i just finished the factory and i wanna sleep so bad
How do I liquify biofuel?
Water
in a refinery
tier 5 - Fluid Packaging
Ty
I would but im so scared if I do this my factory will like explode while I look away if im gone for more than an hour or smth
Even though the only thing that COULD happen is like storage containers fill up
Infinite nudge lets you resize the building? How does that even work
can anyone help me some? im tryna plan my first actual endgame nuclear facility and i dont know exactly how to import all the items
trains or drones
Manual save before you get off for the night. Worst case scenario you wake up and reload to the same state you would have been if you had shut down
trains just need power, drones need fuel of some sort
all with one train line or use multiple? i believe i need around 8 different resource nodes
yeah all your autosaves will have the same problem in the morning
i would say i would use multiple trains, but i hate trains
if you build a 2-track highway system you can run 100 trains on the same track system
that'd be a better question for someone else
Make the drones bring the fuel to themselves ^-^
Train still peak tho
are you just trolling that guy from earlier?
whats a 2 track highway system?
you run two tracks everywhere -- all track is 1-way. basically like "drive on the right" rule
one lane for incoming, one lane for outgoing
lets you essentially reuse the track for every train you'd ever want
or left, if you are European
yes, they added that in 1.1 that you can drive on the left 🙂
so just make a loop and send multiple trains to bring resources
to start, yes, sort of. But don't put the train stations on the loop -- have a branch off the loop that goes to the station so trains that don't want that station can skip it
then later you can extend the loop to the next factory you build and put a station there on an offshoot
but wont they be able to hit eachother at intersections?
that's what signals are for 🙂
also i think if i have enough trains i can just run all of them to all stations either way
don't do that 🙁
It's a bit of a long video, but watch this https://www.youtube.com/watch?v=MGw8ngs--7o
because you want different lines going different places -- you don't want "a big circle". You want it to branch out to different areas and trains to take smart paths to get from where they are to where they're going without traveling everywhere
this https://cdn.discordapp.com/attachments/1438752125961244782/1438754236270645288/image.png?ex=691807cc&is=6916b64c&hm=a590f6bbc1133dce4d9c5b4d2f4924c346e42a879d82c2b37888df82dd86cce7& is obviously later, but imagine a single train loop where every train had to go through everything
Not even a minute into that video and I already know I'm screwed. I dont have the brain for advanced set ups
the pink lines are my rail -- the bright green spots are signals I think
yeah true but rn im just making for some basic items like uranium, copper, iron and so on
Whats the mod that lets you snap splitters directly to buildings/miners
and also, even if i make a big circle, i can make it so a train will finish a loop every one minute if i time them
SnapOn
The sooner you start building a rail highway the sooner you get to reuse what you've already built for your new expansions. It's the only transit in the game where you get to really build on at each step and it becomes better the more you use it 🙂
Do gases prioritize going down like liquid does? Prob doesn't but might as well ask
there's always people here willing to help and once you learn a few rules there's really not much more to know to do everything. trains are the best part of this game
ty
Wdym by “down”? Gasses seek to “pressurize” the line, fluids seek to fill the lowest gaps
I don't know, I'm sorry. I hate fluids in this game. I transitioned all my oil to packaged fuel and use belts.
alright true, also do i bring items like electromagnetic control rods and steel from my main factory or do i make new?
pipeline junctions have priorities... it's all black magic in the 27 page guide
control rods I'd move but anything that builds from only iron/copper/limestone/coal I try my darndest to fully build on site since there's almost always those things around
Me when 18 pages 
I do often end up with a steel factory on a rail line where I can just shore up my steel pipe/beam needs somewhere
i figured because im already bringing all of them
sure, doesn't sound awful 🙂
so yeah, finally I managed to find both coal & water
what spot? (what coordinates in your map in the top right?)
Idk and my controller is low batt, so I have to wait for it to charge & gotta start work
Ficsit is unfortunately unpaid work
ahh no worries 🙂
Oh I'm sure. The thing is I'm wired for function in the loosest sense of the word, even if I have caveman bash things together. Ask me to make something look pretty however and my brain would spark
😂 otherwise I'd work 8 hour/day
well, enjoy your unlimited coal power
"unlimited" 😭
oh my saves are all VERY utilitarian.
nope.
there's basically notihng in this game that punishes you for making a "bad decision" - -including running out of stuff
you may have to change something but you get 100% of stuff back if you tear something down for example
so the coal resource is infinite
Yes
Yes. Nothing runs out
all ore nodes are infinite. There are the little ones scattered here and there that you can't put a miner on - those aren't infinite. but there are nodes elsewhere of the same thing that are
the only thing that's limited is the RATE you can extract new resources
and those rates are still pretty darned high
I have an mk1 miner mining the ore and it goes into the 3 coal generators
Factorio discord is down the hall and to the left
Once you get a faster belt it may make sense to overclock (the slugs -> power shards) the coal miner to get more coal for more power 🙂
water is the most nearly truly unlimited resource on the map
then I only need to find more coal when I need more MWs (probably won't happen soon, 225 MW capacity)
yes yes, I made a power shard
with power shards you can get an extra 1.5x out of a miner
Yep. So go nuts and take all the time and sleepless nights you need to plan
I read that wiki "Tutorial" on independency. Reads more like an opinion piece than any sort of tutorial.
it basically just means "limit how much you send between places". -- my take on the idea is "if it builds out of iron/copper/coal/limestone -- don't ship it just build it where you use it"
for the next tier, build a factory near the one/two exotic resources you need. Then beyond that, just ship high-tier stuff to where you put it all together
Just my take but I still disagree with it tbh. Shipping raw materials is just so trivial in this and by putting everything in one spot I get to really lazily share resources between different production lines.
i guess yeah and only take the power, but the coal was 600 meters away and the water like 300 meters
Does anyone know of a way to get the early access rewards on console?
To each their own though...
and of course plastic/rubber/aluminum are always shipped
I don't and haven't heard anyone discussing it
Pretty sure you can’t
the main thing is that shipping raws requires so much more capacity than shipping products
I think I'd find myself boxed in pretty quick unless I planned for endgame from the near start -- or at least from when you unlock trains
A good way to fix one of those is to build the coal plants right by the water. Or even better look up the map and find nearby places with both in close proximity
yeah each tier basically densifies materials
I don't know, I never found myself boxed in... it's not hard to just make an air floor and keep going with it
Word of the year
When I needed more ore sometimes I'd just grab one of my early game sources, shove a mk3 on it, and then split it off, wham another factory line
we're likely talking drastically different scales 🙂
Maybe
https://cdn.discordapp.com/attachments/1438752125961244782/1438754236270645288/image.png?ex=691807cc&is=6916b64c&hm=a590f6bbc1133dce4d9c5b4d2f4924c346e42a879d82c2b37888df82dd86cce7& is where I am but even at half that the sheer flow rates would be pretty insane to route. I'd likely just end up with tiled vertical factories... basically each independent just close by
It could be cool to make the whole thing as a pyramid though
I'm debating something. For my coal plants, I have set up a proper manifold for my belts, but I have more coal than I need. Not sure if I should leave it be or feed excess coal to my steel production
with BWD's at the top and all your refineries making pure ingots at the bottom
once you have fuel power basically all your coal will go to steel or compacted coal until end game
You don't need the tutorial at that point, you're just taking over the whole map.
Smart splitter, unless you haven’t unlocked them, if not, then a regular splitter would have the same effect
I would recommend keeping power & production lines separate, though.
yeah a smart splitter that always feeds the coal power first would be a great idea.
Are the trucks good for anything?
pissing me off
Like I said I did all through phase 5 in one base. I never found it more of a pain to transport materials to me than it would be for me to make whole new factories at some location and then transport products vs just belting and splitting. Then likewise I did a full (uranium->ficsonium) nuclear line in the same location, still zero issues.
they're HIGHLY optional as you get trains as soon as you really need to start transporting bulk items.
I tiried to do a 100% resource used run back when 1.0 hit, it started crashing before i could even start processing anything.
Trains just make bulk transport so easy...
From what I've gathered they're for automated freight between distant plants
and then if everything is in one spot, I can just easily share things
But again, all preference I guess
I def had to bump my UObject limit to not crash. I'm making right about half the max points/minute at 240M/m. I have no interest in a pure "do what the planner says exactly" run
Trains are goaded 
Actually though... Like considering how tall the skybox is
Can you ever actually get boxed in?
How soon is this available?
Like legit even your entire map file, you could technically fit into one skyscraper
Realistically, no
it's the next set of HUB research when you do your next space elevator upload
i just realized that to make a fully operational non waste nuclear facility i need every single ore 💔
so like how your first one unlocked coal -- second one unlocks oil
Theoretically yes, but only if you play 24/7 for the next 100 years
Actually you could even make an actual giant pyramid
yeah, my crashes were UObject related, i deleted almost everything using the calculator, and then tried to rebuild lighter, and it would still crash regularly.
to put your entire base in
Ficsonium line?
according to a CSS guy who was here earlier they had a leak in the game that they just fixed in the latest patch from today/yesterday
if i want to use every type of fuel rods then i need all of the ores
So phase 6 and 7?
so basicall you were guaranteed to crash eventually -- but I bumped my limit for 2.4M to 100M and it works great
Planning on making the “black eyed peas don’t you worry” cover in the dune desert sometime soon
Kind of? It didn't take me as much as I thought. The singularity cells being requires is kind of a low blow but it wasn't too bad.
!wikisearch fuel_generator
The Fuel-Powered Generator is a power generator building that generates power by burning liquid fuel (Fuel, Liquid Biofuel, Turbofuel) or gaseous fuel (Rocket Fuel, or Ionized Fuel).
At 100% clock speed, one Fuel-Powered Generator produces 250 MW. The type of fuel does not affect power production, only...
maybe i'll try again then, i know they've optimized things a bit
Tier 5 - Petroleum Power
I think I legit made my entire end to end nuclear generation with no waste in a few hours today
true i just mean i need my train to gather every type of ore and bring it to one location to process uranium, plutonium and fisconium fuel rods
See another advantage to a base all in one place
yes, also I found a HUGE performance improvement by turning down belt draw distance and belt item update rate -- those are NOT part of the low/medium/high groups of settings
gottem
OIL 🇺🇸
im not gonna put a nuclear facility in my factory 💔
murica fuck yeah!
I didn't put it directly where my base was
but there's very little radiation from it
I have no waste, everything is used at 100% efficiency
However I did read somewhere that oil comes with its problems. Particularly a bi product
I have this guy here https://www.satisfactorytools.com/1.0/production?share=CD7XpGOvgmNk9J2SRY6B
oil introduces the idea that you get multiple outputs and you may not have a use for all of them right away -- but it's easy to -- worst case -- make them a solid and send them to the awesome sink
and there are alts that make the whole process useful -- no wasted anything
I dunno if it’s max production anymore- a little dated, but yeah
The NEXT big step up after oil is aluminum. Aluminum makes a lot of people's brains break for a while with how annoying some of the recipes are 🙂
Ah awesome sink. What would we do without you
Like actually draw it out or what lol? I started in the desert, never moved the hub, and this is what my base looked like at the end of phase 5, I wrangled with the pasta: #screenshots message
I also added on Nuclear today:
#screenshots message
As you can see I got too lazy to actually build platforms and just started placing buildings on random mountains at some point.
yes and even if you have a fluid you don't want, look for ways to de-fluid-itize it to sink it -- or just use it for something else
I take it there's no alt recipes to alleviate some pain?
Can you “create” new color palettes and save them as “another palette”?
I personally like one particular recipe
some of them are "more pain for more efficiency" -- some others are easy if you see the trick. but in general it's the first "hard" for a lot of people to wrap their brain around
I found it pretty easy to use
Spaghetti 
Respect, I appreciate as that’s probably my current save file is going
the sulfur one is great because the waste exactly matches the input water need for another ingredient
Took a while to load in the calculator but this was my save that started to crash:
#screenshots message
just like with some nuclear recipes
Sloppy Alumina + Aluminum Scrap + Pure Aluminum Ingot
I like this, it was very simple to set up.
instant scrap ftw
I dislike sloppy but considering you can run out of bauxite you have to be efficient
and you can't just throw sulfur at every problem in the game
sure you can
I was kind of like... swimming in aluminum
convertor loops
so idk... maybe super late game
I'm only like 10% production over consumption on the whole map -- and that's after optimizing alts
I think the main benefit of that recipe set to me is I never felt annoyed setting up an aluminum plant, it was just so simple...
Well before I bother with any of that I should probably start by setting up designated plants for all the things I need. Up till now I've had the bad habit of tweaking my machines for each phase rather than building more
Swimming in aluminum rapidly disappears when you start making late game production lines
I mean I guess? What all are you using it for? I was even feeding some of it to those orange ingots and even from one source of it, it wasn't close to running dry
I have multiple factories that need multiple trains of aluminum. I have 4 pickup stations at my main aluminum factory -- both fully fed at 2400 (minus stop time) of both ingots and casings
I had an overabundance for everything...
The map resources are really well done/developed to make everything hard to obtain late-game, after the players are roped into the gameplay loop. Gotta hand it to Coffee Stain on that one.
obviously with finite rates available on the map i fyou keep building more and more youo're going to run out of something first 🙂
I guess if you're like building the death star over the entire map lol
nitrogen is also in pretty low supply
and then you start throwing quartz/silica at problems that dries up fast, too
all my sam is slooped but if I didn't then that would be pain
me doing Quartz Purification/Silica Distillation: 😶
my sloops are basically --all the sam and then 16 BWD manufacturers -- and that's basically all of them
16 slooped is essentially a coupon a minute. Slightly less, but nearly
It's pretty nice how just one end-to-end loop of uranium->ficsite basically more than doubled my energy production
Does adding things to hotbar crash everyone's game or just console players?
I've been running on nothing but sloop and geothermal for so long and I'm just used to my consumption just sitting there and bouncing all around my production and my batteries kicking in constantly XD
Ficsite is just not great for overall power output & resource consumption…
the problem is the amount of sam. It's the burning of plutonium that gets you that huge spike. I had to turn mine off and sink the plutonium (that overflows from powering drones)
but the plutonium rods are great for power -- that's the real tradeoff.
sounds like a console bug
We're lucky that in this game the batteries don't actually work like real batteries
that sounds super bad -- have you tried turning it off and back on again?
otherwise my cells would all be dead from overcycling
not me
oopsies yep
Haven’t really done the hardcore calcs since 1.1.
Is it still ficsonium is not a good trade off?
it's a LOT of SAM but it lets you burn plutonium with no waste. But it's a LOT of SAM as you approach max uranium burning
Yeah, that’s a a given
You mean disposing of plutonium waste? Does get a bit expensive yeah.
The singularity cells being required for disposal is imo kind of a low blow
The rest is easy
yes, the power from actually burning ficsonium is trash. It's the plutonium burning without permanent waste that is the tradeoff
the quantum machine basically half pays for itself via the dark matter it puts out as byproduct
Although I might just sloop my ficsonium producer, because why not...
if you're one of those heathens who says "oh I'll just store plutonium waste forever" then ficsonium is a huge waste
Hell naw
If they doubled ficsonium output (last step in prod line) would it still be worth it or no?
get rid of that waste bruh
I thought I was so smart doing that -- then I saw the power from ficsonium vs the sloop surcharge on power consumption and was like... oh
I mean for me it would still be worth it I think...
it's still net positive because the power is fluxuating -- if it were maxed out the whole time I think it's only slightly above break even. But since it fluxuates it's actually a little better? but I don't have extra sloops for silly things in my save 😛
like basically what I did was I'm producing 0.375 uranium/min -> 187.5% reactor -> 2x 250% plutonium reactors -> 1x 250% ficsonium
All of these are currently at 100% efficiency...
if I just slooped and added another 250% ficsonium, that's another like what, 6250?
Would prob be net positive over the consumption for sure
-# ( I cloned two containers of sloops & mercers, and kept them quarantined off for special use)
I mean you can always SCIM and give yourself whatever (if you're on PC)
I think about 9 of my sloops are still tied up in sloop generators
doing nothing but geothermal I had no choice XD
sloop generator?
Should probably withdraw another 10 sloops.
oh the alien power thingies?
yeah
I had 10 of them through most of the game, took one down at phase 5
I've been basically minmaxing my use of those poor 13 sloops lmao
yeah I had to tear mine down. I had like 1.2TW and now I'm at 780MW and I use 750MW
My main save is on PC, current save is on console which I am trying to get my friends to stick with it
I was going through my save today and maximizing overflow fuel to burners to try to squeeze a little more out
so when my recycled plastic/rubber backs up that fuel gets sent to gennies
Yep just checked back in, still a nice stable 70 GW to my factory rn
Whats a Geyser for
i thought i was hot shit once i had a Matrixed one
you put a geothermal generator on it -- free power
then i saw people who have all 10 Matrixed 😭
Kinda good since its DIRECTLY UNDER MY DAMN POWER PLANT
some people are annoyed by geo plants because they fluxuate power so your power production line isn't flat anymore. Some people are annoyed by people who are annoyed by that.
More power=me happy
yeah, and it can't be used for anything else so it's not like coal or whatever
Does coal have other uses other than the coal gens?
oh heck yes. in fact for super-late-game coal is actually the most valuable resource in the game
||Fluctuating power is just a given in max tier||
most valuable in that it's the thing you truly run out of when maxing out coupon points per minute
Also munitions productions for midgame stuff!
I have 6 nodes of it (probably all pure) around my power plant
So have one conveyer go all the way to the sink? Infinite tickets?
that's great for now. Fuel plants make a TON more power so you after you have that set up you won't feel bad repurposing some of that coal away from coal burners
Well the most important part is I totally proved that one dude wrong and set up this entire nuclear line without a hazmat suit.
the price of each coupon is higher than the previous coupon until it gets to ~240M points / coupon -- so eventually sinking coal is essentially worthless. Technically infinite but the rate is incredibly slow.
At the end of the day that's all that matters
I wish there were dispensers that shoot materials out of conveyers.
Worker safety is nonsense
Cause then I can dump the excess shit that's deadly RIGHT into the void.
Respect the effort until you’ve missed a belt on floor 3 of encased industrial beams (I know because I did that)
They are called Doggos 🙂
I missed so many connecting belts before 1.1 lmao
and they have a magic power of taking even plutonium waste off the map
I got all the belts right, I did have to touch up a water spot after reloading a save though
Can you answer a question I've had for a while but nobody's answered yet about pipes
maybe. pipes are hard but I'll give it a try
If I put all my water extractors into one pipe, do the pipes fill up faster to fill the coal gens faster
the thing is your pipes have a limit just like your belts do
Because I've noticed the pipes have water physics which is honestly amazing
You thought Water Temple was bad in Zelda, try Water Pipes in Satisfactory.
Check pipe capacity
I have 6 coal gens
mk1 pipes can only move 300/m. So if you put 2 extractors you get 240 -- but if you put 3 on then you only get 300 not 360. If you put 4 on you still get 300
If you wanna easily power 6 gens, just overclock one of the water extractors to 150 and the other 120
so you can't squeeze a bunch of water into a single pipe in a single spot
That's what I do anyway
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
Don’t
When do I get mk2 pipes
@fervent garden see in that wiki page diagram how it never actually puts all 3 water extractor outputs into the same pipe at the same place?
or make 3 extractors and downclock them all to 3/4*100%
save a tiny bit of power and a shard
oil tier -- it needs plastic but you still have the same restriction -- it just goes up to 600 instead of 300. It's the same math
Shards are basically unlimited anyway tho
I just throw them in everything to save space
yeah, but still
@fervent garden it's important to understand that wiki page I just sent you
and why it works that way but not how you said
The name of the tier doesn't really help
All those setups are doing is playing around with not putting all of the water capacity in one spot so that no one pipe section has more than 300 water at any one time
That's about it.
you get it when you see oil being unlocked -- it's not yet but it's not a ton in the future
but you'll have to do quite a bit with pipes before then
still prefers just doing 6 gen split instead because it's simpler to me but I guess I'm weird
you'll have to send another set of elevator goods up first
What number tier though
Oh alr
!wikisearch oil
Crude Oil is a mid-game resource found in the world. It is refined in Refineries into Plastic, Rubber and Fuel, whilst producing the Heavy Oil Residue and Polymer Resin byproducts. It is a fluid resource obtained from Resource Nodes, and is extracted using Oil Extractors instead of Miners. It can be...
Tier 5 - Fluid Packaging
So phase 2
Tier 5 milestones are available starting in Phase 3.
tiers are grouped in 2's. (1,2)(3,4)(5,6)etc where each parenthesis is a phase. I hate those terms though
the wiki disagrees https://satisfactory.wiki.gg/wiki/Milestones#Tier_5
Tier 5 milestones are available starting in Phase 3.
I have tier 0-4 unlocked because I finished tier 1.
When I finish tier 2 I will have 5 and 6
Phase 2*
but I don't really care who is right -- you need to upload another set of elelvator parts to get to oil -> plastic -> mk2 pipes
yes, so when you finish tier 2 you're in tier 3 🙂
feel like basically all I actually used mk2 pipes for is like... water...
and I guess nitrogen gas lol
pure oil is 600 from an overclocked extractor so you're missing out on oil if you didn't
Just didn't really need more. A few basic recycled loops was more than I needed for everything I made
you don't need it for nitrogen -- obviously it's handy though
Ah yeah like I'm not really using all the nitrogen I'm transporting in via drone lol
Just needed 600 to actually use the fracking output that's all
oil -> diamonds so I'd never waste a drop of it.
Ah yeah if you need to megabuild those crystals or something
I don't think any singular fracking output is over 300, so TECHNICALLY you could get it all without mk2
Idk tbh, maybe if you overclocked the fracker?
nah, still 300 max I think. I wouldn't know the non-overclocked numbers 😄
I always forget I only think in 250%'s when talking to newbs
like about their coal miners or whatever
Nah at 250% it's 300 on a pure
so you're right, mk1 pipes for all of it
Now, if you could sloop it...
yeah, no sloops on packagers. I think they should. 2 sloops. It doesn't give you infinite rate, so it's fine.
What are sloops even for? I have 3 in my storage, and Ive done like half their research, but I don't find them often enough to be willing to spend what I have left
I'm pretty sure a packager would give you infinite though... 🤔
You could just set up a feedback loop and start getting something for nothing
you can get double the output of a machine with the same number of inputs -- you can also build this super cool power booster building that boosts the power output of all your other power buildings by 10 or 30%
you already get infinite of everything. Slooping a packager gives you a finite rate increase
rates are the only thing that actually matters
No if you put a slooped to a slooped you'd effectively just need to kick start it and you could make infinite of it
you can just have a miner/fracker and have infinite of it too
again, all resources are already infinite - and they all have a finite max rate. Allowing slooping on packagers increases rate but not infinitely.
every slooped packager would in theory double its input rate - and since overclock is limited then the new slooped rate is limited
I dunno I'm pretty sure at some point you're making a rather high rate off of nothing. But I haven't done any concrete math
Because of the pack-unpack loop being doubled
Which items are generally recommended for doubling?
Space parts first tbh
power shards from slugs and then alien dna parts
Basically just shove them in the machine that's making the final elevator output, wham, you just cut the time in half
And yeah one-offs like doing power slugs
if you process your power slugs in a constructor (vs crafting table) you get twice as many shards from each
if you process alien remains in constructors instead of crafting desk -- there are 2 parts to the process -- and you can sloop both so you get 2x2=4x the alien dna to sink for sweet sweet coupons
Late game there's also really low yield stuff that's a pain to make like Nuclear Pasta, slooping that before inputs a real godsend
(imo)
so in game there is 12,000m³ / min of nitrogen gas. If you slooped a 100% packager (just for math simplicity) you'd now have access to 12,240/m -- i.e. you could use that much sustained forever.
so maybe that's high and would shift the game but it's not fundamentally creating an infinite rate supply -- because you eventually run out of sloops 🙂
if you could make sloops then it would create an infinite rate supply which wouldn't be available anywhere else in the game, for sure
Feed back into an unpackager that's slooped and feed it back into the packager, then cut off the supply entirely, you keep doubling the output for input at every phase...
but the RATE you can consume it at is still fixed
and the rate it creates more is still fixed. the packager has a max processing rate -- it can't keep doubling the amount of the packaged fluid each time period
it would still only make 240/m more of nitrogen gas, for example (at 100%)
yes, you could stop all your nitrogen fracking and live off that 240/m profit on the packager for ever. But only at a consumption rate of 240/m (or whatever after overclocking/making multiple of them -- but a finite number limited by sloop availability)
anyhow... they're not going to do it 🙂
There's 106 sloops so after using 2 for research you can get an extra 31,200 (300*106) nitrogen/minute if you used every sloop on 250% packagers in this theoretical world
or a bunch more oil - which may be more useful 🙂
Sorry had to step away. I don't think so. You can effectively create a source out of nothing
Simplicity let's say 100/min starting point, slooped 200/min. Overclocked to 250 per packager, 500/min.
Well to begin with you just took 250 turned it into 500
sure. In 1 minute, let's say
Now do the output, too, you took 500 turned it into over pipe capacity. Then you pipe back to input you're only using 250 to keep the cycle going and getting an oil source.
You can cut off the oil entirely.
yep. So I "profited" 250
yes, I can add a finite number of additional packagers to the line limited by sloop count
And you have infinite rate
no
Well okay sloop-limited rate.
each machine gives 250/m profit
yes, if you could make sloops, it would be arbitrarily large rate -- but ya can't
No it's not 500/m profit btw, it's 350/min, and you can make it higher
because you're getting 4x multiplier on input
whatever the profit is is irrelevant, it's a fixed profit rate per packager
600/4 is 150, you only need to set the input to 150
Theoretically you could maybe do some pipe shennanigans and get more of that
whatever the input is you profit that
no you can never exceed theh 250% overclock input rate which sets your profit
But overall this is I guess technically limited, but you're basically creating something from nothing, not exactly a small rate profit. Tho tbf there's always slooping a diluted oil refinery I guess
yes, for nitrogen you're going from 12 to like 50k if you used every sloop
Actually though I guess maybe slooping a packager instead of unpackager at endpoint would be more efficient.
I dunno. whatever the input is is your profit. going either direction
Because with overflow you could technically keep more of profit I'd think
Then possibly split that into slooped unpackagers again?
Pipes don't have overflow splitters
doesn't matter. the layout doesn't matter at all. They can be completely flat. They can be treed - your profit is always exactly your input rate
I dunno dude I think it'd matter a lot in this case 🤔 but w/e
Too late to math this out
if you have a slooped packager feeding two slooped pacakgers you lose all the profit on the first one but you gain it back by not having to feed "fresh" supply to downstream packagers evening it out exaclty 🙂
good night 🙂
Oh I didnt even think about automating slugs since there is so few of them 😂
yes, the only reason to do it is to throw a sloop in the process to double the shards. Otherwise you'd always just process them by hand.
until someone pointed this out to me I don't think I realized there was even a constructor recipe for doing it
Havent really looked into overclocking yet tbh. Most of my machines are just pumping into buffers that later feed new machines when I unlock new items anyway 😂
early game it's not the production machines you want to overclock (like constructor) it's the miners. for example, maybe your belt is matched to your pure miner node -- but on a normal you can double how much you get by bringing it up to 200%. Or especially an impure node. Makes it better than a normal node at 250%
so put shards on miners and then anything you sloop -- makes your sloops more efficient
I dont usually overclock, i just make more machines
that's why miners are so important to overclock -- it's a limited resource unlike constructors/assembers/whatever
Overclock every miner ever
Just overclock the pioneer
I'd kill to be able to sloop some normal nodes absolutely!!
but yeah slooping a pure node would need mk7 belts 🙂
Id sloop to be able to belt the normal sloop nodes
Wait no thats-
"My angles are many, my sides are not few..."
You read that book?
book?
No
what is that?
The Phantom Tollbooth
!wikisearch book
sorry, no such item found
Its the IRL mod
There is a character in Digitopolis (the Kingdom of Numbers) named the Dodecahedron
He is (you guessed it) a dodecahedron
he has 12 sides
He stole my identity, how dare he
get to work!!!
I'm taking a short, FICSIT authorized coffee break, 1 task done, 1 left
then I got a couple FICSIT approved meetings
I think he's older than you lol
Theres alot of people older than me, but thats still my identity

they reverse stole it
oh sorry, dodecahedron is 12 sides
they took it before you could -- HOW RUDE
how disrespectful
I was thinking of an icosihenagon 😂
Im summoning them to the court of sides
My contraption works!!!!
I HAVE POWERRRRRRRRRRRRRRRRRRRRR
Well just water for now
For only 3 of the 6 coal gens
BUT I HAVE POWER
I genuinely have no fucking idea how I did it to be honest. I just started building and it worked 1st try.
Yeah sure the liquid pusher thingy that pushes it up is overflowing but who cares?
sides faces
yea yea, 21-sided dice, is just slang.
Oh true. I might need to start hunting down more slugs 😂
Okay so my game reloads after 14 hours of playing. Fun!
Ofc it doesn't have 21 sides, I'm not sure how many sides it actually has, from a geometrical standpoint
Impure coal node moment
30 edges, 20 vertices

Are trucks worth using
Depends what you mean by "worth"
I like them, they are kinda fun
500 is a lot, but sure, make a bustling city
Remember they each need fuel, factory carts don't
Yeah, make some road blueprints.
Or use natural roads. But planning routes takes some time too.
Can enemies attack trucks
Oooo
Semi-auto remains if you do it right
Interesting
Just don't roadkill doggos 😭
I wish constructors didn’t need to specifically choose what gets turned into alien Protien or Biomass
It’d be nice to just dump all my stuff into one storage and have my machines go to town
Especially early
I want to shove the alien penguin dolphin elephant giraffe thing into the constructor to make protein
It would be nice to have a general-purpose recipe for remains to protein
Ye
What's the purpose of the alien penguin dolphin elephant giraffe thing other than to torture its species eternally
Infinite Protien
They are fat
But tbh, making a sorter and slooping 4 machines ain't so bad
Therefore Protien
Then a fifth machine for capsules
Then I can turn it into biomass. Then into solid biomass. Then I have fuel for my vehicles
General recipe would just be a lot more user friendly yknow
I mean, smart splitters are pretty easy
I wish we could give ideas to the devs
I wonder if they wath the chats silently waiting for good ideas
It doesn’t matter if it’s Hatchers Boars or Spitters they all go in the same woodchipper

We wish
DEVS WE NEED TELEPORTERS SO I CAN ETERNALLY TORTURE THE ALIEN DOLPHIN PENGUINE THINGS
I'm gonna tell him
no but https://questions.satisfactorygame.com that has a higher chance of devs noticing, instead in here where it can easily get lost in the chat
And then turn the energy out of the teleporters into power. And make it be OP as hell. I can torture and make power. Killing two problems with a species of ugly creatures
I sorta hope Satisfactory 2.0 has a new space elevator thing
Just use jump pads 😭
BRO IMAGINE
ONE PLANET BE POWER THEN THE NEXT PLANET BE AUTOMATION
I WANT TO HARVEST THE POWER OF THE SUN
I know FICSIT employees are dedicated to their assigned regions but yeah
No solar
Would be nice if I can turn a planet into coal
It's actually balls to play with solar
Why no solar?
Solar = cringr anyway
Okay but not like solar panels. I was talking about actually mining the sun.
Solar = cringe 
just finished my first coal powerplant and i wanna kms now
Just play DSP
I wanna mine the sun.
Your fleshy pioneer body would be evaporated

Dyson Sphere Project
Good thing i have infinite lives.
You gotta catch up with your TLAs
That damn thing won't even touch the stratosphere before 2080.
Me when nuclear
And it would be more practical than trying to mining what is essentially going to be plasma and be at thousands of degrees and thats just the surface of a normal sun.
Who said I wanted to mine a normal sun?
what would you be mining then?
Have fun with that death wish
I doubt any advanced civilization could actually to mine such a star, or it would have godlike levels of tech and it somehow might be possible
Somewhere in the cosmos
If there weren't anybody else, it'd be an awful waste of space 😏
-Contact, Carl Sagan
I mean think about it. We've already seen "lights" on some planets, and earth like atmospheres on other planets. If anything there might just be alien animals or something like in satisfactory and no intelligent life
Citation needed
with 70 sextillion stars its statistically unlikely there isnt any aliens to be honest
and thats just what we can see, probably infact even more stars
The cosmos are infinite, there is infinitely more than 70 sextillion stars
-Great Filter Hypothesis has entered the chat-
Maybe, but maybe not
I like how we're talking about alien planets when I am sucking the water of an alient planet and pumping toxins into the air
It's the Earthican way
You think it just stops somewhere?
I think that that is scientifically impossible
No, but it could loop back on itself
Earth doesn't have an "edge" but it is finite
That one satallite that escaped our galaxy brought info that another galaxy is boiling hot, I think it's on the edge of an atmosphere of another unidentified planet but you never know, There could be parts of the universe that is boiling hot in the galaxy of that system and some cold like ours.
No satellite has left our galaxy
I think they are confusing solar system with galaxy in this case
A literally astronomically huge difference
Unforgivable
You're unforgiveable
I know
I wonder if one of the voyagers will ever be found by aliens eventually, but we'll probably never know, i would say unlikely given its one small object in a vast cosmos
They did include the records on them
It probably already has and is in some sort of container that imitates the galaxy
Ewww, mountain time?
Oh wait, that's central, I'm dumb
I don't even know my own time zone man it's alright
For me its 10:00 LOL live in germany
@mellow spruce I was born in germany
What do I make smokeless powder in? An assembler?
I moved when I was 2. I wanna go back and experience my history
@median geyser If you check the recipe thingy you should be able to see where
what recipe thingy?
When you go to the map
Look up top where it says map, Look beside that it is to-do list, Next to the to-do list you have all your recipes you have unlocked. It shows where you can make it and what you need. @median geyser
I think the UI on PC might be a good bit different. I found it though 🙏 Thanks, I didnt even know such a menu existed
You're welcome
Back to torturing my fucking life with trying to activate 6 coal gens!
Yay!
I recently did my coal gene setup, what issue are you having?
No issues, It's just annoying
Fair 😂
I only have to do coal left though which is easy
If you can access "hover menus/tips" (the ones popping up with info as you hover the mouse over something), those always have relevant info about the production of that item (inputs needed, machine, output/min...)
Yeah but I dont have any to hover 😂
I have to go back home to get more iron plates BECAUSE WHY THE FUCK NOT. IT'S ALREADY FUCKING ME IN THE ASS WITH USING SO MANY MATERIALS AND NOW I DON'T HAVE ENOUGH FOR FUCKING CONVEYERS. FUCK MY LIFE!!!!!
That's why I started with "if"
I don't play console 🤷♂️
If you can find a way to open those menus, you'll find them useful for (obove reasons)
You should go mercer sphere hunting and get some sam ore, would fix that issue.
Next to my base is a ravine with a pure node of sam ore
Idk what to use it with though
Put it in the MAM
All misterious things go to: the MAM
Oh we built in the same place I think. In the plains under the arch with the poison bushes?
Uhhhh
Idk how to describe it
I did the first map
My hub is at -292 2669, I think it's the same coordinates for every map
It is the sam, probably need nobleisks to access the node though
You don't, we are def in the same place
Im built on the other side of the ravine, near the giant crater
Im using the same SAM site 😂
The giant crater? That's where my space elevator is
That's surprising, usually there is something there that requires grenades, that is handy then.
I JUST WATCHED A SPIDER KILL ITSELF
#screenshots message Lookin like this atm. Lots of resources around, if you're running out of stuff like foundation materials or conveyor materials, take some time to stack up a few miners
Idk man stuff snaps together when you build on foundations so it looks clean 🤣
You need more spaghetti.
Is this messy enough? 
#screenshots message
If there is one thing Satisfactory players can agree on, it's that to build nice one should first build on foundations...
WHY IS EVERYONES BASE SO FUCKING BEAUTIFUL
I like spaghetti, i know where everything goes and it makes my base feel like my base
I just shove everything into the basement to give myself the illusion of it being clean on the topside
a container in the middle of a belt is destined to either always be empty or always be full
Because we spent >10x the time you've spent in the game and people don't often share their "worst" screenshots anyway :P
I have been playing for 50 hours now and my base is such a mess but i cant be asked to clean it up tbh, i will just build over it and pretend it looks nice :3
the foundation of a good factory is foundation 😅
How do I check how much time I have played on xbox?
At the saves it shows how long you played
Nice
I have unlocked 15 achievements
A few dont work for me yet sadly
Im at around 120ish hours for reference. Admittedly, over 50 of those have been spent overnight doing nothing while my machines fill my reserve spaces
How does one unlock the "avoid touching the ground for 30 minutes"
Probably the hover pack. its much later in the game
Is that in all or can I do it just all at once
I can unlock that shit by hopping on the penguin thing
Maybe chilling on a ladder?
I assume over time , 30 minutes even with the hover pack feels a bit much
Is this messy enough? 
#screenshots message
We all start somewhere, and it usually isn't a pretty start... 🤷♂️
WHAT IS THE SECRET ACHIEVEMENT
😨 Ive just hit a spot where I need my conveyor bus to go upward. significantly. I am not prepared for this 😂
@sterile blade You sent me a pic from four years ago 😭
Learning the downsides of bussing is part of the SF life :)
That's roughly when I was in the same spot as you, in terms of game experience
Is the downside hte migraine im about to get, or the realization that bussing isnt great at verticality and there was probably a better option?
Yes 😆
Autoconnect can make things much nicer, but busses do tend to need lots of beltwork to be managed
LIKE ALL AUTISTIC PROBLEMS, TRAINS HAVE SAVED ME
If a memory card was upgraded to go in the brain do you think we could enhance our memory
AUTISM SAVED ME TOO WOOO
Yeah its the connecting of the foundations that has me worried. I have blueprints for level ground, complete with pillars and framed-glass foundations, power mounts, etc. But I have no idea how I would handle the same layout on an angle
Oh god now I need to figure out how trains work 🧑🔧 What have I done
I CAN TEACH YOU
Rail. Train on rail. Optional train cart on rail. Power train. Train go CHOO CHOO @median geyser
Happy to help 😄
wait so i need two stations? One for go and one for stop?
yes, bus is horrible in sf
though trains do something different than a bus
For the time being, im just trying to make a single train go from my base to my oil field and back again, preferably with the materials i made at the field
I cut myself bad AND I CAN'T FIND ANY FUCKING BANDAIDS
Never using a knife on my foot again facing my knee
So how do train tracks work? Do they need a foundation?
no
Oh greenys awake
Is there supports I can put under them to elevate them like I can with conveyors and pipes?
Yes loads, check images on reddit or use foundations, awesome shop
Oh so its just temporary supports and then rip them out?
Nah don't have to, looks better on proper foundations/supports
When making packaged diluted fuel I have put the exact amount of packages it needs per min is that good or bad should I put more?
When making things ALWAYS overfill it
By how much? Double, triple?
simple way is to make a blueprint that has 1 refinery and 2 packagers, loop them with a belt and put like 20 canisters in that loop
save the blueprint and repeat it as many times as you need
double/triple of what? 🤔
That’s what I’ve done but idk if it should have more packages than it says it needs or exactly that amount
It takes 60 PM and there’s 60 in the loop
that's... not how it works
But my power is fluctuating
you're comparing number per minute with absolute number of packages
Isn’t that how it works tho?
no
I got a fucking gash on my leg as deep as my damn finger nail and my parents are snoring away 😭
So I should put more then?
as I said, if you have a small loop like that, 10-20 canisters is probably just fine
Alr
imagine it this way: look at one canister, it enters machine, gets processed, leaves machine, machine starts processing another one. The first canister you're looking at now needs to go through other machines until it reaches the first machine again. As soon as it does, that "time" it needed is time to do the whole loop, which gives you minimal number of canisters needed.
So has Alien Tech rendered Tractors mostly pointless or is there still some niche they fufill?
are alt recipes not all available? I can't scan anymore harddrives but I still haven't unlocked the fabric alt? I have only used about half of the hds on the map. so i feel like I am doing something wrong?
how else you gonna feel like a space farmer?
why would it render it pointless?
Well previously I only used them to ferry stuff to the mall, but the global storage kind of makes a mall conceptually obsolete for the most part
alt recipes are available once you unlock their specific prerequisite, if you want spoilers, wiki has a list
Can liquid biofuel not run a chainsaw?
Tractors come very early in the game and is a good way to get around with a top speed of 69 (hehe funny number) km/h it is a good early vehicle to traverse the lands
well you can still do central storage if you want, but yeah, depots make it kinda obsolete.
that's not the only use for trucks though, so trucks aren't obsolete
afaik no
What else are they good for?
shipping resources to factories?
global storage can't look pretty https://communityhighlights.satisfactory.video/meta-search/?q=warehouse AND architecture
any transportation that isn't final product
@reef basin Although, After one unlocks trains, technically tractors are useless.
not really, trains take way more infrastructure to set up
But in the long game their worth it
"worth" is subjective to the individual
Who wouldn't want choo choos?
I wouldn't want to set up a train track to move ores some shorter distance if there's perfectly fine natural road and I can use truck for that
I find you guilty of hating choo choos.
I have unlocked pretty much everything. I have nuclear unlocked. but still no fabric. I can make polymer resin, I can make micilia fabric.
The train route distance never even factors into my use of trains xD
CHOO CHOO HATER
that's not what I said tho
No matter if it's 2 meters or 20,000 meters. Choo choos are superior
my point is that all the different transportation methods have their place, it's not "brrrr just use trains everywhere"
Yeah but even ada loves choo choos.
ADA also hates you so 🤷
I just built a vast global train network. Need a station, just insert a path intersection and station. I find the use case for trucks to be non-existent in this scenario
I find the "building of global train network ahead of time" to be a weird scenario 🤷
😢 Im only halfway to the destination. Still need to find a return route too. These track lengths are way too small man
Wasn't really ahead of time, just expanded as and when required
If you use the "zoop" thing you can make them longer one at a time
oh ik, i mean to total "zoopable" length
where it stops and says "this track is too long"
Building nice railways isn't too hard, just watch some YT videos on it
uh there currently is barely one. Im only around 800m into the first 1750m leg of the trip
Its in screenshots
I made a 2k road above ground just for me to get to my power plant way faster 😄
Anyone know why my power is fluctuating the top left gen’s are barley getting fuel #screenshots message
Oil I am guessing
What to do with the oil?
Is it oil plants is what I am asking
Yeah
Okay so
I filled it to max and it still dropped
Are you lifting the fluids without pumps?
When you use oil plants, the liquid fills up the nearest first then goes down. If you want the farthest add another oil thing to get more into the oil plants. You can add it to the same pipe but it will refill the pipes faster with a second one
You should use a second fuel node
It will fill those pipes faster
Once everything is full, the pipes fill last and then it goes in a circle and then everythings full
This isn’t meant for fuel I’m just burning the HOR left from the plastic / rubber production
it looks like he's bringing in packaged fuel and decompressing. Thats why I asked about headlift, because i know pumps give you some, but im not sure about unpackers
Or are you outputting packaged?
It only goes down
Burning excess resources? Are you crazy? PUT THEM IN THE AWESOME SINK
Already sinking the plastic and rubber I don’t need more
It’s literally free power
You must be burning more in the first few rows than you are outputting then? Thats the only reason a primed system would go down that I can think of
When in doubt, add a 2nd line to the other end and make a loop. Pray that the backflow fixes it 😂
I think I fixed it by turning it off and on again
Classic
What do valves do
Limit how much fuel goes into a pipe and I think block back flow but I’m not sure about that
My pipes aren't backed up (That's what she said) and I keep them running at all times
Their just full of water which is what I want
What am I supposed to do with 26.667 HOR
HOR?
BUFFERS
Heavy Oil Residue
Under/overclock, or just use 26.667
@silk ocean Never use buffers unless for trains. Liquid buffers are literally the most useless fucking thing
It’s a by product of my computers do idk
Feed to doggos
I never use buffers apart from trains
so uh... today I learned that you cant just ditch a train in a lake because you didnt build the station it stops at yet... my plan was to jump out and disassemble it 😂
Yep
I wouldn't say buffers are useless, they are just used where they are not designed to be used
MY COAL GENS ARE GOING TO BE ACTIVATED SOON!!!
6 HOURS OF WORK AND I ALMOST HAVE 6 COAL GENS RUNNING!
Mk1 conveyers are so slowwwww.....
Can you do split tracks with trains? I wanted to do a loop to send my train back down the same line to save resources
I have mk2 unlocked but I no wanna go back and grab my stash of reinforced iron plates
You can!
Although I forgot how.
I figured it out one time and I forgot how
It's so close to my masterpiece being turned on..
FIVE SECONDS
Maybe 6 coal gens is too much
It's not really working except the first two. I had to put the coal in the rest myself
What if I use the other two gens and put them on the other side. Then it's just the middle two the don't work
That*
Use the other two coal thingies
are you using a manifold?
I have that except it's splitters
ye those are splitters. the first coal generators have to fill up first, then the rest will fill up
ah yeah 6 coal gens uses 90 coal/min, youre using mk1 conveyors right?
do you have mk2
I have the stuff for mk2
give mk2 a try
I need to repower my automation to make those iron plates
Don't worry about the boot time on a manifold, if it's running continually then a few minutes is irrelevant
I don't think I have manifolds unlocked
There's no specific "manifold" to unlock, it's just built with splitters and mergers
It's a design concept rather than a specific object
The screenshot lazars showed me is exactly what I have
It's just filling 6 coal gens SO SLOW
thats pretty normal, you're limited by mk1 conveyors
It fills the internal buffers so it will take time to propagate down the manifold but as long as you are inputting enough it will get there eventually
you could use portable miners and fill the coal gens faster
I have 4 coal nodes pumping infinite coal but it's just so slow to get there
theres no way to do 6 coal gens without mk2 conveyors though
Just go build something else and come back later
Alright well when I repower my automators for reinforced iron plates, I can start replacing the mk1s with mk2s
Tell him to buy the game
You're telling us about something illegal?
You do realize we can report you both right-
Don’t know about satisfactory specifically but the answer is pretty much always no
Pirating games is a crime. Sometimes even federal. You talking about it and not reporting is called being an accesory to the crime.
Aston I am being serious, It's law.
Literally can't believe you come in here, say that, and expect support lol
I should report him to be honest.
Sorry to break it to ya but the feds aren’t coming after anyone for game piracy
If I knew him irl I would report to the police.
It's even fairly priced game - buy it. Simple
🤣 dude the police DO NOT care bro
I said SOMETIMES federal, Some pirated games can be federal
They do where I am
try buying the actual game?