#satisfactory
1 messages · Page 386 of 1
can i connect a conveyor belt to a portable minor? cos i don't see how
nope
no you cannot
to bad, ok
only automated miners can connect to conveyors
you'll get proper miners pretty soon dont worry too much
probably only an hour or two of running around and collecting things if you're doing the tutorial
i planted one on a limestone patch before i got killed, but its still producing
they do mine until they are full
portable miners will mine until they have one stack in their inventory and then they'll stop, but they start again after they've been emptied
how much room do they have?
1 stack I thhink
and also dont forget that you can place more than one portable miner on each node
1 stack, in terms of basic resoruces that is 100
this tip speeds things up a bit
they use Ficsit Magic or something
i dont ask questions i only make factories
i am a good pioneer
no, they mine until the heat death of the universe
or when they get full of resources
IMO i think a good pioneer would ask questions about things he doesn't understand
pioneers are clones working for an AI/megacorp trying to save a species that may already be dead
a good pioneer will make an efficient factory
there have been many pioneers on the planet and they've all failed (or maybe they've been killed by ADA for asking questions????? who knows??)
I think ada is just disapointed in humanity
ADA is disappointed in a lot of things i think (most notably me)
after all she sounded dissapointed when talking to the mercer spheres about how humanity is about short term solutions to long term problems..
guys how do you like making your rails
either a tower that you can autoconnect with or lots of little pieces
side by side foundations is the bare minimum for them to not run into each other
i like to leave a foundation or two in between and a little lower than the tracks to run power and pipes/belts and stuff
I feel like the "standards" are 8m and 16m spacing
one foundation is 8x8m right?
Yeah.
one foundation is 8x8 indeed
And that's referring to the center of each rail.
center?
so if you were to place a rail going through the middle
it would go next to each other or 1 foundation block apart
Like so: #screenshots message
o nice, look how i do it
I'm in no way versed on trains at all yet. Was just commenting on what've read/seen other do/say
might want to use the correct miner. pretty sure you dont want a minor :wheeze:
Hit e and click Pick up All
so simple yet i couldn't see past my own eyes
🤷♂️ It happens.
||unless you make minecraft vids :kek:||
I love this game
me to when dis happens
a other thing found out maybe when spilter on a item and its yellow it takes uobject limlt fast
what
uobject limlt and i am making a ton of refinerys
and i just found out a conveyor spilter and its yellow aka can't fit or it fits wiredly or something it makes a tton of uobject limlts
i just got done with my fuel power plant
took a while but i did it :D
i just have to wait for it to stabalize and to make smart spliters so it doesnt blow up
veery nice
When i am done with it i let it run/do awesome sinks for a while to see if it has any issues/problems
power is always good
i mean
the issue i'm gonna get is that empty canisters are gonna overflow and stop unpackaging the fuel
up to u btw
so no more fuel in the generators
i think it's hilarious that the people who programmed the crafting bench made the button to craft things manually shake like it's going to break
is this for diluted fuel?
also test it to be sure incase
mhm
hey u
Like i am working on a big project ton of refeinrys 😛
make the cannisters once, never think about it again
also make a loop packager > refinery > unpackager 1:1:1 , immediately stabalises
and also Test things out of power incase something goes wrong you might be half awake
or sleepy and u did a oops
i'm always sleepy
also good idea for power and other productions is stress test stuff
aka leaving it alone for a few hr or days to see if any problems come out
then fix them before 100% completing
once the canisters fill up it should be fine
i'll do the sink thing instead of the one time thing
cus the one time thing scares me more than anything
I still test i thought doing 9200 fuel cainsters per minute way back when but then i scrapped it for blender fuel
might buffer here and there and throw away consistency
why ? it's the simplest thing
you can make a BP of it to make a poor man's blender
even put hte Cannisters in the BP so it's auto filled
it's more work tho
and i can get coupons too
diluted packaged fuel is liek the ONE place where manifolds are kinda inconvenient
and that's cool
you can get coupons anyway
yes
keep the cannister production going directly into a sink. do 1:1:!
but more coupons is better
you will get exactly teh same amount of coupons
I don't think you're thinking about this very hard
idk what 1:1:! stands for
1:1:1
i'm only at phase 3
packager refinery packager
well i already did manifolds
but they should never stop moving
i can't send pictures here
Did u look at Satisfactory production and also do some calacation etc etc
i did math
i made sure nothing would go wrong except the canister overflow thing
which i'm gonna do rn
i just need ai limiters
AI limiters are simple at least. just an assembler
yeah i just didn't even start a factory for them tho
i'm just gonna make them manualy for now
i don't need that many anyways
Question, is no build cost setting for everything or just for stuff like foundations etc
#screenshots message how do i give him enrichment
some nuclear waste should be good
why wouldnt it be for everything?
Idk, was more thinking along the lines of free build cost for things that arent machines
If that makes any sort of sense
sentence makes sense, but why make a button labeled "no build cost" and then only make it just for foundations and decorational stuff?
everything
understandable
hello
hey in the constructor there is a graph or something i dont know what to call it it has a percentage its 89%
is it the percentage of how efficient the constructor is working?
yes
and if its not 100% that means something is wrong right i can rely on it for that?
https://cdn.discordapp.com/attachments/1286167237908107356/1432219736422219786/2025103.JPG?ex=69004212&is=68fef092&hm=2631642961888e1119ff6da2f8e62c4926286136fb34288c48653812e3bb8606&I I am not sure if this is intended or by accdent but i did it on one side but i cant seem to get the lift to lock down like this on the other side 🙁 anyone know how ?
it like on one side it lining it self to the convery pole but on the other it wont lol
It’s not suuuuper reliable, but if it’s less than 90 there’s probably a flow or math issue yes
Looking at the machine light and seeing it flicker to yellow is concrete evidence
oh so it shouldnt flicker yellow at all i though thats the unreliable part lol
because some parts takes time like rotors if the assembly flickers a lot so thats for sure not ok
Flickering to yellow means it goes on standby
That happens if the output is full and it can’t start a new cycle, or if there aren’t enough parts in the input for a cycle
we need a flamethrower
Lights are Absolutely concrete info on steady production
If the meter says 100% ? It’s probably 100%
If it says 98%? Could also be 100%
And it’s really easy to look at a row of lights for 30 seconds and spot a flicker
Unless you’re colour blind I guess
Might be a bit harder to gauge the difference between greys
Youll find them around or use the scanner
thank u for ur answer i get it now
yo
if anyone could give me a hand, idk if my situation is a bug or how the progression goes
I mean I use the scanner lol
hadnt seem the question channel mb
Follow the pings on the compass
Then they'd have to implement fire
we have fire, just it's stuck inside the coal/fuelgens 😛
invisable creature in the way
Nightly [(BIG SHOT)] post https://youtu.be/yBcERNlK1wA?si=TYlEgGxmHsGbaznT
(if its night for you)
ghosts for halloween season? 😛
lol
My train station is not taking cargo input. It is both connected to a powered rail system as well as a power line. What is the dumbest possible thing I could be missing, because it's probably that.
uhhh how the fuck?#screenshots message
yep, train derails
is there some secret rule about "don't build train stations with blueprints"? because this is the first one I've built with blueprints, and the first time I've seen this shit
rebuilt the platforms manually and now they're happy
I was just getting ready to type that 😅
fuck I just want blueprints to work at the least how I expect them to, not in new cursed ways every time I build a new one
Also "haha you want to blueprint a rail junction? well that's 6x6 so fuck you that blueprinter unlocks so late in the game as to be functionally meaningless! wheeeeee!"
"Also we just bugged signals, so have fun rebuilding every junction 3-4 times to make the signals happy!"
Yeah, the tracks just don't seem to reliably connect when built from blueprints. T_T
It seems to be the last segment~~, and may only happen when there is a track connection at both sides of where the BP is placed?~~
I have the urge to build the white house in this game
Nope. Always the last segment, and when you delete that segment the next one corrupts.
If you Place the Signals Infront/behind the Little Square that shows where youre going it works like a Charm… Seems like the Game is using These to Check for Switches, but Thats just an idea Not sure if its Like this
My friends and I started playing on the grass land, we hit tier 4 and we would like to move to the northern forest.
What would be the best/fastest way to move everything over?
We are running the save on a dedicated server.
i would say if you're going to completely move, just build a new base and leave the old one.
i mostly just build satellite factories everywhere now that ive expanded to the whole map.
i get that a lot too, though mainly only when my blueprints have some kind of junction within them. The ones i have that are just straight tracks with an entry/exit with no switch, seem to connect fine with autoconnect.
Haven't played in ages so it's all new to me 🤣
I was looking at selecting a new starter point but I think we will lose the progress and we don't what that.
all i would do is make sure you have dimensional storage set up at all your products in your 1st base then it will be easier to build your new base when you move to your next desired location.
Dimensional storage!
Didn't know that was a thing, that will make it easier
look through the mam, the research is in there
Yea found it, il get started on that, thank you! 👍
you're welcome! hope it helps
I think you Need to leave half a foundation Space and on the Connecting piece 1,5 foundations, then it works Fine for me
anyone know a good way to blue print rail intersections like a T section?
is the blueprinters not big enough?
it would be cool if you could make larger blueprints ngl.
is dimensional storage late game?
It should be possible to fit in a mk3. But considering the 1.1 signal bug, I don't know if you'll be able to fit them as well with the spacing needed
You can have it as soon as you have the MAM
And it's easy to get at tier 3
what do i need?
Mercer spheres, SAM and steel pipes (wire too, but you'll have it anyway)
ok and how is it researched
I reckon it tastes purple XD
@obsidian zodiac remember what you were saying about not totally feeling comfortable having emojis of you on discord? I totally understand it now. #satisfactory-memes message
i feel vindicated
can we have that one though? 😅
how do you join a game again? im used to hosting games i dont know how to join my friends lmao
can i join directly via steam invite?
"join game" in the main menu?
i used to send an invite if i recall correctly did they change it?
I'm an old man and out of touch with modern "social norms"
Is it considered socially acceptable/normal to pm someone on discord asking for specific help?
I pop on here for banter and chit chat, and occasionally answer some questions if I have knowledge that can help, I rarely look at any other channels
But I seem to get a surprising amount of friend requests and message requests. I deny them all. Just want some guidance if that's considered normal or not
I definitely wouldn't DM someone unless I had to. Idk why so many people want to go to DMs instead of talking here
I'm inclined to agree, it seems strange to me. But I'm also aware that I'm 100% out of touch so it might just be normal to everyone except me, is why I thought it worth asking 🙂
it's still considered rude to just friend/dm someone out of nowhere, thats just somebody who wants a 2 million friend collection
The other thing that kind of makes load balancers hard to do in this is... why do lifts have a min length of 2 stacked splitters? Someone really dropped the ball on that, makes no sense =\
As I've got older it's become very clear to me that quality>quantity. I had a facebook account for a very long time, almost since facebook launched, and had around 500 friends on it. Most of them I never even spoke with. I created a new one last year and added less than 100 people. It's soooo much better now
unfortunately the rails due to their minimum size require the full size of the blueprint to even be able to be made in the first place.
How would you even have a lift shorter than that?
guessing because it was a difficult change, for the longest time we couldn't get any changes to it because it was "difficult/impossible", they don't work the same
... 100 is still a lot, I have like a few rl friends and I don't even use facebook. On Discord I hardly have any and don't want any.
For Straight rails in the MK2 its enough
i have no problems with straight rails, the problem is with rails that have junctions
I mean it's pretty simple, it would just be the inlet and the outlet. They still shouldn't collide.
Oh didnt read it properly sry
makes extremely compact splitter/merger hooking up kind of impossible
Just an inlet and outlet is 2 stacked splitters high. And you can build it, just needs something to attach both ends to something
Nah it definitely had some track where you can see the items in the middle
my discord friend list is full of people I don't even know 🤷 kinda gave up on keeping that one clean
I've got 25 friends on discord and I know almost all of them IRL. Don't really like adding random internet people
many people DM me with something tools related, and the "add to friend" is often required due to their DM settings
Why are people DMing you with Tools matters when the Tools discord exists
Dont know if this been answered but for me the overwhelmening of messages and people trying to couple onto your message with the persons makes it handier(for some) to go to dm. So both persons can see ecery message and have an 1 on 1 convo
same reason why people go to DMs from here 🤷
A "system" comprising a smart splitter, a belt segment and a sink (which is also completely avoidable) is by no means impossibly huge. Take 3~4 manufacturers fed by a sushifold and you're already roughly saving as much belt space as a Sink takes (8m vertical stack of 4 belts Vs 2m single belt)
I realize the detail about the number of belts/splitters might be a bit confusing, but I didn't add it to imply balancers can take less space than manifolds, just that they can take less logistical elements (which is not obvious and kind of funny); this is quite obvious when you compare sushi-fed manufacturers to their single-item-fed counterparts (both sushi and not sushi); example:
- with 8 splitters and 12 (machines inputs) + 8 (splitters' inputs) belt segments you can feed 3 manufacturers with a manifold (funnily enough, while the sushifold version would take 1/4 of the belt space, it would still need as many logistical elements if not a couple more than the single-item version due overflow management)
- with 4 splitters, 4 splitters input belts and 12 machines input belts you can feed 3 manufacturers using four trivial 1->3 balancers (splitters). This won't take less space than the prior example as it can't be built along a single line, but it does need less logistical elements
- with 1 programmable splitter, its input belt and 3 machine input belts one can sushi-feed 3 manufacturers if they have no overflow (ie: production matches consumption exactly for all items)
With the same machines, you can play with different feeding methods to have different results (size of logistics, number of logistical elements, wether the machines need to be all full of items to be at 100% or not...)
Sushi is a terrible idea in this game though
On Factorio you can sort of make it work, here I wouldn't even try
It's just such a waste of resources...
it's not terrible here tbh
Its really not
it's just unnecessary, though the same can be said for Factorio's sushi
smart and programmable splitters allow for easy managment of items
Only downside is looks and max belt speed
It'd say it's more "not worth bothering with" than "terrible"
Yeah at the cost of making a lot of smart and programmable splitters, and then you would have to worry about max bus width and not having 2 sides of the track to populate
it has its uses
I dunno it just seems like a... bad idea to me but w/e lol
Tbh, they have optimized that heavily... They might have brought it to the point where how "heavy" a belt is doesn't libearly depend on how many segments it has (ideally, the game should now be treating the whole stretch of belt segments between one "output" and one "input" of things (eg: from miner to splitter, from splitter to machine) as one single giant belt, regardless of how many individual segments there are)
If you dont have enough resources to get smart splitters the problem is with your production
My smart splitter array is a thing of beauty, not even sure how many there are, over 100 for sure
bus has nothing to do with sushi though?
(also bus is pretty horrible in SF)
Bus meaning the max throughput of your belts.
As someone who doesn't sushi in Factorio, I always have a chuckle reading stuff like this (which is surprisingly/depressingly often)
You need smart splitters or programmable splitters to set up your sushi output
oh... that's not at all what "bus" usually means in factory games 😄
What does bus mean
I dont know this
distribution method where you have belts with items, you split items from belts to nearby machines and merge back products from those machines. Usually built as giant stack of belts going through your base.
In my last build, I ended up having splitters amounts in this order: Mergers - > Programmable - > Normal - > Smart 
So the belts of an manifold basicly
right?
I mean in this save I don't even have them unlocked yet lol. Last time I played was ages ago, but I remembered them not exactly being trivial on resources. To the point where you're kind of diverting resources just to set up something unnecessary, but... eh w/e. I think I can see sushi sort of working for low yield products but I feel like you're just adding complexity down the line for no reason instead, and you have to make sure that none of it can saturate or the entire thing is dead.
no, the key difference is "merging back product"
That is a weird way to view it. Smart splitters are used in way more than that. And saying that automating them isnt usefull I begin to think your an anti cast screw
you either do or don't have the ingredient automated. If you don't, you go automate it. If you do, cost of machine becomes irrelevant
Oh god okay got it
I think a screenshot from Factorio would've been better
Maybe but I got it
well I'm not sure if they know Factorio and this one illustrates it well 🙂
Exactly. Havent got factorio and ill keep it that way
If you have issues producing items to build, you're not factoring hard enough :P
Jokes aside, wether the results are "useful" or not is entirely user-dependant (like pretty much anything...)
Is it "worth it" having to handle 2 items through one truck station instead of just one, with overflow considerations and clogging worries? Depends on how much one likes having to set up one truck instead of 2 and how "complex" a sushi solution feels to them in comparison, that's what it all comes down to (plus visual preferences which I'm ignoring ofc)
Fair. It's just that in Factorio it's usually a lot less wide (and thus easier to see what's going on). But yeah, you do have to know Factorio
I'd say you're missing out, but ofc it's your choice what you will/won't play 🙂
I like how the input lines look so neat and it looks like they're tapping into them at various points then you just have this pipe running through all of it
I hate the art style(im sorry guys)
I think few play it for the graphics 
Satisfactory is where the beauty is 
which is obviously fair point, though personally I much more prefer gameplay over art style. I'd rather play a really good game where triangles shoot squares at circles, than hyper-realistic game with crap gameplay
and I think that Factorio's graphics work very well for what it's doing
Yes but I cant stand the graphics. Thats the point. The art style of the game I hate
my favourite game is the google no connection dinosaur run thing
Factorio is a lot more hectic due to the aliens on default settings
Fending off the aliens till you get a lot of automated defense can be pretty tedious
good thing you can disable them 🙂
I personally don't mind it, it's just another problem to automate 🙂
Or you can just have 3000 gun turrets and use all your iron on ammo
Not that I would do such a thing
Nope..
I understand that. I'm saying that (imo) few people enjoy the art style rather than just tolerating it ^^ (ie: most seek the game for the mechanics, not the graphics)
I mean that's exactly what a bus is and why it works well in certain situations. You have a line of belts with commonly used items and whenever you make something more complex, you take its ingredients off the bus, and put the product back on it.
It's really good when you don't know what your demand's gonna be because you can easily expand the production of any item individually.
But it's a pretty bad idea in Satisfactory because you have a lot more intermediate items than in Factorio and you generally know what your demand's gonna be
(im autistic and I get like a weird feeling of the game I cant explain which makes me feel really angry for some reason)
I know, I was just making a joke about the pipe
I just remembered that "nowadays" sushi can be handled easily with loopbacks too (priority mergers), but I don't think that adds much to the convo @lament niche 
Yeah I figured you would need a loopback circuit to handle overflow...
but that's just more stuff...
Yeah, you can easily do sinkless sushi thanks to them
With belt throughput limits there's very few use cases where this would ever make sense
I mean I think it's fine. You just add one line for every thing you produce. The only problem is you need kind of a lot of width for all of the intermediate products if you want every single thing in one area
This dude clearly ran out
build up
You probably want the bus on its own floor by itself then all of your producers on another floor
That way both can scale independently
Depends how much stuff you're making tbh. For me, it's completely useless, because I often have multiple belts for the same item, so I'd need a lot of sushi belts anyway, which doesn't save me any space
But I guess it's a good way to see at a glance what all you have available and what all you're running short on, just an obscene amount of organization lol
You can scale it the same as in Factorio. You just need to build the platform high out of the way of any obstacles
can i make the empty canisters just self dispose?
Yeah I was just referring to the implementation on the screenshot someone sent earlier.
They ran out of space for the bus I think
Sink?
Depends on how one likes to design things 🤷♂️
Single-production rooms vs multi-production rooms: with the same amount of machines, the latter normally has much smaller outputs (thus filling up belts more rarely)
Don't try to remember what it can sink: it's easier to remember what it can't 
Overall I can see using a sushi belt for very low yield stuff, I think that might save some track.
Or sometimes I think we used them when we loaded up our trains with multiple things and wanted to split them later
But the belts they added recently are supposed to be pretty insane too so maybe I'm just not late game enough to see it. Shrug
In my head, it all boils down to: what's the fewest belts I can use to move my stuff?
The fact that I also like sushi affects how I build and thus I have plenty of opportunity to make good use of it (ie: using one belt instead of 2 or more)
Well you can try taking some pics of how it looks
I usually care more about making things simpler than more compact. So sushi outside of storage is completely pointless for me
If curious, you can try searching for them :P
(eg: searching for "pictures" with the "from user" filter)
Simple has become sinonimous with boring for me, most of the time 😅
I'll take one balancer over one manifold, please... Just so I actually have something to figure out rather than just mindlessly making lines of splitters xD
looks at sushi belter
seems legit
How do you do it, do you use programmable ones to separate into separate lanes first before separating into separate smart splitters?
A set of programmable ones to collect similar ones into one belt in general to still have heterogeneity?
Sometimes I do that, yes.
Like when I have a sushi belt feeding items for different floors of a factory: each floor will get its items from the sushi belt using a programmable splitter listing all those items; the floor itself will handle where to send them
I control the overall item flow mainly with mergers or rather the machines connected to them. With clocking, you can easily and precisely control how much items are made and consumed, which impacts belts throughput and wether you have to handle overflows or not
I had a tiny sushi factory in Factorio that did full sushi belt for all products, balancing different output rates was a massive PITA
I still got to yellow science but kind of dropped it at that
I would have eventually won, but that's a big "eventually"
circuit network makes it a breeze
I think I either didn't have it unlocked or it wasn't there back then, not 100% sure. Or maybe I was just tehe bonk dumb and didn't know about it
circuit network is there since super early days (definitely earlier than yellow science is)
Then yeah the latter probably. The factory was tiny
Idk if there's somewhere here where you can paste pics from other games
Tbh, I've yet to understand what's the common way to "make sushi" in Factorio, so I can't really make good comparisons 🤷♂️ (please don't answer this with details on Factorio Sushi, I like to figure things out on my own ^^)
I have seen the methods for "make sushi" in factorio, without going to much into details ||it relies on reading belt contents and using circuits to store states to handle it all, so basically belts and circuits in factorio answer to make sushi, also saw some interesting videos where players answered the question if you can beat the game where everything goes on the same belt and well, that mess turns fun real quick||
It's ok I'm about to paste bad factorio sushi so you can see what not to do I guess
oh boy
i want to see a player be brave and try to make sushi gleba work, because it would be so much torture indeed
gleba is hard enough even without sushi, that sure would turn into a unique nightmare fast
I have done sushi on gleba. Putting everything on one sushi belt would be a horrible idea but it has its place in some builds
I meant putting everything on one sushi belt btw
have fun surviving that experience
was surprisingly easy
(gleba)
Ok yeah sushi without any circuit control is indeed a horrible idea
or without overflow 🙂
I'm now imagining a game where the direction and style of play changes completely depending on what kind of transport infrastructure you use. I wonder what that would look like
i just started oil woo
You know what happened to me with gleba, i went unprepared, ended up stuck on that planet for a while until i gave up
Sounds like you need some freedom. INCOMING
Yeah my friends were surprised that I got this far doing this lmao
gleba for me ended up being.....something i will have nightmares about
my first (and only) run of SA I haven't given myself anything for new planets (well, I gave myself belts, inserters, poles and assemblers, but nothing like "bring nuclear reactor with fuel + 1000 laser turrets") 🙂
so I usually played each planet as if I was starting there
apart from aquillo, obviously
You could do a fresh aquilo start. By using a mining ship and dropping raw ore from orbit lmao
my aquillo transport ship didn't survive the orbit
was destroyed a few hours after arrival 😄
i started having fun with hypertubes flying around the map
thats how i found my pure oil
I found a few pure oils while just sky platforming around the map but idc wtf they did with Bauxite
apparently it's a lot more rare now or I just somehow looked in ALL OF THE WRONG SPOTS
EVERY SINGLE ONE
if you don't mind spoilers, you can use SCIM to show you every node location
well aquilo would be impossible because its designed with the idea of brings in resources from other planets so
Nah I wanna explore this "new" map as if I was fresh so I'll just try to find it naturally
thankfully i researched that planet before going so i knew what i was getting into, so brought a tone of supplies with me
Not like I'm at aluminum processing yet anyway
I don't think bauxite node numbers and locations were significantly changed recently
but if i went blind folded into aquilo i probably would have died on that frozen planet
I didn't but I built a good ship when going there so I could just send it back and forth for supplies
because i would have landed, realized none of the basic resources existed and came to the conclusion of just how totally doomed i am
I only launched a rocket with a buddy of mine in Factorio, I guess you all are talking about that space expansion?
I had to remotely build another ship and bring other stuff to aquillo that I didn't brought in the first run 😄 and also had to design it so that it survives orbit
yeah
I remember someone making a rocket with base materials. So its impossible to be softlocked in any planets. Am I remembering it wrong?
can enemies destroy factories
I wanted my first playthrough to be not affected by external research, so I only knew some things from reading FFF, but otherwise went blindly into it
depends on how you define "other people"
Im talking about the AI
nope
awesome
AI will destroy us all
might get stuck in your factory tho
Im currently trying to get coal power, and noticed that the closest coal vein spawns enemies
enemies do not spawn if powered building is nearby
ah
enemies stop spawning around well powdered machines so they wont be there when things are going on.
ASIDE FROM THAT ONE LARGE STINGER NEAR MY FACTORY THAT SOMETIMES DECIDE TO SPAWN AND JUMPSCARE ME REEEEEEEEEEEEEEEEEEEE-
the smallest thing
wiki probably has this info
if a machine is powdered, it will spend 0.1 MW at least
even when idle
also is manifold design better or a screw desing
I never heard about screw design 
what is "screw design"?
and wdym by "better"?
I guess smelters and constructors are pretty cheap, could just throw them everywhere lol
I was just wondering if lights and stuff counted
Then I probably didnt understand what he meant by screw huh
Okay, the question was whats an efficient way to build assemblers
all ways are the same efficient
A running underclocked smelter consumes less iirc
not really
Coal being near enemies is nothing new tho, your first coal might be pretty far out
yes, really
uhuh
And I don't know I find some large irony that even though I spawned in the desert my first oil is a minimum of 1km out
as long as you have fast enough belts, practically any configuration will eventually lead to machines running at max possible capacity
don't
Oil in the desert, but nope
oh its possible to become softlocked on aquilo definitely
too late
just use any other channel like #1038092680493801533
why do people insist on going to DMs all the time
Guys. I think I am in love with ElevAda. She said she noticed I am coming back constantly but can't give me much but said she will let me down gently at least.
And said "Ha. Ha."
Glorious.
ElevRomance options 1.2 pls devs
Maybe because you cant send screenshots here.
only in this channel
only here?
yeah
I stopped reading after "it relies on" :P
No "spoiler" thanks!
I thought it was only for questions- Whoops.
almost any other channel can do screenshots, #1038092680493801533 , #math-and-meta , #design-and-architecture , pick whichever suits your question and use that
and yes, any belt configuration will work just fine, as long as all machines are connected and belt speed is enough to carry the needed amount
fixed it😇
I don't think mine can be counted as much of a spoiler considering I totally did it wrong lol
greeny, look at how many achievements you have in factorio
I guess I didn't know about circuits back then
I don't do achievements for the sake of doing achievements
yeah but you have 67
guess how many i have, exactly ||69|| 
The better funny number
yeah i wasnt aiming for it, but i have that number
yeah
how do only 8.8% of people have cliff destruction achievement lol
what
wasn't it added in space age?
also, many people play with cliffs disabled
Then again our most recent save I set the cliffs to max
Or achievements disabled
Max cliffs isn't too bad tbh, stops aliens from spawning in a decent amount of spots and still gives you a large flatland to work in where you start
Which is easier to defend too
satisfactory seems like one of the most time consuming games to finish to 100%
550h gameplay time and still at phase 2. Working on decoration can indeed be time consuming.
However someone can easily yoloswagbbq69 their way through to last phases much faster
yeah especially if you're trying to make things look good before you need to.
I mean you can just set one one tiny little constructor for everything you need, that's probably being underfed and complete every phase
just afk and leave the game running while you sleep lol
I wouldn't call that playing the game but who am I to judge my fellow brothermen
is there a way to know where missing items are with the scanner pole building?
or do i just have to run around
Entirely depends what you consider to be 100%
yeah that is
Ok all slugs would take a while
And all bacon agarics because iirc they don't respawn and therefore probably should count
In my main save I have every drive, every sloop, almost ever sphere. Still got a few hundred slugs to go. And I would like to do all bacons too but I'm a long way from that!
It is a goal though, I'll get there eventually 😛
I mean it is a game about a factory making things for you so 🤷♂️
I actually spent phase 2 doing more exploration than building
And then you know, you do this...
I mean, whatever floats your factory.
If you are thinking about big BP factories but decide to yoloswag69, maybe you shouldn't think about big BPs.
I don't think it would float
🤔
Although a flying factory sounds hella cool
I hated that Empyrion game but one awesome thing about it was the idea of building a space ship factory
I liked Space Engineers a lot more though
space engineers is cool, the second game is gonna be so good when it's done.
If you build a moderately sized factory floating at around the height limit of the map, would you see it from ground level? Or would it just be a few pixels?
I heard space engineers 2 so far isnt very good, havent tried it myself though
but the feedback on the sequal from what i have heard so far isnt very good
1 foundation would take up about 0.3° of your FOV
I'm not convinced it's as clear cut as that, there's some kind of parallax effect going on, things in the distance don't scale like they would in real life
I didn't even know there was a 2
yep its in ea currently
This game has some really weird balancing of how much guarding it puts on certain resources
Some purple slugs, nothing...
One yellow or blue out in the middle of nowhere...
3 bug nests
I think we got the importance of slugs wrong, the color is a red herring. I think slugs have their own internal social status so a yellow slug might be more popular and wealthy to hire more muscle than a peasant purple one
I think purple ones are pregnant, that's why they give so many shards
now giving you the mental image of ||the requisite cliché fanart||
I bought it, it's very bare bones. I only got it to support the devs and just in case the devs decide to raise the price after they fully release it on their 1.0.
it was going to happen anyway, might as well embrace it
Or maybe the purple ones are like these DBZ hermits living out by themselves. Although they all just let you pick them up without any resistance...
If you build a power augmenter and then disassemble it, you get all the sloops back right
I guess I can just save and try it
You get all building materials back from anything you place
Good, I'm too lazy to set up more coal plants to get to oil lol. The wiki says this thing produces 500 MW so yeahhh
500 plus 10% of your grid
Lol 10% of my dinky coal factories is nothing, but the 500 MW is great
This thing's huge, looked way smaller in the tech tree
Course first thing I do is just throw myself into the light
... I should have put it higher up
Is there a limit to the amount of oil containers on a train? My oil is so far away that yeah I don't know if I feel like making pipes out to that garbage
And before you ask what the input port is for: don't worry about it until tier 9
Theoretically, you can make a train as long as you want
I guess it would depend on how much oil can accrue while it's traveling
Yeah I read that you need like 60GW of power before even bothering lol
I would suggest processing the oil into plastic/rubber/power and transporting that. Or not even transporting it at all
More like 200
since freight platforms stop loading / unloading while the train is docking, max throughput is < 1200 for fluids
It's 896.5 per platform
No, I pulled up my calculator lol
I'd prefer to just do everything at my hub location and it's an excuse to make a train
But I'd think that how much you can load and how much you need to load would depend on how long the train takes to run its course
Yeah, train throughput depends on a lot of factors, but round trip time is the most important
That is good to know
Train vs belts/pipes can effectively be lossless but I guess I need a lot of platforms and make sure none of them get fully saturated and that they all fully drain every time
With belts there are throughput monitors so, I CAN tell exactly what is happening. Maybe one of the reasons I enjoy belts 🤔
Funnily enough that was a hot topic before 1.1, some people here when someone mentioned it would be nice to have a "flow meter" for items like you have for pipes didn't like the idea. Made the game too easy or something like that
Lo and behold the item counter is here
They're always lossless. Trains don't just delete items
Well, you gotta click the pipe to see it
It's possible the throughput counter was something that happened out of the 4m foundation floor hole bug with Mk.6 throughputs issue. From what I understand there were situations where 1200 items were not possible 🤷
I had that issue yeah
I'm still not sure it was floor holes or just floor holes
but yeah I had instances where 1200 wasn't 1200
I use a huge amount of floor holes and never experienced that. In what circumstances does it happen? Can the bug be reproduced?
I don't know the specifics, it mostly seemed related to game performances though. Basically at least in my case I was in late game with a ton of stuff running and at that point any slight hitch in the game ticks (or whatever they are called here) made the system skip a beat so to speak so an item that should've been there wasn't there and over time you lost items.
In my case I was seeing item starvation on a factory where on paper the math was perfect (1200 items from a miner divided perfectly among 4 machines for example)
So in my case I don't know much it was due to some bug proper or to the fact that I was hitting the simulation limits for my hardware (I'm not playing on a super powerful pc)
It also seemed related to framerate and it seemed that capping it as low as possible helped slow down the issue, but it never went away in my case
This with 1.0. Now I'm playing again from scratch in 1.1 and I'm far from that phase so I don't know how it is now
Weirddd. Maybe I got lucky and had good enough hardware
I'm only on a 4070, pretty average tbh, and my build is fairly large, so I'd have expected if there was any performance related bugs I might have encountered them
yeah it wasn't that common I think
it was very annoying so I hope it's fixed or at least mitigated enough that you are much less likely to see it
I meant lossless in terms of amount of items you get transporting via train vs just using a belt and/or pipe
I don't understand. In what case are there any losses? With the exception of very rare bugs like Yrouel was talking about, items don't just vanish, there is no item loss
Are you meaning reduction in throughput?
Probably the reduction in throughtput Freight Platforms have for each actual train docking.
Over continous two belts/pipe.
I recall this being an old bug that was fixed along with the "megabase Mk.6 lag / stutter belt placement issue", this may have been a pre 1.0 thing that got patched
Had fun clearing my fuel generators to start up rocket fuel production
It's like Baldur says, there's a travel time to the train. If you don't have enough containers so that during its transit and unloading they overfill, you're taking a loss on the amount of resources you could be getting if you were just pumping them straight back
Via a belt or a pipe
So making a train big enough is pretty important
and I guess it'll only get bigger as your belts and whatnot get better
Now... did they seriously shove this Somersloop inside of a uranium
ffs...
2 picks at that thing nearly kills me instantly
this is absolute mathematical maximum, in the wild it'd be less
Well, the maximum is achievable with "depart when empty/full". It just takes a bit more effort to use with fluids because they can't be balanced properly
Maybe packaging, balancing and unpackaging would work, but at that point you might as well transport packaged fluids
bruh why do any signs emit next to no light and then any billboard has the power of the sun
I use drones for nitro sometimes 🤷 😆 cuz lazy AF
(#math-and-meta message: +- 10sec of leeway reduced the belt throughput from 1405 to ~1400, 1min of leeway reduces it to 1300)
I need an emoji mix of 🤔 and 🤨
That's with default settings, no?
I recall brightness being a setting in the sign control panel?
this is when all signs are at 3
well the context is that the train is carrying plastic / rubber, and I have not yet unlocked T9, so I assume stack size 200
and default settings, yea
Yea IDK 🤷
Maybe LED's in the future are wierd like that 😆
ah, I see
your trains can be early but can never be late?
Maybe things will be different with "fancy" global illumination RTX hardware ray tracing enabled? There is a bright setting 🤔
what is you HMF recipe that you would use if you have 6400 steal ingot?
With default settings, if you want max throughput, they can be neither. Any deviation from the ideal departure time will lead to a loss of throughput.
With depart when empty/full, the train will wait until the ideal departure time, as long as it arrived before it. So yeah, it can be early, but not late
Encased
they should add bread to satisfactory so i can teleport it
very true
that really only affects how much natural light enters a space
👋
tbh same as kyo297, if you have a lot of steel then Encased is the most comfy
OK, so if you use a flood light or something "no go"
I'm gonna start asking the devs to give me bread or give me bed
okay
(also Encased is the best if you are manually filling them due to it eliminating screws lmao)
IMO it's better to have a lot of steel pipe via Iron Pipe alt than it is to have steel ingots 😆
I made some nukes last night.. i was thinking it would be bigger
I have a feeling a lot of people think that, I surely thought it
Oh, you mean like accurate IRL devastation on a incomprehensible scale? 🤔 Perhaps would ruin the game a bit
The comment disappeared but the size itself is not necessarily wrong there were designs for really small nukes after all. Curious Droid just recently made a video about this topic
It just seems like the blast radius isnt that big. I was hopijg at least triple the size of a normal on
It's been a while since I've used a nuke 🤔 so IDK 🤷
I did mention nuke nobes being way smaller than a proper fission device but then, there are floating platforms everywhere so I don't think my (now deleted) comment adds anything
Like triple the size of a
or cluster?
(also imo: cluster > nuke if you have stun rebar)
Wuuuut, odd take
It's a valid question and the answer is also a bit terrifying, I suggest the video by Curious Droid if you are wondering "How Small Can You Make a Nuclear Weapon?" I don't know if I can link it but easy to find
take what?
Satisfactory
are you perhaps joking or do you need a serious explanation
idk im bored
Haxton's: (also imo: cluster > nuke if you have stun rebar)
🤔 https://en.wikipedia.org/wiki/W54 exists but it's way larger than any nobe
Anyway yeah I also think the nuke nobelisks are underwhelming both because of the effor needed to make them and because of the small than expected explosion and little consequence they have
WMD's are always best
you don't know the secret technique, yet
There were smaller designs but not necesarily built
that enables it to oneshot nuke hogs
Teach us this forbidden technique Master Haxton
Also, 6400 steel ingots is 100 HMFs even if you're fairly wasteful with them
cluster nobe hits for ~240, main explosion 40, cluster 40x5
also, the clusters shoot up
so, aim the cluster nobelisk for the underside of mobs so the clusters shoot up into the mob
way easier with a stun rebar
way more consistent on gas stingers due to their (relatively) low health
That is good to know
I dunno if this is actually a thing or not but it would be nice if a late game tech would just let you wormhole materials through lol
Like dimensional storage but for logistics
"roughly underside" works surprisingly consistently
if there is no clusters emerging from the main explosion you'll know it succeded
My current strategy on average is point blank Turbo Ammo ™ to the face. "Super effective"
tbh I wonder how the game balance would be changed if we are allowed one (dimensional) downloader
same
I feel like I've been doing this pretty backwards considering I have a bunch of things wormholing all of my products and a big thing generating energy out of nothing but I'm still using coal energy
Just feels like there's a slight technological discrepancy here
Well yea, it's alien tech vs. our cave man tech
does a year old video still works to build a coal power plant?
does it tell you to build 3 water extractors per 8 coal plants
Is a coal plant really that difficult that you need a video
Okay I will see
well i still dont understand the water thing tried building on my own first and i dont get why the end always drains
...actually yeah it should work, I stopped playing for ~year and returned recently
Probably because you tried to put >300 water through a pipe that can only handle 300
for the coal part I think each one also uses 15 coal/min
mk1 belt is like 60 so each mk1 belt can be split into 4 coal plants, mk2 is 8
altho I never used mk2 at all
mk3's like 18 I think
i used 2 coal nodes overclock them to 120 per minute and use mk2 belt to feed 16 coals
lol I just went straight to mk3
Im transporting 240 with trucks from 4 normal nodes to a lake
I'm lazy AF sometimes, with coal for example I overclock everything cuz it's much simpler to put a water extractor on each junciton than it is to count out the ratios 😆
oh i just have one coal node without overclocking feeding my coal plant
What kinda node
idk pure or smth, it outputs 120 per minute with a normal miner
Yeah its pure, you can make 8 coal plants with that
yeah
Is it on that island in the grassy fields?
the thing i dont understand is why the end of the waterpipe gets drained and the one close to the pump is always full. did i do wrong putting em waterpumps in at the side of smelters not in middle of them?
right near to the 2 impure copper nodes?
If you attach both ends of the pipe near the water extractor it'll be full
that i didnt do... only did 1 line and ends there
Theres only a pure coal node and a caterium node on the island
Thats why it fill all the way, on top of the pipes make another one and attach both ends to each other
Then yeah
are rods used for anything late game
dang i didnt realize i need to make a loop
Id build my coal power where the 4 coal nodes are in that forest though
If you got alot of things taking liquids from pipes you do
!wikisearch iron+rod
ah ty
true, I'll get to that at some point, i just have one in the grass fields rn.
Screws... and we all know screws are in everything
thanks ill try that method on my own build
Good luck, you can also use fluid buffers to help with sloshing
thank god for steel screws and cast screws tho
Fr
yt said i can use water tower right?
Water tower?
making a tall pipe that have pipe pump
To transport water up high without needing alot of pumps? Then yeah
no, don't do water towers
aight ill keep that in mind
fluid buffers don't really help with anything and usually hurt more than help. Not recommended
Ah alr
For coal power plants there's this handy diagram https://satisfactory.wiki.gg/wiki/Coal-Powered_Generator#/media/File:Coal_Generator_Schematic.png
The gist of it is that that configuration of pipes and water extractors enable to feed all the generators while keeping each part of the pipe within then 300m^2/m limit
thank you
it can work without pumps if you keep the extractors and pipes within 10m so basically if it's built horizontally
i now see why that one i did didn't work lmao thanks guys
hot take, nuclear is better than coal
Thank god for screwless recipes
Nuclear is the best source of power no matter what
how hard is nuclear? im at tier 4 atm xd
why would it be hot take?
depends on how high you scale it ngl
Idk farthest ive got is trains
basically how hard you make it for yourself. Base nuclear with no waste processing is super easy
If you get some early hard drives at the start it's SUPER easy to get Stitched Iron Plate to avoid needing screws at the start 🤷. Rotors are pretty much the only thing that I use screws for and Cast Screws makes that super easy to do. Heavy Encased Frame in Tier 7 can again remove screws from needing to be a thing
(but also no reason to evade screws)
Nuclear is pretty easy, and even if you don't run it optimally it's a lot of power
Opinion noted
overall it'll probably be the most complicated thing you've done by a long shot, on a small scale the trouble you have to go through wont be worth what you get vs something like rocket fuel, but when you go all in and do all the uranium its a fun little challenge and also gives you 630GW
I think I'll keep using screws
I like nuclear because it's more interesting and fun to do than coal and oil and because it's optional so you do it if you want to and if you want to means you like that sort of thing so it's fun and not a chore.
Fuel generators is more like "the thing to do" to get a stupid amount of power easily and get that out of the way (build a high power budget so it's no more a concern)
17 coal plants equal 1 nuclear plant
There's plenty of reasons to avoid screws but it's just a byproduct of how the recipes are, not because of screws specifically.
nah thats facts i dont even think i need to make screws or rods at all
I get it
I ended up just splitting off a tiny bit of my steel beams to make 520 screws/min or something
So you're not planning on ever placing another merger?
is 2 fused modular frames/min enough?
It was lazy but it works
for building yes but to actually make stuff probably not
im rebuilding my factory rn and trying to make it more modular
im only phase 4 rn
you'll need some for nuclear pasta and maybe some phase 4 alts
i cant remember how they're used in phase 5 but you'll probably need a decent amount for space elevator parts
"The best part of the game is making screws" ~ Snutt Treptow, August 15th, 2023
Heavy modular frames
You also need em for versatile frameworks
Then again I also just took one of my iron lines and put 1 single overclocked to the wall constructor on it to pump out pipes
Idk there's all these plans and then I just end up...
The best part of playing this game is planning a huge project that'll take several months to build and then not turning on the game because I'm overwhelmed by the scale of said project
Is this a personal experince or are you attempting to make a point?
ill plan for 5/min rn but add more later when needed
is this not the whole point of the game? it's how i've been playing it.. 🧍
A regular, clusters do leave a bit to be desired honestly
That's what happened to me like 3 times already. First time, I actually built it. Second time, got halfway before 1.0 dropped and destroyed the plans.
The third time is right now and I'm not sure if I'll even start it
If the fire rate was higher that would be nice IMO
Ooooof
Honestly that's why my phase 2 in the end I ended up using only a fraction of the resources I brought back and just let them collect over a couple of hours
Better to just get started and complete badly than not do it
I find planning can be a double edged sword so to say. If I am not able to enjoy what I am doing NOW because the desire for some end result is overwhelming me 🤷 kind of defeats the point of playing the game
Just wondering,is it possible to make a computer blueprint with mk2 designer?
AMERICUH, FUCK YEAH!
it hink you can fit 2 manufacturuers in a mk2 designer
because biofuel is better
You should even be able to fit 4 or maybe 6 if you stack them
TIL: width of 1 water extractor = width of 2 coal power plant
Coal powah go BRRRRrrrr...
#screenshots message
question i made a 16coal generator in a box type form. should i split the in coming coal into 2 sides or just 1 side that goes around the whole build?
smelting coal? into what?
power
oh, coal generators?
yeah
smelters are a completely different thing
ahh yeah my bad
I am talking about,all in one
maybe?
Circuit board,cable plastic
you'll have to find out
Like raw resources into computers? Kinda doubt it
if the math checks out and you have the belt capacity you can have a single long loop (manifold)
I have a feeling that you are using diferent language version from english
and that it translates badly into English
if then you need to use some channel that can have screenshots, like #screenshots
Keep in mind that a system like that takes time to equalize, the generators will have to progressively fill with fuel and stabilize
my bad its already 11:24pm here and i still have power outage problem xD
And before you start with the fuel make sure everything is full of water, all the machines and pipes
aight thanks
Guess what
raw recourses into computers, only rafineries chaffs are clipping to some foundations
took my one and a half hour
yeah hydration is key for a healthy factory
hows it look
is it worth to research the 'Resource Sink Bonus Program' ?
For sure
or you have to research everything in order to progress?
Research it brother,you wont be upset
Research every branch you can in the MAM
okay thanks
very much so
it'll give you the AWESOME sink which is one of the best ways to get rid overflow/excess resources
Smash that MAM! 😆 Continuing the joke: #satisfactory message
and the coupons you get from putting those items in the sink allow you to get all the cosmetics, trophies, decorations, and some extra building/logistics parts from the AWESOME shop
Coupons!
Purchasing early high speed connectors for early geothermals in the awesome shop is one of my favorite "tricks"
Purchasing? I'm finding them at crash sites
Or from Lizard Doggos 🤷 get them where you can and use them on geos ASAP is how I roll
well just wondering could it be possible to blueprint a super computer factory in mk3?
Ditto, I've typically made a temp manu to just make what I need instead of sacrificing precious coups though
that's right Checkit, no reacting to me saying coupons
DANGIT
Oh yea, if you are at the point in the game where you can make them sure, do that. I don't really value coupons much as they are super easy to get IMO 🤷
dang I found a crate of Beacons in one of my old saves. Brings me back.
Until you decide you want to unlock everything in the shop
Sink more over X time, get more coupons 🤷 it's not that complicated. Focusing on sinking BWD is key IMO if you want to "multi-nut" the awesome shop
Even that doesn't really take that long
Bio fuel sucks
Biofuel is my beloved
Nuclear better
I think my next save, I'll just skip oil, and go straight to nuclear. Maybe a little oil, but nuclear is where it's at.
Biofuel has its own use case.
im more of a Rocket Fuel guy myself, but to each their own
Pave the swamp and build the nuclear power plant.
I seem to enjoy the process of harvesting bio fuel, I'm not sure why. Maybe because it can be very simple and effective and I enjoy things like this 🤔
I will never understand this reference
and that is completely OK. everyone enjoys different things in the life, and thats perfectly fine.
It isn't a reference, it's just a statement?
stay innocent.
can one even beat the game without the MAM? I've never tried.
I think it should be possible, in theory, I can't think off the top of my head of anything that would be absolutely necessary
Oooof, screw that. Me and the MAM are to close to abandon her like that 😆
technically you can get them via crash sites as well as the FICSMAS advent calendar
yeah, every item that the MAM unlocks and is required to complete the game is also unlocked by a milestone
both, you can unlock it in mam and also in tier 7
just like caterium scanning
Unlocking the default recipe through Tier 7 – Bauxite Refinement without doing its MAM research does not make the alternate recipe available 🤔
yep, same for anything that is required
I think there was someone who was trying to get as far as they could in the game without building the space elevator and got up to liquid biofuel before I stopped hearing about them
I was expecting moar bombs lol
Apparently there is a "trick" to min maxing cluster
#satisfactory message
oh, that's funny. yeah, the alt requires having the oscillator unlocked specifically in the MAM
I use turbo-ammo. gotta get meself all da dakka for da boiz
is it worth migrating for a first playthrough or do I just restart a new game
wdym migrating?
Im currently in grassy area
Both are options
and im planning on switching spots, as mine is horrid
yeah, grassy is good for learning in the game, but once you have the basiscs its not great if you want good nodes
Not only Im struggling on expanding (due to the horrid spot) but I also have no water/coal nearby
Try to complete phase 1
already did
do you have the map unlocked?
and now im realizing how deppresing it is
Then ı think you should migrate
I do
But is it worth to just migrate or reset
and even then, where do I go?
the desert biome?
or rocky biome or wtv its called icl
keep in mind that the world is the same no matter where you spawn, I would recommend personally going to Northern Forest (yes, its a long walk) as the area is rife with pure nodes and advanced ones, and isn't too far from coal, water, and ||oil, sulfur, caterium, and bauxite||
Where is that exactly
desert biome is good for large quantities of the basic 3 ores and lots of open space, but not much else.
imma ping you in #screenshots with the area circled
also isnt it bad for building?
Northern Forest can be rough if you want a flat surface and have issues with ramps and or ladders 🤷 AND it's also the best spot if that is not an issue IMO
Since it lacks any plains?
wait how is that good if its rough
I suggest doing NF untill coal power and then do a coal setup and complete movement to the rocky desert
I have coal unlocked
Since Rockey desert is best late early game
that is why I even decided to migrate
It CAN be rough if you have issues with ramps and or ladders (building "UP" / "DOWN")
Then build one there and move there
I build one in NF and go to rocky?
You will benefit. I did the same on my second run
No to the desert
Also uhm, what do I even bring with me
Ah i was thinking more for foliage clearing lol
if you got coal unlocked go to rockey desert
I have way too many items
Use an explorer as transport back and forth
perhaps detonate early before the nobelisk hits the ground, letting the clusters go slightly farther
Tfw you are going to sink a ton of smart plating because you already had enough of the item you needed it for already
do you have bladerunners/the explorer?
no.
||-# until they need it for the later phases of the space elevator||
I could've gotten it, but my bum ass already destroyed the factory so like
Actually lemme try making it maybe I have enough to do the tier
whats the best way to transport my computers being produced at munroe falls to my space hub area? #screenshots
well, you have two options. 1: get a vehicle (tractor, explorer, etc.) to help move you stuff. 2: walk over where you want, open SCIM, and move the items to your new position
define best.
like, easiest, simplest quickest, most efficient
Wait do you want me to get the tractor.?
SCIM.?
southern route would be easiest, the eastern route would be the straightest.
it's not likely that you'd saturate a drone with computers
one of the pinned sites in #math-and-meta. has a compendium of items, an interactive map, and an ok-ish calculator
i done have drones yet
i was making computers for the radios so i can unlock drones
ah welp
they also allow you to edit saves, remotely delete/move buildings, etc.
ive already built half the track past my nuclear area
(where's Munroe falls...??)
wdym its on the map?
how do I do that though.
thats a question for someone else, as I don't do that.
guh
opposite side of the dune desert falls.
quick cursory search result tells me that it's one of the default train station names
Yeah
correct
So munroe falls can be anywhere
i put a map in #screenshots
What phase are you at
they do not have drones, the other transport methods are all equally available AFAIK
magenta seems painful, but then if you are belting it then it is better than the alternative imo
well i was intending on building a track?
is that a bad idea
there is no bad ideas, just less efficient ones.
imo I would be fine with train-ing those
technically belting it would be the most consistent, but trains are better IMO because "choo choo"
Trains are better because you can make massive train stations
choo choo is cool
had a friend who basically only transported things between facilities by factory cart. it annoyed me to no end.
but they liked it, and it worked; so I couldn't tell them to not to
factory cart??
factory cart
basically picture a forklift crossed with a golf cart.
no forks though
actually, picture those little pretend cars you give to toddlers. its basically that
Wait what?
Theres more after 5?
could've sworn ||smart plating was used as a base for another space elevator part, lemme double check||
Okay I got the tractor
But like, where do I go then, since someone said rocky and the other NF
||Modular Engine||
cool, I was right.
The ballistic drive. Need it for the thruster and like he said modular engines for that
I dunno how to do the spoiler on mobile lol
also im genuinely confused, @untold moat How do you unlock to see new areas?
Do I need to find something or like?
go to wherever you want, just know that the Dune Desert doesn't have a lot of biofuel or water, and coal is only around the edges; the Red Forest and Swamp are VERY dangerous for new people
you walk there.
and it automatically unlocks the whole area?
or you use a ||Radio Tower||
Map is open. You are just limited techwise.
the second leg of what i shall call "nuclear rail 1" is complete #screenshots message
no, that power comes much later in the game. you only unlock areas that are somewhat close to what you can see in game
noted
Fog of war! As it were
what theres type of nodes? i only have the normal
what's the difference on them?
yep, and if you are in an area like a canyon, the discovery is very limited
there is Impure, Normal, and Pure. Normal is the base rate of 60 i/min on a mk 1 miner, impure is half of it, and pure is double it
oooooo i see why when i mined quartz at the cave in rocky desert i get 120/min
thats good info thanks
ofc! it was my pleasure
now lets see... what constraint should I do for my newest run...
thats either Gold Coast or Rocky Desert, lemme look a bit closer...
just go there
wait, if I drive. it doesnt open up the fog.?
Fog only clears in a small area around you
I see, but where should I settle then?
anywhere you want
Okay that took a few reloads. Not sure when they made it so the stupid spiders could jump that high
that must have been like 30 meters
where would you recommend.
there is a bug with the vehicles yes, you dont open up fog if you are driving with them
okay right, but where should I build my base though
I usually go on foot. And i go high. I think it shows more that way. Get the ladder from the ticket shop and keep a bunch of rods on you. I used those excessively after i got my Jett pack
I was planning on walking
however, I have too many items
rocky desert west coast
Isnt the west cost pretty
Go light.
rocky?
Yeahhhh looking at the wiki it looks like they overhauled spiders, neato
as if you needed to make an enemy more annoying and disgusting
I think the arachnophobia mode is scarier than the spiders >.>
why the fuck are the stinger wiki just cats
Giant out of place cats doing like half your health bar a leap, yeah
Bit disconcerting
I've only encountered those small pieces of shits
Are there like, big ones?
yes
yeah the ones I found in this area apparently according to the wiki leap like 50 meters
And irradiated ones
which is kind of stupid lol
arachnophobia is not a Satisfactory specific term
arachnophobia mode
Some people just hate spiders
no I know
I genuinely know what that is, Im just confused what counts for it to be arachnophobia
As for me I hate all insects and will kill them on sight
Fear (Phobias) "happen" to us in very small and very large ways 🤷 both are valid
https://youtu.be/WbkD4XsI9n4?t=72 (spider warning)
I have a horrible feeling with spiders/wasps
more like hating the look of them
Thats why I dont play terraria
having fear or disgust
Basically anything in the genus arachnid
oh
I thought I just had some form of goofiness (I thought arachnophobia was just a scared thing, not a disgust thing)
Nah bruh, emotions happen to everybody