#satisfactory
1 messages · Page 384 of 1
Yeah you do, but not too hard to get to just steel tbh
just some pipes and away you go
you need pipes, it's either you use steel or use the iron alt
i mean, before having plates / concrete
now i got to think where i will put the oil extractors
you need to explore for the drive :trollface:
Build gun is "best gun" early game vs. the environment 4 sure
Well no like I explored a bunch while having no offensive methods, I'd just wall off enemies. The steel and bombs you can get at your own pace
use different recipes you collect with hard drives
where you building rn?
i mean, for oil extractors there's nodes marked for thhem
figure out how much you're making
set up a system that consumes it
you can prolly scan for crude oil now
i can
Not sure what you mean by this? 🤔
oil extractors are like miners
they extract it on the node
you do not get a choice of where you place it
closest spot is near my steel factory
i just put a screenshot up on #screenshots i tried to find and got killed in the process
then it is time for petroleum
yup stop going through it w/o protection.
i didn't know what they were until it killed me
they do that
you get sound and notifications of yoru health dropping. Pay attention to that
i wasn't looking for toxic clouds, just those rings
didnt you notice getting hurt?
the question will be is how i will get to that spot
wdym?
for oil
yes, but it was too late
I guess build ladders or bridges
the group of 4 near the rocky desert
run over there ? foundations to help yo uget places? just like getting anywhere
true
Yeah that's why I said just make iron plates and concrete and you can get anywhere lol
Ugh yeah I think I'm only going to do this crazy load balancing for i/o for these smelters, you guys are right manifolds are probably a lot easier for everything else esp if they're hooked together automatically. Was a silly challenge quest lol
why are you even trying to load balance them?
/genq
Basically wanted to have exactly that much going into up to 9 things, but could be 2 if I wanted I guess...? Just me taking usage efficiency to an extreme
i mean
If its all the same item in the same quantities across the machines
then you're still good to use a manifold
its just that it will fill machines one after the other
Yea, gotta' perfectly measure belts and do all sorts of voodoo magic to make them the proper length to auto-connect 😆
Same with pipes
... Isn't this blueprint autoconnect supposed to auto connect adjacent track inlets/outlets between blueprints?
It isn't doing that...
it connects belts up
it doesnt work perfectly, but yes it does. It goes out a certain distance. Not sure offhand what that distance is, but as long as they are lined up when you put them side by side it should create the link icon to show them connected. It works for belts, pipes, train rails, and hypertubes in my experience, but it needs a valid item for it to know what kind type of item to use.
IE: for me 2 splitters will not connect because there is no belt to indicate what mk of belt to use. But if you put two open ended belts connected to splitters, then those two belts if they line up should connect if they are the same mk belt.
How many instances of +6 inventory are there in the hard drive slots?
Does anyone know?
Better idea, use the by-product to make other items. Efficent
How can I add markers in the Interactive map?
Just right or left click and add one, I forget which
New Map Marker button on the bar below the map in fact
and then click where you wan to place it
hello! first time satisfactory player. bout 5hrs in the game.... HOW TF DO YALL DO THIS GAME. my brain is hurting trynna do math and find effective ways to produce my iron and copper...
Well, 2 hours and I've come up with this: #screenshots message
Well, you can do all the math, you can go to the Satisfactory Calculator website and use that, or you can just not worry about the math that much while learning the game, and just have fun.
Usually just a case of logically working through each stage of production and how much you need. Manifolds are worth checking out when you have Splitters and Mergers. https://satisfactory.wiki.gg/wiki/Manifold
well i been sitting here staring at my factory line trynna figure out how to get my metal sheets and nails to produce reinforced sheets. cuz when i put them together the metal sheets get backed up to a stalemate like a japanese subway on rush hour..
Don't forget load balancers, as well, depending on what you are trying to do.
Often it's beneficial to work backwards - how much end product do I need? and then step backwards through the production chain
Once you have containers that you can connect belts to, you can use a splitter to send some of that to the container for future needs.
(Don't worry about the backup at this point, you're still early in the game.)
uh.... my brain aint working... #screenshots
Build on foundations as soon as you have them, really helps as well
so destory everything and make a flat surface?
EMBRACE SPAGHETTI
You'll probably find that after Tiers 1-3 your "starter factory" will get torn down anyway
Remember, Ficsit hates waste, so most of the time you get all your materials back when you deconstruct things.
in screenshots, i have my stuff set up on the 3 ore deposits this way.. is this a effective way or can i get more out of production if i do sum else
Manifolds
Load balancers!
lol
whats a load balancer?
You use splitters to send the same ammount (or, depending on how you design it, different ammounts) to separate machines. I use load balancers to send the same ammount of fuel to all my power generators, for instance.
can u show me a image?
I'd honestly just do manifolds at your stage in the game, load balancers are just over complicating things
And basically at any stage in the game 😉
Manifolds are fine as long as you remember that machines closest to the source will fill first while machines further down the line may have nothing for a while.
I linked the wiki article for Manifolds above
As long as there is sufficient supply they will all get the mats eventually
As their respective buffers fill up
If you're running a continual flow factory, it really doesn't matter if there is a short-term delay in spinning the entire manifold up imo
Anyway, experiment with both.
o are you talking about making the first line 120, then splits to 60, then splits to 4 lines of 30. and the other is 120, 60 and each get halved to 30 and 15?
You can always have a fast belt on the manifold and slow belts into each machine which also accelerates the initial boot process, the slow belts act as a choke
my thing is my smelter is the first thing and it is slower then the level 1 mine so it chokes at the start
OOOO
do i do a split and make two smelters after the mining drill??
It's up to you how you want to design it, that's more of a load-balancer design, 120 split 2 ways to 60, split into 4 x 15
120 you can have a line of 8 smelters
There's no reason to complicate it at this stage.
Its a very common problem that people try to overthink and give up because they believe the game is more complicated than it really is
Which is why I personally suggest just do simple manifolds, they are easy to build, especially on foundations, and it doesn't overcomplicate the math or the build
@rapid pond jush place all the machines you want, stick a splitter in front of each one. Feed the input into the first splitter then that splits to the first machine and the next splitter. That's it, that's all you need to do
People worrying about the last machine in the manifold not getting resources straight away, need to stop worrying about that and have some patience, go do something else for a bit until they fill up. Yes there's ways to reduce the effect by using different speed belts, but again that's overcomplicating it for early game. Do stuff like that later once you fully understand what's going on, keep it as simple as possible for now
@rapid pond Some load balancers, just so you get an idea of the difference. #screenshots message
my brain, ok ill slowly absorb this lol.
only thing i will add is that if you really have a problem with the last machines being slow to get materials, you can cut down on the spin up time by preloading stacks of ingredients into all the machines in the manifold assembly. Just need to put a stack of each ingredient into each machine, and then the manifold will fill up much faster.
but if you dont have a problem with the spin up time, its a completely unnecessary step
Avoid the complex stuff. Your brain only seems overwhelmed because people are throwing all sorts of options at you and you don't know which to go with or why. I hate that. It's why I always say only the simplest option for new players and suggest they ignore everything else until later
Just do a basic manifold and don't try to do anything clever with it. It'll work fine
@Beep Unfortunately you cannot pick up nobelisks once you place them, so, all you can do is blow them up. If you do kill him, I think he will respawn, somewhere, eventually.
Um, that didn't work.
@jagged heron See previous message about #screenshots message
(It seems we can't post screenshots in here, and can't reply to screenshots in #screenshots )
guys why does it say signal loops into itself
Too close to the split. Move it back just a wee bit.
oh thanks
i have also had that happen when the rail between 2 block signals was too short, once i spaced it out farther it started working.
Radio signals! Towers are too close. They gonna intertwine and broadcast a nuclear disaster. xD
do the explosive cartridges for rebar actually break rocks and stuff?
Yes, and kill critters.
another possibility is if rails are too close side by side. They need to be minimum 1 foundation width center to center to register as separate rails
ok then i guess ill run around with that and keep the nobelisk exploder as a "i'm bored" tool
I have yet to try a Nuke Nobelisk. I'm afraid of what it will do.
i use it mainly with cluster nobelisks to blow up packs of mobs. I hover above them and drop 20 cluster bombs and watch the fireworks
maybe not actually 20, but at least 8
It gonna go boom, it gonna leave a half-life of 30 seconds, and deforestation will happen within a 4 foundation radius.
ff
Hm. I can't make them yet, but the doggos gave me some. I'll hang on to them for now.
!wikisearch nuke nobelisk
it silly...
Wait, it can detonate a snowball?
Manufactured snowballs are grenades, yes.
I have 4 personal storage chests full of snowballs I made last Ficsmas.
is the alternate solid steel ingot more efficent? having to make iron ingot first sounds a bit annoying but im not sure
@fresh copper Please delete your #screenshots post.
I just found out that in this world I'm playing with a friend, there's one Lizard Doggo that has apparently been killed...
i believe that's what it says on the wiki. Its a lot faster to make steel if you can supply the input needs
in my first save rn and i walked up to one believing it was a threat and killed it 😔
I don't see this
Death Penalty
In my first playthrough I killed one of each animal to see what it might leave behind. You know, for research purposes.
i havent had any luck with the doggos.. each one i succesfully tamed almost immediately vanished, assumably beneath the world geometry.
@dim cradle Can't you float the floor above the blueprint designer to leave room for the input or is the blueprint too tall? #screenshots message You might still have to connect a belt or lift but might be a shorter connection.
I was thinking that, but not too sure tbh
not much vertical clearance left ...
I could probably at least leave an end point sticking up...
Well, if using a lift, you could put a floor lift hole where the connection should be. Not sure if it would auto-connect.
i tried that method myself, stuff LOOKED like it connected but when i fed mats in they didnt go up the lifts past the first floor
even when the auto connect made more lifts than were there
I think it matters which end gets connected first. I've never actually tried auto-connect, I've just started making multi-blueprint vertical builds.
how am i supposed to transfer stuff from the top of the mountain to the bottom
In the videos I've seen, auto-connect looks like it's a bit janky.
Somehow I'm seeing Let's Game It Out and his use of doggos....
vertical lifts if its solid items, pipes if its liquid or gas, or a vehicle that moves stuff around the cliff
This one is at least pretty modular, only the vertically connected start points for each floor are different. It was kind of a silly setup, I just used 2 verticals and clipped the input into the area where the upper floor output would be lol, and it does autoconnect properly. The factory does feed it all the way up. I could make this like a 27 floor monstrosity with 12 per floor if I wanted to. Would be a pain connecting the floors tho
Doesn't wire it either which is stupid
wires do not autoconnect, by design
Yes, usually there are too many possible connections for wires.
I for one would not mind if all of the wires shotgunned everywhere nearby
maybe at first but once your bluepriints get more complex it would become a nightmare.
Well, I have a building with 3 different circuits in it, I don't wan't the light switch turning my machines on/off when it turns daylight or night.
I feel like it wouldn't be that complicated of an algorithm considering everything this game already does. Just when you build a blueprint, have an option for any poll to find the nearest circuit with the most wattage that I guess isn't connected to any logic, and only if unpowered?
Mostly just some boolean checks and some special ones, they already do that with the belts prolly
personally i think it would be better if there were a special blueprint option where you could flag certain objects as auto connect positive, or custom snap and rotation points for the blueprints, and stuff like that. Could let you have an autoconnect thing that doesnt mess with the inner wiring of the blueprint.
early on theres very little to do with the coke and byproduct power is silly
Everybody has been so busy with everything else, I don't know if anyone saw this: #screenshots message
Coke? I do resin
from the waste HOR?
yeah i do resin too, i think its an alt recipe
Prettyyy
when people first start oil products they don't tend to have alts >.>
though i have HOR as my main product, not as byproduct, with resin as the bypriduct
which was the main premise of hte situation
yeah i switched asap tho
i dont remember using coke myself though
i think i just turned resin into plastic/rubber/fabric
you get HOR byproduct from initial plastic/rubber
maybe i did get alts before i built one
Oh right i remember that now
i barely used that at all, i think i just sunk the coke and forgot about that factory because i never used it for much
I thiiiink that I will just use standard manifolds for everything else though. I remember swapping to it instead of using custom designs when I played years ago because it was just easier with the bp mod...
Making this custom stuff just takes too long.
Hm, the elevator goes on that frame I made, too. I guess anything that fits on a foundation would work.
I like the petroleum coke + rubber = circuit boards for that purpose
Thanks. I think I'd like to build one in a 3D printer.
Is here a blowtorch in the satisfactory?
if you mean flamethrower weapon, no. Only fire i recall seeing is the explosions that nobelisk bombs make
anyone know how i could get in touch with the coffee stain team? aka satisfactory tried emailing them but no response
While the premise is exaggerated, there are situations where a balancer can take less belts/splitters than a manifold... Sushi, on the other hand, is kind of "the way" to make logistics more compact (when possible), so I don't really understand why it shouldn't be considered space efficient 
Ah sad
Imagine how fun would be go around woods with flame weapon
eh, anywhere I'm making computer parts I'm going ot have options I like much better. Electrode CBs consumes just... a shocking amount of oil per board
I can see it probably has some niche uses? but I would much prefer to design around having to use it than use it
depends, what do you want from them?
transfer my game license from the Epic Games Store to Steam i know such a transfer isn’t supported due to platform policies or licensing restrictions but i wanted to reach out to them and find out if something could be possible since I’d prefer to have all my games consolidated in my Steam library
it's not possible, since part of the "licence" cost is paying for server load of given service in terms of updates and such
you have to buy on steam or keep playing on epic, the game is the same on both platforms, so there's no difference between steam and epic version
sucks really since i dont fancy rebuying the game i already own just to have it on steam lol
then play it on epic 🤷 you can always add it as a non-steam game to steam
That's exactly what many people did (including me)
yeahhhh lol
I don't really see the reason for that but to each their own
because steam is a better launcher overall most of the pc player base use steam over epic games etc etc
I'd argue about the "better", but you can still play on epic even if majority uses steam, there's crossplay (which uses Epic Online Services anyway)
- I much prefer steam over epic
- I think the devs deserve more than 20 bucks (or whatever I paid in 2019) for their game
well for the second one, if you buy on epic, devs get more money, so it's kinda weird to buy on steam if you just want to give devs money 😛
I'm not sure what the difference would be accesing it from steam as an added game
how do merge 16 lines into 4 balanced ?
A 16:4 balancer?
i got 16 producta going into 4 lines to my central depot
i just want it to look neat
are tey 16 different products?
yes
are they full belts?
It won't 
not all of them for now
thats ok i can hide it
honestly you probably want to sink most of it if it's for storage as you'll very quickly fill it up and have to sink it anyway
have only a few parts per min of everything going in
all coming in on lk1 bands
but the 4 going in to the depot are lk4
lk4?
level 4 converters
yeah
that for times
the thing is it all comes from different directions
Yeah, merge 4 of the lines together, repeat 4 times to get 4 belts. Then balance them 4:4 and you have 4 belts each with all of your items
you'll have to funnel them into 4 groups then
in general I'd probably advise you plan it out a bit more sounds like it's a bit of spag and you want it 'neat'
actually its 19 of them
first time player :/
you can squeeze 5x mk1 belts into a mk4 if needed
if you got time you can join my game to see
I'm on the same camp, for me a game basically doesn't exist if it's not on Steam so I would have never considered Satisfacory when it was only on Epic
I can't work out what your goal is there
ill find a way
Are you trying to create a sorting facility or something?
Since this game doesn't have any grabbers, there's no intelligent way to have multiple items on one belt until you get those splitters or whatever, but it's kind of a crapshoot even with them unless they made something better iirc
i am still in the beginning of the game, just unlocked oil, builded a central storage for all basic material and dimensional depots to make sure i can start build freely on the map
Find a way to do what? We can help if you can explain what you're trying to achieve. Many new players massively over complicate things and get stuck, when there's much easier ways to do stuff
OK, so you have 1 depot per item, right? Why is there any mergers or splitters or anything involved? Just have a belt from where the thing is made to the depot. But then it raises the question of why have a 'central facility', just have the depot at the place the thing is made
got depots for all facilities seperately, then overflow goes to the central depot to suply me with stuff to build freely, got 12 depots for 1 product in the central depot only
I think you can do this but you're probably going to need programmable splitters
A lot of them...
dont have them yet, only got smart splitters
And it's not a good idea
central depots arent super useful tbh. You'll spend more time making it than any time you save
hyper tubes hitting up a few places is a lot quicker
you never need programmable splitters
everything they can do can be done with smart splitters
If you wanna use a lot of them yeah...
if you're doing a central depot you'll need the smart splitters untless you're storing multiple item typers for container. Not the best idea
i dont mind a central depot, i got time on my hands to play every day. like to go forwards slowly, just wanted a central depot to provide me enough to build freely and unluck all to be able to create nice buildings
A programable splitter would be useful say if you had 3 branches of sorting you were doing? but that's fairly niche
oh and ify ou're doing Sushi Load Balancing you need Progs
The other thing about a central depot if your idea is to take items post-creation and filter down to a certain box in the depot, you're going to run out of belt capacity probably, so you probably want to presplit by type or something
I've done sushi belt config in factorio, it was... an interesting time
I found inside game files some weird gases named hydrogen gas, natural gas, volcanic gas and propane gas. Does anyone maybe know what was their purpose back then? It's very interesting :p
i quess i get myself the progs
i got 2 suchi belts going in the depot for each items, all setup with smart splitters
from your description it doesn't sound like progs are useful to you right now, but I'm not seeing the whole thing or exactly what you're doing
Oh would've been funny if they kept propane and have ADA make a reference about propane and propane accessories
we dont have voice channels in here so i can share my screen ??
nope.
but progs would only be useful if you're splitting a mixed line and needed multiple items going one way
you're doing hte opposite, merging a few into a mixed line to be sorted into containers
only need smart splitters for that
tnx 4 all the help, i send some pics when i am done reorganizing the input belts ...
i just realized i should had start to build higher in the first place, quess its a beginners mistake 😄
nah, just build multiple floors. No need for sky factories
#screenshots message my first basic factory
solid. tidy
helou
is ther anything to do with th fps drop caused by high volume conveyor belts?
lots of anythign can drop it. But you may need to restart the game. Sometimes it slows down
also running tons of browser tabs can suck up your resources too
its really just the conveyor belts
as i have stable 60 when looking opposite to the area where they are (even in my factory its 50+) and when i turn towards the coal belts it drops to 25-30
looking away from factories does help yes
but thats the thing
when looking towards my factory its 50+
these 3 mk3 belts (maybe like 400m long each) with coal from mk2 miners suck the resources like crazy. im talking ~30fps drop compared to the factory
i even dropped de conveyor settings to the min
I mean it's a lot of objects, and your computer might not be great? But looking at a ton of foundations in a large factory will also do it
i wouldnt say the best but not the worst for sure. maybe equal to a 3060ti
cpu is very important for this game
but i guess theres nothing to do?
How long ago since you reformated your hard drive that your OS is on?
oof. like a year+ ago
thats not toooo bad, unless you're downloading a lot of random crap and installing it
I do my best to not download bloatware but I'll still reformat every couple years
but windows does just kinda die slowly over time
like a 3060 is alright. But it might be a cpu bottle neck.
I don't know as much about ratings of various cpus off the top of my head though
as in, mts transport*
You get trucks, trains, drones?
but also try not to centralise huge factories if you're computer isn't great
like is this 50 belts of coal?
i mean... anything that doesnt render the items is better than conveyors
the items on the belts are 'virtual' so they aren't... a huuuge thing
thing is i started on the plains area and my dumb ass forgot that you need coal later on
Sure but not 50 belts of it 😛
so while my steel prod is on high plains, my coal+energy is on sea lvl
in any case if you're just going up the tiers just keep over clocking miners as you increase your belt speed. You can get away wit ha lot less materials to push forwards
I don't really find Windows dies over time much after 10, I keep my computers on 24/7 and haven't reformatted in a long time.
you get a performance boostfrom a proper reformating
imo mk2 miners are better than oc'd mk1
gives life to older computers
whatever fills your belt
I DID IT
Im running Satisfactory on Omarchy!!
cue the badumtss
literally 😛
power is essentially a non issue in the game
I guess it depends on how old, the Win 10+ kernel is pretty stable. 8.1 was pretty stable too, but 10 doesn't really feel like it slows down much. Then again that's on my PCs which I built.
you also get the frog in the boilong pot effect. It's so slow you don't notice it
unlike some that have ASS-US laptops
I built my rig and win 11 definitely boots up slower now than it did two years ago for no particular reason. Time for a formating
like... i maybe have the last ok-ish one they made but its getting older lol
Well no I have like 3-5 active computers going mostly 24/7, and one of them is pretty fresh with a PCIE 5.0 drive and a 9800X3D. 11 might be a step backwards tbh lol
So much garbage in it...
But you need 11 in order to get some gpu features so forced to upgrade ugh.
why not the lite 11 clone?
probably, but I've found formating windows drives has been helpful since win95.
i dont remember its name
oh god you're old
Oh in Win 7 and below, reformatting at set intervals was always helpful, yeah. Those slowed down big time over time.
my mum was a programer so grew up with computers 😛
Hi
Lol I was there for 95 too
Wdym 95??
Idk of any win 11 clone, I know there are cut down installs of it
You didn't enjoy ME getting killed as soon as you started it up and it happened to be connected to your crappy dial up
Y'all what goin on
Which was just fast enough to destroy it with malware?
man, ME didn't have much of a life span
thats what im refering to. sorry
67
At some point Windows 2000 and then Windows XP got obliterated soon after being put on the internet
xp is the goat
I think XP was kind of ok after patching and whatnot.
7 was nice too
Windows 7 was peak Windows, it all went downhill since
I miss xp
Win 8 started out bad but 8.1 was actually remarkably stable, the kernel was more stable.
I miss more Windows 7
i tried 8. hated it. with everything in me. got too traumatised to try 8.1
7 was fine? better than vista and 11
Eh I mean the UI doesn't matter much you can download stuff that'll fix it.
But 11 does certainly grind my gears with its constant, "let me re-enable that privacy setting for you hehehe"
How do I tell my train on which station platform to dock
I loved it because you could still disable all the fancy desktop theme stuff and bring it back to the 2000 look, after 7 this wasn't really possible anymore not as easily at least
tpm?
nah just like random telemetry crap that it'll re-enable every update
all platforms dock if a car is there
2 trains go to the station and I have a train with one freight car instead of 2 and its only docking on the wrong platform
You'd have to show your trains and station in a post in #1038092680493801533 or #math-and-meta
I added another freight car, which got one of the freight cars loaded
good enough for me
i was wondering, at what height is it good to a build a base so you dont get obstructed by a lot of obstacles, but for it not to be too high so you have to make massive belt elevators to get to the same level?
for any elevator thats a decent amount higher i was planning to build a separate platform but i dont want to do that for all the lower areas.
make multiple floors - can start basically at the lowest elevation
i though of that first but id like to have 1 massive floor at a elevation for msot of my trains and belts. but if there isnt really one decent height for a massive platofmr then i guess i have to do a lot of elvels
can build over the ocean if you want. But to me that's as much as a lose condition as building sky factories
yea, and its pretty far away.
ima just keep exloring and checking the Z levels to find a nice average
except for the northern forest, all the starting areas start you out in pretty flat areas
my impression was that there isn't, yeah
compare: grassfields, dune desert, red forest, swamp
Desert is kind of annoying in the beginning, the dunes are actually a little annoying for building and routing stuff
I am trying to understand how to configure the elevator with some signs and custom buttons. I have the electricity connected to the elevator floor. The elevator works. However, when I point my crosshair on elevator wall the crosshair changes from dot to gear but when I am pressing X on the controller nothing happens.
X button on the controller is interract and it works in other places
Hello! 🙂 I’m new
hi, same here
If I have a question about if the devs are going to add something in the future, or already have the idea and it’s in the works, where would I go to post?
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @leaden turret
Thank you!!!
also to check if they've given a recent on-stream response, see:
👋
Well that answered my question! Lol I was going to ask if we could plant vegetation and Mikael answered my question using more complex words to explain a simple concept than I’ve ever heard in one sitting lol
Thank you again!!
How are you all today
If one output on a machine is making more than a belt/pipe can handle will it still output to the other outputs fine?
for a while, yes.
then the output buffer will get clogged and you'll be stuck with zero output.
Thought so. I was just making sure. I've got a sloop on a bauxite refinery and it's making 1350 scrap/min. If I put down more foundries than I need(or maybe a sink) that should help, right?
you could also smart splitter overflow to sink if you're wanting a trickle of points
I more so want to deal with the excess. I have everything I need from the shop.
Year 2150 still game has no usable copypaste
mannnn, when are they gonna add copy pasting to fuel generators
Never because suffer and "trivialises"
I think some mods will do it though, think that I used one even back in the day when it was early access
the idea that we need mods for absolute basic thing is crying shame
#screenshots message You know what, I'm thinking about it but maybe this vertical forge array was a better idea than I thought.
Upgrading forging capacity in a busy factory normally kind of sucks but like this it would be pretty trivial...
I can just stack another set of 9 and double it any time I get a double in ore supply
it should be tirvial
I definitely did something really screwy with the clipping and the vertical track tho lol
To get it to auto snap input to input on the ore line
and the clipping is the only viable way to build somethin compact
and it sucks that devs swing with their "vision" right under thes nose
Does this game prevent achievements if you mod?
I don't think it had achievements last time I played it so no idea
nope.
spooder begone with ags: no achievements for you
spooder booba: whatever floats your boat
Then I don't really see any reason to not just mod this for the QoL stuff it's missing @reef dirge ... you still get everything you would without them shrug
I don't build same thing twice
looks at hub
so only one playthrough ever then?
No, but if i built something once, i don't want to build it twice. I have same blueprints in factorio from like 5 years and i still use them.
I can get to space by just building out my blueprints
I think when I "beat it" with a friend a couple of months ago we mainly had a mod that sort of duplicated blueprint functionality. Oh and one that gave us this power armor we could make which was honestly a freaking awesome mod
I can complete all planets by slapping blueprints
at least they put blueprints in the game officially I guess
so you've optimised the fun out of playing factorio
I swear, slipping off your build platform into water while trying to build with the build gun results in some of the most rage inducing shit I've ever seen. You are now stuck in a loop of leaving the water with a jump, only to have the build menu open on its own the millisecond you leave the water, cancelling the jump, landing you back in the water, closing the build menu.
foundation ramps bound to hotkeys ftw
doesn't solve the problem.
yes it does.
don't need to open the build menu in a split second if you can tap a hotkey in a split second.
it doesn't solve the problem.
I am software developer, I am having fun out of optimising fun out of stuff.
problem: being in water
solution: getting out of water
seems like it does.
I really wanna meet (and strangle) whoever didn't put crouch toggle in the game and then also made it so you have to press R+L to detonate a bomb on controller >_>
So far currently I think these are my main complaints
buddy isn't getting it
Like wtf no crouch toggle come on
Problem: I don't like that. Solution: go love yourself. That is what you said.
Catwalk Stairs are your friend, they are the steepest angled ramp in the game and they are much more forgiving to use than ladders pre-jetpack / hoverpack IMO. If you have not already, start learning to use Catwalk Stairs as much as possible. I would also suggest using this console command: ToggleDebugOverlay 1 . It can show you the player location on the Z axis wherever you are. This can help plan "how high" to build and where to build. My last Dune playthrough I did this sort of thing where I planed at what altitude "things" were going to be done in 12 m "floors" sections. The idea can help have enough room to expand on the X and Y axis while being on close on the same Z axis. It can also help with 🥔 GPU hardware as not everything is rendered at the same time as stuff is obscured by the foundations and walls can be added to further help with the FPS. As an example for the Dune playthrough, these where the Z locations I ended up going with: #screenshots message
- 57 Smelting
- 70 Processing
- 83 Storage / Transport
- 96 Main Production
- 281 Sky Train pluber
- 302 Sky Train aluminum
being a software developer doesn't make you wanna do that.
being you does 😛
Having first class honors in math and then becoming sw dev does.
Depends on whether you're like a brogrammer, the other side, or something in between lol
see previous statement, modified
thjanks but well that wasnt really the point of my question
Oh?
If you said something it doesn't become true because you think so
Can you help us understand more then?
Am i tripping or did the pioneer get smaller? Haven´t played in awhile and the buildings seeem HUUUGE 😄
Honestly height doesn't seem to ever be an issue due to lifts for belts
you can just go straight up and it doesn't cost much
just high enough above the treeline that it doesn't make you go 😬 to look at the gap
Posting emotes doesn't make you more credible
its, at what height can i make a single big platform that will avoid most obstacles so i can get a big flat area,
And once you start getting steel plates and concrete piling into dimensional storage, you can just make skybridges out to resources for pretty cheap, at least I do
Well like... some of the biomes have really tall obstacles. Some don't like desert
but i dont want it at the highest point cause that jus tannoyign with the belt lifts things
are you going to Dyson Sphere the planet?
and fluids
~230 meters
Ok, so it sounds like there is a middle ground there then?
people build factories in spaceships & use drones to avoid the lifts https://communityhighlights.satisfactory.video/meta-search/?q=spaceship
The height to avoid every ground object is a little under 500 meters
500 meters will put you about 20 meters above the highest ground.
this leaves you 1500m to build before you start hitting the get baked zone.
kind of ridic though, you could just go out to the desert and you don't need much height to have an obscene amount of flat ground to work with I guess
With regards to oil stuff, you might wanna just work it where you find it tbh... that's what we did in the early access anyway
gonna probably be pipes and pumps otherwise
Oil is in 4 locations, and it is best to process it on site in all locations, as you have water and sulfur and coal nearby most of them.
Yea there is a "middle ground" so to say and I'm guessing that tends to vary like opinions do, from person to person
Where do you make suggestions to the devs?
scream into the void
what is the point of the train if anything can be made by conveyours
Oof
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @leaden turret
Best guess Cpu saving
this and don't underestimate it either.
If i have 13900K?
smells like regret's cooking
Bro I run a 2 processor beffy server and it's a lot 😅
trains are bulk throughput over long distances. 1 4 car train can replace 8 1200 belts.
Belts = instant transmission imo
It's like the output is wherever the belt ends once it's full
Tbh trains are just cool in this, that's why I made a bunch of them. But for fluid transport especially they actually don't seem that bad? Like you get unlimited lift with them, and as much storage as you want to make cars.
can't even think about them after using cityblock
Trains cost electricity but will save you CPU in the mega-ist of mega builds if you use them properly.
For smaller builds or shorter distances, belts are still the win.
If you don't "megabuild" then you can do all belts or all trains or some of both 🤷 does not matter as CPU is fine
If you're not megabuilding, are you even playing satisfactory?
I hope this is a joke and sad if it is not
I hope you're joking, and if not, physical pain.

The more you speak the more I am confused on what exactly you are saying 😆
Don't worry about it then.
See... you did it again 😆
I mean really though if you want to process everything on a big sky platform, I think trains are pretty pog for fluid transport
solids, w/e but fluids seems pretty good unless they added something
worst game to do it, mega is as pita here as possible
Challenging circumstances breed the highest creativity levels.
It's the struggle that causes us to be clever. Find ways around it.
mmm... idk lol, this game isn't as creative as factorio can be just due to the belt limitations and no grabbers... but the new blueprint system does make you think
Both of us know that this is meaningless word salad without any semantic behind it yet you decided to put it up. Don't you have to say anything better?
Not to you I don't.
There's no creativity in routine, and there can't be
When you build up to drones just flying all over the place building and transporting things, it's pretty neat
routine is hard limited there by design and there are no clever ways to get around it like IRL. IRL you build tools to remove routine.
online you build routine to remove tools 
would really like it if discord had shareable block lists
oh yes a good idea thank you for reminding
I would like it if the block feature didn't try to remind me that the annoyance exists.
I don't care that they're typing. It doesn't matter. Stop. XD
Not really. You cannot get a full 1200/min in/out of a single input/output of a platform
Uh... heh. If you say so buddy.
Try it then
I'm not here to argue with or educate you today. Try back tomorrow.
Last night I climbed a radar tower as far as the ladders on it would take me. That's a long way up there.
Whatever you say that contradicts what I said is wrong so 🤷♂️
I don't know you. Whatever you say, bud. Pick a battle somewhere else.
Have fun being wrong ig
Have fun with this need to be right thing.
XKCD 386 time mean's it's blocking time 😛
Block the whole world if it makes you feel more comfortable.
has doors and blind closed all the time
seems legit
The sunlight is a different matter.
Outside has people, also. that's a different game.
don't need to go outside
Can yall upvote this please I think some great ideas for qol are in here
https://questions.satisfactorygame.com/post/68fe2c0fc4d2dc615d08221c
scim lets you edit quickslots. it's not an in game supported feature afaik but you can import / export with scim, pretty sure.
dayum this chat gets hot fast
What's that?
satisfactory calculator interactive map
?
manifolds are much better right? even tho they take quite a bit of time to clog the smelters
less math = more fun, unless you're into math
SEE Screenshots, i am trying to find the entrance of that cave...
manifolds and load balancers... Essentially it's sequential or symmetrical. And no. Load balancers are "better" but also mostly unnecesary in a lot of cases.
i tried doing balancers but it seems ugly for me or im just bad placing them xD
I tried making balanced inputs and outputs and uh... it's expensive
I don't know how you take something symmetrical and make it ugly
at least if you want it super compact
You start with a 2-3 split, and just keep splitting those until you have exactly how many outputs you need.
this can be done in a logi layer, 2-3m high per product involved
well yeah maybe later ill try another balancer for coal farming
do you guys make a mega factory build or just simple big box?
well to be totally balanced it has to first get merged into one line before being fully split again which... i found out takes a lot of materials for a tower approach lol
there's dozens of approaches and method combinations people use at large scale. The simplest by far is the sky plane.
I was always builing simple boxes, but i try to spice them up more and more with design
sky plane? what is that/
thing is this game doesn't have limited resources, you could just keep making mini factories for each thing and you'll eventually win if you just leave the game open while sleeping or something
like a water plane except it can't land on water so much as splash in it
irregular reminder that idle crafting is paying microtransactions to your energy supplier
A plane, in geometry, is a flat 2d surface.
You build one in the sky. You build your factory on that.
(also I did that with surviving mars and it took all the fun out of the game)
ahhhh aight i understand that lol
my game is already opened for 24hrs just to craft and stock up for my t4 builds
my computers are on 24/7 anyway and a few of them are doing automated AI drawing all the time anyways XD
my energy provider eatin good
plus the internet consumptions xD
no really my electric bill for my house is... high...
irregular reminder majority of ai models are built on theft
my internet is cheap thankfully
fast and cheap?
I agree, I don't share anything I create
gigabit
what are some good qol mods to start with?
any mod that lets me toggle crouch
none. game plays great without them.
there are some tools to use when you want to get more creative though. like scim.
yeah i have nearly 600 hours tho and some things get a little stale
- there's a mod that lets you automate stuff with lua
- there's a mod that replaces the
with the CMs - there's a mod that gives you farming
- there's a mod that gives you different power options
Is that power suit mod still a thing? It was kind of OP when built up, but god it was fun
would assume that mod is rendered redundant now
oh do we get vanilla powersuits now?
I'm running Hoverpack configurator, no splash screens, SkyUI and my own rebalance mods
there's in game settings to fly and do whatever
iirc main selling point of that mod was that you didn't have multiple equipment slots, but now you got leg/back etc.
I don't remember it very well tbh, was years ago, I just remember it giving you a lot of toys when built up, and combining the radioactive resistance and stuff
was very expensive to make though
like more than most milestones and phases
how the hell do i connect my factories together lol
That is quite a puzzle. There's no easy answer. There are some guidelines though...
i started off just having all resource nodes straight into a smelter, on a conveyor to my main base but now im overhauling that with no idea what i should do
alot of them are too short to justify the resource and electric cost of a train so would trucks be the move? or just fast conveyors?
Trucks
also power costs are essentially nothing in the game. Power is easy to build and infinite.
if you are worried about power your next goal is 'build another power station'
Most resources reduce in volume / items per minute until they become a part of some kind. Different parts combine to make different things, often from different raw resources. There are two ways of thinking about how to link up factories. 1: What goes where, and why? 2: HOW.
This doesn't answer anything yet, but bear with me.
When you reduce a resource down to a part, you decrease volume. This makes moving that thing easier, but the more specific a part, the fewer the locations it has relevance. So you're basically taking a resouce and making it complicated to have your next complication be what to do with it. And how you solve that is by distance to the next relevant point.
So let's say you're making computers.
There's a lot of alt recipes for this, including many with oil products.
You can basically decide how to make those computers by how the resources in the area you NEED them are allocated. OR you can go somewhere specially ideal for computers, and worry about how you get them somewhere else later.
Now... getting them places.
Belts, trains, and drones are basically it. Trucks are a headache, don't bother.
Short distance, few components? Belt. Duh. Ez. Long distance, lots of parts? train. Suck it up and build. Long distance, few parts? Yay, you can use a drone.
It's basically that simple.
belt all the things 😛
thank you guys
Now... a note on trains... Yes I was wrong earlier when I said you can reduce 8 belts to 4 platforms. There's throughput lost when loading and unloading. Unavoidable. Slipped my mind, I haven't fw trains in a year. But more relevantly, you can easily saturate a train track (line) if you're used to dealing with things the way factorio players do. Train traffic is a big consideration, and I suggest you already have planned where and how to expand your train network to accommodate this inevitable problem. I suggest directional, typical, and vertical. Meaning trains going in one direction, using common material routing (A train for a factory line, or a train for a material type, or a train for a destination), and when you need to add more, go UP in the same footprint for tracks.
ayo server restart?
https://coder0xff.github.io/optifactory/
Hi everyone. I just finished a new website that I'm excited to share. Optifactory is a factory planning tool similar to existing Satisfactory planning tools, but it stands out thanks to its ability to produce optimal designs for your desired outputs. Based on the recipes enabled, the inputs available, and tuned to your personal preferences, Optifactory produces the provably best design, including balancer networks, alternate recipes, and power systems if desired. It uses the HiGHS mixed LP optimizer to accomplish this feat.
There are three main optimization controls that you can balance to your liking.
- Input Costs - Minimize raw material usage
- Machine Counts - Minimize the number of machines
- Power Usage - Minimize power consumption
The Input Cost is in the Economy tab. The default values of all parts are computed based on recipes, but they're individually customizable, providing precision control over the optimization. Check out the Documentation tab.
I hope you enjoy!
P.s. I've created a few GitHub issues with enhancements I considered. I invite you to thumbs up any that you want to vote for. https://github.com/coder0xff/optifactory/issues
I'm getting a bot message that I'm not allowed to share links.
The link seems to have been shared all the same...
But uh... call me when it generates blueprints that you can download. 😉
game says server restart in 60mins should i logout or still good to play till the timer run out?
That'll be the GitHub.io links in there, btw. The server uses an allowlist. GitHub.com would be fine but GitHub.io subsomains wouldn't
Though yeah, a bit weird that the bot didn't actually remove the post; usually it would. Maybe something to do with editing the post quickly enough after posting?
Looks neat, though, will check it out later
is it normal that i have to make 100k cables for 500 item of phase 4 or i miscalculated?
sounds like you made a mistake
I've made enhancement ticket with your suggestion https://github.com/coder0xff/optifactory/issues/5. From a math stand point, making a 3D layout in a confined space is even harder than optimally choosing which recipes to use.
what part are you making?
assembly director system
is there no way to not have it show a nightmare load balance layout?
you could simplify that plan quite a bit with some alts
also reduce resource cost
I opened an enhancement ticket for your suggestion: https://github.com/coder0xff/optifactory/issues/6
anything that breaks down a plan to actual belt layout is pure nightmare , soz
i have no intention to make a factory for that, i want to put the item in 3 manufacter and wait ig
i mean, it would be crazy
you're hand feeding even the cables?
yeah
sounds awful. Just use a smart splitter to overflow
overflow?
don't sink everything and any excess cable you make will overflow to space parts
Huh, I just realized that I can double the output of the power plant blueprint I'm currently working on, within the footprint of the current building.
mhm
this good link thanks for sharing
i'm actually thinking to build that factory, but if i do it like the link u send said, it's going to cost too much i mean 163 constructors??
Nothing in this game costs too much, except the time it takes to make the parts.
it takes a little bit of practice, but best planning tool
change recipes around, that plan only uses BASE recipes
ah ok
yeah i get the gist of the website already since i hand written things to think properly xD
well i absolutely will use trains to transport the materials, i think there are no more nodes around me
i have to go to the opposite part of the map
are the quartz in rocky really underneath the mountains?
but when i'll finish it, i'll be satisfied with my life
well if you're the "I like to solve stupidly hard problems for fun" type, go nuts.
Believe me, this is something I've already talked about with the guys at work (similarly I like hard problems dudes)
Well, I'd probably use the shit out of that. and so would a lot of other lazy builders.
irregular reminder that a public github repo with no license is unusual
tweaked it a bit? but I'd overclock it a bunch https://www.satisfactorytools.com/1.0/production?share=JwGPtlO0Ysu0FW3MivkH
There's two options. See if the sbp format would allow me to cram all the machines into the same position, because no validation. Super easy. Or try to make it all pretty and stuff which is where things become very hard.
wave function collapse, problem solved
i realized i already have the computers and heavy modular frames,
put them in the 'input' tab then 🙂
that'll simplify it a lot
yes, i have to make supercomputers, circuit board and automated wiring
a factory for them
sleep for me though! gl with it
Your first option is not an option. No one wants that. Yes you can do it. But you don't want to. It would defeat the purpose behind the intent and be a waste of resources to build. We all want pretty. You want hard problem. Go ham.
You can ignore the validation because you're cheating the thing into place, basically. The place tool does the validation when inside the blueprinter, doing bounds checking on both. Once the blueprint is saved, you're gold.
Would sane machine placement but non-pretty conveyors be acceptable?
are the splines that hard to make work like the build tool? That' what we want, ideally. To replicate the build tool in one mode or another, preferably the objectively cleanest in situation.
Or if not, just the cleanest.
So stick with smooth turns, or clean 90s, PCB like layering and laning.
irregular reminder that mods once said extensive discussion about external tools is #math-and-meta
The problem with conveyors is for some reason they have the longest draw distance of basically anything.
The machines, nearly everything else will vanish and your conveyors will be all you can see
It's a problem of laying it out. If everything has to be pretty, then the challenge is that the machine placement affects where the conveyors go, and where the conveyors go affects where the machines can be placed. In computer science it's called a packing problem.
It's as simple as this, my friend: If you know how to, yourself, optimize a factory or layer layout, you can code a thing to do it too.
I believe in you.
You set up a few rules like... machines go in a line... not a scatter plot. You connect in the same direction. You make it flow linearly even when it doesn't want to.
Clean is symmetry and flow.
One, or both.
Your intuition is right, if you can do it yourself with only a simple set of rules then you can make a computer do it to.
And the but is it's a hard problem, and again, you like hard problems.
Make it a few dozen simple problems then.
You are limited basically by the dimensional depot storage capacity when full. If we have to go digging around in a box or our virtual pocket somewhere we're also falling out of principle.
So you don't have to solve for infinity.
Discovery of the day: Did you know you can slide through/under Industrial Railing (not Modern Railing)?
Well, modern times call for modern methods. Industrials have OSHA to deal with.
The feature to disable balancer networks is live
phase 3 is finally over 🧎♂️
The prints were designed on earth. We aren't bound by any rules here, but we also get what we get.
what tier can i unlock the boots where i can jump higher?
are you ready for the choo choo train?
im certainly not ready for any of these project parts
They’re in the quartz tree in the mam
Basically tier 1, but you need quartz research.
eh the quartz in rocky desert are underneath the mountains 1000m from the spawn
As long as you can make modular frames and silica I think you should be good
do you have hypertube?
i can research them now yeah
hypertube + parachute = I can go anywhere.
but how to go back? xD
Distances in this game are a lot smaller than you’d think they’d be
Just watch out for all the spiders and stuff in that cave
turn off drop on death, and hit esc > respawn > rmb
just ignore the little 'days since last incident' counter
this sends you back to the hub
isn't that disables my steam achievements?
No. this is a game option.
Just like creature aggression.
You can turn these off and play more or less the way you want.
It's things like infinite power, fly all the time, god mode, skip having to actually build the factories to 'beat the game' is where they say nah bro.
the game is about solving factory problems not being good at video games.
who pinged
When using blue prints, I'm trying to auto connect my bus, however the length of the auto connect is shorter than when manually placing belts. How do I auto connect to the maximum length?
cheats aren't "being good at video games"
First, nobody pinged you. Second, nobody said that.
Uh... well you would have to build your bus in its entirity and add stubs everywhere you want it to auto connect, such that they're within range of the auto connect feature.
First, somebody pinged me last night or this morning, but Discord didn't show me where or who in this channel pinged me. Second, I was explaining CSS's position
ah, you're who pinged. Sushi literally requires an entire system to empty the belts of excess in order to not break
Also... "balancers take less belts than a manifold"... that's literally not how they work
so I can't extend the range? This is as far as I can go before it breaks.
Belts themselves have a max length of 7 foundations and the auto connect should be the same
You just have to make sure you click to get all the belts connected and then you can do whatever you want
how do i destroy this rock thing that dmg me
I don't think the auto connect feature is useful for doing anything but directly connecting two blueprints of the similar type. Like let's say you use the mk3 blueprinter to make a machine group that is basically a complete assembly line in a box... except it fits in 2 or 3 boxes instead and they have to be lined up a certain way.
that is basically what it was designed for I think.
if you try to use it to make busses you're basically tripling your connection count for each time you use it, over long runs.
If it can be damaged, any a nobelisk like pulse, cluster, standard, or nuke should do the trick. You may also try the chainsaw. If neither works, you can't do anything about it.
tried chainsaw and died xd
oh is this a gas spewing rock thingy
do mods work on experimental satisfactory versions
you need a nobelisk. Unlock in the sulfur tree. You need to learn how to weaponize minerals.
Well its... a multiplying cpu problem.
Long belts? Less than ideal. Many segmented long belts? Not good. Many of this type as a building principle? Asking for scaling issues.
In reality this is only a problem for the most stupidly large of large mega builds.
hey there everyone, quick question, I'm looking for a mod that added nice looking power poles that didn't stop you when zipping on them. I cannot for the love of god remember the name of this mod, anyone maybe recognizes it?
Like a factory floor so large it looks like a tiling animated texture.
How to get alternative recipes for Heavy Modular Frame which are listed in the wiki?
Understanding engine limitations is key to megabuilding.
anybody recommend any alt recipes for computers?
the same way you get any other alt recipe?
and heavy modular frames
how?
go embrace smouldering wrecks for a few hours.
scan a hard drive in the MAM
wrong @ sry
Find them, decrypt them, hold on To the recipes so that they stay out of the pool while you get more
Learn all about modding and join the community here!
<3 @unborn gyro
thanks
I find it is helpful to actively max out your current technology limits with crash recovered harddrive research at every possible tier, so I always have the most options.
^^
Also you rely on RNG less come late game.
Sometimes you just really need that one recipe... and it certainly helps if it only has like 4 options left to roll from.
thanks
t4 is a lot of recipes at once, but you also have at that point a lot of mobility technology and a reason to expand, so its all very well paced tbh.
When I hit T4, it is definitely exploration time.
you got it. pack parachute too
bring plenty of ramping materials.
Some recipes are really nice, especially ones that simplify lines, and some just give more for less
Okay so basically parachutes are, when used to their maximum jank... actually more effective at ascending than a jet pack.
The fact that you retain velocity when ascending is... absurd, but so useful... you can slide upwards off a rock, gain momentum, hit another rock somewhere nearby and keep doing that, basically skiing on cliffs.
Best part, no fuel requirements. It will never nope out on you on the way up or down.
how big is the game studio?
no, like how many ppl
working on the game
thats cool, but what game engine is it made with?
Can I have two freight platforms at two different stations using the same freight car to load the same item?
or is one freight car limited to one cargo at a time?
like if I have 3 train stations and 1 freight platform for each of them. I want two of them to load plastic while unloading it at the end. Would it be possible?
or do I have to expand the train to have 2 freight cars and two platforms on each station to achieve it?
you can top up a wagon at a second station if it has space left
alright ic. thanks
you can also unload it a second time if it still has something in it
👍 good to know. Thanks
just set the trains to only depart when empty/full
Does scim hook onto the client? I'm confused how that would save and load my quick bar?
upload save file.
find folder in #faq
because they aren't
Screws are not evil ... smh
I'd rather not waste an early-game drive on screws
it was the only option
You don't HAVE to accept recipies though. You can just leave them in the list and scan more (or re-roll)
So, Phase 4. Assembly director system: doable with some jiggery pokery. Mag field Gens likewise. However, Thermal Propulsion Rocket: what the actual f**k!? Loads of sub parts reused over other sub parts. No idea where to start
ok well imma just go around collecting drives tho so
Just know that if doing heavy scanning early on, you'll "run out of alt choices" until you unlock later milstones/phases
Had a power outage IRL 😆 Forgot to build power storage 🤷
i know what recipes I want.
Treat each of the ingredients as its own task, when you've automated all of those, it should be simple enough to bring them together into a single manufacturer
Wait, so what's thay say about having 4.400 in a year? 😏
Well somehow, the only item I'm producing individually is fused modular frame. Mod engine, turbo motor and cooling system I haven't been. Should I make a factory for each going from base mats up or rob from other production lines?
Never got my head around that question
like 1500-2k? not sure cause over half are on epic and I can't see how many hours I have on there without installing it
5
So what does the elevator do when it’s complete lol. Can you build in Jupiter or what 😂
and like 14k of that is just setting up factory carts like a true pioneer?
i am working on atm a big big refinerys set up for all DD and Desert cayons ore
I went outside today so I wasted precious factory cart time 🙁
people would be getting in fights in the city park just like during the peak of pokemon go
buuuut it would help my step count if I had to walk around to place conveyors so I'm supportive
iirc I had 2.5k of them in my U6 save
if i have 6 impure iron nodes and i max overclock all of them, what does that get me for tier 2 belts?
every single refinery more balanced than the next!
You know... you start out with all of these grand plans, these big blueprints... and then you end up just hooking up all of your iron to a max overclocked constructor making iron pipes because screw all of that...
with just the first tier of drills
you know what would be fun? A balancer factory but you give each structure a tiny clock difference completely negating the balance over time
guys my turbofuel isnt going in the blender
ok i did math, too much iron for what i need.
at least for now
I don't really remember a time when it was. sad, really, maybe if they weren't shunned so much, maybe people would use them for what they're actually useful for, instead of trying to entirely replace manifolds with them and then getting roasted for it
Well the blueprint designer lends itself to manifolding, because that's one of the only ways to make megalines due to the way it auto connects between lines
Before, there wasn't such a thing
what's a manifold
it's really good for cartifolds too because you don't have to worry about all the truck station (or packager) setup
--S--S--S--S--S
| | | | |
hey i did that for my coal plant
Like I didn't realize at first that it autoconnected between blueprint lines and then it kind of clicked, after I already wasted time making a crazy load balanced 9x smelter factory lol
oh, they very much are on the subreddit. here too, though not nearly as much
#screenshots message and by that I mean this monstrosity
there's just not really a utility reason to use them outside of nuclear power and that became a lot less important with multiple equipment slots
I'd use balancers in this game because at least they aren't as horrid to make as in factorio.
Who needs balancers in factorio you know just like... use drones to fly things everywhere right lol
auto balancing system
no drones.
I'm just kidding yeah I know it's a pain
My first factory was a solar powered hyper efficient sushi belt setup with a tiny footprint
balancing I/O was hell
but you can
if you were to try to stop i bet you'd relapse in less than a week.
that's forced and that doesn't work nearly as much as just getting burnt out.
Anyone else use drones for anything over belting distance because I don’t understand trains
i mean is it really a waste? can you lose the ability to get the one specific alternative recipe for each thing?
they are more horrid than in Factorio and they are less useful 🙂
I'm talking visually
it's a waste of drive in terms of "you could've picked other recipe"
i was just about to say something about how i would need a belt balancer and then i realised I won't.
Damn balancers are useless wth
yeah, in this game you very rarely use them, and practically never need them
Useless? absolutely not. necessary? also absolutely not
Hi, does the auto-connect work in situations like these? #screenshots message
auto-connect won't connect 2 splitters together
you need a belt sticking out of the blueprint you're placing
I'll give it a try, thanks
Is the same true for mergers and if so, is it enough to place one at the output or should it be both output and input?
you need a free belt end on the blueprint you're placing for auto-connect to work. it'll connect to other existing belts, splitters, mergers, machines, etc.
Is scim considered a mod? Making achievements ineligible?
mods don't disable achievements anyway
That would be nice, I guess there is a bigger blueprint mod though so 🤷 kinda' already is a thing?
learn how to write .sbp files by hand kekw
Thanks, got it to work now. Time to update more blueprints 🙃
also I assume there's still no way to connect power automatically, right?
have each blueprint contain enough biogens with prefilled biomass
well you see the problem with connecting power automatically is, the game has to know somehow how you would want that to be done
Automating the automating sounds ficit approved
I mean I can imagine, unless there's an implicit way to mark how a power outlet that is
meanwhile me debugging coal for 7h because pipes
yeah, bringing down resources instead of bringing water up sounds smarter
Woohoo just unlocked trains!!!!
Anyone have any goid videos or people to check out regarding trains
I just do the same rows of 8 plants, 3 water extractors all the time
it never works out first try ofc
You guys know what I'd like? a Descostruction upgrade that could delete by volume.
Simply because I built an abomination of a factory and I really wanna redo it T_T
yeah that would be nice, being able to drag out a deconstuction cube or something like that
also just unlocked the blueprints, which prompted that thought
Ofc this would have been too easy #screenshots message
are you zigzagging back and forth with that?
if so i would just make a connection blueprint or two that is just the belts to connect them
and I'm still trying to figure out pipes...
Upgrading coal gens in phase 4 cuz RIP virtual environment 🤷 fail to nuclear 😆
I guess that could work. but 90deg rotation works
So I had a crazy idea of making a spiraling tower
yeah towers are fun if you can get them to work. I made a fuel gen tower recently
Adding "consequences" like "pollution factor" may be a motivation for Nuclear to become more incentivized vs. coal and oil 🤔
Yep, looks doable #screenshots message
adding more tapes and more story
No solar wind and hydroelectric power is kind of silly in a game with such awesome power storage technology IMO
I don't like just tapes spawning and we need more monsters
they got a lore excuse but the issue is that space is too free in this game
sandbox nature, no danger, etc
OH? Do tell
basically ||alien corruption gets to so much that the whole reason to exist for the company to exploit and consume||
also here is the most important spoiler about why: (beginners don't check) ||ur mom
||
jeez I just realized how many resources are on the mapo
why am I spending so long to exploit 4 iron nodes?
Yea, this game is crazy rich on resources
Today is 4 years since update 5 came to EXP if i remember
they did a q&a on that and the reason is FICSIT just does not care about clean energy
they want more energy production with less space used
That I can understand
so you would see that a solar panel network is not as efficient as a turbo fuel plant
I do kinda wish there was hydroelectric tho
There'samodforthat
guys didnt trains have like a button to center them on the station? i just spent like 3 minutes trying to dock a train that was not cooperating 😔
You have any cargo platforms and wagons to dock to? A single locomotive will just immediately undock when docked iirc
yes i have
its just that i cant aim trains for the life of me
so i was going back and forth for 3 minutes
I'm not sure if I've ever manually docked a train. Not sure why you'd even want to
im just grabbing a bit of resource onto a train so i can see what goes where etc
and i guess kind of an indicator for readiness
like lets say i have 3 wagons
1 with iron, 1 with copper, 1 with heat sinks
i get the station with iron going, so i dock on it, now i have only copper and heat sinks empty, so i know what i need to do next
Is there a mod for making building better? I'm thinking of features like Ctrl+scroll for quarter rotations, bigger blueprint makers, horizontal/vertical flipping, etc.
Learn all about modding and join the community here!
<3 @unborn gyro
I find Blueprint mk 3 already quite big
Ah printing a whole factory?
Maybe not like that, but just building out better wall/architecture design would be great. Also maybe more colors or materials would be nice
understandable.
I tried being more architectural in creative mode to get some ideas for my next save game, but I feel like beams, billboards, and patterns only go so far
also keeps the advice a bit easier, since mods don't have to be taken into account
Might give them a shot when I finished my first playthrough
... so see you in a couple of years there XD
Ong
my lizzarddog has not bough me something in a long time 🙁
he needs more pets
good to know
I want to make the atlas station from no man's sky but there's no build options to get the right proportions. Specifically I can't build corners because the inner corners and inverted corners are only 4m or 8m, but I need a longer piece 😟
i never had to do that befor
i use to die a lot
i had another world where i had a couple them that i tamed
i use to die a lot i came back they still have somthing for me
Get some nobelisks and a jetpack and just do thrower combat. Works great on every creature in the game
Forgot this was an option 😮
i dont think i want to be that cruel to my doggo
I meant for the dangerous creatures x_x
oh
Oh ☠️
nope he doest not want the palberry
I remember in my first saw I explored titan forest with ladders, rebar gun, and the parachute only
Biggest mistake ever. Every time I died it felt like an extraction mission
Maybe instead of permadeath you could have death with consequences? Like lose all inventory or damage equipment
I think people would play that. I would
Build a sky factory to stay away from permadeath enemies 👀
I played no man's sky on permadeath, it's not too big of a deal. Just makes you play more aggressively/better next time🫠
Builds character, or rage
skyfactory should be punishable by permadeath
Noooooo 😔 sky factory is peak!!
I want to make one so much, but I'm delaying on starting a new file because I'm trying to focus on school rn
I want to either make a giant tower or a spaceship-style build, but I need to practice in creative first because I still want to get a good game completion time
I could've gotten such a good run time if I focused on expanding the factory faster. I completed the game once back in June and it took 90 hours
what's the current speedrun WR at the moment?
I didn't even use most of the endgame alts. Also I didn't automate anything past HMF
look it up at speedrun.com?
7:44 for any% is WILD
oki ^^ Can't expect my laziness being rewarded in a Discord about building factories I guess 😛
DAMN
Well I'm no speed runner for sure, I was glad to get 90 hours because I also spent a good amount of time designing my factories and exploring (I got every sloop and mercer)
uh, cool. so they will be running the game there?
tho 7 hrs would be a pretty long stream
Would be in FICSIT's spirit tho 😛
Are the speed runners allowed to use pre-downloaded blueprints or nah. If so I could see how someone would be able to play the game really quickly
Oh wait nvm I see a rule on the page saying you can't
That's crazy. I would never have imagined the difference would be that big from casual players to speedruns
Just imagine how quick you had to build Oo
big part of it is the fact that you're speedrunning and not just chill building
also you only need to unlock smaller set of things
I'm a baby so that's kinda unfathomable for me XD
True, and I imagine their usage of tickets would speed up a ton of the milestone progress
What do you guys consider the most efficient steel ingot recipe?
The one that mixes iron ingots and coal (forgor the name)
Depends what stage if the game you're in
If you're able to substitute iron for aluminum, I would just use that to make all your steel
Also because at that point I would use all the local coal for diamonds
Wdym s ub iron for aluminum
I haven't played the game in a while so I forgot what they are all called
You can make steel beams and steel pipes from aluminum
Oh so dont even make steel at some point?
I was able to beat the game by slooping sloppy aluminum and getting crazy amounts of aluminum bars, they were extremely disposable for the amount of pipes and beams I actually needed
I skip steel with iron pipe. aluminium is too precious to use on something that can be made out of iron
I dont see a recipe that uses alum for steel pipes
how can i make tractors more consistent?
Iirc both the pipes and beams are made at a ratio of 7:1 from aluminum ingots
I see 1:1 for beams and nothign for pipes
Oh wait maybe it was just beams
unless you make like pixel perfect paths and try to account for everything tractors and trucks are just like that
Im just about to start working on aluminum for my first time, but i dont understand what to do with the water
Is there a way to dump it back in the lake or something
either send it off to more refineries or turn it into wet concrete and sink
rip