#satisfactory

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kind oriole
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but how?

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its only giving 390-450 mw

clever stone
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They were built by Todd Howard

kind oriole
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oh

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10%of what?

clever stone
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Yeah it’s basically all benefits no negatives other than space and cost

clever stone
dim cradle
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My throwing aim is becoming kind of godlike

hard ivy
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it is additive. 2 give +20%, not 1.1^2 or 21%

kind oriole
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why is there a output?

clever stone
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Aesthetic

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Doesn’t do anything

reef basin
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additive, not multiplicative

hard ivy
kind oriole
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ok but why is there one?

amber heath
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how far is reasonable to start making trains for transport of ores

hard ivy
kind oriole
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what is it?

hard ivy
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alien power matrix

reef basin
amber heath
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i've never made trains

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so idk

reef basin
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it's personal preference, not some meta number

kind oriole
amber heath
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yeah mine is 800m, so then i might just do trains

hard ivy
amber heath
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experiment a bit like greeny said

kind oriole
#

whats that?

hard ivy
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!wikisearch apm

raven axleBOT
clever stone
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Oh RIGHT I forgot about those

kind oriole
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ok

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thx

clever stone
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So it’s not aesthetic but you’re not losing out on anything atm

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Just research that when you can

dim cradle
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I mean I guess on the list of unrealistic things as far as skybridges, idk how I'm making what I'm making out of a few simple ingredients, and not even that many of them...

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and tracks require no power so there's that, and no voltage drop on power lines so yeah I guess it doesn't matter

reef basin
dim cradle
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I meant the conveyor belts

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tbf it's like that in factorio too

mystic oriole
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don't be like that

dim cradle
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I guess these belts are just powered by those aliens

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I'm sure they're kawaii aliens

amber heath
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can i make flying railways?

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the spot i chose is really narrow

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so i cant fit 2 lines of railway to go the same way

reef basin
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you can even clip them into terrain

hard ivy
reef basin
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up to you what you find "reasonable"

leaden turret
amber heath
#

whats that

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why does my railway go so weirdly

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it does a half moon type of thing

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i cant switch it

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i press R and nothing happens

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oh wait

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i think its cuz im trying to put them very weirdly

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i think im trying to put them invalidly or however you wanna say it

clever stone
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I wish there were drone paths

Not because they’re necessary but it just bothers me that some like to fly through factory walls sometimes

dim cradle
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what happens if an automated truck encounters an enemy

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I don't think I've ever used them

rustic quest
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I'm really happy with 1.1 I think they added many QoL stuff that made it much more polished

dim cradle
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I dunno what update it came in since I haven played in a long time but this dimensional thing is pretty nice

rustic quest
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At least for me there's only a couple of things I'd still like to have like sorting the depot list in the inventory and having the setting to use inventory first on by default and moved in the gameplay settings

dim cradle
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I dunno, I think it's easier to access that setting from inv

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I actually prefer dimensional first since it's restocked actively

rustic quest
dim cradle
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Hmm

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went out and collected 33 of these orbs lol

rustic quest
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nice

dim cradle
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just want infinite skybridges

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without having to ever restock

cunning siren
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I love how the Modeler program does the math for me on sloopage over clocks and under clocks, that is super handy. Being able to plug in numbers of machines is also handy

spice spindle
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quick question. What's the max length the cables can be between power towers?

cunning siren
hard ivy
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300 m iirc? it's on the wiki

spice spindle
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I forgot the wiki existed ngl

cunning siren
spice spindle
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thanks!

leaden turret
coral dock
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anyone else think you should be able to terrform the surrounding areas? like dig and flatten ect

leaden turret
coral dock
leaden turret
white dawn
coral dock
# white dawn On the other hand, what would we be missing out on if they'd spent all the time ...

theres alot they can do in general, world grid, also can open more content paths, we already ahve this weird blood god being that tunes into the ficsit rep, maybe expand on that maybe its some soret of alien network or something or maybe add more depth to the pve aspects of the game, maybe waves of enemies come to destroy crucial factory buildings and you build defenses to fortify ect

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theres so much satisfactory as a game can branch into its wild

white dawn
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In the end, the fact is that they spent ~8 years making a gorgeous handcrafted map which did not have any tunnelling / terrain destruction in mind

leaden turret
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there are things that I would like to see being the very last things added before CSS moves onto their next game and there are things I feel would be better off with a sequel

coral dock
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im just saying the possabilities

white dawn
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Retrofitting the existing game to support something like that would, with a team of CSS's size, presumably take years. And it's very much outside the vision that they wanted for the game

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I mean, it's a possibility that they turn Satisfactory into a golf game. :)

reef basin
white dawn
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A game doesn't have to contain everything; it's okay for a game to have a vision and stick to it

dim cradle
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I mean a lot of the map I think is basically the same as it was in early access, I think they just tweaked locations of things and added some stuff?

white dawn
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Personally I'm honestly glad that there's no terrain modification in the game, and I'm not just saying that to be contrarian

leaden turret
coral dock
white dawn
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I like that it's a limitation to work with, and that we always have the handcrafted beauty around us

coral dock
white dawn
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Again, not every game has to have literally every feature

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I'm personally grateful that Satsifactory's retained its identity throughout the years

coral dock
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its a great game and is one of my favorites, i just like to imagine what other things they could have or maybe could still expand on i find it fun'

white dawn
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Though I suppose I don't have to keep going on about it, since the chances of them adding destructible/modifiable terrain is, as far as I can tell, exactly zero

leaden turret
leaden turret
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i.e. "we done with the game now, make the map flat, carve great big eggplant canals, hannah's got new worlds to build"

twilit ridge
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heyo fluid truck!!

reef basin
coral dock
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useully works for me depends on how yo udo it but i get u

reef basin
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I personally recommend the independency approach

coral dock
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i think it comes to preference

reef basin
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for sure, that's why "I wouldn't recommend" πŸ™‚

abstract heron
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about 2% ish done with placing 700 copper refeinrys

white dawn
leaden turret
dim cradle
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Hmm... you know I do like boat transport in theory but I do feel like the map would have to be a lot bigger for it.

unkempt blade
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I'm just excited that judging from the video today it looks like my vision board for a mk2 factory cart paid out

dim cradle
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Our rivers are tiny in this

abstract heron
leaden turret
shy mulch
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Need container ships. Have a boat yard to load the ship similar to how you load a truck, but it has a capacity for 40 industrial storages. And you set the destination the way you do with drone ports

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No real use case, other than it would look badass

unkempt blade
urban bobcat
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if anybody could help me with my situation in the questions-and-help area that would be great. I provided info with my problem there.

reef basin
urban bobcat
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alright I just saw this chat being active so I thought i could get some answer from someone here sorry

reef basin
urban bobcat
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i see i see

dim cradle
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and yeah not sure what is meant by 8 years of development on the map, I think the map itself is still largely the same as it was back when my friend and I played in early access. It just got a few new things and nodes swapped around...?

reef basin
leaden turret
white dawn
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Yeah, there's been essentially constant work on the map for the whole time. Obvs Hannah was also spending time writing for the game and such, but there's been a lot of work on it over the years

dim cradle
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I see. Visually it looked fairly similar, though I noticed some resource nodes were gone and moved

unkempt blade
white dawn
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The level of detail throughout the thing is frankly staggering. And those floating rocks!

dim cradle
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Like a Caterium node near the beach that was gone in our save I think

unkempt blade
dim cradle
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I will say I'm pleasantly surprised it's still getting things, kind of like No Man's Sky still is.

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My friend and I thought this was going to be yet another permanent early access game

white dawn
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Yeah, I'm pleased they hit 1.0

unkempt blade
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community relations stuff was really above average for the EA time too

dim cradle
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Now, these dimensional boxes, they're only for your inventory right

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you can't just magically portal materials from one side of the map to the other in lieu of belts?

unkempt blade
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correct

white dawn
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Correct

cunning siren
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SoooOO many slugs paid the ultimate price... so I can go more faster with mah jetpack! πŸ˜†

shy mulch
unkempt blade
dim cradle
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Wait, so how do you get a minecart onto those huge mushroom ish shaped rock structures without making any jumps of faith?

white dawn
dim cradle
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πŸ€” that seems error prone, I thought you meant they actually crafted a stable path everywhere

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I guess that was hopeful

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How do these aliens even know I've stuck an explosive to them...

viscid bobcat
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idk why but I never have motivation for normal projects but when it comes to power plant projects I get like a new rush for satisfactory

feral geyser
dim cradle
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Idk if my natural reaction would be "oh time to immediately charge them because I know I'm about to get blown up so I need to hurt them in the process"

viscid bobcat
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if someone like threw a rock at you you would probably get mad and hit them

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especially like a rhino

dim cradle
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That depends on a lot of things, but I don't think I would just suspect it was an explosive rock that they can detonate

viscid bobcat
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they dont know its a bomb tho

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how would they know its a bomb

dim cradle
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That's what I mean, the behavior makes sense from a gameplay perspective but for a wild animal to charge you faster than if you probably just shot at it, it's a bit weird

viscid bobcat
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ok bro you're building a factory that can float in an alien planet

white dawn
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From a realism perspective, the whole "constantly aggro'd wild beast" trope in videogames in general makes no sense. :)

viscid bobcat
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I set it to retaliate

white dawn
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Within the context of "video game animal enemies," creatures attacking you after you've lobbed a steel pipe at them is entirely within the norm. :)

dim cradle
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It's just a silly nitpick, idc that much lol

viscid bobcat
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retaliate or go home

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for me

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I just wanna build a factory

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when 50 spiders are gaurding a quartz node that doesnt make sense

reef basin
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they like the smell of quartz

solemn crystal
viscid bobcat
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and its covered by a rock btw

dim cradle
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Yeah the animals guarding random stuff that gives them no beneficial effects is also lul

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I think I could understand the slugs?

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I reckon they might be able to leech some energy or something from them

reef basin
solemn crystal
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to produce at half speed

dim cradle
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Only like pristine pure nodes

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it's like 1/4th but it doesn't matter because your belts can't keep up anyway lol

reef basin
merry mountain
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Every time I load my game, the personal Depot Uploader shows 3 1/2 stacks of packaged liquid biofuel I was uploading at some point.

I've tried removing them, letting them upload completely, etc, but every time I load my game, they reappear.

Does anyone know how to fix this? (If it was sloops/mercers maybe I wouldn't ask lol)

solemn crystal
solemn crystal
dim cradle
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Idk if your belt minmaxing matters, like... the belt can only go at a certain speed. Most miners exceed it

plucky flower
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electrocude circuit board or heavy encased frame, im trying to set up factory for computers and HMF, but i dont know if the encased was the best, I already have flexible one

reef basin
white dawn
# reef basin why do people hate on impure nodes so much πŸ™

The most legit case I can think against them is that in the early game, when power is tight, you've gotta spend more power to get the same amount of output if you're using impures compared to normal/pures. Though that goes out the window as soon as you're at coal. :)

viscid bobcat
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i have only mk 4 belts and I cant overclock my miner fully

solemn crystal
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oh shit this is the satisfactory discord

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wrong server

white dawn
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(Which is also, IMO, the only legit case against grass fields as a starting area. :)

dim cradle
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They should have let you just shove a splitter directly on the miner or just made it have multiple outputs

viscid bobcat
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wait cant you directly attach a splitter to a miner?

dim cradle
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but I guess it would make the game too fast

plucky flower
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What was the most efficent one for HMF

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like the alt recipe

reef basin
hard ivy
dim cradle
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I think I'm fine with impure nodes as long as they're close, but if I'm making a long belt anyway I'm gonna choose pure nodes for the long term

plucky flower
white dawn
dim cradle
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Impure nodes that are far away are like... high hanging fruit

plucky flower
reef basin
dim cradle
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Just value whatever makes you the most bombs the fastest

unkempt blade
plucky flower
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Facts arent an opinion

reef basin
dim cradle
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Aside from steel plates, concrete, and bombs, what do you all reckon are the best things to get into dimensional storage the soonest

reef basin
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because "efficient" isn't defined in any way (apart from game defining it as "machines running at 100%")

plucky flower
hard ivy
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I mean facts are facts and not up to preference, but which ones you care about very much is

plucky flower
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Yeah but there are always better methods

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Like you can do a trig sub if you like for an integral but if you can do a u sub thats way eaiser, those are facts

unkempt blade
white dawn
# plucky flower "just quick" most efficient isnt up to users preference

Once you're past the very early stages of the game, products are going to require multiple types of resources, and what resources you have nearby, and in what quantities, is going to depend on your personal circumstance. Also if you've got future plans for factories in that area. What matters is how you personally value the available resources at hand -- are you willing to use more Caterium to save on Quartz? Or use more quartz to save on oil? Or whatever?

plucky flower
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all im asking is max efficiency

white dawn
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Like if you value 1 of any base resource equally, then sure, there's a recipe chain which will give you the fewest Generic Ore Unit for the final product

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But in the majority of cases, you're not going to value all resources equally

plucky flower
unkempt blade
reef basin
# plucky flower Why so

what "efficiency" do you mean? power? space? resources? which resources? how do you value different resources against each other? simplicity? how do you quantify that? number of different inputs? least byproducts?

that's all user's preference. Once you mathematically give a value to all of those, then yes, there's one single optimal combination of recipes that leads to the most "optimal" way.

(also notice how I said "combination of recipes". Single recipe is never "optimal", you always have to talk about the whole recipe chain)

dim cradle
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I guess you could make a map with best strategies for each starting location. Would take a long time unless you had a good algorithm lol

white dawn
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So there's no unqualified "most efficient" production chain

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If you qualify it with "I want to use as little Caterium as possible," then yeah: there are concrete solutions to that

plucky flower
unkempt blade
white dawn
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But the question of "most efficient" on its own is just unanswerable

reef basin
plucky flower
white dawn
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It sounds like you personally want an answer as if 1 Iron Ore is as valuable as 1 Sulfur, so that's a qualification which, sure, will have an absolute answer

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But there's no solver I'm aware of which will compute that for you. :)

reef basin
reef basin
plucky flower
white dawn
unkempt blade
white dawn
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The point is that you've got to qualify what you mean by "most efficient"

plucky flower
reef basin
plucky flower
white dawn
reef basin
dim cradle
plucky flower
white dawn
#

Like the most resource-efficient way to produce Screws by some measures is the default Screws recipe

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(By making use of steel rods)

reef basin
dim cradle
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I think it's possible but you would need probably something on the level of an Nvidia GPU cluster chugging at it

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and it would be locationally dependent

white dawn
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But anyway, that's why I recommended that you start playing with recipe selections on sftools to see how things work to you

reef basin
plucky flower
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I think this is just a matter of opinion just like political parties as we dont really agree with eachother at the moment

white dawn
#

sftools has its own internal idea of how to "weight" the resources against each other, so you're working within those biases in general

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But that tends to be Good Enough for most folks. :)

plucky flower
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I think its best to end it here, before like any of us (probably me since I hadnt had a good day) crash out

dim cradle
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Yeah but I mean like you might as well just simulate map playthroughs and empirically determine the best strategies. That would be a pure brute force approach and it would take a lot of "timelines"...

unkempt blade
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this is why we should ignore the feeling of "efficiency" and pick whichever recipe is most fun and if we don't have a fun-based preference we should roll a dice and let fate decide

leaden turret
white dawn
reef basin
# plucky flower I think this is just a matter of opinion just like political parties as we dont ...

that's a good comparison. There's no "true correct" choice, everybody will have their own preferences (which is totally fine), there will be best parties for specific preferences (e.g. green party if you care a lot about environment), but there's no "best" party in general

the same goes for recipes in Satisfactory - given specific preferences, you can get to "best" for you, but there's never "best" in general

dim cradle
#

I think I always end up going solar in factorio

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too bad here it's just screw the planet from the word go lol

hard ivy
reef basin
plucky flower
dim cradle
#

Of the best strategies, given starting locations.

unkempt blade
dim cradle
#

It would be either one answer or a set of answers that all tie

reef basin
dim cradle
#

Yeah but imagine figuring the most efficient of literally everything, including player movements and goals

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If it's just "x resources nearby, y walking speed, z resources required per stage", yeah simpler

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Although movement speed would change with tech lol

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Obviously this is also assuming perfect play and they just never screw up

reef basin
dim cradle
#

That's the new one

unkempt blade
reef basin
# hard ivy how?

resource weights are sent with the HTTP API request, so you have two options:

  • manually make the API request with weights set to 1
  • change saved data in localstorage to have the saved weights all be 1
reef basin
dim cradle
reef basin
dim cradle
#

I think some of the alternate recipes are pretty OP right

reef basin
dim cradle
#

I mean some of them just make a lot more for a lot less, often while cutting out a resource type

willow storm
#

such as diluted fuel

steady spindle
#

Am I supposed to manuallly upgrade all belts when I get an upgrade

shrewd palm
#

not really

steady spindle
#

That’s what I was hoping you’d say

willow storm
#

if they're fine as is why upgrade them?

shrewd palm
#

the only benefit to faster belts is that they can move more items

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so you dont need to upgrade so long as you dont need to move more items

dim cradle
#

I think belts are most worth for like... probably miners?

shrewd palm
#

yes

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and maybe screws

dim cradle
#

But I'm skipping mk2s tbh, too lazy to do that

reef basin
steady spindle
dim cradle
#

Just gonna go to mk3 I think

steady spindle
#

So choosing what needs faster belts is a part of the game

shrewd palm
#

sort of yes but also no

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you can use whatever belt is just barely fast enough

dim cradle
#

It's pretty simple like mk1 can do 60 items max per min so if you're producing faster than that, it might could use a faster belt.

steady spindle
#

I just restarted I didn’t make it too far my shit was too unorganized

shrewd palm
#

or you can go down the route of using entirely one kind of belt

reef basin
#

they are making what you need them to make, if you need more, build new factory

steady spindle
#

So when you need to start using assemblers and stuff is it wise to go find new ores or just use splitters/mergers with existing product and belts?

dim cradle
#

You can usually just distribute your stuff when it comes to manufacturing, so like... I think better belts are mostly for miners, so you can just split resources into more factories

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but I haven't played in a long time so could be wrong

reef basin
shrewd palm
steady spindle
#

That was the conclusion I was coming to

willow storm
steady spindle
#

Plus keeps it organized

wicked nacelle
#

It works a bit as you unlock faster miners. Each doubles the previous but you may just want to increase the number of the things you’re already making there.

dim cradle
#

anyway so my question earlier, what do you all think are the best things to get into dimensional storage first, steel plates, bombs, and concrete aside?

wicked nacelle
#

Whatever you’re running out of

willow storm
shrewd palm
reef basin
steady spindle
#

seems more like a challenge than efficient to have like few belts as possible

dim cradle
#

It's mostly for being able to set up miners on the go, even if it's just mk1 track and then bring it all the way back to base using platforms

#

so yeah I guess whatever I'd use for that...

wicked nacelle
#

Concrete is usually high on most people’s lists. And then sometimes you can just hammer out a few parts from other parts if you unload the basics. Like if you have the parts for frames you can make a handful pretty quick by hand in the field

steady spindle
#

I alreaddy got the first 3 ores and all products going to storage different factories

dim cradle
#

I wish there was a way to make a "little bit of everything" chest, but it would just get stuck as soon as the thing was stuck.

steady spindle
#

I just learned what the belt going to biomass burners were for lol

dim cradle
#

Opening those crash pods can be annoying

wicked nacelle
#

Lose power?

steady spindle
#

Got the storage with fuel going into it

#

Shit changed my life

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Suprised there’s not more automation with fuel

random berry
#

I am trying to understand how to use smart splitter. If the items on the belt are stuck, smart splitter won't pull the items ahead of those that are stuck on the belt?

steady spindle
#

But my homie said down line with coal it gets different

shrewd palm
steady spindle
#

Yeah I’m not far at all

wicked nacelle
steady spindle
#

I don’t know what I’m talking about

dim cradle
#

You're further into the game than I am if you're using fuel already. Then again I'm hunting down all this misc crap and just taking my time lol

#

Coal plants everywhere.

wicked nacelle
#

Most common smart splitter is one item type either left or right and then straight is overflow

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That way it never backs up

shrewd palm
#

im gonna have to go on a big exploration at some point but automating explosives with my current setup is tricky to say the least

steady spindle
#

I wish foundations would clip to things you’ve already built

wicked nacelle
#

Belt items are never reordered

dim cradle
#

I had to bring back sulfur from like 2-3 km away on a mk1 belt lol

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it was worth it for the bombs

shrewd palm
#

i might have to do that with coal lmao

dim cradle
#

Sky bridges everywhere

wicked nacelle
shrewd palm
#

or i can sacrifice 4 coal gens

dim cradle
#

Nah dude I gotta have a bomb factory going into a dimensional chest

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Unlimited bombs

random berry
shrewd palm
#

im gonna be doing that but with explosive rebar

wicked nacelle
# dim cradle Unlimited bombs

Sure. But I wouldn’t have run that much because you can make 1000 and upload that from a container and be functionally unlimited until you get to a better spot to make them

shrewd palm
#

the overflow output is for whatever overflows from the other outputs

dim cradle
#

I'm using mk1 track everywhere but I have dimensional chests that can do 120/min so this is totally pointless but I guess it's funny

shrewd palm
#

so that things wont get stuck if something backs up, or if you want to split overflow off from a belt and towards somewhere else

random berry
#

overflow is only straight output?

shrewd palm
#

can be any

dim cradle
wicked nacelle
dim cradle
#

Ah crap I just realized this wet concrete plan is completely useless, I don't even have the thing for it

random berry
#

I am intentionally testing the smart splitter now, and its not doing what I am expecting ((

dim cradle
#

Do yall ever save scum the hard drives

#

_>

cunning siren
white dawn
#

Remember that if you have one output set to an item, and another output set to "Any," the "Any" output will also output the item defined on the other output. There's a separate "Any Undefined" config you can use instead, though "Overflow" is often the more useful one (which sort of "includes" the Any Undefined functionality)

#

(If the question you've got is somewhat complex, a #1038092680493801533 thread with screenshots might be better than in here, btw)

solemn crystal
#

unnecessarily spaghettified conveyor belt mk2 jumpscare πŸ‘»

random berry
#

so overflow will push the items that are stuck?

white dawn
solemn crystal
white dawn
#

Usually the last step of any Smart Splitter system is to sent the ultimate overflow to a sink (though if you're trying to implement a bus or something (please don't try to implement a bus) it might loop back to the beginning instead)

solemn crystal
#

So if your output ratio isnt equal, it would help to keep either a buffer or a shredder at the side

white dawn
#

Always handle your Overflow unless you're very sure about your delivery rates. :)

solemn crystal
#

1 extra item and your whole factory is done for

white dawn
#

Yeah, I've never been brave enough to make an overflow-to-sinkless smart splitter setup. :)

solemn crystal
#

If i was being stupid in my shitsave id do that

#

I just shred it for extra points

random berry
#

I understand now, thanks

ivory condor
#

The thumpnail still makes me wonder what is meant by we fixed fluids kind of, surely they cant mean the addition of fluid trucks, because the common feedback is how frustrating mk2 pipes are

cunning siren
#

Would be nice if train tracks provided power while you are running the track that power is on πŸ˜†

#

Seems kind of silly that it does not

rustic pier
cunning siren
rustic pier
gray mango
#

trying to use vertical splitters is not fun

rustic pier
#

I cant tell which side it’s supposed to be facing..

charred sandal
#

Is it possible to flip the direction of a hypertube branch without flipping which side its on>

#

Feel like there must be. but i cant figure it out

rustic pier
#

Lol

gray mango
gray mango
#

sometimes unusable sometimes they work

charred sandal
#

Wait we cant?

#

D: thats surprising

rustic pier
hard ivy
charred sandal
#

i am attaching it to a tube

#

:3 maybe ill try attaching it to the ground

rustic pier
charred sandal
#

ill lyk when i get back to it :3

hard ivy
#

I heard opinions that it's not that UE5 is bad, it's that it's more difficult/complicated to optimise and most devs don't bother

frail sleet
#

The minimum amount of work that you have to put in is lower with ue5, and that yields good marketing screenshots but terrible performance.

#

if you put the max effort, it's probably the most capable and well optimised engine in the world (look at witcher 4 for this)

cunning glade
#

So I wanna make 5 nuclear pasta a min and I'm thinking prolly what 10 fused frames is good for that and personal use?

frail sleet
#

another major factor is that many of the optimisations that you need to make the most of UE5 need to be done early, they are not polish which can be added onto a finished product, but actually foundational design decisions.

#

A lot of devs (for usually bad corporate money churning reasons) make the shiny thing first, and then try to polish performance - and find that they can't actually do that very well unless they rip up and remake half of the game, which they're not able or allowed to do.

cunning glade
#

Prolly aim for 10 and sloop too 20 or something

charred sandal
#

it only rotates on a single axis. how lame

violet needle
#

so.
many.
SCREWS

abstract heron
#

i am making a new project maxeek

violet needle
#

trying to run 3x t1 belts of stirite (sf+) and it takes so many focken screewss

abstract heron
#

i am making 1560 Refinerys all with the water recipe maxeek

#

roughly 95 refeinrys for concrete 700 for copper and 772 refeirnys for iron

noble marsh
#

Hello everyone
I am really excited for the Console Launch of Satisfactory. Because of this I wanted to ask how much storage Satisfactory needs on PC.
Currently I am running on the limit of my storage so I want to check what I can delete before so that I can install it without trubble.

#

Okay thank you very much. So more or less 20 Gigs should I have. So will see what can be deleted.
πŸ‘πŸ‘‹

cunning siren
#

Sooo... is there a ceiling pipe mount that works with ceiling mount conveyor poles?

cunning siren
pearl salmon
#

hi guys, i just reinstalled the game after years, and i've noticed that it now supports community translations. i joined this discord server only to let any dev know (or anyone who handles this) that the romanian translations are HILARIOUSLY bad. they're legit worse than if they were google translated

limber plaza
limber plaza
cunning siren
white dawn
cunning siren
#

Wanted to avoid using drones for nitro, I guess I still can

charred sandal
#

How do you actually use the hypertube branches?

Google told me E for a radial menu but thats not working

elfin gyro
#

my TODO list is brokey πŸ™

pearl salmon
halcyon kite
#

Nah, the way I'm rabid for the chance that they fixed Fluids... Please...

elfin gyro
cunning siren
white dawn
elfin gyro
elfin gyro
#

yeah watching it now

halcyon kite
#

Also, they called out Josh for using up to 60GB of data in his world... lol

elfin gyro
#

XD

halcyon kite
#

But hey, I'll take lowered lag and the chance that they will have fluids probably fixed soon.

elfin gyro
#

very curious to see what you mean by fluids fixed

halcyon kite
#

1.2

elfin gyro
#

as they haven't generally been broken per se was the last verdict

halcyon kite
#

I feel like 1.2 is going to be the Fluid Overhaul patch with how cryptic they were in the video today.

white dawn
elfin gyro
#

I'm only at 4m into the video so far

#

but also it's 6m so...

white dawn
#

The thumbnail plus the only actual content being the Fluid Truck+Station reveal is definitely a troll of some sort; my own thought is that they probably are tweaking the fluid simulation to help with some folks' problems with stuff like 600/min. Apparently they've hinted at stuff on-stream once or twice recently

#

Yeah, the video content itself doesn't mention anything about actual changes to the fluid simulation

elfin gyro
#

oh wait that's... that's actually kinda sick if that's all they've changed

white dawn
#

But IMO it's at least reasonably likely that they've decided to dive in and try to smooth some rough edges out for folks

halcyon kite
#

I would just like to understand fluids better without having to have the Fluid Bible open when I work on it.

elfin gyro
#

I was worried "fixed" meant they removed the physics and made it more like liquid belts, but no they just made it cooler ig

white dawn
elfin gyro
white dawn
#

(wetter, for one!)

elfin gyro
halcyon kite
#

I like fluids being fluidy. I just get annoyed trying to get them to flow properly. I just generally overload a pipe and shrug at the loss. lol

white dawn
#

But the first-time-user experience with trying to push 600/min in particular is often a very painful one, and it'd be nice to have that smoothed out

elfin gyro
#

tbh my ideal "fix" would be to make it so that everything in the bible still works, but there's no/less hammer so that loops aren't as necessary and the 600 issue is reduced

white dawn
#

Yeah, time will tell. :)

elfin gyro
#

honestly I'll take even just that ending

#

not that I ever have a burning desire to transport liquids with anything less than a train, but it's still neat

white dawn
#

Yeah, no reason not to have fluid trucks, after all. :D

elfin gyro
#

exactly

#

ok but now I need a petition for fluid carts

elfin gyro
#

if we can transport needlessly small quantities of items via cart, I want to transport needlessly small quantities of fluids via cart

limber plaza
#

i belted it kinda randomly just because i wanted to finish power but i would just nudge em in or make a BP for it i make BPs for eveything now thanks to @sullen gull

elfin gyro
#

which I get, but it would be interesting if they were forced to take liquid fuel too

#

maybe one for the mod ideas

leaden turret
limber plaza
#

also gotta upgrade all the belts i can use less belts now that i have mk6 belts

limber plaza
#

that was for my RF factory

#

i got bp for it if you need also made one with hollow pillars with lights around using emissive beams if you want a lil design

leaden turret
cunning siren
#

Wow, doors are OP. It seems creatures can not pass 🀷 Gandalf would be proud

odd remnant
#

What is the best way to get credits (Sorry forgot what they're called) without having to hunt for aliens creatures and going around the map -- keep in mind I'm on tier 3 still

elfin gyro
#

I forgot what I love most about trains in this game

#

choo choo mother-

shrewd palm
#

you can also check the wiki for what things give the most sink points and plan around that maybe

odd remnant
shrewd palm
#

it wont be as quick as through dna points but it'll be going all the time

odd remnant
limber plaza
#

sink overflow in every factory with smart splitters or make a ticket factory like im doing sinking 30 nuclear pasta per min making 17m points per min

elfin gyro
shrewd palm
limber plaza
odd remnant
odd remnant
limber plaza
# odd remnant Idk

i would go around getting hard drives first and collect all the materials around them, can unlock most of the mam that way

odd remnant
limber plaza
flat rain
#

@reef basin have you ever considered adding a folder like option to your site? basically it would allow us to put multiple tabs into a single "folder".

dense violet
#

you can already save a sort of file that will bring up all the tabs afaik

versed mesa
slender hatch
#

Guys I just finished setting up automatic wiring,

And am getting ready for next phase.

What things should I focus on the most starting out in the next phase

versed mesa
slender hatch
versed mesa
#

Its now been 2 days since I played i am Sad

#

I did not want this

#

😭

unborn nova
#

does petrol power use water?

verbal pine
#

not the fuel itself but making the fuel yes

unborn nova
#

just with caterium?

versed mesa
#

Yes

unborn nova
#

cool thanks

verbal pine
#

Isnt it better just to put fluids into a container then put them in the already existing trucks then just unpackage?

shrewd palm
#

will depend on how much the tanker trucks can store

#

hopefully more than fluid freight cars

verbal pine
#

if they are anything like the trains then i cant imagine it being used πŸ€·β€β™‚οΈ

#

@elder apex u got it!!!

white dawn
#

Now that they're adding fluid trucks, you've at least got the choice, should you want it. :)

#

In the end it's the same question as with trains; fluid train cars work well enough

quasi otter
#

hi guys

zenith mantle
#

Its only me or train signal look a bit bugged right now ?
Still partial done but i have to restart game often since i cant change signal side .

zenith mantle
stoic spear
#

what is the ratio of water extractors to coal powered generators

shrewd palm
#

3:8

#

or more specifically each gen uses 45 water/min

#

and 15 coal

jolly zephyr
# unborn nova does petrol power use water?

Short answer no, it doesn’t.

Long answer, there are many alt recipes. What you build may or may not require water to make fuel.

The fuel power generator machine does not require water to produce power. (It is not like a coal generator. It is like a biomass burner, but for petroleum)

stoic spear
#

so imagine a rectangle and the base is water extractors and the side is pipes rasing water from both sides into the top with coal powered generators. Does that work

novel heath
#

can someone help me with coal power
hooked up the pure coal node to the coal powered generator and attatched a pipe of that to a water extractor and now im not sure how to turn it all on
added some coal to the coal powered generator but it still isnt turning on?

stoic spear
#

did you add water

shrewd palm
#

it needs to have power lines connected to it for it to run

distant badge
#

Coal gen needs water
Water needs to be pumped by a water extractor
You need a running biomass grid to 'kickstart' the process
The same will be true for any future power grids; you gotta power the production machines that make the fuel to make power.

split robin
#

hey anyone wanna play with me been craving to play mp 14-17?

turbid merlin
#

Who’s looking forward to tanker trunk!

turbid merlin
#

Just saw the video snuttsGood

shrewd palm
#

fluid trucks + (hopefully) some changes to the fluid system

novel heath
shrewd palm
#

techincally yes but realistically no

#

however there will problems with trying to maintain biomass burners if you keep trying to use them

hushed inlet
#

What do I do with the URANIUM ore lying around I mean fragments what do I do with them I’m trying to make a train that goes to the bamboo forest!

distant badge
#

Technically, technically, yes.
Realistically, no. It would take more effort than it takes to beat the game to bomb the world clean of biomass, let alone comsume it.

shrewd palm
#

so sink or inventory trash can

hushed inlet
#

Is there a rad suit?

distant badge
shrewd palm
#

yes

#

you get it in phase 4 along with all the other nuclear stuff

fierce zenith
#

There should be a button to use the hypertube.... or I need to move mine..... i keep getting sucked in accidentally lmao'

turbid merlin
#

So, my question for everyone is. How many people make belt highways instead of trains.

Second question is. How of you design said belt highways

distant badge
#

I do trains, usually
I have done belt highways
Pretty much just chuck a bunch of stackable conveyor poles to a desired height and width on a blueprint, connect them, and then let it rip on autoconnect

cunning siren
shrewd palm
#

to answer the first one: i only make a belt highway if i dont want to build a train or a train would be more trouble (so basically just across small biomes, vertical areas, and transporting the resources from biomes to train stations)

to answer the second one: make a bunch of blueprints for conveyor poles and actual belt highways you can autoconnect together

distant badge
fierce zenith
#

I'm still making spaghetti.....

shrewd palm
#

fauna respawn but thats it afaik

#

plants dont come back unless you use SCIM

fierce zenith
#

ending up with a lot of conveyers clipping into the ground and everything. it's ugly but its working lol

cunning siren
novel heath
rigid glen
#

and it's only a small amount, but some def grow back

distant badge
cunning siren
distant badge
shrewd palm
#

best part about that is that all the slugs and artifacts come back

distant badge
#

When they explicitly update the map, it resets; when they don't, it doesn't.

distant badge
turbid merlin
zealous ruin
#

anyone starting a new save soon?

rigid glen
zealous ruin
#

i made a post in looking for group but the guy that responded was 14

shrewd palm
#

the plague of all lfg posts

#

14 year olds

zealous ruin
#

lol

#

its hard to find someone to play with

shrewd palm
#

i would but i think i've burnt myself out of satisfactory again

ivory condor
zealous ruin
#

lol

ivory condor
#

And the opponent decides to go mass zergling

distant badge
#

That's when it's break time. There's a reason I've had this game for years and am 'only' at 800 hrs

solid grail
zealous ruin
solid grail
zealous ruin
rigid glen
#

1966.6 hours, all saves

solid grail
rigid glen
#

FAR too much, even though I love the game so much lol

solid grail
#

Or we could already start the save rn

zealous ruin
zealous ruin
red thorn
#

Any one know How much storage space will the game tack on console because it says currently 9.53 G but the final build will probably be bigger just wondering what size it will be on November 4th thanks ?

dense violet
lime ermine
#

did I see liquid carrying trucks in the new dev video!?

rigid glen
#

That was thease at the end, yes

#

the tease*

#

Why get disappointed when you don't know all the facts\

#

And maybe that's coming, a short visual tease says nothing, especially from a dev that tries to be funny

novel heath
cunning glade
#

omg

#

they have merch

#

i want a conveyer belt for merch

rigid glen
#

build up from there

novel heath
#

what if i have a single extractor

rigid glen
#

don't build there

#

that is not ideal for coal

shrewd palm
rigid glen
#

You can fit 5 or 6 extractors in the grasslands lake, he may be more east towards the purple/pink forest

shrewd palm
#

yeah thats what im thinking

rigid glen
#

If I'm anywhere in the south west of the map I move to the lake with 4 coal nodes, it's perfect for a coal plant

novel heath
#

yeah im there

distant badge
#

You're talking about the lake right next to the coal node atop that little outcrop, right?

#

more of a pond than anything

novel heath
#

yep

distant badge
#

Your main base is right next to it with all the iron nodes right beneath the arch?

#

Head north from there, like flat north. Decent-sized pong for multiple extractors next to the gas pillars (not inside the gas zone)

#

Belt the coal alongside you to there

shrewd palm
verbal pine
#

if u sink a lizard doggo u can get an army of cats

rigid glen
rigid glen
#

I love that lake area, it was greats eeing Kibs concrete over the whole thing recently

shrewd palm
#

real

distant badge
#

Oh I was talking about a closer pond, to let them explore at their own pace
But yeah that's the coal pit

rigid glen
#

plus easy acces to iron, copper, limestone, sulphur, quartz and nitrogen

distant badge
#

I also thought you were east of your current location, so my advice somehow still holds lol

#

Just without the gas pillars this time

rigid glen
novel heath
#

oh yeah i saw it thanks a lot

dense violet
frail sleet
shrewd magnet
#

Heya thinking of buying satisfactory is the game fun and worth it?

distant badge
#

I'm (partially) booting up NBLYP for the first time, fingers crossed I got the 26 outputs correctly belted.

shrewd palm
#

If you’re not careful you will go into a 2-4 week satisfactory induced fugue state

shrewd magnet
#

It seems like it

shrewd palm
#

Not really

dense violet
#

problem solving, design choices, architecture, lots of options

shrewd palm
#

Like you do t have to go out of your way to learn most things

rose saffron
#

Such as Factorio

shrewd palm
#

The game does a pretty good job of teaching you I think

shrewd magnet
shrewd palm
#

It’s just that some things like train signals and fluid mechanics aren’t explained very well and in the case of fluids aren’t very intuitive

shrewd magnet
#

It seems like a fun game but kinda high in learning curve

dense violet
shrewd palm
#

For the fluids in this game you’ll think you’re building with them well, but then when you need them to work you realize everything is wrong and everything (including your sanity) falls apart as you spend the next week trying to troubleshoot

#

But that will hopefully be fixed in 1.2!

mossy moon
#

did i miss smth important

dense violet
#

hopefully they'll add pipe pressure that explodes the pipes if you do things wrong in 1.2

shrewd palm
mossy moon
shrewd palm
#

And also some optimization stuff related to belts and pipes

shrewd magnet
#

Is there a roadmap?

mossy moon
#

oh the video is recent

shrewd palm
shrewd magnet
#

For content updates?

shrewd palm
#

No but we won’t see any big ones for a while

#

Devs are very busy with the console release as well as 1.2 rn

mossy moon
dense violet
shrewd palm
#

Console think will be some time in November and 1.2 probably early next year

bleak ledge
#

QUICK QUESTION. is there a way I can stop items from going into the dimensional depot if its already full of that item?

frail sleet
bleak ledge
#

no. it stacks items inside waiting to be uploaded even when the capacity is full

frail sleet
#

1 stack of items yes

dense violet
#

not infinitely

bleak ledge
#

but that prevents other items from going in

shrewd palm
#

Build more depots

dense violet
frail sleet
dense violet
#

the only way you could put more in is to constantly, and in order of upload, use all the items going in.

bleak ledge
#

thats what ive been doing and its worked fine but once its full it breaks

dense violet
#

which would be insane

frail sleet
#

it works til it doesn't, i.e. it's unreliable

bleak ledge
#

ok so I guess I cant stop it from stacking when its full then? damn. how am I supposed to automate that then without having 1 per item type?

dense violet
frail sleet
dense violet
#

theres nothing else to build spheres with anyway and theres hundreds on the map

bleak ledge
#

how inconvenient

dense violet
#

just turn on no cost build mode

#

there's game settings to basically get around every single problem you'd normally have to think about if you want

#

remove all thinking problems of the game if you so desire

white dawn
bleak ledge
#

yeah I just only have like 20 of them and im only tier 3

white dawn
#

Time to put on that ol' exploration hat, I guess. :)

#

(Plus then you'll also return back with sloops, hard drives, and DNA!)

bleak ledge
#

fr

grim carbon
#

I’m new to this game

#

I’ve got iron ore, have crafted some plates and rods

#

How do I proceed from there?

#

I have my hub build

#

Built*

dense violet
grim carbon
#

I don’t know how to place iron rods into the hub terminal

dense violet
#

or drag

#

basic compuer user interface

coarse hearth
#

yo could someone help me on why my train isnt loading and unloading materials? please dm me

grim carbon
#

The upgrade screen is visible

coarse hearth
#

a;r

#

alr

grim carbon
#

I clicked on the iron rods but nothing happened

#

I had to double click

dense violet
# grim carbon I had to double click

sure. Look, just poke at things in the game and read the info. It's pretty intuitive but unless you poke at things to learn you're going to have a hard time with things πŸ™‚

grim carbon
#

How do I climb up?

dense violet
#

ladders, ramps, jumping

grim carbon
#

Everywhere I go I’m confronted by huge cliffs

#

I can’t get to my copper ore deposits without climbing

#

I need help

leaden turret
#

as are storage containers

#

if you don't have ladders or ramps

dense violet
grim carbon
#

How am I supposed to find out?

dense violet
leaden turret
grim carbon
#

I don’t have a clue

leaden turret
#

is it Z or M for the map, I forget?

dense violet
turbid merlin
#

M

grim carbon
#

Neither work

turbid merlin
#

What does it say under the map symbol on the bottom right

leaden turret
dense violet
#

get up on top of something and just share an image of where you're at , we'll probably recognize it

#

have as much scenery in the image as you can

turbid merlin
#

Geolocation - Satisfactory edition

grim carbon
#

This is not helping

dense violet
grim carbon
#

How do I get up there in the first place?

dense violet
#

just as high as convenient

turbid merlin
#

Just take a screenshot of your general area

dense violet
#

something that gives a view of yoru area

turbid merlin
#

And post it

plain gate
#

just post a screenshot

turbid merlin
#

Can be more than one screenshot

plain gate
#

we can probably recognize from eye level

grim carbon
#

i can't paste it

dense violet
grim carbon
#

i put it there

leaden turret
# grim carbon i put it there

grass fields.

walk around, can get up most of the cliffs without climbing, except the ones to the north stretching from east to west

dense violet
# grim carbon i put it there

yeah this is very flat terrain. You're at the very start of the game. A pre tutorial. Don't expect to be able to do anything you like very easily, just work your way forward

leaden turret
grim carbon
#

i have been trying to work my way around

#

not getting anywhere

#

new screenshot

dense violet
grim carbon
#

hub upgrade 3

dense violet
#

if your hub isn't next to some iron and copper maybe move it closer

grim carbon
#

what do you think i've been trying to do?

#

i can't get to any copper without going over cliffs

dense violet
#

use your resource scanner

grim carbon
#

i need copper

#

i am using my scanner

leaden turret
grim carbon
#

i can't even get close to the copper

#

everywhere i look i run into cliffs that are too big to go over or walk around

leaden turret
dense violet
#

is there something thats actually blocking your way?

grim carbon
#

yes more cliffs

dense violet
#

so go, around

leaden turret
dense violet
#

yeah you're going to have to post images of what is stopping you

leaden turret
grim carbon
#

finally found some

#

killed my 4th beast, whatever it's calle

#

how can i pull up a map?

#

M doesn't work

dense violet
#

might be a hub upgrade. Been a long while

#

should have a compass at least to get back to hub

grim carbon
#

yes, i have a compass with the hub as a permenant marker

leaden turret
#

The Map, once unlocked in Tier 1, allows pioneers to view areas of the world that they either have explored or scanned using Radar Towers.

feral geyser
#

Field Research milestone

#

Same one that gives you the MAM

versed mesa
#

πŸ’ͺ

grim carbon
#

how do i get to tier 1?

versed mesa
#

By completing it lmfao

minor panther
#

Is there such thing as hacked blueprints? I built a blueprint of a RCM and it has a water extractor in it which is always full despite not being anywhere near water. It also shows as having 0 parts in it and being Idle while it builds, and it also makes my SomerSloop dissapear if i put any inside it. It was also completely invisible when i built it and only appeared after i relogged. Super buggy, super wierd?

versed mesa
#

πŸ˜‚

hoary galleon
#

They appear to be at -28,250

#

@grim carbon there is copper to your direct north and south, both walkable.

#

the one to the north is above the gully leading to the small sinkhole, theres a ramp near it

#

and follow the tutorial, it will unlock things like map

dense violet
grim carbon
#

i've discovered copper and limestone

hoary galleon
#

@grim carbon do you see a really big arch, try looking around there.

grim carbon
#

yes i have seen that

#

why?

hoary galleon
#

you seemed lost

grim carbon
#

i know the game has the autosave feature

#

but i'm surprised it still doesn't ask you to save

#

so, i guess when you quit to close the game completely, it saves your game for the next time you load it up, am i right?

#

thank you

#

good night guys

dense violet
#

I didn't think it did

#

Unless there's a setting somewhere that changes that

grim carbon
#

i didn't see an option to save the game on exit

bronze atlas
#

yeah just autosaves is all it does for me, if i forget to save it reloads at the last autosave when i go back in

grim carbon
#

and it doesn't ask you to save when you click on the exit button

dense violet
grim carbon
#

too late, i already closed it

dense violet
#

rip

hoary galleon
#

Crafty has lost 90 seconds of gameplay

grim carbon
#

just 90 seconds isn't that bad

hoary galleon
#

im making that up, i dont know when your autosave was

grim carbon
#

i've gotten to hub upgrade 6 when i quit

hoary galleon
#

good work

grim carbon
#

yeah, i aint doing so bad for a new guy to the block

hoary galleon
#

you get the biomass burner.

#

and the real game starts

#

wiht the Space Elevator

dense violet
#

eh, before coal power is still basically a pre tutorial. Getting basics down of belts ect

grim carbon
#

sounds awesome

#

i've got belts, just not enough materials yet to use them

tough narwhal
wary perch
peak wasp
#

Why satisfactory when I open it, it closes? I have a good PC and when I start the game I get a UE Crash Error or something like that.

turbid merlin
#

@odd remnant is that all from 1 node for your copper factory?

odd remnant
#

I have other locations I might start on but I'm focusing on one node that's close to my homebase

#

It's not much but it's something to get started on, I also have two nodes close to my homebase for my Iron/steel factory

#

I'm trying to clean up my homebase cause it was all over the place

near frost
#

ok since i am realy close to finishing my first project (rocket fuel) i realy dont know what or which thing do i work on next, like i have some options but idk which is better and they all have to be done eventually
1: make a train network
2: make plactic and rubbur plant
3: start work on main base
4: start work on my phase 5 factory

#

5: explore for power slugs and hard drives

sullen nymph
#

1 or 4 and do 5 in between

near frost
#

multitasking? hmmm

sullen nymph
#

Mhm

near frost
#

ya mabey i could do that

#

OHHHH i could make a guns factory

sullen nymph
#

Meh

near frost
#

so i can do 5 and 1 faster

turbid merlin
near frost
#

ya okay i am just gone do 1,4,5 and 6

#

very smart

clever stone
#

So I’ve got motors and now a rocket fuel plant on my giant base project

#

What else should I consolidate production at this location

#

There’s a lot of options but hrmmmmm

odd remnant
peak wasp
#

Why satisfactory when I open it, it closes? I have a good PC and when I start the game I get a UE Crash Error or something like that.

spice patio
upbeat jacinth
#

Does the "one load/unload" condition even work with waiting time?

#

As far as testing goes One Load always ignore waiting time, while Finish Loading only works with the AND condition

#

otherwise itll just hit the time limit and go

#

very strange structuring of the UI

void tartan
#

guys i have a question , now its my first time playin satis and im right now at nuclaer , i heard 1.2 i gonna come out im kinda scared that after i finish all task and factories i wont play game any more what abt u guys do u just start a new one or?

shy mulch
#

It's just minor tweaks

void tartan
shy mulch
#

The release of 1.2 shouldn't make any difference to your experience

#

I don't understand why 1.2 release would have any impact that would cause you to want to start again

void tartan
silk ocean
#

No plans I am starting again in 1.2, put far too much time into this fac so far XD

upbeat jacinth
#

Nvm waiting conditions work pretty much as described, its just inconsistent whether the time duration is before or after the loading action

silk ocean
#

as hinted in the most recent video

dusky topaz
#

why do my power grids keep dying

silk ocean
#

too much demand, not enough supply?

#

If you don't have energy storage then it will trip

dusky topaz
#

i dont have energy storage since im low level

silk ocean
#

You just have to ensure you always have more supply than demand

quick idol
leaden turret
quick idol
leaden turret
quick idol
#

but i mean trucks, arent really, how do i put it, lets say smart. But what do i know, i do not have that much experience, maybe there are some things i dont see yet.
also excuse my englisch it is not my main language

leaden turret
#

don't worry about it, english is my first language and I think it's a poop language

dusky topaz
#

when do i unlock batterys

leaden turret
#

do you mean batteries or power storage?

dusky topaz
#

power storage

hard ivy
#

!wikisearch power storage

raven axleBOT
dusky topaz
#

i completed the first 2 tiers and i cant do any more

tall lantern
#

gotta do the space elevator

hushed stream
#

Hello i have a question regarding "Servers" do any of you know if thers Open ones everyone can join or if its possible to set one up ? for like 5 players ?

hushed stream
#

Thank you ❀️

grizzled tapir
#

My gf can't hear the boom box or the AI talking in game, does anybody know what is going on and how to fix it?

dusky topaz
#

is it possible to drain out a lake

amber heath
#

what are HMF used for in building? (everything except crafting other parts)

unkempt blade
raven axleBOT
amber heath
#

oh yeah

#

thank you

plucky flower
#

Yay just finished my factory for computers in the dune desrt

grizzled tapir
#

the music

leaden turret
#

@void gorge possible name for suggested emote: ||:mikaelniahegao:|| mikaelsmile

azure reef
#

i'm at tier 5 right now, when am i able to access rocket fuel and will it be worth getting for jetpack fuel? if not, should i just automate turbofuel? also what fuel should i be using for fuel generators

cunning siren
#

I have it in tier 4 right now

azure reef
#

ion fuel is very late game though right?

dense violet
#

yes

cunning siren
#

I guess tier 4 is considerd late game though

azure reef
#

nah i'd rather just wait until really late game, i'll automate packaged rocket fuel

#

i'm gonna make sure i dont go overkill though because in my last save i ended up with like 10 industrial storage full of turbofuel

#

is rocket fuel gonna be worth getting for fuel gens though?

cunning siren
cunning siren
dense violet
#

eh, you need to build hundreds of the bastards

#

nuclear has more but smaller steps and each nuclear gen is worth 10 fuel

cunning siren
#

IMO having access to Ion fuel in tier 4 can be super powerful, at that point you have access to all movement and combat gear to treasure hunt like never before. Having all the sloopage and depots maxed out is a massive advantage IMO 🀷

azure reef
dense violet
#

diluted fuel is fine?

cunning siren
# azure reef what do i use until tier 8 though?

Geothermal power is possible to unlock and use before one makes coal gens 🀷. It (sometimes) requires using coupons to purchase high speed connectors and plastic, unless you have enough doggos to gift you that. Learning where the coal and water areas are can be helpful if one is not great at exploring / gathering geothermals

#

If that is not a problem there is 7100 MW of "free power" waiting to be used at tier 4

azure reef
cunning siren
leaden turret
dense violet
#

doesn't matter. have a couple power storage

azure reef
#

ah right

silk rose
#

who wants free factory game?

#

i mean seriously

#

satisafctory gift on steam

cunning siren
#

me

silk rose
#

im not sure tho bc of region

silk rose
light ginkgo
#

love how the way to fix pipes is to use fluid trucks instead

shrewd palm
#

i think a rework to the fluids system was heavily teased too

cunning siren
#

It sounds like there was some recent information on the game?

shrewd palm
#

and unless the devs are omega trolling the solution to the many, many questions people ask here about why pipe manifolds dont work is not a truck for long distance transportation

cunning siren
#

Will there be a fluid factory cart in 1.2? πŸ˜†

leaden turret
shrewd palm
#

so maybe?

leaden turret
#

fluid factory cart:

πŸ›’οΈ
i_cart_even

void gorge
#

A... Flart?

leaden turret
#

do eeet