#satisfactory
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They were built by Todd Howard
Yeah itβs basically all benefits no negatives other than space and cost
Of your total power
My throwing aim is becoming kind of godlike
it is additive. 2 give +20%, not 1.1^2 or 21%
why is there a output?
additive, not multiplicative
it's an input
ok but why is there one?
how far is reasonable to start making trains for transport of ores
because it can take an input
what is it?
alien power matrix
any number you're fine with
go experiment then π
it's personal preference, not some meta number
~1 km for me
what do i put in it?
yeah mine is 800m, so then i might just do trains
... the matrices
experiment a bit like greeny said
whats that?
!wikisearch apm
Oh RIGHT I forgot about those
So itβs not aesthetic but youβre not losing out on anything atm
Just research that when you can
I mean I guess on the list of unrealistic things as far as skybridges, idk how I'm making what I'm making out of a few simple ingredients, and not even that many of them...
and tracks require no power so there's that, and no voltage drop on power lines so yeah I guess it doesn't matter
trains require power, tracks wouldn't need power even irl
don't be like that
can i make flying railways?
the spot i chose is really narrow
so i cant fit 2 lines of railway to go the same way
you can even clip them into terrain
I mean you have to place them on something but you can delete it after
up to you what you find "reasonable"
πͺ½πͺ½πͺ½πͺ½




whats that
why does my railway go so weirdly
it does a half moon type of thing
i cant switch it
i press R and nothing happens
oh wait
i think its cuz im trying to put them very weirdly
i think im trying to put them invalidly or however you wanna say it
I wish there were drone paths
Not because theyβre necessary but it just bothers me that some like to fly through factory walls sometimes
what happens if an automated truck encounters an enemy
I don't think I've ever used them
I'm really happy with 1.1 I think they added many QoL stuff that made it much more polished
I dunno what update it came in since I haven played in a long time but this dimensional thing is pretty nice
At least for me there's only a couple of things I'd still like to have like sorting the depot list in the inventory and having the setting to use inventory first on by default and moved in the gameplay settings
I dunno, I think it's easier to access that setting from inv
I actually prefer dimensional first since it's restocked actively
that's the problem for me I end up clicking it by mistake sometimes
nice
I love how the Modeler program does the math for me on sloopage over clocks and under clocks, that is super handy. Being able to plug in numbers of machines is also handy
quick question. What's the max length the cables can be between power towers?
It will tell you when you nudge it to far. Will say something like cable is "too long". I haven't mesured it I would guess ~400 m?
300 m iirc? it's on the wiki
I forgot the wiki existed ngl
thanks!
gotta remember to always check the wiki and not the abandoned ad-laden hellscape/trashfire
anyone else think you should be able to terrform the surrounding areas? like dig and flatten ect
no
yes,but the game wasn't built with it in mind so if it comes at all it's not likely to be for a long time
well yea, i just think theres so so much being missed out on when it comes to unground factory possabilities
not even that, but something I been doing in NMS is digging underground utility tunnels for power / pipes
or conveyer lines aswell
On the other hand, what would we be missing out on if they'd spent all the time necessary to support that instead of the stuff they wanted to be working on?
world grid [trollface]
theres alot they can do in general, world grid, also can open more content paths, we already ahve this weird blood god being that tunes into the ficsit rep, maybe expand on that maybe its some soret of alien network or something or maybe add more depth to the pve aspects of the game, maybe waves of enemies come to destroy crucial factory buildings and you build defenses to fortify ect
theres so much satisfactory as a game can branch into its wild
In the end, the fact is that they spent ~8 years making a gorgeous handcrafted map which did not have any tunnelling / terrain destruction in mind
there are things that I would like to see being the very last things added before CSS moves onto their next game and there are things I feel would be better off with a sequel
map is gorgeous im not complaining
im just saying the possabilities
Retrofitting the existing game to support something like that would, with a team of CSS's size, presumably take years. And it's very much outside the vision that they wanted for the game
I mean, it's a possibility that they turn Satisfactory into a golf game. :)
would remove the challenge that terrain is
A game doesn't have to contain everything; it's okay for a game to have a vision and stick to it
I mean a lot of the map I think is basically the same as it was in early access, I think they just tweaked locations of things and added some stuff?
Personally I'm honestly glad that there's no terrain modification in the game, and I'm not just saying that to be contrarian
||they don't have the balls
||
this is true, its why i said surrounding area maybe a limited area around some kind of heart of factories, so u still need to overcome the challenges of connecting thm
I like that it's a limitation to work with, and that we always have the handcrafted beauty around us
use a similar system to the blueprints, place some item that ADDS a grid to the surrounding area, obviously much larger but still
lol, as for alien defense in particular, they have also very definitively stated they do not want that
Again, not every game has to have literally every feature
I'm personally grateful that Satsifactory's retained its identity throughout the years
its a great game and is one of my favorites, i just like to imagine what other things they could have or maybe could still expand on i find it fun'
Though I suppose I don't have to keep going on about it, since the chances of them adding destructible/modifiable terrain is, as far as I can tell, exactly zero
game already has alien defense.
we are the aliens

π
hence my preference for "one of the last things added"
i.e. "we done with the game now, make the map flat, carve great big eggplant canals, hannah's got new worlds to build"
lol
heyo fluid truck!!
eh, I wouldn't recommend connecting factories anyway
useully works for me depends on how yo udo it but i get u
i think it comes to preference
for sure, that's why "I wouldn't recommend" π
about 2% ish done with placing 700 copper refeinrys
Still feels like an incredible amount of work to even get basic functionality, though
hence see also "or sequel"
eggplant canals when?!?
<@&370483737957236737> banana boat physics, when?
Hmm... you know I do like boat transport in theory but I do feel like the map would have to be a lot bigger for it.
I'm just excited that judging from the video today it looks like my vision board for a mk2 factory cart paid out
Our rivers are tiny in this
@leaden turret
not sure why you ping me about factory progress π€
cause
Need container ships. Have a boat yard to load the ship similar to how you load a truck, but it has a capacity for 40 industrial storages. And you set the destination the way you do with drone ports
No real use case, other than it would look badass
only if we can have a tanker ship variant to help fix liquids
if anybody could help me with my situation in the questions-and-help area that would be great. I provided info with my problem there.
usually takes a while until someone appears who knows the answer, be patient, no need to spam other channels π
alright I just saw this chat being active so I thought i could get some answer from someone here sorry
people active here are usually active there as well. Just may not know the answer π€·
i see i see
and yeah not sure what is meant by 8 years of development on the map, I think the map itself is still largely the same as it was back when my friend and I played in early access. It just got a few new things and nodes swapped around...?
there's a LOT of changes, reworks of whole biomes, etc.
I've played since update 3 and it's changed a fair bit
Yeah, there's been essentially constant work on the map for the whole time. Obvs Hannah was also spending time writing for the game and such, but there's been a lot of work on it over the years
I see. Visually it looked fairly similar, though I noticed some resource nodes were gone and moved
they had to make each one of the somersloops by hand because they're all subtly different from each other
The level of detail throughout the thing is frankly staggering. And those floating rocks!
Like a Caterium node near the beach that was gone in our save I think
did you know there's not a single spot on the map you can't get to while driving a factory cart?
I will say I'm pleasantly surprised it's still getting things, kind of like No Man's Sky still is.
My friend and I thought this was going to be yet another permanent early access game
Yeah, I'm pleased they hit 1.0
community relations stuff was really above average for the EA time too
Now, these dimensional boxes, they're only for your inventory right
you can't just magically portal materials from one side of the map to the other in lieu of belts?
correct
Correct
SoooOO many slugs paid the ultimate price... so I can go more faster with mah jetpack! π
Think how many factory carts you could transport at a time
I'm holding out hope they let carts use either tubes or portals eventually
Wait, so how do you get a minecart onto those huge mushroom ish shaped rock structures without making any jumps of faith?
Apologies if you saw me mention this before, but I figure you'd appreciate it if not: my hope, now that we're getting fluid truck stations and fluid trucks, is that Factory Carts can be used in those as well, with the small amount of liquid visibly filling up the cabin of the cart. :)
jump pads
π€ that seems error prone, I thought you meant they actually crafted a stable path everywhere
I guess that was hopeful
How do these aliens even know I've stuck an explosive to them...
idk why but I never have motivation for normal projects but when it comes to power plant projects I get like a new rush for satisfactory
Are you suggesting you wouldn't notice something made of steel pipe being thrown at you?
Idk if my natural reaction would be "oh time to immediately charge them because I know I'm about to get blown up so I need to hurt them in the process"
if someone like threw a rock at you you would probably get mad and hit them
especially like a rhino
That depends on a lot of things, but I don't think I would just suspect it was an explosive rock that they can detonate
That's what I mean, the behavior makes sense from a gameplay perspective but for a wild animal to charge you faster than if you probably just shot at it, it's a bit weird
ok bro you're building a factory that can float in an alien planet
From a realism perspective, the whole "constantly aggro'd wild beast" trope in videogames in general makes no sense. :)
I set it to retaliate
Within the context of "video game animal enemies," creatures attacking you after you've lobbed a steel pipe at them is entirely within the norm. :)
It's just a silly nitpick, idc that much lol
retaliate or go home
for me
I just wanna build a factory
when 50 spiders are gaurding a quartz node that doesnt make sense
they like the smell of quartz
then the node is impure
and its covered by a rock btw
Yeah the animals guarding random stuff that gives them no beneficial effects is also lul
I think I could understand the slugs?
I reckon they might be able to leech some energy or something from them
why do people hate on impure nodes so much π
i dont want my miner
to produce at half speed
Only like pristine pure nodes
it's like 1/4th but it doesn't matter because your belts can't keep up anyway lol
it's still the same resource. And I don't care if it's pure or impure, I only care if there's enough for the needs I have
Every time I load my game, the personal Depot Uploader shows 3 1/2 stacks of packaged liquid biofuel I was uploading at some point.
I've tried removing them, letting them upload completely, etc, but every time I load my game, they reappear.
Does anyone know how to fix this? (If it was sloops/mercers maybe I wouldn't ask lol)
you underestimate my belt minmaxing
Oh, but thats the thing, its never enough π
Idk if your belt minmaxing matters, like... the belt can only go at a certain speed. Most miners exceed it
electrocude circuit board or heavy encased frame, im trying to set up factory for computers and HMF, but i dont know if the encased was the best, I already have flexible one
thats so annoying for me
it's always enough, because I pick place where there's resources I need π
The most legit case I can think against them is that in the early game, when power is tight, you've gotta spend more power to get the same amount of output if you're using impures compared to normal/pures. Though that goes out the window as soon as you're at coal. :)
i have only mk 4 belts and I cant overclock my miner fully
(Which is also, IMO, the only legit case against grass fields as a starting area. :)
They should have let you just shove a splitter directly on the miner or just made it have multiple outputs
wait cant you directly attach a splitter to a miner?
Someone just rq
but I guess it would make the game too fast
depends how do you define "efficient"
encased
I think I'm fine with impure nodes as long as they're close, but if I'm making a long belt anyway I'm gonna choose pure nodes for the long term
Its not that deep, most products with least input
You can use sites like sftools (https://www.satisfactorytools.com/1.0/production) to easily compare production chains, btw. Set an output, and start fiddling with the enabled recipes list. Graph will auto-update as the solver recalculates
Impure nodes that are far away are like... high hanging fruit
Great stuff, ill check that out
it kinda is, do you value different resources the same? or do you value rarer resources more?
Just value whatever makes you the most bombs the fastest
oh in that case finding them at crash sites is the most efficient
"just quick" most efficient isnt up to users preference
Facts arent an opinion
oh it very much is up to users preference
Aside from steel plates, concrete, and bombs, what do you all reckon are the best things to get into dimensional storage the soonest
because "efficient" isn't defined in any way (apart from game defining it as "machines running at 100%")
Why so
I mean facts are facts and not up to preference, but which ones you care about very much is
Its an word in the dictionary
Yeah but there are always better methods
Like you can do a trig sub if you like for an integral but if you can do a u sub thats way eaiser, those are facts
But what if I say efficiency values my play time (fewest structures) while you say efficiency values the fewest resources? Clearly I'm more correct but how do we know for sure
Once you're past the very early stages of the game, products are going to require multiple types of resources, and what resources you have nearby, and in what quantities, is going to depend on your personal circumstance. Also if you've got future plans for factories in that area. What matters is how you personally value the available resources at hand -- are you willing to use more Caterium to save on Quartz? Or use more quartz to save on oil? Or whatever?
Thats personal efficiency
all im asking is max efficiency
Like if you value 1 of any base resource equally, then sure, there's a recipe chain which will give you the fewest Generic Ore Unit for the final product
But in the majority of cases, you're not going to value all resources equally
I didnt say fewest resources, fewest inputs
max power efficiency?
what "efficiency" do you mean? power? space? resources? which resources? how do you value different resources against each other? simplicity? how do you quantify that? number of different inputs? least byproducts?
that's all user's preference. Once you mathematically give a value to all of those, then yes, there's one single optimal combination of recipes that leads to the most "optimal" way.
(also notice how I said "combination of recipes". Single recipe is never "optimal", you always have to talk about the whole recipe chain)
I guess you could make a map with best strategies for each starting location. Would take a long time unless you had a good algorithm lol
So there's no unqualified "most efficient" production chain
If you qualify it with "I want to use as little Caterium as possible," then yeah: there are concrete solutions to that
least inut to max output, thats max efficiency
except for cast screws which is the GOAT
But the question of "most efficient" on its own is just unanswerable
least input? how do you define that? sum of raw resources? or do you give resources weights?
Sum of all the raw resources
It sounds like you personally want an answer as if 1 Iron Ore is as valuable as 1 Sulfur, so that's a qualification which, sure, will have an absolute answer
But there's no solver I'm aware of which will compute that for you. :)
ok, that's one thing answered, now for the second part - which other recipes you have available?
tools can do that if you "hack" it a bit
That statement is weird as both recipes dont require any sulfur at all
And to be fair I also haven't spent a lot of time with many of the other solvers out there. :D Could be there's one which does it
they might, what if you use leached iron ingots?
I mean that's obviously just an example
The point is that you've got to qualify what you mean by "most efficient"
Ive got my questions answered, as the others are already done for
not completely and not truthfully π€·
Fair point, but that doesnt change which end recipe you are going to use for HMF or does it now?
It can, yes. Recipes can rarely be usefully compared in isolation. It's recipe chains which are the most important
oh specific combinations of intermediate recipes can very much change which "final recipe" will be the "most optimal"
Someone did try to do an objective analysis of just alternate recipes. It's quite a bit of math to just that...
HEF seems to be the best alt for HMF for max efficiency setups
Like the most resource-efficient way to produce Screws by some measures is the default Screws recipe
(By making use of steel rods)
and yet it's not objective and is very much misleading
not always
I think it's possible but you would need probably something on the level of an Nvidia GPU cluster chugging at it
and it would be locationally dependent
But anyway, that's why I recommended that you start playing with recipe selections on sftools to see how things work to you
nah, Tools run basically the same algorithm and they are lighting fast
I think this is just a matter of opinion just like political parties as we dont really agree with eachother at the moment
sftools has its own internal idea of how to "weight" the resources against each other, so you're working within those biases in general
But that tends to be Good Enough for most folks. :)
I think its best to end it here, before like any of us (probably me since I hadnt had a good day) crash out
Yeah but I mean like you might as well just simulate map playthroughs and empirically determine the best strategies. That would be a pure brute force approach and it would take a lot of "timelines"...
this is why we should ignore the feeling of "efficiency" and pick whichever recipe is most fun and if we don't have a fun-based preference we should roll a dice and let fate decide
looks at factory cart fleet user person making statement
seems legit
I'm empirically keeping track of my fun in Excel; I'll let you know once I get some results. :D
that's a good comparison. There's no "true correct" choice, everybody will have their own preferences (which is totally fine), there will be best parties for specific preferences (e.g. green party if you care a lot about environment), but there's no "best" party in general
the same goes for recipes in Satisfactory - given specific preferences, you can get to "best" for you, but there's never "best" in general
I think I always end up going solar in factorio
too bad here it's just screw the planet from the word go lol
Ok, I just checked what that'd be and it's ridiculous. gimme a sec to recreate it in tools lmao
once you define what "best strategy" is mathematically, the calculation would be relatively easy
the hard part is defining what "best strategy" does
I meant as least input (sum of all the inputs<normal recipe or different alt)
It's simple if your end goal is, say, "complete all of the phases". A huge computational cluster simulating that could eventually come down to an answer.
Of the best strategies, given starting locations.
I support your spreadsheeting. Fun is subjective but it's also quantifiable if you keep track of it! π
It would be either one answer or a set of answers that all tie
eh, wouldn't say it's hard to calculate. The optimisation is pretty simple as there's a fixed goal of what you need to produce
Yeah but imagine figuring the most efficient of literally everything, including player movements and goals
If it's just "x resources nearby, y walking speed, z resources required per stage", yeah simpler
Although movement speed would change with tech lol
Obviously this is also assuming perfect play and they just never screw up
with a bit of browser-side coding, you can change tools to optimise for all resources equal π
how?
Oh shoot I linked an old version of that reddit thread:
https://www.reddit.com/r/SatisfactoryGame/comments/1fekus9/alternate_recipe_ranking_10_optimizing_for/
That's the new one
that's what speed runners do to some degree
resource weights are sent with the HTTP API request, so you have two options:
- manually make the API request with weights set to 1
- change saved data in localstorage to have the saved weights all be 1
Ok, this is what optimizer game me for "lowest sum of raw resources" https://www.satisfactorytools.com/1.0/production?share=FPc84lL8O6XmHZjkcSMM
I got this (the tab should have weights set to 1 for all except water, so feel free to play with it):
https://www.satisfactorytools.com/1.0/production?share=kgmlFCNTIdzAiK0tEa0u
Yeah and it's even worse when you consider the alternate recipes lol, just imagine trying to optimize statistical recipe acquisition
seems mine uses less resources
I think some of the alternate recipes are pretty OP right
well, depends how you define "OP"
they often have advantages and disadvantages, most people saying that something is OP actually mean "my preferences do not care about those disadvantages, so for me the recipe is pure advantage"
I mean some of them just make a lot more for a lot less, often while cutting out a resource type
some recipes are objectively better though
such as diluted fuel
Am I supposed to manuallly upgrade all belts when I get an upgrade
not really
Thatβs what I was hoping youβd say
if they're fine as is why upgrade them?
the only benefit to faster belts is that they can move more items
so you dont need to upgrade so long as you dont need to move more items
I think belts are most worth for like... probably miners?
But I'm skipping mk2s tbh, too lazy to do that
more complexity, not objectively better
Interesting
Just gonna go to mk3 I think
So choosing what needs faster belts is a part of the game
It's pretty simple like mk1 can do 60 items max per min so if you're producing faster than that, it might could use a faster belt.
I just restarted I didnβt make it too far my shit was too unorganized
or you can go down the route of using entirely one kind of belt
no reason to touch existing factories imo
they are making what you need them to make, if you need more, build new factory
So when you need to start using assemblers and stuff is it wise to go find new ores or just use splitters/mergers with existing product and belts?
You can usually just distribute your stuff when it comes to manufacturing, so like... I think better belts are mostly for miners, so you can just split resources into more factories
but I haven't played in a long time so could be wrong
I personally would always make a new factory for every new item
in the very early game you can get away with using the starting patches you find to make things, but that doesnt really work any more once you start making things like modular frames
That was the conclusion I was coming to
personally i think making a new factory for every component of a final product is the way to go
Plus keeps it organized
but megfactories look so cool
It works a bit as you unlock faster miners. Each doubles the previous but you may just want to increase the number of the things youβre already making there.
anyway so my question earlier, what do you all think are the best things to get into dimensional storage first, steel plates, bombs, and concrete aside?
Whatever youβre running out of
okay well, i usually mash all of those factories together so it still ends up being a megafactory
belt materials and then what xaxxon said
obviously it's just one way to play, but I would recommend that to everyone, especially new people
seems more like a challenge than efficient to have like few belts as possible
It's mostly for being able to set up miners on the go, even if it's just mk1 track and then bring it all the way back to base using platforms
so yeah I guess whatever I'd use for that...
Ahhhh I seee
Concrete is usually high on most peopleβs lists. And then sometimes you can just hammer out a few parts from other parts if you unload the basics. Like if you have the parts for frames you can make a handful pretty quick by hand in the field
I alreaddy got the first 3 ores and all products going to storage different factories
I wish there was a way to make a "little bit of everything" chest, but it would just get stuck as soon as the thing was stuck.
I just learned what the belt going to biomass burners were for lol
Opening those crash pods can be annoying
Lose power?
Got the storage with fuel going into it
Shit changed my life
Suprised thereβs not more automation with fuel
I am trying to understand how to use smart splitter. If the items on the belt are stuck, smart splitter won't pull the items ahead of those that are stuck on the belt?
But my homie said down line with coal it gets different
theres so much more automation with fuel
Yeah Iβm not far at all
Thatβs what overflow is for
I donβt know what Iβm talking about
You're further into the game than I am if you're using fuel already. Then again I'm hunting down all this misc crap and just taking my time lol
Coal plants everywhere.
Most common smart splitter is one item type either left or right and then straight is overflow
That way it never backs up
im gonna have to go on a big exploration at some point but automating explosives with my current setup is tricky to say the least
I wish foundations would clip to things youβve already built
Belt items are never reordered
I had to bring back sulfur from like 2-3 km away on a mk1 belt lol
it was worth it for the bombs
i might have to do that with coal lmao
Sky bridges everywhere
Iβd just carry some stacks back for that
or i can sacrifice 4 coal gens
and overflow will keep going even if the items going left and right are stuck already on the belt?
im gonna be doing that but with explosive rebar
yes
Sure. But I wouldnβt have run that much because you can make 1000 and upload that from a container and be functionally unlimited until you get to a better spot to make them
the overflow output is for whatever overflows from the other outputs
I'm using mk1 track everywhere but I have dimensional chests that can do 120/min so this is totally pointless but I guess it's funny
so that things wont get stuck if something backs up, or if you want to split overflow off from a belt and towards somewhere else
overflow is only straight output?
can be any
I dunno I'd still feel insecure with that approach. What if I do just use 1000 bombs while I'm out? Could happen.
No it can be on any or all outputs. But Iβd say itβs common for it to be straight. Followed by another that splits off something else etc. and in the end forward goes to a sink
Ah crap I just realized this wet concrete plan is completely useless, I don't even have the thing for it
I am intentionally testing the smart splitter now, and its not doing what I am expecting ((
Time spent doing that is time you can spend getting more hard drives π€·
What behavior are you expecting, and what behavior are you seeing? :)
Remember that if you have one output set to an item, and another output set to "Any," the "Any" output will also output the item defined on the other output. There's a separate "Any Undefined" config you can use instead, though "Overflow" is often the more useful one (which sort of "includes" the Any Undefined functionality)
(If the question you've got is somewhat complex, a #1038092680493801533 thread with screenshots might be better than in here, btw)
unnecessarily spaghettified conveyor belt mk2 jumpscare π»
so overflow will push the items that are stuck?
Yep -- In general if you're using Smart Splitters for anything, you'll want an "Overflow" output at every step of the way, so things don't get stuck
Yea
Usually the last step of any Smart Splitter system is to sent the ultimate overflow to a sink (though if you're trying to implement a bus or something (please don't try to implement a bus) it might loop back to the beginning instead)
So if your output ratio isnt equal, it would help to keep either a buffer or a shredder at the side
Always handle your Overflow unless you're very sure about your delivery rates. :)
Unfortunately clock speeds can go to unseen decimals, so its never perfect, you cant be too sure
1 extra item and your whole factory is done for
Yeah, I've never been brave enough to make an overflow-to-sinkless smart splitter setup. :)
I have industrial containers for each item, so if its stuck, i send the over flow to another splitter that sends to another splitter-
If i was being stupid in my shitsave id do that
I just shred it for extra points
I understand now, thanks
The thumpnail still makes me wonder what is meant by we fixed fluids kind of, surely they cant mean the addition of fluid trucks, because the common feedback is how frustrating mk2 pipes are
Would be nice if train tracks provided power while you are running the track that power is on π
Seems kind of silly that it does not
? Mine do. I fly along them sometimes
When both sides are connected sure, how about when you are running the track?
Fair. Lol though i took power of one station and it was still powered when i was rebuilding an area
trying to use vertical splitters is not fun
I do have a hard time with the directions..
I cant tell which side itβs supposed to be facing..
Is it possible to flip the direction of a hypertube branch without flipping which side its on>
Feel like there must be. but i cant figure it out
Lol
My big issue is how bugged they are in my blueprints
Yeah i wish we could too..
sometimes unusable sometimes they work
Afaik
Attaching it to a tube instead of placing it on the ground should help
Herrrrrrrrm. Lemme know how that goes
ill lyk when i get back to it :3
I heard opinions that it's not that UE5 is bad, it's that it's more difficult/complicated to optimise and most devs don't bother
Idk how true that is tho
The minimum amount of work that you have to put in is lower with ue5, and that yields good marketing screenshots but terrible performance.
if you put the max effort, it's probably the most capable and well optimised engine in the world (look at witcher 4 for this)
So I wanna make 5 nuclear pasta a min and I'm thinking prolly what 10 fused frames is good for that and personal use?
another major factor is that many of the optimisations that you need to make the most of UE5 need to be done early, they are not polish which can be added onto a finished product, but actually foundational design decisions.
A lot of devs (for usually bad corporate money churning reasons) make the shiny thing first, and then try to polish performance - and find that they can't actually do that very well unless they rip up and remake half of the game, which they're not able or allowed to do.
Prolly aim for 10 and sloop too 20 or something
Yeah appears theres no way to do it...
it only rotates on a single axis. how lame
so.
many.
SCREWS
i am making a new project maxeek
trying to run 3x t1 belts of stirite (sf+) and it takes so many focken screewss
i am making 1560 Refinerys all with the water recipe maxeek
roughly 95 refeinrys for concrete 700 for copper and 772 refeirnys for iron
Hello everyone
I am really excited for the Console Launch of Satisfactory. Because of this I wanted to ask how much storage Satisfactory needs on PC.
Currently I am running on the limit of my storage so I want to check what I can delete before so that I can install it without trubble.
Okay thank you very much. So more or less 20 Gigs should I have. So will see what can be deleted.
ππ
Sooo... is there a ceiling pipe mount that works with ceiling mount conveyor poles?
nudge that mf

hi guys, i just reinstalled the game after years, and i've noticed that it now supports community translations. i joined this discord server only to let any dev know (or anyone who handles this) that the romanian translations are HILARIOUSLY bad. they're legit worse than if they were google translated
are u trynna stack em on top of each other?
how are u trynna stack them updside down basically?
Yea, I made a belt highway that uses ceiling mount belts AND now I'm regretting it a little π
If you want to report or help out with stuff like that, btw, there's some info in #open-a-ticket about translations
Wanted to avoid using drones for nitro, I guess I still can
How do you actually use the hypertube branches?
Google told me E for a radial menu but thats not working
show me a pic
my TODO list is brokey π
let me see whether the game hooks me up again enough to want to contribute haha. i just wanted to give this feedback so it's at least noted down in some kanban somewhere. i saw that the preferred feedback platform is the forum but that's a bit too much friction and effort just to say that the romanian translations are awful
Nah, the way I'm rabid for the chance that they fixed Fluids... Please...
my todo list is fixey, the first help post that came up when I searched it fixed it lol
Fair, though developers are extremely unlikely to notice anything just mentioned out here on the Discord, fwiw
I was about to ask for the source of that question because they haven't mentioned fluids in ages but I'll take not having seen today's vid lol
yeah watching it now
Also, they called out Josh for using up to 60GB of data in his world... lol
XD
But hey, I'll take lowered lag and the chance that they will have fluids probably fixed soon.
very curious to see what you mean by fluids fixed
1.2
as they haven't generally been broken per se was the last verdict
I feel like 1.2 is going to be the Fluid Overhaul patch with how cryptic they were in the video today.
To be fair, it's the video thumbnail itself which used the word "fixed." :)
The thumbnail plus the only actual content being the Fluid Truck+Station reveal is definitely a troll of some sort; my own thought is that they probably are tweaking the fluid simulation to help with some folks' problems with stuff like 600/min. Apparently they've hinted at stuff on-stream once or twice recently
Yeah, the video content itself doesn't mention anything about actual changes to the fluid simulation
oh wait that's... that's actually kinda sick if that's all they've changed
But IMO it's at least reasonably likely that they've decided to dive in and try to smooth some rough edges out for folks
I would just like to understand fluids better without having to have the Fluid Bible open when I work on it.
I was worried "fixed" meant they removed the physics and made it more like liquid belts, but no they just made it cooler ig
Heh, it's all they've publicly released, at least. :D IMO it'd be kind of a cruel trick if that was all they were doing fluidwise for v1.2
tbh I wouldn't be mad if they made liquids more gassy so that hammer went away, but I do like it being somewhat realistic
Yeah, I'm hoping they don't go "too far" with it; I still want fluids to feel different than solids
(wetter, for one!)

I like fluids being fluidy. I just get annoyed trying to get them to flow properly. I just generally overload a pipe and shrug at the loss. lol
But the first-time-user experience with trying to push 600/min in particular is often a very painful one, and it'd be nice to have that smoothed out
tbh my ideal "fix" would be to make it so that everything in the bible still works, but there's no/less hammer so that loops aren't as necessary and the 600 issue is reduced
Yeah, time will tell. :)
honestly I'll take even just that ending
not that I ever have a burning desire to transport liquids with anything less than a train, but it's still neat
Yeah, no reason not to have fluid trucks, after all. :D
wanna see mine?
if we can transport needlessly small quantities of items via cart, I want to transport needlessly small quantities of fluids via cart
i belted it kinda randomly just because i wanted to finish power but i would just nudge em in or make a BP for it i make BPs for eveything now thanks to @sullen gull
by the way I find it very funny that we now have fluid trucks, but they still require solid fuel
which I get, but it would be interesting if they were forced to take liquid fuel too
maybe one for the mod ideas
bringing community attention to new emote suggestion since the CMs are probably asleep #satisfactory-memes message
#screenshots thats how i build mine then i build around them and design em later havnt got to that yet either but i use pillars for everything sometimes bigger beams incase i have to move more at a time and i run power along the inside of the pillars all the way to the miners to hide power
also gotta upgrade all the belts i can use less belts now that i have mk6 belts
@void gorge 12 seconds in
that was for my RF factory
i got bp for it if you need also made one with hollow pillars with lights around using emissive beams if you want a lil design
(Mikael's reaction, for context: #satisfactory-memes message)
Wow, doors are OP. It seems creatures can not pass π€· Gandalf would be proud
What is the best way to get credits (Sorry forgot what they're called) without having to hunt for aliens creatures and going around the map -- keep in mind I'm on tier 3 still
generally sink overflow stuff
you can also check the wiki for what things give the most sink points and plan around that maybe
That takes a long time and not as fast as it needs to be
it wont be as quick as through dna points but it'll be going all the time
Is there a way to detect DNA/Animals in the game that makes it easier to spot
sink overflow in every factory with smart splitters or make a ticket factory like im doing sinking 30 nuclear pasta per min making 17m points per min
I'm not in that process yet
you can compelete the fauna tree to add them into the scanner
i think you can get a hostiles detector upgrade for the object scanner in the alien megafauna tab in the mam
u dont have smart splitters?
Idk if I have that unlocked, I would have to verify that and see but okay thank you I figured there was
Idk
i would go around getting hard drives first and collect all the materials around them, can unlock most of the mam that way
Yeah i have most unlocked, I need to focus on that more tbh
mam is ur bestf
@reef basin have you ever considered adding a folder like option to your site? basically it would allow us to put multiple tabs into a single "folder".
you can already save a sort of file that will bring up all the tabs afaik

Guys I just finished setting up automatic wiring,
And am getting ready for next phase.
What things should I focus on the most starting out in the next phase

Another 40 billion screws
L9rd have mercy
does petrol power use water?
not the fuel itself but making the fuel yes
ok so its like coal
just with caterium?
Yes
cool thanks
Isnt it better just to put fluids into a container then put them in the already existing trucks then just unpackage?
will depend on how much the tanker trucks can store
hopefully more than fluid freight cars
if they are anything like the trains then i cant imagine it being used π€·ββοΈ
@elder apex u got it!!!
Eh, previously it was the case that that was your only option if you wanted to transport fluids by vehicle
Now that they're adding fluid trucks, you've at least got the choice, should you want it. :)
In the end it's the same question as with trains; fluid train cars work well enough
hi guys
Its only me or train signal look a bit bugged right now ?
Still partial done but i have to restart game often since i cant change signal side .
And i can't really choose train direction unless i restart
what is the ratio of water extractors to coal powered generators
Short answer no, it doesnβt.
Long answer, there are many alt recipes. What you build may or may not require water to make fuel.
The fuel power generator machine does not require water to produce power. (It is not like a coal generator. It is like a biomass burner, but for petroleum)
oh even cooler
ty
so imagine a rectangle and the base is water extractors and the side is pipes rasing water from both sides into the top with coal powered generators. Does that work
can someone help me with coal power
hooked up the pure coal node to the coal powered generator and attatched a pipe of that to a water extractor and now im not sure how to turn it all on
added some coal to the coal powered generator but it still isnt turning on?
did you add water
it needs to have power lines connected to it for it to run
Coal gen needs water
Water needs to be pumped by a water extractor
You need a running biomass grid to 'kickstart' the process
The same will be true for any future power grids; you gotta power the production machines that make the fuel to make power.
hey anyone wanna play with me been craving to play mp 14-17?
Whoβs looking forward to tanker trunk!
ohhhh that makes sense
Just saw the video 
fluid trucks + (hopefully) some changes to the fluid system
btw is there any worry of running out of biofuel in the entire world eventually or no
techincally yes but realistically no
however there will problems with trying to maintain biomass burners if you keep trying to use them
What do I do with the URANIUM ore lying around I mean fragments what do I do with them Iβm trying to make a train that goes to the bamboo forest!
Technically, technically, yes.
Realistically, no. It would take more effort than it takes to beat the game to bomb the world clean of biomass, let alone comsume it.
until you start with nuclear power there isnt any need for it
so sink or inventory trash can
Ok?
Is there a rad suit?
If you need to clear them. mine them then dump them in the trash icon in your inventory as quickly as possible.
Do NOT sort your inventory in the meantime, or you will need to save/reload (game glitch). Not sure if they patched it, but this is just to be safe
Uhh ok
There should be a button to use the hypertube.... or I need to move mine..... i keep getting sucked in accidentally lmao'
So, my question for everyone is. How many people make belt highways instead of trains.
Second question is. How of you design said belt highways
I do trains, usually
I have done belt highways
Pretty much just chuck a bunch of stackable conveyor poles to a desired height and width on a blueprint, connect them, and then let it rip on autoconnect
Biomass regrowth is quite slow AND the map is VERY big so π€· good luck trying to make a dent in the entire maps biomass faster than in can regrow
to answer the first one: i only make a belt highway if i dont want to build a train or a train would be more trouble (so basically just across small biomes, vertical areas, and transporting the resources from biomes to train stations)
to answer the second one: make a bunch of blueprints for conveyor poles and actual belt highways you can autoconnect together
biomass can regrow?
Biomass regrows? I thought the devs said it explicitly couldn't?
I'm still making spaghetti.....
ending up with a lot of conveyers clipping into the ground and everything. it's ugly but its working lol
I've had trees regrow in my base π€· it takes a loooong time and it's possible
btw i got the coal gen and it says 50m of water is inside of it and i hooked it up to test it on a constructor but idt its doing anything?
I see some plants come bnack weverytime I open the save. I think it has to do with hand picked vs chainsaw
and it's only a small amount, but some def grow back
I thought that in U7/U8, but I'm pretty sure it was just map updates between those times, as it happened when I upgraded versions
Have you seen it happen since 1.0?
Pretty sure, I mean... the trees were RIGHT next to my bioburners so π€· hard to think I would miss it
If it sounds like it's running (and, more importantly, the light is green) then it's on
If not, make sure your water can get to the generator; if it's too far uphill, it might not.
^^ the map resets with every update
best part about that is that all the slugs and artifacts come back
can i dm rq
When they explicitly update the map, it resets; when they don't, it doesn't.
sure
So with blueprints. I can make a creative world. Do them there. Then transfer said blueprints to any save I want right?
anyone starting a new save soon?
Will this work if youhaven't unlocked everything in the non-creative world?
i made a post in looking for group but the guy that responded was 14
i would but i think i've burnt myself out of satisfactory again
Im always burnt outπ
lol
And the opponent decides to go mass zergling
That's when it's break time. There's a reason I've had this game for years and am 'only' at 800 hrs
rookie numbers i have one whole hour π
actually?
nahh just checken i have 21 hours in the game
all on 1 save or would u be down to start a save w me
1966.6 hours, all saves
Im starting a new save with my friend tmr he is new to the game you can join if you want
FAR too much, even though I love the game so much lol
Or we could already start the save rn
sure, id be down. ive got a little more time played tha you
up 2 u
Any one know How much storage space will the game tack on console because it says currently 9.53 G but the final build will probably be bigger just wondering what size it will be on November 4th thanks ?
you basically never need to worry a bout biomass once you get to coal. So don't worry about it
did I see liquid carrying trucks in the new dev video!?
That was thease at the end, yes
the tease*
Why get disappointed when you don't know all the facts\
And maybe that's coming, a short visual tease says nothing, especially from a dev that tries to be funny
nearby lake only has like a single spot for a water extractor so im a bit worried
i should build 3 for each extractor right
coal math = 120 coal + 3 extractors feeds 8 coal gens for 600mw of power
build up from there
what if i have a single extractor
im going to take a wild guess and assume you're building in the grassy fields as well, in which case there is a little pit with a bunch of coal and water to the north (if you know where the 2 big pits are its to the right of those)
You can fit 5 or 6 extractors in the grasslands lake, he may be more east towards the purple/pink forest
yeah thats what im thinking
If I'm anywhere in the south west of the map I move to the lake with 4 coal nodes, it's perfect for a coal plant
yeah im there
You're talking about the lake right next to the coal node atop that little outcrop, right?
more of a pond than anything
yep
Your main base is right next to it with all the iron nodes right beneath the arch?
Head north from there, like flat north. Decent-sized pong for multiple extractors next to the gas pillars (not inside the gas zone)
Belt the coal alongside you to there
#screenshots message this is what we're talking about
if u sink a lizard doggo u can get an army of cats
Great minds π
I love that lake area, it was greats eeing Kibs concrete over the whole thing recently
real
Oh I was talking about a closer pond, to let them explore at their own pace
But yeah that's the coal pit
plus easy acces to iron, copper, limestone, sulphur, quartz and nitrogen
I also thought you were east of your current location, so my advice somehow still holds lol
Just without the gas pillars this time
alright thanks
We posted screenshots for you too, showing a great location for a larger coal setup, not sure I tagged you, sorry
oh yeah i saw it thanks a lot
Unsure
find a better spot for coal power then.
if you started in thegrassy fields, go north west, big lake lots of coal
that place is GOAT #screenshots message
Heya thinking of buying satisfactory is the game fun and worth it?
I'm (partially) booting up NBLYP for the first time, fingers crossed I got the 26 outputs correctly belted.
Yes
If youβre not careful you will go into a 2-4 week satisfactory induced fugue state
Is there a high learning curve in this game?
It seems like it
Not really
do you like sand box building games where you create your own goals?
if yes? yes
if no? no
problem solving, design choices, architecture, lots of options
Like you do t have to go out of your way to learn most things
Have you played other factory games
Such as Factorio
The game does a pretty good job of teaching you I think
Yh I have 100 hours on Factorio
Itβs just that some things like train signals and fluid mechanics arenβt explained very well and in the case of fluids arenβt very intuitive
It seems like a fun game but kinda high in learning curve
it's pretty different to factorio but the learning curve is basically as hard as you want it to be.
any system in the game can be made very easy, or very complicated. Up to you
For the fluids in this game youβll think youβre building with them well, but then when you need them to work you realize everything is wrong and everything (including your sanity) falls apart as you spend the next week trying to troubleshoot
But that will hopefully be fixed in 1.2!
huh what
did i miss smth important
hopefully they'll add pipe pressure that explodes the pipes if you do things wrong in 1.2
Fluid trucks are coming in 1.2 and they have also heavily teased a fluid rework
how have i not seen or heard abt this
And also some optimization stuff related to belts and pipes
Is there a roadmap?
oh the video is recent
Check announcements, was just revealed today
For content updates?
No but we wonβt see any big ones for a while
Devs are very busy with the console release as well as 1.2 rn
ye i just woke up and the video was only 14 hours ago so thats why i missed it
no, they don't annouce anything until it's basically finalised
Console think will be some time in November and 1.2 probably early next year
QUICK QUESTION. is there a way I can stop items from going into the dimensional depot if its already full of that item?
That already happens, you don't have to do anything
no. it stacks items inside waiting to be uploaded even when the capacity is full
1 stack of items yes
not infinitely
but that prevents other items from going in
Build more depots
you can only put 1 type per depot
that is by design, you can't reliably upload multiple items with 1 depot
the only way you could put more in is to constantly, and in order of upload, use all the items going in.
thats what ive been doing and its worked fine but once its full it breaks
which would be insane
hence the "reliably"
it works til it doesn't, i.e. it's unreliable
ok so I guess I cant stop it from stacking when its full then? damn. how am I supposed to automate that then without having 1 per item type?
as mentioned by several people, you don't
there are way more depots than there are item types so it's not much of an issue
theres nothing else to build spheres with anyway and theres hundreds on the map
how inconvenient
just turn on no cost build mode
there's game settings to basically get around every single problem you'd normally have to think about if you want
remove all thinking problems of the game if you so desire
There's enough spheres on the map to build about 200 Depots even after fully upgrading them from the MAM, btw. :)
yeah I just only have like 20 of them and im only tier 3
Time to put on that ol' exploration hat, I guess. :)
(Plus then you'll also return back with sloops, hard drives, and DNA!)
fr
Iβm new to this game
Iβve got iron ore, have crafted some plates and rods
How do I proceed from there?
I have my hub build
Built*
pick a milestone, go for it
I donβt know how to place iron rods into the hub terminal
click on your rods
or drag
basic compuer user interface
yo could someone help me on why my train isnt loading and unloading materials? please dm me
make a post with images in #1038092680493801533
The upgrade screen is visible
sure. Look, just poke at things in the game and read the info. It's pretty intuitive but unless you poke at things to learn you're going to have a hard time with things π
How do I climb up?
ladders, ramps, jumping
Everywhere I go Iβm confronted by huge cliffs
I canβt get to my copper ore deposits without climbing
I need help
stackable conveyor poles are climbable
as are storage containers
if you don't have ladders or ramps
what zone did yo ustart in?
How am I supposed to find out?
you clicked on the zone when yo ustarted the game
which slot did you click on
I donβt have a clue
is it Z or M for the map, I forget?
put a screen shot of your map in #screenshots
M
Neither work
What does it say under the map symbol on the bottom right
get up on top of something and just share an image of where you're at , we'll probably recognize it
have as much scenery in the image as you can
Geolocation - Satisfactory edition
This is not helping
"get up on top of something and just share an image of where you're at , we'll probably recognize it"
How do I get up there in the first place?
just as high as convenient
Just take a screenshot of your general area
something that gives a view of yoru area
And post it
just post a screenshot
Can be more than one screenshot
we can probably recognize from eye level
i can't paste it
in #screenshots , as mentioned
i put it there
grass fields.
walk around, can get up most of the cliffs without climbing, except the ones to the north stretching from east to west
yeah this is very flat terrain. You're at the very start of the game. A pre tutorial. Don't expect to be able to do anything you like very easily, just work your way forward
not how I would phrase it but technically correct
what's your next milestone
hub upgrade 3
yes this is fine
ok find the resources for that
if your hub isn't next to some iron and copper maybe move it closer
what do you think i've been trying to do?
i can't get to any copper without going over cliffs
then just work on iron.
use your resource scanner
walk around the cliffs
i can't even get close to the copper
everywhere i look i run into cliffs that are too big to go over or walk around
the cliffs in your screenshot aren't that big #screenshots message
too big to go around? is it physically impossible for you to go around?
is there something thats actually blocking your way?
yes more cliffs
so go, around
I think this might require a #1038092680493801533 thread with screenshots showing where to go
yeah you're going to have to post images of what is stopping you
I was more thinking someone having the patience to go to the same location and doodling arrows
finally found some
killed my 4th beast, whatever it's calle
how can i pull up a map?
M doesn't work
might be a hub upgrade. Been a long while
should have a compass at least to get back to hub
yes, i have a compass with the hub as a permenant marker
The Map, once unlocked in Tier 1, allows pioneers to view areas of the world that they either have explored or scanned using Radar Towers.
πͺ
how do i get to tier 1?
By completing it lmfao
Is there such thing as hacked blueprints? I built a blueprint of a RCM and it has a water extractor in it which is always full despite not being anywhere near water. It also shows as having 0 parts in it and being Idle while it builds, and it also makes my SomerSloop dissapear if i put any inside it. It was also completely invisible when i built it and only appeared after i relogged. Super buggy, super wierd?
π
They appear to be at -28,250
@grim carbon there is copper to your direct north and south, both walkable.
the one to the north is above the gully leading to the small sinkhole, theres a ramp near it
and follow the tutorial, it will unlock things like map
probably used exploits and or mods. Happens when you download things
i've discovered copper and limestone
@grim carbon do you see a really big arch, try looking around there.
you seemed lost
i know the game has the autosave feature
but i'm surprised it still doesn't ask you to save
so, i guess when you quit to close the game completely, it saves your game for the next time you load it up, am i right?
thank you
good night guys
Just double checked, it does not save on exit , you have to manual save
I didn't think it did
Unless there's a setting somewhere that changes that
i didn't see an option to save the game on exit
yeah just autosaves is all it does for me, if i forget to save it reloads at the last autosave when i go back in
and it doesn't ask you to save when you click on the exit button
"you have to manual save"
too late, i already closed it
rip
Crafty has lost 90 seconds of gameplay
just 90 seconds isn't that bad
im making that up, i dont know when your autosave was
i've gotten to hub upgrade 6 when i quit
good work
yeah, i aint doing so bad for a new guy to the block
eh, before coal power is still basically a pre tutorial. Getting basics down of belts ect
not sure if i also want to do this #screenshots message to the copper part of the factory lol
I want belts of coffee cups full of different liquids
Why satisfactory when I open it, it closes? I have a good PC and when I start the game I get a UE Crash Error or something like that.
@odd remnant is that all from 1 node for your copper factory?
Yes only one node for my copper factory.
I have other locations I might start on but I'm focusing on one node that's close to my homebase
It's not much but it's something to get started on, I also have two nodes close to my homebase for my Iron/steel factory
I'm trying to clean up my homebase cause it was all over the place
ok since i am realy close to finishing my first project (rocket fuel) i realy dont know what or which thing do i work on next, like i have some options but idk which is better and they all have to be done eventually
1: make a train network
2: make plactic and rubbur plant
3: start work on main base
4: start work on my phase 5 factory
5: explore for power slugs and hard drives
1 or 4 and do 5 in between
multitasking? hmmm
Mhm
Meh
so i can do 5 and 1 faster
Iβve got mine as well. But a second node is connected on the other side. I did notice thereβs like 3? Copper nodes down the end of that path to the big hole
So Iβve got motors and now a rocket fuel plant on my giant base project
What else should I consolidate production at this location
Thereβs a lot of options but hrmmmmm
Yeah it's meant for me to output the conveyer belt and make it cleaner on the inside. ---- I'm trying to do copper, iron and concrete but then make a central hub for everything else in manufacturing. Idk if that will work out but I'm going to try and see how it turns out. Since those are what's next to my homebase
Why satisfactory when I open it, it closes? I have a good PC and when I start the game I get a UE Crash Error or something like that.
Make #1038092680493801533 post.
Include the bottom box text from that Unreal Engine Crash Reporter as text attachment.
Does the "one load/unload" condition even work with waiting time?
As far as testing goes One Load always ignore waiting time, while Finish Loading only works with the AND condition
otherwise itll just hit the time limit and go
very strange structuring of the UI
guys i have a question , now its my first time playin satis and im right now at nuclaer , i heard 1.2 i gonna come out im kinda scared that after i finish all task and factories i wont play game any more what abt u guys do u just start a new one or?
Why would stuff not work? It's not early access or beta. This is a fully released game since 1.0
It's just minor tweaks
satis is for me too fun game but i need ur opinion is it better to after all task and break start a new save or continue old?
The release of 1.2 shouldn't make any difference to your experience
I don't understand why 1.2 release would have any impact that would cause you to want to start again
idk man i gonna finish all things before it , so im just curious abt later do i continue or start over , but nevermind thx anyways
No plans I am starting again in 1.2, put far too much time into this fac so far XD
Nvm waiting conditions work pretty much as described, its just inconsistent whether the time duration is before or after the loading action
fluid trucks
as hinted in the most recent video
why do my power grids keep dying
too much demand, not enough supply?
If you don't have energy storage then it will trip
i dont have energy storage since im low level
You just have to ensure you always have more supply than demand
what are these changing, what could have such a big impact that u want to start all over
- they're going from not existing to existing
- if you didn't use trucks to ship fluids because you couldn't be faffed with packaging them, now you don't have to
but i wont be anything factory/balancing breaking, will it?
if you can't conceive that a new means of logistics would make you want to start over, be glad you lack the imagination to do so
but i mean trucks, arent really, how do i put it, lets say smart. But what do i know, i do not have that much experience, maybe there are some things i dont see yet.
also excuse my englisch it is not my main language
don't worry about it, english is my first language and I think it's a poop language
when do i unlock batterys
do you mean batteries or power storage?
power storage
!wikisearch power storage
i completed the first 2 tiers and i cant do any more
gotta do the space elevator
Hello i have a question regarding "Servers" do any of you know if thers Open ones everyone can join or if its possible to set one up ? for like 5 players ?
Why not?
Thank you β€οΈ
or #dedicated-servers if you want to make one
My gf can't hear the boom box or the AI talking in game, does anybody know what is going on and how to fix it?
is it possible to drain out a lake
what are HMF used for in building? (everything except crafting other parts)
the boombox has a pretty small radius for its sound but if she can't hear it at all I can't explain that or the ADA stuff
!wikisearch HMF
Yay just finished my factory for computers in the dune desrt
Her sound seems to break just randomly. Now she can't even her the forest or creatures
the music
@void gorge possible name for suggested emote: ||:mikaelniahegao:|| 
i'm at tier 5 right now, when am i able to access rocket fuel and will it be worth getting for jetpack fuel? if not, should i just automate turbofuel? also what fuel should i be using for fuel generators
Rocket and Ion Fule is unlocked in the MAM
I have it in tier 4 right now
ion fuel is very late game though right?
yes
Not really, as long as you want to convert slugs into fuel
I guess tier 4 is considerd late game though
nah i'd rather just wait until really late game, i'll automate packaged rocket fuel
i'm gonna make sure i dont go overkill though because in my last save i ended up with like 10 industrial storage full of turbofuel
is rocket fuel gonna be worth getting for fuel gens though?
The hoarder vibe is real π I do that shit sometimes
OH yea, Nitro Rocket Fuel for power is the current "meta"
eh, you need to build hundreds of the bastards
nuclear has more but smaller steps and each nuclear gen is worth 10 fuel
IMO having access to Ion fuel in tier 4 can be super powerful, at that point you have access to all movement and combat gear to treasure hunt like never before. Having all the sloopage and depots maxed out is a massive advantage IMO π€·
what do i use until tier 8 though?
diluted fuel is fine?
Geothermal power is possible to unlock and use before one makes coal gens π€·. It (sometimes) requires using coupons to purchase high speed connectors and plastic, unless you have enough doggos to gift you that. Learning where the coal and water areas are can be helpful if one is not great at exploring / gathering geothermals
If that is not a problem there is 7100 MW of "free power" waiting to be used at tier 4
doesn't geothermal fluctuate though
Yea, and it's not a problem
that's what power storages are for
doesn't matter. have a couple power storage
ah right
me
im not sure tho bc of region
add me
love how the way to fix pipes is to use fluid trucks instead
i think a rework to the fluids system was heavily teased too
It sounds like there was some recent information on the game?
and unless the devs are omega trolling the solution to the many, many questions people ask here about why pipe manifolds dont work is not a truck for long distance transportation
some 1.2 stuff
Will there be a fluid factory cart in 1.2? π
<@&370483737957236737> has not said yet.
expecting question to be not-answered on tuesday π
theres a fluid truck at least?
so maybe?
fluid factory cart:
π’οΈ

A... Flart?
do eeet