#satisfactory
1 messages · Page 379 of 1
Without seeing the track layout, we can't know.
k
Hey guys my factory doesn't work. Please tell me how to fix
if only there was a printscreen button
you wouldn't have to do any of the uploading save shenanigans
and could just show ingame
I asked for images of stations
4 manufacturers in a blueprint 😎
#screenshots message
Smashed it in there 🤔
I did similar but had 4 on the same level, 2x2 facing each other, so the 4 manifolds going down the middle could input to them all
Could probably smash more in with that idea
i tried but it wouldnt rlly fit right
Maybe lifts needed to "go deep" to make it work?
wdym
did you use a mk2 or mk3 designer
mk3
OH, thats a Mk2
ya no mk3 yet 😭
I've done so many playthroughs I import my old blueprints to new ones 🤷. Robocopy /E /XO can automate this so one can make blueprints in a "creative save" and have them show up in any other. There are silly things the game lets one get away with that I refuse to use though, ultra "cheaty" stuff. Like setting recipes one does not have yet in the blue print or items one has yet to unlock in the awesome shop
Fatal error: [File:D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectArray.cpp] [Line: 534] Maximum number of UObjects (2162688) exceeded when trying to add 1 object(s), make sure you update MaxObjectsInGame/MaxObjectsInEditor/MaxObjectsInProgram in project settings.
🙃
I think that's the error cited in yesterday's dev stream
gonna increase that 100x now
Everyone has their own personal calibration on what they consider "cheating" and what they consider acceptable. I'm super harsh on myself in that respect, but I understand a lot of people are a lot more liberal in their use of "advantages" 🙂
what do u guys use trains for? carrying ores or carrying parts?
yes
low distance - belts
high distance low quantity - drones
high distance high quantity - trains
Mostly ores but also some plastic, rubber and aluminium ingots as well
You probably don't want to see my trains, I use them for pretty much everything lol
It's not as organised as it sounds either
Why cant we drive drones or access drone inventory
drone has no seat
Driving drones might be too op, ok, but why not inventories :(
Pioneer hands can't open drone hatch
Probably code reasons
Of course we want to see your trains! Don't you know what server this is?
i have nearly 200h in this game. i only just noticed what the tutorial is called
the tutorial is called Satisfactory
no i mean the onboarding bit
it's Pioneer Obligatory Onboarding Program
or POOP for short
LMAOO
these are the goat sim guys remember
HUH did they
Yeag
steam says dev and publisher are tuxedo labs, not coffee stain?
Booted it up a few minutes ago, saw the CS logo
unless they published it on other consoles?
nope Saber Interactive on consoles
Did my homework
Tuxedo Labs was aquired by the embracer group, which is from/owned by-ish Coffee Stain
I have power pole on my hotbar and I'm not sure why. When was the last time I used it? 😆
It's there by default but I don't know how you play without placing individual poles
Unless you only use wall and ceiling connectors
or he's later game and means the mk1
Interestingly there is a unique bit of ada dialogue for killing a lizard doggo with a riffle
i vote we shun anderson for whatever series of events led up to that discovery
There's 11 different messages for killing a bean and 14 for killing a doggo
Though I don't think any of them are specific to a method
Officer, it jumped between the riffle and the spider by themselves
can you have more than 1 lizard doggo ?
As many as you can find
I somehow managed to have 30 ammo in my rifle last night, and couldn't reload until it dropped to under 15. Is this a feature or did I just encounter a rare issue?
and they are all gather stuff for me ?
@grave burrow got a screenshot of your doggo pen?
if people can't be trusted with external emojis and embeds, what makes you think they can be trusted with voice chat? 😛
I do somewhere. All 4009 doggos 
i noticed that like instantly, glad someone found it out also 🤣
i never got the onboarding cheevo i don't think so starting a new save i thought i might as well
Yeah each one will gather an item about every 3-5 minutes so even having 10 lizard doggos tamed will give you a crazy amount of items. I don't need to run an ammo factory as my 1.0 play through doggos supply all ammo and bombs I could ever use. Definitely worth taming some early on.
do y'all process at source and then transport? or transport and process elsewhere?
is there a workaround for falling through the ground?
I just had a realization how little oil is actually on the map
(not including the resource wells)
I feel like the game jumps from 1 to 100 very quickly once you reach phase 4
restarting did the trick
There's plenty if you use the efficient recipes
And 4-4.5x less if you don't
why do my number hotkeys not work? the actual numbers work but it wont place anything
(1234567890)
yeah, TIL plastic/rubber loop exists
my main concern tho is transporting so much rubber plastic from one spot
I’m pretty sure that’s just a bug
I’ve fixed it by interacting with a machine
Just open the menu and close it and that should do it
Idk, maybe because people are so braindead they cant even understand the most simplest of things and want to be a dumbass all the time, I dont even tolorate that crap.
But whatever, people wont ever change anyways.
Yeah what's wrong with people? Don't they know factory carts bring you joy and are clearly the best vehicle? Imagine using drones... can't be me
Don't you ever get tired of the bit? Like at some point you have to start questioning whether screaming a meme into the void is worth it or not
What's there to get tired of? Cart life!
"old man yells at cloud" is just screaming into the void for boomers 
Then don't build everything in one spot
fuck carts i like my spaghetti conveyors
i say that, my actual lines in this new build are pretty okay, it's just interconnectivity i get spaghettified
That's why I have them blocked. It was funny the first 2 times, now it's just annoying
It's ok if you use drones though. People should play the game however is fun for them even if their decisions are objectively wrong
Huh? What were they doing?
Should I block them or what?
I'm just a hard working factory cart enthusiast 🙂
Did you hear "commit to the bit" once and take it to heart? It's ok to be genuine every once in a while.
smh
I love you. I hope you're feeling better later ❤️
The meme of using factory carts for transportation in lieu of other transportation methods has been going on for... A long time now
well, the oil nodes stay in the same place, so you either transport oil everywhere or the output products everywhere
There's also using biomass in lieu of other power and the alternative speed run formats. I am a person of great depth and variety 
Hey I love you too and I know you have a lot of experience in the game, which is why I'm just curious as a fellow amateur comedian
I'm just the Borat of factory carts. It's a living
Nord Stream 3 😭
And typically output products are less than the inputs haha
all I wanted is a supercomputer factory and now Im apparently building a massive oil refinement plant
The fun answer is to move liquids by vehicle even though that's generally a higher effort path. Have you considered... ||trains||?
How much plastic/rubber is your SC factory using? I don't recall it being crazy any way you slice it
embed fail smh
No embeds here
1560 plastic/m and 720 rubber/m
depending on the recipes they use it could be a fair bit of plastic for sure doing circuits and computers and stuff like that
Hot damn how many SC per min is that?
caterium computers are a life saver
15
it was initially 7.5 but then I realized I could double it and give it to the next person but the next person is also me so yeah
Golly, mister. I think I landed somewhere similar but I only had a Mk5 and Mk4 for plastic and rubber, respectively
wdym
most plastic is for circuit boards
The alts I used only required half the amount of plastic compared to your production line
I also used ckt boards and AI limiters, I don't remember which exact alts I used though
even if its more efficient, Im too far in the construction to change it
there's plenty of other resources if you want to do more a different way later!
Wouldn't be more efficient per se, just shifted inputs to something else I'm sure. If you've got the oil, might as well use it! I stay away from transporting oil myself though
my 1.1 save has been "roll the dice to pick recipes" which has been a lot of fun
Ill move the plastic production outside of the factory
so I can optimize it
Nice! I bet that'll feel easier to keep track of. Those refineries are honkin' chonkers
says the person who used a bunch of pure recipes on said build
<@&370483737957236737> ask Hannah for a literal d20 to decide on recipes?
get some BG3-style ADA narration going on
Oh jeez then I could decide anything I do. I just use a D6 right now because mostly there are only like 3 options
Screw recipes are fun because they want you to build a little differently if you're doing like node-consuming factory scale
2-10 = choice one, 11-19 = choice 2
but in the spirit of DnD there's not a "bad" roll there's just a roll that tells the story differently 😄
alternatively, one could say that rolling 1 = "you have to choose, but you can't re-roll this drive"
I've heard enough
You're invited to the cookout session 1
I posted a screenshot of the factory in #screenshots
Off topic but I'm pretty sure Matt Mercer is now aware of the dream/nightmare I had with him in it
Matt Mercer is aware of the dream Hannah had with him in it.
cos 
Haha yes I love the Easter egg
<@&370483737957236737> mental image for you: ||Labrynth's david bowie crystal ball juggling, but Matt Mercer in the Jareth costume and
juggling||
But Matt and a bunch of other DnD titans did a charity event the other day and Ginny Di responded to my story about it
fun fact, both floors process the same amount of resources, because I decided to double it after building the first floor
somehow it all fit together
I started taking that approach for really big builds I wanted to SCIM copy in (come at me, haters)
SCIM?
Really clean though! Would love to see a fully enclosed factory by the end
will update whenever I finish it! (If I dont forget lmao)
I'm shocked you aren't aware of it considering how nice your factories look! The online map editor/calculator
IM pretty sure its an acronym
SCIM is pretty much only ever called SCIM, you might be thinking of one of the other tools/planners out there
AM, I think therefore I am AM
Satisfactory calculator and interactive map
I added the front view in #screenshots , tho its a little outdated
wait
its more than a little outdated
wrong screenshot
is pronounced "scheme" because french
so placing a splitter/merger on a lift belt that passes through 1m or 2m foundation won't let me put it flush with the floor but does so with 4m foundation, is that a bug or feature?
#screenshots message
heres the more recent version
💪
it will probably be smaller that I expected since I can now fit more stuff in place of removed oil related refineries
still pretty chunky
its weird because it feels both big and small at the same time
what about my anium?
Your what ?
I can feel the crunchiness of that screenshot xD
Lol
You're talking about my anium in your photo
Uranium?
Yeah why you talking about it like that
Because thats what you call it
Later ill be setting up some nukeclear gens and the water to feed them now not sure how many ill have built soon find out once done
-1hp -1hp -1hp -1hp -1hp
Yeah slow lol
i could be setting up nuclear rn but no i have to redo my factory bc i built everything randomly
then: #screenshots message
now: #screenshots message
Nice theys things have tobe done to make them look great
im also tryna get trains setup too
but idk where imma have all that go
im kinda still winging it
A good train network is like jazz. Don't let those boring civil engineers tell you otherwise!
annoying? wdym 😭
do you make your factories scalable?
If any innocent lizard doggos stumble upon me I may accidentally check this out
"This bridge will collapse. Why does it have to be designed to look like a giant spider reaching across the river?" - they just don't understand true art
not really, I design them with a known amount of input resources and when I need more of whatever they produce I build another factory
When do trains unlock? T5?
But who would want those lol
Honestly, the only reason I unlock tractors is because they add 3 inv slots too
And tractors get unlocked against my will together with mk4 belts
i think i might be at risk of trains crashing my power grid once my factory gets up and running but we ball
true
that is if my trains stop tweaking
the autopilot thinks the unloading station is unreachable but i can manually drive it there just fine
station wrong way probably
indeed it was
How big is the game on PC?
25.49GB
The pre-download on xbox is currently 10gb i guess their testing the game then
¯_(ツ)_/¯
Mah FPS in Dune seem to be better than in other biomes, maybe cuz not much plant life 🤔
#screenshots message
1200 wire and 1200 quickwire from one pure caterium node (itll be more once i get mk6 conveyors)
35% more?
dunno exactly how id do it yet
I've planned factories for the eventual input capacity at time, so I would have designed it to handle the 1200/min resources from the planning stage
thatd prob be smarter for me to do
but w blueprints it shouldnt be too hard to just quickly slap down a few more
It's such a burden to have so many vehicles to choose from. This could be avoided by following The One True Path for vehicles
302 altitude sky train this run, why? Cuz F going up and down to avoid geography 😆
The train.
OK... homing ammo just killed a doggo... big reason not to use it so far
I've used nukes to clear doggo's, so why not homing ammo that got bored.
i think i have reached peak productivity
Can elevator take me to space station 🤔
3 days after starting the "move resources into my main base" phase of my main base i have finally moved the most important resources into my base
rotors, reinforced plates, and iron rods?
It is
Yeah, that's one of the few alt recipes which have a pretty wide consensus of "this is good." :D
which puts it in the rare company of recipes like cast screws
When you run a loooong train track and realize its off by 1 tile a the end of the track 
There are no mistakes just happy little accidents 
It turns out track was straight, station was off so... 🤷 not so bad
Works for me because i have a building handling copper, aluminum, and concrete. And a stones throw away is a building for steel which is supplying beams to the first building.
why is my train T intersection not working
there is a signal thats jst not working
again, send screenshots of your setup in #1038092680493801533
ah ye
we can't help without seeing what's going on
Bunch of iron, limestone, and coal
Gonna get copper and caterium and sam and all that after I get the stuff for mk4 belts up and running
I only have like 1200 encased beams left
I wish I had recorded this, but I was on a spire coast pillar with a big boar charging me. My preferred method of fighting is nobelisk and jet pack so I was just hover around launch bombs at it, but then it was charging at me and ran over a nobelisk which I detonated at the perfect time to just... bump it up into the air, with full horizontal force and it flew off into the distance, destined to land to its death somewhere in the rocky coast
I must go my planet needs me!
i hate screws tho
The best part of the game is making screws. ~ Snutt Treptow, August 15th, 2023
then you need top tier recipes like cast screws even more than the rest of us!
Eat shit, chat!
~ Snutt Treptow, April 19th, 2022
One of my least favorite things in the game I think has to be railway signal management
Which, for the record this is a skill issue on my part not the game. Having set up a train station with a complex intersection last night I can say it was one of the sloggiest experiences in a while
how could i make my train fast its so slow
Trains don’t go any faster
so i just use drones
I heard if you paint the train red it goes faster
nah
Yeah red makes you go faster
That’s why my whole factory is red
To speed up production
I think if there was like, one thing the game could do better is tell me which specific signals are causing the issues for the whole track
Because I was going around looking for the problem and I didn’t even realize it was just a stray block signal that was by all other accounts working fine
So it would be nice to have something to show me which signals are erroring and what signals are causing others to error
what exactly do alt recipes do? i just got iron pipes.. does that mean i can use iron pipes isntead of steel pipes in recipes?
yeah it's different ingredients and/or produced items sometimes produced by different buildings
to what though lol.. so iro pipes are a substitute to steel pipes?
Yeah
okay thoguht so. perfect thanks
they produce steel pipes, they just use different inputs in this case
Basically with that you don’t need steel but you need a lot of iron so that’s the trade
So it saves factory space by requiring a little more resources
awesome thank you
And iron pipes are a really good recipe imo so good choice
Saves coal really at the cost of iron, I'll take that trade every time
If you just started gathering alt recipes I have one other bit of advice
i know dont pick them and ave em haha

and make sure to yell "big bucks no whammy" before you see what recipes it offers you
otherwise it's guaranteed biocoal
I still think my least favorite alts are the ones that are for stuff like more ingots or alts for incredibly simple parts like wire or iron plates
Iron wire is pretty handy though 🤷
a lot of that type of recipe are *really good for wringing every little bit of resources out of the nodes you're using so they're best when you have tons of extra power and you're scaling big
Yeah I know but I’m already making enough wire with copper and iron goes into more versatile recipes
Copper like
Goes into three things directly and four if you count smelting it into aluminum
So that’s my view on my factory setup at least
Copper powder go Om nom nom on the copper
I like iron wire a lot early game because I can build near iron without worrying about where the nearest copper is or how much effort it is to get it to the same place. There's waaaay more iron than any other resources
I prefer the alts that simplify crafting chains, like OC supercomputer
Spares me from needing another manufacturer when I can just use an assembler
With that being said I’m now looking at the other alt for supercomputers
…..What exactly is the benefit for the superstate alt?
Hi there, is apple m-chip native support coming one day/planned please ?
Tools says Super-State Computer is the most efficient assuming all efficient alts used 🤷
you might find this interesting, I think it should still be accurate for 1.1 https://www.reddit.com/r/SatisfactoryGame/comments/1fekus9/alternate_recipe_ranking_10_optimizing_for/
Supercomputers are not used for sinking BWD so, not that important to me. Looks like for Space Elevator stuff mostly
but really it comes down to what your preferences are for a lot of this stuff. Some recipes are "better" but if you don't want to build batteries or you have big plans for your sulfur or something like that you'd stay away from OC supercomputers
a lot of times it was just picking the recipes that have the most convenient resource nodes for me 🤷
there's way more resources on the map than a normal playthrough is going to use so there's room to pick recipes for whatever reason really
So real
I’m on phase 4 and I’ve barely even touched the north half of the map
The farthest I’ve plundered is the swamp for uranium and the west oil beaches for, well, oil
I do have plans for stuff if I do end up expanding out north but for the most part that’ll be phase 5 or postgame goals
Ahhhh, just got hoverpack, let the lazy mode begin! 😆
nooooo my laptop crashed meaning it reset my progress towards seeing all the "take a fucking break" messages
I'd just hit 8h
anyone actually think the game will stay locked 60 on console when theres a huge factory? i just dont see it happening
depends at what graphics quality
I still think hoverpack is much better than jeptpack
I’ve found myself placing down pylons just for the sake of having flight in a certain area
it's 2 generators per pump right?
1 Coal-Powered generator needs 45/min water, and 1 Water Extractor (not a pump! pumps are a different thing) provides 120/min
I dunno about early game but certainly fits late game
If you want to work in whole numbers, the ratio works out to 8 coal gens to 3 water extractors
If you underclock a water extractor to 75%, that'd be enough for exactly two coal gens. (Or just leave it at 100% and allow the extractor to be idle 25% of the time)
i am pulling water directly up from source (not far, maybe 10m) so the idling would be useful to ensure the system is full
It's two different usecases, really. Jetpack is more the exploration tool, whereas hoverpack is more the factory-building tool. They can certainly expand into either niche (I know that some folks even prefer factory-building with jetpacks), but IMO neither is strictly "better" than the other. They're just different
Honestly wouldn't matter either way. So long as there's no piping problems and you have the rates set fine, an extractor at 75% would keep the coal gens perfectly full regardless
i just like keeping pipes at 100% capacity/flow rate, i am not good at maths so i just use lots of buffers
either in game when i get them or just like, makeshift
something producing faster than the next thing can process? just whack a container in the chain
In a best-case scenario, buffers don't cause problems but provide zero benefit. In a slightly-worse-case-scenario, they cause extra problems. I'd highly recommend NOT using buffers
Yeah of course, everyone is gonna have a pref lol I think I’m just used to the hoverpack too much atp lmao
If you do an extractor at 75% and hook it up to two coal gens (and otherwise have no piping mistakes), those pipes will run at 100% flow rate.
explain?
cos like, with what i said with items, if a buffer is full in that way, just take the excess and put em in the sink
Again, not trying to dissuade you from having your extractors go idle; just saying that underclocking so that the rates match can also result in a perfectly working system
Can you elaborate? I use buffers as storage containers for rocket fuel drop offs and storage so there’s always some in the bank when I make canisters for it
Is there something you can put on a pipeline with gas to prevent backflow, like a one way valve
Two things:
- Buffers just have a lot of unintuitive behavior which are extremely likely to unexpectedly bite you
- Buffers can hide problems, so for instance if you have a piping problem in your system but a filled buffer is hiding it, you might walk away from the factory only to have things start failing hours later when you're doing something else entirely. Better to know about the problems ahead of time, when you're still in the process of watching your new factory to make sure it works
this doesn't so much apply to like makeshift buffers for items (i.e. a storage container in the chain) right?
If you have a storage container in the middle of a production line, that could absolutely have the same problem-hiding effect
(though you're right that storage containers by and large don't have the kind of unintuitive behavior that fluid buffers have. Pipes are complex; fluid buffers introduce more complexity)
(Except for the output behavior of the two ports for ISCs, when you have two belts attached, of course. :)
Anyway, as I say: nothing wrong with having your extractors provide more liquid than the machines are consuming. Having a machine go idle isn't going to hurt it.
But you can also tweak your clocking so that the input/output rates perfectly match, and you'll have a system that works perfectly too (so long as you don't have any other piping problems going on, anyway)
Hrmmmm 
So then what should I do with my excess residual water from Plutonium automation? What’s the best way to get rid of it? Just pump it into another refinery/blender?
I do buffers in chains too
Pass steps through a container just because
It provides a single point p check and see if I'm producing enough for current production, or if I still have some wiggle room on this component and can make something else with the extra
Though I also send overflow of of stuff to sinks, so production lines are always moving
Same thing you did with recycled/residual water in Aluminum, etc
ie: either loop it back to earlier steps in the process (personally I always recommend keeping fresh+recycled pipe systems totally separate, and underclock/overclock appropriately), or send the water to some other process (many folks like Wet Concrete, etc)
For nuclear processing in particular, the ratios involved with Sulfuric Acid tend to be particularly nice for recycling water
Thanks for the advice
I’ll look into it
But then you've put yourself in a situation where it could take hours to notice that you've ended up, for instance, 1/min short
A buffer just very very slowly shrinking over time
Better to just be able to see if things are starving right away instead of walking away thinking things are fine, IMO
Are there any commonly recommended guides for understanding trains
Thanks
Meh
That's why I prefer to see tune buffer full
If it is shrinking at a certain point, I know what step to start on
I'm not a huge stickler for 100% everything all the time
can you do two way tracks in satisfactory trains?
But then you're stuck waiting until the buffer is full. If you just Don't Have The Buffer, you'll be able to see it right away. :)
My last question is a bit more open ended for you but how would you fix the buffer if you could change how it works?
Fluid Buffers specifically, you mean? Honestly I just don't think they even have a niche that needs filling, apart from some very specific purposes. They're necessary for fluid freight platforms for trains, is their main niche.
And I can see value in them for the purposes of quickly flooding systems, if you're still building pipes but have some fluid generating behind them. (Though in that case, I'd recommend dismantling the buffers once that flooding has happened)
Good points
am i able to add trucks to a truck path or do i need to create a new path everytime
But they're simply just Not Actually Needed for pipe systems. And our usual advice is to keep pipe systems as simple as possible. Buffers go against that, etc
I think you can copy and paste paths
how?
As I say, you certainly can have working pipe systems which involve buffers. Many have done so! (I've done so myself, in the past!) Nowadays, I'm mostly just through with the effort of debugging pipe systems, so buffers are one thing I just always do without
I appreciate the insight!
Thanks again
Yes, when you interact with a vehicle to set a path, you can choose an existing path for it to join. I believe you've gotta be pretty near a node on the path, though
Though the paths are per-vehicle-type. You can't add a truck to a path that was made by a tractor, for instance
Then I go do other things for a while
The buffer isn't my only troubleshooting method
I look at the lights, I look at the efficiency %, check how full the belts are
It's just one of many things to check
And sometimes it's easier to buzz over to 1 container for a general idea then check the lights on 32 refineries
If you're looking for a path which is very similar to an existing one, where you've got a common "highway" area and the paths only diverge briefly, then you're going to have to re-record a whole new one; there's no copy+paste like that, if that's what you mean
it isnt working lol. i have one path going, but the second truck wont pick up that path
Hm, honestly not sure; I've always had it basically Just Work™ when I've done it in the past.
well wtf
Maybe try driving the vehicle so that it's literally touching one of the path nodes?
i did hahaa
Possibly it's gotta be right next to the start?
three burners should be enough to kickstart my 4 extractors, and one miner, until the coal can sustain itself yeah?
tried that too lol
Heh, no clue, sorry! Sounds odd.
guys why does my game stutter when opening the build menu
Is there a known bug with foundation placement snapping? My foundations will suddenly be offset by 45 degrees when snapping and the only thing that seems to fix it is restarting the session. I don't know what triggers it but sometimes I see it once every few hours sometimes I'll see it once every few minutes
yeah i cant select a path
I found out a way to fly in the game
this game is way too buggy
i can't seem to find any good blueprints for just basic factory stuff, eg; refinery x4 to the left, etc... can someone provide me with some basic but good blueprints?
As you mentioned they are so basic everybody expects posting them will be a waste as everybody will spend 5min to make their own basic ones 🤷
that is true...
So if I have a large track spanning across my whole world that I intend to have all my trains using (dual lane ofc) I would need to add block signals every like, idk 10 foundations throughout to prevent stoppage?
Why do I automate gas and ion filters 😭 I do this every time and then realize how silly having even a box of them is much less fully automated 😆
Automation game gotta automate?
I've never regretted automating them, personally. Not too difficult to do, especially at the scales you'd need/want to automate
Automators gonna automate. Potatoes gonna potate.
I even had automated miner automated though, makes 1/min and feeds into a storage, which feeds into a depot. Hard to argue there's a need for that, but meh, one more thing I'll never need to think about
Once depot is up, I auto craft those while I make some food and... by the time I get back I gotz phat stacks
Some stuff is simple like that like gas filters and ammo, can probably get away with hand feeding over fully automating, either one is fine I guess
Stackable portable miners + Depot + revamped automation recipe remains one of my favorite 1.0 changes ever
I try to avoid any afk-stuff
before i commit and build the entire wall, wiring them like this on one side means every outlet, on both sides, is connected, yeah? #screenshots message
i am thinking turning DD into refeinry base hub i just don't know how much iron ore copper ore and limestone ore and probbaly coal ore in total
i always make a power wall, it makles shit so much easier, you need power? no need to worry about finding an open pole, just take from the wall
hey can someone tell me about pipeline pumps, if i have a pipe coming from the bottom (the sea) up to the coal generator its a straight line upwards will a pump work normally here thats all i have to do? when placing the pump i can see the water going all the way up until it reaches the pipes going in the generators
i cant send screenshots here unfortunately but hopefully u get the idea
oh and the generators need 45m2 of water meaning 8 will need 360m2 of water but the mk1 pipes have a capacity of only 300m2 how do i solve this?
when you enter a hypertube junction, how does the default exit direction get chosen? Seems pretty random...
The left exit is always the default
It just seems random because you enter from different directions so the "left" exit is always different
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
same as if you needed 120/min items but only had mk1 belts
Those are the most efficient starter layouts
i never used this method of having 120/min items with mk1 belts i didnt even know this is possible lmao
but i did the second solution two water extractor at the beginning and one at the end, didnt know this was possible either its cool
Is there a way to make a long train track on an incline without it being wavy?
how manny?
well the "method" is simple - build more belts
nitrogen gas dont need pumps right? since its gas?
Correct.
it;s so nice when you finish a line and then turn it all on, and it just comes to life
I know this is far from an original idea but at this point the only thing that could make Satisfactory better would be if they added fishing for the downtime.
i wish that was the case with fluids, always seems to be something going wrong 😭
Fishing for some foods/ inhaler ingredients
And the super rare... power eels?
i guess you could say it's satisfactory
I don't care if the fishing is ever useful for anything. Just full on Red Dead Redemption style fishing.
exploiting marine life = satisfactory
I do feel it's a bit of a shame
The world, every single inch is beautiful
The water is beautiful
The lighting is beautiful
But underwater... there's nothing
best part is i had concrete running on a seperate grid just churning away all the while, i have almost a full storage container
Hey i just have a Quick question abt satisfactory on console do they plan to have a pre order ?
when people say your dual tracks need to be atleast one foundation apart, do they mean centre from centre, or inside edge from inside edge?
More reason to siphon it to save humanity 
no
get it on pc, don't need preorder
I'm on ps5 i'm poor lol
PCs don't cost that much more
Do people tend to set up individual factories for each separate end product?
yeah, often
Got it.
def gonna do that once I get trains set up. just gotta complete phase 2 :sob;
but it's just one way to play obviously 🙂
my factory is a mess, i do have a few of those type of factories, but its mostly starter spaghetti and power plants.
i forget how BUSTED bladerunners are
yeah i have a giant cluster of factories all on slightly different foundation grids so its very ugly
It's not too difficult to connect different "grids" together.
how do i make upside down ramp foundations?
curve mode is my favorite hack for fixing that little oops
Inverted ramps in AWESOME shop
oh okay
how about we just do a nice wide curve instead of the 90 degree bend
@feral geyser tyvm
@feral geyser Haha, daaayum .... I looked 🙁
looked? 😄
Dumb "game" that's been around forever it seems.
what did you look at
is this correct 🙂
11400= 7600 concrete 10500= 26250 copper ingots 27000 iron ore 50140 iron ingots
am i doing something wrong?
every chance i get to look for iron deposits, these damn beasts attack me and i don't know how to defend myself
BTW, i've just downloaded the game after seeing it went on sale on steam
Dodge/hit in early game
get a xeno zapper
The upside down A-OK symbol was referenced in an old episode of Malcolm in the Middle, and if you held it below your waist and someone looked at it, you would punch them.
i got the zapper thing in my hand
and yeah for the hogs you can mostly just run circles around them
left click
how do i use it to shoot something?
It's origins are way before that
are path signals suppose to be red cancel sign even though my train still can go through it?
its a melee weapon so you have to be pretty close to tem to use it
No, it's a melee weapon
i am thinking how to get 1567 Refeinrys in to the Dune Desert and then the water
what does that mean? melee?
they usually stop after a few seconds of moving so thats your chance to zap them
they keep attacking until they kill me
Firstly, go find some slugs, sloop them, and overclock so there are less refineries 😏
i am thinking of doing all of dis 11400= 7600 concrete 10500= 26250 copper ingots 27000 iron ore 50140 iron ingots
If the "combat" aspect is not your "cup of tea", then you can put the fauna on passive or Retaliate (Though, the retaliate doesn't seem to bet working, so essentially same as passive))
i just want to make sure my math is correct
that's why i said it was referenced in there
Fair
Is that to total quantity of the ore in/around the dune desert?
i think so mk3 miner i could not find anyything for it so i want to make sure i am correct
Lol, just realized the name ... I'm just going to out out on the limb and say "Yup, sounds good" 😏
i am debating on doing it by hand no BP
are you trying to hurt yourself
Oh, well, then some would probably question a diagnosis of autisim or something I'd guess 😏
no i just wannt know/maybe doing it
huh
Probably not the best tact I'll admit. Point is, BPing it all would save a lot of time. Though I'm sure you're aware.
ik
if you're playing satisfactory theres a pretty good chance you have the tism i think
i have over 17,369 hrs on record
have you ever closed the game ever
ive been so desensitized by other games that doesnt even sound like that much
that’s a tiny bit under 2 years
Naaaaah. Like, for me personally, it scratches an itch of wanting to create something; While I have a [humble brag] pretty awesome shop to make just about anything. Main issue being is I seem to be better at helping others through their projects more than I am copming up with my own. When people ask me "Oh, what sorts of things do you make", it's hard to explain that I don't make much as my mind explodes with possibilities as soon as I step into my shop... Autisim? Idk, maybe, who knows. Either way, Satisfactory as been an awesome "sratching post" for sure 😏
fair
also i think you referenced the awesome shop from the popular game satisfactory in there
your name is tinker i would be really scared if you weren’t into problem solving
Lol, ok, I c all a bit of BS lol... I mean, I know you've racked a lot for sure... but, 17k?
its legit 😄
17k is a lot but compared to some people
Lol, to be fair, there is also an idiot in there 😏
barely scratching the surface
i’m a huge idiot who appreciates problem solving
just go to ark's steam page and check out the reviews
I mean, I am sitting at about 4300 ....but ..
does anyone prefer explorer vs the tractor for vehicles?
For me, the "production" part is simple. It's the "purty building" I want to get better at lol
I do. Only mostly due to I like exploring the map, and not hugely keen on using vehicles for logistics.
to ride around in? I prefer blade runners and things like zip line and hyper tubes
ye ive never used tractor with the path thing
ya idk which i like for exploring where i havent been already
Currently working on 160+ power shards a minute. Though still depating if I want that much/want to use shards.
so much of the terrain is terrible for any of the vehicles, imo much simpler to use the jet pack and blade runners to sprint slide jump around
Utilizing the tractor is nice for the cargo space if doing mass exploration
ye probably
I mean, if programming a route sure, But for manually driving around, it's not that horrid.
is this correct 🙂
being invincible on vehicles is lowk clutch sometimes
im like 24 hours deep into satisfactory so i probably would have died alot without it
i did cobalt but i want someone to make sure i am right
But, can't get out. Most collectable things are surrounded by fauna anyhow.
but you can also run over the small fauna
satisfactory tools gives you the right numbers
can you use nobelisk on the creatures like the nuclear ram guy?
yes
So does modeler as well. 😏
ye lol lowk just observing
i think the nuclear hogs detonate nuke nobelisks tho so be careful with that
Havn't seen this one yet lol. Though, I have seen the gas stingers put out a huge cloud of gas...
there have been a couple times where i was piling nobelisks onto one for the funny and then they all went off without me detonating them
ima try it
If i am going to do it i need to make space etc etc
idk if it works i dont think they stick
if i slam into him at like 100kph i can knock him out for a lil but hes a a lil tougher
They do stick. Not sure how to get the "accidental discharge" though 😏
in all fairness it has stopped in the last little bit
it has for sure happened to me before but not since 1.1
im using normal nobelisk so i dont think itll blow up
maybe since 1.0 but i think i only used a couple nukes during the time i was playing in 1.0
so im not really sure
Is the moduular frame assembly supposed to take 60 secs to make 2? 💀
yes
Can anyone guide me in the right direction as a complete noob. I find myself deconstructing and starting from scratch a lot, only to find out ive still done it wrong and have to try again lol. any good guides or yt I can watch?
first of all, rebuilding is going to be more or less pointless unless you're in the endgame or build it perfectly the second time around
I'd give you two hints:
- do not deconstruct, even a bad factory is still better than no factory
- learn the game on your own, don't look up videos, because then you're essentially copying what that person did instead of learning. Ask here if you have concrete issues, but don't just copy a let's play, that often leads to people not knowing what to do in lategame because they didn't learn basic mechanisms in early game
when you're just starting out if something not working properly is a big problem then worry about it, but you shouldnt let things being imperfect hold you back
i think gamingwithdoc (or something i along those lines i dont really watch him) has some pretty good guides for individual things (like trains and trucks and stuff like that)
so am IO jsut going to have shit everywhjere going in different directions coming from all the ores? shouild I make multiple smelters coming out of a mine or jsut one and branch?
kibitz is doing a 1.0 playthrough rn and you might watch that or some of his older runs for inspiration for builds and stuff (i certainly have)
multiple factories are perfectly fine. And yes, I'd recommend doing math to see how many smelters (or other machines) can you feed.
and if you're looking for like architecture ideas and stuff there are a LOT of people both here and on youtube that have built some beautiful factories/saves
I need to think how to add 1567 Refeinrys into my DD
Seeing all those crazy builds is generallyt not good for me. Im terrrible at building things and get discouraged because I know nothing I make will ever look good lol
planners like the satisfactory tools website and satisfactory modeler on steam can both really help if you're having a heard time getting your head around some factories
oh nice whats the site?
and you might already be aware but if you press "N" in game it'll open up a text box that where you can search up parts or do some rudimentary math
just
satisfactory tools
im in trouble if we need math lol. I havent tried to do any math nor do I know why Id do math lol
you're gonna have to start counting machines and how many items they need and how many they produce pretty early on i think
at the very least its a good habit to get into because some of the later things are gonna be almost impossible to just guess
im cooked lol
Okay, I thought I saw a light switch of some sort. I was looking at the description, it is a little confusing. If I have a building with lights in it, and I put in a light control panel, connecting the lights to the yellow connector, does this just control the lights in that building (assuming no other connections to the same grid, external to the building)? It says that other control panels and swtiches interrupt the connection. Is that only if they cut off the supply to the light control panel?
i think so
it'll control whatever you hook up to the B side like with a power switch i think
honestly the real benefit of light switches over power switches for controlling lights is that they let you change the colour of the lights i think
Really?
Well then, I'm not sure I need the light control panel if I just want to turn them on/off.
Color, intensity, whether they're on all the time or only at night...
Ah, that last part might be useful.
I wish we had some smaller lights, for things like catwalks and small tunnels.
That sloppy alumina recipe is still being elusive. Night 2, 2 dozen hd's in at least. No bueno.
you can use signs with global illumination/lumen turned on
but at least in my experience that seems to only work best with billboards
Yeah, so far smaller signs, no matter how bright, don't seem to light up even the floor very much (and you have to be able to see the front of the sign or they don't seem to light up anything).
So is this in order to get 100% efficiency. Have to do the math of how many things are being produceds at what rate?
yes
at the very least you're gonna have to keep track of numbers
this is a factory game after all
Ive never played a factory game lol
Well, Ficsit wants you to be efficient, but you don't absolutely have to be. You can play the game however it's fun for you.
I just dont know how to be lol
I've wasted a year rebuilding just the same little area and biofuel power plant, but I'm having fun, I finally finished Phase 1.
you'll figure things out
Im defintely enjoying it. Im glad I asked because now I kknow I have to do a little more thinking and not just build randomly
Well, and last year I spent all my time on Ficsmas stuff, once I could.
There's math for sure, but you don't have to achieve 100% efficiency. Just make stuff and have fun really.
I wonder if there will be anything new this Ficsmas.
maybe
I still have personal storage full of snowballs.
the devs will probably still be really busy with the console release tho
i historically have not paid very much attention to ficsmas so maybe i will this year
this does al lthe maths for youhttps://www.satisfactorytools.com/1.0/production
Oh, I had a blast picking up the Ficsmas gifts and building machines to make all the parts.
you can also just wing it as you learn how to place logistics and stuff. tiers 1-9 are a kind of tutorial to lear nthe basics
I believe they've said it's going to be unchanged apart from a new advent calendar image
You can do some of the simpler math in the game. I think you hit N and you can do multiplaction, division, addition and subtraction.
Aha, yeah. Nothing new apart from the advent calendar updating: https://www.youtube.com/embed/HOM0z0AXzD0?autoplay=1&start=93&end=114 (via the video in #announcements message )
Ah, well, perhaps I'll just set up a whole area that I can leave sitting there for show, once things shut down. Just leave everything as though it's waiting to be turned on.
How much game time in your current save lol
Not sure, I have two saves, one Creative and one Exploration. I know what Steam says, let me look.
I guess my normal game I have 413 hours, 51 minutes. I have almost 196 hours in my creative game. Steam says I've played the game a total of 950 hours, though.
Wow lol
I think I started over in the desert, then ended up deleting that save and went back to the one that had the Ficsmas stuff.
I spent quite a bit of time collecting lizard doggos, I have 24 of them.
Good grief those ceiling lights are huge!
Yeah, you've really got to plan ahead for the actual in-game lights
Do i be that person and do the 1567 Refeinrys roughly i need
i need to make = to dis
11400= 7600 concrete 10500= 26250 copper ingots 27000 iron ore 50140 iron ingots if my math is right
That's a lot of math
and making sure i have it right
All DD ore plus 2 1200 nodes and 1 copper node at 600
just got the game who wants to play 18+
why does my train slow down before a path signal if it is clear
in case a train has already claimed that path i think
even if there arent any trains they have to slow down enough to be able to stop in case one comes along last minute
although they can stop instantly so idk
Pls help it says Couldnt write file to disk my memory is good steam cloud is good.....................................
ur blocks r too short
thank you
i am just thinking how can i fit 1567 refeinrys into my base
any1 wanna start a multiplayer world?
20 levels of 80 each? Lol
but then the water and each material
Get them blueprints out
I mean making 1567 refieries is kinda justifiable.....
i also made the highs of the floors 6 highh instead of 8 high
guys im struggling a bit on something, how much do i have to make of anything in general? Should i make separate modular factories for "each" item or not? im confused honestly
really up to you, no right way of going about it.
for going up the tiers I'll use 1 normal or pure node per basic item and smoosh things together as needed
and as for design of factories, you'll figure out how you like it as you try things 🙂
Finally got that sloppy alumina recipe. The struggle was real on that one, didn't want to setup my alum production without it. Probably went through 3 dozen hard drives.
Do i make the referinys on 1 floor or 2
and on iron floor and copper or all on 1 mega floor
So, I just found out that bees will attack you when you're in photo mode, regardless of passive or not
Strange
Thinking how to make this WORK and having the refinerys in
Yes and how much work i have to do atm to make it 100% work and plus the other stuff that needs to happen
also thinking is 6 to low or 8 is good
and ground floor or 2nd floor where i use to have it all
Walls between floors? I always do 10 for refineries. The extra ceiling room can be logistics for the floor above.
actually i am going to probbaly have floor 2 as my starting area
atm is like bringing ore and such in ground floor and making it orginzed
and if i do this means i have to redo everything on my floors
build upside down pyramid, best of both worlds
i am just debating i am thinking starting on floor 2 of the base and i just need to think how big i need to make each floor etc etc
open back ziggurat = only need to worry about height of floor and available space to expand
reminder of the time I had them 14+ high 😛
i am debating ripping out all my floors and adding them to 6 high to make them nice or just keeping it
also reminder of the time I was putting signs on then realised I had one too many floors so had to SCIM one of the middle floors out several times, not realising that if one selects where one is standing, one is moved along with the factory
Will my save go to freak out if i add 1567 or 1568 refinerys at 100%
best ask blandrew 😛
i am debating on doing it i just don't want my game to freakout and LAG
Then overclock them
But also, it's probably gonna be fine as long as you place them all on one platform or split across multiple different spots
ya i just need to spend a few weeks building it then a other belting/piping/testing before i do anything More and probbaly cover the whole desert
Only stacking them compactly is likely to cause issues
i am thinking making 1 giant floor for each
and each row will have the stuff for 1200
if you don't want that then don't make 50,000 ingots with no use
fearing lag is for losers
i will later
i think i have use for 50,000 ingots
does the industrial walkway provide any unique features (compared to the catwalks)? or is it just mainly cosmetic?
- looks different
- spelled different

that kind of a bummer.... i thought it would give like double speed to the factory cart or something
Just got two factory copies money equivalent with new cs2 items update making all covert items +600% price overnight
So i have factories for some of my friends
How much stuff can I make with things I want to make
0 < stuff < ♾️
Like if I did hmf or something can I make a ton
if you want something that changes the speed of the factory cart, try a jump pad 
always thought that darker colored column on the industrial walkways was a rail for the factory cart ;-;
I don’t deco I say what ever works best to your taste
that would... 'kick' me out of my comfort zone
Ria
factory cart macro golf
Try new things don’t play comfort mode
except gorgonzola.
don't try gorgonzola.
or grave of the fireflies.
or Surströmming
now i'm curious.
- stinky cheese
- most depressing ghibli film ever
- stinky fish
too late... my mind made up its mind. me, my mind, and my mind's mind are now super curious
Tmr is starting phase on 1567 refinery’s
Or today
to get it slightly back on-topic, css devs eat pizza with banana on
Hello, do you guys know if a 1.2 is planned in the future ?
does pipe throughput fall off over distance even if level?
Shouldn't
Nothing announced at the moment, but that doesn't mean it's not happening
I filled up my manifold full, and my crude oil drained when I should have 600, for some reason the pipe is giving like 500
oh thats right I need a loop back don't i
You have to loop the pipe when using a manifold
now they are all filling, thank you
You don't have to. I never do and everything still works fine
@manic birch nothing specific announced, but it is happening
Yeah, they did say that 1.2 is happening, but nothing beyond that
if it's happening then it's still a great news
things teased / trolled / not confirmed:
- wall pieces
- no quarter foundations / half walls
- pipe changes
- difficulty settings
I'm taking the last two teases from @void gorge to mean there'll be an AGS / gameplay setting for "make fluid go sploosh instead of 🔨"
wdym by fluid go sploosh instead of 🔨 ?
They also said they want to improve trains. No clue how soon that's gonna happen tho
October 21st, 2025 Livestream
Q&A: Could we see future changes to Fluid dynamics in Pipes?
https://youtu.be/HZpDqYySOPM
If you are at all interested in transporting fluids, do stay tuned for this week's video
cc @green fiber in case of pipe manual update needed on friday 
If my talks about wall pieces came off as teases then I'm starting to fail miserably at my job
MK.3 pipes would be awesome
October 14th, 2025 Livestream
Q&A: We have more weapons than Wall materials, will we ever get more Wall materials?
https://www.youtube.com/watch?v=frd-WNHb67c
all I can say now is there is a time and place for everything
would that time and place be 1.2/1.3? 😛
!wikisearch pipeline+manifold
A pipeline manifold (a.k.a. pipe header) is an arrangement of Pipelines and Pipeline Junction Crosses in a series (that is, one after another), usually parallel to the arrangement of buildings, and often supplemented by a loopback pipe.
Because Pipelines have no predefined direction of flow, the system...
!wikisearch arachnophobia+mode
!wikisearch balancer
Balancer may refer to Load Balancer or Belt Balancer. Splitters are built in a nested way, such that all downstream belts or buildings receive an equal amount of material, regardless if the supply belt is providing sufficient input. A factory that is built this way tends to start up faster, as there...
!wikisearch arachnophobia+mode
Settings are a set of options accessible from the main menu, and the in-game escape menu accessed by Esc.
Yay
🎆
ah, it's obvious, pioneers shouldn't need wiki command, they should know things from memory
Blame me to not beeing able to recognize numbers 😛
a classic problem 🙂
You know what you're doing
That's not applicable advice
did the devs mention anything about revisiting the idea of tree decorations?
Probably never 😭
Someone else can correct me but from what I heard they are against a real tree model (because we are here to exploit, not make pretty things). However they thought "a weird fake tree to show corpo feeling" was an interesting idea.
Alas, they didn't confirm anything.
I am sure real tree deco not coming tho.
yeah i'm perfectly fine with fake trees. but the issue is the map doesn't recover.. which also makes wood/leaves a finite resource... (i heard there was something about a map elements overflow mechanic which, when you left an area or did major changes to other areas, the foliage would just reset, but idk how true it is)
So real but the devs refuse to add them😔
I know they can’t but
Pls🫠
gameplaywise this kinda stops me from being able to use trucks freely
biofuel is not a finite resource as you can turn animal proteins intol large amount of biomass
I immediately stopped tree leave farming after getting rebar gun
they can't ? why
yeah i do the same.. but the visuals also kinda become eh if the trees die from using a truck too much in a zone
Engine doesn’t let them too or something
greenery in general. not trees alone
Someone explained it some time ago
and why not Mk.2.5 then 😂
This.. makes sense no?
yeah but it would also make sense if from not using that place anymore, the foliage returns.. that mechanic isn't there in the game.
I am unable to understand the problem. Trucks etc can be used in natural roads as well
you know how little this matters in a game where we are here to exploit for an alien infested corpa?
also it can take months for things to regrow...
obviously, but gameplaywise it's about freedom as well, so i'm not asking to turn this into a farming simulator, but being able to put trees around for visual appeal, means the pioneer will feel more motivated to work yada yada...
I mean, it seems you lost the plot. Literally. You are thinking too human. 😛
Anyway, there are mods that you can use to add trees around etc if it is bothering you too much.
I like to adjust the plot to the way i want to experience it.
And yes, i know there are mods...
but vanilla option is always preferable
Number needs to be an integer not a float
Well, be prepared for your "plot" to contradict with games own plot and live with it I guess.
i'm exploring options... i know games will always stick to their visions..
but if a feature can be justified within that vision, why not
there's always a narrative
Hm. Wall mounted floodlights need to be adjustable up/down rotation after you connect them to power. This is very fiddly getting them to point where you want them to before you can see what area they light up.
I keep having to place them, light them, delete them, try again.
Yeah, but they need some ceiling lights 1/4 the size for some areas.
if you're using RT, maybe use a display?
RT?
floodlights are kinda expensive on performance too afaik.
Ray Tracing / Global Illumination
I have Lumen turned on, but, not sure this graphics chip supports RT.
Lumen is basically the UE software implementation of RT afaik
BTW, I see ads for something called Lumen on YouTube, that's not the same thing, is it?
Lumen is Unreal Engine's implementation of ray tracing. (not sure if RT hardware is used by default)
not that lumen 😑
That's what got me confused when people were talking about Lumen.
Anyway, in the game, Lumen isn't mentioned, I had to look up what you had to do to turn it on, because I wanted signs to light smaller areas in my power plant. I don't think the smaller signs do a very good job of that, though, and they don't seem to be lit unless you're looking at the front of them (if you're behind them, there doesn't seem to be any light output).
Use the save editor to re flora
Is this an official app from Coffee Stain?
I think I came up with a rather small but useful blueprint. I made a 1-block high piece of painted beam with a dual power outlet that's vertical (getting it centered, vertically, was a bit of a trick). Place it where a floor should be, delete the painted beam and you have a way of connecting power between floors without having to use wiring through the outside walls. Then just place your floors.
Deleting the beam can be a bit fidly, but it can be done (or you can just leave it in the floor).
no
That's too bad, it would have been nice if it were official.
what does saturate mean
in what context?
"my first proper big-ish factory producing auto-wire from raw copper and steel pipes. its gonna take a while to saturate lol"
in #screenshots
hi guys. starting at rockey desert or grassland ?
fill belts
???
Conveyors full of items
like it takes a long time to make a single portion of auto wires?
no, just to fill belts for manifolds to work at 100%
would yall run a train for 500m? i only have mk5 conveyors also
1 mk3 miner on normal sam node
2 mk3 miner on pure quartz node
1 mk3 miner on pure iron node
1 mk3 miner on normal limestone node
3 mk3 miner on normal coal node
1 mk3 miner on normal copper node
nah, make a small bus
anyone else having issues with rotating conveyer belts and pipes using scroll wheel?
what kind of issues
they don't rotate
i do that rn and tbh i could make it look better
These items would be 6 trains for me. At least. At 500 m, I wouldn't bother
a bus? bus is pretty bad in SF, I wouldn't recommend
also I thought we're talking about transporting things?
better then using a long train for 500m
a "bus" isn't a transportation method though? are you maybe talking about stacked belts or belt highway?
Yo should i make a computer factory?
do you need computers? then yes
idk if I need them for future machines
yeah a belt highway
of maybe experiment with tractors
build what you need now, don't try to future-proof
yeah, belt highway isn't a bus 🙂 that's why I got confused
Okay, I just uploaded screenshots of the fuel production part of my latest biomass power plant. Now I have to buld the actual power plant blueprint, which will sit on top of this. #screenshots message (Yes, I'm obsessed with biomass power plants in towers.)
mb i got the wording wrong😅
you need a bus lane if you build a belt highway so it can avoid other traffic and stay on schedule
I like all the different colors and signs everywhere
Thanks, the green will be the color of the biomass burners and the logistics going to them.
Blue is for power storage and red is for fuel production.
I didn't decide a color for the lighting, as there seems to be little that can be colored on the lights.
Yeah I like factories using a lot of different colors like that. People build a lot of cool stuff but I just have more trouble getting into the builds that are like pure concrete or too much like gaming pc aesthetic 😆
Not in this chat, send them in #screenshots and link them here.
use #1038092680493801533 , you can get help there
I wish we could color more of the concrete pieces, I like the textures but it would be nice to paint them.
#screenshots isn't for getting help
ive been crafting and staring at my factory for 12 hours now and its so boring
i lowk wanna speed up the process
Ah, sorry.
Build faster factories
i just build my new factory
and ims till new to the game
basically it's always "build more if you want more"
4 days ago i bought it and alr have 40 hours-
thats gonna be hell for me tho cuz idk how to build good factories
you're going to be building a lot of factories, it's the main game loop
yeah but idk how to build others
see, I didn't say "build more good" 🙂 I said "build more"
bad factory is still a factory
i only know how to make the steel and copper and the black steel thingy
automation for that
time to learn 🙂 but the build loop is basically the same for any factories
maybe someone could join me for 20 minutes?
no, it's better if you learn on your own 😉
you're gonna need it later
If you need a factory break have you done much exploration yet? You could go run around the map and collect stuff while your existing factory runs for a while
bro after 2 hours of playing i only got 150 smart plates and 100 of the other thing for phase 2
ill send it in screnshots
Moooore production buildings! Lol insert kylo ren meme
the game isn't supposed to be beaten in 5 hours. Slow progress is also a progress, and the game doesn't play fast. Usually people need hundreds of hours to unlock everything
check screenshots channel
what I said still applies
yeah but i alr spend like 5 hours on ginding phase 2 of the space station
and im on 10% done with all 3 of the itms.
sounds like you're on your way then
That's.... Normal? 😅
There are a lot of other things to do to help you get faster: find lizard doggos and tame them, bring them home and gather stuff from them. Some of the stuff can be used to get advanced research in the MAM. Explore and find hard drives for better recipes (more research in the MAM). Gather power slugs, Somersloops and Mercer Spheres, these can help in various ways (double output, speed up machines, etc.) at the cost of more power needed. Once the Awesome Sink and Awesom Shop are unlocked, dump excess stuff in the Awesome Sink and get tickets to buy new recipes for buildables in the Awesome Shop (mostly quality of life stuff).
if you want faster progress, build more machines
If it's slow, build more to make things faster
i got a few slugs
i just completed my factory tho😔
Also id add the output to a container so it doesn’t back up
yeah all the ways to end game is basically
- automate more item production if you have extra power
- add more power generators/power production if you're running low on extra power
- explore the map when you need a break
Once you do the research, you can turn them into power shards which can speed up production.
the whole game is about constantly building more to feed the ever-growing needs
i am planning to build the best coal generator
wait ill make ss
see how better it would be if you opened a #1038092680493801533 thread like I said initially? 🙂 you wouldn't need to put screenshots in a different channel and could keep it all in a single place 😉
send it
oh i didnt notice that
in 30 minutes i got 50 more smart plates😔
that's decent
also chat i completed the hypertubes quest but didnt press the button yet
when should tubes be usefull
when you need to travel to a place often 🙂
because right now im focusing on making my base beatifull
well i cant travel cuz i keep dying or the map doesnt expand
@coarse path Things don't have to be fast, though, I made most stuff by hand up until now (next step is Phase 2). Just remember that you only have to tap the spacebar at the crafting bench, then you can go watch videos while that part is being made. Or you can automate the part with 20 machines in parallel.
map is fixed, it indeed doesn't expand
I would very much not recommend handcrafting. The whole game is about automation
time spent handcrafting is time not spent automating 🙂
i am doing that rn, factory making stuff but the rest i gotta go afk in the bench, im just upset that its taking years that i cant focus on fun stuff instead of waiting
yeah, don't do that. If you need something, automate it
gonna be too hard for me
the game isn't called handcrafting simulator 😉
Yes, but, we can play the way we want, right? Someone did try to do a playthrough doing everything by hand, and where he couldn't, he hand fed and hand emptied the machines.
im too bad for a good factory
except for factory carts which the creators in their infinite wisdom only allow to be handcrafted so that we can feel greater accomplishment when our flock of logistical vehicles is driving around
if you find basic automation too hard, maybe the game isn't for you?
i love satisfactory and im made for it lol
nobody said the factory needs to be good
im talkign about the hard automation
you get better by playing the game 😄
and i just dont want to build another factory because i wanna make my base look good first
sure, you can play however you want. But that doesn't mean I shouldn't give recommendations that handcrafting is pretty bad approach
alr have 40 hours in 4 days
I'd focus on making the factory work first
you can make it nice later, when you learn how to build it so that it makes things for you 🙂
true
as you unlock more stuff (Hub research, MAM, Awesome shop) it makes it a lot easier to make a good looking factory
i alr have all that
look at screenshots
@coarse path At any rate, experiment with stuff. Figure out what works, and along the way you might figure out something that looks nice, too.
i know how the game works but the factory for the stuff i send in screnshots would just be too anoying
How so?
again, that's part of the game loop - if you find things too hard or too annoying, it may not be the game for you, because it only gets "harder" over time
i wanna makee my base look good first-
its easy to make it but i just wanna make fun stuff first
what doesn't look good about the current one other than it's kind of half finished right now?
You've been looking at the wrong screenshots/videos, That stuff that looks good takes months to perfect.
then you're shooting yourself in a foot so to say
you're complaining how hard it is to make factory look nice, but ignore the suggestion to make it functional first 🙂 you have to decide if you want to do it the hard way yourself 🙂
i got a good factory, just the phase 2 space station is halfly hand crafted rn
I mean it sounds like you know how you want to play the game. Did you actually need help with anything?
its functinal and fast, just dont wanna build something huge jsut to destroy it after i got my stuff
you don't ever need to destroy things
and I wouldn't recommend it anyway
i need 1000 smart plates then i just abonden my factory?
you can just let it produce and sink the products
you leave it running, you'll need more smart plates later 😄
even if you didn't need them later, it's still sink points
guess ill start building that right now?
I guess I'd recommend filling some industrial storage with them, then sinking the overflow.
think im gonna make the best coal generator ever
before i start making new stuff that cost alot more power
That's a big goal, there are a lot of designs out there.
ugh where are the screenshots! i can never find the folder
Do you mean on your computer?
yeah
#faq ...
i pined it to quickaccess
i think thats the whole point of that feature which i used only for that
Question, do you guys think fluid cars will ever get buffed, considering that you can carry a good amount more if you just package it.
Or is that by design to make you more likely to use packagers? Just seems a bit annoying that the dedicated carts for fluids is just a worse option to use.
they are fine right now, since you need to carry empty canisters back, they are basically equal
is it bad to keep it pined to quick access and risks smth breaking, idk shit abt these things
Got it.. keep forgeting its under my profile 😄
You don't need the folder if you take the screenshot and just paste it into #screenshots right away. You can do that with several screenshots, then type the description and send it.
they're actually pretty decent if the train is long enough or you're using multiple trains
I suppose, however I still think it would be better if they could carry a comparable amount
they basically do
they carry half, but if you package you need double the cars
ok, that's fair.
I just need to actually set up a network to make that work lol
(obviously talking about liquids, not gasses)