#satisfactory
1 messages Β· Page 318 of 1
yes but just use your fastest belt everywhere. You'll make fewer mistakes and yoru machines will start faster
it has i think 25 manufactors
oky every in splitter - machines usse the best ?
it'll stop you from accidentally using a lower speed belt somewhere causing a clog
Spiderbros can not jump straight up can they?
I've seen the big ones basically jump straight up
If its a single manifold and the machines need 2k of an input, you must have 2k on that one belt. That doesn't work, you're doing something differently to what you explained
I'll have to test this
like 150m
ok understand. thanks ^__^
Wuuuut!
i meant that the manifold line needs 2k of an input not that one machine needs 2k of an input mb
You can't have 2k items on one belt
problems need solutions π€·ββοΈ
Can you share specifics of how you've managed to get one belt to send 2k/min
Lol
If you're using mods then you should have mentioned that
if you're talking about injection manifolds , those are just multiple manifolds and are stupid
That's what I was suggesting that he was using, but he said it's not
Hi all, is there a way to turn off the goal for Phase 3 so it doesn't constantly show up on the top right of the screen? I want to be able to relax the vibe a bit and not have the pressure to build towards it
It's unfortunate that Jason has to go through things like this. The anniversary is a nice milestone, but it's disappointing that we're still waiting for the game to feel truly finished. One of the only noticeable improvements since early access is that autosave no longer feels rough or laggy.
Also, how hard would it be to add a pause button for that incredibly annoying boombox? Instead, we have to disable seasonal events just to avoid it, and then remember to re-enable them when winter comes. It really feels like this is being forced on us.
do you mean like a manufacturer needs 2000 of an item because the 4 items they need total up to that?
He said its 25 manufacturers
how are injection manifolds stupid?
Lmfao
because they're just multiple manifolds linked up together. It's needless and makes design much more awkward.
basically no benefit to them over having just seperate lines
Saw your screenshot, how many items per minute are on that conveyor?
What does missing string table entry mean #screenshots message
Translation issue
Check your language settings
1500.3 per minute
That .3 though π
Not possible, the fastest belt is mk6 and it does 1200/min
im injecting / merging to belts tho for the manifold
its hard to explain
That's not hard to explain. It's just multiple manifolds
that belt still doesn't have 1500 on it
Why can I not get recycled plastic recipe I have already gotten recycled rubber and have opened 25 hard drivers rescanned each one and I still canβt get recycled plastic is there something different with recycled plastic
You have multiple manifolds beside each other and you're calling it one manifold
i believe we have a different meaning of manifolds?
That was the problem from the start
Yes, everyone except you has one meaning, and you have a different meaning
Lots of people interpret the terms differently. Like "balancer" as well
a manifold is a system that deliver items along a belt overflowing to machines
an injection manifold is just attaching another manifold along the line to fill it with more parts
Am the same
I don't see how. There's pretty clear definitions of all these terms
a belt balancer is different from a system being Load balanced
There isn't one set standard shown anywhere. At what point a manifold stops being a manifold or a balancer stops being a balancer and when are they considered both, ect
If a row of machines needs 2000 items and there's a manifold along them all with 2 inputs, that's not one manifold, that's 2 manifolds
they physically cannot be both xD
a system of machines that is load balanced means that , in some way, the inputs are constant and even to feed their needs.
even being 0.0001% off in feed rate means it relies on overflow, which would make it a manifold
What if it's a circle π
still no π
does anybody have a blueprint for oil factory for mk1 blueprint?
what is the most oil efficient way to make plastic
Some people interpret it by how it looks visually and others by how it functions
just make a bp of a single refinery with everyone hooked up
those people who thing it's purely visual are incredibly wrong
what is a bp?
blueprint
o
Google for recycled plastic loop
#screenshots just made this quickly
as much as i dont want to i will
OH apparently there are some "cage like" structures that one can shoot through! Neat
basically it's
oit > heavy oil residue alt > diluted fuel
mix with residual rubber from the resin over and over
for recycled plastic and recycled rubber
You could do that complex setup
Or just oil to plastic
It's a lot more work but you get 450% more output from it
iirc
instead of 3 oil to 2 plastic
3:2 it
3:9 output
Can not shoot through ladder or modern railings AND can shoot through industrial ralings π€
Could just use SF tools to do the calculation and plan it for you π
Actually, it might not even be more work than the basic recipes , since yo uneed 4x as many regular buildings for that
but,but SF tools is old (1.0)
#screenshots just been playing around and i got this
@dense violet its a joke refering that sf tools is still in 1.0 (yes i know nothing changed in recipe wise in 1.1)
no idea sorry. Modeler is jsut a mess to try to give other people info
would what i made be good setup tho or is there more efficient
No recipes change after 1.0 so what difference does it make?
no idea
you can compare it to the Tools link
ok
Is there no build object that can make "holes" in floors and ceilings that can be shot through?
π
move the foundations around and clip the min such a way as there's a hole
it's pretty easy
Well, the classic conveyer walls have actual holes in them, so those can be shot through.
not in floors though
Yea my "fancy building" skills need practice, I'm very "Spartan" usally
and can you actually get shot through them? I thought you reverted to upright position as soon as you're launched?
I'm using the Star Trek auto door walls for that idea, seems good
Want glass Star Trek auto door walls though π
so with my dodgy calculations i can get 550 plastic out of 300 oil
that's not using the recycled loop properly then
300 oil can do up to 900. If you checked the link
Can u find uranium nodes?
Does anyone have an idea on what I should put in the sink to earn some coupons ive got no screws in storage something else is taking them for another production
yes? theres 7 of them I believe.
Awww, the automated gate looks cool!
Maybe feed the sink some ingots or something
I need 87 more engines and then phase 3 is complete hurray
When i start a new playthrough i always dump caterium ingots in it as soon as i can. (One of the highest paying sink stuff for the energy and size of build)
Tho a quick google can provide a list what each material gets you.
All depends on how important coupons are for you ^_^
I think if you turn them to wire that really increases the points
Ok cool thank you
how do you make mutiple foundations in one line? like my 5 floors in a straight line?
Yes
look under your cursor when you build
there are build modes. pick zoop
many build items have multiple build modes
I did not know this thats cool
Quickwire 17 points per item. Cat ingots 42 per item
you make a lot more wire from 1 ingot though
thx
And then hand feed the bio burners more often
oh god, why are you even talking about sinking stuff when you're on bio burners?
sink nothing until you have constant power
LoL yeah i am. As i said. When starting a new playthrough..
well you can only complain about pain you're causing yourself
Whats the fun of that xD daddy needs its concrete foundations
Yea I guess if I use 3x framed floors and nudge them I can kind of make like a cage of sorts
Anyway. Close to finishing my current playthrough.
Wanna start a new one soon before december hits
How many hrs?
hi
@cursive phoenix On this playthrough? Around 500 (shared with 2 people tho they are not as active as i am).
In total 2100 hours (with maybe around 300h idle time in total) since 2021 i believe.
how do I open my trains inventory?
With E on each wagon or station , (unless its docking)
so i cant just open it from inside the train, when its not docked or at a statiom?
Nope
son of a bi***
The train itself doesn't have an inventory. The inventories belong to each wagon
get out of the train and click on it
the train doesn't become a giant backpack for you when you're inside
#screenshots figured it out
just wanted to put fuel in it.
how do you look at the photos you take?
trains run off electricity
how do you look at the photos you take in photo mode
press P then TAB to open setting then Open photo folder.
cheers
smart *** (thanks)
Daaaamn
Nice. Didnt notice it.
90% train problem ppl had are their train station being backwards
as of 1.1, 90% of problems are signals tweaking even when they're built correctly
can you guys help improve my base its in the screenshots channel
do you want text suggestions or people to join
text please
post in #design-and-architecture
ok
is there a way to name drones?
ive posted it
whats a safe amount of quickwire/m to have early on?
making an ai limiter/quickwire factory, just a smol one
was thinking like 100 quickwire, 15 ai limiters pm?
early on you're really only gonna need quickwire for mk2 powerpoles
15 ai limiters are kinda overkill if you only use them for building
that too
id say 25 or 50 quickwire and like 1-2 ai limiters pm
unless you have alt recipes your only use for caterium stuff is gonna be for building
well i got mk2 miners and theres a pure ndoe so i can kinda sendd it
can always do a mk1 i spose
I'd usually just do as much as the node will support if you have power for it. It all sinks for a decent number of points for the effort it takes
Should I finish a part of my mega build or go to sleep
sleep is for the weak
guessing being in the menu doest aculty pause the game
OMFG i just completed phase 4....it took forever. i suck at this game....
how many hours?
no, but you can use the pause console command
you have to put fuel in in the back
it has an inventory and craft bench too
coal and solid biofuel and readily available in the early game as fuel
yay tractor! a gateway drug to the wonder that is the factory cart
i got that but i recorded a way for it but it just stands still
you might want to take a look at https://satisfactory.wiki.gg/wiki/Vehicles#Automation if you haven't
oh
did you set it to auto pilot?
exit the vehicle
Is it just me or is 1.1 a lot buggier than 1.0 when it comes to placement?
about 683
impressive dedication to stay on one save file for that long
Whelp, defensive structure built and tested: #screenshots message
i notice it also bugged when looking at things
i have my cursor right on a slug and it wont tell me i can pick it up
even though i like 2 feet form it lol
Reminds me of my quick deploy combat shacks.
π I do almost the exact opposite of that, I have a BP cage that I can drop on hostiles
Yea I made a "Shark Cage" for myself. Great thing is I can shoot out and they can't shoot in π
It's Hatcher proof too
the watch tower gets you to like 90% of the way to safe but they can still get angles to shoot you sometimes π
If the watch tower was 90% safe I would not need to build this
I abandoned the "watch tower rebuild" idea
This cage thing works to good
https://discord.com/channels/370472939054956546/1418969849396334643 can you guys look at my thing on #1201555265942724758 its the text link
ugh, love spending 2 hours making a nice blueprint that ends up not matching anything i've previously built in the area π
i swear some of these screenshots are from people that work at architecture firms or something, how does everything look so coherent
I'm no architect.
https://discord.com/channels/370472939054956546/1418969849396334643 can you guys look at my thing on #1201555265942724758 its the text link
oh you mean like #screenshots message ?
frank lloyd wright would be spinning in his grave but he also never made a throwing up rainbows house so he's a hack and a fraud imo
Someone responded to me while I was sleeping, how do I jump back to replies?
can anyone help me with phase 4 i wanted to put up a new post on #1201555265942724758 but didnt realise there is a timer
Upper right icon with the red dot on it
usually it's better to ask specific questions π
?
help with phase 4
what exactly do you want to help with?
On mobile
lol, i mean, i'd never have come up with that either so...
use the notifications tab
Look for something called inbox?
@reef basin all the requirments for phase 4 except magnetic field generaters
No, someone pinged my in this channel hours ago and I can't find the message in here.
Yea, what I'm saying is you can list all pings in inbox
Then they deleted the message.
Discord is stupid and keeps the ping even then.
Just with no way to read it anymore.
There are some wonderful builds, I agree. Mine look pretty amateurish by comparison but I like to mess about and try my best
How/ where?
can anyone help me with phase 4 i wanted to put up a new post on #1201555265942724758 but didnt realise there is a timer ( i need help with all the requirments except magnetic firld generaters)
Bro, are you spamming
no why
yes you are
Same message 5 times
sorry
Like shut the fuck up and be patient
sorry
also just wait the timer and post in #1201555265942724758 , or use your previous post
honestly you can wait days or weeks before anyone suitable joins
Ask one specific question, and wait for an answer
yeah and then I'll answer you with something about factory carts as is my nature!
What's the best way to transport 16800/min iron ore from rocky desert to grassy plains
I found a way, I had to come to this channel > search > filter > "mentions someone" and type my name
That's a shitload
What is that, 14 mk 6 belts?
Read the context
Or a colosal train (or several)
hrmm at least 7 factory cart routes but it could very well be more than that since ore has a small stack size
"At least 7" π
He did say maybe more
yeah the absolute bottleneck is going to be 2 mk6 belts per station
but realistically it's probably more because the stack size is so small
if it was like wire or concrete or something you might be closer to that minimum
I mean, if the route is just packed with carts, that'd work.
How many carts per route is the real limiter, and you could just make more, yeah? Have a dense route
yeah he's asking about like maybe 1/3 of the way across the map depending on where exactly in those biomes so it's probably a lot of carts per route too
Hi ALL i need help with pipes, how do i procced with asking for help
Hey there, bug reports where? Should I put it in q&a?
explain what you're trying to do with them/what your problem is
If you want to post in a place where the developers will see it, the Questions site is the place to go. For player-to-player support, #1038092680493801533 is often best, yeah
Hm, bot not working, I guess?
Ive just completed phase 3 now guys hurray
i think i solved it ,, there was back flow , didnt think about that
ok ty
nice man, good luck in phase 4, phase 4 is genuinely TORTURE
guys quick question ,, but can you run on the new mk6 belts ? i havent gotten them yet, but im so curious
yes you can run on them
omg yesssss
What comes once phase 4 complete i guess it be mk6 or so
if you have them make a white color and set the white color thingy to 10 and paint the mk6 belt white
its super fun
mk6 belts converters and other stuff
basically "sam" tier
Cool does another generator come ?
nuclear power
You can look up all this stuff on the wiki
Yeah i forgot i like asking you guys keep yous busy lol
And to talk to others
Ain't this in this new one since now ive completed phase 3
Brb
Happy to find the newer versions of this game runs better than the old on this hardware π€. I can "even" enable some quality settings! WOH! π
All hours ive been playing is really tired me out am tired again right now so going to sleep soon
damn
i didnt realise half of my power plant wasnt connected to the grid
just got 70GW of energy for free
Still runs horribly on my laptop that I use when I'm not at home π€£ , 4gb of vram fml
Laptops, Oooof. Buy ATX standard desktop form factor next time π buying a new video card is much less expensive than a new laptop every time you "want more"
I'm not hauling my desktop around when I'm not home though π , too heavy.
Get one with a handle π
LOL god ada is such a ass
Need a damned trolley for it, besides, would you want to move a Β£5000 pc every time you visit with friends and family, I wouldn't
Well worth considerably less these days, I built it two and a half years back π
remember pioneer fics does not take responbility for accdents even if it gentic
love being stuck on low graphics settings in a hotel, where 50fps is a dream eh
I'll eventually just get another laptop, but tbh that'll come after I update my desktop build π
More ram, better (non-intel) cpu and fatter gpu π
I need to get a new SSD for desktop, just built a new PC in jan and it's corrupted again after the 3rd reinstall this year
stupid
Who here has a separate oil storage depot ?
Ive still not yet figured out how to to continuously keep fuel gens going with fuel lol
Why?
could be CPU or RAM instability also
Are you using regular fuel?
Er, not windows 11 and phison controller on the ssd I hope.
1,200 per min WOH wut! I recall MK6 being 1k?
Am still using some biomass gens to help with powering something that I want producing
I think am stupid
LOL No, you're just not following the math
For regular fuel, one 300pm pipe flows into 5 refineries, which makes enough fuel to feed 10 generators
the thing to remember for stability is to split the pipe with rthe fuel in half, so each half feeds 5 machines
I just think am now d9ing it correctly
So true
I ca not find SAM to save my life
Are you on grass land ?
Assuming there is no height issues, it will stay balanced once it reaches that point
Here it is #design-and-architecture message
no i on the water one i think
that not wat i saying tarmonai
lol
smartass :p
tbh it all one map in the end just where your staying i in the water area
no man land maybe
not sure if that helps
@rigid glen its mainly how am doing its with refiners so I wanted to produce polymer so that comes with fuel needing to extract out to keep the production going for abit so I choosed to pachaged the fuel and help power the gens but when production stopped then no fuel so ive not worked out how to keep fuel running without producing polymer because ive got around 8 storage units full of it the twin ones
Recently I had came across water deposit just randomly
@clever merlin factory 2 is at water area
Where oil is at
What on earth are you doing π
Do you have a diagram showing the entire structure from oil to fuel, how you've got it set up
use awesome sink with a smart splitter
send overflowing polymer to sink so fuel keeps running
No diagram only my head lmfao
thats their main purpose in such cases unless you are using 100% of byproduct which is a pain of its own to constantly keep track of. Just let em sink as it is too risky to plan it 100% properly since power can go down completely
Have you planned it ?
Nope. Anything that a storage cant hold always goes to a sink with overflow option. Especially if it is a fuel matter.
Sinks also only cost power if they are working so its fine to spam them around where needed.
Hey thanks alot ill do that then
Will help with coupons also so its a win win
@mortal ginkgo what's funny is coal generators ive been able to keep it going infinite
Yep. it isnt exactly a waste to sink them. like everything else oil is infinite and you get coupons as you said.
coals got no byproduct stuff so its cool
Yeah
I havent played since the 1.0 came out and I'm looking to start a new world, whats the best starting location?
rocky desert imho
dune if you like space
Idk i like my grass land location
grasslands is pretty beautiful but from what I remember its a pretty horrible start because of node purities
And also ocean area is nice
thats where I ran my first ever save
Where
grasslands
Damn lol
Grass is only a bad start for experienced player, I think it's greast for new players
I still start there, I know I can go anywhere afterwards
Really well perfect fir me then lmfao
It's a nice flat place to learn the craft
Exactly i agree
yeah I think at the very start the low-purity veins are a mild trap for inexperienced players
tbh i though the water area
people will get past it but it's a power sink when you're running on biomass only
was a lot better for building and learning then grass area myself
Facts
my first playthrough I had built all my factories there running off those nodes and was not happy when i realized how important purities were
Now that I've got my panic room #screenshots message I may do a northern forest start π€
now that's still my favorite starting spot
But even though you had set up there you could of went else where and did big setup there also
yeah totally its a great learning place but if you wanna scale up you basically have to abandon everything
ehhh you don't have to abandon everything there's really just a mild power efficiency difference
i ended up moving to the rocky desert to make rotors stators and plates right after
which is why I think it's only a trap at the very start
yeah
Yeah am not saying abandon you can have multiple locations
i put myself wayyyy top deep into the impure resources at the time
5x pure iron 2.5x pure copper 2.5x pure limestone 4x normal coal... pretty good
yall i have a question
We may have serious answers to your question
that is the temp purity
Lol
how much do i get per minute
i once went to a place full of pure iron nodes but only had one impure copper. I thought it was gonna be fiiiiiiine.
It wasnt brothermen. It wasnt.
Oh Lord have mercy for I was such a FOOL! π
Temp purity?
Lmfao
how do i send images here
Import more copper!
You don't; screenshots go in screenshots though
sending it to the strems and vids chanel
i think you meant "what" and not "that".
Temp purity means there are bunch of nodes too close together that it doesnt show their values. It is a bug some claim but you never know.
Yeah the only real downside is needing to deal with the cliff relatively early in the game. It was even better before they moved some nodes around
https://satisfactory.wiki.gg/wiki/Miner This should tell you how much per minute you'll get from things
Retaliate mode: I notice that the only mob that retaliates is the hatcher, is it a bug or intended
k ty
I may go NW from spawn, a bit more open and good node coverage
My FOOLISHNESS hurt my soul so much that I restarted. Now I am happy with 3 normal copper nodes right beside me brotherman.
π
I'm sure we can help you sort it out reliably if you can explain exactly what you've got set up
Ouch!
fear not I am happy
there's a good spot kind of SE from where it spawns you but it's a bit further from coal that going NW from spawn
Where is am for oil across the way on an island the have multiple different oil deposits right next to one and another so that game me an idea to build oil storage depot
no idea at the moment, something I have to look at when I get back home. fingers crossed
You aim to explore and exploit. You are playing the game in the most correct way possible.
Yolo. 
Well i can still try to explain but this person game me the idea to sink and then I'd keep getting fuel witch would really help and now ill explain my set up
It should be unlikely, but under very specific circumstances, an ssd with a phison controller disappeared from the system that can cause some chaos, it really shouldn't be the case, alas I have seen two such cases amidst friends and family.
Exactly
Oh yea... I've done all the starts cept the noob one and Northern Forest so π€·
after 10 hours of waiting my leached copper is finally at 100% efficacy
I wouldnt call that one noob as it needs you to make long distance import systems across
Oh God, someone using leached copper.
Lord have mercy!
For he is MAD.

it's for 4000 copper ingots per minute i don't want to have to use any less efficient recipes
@shy mulch soo at first ive built 8 fuel gens all hooked up with pipes one left side i have 4 big fluid buffer and on the right I have multiple energy storage units set up ect then I explain refiners
everything just gets super crashy, and 30-40% if the time the system just blue screens on NTFS.sys. I thought ram at first but multiple memtest runs seemed fine
pure ingots got better ratio jfyi
no
Pure copper is more efficient tho
Ur thinking in the wrong direction, start with the oilnd explain from there
aright
Keep in mind the specific situation I raise is with recent windows 11 update and phisons controllers on some ssds.
kek.
Only if you consider the water to be free.
it isn't for me i'm in a desertr
@shy mulch to start small I built 3 refiners side by side buy with spaces in between them
Neither microsoft nor phison are owning up to the issue and I'm not seeing much in the way of fixes, in my brothers case, he just bought a different ssd and the crashing and drive disappearences went away.
also not sure what that pc is updated to, it'll suck if I have to replace the entire CPU/MB/ram to end up finding out
What recipe
it is still a much faster recipe so you need less buildings but still using valueable sulfur so. It is a meh setup.
Imho devs just forgot to edit the recipe for 1.0 . That recipe should be vastly superior since it asks for sulfur.
ssd is easiest first, probably look for a fully different brand
this
At least some of the cases are from overheating drives.
And some are from drives released to marked with preproduction firmware for some reason or other.
Look your existing one up first, if its controller is not phison, then the problem I mentioned will absolutely NOT be the case.
Good to know.
And the original post wasn't Phison specific.
Lot of other manufacturers controllers doing the same thing.
That is is "Phison only" is broken phone thing.
By 2.3%. or 0.055 ingots per ore. Or 0.0091 ore per ingot. idk where you got 0.341 from
I seem to be lucky in that regard.
yeah, it's a Samsung 990 pro so it's their own ctl, that doesn't mean the thing hasn't gone to shit on its own though
15:37.5 compared to 15.341:37.5 (pure to leached)
And the JayzTwoCents Phison E25 issue was actually from using reviewer only MB BIOS/firmware with known issues from 2024.
@shy mulch well I wanted to produce plastic and polymer so I did that I built way over 25 storage tein units to have each one of each product but ive got pachaged fuel because I needed fuel to help run the gens but now I need it to run always
Yeah I just looked it up, shouldn't be the issue, though I cannot explain your crashes π
might as well get a decent nvme heat sink package while I'm at it, can't hurt
can't remember now if it has one
should i start a new world?
cause i didnt get far my energy sources suck
and my area does 2
They're usually a waste of money. Unless your MB doesn't have one and the drive is gonna be right under the GPU
My system drive is pretty old, gen3 π€£ , the last of the mlc drives out of samsung before they decided endurance didn't need to be a thing but prices still went up.
Are you sure your CPU or RAM isn't unstable instead?
@shy mulch plastic and oachaged heavy oil is a goid one to have and ill use them most of the time anyways so the units can go down gradually
Sounds like that'll all work fine, u just need to do the maths right
if you started at dune desert, sure. Other places should have plenty of wood and grass tho.
it's directly above it, so, physics n all
Out of curiosity, what is the cpu? (please not intel 13th/14th)
did a bunch of memtest86 runs, no errors, I didn't really get around to much CPU testing before I had to just switch to my laptop to start getting work done due to the instability
@shy mulch so I was just told to keep sinking polymer and then fuel will be infinite
And your MB doesn't have a built-in heatsink? That's almost always enough. Just a hunk of metal to soak up some heat quickly and then dissipate it slowly when the drive is idle
Which isn't be-all, end-all test.
So you have general stability issues.
First, disable XMP/EXPO/DOCP and let RAM run on all-auto.
And remove any manual CPU tune, including Curve Optimizer etc.
i9 14900kf :/
So update MB BIOS if you haven't.
no but like im at phase 2 of the elevator and i needed to rebuild my factory cause it sucks but i cant do a proper rebuild cause i only have one coal vein for 3 machines
About 50% of those are unstable at older BIOS versions.
RIP
A bios update doesn't undo the damage tho
oh no! anyways
If there is damage.
The underclocking done by older BIOSes helped a lot against that.
i never do anything tuning wise, I just want stuff to work so I dont even bother
Yeah can do that. Or use the resin for something else
π
But there is known issue with Intel 13th and 14th gen systems.
Need BIOS update from this year to fix.
Without that, about 50% of 14900K(F)s are unstable.
lovely
Three things Intel fucked up (first by not limiting what MB makers were doing like AMD is):
MBs undervolting CPUs by default (straight up unstable CPUs without damage at stock).
eTVB activating when it shouldn't have (damage).
CPU making too high VID requests (damage).
Mostly fixed on the BIOSes with that 0x129 microcode at stock.
And BIOSes with microcode 0x12B to fix last cases of that third point.
But any already accumulated damage is permanent, and will continue to degrade at faster rate than normal would have been.
With Intel seems now trying to bandaid the CPUs with permanent damaga over the warranty windows with new microcode 0x12F?
https://community.intel.com/t5/Processors/Microcode-0x129-Update-for-Intel-Core-13th-and-14th-Gen-Desktop/td-p/1622129
https://community.intel.com/t5/Blogs/Tech-Innovation/Client/Intel-Core-13th-and-14th-Gen-Desktop-Instability-Root-Cause/post/1633239
https://community.intel.com/t5/Processors/Intel-Core-13th-and-14th-Gen-Vmin-Shift-Instabilty-Update-New/m-p/1686948
Yeah well for niw ive git storage units full of it so sinking is best idea ive heard yet lol
Problem is, if they are unstable already, then the damage was done already and the bios fix wouldn't help that chip, but would work for its replacement.
That first point is the most common cause for instability with those.
There's really not any good reason to store it
The damage ones still come far behind.
Lets just say my next build is so AMD!
I mean at the very least, power wise I do feel like I fucked up getting a KF, the GPU always running makes it use more power than I wish it did at idle
@shy mulch so I'd just run conveyor from refiner straight to sink
yolo to another coal gen deposit place or make a smol oil production setup to kick start fuel gens.
Have you stressed your .. oh wait you mentioned your entire OS got nuked three times π ..
Why wouldnt you store it lol
Why would you?
Lmfao
There's no reason to
Are there specific drone paths in the game ?
Goid question well i thought it be needed lol
@shy mulch @hard ivy am just stupid dumb I guess
So is mine. I mean I already have an AMD CPU, but I'm prolly getting an AMD GPU too next time I upgrade. Unless the next gen ends up being garbage
Resin is not used for building anything. You can turn it into something useful and store that but storing the resin itself is pretty pointless
My current machine is a hugely overclocked 12900k, it's survived nicely since its release, that's why I was shocked & disgusted that intel stuffed up the 13th and 14th afterwards.
And has intentionally done everything they can to keep those issues out of general news media.
yeah, the funny thing about all this is that when I picked satisfactory back up after a while of not playing is when all this started. i do a fair bit of audio work but, then I clocked 90 hours in a week running ultra gfx settings at 4k, and shit started going sideways
So people affected don't even know there is an issue.
Thanks for that well its can be turned into plastic
maybe not 90 but, more gaming than id done on the machine since I put it together
I hate to say it, but tbh you probably want an am5 board, a reasonable x3d chip and reinstall the os again π π
Or update the BIOS and get an RMA from intel? (No clue if they still accept them tho)
The only things you ever need to store are stuff you use for construction
First: Update MB BIOS and see if there still are issues or not.
And CPU warranties were extended to 5 years.
Like plastic
In its current form, I would trust intel rna about as far as I can throw my home town.
I mean given how Intel is going these days as long as it's a reasonable price I'd be fine with moving to AMD as long as my audio DSP cards have no compatibility issues
@shy mulch but also pachage heavy oil is great for fueling transport
which is the only reason I've stuck to Intel for years, there were issues in the past there
It all depends on, as you said compatibility (shouldn't be an issue) trust, your financial position etc.
I mean a bios update and an RMA are free. A new board and CPU is a few hundred bucks. Depends how much you value not having downtime due to the RMA
I mean, financially I need a decent gfx capable pc for work so, sucks but at least it's a write off
Right now I'm more likely to be able to throw Nottingham clear across the horizon than trust Intel.
my factory cart apparently gained infinite velocity and yeeted itself into the corner of the map
Back in a bit, I have to do the good old tech support for family π€¦ββοΈ
hey does anybody have some starter oil blueprints to share?
i cant seem to find on satisfacory calculator
please someone ive put pumps everywhere on my oil pipes but idk why it doest go trhoughhh
putting pumps where they don't need to be usually makes things worse, not better
can somone tell me more sites for blueprints?
...so if i remove pumps it will go trough whats the logic its pure nonsens
?
make your own π€·ββοΈ
^
https://www.satisfactorytools.com/1.0 <--- this can help with ratios
https://satisfactory.wiki.gg/images/3/39/Pipeline_Manual.pdf <--- liquid manual
thats what the last guy told me
but just askin bc i wana save time
At work,
Could be playing satisfactory rnπ
So youβre not at work
Iirc itβs hard and not good to share bps
why is it not good?
Apparently itβs weird to handle for the game engine
I heard someone say they had frame issues after importing a bp
Itβs best for you to figure out own stuff
it the seccond time im doing it because its the seccond world
I made a MASSIVE recycled plastic and rubber setup in an old save of the game, is there any way to copy that into a new save?
it genuinely pisses me off that i have to build 3 sets of 23 assemblers for optimal production
that's not even that many lol
Overclock
i have 745 on powerplant
i'll do 72 assemblers and 6 will be halfed
This what happens when you maximize everything
heya just wondering if theres a way to connect 2 storage containers to a constructor and make it so that one item goes into storage container 1, another one goes into storage container 2
Smart splitter will do that
Unlock it in one of the milestones, forgot which one but it's early
Smart/programmable splitter is in Cat tree, but priority merger is in Quartz tree π
I get it, it takes an oscillator to make, but come on now.
SJS
i accidentally did 90 assemblers not 70
anyone know why my hotbar keys just stopped working?
reload save
tree ?
pipes on servers are a nightmare if some1 decides that mk ainΒ΄t enough and upgrades them to clean mk 2 pipes
just spend an hour checking 2k pipe segments to see if they are working or if the game removed connections between them
Caterium
bug, maybe triggered by blueprint machine, save and reload
Why would you downgrade to clean pipes?
i didnΒ΄t
i just had to check all the pipes so my fused modular frame production runs again
he also merged 1.8 k nitrogen gas into 1 pipe and tried splitting it back into 3
because it didnΒ΄t look nice before
This is why I only play solo. Couldn't deal with people who don't think things through at all
i mean we are in phase 4 and all he did so far is upgrade my pipes and handcraft things i already automated
building factories is overrated
i made like 15 bp so he could automate most things and instead he just handcrafts things
150+
average satisfactory player
Hey does anyone know if I EOS link my account on steam and epic do I still have the early access stuff or does it dissapear if I link it with an account that didn't have the game before early access?
He seems to enjoy hand crafting
Build him a bunch of crafting benches
when i try to add a powerpole to a cable it just says invalid aim location?
Iβm at a loss on how to setup my iron factory
Should I have one mk3 belt smelt and make rods and another make plates?
And then go from there?
Depends on what you want to produce
Or should I have a factory that creates like modular frames right from one belt
See thatβs the problem idk what I wanna make Iβm trying to get done with phase 2 of space elevator
figure out what you want and go from there
trying to max out nodes/belts is usually a poor strategy
How come
you often end up with way too much or way too little
So rn I have one factory floor making 12 modular frames a minute
I guess thatβs good right
for personal use, sure
I see
how is this satisfactory related?
<@&387163995947270144> rando link
good thing i checked 12 of my assemblers makes 960 quickwire
rando never even played this game
now that steel and quickwire/ai limiters are done i need to start fuel generator power and oil products :} plan for next time, 15GW fuel gens, an amount of plastic/rubber, and theres a spare impure node around all of this that i think imma use to make packaged fuel. mayhaps
??
also turbolifts when?
@obsidian zodiac Star Trek skinpack DLC, when?
never
no i mean like multidirectional elevators that can go between stops with the floor panel in the current elevators. Basically hypertubes with the benefit of not needing to spam E to get where you're going, and you don't have to remember a metro's worth of directions. Also downside of slower
- replace crash sites with shuttlepods
- replace portal with guardian of forever
- starfleet uniform Pioneer skins
- replace hypertubes with jefferies tubes
you ain't convincing me at all, trekkie
and the janeway coffee (i think it's called raktajino) instead of ficsit mug
ew
im getting massive lag spikes when i place down conveyors
that's normal
ADA: there's nebula in that coffee
lmao
- replace
with phaser - replace
with phaser rifle
no like my fps drops from 100+ to 5
mine pauses for a solid seconds
is your CPU potato?
no, my specs are 3060ti + ryzen 5 5600 and im running ultra 1440p but i have never had this issue before
π€·ββοΈ check #1038092680493801533 for similar issues/setups ?
i think it's just that it needs to recompute a lot of pathways if the belt system is long
its nvidia drivers 
"nvidia container" was taking up all my gpu and cpu power, caused by outdated drivers
are you building something when it drops to 5 fps?
are you sure its not refineries killling your fps?
6326/9576 quickwire/m
well, with nvidia drivers, it's best to wait a few days/weeks after release to make sure they aren't too buggy 
HOW
i have like 700 and every one of them is at 200%+
i maybe have waited months, by acident
drivers turned your cpu into potato
Im working on a computer factory atm π
i dont have the need for refineries atm
theres always needs for a refinery...
computers can use plenty of refineries
Is there a way to click one button to disable all the raw material converter recipes on satsifactorytools.com? Cuz it gets really annoying when I have to manually go through and disable all of them every time I want to set up a production line
disable SAM or the converter. if you actually need them for something, the best advice is to search for (, because that displays all resource conversion recipes and not much else
i dont understand a thing to pipes ive read the 18pages manual but still nothing am i supposed to put the pump on top of the hill and or both lower parts
Oh wow, I didn't realize there was a Machines tab, ty
type ( into the searchbar
and disabled everything from ther
ah kyo already said it
is there a way to locate your dogs? one of mine has a nuke nobelisk that i want back
I've been doing that, but it's still a good dozen or so recipes to disable one at a time. I like the idea of disabling the Converter much more, I rarely use a calculator for things when I'm that far in π
please someone help me im litteraly crashing out
Mostly because I just make a single building and fully overclock it, then just set up whatever that building needs
Liquids only go upwards a certain distance, and if you want them to go higher than about 10 meters or so, you'll need to put pipeline pumps in to give them more "head lift", which is the distance the liquid will go up
Ideally your factory is at a lower elevation than your fluid producer, but with water that's rarely the case
my oil is 2000m away so all the hills go right but for some reason the last hill doesnt go trhough with pumps every where faw pumps or no pumps nothing goes through but there oil before
When you're holding a ghost of a pump on a pipe, it'll show you how far that pump's head lift will reach
Are all your pumps connected to power?
yes
Also it might be easier to have the pipe go up really far right at the oil extractor, then build foundations to get it to where you want
If all your pumps are plugged in and facing the correct direction and you're still not getting flow, it's likely that you have a pump too far from the last pump
I feel like something like this should be easy to troubleshoot. you look at the extractor to see if it's extracting, and if it stops, you go along the pipe and see where flow stopped and fix things there
thats what im doing all the previous hills work fine but for some reason the last one doesnt
Find the first pipe section that doesn't have oil, and the pump right before that section is the problematic pump
also one of the pipes worked and then suddently nothing got trhough and i touched nothing
how can i find locations ofhard drives using the radio tower?
iirc the only way to find hard drives is with the handheld scanner, the radio tower only reveals the map and resource nodes
that's the neat part! you don't.
π
sometimes momentum can carry fluid higher than head lift can, resulting in a setup that works for a while and then breaks. or works but doesn't transfer at full speed. always make sure the head lift on any pump is not exceeded
ive put pupm at random places and now it works idk why ( futur nuclear engeneer btw)
you put the first pump immediately after the extractor and the add another whenever the previous one says more than 20/50m
not randomly
isnt there also an visual indicator
you probably (really should) just make your petrochemical stuff at the source rather than transporting it that far
i believe irl fluids are different than ingame fluids
also there shouldnt be much fluids in pipes in nuclear powerplants no?
i mean, water
isnt water just in the cooling tower
idk im not a nuclear physicist
@somber sigil
hey fellas working on upgrading my rubbers and plastics
are you planning to use th HOR for something else?
Des franΓ§ais par ici ? ^^'
je ne par parl francais
well i technically use a portion for my bombs i think, but it has a buffer and that factory is mostly dead unless i need it
i was thinking of doing the recycled loop
but i don't have blenders yet
so packager hell
a) that's at 110%, not 100% (pumps technically go to 110% but I don't trust it)
b) it doesn't show up if the previous pump is too far away horizontally
its not that difficult
just make sure to have 1 container half way full with packages
i used em for my turbofuel setup
nuke plants have like 3 water cooling loops
IRL liquid metals and salts may also be used, especially for breeder reactors
it's actually pretty easy with a blueprint and the blueprint can be saved with an appropriate amount of packages already included
my refineries don't fit into the blueprints
i have no idea how many computers i should make
they should fit inside the 3x3x3 unless something changed very recently
i was like super sure they didn't fit wtf, so much wasted time man...
this BP isn't packaged fuel, but does include a couple refineries #screenshots message
Is there a working satisfsctoryPlus calculator?
you know what i am gonna take it easy for now, factories are gonna get rebuilt, 200 rubber should hopefully do it for computers now
i hope
mk2 bp fits 4 refineries side by side
Modeler or Optimizer if you're willing to to input the recipes yourself
making computers for it
I always get it before working with refineries
i can make 24 high speed connectors and 33 computers with 200 rubber, i figure that's good enough right?
is it worth automating space elevator parts or just make a production line that u can chuck the parts into
for personal use? way too much probably
I never fully automate any of them. handfeed everyting I can
you know how it is gotta find the fun in it at that point automate all you got
automate them and leave it running, you can sink the ones you don't need for a lot of coupons
given all the new items from 1.0, is it even possible to fit a max power build in the world?
I mean it's 15/19 TW, but it looks completely possible. just takes a long time
is the calc i was looking at just wrong? it shows it was only like 5.3
which one are you looking at?
idk if links are allowed here but, https://satisfactory-logistics.xyz/factories/5521f2cd-a855-473f-95b5-a54afae0781f/calculator
idk, that takes me to 20 concrete/min factory
well i put all the sloops into the x4 on the plut rods, would it be better for augs?
well, the max is 15 TW waste-free and 19 TW if you accept storing plutonium waste
and they use 8/9 matrixed augmenters
15 is with 9, 19 is with 8
@unkempt blade can factory carts actually transport stuff?
they can be automated like tractors/trucks, and have 1 slot
time to transport uranium with it...
and they don't need fuel to run
yeah they get one stack per cart
Whats a good number for first reinforced plate factory?
also cant decide whether to include rotors into it π
whats the satisfactory flowchart tool ppl usually use
10-30/min ig
satisfactory tools
depends what phase / tier you are in
my starter ref. plate factory only did 7/min, i let it tricklle for a while
PHase 0... but will be unlocking phase one with items ive found around π
Just thinking, is there a trick where you could just have a massive army of drones moving stuff back and forth to use up plutonium rods, could that avoid waste?
the waste build burns the Pu Rods for power, so no
Ahh of course. Oh well
whats the base burn speed on coal gens?
but the waste-free build sinks 27 Pu Rods/min, so that could absolutely be used for drones.
the 19 TW build, on the other hand, doesn't have any resources left to fuel drones with π
Yeah fair. I just use rocket fuel for my drones I couldn't remember what part of the nuclear path was usable for them
uranium and plutonium rods. for some reason not ficsonium
the bot's still broken?
The bug is pretty weird
Yea
couldn't be bothered to use a screen recorder for a bug report? really?
I dont see a report option
you just make a post there with the bug tag
No cuz then the file goes bigger than discord's size limits
I don't understand what the bug is. I see a truck moving forward a bit then stopping?
How do i post the video
Look through the smoke
And then when the smoke is gone
post it to imgur as a gif or something and then link it in the report
Can i post the dc server link to the video?
This link
idk how linking to discord works but if it shows the video when clicked then it's whatever
Well it redirects to the video in the chat if you are in that server where the link is from
Is there a way to get more energy fragments from the snails or something?
sloop the constructor making them. then you get double
Aha I see. Seems like the smoke is interfering with fog
what does that mean
unlock production aplification in the MAM
overclock?
no, production amplification
cannot find
alien technology tree
Smashing glowy slugs and dumping their slimy goodness into a canister π€ this is fine right?
i see
I like smashing slugs
ayo?
I have automated automatic field generaters and assembly director systems produced but i need help with the others can anyone join
im on phase 4
What kind of smashing?
i have its been 6 hours
With a hammer
Wait a few weeks
ok
Rebuilding schematics from a year ago π€· ooof
still, that channel is for those messages
I thought I was going to take the time to make a dedicated factory to make teleporters my new method of travel between factories.
Yeah. No. Jesus christ. 2/pm for each teleporter?
Does anyone use these things? HT canons are so much more efficient, cheap, and easy.
2/pm?
sorry i havent unlocked teleporters
2 per picometer would be quite a lot
singularity cells per minute
still dont know what they are lol
very end game component.
2 * 10^15 cells per kilometer
If you know what nuclear pasta is, those are sub components for singularity cells.
The other sub components aren't bad. But yeah, the pasta cost sucks.
2 pasta per minute for a good enough supply to run 5 teleporters.
shouldn't it be 10?
i just got the game, how do i fix the ridiculous lag every 10 seconds? the game is unplayable
10 ?
I use them, currently got 18 of them running, with plans to grow that to 43
18 teleporters is 36 singularty cells per minute.
so thats almost 8 nuclear pasta per minute just to run those. lol
crazy.
its something like 1400 copper ingots per minute just for 1.2 pasta.
bro what kinda math are you doing? first was 1 pasta for 5 cells, now it's 4?
it allows me to have a gate room like this https://discordapp.com/channels/370472939054956546/553550313533997057/1419069999318040786
memory math, its not great.
really though math is just what we want it to be π
That is hot. I'm into it. I love it!
I just remember its 2 cells per minute to run the teleporter.
and its 1 pasta per minute for 10 cells.
after that it all gets foggy
I kind of just want to put up an unpowered portals and clip a HT cannon entrance though the front and see if I can get into the cannon
then it's the best of both worlds
Temu portals. Great idea.
Put some display panels around the tubes so it looks like you're in a teleporter.
I can't even remember what it is exactly, set it up quite a while ago. Just remember that I have 1 manufacturer fully overclocked and slooped, which makes 50/min, and 12.5/min of those go towards BWD production, and the rest goes to the portal room
New factory that I'm working on will be making 100/min and using 50 for BWD, and 50 to portal room
hol up does stuff stop working if iam to far away?
no it works even better then
ok then iam just underestimating the stash space in containers
It only stops working when you move far away if it was never working to begin with.
Worth it?
remove the power tower temporarily?
You know, sometimes when I watch a video on building things like vertical circles, I wish I knew if they were using mods from the start. I'm trying to build stuff in vanilla, and some of the stuff they do in the videos doesn't seem possible (walls and foundations always seem parallel and level, except for ramps, for instance). I saw in a screenshot that someone had a vertical lift at an odd angle, but can't seem to figure out how they did it without a mod.\
is that the cause?
At this rate, if I'm going to do what I want to do with regard to creative architecture, I may have to look into using mods.
no clue but that's the first thing I'd try
no effect
also the issue gets less obvious with concrete material painting
like the physical geometry changes
To me, some of the materials are almost impossible to paint. I try different colors and get almost no change.
iirc the wonky lifts can be done in vanilla, but yeah, hardcore architects def use mods
What are some good YouTubers to learn to build things
Well, I wish there were more options in vanilla. It would be nice, for instance, to have some sort of beams that were the size of the legs for belt supports and the square signs, it would be nice if there were a way to tilt other things (like foundations and barriers). I also wish there were a way to place caps on the open, unused inputs/outputs to mergers and splitters. Also, it would be nice if the pieces that you used to pass belts through walls and vertical lifts through floors would actually show a hole you could see through. (I know, this would require some more complex programming and/or modelling, which may not be possible, but still, it's something I'd like to see.)
that wall geometry thing was the reason we originally didnt get any freely placable holes to begin with
the "magic black plane that passes through" solution is probably the best we'll ever get
Yeah. I tried putting one of those on the output of a splitter, then I tried a beam support (that actually looked pretty nice).
In my current project, I want some arbitrarily angled wall pieces, I may have to build them up from beams.
I also got an odd idea to use signs to make some architectural pieces.
this actually works and it entirely hides the HT entrance if you set it up right π
They wouldn't be "solid", but if they look like what I'm thinking about, it's worth a try.
(Blueprints will help here.)
Every time I start game it's like: "Bruuuh! You want 75% Screen percentage right!?!?".... <Have to set it to 50% every time> π
Are you sure?
wdym "are you sure"???
you get twice as many shards per slug than you would normally if you make them in a constructor with the production amplifier
so 2 for a green, 4 for a yellow and 10 for a purple
oh, yeah, the first ones are blue now kekw
now that I think about it, that might've been my old monitor's color accuracy being shit
nope, they actually did used to be green
You can get double the power slugs and automate them later on btw
I finally got 12 heavy modular frames per minute set up feels good
THE DECUPLED CAMERA HAS PUSHING FORCE (it moves the balloons thats the only evidence i got)
It's a good plan to set a dedicated "space" for "permanently placed constructors" you will "re-sloop" to get the slug goop because the first combine on a "newly slooped" factory is not counted. OOOoooof! Why it's a good reason to set them up once and never move them again
Surely the decoupled camera is just a drone right
π
I keep forgetting that is a feature that can be used for things other than taking pictures π
Can you run two drones to the same port?
Any special steps involved or will they automatically go back and forth?
place drones at ports A and B, target them to C. the firs tone will go A<->C, the second B<->C
if you place a drone at C, it'll only be able to go either C<->A or C<->B
Pro tip, don't place drone at C π
Is there a tutorial on how to stop playing too much?
no
the factory must grow
youll slowly stop at some point dw
Is there a list of items I can take around with me too get a good amount of hard drives
Ty
I use two drone ports at either end (1+2 and A+B) and drones on all four, going back and forth in pairs. They don't use fuel while in holding formation, so it's fine if they unload a tiny bit slow.
Or three at either end, or four, however many you need for throughput.
omfg I just realized you could use drones to build a balancer lmao
this would be awful
a simple 3:3 would be twenty four drone ports (and 18 drones)
and it probably wouldn't even be balanced properly
partially... you can throw more drones at a single port than that
Josh showed us his tower of drones
on the map, after a radar tower has been placed, what does it mean if a resuorse is highlighted in yellow, and i satill havn't put a miner on it
i think its just a bug
every now and then when i open my map resources will be yellow/orange and vehicles/vehicle stations are green
welll, thats an online map that's a 100% exploration spoiler
if you don't want that just take a stack of every item you make and go.
a spoiler warning should really come with linking that resource
For me it's kinda broken
Unless u mean the cords
Idk just looks dumb on mobile atleast
I'll look at it when home
On PC
it's not a great mobile tool, no
Works tho
but it is a 100% exploration spoiler if you care at all about that
What do I do for power
what have you used inthe past that is small and creates power?
Well I have global train network so nvm
The list of HDDs is barely a spoiler bro tf are you talking about?
you're going to run train stations to all of them? I guess that's an option
An augmenter can open any drop pod
For people that wanna explore it most certainly is
A huh
Locations would be but the list of requirements? Really?
I think ik
That link is both
anyway I was talking about bio burners. They're easy to build. Have a stack of solid bio fuel with you
You mean you know where the drop pod is based on its coords? In units different from in-game units no less?
Can they burn packaged fuel
Why would you use a fuel gen for drop pods lmao. How are you getting the fuel for it?
But I have a global train network won't be an issue
An augmenter is the simplest solution by far
That's why I said wait and asked
You'd have to unpackage it
The main reason I've said that is I've seen a few need like 300-400mw
I guess you could blueprint a single biomass gen with some fuel, a packager with some packaged fuel, and a fuel gen. It'd give you 250 MW after a few seconds
But an augmenter makes 550, which opens every drop pod
You have trains but not augmenters?
I'm not the explorer this is a 2 person save
I've been playing alot more than my friend lol
But I'm wanting alt recipes so I'm gonna go on a journey for them
Do you have depots at least?
What's so wrong with exploring in this game? lol
Have yes use no
Nothing I just have been doing factory stuff
Hello all
Insane behaviour lmao
I have plans in my head that I wanna do
They seem useful
All of em should include a dd or 20 π€£
Do it what can go wrong lol
Just haven't found a use for them
how
They're the best addition to the game since blueprints. Since zoop, maybe even
To not have to run back to whereever to get parts. Or, in most cases, not have to have the parts in your own inventory
eh, augmenters are just another 'duping' mechanic they threw in.
boring imo. A 'play less' mechanic
Also, I like to keep mutiples of things like Blade runners, rebar guns, jet packs, etc, for when new vistors come to a world. They don't have to make them and can just pull them from the dd
@dense violet how are you today ?
I also don't use bp
What is this, the masochistic playthrough?
I just haven't needed them idk
What are some rlly cool mods to play around with?
bruh no wonder my caterium was running slow my 600 line was linked into my 1200 line instead of the other 600 line
Most of the time tho I need different things idk it keeps changing what I need
i was only supplying 1800 out of 2400
Fair it's only gonna be me and my friend tho
Ammo would be one but don't really have ammo automated actually now that I think about ti
That's why you explore early on, collect a bunch of mercers and some sam you find along away, do the research, then add a dd to each item (Don't need ALL, but most are nice to have "at hand" and then build away. Only ones I have ever ran out of are concrete and steel beams. You can offset that by adding two (Or more in the case of concrete) upload sources for an item, and it uploads them faster.
Hm. Let's see, the programmable splitter, I've not used one yet, but, let's say you had a setup to make something, but you had two possible directions you might want to send it, but not necessarily at the same time. Could this splitter be used to switch which direction it was going?
With reconfiguring, yes.
The Pogrammable is basically an upgraded smart spllitter where you can configure mutiple specific items per output.
Imma be honest the only time I placed a programmable splitter was immediately after I unlocked it the first time to see what it was. That's it
I use one for my "mobile hub base" that I use to configure what items I want to sink and what items I want to pass through to a sorter
I just built it so it's like a "feature" I can walk up to and configure. Need to figure out a better placement near the sink though ... 
We did do this
I'm just finding it needs too happen again
A good amount of the mam is complete
Probably unless doing some strange fangled sushi (Looking at you @sterile blade π ), their use-cases do seem quite limited...
Like, I could see them being useful if one were crazy enough to have a train station being loaded with multiple items and then have them sorted on the drop maybe.. π€·ββοΈ . Again though, fangled sushi π€£
See, I have a constructor setup to make alien protien (with a Somersloop), then have to change which kind of animal part I'm feeding it. That's not the relevant part. All the alien protien goes into storage. Now, from that storage, I can either send it to be made into Alien DNA (also Somerslooped) for the Awesome Sink, or, I might instead want it to go to become biomass (also Somerslooped) to be converted to solid biomass (nice since 1 animal part would equate to 800 solid biofuel). At least, that's the current plan.
If you've done the research in the mam already, there is no reason to store the DNA afterwards fyi.
Unless doing a challenge for yourself, you should be on coal power before needing protien to biomass imo.
But otherwise, You would need to configure the progSplitter each time you wanted to change it.
it's free awesome shop tickets
also you get satisfaction of processing your victims in a factory
I wasn't planning on storing the DNA, just the Alien Protien, since that would be what I would be sending one way or the other. My biomass power plant is there for backup. I'm in the process of building my first coal power plant (3 stacks of 4), but, thanks to the lizzard doggos, I've already researched and set up some geothermal power plants. The Biomass power plant is for backup, in case I go over what the coal and geothermal are producing.
When it comes to getting that Ionized fuel... quick and dirty is how I did it π #screenshots message
Ya'll some dark mutha truckers for sure π€£
Besides, I want some of each power plant just to say I did it.
Careful with reliance on thermalgens, their power varies greatly π