#satisfactory
1 messages · Page 297 of 1
agreed!
you can complete most of the game from that one location
#screenshots message --- I think Rocky Desert (specifically the crater lakes above the rocky desert is so beautiful) is a good start but if you don't like working with the terrain, I feel like Desert is just the best yaknow
without expanding much at all
it used to be even better- but they nerfed it for 1.0 iirc
there used to be more pure nodes, including quarts near it
🙁
Tier 3 I believe
north forest area has 2 impure quartz nodes near that great area
they're in the big canyon, through a narrow pass
there are 3 quarts nodes in a cave near the coal nodes near the area i posted above
and a SAM ore
The only thing North Forest doesn't have is... wait there's some SAM kinda near on the desert border.
🤔 what start is this image?
that was for esta, asking about where to start at
North Forest
thats the best starting location in the game
for easy access to like a dozen pure nodes
if you select the northern forest and spawn in
its north west of spawn location, like 5m run maybe.
the area i posted above is high up on a cliff, you can foundation out
and build yourself an expansive flat space
above most of everything
Yea, having to build a sky base for step 1 is rough
also, building stuff over oceans/water is handy
easy way to build big stuff without going up high, esp when dealing with fuel generators
OH so maybe a starter base on the west water area 🤔
if you choose the NF and go where i mentioned
there is a vast coast real close, with about a dozen oil nodes near
it literally has everything
Northern Forest Shore Cliff Crew for life!
one of us, one of us!
Is there a mod which lets you paint all touching walls at the same time?
My only complaint about my factory is that all the lasagna in the middle makes it kinda hard to take pictures of it all - trying to spread it out a bit more now to make it screenshot-safe and look a bit cooler on the map. Most of the buried stuff is just early phase stuff anyway
#screenshots message <--- Maybe a good staring area with expandable main bus idea 🤔
It's close to crystal too 🤔
Oh my word... We need a flamer. A heavy flamer.
you could try but busses tend to not work out very well in satisfactory
They seem to work in my last 6 times i beat the game 🤷
i guess they do then
i am way too unorganized to make any so i just belt things around
idk if that'll be enough for spaghetti THIS THICK.
<@&370483737957236737> spaghett meta candidate for next dev stream
Yes... making a bus in Factorio is easy in comparison to this game. I have to re-learn all the stuff I forgot from last year about them 😆
Blueprints make it much much simpler though
Modular design 4 teh win!
there just isnt much of a need to make one imo
Chat question
you're not limited to 2D so you can just take whatever you need and put it wherever you want
Uhhh I forgot
Frick
Oh yeah so signals tell a train which way too go and if they can go with a block being at the end too make sure the track is clear?
I'm wondering if I'm understanding it correctly
My hardware is not that great so I "need" to spread things out anyway to keep FPS up in all areas. Having a bus system allows me to do that while also keeping the resources available in other areas too
They don't really tell it which way, the trains guidance figures that out
But you can work with signals to create desired flow
I see
dont quote me but i think building vertically is best for fps, speaking from experience building over flat areas is not at all what you want for good performance (might just be the scale im building at tho)
For junctions:
PATH when you ENTER a junction.
BLOCK when you EXIT a junction.
Well I get the train figures out the path but fair ig I don't understand
unless you mean like really spreading out across biomes
I see so that's only for junctions generally?
It seems to be what is "close" causes FPS to dip IMO. Nothing else seems to matter besides that
Turn the detail and view distance down then
Maybe there is some being in visual range also has something to do with it? I don't think walls or floors help
Yeah. Junctions are the only place you really need to use path signals. And stations too, of course, but it dependes slightly on what kind of setups you are doing.
I tried that and it did not fix the issue much / enough 🤷 had to change how / where i built stuff to fix it
Also I would say get stations WELL off your main lines, having stations anywhere near a thoroughfare causes traffic jams
My main lines are now a massive ring around the map and all the stations are on spurs off that ring
What are you running hardware wise?
If your station is visited by multiple trains, then yes. You will need a bit of queue rail and block signals before the station to handle multiple trains trying to enter it. But otherwise there is no technical need to add distance between junctions and stations, if it is visited by a single train only.
What causes the biggest fps issue
Is there a mod that shows what causes the biggest lag like in Factorio
My discord is breaking wtf
I did the train guide world someone made and it was cool but like alot of info all at once so it didn't really stick
I get 240-260fps with a 12700k 7900xtx max settings 4k will better CPU and ddr5 help this game at all?
All the messages are sending at once cool instead of when I said them
signals break the track up into "blocks" that can only hold 1 train at a time. block signals just break up the track, and path signals do the same thing except you can have more than 1 train in the block under certain circumstances.
if you put block signals at the entrance to all your intersections, that would work but only 1 train would be allowed to go through at a time
if you put path signals at all the entrances, that allows trains to figure things out amongst themselves so that they can all pass through so long as they wont run into each other, and then you can throw block signals at the exit
for putting signals across the entire network, use block signals and keep them like 8-12 foundations apart, because thats about the size of the average train
and then for stations put blocks at every entrance and exit into the station
also something with intersections that i like to do is place the signals leading up to the intersection the same 8-12 foundations apart, not something you have to do but it keeps the trains from having to slow down so much
8809G @ 4.2GHz 1080 GTX (non-ti) @ ~2k. I cap at 60FPS all settings lowest besides view distance. If I build "most things" in one spot FPS dips ~30, If I spread them out it stays ~60
Ok, yeah that's getting a bit long in the tooth
I see ty very much
Cuz I'm waiting on New and cpus too upgrade
Having too many Block signals along the mainline is not ideal, IMO, since having a Block too close to a following Path will cause the train to slow down. Path is always red by default. Before a junction's Path signal you should always leave PLENTY of empty track, so the train can set the signal well in advance and thunder through the junction at 110 km/h.
iirc satisfactory is very cpu heavy so upgrade that first
Speaking of trains - does a train need 2 stations in order to function? I kinda just want a train thats constantly running in a loop around my base with no real purpose other than looking cool doing train stuff
Well if amds slow ass would drop next gen I would
My overheating 3090ti would disagree
Overheating how?
they got spooked by nvidia
What temps
If I crank the game detail my GPU overheats and shits itself
Yea my GPU limits me way more than my CPU does most of the time
Memory on the back of the card just gets too hot
That's not good
anyone try the game using an MMO mouse and/or a keypad? 😄
Yeah, need to get an active backplate for it, but effort++
My card can do about 800-900w before I'm hitting 110c and thermal throttleing even then my mem temp is like 80c ish
So I just turned the detail down
i dont know exactly how this game works but i think the cpu is used for machines, which if you have a lot of nukes the game
Wtf card are you doing 800w on?
and because frame rate is tied to tick rate or something, you have a very low tick rate from your cpu struggling to keep up with all the machines
the game really slows down with big factories and not a good cpu
Happy birthday Satisfactory!
7900xtx
#screenshots message <--- GPU limitation not CPU for me 🤷
I play on max settings and only hit like 85c I think hotspot wise with a 480w power limit
The typical wattage for an AMD Radeon RX 7900 XTX is 350W, not 800...
Even if you're overclocking with LN2 you'd be hard pushed to hit 800w
You're on phase 3. No big factories yet at that point.
I have a 1000 watt psu and I am using a 7800x3d , then a 7800xt gpu and a 64gb ram of ddr5 and it seems fine
You’d probably have to do a shunt mod
My 3090Ti water-cooled tops out at like 600w in furmark
There’s no “tick rate” but absolutely you can be cpu limited
I don't really make massive factories as my hardware does not agree with them and... I don't "overbuild" kind of a minimalist player as this game does not require much to beat it
Well rn the stock wattage before I do anything else is 480w
With my evc I can push 800-900w and I'm still on air
Where are you reading the wattage from?
No you can’t. That’s space heater territory.
Once amds new CPU drop I'm gonna water cool very hyped
Both my evc software which monitors every 10ms and then the killawatt thing that measures my wall power usage
Evc?
It is indeed hot
External voltage controller
Killawatt is going to read the whole system wattage, not just the GPU
True. You can get through with a small base. In theory you might be able to get through the game with a single machine at a time, some storage and a single tamed doggo lmao 😄
Sounds to me like it's miscalibrated
It reads psu input wattage. Much of which is lost at the PSU too
I'm aware but ik what my CPU is using thru hw info plus I can also see the voltage thru the GPU with it
I think like 5% is lost
You cannot air cool 800 watts off a cpu.
Try more like 20%
GPU
Or that
There is a middle ground between the two ideas
The standard is "80+"
Yeah I'm fairly certain something in your system is reading wrong
That's not a card that can do 800w
Let alone without some ridiculous cooking
Chilling even
No card will take 800w without a shunt mod and then you’d just blow it up without LN
Proof is in #screenshots I can send more when home if needed ig
I mean I use it quite a bit and the card is still alive
I did it like a month after getting my 7900xtx and it's been 2 years now
"GPU BRD PWR 179W"
That's a long way from 800w
Thats incorrect when using the evc
If you add a few hundred factory carts to your save I bet we could get that number up over a thousand
Can u tell me what in my system would be pulling 800w and how the card is at 108c then
The killawatt is not proof
How isn't it?
i finally have jetpack
I’m done being gaslit.
Like I said I can show more when home but I only have so many photos
There's so many things that could be pulling power, CPU, drives, fans, monitor, speakers, unless the only thing plugged into the killawatt is the GPU, it's not proof of the GPU using 800w
Maybe if we are talking transients but that’s a far cry from 800w sustained.
I have 3 fans and 2 ssds my 12700k uses 100w like max well gaming
Nah this is sustained 900w
Not even my evc will show me the small spikes
Just be quiet you’re embarrassing yourself. And it’s off topic at this point too.
I need something that measures in nanosecond iirc
Nah cuz I ain't wrong ik what I'm doing y'all don't believe it. That ain't my problem
how is anyone's equipment surviving past 100c???
I've gotten too 112c on this card and on my 6900xt got too 119c and it shuts off at 118c fun fact
In my experience that's almost exactly when the computer cuts out
Tech powerups review of the 7900xtx they got it to 500W, how you're going 50% past that? I call bullshit
Not amd
Hot spots are often not the normal measured area and can have different temperatures.
I said I have an evc2 look it up it's called a external voltage controller I think I said this
yeah, i know the numbers go over 100c normally on certain spots
I know what it is, I still don't believe the 800w numbers
Nor should you. Now let’s move on 🙂
It sounds to me like the current sensing on it is miscalibrated
Like I said I can show the pics of my evc pulling the watts when I'm home but at work I can't so
Nope def ain't
It was 3 wires too solder so no setting up
That doesn't mean it wasn't miscalibrated when it was made
I'm pushing over 10GW just from my hypertube entrances and only have integrated graphics
I know how current sensors work, I deal with ones measuring thousands of amps
So both the evc and the killawatt were miscalibrated?
No, as I said the killawatt doesn't prove shit because it's outside the PSU and so could be measuring all sorts of other things
This always happens I need a like Google doc explaining how it works
It's measuring my PC right
would yall use pure aluminum over normal if you have silica at your location?
you should get that doc together and take it to #off-topic-tech
The CPU take 100w maybe another 50 too 100w for other stuff leaving 700w for my GPU
depends how much bauxite I have and how much alu I need
If everyone you talk to tells you it's wrong... Maybe it's wrong
No just the people that don't know what there talking about once I explain it and show them proof they understand and accept
Idk why I would lie about this
I never said you're lying, I said you're mistaken
But I'm not💔
No one thinks you’re intentionally lying just that you don’t understand what’s going on.
How is the card cooled?
I do I've had this situation every time I bring up my gou eating 800w unless I'm in a oc discord
Nitro air cooler
Try to find a single overclocking YouTube video where they put 800w through a video card on air cooling.
That's the aib aswell
Nope, no fucking way is that card doing 800w air cooled
Well it now has 3 t30s on it cuz one of the fans stopped working but it seems too make temps worse
I will show proof
Uh huh
if you're that convinced you should in all seriousness turn your computer off and unplug it before you burn your house down otherwise you just don't know what you're doing
I mean I have a pick of the GPU on air from not too long ago in screenshot
With evc2 in the photo
Oh I don't need too worry about this till I'm at about 1200w hopefully
Someone please ask what the best alt recipe is or something
Der Bauer struggled to push a 5090 past 800w under fucking LN2 and you somehow reckon you have a card that uses half the power stock running at 800w continuous air cooled?
Laws of thermodynamics don’t change based on who made a card
No, just fucking no
In the photo it's around 750w but it is at 108c I'm not cooling the card well
I'm able too run it tho
Indeed they do tho
Your card would not be at 108 at 750 watts. It would explode.
Watts are watts, it doesn't matter who makes the card, 800w is 800w
Why would it explode?
I'd like to try and post a funny clip over in #satisfactory-memes , but the link it's on is not whitelisted. What channel would be good to ping a mod abt it?
Temperatures don’t scale linearly with input power.
I have friends who are on water and push the card past 1400w in some cases
Hahahahahahahahaha
I never said they did?
Blocked
Okay🤷
It's a fun discord group we all have 7900xtx with evc they perform closer too 5090s lol
Mine isn't that good cuz air
800W on a 7900xtx would be a world record from what I can see
Not even close?
we're all very happy for you, now please take it to #off-topic-tech
The der guy u like so much legit has a video of the card pulling 700w
With a evc so🤷
Yes while water-cooled
Yeah and u can do the same thing on air
Man I need too figure out what software my friends use they get some dope readings
No, you can't, air cooling doesn't remove the heat anywhere near fast enough... Short of having a small hurricane moving through the heatsink
The current world record for 3dmark on a 7900xtx only hit 696w
And that was done while using water chilled to 10°C
Hence the me being at 108c and not like 60c
But I can still run it just extremely hot
How do u see wattage with timespy
He reported the peak wattage seen during the run... Using an EVC2
Ah I did the same thing just got told I was wrong lol
Yes, because either you're setup is borked or you're lying. There's no way you're pushing 100W more than that, air cooled and not melting the GPU
Let alone your friends 1400w
I posted 3dmark in the tech thing of mine not that'll be much help but
Fuck I work on high end servers with quad CPUs and 8 GPUs and THEY don't pull 1400W for the whole fucking system
Coolers have limits to how much heat they can dissipate. Once you exceed that you don’t just get a little bit hotter you get into thermal runaway. It won’t be 108. It’ll just fry itself.
It's an over built cooler meant for 500w 300w more isn't that much tbh
Yes it is, temperature increase is logarithmic not linear
Talk about inefficiency
Well obv that's why it's at its limit pretty much
Update 1.2 Satisfactory: Your factories can now overheat when overclocked! You must surround them in spaghetti pipes of water for water cooling or build a bunch of the new fans to cool them!
1200-1300w they've been seen there
Uh huh, sure, whatever you reckon
And coolers are hella overbuilt nowadays and it's meant for right around 500-600 with spikes
Uh huh, sure, whatever you reckon
Hate when people argue when u have proof💔
You haven't posted a single shred of worthwhile evidence
I posted 2 but there just invalid this one time but too everyone else that does this there valid
Uh huh, sure, whatever you reckon
I can't post any evc photos till I'm home cuz I never thought too photograph it ig I should've this is a recurring thing
Why can't people just understand PCs man
And again, as I've said it sounds like there's something wrong with the calibration of it
There isn't any calibration
I do understand them very well, you however clearly do not
It wires into the GPU and uses information from the GPU
There's calibration in the firmware/software
Diagnostic something I don't remember I installed the evc2 a hot min ago
There has to be because of differences in the hardware from board to board
Soldering so much weirder than welding
Hello There
I mean my evc and killawatt say the same thing and are both measuring the same things so🤷
Soldering is easy as piss, heck I design my own PCBs
Not really, i find it pretty fun
Never said it was hard just weird
Is there a replacement for SALT for planning building layouts?
Compared too what I'm used too atleast
If only my 1st soldering wasn't on my 1200$ GPU
Prolly should've practiced but it works and doesn't look bad so I ain't complaining
Ummm, current sensing works on resistance, a bad solder joint can increase resistance and that would cause... Incorrect readings
/me faceplams
Good thing I soldered well
They are no doubt different, but soldering is like using a pencil, you can erase and start over. With welding it's like using a pen, permanent.
Uh huh, if you've never soldered before, how do you know it's a good joint?
Very real
Supervision by someone who knows how to do it ¯_(ツ)_/¯
do different machines have different over/underclock power curves?
Also this did it in the shop with people who know what there doing
Idk if 2 devices are telling me the same thing idk why I wouldn't believe them
but, you just said if you've never soldered before, how you'd know if it'd be a good joint or not?
I had people who solder for a living take a look at it
oh good!
Oh it's electronic soldering we're talking about

I thought you meant pipe soldering 🤣
Yes I soldered a evc too my 7900xtx
No lol
But yeah electronic soldering is pretty easy imo
about to finish phase 3, what should i do before i look at whats needed (and the materials)
Just make sure the solder you use isn't touching or connected to another wire that isn't supposed to be connected.
Else you could short something.
Yep made sure of that
Wiki
:)
Man I can't wait for water
I'm so hyped too be able too do 1000w
My PC rn just doesn't go over 980w
Along with not using too much flux, else you could detach other components.
It's not that big of a deal, but having to put back components that you weren't working on is a bit more of an unnecessary hassle. :P
Indeed it is lol glad it was nice and simple
Honestly it was free preformace
Get a 7900xtx spend another 30$ and with enough cooling u have a card better than a 4090
Except in rt but that will prolly change next gen
God PC tech is so hype rn
Just need that 10800x3d too get rid of this shitty 12700k
Yeah, i think the majority of people who've worked on pipe soldering and electronic soldering would be more inclined with doing electronic soldering because of the set parameters that a board has, like wire size, component slot size, etc. a lot more controlled environment than pipe soldering 🤣
Yes it was very nice I had little clamps that held the wires in place
And a magnifying glass which was super helpful
Definitely
im sure its been asked but I couldn't find an answer by searching. is the event gonna be a couple days for the people who can't get on today?
You water cooling your pc?
Ugh I'm so hyped too go home and expand the factory
Planning too yes although they discontinued the v3000+ case I wanted
I mean i can see boards just fine, but a magnifying glass just lets you make more precise movements, and helps reduce the risk of error when applying flux, solder, etc.
thanks 😅
It's now a 700-1000$ case
I chat GPT’d my pc and this thing is great
Oh I already have a list
"Big Tech Companies hate this One Trick:"
🤣
Pasted it in #off-topic-tech
What kind of pc you building?
It's only a 3 year old case
And they stopped making it it was gonna fit the 3 480 rads I wanted perfectly
jesus 21 fans
Oh man, i can tell that hit a nerve
Only 700$
The fans are pricey I might start with half
Cuz I plan push/pull
Yes its such a nice case
with 800 fuel, how many fuel gens can i power?
Cooling is priority to run a smooth factory 
800/20
So 40
Assuming normal fuel like I was using
Use Liquid Naquadah
damn i dont know how, but i calculated it wrong. i had 66 gens lol
What's this a tool?
Is there an option to adjust the volume for the HUB birthday song? It's extremely loud, louder than any other sound in the game.??????
Probs
In audio u can adjust legit like every machines volume
I'd assume hub is in there or something
you can also just disable the seasonal event
You at the endgame yet?
only takes maybe 100 hours of active engagement to complete project assembly
Phase 3
“Only”
GG’s you’re not finishing the game today 😂
Yeah see my ADHD go burr in this game
Oh ik
from phase 3
The plan is too finish the plastic plant and then get trains running on the grid
maybe 40 hours of actual work
Then computers hmf factory prolly train those around
Yeah see but I ain't rushing too complete the game idk how much afk time is there but I'm at 100hours already
if you plan to afk alot consider building a big battery
But global train network is setup
I have a grid that took 4 hours too charge with a 27k mw power production
Idk if u can do the math too figure it out how much that is storage wise but I assume a good amount
Considering im at 8k active usage
No clue but them being zoopable made it very easy too build alot
Nope it's today right or was yesterday maybe
When did satisfactory first early access
haven't played satisfactory for a long time
There's a story now it's peak
well, "story"
and you can use mercers spheres and somersloops
But so far I like it
nah, I'm just saying there isn't much
Fair enough
but it's still more than factorio has lol
That's what I was gonna say lol
I mean tbh it doesn't need that much of a story
It's a great game even with no story
they just took the natural progression and built a story around it
Anybody know a "good" elevation # to build a sky train? I'm thinking the blue crater oil resource wells are an "ok" altitude 🤔 ~254M
I really like when ADA finally tells you about how the Somersloops are actually ||hahaha i got you good||
i think the unreal audio engine is crashing my game
my boombox cut out, and then 30 seconds later my game crashed
all other in game music cut out too
See I can't click that
I'm just a bit miffed that what we got is called a story. subnautica has a story. satisfactory got lore
True
is ada text to speech bot or is there a voice actor
Satisfactory needed lore
Ahhh, ❤️ that game
So immersive
This next year of games is gonna be amazing
So, for turbofuel any alt recipes I should know??
I got satisfactory too play once I finish this I can play borderlands 4 and by the time I'm bored with that squadron 42 will be out and the Perseus will be out
i know
last time i played satisfactory was more than a month ago
Oh nooos... I cant use resource wells yet 😆 RIP me
look at the video in annoucements
for turbofuel itself not really. the default is good. but for the fuel itself, diluted (packaged) fuel and heavy oil residue are basically a must-have
So hyped for sq42 reminds me alot of infinite warfares campaign
Yh I use them two for regular fuel but I didn’t know if there was a cheaper turbo fuel, thanks
we need to know the exact amount of carbon and other pollutants each machine outputs so that i can calculate how quickly i can raise the planet to earths state of climate change
there are other turbofuel recipes, which might be preferable in some situations, but not if you're burning it for power. only if you're making the turbofuel for something else. and even then, default is fine
I’m gonna set up some priority power switch’s soon to make sure my grid stays up
Ok thanks, I plan on burning it I can’t get rocket fuel or smth yet I don’t think
kan i turn the hub ambient bullshit music off and not mute my whole game anyone any idea plsss
setting > disable seasonal events
thy thy mutch better haha
Zipline underrated 🤔
yes
<@&387163995947270144> now we have 3 seasonal events, wondering if it's time to have a !seasonal command
no point, the announcement says how to disable it in settings, if people arent going to look at that then they prob arent going to run a command
my point is this happens every time a seasonal event comes around.
people come into discord and ask "how do I turn [thing] off?"
How can it be hard drive scans dont give me new recipe but the last scan I did still showed 2? Im just straight up missing a recipe now
An hour and a half till I can start my addiction again
next HDD might have 1 recipe available?
But the one rn literally has a field saying "no more research"
I never picked iron wires tho :(
do you know what recipe you’re missing ?
save and reload
does putting a vavle on a pipe, make it a one way pipe?
Yes but there’s no reason to use valves
Yes, pump does too, but basically you can't connect them to junctions so they have very limited usage.
why did someone react no, but the answer is yes
because the answer is no. the pipes before and after the valve are still bi-directional. like all pipes. only the valve itself is one-directional
bi directional but one of them can't flow into the valve
and the other one can
so fluid only moves through the valve one way
experiment like this
the real problem that limits their usability is not being able to connect directly to junctions, because you end up with something that looks like this:
=== junction === valve === machine
and the two pipes connected to the junction still flow bidirectionally into eachother because the valve isn't at the location where it would need to be in order to be effective
Yes, will run for two weeks
Anybody else have buggy inventory upgrades? like they don't show up or naw? Just me?
So whats gonna happen in tha MAM when it runs out of recipes because I dont have the prerequisite for that alternate but I keep feeding it hard drives?
it won't let you scan a drive
It'll just say that the HD can't be scanned now, try again later
dam
(Note that AFAIK there's still a bug where it might not let you scan for the last recipes in your available pool, if you've been scanning -- may have to reload the game to clear that up)
So you might get that message prematurely (but, again, a save/reload fixes it up)
yeah I just had that bug 5 messages above xd
can you hold energy in your pocket for the drives
i dont know where to ask this, i am looking for fungus like vegetation in beta satisfacotry. anyone can help me?
wut
Would a valve help to reduce sloshing then? I personally haven't had a lot of issues with that, but it seems like they might.
In 99/100 cases valves will not help you in any way at all
I'm just thinking that it would reduce the area a liquid could slosh over... but I don't actually understand the dynamics of sloshing in this game.
unless you fully understand the fluid dynamics mechanics, you are better off never touching them, and just making sure you are always making more fluid on one end than you are using on the other.
Only thing to worry about is that and headlift.
I just asked a spesific question.
The trick is to not worry about reducing sloshing. Just build pipe networks which don't care if there's sloshing. Looped manifolds are the usual solution for that. Big ol' paste of advice inbound (focused on 600/min mk2, but applicable generally IMO)
Here's the advice I've got saved which will nearly always get you to working 600/min. IMO it's good advice even below that point, though the system is usually more forgiving before then. Note of course that people have gotten working systems while ignoring large swaths of this, and occasionally due to build styles or other vagaries you might still have problems even with all this. But IME it's nearly always "the pipes Just Work":
- Keep the system as simple and short as possible.
- Loop your manifolds (so: the input goes into both sides of the machines you're feeding)
- Feed fluid from above, so gravity does part of the work for you
4a. Avoid valves entirely (they've been improved for 1.0, so this one might not be as important, but you still don't actually need valves)
4b. Avoid fluid buffers entirely (except as buffers for train lines, where they are rather necessary) - Prefill your pipes! Full pipes are happy pipes. Wait until the system's thoroughly saturated before turning machines on.
- Place junctions before pipes. If you do snap junctions onto pipes, dismantle and rebuild the pipes afterwards.
See #screenshots message for an example of 2+3 specifically. And of course, as mentioned, the fluid simulation tends to be more forgiving as the rate goes down, so keeping your pipe systems below 600/min is another option too.
Except be infinitely confusing for new players, Not do as advertised, not serve any useful function to anyone, and cause literally thousands of pipes issues from people who refuse to write them off.
sure they've done nothing, except its nothing useful.
(To be fair, once you get to 600/min mk2 setups, any pipe system is going to be infinitely confusing to a new player operating on their own. :D)
Loop your manifolds
This solves most of my issues.
But I'm not talking about general advice. I'm just wondering about valves and sloshing spesifically out of curiosity.
Which is so easily solved by not running 600. run 595, or 599, and everything gets infinitely easier
I don't loop my manifolds and everything works fine. as far as I'm concerned, it's as useful as valves
^
Gotcha. The answer is that they don't, no. They will prevent a slosh from going backwards through the valve, but if the liquid is backed up on the far side of the valve (due to sloshing), then you just get a "mirrored" slosh on the near side of the valve anyway
So like, technically they're not transmitting a slosh from the far side to the near, but effectively it doesn't matter because you've got a slosh anyway
only problems ive ever had with pipes were ones that were caused by me forgetting a pump or production for the thing inside the pipe not being warmed up yet
I was having trouble getting 600/min out of my aluminum system eariler this week and adding another pipe from production to the end of the manifold fixed it it seems.
this is the 1% of the time that valves could also help here.
Could be because they are both being piped upstairs with pumps.
How's that?
If placed correctly, could help direct the flow better for each machine to runs more efficiency
but so much easier just to...make another pipe
IDK, a pipe takes up more space.
But I don't really understand why a valve would help.
Hi
Memes channel is outa control
I wish i had this game lol but steam got hacked had to make a ew one so i dont have any thing
tfw I need 1/4 of all the nitrogen gas just for my cooling device factory 
how much are you making?
i dont think you need that many cooling devices
and more importantly, why??
Hard to explain but I will try. I'm horrible at explaining this so stick with me, may word things wrong too, so feel free to correct me
The largest problem with fluids is how they behave, which isn't a bug, fluids flow.
Machines dont use a constant amount of fluid, they use it in bursts, and they have containers inside that need to be filled every time a certain amount is used. The more the recipe demands, the more space that is created in that container that the system needs to fill.
So when every machine in a system of say 10 machines uses 10 fluid every 10 seconds, that creates gaps that need to be filled. When you are using MK2 pipes the rate that each one in the system is filled is 600/m. So when machine A uses 10, the junction between machine A and B is temporarily split in half. 300/m. Naturally this creates empty space in the pipes/machines that needs to be filled thus causing flow issues.
Naturally these problems are exacerbated the higher consumption of the recipes, with the more junctions needed, and especially if any machines are staggered in their consumption [hence the fix everyone totes of "let the system fill before starting everything"
So the problems that valves attempt to fix here is that "gap" in the system every time a machine consumes. In this specific case, if you were to limit the flow to the machine at; or slightly above the rate it consumes [to account for variable flow] and do this for every machine in the line, It COULD if properly applied fix flow issues in this edge case of many machines using small amounts of fluid.
might edit this further to make more sense.
something to add, junctions split their flow by however many pipes they are connected to, so 33% of 600 for 3 pipes.
so naturally instead of knowing all this and trying to figure it out, it is sooo much easier to just say... don't use valves, make the extra loop, and you'll never have to worry about it again.
120/min
why?
Why not?
fair enough
I'm going to use a lot for OC supercomputers and turbo motors
OC SC is expensive af
50h in and I still have not started on making any of the phase 4 parts
eh at least once I'm done making the RCUs I won't have to worry about them until the end of the game
Ah, so it's not the directionality, but actually setting flow limits that helps here.
I already have all the ingredients just need to do the logistic
Got like 3600 rubber/min, 90 oscillators/min and 700 circuit boards/min
I made a drawing of this then deleted it and now im regretting it.
but the directionality can help...direct the fluid to the next pipe in the system if placed directly after a junction, combined with the limits. It doesn't directly change anything, but is a helpful byproduct
what im really trying to say here, is the directionality of valves/pump isn't their sole purpose; or even their main purpose, and thats the mistake so many people make. They serve a higher purpose and if you are using them for that you are using them wrong, and will just serve to confuse yourself further and cause more issues.
You can test all this by making a system of refineries or packagers that use water or oil.. say 10 machines or so. Make one system with a loop, and one with valves, see which is easier, just a good way to test how it all works
If it's any consolation, I had about 1250 hrs on this current save before I touched ph4 parts 😏
Are you doing aesthetics?
But of course 🙂
Or, well, I should say "attempting" 🤣
That's why lmao, I can't be bothered with that, I haven't even bothered with verticality in this save, everything is on flat foundations and taking a shit load of space
But, also trying to finish out the achievements with this one. 🤷♂️
Well there is some verticality but it's all seperate factories
"attempting"
My brother in christ, that is a billion times better than I'd ever do 💀
the correct approach when you just want to get shit done
It's very round. I like the stairs
Wlecome to my world of flatness lmao
Yeah, tbf, not everything in this save looks like that 🤣 . Though, I am in the process of rebuilding my "starter area", But it was "happ hazard" and sprawling for sure lol. But then I decided I want this to be a "clean" save, for the one specifically getting the achievements. (No idea why though 🤷♂️ ... alcohol maybe 🤣 )
it's beautiful but it needs more colors and more factory carts then it'll be perfect
Still clean and seemlinglly organized though 🤣
That's blueprints for you
I would never have done the size of those factories without them lol
I could not imagine having to manually place all of that
fancy!
the only downside is factory carts will never make it up those stairs
This current one I am working on, I just made single assembler and refinery pbo's with auto connect. On a 1m foundation, 4m up from bp floor, With spiltters and mergers, pipes, power, etc, already set... then just delete the 1m foundations, and you can place the setup on any angle you want. Then just nudge in place. Holy hell that was a dream lol.
I was literally thinking that while typing 🤣 I was going to go and see what would happen 🤣
I like how circle stuff looks I just don't have the patience for that aspect of building in this game
I do decorative stuff but it's a lot more angle-y
I’m cooked… my coal power isn’t enough for my factory anymore :(
Woah happy birthday :D
I thought bro was staring at my DMs cause i just asked my friend it was their birthday 😔🙏
Yeah, thanks! Same to satisfactory; the game that I spent too many (aka not enough) hours on
i love pipe problems that defy reason and cant be solved by a pump
i wanna know how the update is 8 gb😭
Happy Birthday to one of the BEST games I have ever played in over 30 years of gaming! 🥳
at least i know where the problem is although i have no idea why
but it's such an easy fix! build 800 biofuel gens!
i hope the new stuff is fun so i dont explode while getting the 2nd space elevator part set up
Realise how it’s not the best, that’s why we should get t3 pipes!!!
how does powering trains work?
connect a power line to a station and then every rail connected to that station will be powered
you power a train station and it gives power to everything on or connected to its line
and if you want to grab power from it just make a station and make a power line from it
Wait train rails transport power?
rails are a really good way of getting power across your world
they do
like the hyper tube? and does it power like the whole station or do I need to make a power thing at the end too?
I always build power lines across the map
This. power one station and you have power anywhere a station is, ANYWHERE. its wonderful
rails are also basically power poles
As detailed by their description :P
oh that's neat, thanks
i use the train system to run power across the map cleaner. but i do have one big power line for transportation zipline in case the power goes out to go fix it.
I guess I really need to just set up some contained experiments and learn for myself.
you dont need valves for looped manifolds do you?
I spent so much time flying on the zipline before I unlocked and built trains.
I haven't.
Now I use portals 😉
Singularity cells are kinda a pain though.
I still need to rework my production.
It cannot sustain a single portal indefinitely. Which is honestly fine, but the production is a mess still too.
ive got a factory for 20 planned out and that should be more than enough
I would say so.
I get like 2/min, which is more than enough to sustain a storage unit.
is it each portal or each set of portals that takes 2/min
One link = 2/min
and you only have to feed into the main portal right
Correct
and importantly for me. You can disconnect and reestablish a connection from the satellite.
So I just spin one up, wait the like 20 seconds or w/e, then jump and disconnect.
With this approach, you really don't need many cells at all.
The nice thing about the game progression is that if you've fully automated Nuclear Pasta for SE deliveries, then as soon as you finish those deliveries you just have one more processing step for the Cells
Can usually get at least a few portals out of that, even if you were making 'em kind of slowly
But yeah, doing portals one at a time is easy enough
I'm sure this has been asked or mentioned already but with all of the info from today I was still a little confused.. temporal illusion is also Doug is also kibitz (like the imkibitz from YouTube??) is also Jason from coffee stain??
Yes.... but my SE production was done in part by a friend of mine who made an absoulte mess.
with this approach, portals also become basically useless because they take several times longer to use than they would've if they were always powered up
at that point just use hypertubes
lol no
guys the lizard thing that shoots the fire balls just shot a nobelisk bomb i placed and i died 😭😭😭
Hypertubes take a long time to build and make all the boost sections.
i didnt even know that was possible
You can also shoot the fire balls to destroy them, too
and the sing cell factory doesn't 🤣
Portals you can just drop and suddenly you can get anywhere on the map in like 30 seconds.
I already had radio units and fused frames.
So it was like 3 machines.
is there a way to move a blue print that was like set at a heigh to move it lower a bit?
Just automate a decent number of singularity cells and don't worry about it. Disconnecting and reconnecting portals is an annoying delay
Not in vanilla (I'm assuming you're talking about moving a blueprint after it has been placed)
Plus a well designed hypertube network would require me to pay attention to change paths. Portals just go without much thought.
I'm honestly pretty skeptical you can go from the grassy plains to the top mountain of the desest faster with hypertubes than you can spin up a portal.
Yeah, after that build, I decided to "save time" and just get the curvebuilder mod 😏 .. Ping'd you in #screenshots message too 🤣
Heh, I'm guessing it could be done with a well-positioned cannon. But it'd be close. :D
I'm guessing if by hypertube cannon... probably about the same speed. Don't need to build much for those either
Also, did you happen to see the "state park" world someone (you know who you are lol) on reddit posted?
Yea... the goal is to have >20 eventually, so I can maintain 2 links at all time.
Atm I'm making 50/min singularity cells
12.5 go to other production and the rest go to portals
The factory I'm working on atm will have another 50 spare that can go towards portals. That'll probably be enough for me to have all the portals I want
I'm just saying not having 10/min isn't a huge deal. Portals are still very nice and you can disconnect them.
faster than an enabled portal? no. faster than the 40s it'd take you with warmup time? with a cannon, most likely
I'd be close.
Sarisfactory 1.0 Birthday
Portals only consume 2/min btw -- 20/min production would let you have 10 at a time
🎉
But the point is, I'm getting around faster than I would without portals and they are really nice even though I have to wait briefly to connect them.
Heh, the ~~screenshot ~~ video I just posted, cannons = ❤️ #screenshots message
Oh yea thanks. I got mixed up.
on my 1.0 save, I had 15 portals, and only ended up using like 8 or 9
on my 1.1 save, I won't have any cause I need the resources for Ficsonium
Yea, once portals become "usable" the game has been over for like "IRL days"
This. I have zero SAM to spare in my model
Just doing it to do it? or Is there any benefits at all to ficsonium?
I haven't really started using SAM much lol
Can anoyone gift me this game
Cool production chains
I'm gonna do ficsonium for the sake of having done it
i cant afford it
nah, my 1.0 portals were SAM-free because they were fed excess crystals from the oscillator production. the bauxite, on the other hand...
Benefits yes, worth while benefits no
:penny:
lol, more debate incoming, I guess! Ficsonium is for the pioneer who wants both of these two things:
- Burn Plutonium Fuel Rods
- Still have "clean" nuclear
If you have personal wiggle room on either of those requirements, then Ficsonium's not really worth it
Reading the #rules is free and recommended
I'll have plenty of benefits. cause I modded mine. but in vanilla? no, it's only a vanity project.
But if you do want both of those things, then, well, Ficsonium's your only option. :D But IMO Ficsonium's lovely for it. :)
though tbf mine is a vanity project too, since I'll never use the 10 TW I'll actually get. maybe 2 max
I was planning out a "moderate" nuke/RF combined power plant, and was thinking about going all the way to ficonium. Otherwise, was just going to use put rods as drone fuel ...
The energy efficiency of Ficsonium is rather dire; you spend about 66% of the power produced by Ficsonium to make the Ficsonium in the first place. And it's quite SAM-heavy
Moderate in the sense of not trying to use all the uranium in the world btw 🤣
But for the discerning Pioneer who wants to have their cake (burning Plutonium) and eat it too ("clean" nuclear) then Ficsonium's 👍
Imo, it's all about wether you like complex production chains or not. If you do, then Ficsonium might be a worthwhile experience
I hate being frequency and temp limited man
For me not using all uranium on the map is pointless. I've done that 3 times already, each time more efficiently than the previous. I ain't gonna make something worse now
Heh, yeah, it's also a fun production line, so there's that, too
I'll play with it ... I'm not SUPER concerned about the power usage, maninly because I am attempting to do dedicated power for each area.. But this one would be the "Main hub" so-to-speak..
And you get some IKEA lights, to boot
Just not sure how I feel about running a train network to bring it all in just yet. That is assuming it couldn't be done with drones ...
My second max uranium project is how I learned how to use trains properly. Didn't really have need for a network before that
So I'd say it's a decent opportunity to learn how to build trains efficiently
2 drones (one receiving drone port) should be plenty for every 300 Uranium/min, so a total of 14 drones and 7 ports should easily get the job done
I wish the 7900xtx didn't hate high temps and high frequencys
forever a hypertube truther
It's the "routing" that I don't want to tackle yet. I can/have made blueprints and such already. Just not sure how much I want to "use" trains 🙂 .. I may though..
Well, when I build a factory, I like having all production mostly in one place. So for the second nuke plant, I droned in aluminium, rubber and plastic which were made across the map, and trained in literally all other raw resources. Some of them to a refining spot first, then the ingots were loaded on more trains to get sent to the rod production proper
The next time, I also processed oil and Bauxite offsite, but trained them all in because I needed more than the first time around raw ores also got trained in and processed at the same location as everything else this time
Now I'm planning to train in all raw resources to one location. We'll see how well that goes 🤣
Especially packaging the oil and possibly even water (except the water for the reactors, cause that's like 200k/min lmao those go on the ocean)
IMO a nice train network is its own reward; once you get used to building them they're quite handy
And train networks kind of get exponentially better the more you use them -- a single pair of rail that you lay down early in the game for one route could end up carrying a staggering throughput by the end of the game
And on the plus side you've got a built-in Pioneer transit network right at your fingertips. :)
Can anyone gift me the game
Though, as mentioned, you can certainly always just use drones if you want. I lean into drones quite heavily when I'm at that stage. It's difficult to argue with the near-complete lack of required infrastructure (all you need is a fuel depot of some sort and you're done)
Would probably be wise to stop asking mate.
Worst-case scenario you just need some extra drone ports. :)
<@&387163995947270144> person ignoring begging rules is ignoring begging rules
Shutup
When does the music event at the HUB end? It's so loud, I can't take it anymore.
Is there a way too make it so u don't lag when auto save happens via a mod or anything
Two weeks. :) You can disable seasonal events from the "Gameplay" options menu (will require a save/reload)
Didn't used too but the world got bigger and now it does
Turn down music sound
Not really. Can tweak the autosave timing so it happens less frequently (or not at all), though of course as you do that you're technically at more risk of data loss. :)
Thank youuu
I'd hope that there's some specific volume slider in the options which would let you turn those effects down, too, though I sort of suspect that whichever one does that might also affect sounds you don't want to decrease
I have a couple "remote drone port" bp's already 🤣 I figure that power plant would be the last "major" structure on this one... So once I figure out which ocean I want to build it over, I will then probably figure out how/where I want to route trains. That's the only major issue. Otherwise, I most likely will used trains. I liked the "idea" of my first nuke build with a single rail going in.. to, in effect, keep it seem "isolated" : #screenshots message
Afaik, no. Back before they made saves faster and mine took 2 literal minutes, I had them set to once an hour
It was a nice reminder to stand up and drink something 😂
For me, I Just just stop what I am doing and sit for a sec.. But most of the time I miss the warning and get a half-second jitter. sometimes a sliver more if I am in the middle of building... 🤷♂️
How does running a server on my PC work for this game heard that fixes it but u have potentially lag cuz of the netcode or whatever
Or do I need a separate machine for that
Never tried running a dedicated on the same PC .. would just leave the game open if doing a local save..
Yeah but I only want too do it too help with the autosave lag or stutter
It's only a second buts it's a little annoying
I like the 5min one incase I place a blueprint wrong and clean up is easier but that's a skill issue so
Idk I need too smoke for whatever reason this game just pulls me in and I don't even smoke before it
The danger of hand crafting is that it's faster than machine production initially, so you get in the habit of being bad.
Hand crafting and fast aren't really something I would put together imo
Atleast I don't find it faster
I mean, if you want turbo motors and you don't want to wait for the manufacturer...
Ah later game I thought u meant early game
I buy them from the shop 🤣
That's why I didn't initially do as much turbomotor automation as I absolutely should have.
LOLOL
Idk about late game that's spoilers keeping it all a surprise best I can
If the machine takes > 15 seconds to produce and I always feel like I just need a couple more to build a new building, I would rarely setup automation in a good way.
Then I would go back and finally get it all sorted.
You'll have a hard time avoiding spoilers on game progression hanging around in the server... Just a heads up ^^
how many heavy frames did u make im trying to decide on 5 or 10
it's crazy how ridiculous they are to automate
I never understood why HMF's were so crazy for others 
balancing all the buildings?
They are the first manufacturer item, no?
manifolds are good but lose efficiency after so many
OH yea! Got a fist smash on this HUB button
Check the link in #math-and-meta, it's quite balanced and I'm making like 34 items now.
They don't "lose efficiency", they just get slower to spin up as they get bigger and with smaller amounts of items/min involved (ie: higher tier items)
I should build a model of my initial base(s) though. They were quite a bit simpler.
I mean, fair... so, in the sense of jumping 1 to 2 items, skip 3 and have to now make 4 items
Yea. I think suddenly you can't just wire things up as easily too.
Most people don't know the way to use lifts well at first.
I basically always do the same thing with my inputs now. Though at some point I'm going to make a build that puts everything through the floor.
Or blueprints 😏 . Early game, you can make "all up rounds" of each machine, with a auto connect "logitistics floor". With the exception of the refinery .. that one is too tall for the mk1 BPD.
Though, I think you may have the mk2 by then.... can't remember..
I have not utilized blueprints enough for production tbh.
I hate that autoconnecting them implies extra belt segments.
i just dont have them autoconnect
Yeah, I'm not a huge fan of that either...
But they did optimize that sort of thing massively during 1.0, so it shouldn't really matter much (in short: consecutive belt segments get "merged" so the game doesn't get affected by how many segments there are until you break them up with splitters and such)
might change once i start doing way bigger factories tho
That's nice and all, but it still bothers me.
I'm a bit OCD about this game.
man, the amount less thinking I'd have to do if I could add a "valve" to a belt...
It also doesn't do anything about "upgrading belts left tiny sections of lower-tier belts everywhere, who could have seen that coming?! 😭" kind of issues 😅
so based
Adding a sink, but then starving something feels bad.
Yeah, early game that would be a bit annoying when going to upgrade them... Tbf, I only just made some with already having mk6 belts. Either way, even without auto connect, 90% of the work is done when laying the machines with having splitters and mergers already attached.
Let load-balancing still be relevant! :P
And it is that way because I've got these all on a big sushi belt, so I can't back it up and overflow.
its not efficient space-wise no
a conveyor valve is more efficient
Yea, no way I'm spending all the space splitting ratios in this factory.
also that makes us have to think
The heck is a "conveyor valve"?
i dont wanna use my knoggin
Is this another factiro thing?
no
but adding a valve-like thing to conveyors would be nice
It would be a attachement to a belt which blocks passage past a certain rate.
You can already build one
Want special result: use special methods :P
I'm not for dumbing down logistics just because making complex solutions require more space (arguably "too much")
whats the point of a loop track? from what I saw you can go back and fourth with the train and automate it to run it with one track
Only time I could understand a "need" for load balancing is to feed nuke gens and the waste... But, I guess if there was one factory feeding others 🤷♂️
I just want something I can add inline >.< Becuase at the end of the day, once the whole factory is built and OC settings are adjusted they wont really be needed.
And are basically useless in 99% of cases where people think they'd be useful
But while I'm building they would help a lot.
agreed.
It's a temporary thing.
Eliminating thinking to achieve quirky logistical results is very much against the kinds of challenges the devs want to have in the game (ie: having ti figure that stuff out is an intended challenge)
So is rocketfuel better than nuclear?
ig
Kinda like why we don't have teleports for items, just less extreme
Maybe less "complex" in the sense of the amount of different things required ....
But otherwise it's relative. You get more "bang for your buck" with nuke in "less space". Unless you build up with the gens ...
It's not about being quarky... it's literally just that I plan to have a consumer which uses 20. But I don't yet, so I sink all 60 and it screws up the rest of the consumers.
But at the end of the day, you need a lot more RF gens to match the output of less as many nuke reactors.
I could not sink it, but then I can test the production to my depot.
@covert vault did that guy ever figure out his watt counting problem?
I don't understand what sort of situation you're describing...
same
Bro water is hard, and I don’t have time to fix it cause I gotta go to cheer practice
Pls help me 😔🙏
Just toss lib to handski and you’re good
What?
Heat it up in a powerplant.
After it unfreezes, it should be less hard
Double up and pop it off
Check head lift, make sure it's a loop, make sure you have enough supply.
I have something which makes say 400 wire. I use 200 of that wire already. But I'll need to use another 150 of that wire eventually. I plan to have 50 wire going to my depot, but until I have the 150 usage, I want to still sink something. Without a "belt valve" there's no way to easily limit the amounts to model the future usage.
Uhh…
Coal power :D
place the booster things i forget what they're called at the bottom of the stuck liquid too
Make a post in #1038092680493801533 , with screenshots.
Wire is something to make on demand with the machines that consume it just like screws
Ah- I’ll have to do that later then..
Don’t have a single spot that makes it and try to belt it in
Can't really diag fluid issues without seeing them.
water is hard at the start but then you get oil and somehow understand it
or not water just fluids in general
And then you get aluminum and then you don’t get it again
"Just add another pump" isn't usually the "right" answer though.
I'm also feeding my depot.
Imo, that very much falls under "quirky requirement" 😅
Ie: something stemming from your own preferences, with solutions that you don't like for your own preference (ie: too much space/effort for the objective)
somehow has worked for me
not gonna question it
I'm just saying a "belt valve" would make my life simpler atm.
unless fuel for drones
It's not a big deal, because when it's all built and done it will work fine without them.
Then your issue was headlift. That's not always the case. Like when trying to feed 10 refineries with a mk2 on a 'dead-head' manifold. That's not a head lift issue 😏
ig
I understand that. My point is that it would take away from the game, making such logistica puzzles trivial, while barely adding anything (making solutions to the problem take less space and no intellectual effort)
i just do the same manifold i do for conveyors and it works
Ahhh, see my friend and I were debating which to use and I said we should use nuclear because of the 1.5 MILLION Mj compared to the measly rocket fuel, so I think we’re just gonna use it as a crutch to get nuclear up and running
I do understand that point of view. Since it's neat that you can build these things from splitters/mergers.
Wouldn’t I be cool if you could put an array of liquids in your coffee cup instead of just the default coffee
In the sense of just power output, nuke wins. In the sense of "build complexity", it'd be RF.
Trying to drink rocket fuel?!
Don't you mean "thousands of GJ"?
I have no idea how much power I'll get if I add nuclear to my current rocket fuel, which is a bit out there atm.
Man, that’s what the wiki says, lol
Psssffhhh, I'ma going for that Ionized mah man! 🙂
rocket fuel.
Though, both of those should be "ammo" for the inhaler 🤣
Ionized fuel
That stuff will kill you!
i yearn to drink heavy oil residue
Gross power output is just a function of scale. If your rocket fuel makes less power than your nuclear, it just means you built your nuclear bigger. You could just as well build bigger rocket fuel instead and it would make more power
lol been playing all day I just now finally walked by the Hub just now. Was like What is that music? lol awesome birthday bash ensues
I see…
Don't mind me, I was just messing around ^^
Can someone help 😅
-# I hate fluid dynamics I hate fluid dynamics I hate fluid dynamics
Hey man, if Ficist want's that productivity.... They gotta give me a bit more than just coffee to keep going now! 😏
I didn’t know that that was metric system, I guess I’m just slow
You need the greenist liquid you can find.
biofuel
<@&370483737957236737> "Marv didn't share an image. Thank god." 🤣
Dark matter residue
#1038092680493801533 will let you ask and follow-up with pictures without going between different channels
Out a "loop-back". Connect a pipe from one end of the junction to the other end.
The humble water tower
ope my bad thanks ❤️
No biofuel takes the cake I think.
nah, heavy oil residue
I wonder how many calories liquid biofuel has?
W bulk?
over 4
42
im correct
How many calories does nuclear pasta have?
I think
we should be able to bite off a chunk of our nuclear fuel rods to test this theory
I’ma put that shit in my shake TBH
Alright science geeks.... how'd they figure that one out? 🤣
Aperture Science mandated testing
they shoved uranium 235 in this one machine that tests it
i forget what its called
it explodes the substance and how hot it gets is how many calories it is iirc i think its explode or just heat up
I'm having a hard time following... How many standing jumps is one calorie again?
Calorie-per-knee-jerk works too...
Or they ate it 🤔
no clue
calories is a measure of heat in something im like 70% sure on that
18 billion / gram 😮
How many calories are in a Fixonium fuel rod?
By that logic, everything has 6.5e12 calories per gram because you can throw it into a black hole and get 30% of E=mc² out 🤷♂️
It's energy. So for Uranium, you could probably calculate how much energy (ie: calories) it has just by its weight and radioactive decay (that's what makes radioactive things heat up)
its funnier to think they shoved it in a machine tho
Dietary calories are about how much energy the human body can extract from it. And in that context, uranium has a negative valve
What even is fixonium? Like what element is it?
Why 30%?
fixonium?
Idk, that's how much you get in radiation out of the accretion disk. Apparently. One YT video I watched said so lol
doesn't ADA tell you how it was made?
Actually they didn't just "shove it in", as they delicately fed a machine who answered, with a perfect French accent, with a complete description of the taste and amount of calories of the sample
If it were me, it'd be MSP
I don't really use either but I don't use molded pipe more so the choice is either neither or steel for me
Fyi, you can just leave the drive unselected
It just seems like SSI would give quite a bit more steel for not a lot more effort
Yeah, I usually leave em until I need em
i usually just auto get them if they look good
Once you get Alu beams, no real need for steel 😏
It's an alloy.
69% creativity, 16% science-fiction, 15% bullshit
ig
ig?
Ahh.
They're trying to hit on you on Instagram
for alu beams to become viable for me i gotta up my aluminum prod since i only use one node rn iirc
i take back everything good i've said about pipes they're lowkey kind of evil
Lol, two constructors with alu beams and like .. 10 constructors making screws... bam .. 4800 screws /min
Lemme see
what screws recipe is that?
Steel Screws
Steel Screw goes very brrr
All fits on one mk3 bpd (maybe mk2, one sec)
basically the last 2 refineries in every line are backing up because they cant get their heavy oil out, despite the pipes having enough empty flow rate to do so
Then something else down the line is not consuming fast enough
all the pipes are being fed into systems of blenders that have enough to eat up 1 600 pipe per system
Or/and, split the flow between two/three pipes
and none of the pipes getting out are backing up, although im starting to think i should flush the system just in case
🤷♂️ , guessing blind here more or less 😏
You could just try and manually pulling the fluid from the machine buffers
Throwing it to thge trash
i am also splitting the pipes into 2 pipes before they get into the machines
From one end? or both?
You might want to make a #1038092680493801533 post so all your messages on the issue are in one place rather than all over the chat (and multiple channels
)
yeah thats probably better
Persoinally I would do it from both ends. Fluids should always be in a loop imo
before i do that im gonna try something
Meh. I don't like how that tends to make flow unreadable
That is a lesson I learned the hard way with numerous hammer type sloshes and underperforming systems that both snarl up the source and starve the target.
Flow isn't "important" imo. You have a mk1 pipe, it should always "flow" at 300/min. Except only for the lines that directly feed the machines.
I took "inpsiration" from a "real-world' scenario of sprinker systems.
ok it looks like you just have to treat the output manifolds the same as input manifolds
not sure why i didnt think of this sooner
If you have a "dead-head" sprinkler system ,or anything with multiple "feed lines", You have to supply much more "pressure" required to maintain the same "flow" at the end valve that you would have at the first. When you put in a loop, all "feed-lines" can maintain the same "pressure" as the "main trunk" ... If that makes any sense.
the pinata can be popped, this is awesome
And, since there really isn't any way to increase (pressure), outside of maybe
"over feeding" a line maybe... But, "pressure" can be seen in the way one pipe segment's "flow" is affected by the last segments fill level.
Ngl, I've never needed to use the loop method. Well more like, it wasn't fully required
Hey, if it works, it work, not going to discount that. Going by that mentality, for me of course, I have never had a fluid issue. More so I forgot to power something or upgrade a belt lol
Yeah that's usually the case
Going in the opposite direction, one can happen upon "pipe load balancing" 
Dunno, gave up and went to sleep.
I mean idk what y'all want
Also don't really care I have a factory too build
Ik I can use 600-800w so whateves
Is there anything to actually -do- for the 1st Anniversary thing or is it just the fun HUB stuff
I don't think so
Okay whew good I was worried I missed something
Also this card hates high temps and high clocks
So I can't even go over 3.4ghz on air
Cuz stability cuz temps 
3.7ghz seems too be the sweet spot
Before I go on water I might capacitor mod cuz u can get the mem too 2900mhz potentially
Praying it doesn't clock too high
God this thing heats up so quickly
#off-topic-tech might be able to help
Not an issue some people from before don't believe that I can oc my 7900xtx and let it use 700w or more
You can beat on the Bean ballon and pop the pinata! 😛
Running 3dmark as that's the most power intensive thing
So far it stays at 800-950w
THANK YOU I WILL DO THAT 😄
That's true u can do that
Sure, but what's #satisfactory about your GPU? 
Idk they brought it up again
rude. just poke them and make them run away
800w gpu is crazy 💀
Noooo, the balloon in the hub! ... Log in an see fer yerself mate!
If only something monitored the real power draw cuz a killawatt doesn't count
ticket store tape!
Idk what I did but I'm not even hitting 100c
Is 1200 plastic a min a solid amount? For getting started
Im on 120, 1200 is fine
FIC-sonium is FIC-tional. 
get it? 😆
That's what I am doiing currently: #math-and-meta message
I'm just praying amd listens too the maximum clock speed I set
time to rework my alumina factory (its 4 am)
I swear 90% of this game is running back and forth between the map
Finally got my rifle and explosive ammo so exploring will be a lot easier defensively
🏭
🏃♀️ 🏭
actually its
🏭
🏃♀️ 🏭
because youre flying
actually
that would would be
🏭 🎯⬛⬛⬛⬛⬛⬛




🏃♀️ 🏭
yup
e
🏃♀️




Starting work on my first fuel power plant in this save!! 2400/min fuel :3
Should hold me for a while. Coming from my coal plant making 2.4GW, this should be a pretty big upgrade lol
*20 -> 🪦 is the prefered transport method 😛
anyways, stopped in just to mention I've finished the nuclear pasta for phase 4
working the thermal propulsion unit setup... almost done. gonna grab the water bottles to move to the unit producing them in a moment
being a non-megafactory player is hard...
cooling system set because I can't non-factory it... in progress... 2 to go for this piece
Accurate representation of my plutonium reactor plant i'm working on:
Does turbofuel make your cars go faster?
One question: If you make a BP where you place a belt going into something (say a splitter) that is in the place of something too big to place on the BP (say a coal power generator), then remove the splitter so that the belt is still there as if it were still connected, then later, when you place the BP and place the coal power generator on it, will the belt connect to the power generator, or will you have to replace the belt?
(Understanding that the end of the belt would be inside the input to the coal power generator.)
it would be safer to replace it