#satisfactory
1 messages Β· Page 290 of 1
I typically run liquid biofuel for my vehicles, but if you are pretty far into that game and have a large infrastructure for a better fuel, go with that.
The less "complex" the fuel the more it will require
Why on earth would you try to run vehicle infrastructure on that
I got tons of it just waiting for a purpose
Also I just looked at them and drones don't accept liquid biofuel so don't use that, lol
My turbofuel plant doubles as a packaged rocket fuel facility giving me 600 rocket fuel for vehicles and drones
Yeak ik i just said that lol
rigor motor or quickwire stator?
You eventually get a jetpack to hover over everything π€·
Both
Crouching also makes you immune but it ain't fast
Are "day 0" doggos not a thing? Like, can not tame a doggo from game start?
I run liquid biofuel in my trucks, tractors, and jetpack. I don't have any drones yet but I guess I'll need a different fuel for those when I'm there.
You can slide under belts tho
I was gonna use all the bauxite in the swamp plus the oil. I then notice 3 more nodes of bauxite that I could add to the plant but then I see that the oil well there is impure reeeee
So I can't add it
Unless I go get more from elsewhere
Are you talking about your personal vehicles or your factory's vehicles?
Batteries are best drone fuel
Factory. Almost all of them use liquid biofuel except for the few that stop at fuel making locations like powerplants
You totally can, just get some paleberries.
Imagion taming lizard dragos
Do you have just a massive surplus that you're running on, or do you have to regularly go out and collect more biomass?
OH right, they don't eat nuts
I'd take even coal in my trucks over using biofuel lol
For gathering their bio matter
Real G's fuel their vehicles with alien remains.
Waste to Energy production I can see that
biluge I think is what its called right?
I mean I fuel my personal vehicles with them
... by converting them into biofuel lol
"Regularly" I guess you could say. I just have all the stuff I grab run through multiple slooped constructors and refineries so a small trip will last me for many play sessions.
If my tractor doesn't smell like hog hamburger rolling down the highway, I don't want it.
Fair enough yeah
I just can't imagine ever not automating something when I could instead have a fully infinite supply haha
why are my trains bringing in 512/m? the source is only producing 480/m
Magic
they're probably still draining some buffer
Why does the wiki not show burn time for Pacakaged Liquid Biofuel in the Tractor/Truck/Explorer columns?
Ignore i was looking at the regular liquid biofuel row.
They definitely can use it
Crafting bench volume slider! YEEEES!
Can i just ask if anybody knows the issue/potential solution to my issue, its simply just that my todo list is weirdly formatting in like 1 character > next line, repeating, almost as if it was writing vertically, i then reset the game and its now only allowing 6 characters before going to the next line, when normally it allows alot more, any help appreciated, thanks
I realize, my b
The to-do list has indeed been acting weird, every so often when I join someone else's world, it will be all blurred out.
I noticed that recently, it seems to randomly choose a new width, sometimes really narrow. Reloading my save seems to fix it.
well resetting the save didnt help, and rebooting the game only changed its width to 6 characters, super annoying to read
alright, i reloaded my save again and it seems to have worked... for now
we wil see how long it lasts
Anybody wanna be friends?
I already have 2 friends, that's too many already, I can't cope with the popularity, sorry
ADA's already my best friend and my FICSIT Inc. mandated breaks aren't enough for me to have a social life
Breaks are not permitted, the rest area is just for show xD
What is headlift? Is that the distance between each pump?
how high fluid can climb before requiring a (another) pump
ohh
KYO explanation probably better
And tip, place "before" the next blue bubble. Try not to snap to the bubble. Can sometimes put it "just outside" the previous pumps headlift.
If needing to go higher than 50m that is.
If it has to rise up more than 10m then a pump is required and then more needed as KYO explains if it goes further up - I think a Mk.1 pump can lift by another 20m and a Mk.2 by 50m before needing another pump
Or 20m for the mk1 pump
Put the pump at the bottom of that headlift
my path signals are saying that the signal loops into itself on a T intersection, anyone know why?
ugh I placed so many pumps at this stupid site
But, really it's just about sizing, But I say above 50m, because that's the max you can go with "pumps" in general.
I.e, there is no mk3 that lets you go to 75 or 100 for example.
I've often thought there could do with being a Mk.3 set of plumbing, seeing as belts go to Mk.6, but it's not a big deal, just double, triple, the amount of plumbiing, or more xD
I don't think discord can handle the amount of traffic from all the people who will come and complain about their mk3 pipes not working how they expect
At least there would be less complaints about Mk.2 pipes xD
always a silver lining!
I want to create Siluge
by taming monsters
and harvesting their waste
But then we're dipping our toes into Farming SImulator territory lol
God I tried 2025 and that was the worst one yet
if people would just package their fluids and transport them by factory cart, this whole thing would be solved
Haven't tried that one xD
i've been messing with these train signals for 30 minutes now and I can't get them to work
its graphically pathetic
Shame :/
keep trying π it will make sense eventually
nah, my signals are saying it loops into itself for zero reasno
Hello
My to-do list is suddenly not appearing after I tried adding blueprints do it
If I open my server up to "public" I'm sure it will just be to recruit 15 slaves to manually carry fluids and mats around xD
I reloaded the save twice and cleared the list, still nothing shows
lol
and at least 2 people to flush nuclear waste down the toilet
yo is there a suggestion channel for new satisfactory updates cuz i need more optimizations
the forums
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @hard ivy
hmmmmmm, you mean like patchnotes?
nope i meant the message above u
suggestions..
ohhh
like more drone port inputs, outputs and pipeling inputs/outputs
cuz if not then my cooling system blender can shut down at any time
Sounds like you need TRAINZβ’
I think we should get a bowl or food dish recipe to entice those lizard dragos
nah im over with trains im gonna marry drones back
The love affair with trains has ended xD
took me 2 whole hours to set up a train coming to collect rocket fuel and put it into a packager at my base
Back to train simulator for you
Back to OpenTTD π
Takes a while to setup a network but once global it's very handy
A Mk.6 out of a drone port should drain it pretty fast
ngl I always wanted to try OpenTTD isn't that the Thempark one or is that the Railroad one
heat sinks stack in 100s, rubber stacks in 200s, if rubber starts coming out of 1 input, heat sinks will eventually have no place to enter my blender
Is it possible to tell a train to only load one stack on an item?
I am trying to figure out the logistics of a storage hub and how to ship items to it
so it's basically by hand every cooling system i get
It's based on the original - Transport Tycoon Deluxe, which is a similar engine/style to Rollercoaster Tycoon. OpenTTD has much more advanced features, pathfinding, etc. You can build massive rail networks
Yea that was cool
I prefer sticking true to originals in games like that, where possible
The pathfinder in Deluxe fell over if things got too complicated
Trains just ended up getting lost all the time
god sh** i was wrong again
Like Balooons in Rollercoaster tycoon
if the rubber is drained from the conveyor then heat sinks can come in
yeah everything is good
Joking aside though I still want a foodbowl to bait in a lizard drago what a dream to have to have a tame lizard drago that will let you pet them
no bowl needed tho?
for vertical pumps does the headlift have to reach just to the pump? or does the headlift before that pump have to reach like to the top of the pump
bottom of the pump

<@&370483737957236737> @open bone FICSIT orange (Lizard) Doggo Bowl
is satisfactory worth if I have no interest at tier 8 and phase 3
the input of the pump must be reached, which is at the bottom of the pump
tier 8 is phase 4
yeah mb
not for it to run away but to stay in the main hub
can build a cage for that tho
there's also a mod for a lizard doggo house
Each pump will reset that of the last. Try to put the next pump within the headlift of the last. Ie, if the previous was a mk2, put the next one no more than ~45m up. (if that makes sense)
yeah it's more of "how far can i stretch the distance between pumps"
Any tips on how to get MILLIONS of PLASTIC? I have all the oil nodes all maxed out on power shards, all the refiners maxed out, but I NEVER have enough plastic to make COMPUTERS. ARGH
But, if you snap the next to the blue bubble, sometimes it put's it just outside the lasts' range
recycled rubber/plastic.
what sort of scale are we talking here, how much plastic exactly are you making right now
I have the residual plastic recipe but that needs the polymer. How many refineys must make all the polymers?
Open SFTools, enable all recipes. It'll choose the most resource efficient ones. Diluted fuel and recycled plastic/rubber (as mentioned) are key
Go drive hunting, find the recycled plastic/rubber alts
It takes a bit more buildings but makes 4,5x as much
Ah ok. So I haven't found the recycled plastic recipe ok
If you want max yeild of course. Otherwise, and, really in both cases, go with Ondar's advice.
and the build is way more fun than the normal one
I find it incredible that someone has built plastic refineries for literally every oil node on the map, but still has alts to unlock
I don't think I have SFTools. Is that a mod?
Omg is this like Rustrician but for Satisfactory machines omg
all of it
THE MAX ALLOWED
I didn't know this existed. It looks way more fun than actual Rust
I'm getting vibes of someone who has really underestimated what "all of the plastic" actually means. Would be useful for the asker to give a hint to what sort of scale they are working on
@peak wasp how much plastic are you making right now
You tell it either how much you want or what you can work with and it spits out a flowchart optimized for the best resource efficiency. Note that that's not the only metric, often you want to optimize for lowest building count
I dunno, not enough
Please not all of it, that'll drive you mad
less than 30k/min?
do you have any throughputs for your plastic outputs?
I don't know how to math that. I am shit at maths
fine fine, just max out a 600 oil node π
max plastic is 37800/min
I'll put 810 for starters and you can just change it if you'd like
That makes clean numbers of machines
ok
I get wound up when people ask for help but won't answer basic questions that will help us give them more appropriate answers, so I'm gonna step out
@peak wasp do you have blenders?
Yeah
I recommend sticking to multiples of 810 (or 81) to get clean numbers of machines
Otherwise you get repeating decimals and whatnot
go all the way to 1800! use all the oil pipe!
omg so many refineys
it's not like it's an issue π€·ββοΈ
how can i even get enough oil for that many refineys
oh
To max out all the oil, you will use 1751 refineries and 336 blenders
You wanted "all of it"
How does everyone ship resources to their main hub?
I try to avoid it when I can. Often you can achieve it with just a small adjustment of the target output
mostly trains
I probably won't ship any finished parts and just stick to depots in this playthrough
eh, I only aim for a whole number of outputting machines. the rest doesn't matter
I am thinking of having all trains stop at the storage area after they unloaded to all the stations on their path, before going to pick up new resources.
Do you use one freight per item or do you mix stuff?
I'd suggest using one station per item
Dimensional depot if it's for personal usage, trains if the distance is more than half a kilometer, drones if the distance is a few kilometers and I don't wanna build a railway to that one location.
if it's just dumping at the hub mixing isn't a huge problem as long as throughput is high enough for all the places you're drawing items from
if you're actually building stuff from the items on the train I'd do one item type per car
It's mostly for building materials, I keep running out of them especially plates and quartz crystals. I have 3 stacks in my dimensional depot but they're not keeping up lol
Maybe it's just because I am building a railroad network, will see if I need more for other projects
Wouldn't that be slower than 4 platforms per station?
I guess it's dependent on the resources
upload them faster then
Honestly if I max the update out it might be the play, I'm currently at 60/min I think it would solve lots of headaches
Dimensional depot then, maybe even 2 per a material you need most often.
And check the box "Use from inventory before Depot"
you use however many platforms you need for that particular item
Wait you can stack depot uploads?
This is big news to me lol
With multiple uploaders for an item, yes.
You get more speed, but the space is the same.
of course. the limit is per uploader. it doesn't care what items it has inside
You won't get past 5 stack limit (or whatever your current limit is), but the speed will increase. With 5 depots at 240/min you'll get 1200, and with uploading from your inventory (for some reason, idk, testing?) you get to 1440.
On my base I have a cargo container that is connected to 2 depots for various item uploading. Saves me time in the early game (so I get 30/min instead of 15, etc). I could also upgrade it to 3-4 depots, but... heh, it was already enough.
Hrm, wish you could swap the incoming/outgoing ports on the drone port
is there a way to get more custom swatches ?
Mods, probably, devs decided to limit the total color swatch amount.
Utilize making "presets". You can have as many as you want of those.
i have 2 already its just kinda annoying to always switch the only custom swatch i have to the color i need rn
December 3rd, 2024 Livestream
Q&A: Will we have more Swatches in the future?
https://youtu.be/ck6HuMz6Hjg
"whoopsie", basically
what is gonna be in the next upΓ₯date
π
I've decided that 6 swatches are all I really need. Limitations are good for creativity #screenshots message
cak
#announcements .. You have access to as much as we know
<@&370483737957236737> do I remember correctly that because console launch there's no updates to ficsmas this year bar required bugfixes?
(also, is that still current if correct)
wait people actually play without ficsmas permanently turned on?
eventually you don't really need any more explosive snowballs
not with that attitude!
Omg the blueprint created saves so much time
Would it be a bad idea/possible to have a settings to make Blueprint saves global? I.e, if a blueprint is already being used in the world, and you update it in the BPD, the changes are made there too?
how does one import blueprints
Copy them to %localappdata%\FactoryGame\Saved\Savegames\blueprints
i dont see that tho
But, you have to first make and save a blueprint in a blueprint designer for it to make the folder
i see
For each save
will i need too reload after
I believe so, yes. Make a bp, save it, exit, copy in "other's work" and load up the game π
guys
I didn't do it
do you feed the compacted coal byproduct from rocket fuel back to your turbo fuel section for more consistency or do you sink it for coupons
Compacted steel
I merge it back in, and tailer my CC production to match.
chat should i reroll, take stitched iron plate or copper rotors?
feed it back ofc. the points you'll get from that are negligible at that point
Allows for less bldgs making CC.
I'd take the plates
Or just leave it until you need one. You don't HAVE to pick a choice right now.
im starting on assembler automation
i think nows a good enough time personally
also added note i have the iron wire recipe already
ive got cast screws and iron wire on my first 2 drives and this is my third
When is satisfactory comming to xbox
Again, as stated, you can eventually get all the recipies in the game. There are plenty of drives on the map. Just because it's in your list atm, unless you need it, just leave it (or reroll and leave that), and whatever is in the list doesn't come up in the next scan.
There is nothing you would ever really "miss out" on in the game with things like that.
ty
got my tracks i wanna use
When you go from making 5 module frames a minute to making 30 a minute all bc you used a blueprint creater
uhh i lied it no work
they dont show up
C:\Users\AppData\Local\FactoryGame\Saved\SaveGames\blueprints\do whatever
thats where i put the files
There should be one more folder, with the name of your save
thats the file i have no?
yeah they show up there
And, so long as you have logged into your save, built a mk1 BPD, saved it, inside of that Blueprints folder, there should be a folder with the name of your save. They go in that.
yeah thats what they're in
wait im confused. why did css. choose to only do xbox and ps cross play and not cross play with all platforms. they use EOS which is full cross play compatible?
And you have reloaded? and hit Q and they don't show up under blueprints?
is there a way to place a pipe junction that faces vertically with the outputs/inputs without a pipe?
no right
ye ill reload a 3rd time
Foundations or walls
put it on a wall
I would advise against using vertical junctions tho
Why?
they're bugged
Not for me π€·ββοΈ
their connections are not at correct elevation
?
so youre saying i should use horizontal ones instead
source?
ye theres nothing there just says undefined
man i hate fluids
Are your bluprints in their own folder in that folder?
do they need too be
Oh, yeah... that ... I remember that.
no
Other wise, I would just say make a #1038092680493801533 post, with screen shots of the folder, and inside the game.
Also, if you see NOTHING when hitting Q and going to the blueprints tab, that means you havn't made/saved one lol
And by made, I mean putting down at least one thing (pipeline support with a 1m section of pipe is a great start) and save it with some name.
i did this
ill do it again
Otherwise, without knowing what you're looking at, not sure what more to tell ya.
I see the thing I made
But the thing I made is invisible
It just eats my resources and places nothing
#1038092680493801533 , with screenshots \o/
can someone tell me how much rocketfuel a fuel power generator takes per min?
at 100%
cant find anything on the wiki
25/6
that means 25m^3 per min?
Man. If there was one easy, minor change I'd make to Satisfactory... it would be to double the efficiency of all refineries by default. The number of these things you need is stupid.
agreed
im using 40 at 200% atm for 1 small powerplant
They're too big, the input-outputs are awkward, and their efficiency is so piss poor just using one 300 pipe of oil to its max is still like 40 freaking refineries
watching the factory cart be dumb will never not be funny
I even made this and I still hate refineries: https://satisfactory-calculator.com/en/blueprints/index/details/id/2738/name/Refinery+SuperCube
A giant cube of 16 refineries in one
I have 15 for 450 oil scrap all the polymer and then have 28 Blenders so i can make power with 240 fuel generators and rocket fuel
how long do gasfilters last?
!wikisearch gas+filter
Gas MaskGas Filter
The Gas Mask is a piece of head equipment which protects the pioneer from Poison Gas. When it is equipped, a gas cloud consumes Gas Filters from the pioneer's inventory at a rate of one every 24 seconds (2.5 per minute) instead of causing poison damage, and the pioneer's vision is...
Ooh only 872, I thought it would have been more, nice
oh damn thats a lot
Who manages the Wiki page?
Everyone can?
Oh..
the most I've ever had in one world is 1546. I also thought it'd be more tbh
hmm but it is more than 1/4 of all of the production machines lol
All they need to do is x2 the recipes and power, making two refineries function as one. Then we can overclock them to 4x efficiency. I'm honestly surprised it doesn't annoy enough other people to have made enough noise for them to do anything about it. The infinite spam of refineries stretching beyond the horizon is just absurdity. I don't even bother with the "pure" recipes except for maybe Quartz because I want to throw up every time I try to find somewhere to fit them.
Iβm trying the freight platform for the first time. I have an industrial storage going into the two inputs and two outputs going into another industrial storage. Why do my items from the input flow right through the platform and into the output storage container?
you can't both load and unload at the same platform
Ah. Ok. Thanks!
ONLY 750 Refineries but 150 Mixers
Guys I posted my new Factory Planner in the wiki under Web tools. (SatisfiedVisuals) Highly recommended y'all check it out
Enjoy π
MOGITYAN PATRONIII
repo with no license should probably be private π
It's open source
it has no license
it will in a few minutes
pops onto wiki and updates links to my planner
Should be there
It's updated, thanks for the pointer π
not usually how licenses get added π
Does anyone know how to turn off elevator music Ts is so loud
canβt find it anywhere in the settings n a
no, back in the day, you just posted your code on a bbs and said 'hey guys, play with it' π
there's a 'no track' selection in the music selector scroll through
iirc there's also a building specific volume setting for the elevator too in your prefs
Where is the music selector
at the bottom of the floor selection panel
Ohhh I see Idk why I thought ficsonova was the elevators name π
haha for me it was like 'oh cheesy play on bosa nova' which is a typical style for elevator musak
I want the Cisco VOIP hold song
bum-bum-bum-bum tiss-tiss-tiss-tiss bum-bum-bum-bum tiss-tiss-tiss-tiss bum-bum-bum-bum tiss-tiss-tiss-tiss ... tiss-tiss-tiss-tiss-tiss-tiss-tiss beeeeeee boooooo buuuuuuu baaaaaaa
"We're sorry, we're experiencing an unusually high call volume. Your call will be answered in the order it was received. Your estimated wait time is --- six hundred a eight minutes."
I had a dream about satisfactory 2017 or 18 and now I NEED to see it 
I kinda want to see Stellaris v1.0 but the Steam version rollback doesn't go that far
no pipes :bliss:
no power shards either :pain:
I just hope that mikael and/or jason make a video of the second year of satisfactory's development. Please guys, please.
second year of satisfactory's development was like.... ~7 years ago? 
It's 8 I think
that's ok as long as you enjoy the game :)
Oh I love it
I started playing at U7 and still never finished the game lol
don't forget to eat/sleep/poop
I didn't really play much of U8 and 1.0 was spent mostly waiting for mods to update
Never!
Is there any way to mirror a building? I want my foundrys output on the other side of where it is :(
I waste too much time in this game 'trying' to build nonsense and accomplishing nothing
I played in the alpha test weekend. That was fun. :)
πͺ π₯οΈ
not without mods
Time to build the whole factory mirorred I suppose
I'm like "hey I want a really nice looking set of factories along that ridgeline" and then spend two whole days messing with foundations only to realize my dumbass setup doesn't work and is going to be obsolete with the next tech level
#satisfactory-experimental message WOAH what the heck?
I split my factory in 2 sides, 1 is just making some items for me to use (belt stuff and what not) and I never touch it again and the other makes spelevator parts and I completely rebuild it from scratch every tier xd
#satisfactory-experimental message - Bring back these splitters/mergers
I hate the bubbly round shape
I saved the inventory picture IMMEDIATELY. That's history on a discord server, of all places.
Actually how about we just go Dyson Sphere Program and get rid of the concept of splitter/merger altogether and just base it on what belts you feed it
SO I DON'T HAVE THE DELETE THE DAMN THINGS TO RUN THEM ANOTHER DIRECTION
that would be neat
Yeah.... it would...... sigh
if anything they should be rounder! round is way more adorable
can you load additional cargo onto a freight car that already has a load on it?
I love how an inter galactic factory company does not use any sorter or inserter which are much more efficient than splitter spamming
I could understand using mergers. not splitters to feed factories is abit.. odd.
is my memory crap or have the spire coast oil nodes been significantly downgraded in 1.0 or 1.1
they nerfed a lot of resources in 1.0
i cant remember if spire coast was on the hit list but almost every biome was
I watched the videos Snutt made in the leadup to 1.0
but I do not recall any mention of this
you might be able to check the patch notes
there's 3.5k oil in there
I remember the central region having two pure two normal and an impure
now it has one pure two normal three impure
that is a large amount less than before, and spread across more nodes at that
no oil nodes or wells have been touched in 1.0
1 well has beed added
Looks like they were unchanged
hold on let me dig up the factory plan I made here in U8
I have it
Even with all machines fully overclocked and the 4 Somersloops, those Supercomputers take SOOOO long.
so I remembered fewer impures but there WERE two pures
the one off to the north remains pure, but I remember the one to the east also formerly being pure
there still are
this one https://i.imgur.com/qAawo3C.png
#screenshots message -- Top is 0.8 bottom is 1.1. Same nodes.
like I said, no oil nodes have been changed or moved between U8 and 1.0
oh the other pure is off the map for me
ok this is not in the same place I remember but it at least does exist
how do you guys feel about fine concrete vs wet concrete
in almost every case wet is best but if I we're trying to get abosolutely as much concrete as possible for my limestone would fine be better
There's so much limestone I never saw the point
hypothetically I'm lazy and dont wanna find a 3rd limestone node and somehow evenly split it π
Eat all of it
i already took down my whole steel factory once i dont wanna do it again :(((((((((((
Chat question, how do industrial storage work in regards to both outputs being used?
one output gets priority, though if there's enough items both outputs will be used at max speed
but if you're feeding slower than you can output, only 1 output will be used
What does that actually look like, if say you have 2 mark 2 belts coming out of it?
Oh ok
Ty fren
well I got in a case where I fed slower and it acted like 2 seperate storages, so how many in the top, goes out the top, and how many in the bottom, goes out the bottom
I fed slower than it's extracting, but faster than 1 singular belt, but it didn't prioritize the lower belt like a belt compacter does, it spread the load to 2 belts like I just described above
cheap silica + fine concrete? π
I just go for wet though.
at what tier do you get converters?
@glad drum how much fps do you even get with all those conveyors
Oh this is frustrating. I'm trying to put an X pipe junction vertically, and it just wants to go horizontally.
If I put a floor hole for a pipe, it doesn't want to go on top of it (at least while it's trying to line up with the fluid buffer).
I did it before, but now I can't figure out how.
Point at the side of a foundation and try placing the junction
i think the building system needs to be a bit simpler, like click and drag when placing foundation, merge mode for pipes
am i the only one or is the base as pretty as possible and all the conveyor belts connected to various ressource nodes that go to the base are complete spaghetti?
Yep real
also how tf is this game not lagging, like theres so much shit going on and its not even dropping a bit
What tier are you at?
space elevator or hub?
It is optimized pretty well
But you'll feel it eventually when you build a lot more
Hub is tier based
Space elevator is phase based
tier 4 finished and everything automized that u can get at that stage. i know its pretty much early game but if this was an EA game id already be at 30fps
Ah, I put a vertical pipe to put it on, then removed the pipe afterward.
itβs because ea is just money hungry
i mean not only but basically everything AAA doesnt give a shit about optimizing
imo every game where money hardly matters is way better than any big game from the big companies
Uhh whatβs happening?
first time player being fascinated about how this game is running as smooth as it is
Oh yeah no fr it runs pretty smoothly on my potato computer
After messing with the graphicsβ¦
Hundreds of items on conveyors and you can pick up each one, while game is looking graphically great
the items on the belt aren't 'real' though
It's a smart trick, but it feels real enough
Well you still get over 15 fps with bad graphics
oh sure.
Peak game design
Yuh
In ark I had to practically delete everything graphic wise to be able to have more than 10 fps in my base π₯΄
uhhh I haven't actually had any drops so... at least 60 lmao
It hasn't been an issue at all yet
screws and beams?
First of all, why did you decide to use screws?
is there like a known best way to split a fluid pipe's flow in half?
Iβm early gameβ¦
are you trying to load balance fluids? if so , don't it's not worth it
but what's the actual issue?
So?
You can use alts to remove screws from every recipe besides reinforced iron plates
kinda? i just cant fit 3 sources into 2 pipes, and running an extra pipe would suck greatly
I donβt have alts and everything uses screws π
Go hard drive hunting
So I run into the problem of figuring out how many screws (and beams) I need to sustain everything
just send rods to them and make the screws right before hand
and yeah, go hunt alts
How to alt hunt?
explore and find crashed pods
There are broken space ships around the world and you can open the container of them for hard drives which you can scan for alt recipes
Ohh so THATS what those are forβ¦
I recommend opening like 10 for every tier
I don't really go alt hunting until I get harddrive scanning
Maybe if I see one here and there yeah
Plus by then you got better mobility options
i burned through like 30 hard drives just to get diluted fuel and recycled plastic/rubber
thats extremely late, and yon can easily find them with basic exploration gear. They are litered everywhere
It's not thaaat bad wait lemme check what it needs again
Same here but instead for pure copper π₯΄
we're running into a sulfur issue first lol, afaik you cant really boost that
100 motors 100 crystal oscilators
for what?
turbo fuel
centre of the map. Oil sulfur and coal in one spot
That's where I built mine yesterday yippee
I think it might be the only spot with all 3 there
same, it's just scattered and without mk3 miners yet i need 2 impure nodes along with that normal node
you're talking about a different spot then, as it's no scattered
Nothing is scattered when you have trains
40/20 coords, pretty central lol
I gave up collecting all the SAM in the world on trains and just used an army of drones instead. Some of it is in really inconvenient places
im importing every resource for rocket fuel besides oil lol
yeah, i'm just lazy
Hey guys so I recently created some blue prints nothing fancy just x6 constructers outputting 180 items a minute without overclocking should that last me very far into end game or will that not be sufficient enough
it'll get you through early game XD
Actually x8 but yeah I can over clock the system
reject overclock, embrace expansion
My x6 foundry is fully overclocked putting out 680 a minute
Till you have to place a thousand refineries
I canβt be stuffed to go much bigger itβs better then the 5 module frames I was making a minute
blueprints don't "get you through the game" no matter what they are.
the map can prolly fit that
you can always put down more copies of them though
I couldn't imagine not overclocking.
it's just not fun though
oh yeah i'm just jokin here lol, you'd have to be insane
Id be at the world boarder kinda π
especially when the shards arent finite
I didnβt intend for them to, I just couldnβt stand tearing my builds down every 2 minutes to change it, itβs just easier to upscale if you have blueprints so you can mass make one items
So uh, when do you have to place this many
my main use for blueprints is just trains and single machines with i/o semi-setup already
you normally donβt unless you are a maniac wanting to automated 100 nuclear pasta per min
But youβll have to place a 100 sometimes if you donβt overlock them
can you even eat that much pasta that fast?
Yeah I see
I usually do like 20 refineries around there, unless I'm working with some pure nodes
i think imma draw the line with my "save the power shards early game" mentality with my plastic and fuel factory with like 200 refineries and 100 fuel gens, i'm already going insane with this few
what would cause the game to try to load to the main menu but automatically load a save where it puts me under the map and it says player 257
has joined
It worked with all mods on before so Im not convinced its mods
UE5 nanites contribute to it, the game is well optimized, but global illumination + long light rays just totally wreck the gpu's performance 
Im wondering if a clean install would help
and also it will get much worse with large factories
Squid game moment
is that legit or a refrence... either way I dont know what yuo mean
Player 257 is a squid game reference
lol
257 is the name for an offline user by default I believe? my friend joined me while he is offline and in IP mode (we were on the same local network) so he had no connection to steam or epic, he also shown up as 257
oh so its a lack of a connection to epic
odd... How do I resolve that because I am connected to internet
What in the spaghetti is going on in #screenshots
Have you tried restarting pc
i think hes doing that entire save with spaghetti
you should see his tornado
Is an Eldritch horror with tentacles
i forsee headlift issues
I JUST SAW π
should have seen their nickname lmao
Very impressive performance yeah
and hit with 51 popups of micro purchases
You must purchase the Phase 2 DLC to continue
Unlock Jetpack $9.99
Unlock Hoverpack $14.99
Medicinal Inhaler Loot Box (Legendary)
Congrats you got a:
COMMON x1 Iron Rod!
I get problems with mods generally so I avoid them
Talking about games in general, and somewhat satis
You know what would be cool, an air compressor to put on hypertubes to give you a boost
What kinda boost we talkin'
Just enough to get you back to top speed when going up
Oh yeah that would be nice, the current ones do help but not by a lot when going uphill
No air brakes
I installed the A/D junction control mod, and exiting it just throws me into a wall lol
I usually always bump into my space elevator to stop
Are my signals correct here? https://discordapp.com/channels/370472939054956546/553550313533997057/1414423829245198466
I think it's a small question so didn't merit a whole question thread
yes
it doesnt really matter for that setup but in general you want to put path signals in the entrances to intersections
So no risk of collision if two trains each go on one of the stations?
Not really
Place a block signal at the exit of the first train station
Yes, I have 3-way intersections but I can't figure out how to do this specific situation
The signals can block the trains
When I do that the signal at the entrance of the first station says it loops on itself
you'll want to put a rail going around the first station so that the second can get through without waiting on the first
although with block signals that shouldnt be a problem
Rebuild it or put it a little bit back / in front
are you doing a 2 way track or 1 track for each direction
It's two lanes, the right lane goes forward
I think this is what I should do, sadly I didn't consider this when I placed the first station
ahh
Just to be sure, it;s 'path' before lane splits, and 'block' after they merge, eh?
in that case it seems that the signals are tweaking for some reason and im not really sure why
ye
time to tear down tracks and place them back lol
Yeah lol
yeah there have been a few problems with trains since 1.1
The entire first station gotta move
also why are you putting stations one after another? 
would be better just to put them beside each other and have a rail that splits off into both of them
To maximise space efficiency ofc!
well that def does not look space efficient at all lmao
I wanted two separate trains, the first train I have feeds to the oil fields to the west, I am making 250 aluminum casings that are to be shipped south towards the purple forest or whatever it's called. I just wanted the trains to avoid each other. I think I have the right idea just a bad execution
I have tracks I just need to figure out the station placement now https://discordapp.com/channels/370472939054956546/553550313533997057/1414426125731368970
also putting the exit facing your main railroad allows a buffer at the side for higher train throughput to not clog up your main line like I did here, still is using this layout for every one of my station and it's great
https://discord.com/channels/370472939054956546/1409600946404851894
last picture in the thread to be specific
then one train would wait on the other train loading/unloading if it came after the one that goes into the first station
Yes that is true
Thanks for the reference image:)
#screenshots message this is usually what i do when i need multiple train stations
almost certain its not the best design but it works
yeah it'll work, for me I have a buffer line on the side, always, it's so that trains going into the station, waiting on other trains can have a place to be and not on the main track blocking other traffic
I see
meh... trains by doc https://www.youtube.com/shorts/S6S7VMCM4bg
will figure out how to do that for my space elevator factory
probably gonna have a ton of trains coming through for that
I love Doc
last time I tested with 5 trains back to back buffering, waiting on the station
I'm glad I prepped in advance, my next move would be to make a central station that distribute specialized train's cargo into composite trains that can go into bases to save space on stations there
specialized:
3 freights of iron ingots
or 3 frieghts of quartz crystal
composite: 1 freight of steel, 1 of alu, 2 of iron, 1 of quartz
usually i dont have enough trains on the network for that to be a problem but i might
going to need to bring in a ton of copper and a decent amount of SAM
also oil
I have quite alot of trains on the network due to low stack size items like ingots needing more frequent trips, which a central station will solve by having much higher train throughput than the station I currently have at the main base
and maybe coal although i think the red desert has enough
Wait you can use multiple trains for faster frequency?
This might fix my problem
yes, but only if your network supports such high freq without congestion
you can also add multiple slower freight stations to have a higher transfer size per train but I went with the 2x mk6 belts per freight method which minimizes the train length but maximize train count 
Well, I think I have a working Stacked Coal Powerplant blueprint. You have to put in the powerplants and connect the logistics, but it's tileable and consistant. #design-and-architecture message
anyone know why biofuel generators just stop using biofuel i still have like 8 of them and coal power but the bar aint going down
Yes, they run when needed. If the others are supplying enough power, they will shut down.
cause they only use as much as needed to generate the power, if your coal is already exceeding machine usage then biofuel drops to none
ahh ok thought it was along the line of that thx
biofuel is the only generator that does that and it's by design, to save you from hand numbing sessions of leaf picking
one upside is that you can build as much biofuel gen as you need, as long as you can supply them, and they'll only ramp up when that capacity is needed
I have a biofuel powerplant that has 9 Biofuel Burners fed by a setup that makes the biofuel (fully slooped). The setup has 4 input storage units to put in the 4 different raw materials. These are powered by the biofuel burners on my HUB (the only thing the HUB powers). These are the backup for my Geothermal power (plus power storage). I've collected so much biological matter that I won't need to for a long time (though some gets collected along the way, anyway, so I just throw it in there).
Use packaged liquid biofuel as fuel
when i get there
Speaking of... Will the Biofuel Burners use liquid biofuel, or just solid?
If it's packaged, yes
It'll eat your canisters tho
nom nom
I think I might be getting better at this game
Is this what we call a gif fail?
Can I put slugs on belts?
No. Can't post gifs here the normal way... so ya gotta click to see the sauce π
Yes
Put them into a container to feed onto a belt.
Sweet. I was hoping it could work that way
Uhoh... GPU Crash dump triggered
Well, stop doing that.
You know, this is something that i never thought about or noticed, and would never have thought to mention to someone. though i can't see why it would be an issue, if you're packaging fuel you're usually not caring about getting the containers back
*Packaged Diluted fuel you are
That'd mean I'd have to stop building spaghetti
Switch to Lasagna ... Garfield would be proud π
this brings up an interesting(i think) question. is it faster to have trains just take liquid freight cars of fuel places or package it first? i'd assume liquid cars because packaging and unpackaging time, but i'm waiting for someone to tell me the cars load/unload 3x as fast when they're freight vs liquid, or that the time it takes liquid to pump out of the train station to a reservoir makes it less efficient than packaging
Actually my main area may be so layered, it could be considered lasagna... but might need 1 more.
Just glue elbow macaroni together.
Packaged get's more yeild afair
haven't done it yet, can you explain why?
oh you mean you can fit more liquid per car if it's in containers on a freight car?
Because usually you are packaging water and recycling containers. Though, in hindsight, that isn't fuel π€£
If I recall correctly, yes.
yeah, i totally get why you'd want to make a closed system of containers in a water distribution network, but like you said, it's not fuel
And so long as you're buffering correctly, you can unpackage and recycle the containers to go back on the same line (with a seperate station)
When moving with train ...
particle enrichment get
time to build the space elevator items
I have never completed phase 4 before...
Ganbatte!
pipes are 600min and belts are 1200min. and packaging doesn't take any time...
Remember when phase 4 was thousands of items
yes
Because there was no phase 5 at the time so they're just like oh here's a goal for u
I've been here a long time
Bazinga
I like the circle of circles a lot
I oficially have more power shards than fit into my depot.
I just can't seem to find a pleasing way to arrange these dump accelerators π
#screenshots message --- man it takes FOREVER to build like this but the tentacle spaghetti god must be appeased
If I use any kind of packaged liquid without unpacking it first, I don't have to deal with empty canisters being put back into an inventory, right? The canisters just get consumed with the fuel?
DO THE CIRCLE! Is it not lining up?
Once the machine is done drinking the liquid, it eats the container - think of them like bread bowls.
Perfect. That's what I was hoping for
Yeah it's only if you unpackage it do you have to worry about empties.
It's like, if you eat the soup, you eat the bread bowl, but if you take the soup out, you still have a soggy bread bowl to... do something with.
I can get it to be evenly spaced and all that jazz, Just not sure if I like the idea I have of building around it... I kind of want the hoops posistioned to be more of a "feature" to the front facing.... if that makes sense
Now if I could just get an alternate recipe for containers, that would be fantastic ...
Yeah I kinda get that - what if you also made it a train-loop and have the train travel through all the loops? It doesn't solve your problem but it'd be cool
No train will be needed here. This is for singularity cells and Power shards ... at most, cells will be delivered by drone. All of the other buildings that will be part as well: #screenshots message
Though, I may bring in pressure cubes by drone as well ....
I lied, that's just the start for Sing Cells .... #screenshots message
I'll need another 8 for shards .... 
@sullen gull what website is that btw
|| #screenshots message||
Satisfactory Modeler. Free on Steam.
can someone help me with my fuel factory
i dont understand why its not working lol
show some overhead images in #math-and-meta
is there a command to fly
ZIPLINES! Are so fun
no, use photo mode or build something tall
Lol, I was literally just going to say @dense violet would totally help π
P, then R
I attached some extra railroads to my intersection and the signs broke, I removed the extra rails and it still is broken even after replacing all the signals π
YEAA
Is there a reliable way to effectively make a fluid overflow junction?
I feel like I heard about using gravity to acomplish this, but I don't know how it interacts with pumps inline.
I have never completed Phase 3 before.
its such a pain until you learn the scim for it
The real issue is space making
But, as I said elsewhere, I'm taking my time. I spent a lot of time gathering lizzard doggos and Ficsmas Gifts.
Well, time to say goodnight. Morning comes early.
Ficsit does not consider sleep as productive methods of Ficsit manufacturing
Yeah, I know. They said the same thing about Ficsmas.
lol , goodnight
Sorry for the ping but how exactly are you doing the splitting? My stations won't snap properly to the rail
I just realized accellerators are a bit "forgiving" on thier hit box! ... woot.
They don't snap to a rail. You bring the rail to the station.
@glad drum Better maybe? #screenshots message
Or flip them so that all three circles are on the outside ..... 
build the stations first
Does anybody transport liquid with train, straight from the pipe or pack the liquid beforehand?
you can do either. Both are fine
some proper examples of buffering your train platforms for liquids #design-and-architecture message
Efficiency depends on your setup
if it's gas though, package it
I havent reached gas stage yet π
Currently thinking of re-planning the whole oil processing line
because nobody want to smell yo stink ποΈ π ποΈ
π
mostly because gas doesn't work well with fluid buffers π
also I'd be surprised if Nitrogen gas smelled of anythng since the atmosphere is mostly n gas
What does using buffers do?
Doesn't really smell like anything since it makes up our atmosphere as a basic component, like water.
Does anyone want to play Satisfactory together?
Buffers theoretically prevent train stoppages by making sure the train depot is emptied out all the time, and it regulates the output to something regular and planned, not based on the actual arrival of products
I've never done one, but the theory seems sound
arrivial + the stopping of material when the train is unloading/loading
Train output buffers are still limited by the belt speed, belts out of the freight platform will still stop for 30 seconds, thus still reduce your maximum throughput
for sure, it s all part of it
Phase 4 my builds are turning into spaghetti again, dang it. Just keep scabbing on to the same factory
idk why you'd immediately jump to mk6 belts. i feel like a common speed to assume would have been mk4, maybe mk5, but i can't be the only one who's never unlocked mk6 yet
should i be using pipe pumps even if they are flat for long distances?
I donβt want coffee in my ficsit cup cuz it makes me gassy
what's the chance of hyper tube junctions getting changed?
Re: radiation
I'm reading things that claim both that radiation fields from individual ISCs do and do not combine their radiation to increase the radius of the field. Is that something that changed at some point?
hmmm, another thing I just thought would be really nice in the game, being able to see your train tracks on the map
I'm trying to build a new station near some oil, but not sure where the nearest tracks are to head towards.
!wikisearch radiation
Radiation refers to the effects of radioactive items and objects in the game, which cause damage to the pioneer unless a Hazmat Suit is worn. While radiation is in effect, the screen will become slightly distorted, Geiger counter noises will be heard and a radiation intensity bar will appear in the upper...
probably something on it in the wiki
Why does the petroleum power milestone give you caterium ore scanning? Would you already have unlocked it though the MAM by then?
some people don't do the mam beforehand. So this pushes them to it
Is coral farming a good way to get "early" Blade Runners?
I mean if it's there why not? I just find a quartz node, help unlock the basic mam stuff
I mean you can get bladerunners early af by just going and grabbing them
How should I go about building in the northeast desert region? Should I just build a huge layer of foundations on top of it?
Actually, a factory suspended by pillars would look pretty cool
I probably wouldn't stress about it tooo hard early on. Just build and learn
That's what I usually do, go about 20 meters above the dunes and lift everything up to you.
The problem is making enough concrete to do that early game, you got hit up several limestone veins, including the pure one by the lake.
Plus, tractor highways and rails will be easier on an elevated flat level
Or maybe a few small elevated platforms
you're very on early in the tiers?
I began moving to the desert after finishing Phase 1.
Thought it would be flatter than this
? just build up. Having flat spaces is very easy
So i made this monster with 4 manufacturers.. with a few lines that can use multiple inputs. I have to flip splitters manually and clear the lines if i switch recipies.. wosh i had like a main command console for the splitters at least π anything that was not pulled for production from the belts is cycled back into the system. I have containers for the resource feeds, and containers for the production which also can be tied into productionβ¦ >.>
afternoon, pioneers
early morning here, but hello!
after a long ban i am back
holy is rocketfuel op
how do you even get banned on official game discords
yes, but dont get your hopes up with ionised fuel
i already know that ionized fuel is not good for energy sadly π
also, when im producing 200m^3 of fuel per min the flow rate in that specific pipe should be at 200m^3 flowrate right?
now the question is
how do i get 600 power shards
Spire coast and craft shards in a slooped constructor
Or reevaluate it you really need to OC that much π€£
If it'll take longer to gather that many slugs compared to just building more generators, you're not really saving time by building less generators
I fear Iβm tired but Iβm not tired enough to sleep. Should I go back to playing satisfactory
Sleep isn't very time effective anyways
Hm.. yeah- but I also have school tomorrow
Constantly change time zones, move around the world every hour, so it always night time. Then you don't have any work/school
i refuse to build another 300 generators
i dont have that much space....
Seems much more of a hassle.. not very efficient pioneerβ¦
school is optional, 1.1 is only here once.
just build on top of the previous 300
Tbh.. I just need my save to be accessible from both my steam deck and pc
2nd floor
Also whatβs a good way to go hard drive hunting?
jet pack, blade runners, gun, zip line, medical inhaler and go
also the parts you need to open them
so just a bunch of misc parts
And if you find one requiring parts you dont have, pin it and name it after the required parts (example: HD:SuperComputerX10)
Oh yummyβ¦
also, if you have the blueprinter(s), make a blueprint for a biofuel power plant and carry some fuel and the parts required for that BP so you can open ones with power requirements on the spot (avoiding having to build 1 time use power lines from your factory)
no
Does anyone know if there's a way to see the full changelogs from U4 -> 1.1? I'm kinda curious what all has changed since my last playthrough, but I don't want to have to click through several changelog pages π
it can wobble between 0 and 600 still
Once you get hammerspace, you'll have to worry less on which parts you need to bring
There isnβt, but id recommend just looking at the main features of each update to save time rather than reading the full patch notes
Or just start a playthrough blind
sounds good, just thought it'd be neat to like select a version, and compare all the changelogs
I've already started a blindish playthrough, but still would like to know if anything crazy has changed
they should be on the wiki?
A lot crazy has changed
it is, just didnt want to have to click through several pages π
You should be good with a blind playthrough and then just check the wiki if you see something new
trying to ask on here for a non page solution is probably more work than clicking your mouse a few times
I thought the dimensional depots were pretty cool
no ik, i was just curious lol
wasn't asking all of chat for a full changelog, just asking if there was a way to compare versions and see all the changelogs between
Drones are a pain to work with
No, there is no automatic system to do that
Drones are one of the simplest transportations to work with
Fuel is something, and this is someone whos dealing with them for the first time
drone the fuel in
Fuel is the only issue. Place a drone port at the product source, place a drone port at the destination, figure out the fuel, done
i did that but i'd need an extra platform and drone for every platform
that's why you generally try to sort things out so you have spots where multiple drones share a location. That way you only need 1 fuel drone for each one node
Make a fuel plant with an array of drones that send out fuel to each of your ports
if you have a lot of A to B flight points , yeah you'll need a lot of fuel drones. but that's also very easy
I guess
i'll probably sort out a blueprint for the fuel
cause it might clog up the incoming inventory
it has a dedicated fuel port?
its a shame i cant have a drone go to one spot then to another then back to its original port
that would be much worse
you'd shrink each individual drone's throughput which isn't huge in the first place and use a ton more fuel picking it up every go
worse in every single way
and each landing take off sequence takes a full minute so you'd have to have a bunch of fuel drone ports to avoid traffic jams
well, it has a total output of both silica and crystal that's higher than doing them individually? just depends on you needing both
Cool
noting this as something of interest, i have a couple other videos i wanna make first π
Oh hi Ibbles from the wiki

greenscreened pioneer in swedish porta potty holding real ficsit tp
suggestion for the hopeful eventual ficsoween promo: beans tping the factory, lizard doggo trick or treating for berries wearing
masks
as much as id like to just shitpost (heh) all the time, im working on a video about some audio features in the game and hopefully one about dedicated servers after
June 17th, 2025 Livestream
Q&A: Is the sound muffling from nav meshing or ray casting?
https://youtu.be/Q6eTEUzFFEI
^unanswered question, response was "let's interview audio peeps"
hah, yeeeep
arachnohobia mode is technically an audio feature
-# mew mew mew mew
Honestly as someone without arachnophobia, that mode is significantly more unnerving than just seeing the raw spiders lmao
congratulations, you now have ailurophobia
Quite a conundrum for someone who lived and literally slept with cats for 3 decades
[korg voice]: you slept with cats?
had to make it weird, didnt ya

I can't tell if it would be an HR strike to print this emote off and stick it to the top of the sides of the toilet cubicles at the css office
Is there a map that shows me which patch of ocean supports water extractors? I build a nuclear power plant on the northwestern corner of the map and i cannot place water extractors in the places i need them to feed my reactors ...

π¦
π¦π½
bruh, go the distance and make it the office wallpaper
insufficient laxative effect
Oh, i just noticed i hit the literal edge of the map.
That's the thing; you can scale it to 100:1 size for the bathroom walls

π₯
π§Ί
mikael hot air balloon
disappointed discord syntax doesn't let you have big emote on top of tiny emote

| π₯|
π§Ί
bleh, failure
Could do it in several messages but slowmode might mess it up if someone types before you finish
@obsidian zodiac request for if you need some shitposting ideas to fill time between news/professional videos
I'm sure you could do some fun things with compositing
onto hot air baloon footage π
Will the next update have jetpack doggos?
May 24th, 2022 Livestream
Q&A: When will my Lizard Doggo get their own Jetpack?
https://youtu.be/ikb_dEGOQ9U
I think if you guys saw our instagram you know why that's not a good idea
Can drones be powered by ficsonium fuel rods
Maybe we'll get NOMAD from The Creator.. Nuke the Swamp from space
I donβt believe do. Che k the wiki
is anyone using the crystal computer alt recipe?
probably some people are yeah
https://discord.com/channels/370472939054956546/1414551249155657810
can someone help by any chance
im confused π
You need a drone on the platform to interrogate I think
i love interrogating drones... they always steal my stuff and i need to know where they put it
what do you want to know from them?
I do have
what clock rate they are using since 1 crystal computer produces 3.33333 computers per min
Try interacting with the drone on the platform
also when i place 3 assemblers at 100% clock speed do they produce 10 computer or 9.99999 computers per min?
and why is that a problem?
nvm, I just pressed F on the drone and I just realised the items are collected in drone first, not in platform
But is it possible to see somehow the drone's inventory?
using excess computers for different things
but i think i found a fix
10
or that fixes my issue
100%?
I will fire up the game and check xD
...for respects
You don't need to, there is no inventory I think
but ty
The game should be running anyway, it's an abomination not to have it using the CPU and GPU xD
there is an inventory. you can even see it in SCIM. you just can't open it in-game for some reason
maybe because they don't want people manually adding items directly to the drone
Yea can't seem to see how much is on the drone
you can with dismantle mode
Another reason why Trains are the greatest and drone are in the gutter XD
Oh yes, nice
Bahhh I'm stuck at work and actually have things to do, but I want to play games. Adulting sucks
Convince the boss that you need an RTX 5090 to render engineering diagrams
ngl i wish i would be allowed to work but sadly im underaged π
Hah, they already sent me 2 laptops, unfortunately neither of them are any good for gaming π
I'd be happy to swap. Working isn't as fun as you think it is
and of course you would definitely need supporting equipment, like an ultrawide, 1000W PSU and a new motherboard and 9950X CPU xD
well everytime i had an internship it was hella fun
and you can't render engineering diagrams without at least 64GB main memory XD
Don't forget the secondary storage - couple of 4TB NVME PCI-E 5.0 SSDs xD
where are you working btw
like not company, more as in job
I am tempted to get a new rig, currently with a 4070 rtx, 16gb, it's really struggling with my megafactory
I am an implementation consultant in finance sector. Companies who are trying to set up large scale payment acceptance systems come to me for technical assistance and guidance
You can't possibly do engineering diagrams without at least 1 ultrawide and 3 4K secondary panels xD
Convincing them I need to do engineering diagrams at all would be the first hurdle lol
no wonder you dont want to work that sounds hella boring
I actually enjoy it, and I'm good at it, but gaming is more dopamine for my brain
Gaming is a lifelong addiction for me XD
People said I would grow out of them when I got to like 18... didn't happen... Grew INTO them XD
Jobs are just a tool to obtain money to be used to enjoy more games and go better holidays
Yep job has only ever been a vehicle to buy video games and hardware
I have a cheek to moan tbh. They pay me very well, and the amount of hours I actually have to work is laughable
Sounds like you're onto a good thing yea xD
I have to be online and available office hours (mon-fri, 9-5), but realistically I'm only actually doing work about 1/4 of the time
Guys check #screenshots I do a little trolling to my friend
Without clicking I'm gonna guess your friend went offline and you covered him in nukes
Yes
I win
But how many that is the question
It doesn't link to your post XD
As many as you can fit probably lol
spoiler:
||its not nukes its cluster nobilisk||
Whyyyyyyyyy
I found it xD
you just linked the channel not the message
dw about it its at the bottom anyways
or just press P and click your mouse
but that doesn't help people who don't want to alt-tab into discord, sometimes for a quick silly snap it's easier just to do it on your phone
Or you press the special button on youβre keyboard (above paste)
I kept placing until my game got to laggy so I left I think it got up to about 1300 nobolisks 
π
LetsGameItOut moment
just poured chocolate milk all down myself because I was drinking with one hand while typing with the other hand and suddenly lost the ability to do both things at the same time
I personally use Greenshot - it's back in development, open source, and it's a feature-rich replacement for Windows. You can configure actions, like Alt+PrtScrn will save the image in the designated folder and copy it to the clipboard buffer, etc
sounds like a work injury, 1 month off work I guess 
I donβt have discord on my pc yet because Iβm too lazy
In another time of year maybe, but bonus coming soon so need to pretend to be useful
Iβm on phon rn
if water/copper/iron are both right by eachother would a pure or alloy version give the most of both?
Use pure
pure recipes all give more ingots than regular, but in some cases there are even better, but they don't suit all situations
Did yall know that the industrial fluid buffers texture has a hole in the middle of each of the 4 sides
ok thanks(AND WTF IS THAT TAG?)
pure
you can easily do the calculation to see what would give more, with a very simple recipe like this it's useful to work it out yourself, as it's good practice for when recipes get more complicated later in the game
Don't any of the alts that involve water usually yield more
I have worse ones Dw
it's a very long time since I used an industrial fluid buffer, so haven't noticed, still not really sure what the use case is for them
The formula is
output / input
Right ?
any problem that can be solved by using a fluid buffer, can also be solved by designing your pipes better
I use them out of train fluid stations because you can't pump a constant 600 out of one, so I double pump and buffer, and the more trains you add the more downtime you get
fluid train stations are horrible, why not package?
Freight platforms and temporarily for pre-filling setups
Except for Trains
How so?